Game machine

JP2024006050A5Pending Publication Date: 2026-06-15SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2022-06-30
Publication Date
2026-06-15

AI Technical Summary

🎯Benefits of technology

【0007】 本発明の遊技機によれば、判別を実行可能な判別手段と、その判別手段による前記判別の結果に基づいて識別情報を所定期間動的表示させる動的表示手段と、前記判別手段による前記判別の結果が特定の判別結果であったことに基づいて特典を付与可能な特典付与手段と、前記識別情報が動的表示される所定期間に対応して変動演出を実行可能な変動演出実行手段と、を有し、所定の演出に関する段階情報として、複数の段階情報の中から1の段階情報を決定可能な決定手段と、遊技者による所定の入力が可能な入力手段と、を有し、前記決定手段は、所定の待機状態中に前記所定の入力がされたことに基づいて第1状態となった後に発生し得る所定の第2状態中に前記入力手段を介して入力された選択情報に基づいて前記段階情報を決定可能である。

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Abstract

To provide a game machine capable of improving convenience of a game.SOLUTION: Identification information is dynamically displayed for a predetermined period by dynamic display means on the basis of a result of determination by determination means, and privilege is imparted by privilege impartation means on the basis that the result of determination by the determination means is a specific determination result. As phase information regarding a predetermined performance, one phase information is determined by determination means from among multiple pieces of phase information, and a player's predetermined input is performed by input means. Since phase information is determined on the basis of selection information inputted via input means during a second predetermined state that can occur after a first state on the basis of predetermined input during a predetermined standby state, careless determination of phase information can be suppressed, thus improving convenience of a game.SELECTED DRAWING: Figure 1
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