Slot machine

JP2024125511A5Pending Publication Date: 2026-06-19SANKYO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2023-03-06
Publication Date
2026-06-19

AI Technical Summary

Technical Problem

Existing slot machines lack effective control mechanisms during transitions to advantageous sections, making it difficult to maintain player engagement and prevent sudden endings of advantageous states.

Method used

The slot machine incorporates a variable display section that can display multiple types of identification information, with control mechanisms to transition to a high probability state after an advantageous state ends, temporarily disabling external signals, and implementing a high probability state after a predetermined period, making it difficult to determine if the advantageous section continues or restarts.

🎯Benefits of technology

This approach enhances player engagement by maintaining the illusion of continuous advantageous states and preventing sudden endings, thereby improving the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a slot machine that is improved regarding control when shifting to an advantageous section.SOLUTION: Control is performed to a CZ state having a high probability of shifting to an AT state while continuing an advantageous section after completion of the AT state, or control is shifted to a normal section after completing an advantageous section and control is performed to the CZ state when shifting to the advantageous section again. When control is performed to the CZ state while continuing an advantageous section, determination of whether control is performed to the CZ state while continuing the advantageous section or control is performed to the CZ state after the advantageous section is completed once is made difficult.SELECTED DRAWING: Figure 1
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Description

[Technical field] 【0001】 The present invention relates to a slot machine in which a predetermined win can occur depending on the display result of a variable display section that can variably display a plurality of types of identifying information that are each identifiable. [Background technology] 【0002】 As this type of slot machine, a machine that can be controlled into a normal zone that is not controlled to an advantageous state and an advantageous zone that can be controlled to an advantageous state has been proposed (for example, see Patent Document 1). [Prior art documents] [Patent documents] 【0003】 [Patent Document 1] JP 2020-156564 A Summary of the Invention [Problem to be solved by the invention] 【0004】 In slot machines equipped with advantageous zones as described in Patent Document 1, there is room for improvement in the control during transition to the advantageous zone. 【0005】 The present invention aims to provide a slot machine with improved control during transition to an advantageous zone. [Means for solving the problem] 【0006】 The slot machine of claim 1 comprises: A variable display unit is provided that can variably display a plurality of types of identification information that are each identifiable, A slot machine in which a display result is derived by stopping the variable display of the variable display unit, and a prize can be awarded according to the display result, An advantageous state control means capable of controlling the state to an advantageous state; A section control means capable of controlling the section to either a normal section that is not controlled to the advantageous state or an advantageous section that can be controlled to the advantageous state; Equipped with There are two cases: when, after the advantageous state ends, the advantageous zone is continued and the state is controlled to a high probability state in which the probability of transitioning to the advantageous state is high; and when, after the advantageous state ends, the advantageous zone is ended and the state is transitioned to the normal zone, and when the state transitions to the advantageous zone again, the state is controlled to the high probability state. An external signal that can be output to the outside of the slot machine during the advantageous period can be controlled to be in an ON state, When the advantageous state ends, the advantageous period ends and the normal period is entered, and when the advantageous period is entered again, the external signal is temporarily turned off when the advantageous state ends, and is turned on after the transition to the high probability state; When controlling to the high probability state while continuing the advantageous zone, the external signal is temporarily turned off when the advantageous state ends, and is turned off for at least one game, and then is turned on after the transition to the high probability state. It is characterized by the following. According to this feature, even when the advantageous period continues and is controlled to a high probability state, the external signal is temporarily turned off, just as in the case when the advantageous period ends and is controlled to a high probability state, making it difficult to determine whether the advantageous period continues and is controlled to a high probability state, or whether the advantageous period ends and is controlled to a high probability state. 【0007】 Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings] 【0008】 [Figure 1] 1 is a front view of a slot machine according to an embodiment of the present invention; [Diagram 2] FIG. 2 is a diagram showing the arrangement of symbols on the reels. [Diagram 3] FIG. 2 is a block diagram showing the configuration of a slot machine. [Figure 4] FIG. 13 is a diagram for explaining roles that are subject to internal lottery. [Diagram 5] 11 is a diagram for explaining the manner in which navigation notifications and navigation performances are executed. FIG. [Figure 6] A diagram showing the transition of advantageous zone states in the game zone and advantageous zone. [Figure 7] A diagram to explain the advantageous zone state. [Figure 8] A diagram showing the AT lottery probability. [Figure 9] FIG. 13 is a diagram for explaining the control content at the start of the CZ1 state and the AT1 state. [Figure 10] FIG. 13 is a diagram for explaining the control content at the start of the CZ1 state and the AT1 state. [Figure 11] FIG. 13 is a diagram for explaining the control content when the AT2 state ends. [Figure 12] FIG. 13 is a diagram for explaining the control content when the AT2 state ends. [Figure 13] FIG. 13 is a diagram for explaining the control content when the AT2 state ends. [Figure 14] FIG. 13 is a diagram for explaining the control content when the AT2 state ends. [Figure 15] FIG. 13 is a diagram for explaining the control content when the AT2 state ends. [Figure 16] FIG. 13 is a diagram illustrating the screen transition when the AT2 state ends. [Figure 17] FIG. 13 is a diagram illustrating the screen transition when the AT2 state ends. [Figure 18] A figure showing modified examples of AT lottery probabilities. [Figure 19] A figure to explain a modified example of the control content when the AT2 state ends. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS 【0009】 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A slot machine according to the present invention will be described below with reference to the following examples. 【0010】 [Form 1] The slot machine type 1-1 is A variable display unit (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identification information that can be individually identified, A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A pre-determination means (internal lottery) that determines whether or not a prize will be allowed to occur; An advantageous state control means capable of controlling to an advantageous state (AT state); A section control means capable of controlling a section to either a normal section that is not controlled to the advantageous state (AT state) or an advantageous section that can be controlled to the advantageous state (AT state); Equipped with It is possible to control whether the vehicle is controlled in the normal zone or the advantageous zone in an unspecified manner, In the advantageous section, in a non-advantageous state (CZ1 state, CZ2 state) that is not controlled to the advantageous state (AT state), the determination result of the pre-determination means becomes a specific result (AT lottery target role), and the advantageous state (AT state) can be controlled based on the fact that, The advantageous state (AT state) includes a first advantageous state (AT1 state) and a second advantageous state (AT2 state) in which a greater increase in gaming value can be expected than in the first advantageous state, After a predetermined period of time has elapsed since the start of the advantageous zone (after the end of the CZ2 state), when the advantageous state (AT state) is controlled based on the fact that the determination result of the pre-determination means in the non-advantageous state (CZ1 state) becomes the specific result (the role subject to AT lottery), the proportion of the first advantageous state (AT1 state) and the second advantageous state (AT2 state) being controlled to the first advantageous state (AT1 state) is high, After being controlled to the first advantageous state (AT1 state), it is possible to control to the second advantageous state (AT2 state), The advantageous section can be terminated when the second advantageous state (AT2 state) ends, Before the predetermined period has elapsed after the advantageous period has started (CZ2 state), when the advantageous state (AT state) is controlled based on the fact that the determination result of the pre-determination means in the non-advantageous state (CZ2 state) becomes the specific result (the role subject to AT lottery), the probability of being controlled to the second advantageous state (AT2 state) out of the first advantageous state (AT1 state) and the second advantageous state (AT2 state) is high. It is characterized by the following. According to this feature, after a predetermined period of time has elapsed since the start of the advantageous zone, the game may be controlled to a second advantageous state after the first advantageous state, in which a greater increase in gaming value is expected than in the first advantageous state; however, if the advantageous zone ends after the second advantageous state ends, it can be expected that when the advantageous zone subsequently begins, the game may be controlled to the second advantageous state again without passing through the first advantageous state. 【0011】 The slot machine of aspect 1-2 is the slot machine according to aspect 1-1, After the second advantageous state (AT2 state) ends and the predetermined period has elapsed (after the end of the CZ2 state), when the advantageous state (AT state) is controlled based on the fact that the determination result of the pre-determination means in the non-advantageous state (CZ1 state) becomes the specific result (the role subject to AT lottery), the proportion of the first advantageous state (AT1 state) and the second advantageous state (AT2 state) being controlled to the first advantageous state (AT1 state) is high, Before the second advantageous state ends and the predetermined period has elapsed (CZ2 state), when the advantageous state (AT state) is controlled based on the determination result of the pre-determination means becoming the specific result (AT lottery target role) in the non-advantageous state (CZ2 state), the probability of being controlled to the second advantageous state (AT2 state) is high among the first advantageous state (AT1 state) and the second advantageous state (AT2 state). It is characterized by the following. According to this feature, it can be expected that the vehicle will be controlled back to the second advantageous state without passing through the first advantageous state, regardless of whether the advantageous zone has ended after the second advantageous state has ended. 【0012】 The slot machine of aspect 1-3 is the slot machine according to aspect 1-1 or 1-2, The game device includes an acquisition information notifying means (acquired number notifying means) capable of notifying acquisition information (acquired number) regarding the gaming value acquired in the advantageous state (AT state), The acquisition information notifying means, when controlled to the second advantageous state (AT2 state) before the predetermined period has elapsed since the advantageous period started (CZ2 state), takes over and notifies the acquisition information (acquired number) in the advantageous state (AT state) controlled at the end of the previous advantageous period. It is characterized by the following. According to this feature, it is possible to make it appear as if the second advantageous state is occurring continuously even if the advantageous zone is interrupted. 【0013】 The slot machine of aspect 1-4 is the slot machine according to any one of aspects 1-1 to 1-3, The termination condition of the advantageous period includes an upper limit termination condition (termination condition 1) that is established when the gaming value (net increase in number of coins) acquired by the player in the advantageous period exceeds an upper limit amount (upper limit number of coins), When the second advantageous state (AT2 state) ends, if the difference (remaining net increase) between the amount of gaming value acquired by the player in the advantageous period (net increase) and the upper limit amount (upper limit number) is equal to or less than a specific amount (specific number), the advantageous period ends. It is characterized by the following. This feature prevents the upper limit end condition of the advantageous zone from being met in the middle of an advantageous state, causing the advantageous state to suddenly end, or the addition being limited so as not to reach the upper limit amount. 【0014】 The slot machine of aspect 1-5 is the slot machine according to aspect 1-4, When the advantageous zone starts anew after the upper limit end condition (end condition 1) is satisfied and the advantageous zone ends, a different type of presentation (result notification, advantageous zone end presentation, normal presentation, revival presentation) is executed compared to when the advantageous zone ends anew without the upper limit end condition (end condition 1) being satisfied, and the advantageous zone starts anew. It is characterized by the following. According to this feature, when a new advantageous zone begins after the upper limit end condition is met and the advantageous zone ends, the presentation mode is different from that when a new advantageous zone begins after the upper limit end condition is not met and the advantageous zone ends, thereby reducing the sense of incongruity caused by the second advantageous state continuing despite the upper limit end condition being met and the advantageous zone ending. 【0015】 [Form 2] The slot machine of type 2-1 is A variable display unit (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identification information that can be individually identified, A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A pre-determination means (internal lottery) that determines whether or not a prize will be allowed to occur; An advantageous state control means capable of controlling to an advantageous state (AT state); A section control means capable of controlling a section to either a normal section that is not controlled to the advantageous state (AT state) or an advantageous section that can be controlled to the advantageous state (AT state); Equipped with It is possible to control whether the vehicle is controlled in the normal zone or the advantageous zone in an unspecified manner, In the advantageous section, in a non-advantageous state (CZ1 state, CZ2 state) that is not controlled to the advantageous state (AT state), the determination result of the pre-determination means becomes a specific result (AT lottery target role), and the advantageous state (AT state) can be controlled based on the fact that, The advantageous state (AT state) includes a first advantageous state (AT1 state) and a second advantageous state (AT2 state) in which a greater increase in gaming value can be expected than in the first advantageous state, After a predetermined period of time has elapsed since the start of the advantageous zone (after the end of the CZ2 state), when the advantageous state (AT state) is controlled based on the fact that the determination result of the pre-determination means in the non-advantageous state (CZ1 state) becomes the specific result (the role subject to AT lottery), the proportion of the first advantageous state (AT1 state) and the second advantageous state (AT2 state) being controlled to the first advantageous state (AT1 state) is high, After being controlled to the first advantageous state (AT1 state), it is possible to control to the second advantageous state (AT2 state), The advantageous section can be terminated after the second advantageous state (AT2 state) ends, In the normal section, the system transitions to the advantageous section based on at least the result of the determination by the advance determination means being a predetermined result (push order role) or the specific result (AT lottery target role (excluding normal replay)), When the transition to the advantageous zone is based on the determination result of the pre-determination means being the specific result (AT lottery target role (excluding normal replay)), the advantageous state (AT state) can be controlled when the transition to the advantageous zone is made, When the determination result of the pre-determination means becomes the specific result (the role subject to AT lottery (excluding normal replay)), the system transitions to the advantageous zone and is controlled to the advantageous state (AT state), and the system is more likely to be controlled to the second advantageous state (AT2 state) out of the first advantageous state (AT1 state) and the second advantageous state (AT2 state). It is characterized by the following. According to this feature, after a predetermined period of time has elapsed since the start of the advantageous zone, the game may be controlled to a second advantageous state after the first advantageous state, in which a greater increase in gaming value is expected than in the first advantageous state; however, if the advantageous zone ends after the second advantageous state, it can be expected that the game may be controlled to the second advantageous state again when the advantageous zone starts thereafter. 【0016】 The slot machine of aspect 2-2 is the slot machine according to aspect 2-1, After the second advantageous state (AT2 state) ends and the predetermined period has elapsed (after the end of the CZ2 state), when the advantageous state (AT state) is controlled based on the fact that the determination result of the pre-determination means in the non-advantageous state (CZ1 state) becomes the specific result (the role subject to AT lottery), the proportion of the first advantageous state (AT1 state) and the second advantageous state (AT2 state) being controlled to the first advantageous state (AT1 state) is high, Before the second advantageous state ends and the predetermined period has elapsed (CZ2 state), when the advantageous state (AT state) is controlled based on the determination result of the pre-determination means becoming the specific result (AT lottery target role) in the non-advantageous state (CZ2 state), the probability of being controlled to the second advantageous state (AT2 state) is high among the first advantageous state (AT1 state) and the second advantageous state (AT2 state). It is characterized by the following. According to this feature, it is possible to expect that the game will be controlled back to the second advantageous state after the second advantageous state ends, regardless of whether the advantageous period has ended or not. 【0017】 The slot machine of aspect 2-3 is the slot machine according to aspect 2-1 or 2-2, The game device includes an acquisition information notifying means (acquired number notifying means) capable of notifying acquisition information (acquired number) regarding the gaming value acquired in the advantageous state (AT state), The acquisition information notifying means, when controlled to the second advantageous state (AT2 state) before the predetermined period has elapsed since the advantageous period started (CZ2 state), takes over and notifies the acquisition information (acquired number) in the advantageous state (AT state) controlled at the end of the previous advantageous period. It is characterized by the following. According to this feature, it is possible to make it appear as if the second advantageous state is occurring continuously even if the advantageous zone is interrupted. 【0018】 The slot machine of aspect 2-4 is the slot machine according to any one of aspects 2-1 to 2-3, The termination condition of the advantageous period includes an upper limit termination condition (termination condition 1) that is established when the gaming value (net increase in number of coins) acquired by the player in the advantageous period exceeds an upper limit amount (upper limit number of coins), When the second advantageous state (AT2 state) ends, if the difference (remaining net increase) between the amount of gaming value acquired by the player in the advantageous period (net increase) and the upper limit amount (upper limit number) is equal to or less than a specific amount (specific number), the advantageous period ends. It is characterized by the following. This feature prevents the upper limit end condition of the advantageous zone from being met in the middle of an advantageous state, causing the advantageous state to suddenly end, or the addition being limited so as not to reach the upper limit amount. 