Game machine

JP2024018028A5Active Publication Date: 2025-11-04SANKYO CO LTD
0 Cites 0 Cited by

Patent Information

Application Number
JP2022121065
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-07-29
Publication Date
2025-11-04
Estimated Expiration
2042-07-29

AI Technical Summary

Technical Problem

Existing gaming machines with separate gaming RAM and non-gaming RAM areas face inefficiencies in data management and processing, particularly in initializing and accessing these areas, leading to difficulties in determining data acquisition and writing addresses.

Method used

The gaming machine implements a control mechanism that manages data acquisition and writing by specifying continuous storage areas within and outside the used RAM capacity, using specific instructions to prevent address ambiguity and reduce program capacity, and includes features for initializing areas when power is turned on or data is detected as destroyed.

Benefits of technology

This approach enhances data management efficiency by reducing program complexity, preventing address determination difficulties, and ensuring seamless initialization of RAM areas, thereby improving the overall performance and reliability of the gaming machine.

✦ Generated by Eureka AI based on patent content.
Patent Text Reader

Abstract

To reduce a frequency of exchanges between a program within capacity and a program outside the capacity.SOLUTION: If a program outside capacity determines that data in a RAM area within the capacity and a RAM area outside the capacity in a RAM 161c has been destroyed, the RAM area outside the capacity is initialized before returning to the program within the capacity, and the RAM area within the capacity is initialized after returning to the program within the capacity.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art