Game management system
The game management system optimizes casino table operations by determining player-specific placement amounts and adjusting minimum bets based on player types and facility congestion, addressing revenue loss and player comfort issues.
Patent Information
- Application Number
- HK42026124258
- Authority / Receiving Office
- HK · HK
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2018-02-19
- Filing Date
- 2026-06-02
- Publication Date
- 2026-07-31
AI Technical Summary
Casino facilities face reduced revenue due to mixing high-stakes and low-stakes players at game tables, leading to increased game time and decreased hourly revenue, as well as discomfort for high-stakes players.
A game management system that determines the placement amount for each player position based on the position, type, and number of game tokens, using cameras and image analysis to optimize the recommended minimum placement amount for each table, considering player number and congestion levels.
The system increases casino revenue by ensuring high-stakes players can play comfortably while optimizing table operations, adjusting minimum placement amounts based on player behavior and facility congestion, thereby enhancing overall profitability.
Smart Images

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Abstract
Description
(19) State Intellectual Property Office (12) Invention Patent Application (10) Application Publication Number (43) Application Publication Date (21) Application Number 202511339140.6 (22) Application Date 2019.02.13 (30) Priority Data 2018-027023 2018.02.19 JP (62) Divisional Application Data 201980013783.8 2019.02.13 (71) Applicant Angel Group Co., Ltd. Address Shiga Prefecture, Japan (72) Inventor Shigeta Tai (74) Patent Agency Beijing Panhua Law Firm 11336 Patent Attorney Yan Fuxin (51) Int.Cl. A63F 1 / 06 (2006.01) A63F 3 / 00 (2006.01) G07F 17 / 32 (2006.01) A63F 1 / 00 (2006.01) (54) Invention Title: Game Management System (57) Abstract: In a game management system that manages casino games played at game tables in casino facilities, an appropriate minimum placement amount for the game tables is determined. The game management system (101) that manages casino games played at game tables (4) in casino facilities includes: a camera (2) that captures images of placed game tokens (9); a control device (14) that determines the placement amount for each player position at the game table (4) based on the position, type, and number of game tokens (9) in the image; a player number determination device that determines the number of players participating in the game at the game table (4); and a management control device (60) that determines a recommended minimum placement amount for each game table based on the placement amount information determined by the control device (14) and the player number determination device information determined by the player number determination device. Claims (3 pages), Description (21 pages), Drawings (22 pages), CN 121130403 A 2025.12.16 CN 1 21 13 04 03 A 1. A game management system for managing multiple casino games played at a first game table in an casino facility, wherein the management system includes a management control device configured to: determine the number of casino games placed at the first game table; determine the placement amount for each placement based on the type and number of game tokens placed; and determine a recommended minimum placement amount for the first game table based on the placement amount and the number of placements determined by the management control device. 2. The game management system according to claim 1, wherein the management control device determines the number of placements and the placement amount for each placement by treating a stack of game tokens as a single placement. 3. The game management system according to claim 1, wherein...The management and control device determines the shift of the placement amount for each player position in multiple casino games. 4. The game management system according to claim 3, wherein the game management system further comprises a game result determination device, the game result determination device determines the various results of the game, and the management and control device determines the wins and losses and income / expenditure of each player position based on the placement amount determined by the management and control device for each player position and the various results of the game determined by the game result determination device. 5. The game management system according to claim 4, wherein the management and control device determines the recommended value of the minimum placement amount based on the shift of wins and losses or income / expenditure of each player position determined by the management and control device. 6. The game management system according to claim 1, wherein the management and control device determines the congestion level of each area within the casino facility based on the number of players determined by the management and control device, and determines the recommended value of the minimum placement amount for each of the multiple game tables in each area based on the congestion level of each area. 7. The game management system of claim 6, wherein the management control device determines the recommended minimum placement value for multiple levels based on the number of players determined by the management control and the minimum or average placement amount for each player position determined by the management control device. 8. The game management system of claim 6, wherein the management control device determines the number of game tables open within the entertainment facility and determines the recommended number of game tables to be opened in a region based on the region's congestion level. 9. The game management system of claim 8, wherein the management control device has the function of recording the congestion level shift and determining the recommended number of game tables to be opened in each region based on the recorded shift information. 10. The game management system according to claim 8, wherein the game management system further comprises a player determination unit, and the management control device obtains the identification of players participating in the game at the first game table through the player determination unit. The management control device associates the identified player information with the placement quota at each player's position and records the associated data in a database, determining the recommended number of game tables to be opened in the area based on the past placement trends of each player. 11. The game management system according to claim 1, wherein, when the number of players who have placed a number exceeding a predetermined ratio relative to the minimum placement quota preset in the game table reaches at least a threshold ratio, at least one processor increases the recommended value of the minimum placement quota. 12. The game management system according to claim 1, wherein...The management control device determines the minimum placement amount for a newly opened game table based on the minimum placement amount determined for the first game tables surrounding the newly opened game table. 13. The game management system of claim 1, wherein the management control device determines the minimum placement amount for a newly opened game table based on the placement amount determined for the first game tables surrounding the newly opened game table. 14. The game management system of claim 1, wherein the management control device manages the number of dealers and determines whether to open other game tables based on the number of dealers managed. 15. The game management system of claim 1, wherein the management control device changes the minimum placement amount of the first game table according to the opening of other game tables. 16. The game management system of claim 1, wherein the management control device determines a recommended value for the minimum placement amount of each of the plurality of game tables to increase operating profit. 17. The game management system of claim 1, wherein the management control device determines a recommended minimum placement value for each of the plurality of game tables to increase the number of multiple casino games per unit time or the average total placement value for each game. 18. The game management system of claim 1, wherein the management control device is configured to, for each of the plurality of game tables including the first game table, determine the total placement value for each game and / or for each player in each specified time or period of the plurality of specified times or periods, and determine a recommended minimum placement value for each of the plurality of game tables. 19. The game management system of claim 1, wherein the management control device is configured to, manage the plurality of game tables including the first game table, determine, for each of the plurality of game tables, the total placement value for each game played at each game table and / or for each player in each specified time or period of the plurality of specified times or periods, and determine different recommended minimum placement values for each of the plurality of game tables. 20. The game management system according to claim 1, wherein the management control device is configured to manage a plurality of game tables including a first game table, and for each of the plurality of game tables, determine the total placement amount for each game played on each game table and / or for each player during each of a plurality of specified times or periods, and determine a recommended value for the minimum placement amount for newly opened game tables. 21. The game management system according to claim 1, wherein the management control device is configured to manage a plurality of game tables including a first game table, and for each of the plurality of game tables, determine information including the number of games placed, the placement amount, or the concentration or dispersion of the number of games placed.Based on this information, a recommended minimum placement amount for each game table is determined. 22. The game management system of claim 1, wherein the management control device further determines the number of players. 23. The game management system of claim 22, wherein the number of players is determined based on player recognition using facial images. 24. The game management system of claim 22, wherein the number of players is determined based on recognition of each player's membership card. 25. The game management system of claim 22, wherein the number of players is determined based on information about the placed game tokens. 26. The game management system of claim 22, wherein the number of players is determined based on information about the location of the placed game tokens. 27. The game management system of claim 22, wherein the management control device acquires information related to the location, type, and number of placed game tokens, and uses input from the same detection device to determine the number of players. Claims 3 / 3 Page 4 CN 121130403 A Game Management System
[0001] Divisional Application
[0002] This application is a divisional application of patent application filed on February 13, 2019, with application number 201980013783.8, entitled "Game Management System".
[0003] Cross-Reference to Related Applications
[0004] This application claims priority to Japanese patent application number 2018-27023 filed on February 19, 2018, the contents of which are incorporated herein by reference. Technical Field
[0005] The present invention relates to a game management system for managing casino games played at game tables in casino facilities (amusement parks). Background Art
[0006] Casino facilities have multiple game tables. As a casino operator, it is desirable to increase the overall revenue of the casino facility, i.e., the total amount of money placed by all players. Multiple game tables are closed or opened depending on the number of players. At closed game tables, the game is not running, and players cannot play the game. A dealer is configured at an open game table, the game runs, and players can play.
[0007] A minimum placement amount is set for each game table. The minimum placement amount is the lowest placement amount for that game table, and players must place an amount greater than or equal to the minimum placement amount set for the game table in one game. This minimum placement amount is set for each game table.
[0008] The number of players playing at each game table is not fixed; there are game tables with a small number of players and game tables with a large number of players. Currently, if the number of tables with a large number of players increases, the casino operator will be aware of this situation and take actions such as opening closed game tables. Summary of the Invention
[0009] Problems to be Solved by the Invention
[0010] At a certain game table, if players who place bets significantly higher than the minimum bet (high-stakes players) are mixed with players who place bets at or slightly higher than the minimum bet (low-stakes players), the overall revenue of the casino facility may be suppressed.
[0011] Figure 19 illustrates this situation. Here, as shown in the upper part of Figure 19, at a certain game table, the minimum bet is set at 1000 points, and there is one high-stakes player with a bet of 10000 points, who is currently playing a game. At this time, the average time required for a game is 60 seconds, and the average revenue per hour is 600,000 points.
[0012] At this game table, if three more low-stakes players with a bet of 1000 points are added, the total bet of the table rises to 13000 points, but as the number of players increases, the average time required for a game also increases. If we assume that the game time increases by 10 seconds for each additional player, then when the number of players becomes 4, the average time required for a game becomes 90 seconds. As a result, the hourly revenue will decrease from the level of 600,000 points to the level of 520,000 points. Thus, high-stakes players and low-stakes players are mixed in the same game table, so even if the number of players increases, the casino operator's revenue will decrease.
[0013] Figures 20A and 20B are diagrams illustrating other examples. Here, as shown in Figure 20A, the minimum bet for one of the two game tables is set to 10,000 points, and the minimum bet for the other is set to 1,000 points. The average time required for a game at the high-stakes player's game table is 70 seconds, and the hourly revenue becomes the level of 1,030,000 points. On the other hand, the average time required for a game at the low-stakes player's game table is 90 seconds, and the hourly revenue becomes the level of 160,000 points. Therefore, the total hourly revenue of the two game tables is approximately 1.19 million points.
[0014] In the example of Figure 20B, the two high-stakes players in Figure 20A are scattered across different game tables. That is, there are two game tables where the minimum bet is set at 1,000 points. At each game table, one high-stakes player with a bet of 10,000 points and two low-stakes players with a bet of 1,000 points play the game. At this time, the average time required for a game at each game table is 80 seconds, and the hourly revenue is approximately 540,000 points. The total hourly revenue of the two game tables is approximately 1.08 million points.
