Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- OLYMPIA KK
- Filing Date
- 2023-05-30
- Publication Date
- 2026-06-05
AI Technical Summary
Gaming machines often lead to player dissatisfaction due to biased settings in winning modes, particularly in slot machines, which affect the payout based on the batting order of symbols.
The gaming machine incorporates multiple reels with different winning modes, each with specific stop buttons and operation modes that ensure a predetermined payout structure, allowing players to recognize and achieve winning combinations, thereby reducing dissatisfaction.
This design enhances player satisfaction by providing clear and predictable winning outcomes, reducing the likelihood of dissatisfaction by ensuring fair and recognizable payouts.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] A known gaming machine is a pachinko gaming machine that includes a gaming area in which gaming balls (gaming value) move and a launching device that launches the gaming balls into the gaming area. The pachinko gaming machine includes a starting port provided in the gaming area, and when the entry of a gaming ball into the starting port is detected, a special symbol lottery is held. If the result of the special symbol lottery is a jackpot, the gaming state transitions to a special gaming state, and multiple special games are played in the special gaming state. In each special game, a big prize opening provided in the gaming area operates to an open state, and a gaming ball is paid out based on the entry of the gaming ball into the big prize opening.
[0003] Also, as a gaming machine, a slot machine is known that is equipped with a plurality of reels on which a plurality of patterns are arranged on the outer periphery, a start lever, a stop button, and the like. In the slot machine, the reels start to rotate based on a game start operation, and an internal lottery is performed using a lottery table. When each reel stops, a pattern combination corresponding to a winning combination that has been won in the internal lottery is displayed, and when the winning combination is a winning combination, a process corresponding to the winning combination is performed, such as a medal payout process that pays out medals (game value) or a replay process that allows a player to play again without consuming medals. Also, some slot machines are provided with an AT performance state (assist time performance state) in which, when a specific winning pattern is won in the internal lottery, a batting order navigation performance is performed that notifies the player of the correct batting order and assists the player in winning the specific combination. When a specific winning pattern is obtained in the AT performance state, the batting order navigation performance is performed, making it easier for the player to win the specific combination, and thus increasing the number of medals.
[0004] The specific winning mode is a winning mode in which the amount of game value paid out changes depending on the batting order, but some slot machines have a bias in the setting of the correct batting order for the specific winning mode (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0005] [Patent Document 1] JP 2022-186284 A Summary of the Invention [Problem to be solved by the invention]
[0006] Incidentally, with gaming machines, it is desirable to reduce the possibility that players will become dissatisfied.
[0007] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that reduces the likelihood of players becoming dissatisfied. [Means for solving the problem]
[0008] In order to achieve the above object, the gaming machine according to the present invention comprises: A plurality of reels (reels 20a to 20c) on which a plurality of types of symbols are arranged, A plurality of stop buttons (stop buttons 26a to 26c) capable of performing a stop operation to stop the rotation of the plurality of reels; An internal lottery means (e.g., the internal lottery means 42) for performing an internal lottery to determine whether or not a winning combination has been achieved; a reel control means (e.g., a reel control means 43) for controlling the stopping of the reels in a manner according to a result of the internal lottery based on the stopping operation; The reel control means is capable of stopping the plurality of reels and displaying a symbol combination showing a winning form determined in advance for each winning combination on an active line; The plurality of reels include a first reel (e.g., reel 20a), a second reel (e.g., reel 20b), and a third reel (e.g., reel 20c), The plurality of stop buttons include a first stop button (e.g., stop button 26a) corresponding to the first reel, a second stop button (e.g., stop button 26b) corresponding to the second reel, and a third stop button (e.g., stop button 26c) corresponding to the third reel, The winning patterns obtained in the internal lottery include a first winning pattern (e.g., batting order bell D), a second winning pattern (e.g., batting order bell C), and a third winning pattern (e.g., batting order bell A), The operation modes relating to the stop operation of the plurality of stop buttons include a first operation mode in which the first stop button is first subjected to the stop operation, a second operation mode in which the second stop button is first subjected to the stop operation, and a third operation mode in which the third stop button is first subjected to the stop operation, In the second and third winning modes, when the stop operation is performed in the second or third operation mode, a specific small win with a payout higher than the number of game values bet for one game can be won, but when the stop operation is performed in the first operation mode, the specific small win is not won, In a game in which the first winning mode is obtained, when the stop operation is performed in the first operation mode, a first minor prize of a first payout (for example, 5) can be won; In a game in which the second winning mode is obtained, when the stop operation is performed in the second operation mode or the third operation mode, a second minor role of a second payout (for example, 10) as the specific minor role can be won; In a game in which the third winning mode is obtained, when the stop operation is performed in the second operation mode or the third operation mode, a third minor role of the specific minor role of a third payout (for example, 15) can be won. The first payout (e.g., 5) is higher than the number of game values bet for one game (e.g., 3) and is lower than the second payout (e.g., 10), and the second payout is lower than the third payout (e.g., 15); The stopping patterns of the multiple reels when a pattern combination indicating the winning form of the first minor prize is displayed on the winning line, the stopping patterns of the multiple reels when a pattern combination indicating the winning form of the second minor prize is displayed on the winning line, and the stopping patterns of the multiple reels when a pattern combination indicating the winning form of the third minor prize is displayed on the winning line are stopping patterns that enable recognition that a predetermined pattern (for example, the bell pattern "BL") has been lined up.