【0019】 The slot machine of aspect 2-5 is the slot machine according to aspect 2-4, When the advantageous zone starts anew after the upper limit end condition (end condition 1) is satisfied and the advantageous zone ends, a different type of presentation (result notification, advantageous zone end presentation, normal presentation, revival presentation) is executed compared to when the advantageous zone ends anew without the upper limit end condition (end condition 1) being satisfied, and the advantageous zone starts anew. It is characterized by the following. According to this feature, when a new advantageous zone begins after the upper limit end condition is met and the advantageous zone ends, the presentation mode is different from that when a new advantageous zone begins after the upper limit end condition is not met and the advantageous zone ends, thereby reducing the sense of incongruity caused by the second advantageous state continuing despite the upper limit end condition being met and the advantageous zone ending. 【0020】 [Form 3] The slot machine of type 3-1 is A variable display unit (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identification information that can be individually identified, A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, An advantageous state control means capable of controlling to an advantageous state (AT state); A section control means capable of controlling a section to either a normal section that is not controlled to the advantageous state (AT state) or an advantageous section that can be controlled to the advantageous state (AT state); Equipped with After the advantageous state (AT2 state) ends, there are cases where the advantageous zone is continued and the state is controlled to a high probability state (CZ2 state) in which the probability of transitioning to the advantageous state (AT state) is high, and cases where the advantageous zone is ended and the state is controlled to the high probability state (CZ2 state) when the advantageous zone is transitioned to the normal zone after the advantageous state (AT2 state) ends and the state is controlled to the high probability state (CZ2 state) when the state is transitioned to the advantageous zone again. After the advantageous state (AT2 state) ends, when controlling to the high probability state (CZ2 state) while continuing the advantageous zone, the high probability state (CZ2 state) is controlled after a predetermined period of preparation state. It is characterized by the following. According to this feature, if the advantageous state ends and the advantageous zone is ended and then the advantageous zone is entered again, and the player is controlled to a high probability state, there will always be a waiting period after the advantageous state ends and before the high probability state begins.However, even if the player is controlled to a high probability state while the advantageous zone continues, the high probability state will not start immediately, but will be controlled to the high probability state after a predetermined period of preparation, making it difficult to determine whether the player was controlled to the high probability state while the advantageous zone continued, or whether the player was controlled to the high probability state after the advantageous zone ended once. 【0021】 The slot machine of aspect 3-2 is the slot machine according to aspect 3-1, A pre-determination means (internal lottery) is provided for determining whether or not a prize is to be allowed to occur; A transition to the advantageous zone is made based on the fact that the determination result of the pre-determination means in the normal zone is a specific result (a transition to an advantageous zone), After the advantageous state (AT2 state) ends, when controlling to the high probability state (CZ2 state) while continuing the advantageous zone, the high probability state (CZ2 state) is controlled based on the fact that the determination result of the pre-determination means becomes the specific result (advantageous zone transition role). It is characterized by the following. According to this feature, when the advantageous zone continues and the high probability state is controlled, the advantageous zone will be controlled to the high probability state at the same trigger as when the advantageous zone ends and the high probability state is controlled, making it difficult to determine whether the advantageous zone continues and the high probability state is controlled, or whether the advantageous zone ends and the high probability state is controlled. 【0022】 The slot machine of aspect 3-3 is the slot machine according to aspect 3-1 or 3-2, The game device includes a derivation operation means (stop switches 8L, 8C, 8R) that is operated by a player to derive a display result, In the advantageous section, in a non-advantageous state (normal state, premonition state, CZ1 state, CZ2 state) that is not controlled to the advantageous state (AT2 state), when the derivation operation means is operated in a first manner (a stop operation sequence in which the left reel is the first stop) the degree of advantage in transitioning to the advantageous state (AT state) differs from when the derivation operation means is operated in a second manner (a stop operation sequence in which a reel other than the left reel is the first stop) (when playing with a stop operation sequence in which a reel other than the left reel is the first stop, a penalty related to the AT is given); In the preparation state, the degree of advantage regarding the transition to the advantageous state does not change regardless of the manner in which the derivation operation means is operated (even if a reel other than the left reel is played in a stop operation order in which the first stop is a reel, no penalty is given in relation to the AT). It is characterized by the following. According to this feature, in the preparation state, as in the normal zone, the degree of advantage regarding transition to the advantageous state does not change regardless of the manner in which the derivation operation means is operated, making it difficult to determine whether the advantageous zone continues and is controlled to a high probability state, or whether the advantageous zone ends once and is then controlled to a high probability state. 【0023】 The slot machine of aspect 3-4 is the slot machine according to any one of aspects 3-1 to 3-3, It is possible to control external signals (CZ AT signal, AT signal) that can be output to the outside of the slot machine during the advantageous period to an ON state, When the advantageous state (AT2 state) ends, the advantageous period ends and the normal period begins, and when the advantageous period begins again, the high probability state (CZ2 state) is controlled. When the advantageous state ends, the external signals (CZ·AT signal, AT signal) are temporarily turned off, and when the high probability state (CZ2 state) is entered, the external signals are turned on. When controlling to the high probability state (CZ2 state) while continuing the advantageous zone, the external signal (CZ AT signal, AT signal) is temporarily turned off when the advantageous state (AT2 state) ends, and is turned off for at least one game, and then turned on after the transition to the high probability state (CZ2 state). It is characterized by the following. According to this feature, even when the advantageous period continues and is controlled to a high probability state, the external signal is temporarily turned off, just as in the case when the advantageous period ends and is controlled to a high probability state, making it difficult to determine whether the advantageous period continues and is controlled to a high probability state, or whether the advantageous period ends and is controlled to a high probability state. 【0024】 The slot machine of aspect 3-5 is the slot machine according to any one of aspects 3-1 to 3-4, Equipped with specific light-emitting parts (LED 19a during CZ / AT, LED 19b during AT) that can be emitted during the advantageous period, After the advantageous state (AT2 state) ends, the advantageous period ends and the normal period begins, and when the advantageous period begins again, control is performed to the high probability state (CZ2 state). When the advantageous state (AT2 state) ends, the specific light-emitting unit (LED 19a during CZ / AT, LED 19b during AT) is temporarily set to a non-light-emitting state (non-illuminated state), and after the transition to the high probability state (CZ2 state), the specific light-emitting unit is set to an illuminating state (illuminated state); When controlling to the high probability state (CZ2 state) while continuing the advantageous zone, the specific light-emitting part (LED 19a during CZ AT, LED 19b during AT) is temporarily put into a non-lighting state (non-illuminated state) when the advantageous state (AT2 state) ends, and after being put into a non-lighting state (non-illuminated state) for at least one game, it is put into an illuminating state (illuminated state) after transitioning to the high probability state (CZ2 state). It is characterized by the following. According to this feature, even when the advantageous zone continues and is controlled to a high probability state, the specific light-emitting section temporarily goes into a non-light-emitting state, just as in the case when the advantageous zone ends and is controlled to a high probability state, making it difficult to determine whether the advantageous zone continues and is controlled to a high probability state, or whether the advantageous zone ends and is controlled to a high probability state. 【0025】 The slot machine of aspect 3-6 is the slot machine according to any one of aspects 3-1 to 3-5, The termination condition of the advantageous period includes an upper limit termination condition (termination condition 1) that is established when the gaming value (net increase in number of coins) acquired by the player in the advantageous period exceeds an upper limit amount (upper limit number of coins), When the second advantageous state (AT2 state) ends, if the difference (remaining net increase) between the amount of gaming value acquired by the player in the advantageous period (net increase) and the upper limit amount (upper limit number) is equal to or less than a specific amount (specific number), the advantageous period ends. It is characterized by the following. This feature prevents the upper limit end condition of the advantageous zone from being met in the middle of an advantageous state, causing the advantageous state to suddenly end, or the addition being limited so as not to reach the upper limit amount. 【0026】 The slot machine of aspect 3-7 is the slot machine according to any one of aspects 3-1 to 3-6, In the case where it is confirmed that the right to control to the advantageous state (AT2 state) is granted in the advantageous state (AT2 state), after the advantageous state (AT2 state) ends, control to the advantageous state (AT2 state) without controlling to the high probability state (CZ2 state) or the preparation state. It is characterized by the following. According to this feature, in a situation in which it is certain that the advantageous state will continue, the advantageous state can be continued promptly without any unnecessary period of time. EXAMPLES 【0027】 An embodiment of a slot machine to which the present invention is applied will be described with reference to the drawings. As shown in FIG. 1, the slot machine 1 of this embodiment is composed of a housing 1a with an open front and a front door 1b pivotally supported on a side end of the housing 1a. Inside the slot machine 1, reels 2L, 2C, and 2R (hereinafter, left reel, center reel, and right reel) on which multiple types of mutually identifiable symbols are arranged in a predetermined order and in equal numbers are arranged in a horizontal direction. As shown in FIG. 1, three consecutive symbols among the symbols arranged on these reels 2L, 2C, and 2R are displayed in three rows, top, middle, and bottom, in a see-through window 3 provided in the approximate center of the front of the slot machine 1 so as to be visible from the player side. Also, as shown in FIG. 2, multiple types of symbols ("red 7", "white 7", "BAR", "watermelon a", "watermelon b", "cherry", "bell a", "bell b", "replay", and "plum") that are each identifiable are arranged in a predetermined order on each reel. 【0028】 In this embodiment, a configuration using three reels is illustrated, but a configuration using only one reel, a configuration using two reels, or a configuration using four or more reels may be used. In this embodiment, the variable display unit that variably displays the symbols is configured by the reels 2L, 2C, and 2R, but the variable display unit may be something other than a reel, for example, a configuration that can variably display the symbols by moving a belt on which a plurality of symbols are arranged on the outer periphery. In this embodiment, the variable display unit is configured by a physical reel, but the variable display unit may be configured by an image display device such as a liquid crystal display. 【0029】 On the front of the slot machine 1, as shown in FIG. 1, there are provided, each operable by the player, a medal insertion section 4 into which medals can be inserted, a medal payout outlet 9 from which medals are paid out, a MAXBET switch 6 which is operated to set the maximum bet among the prescribed numbers of bets determined according to the game state (in this embodiment, non-internal and internal: 3, special state: 2) using credits (the number of medals stored as the game value owned by the player), a settlement switch 10 which is operated to settle the medals stored as credits and the medals used to set the bet number (return the medals used to set the credits and the bet number), a start switch 7 which is operated to start the game, stop switches 8L, 8C, 8R which are operated to stop the rotation of reels 2L, 2C, 2R, respectively, and a performance switch 56 which is used for performance. 【0030】 On the front of the slot machine 1, as shown in FIG. 1, there are a credit indicator 11 that displays the number of medals stored as credits, a game support indicator 12 that displays the number of medals paid out when a win occurs, an error code that indicates the content of an error when an error occurs, operation information (navigation notification) corresponding to the operation mode of the stop switches 8L, 8C, and 8R, etc., a 1BET LED 14 that lights up to notify that the bet number is set to 1, a 2BET LED 15 that lights up to notify that the bet number is set to 2, a 3BET LED 16 that lights up to notify that the bet number is set to 3, and a 4BET LED 17 that lights up to notify that the bet number is set to 4. D16, a game display unit 13 is provided which is provided with a start valid LED 18 which lights up to indicate that the game start operation by operating the start switch 7 is valid, a CZ / AT in progress LED 19a which lights up to indicate that the game is controlled to one of the CZ state described below or the AT state described below and that a CZ / AT in progress signal described below is in the ON state, an AT in progress LED 19b which lights up to indicate that the game is controlled to the AT state described below and that an AT in progress signal described below is in the ON state, and a replay in progress LED 20 which lights up to indicate that a replay game is in progress. 【0031】 In this embodiment, the CZ·AT LED 19a and the AT LED 19b are provided separately, but a single LED that lights up to indicate that the CZ·AT signal is on or that the AT signal is on may be used for both. In this case, the LED is turned off when both the CZ·AT signal and the AT signal are off, and turned on when at least one of the CZ·AT signal or the AT signal is on. Then, when both the CZ·AT signal and the AT signal are off, the LED is turned off. With this configuration, the LED is always turned on when either the CZ·AT signal or the AT signal is on, making it possible to confirm that either signal is being output. 【0032】 Inside the MAXBET switch 6 is a BET switch valid LED 21 (see Figure 3) which lights up to indicate that the operation of setting the bet amount by operating the MAXBET switch 6 is valid, and inside the stop switches 8L, 8C, 8R are left, middle and right stop valid LEDs 22L, 22C, 22R (see Figure 3) which light up to indicate that the operation of stopping the reels by the corresponding stop switches 8L, 8C, 8R is valid. 【0033】 In addition, a liquid crystal display 51 capable of displaying images is provided on the front of the slot machine 1. The liquid crystal display 51 has a liquid crystal panel that is transparent when no voltage is applied to the liquid crystal element, and is provided so that a display area is located in front of the reels 2L, 2C, and 2R of the front door 1b (on the player side). The reels 2L, 2C, and 2R on the rear side of the liquid crystal display 51 can be viewed from the player side through the transparent area corresponding to the see-through window 3 and the see-through window 3 in the display area of ​​the liquid crystal display 51. 【0034】 On the inside of the front door 1b of the slot machine 1, there are provided a reset switch 23 which detects a reset operation to release an error state from outside the slot machine 1 by operating a specified key, a setting value display 24 which displays the setting value at that time when the setting value is being changed or checked, a door open detection switch 25 which detects the open state of the front door 1b, a flow path switching solenoid 30 which selectively switches the flow path of the medal inserted from the medal insertion port 4 to either the hopper tank side or the medal payout outlet 9 side which are provided inside the slot machine 1 and will be described later, and a medal selector 29 having inserted medal sensors 31a-31c which detect medals inserted from the medal insertion port 4 and flowing down to the hopper tank side. 【0035】 Also provided inside the slot machine 1 are a reel unit 34 for spinning and stopping the aforementioned reels 2L, 2C, and 2R in response to a control signal from the main control unit 41, and a hopper unit 35 for paying out medals from a medal payout outlet 9 in response to a control signal from the main control unit 41. 【0036】 Also provided inside the slot machine 1 are a setting key switch 37 for switching between a setting change state and a setting confirmation state, a reset / setting switch 38 which functions as a reset switch for releasing an error state under normal circumstances and which functions as a setting switch for changing the set value of the winning probability (ball payout rate) of the internal lottery described below in the setting change state, and a power switch 39 which is operated to turn the power on and off. 【0037】 As shown in FIG. 3, the slot machine 1 is provided with a game control board 40 and a presentation control board 90. The game is controlled by the game control board 40, and the presentation control board 90 controls the presentation according to the game status. 【0038】 The game control board 40 is connected to the aforementioned MAXBET switch 6, start switch 7, stop switches 8L, 8C, 8R, settlement switch 10, reset switch 23, inserted medal sensors 31a to 31c, a reel sensor (not shown) of the reel unit 34, a payout sensor and a full tank sensor (not shown) of the hopper unit 35, a setting key switch 37, and a reset / setting switch 38, and detection signals from these connected switches etc. are input. 【0039】 In addition, the game control board 40 is connected to the aforementioned credit display 11, game auxiliary display 12, 1-3 BET LEDs 14-16, start valid LED 18, CZ / AT LED 19a, AT LED 19b, replay LED 20, BET switch valid LED 21, left, middle, right stop valid LEDs 22L, 22C, 22R, setting value display 24, flow path switching solenoid 30, reel unit 34, and hopper unit 35, and these electrical components are driven based on the control of the main control unit 41 mounted on the game control board 40 and described later. 【0040】 A main control unit 41 that controls games is mounted on the game control board 40. The main control unit 41 includes a ROM 41b in which programs and the like are stored, and a RAM 41c in which work data is temporarily stored. 【0041】 In addition, the main control unit 41 transmits various commands to the sub-control unit 91. Commands transmitted from the main control unit 41 to the sub-control unit 91 are sent in only one direction, and no commands are sent from the sub-control unit 91 to the main control unit 41. 【0042】 In addition, the main control unit 41 outputs a CZ-AT signal, which can identify that the machine is controlled to either the AT state described below or the CZ state described below, and an AT signal, which can identify that the machine is controlled to the AT state described below, to external hall equipment such as call lamps via an external output board (not shown). 【0043】 The performance control board 90 is connected to the aforementioned performance switch 56, and its detection signal is input. In addition, performance devices such as the aforementioned liquid crystal display 51, speakers 53 and 54 capable of outputting sound, and a performance LED 57 capable of changing the light emission state are connected to the performance control board 90, and the output states of these performance devices can be controlled by a sub-controller 91 mounted on the performance control board 90. The sub-controller 91 receives commands sent from the main control unit 41 and detection signals from the performance switch 56, and performs various controls for producing performances. 