[0015] Thus, when high-stakes players are scattered across multiple game tables and high-stakes players and low-stakes players are mixed together at various game tables, the casino operator's revenue (from 1.19 million points to 1.08 million points in the cases of Figures 20A and 20B) will decrease.
[0016] As in the example above, the minimum placement amount was not properly set, resulting in high-stakes players and low-stakes players being mixed together at the game table.As a result, not only will the turnover of casino operators decrease, but there are also the following problems: for high-stakes players, a game takes a long time and it is difficult to play comfortably.
[0017] The purpose of the present invention is to improve the turnover of casino operators and make it possible to operate a casino facility that allows high-stakes players to play comfortably by determining the appropriate minimum placement amount for the game tables in a game management system that manages casino games played at game tables in casino facilities.
[0018] Solution to the problem
[0019] One aspect of the game management system of the present invention is a game management system for managing casino games played at game tables in casino facilities, comprising: an information processing device that determines the placement amount for each player position at the game table based on the position, type and number of game substitutes placed there; a player number determination device that determines the number of players participating in the game at the game table; and a management control device that determines a recommended value for the minimum placement amount for each game table based on the placement amount information determined by the information processing device and the player number determination device.
[0020] According to this structure, since the recommended minimum placement amount is determined based on the placement amount at each player's position in the game table and the number of players, it is possible to increase the casino operator's revenue while enabling high-spending players to comfortably play games in the casino. Furthermore, the information processing device can determine the location, type, and number of game tokens based on images obtained by photographing the placed game tokens, or it can determine the location, type, and number of game tokens through other means.
[0021] In the above-described game management system, the management control device can be configured to monitor the movement of the placement amount at each player's position in multiple games.
[0022] The above-described game management system may also include a game result determination device capable of determining the game's outcome. The management control device can be configured to monitor the wins, losses, and income / expenditure of each player's position based on the placement amount information determined by the information processing device and the game result information determined by the game result determination device.
[0023] In the above-mentioned game management system, the management control device can determine the recommended minimum placement amount for each game table based on information about the shift in placement amount or the shift in income and expenditure for each player's position.
[0024] According to this structure, the recommended minimum placement amount can be determined based on the shift in placement amount and income and expenditure. For example, at a certain table (page 2 / 21, CN 121130403 A) where many players' placement amounts show a decreasing trend, a smaller amount can be determined as the recommended minimum placement amount. As another example, for instance, at a certain table where many players' income and expenditure show an increasing trend, a larger amount can be determined as the recommended minimum placement amount.Recommended minimum placement value.
[0025] In the above game management system, the management control device may have the following functions: it can grasp the congestion level of each area in the casino facility based on the number of players determined by the player number determination device, and determine the recommended minimum placement value for each game table in each area based on the congestion level.
[0026] According to this structure, the recommended minimum placement value can be determined based on the congestion level in the casino facility to guide players to specific areas.
[0027] In the above game management system, the management control device may have the following functions: it can determine the recommended minimum placement value divided into multiple levels based on the number of players determined by the player number determination device, and the information of the minimum placement value or the average placement value among the placement values of each player position.
[0028] According to this structure, a higher recommended minimum placement value can be determined when the minimum placement value or the average placement value is high.
[0029] In the above-described game management system, the management control device may have the following function: when the number of players placing a minimum amount relative to the minimum placement amount of the game table reaches a given ratio or higher, the recommended value of the minimum placement amount is increased.
[0030] According to this structure, when the ratio of high-spending players is a given value or higher, the recommended value of the minimum placement amount is increased, thereby excluding low-spending players.
[0031] In the above-described game management system, the management control device may have the following function: it can grasp the number of open game tables in the casino facility and determine the recommended number of game tables to be opened in each area based on the congestion level.
[0032] According to this structure, game tables can be opened in appropriate areas based on the congestion level, thereby increasing the overall revenue of the casino facility.
[0033] In the above-described game management system, the management control device may have the following function: it can record the congestion level shift for each area and determine the recommended number of game tables to be opened in each area based on the recorded shift information.
[0034] According to this structure, the congestion level can be predicted based on the congestion level and the game tables can be opened accordingly.
[0035] The above-mentioned game management system may further include: a player determination unit, which determines the players participating in the game at the game tables; the management control device has the function of storing the information of each player determined by the player determination unit in association with the placement of each player's position determined by the information processing device in a database; and has the function of determining the recommended number of game tables to be opened in each area based on the past placement trend information of each player.
[0036] According to this structure, the recommended number of game tables to be opened in each area can be determined based on the placement trend of each player.
[0037] In the above-mentioned game management system, the management control device can determine the recommended number of game tables to be opened based on the surrounding area of the game tables to be opened.The minimum placement amount of the game table is used to determine the minimum placement amount of the newly opened game table.
[0038] According to this structure, when a new game table is to be opened, the minimum placement amount of the game table can be determined to be the same amount or a different amount from the minimum placement amount of the game tables surrounding the game table.
[0039] In the above-described game management system, the management control device can determine the minimum placement amount of the newly opened game table based on the placement amount determined by the information processing device for the game tables surrounding the game table to be opened. Specification 3 / 21 Page 7 CN 121130403 A
[0040] According to this structure, when a new game table is to be opened, the minimum placement amount of the game table can be determined based on the actual placement amount of the game tables surrounding the game table.
[0041] In the above-described game management system, the management control device can manage the number of dealers and determine whether to open the new game table based on the number of dealers managed.
[0042] According to this structure, new game tables can be opened based on the number of dealers.
[0043] In the above-described game management system, the management control device can change the minimum placement amount of game tables surrounding the newly opened game table as the new game table is opened.
[0044] According to this structure, players can be encouraged to move from already opened game tables to newly opened game tables.
[0045] In the above-described game management system, the management control device can determine a recommended value for the minimum placement amount of each game table to increase the operating profit margin.
[0046] According to this structure, the minimum placement amount is determined according to the recommended value, thereby increasing the operating profit margin. Furthermore, the management control device can determine a recommended value for the minimum placement amount of each game table to maximize the operating profit margin.
[0047] In the above-described game management system, the management control device can determine a recommended value for the minimum placement amount of each game table to increase the average number of games per unit time or the average placement amount for each game.
[0048] According to this structure, the minimum placement amount is determined according to the recommended value, thereby increasing the average number of games per unit time or the average total placement amount for each game. Furthermore, the management control device can determine the recommended minimum placement amount for each game table to maximize the average number of games per unit time or the average total placement amount for each game.
[0049] In the above-described game management system, the management control device can, for each game table, grasp the total placement amount for each game and / or for each player per given time or period, and determine the recommended minimum placement amount for each game table.
[0050] According to this structure, an appropriate recommended minimum placement amount can be determined for each game table.
[0051] In the above-described game management system, the management control device can manage multiple game tables and use multiple...The game table is used as a unit to manage the total amount placed by each player for each game and / or each given time or period, and a different recommended minimum placement amount is determined for each of the multiple game tables.
[0052] According to this structure, multiple game tables can be comprehensively considered to determine an appropriate recommended minimum placement amount.
[0053] In the above game management system, the management control device can manage multiple game tables and manage the total amount placed by each player for each game and / or each given time or period, and determine the recommended minimum placement amount for the game table to be newly opened.
[0054] According to this structure, multiple game tables can be comprehensively considered to determine the recommended minimum placement amount for the game table to be newly opened.
[0055] In the above-described game management system, the management control device can manage multiple game tables and, on a per-game-table basis, grasp information on at least one of the following: the number of players, the minimum placement amount, or the concentration or dispersion of the number of players. Based on this information, a recommended minimum placement amount is determined for each game table.
[0056] According to this structure, an appropriate recommended minimum placement amount for each game table can be determined based on the number of players, the minimum placement amount, and the concentration or dispersion of the number of players across multiple game tables.
[0057] FIG1 is a schematic diagram showing the overall structure of the cheating detection system in an amusement park with multiple game tables according to the first embodiment of the present invention; Specification 4 / 21 pages 8 CN 121130403 A
[0058] FIG2A is a perspective view of game substitutes showing examples of different overlapping states of game substitutes as known in the first embodiment of the present invention;
[0059] FIG2B is a perspective view of game substitutes showing examples of different overlapping states of game substitutes as known in the first embodiment of the present invention;
[0060] FIG3 is a side sectional view of the card dispensing device according to the first embodiment of the present invention;
[0061] FIG4 is a diagram showing an example of a card according to the first embodiment of the present invention;
[0062] FIG5 is a top view of the main part of the card dispensing device according to the first embodiment of the present invention with a portion of the card guide broken;
[0063] Figure 6A is a side sectional view of the main part of a distribution limiting device according to the first embodiment of the present invention, which restricts the entry and exit of playing cards from the playing card storage section of a playing card dispensing device;
[0064] Figure 6B is a side sectional view of the main part of a modified example of a distribution limiting device according to the first embodiment of the present invention, which restricts the entry and exit of playing cards from the playing card storage section of a playing card dispensing device;
[0065] Figure 7 is a graph showing the relationship between the output waveform of a sensor in the playing card dispensing device according to the first embodiment of the present invention and a marker;
[0066] Figure 8 is a schematic diagram of an entertainment facility with a game management system implemented according to the first embodiment of the present invention;
[0067] Figure 9 is an example table showing the turnover (total amount of placement) of each game table according to the first embodiment of the present invention;
[0068] Figure 10 is an example table showing the turnover of each game in each game table according to the first embodiment of the present invention;
[0069] Figure 11 is an example table showing the total placement, profit (gross profit), and interest rate of each game table according to the first embodiment of the present invention;
[0070] Figure 12 is an example line graph showing the trend of profit of each game table according to the first embodiment of the present invention;
[0071] Figure 13 is an example curve graph showing the trend of profit of the entire entertainment facility according to the first embodiment of the present invention;
[0072] Figure 14 is an example bar graph showing the interest rate of each game table according to the first embodiment of the present invention;
[0073] Figure 15 is a diagram showing the overall structure of the game management system according to the second embodiment of the present invention;
[0074] Figure 16A is a diagram illustrating an example of determining the recommended minimum placement amount based on the actual placement amount;
[0075] Figure 16B is a diagram illustrating an example of determining the recommended minimum placement amount based on the actual placement amount;
[0076] Figure 17A is a diagram illustrating an example of determining the recommended minimum placement amount based on table congestion;
[0077] Figure 17B is a diagram illustrating an example of determining the recommended minimum placement amount based on table congestion;
[0078] Figure 18A is a diagram illustrating an example of opening new game tables in a certain area;
[0079] Figure 18B is a diagram illustrating an example of opening new game tables in a certain area;
[0080] Figure 18C is a diagram illustrating an example of opening new game tables in a certain area;
[0081] Figure 19 is a diagram illustrating a situation where the overall revenue of the casino facility is suppressed to a low level;
[0082] Figure 20A is a diagram illustrating another example of a situation where the overall revenue of the casino facility is suppressed to a low level;
[0083] Figure 20B is a diagram illustrating another example of a situation where the overall turnover of a casino facility is suppressed to a low level. Detailed Description
[0084] (First Embodiment) Specification 5 / 21 pages 9 CN 121130403 A
[0085] The true "turnover" of a casino operator in a casino facility (amusement park) is the total amount of substitute currency placed by players for games. Furthermore, the amount obtained after subtracting the amount paid out from this turnover is the casino operator's profit (gross profit). However, in current casinos, it is impossible to manage this turnover and profit. In addition, it is impossible to grasp in detail the changes in turnover and profit for each table and each game table.