[0009] In the second and third winning modes, when the stop operation is performed in the second or third operation mode, a specific minor role with a payout higher than the number of game values bet for one game can be won, but when the stop operation is performed in the first operation mode, the specific minor role is not won. Also, in a game in which the second winning mode is obtained, when the stop operation is performed in the second or third operation mode, a second minor role with a second payout as the specific minor role can be won, and in a game in which the third winning mode is obtained, when the stop operation is performed in the second or third operation mode, a third minor role with a third payout as the specific minor role can be won. Also, in a game in which the first winning mode is obtained, when the stop operation is performed in the first operation mode, a first minor role with a first payout can be won. In addition, the stop mode of the reels when the symbol combination showing the winning form of the first minor prize is displayed on the pay line, the stop mode of the reels when the symbol combination showing the winning form of the second minor prize is displayed on the pay line, and the stop mode of the reels when the symbol combination showing the winning form of the third minor prize is displayed on the pay line are stop modes that allow the player to recognize that a predetermined symbol has been aligned. In addition, the first payout is higher than the number of game values bet for one game and lower than the second payout, and the second payout is lower than the third payout. In a game in which the first winning form is obtained, when the reels are stopped in the first operation mode, the reels stop in a stop mode that allows the player to recognize that a predetermined symbol has been aligned, the first minor prize is won, and the game value of the first payout is paid out. When the first minor winning combination is won, the reels stop in a manner that allows the player to recognize that a predetermined pattern has been lined up, in the same way as when the second or third minor winning combination is won, and the game value of the game increases. This gives the player a sense of satisfaction and reduces the possibility of the player becoming dissatisfied. Effect of the Invention
[0010] According to the present invention, the possibility of players becoming dissatisfied can be reduced. [Brief description of the drawings]
[0011] [Figure 1] 1 is a perspective view showing an example of a gaming machine according to a first embodiment of the present invention, as seen from the front side. [Diagram 2] FIG. 2 is a perspective view showing the internal configuration of the housing according to the first embodiment. [Diagram 3] FIG. 11 is a diagram to explain the receiving tray and the cancel chute, where (a) shows the receiving tray and the cancel chute in close proximity, and (b) shows the receiving tray and the cancel chute in a state separated from each other. [Figure 4] FIG. 11 is a diagram to explain the cancel chute, where (a) shows the cancel chute from the front and (b) shows the cancel chute from the rear. [Diagram 5] FIG. 2 is a front view of the hopper unit according to the first embodiment. [Figure 6] FIG. [Figure 7] 13A and 13B are diagrams for explaining the cancel chute, in which (a) is a diagram of the cancel chute seen from above, and (b) is a diagram of the cancel chute seen from the left side. [Figure 8] 13A and 13B are diagrams for explaining the cancel chute, where (a) shows a see-through view of the front member of the cancel chute, and (b) shows only the rear member of the cancel chute. [Figure 9] FIG. 13 is a diagram for explaining a cancel shot, showing a first imaginary straight line. [Figure 10] FIG. 13 is a diagram for explaining a cancel shot, showing a second imaginary line. [Figure 11] FIG. 13 is a diagram for explaining a cancel shot, showing a third imaginary line. [Figure 12] FIG. 11 is a diagram for explaining a cancel shot, showing one end of a first imaginary straight line. [Figure 13] FIG. 11 is a diagram for explaining a cancel shot, showing the other end of the first imaginary straight line. [Figure 14]FIG. 11 is a perspective view seen from the front side, showing an example of a gaming machine according to a second embodiment of the present invention. [Figure 15] FIG. 2 is a perspective view showing the internal configuration of the housing according to the first embodiment. [Figure 16] FIG. [Figure 17] FIG. [Figure 18] 13A and 13B are diagrams for explaining the relationship between the reel support portion and the power supply box, in which (a) is a diagram of the housing as seen from the front, and (b) is a cross-sectional view taken along line CC in (a). [Figure 19] FIG. 2 is a top view of the power supply box and the reel support part of the same. [Figure 20] FIG. [Figure 21] 11A and 11B are diagrams for