【0044】 The slot machine 1 of this embodiment is configured to change the medal payout rate according to the set value. In detail, the medal payout rate is changed by using the winning probability according to the set value in a lottery that affects the advantage of the player, such as an internal lottery or an AT lottery. The set value has six stages from 1 to 6, with 6 being the highest payout rate, and the payout rate decreasing as the value decreases in the order of 5, 4, 3, 2, and 1. In other words, when 6 is set as the set value, the advantage of the player is the highest, and the advantage decreases step by step as the value decreases in the order of 5, 4, 3, 2, and 1. 【0045】 In order to change the set value, it is necessary to turn on the power switch 39 of the slot machine 1 after turning on the setting key switch 37. When the power is turned on with the setting key switch 37 in the ON state, the set value read from the RAM 41c is displayed as a display value on the setting value display 24, and the state transitions to a setting change state in which the set value can be changed by operating the reset / setting switch 38. When the reset / setting switch 38 is operated in the setting change state, the display value displayed on the setting value display 24 is updated by one (when the reset / setting switch 38 is operated again from the set value 6, it returns to the set value 1). Then, when the start switch 7 is operated, the display value is confirmed as the set value. Then, when the setting key switch 37 is turned off, the confirmed display value (set value) is stored in the RAM 41c of the main control unit 41, and the state transitions to a state in which the game can proceed. In addition, the main control unit 41 initializes the data related to the game stored in the RAM 41c in response to the change in the set value. 【0046】 The setting key switch 37 and the reset / setting switch 38 are provided inside the slot machine 1 and cannot be operated unless the front door 1b, which can be opened by a predetermined key operation, is opened, and only staff members of the game arcade in which the slot machine 1 is installed who possess a predetermined key can operate them. In particular, the setting key switch 37 requires a further key operation, and therefore only staff members of the game arcade who possess a key for operating the setting key switch 37 can operate them. The reset switch 23 does not require the front door 1b to be opened, but requires a key operation using a predetermined key, and therefore only staff members who possess the predetermined key can operate them. The reset / setting switch 38 also functions as a reset switch for canceling an error state under normal circumstances. 【0047】 When playing a game on the slot machine 1 of this embodiment, first, medals are inserted into the medal insertion section 4, or the MAXBET switch 6 is operated to set the number of bets using credits. When a specified number of bets determined according to the game state is set, a predetermined winning line LN (see FIG. 1, which is set across the symbols arranged in a curved manner in the middle of the reels 2L and 2C and the upper part of the reel 2R in this embodiment) becomes valid, and the operation of the start switch 7 becomes valid, that is, the game can be started. If medals are inserted in excess of the maximum number of the specified number corresponding to the game state, the amount is added to the credits. In this embodiment, only one winning line is applied, but multiple winning lines may be applied. 【0048】 In this embodiment, in order to make it easier to recognize that a combination of symbols that constitute a win has been lined up on the win line LN, inactive lines LM1 to LM5 are set in addition to the win line LN. The inactive lines LM1 to LM5 are not used to determine whether a win has been achieved by the combination of symbols that have been lined up on these inactive lines LM1 to LM5, but are configured so that when a combination of symbols that constitute a win has been lined up on the win line LN, a combination of suggestive symbols (e.g., bell a-bell a-bell a) that suggests a win is lined up on one of the inactive lines LM1 to LM5, making it easier to recognize that a combination of symbols that constitute a win has been lined up on the win line LN. 【0049】 When the start switch 7 is operated in a state in which the game can be started, each of the reels 2L, 2C, and 2R spins, and the symbols on each of the reels 2L, 2C, and 2R change continuously. When any of the stop switches 8L, 8C, and 8R are operated while the reels 2L, 2C, and 2R are spinning, stop control is performed on the corresponding reel 2L, 2C, and 2R, the spinning of that reel is stopped, and the symbol on that reel is derived and displayed as a display result in the see-through window 3. 【0050】 In the stop control, within the maximum stop delay time (190 ms (milliseconds) in this embodiment) from when each stop switch is operated, control is performed to stop the rotation of the reels 2L, 2C, and 2R corresponding to the operation, and up to four frames of symbols can be drawn in before the maximum stop delay time (190 ms) has elapsed. In other words, in the stop control, it is possible to select one symbol from the symbols displayed when the stop switches 8L, 8C, and 8R are operated and the symbols four frames ahead from there, a total of five frames (draw-in range), and to lead it to the reels 2L, 2C, and 2R. 【0051】 As a result, in the stop control, when the corresponding stop switches 8L, 8C, 8R for each reel 2L, 2C, 2R are operated to stop the rotation, if the pattern constituting the winning combination that has been won in the internal lottery described below is within a retraction range of up to four frames from the pattern when the stop switch is operated, the pattern is retracted onto the winning line LN and the rotation of the reel for which the stop switch is operated is stopped, while if the pattern constituting the winning combination that has been won in the internal lottery is not within the retraction range, a pattern that does not constitute any winning combination is retracted onto the winning line LN so that the patterns constituting winning combinations that have not been won in the internal lottery do not stop on the winning line LN, and the rotation of the reel for which the stop switch is operated is stopped. 【0052】 In addition, in the stop control, when the winning of a special role (BB in this embodiment) accompanied by a transition of the game state is carried over, if a small role accompanied by the award of a medal is won in an internal lottery, and the special role and the small role are simultaneously won, the constituent symbols of the winning small role are controlled to be drawn preferentially to the winning line LN within the above-mentioned drawing range, and when the constituent symbols of the winning small role cannot be drawn to the winning line LN, the constituent symbols of the winning special role are controlled to be drawn to the winning line LN. For this reason, in a game in which a special role and a small role are simultaneously won, it is difficult to make the winning special role win a prize. 【0053】 In addition, in the stop control, when the winning of a special role (BB in this embodiment) is carried over, if a replay role with the grant of a replay is won in an internal lottery, and the special role and the replay role are won at the same time, the constituent symbols of the winning replay role are drawn preferentially to the winning line LN. The symbols constituting the replay role on each reel 2L, 2C, and 2R are arranged within a predetermined drawing range, and when the replay role is won, the constituent symbols of the replay role are always drawn to the winning line LN. For this reason, in a game in which a special role and a replay role are won at the same time, the winning special role cannot be made to win. 【0054】 Then, one game ends when all reels 2L, 2C, and 2R are stopped, and when a combination of symbols of a predetermined winning combination stops on the winning line LN as a display result on each reel 2L, 2C, and 2R, a win occurs, and control according to the win is performed. When a small combination wins, a number of medals determined according to the type is awarded to the player and added to the credit. When the credit reaches the upper limit (50 in this embodiment), the medals are paid out directly from the medal payout outlet 9 (see FIG. 1). When a replay combination wins, a replay is awarded, which allows the player to play without inserting a medal. When a special combination wins, the game state is shifted to another game state. 【0055】 In this embodiment, the game starts when the operation of the start switch 7 is detected while the operation of the start switch 7 is in a valid state, and ends when all the reels have stopped. Also, one unit of control for executing a game (game control) starts when all the controls associated with the end of the previous game are completed, and ends when all the controls associated with the end of the current game are completed. 【0056】 In the slot machine 1 of this embodiment, the types of winning combinations (hereinafter referred to as winning combinations) are determined according to the game state, and include a small combination with a medal payout, a replay combination that allows the player to start the next game without setting a bet amount, and a special combination with a transition of the game state. Hereinafter, the small combination and the replay combination are also collectively referred to as a general combination. In order for each combination determined according to the game state to win, it is necessary to win the internal lottery and set the winning flag for that combination. The internal lottery is determined by the main control unit 41 using random numbers to determine whether or not to allow each combination to win before the display results of all reels 2L, 2C, and 2R are derived (specifically, when the operation of the start switch 7 is detected with the specified number of bets set). 【0057】 Among the winning flags for each role, the winning flags for the small role and the replay role are only valid in the game in which the flag is set and are invalid in the next game, but the winning flag for the special role is valid until the combination of roles permitted by the flag is completed and is invalid in the game in which the combination of roles permitted by the flag is completed. In other words, once the winning flag for the special role is won, even if the combination of roles permitted by the flag cannot be completed, the winning flag is not invalidated and is carried over to the next game. 【0058】 In addition, in the internal lottery, when a stop operation is performed in a predetermined operation mode (for example, a push order, operation timing), a small role or a replay role (hereinafter, sometimes referred to as a navigation target role) that is more advantageous than when a stop operation is performed in another operation mode can be won. The navigation target role includes, for example, a role that becomes a more advantageous stop mode when a stop operation is performed in a predetermined operation mode than a stop mode that stops when a stop operation is performed in another operation mode, and a role that has a higher rate of stopping an advantageous stop mode when a stop operation is performed in a predetermined operation mode than when a stop operation is performed in another operation mode. In addition, an advantageous stop mode includes not only a stop mode accompanied by the awarding of medals, but also a stop mode accompanied by a transition to an advantageous game state, a stop mode in which a transition to an unfavorable game state is avoided, and the like. 【0059】 The main control unit 41 can control the game to an assist time (AT) state, which is a notification period during which a navigation notification can be executed, in which navigation information capable of identifying the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player is notified by the lighting mode of the game assist display 12 according to the internal lottery result. The main control unit 41 starts controlling the AT state when the right to be controlled in the AT state is granted to the player. Then, when the game is controlled to the AT state, the navigation notification is executed by winning the navigation target role, and the operation mode (e.g., the push order, operation timing, etc.) of the stop switches 8L, 8C, and 8R that is advantageous to the player is notified by the game assist display 12, and a command capable of identifying the operation mode that is advantageous to the player is transmitted to the sub-control unit 91, thereby executing a navigation performance in which the operation mode is notified by the liquid crystal display 51 or the like. By operating the stop switches 8L, 8C, and 8R in the operation mode notified by the navigation notification and the navigation performance, the navigation target role won by the internal lottery can be surely won. 【0060】 In this embodiment, the main control unit 41 is equipped with a game auxiliary display 12 capable of displaying the number of medals paid out, error codes, and navigation information, and is configured to notify the navigation information using the game auxiliary display 12 in controlling the navigation notification, but it may also be configured to have a dedicated display capable of displaying only the navigation information, and to notify the navigation information using the dedicated display in controlling the navigation notification. 【0061】 [About game status] The main control unit 41 can control the gaming state to any one of non-internal, internal, and special states. 【0062】 The non-internal state is a state in which the winning of the special role (BB) is not carried over. In the factory default state of the slot machine 1 or in a state in which the game-related data stored in the RAM 41c is initialized by changing the settings, the slot machine 1 is first controlled to be in the non-internal state. Also, the slot machine 1 is controlled to be in the non-internal state by ending the special state. And, the non-internal state ends when the special role (BB) is won in an internal lottery in the non-internal game, the special role is lost, and the state transitions to the internal state. Also, the non-internal state ends when the special role (BB) wins in a game in which the special role (BB) is won in an internal lottery, and the state transitions to the special state. 【0063】 Also, in the non-internal state, by operating the stop switches 8L, 8C, 8R in a game within a predetermined period in an operation manner advantageous to the player, the medal payout rate per game during that period exceeds 100%, whereas by not operating the stop switches 8L, 8C, 8R in an operation manner advantageous to the player, the medal payout rate per game during that period does not exceed 100%. In the non-internal state, by not notifying the player of an operation manner advantageous to the player, the medal payout rate per game does not exceed 100%. 【0064】 During the internal draw, the special role (BB) is carried over. The internal draw starts when the special role (BB) is won in the internal draw during the non-internal draw. 【0065】 Inside, when stop switches 8L, 8C, 8R are operated in a manner advantageous to the player during a game within a specified period, the medal payout rate per game during that period exceeds 100%, whereas when stop switches 8L, 8C, 8R are not operated in a manner advantageous to the player, the medal payout rate per game during that period does not exceed 100%. During periods when an operation manner advantageous to the player is notified, the medal payout rate per game exceeds 100%, whereas during periods when an operation manner advantageous to the player is not notified, the medal payout rate per game does not exceed 100%. 【0066】 The special state is a game state controlled by the winning of a special role (BB), which starts when the special role (BB) is won during a non-internal state, and ends when a predetermined end condition is met (for example, the total number of medals paid out during the special state exceeds a predetermined number (for example, 50 medals)). After the special state ends, the game state transitions to a non-internal state. 【0067】 In the slot machine 1 of this embodiment, when in a non-internal state, a special role (BB) is won with a predetermined probability (e.g., approximately 1 / 4.2), and the state transitions to an internal state. Also, when in the internal state, i.e., when the winning flag of the special role (BB) is carried over, if the slot machine is not controlled to the AT state described below, the medal payout rate per game does not exceed 100%, whereas when the slot machine is controlled to the AT state, the medal payout rate per game exceeds 100%. 【0068】 In addition, in the reel stop control, if a special role and a small role are won at the same time, the control is made to prioritize the small role, and furthermore, in all small roles that are the subject of the internal lottery, the pull-in range of the configuration symbol of the special role (BB) and the pull-in range of the configuration symbol of the small role overlap, and even if any small role is won, the configuration symbol of the winning small role will stop on the winning line LN. In addition, if a special role and a replay role are won at the same time, the control is made to always align the replay role. In other words, if a small role or a replay role is won inside, the special role (BB) will not win. 【0069】 In addition, since any of the small roles or any of the replay roles will always be won while in the internal state, once the state has been transitioned to the internal state, the special role (BB) will not be won, and after the transition to the internal state, the internal state will be maintained. 【0070】 For this reason, in the slot machine 1 of this embodiment, since the majority of play is controlled internally, it is assumed that the slot machine 1 is controlled internally, and the medal payout rate corresponding to the set value (1 to 6 in this embodiment) is set to a value determined according to each set value, by setting whether or not to control the slot machine to AT internally, specifically, the probability of winning the internal lottery described below, the probability of transitioning to the AT state, etc. 【0071】 In addition, the main control unit 41 can control the AT that notifies the player of the advantageous operation mode (correct pressing order) of the stop switches 8L, 8C, and 8R through a navigation notification while the special role (BB) winning is carried over, and is designed to ensure an appropriate medal payout rate during the period. 【0072】 [About the roles eligible for the internal lottery] As shown in FIG. 4, in this embodiment, normal replay, which allows the winning of normal replay accompanied by the award of replay, rare replay, which allows the winning of rare replay accompanied by the award of replay, 12 types of push order roles, which allow the winning of main small role accompanied by the award of 12 medals and sub small role accompanied by the award of 1 medal, rare small role A, which allows the winning of rare small role A accompanied by the award of 1 medal, rare small role B, which allows the winning of rare small role B accompanied by the award of 3 medals, rare small role C, which allows the winning of rare small role C accompanied by the award of 3 medals, and 6 types of push order roles, which allow the winning of main small role accompanied by the award of 12 medals and sub small role accompanied by the award of 1 medal, rare small role B, which allows the winning of rare small role B accompanied by the award of 3 medals, and rare small role C, which allows the winning of rare small role C accompanied by the award of 6 medals. The following may be subject to the internal lottery: rare small role D, which allows the winning of rare small role D with the award of one medal; 1 small role, which allows the winning of 1 small role with the award of one medal; BB, which allows the winning of BB with transition to a special state; BB+rare small role A, which allows the winning of both BB and rare small role A; BB+rare small role B, which allows the winning of both BB and rare small role B; BB+rare small role C, which allows the winning of both BB and rare small role C; BB+rare small role D, which allows the winning of both BB and rare small role D; and BB+1 small role, which allows the winning of both BB and 1 small role. During non-internal draws, the following are subject to internal draws: normal replay, rare replay, 16 types of push order roles, BB+rare minor role A, BB+rare minor role B, BB+rare minor role C, BB+rare minor role D, BB+1 minor role, and BB. During non-internal draws, the winning probability of a normal replay is approximately 1 / 7.54, the winning probability of a rare replay is approximately 1 / 228, the winning probability of a push order role is approximately 1 / 1.59 (each winning probability is approximately 1 / 12.7), the winning probability of a BB+rare minor role A is approximately 1 / 8192, the winning probability of a BB+rare minor role B is approximately 1 / 199, the winning probability of a BB+rare minor role C is approximately 1 / 60, the winning probability of a BB+rare minor role D is approximately 1 / 33, the winning probability of a BB+1 minor role is approximately 1 / 5.46, and the winning probability of a BB is approximately 1 / 16384. 