[0086] Therefore, in this embodiment, the purpose is to grasp the overall turnover or profit of the casino, or to grasp the turnover or profit of each table and each game table.
[0087] To achieve the above objective, one embodiment of this invention provides a game management system that manages entertainment games played on multiple tables in a casino facility. The system includes: a camera that captures images of placed game tokens and obtains images; an information processing device that determines the placement object based on the position of the game tokens in the image and determines the placement amount based on the type and quantity of the game tokens in the image; a game result determination device that determines the game result of the entertainment game; a calculation device that calculates the casino operator's profit for each of the multiple tables and for each game based on the placement object, the placement amount, and the game result; and a recording device that records the profit.
[0088] The game result determination device may be an electronic boot, which includes: a storage section for storing playing cards; a retrieval mechanism for retrieving playing cards one by one from the storage section; a detection section for detecting the contents of the playing cards retrieved by the retrieval mechanism; and a determination section for determining the game result of a certain card game based on the contents of the playing cards detected by the detection section and according to the rules of a certain card game.
[0089] In addition, another embodiment of this invention is a game management system for managing entertainment games played in a casino facility, and includes: a placement detection mechanism for detecting placement contents including the placement object and placement amount of the entertainment game; a game result determination mechanism for determining the game result of the entertainment game; and a calculation mechanism for calculating the casino operator's profit based on the placement contents and the game result.
[0090] The placement detection mechanism may include: a shooting mechanism for shooting the entertainment game and obtaining an image; and an information processing mechanism for determining the placement contents based on the image.
[0091] The information processing mechanism can determine the placement content based on the position, type, and number of game substitutes in the image.
[0092] The information processing mechanism can determine the placement content based on the image using image recognition with a machine learning model.
[0093] The entertainment game is a game using playing cards. The game result determination mechanism can include: an electronic shoe, which includes a storage part for storing the playing cards, a taking-out mechanism for taking out the playing cards one by one from the storage part, and a detection part for detecting the content of the playing cards taken out by the taking-out mechanism; and a determination mechanism, which determines the game result of the entertainment game based on the content of the playing cards detected by the detection part and according to the rules of the entertainment game.
[0094] It also includes a dealer amount detection mechanism, which detects the total amount of the dealer's game substitutes, and the calculation mechanism can further calculate the profit based on the total amount.
[0095] The substitute currency used in the game may have an RF tag built in, which stores information that can at least determine its value. The dealer amount detection mechanism may include an RF reader that reads the RF tag.
[0096] The placement detection mechanism may detect the placement content for each game, the game result determination mechanism may determine the game result for each game, and the calculation mechanism may calculate the profit for each game based on the placement content of the same game and the game result described in the manual (page 6 / 21, CN 121130403 A).
[0097] A table-making mechanism may also be included, which creates a table representing the profit of each game.
[0098] The casino facility may have multiple tables for playing the entertainment games. The placement detection mechanism and the game result determination mechanism may be set on each table. For the multiple tables, the calculation mechanism may calculate the profit for each table.
[0099] A table-making mechanism may also be included, which creates a table representing the profit of each table.
[0100] The calculation mechanism can further calculate the total placement amount based on the placement content.
[0101] The calculation mechanism can further calculate the interest rate based on the benefit and the total placement amount.
[0102] An alarm mechanism may also be provided, which generates an alarm for the interest rate being below a predetermined threshold.
[0103] An alarm mechanism may also be provided, which generates an alarm for the interest rate being above a predetermined threshold.
[0104] Another embodiment of this invention is a game management system for managing entertainment games played on multiple tables in an entertainment facility, comprising: a camera that captures images of placed game tokens and obtains images; an information processing device that determines the placement amount based on the type and number of game tokens in the images; a calculation device that calculates the total placement amount for each of the multiple tables; and a recording device that records the total placement amount for each table.
[0105] Another aspect of this embodiment is a game management system, which is a game management system for managing entertainment games played on tables in an entertainment facility. It includes: a camera that captures images of placed game tokens and obtains images; an information processing device that determines the placement amount based on the type and number of game tokens in the images; a calculation device that calculates the total placement amount for each game; and a recording device that records changes in the total placement amount for each game.
[0106] The game management system of this embodiment can, through the above structure, grasp the turnover (total placement amount) and profit of the entire entertainment facility or each part (table) therein.
[0107] Hereinafter, the game management system of this embodiment will be described with reference to the accompanying drawings. FIG1 shows the overall system.The diagram shows a game management system in an amusement park with multiple game tables 4, comprising: a game recording device 11 that records the progress of games at the game tables 4, including players 6 and the dealer 5, as images using multiple cameras 2; an image analysis device 12 that performs image analysis on the recorded game progress images; and a card dealing device 3 that determines and displays the win / loss results of each game at the game tables 4. The card dealing device 3 is a so-called electronic shoe, as used by those skilled in the art, constructed by pre-programming the game rules, capable of reading the information of the dealt cards C, and determining the win / loss of the game. For example, in a certain card game, the dealer's win, the player's win, and a draw (tie) are basically determined by the face value of 2 to 3 cards, and the result (win / loss result) is displayed by a result display light 13.
[0108] This game management system also includes a control device 14, which compares the actual card values based on the image analysis results of the image analysis device 12 with the winning / losing result determined by the card dealing device 3, and detects cheating behavior (such as discrepancies between the total card values and the winning / losing result) occurring at the game table 4. The card dealing device 3 is configured to read the card values (A, 2-10, J, Q, K) and suits (hearts, spades, etc.) of the cards C manually dealt by the dealer 5. The management control device 14 is configured to compare the card values and suit information obtained by the image analysis device 12 (using artificial intelligence) from the images of each card dealt at the game table 4 (captured using the camera 2) with the card and suit information read by the card dealing device 3, and determine whether they match or not. The image analysis device 12 and the control device 14 in this game management system are constructed as an integral or composite unit, including a computer, program, and memory composed of multiple structures. Instruction manual 7 / 21 pages 11 CN 121130403 A
[0109] The image analysis device 12 and the management control device 14 are equipped with an AI-efficient or deep learning structure that can obtain information about the face value of a playing card C even if it is distributed on the game table 4 and bent or soiled by the player 6. As shown in Figure 4, a soiled playing card C is difficult to distinguish as either clubs or spades. Even in such cases, by using an AI-efficient computer or control system and deep learning (structuring) technology to analyze and determine the image, it is possible to determine the suit. Furthermore, even if the playing card is bent due to repeated squeezing by the player in a card game, etc., by using self-learning from multiple image deformation examples, an AI-efficient computer or control system and deep learning (structuring) technology can identify the suit and face value of the playing card before deformation. Artificial IntelligenceEffective computer or control systems and deep learning (construction) technologies are well known and usable by those skilled in the art, so detailed descriptions are omitted.
[0110] The management and control device 14 with effective artificial intelligence utilization or deep learning construction can, with the aid of the camera 2 and the image analysis device 12, determine the location (player, banker, or pair) of each player 6 placing the game token 9 in the placement area 8, the type of game token 9 placed (game token 9 is assigned a different value for each color), and the number of tokens. Since the game token 9 may overlap vertically, there may be a situation where they are staggered and overlapping as shown in Figure 2A. In this case, when the camera 2 is located in the direction of arrow X shown in Figure 2A (or when the orientation of the game token 9 is relatively in a blind spot), as shown in Figure 2B, it can be imagined that the game token 9 cannot be seen (entering a blind spot). Artificial intelligence-efficient computer or control system, deep learning (construction) technology, etc., can use self-learning functions to identify situations where the game token 9 is hidden due to blind spots (a partial or complete concealment of a single game token), and accurately determine the number of tokens. Thus, by knowing the exact location of the game token 9 in the placement area 8 (player, banker, or pair), the type of game token 9 placed (each color has a different value), and the number of tokens, in each game, according to the winning / losing result determined by the card dealing device 3, the management control device 14 analyzes the game's progress image using the image analysis device 12 to determine whether the lost game tokens placed by each player 6 have been correctly collected (indicated by arrow L) and whether the winning game tokens (9W) have been paid to the winning player 6W.
[0111] The management control device 14 can use the image analysis device 12 to analyze and control the total amount of game substitute currency 9 in the game substitute currency tray 17 of the dealer 5 at the game table 4. After the game ends and is settled, it can compare and calculate whether the total amount of game substitute currency 9 in the game substitute currency tray 17 corresponds to the recovery of lost game substitute currency 9 placed by each player 6 and the payment of 90,000 won game substitute currency to the winning player 6W, and increase or decrease the total amount of game substitute currency 9 in the game substitute currency tray 17. Even though the total amount of game substitute currency 9 in the game substitute currency tray 17 is monitored in real time through RFID and other means, the control device 14 determines whether the increase or decrease is correct by analyzing the image of the game's progress using the image analysis device 12. This also effectively utilizes artificial intelligence or deep learning structures.
[0112] In this example, since cheating or errors can be detected based on the game's outcome, the information of which type of game token 9 was placed in which position (player, banker, or pair) in the placement area 8, and the increase or decrease of the game token 9 in the game token tray 17 after the recovery of lost game tokens and the repayment of won game tokens, cheating or errors can be detected even without knowing the changes of game token 9 after the game ends, i.e., without knowing whether the placed game token 9 moved to the player's side or to the dealer's side.