explaining a heat dissipation port having a foreign object intrusion prevention portion according to the first embodiment. [Figure 22] 13A and 13B are diagrams illustrating modified examples of the relationship between the hole on the rear surface of the housing, the power supply box, and the reel support portion according to the first embodiment. [Figure 23] FIG. 13 is a perspective view showing an example of a gaming machine according to a third embodiment of the present invention. [Figure 24] FIG. 13 shows the arrangement of symbols on the reels. [Diagram 25] FIG. 2 is a block diagram showing a schematic configuration of the gaming machine. [Figure 26] FIG. 13 is a diagram for explaining the internal lottery table. [Figure 27] FIG. 13 is a diagram for explaining the relationship between the manner of stopping operation when each winning area is won and the winning combination. [Figure 28] FIG. 13 is a diagram for explaining the relationship between winning symbols and symbol combinations. [Figure 29] FIG. 13 is a diagram for explaining the relationship between winning symbols and symbol combinations. [Diagram 30] FIG. 13 is a diagram for explaining the relationship between winning symbols and symbol combinations. [Diagram 31] FIG. 11 is a state transition diagram of the game state. [Diagram 32] FIG. 11 is a state transition diagram of the game section and presentation state. [Diagram 33] FIG. 11 is a diagram illustrating the instruction presentation. [Diagram 34] FIG. 11 is a diagram for explaining the reel stop control. [Diagram 35] FIG. 11 is a diagram for explaining the reel stop control. [Diagram 36] FIG. 11 is a diagram for explaining the reel stop control. [Figure 37] FIG. 11 is a diagram for explaining the reel stop control. [Figure 38] FIG. 11 is a diagram for explaining the reel stop control. [Figure 39] FIG. 11 is a diagram for explaining the reel stop control. [Diagram 40] FIG. 13 is a diagram for explaining problems that may occur when the reel symbol arrangement is configured in a specific manner. [Diagram 41] This is a diagram for explaining the pattern combinations that indicate the winning form of a predetermined small win in a gaming machine according to the third embodiment of the present invention, where (a) is a pattern combination that indicates the winning form of a predetermined correct small win, and (b) is a pattern combination that indicates the winning form of a predetermined failed small win. [Diagram 42] The same is a figure for explaining the pattern combinations that indicate the winning form of a specified small win, where (a) is a pattern combination that indicates the winning form of a specified correct small win, and (b) is a pattern combination that indicates the winning form of a specified failed small win. [Diagram 43] FIG. 13 is a diagram for explaining problems that may occur when a certain batting order bell is configured in a certain manner. [Diagram 44] FIG. 13 is a diagram for explaining problems that may occur when a certain batting order bell is configured in a certain manner. [Diagram 45] FIG. 13 is a diagram for explaining reel stop control in a gaming machine according to a third embodiment of the present invention. [Diagram 46] FIG. 11 is a diagram for explaining the reel stop control. [Figure 47] FIG. 13 is a diagram for explaining the relationship between the manner of stopping operation when each winning area is won and the winning combination in the gaming machine according to the fourth embodiment of the present invention. [Figure 48] FIG. 13 is a diagram for explaining the internal lottery table. [Figure 49] FIG. 11 is a diagram for explaining the fourth winning mode. [Figure 50] FIG. 11 is a diagram for explaining specific navigation effects. [Figure 51] FIG. 11 is a diagram for explaining another gaming machine to which the present invention can be applied. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0012] (First embodiment) A first embodiment of the present invention will be described below with reference to the drawings. Note that, although a slot machine, which is one of gaming machines, will be described below, the gaming machine according to the present invention is not limited to a slot machine, and may be a gaming machine such as a pachinko gaming machine or a medalless gaming machine. In addition, in the following explanation, "front and back" basically means that when a player is in front of the slot machine, the player side is the "front" and the slot machine side is the "rear," "up and down" means that the top side of the slot machine is the "top" and the bottom side is the "bottom," and "left and right" means that the left-hand side of the player playing the slot machine is the "left" and the right-hand side is the "right." It should be noted that, within the scope of the present invention, the components may be freely combined, or the components may be arbitrarily modified, or the components may be omitted.