【0073】 Also, during the internal lottery, the normal replay, rare replay, 16 types of push order roles, rare small role A, rare small role B, rare small role C, rare small role D, and 1-piece small role are the subject of the internal lottery, and roles including special roles are not subject to the internal lottery. During the internal lottery, the winning probability of the normal replay is about 1 / 7.53, the winning probability of the rare replay is about 1 / 228, the winning probability of the push order role is about 1 / 1.59 (the winning probability of each is about 1 / 12.7), the winning probability of the rare small role A is about 1 / 8192, the winning probability of the rare small role B is about 1 / 199, the winning probability of the rare small role C is about 1 / 60, the winning probability of the rare small role D is about 1 / 33, and the winning probability of the 1-piece small role is about 1 / 5.46. 【0074】 As described above, the push order role is a role in which multiple small roles (in this embodiment, a main small role and a sub small role) are won, and when the stop operation is performed in the stop operation order corresponding to each push order role (any of the operation orders of center left / right, center right / left, right left center, or right center left), the main small role with the award of 12 medals is won regardless of the timing of the stop operation, while when the stop operation is performed in a stop operation order other than the corresponding stop operation order, the sub small role with the award of one medal is won depending on the timing of the stop operation, or the sub small role is not won, resulting in a loss. In other words, it is a minor role in which the expected value of the number of medals awarded changes depending on the difference in the stop operation order, and the expected value of the number of medals awarded changes when the stop operation order corresponding to each push order role is navigated to. 【0075】 In this embodiment, only the stop operation sequence in which the center reel or the right reel is the first stop is assigned as the stop operation sequence of the push order minor role, and by playing with the stop operation sequence in which the center reel or the right reel is the first stop, the medal award rate will be increased, but in the normal state, premonition state, CZ1 state, and CZ2 state described later, a penalty is given in relation to the transition to the AT state, and the medal award rate taking into account the transition to the AT state due to the disadvantage is lower than the medal award rate when playing with the stop operation sequence in which the left reel is the first stop. Specifically, when the stop operation is performed with the stop operation sequence in which a reel other than the left reel is the first stop in the normal state and premonition state described later, the number of games completed described later is not updated, and in the CZ1 state and CZ2 state described later, the AT lottery is not performed. For this reason, in the normal state, premonition state, CZ1 state, and CZ2 state described later, playing with the stop operation sequence in which the left reel is the first stop is encouraged. 【0076】 Also, winning numbers 1 to 29 are assigned to normal replay, rare replay, 16 types of push orders, rare minor A, rare minor B, rare minor C, rare minor D, 1-piece minor, BB+rare minor A, BB+rare minor B, BB+rare minor C, BB+rare minor D, BB+1-piece minor, and BB, respectively, and the winning numbers of the winning combinations in the internal lottery are set in the RAM 41c. The winning numbers are assigned values ​​of winning numbers 1 or less for combinations that do not transition to the advantageous zone described later, and winning numbers 2 or more for combinations that transition to the advantageous zone. For this reason, the main control unit 41 does not specify individual winning numbers for whether or not the advantageous zone transition combination has been won in the normal zone, but determines whether or not the winning number is 2 or more, and if the winning number is 2 or more, specifies that the advantageous zone transition combination has been won. 【0077】 In addition, a flag category (FC) is assigned to the role that is the subject of the internal lottery, and the flag category (FC) of the role that wins in the internal lottery is set in the RAM 41c. The flag category (FC) is assigned a common value to roles that have common attributes, such as multiple types of push order roles, multiple roles with similar winning probabilities, and roles in which a common role wins. For this reason, when the main control unit 41 performs an AT lottery, which will be described later, and specifies the probability according to the winning role, it does not specify the probability according to the winning role from each winning number, but specifies the probability according to the winning role according to the value of the flag category (FC) assigned to the winning role. This makes it unnecessary to determine the probability for each individual winning number, and it becomes possible to specify the probability according to the attribute of the winning role by determining the probability for each flag category (FC), which is smaller than the winning number. 【0078】 [About navigation notifications and navigation effects] The manner of navigation notification performed by the main control unit 41 and the manner of navigation presentation performed by the sub control unit 91 will be described with reference to FIG. 【0079】 The main control unit 41 can perform navigation notification to notify the player of a stop mode advantageous to the player according to the navigation target role by displaying a navigation display corresponding to the navigation target role won in an internal lottery on the game auxiliary display 12 during a predetermined game in which processing related to navigation notification is performed (from when the reels start to when all reels stop spinning). Also, the main control unit 41 can transmit a command including a navigation number capable of identifying a stop mode advantageous to the player to the sub-control unit 91 at the start of a predetermined game in which processing related to navigation notification is performed. 【0080】 In response to this, in a game in which a stopping pattern advantageous to the player can be identified based on a command received from the main control unit 41, the sub-control unit 91 can use an LCD display 51 or the like to provide a navigation effect to notify the player of the stopping pattern. 【0081】 The main control unit 41 performs processing related to navigation notification, and during a game in which "1" is set as the navigation number, the main control unit 41 displays on the game auxiliary display 12 navigation display 1 (display displaying "21" on the game auxiliary display 12) suggesting that the stop mode advantageous to the player is the center, right, left stop operation sequence, and during a game in which "2" is set as the navigation number, the main control unit 41 displays on the game auxiliary display 12 navigation display 2 (display displaying "23" on the game auxiliary display 12) suggesting that the stop mode advantageous to the player is the center, right, left stop operation sequence. During a game in which "3" is set as the navigation number, navigation display 3 (a display that displays "31" on the game auxiliary display 12) is displayed on the game auxiliary display 12, suggesting that the stopping pattern advantageous to the player is a stopping operation sequence of right, left, and center, and during a game in which "4" is set as the navigation number, navigation display 4 (a display that displays "32" on the game auxiliary display 12) is displayed on the game auxiliary display 12, suggesting that the stopping pattern advantageous to the player is a stopping operation sequence of right, center, and left. 【0082】 In response to this, the sub-control unit 91, during a game in which the navigation number "1" is specified based on a command received from the main control unit 41, causes the LCD display 51 to display navigation image 1 suggesting that the stopping pattern advantageous to the player is a stopping operation sequence of center, left, and right; during a game in which the navigation number "2" is specified, causes the LCD display 51 to display navigation image 2 suggesting that the stopping pattern advantageous to the player is a stopping operation sequence of center, right, and left; during a game in which the navigation number "3" is specified, causes the LCD display 51 to display navigation image 3 suggesting that the stopping pattern advantageous to the player is a stopping operation sequence of right, left, and center; and during a game in which the navigation number "4" is specified, causes the LCD display 51 to display navigation image 4 suggesting that the stopping pattern advantageous to the player is a stopping operation sequence of right, center, and left. 【0083】 In this embodiment, the navigation notification is configured to notify the player of the stop operation sequence (correct pressing sequence) as the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player, but the navigation notification may be configured to suggest the operation timing of the stop switches 8L, 8C, and 8R that is advantageous to the player, or to suggest a combination of the stop operation sequence and operation timing of the stop switches 8L, 8C, and 8R that is advantageous to the player. For example, if the operation mode of the stop switches that is advantageous to the player is a predetermined operation timing for a predetermined reel, the game auxiliary display 12 can display the number of the pattern corresponding to the predetermined operation timing together with the number corresponding to the predetermined reel, or the liquid crystal display 51 can display an image of the pattern corresponding to the predetermined operation timing at a position corresponding to the predetermined reel, thereby suggesting the operation mode. 【0084】 [About the game area] As shown in FIG. 6, the main control unit 41 can control the game zone to be either a normal zone or an advantageous zone. 【0085】 The normal section is a game section where no navigation notification is performed, and is started when the next game is started after the data related to the game (data indicating the game state, data indicating the game section, BB winning flag, etc.) is initialized by changing the settings, or after the advantageous section ends. After that, the normal section ends in a game where the advantageous section transition role is won by an internal lottery in a game controlled to a game state other than the special state. 【0086】 The advantageous zone is a game zone where a navigation notification may be performed, and is a game zone that is more advantageous to the player than the normal zone because the navigation notification may be performed. The advantageous zone is started when a game controlled to a game state other than a special state in a game in a normal zone is selected by an internal lottery to select an advantageous zone transition role, and the game is started when the next game is started. The advantageous zone is then ended when the end conditions of the advantageous zone (end conditions 1 and 2 described below) are met. 【0087】 In the advantageous zone, when a specific notification condition is met (in this embodiment, the reel is controlled to the AT state described below, and the navigation target role is selected in an internal lottery), a navigation notification can be made, and the player is notified of the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player. 【0088】 The main control unit 41 controls the advantageous zone, and when it is controlled to an AT state in which a navigation notification is performed, when a navigation target role is won in an internal lottery, it can control the navigation notification (control to display a navigation display on the game assistance display 12, control to send a command that can identify the navigation number corresponding to the navigation display, etc.) to notify the player of the operation mode of the stop switches 8L, 8C, 8R that is advantageous to the player, and the advantageous zone is a game zone that is more advantageous to the player than the normal zone. 【0089】 The conditions for ending the favorable zone include End Condition 1, which is established when the net increase in the number of medals (number of medals given - number of medals used) in the favorable zone exceeds a specified number (2400 in this embodiment) set as the upper limit number, and End Condition 2, which is established when a predetermined arbitrary condition (in this embodiment, the remaining net increase in the number of medals (upper limit number - net increase in the favorable zone) at the end of the AT2 state described later is a specific value (200 in this embodiment) or less) is satisfied, and the favorable zone ends when at least one of End Conditions 1 and 2 is established. The net increase in the number of medals in the favorable zone is counted as a negative value, and if the medals decrease, it can take a negative value. In this case, the medals then increase and recover to 0, become a positive value, and exceed the specified number, and End Condition 1 is established. For this reason, a situation may occur in which the medals increase by more than 2400 medals from when the net increase in the number of medals in the favorable zone is a negative value and the medals increase by more than 2400 medals before End Condition 1 is established. 【0090】 In this embodiment, when the gaming area is controlled to the normal area, the gaming area is transitioned to an advantageous area by winning a predetermined advantageous area transition role. However, it may also be configured that when the gaming area is controlled to the normal area, a advantageous area transition lottery is held by winning a role eligible for advantageous area transition in an internal lottery, and the gaming area is transitioned to an advantageous area by winning the advantageous area transition lottery. 【0091】 In addition, in this embodiment, the advantageous zone ends when the net increase in the number of medals in the advantageous zone (number of medals awarded - number of medals used) exceeds a specified number set as the upper limit (2400 in this embodiment), but the advantageous zone may also end when an ending condition is met in which the number of games in the advantageous zone (number of games in the advantageous zone) reaches a specified number set as the upper limit game number (for example, 1500 games), or when any of these multiple conditions is met. 【0092】 [Regarding the transition of game zone and advantageous zone states] Next, the transition of the advantageous zone state in the game zone and the advantageous zone by the main control unit 41 will be described with reference to Figs. 【0093】 When a favorable zone transition role is selected by an internal lottery in a game played in the normal zone, the main control unit 41 transitions the game zone to the favorable zone from the next game. The favorable zone is composed of multiple types of game zone states, including a normal state, a premonition state, a CZ1 state, a CZ2 state, an AT1 state, an AT2 state, and a preparation state. 【0094】 As shown in FIG. 7, the normal state is a state in which no navigation notification is performed, and is a relatively disadvantageous state for the player. The premonition state is a state in which the player transitions after the end of the normal state and in which no navigation notification is performed, but which always transitions to the CZ1 state after that, and in this respect is a more advantageous state for the player than the normal state. The CZ1 state is a state in which no navigation notification is performed, but which may transition to the AT1 state after that, and is a more advantageous state for the player than the normal state and the premonition state. The CZ2 state is a state in which no navigation notification is performed, but which may transition to the AT2 state after that, and is a more advantageous state for the player than the normal state and the premonition state. In addition, the CZ2 state is a state in which the probability of winning the AT lottery is higher than the CZ1 state, and furthermore, as described later, when the AT lottery is won, the player transitions to the AT2 state, which is more advantageous than the AT1 state, and is a more advantageous state for the player than the CZ1 state. In this embodiment, the CZ2 state is more advantageous than the CZ1 state in that the probability of winning the AT lottery is higher than the CZ1 state and the state transitions to the AT2 state, which is more advantageous than the AT1 state, when the AT lottery is won. However, it is sufficient that the CZ2 state is more advantageous than the CZ1 state in that the probability of winning the AT lottery is higher than the CZ1 state, the state transitions to the AT2 state, which is more advantageous than the AT1 state, when the AT lottery is won, and the rate of winning the AT2 state out of the AT1 state and the AT2 state is higher than the CZ1 state when the AT lottery is won. The AT1 state is an AT state in which a navigation notification is performed, and is more advantageous to the player than the normal state, the precursor state, the CZ1 state, and the CZ2 state. The AT2 state is an AT state in which a navigation notification is performed, and is more advantageous to the player than the normal state, the precursor state, the CZ1 state, and the CZ2 state. In addition, the AT2 state is more advantageous to the player than the AT1 state in that more medals can be expected to be awarded than in the AT1 state, the number of games can be increased, and the state always transitions to the CZ2 state after the end of the AT2 state. The preparation state is a state in which no navigation notification is performed, and is a state that is controlled before the start of the CZ2 state if the advantageous zone continues after the end of the AT2 state. 【0095】 Among these advantageous zone states, in the normal state, the premonition state, the CZ1 state, and the CZ2 state in which the navigation notification is not performed, a penalty is given if a game is played in a stop operation sequence in which a reel other than the left reel is the first stop. Specifically, in the normal state and the premonition state, the number of games ended, which will be described later, is not updated, and in the CZ1 state and the CZ2 state, the AT lottery is not performed even if the target role for the AT lottery is won. In addition, the sub-control unit 91 executes a warning notification to the effect that a penalty has been given if a game is played in a stop operation sequence in which a reel other than the left reel is the first stop in the normal state, the premonition state, the CZ1 state, and the CZ2 state, and to encourage the player to play in a stop operation sequence in which the left reel is the first stop. 【0096】 On the other hand, in the AT1 and AT2 states where the navigation notification is performed, even if a game is played in a stop operation sequence in which a reel other than the left reel is the first stop, no penalty is given and no warning notification is given. Also, in the preparation state, although the navigation notification is not performed, even if a game is played in a stop operation sequence in which a reel other than the left reel is the first stop, no penalty is given and no warning notification is given. 【0097】 The main control unit 41 shifts the game zone to the advantageous zone when the advantageous zone shift role is won in the normal zone. At this time, it is determined whether the game state is not in the internal zone or in the internal zone, and if it is determined that it is not in the internal zone, a mode lottery and a game number lottery are performed, and control is performed to the normal zone. Since the game zone is always shifted to the advantageous zone when the BB, which shifts to the internal zone, is won in the non-internal zone, the control to the normal zone in the non-internal zone is the situation after the data related to the game (data indicating the game state, data indicating the game zone, BB winning flag, etc.) is initialized by the setting change. Therefore, when the game zone is shifted to for the first time after the setting change, the game zone is first controlled to the normal zone. 【0098】 The mode selection determines the normal mode to be controlled thereafter. The game number selection determines one of a plurality of game number ranges according to the mode selected in the mode selection, and further determines the number of games to be played from the determined range. 【0099】 The main control unit 41 adds the number of games played since the control to the normal state (called the normal game number) for each game in the normal state. The normal game number may be configured to add a specified value (for example, 1) for each game, or may be configured to determine the number of added games according to the result of an internal lottery and add the determined number of added games. Also, the number of added games may be increased during a specific period. 【0100】 The main control unit 41 judges whether the normal game number after the addition reaches the end game number determined by the game number lottery, and if the end game number is reached, ends the normal state and controls the state to the premonition state for a predetermined period (16 to 32 games in this embodiment). Then, when the premonition state ends, the state is controlled to the CZ1 state. 