[0113] Here, for example, in the case of a certain card game, the game's outcome can be determined according to the rules of a certain card game by reading the face value of the cards C drawn successively in the game's instruction manual page 8 / 21 12 CN 121130403 A in the card dispensing device 3. Alternatively, camera 2 can capture images of the game table 4, image analysis device 12 can analyze these images, and control device 14 can compare the analysis results with the game rules to determine the win or loss. In this case, camera 2, image analysis device 12, and control device 14 constitute the win / loss determination device. Information about which type of game token 9 each player at each play position 7 placed in which position (player, banker, or pair) of the placement area 8 and how many tokens were placed can be obtained by camera 2 capturing images of the game tokens 9 placed in the placement area 8, and image analysis device 12 analyzing these images for each play position 7.
[0114] Furthermore, the increase or decrease in the amount of game substitute currency 9 in the game substitute currency tray 17 before and after the recovery of lost game substitute currency 9 and the repayment of won game substitute currency 9 can be calculated by comparing the total amount of game substitute currency 9 in the game substitute currency tray 17 before the recovery of lost game substitute currency 9 and the repayment of won game substitute currency 9 with the total amount of game substitute currency 9 in the game substitute currency tray 17 after the recovery of lost game substitute currency 9 and the repayment of won game substitute currency 9. The total amount of game tokens 9 in the token tray 17 before the recovery of lost tokens 9 and the repayment of won tokens 9, and the total amount of game tokens 9 in the token tray 17 after the recovery of lost tokens 9 and the repayment of won tokens 9, can be detected by the image analysis device 12 analyzing images taken by the camera 2 of the token tray 17 containing the game tokens 9. Alternatively, it can be detected by...The game substitute currency 9 is embedded with an RFID tag indicating its amount, and an RFID reader is installed on the game substitute currency tray 17 to detect the total amount of the game substitute currency 9 stored in the game substitute currency tray 17.
[0115] For example, the total amount of the game substitute currency 9 in the game substitute currency tray 17 before the game starts is set as Bb, and the total amount of the game substitute currency 9 in the game substitute currency tray 17 after the game ends and the lost game substitute currency is recovered and the won game substitute currency is repaid is set as Ba. In addition, in this game, the total amount of all the game substitute currency 9 played in the player area is set as bp, the total amount of all the game substitute currency 9 played in the banker area is set as bb, and the total amount of all the game substitute currency 9 played in the tie area is set as bt. For example, if the result of the game is that the banker wins, Ba-Bb=bp-bb+bt should be true. Alternatively, the total amount Ba of the game substitute currency 9 in the game substitute currency tray 17 after the game ends should be (Bb+bp-bb+bt). If this is not the case, it can be determined that there is cheating or error in the recycling or repayment of the game substitute currency.
[0116] Hereinafter, an embodiment of the card dispensing device 3 used in the table game system of the present invention will be described using Figures 3 to 7. The card dealing device 3 includes: a card storage section 102 that stores multiple shuffled game cards 1s; a card guiding section 105 that guides the shuffled game cards 1 one by one from the card storage section 102 to the game table 4 when the dealer 5 or others manually pull the shuffled game cards 1 out one by one from the card storage section 102; an opening section 106 for taking out the card 1 guided by the card guiding section 105; a card detection section (card detection sensors 22 and 23) that detects the removal of the shuffled game cards 1; a card reading section 108 that reads information indicating the minimum amount (face value) of the shuffled game cards 1; and a control section 109 that determines the winner of the card game based on the amount (face value) of the shuffled game cards 1 read sequentially by the card reading section 108. The result display light 13 displays the win / loss result determined by the control unit 109; the distribution restriction device 30 is provided at the opening 106 to restrict the entry and exit of the playing cards 1 into the playing card storage unit 102; and the management control unit 114 has the same function as the control device 14. These are integrated, and the playing card dispensing device 3 has the following function: if the control device 14 detects an error or cheating by the dealer in the game, it prevents playing cards from being drawn from the playing card dispensing device 3 after the time point of detection of the error or cheating or at a predetermined time.
[0117] Next, the dispensing restriction device 30 that restricts the entry and exit of playing cards 1 in the playing card storage section 102 will be described using Figures 5 and 6A. The dispensing restriction device 30 is provided on the playing card guide 107 of the playing card guide section 105, which guides playing cards 1, taken one by one from the opening 106 at the front of the playing card storage section 102, onto the game table 4. The dispensing restriction device 30 is configured such that when a playing card 1 passes through the slit 33 between the playing card guide section 105 and the guide cover of the playing card guide 107, a locking member 34 presses down on the playing card 1, preventing the entry and exit of the playing card 1 within the slit 33. The locking member 34 is driven by a solenoid or piezoelectric element, etc., and can move in two states, as shown by arrow m: a position where the playing card 1 is pressed (restricted position) and a passable position that allows the playing card 1 to pass. The drive unit 35 is controlled by the control unit 109, which is directly or indirectly connected to the management control device 14 via wired or wireless means, so that the locking member 34 moves between two states: a position where the card 1 is pressed and a passable position that allows the card 1 to pass through. In the control unit 109, the rules of a certain card game are programmed and stored in advance.
[0118] Next, a variation of the distribution restriction device 30 will be described with reference to FIG6B. The distribution restriction device 40 in the variation has the following structure: when the card 1 passes through the slit 33 between the card guide 105 and the card guide 107 (guide cover), the locking member 36 protrudes into the slit 33 to prevent the card 1 from moving. The locking member 36 is driven by the drive unit 37, such as an electromagnetic solenoid or a piezoelectric element, in a manner that allows the card 1 to move in two states, as shown by arrow m. The drive unit 37 is controlled by the control unit 109 connected to the control device 14, causing the locking member 36 to move between two states: a position that prevents the card 1 from moving and a passable position that allows the card 1 to pass.
[0119] Next, the details of the card reading unit 108, which reads the code 52 representing the number (amount, face value) of the card 1 from the card 1 when the card 1 is manually pulled out from the card storage unit 102, will be described. FIG5 is a top view of the main part of the card dispensing device 3. In the figure, the card reading unit 108 is provided on the card guide unit 105, which guides the card 1, which is manually taken out one by one from the opening 106 at the front of the card storage unit 102, onto the game table 4. The card guide unit 105 is an inclined surface, and card guides 107, which also serve as sensor covers, are installed on the edges on both sides. Moreover, each of the two card guides 107 can be installed and removed by screws or the like (not shown). If the playing card guide 107 is removed, the sensor group 115 of the playing card reading unit 108 is exposed. The sensor group 115 consists of four sensors, namely two ultraviolet sensing sensors (UV sensors) 20 and 21 and object detection sensors 22 and 23.
[0120] Object detection sensors 22 and 23 are fiber optic sensors that detect the presence or absence of playing card 1 and can detect the movement of playing card 1. Object detection sensor 22 is located upstream of the playing card guide 105 along the moving direction of playing card 1, and the other object detection sensor 23 is located downstream. As shown in the figure, the two object detection sensors 22 and 23 sandwich UV sensors 20 and 21 and are arranged on the upstream and downstream sides. UV sensors 20 and 21 are equipped with an LED (ultraviolet LED) that emits ultraviolet light and a detector. On playing card 1, a mark M with code 52 is printed using ultraviolet luminescent ink that will develop color when exposed to ultraviolet light. When ultraviolet light (near ultraviolet light) shines on playing card 1, the detector detects the reflected light of the mark M with code 52 on playing card 1. UV sensors 20 and 21 are connected to playing card reading unit 108 and control unit 109 via cables. In the code reading unit 108, the combination of markers M is determined based on the output signals of the detectors of UV sensors 20 and 21, and the amount (card value) corresponding to each code 52 is determined.
[0121] For the card reading unit 108, the start and end of reading by UV sensors 20 and 21 are controlled by the control unit 109 based on the detection signals of object detection sensors 22 and 23. Moreover, the control unit 109 also determines whether the card 1 has passed through the card guide unit 105 normally based on the detection signals of object detection sensors 22 and 23. As shown in FIG7, the quadrilateral markers M representing the card value (amount) and suit (hearts or spades, etc.) of the card are arranged in two columns and four rows at the edge of the card 1. If UV sensors 20 and 21 detect marker M, they output an ON signal. In the card reading unit 108, the relative relationship between the two signals input from the two UV sensors 20 and 21 is determined. Therefore, the card reading unit 108 determines the code based on the relative differences between the two marks M detected by the two UV sensors 20 and 21, and determines the amount (face value) and type (suit) of the corresponding card 1.
[0122] FIG7 shows the relationship between the code 52 and the output of the ON signal of the two UV sensors 20 and 21. Based on the comparison results of the relative changes in the output of the ON signal of the UV sensors 20 and 21, the prescribed combination of marks M can be determined. As a result, if there are four combinations of marks M as the upper and lower columns, and they are printed in four columns, then four to the power of four, a total of 256 codes can be formed. The 52 types of playing cards are assigned to one of the 256 codes respectively, and stored as a lookup table in memory or program. The card reading unit 108 is configured to determine the amount (face value) and type (suit) of the card 1 by determining each code 52, thereby determining the amount (face value) and type (suit) of the card 1 according to a pre-set lookup table (not shown). In addition, it can combine 256 types of codes with 52 types of codes.The cards establish a correspondence in a free combination manner and are stored through a lookup table. Therefore, the combinations can be set to be complex, and the combinations of 256 codes and 52 types of cards can vary with time and place. Preferably, the codes are printed with a paint that is visible by ultraviolet light and are printed in a position that does not overlap with the card type notation and index 103.
[0123] FIG8 is a schematic diagram of an entertainment facility in which the game management system 100 of this embodiment is incorporated. As shown in FIG8, a plurality of game tables 4 are provided in the entertainment facility, and entertainment games are played at each game table 4. One side of the game table 4 is set as the dealer side where the dealer is located, and the other side is set as the player side where the player is located. In the example of FIG8, the upper part of each game table 4 is the player side and the lower part is the dealer side.
[0124] Game substitute currency 9 is placed on the game table 4. In each game, players place the game tokens 9 of the desired type and number on the game table 4 in the area corresponding to the desired object.
[0125] The design of the surface and sides of the game tokens 9 is different for each type, and the type can be determined by observing either the surface or the side. In this embodiment, the game tokens 9 are attached with values that vary depending on their type (e.g., 1000 points, 100 points, 10 points, etc.). Therefore, by determining the type, the value of the game tokens 9 can be determined.
[0126] An RF tag is built into the game tokens 9, which stores information that can at least determine its type. The information stored in the RF tag (RF tag information) may also include information indicating the type of the game tokens 9, or may include identification information that uniquely identifies the game tokens 9. When the RF tag information is identification information, a database is prepared to store information on the type corresponding to the identification information. By referring to this database, the type corresponding to the identification information read from the game substitute coin 9 can be determined. In this embodiment, the RF tags of the game substitute coin 9 all store information indicating the type and identification information, and their value can be determined by the information indicating the type.