[0013] FIG. 1 is a perspective view showing a slot machine 100. FIG. 2 is a perspective view showing the inside of a cabinet 1 of the slot machine 100. This slot machine 100 has a cabinet (game machine cabinet) 1. The cabinet 1 has a top plate 2, a back plate 3, a bottom plate 4, and left and right side plates 5 and 6, and is formed in a box shape with a front opening that opens to the front side of the cabinet 1. The back plate 3 may be thinner than the top plate 2, the bottom plate 4, and the left and right side plates 5 and 6.
[0014] Hereinafter, the lower surface of the top plate 2, the front surface of the back plate 3, the upper surface of the bottom plate 4, the right surface of the left side plate 5, and the left surface of the right side plate 6, i.e., the plate surfaces of the top plate 2, the back plate 3, the bottom plate 4, the side plate 5, or the side plate 6 facing the inside of the housing 1, may be referred to as the "inner surface". Also, the upper surface of the top plate 2, the rear surface of the back plate 3, the lower surface of the bottom plate 4, the left surface of the left side plate 5, and the right surface of the right side plate 6, i.e., the plate surfaces of the top plate 2, the back plate 3, the bottom plate 4, the side plate 5, or the side plate 6 facing the outside of the housing 1, may be referred to as the "outer surface". The housing 1 is made of wood, synthetic resin, metal, or the like. Also, the material of the housing 1 is not limited to one type, and for example, a part (the top plate 2) may be made of wood, and the rest (the back plate 3, the bottom plate 4, and the left and right side plates 5, 6) may be made of resin. Also, for example, the top plate 2 may be made of two types of materials (resin and metal).
[0015] A front door 20 is provided on the front side of the cabinet 1 to close the front opening of the cabinet 1 in an openable and closable manner. The front door 20 is rotatably connected to the cabinet 1 via a hinge 29, and opens and closes the opening of the cabinet 1. The front door 20 may be divided into a plurality of doors, such as an upper part (upper door) and a lower part (lower door). The slot machine 100 may be a so-called separated cabinet type in which the upper part of the front door 20 and the reel unit 14 can be replaced while the cabinet 1, the lower part of the front door 20, and the power supply unit 10 and the hopper unit 11 in the cabinet 1 are attached to the island equipment of the gaming facility when replacing the model in the gaming facility. When the front door 20 is divided into an upper door and a lower door, the upper door and the lower door can be opened and closed freely relative to the cabinet 1. That is, the upper door is rotatably connected to the hinge 29, and opens and closes the upper opening of the cabinet 1. The lower door is rotatably connected via a hinge 29 to open and close the lower opening of the housing 1.
[0016] A flat panel 21 is provided on the upper side of the front door 20. A display device (display means, liquid crystal display) as a presentation device is provided on the back (rear side) of the panel 21. Various images (presentation images) for assisting or livening up the game are displayed on the liquid crystal display.
[0017] A transparent display window (window portion) 22 is provided in the center of the front door 20. Behind the display window 22, three reels 15a to 15c (see FIG. 2) are provided in a horizontal row. A part of the reels 15a to 15c can be seen through the display window 22. A plurality of types of symbols are arranged in a row along the circumferential direction on the outer circumferential surface of each of the reels 15a to 15c, and when the reels 15a to 15c stop, three consecutive symbols (upper row symbols, middle row symbols, and lower row symbols) are displayed per reel through the display window 22. The display window 22 is provided with upper, middle, and lower rows as display positions for visually viewing the symbols of the reels 15a to 15c, and a winning line is set by a combination of the display positions of the reels 15a to 15c. In the gaming machine of this embodiment, a pay line is formed by the middle section of the first reel 15a, the middle section of the second reel 15b, and the middle section of the third reel 15c.
[0018] In the gaming machine of this embodiment, the number of medals required for one game (prescribed number) is set to "3", and when the prescribed number of medals is inserted, the active line is activated. When the three reels 15a to 15c stop, whether or not a winning combination has been achieved is displayed through the display window 22. In the slot machine 100, the reels 15a to 15c start to rotate with the start of a game, and an internal lottery is executed to determine whether any of the winning combinations has been achieved or not (no win). Then, when the reels 15a to 15c stop, if a symbol combination corresponding to a winning combination obtained by the internal lottery is displayed on an active line, the winning combination is determined to be a winning combination, and a process (award winning process) corresponding to the winning combination is executed.
