Graphical User Interface for Vehicle Turning Operation on Electronic Devices

CN309892378SActive Publication Date: 2026-04-03BOSCH AUTOMOTIVE PRODUCTS (SUZHOU) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Designs(China)
Current Assignee / Owner
Filing Date
2024-12-17
Publication Date
2026-04-03

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Abstract

1. Name of the product in this design: Graphical User Interface for Vehicle Turning Operation of Electronic Equipment. 2. Intended use of this design: as an electronic device. 3. The key design features of this product are the interfaces shown in each view. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of the graphical user interface: To control the U-turn operation of the vehicle. 7. Human-computer interaction method of graphical user interface: Design 1 The main view shows the interface before the vehicle manually turns around. After the user selects the manual U-turn mode and a specific road mode in the upper left corner of the main view of Design 1, the interface switches to the interface change state shown in Figure 1 of Design 1. When the user fastens their seatbelt, the vehicle is stationary, the vehicle is in Drive (D) gear, the steering wheel is turned, and the user presses the accelerator to drive the vehicle, the interface switches to the interface change state diagram in Design 1 (Figure 2), and the vehicle begins to make a U-turn. During the vehicle's U-turn, the interface switches to the interface change state shown in Figure 3 of Design 1. Design 2's main view shows the interface before the vehicle automatically turns around. In the main view of Design 2, the user selects the automatic U-turn mode and a specific road mode in the upper left corner of the interface, fastens the seat belt, keeps the vehicle stationary, puts the vehicle in Drive, turns the steering wheel, selects the angle for the automatic U-turn, and then selects the Start button in the upper right corner of the interface. The interface then switches to the Design 2 interface change state diagram 1, and the vehicle begins to make an automatic U-turn. When the automatic U-turn begins, the interface switches to the interface change state shown in Figure 2 of Design 2, and a prompt window pops up to remind the user to take both hands off the steering wheel; after the user takes both hands off the steering wheel and clicks Confirm in the prompt window, the vehicle begins to make an automatic U-turn. During the vehicle's U-turn, the interface switches to the interface change state shown in Figure 3 of Design 2. Design 3's main view shows the interface before the vehicle automatically turns around. In the main view of Design 3, the user selects the automatic U-turn mode and a specific road mode in the upper left corner of the interface, fastens the seat belt, keeps the vehicle stationary, shifts to D gear, turns the steering wheel, selects the angle for the automatic U-turn, and then selects the Start button in the upper right corner of the interface. The interface then switches to the Design 3 interface change state diagram 1, and the vehicle begins to make an automatic U-turn. When preparing to make a U-turn, if an obstacle is found in the path, the interface switches to the interface change state diagram in Design 3 (Figure 2) and a prompt window pops up to indicate that a U-turn cannot be performed. After the user clicks the confirm button in the pop-up prompt window, the system switches to the main view of Design 3. If an obstacle is detected in the turning path during the U-turn process, the interface switches to the interface change state shown in Figure 3 of Design 3, and a prompt window pops up to indicate that there is an obstacle ahead and the function has been exited. After the user clicks the confirm button in the pop-up prompt window, the system switches to the main view of Design 3.
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