[0127] A game substitute coin tray 17 is provided on the dealer's side of the game table 4. The game substitute coin tray 17 contains the dealer's game substitute coin 9. An antenna 173 is provided inside and even outside the game substitute coin tray 17. The antenna 173 is used to read the RF tag information of the RF tag built into the game substitute coin 9. The antenna 173 receives radio waves from the RF tag of the game substitute coin 9 contained in the game substitute coin tray 17.
[0128] A card dealing device 3 is placed and used on the game table 4, and this card dealing device 3 also serves as a win / loss determination device. For example...As described above, in this embodiment, the card dealing device 3 determines the winning or losing result of the player, the banker, or a tie for each game according to the rules of a certain card game. That is, the card dealing device 3 is an electronic shoe, which includes: a card storage section 102 for storing playing cards 1s; a card guide section 105 and an opening section 106 constituting a take-out mechanism for taking out playing cards 1s one by one from the card storage section 102; card detection sensors 22 and 23 and a card reading section 108 constituting a detection section for detecting the contents of the playing cards 1s taken out by the take-out mechanism; and a control section 109 constituting a determination section for determining the game result of a certain card game based on the contents of the playing cards detected by the card reading section 108 and according to the rules of a certain card game.
[0129] A camera 2 is provided at each game table 4. Camera 2 is mounted at the front end of an upwardly extending pole and positioned high above the game table 4. The camera 2's shooting direction and viewing angle are set to capture an area including at least the placement area of the game table 4 (the area where players place game tokens 9 for the game), the card dispensing device 3, and the game token tray 17. Camera 2 captures images of the placed game tokens.
[0130] In the example of FIG8, one camera 2 is provided at each game table 4. However, multiple cameras 2 can be provided at each game table 4, with at least one different placement position, shooting direction, or viewing angle, thereby capturing different areas. For example, a camera 2 for capturing the placement area and a camera 2 for capturing the game token tray 17 can be provided separately, or multiple cameras with different heights and shooting directions can be used to capture the same placement area.
[0131] Each game table 4 is also equipped with a management and control device 14. The management and control device 14 is connected to the camera 2 (or multiple cameras 2 if there are multiple cameras 2), the card dispensing device 3, and the RF antenna 173 of the game table 4. The management and control device 14 has multiple functions as an information processing device.
[0132] First, the management and control device 14 functions as an RF reader, that is, based on the radio waves received by the antenna 173, it determines the types of all game substitute coins 9 stored in the game substitute coin tray 17, calculates and records the total amount of game substitute coins 9 stored in the game substitute coin tray 17. Furthermore, the control device 14 has the function of receiving and recording the winning and losing results of each game from the card dispensing device 3. Also, the management and control device 14 functions as an image recognition device, that is, it acquires captured images from the camera 2, performs image recognition on the captured images using a machine learning model, and compares the images with the first real...Similarly, in the implementation method and the second implementation method, the placement content is identified, that is, which player placed which placement object and how much placement amount. The machine learning model can be a neural network constructed by deep learning. Specifically, the management control device 14 determines the player and placement object based on the position of the game substitute currency 9 in the captured image, and determines the placement amount based on the type and number of game substitute currencies 9 in the captured image.
[0133] In this way, at each game table 4, for each game, the management control device 14 uses the antenna 173 to grasp the total amount of game substitute currencies 9 stored in the game substitute currency tray 17 (hereinafter referred to as "dealer amount"), uses the card dealing device 3 to grasp the game's winning or losing result (hereinafter referred to as "game result"), and uses the image from the camera 2 to grasp the placement content. Based on this information (total amount of game substitute currency tray, game result, and placement content), the turnover and profit of the casino operator in each game can be calculated.
[0134] The game management system 100 has a management device 50 connected to the management control devices 14 of multiple game tables 4. The management device 50 is composed of a general-purpose computer. The management device 50 includes a calculation device 51 and a recording device 52. The calculation device 51 is implemented, for example, by executing the computer program of this embodiment using a general-purpose processor. The calculation device 51 includes a calculation unit 511, a table creation unit 512, and an alarm unit 513.
[0135] The calculation unit 511 obtains information on the number of dealers, game results, and placement content for each game from multiple management control devices 14, and calculates the turnover, profit (gross profit), and interest rate (gross profit margin) for each game table 4. The table creation unit 512 creates tables and charts arranged by time for each game based on the turnover and profit calculated by the calculation unit 511.
[0136] In addition, the calculation unit 511 can calculate the turnover, profit, and interest rate for each player position of each game table 4, and the table creation unit 512 can also create tables and charts arranged by time based on the turnover, profit, and interest rate for each player position of each game table 4. Furthermore, if the game management system 100 has a mechanism for identifying players, it can calculate the revenue generated by the player's placement and the profit obtained from the player for each player, and create tables and charts.
[0137] The recording device 52 records the revenue, profit, and interest rate calculated by the calculation unit 511 in the form of tables and charts created by the table creation unit 512. Specification 12 / 21 pages 16 CN 121130403 A
[0138] Specifically, the calculation unit 511 calculates the total amount of placement (revenue) for each of the multiple game tables 4 and for each game, and calculates the amount of recovery or repayment for each placement based on the placement object, placement amount, and game result, and calculates the profit of the casino operator. The calculation unit 511 also calculates the total amount of placement for each of the multiple game tables 4 and for each game,The casino operator's profit is calculated by determining the difference between the dealer's amount before and after the table game. The former profit is the so-called theoretical value, and the latter profit is the so-called actual value, and the two should be consistent. The calculation unit 511 can determine whether the theoretical value and the actual value are consistent. If they are consistent, the profit is adopted; if they are inconsistent, a warning is issued.
[0139] The calculation unit 511 also calculates the total amount of placement (revenue) for each table in the multi-table game and for each game. In addition, the calculation unit 511 calculates the interest rate (gross profit rate) (=profit / revenue) based on the revenue and profit (gross profit) of the specified period or even the specified number of games.
[0140] The table production unit 512 compiles the revenue, profit, and interest rate calculated by the calculation unit 511 and produces various tables and charts. Figure 9 is an example of a table showing the revenue (total amount of placement) of each game table 4 produced by the table production unit 512. As shown in Figure 9, the table production unit 512 creates a table for each game table 4, representing the number of various types of game tokens 9 placed thereon. The number of game tokens 9 can be the number counted according to a specified time, for example, from 0:00 to 0:00 the next day. If the casino facility is not open 24 hours a day, the number can be the number counted according to the daily operating hours. Furthermore, it can be the statistical result over a specified period of time based on the time of production. The table also includes the total amount of game tokens (turnover) for each game table 4. Through this table, the turnover of the same time period can be compared for each game table, and the total turnover of the casino facility as a whole during that time period can be known.
[0141] Figure 10 is an example of a table showing the turnover of each game at each game table 4 created by the table production unit 512. Figure 10 shows a table for the turnover of table 1. As shown in Figure 10, the table production unit 512 creates a table for each game, representing the number of various types of game tokens 9 placed thereon. The table production unit 512 can create a table based on a certain period (e.g., 24 hours or 1 business day) or a specified number of game sessions (e.g., 80 games). Furthermore, the table production unit 512 can also create a table for a specified time period or a specified number of game sessions prior to the table's creation.
[0142] Figure 11 is an example of a table showing the total amount (revenue), profit (gross profit), and interest rate for each game table 4 produced by the table production unit 512. As shown in Figure 11, the table production unit 512 creates a table for each game table 4 showing the total amount (revenue), profit (gross profit), and interest rate (gross profit rate = profit / revenue). The table production unit 512 can create tables based on a certain period (e.g., 24 hours, 1 week, 1 month).A table can be created for nodes such as (e.g., 100 games, 1000 games, etc.), and the table can be created for a specified number of game sessions. In addition, the table creation unit 512 can also create a table for a specified time period or a specified number of game sessions before the table is created.
[0143] Figure 12 is an example of a line graph showing the change in profit of each game table 4 created by the table creation unit 512, and Figure 13 is an example of a graph showing the change in profit of the casino facility as a whole. In the examples of Figures 12 and 13, the change in profit during a business day is shown when the casino facility is open from 8:00 a.m. to 6:00 a.m. the next day. According to the graphs such as Figures 12 and 13, the change in profit can be easily understood, and the business analysis of the casino facility can be performed. In addition, by looking at the change in profit of each table shown in Figure 12, it is easy to find tables with special profit changes.
[0144] Figure 14 is an example of a bar graph showing the interest rate of each game table 4 created by the table creation unit 512. According to this bar graph, the amount of profit obtained at each game table 4 is clear at a glance.
[0145] In addition, in the above example, the calculation unit 511 and the table production unit 512 calculate the turnover, profit, and interest rate for each game table 4 and produce a table or chart. However, it is also possible to do so, or on this basis, calculate the turnover, profit, and interest rate for a game field with multiple game tables 4 and produce a table or chart.
[0146] The calculation unit 511 can calculate the turnover, profit, and interest rate based on the information obtained each time the dealer's amount, game result, and placement content of each game are acquired. The turnover, profit, and interest rate can be calculated when the table production unit 512 produces the table.
[0147] The table production unit 512 can produce a table for each period that is a table or chart. For example, when the table production unit 512 produces a chart showing the change in turnover of each game table 4 in a day (24 hours), it can be done automatically every 24 hours (once the data is complete). Alternatively, the table creation unit 512 can create tables or charts at manually indicated times, regardless of the period to which the table or chart is to be created. Alternatively, the table creation unit 512 can automatically create tables or charts at time intervals shorter than the period to which the table or chart is to be created. For example, statistics for the past 24 hours can be compiled every 6 hours, and a table or chart can be created.
[0148] The alarm unit 513 determines that a special situation is occurring based on the turnover, profit, interest rate calculated by the calculation unit 511 and the statistics of the table creation unit 512, and generates an alarm. For example, the alarm unit 513 can compare the interest rate calculated by the calculation unit 511 or the interest rate in the specified period or specified number of games counted by the table creation unit 512 with a specified first threshold, and generate an alarm when it is below the first threshold.The interest rate in the number of screenings is compared with a predetermined second threshold, and an alarm is generated when it is above the second threshold. The alarm unit 513 can also generate an alarm by comparing profit and turnover with the predetermined threshold.