[0019] The front door 20 is provided with lighting devices (lighting means) 24, 25, speakers (sound output means), etc., as performance devices for performing performances (notifications), etc. The lighting device 24 is provided on the upper side of the panel 21 of the front door 20. The lighting devices 25, 25 are provided on both the left and right ends of the front door 20. A decorative member 26 having a luminous or non-luminous three-dimensional shape including these lighting devices 24, 25 is provided at a predetermined part of the front door 20, and the outer shape of the front side of the gaming machine has projections and recesses. In other words, the gaming machine is decorated with the decorative member 26.
[0020] A plurality of speakers (not shown) are provided on the front door 20, for example, on the upper and lower parts. The speakers output various sounds for presentation (music, background music, sound effects, voice, etc.) to assist or liven up the game. Note that, in addition to the liquid crystal display, lighting devices 24, 25, and speakers, movable parts that can be operated by actuators, etc. may be provided as presentation devices.
[0021] An operation unit 30 for operating the slot machine 100 is provided at the center of the front door 20 in the vertical direction. The operation unit 30 includes a settlement button 60 operated when settling medals (game medals, game media, game value), a start lever 32 operated when starting a game, a stop button 33 (three stop buttons 33a, 33b, 33c) operated when stopping the rotation of each of the three reels 15a to 15c, a medal insertion slot 34 for inserting medals, a reject button 70 operated when clearing a medal jam that occurs below the medal insertion slot 34, a MAX bet button 35 (bet button) operated when betting (investing) credited medals (operated when setting the maximum number of bets), and the like. In addition to the MAX bet button 35 (first bet button) operated when betting three medals (prescribed number), a 1 bet button (second bet button) operated when betting one medal may be provided as the bet button. In addition, the front door 20 is provided with a performance button 36 (performance operation unit) that is operated when progressing the performance (changing the mode of the performance), etc.
[0022] The operation unit 30 is also provided with an operation panel 57 that is operated when selecting game effects and the like, a display unit 58 that displays game information, and the like. The operation panel 57 is provided in the approximate center of the width direction (left-right direction) of the operation unit 30, and the display unit 58 is provided to the right of the medal insertion slot 34. The operation panel 57 is provided with, for example, a cross key, a decision button, and a cancel button.
[0023] In addition, at the bottom of the front door 20, there are provided a payout outlet 50 for discharging (sending out) medals from inside the slot machine 100, and a receiving tray 38 capable of storing medals discharged (paid out) from the payout outlet 50. In addition, between the operation unit 30 and the receiving tray 38, there is provided a lower panel 39 for decorating the exterior of the gaming machine. On the rear side of this lower panel 39, a light source (LED) for illumination is provided, and the lower panel 39 is illuminated from behind by light from this light source. The lower panel 39 is formed to be pushable, and may be an effect operation unit having a function equivalent to that of an effect button.
[0024] As shown in Fig. 2, a reel unit 14 is provided inside the cabinet 1. The reel unit 14 includes three reels 15a, 15b, and 15c with a plurality of symbols displayed around them, a drive motor (stepping motor) for rotating the reels 15a to 15c, and the like. Each reel is fixed to an output shaft of the corresponding stepping motor.
[0025] Inside the housing 1, on the top surface of the bottom plate 4, there are provided a power supply unit (power supply means) 10 that supplies power to each component, a hopper unit (medal payout device 11) 11 (payout device) that stores medals and serves as a payout device that pays out the medals, and a cash box 12 from which surplus medals are sent out when the medals stored in the medal payout device 11 reach a certain amount. Note that the unit in which components such as the power supply unit 10 are arranged inside the housing 1 may be referred to as a back box unit. The power supply unit 10 has a power switch, and when the power switch is turned on, power is supplied from the power supply unit 10 to each component. Note that some components may be configured to receive power even when the power supply unit 10 is turned off.
[0026] The front door 20 is provided with a door key cylinder 66, and the front door 20 can be unlocked by inserting a door key into the door key cylinder 66. Specifically, the front door 20 can be unlocked by rotating (twisting) the door key inserted into the door key cylinder 66 clockwise from its initial position. In addition, an error can be cleared by rotating (twisting) the door key inserted into the door key cylinder 66 counterclockwise from its initial position.
[0027] When medals are inserted into the medal insertion slot 34, the slot machine 100 sets the inserted medals to an inserted state up to a specified number (specified insertion number). The slot machine 100 is also capable of storing (accumulating) up to 50 medals as credits, and when the MAX BET button 35 is operated with medals stored as credits, the stored medals are set to an inserted state up to a specified number.