【0101】 In this embodiment, the configuration is such that the premonition state and the subsequent CZ1 state are controlled based on the normal state ending when the number of normal games reaches the end game number selected according to the mode of the normal state, but the configuration may also be such that the premonition state and the subsequent CZ1 state are controlled based on the normal state ending when the normal state ending is achieved by winning the end lottery held for each game or when a specific role is won or awarded, rather than just when the number of normal games reaches the end game number, or the configuration may be such that the premonition state and the subsequent CZ1 state are controlled only based on the normal state ending when the normal state ending is achieved by winning the end lottery held for each game or when a specific role is won or awarded. 【0102】 The CZ1 state is controlled for a period of up to 20 games, during which the main control unit 41 performs an AT lottery to determine whether or not to control to the AT state each time an AT lottery target role is won. The winning probability of the AT lottery is set for each lottery trigger and FC assigned to the AT lottery target role, as shown in Figure 8, and whether or not to control to the AT state is determined by the winning probability corresponding to the lottery trigger and the FC of the AT lottery target role that is won. 【0103】 If the AT lottery is won within 20 games after the start of the CZ1 state, the main control unit 41 ends the CZ1 state and controls the next game to the AT1 state. On the other hand, if 20 games have passed without winning the AT lottery, the main control unit 41 ends the CZ1 state, then performs the above-mentioned mode lottery and game number lottery to determine the mode and end game number of the normal state thereafter, and controls the next game to the normal state. 【0104】 The AT1 state consists of 15 point-up games and up to 3 condition-determining games. If the target role for the navigation notification is won in either game, the navigation notification will be performed, so you can expect an increase in medals. 【0105】 When the AT1 state starts, the main control unit 41 first controls the game to be a point-up game, and then controls the game to be a condition determination game of up to three games after 15 games have elapsed. 【0106】 In this embodiment, the number of games in the point-up game is 15, but the number of games in the point-up game may be varied by drawing an end lottery upon a predetermined trigger in the point-up game (such as winning a specific role) or for each game, and by winning the end lottery, the point-up game ends and becomes a condition determination game, or by determining the number of games in the point-up game by drawing a lottery to be one of multiple game numbers. 【0107】 The main control unit 41 performs a condition determination lottery for each game in the condition determination game, and if the condition determination lottery is won for three consecutive games, the main control unit 41 ends the AT1 state as the condition is met and controls the next game to the AT2 state. On the other hand, if the condition determination lottery is not won even once, the main control unit 41 ends the AT1 state as the condition is not met in that game, and then performs the above-mentioned mode lottery and game number lottery to determine the mode of the normal state and the number of games to end, and controls the next game to the normal state. 【0108】 In the condition determination lottery, the winning probability is calculated by adding the winning probability according to the number of points accumulated since the start of the favorable zone to the initial winning probability. The number of points is awarded by winning the point lottery held in the normal state, premonition state, and AT1 state, and is accumulated until the transition to the AT2 state. 【0109】 In this embodiment, the configuration is such that the state is controlled to AT2 by achieving a condition in a condition determination game in the AT1 state, but the configuration may also be such that an AT lottery is conducted in the AT1 state and the state is controlled to AT2 by winning the AT lottery. 【0110】 When the AT2 state starts, the main control unit 41 sets the initial value of the remaining number of games to 30. Then, the main control unit 41 subtracts the remaining number of games for each game, and ends the AT2 state when the remaining number of games becomes 0. 【0111】 In addition, the main control unit 41 performs an add-on lottery to determine whether or not to add the remaining number of games and the number of games when an add-on target role (a lottery role corresponding to FC4 to 6) is won in the AT2 state, and if the add-on lottery is won, the won number of games is added to the remaining number of games. Even if an add-on target role is won in the AT2 state, if the remaining net increase in number of coins (upper limit number of coins - net increase in number of coins during the advantageous zone) is less than a specific number (200 in this embodiment), an add-on lottery is not performed, and the addition of the remaining number of games is limited. The specific number is a numerical value larger than the number of medals expected to increase by the addition of the number of games when an add-on target role (a lottery role corresponding to FC6) that can be expected to add the largest number of games is won. For this reason, it becomes difficult to add the number of games in which the net increase in number of coins during the advantageous zone exceeds the upper limit number. 【0112】 In this embodiment, when the target role for addition is won in the AT2 state, if the remaining net increase number (upper limit number-net increase number in the favorable zone) is a specific number (200 in this embodiment) or less, the lottery for addition is not performed. However, for example, the target role for addition is increased, or the probability of winning the lottery for addition is increased. In such a configuration, when the remaining net increase number is a specific number or less in the AT2 state, the control of the addition state may be restricted, while the lottery for addition is performed when the target role for addition is won. Also, in a configuration that can be controlled to multiple types of addition states with different numbers of games expected to be added, when the remaining net increase number is a specific number or less in the AT2 state, only some types of addition states in which the number of games expected to be added is relatively large may be restricted. 【0113】 In addition, the main control unit 41 performs a stock lottery to determine whether or not to grant the right to control again to the AT2 state when a stock lottery target role (a lottery role corresponding to FC5 to 7) is won in the AT2 state, and if the stock lottery is won, the right to win the AT is stocked. When the right to win the AT is stocked, the sub-control unit 91 notifies the fact and notifies the number of remaining AT winning rights in an identifiable manner. In addition, even if a stock lottery target role is won in the AT2 state, if the remaining net increase in the number of coins (upper limit number of coins - net increase in the number of coins in the advantageous zone) is less than a specific number (200 in this embodiment), the stock lottery is not performed, and the control of the AT2 state again is restricted. 【0114】 When the number of remaining games becomes 0 in the AT2 state, the main control unit 41 ends the AT2 state. At this time, if the right to win the AT is stocked, the stocked right to win the AT is subtracted by 1, and the control returns to the AT2 state from the next game. Also, if the right to win the AT is not stocked, it determines whether the remaining net increase in number (upper limit number-net increase in number in the advantageous zone) is a specific number (200 in this embodiment) or less, and if the remaining net increase in number is the specific number or less, the advantageous zone is ended and the game zone is shifted to the normal zone. At this time, all data related to the AT (net increase in number in the advantageous zone, number of points accumulated since the start of the advantageous zone, etc.) are initialized. Also, if the right to win the AT is not stocked and the remaining net increase in number is not the specific number or less (exceeds the specific number), the control returns to the preparation state from the next game while continuing the advantageous zone. 【0115】 In this way, it is determined whether the remaining net increase in the number of coins (maximum number of coins - net increase in the advantageous zone) at the end of the AT2 state is less than a specific number (200 in this embodiment), and if the remaining net increase in the number of coins is less than the specific number, the advantageous zone is ended and the game zone is transitioned to the normal zone.This prevents the net increase in the number of coins in the advantageous zone exceeding the maximum number of coins during the AT2 state, thereby meeting the conditions for ending the advantageous zone and suddenly ending the AT2 state, or restricting the addition of the remaining number of games through an additional lottery or the granting of rights to the AT2 state through a stock lottery so as not to reach the maximum number of coins. 【0116】 Also, when the remaining net increase in number of coins (maximum number of coins - net increase in number of coins during the favorable zone) is below a specific number (200 in this embodiment), an additional lottery may be won, and a large number of games may be added at once, resulting in an increase in medals of a specific number or more. Even in a situation where an increase in medals of a specific number or more is not expected due to the addition of the number of games, the game may be controlled to the AT2 state again when the remaining net increase in number of coins is below a specific number due to the right to win the AT previously stocked. In such a case, even before the number of remaining games becomes 0 in the AT2 state, the net increase in number of coins in the favorable zone may exceed the maximum number of coins, and the end condition 1 of the favorable zone may be established. 【0117】 For this reason, when the result of adding the number of remaining games in the additional lottery is that the sum of the net increase in the current advantageous zone and the net increase expected to increase based on the current number of remaining games and the stocked AT rights exceeds the upper limit, the main control unit 41 controls to the ED state, and continues the AT2 state until the net increase in the advantageous zone exceeds the upper limit and the end condition 1 of the advantageous zone is satisfied, regardless of the number of remaining games, and ends the AT2 state together with the advantageous zone when the end condition 1 is satisfied. In such a case, the main control unit 41 ends the AT2 state, ends the advantageous zone, and transitions the game zone to the normal zone. In addition, it initializes all data related to the AT (the net increase in the advantageous zone, the number of points accumulated since the start of the advantageous zone, etc.). In addition, when the sub-control unit 91 controls to the ED state, it executes an ED performance (FIG. 17(a)) that is different in form from the AT2 performance (FIG. 16(a)) described later. In the ED performance, the number of remaining games and the number of AT winning rights stored, which are displayed in the AT2 performance, are not displayed, and the remaining increase in the number of medals until the end condition 1 is met is announced. 【0118】 When the advantageous zone transition role is won in the preparation state, the main control unit 41 performs an AT lottery and ends the preparation state if the advantageous zone transition role is a role that is eligible for AT lottery. The preparation state ends when the advantageous zone transition role is won, and is therefore controlled for a period of at least one game. When the advantageous zone transition role is won in the preparation state and the AT lottery is won, the state is controlled to the AT2 state again from the next game. When the AT lottery is not won, the state is controlled to the CZ2 state from the next game. When the advantageous zone transition role that is won is not an eligible role for AT lottery, i.e., when it is a push order role, the state is controlled to the CZ2 state from the next game without performing an AT lottery. 【0119】 The CZ2 state is controlled for a period of up to 20 games, during which the main control unit 41 performs an AT lottery every time an AT lottery target role is won. If the AT lottery is won before 20 games have elapsed after the start of the CZ2 state, the main control unit 41 ends the CZ2 state and controls the next game to the AT2 state. On the other hand, if 20 games have elapsed without winning the AT lottery, after ending the CZ2 state, the above-mentioned mode lottery and game number lottery are performed to determine the mode and end game number of the subsequent normal state, and the next game to control the next game to the normal state. 【0120】 In addition, when the main control unit 41 determines that the game state is in the inside when the advantageous zone transition role is won in the normal zone and transitions to the advantageous zone, if the advantageous zone transition role is a role that is eligible for AT lottery, it performs an AT lottery. At this time, if the AT lottery is won, it controls the game to the AT2 state from the next game. If the AT lottery is not won, it controls the game to the CZ2 state from the next game. If the advantageous zone transition role that is won is not an eligible role for AT lottery, that is, if it is a push order role, it controls the game to the CZ2 state from the next game without performing an AT lottery. 【0121】 As mentioned above, when the BB is won during a non-internal period, the game will always transition to the advantageous zone when it transitions to the internal period. Therefore, when the game is controlled to the normal zone during an internal period, it is not the situation after the data related to the game (data indicating the game state, data indicating the game zone, BB winning flag, etc.) is initialized by changing the settings, but the situation after the advantageous zone has ended. In addition, since the condition for the end of the advantageous zone is almost never met in an advantageous zone state other than the AT2 state, it is essentially the situation in which the AT2 state has ended and transitioned to the normal zone. For this reason, when transitioning to the advantageous zone again from the normal zone after the advantageous zone has ended due to the end of the AT2 state, an AT lottery is performed, and if the AT lottery is won, it is first controlled to the AT2 state, and if the AT lottery is not won (including when the advantageous zone transition role is a push order role), it is first controlled to the CZ2 state, and then, if the AT lottery is not won in the CZ2 state, it is controlled to the normal state. 【0122】 [About the AT lottery] In this embodiment, as shown in FIG. 8, the AT lottery is triggered by the following: when the advantageous zone transition role that triggers the transition from the normal zone to the advantageous zone after the advantageous zone ends with the end of the AT2 state is won (at the time of the advantageous zone transition (inside)); when the AT lottery target role is won in the CZ2 state that is controlled at the start of the advantageous zone transition from the normal zone after the advantageous zone ends with the end of the AT2 state (CZ2 state (at the start of the advantageous zone)); when the AT lottery target role is won in the CZ1 state that is controlled after the end of the CZ2 state through the normal state and the premonition state (CZ1 state); when the advantageous zone transition role that triggers the transition from the preparation state to the CZ2 state while the advantageous zone continues after the end of the AT2 state is won (at the end of the preparation state (at the time of the advantageous zone transition role being won)); when the AT lottery target role is won in the CZ2 state that is controlled while the advantageous zone continues after the end of the AT2 state (CZ2 state (1 to 3 times after the end of the AT2 state), CZ2 state (4 times or more after the end of the AT2 state)). 【0123】 As shown in Figure 8, in the AT lottery during the transition to the favorable zone (inside), the target AT state is the AT2 state, and when the favorable zone transition role belongs to FC1 (when a 1-piece small role is won), the winning probability is set to 10%, and when the favorable zone transition role belongs to FC3 to FC7 (when a rare replay, rare small role A, rare small role B, rare small role C, or rare small role D is won), the winning probability is set to 100%. 【0124】 Also, as shown in Figure 8, in the AT lottery in the CZ2 state (at the start of the favorable zone), the target AT state is the AT2 state, and when the role subject to the AT lottery belongs to FC1 (when a 1-card small role is won), the winning probability is set to 10%, when the role subject to the AT lottery belongs to FC2 (when a normal replay is won), the winning probability is set to 25%, and when the role subject to the AT lottery belongs to FC3 to FC7 (when a rare replay, rare small role A, rare small role B, rare small role C, or rare small role D is won), the winning probability is set to 100%. 【0125】 Also, as shown in FIG. 8, in the AT lottery in the CZ1 state, the target AT state is the AT1 state, and when the target role for the AT lottery belongs to FC1 (when a single small role is won), the winning probability is 2.5%, when the target role for the AT lottery belongs to FC2 (when a normal replay is won), the winning probability is 5%, when the target role for the AT lottery belongs to FC3 (when a rare small role D is won), the winning probability is 6.25%, when the target role for the AT lottery belongs to FC4 (when a rare small role C is won), the winning probability is 12.5%, when the target role for the AT lottery belongs to FC5 (when a rare small role B is won), the winning probability is 25%, when the target role for the AT lottery belongs to FC6 (when a rare replay is won), the winning probability is 50%, and when the target role for the AT lottery belongs to FC7 (when a rare small role A is won), the winning probability is set to 100%. 【0126】 Also, as shown in Figure 8, in the AT lottery at the end of the preparation state (winning the advantageous zone transition role), the target AT state is the AT2 state, and when the advantageous zone transition role belongs to FC1 (when a 1-card small role is won), the winning probability is set to 10%, and when the advantageous zone transition role belongs to FC3 to FC7 (when a rare replay, rare small role A, rare small role B, rare small role C, or rare small role D is won), the winning probability is set to 100%. 【0127】 Also, as shown in FIG. 8, in the AT lottery for the CZ2 state after the end of the AT2 state, the target AT state is the AT2 state. In this case, the winning probability differs depending on whether the number of times the AT2 state was controlled after the AT1 state was 1 to 3 times or 4 or more times. If the number of times the AT2 state was controlled after the AT1 state was 1 to 3 times, the winning probability is 5% when the AT lottery target role belongs to FC1 (when 1-piece small role is won), 10% when the AT lottery target role belongs to FC2 (when normal replay is won), 12.5% ​​when the AT lottery target role belongs to FC3 (when rare small role D is won), 25% when the AT lottery target role belongs to FC4 (when rare small role C is won), and 25% when the AT lottery target role belongs to FC5 (when rare small role B is won). The probability of winning is set to 50%, if the role selected for the AT belongs to FC6 (when a rare replay is won), the probability of winning is 66%, and if the role selected for the AT belongs to FC7 (when a rare small role A is won), the probability of winning is set to 100%. If the number of times the player has been controlled to the AT2 state after the AT1 state is four or more times, the probability of winning is set to 10% if the role selected for the AT belongs to FC1 (when a single small role is won), the probability of winning is set to 25% if the role selected for the AT belongs to FC2 (when a normal replay is won), and the probability of winning is set to 100% if the role selected for the AT belongs to FC3 to FC7 (when a rare replay, rare small role A, rare small role B, rare small role C, or rare small role D is won). 【0128】 In this embodiment, in either the CZ2 state, which is controlled at the start of the favorable zone transitioned from the normal zone after the favorable zone ends with the end of the AT2 state, or the CZ1 state, which is controlled after the end of the CZ2 state via the normal state and the premonition state, if the AT lottery target role is won, the AT lottery is held. If the AT lottery is won in the CZ1 state, the player is controlled to the AT1 state, whereas if the AT lottery is won in the CZ2 state, the player is controlled to the AT2 state, which is relatively more favorable than the AT1 state. After the favorable zone starts and the CZ2 state ends, the player may be controlled to the AT2 state after the AT1 state, in which more medals can be expected to be won than in the AT1 state. However, if the favorable zone has ended at the end of the AT2 state, the player can expect to be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without going through the AT1 state, when the favorable zone starts thereafter. 