Virtual world teaching software graphical user interface for vr glasses
CN310213548SActive Publication Date: 2026-09-18BEIJING JIALIAN TECHNOLOGY CO LTD
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Patent Information
- Application Number
- CN202530692544.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Designs(China)
- Current Assignee / Owner
- Filing Date
- 2025-11-24
- Publication Date
- 2026-09-18
- Estimated Expiration
- 2040-11-24
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Figure 000004_ABST
Abstract
1. Name of the product in this design: Graphical User Interface for Virtual World Teaching Software for VR Glasses. 2. Purpose of this design: This design is used to run applications. 3. The key design features of this product are its graphical user interface. 4. Images or photos that best illustrate the design key points: composite state diagrams. 5. The key point of this design is the interactive design of the carrier interface; other views are omitted. 6. Purpose of the graphical user interface: This design is a graphical user interface for teaching in a virtual world through VR glasses. The user wears VR glasses (component 1) and operates the software by using the right hand controller (component 2) and the left hand controller (component 3) in combination. The software content is completed through the VR glasses in the main view of component 1. 7. Human-Computer Interaction Methods of the Graphical User Interface: Interface state diagram 1 shows the homepage of the virtual world software. Touching the light sphere in interface state diagram 1 using the main view (right hand handle) of component 2 will jump to the scene in interface state diagram 2. Clicking the skip button in interface state diagram 2 will jump to the main scene in interface state diagram 3. In interface state diagram 3, rotating the light sphere on the light track using the joystick in the main view (right hand handle) of component 2 allows viewing different content categories, as shown in interface state diagram 4. In interface state diagram 4, rotating the light sphere on the light track using the joystick in the main view (right hand handle) of component 2 allows viewing different content categories, as shown in interface state diagram 5. In interface state diagram 5, using the trigger in the main view (right hand handle) of component 2 allows page turning, as shown in interface state diagram 6. In interface state diagram 6, moving the cursor to the digital human animation using the main view (right hand handle) of component 2 displays the digital human interface, as shown in interface state diagram 6. The interface changes as shown in Figure 7. In Figure 7, pressing the trigger button in the main view of component 2 (right handle) triggers and expands more function buttons, as shown in Figure 8. In Figure 8, pressing the trigger button in the main view of component 2 (right handle) triggers the digital human and displays other function options in the "Other" button, as shown in Figure 9. In Figure 9, pressing the trigger button in the main view of component 2 (right handle) triggers the battery level option, allowing switching of the battery level display interface, as shown in Figure 10. In Figure 10, pressing the trigger button in the main view of component 2 (right handle) triggers the digital human and selects "Psychological Monitoring" in the "Other" button, as shown in Figure 11. In Figure 11, pressing the trigger button in the main view of component 2 (right handle) switches the UI display of psychological monitoring data, as shown in Figure 12.
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