[0149] The alarm unit 513 can perform more complex analysis on turnover or profit to discover special cases. For example, an alarm can be generated based on the change in interest rate in the table or chart produced by the table production unit 512. In this case, a machine learning model can be used to determine the special case. The machine learning model can be a model that takes the change in interest rate obtained by statistics from the table production unit 512 as input, outputs the probability of the special case, and the alarm unit 513 can determine that the special case is below the predetermined threshold and generate an alarm when the probability is below the predetermined threshold.
[0150] The alarm can be implemented by adding a mark to the element that is determined to be a special case in the table or chart produced by the table production unit 512, or by generating and outputting images, sounds, drive signals of alarm devices (lights, buzzers, etc.) when such a special case occurs. In the example of Figure 11, for table 3 with an interest rate below 0%, an alarm is triggered by setting it to shade.
[0151] As described above, according to the above embodiment, in the game table 4, the placement content is monitored by the camera 2 and the control device 14, which is an image recognition device, the game result is monitored by the card dealing device 3, the number of cards dealt is monitored by the antenna 173 and the control device 14, which is an RF reader, and this information is centrally managed by the management device 50. Therefore, the sales, profits, interest rates, etc. of the casino operator can be automatically monitored.
[0152] In addition, in the above embodiment, the win / loss determination device is implemented by the card dealing device 3. That is, the card dealing device 3 is a structure that can also perform win / loss determination. However, the win / loss determination can also be performed by the control device 14. In this case, the information read from the dealt cards (card reading information) by the card dealing device 3 is sent to the control device 14. The control device 14, as the win / loss determination device, determines the win / loss result of the game according to the game rules based on the card reading information from the card dealing device 3.
[0153] Furthermore, in the above embodiment, the calculation unit 511 calculates the sales revenue, profit, and interest rate, and the table creation unit 512 performs statistics on the calculated sales revenue, profit, and interest rate and creates tables and charts. However, this method can be substituted, where the calculation unit 511 performs some or all of the statistics, and the table creation unit 512 uses the statistical results of the calculation unit 511 to create tables or charts.
[0154] (Second Embodiment)
[0155] FIG15 is a diagram showing the overall configuration of the game management system 101 according to the second embodiment of the present invention. The game management system 101 includes multiple game tables 4 for playing casino games, and a management system for managing the games in each game table 4.The control device 60 manages the casino games played at multiple game tables 4 in the casino facility. Multiple game tables 4 are arranged in various areas of the casino facility. In this embodiment, each game table 4 has a rated capacity of 8 players, that is, each game table 4 has 8 player positions.
[0156] Each game table 4 is equipped with a camera 2. The camera 2 is fixed to a pole. The camera 2 obtains an image by photographing the placement area on the game table 4, thereby photographing the game tokens 9 placed in the placement area. The camera 2 also obtains an image by photographing the player's position, thereby photographing the player participating in the game at the game table 4.
[0157] Furthermore, although Figure 15 shows an example of one camera 2 per game table 4, the camera that photographs the placement area and the camera that photographs the player can also be set separately, and multiple cameras that photograph different parts of the placement area or different player positions can also be set. Additionally, the camera 2 can change its angle between shooting the placement area and shooting the player, thereby shooting the placement area and the player separately.
[0158] Each game table 4 is provided with a display 15 as a display device. The display 15 is fixed to a pole set at the game table 4 and is positioned so that not only the player participating in the game but also people around it can see it. The display 15 displays various information including the minimum placement amount set for the game table 4.
[0159] Furthermore, the display 15 is typically a liquid crystal panel, but it can also be a display device with LED lights arranged in two dimensions. In addition, although in the example of FIG. 15, the camera 2 and the display 15 are set separately, they can also be fixed to the same pole. For example, by setting the camera 2 directly below the display 15, the camera 2 can be made inconspicuous.
[0160] Each game table 4 is equipped with a control device 14 as an information processing device. The control device 14 performs multiple functions described below by executing a given program by a computer. The control device 14 first analyzes the image of the placement area obtained by the camera 2, and then determines the placement amount for each player's position on the game table 4 based on the position, type, and number of game tokens 9 in the image. This image analysis can employ various image recognition techniques. For example, by inputting the image of the placement area into a learned deep neural network, the placement amount for each player's position can be obtained as the output.
[0161] The control device 14 further functions as a player count determination device, which determines the number of players participating in the game at the game table 4 by analyzing the image of the player positions. Player identification can utilize existing facial recognition technology, or machine learning such as support vector machines (SVM) can be used.
[0162] The control device 14 also functions as a display control device, controlling it to display given information on the display 15. Furthermore, the operation input device can be connected to the control device 14 (not shown) to receive operation input from the dealer. In addition, it can be connected to the card dealing device with win / loss determination function on the game table 4, the RFID system that reads the RF tag built into the game substitute coin 9, etc., to perform various information processing related to them.
[0163] The control device 14 of each game table 4 can be connected to the management control device 60 in a communicable manner via wired or wireless means. The management control device 60 includes a calculation device 61 and a recording device 62. The calculation device 61 includes a recommendation value determination unit 611, a congestion determination unit 612, a table opening / closing determination unit 613, a dealer management unit 614, and a player management unit 615, which are implemented by the processor executing a given program.
[0164] The recommendation value determination unit 611 determines the recommended minimum placement value for each game table 4 based on the placement amount information determined by the control device 14 and the number of players determined by the control device 14, which functions as a player number determination device. The recommendation value determination unit 611 determines the recommended minimum placement value for each game table 4 to increase the operating profit margin. In addition, the recommendation value determination unit 611 can determine the recommended minimum placement value for each game table 4 to increase the average number of games per unit time or the average placement amount for each game.
[0165] The recommendation value determination unit 611 sets up candidates for minimum placement amounts divided into multiple levels. In this embodiment, the recommendation value determination unit 611 sets up candidates for minimum placement amounts of 5 levels: 100 points, 500 points, 1000 points, 5000 points, and 10000 points. (See page 15 / 21 of the specification, CN 121130403 A) The recommendation value determination unit 611 determines the recommendation value by selecting one from these minimum placement amount candidates. Furthermore, the recommendation value determination unit 611 can determine a more appropriate minimum placement amount recommendation value in addition to the preset candidates, thereby enabling more detailed grading if the preset minimum placement amount candidates are inappropriate.
[0166] The management control device 60 outputs (sends) the determined minimum placement amount recommendation value to the control device 14 of the corresponding game table 4. The control device 14 displays the minimum placement amount on the display 15 based on the recommendation value received from the management control device 60. When the control device 14 receives the minimum placement amount recommendation value from the management control device 60, it can either directly display the recommendation value on the display 15, or first show it only to the dealer, and then display it on the display 15 based on the dealer's operation.
[0167] (Recommendation of minimum placement amount based on actual placement amount)
[0168] The recommendation value determination unit 611 selects one from a pool of candidates for minimum placement amounts divided into multiple levels based on information about the number of players determined by the control device 14, which is a player number determination device, and information about the minimum placement amount or the average placement amount among the placement amounts for each player position.
[0169] The recommendation value determination unit 611 grasps the total placement amount for each game and / or each player per given time or period for each game table 4, and determines the recommendation value for the minimum placement amount for each game table 4. In this embodiment, when the number of players placing items at an amount that is a given percentage or higher relative to the current minimum placement amount of the game table 4 reaches a given percentage, the recommendation value determination unit 611 increases the recommendation value for the minimum placement amount.
[0170] Specifically, for each game table 4, the recommendation value determination unit 611, for each player position, rates players whose minimum placement amount among the placement amounts of a given number of past games (5 games in this embodiment) is a given percentage (150% in this embodiment) of the minimum placement amount as a high-value player. When the percentage of high-spending players is 50% or higher (in this embodiment), the recommendation value determination unit 611 determines a minimum placement amount higher than the set minimum placement amount as the recommendation value for the game table 4.
[0171] Figures 16A and 16B are diagrams showing examples of determining the recommended value of the minimum placement amount based on the actual placement amount. In the examples of Figures 16A and 16B, four players participate in the game, and the minimum placement amount is set to 1000 points.
[0172] In the example of Figure 16A, the lowest placement amount among player 1's past five games is 1000 points, the lowest placement amount among player 2's past five games is 2000 points, the lowest placement amount among player 3's past five games is 1500 points, and the lowest placement amount among player 4's past five games is 1000 points. In this case, regarding Player 2 and Player 3, their lowest placement amount in the past 5 games is 150% of the current minimum placement amount of 1000 points, i.e., more than 1500 points, and therefore they are evaluated as high-spending players. Moreover, the proportion of high-spending players (2 people) among the 4 players participating in the game is 50%, reaching the baseline of 50%, so the recommendation value determination unit 611 determines a minimum placement amount that is higher than the set minimum placement amount of 1000 points as the recommendation value.
[0173] On the other hand, in the example of FIG16B, the lowest placement amount among Player 1's past 5 games is 1000 points, the lowest placement amount among Player 2's past 5 games is 1500 points, the lowest placement amount among Player 3's past 5 games is 1000 points, and the lowest placement amount among Player 4's past 5 games is 1100 points.Points. In this case, regarding player 2, the lowest placement amount in the past 5 games is 150% of the current minimum placement amount of 1000 points, that is, more than 1500 points, so he is rated as a high-value player. Moreover, the proportion of high-value players (1 person) among the 4 players participating in the game is 25%, which does not reach the baseline of 50%, so the recommendation value determination unit 611 does not change the set minimum placement amount of 1000 points, but determines the current minimum placement amount of 1000 points as the recommendation value.
[0174] When the minimum placement amount needs to be increased, the recommendation value determination unit 611 increases the minimum placement amount by one level and performs the same calculation as above. In the case of FIG16A, when the current minimum placement amount is set to 5000 points, since the condition for determining the higher minimum placement amount as the recommendation value is not met, 5000 points is determined as the recommended value of the minimum placement amount. When the minimum placement amount is increased by one level and the same calculation is performed, and the above conditions are met, the minimum placement amount is increased by another level, and this process is repeated until the above conditions are no longer met.
[0175] Although in the above example, the recommendation value determination unit 611 evaluated the lowest placement amount among the placement amounts of the past 5 games for each player position (player), it can be replaced by rating players who, for each game table 4, have an average placement amount (average placement amount) of the placement amount of a given number of past games (e.g., 5 games) that is at or above a given percentage (e.g., 300%) of the minimum placement amount as high-value players.
[0176] In addition, although in the above example, when the high-value player is at or above a given percentage, the minimum placement amount is changed to a higher level among the predetermined candidates, it can be replaced by increasing it to a given percentage (e.g., 150%) of the minimum placement amount. That is, in the example of FIG16A above, 1500 points, which is 150% of the minimum placement amount of 1000 points, can be set as the recommended value of the minimum placement amount.