【0129】 In addition, the probability of winning the AT lottery is set to be higher when the role eligible for the AT lottery is won in the CZ2 state than when the role eligible for the AT lottery is won in the CZ1 state, and if the favorable zone ends when the AT2 state ends, it can be expected that when the favorable zone begins thereafter, the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0130】 In addition, in this embodiment, when a role that is subject to AT lottery is won when a favorable zone transition role that triggers a transition from the normal zone to the favorable zone after the favorable zone ends with the end of the AT2 state is won, and in either the CZ1 state which is controlled after the CZ2 state ends through the normal state and the premonition state, an AT lottery is held if a role that is subject to AT lottery is won. If the AT lottery is won in the CZ1 state, the player is controlled to the AT1 state, whereas if the AT lottery is won at the time of the transition to the favorable zone, the player is controlled to the AT2 state which is relatively more favorable than the AT1 state. After the favorable zone starts and the CZ2 state ends, the player can be controlled to the AT2 state after the AT1 state, in which more medals can be expected to be won than in the AT1 state. However, if the favorable zone has ended at the end of the AT2 state, when the favorable zone starts thereafter, the player can expect to be controlled to the AT2 state which is relatively more favorable than the AT1 state without going through the AT1 state. 【0131】 In addition, the probability of winning the AT lottery is set to be higher when the role eligible for the AT lottery is won during the transition to the favorable zone than when the role eligible for the AT lottery is won during the CZ1 state. If the favorable zone ends when the AT2 state ends, it can be expected that when the favorable zone starts thereafter, the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0132】 In addition, in the AT lottery at the time of the transition to the favorable zone (inside), the probability that the favorable zone transition role that is the target of the AT lottery will be won and the AT lottery will be won is less than 50%. In other words, at the time of the transition to the favorable zone, the probability of not being controlled in the AT state is higher than the probability of being controlled in the AT state, and the rate of being controlled in the AT state at the same time as the transition to the favorable zone is suppressed, so that excessive gambling is not encouraged. In addition, in the favorable zone, there is a role that is the target of the AT lottery but is not a favorable zone transition role (normal replay), and when the role is won in the normal zone, there is no transition to the favorable zone and no AT lottery is performed, so that the normal zone is not as advantageous as the favorable zone. In addition, for roles that win the AT lottery 100% when won, such as FC3 to FC7, a configuration may be made in which a role that is the target of the AT lottery in the favorable zone and is not a favorable zone transition role is included, and by making such a configuration, the difference in the degree of advantage between the normal zone and the favorable zone is even clearer. 【0133】 Furthermore, in this embodiment, in either the CZ2 state in which control is exercised while the advantageous zone continues after the AT2 state ends, or the CZ1 state in which control is exercised after the CZ2 state ends via the normal state and the premonition state, if a role eligible for AT selection is won, an AT selection is held; however, if the AT selection is won in the CZ1 state, control is exercised in the AT1 state, whereas if the AT selection is won in the CZ2 state, control is exercised in the AT2 state, which is relatively more advantageous than the AT1 state; and after the AT2 state ends, regardless of whether the advantageous zone has ended or not, it can be expected that control will be exercised in the AT2 state, which is relatively more advantageous than the AT1 state, without passing through the AT1 state. 【0134】 In addition, the probability of winning the AT lottery is set to be higher when the AT lottery target role is won in the CZ2 state than when the AT lottery target role is won in the CZ1 state, and after the AT2 state ends, regardless of whether the advantageous zone has ended or not, it can be expected that the player will be controlled to the AT2 state, which is relatively more advantageous than the AT1 state, without passing through the AT1 state. 【0135】 In addition, in this embodiment, when a favorable zone transition role is won that triggers a transition from the preparation state to the CZ2 state while the favorable zone continues after the AT2 state ends, and in either the CZ1 state which is controlled after the CZ2 state ends via the normal state and the premonition state, an AT lottery is held if a role subject to AT lottery is won. However, if the AT lottery is won in the CZ1 state, the player is controlled to the AT1 state, whereas if the AT lottery is won at the end of the preparation state (winning the favorable zone transition role), the player is controlled to the AT2 state which is relatively more favorable than the AT1 state. Therefore, regardless of whether the favorable zone has ended at the end of the AT2 state, when the favorable zone transition role is won for the first time after the end of the AT2 state, the player can expect to be controlled to the AT2 state which is relatively more favorable than the AT1 state without going through the AT1 state. 【0136】 In addition, the probability of winning the AT lottery is set to be higher if the role that is the subject of the AT lottery is won at the end of the preparation state (winning the role that transitions to the favorable zone) than if the role that is the subject of the AT lottery is won in the CZ1 state. Regardless of whether the favorable zone has ended at the end of the AT2 state or not, when the role that transitions to the favorable zone is first won after the end of the AT2 state, it can be expected that the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without going through the AT1 state. 【0137】 Furthermore, in this embodiment, once the game is controlled to the normal state in the advantageous zone, in the CZ1 state where the AT lottery is then held, if the AT lottery is won, the game will first be controlled to the relatively disadvantageous AT1 state, and only when the conditions are met in the condition determination game in the AT1 state will the game be controlled to the AT2 state, which is more advantageous than the AT1 state. 【0138】 On the other hand, once the AT2 state is controlled, after the AT2 state ends, the device will be put into the CZ2 state, which is likely to be controlled back to the AT2 state. Therefore, once the device is controlled into the AT2 state, it can be expected that the AT2 state will continue. 【0139】 In addition, in the CZ2 state which is controlled after the AT2 state ends, the probability of winning the AT lottery is set to be higher if the number of times the AT2 state has been controlled to after the AT1 state is four or more than if the number of times the AT2 state has been controlled to after the AT1 state is one to three. Therefore, if the number of times the AT2 state has been controlled to after the AT1 state is four or more, it can be expected that the AT2 state will continue. 【0140】 In addition, in the AT2 state, if the net increase in the number of coins in the favorable zone exceeds the upper limit and the favorable zone ends with the AT2 state, if the remaining net increase in the number of coins at the end of the AT2 state falls below a specific number and the favorable zone ends, the data related to the AT will be initialized. However, at the start of the favorable zone, the player will then be placed in the CZ2 state, which is likely to be controlled to the AT2 state. Therefore, by being controlled to the AT2 state once, it can be expected that the AT2 state will continue even if the favorable zone ends midway. 【0141】 In addition, the favorable zone is likely to end at the end of the AT2 state if the number of times it has been controlled to the AT2 state after the AT1 state is four or more, and even in the CZ2 state which is controlled at the start of the favorable zone, the probability of winning the AT lottery is set higher when the number of times it has been controlled to the AT2 state after the AT1 state is one to three, just as in the case where it has been controlled to the AT2 state four or more times after the AT1 state. Therefore, if the number of times it has been controlled to the AT2 state after the AT1 state is four or more, it can be expected that the AT2 state will continue even if the favorable zone ends midway. 【0142】 Furthermore, in this embodiment, when transitioning to a favorable zone, if the favorable zone is one transitioned from a normal zone after the favorable zone ends with the end of the AT state, the main control unit 41 controls the zone to the CZ2 state, whereas when transitioning from a normal zone to a favorable zone for the first time after a setting change, the main control unit 41 does not control the zone to the CZ2 state at the start of the favorable zone, but controls the zone to the normal state, so that even if the gaming establishment changes the setting, the zone will not be intentionally controlled to the CZ2 state, which is favorable to the player. 【0143】 In addition, the main control unit 41 determines whether the game state is inside or not inside at the time of transition to the advantageous zone, and thereby identifies whether the advantageous zone is one transitioned from the normal zone after the advantageous zone ends with the end of the AT2 state, or one transitioned from the normal zone for the first time after the setting is changed.Even if all data related to the AT is initialized at the end of the advantageous zone, it is possible to identify whether the advantageous zone is one transitioned from the normal zone after the advantageous zone ends with the end of the AT2 state, or one transitioned from the normal zone for the first time after the setting is changed. 【0144】 [Regarding control at the start of CZ1 state] Next, the control at the start of the CZ1 state will be described with reference to FIG. 9 and FIG. 【0145】 As shown in Fig. 9, the main control unit 41 controls the next game to CZ1 state after passing through the normal state and ending the premonition state. At this time, the CZ·AT signal is switched from OFF to ON, and the CZ·AT LED 19a is switched from OFF to ON. Note that the AT signal remains OFF, and the AT LED 19b also remains OFF. 【0146】 In addition, when the CZ1 state starts, the sub-control unit 91 switches from the normal effect executed in the normal state and the precursor state to the CZ1 effect. The normal effect is an effect in which a normal background image or the like is displayed, and the CZ1 effect is an effect in which a CZ1 background image or the like specific to the CZ1 state is displayed. 【0147】 After that, if the AT lottery is won in the CZ1 state, the main control unit 41 controls the next game to the AT1 state. At this time, the CZ·AT signal is maintained in the ON state, the AT signal is switched to the ON state, the CZ·AT LED 19a is maintained in the ON state, and the AT LED 19b is switched from the OFF state to the ON state. 【0148】 In addition, the sub-control unit 91 switches from the CZ1 effect to the AT1 effect when the AT1 state starts. The AT1 effect is an effect in which an AT1 background image specific to the AT1 state is displayed. In addition, at the start of the AT1 effect, the acquired number counter value, which counts the number of acquired coins during a series of ATs, is reset to 0, and an acquired number notification is started, which displays the acquired number counter value. 【0149】 On the other hand, if the CZ1 state ends without winning the AT lottery in the CZ1 state, the main control unit 41 controls the next game to the normal state. At this time, the CZ·AT signal and the AT signal are switched from the on state to the off state, and the CZ·AT LED 19a and the AT LED 19b are switched from the lit state to the non-lit state. In addition, the sub-control unit 91 switches from the CZ1 presentation to the normal presentation when the CZ1 state ends. 【0150】 When the condition is achieved in the condition determination game in the AT1 state, the main control unit 41 controls the next game to the AT2 state. At this time, the CZ AT signal and the AT signal are kept on, and the CZ AT LED 19a and the AT LED 19b are kept on. 【0151】 In addition, the sub-control unit 91 switches from the AT1 effect to the AT2 effect when the AT2 state starts. The AT2 effect is an effect in which an AT2 background image specific to the AT2 state is displayed. Even when the AT2 effect starts, the acquired number counter value is carried over, and the acquired number notification also continues. 【0152】 On the other hand, as shown in Fig. 10, if the condition is not achieved in the condition determination game in the AT1 state, the main control unit 41 controls the next game to the normal state. At this time, the CZ·AT signal and the AT signal are switched from the on state to the off state, and the CZ·AT LED 19a and the AT LED 19b are switched from the lit state to the non-lit state. In addition, the sub-control unit 91 switches from the CZ1 presentation to the normal presentation when the CZ1 state ends, and the announcement of the number of winning coins also ends. 【0153】 [Control when AT2 state ends] Next, the control at the time of ending the AT2 state will be described with reference to Figs. 【0154】 As shown in Fig. 11, when the AT2 state ends and the advantageous zone is ended with the net increase in the number of coins in the advantageous zone being equal to or less than the upper limit number, the main control unit 41 transitions to the normal zone from the next game. At this time, the CZ·AT signal and the AT signal are switched from the ON state to the OFF state, and the CZ·AT LED 19a and the AT LED 19b are switched from the ON state to the OFF state. 【0155】 Furthermore, with the end of the AT2 state, the sub-control unit 91 ends the AT2 presentation (Fig. 16(a)), executes a result notification presentation (Fig. 16(b)) that notifies the results such as the net increase in number of coins during the series of AT periods (the period from the AT1 state) and the number of games controlled by the AT, and accordingly ends the notification of the number of coins won. Thereafter, with the start operation of the next game as a trigger, the result notification presentation (Fig. 16(b)) is switched to a standby presentation (Fig. 16(c)). The standby presentation is a presentation in which standby images and the like are displayed. 【0156】 After that, the main control unit 41 ends the normal zone by winning a role that transitions to the advantageous zone in the normal zone, and starts the advantageous zone from the next game. If the AT lottery held at this time is not won, it controls to the CZ2 state when the advantageous zone starts. At this time, it switches the CZ·AT signal from the OFF state to the ON state, and switches the CZ·AT LED 19a from the unlit state to the lit state. Note that the AT signal remains in the OFF state, and the AT LED 19b also remains in the unlit state. 【0157】 In addition, the sub-control unit 91 switches from the standby presentation (FIG. 16(c)) to the CZ2 presentation (FIG. 16(d)) when the CZ2 state starts. The CZ2 presentation is a presentation in which a CZ2 background image specific to the CZ2 state is displayed. 【0158】 On the other hand, if the AT lottery is won during the transition of the advantageous zone, the main control unit 41 controls the state to AT2 when the advantageous zone starts. At this time, the CZ·AT signal and the AT signal are switched from the OFF state to the ON state, and the CZ·AT LED 19a and the AT LED 19b are switched from the OFF state to the ON state. 【0159】 In addition, the sub-control unit 91 switches from the standby effect (FIG. 16(c)) to the AT2 effect (FIG. 16(a)) when the AT2 state starts. The acquired number counter value is carried over without being initialized even if the advantageous zone ends at the end of the previous AT2 state, and when the AT2 effect starts, the acquired number notification is started based on the acquired number counter value carried over and counted from the end of the previous AT2 state. 【0160】 When the AT lottery is won in the CZ2 state, the main control unit 41 controls the next game to the AT2 state. At this time, the CZ·AT signal is maintained in the ON state, the AT signal is switched from the OFF state to the ON state, the CZ·AT LED 19a is maintained in the ON state, and the AT LED 19b is switched from the OFF state to the ON state. 【0161】 In addition, the sub-control unit 91 switches from the CZ2 presentation (FIG. 16(d)) to the AT2 presentation (FIG. 16(a)) with the start of the AT2 state. The acquired number counter value is carried over without being initialized even if the advantageous zone ends at the end of the previous AT2 state, and with the start of the AT2 presentation, the acquired number notification is started based on the acquired number counter value carried over and counted from the end of the previous AT2 state. 【0162】 On the other hand, as shown in Fig. 13, when the CZ2 state ends without winning the AT lottery in the CZ2 state, the main control unit 41 controls the state to the normal state from the next game. At this time, the CZ·AT signal is switched from the ON state to the OFF state, and the CZ·AT LED 19a is switched from the ON state to the OFF state. In addition, the sub-control unit 91 switches from the CZ2 presentation (Fig. 16(d)) to the normal presentation (Fig. 16(e)) with the end of the CZ2 state. 【0163】 As shown in Fig. 12, when the AT2 state ends and the advantageous zone continues, the main control unit 41 controls the next game to the preparation state. At this time, the CZ·AT signal and the AT signal are switched from the ON state to the OFF state, as in the case of the advantageous zone ending, and the CZ·AT LED 19a and the AT LED 19b are switched from the ON state to the OFF state. 【0164】 In addition, when the AT2 state ends, the sub-control unit 91 ends the AT2 presentation (FIG. 16(a)), executes the result notification presentation (FIG. 16(b)), and ends the notification of the number of acquired coins. After that, when the start operation of the next game is triggered, the presentation is switched from the result notification presentation (FIG. 16(b)) to the standby presentation (FIG. 16(c)) in the same manner as when the normal section is entered. 【0165】 After that, the main control unit 41 ends the preparation state by winning a role that transitions to a favorable zone in the preparation state. If the AT lottery held at this time is not won, the main control unit 41 controls the next game to CZ2 state. At this time, the CZ·AT signal is switched from the OFF state to the ON state, and the CZ·AT LED 19a is switched from the unlit state to the lit state. Note that the AT signal remains in the OFF state, and the AT LED 19b also remains in the unlit state. 【0166】 In addition, when the CZ2 state starts, the sub-control unit 91 switches from the standby presentation (Figure 16(c)) to the CZ2 presentation (Figure 16(d)). 【0167】 On the other hand, if the AT lottery is won at the end of the preparation state, the main control unit 41 controls the next game to the AT2 state. At this time, the CZ·AT signal and the AT signal are switched from the OFF state to the ON state, and the CZ·AT LED 19a and the AT LED 19b are switched from the OFF state to the ON state. 【0168】 In addition, the sub-control unit 91 switches from the standby effect (FIG. 16(c)) to the AT2 effect (FIG. 16(a)) when the AT2 state starts. The acquired number counter value is carried over without being initialized even if the advantageous zone ends at the end of the previous AT2 state, and when the AT2 effect starts, the acquired number notification is started based on the acquired number counter value carried over and counted from the end of the previous AT2 state. 【0169】 When the AT lottery is won in the CZ2 state, the main control unit 41 controls the next game to the AT2 state. At this time, the CZ·AT signal is maintained in the ON state, the AT signal is switched from the OFF state to the ON state, the CZ·AT LED 19a is maintained in the ON state, and the AT LED 19b is switched from the OFF state to the ON state. 【0170】 In addition, the sub-control unit 91 switches from the CZ2 presentation (FIG. 16(d)) to the AT2 presentation (FIG. 16(a)) with the start of the AT2 state. The acquired number counter value is carried over without being initialized even if the advantageous zone ends at the end of the previous AT2 state, and with the start of the AT2 presentation, the acquired number notification is started based on the acquired number counter value carried over and counted from the end of the previous AT2 state. 【0171】 On the other hand, as shown in Fig. 14, when the CZ2 state ends without winning the AT lottery in the CZ2 state, the main control unit 41 controls the state to normal from the next game. At this time, the CZ·AT signal is switched from ON to OFF, and the CZ·AT LED 19a is switched from ON to OFF. In addition, the sub-control unit 91 switches from the CZ2 presentation (Fig. 16(d)) to the normal presentation (Fig. 16(e)) with the end of the CZ2 state. 【0172】 As shown in FIG. 15, even if the main control unit 41 controls the ED state as described above by adding the number of remaining games, the net increase in the advantageous zone exceeds the upper limit, the AT2 state ends, and the advantageous zone ends, the next game will be transitioned to the normal zone. At this time, the sub-control unit 91 starts the ED performance (FIG. 17(a)) with the start of the ED state, and ends the ED performance (FIG. 17(a)) with the end of the AT2 state, and executes the result notification / advantageous zone end performance (FIG. 17(b)) which notifies the fact that the net increase in the advantageous zone has exceeded the upper limit of the advantageous zone as a result of the net increase in the number of games controlled by the AT in addition to the results of the net increase in the number of net increases in the series of AT periods (period from the AT1 state) and the number of games controlled by the AT, and ends the notification of the number of acquired coins. After that, the result notification / advantageous zone end performance (FIG. 17(b)) is switched to the normal performance (FIG. 17(c)) with the start operation of the next game as a trigger. 【0173】 After that, the main control unit 41 ends the normal zone by winning the advantageous zone transition role in the normal zone, and starts the advantageous zone from the next game. If the AT lottery held at this time is not won, control is performed to the CZ2 state at the start of the advantageous zone. At this time, the sub-control unit 91 executes the revival performance (FIG. 17(d)) ​​with the start of the CZ2 state, and then switches to the CZ2 performance (FIG. 17(e)). 【0174】 On the other hand, if the AT lottery is won during the transition of the advantageous zone, the main control unit 41 controls the state to AT2 with the start of the advantageous zone. At this time, the sub-control unit 91 executes a revival presentation (FIG. 17(d)) ​​with the start of the AT2 state, and then switches to the AT2 presentation. The acquired number counter value is carried over without being initialized even if the advantageous zone ends at the end of the previous AT2 state, and with the start of the AT2 presentation, an announcement of the acquired number is started based on the acquired number counter value carried over and counted from the end of the previous AT2 state. 【0175】 When the AT lottery is won in the CZ2 state, the main control unit 41 controls the next game to the AT2 state. At this time, the sub-control unit 91 switches from the CZ2 presentation (FIG. 17(e)) to the AT2 presentation when the AT2 state starts. The acquired number counter value is carried over without being initialized even if the advantageous zone ends at the end of the previous AT2 state, and when the AT2 presentation starts, the acquired number notification is started based on the acquired number counter value carried over and counted from the end of the previous AT2 state. 【0176】 On the other hand, if the CZ2 state ends without winning the AT lottery in the CZ2 state, the main control unit 41 controls the next game to the normal state. At this time, the sub-control unit 91 switches from the CZ2 presentation (FIG. 17(e)) to the normal presentation (FIG. 17(f)) with the end of the CZ2 state. 【0177】 In this embodiment, after the AT2 state ends, there are cases where the advantageous zone continues and the player is controlled to the CZ2 state, which is likely to be controlled to the AT2 state, and cases where the advantageous zone ends and the player transitions to the normal zone after the AT2 state ends, and when the advantageous zone is entered again, the player is controlled to the CZ2 state. When the advantageous zone continues and the player is controlled to the CZ2 state, the player is controlled to the CZ2 state via the preparation state. When the advantageous zone ends and the player transitions to the advantageous zone again after the AT2 state ends, there is always a waiting period before the CZ2 state starts after the AT2 state ends. However, even when the advantageous zone continues and the player is controlled to the CZ2 state, the CZ2 state does not start immediately, but is controlled to the CZ2 state via a preparation state for a predetermined period, which makes it difficult to determine whether the advantageous zone continues and the player is controlled to the CZ2 state, or whether the advantageous zone ends and the player is controlled to the CZ2 state after the advantageous zone ends. 【0178】 In addition, in the normal zone, when a favorable zone transition role is won, the player is transitioned to the favorable zone, and even in the preparation state in which the player is controlled to the CZ2 state while the favorable zone continues, the preparation state is terminated and the player is controlled to the CZ2 state when a favorable zone transition role is won.If the player is controlled to the CZ2 state while the favorable zone continues, the player will be controlled to the CZ2 state at the same trigger as when the player is controlled to the CZ2 state after the favorable zone ends, making it difficult to determine whether the player was controlled to the CZ2 state while the favorable zone continued, or whether the player was controlled to the CZ2 state after the favorable zone ended. 【0179】 Furthermore, in the normal zone, no control related to the AT is performed, and even if the game is played in a stopping operation sequence that makes a reel other than the left reel the first stop, no penalty is given in relation to the AT and no warning notification is issued. However, even if the game is played in a stopping operation sequence that makes a reel other than the left reel the first stop in the preparation state, unlike the normal state, premonition state, CZ1 state, and CZ2 state, no penalty is given in relation to the AT, and as in the normal zone, there is no change in the advantageous degree related to the AT, and no warning notification is issued for the AT, making it difficult to determine whether the advantageous zone continued and was controlled to the CZ2 state, or whether the advantageous zone ended once and was controlled to the CZ2 state. 【0180】 In addition, when the AT2 state ends and the favorable zone ends, the CZ·AT signal and AT signal turn off once, and after the favorable zone has been entered and the CZ2 state has begun, the CZ·AT signal and AT signal turn on again. However, even when the favorable zone continues and the game is controlled to the CZ2 state, the CZ·AT signal and AT signal turn off once in the preparation state, and then turn off for at least one game, and after the CZ2 state begins, the CZ·AT signal and AT signal turn on again. Even when the favorable zone continues and the game is controlled to the CZ2 state, the CZ·AT signal and AT signal turn off once, just as when the favorable zone ends and the game is controlled to the CZ2 state, making it difficult to determine whether the favorable zone continues and the game is controlled to the CZ2 state, or whether the favorable zone ends and the game is controlled to the CZ2 state. 【0181】 In particular, when switching from one state to another in which the CZ·AT signal is on, such as when transitioning from the CZ1 state to the AT1 state, when transitioning from the AT1 state to the AT2 state, or when transitioning from the CZ2 state to the AT2 state, while the favorable period is continuing, the CZ·AT signal will continue to be on. However, when switching from the AT2 state to the CZ2 state while the favorable period is continuing, a preparation state is inserted between them and the CZ·AT signal is temporarily turned off during that time, making it difficult to determine whether the favorable period continued and the CZ2 state was maintained, or whether the favorable period ended and the CZ2 state was maintained. 【0182】 In addition, when the AT2 state ends and the favorable zone ends, the LED 19a during CZ·AT and the LED 19b during AT will go from the lit state to the non-lit state once, and after the favorable zone has been entered and the CZ2 state has started, the LED 19a during CZ·AT and the LED 19b during AT will go from the lit state to the non-lit state again. However, even if the favorable zone continues and the CZ2 state is controlled, the LED 19a during CZ·AT and the LED 19b during AT will go from the lit state to the non-lit state once in the preparation state, and then will remain non-lit for at least one game. After the lights are on, LED 19a during CZ·AT and LED 19b during AT will turn on again after the CZ2 state begins. Even if the advantageous period continues and the game is controlled to the CZ2 state, LED 19a during CZ·AT and LED 19b during AT will turn off temporarily, just as in the case where the advantageous period ends and the game is controlled to the CZ2 state. This makes it difficult to determine whether the advantageous period continued and the game was controlled to the CZ2 state, or whether the advantageous period ended and the game was controlled to the CZ2 state. 【0183】 In particular, when the advantageous period continues, LED 19a during CZ·AT will continue to be lit when switching from one state in which LED 19a during CZ·AT is lit to the other state, such as when transitioning from CZ1 state to AT1 state, when transitioning from AT1 state to AT2 state, when transitioning from CZ2 state to AT2 state, etc. However, when switching from AT2 state to CZ2 state in a situation in which the advantageous period continues, there is a preparation state in between, during which LED 19a during CZ·AT will be temporarily turned off, making it difficult to determine whether the advantageous period continued and the state was controlled to CZ2 state, or whether the advantageous period ended and the state was controlled to CZ2 state. 【0184】 In addition, in this embodiment, the main control unit 41 conducts a stock lottery to determine whether or not to grant the right to control back to the AT2 state when a stock lottery target role (a lottery role corresponding to FC5 to 7) is won in the AT2 state, and if the stock lottery is won, the right to win the AT is stocked, and the sub-control unit 91 notifies the player when the right to win the AT is stocked and notifies the player in an identifiable manner of the number of remaining rights to win the AT. If the right to the AT is stocked at the end of the AT2 state, the game is controlled to return to the AT2 state from the next game without going through the preparation state or CZ2 state, and in a situation where it is confirmed that the AT2 state will continue, the AT2 state can be continued promptly without any unnecessary period of time. 【0185】 In this embodiment, the sub-control unit 91 is provided with an acquired number counter value that counts the number of medals acquired during a series of ATs (the period from the start of the AT1 state until the end of the CZ2 state without winning the AT lottery in the CZ2 state), and executes an acquired number notification that notifies the number of medals acquired during a series of ATs based on the acquired number counter value in the AT1 performance during the AT1 state and the AT2 performance during the AT2 state. In addition, when the AT2 state ends and the favorable zone ends and transitions to the normal zone, the acquired number counter value is carried over without being reset, and then, when the AT lottery is won during the favorable zone transition or in the CZ2 state that is first controlled after the favorable zone transition and the AT2 state is controlled, the acquired number notification is executed based on the acquired number counter value carried over and counted from the AT2 state before the favorable zone ends, so that it is possible to make the AT2 state appear to be occurring continuously even if the favorable zone is interrupted. 【0186】 In addition, in this embodiment, when the AT2 state ends with the net increase in the number of coins in the advantageous zone being equal to or less than the upper limit, and after the advantageous zone is ended, a new advantageous zone starts and the CZ2 state or AT2 state starts, the sub-control unit 91 executes a result notification effect (FIG. 16(b)) at the end of the AT2 state and advantageous zone, and then executes a standby effect (FIG. 16(c)) in the normal zone, just as in the case where the advantageous zone continues, and when the CZ2 state or AT2 state starts, the standby effect (FIG. 16(c)) is switched to the CZ2 effect (FIG. 16(d)) or the AT2 effect (FIG. 16(a)). However, as a result of the number of games being added, the sub-control unit 91 is controlled to the ED state, and the net increase in the number of coins in the advantageous zone exceeds the upper limit. When the AT2 state ends and the advantageous zone ends, and then a new advantageous zone begins and the CZ2 state or AT2 state begins, unlike when the advantageous zone continues, an ED presentation (Figure 17(a)) is executed as soon as control of the ED state begins, and at the end of the AT2 state and advantageous zone, in addition to the result announcement, a result announcement / advantageous zone end presentation (Figure 17(b)) is executed to announce that the advantageous zone has ended as the net increase in number of coins has exceeded the upper limit number of the advantageous zone, and thereafter, a normal presentation is executed during the normal zone, and when the CZ2 state or AT2 state begins, a revival presentation (Figure 17(d)) ​​is executed and then the presentation switches to a CZ2 presentation (Figure 17(e)) or an AT2 presentation. In this way, when the net increase in the number of coins in the advantageous zone exceeds the upper limit number, ending the advantageous zone, and a new advantageous zone begins, the presentation mode is different from when the net increase in the number of coins in the advantageous zone does not exceed the upper limit number, ending the advantageous zone, and a new advantageous zone begins. This reduces the sense of discomfort caused by the AT2 state continuing even though the net increase in the number of coins in the advantageous zone has exceeded the upper limit number, ending the advantageous zone. 【0187】 [Effect 1] In this embodiment, in either the CZ2 state, which is controlled at the start of the favorable zone transitioned from the normal zone after the favorable zone ends with the end of the AT2 state, or the CZ1 state, which is controlled after the end of the CZ2 state via the normal state and the premonition state, if the role subject to the AT lottery is won, the AT lottery is held. If the AT lottery is won in the CZ1 state, the player is controlled to the AT1 state, whereas if the AT lottery is won in the CZ2 state, the player is controlled to the AT2 state, which is relatively more favorable than the AT1 state. After the favorable zone starts and the CZ2 state ends, the player can be controlled to the AT2 state after the AT1 state, in which more medals can be expected to be won than in the AT1 state. However, if the favorable zone has ended at the end of the AT2 state, it can be expected that when the favorable zone starts thereafter, the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without going through the AT1 state. 【0188】 In this embodiment, the system is configured to be controlled to the CZ2 state at the start of the favorable zone transitioned from the normal zone after the favorable zone ends with the end of the AT2 state, and is not controlled to the CZ2 state at the start of the favorable zone transitioned to for the first time after the setting is changed. However, the system may also be configured to be controlled to the CZ2 state even at the start of the favorable zone transitioned to for the first time after the setting is changed. 【0189】 Furthermore, in this embodiment, the AT lottery in the CZ1 state is configured to select the AT1 state, and the AT lottery in the CZ2 state at the start of the favorable zone is configured to select the AT2 state, however, it is also possible to configure the AT lottery in the CZ1 state to select both the AT1 state and the AT2 state, the AT lottery in the CZ2 state at the start of the favorable zone to select both the AT1 state and the AT2 state, or the AT lottery in the CZ1 state and the AT lottery in the CZ2 state at the start of the favorable zone to select both the AT1 state and the AT2 state. Even with such a configuration, for example, as shown in Figure 18, by setting the winning probability so that in the AT lottery when a role eligible for AT selection is won in the CZ1 state, the rate of winning the AT1 state out of the AT1 state and the AT2 state is higher, and in the AT lottery when a role eligible for AT selection is won in the CZ2 state at the start of the favorable zone, the rate of winning the AT2 state out of the AT1 state and the AT2 state is higher, if the favorable zone has ended at the end of the AT2 state, it can be expected that when the favorable zone starts thereafter, the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0190】 In addition, in this embodiment, after the transition to the favorable zone and the end of the CZ2 state, the AT lottery is not performed in the normal state and premonition state until the state is controlled to the CZ1 state. However, the AT lottery may be performed if the AT lottery target role is won in the normal state and premonition state until the state is controlled to the CZ1 state. Even in such a configuration, the AT lottery in the normal state and premonition state is configured so that only the AT1 state is won or the winning probability is set so that the ratio of winning the AT1 state among the AT1 state and the AT2 state is high, and the AT lottery in the CZ2 state at the start of the favorable zone is configured so that only the AT2 state is won or the winning probability is set so that the ratio of winning the AT2 state among the AT1 state and the AT2 state is high. In this way, if the favorable zone has ended at the end of the AT2 state, when the favorable zone starts thereafter, it can be expected that the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0191】 In this embodiment, when a role that is subject to AT lottery is won when a favorable zone transition role that triggers a transition from the normal zone to the favorable zone after the favorable zone ends with the end of the AT2 state is won, and in either the CZ1 state which is controlled after the CZ2 state ends through the normal state and the premonition state, an AT lottery is held if a role is won that is subject to AT lottery. If the AT lottery is won in the CZ1 state, the player is controlled to the AT1 state, whereas if the AT lottery is won at the time of the transition to the favorable zone, the player is controlled to the AT2 state which is relatively more favorable than the AT1 state. After the favorable zone starts and the CZ2 state ends, the player can be controlled to the AT2 state after the AT1 state, in which more medals can be expected to be won than in the AT1 state. However, if the favorable zone has ended at the end of the AT2 state, when the favorable zone starts thereafter, the player can expect to be controlled to the AT2 state which is relatively more favorable than the AT1 state, without going through the AT1 state. 【0192】 In addition, in this embodiment, an AT lottery is conducted when a favorable zone transition role is won, which triggers a transition from the normal zone to the favorable zone after the favorable zone ends with the end of the AT2 state, and an AT lottery is not conducted when a favorable zone transition role is won, which triggers a transition to the favorable zone for the first time after the setting is changed.However, it is also possible to configure the AT lottery to be conducted when a favorable zone transition role is won, which triggers a transition to the favorable zone for the first time after the setting is changed. 【0193】 Furthermore, in this embodiment, the AT lottery in the CZ1 state is configured to select the AT1 state, and the AT lottery at the time of transition to the favorable zone is configured to select the AT2 state, however, it is also possible to configure the AT lottery in the CZ1 state to select both the AT1 state and the AT2 state to select the AT lottery at the time of transition to the favorable zone to select both the AT1 state and the AT2 state to select the AT lottery, or to configure the AT lottery in the CZ1 state and the AT lottery at the time of transition to the favorable zone to select both the AT1 state and the AT2 state to select the AT lottery. Even with such a configuration, for example, as shown in Figure 18, by setting the winning probability so that in the AT lottery when a role eligible for AT selection is won in the CZ1 state, the rate of winning the AT1 state is higher among the AT1 state and the AT2 state, and in the AT lottery when a role eligible for AT selection is won during a transition to a favorable zone, the rate of winning the AT2 state is higher among the AT1 state and the AT2 state, if the favorable zone has ended at the end of the AT2 state, it can be expected that when the favorable zone begins thereafter, the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0194】 Furthermore, even if the AT lottery is configured to be held when the role eligible for AT lottery is won in the normal state and premonition state until control to the CZ1 state as described above, the AT lottery in the normal state and premonition state is configured to be held in such a way that only the AT1 state is won, or the winning probability is set so that the proportion of winning the AT1 state among the AT1 state and the AT2 state is higher, and the AT lottery during the transition to the favorable zone is configured to be held in such a way that only the AT2 state is won, or the winning probability is set so that the proportion of winning the AT2 state among the AT1 state and the AT2 state is higher.By doing this, if the favorable zone has ended at the end of the AT2 state, it can be expected that when the favorable zone begins afterwards, the player will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0195】 In this embodiment, an AT lottery is held if a role eligible for AT lottery is won in either the CZ2 state, which is controlled while the advantageous zone continues after the AT2 state ends, or the CZ1 state, which is controlled after the CZ2 state ends via the normal state and premonition state. However, if the AT lottery is won in the CZ1 state, the player is controlled to the AT1 state, whereas if the AT lottery is won in the CZ2 state, the player is controlled to the AT2 state, which is relatively more advantageous than the AT1 state. After the AT2 state ends, regardless of whether the advantageous zone has ended or not, the player can expect to be controlled to the AT2 state, which is relatively more advantageous than the AT1 state, without passing through the AT1 state. 