[0177] Furthermore, the recommendation value determination unit 611 can grasp the shift in the placement amount for each player position in multiple games and determine the recommended minimum placement amount for each game table based on this shift. Alternatively, the card dealing device 3 or the control device 14 can determine the outcome of the game to grasp the wins and losses and income / expenditure of each player position, and the recommendation value determination unit 611 can determine the recommended minimum placement amount for each game table based on the information of the shift in income / expenditure of each player position.
[0178] (Recommendation of minimum placement amount corresponding to table congestion)
[0179] Next, the case where the recommended minimum placement amount is determined based on table congestion will be explained. The congestion determination unit 612 calculates the minimum placement amount for each game table based on the information of the number of players determined by the control device 14, which is a player number determination device.Table congestion. Furthermore, table congestion is the ratio of the number of players participating in the game to the rated number of players at each game table 4. The recommendation value determination unit 611 determines the recommended minimum placement amount for each game table 4 based on the table congestion determined by the congestion determination unit 612.
[0180] Figures 17A and 17B are diagrams showing an example of determining the recommended minimum placement amount based on table congestion. Here, as shown in Figure 17A, there are four game tables 4a to 4d, of which the minimum placement amount for two game tables 4a and 4b is set to 10,000 points, and the minimum placement amount for the other two game tables 4c and 4d is set to 1,000 points.
[0181] As shown in FIG17A, at the two game tables 4a and 4b where the minimum placement amount is set to 10,000 points, the number of players participating in the game is high (table congestion is high), while at the two game tables 4c and 4d where the minimum placement amount is set to 1,000 points, the number of players participating in the game is low (table congestion is low).
[0182] Under such circumstances, the recommendation value determination unit 611 increases the minimum placement amount of game table 4d (where the minimum placement amount is 1,000 points) with the fewest players participating in the game (lowest table congestion) to 10,000 points. Thus, as shown in FIG17B, it is expected that players participating in the game at game table 4d will move to game table 4c with a minimum placement amount of 1,000 points, and some of the players participating in the game at game tables 4a and 4b with a minimum placement amount of 10,000 points will move to game table 4d with a minimum placement amount increased to 10,000 points.
[0183] As illustrated in Figures 20A and 20B, compared to Figure 17A, the casino operator in Figure 17B clearly has a higher turnover. Therefore, the recommendation value determination unit 611 determines the recommended minimum placement amount for each game table 4 in each area based on the table congestion determined by the congestion determination unit 612, so that high-spending players can play at fewer game tables 4.
[0184] As explained above, in this example, the recommendation value determination unit 611 manages multiple game tables 4, grasps the placement amount for each game and / or each player per given time or period for each of the multiple game tables 4, and determines a different recommended minimum placement amount for each of the multiple game tables 4.
[0185] (Opening / Closing of Game Tables Based on Regional Congestion)
[0186] The congestion determination unit 612 calculates the regional congestion of each area when the casino facility is divided into multiple areas, based on the information from the number of players determined by the control device 14, which is a player number determination device, as per the specification page 17 / 21, CN 121130403 A. Regional congestion is the ratio of the total number of players to the total number of player positions in that area. Furthermore, the table opening / closing determination unit 613 can set the ratio of game tables 4 whose table congestion exceeds a given value (e.g., 80%) for each area as the regional congestion.
[0187] The table opening / closing decision unit 613 grasps all the game tables 4 in the casino facility and the number of game tables 4 that are open therein, and determines the recommended number of game tables 4 to be opened in each area based on the area congestion determined by the congestion determination unit 612. Specifically, when the area congestion reaches a given value (80% in this embodiment) or higher, the table opening / closing decision unit 613 decides to open a new game table 4 in that area.
[0188] When opening a new game table 4, the recommendation value determination unit 611 determines the recommended value of the minimum placement amount of the game table 4. The recommendation value determination unit 611 can simply set the minimum placement amount of the game table 4 to be opened to be the same as the minimum placement amount of the game tables 4 surrounding the game table 4 to be opened. As a result, guests can be guided to that area, allowing them to play games efficiently.
[0189] On the other hand, the recommendation value determination unit 611 can determine the recommended minimum placement value when opening a new game table 4 to maximize the casino operator's revenue. Figures 18A to 18C are diagrams illustrating an example of opening a new game table 4 in a certain area. Here, it is assumed that the average time required for a game when one player is playing is 60 seconds, and the average time required for a game increases by 10 seconds for each additional player. In addition, the average placement amount for high-stakes players (shaded players in the figure) is set to 5000 points, and the average placement amount for low-stakes players (players filled in white in the figure) is set to 1000 points.
[0190] In the case of Figure 18A, game tables 4a and 4c are opened. For each game table, 7 players participate in the game relative to the rated number of 8 players, of which 4 are high-stakes players and 3 are low-stakes players. Figure 18B shows the case where game table 4b is opened in the situation of Figure 18A and its minimum placement amount is set to 5000 points. By setting the minimum placement amount for the newly opened game table 4b to 5000 points, as shown in Figure 18B, it can be assumed that all high-spending players who were playing games at game tables 4a and 4c have moved to game table 4b.
[0191] In the case of Figure 18B, the average revenue per hour of 1.38 million points in the situation of Figure 18A will decrease to 1.377 million points per hour. Thus, in the case of a newly opened game table 4, depending on the setting of the minimum placement amount, the revenue may not only not increase much, but may even decrease depending on the situation. Furthermore, if the cost of opening a new game table 4 is also considered, the casino operator's profit will decrease.
[0192] In the case of Figure 18A, as shown in Figure 18C, the following approach is effective: while setting a low minimum placement amount for the newly opened game table 4b, the minimum placement amount for the already opened game tables 4a and 4c is increased. Thus, the average revenue per hour of 1.38 million points in the situation of Figure 18A will increase to 1.76 million points per hour.
[0193] Thus, the recommendation value determination unit 611 determines the minimum placement amount for the newly opened game table 4 based on the minimum placement amount of the game tables 4 surrounding the game table 4 and the actual placement amount. In addition, as shown in the example of FIG18C, the recommendation value determination unit 611 changes the minimum placement amount of the game tables 4 surrounding the newly opened game table 4 at regular intervals, thereby encouraging players to move from the surrounding game tables 4 to the newly opened game table 4.
[0194] The dealer management unit 614 manages the attending dealers, and the table opening / closing determination unit 613 determines whether to open a new game table 4 based on the number of dealers. Specifically, even when there are no standby (available) dealers (i.e., all dealers are at game table 4) when the regional congestion increases, and when there are no new game tables 4 that can be opened (i.e., all game tables 4 are already open), the table opening / closing decision unit 613 decides not to open new game tables 4, and the recommendation value decision unit 611 changes the minimum placement amount of the already opened game tables 4, thereby corresponding to the situation.
[0195] The congestion determination unit 612 can record the regional congestion shift for each region, and the table opening / closing decision unit 613 can determine the recommended number of game tables 4 to be opened in each region based on the shift information recorded by the congestion determination unit 612. Specification 18 / 21 pages 22 CN 121130403 A That is, when there is an upward trend in regional congestion, the table opening / closing decision unit 613 decides to open new game tables 4 before the regional congestion in that region reaches a given value.
[0196] As explained above, in this example, the recommendation value determination unit 611 manages multiple game tables 4, and for each of the multiple game tables 4, it grasps the total placement amount for each game and / or each player per given time or period, and determines the recommended value of the minimum placement amount for newly opened game tables.
[0197] (Recommendation based on the determined minimum placement amount for players)
[0198] The player management unit 614 has the function of determining players participating in games at game tables. Specifically, the player management unit 615 determines the players at each player position by analyzing the images of player positions sent from the control device 14 of each game table 4. Therefore, players pre-register their facial images with the management control device 60. The player management unit 615 determines the players by comparing the images sent from the control device 14 with the pre-registered facial images.
[0199] The player management unit 615 can determine the player based on the facial image described above, or alternatively, through a storage medium held by the player (e.g., a membership card, points card, etc.). This storage medium stores an ID used to identify the player. When the player is seated at the game table 4, they hand the storage medium to the dealer, who then uses a given reading...The device reads the ID. The control device 14 sends the ID read from the storage medium to the management control device 60. The player management unit 614 receives the ID and can then identify the player.
[0200] Alternatively, the player management unit 615 can identify the player based on the biometric information of the player playing the game at the game table 4. In this case, for example, a fingerprint recognition device is installed at each player's position at the game table, and the player performs fingerprint authentication when taking their position.
[0201] The control device 14 sends information about the game content at each player's position (including the amount placed, the amount won, and the amount lost) to the management control device 60. The player management unit 615 records this information about the game content in association with the ID of the player identified for that player's position to a recording device 62, which serves as a database for storage. In this way, the player management unit 615 records past game content for each player to the recording device 62.
[0202] The player management unit 615 then calculates the average placement amount, average continuous game time at the same table, departure rate when the minimum placement amount increases, recent win rate, and lead amount for each player from past game content, and stores these as trend information for each player in association with the player's ID in the recording device 62, which serves as a database.
[0203] The table opening / closing decision unit 613 can determine the recommended number of newly opened game tables for each area based on the trend information of multiple players in that area stored in the recording device 62. In addition, the recommendation value decision unit 611 can determine the recommended value of the minimum placement amount of the currently opened game table 4, or the recommended value of the minimum placement amount of the newly opened game table 4, based on the trend information of multiple players in that area stored in the recording device 62.
[0204] That is, as shown in Figures 18A to 18B, when a new game table 4b with a higher minimum placement amount is opened, it is assumed that all high-value players will move to that game table 4b. However, in reality, there is also the possibility that players will not move, as shown in Figure 18B. In addition, although in Figure 18C, it is assumed that all low-value players will leave when the minimum placement amount is increased at game tables 4a and 4c, it is also possible that low-value players will increase their placement amount in response to the increased minimum placement amount and remain at the same game tables 4a and 4c. Therefore, the recommendation value determination unit 611 performs a probability simulation based on the trend of each player stored in the recording device 62 to determine the recommended value of the minimum placement amount to maximize revenue.