【0196】 In this embodiment, the AT1 state is the subject of the AT lottery in the CZ1 state, and the AT2 state is the subject of the AT lottery in the CZ2 state after the AT2 state ends; however, it is also possible to configure the AT lottery in the CZ1 state to include both the AT1 state and the AT2 state, or to configure the AT lottery in the CZ2 state after the AT2 state ends to include both the AT1 state and the AT2 state to be the subject of the AT lottery, or to configure the AT lottery in the CZ1 state and the AT lottery in the CZ2 state after the AT2 state ends to include both the AT1 state and the AT2 state to be the subject of the AT lottery. Even with such a configuration, for example, as shown in Figure 18, in the AT lottery when a role eligible for AT selection is won in the CZ1 state, the probability of winning is set so that the AT1 state is more likely to be won among the AT1 state and the AT2 state, and in the AT lottery when a role eligible for AT selection is won in the CZ2 state after the AT2 state ends, the probability of winning is set so that the AT2 state is more likely to be won among the AT1 state and the AT2 state.This allows players to expect that after the AT2 state ends, regardless of whether the advantageous zone has ended or not, the player will be controlled to the AT2 state, which is relatively more advantageous than the AT1 state, without passing through the AT1 state. 【0197】 Furthermore, even if the AT lottery is configured to be held when the role eligible for AT lottery is won in the normal state and premonition state until control to the CZ1 state as described above, the AT lottery in the normal state and premonition state can be configured to be held in a configuration in which only the AT1 state is won, or the winning probability can be set so that the proportion of winning the AT1 state among the AT1 state and the AT2 state is higher, and the AT lottery in the CZ2 state after the end of the AT2 state can be configured to be held in a configuration in which only the AT2 state is won, or the winning probability can be set so that the proportion of winning the AT2 state among the AT1 state and the AT2 state is higher.By doing this, after the end of the AT2 state, regardless of whether the favorable zone has ended or not, it can be expected that the game will be controlled to the AT2 state, which is relatively more favorable than the AT1 state, without passing through the AT1 state. 【0198】 In this embodiment, the sub-control unit 91 is provided with an acquired number counter value that counts the number of medals acquired during a series of ATs (the period from the start of the AT1 state to the end of the CZ2 state without winning the AT lottery in the CZ2 state), and in the AT1 performance during the AT1 state and the AT2 performance during the AT2 state, an acquired number notification is executed to notify the number of medals acquired during a series of ATs based on the acquired number counter value. When the AT2 state ends, the favorable zone ends, and the normal zone is entered, the acquired number counter value is carried over without being reset, and thereafter, when the AT lottery is won at the time of the transition to the favorable zone or in the CZ2 state that is first controlled after the transition to the favorable zone, and the AT state is controlled, the acquired number notification is executed based on the acquired number counter value that has been carried over and counted from the AT2 state before the end of the favorable zone, so that it can be made to appear as if the AT2 state is occurring continuously even when the favorable zone is interrupted. 【0199】 In this embodiment, the number of won coins is notified in the AT1 performance during the AT1 state and in the AT2 performance during the AT2 state, but the number of won coins may also be notified in the CZ2 performance during the CZ2 state. 【0200】 In this embodiment, it is determined whether the remaining net increase in the number of coins (maximum number of coins - net increase in the advantageous zone) at the end of the AT2 state is less than a specific number (200 in this embodiment), and if the remaining net increase in the number of coins is less than the specific number, the advantageous zone is ended and the game zone is transitioned to the normal zone. This prevents the net increase in the number of coins in the advantageous zone exceeding the maximum number of coins during the AT2 state, thereby meeting the conditions for ending the advantageous zone and suddenly ending the AT2 state, or restricting the addition of the remaining number of games through an additional lottery or the granting of rights to the AT2 state through a stock lottery so as not to reach the maximum number of coins. 【0201】 In this embodiment, when the AT2 state ends with the net increase in the number of coins in the advantageous zone being equal to or less than the upper limit, and after the advantageous zone is ended, a new advantageous zone starts and the CZ2 state or the AT2 state starts, the sub-control unit 91 executes a result notification effect (FIG. 16(b)) at the end of the AT2 state and the advantageous zone, and then executes a standby effect (FIG. 16(c)) in the normal zone, and when the CZ2 state or the AT2 state starts, it switches from the standby effect (FIG. 16(c)) to the CZ2 effect (FIG. 16(d)) or the AT2 effect (FIG. 16(a)). However, when the number of games is added, the sub-control unit 91 is controlled to the ED state, and the net increase in the number of coins in the advantageous zone exceeds the upper limit, the AT2 state ends, and after the advantageous zone is ended, a new advantageous zone starts and the CZ2 state or the AT2 state starts, unlike when the advantageous zone continues, when the control of the ED state starts, An ED performance (Fig. 17(a)) is executed, and at the end of the AT2 state and advantageous zone, in addition to the result notification, a result notification / advantageous zone end performance (Fig. 17(b)) is executed to notify that the advantageous zone has ended as a result of the net increase in the number of coins exceeding the upper limit of the advantageous zone, and thereafter, a normal performance (Fig. 17(c)) is executed in the normal zone, and when the CZ2 state or AT2 state starts, a revival performance (Fig. 17(d)) ​​is executed, and then a switch is made to a CZ2 performance (Fig. 17(e)) or AT2 performance. When the net increase in the number of coins in the advantageous zone exceeds the upper limit and the advantageous zone ends, and a new advantageous zone starts, the performance mode is different from when the net increase in the number of coins in the advantageous zone ends without exceeding the upper limit and a new advantageous zone starts, so that the discomfort of the AT2 state continuing anew despite the net increase in the number of coins in the advantageous zone exceeding the upper limit and the advantageous zone ending can be reduced. 【0202】 As shown in FIG. 19, when the net increase in the number of coins in the advantageous zone exceeds the upper limit number and the AT2 state ends, and after the advantageous zone ends, a new advantageous zone starts and the CZ2 state or AT2 state begins, the result notification / end of advantageous zone effect (FIG. 17(b)) is executed at the end of the AT2 state and advantageous zone, and then the normal effect (FIG. 17(c)) is executed in the normal zone, and the normal effect (FIG. 17(c)) is continued even in the CZ2 state after the transition to the advantageous zone. When the AT lottery is won in the CZ2 state and the AT2 state begins, the normal effect (FIG. 17(c)) may be switched to the AT2 effect. With this configuration, when the net increase in the number of coins in the advantageous zone exceeds the upper limit number and the advantageous zone ends, the connection with the subsequent AT2 state becomes weak, so that the sense of incongruity caused by the AT2 state continuing anew even though the net increase in the number of coins in the advantageous zone exceeds the upper limit number and the advantageous zone ends can be reduced. In addition, in such a configuration, if the AT lottery is won at the time of the transition to the favorable zone, the normal presentation may be switched to the AT2 presentation when the AT2 state begins, and if the CZ2 state ends without winning the AT lottery after the transition to the favorable zone, the normal presentation may be continued. In addition, in such a configuration, if the AT lottery is won at the time of the transition to the favorable zone or in the CZ2 state after the transition to the favorable zone and the AT2 state is controlled, it is preferable to reset the net increase number counter value to 0 and not carry over the number of coins acquired in the AT2 state before the end of the favorable zone, and by adopting such a configuration, when the net increase number of coins in the favorable zone exceeds the upper limit number and the favorable zone ends, the relationship with the subsequent AT2 state becomes even weaker, so that the discomfort of the AT2 state continuing anew despite the net increase number of coins in the favorable zone exceeding the upper limit number and the favorable zone ending can be further reduced. 【0203】 [Effect 2] In this embodiment, after the AT2 state ends, there are cases where the advantageous zone continues and the player is controlled to the CZ2 state, which is likely to be controlled to the AT2 state, and cases where the advantageous zone ends and the player transitions to the normal zone after the AT2 state ends, and when the advantageous zone is entered again, the player is controlled to the CZ2 state. When the advantageous zone continues and the player is controlled to the CZ2 state, the player is controlled to the CZ2 state via the preparation state. When the advantageous zone ends and the player transitions to the advantageous zone again after the AT2 state ends, there is always a waiting period before the CZ2 state starts after the AT2 state ends. However, even when the advantageous zone continues and the player is controlled to the CZ2 state, the CZ2 state does not start immediately, but is controlled to the CZ2 state via a preparation state for a predetermined period, which makes it difficult to determine whether the advantageous zone continues and the player is controlled to the CZ2 state, or whether the advantageous zone ends and the player is controlled to the CZ2 state after the advantageous zone ends. 【0204】 In this embodiment, in the normal zone, when a favorable zone transition role is won, the player is transitioned to the favorable zone, and even in the preparation state in which the player is controlled to the CZ2 state while the favorable zone continues, the preparation state is terminated and the player is controlled to the CZ2 state when a favorable zone transition role is won. If the player is controlled to the CZ2 state while the favorable zone continues, the player will be controlled to the CZ2 state at the same trigger as when the player is controlled to the CZ2 state after the favorable zone ends, making it difficult to determine whether the player was controlled to the CZ2 state while the favorable zone continued, or whether the player was controlled to the CZ2 state after the favorable zone ended. 【0205】 In this embodiment, in the normal zone, no control related to the AT is performed, and even if the game is played with a stopping operation sequence in which a reel other than the left reel is the first stop, no penalty is given in relation to the AT and no warning notification is issued. However, even if the game is played with a stopping operation sequence in which a reel other than the left reel is the first stop in the preparation state, unlike the normal state, premonition state, CZ1 state, and CZ2 state, no penalty is given in relation to the AT, and as with the normal zone, there is no change in the advantageous degree related to the AT, and no warning notification is issued for the AT, making it difficult to determine whether the advantageous zone continues and is controlled to the CZ2 state, or whether the advantageous zone ends once and is controlled to the CZ2 state. 【0206】 In this embodiment, when the AT2 state ends and the favorable period ends, the CZ·AT signal and the AT signal turn off once, and after the favorable period has been entered and the CZ2 state has started, the CZ·AT signal and the AT signal turn on again. However, even when the favorable period continues and the CZ2 state is controlled, the CZ·AT signal and the AT signal turn off once in the preparation state, and then turn off for at least one game, and after the CZ2 state starts, the CZ·AT signal and the AT signal turn on again. Even when the favorable period continues and the CZ2 state is controlled, the CZ·AT signal and the AT signal turn off once, just as when the favorable period ends and the CZ2 state is controlled, so that it is difficult to determine whether the favorable period continues and the CZ2 state is controlled, or whether the favorable period ends and the CZ2 state is controlled. 【0207】 In this embodiment, when the AT2 state ends and the favorable zone ends, the CZ·AT LED 19a and the AT LED 19b go from the lit state to the non-lit state once, and after the favorable zone is entered and the CZ2 state begins, the CZ·AT LED 19a and the AT LED 19b go back to the lit state. However, even if the favorable zone continues and the CZ2 state is controlled, the CZ·AT LED 19a and the AT LED 19b go from the lit state to the non-lit state once in the preparation state, and then remain in the non-lit state for at least one game. After becoming unlit, LED 19a during CZ·AT and LED 19b during AT will turn on again after the CZ2 state begins. Even if the advantageous period continues and the game is controlled to the CZ2 state, LED 19a during CZ·AT and LED 19b during AT will turn off temporarily, just as in the case where the advantageous period ends and the game is controlled to the CZ2 state. This makes it difficult to determine whether the advantageous period continued and the game was controlled to the CZ2 state, or whether the advantageous period ended and the game was controlled to the CZ2 state. 【0208】 In this embodiment, the sub-control unit 91 is equipped with an acquired number counter value that counts the number of medals acquired during a series of ATs (the period from the start of the AT1 state to the end of the CZ2 state without winning the AT lottery in the CZ2 state), and in the AT1 performance during the AT1 state and the AT2 performance during the AT2 state, an acquired number notification is executed to notify the number of medals acquired during a series of ATs based on the acquired number counter value. When the AT2 state ends, the favorable zone ends, and the normal zone is entered, the acquired number counter value is carried over without being reset, and thereafter, when the AT lottery is won at the time of the transition to the favorable zone or in the CZ2 state that is first controlled after the transition to the favorable zone, and the AT state is controlled, the acquired number notification is executed based on the acquired number counter value carried over from the AT2 state before the end of the favorable zone, so that it can be made to appear as if the AT2 state is occurring continuously even when the favorable zone is interrupted. 【0209】 In this embodiment, the main control unit 41 conducts a stock lottery to determine whether or not to grant the right to control back to the AT2 state when a stock lottery target role (a lottery role corresponding to FC5 to 7) is won in the AT2 state, and if the stock lottery is won, the right to win the AT is stocked, and the sub-control unit 91 notifies the player when the right to win the AT is stocked and notifies the player in an identifiable manner of the number of remaining rights to win the AT. If the right to the AT is stocked at the end of the AT2 state, the game is controlled again to the AT2 state from the next game without going through the preparation state or CZ2 state, and in a situation where it is confirmed that the AT2 state will continue, the AT2 state can be continued promptly without any unnecessary period of time. 【0210】 In this embodiment, when the right to win the AT is stocked, the fact is notified, and the number of remaining rights to win the AT is also notified in an identifiable manner, but it is not necessary to notify all rights in an identifiable manner, and only some rights may be notified in an identifiable manner. In such a configuration, only when the right to win the AT is notified in an identifiable manner, if the right to win the AT is stocked at the end of the AT2 state, the game may be controlled to the AT2 state again from the next game without going through the preparation state or CZ2 state, and if the right to win the AT is stocked but not notified in an identifiable manner, the game may be controlled to the AT2 state by consuming the stock after going through the preparation state or CZ2 state, and by using such a configuration, even if the AT2 state does not start immediately after the end of the AT2 state, the player can expect that the right to win the AT is stocked. 【0211】 Although an embodiment of the present invention has been described above with reference to the drawings, the present invention is not limited to this embodiment, and it goes without saying that modifications and additions that do not deviate from the spirit of the present invention are also included in the present invention. 【0212】 In the above embodiment, an example was described in which the present invention is applied to a slot machine in which the bet amount is set using medals and credits as gaming value, but the present invention may also be applied to a slot machine in which the bet amount is set using gaming balls as gaming value, or a medal-free slot machine in which the bet amount is set using only credits, without using medals as gaming value. [Explanation of symbols] 【0213】 1. Slot Machines 2L, 2C, 2R reels 6 MAXBET switch 7 Start switch 8L, 8C, 8R Stop switch 51 LCD display 41 Main control unit 91 Sub-control section

Claims

[Claim 1] It is equipped with a variable display unit capable of displaying multiple types of identification information that can be identified by each individual, In a slot machine in which a display result is derived by stopping the variable display of the variable display unit, and a prize can be awarded according to the display result, A pre-determination method for deciding whether or not to allow the occurrence of awards, An advantageous state control means that can control the state to an advantageous state, A section control means that can control the section to either a normal section that is not controlled to the advantageous state, or an advantageous section that can be controlled to the advantageous state, An acquisition information storage means capable of storing acquisition information relating to the game value acquired in the aforementioned advantageous state, An acquired information notification means that notifies acquired information based on the acquired information stored by the acquired information storage means, Equipped with, In the aforementioned advantageous interval, it is possible to control the system to a normal state, an advantageous state, and a special state in which the probability of deciding to control the system to the advantageous state is higher than that of the normal state. The aforementioned advantageous state includes a first advantageous state and a second advantageous state in which a greater increase in game value than the first advantageous state can be expected. The special state includes a first special state and a second special state in which the proportion of decisions to control to the advantageous state is higher than that of the first special state. After the end of the advantageous period, the advantageous period is restarted and the system is controlled to the second special state, and after the end of the second special state, in the first special state controlled via the normal state, if it is decided to control the system to the advantageous state based on the determination result of the prior determination means becoming a specific result, the proportion of the system being controlled to the first advantageous state is higher than the proportion of the first advantageous state and the second advantageous state. It is possible to control to a second advantageous state after being controlled to the first advantageous state, The aforementioned advantageous period can be terminated when the second advantageous state ends. In the second special state, which is controlled after the end of the aforementioned advantageous period, if the decision of the prior determination means is determined to control to the advantageous state based on the specific result, the proportion of the first advantageous state and the second advantageous state that are controlled to the second advantageous state is high. The acquired information notification means determines to control the machine to the second advantageous state in the second special state that is controlled when the advantageous period is restarted after the end of the advantageous period, and when the machine is controlled to the second advantageous state, it notifies the acquired information based on the acquired information that was not initialized when the previous advantageous period ended, in a slot machine.