[0205] Furthermore, although in the second embodiment described above, it is assumed that a table where a card game or other card game is played is used as game table 4, the games played at game table 4 are not limited to card games. The game management system 101 of the second embodiment can be applied to all games for which a minimum placement amount can be set. Instruction manual, pages 19 / 21, 23 CN 121130403 A
[0206] Furthermore, although in the second embodiment described above, images of players captured by camera 2 were analyzed to determine the number of players, the means of determining the number of players are not limited to this. For example, the number of players can also be determined by the number of game tokens placed. That is, in the placement area, a placement position is defined for each player's position, so by knowing which position the token was placed in, it is possible to know how many players participated in the game. In other words, the unit that determines the placement amount for each player's position can also serve as the unit for determining the number of players.
[0207] In addition, in the second embodiment described above, if it is necessary to increase the minimum placement amount of the game table 4, the minimum placement amount can be increased up to the minimum placement amount of the players at that game table 4. For example, if there are players playing with 1000 points and players playing with 5000 points at a table with a minimum placement amount of 500 points, the minimum placement amount can be increased to 1000 points.
[0208] Furthermore, in the second embodiment described above, the recommended minimum placement amount can be determined from past statistics (generally, the placement amount increases in the evening, etc.). For example, if there is a trend in past statistics that the placement amount increases in the evening, the placement amount can be increased at a given time in the evening.
[0209] Furthermore, in the second embodiment described above, the management control device 60 can manage multiple game tables, and for each of the multiple game tables 4, it can grasp information on at least one of the following: the number of players, the placement amount, or the concentration or dispersion of the number of players, and determine the recommended minimum placement amount for each game table 4 based on this information.
[0210] Symbol Explanation:
[0211] 1 Playing cards
[0212] 1s Shuffled playing cards
[0213] 2 Camera
[0214] 3 Card dealing device
[0215] 4 Game table
[0216] 5 Dealer
[0217] 6 Guest (game participant / player)
[0218] 9 Game substitute currency
[0219] 11 Game recording device
[0220] 12 Image analysis device
[0221] 13 Result display light
[0222] 14 Control device
[0223] 17 Game substitute currency tray
[0224] 30 Distribution restriction device
[0225] 33 Slot
[0226] 34 Locking member
[0227] 35 Drive unit
[0228] 36 Locking member
[0229] 37 Driving unit
[0230] 40 Distribution restriction device
[0231] 60 Management and control device
[0232] 61 Calculation device
[0233] 611 Recommended value determination unit specification 20 / 21 pages 24 CN 121130403 A
[0234] 612 Congestion determination unit
[0235] 613Table opening / closing decision unit
[0236] 614 Dealer management unit
[0237] 615 Player management unit
[0238] 62 Recording device
[0239] 102 Card storage unit
[0240] 103 Index
[0241] 105 Card guide unit
[0242] 106 Opening part
[0243] 107 Card guide
[0244] 108 Card reading unit
[0245] 109 Control unit. Instruction manual page 21 / 21, 25 CN 121130403 A, Figure 1; Instruction manual figure 1 / 22, page 26 CN 121130403 A, Figure 2A, Figure 2B; Instruction manual figure 2 / 22, page 27 CN 121130403 A, Figure 3; Instruction manual figure 3 / 22, page 28 CN 121130403 A, Figure 4; Instruction manual figure 4 / 22, page 29 CN 121130403 A, Figure 5, Figure 6A; Instruction manual figure 5 / 22, page 30 CN 121130403 A, Figure 6B; Instruction manual figure 6 / 22, page 31 CN 121130403 A, Figure 7; Instruction manual figure 7 / 22, page 32 CN 121130403 A, Figure 8; Instruction manual figure 8 / 22, page 33 CN 121130403 A, Figure 9; Instruction manual figure 9 / 22, page 34 CN 121130403 A Figure 10 Appendix to the Instruction Manual, Page 10 / 22, 35 CN 121130403 A Figure 11 Figure 12 Appendix to the Instruction Manual, Page 11 / 22, 36 CN 121130403 A Figure 13 Figure 14 Appendix to the Instruction Manual, Page 12 / 22, 37 CN 121130403 A Figure 15 Appendix to the Instruction Manual, Page 13 / 22, 38 CN 121130403 A Figure 16A Appendix to the Instruction Manual, Page 14 / 22, 39 CN 121130403 A Figure 16B Appendix to the Instruction Manual, Page 15 / 22, 40 CN 121130403 A Figure 17A Figure 17B Appendix to the Instruction Manual, Page 16 / 22, 41 CN 121130403 A Figure 18A Appendix to the Instruction Manual, Page 17 / 22, 42 CN 121130403 A Figure 18B Appendix to the Instruction Manual, Page 18 / 22, 43 CN 121130403 A Figure 18C Instruction Manual Drawings 19 / 22 Page 44 CN 121130403 A Figure 19 Instruction Manual Drawings 20 / 22 Page 45 CN121130403 A Figure 20A Instruction Manual Appendix 21 / 22 Page 46 CN 121130403 A Figure 20B Instruction Manual Appendix 22 / 22 Page 47 CN 121130403 A In a game management system that manages casino games played at game tables in casino facilities, the appropriate minimum placement amount of the game table is determined. The game management system (101) for managing casino games played at game tables (4) in a casino facility includes: a camera (2) for capturing images of the placed game tokens (9); a control device (14) for determining the placement amount for each player position at the game table (4) based on the position, type, and number of game tokens (9) in the image; a player number determination device for determining the number of players participating in the game at the game table (4); and a management control device (60) for determining the recommended minimum placement amount for each game table based on the placement amount information determined by the control device (14) and the player number determination device information determined by the player number determination device. A suitable minimum bet amount for a game table is determined in a game management system for managing a casino game played at the game table in a casino facility. of the game tokens (9) in the image; a player number assessment device for assessing the number of players participating in thegame at the game table (4); and a management control device (60) for determining a recommended value of the minimum bet amount for each game table on the basis of the bet amount information specified by the control device (14) and the player number information assessed by the player number assessment device. Abstract
Claims
1. A game management system for managing multiple casino games played at a first game table in a casino facility, wherein, The management system includes management and control devices. The management and control device is configured as follows: Determine the number of casino games to be placed at the first game table. Based on the type and quantity of the game currency placed, determine the placement amount for each placement. The recommended minimum placement amount for the first game table is determined based on the placement amount and quantity of each placement determined by the management and control device.
2. The game management system according to claim 1, wherein, The management and control device uses a stack of game substitute coins as a place to determine the quantity of the place and the amount placed in each place.
3. The game management system according to claim 1, wherein, The management and control device determines the placement of each player's position in multiple casino games.
4. The game management system according to claim 3, wherein, The game management system also includes a game result determination device. The game result determination device determines each result of the game. The management and control device determines the wins, losses, and income / expenditure of each player's position based on the placement amount determined by the management and control device for each player's position and the game results determined by the game result determination device.
5. The game management system according to claim 4, wherein, The management and control device determines the recommended minimum placement amount based on the shift in wins and losses or income and expenditure of each player's position as determined by the management and control device.
6. The game management system according to claim 1, wherein, The management and control device determines the congestion level of each area within the casino facility based on the number of players determined by the management and control device, and determines the recommended minimum placement value for each game table in each area based on the congestion level of each area.
7. The game management system according to claim 6, wherein, The management control device determines the recommended minimum placement amount for multiple levels based on the number of players determined by the management control and the minimum or average placement amount for each player's position determined by the management control device.
8. The game management system according to claim 6, wherein, The management and control device determines the number of game tables that can be opened within the casino facility, and based on the congestion level of the area, it determines the recommended number of game tables to be opened in that area.
9. The game management system according to claim 8, wherein, The management and control device has the following functions: recording the congestion level and, based on the recorded information, determining the recommended number of game tables to be opened in each area.
10. The game management system according to claim 8, wherein, The game management system also includes a player identification unit. The management and control device obtains the identification of the players participating in the game at the first game table through the player identification unit. The management and control device associates the identified player information with the placement quotas at each player's location and records the associated data in the database. Based on each player's past placement trends, it determines the recommended number of game tables to be opened in the area.
11. The game management system according to claim 1, wherein, If at least a threshold proportion of players have placed an amount that is at least a specified ratio relative to the minimum placement amount preset in the game table, at least one processor increases the recommended value of the minimum placement amount.
12. The game management system according to claim 1, wherein, The management control device determines the minimum placement amount of the new game table to be opened based on the minimum placement amount determined for the first game table surrounding the new game table.
13. The game management system according to claim 1, wherein, The management control device determines the minimum placement quota for the new game table to be opened based on the placement quota determined for the first game table surrounding the new game table.
14. The game management system according to claim 1, wherein, The management and control device manages the number of dealers and, based on the number of dealers managed, decides whether to open other game tables.
15. The game management system according to claim 1, wherein, The management and control device changes the minimum placement limit of the first game table based on the opening of other game tables.
16. The game management system according to claim 1, wherein, The management and control device determines the recommended minimum placement amount for each of the multiple game tables to increase operating profit.
17. The game management system according to claim 1, wherein, The management and control device determines the recommended minimum placement amount for each of the multiple game tables to increase the number of multiple casino games per unit time or the average total placement amount for each game.
18. The game management system according to claim 1, wherein, The management and control device is configured as follows: For each of the multiple game tables, including the first game table, determine the total placement amount for each game and / or for each player within each specified time or period. Recommended minimum placement value for each of the multiple game tables.
19. The game management system according to claim 1, wherein, The management and control device is configured as follows: Management includes multiple game tables, including the first game table. For each of the multiple game tables, determine the total placement amount for each game played at each table and / or for each player within each specified time or period. For each of the multiple game tables, determine a different recommended minimum placement amount.
20. The game management system according to claim 1, wherein, The management and control device is configured as follows: Management includes multiple game tables, including the first game table. For each of the multiple game tables, determine the total placement amount for each game played at each table and / or for each player during each specified time or period. Recommended minimum placement value for newly opened game tables.
21. The game management system according to claim 1, wherein, The management and control device is configured as follows: Management includes multiple game tables, including the first game table. For each of the multiple game tables, determine the information including the number of tables, the amount of space allocated, and whether the number of tables is concentrated or dispersed. Based on this information, a recommended minimum placement amount for each game table is determined.
22. The game management system according to claim 1, wherein, The management and control device also determines the number of players.
23. The game management system according to claim 22, wherein, The number of players is determined based on player recognition using facial images.
24. The game management system according to claim 22, wherein, The number of players is determined based on the identification of each player's membership card.
25. The game management system according to claim 22, wherein, The number of players is determined based on the information regarding the substitute currency used in the game.
26. The game management system according to claim 22, wherein, The number of players is determined based on the location of the game's substitute currency.
27. The game management system according to claim 22, wherein, The management and control device acquires information related to the location, type, and number of game tokens placed there, and uses input from the same detection device to determine the number of players.