[0028] In the slot machine 100, when medals are inserted through the medal insertion slot 34 or the MAX BET button 35 is operated to bet a specified number of medals, the operation of the start lever 32 is enabled, and the game can be started. In addition, when the enabled start lever 32 is operated, the game starts. When the game starts, each reel starts to rotate, and when the rotation speed of each reel reaches a certain speed and becomes a steady rotation, the operation of the stop button 33 is enabled. In addition, when the enabled stop button 33 is operated, the rotation of the reel corresponding to the operated stop button 33 stops. When all the reels stop, a process of paying out medals according to the result of the game or a process of making it possible to start the game again without consuming new medals is performed, and one game is ended.
[0029] Inside the slot machine 100, a main control board (main control means) and a sub-control board (sub-control means) are provided. The sub-control board may be provided on the rear side of the front door 20. The main control board receives input signals from input means such as the MAX BET button 35, the start lever 32, and the stop button 33, performs various calculations to execute a game, and controls output means such as the reel unit 14 and the hopper unit 11 based on the calculation results. In addition, the sub-control board receives signals (information) sent from the main control board, performs various calculations to execute a performance, and controls various performance devices such as a liquid crystal display and a speaker based on the calculation results.
[0030] The main control board and the sub-control board are electrically connected, and various information (signals) such as information indicating the game status can be transmitted from the main control board to the sub-control board, but information cannot be transmitted from the sub-control board to the main control board. The functions of each board, such as the main control board and the sub-control board, are realized by hardware such as various processors (CPU, DSP, etc.), ICs, or information storage media such as ROM and RAM, or software consisting of a predetermined program pre-stored in ROM, etc.
[0031] The main control board is provided with a setting change key cylinder (not shown), a setting change button (not shown), etc. The setting change key cylinder and the setting change button may be provided in the power supply unit 10, for example.
[0032] As shown in Fig. 1, a receiving tray 38 and a dispensing opening 50 are provided below the front door 20. Also, as shown in Fig. 3(a), a cancel chute 40 is provided behind the receiving tray 38. Although not shown, a hopper unit 11 (Fig. 2) is disposed behind (on the back side of) the cancel chute 40.
[0033] FIG. 3(b) is a diagram showing a state in which the tray 38 and the cancel chute 40 are separated. The tray 38 is formed in a substantially square (substantially rectangular) dish shape that is long in the left-right direction. The tray 38 mainly includes a bottom 381, an edge (wall) 382 that is formed (standing) so as to surround the bottom 381, and a payout outlet 50 that is formed in the rear edge 382. In this embodiment, the tray 38 includes a concave storage section 383 that can store medals and the like, but the storage section 383 may not be provided. In other words, the storage section 383 may not be provided, and the bottom 381 may be larger.
[0034] Edge 382 has the function of preventing medals paid out from payout outlet 50 from spilling out of tray 38. Edge 382 is made up of a front edge (front wall 382a) provided on the front side of bottom 381, a right edge provided on the right side of bottom 381, a left edge provided on the left side of bottom 381, and a rear edge provided on the rear side of bottom 381. In this embodiment, the height of the front edge (height from bottom 381) is the lowest, but this height is a dimension equal to or greater than the diameter of a medal.
[0035] The cancel chute 40 is formed to have a space on the inside (inside), allowing medals to pass through the inside. The cancel chute 40 functions as a medal passage (guide passage) that guides medals that have entered the inside to the receiving tray 38. In this embodiment, the cancel chute 40 may be referred to as a "medal passage." The cancel chute 40 has multiple openings (described later). In other words, the cancel chute 40 has an entrance section and an exit section for medals. In this embodiment, the cancel chute 40 is composed of two members, a first member (front member) and a second member (rear member) combined from the front and rear, but is not limited to this and may be composed of one member, or may be composed of two or more members.
[0036] The medal passage (i.e., the cancel chute 40) is required to be formed so that medals can flow (pass) smoothly in order to prevent medal clogging within the passage. However, if the medal passage is shaped in such a way that the smooth flow of medals is given too much priority in order to prevent medal clogging, a problem occurs in that it becomes easier to commit fraud against the hopper unit 11 located at the rear (deterioration of fraud prevention performance). Furthermore, if the medal passage is shaped in a complex manner in order to improve fraud prevention performance, it becomes difficult to achieve the smooth flow of medals, and furthermore, the complex shape creates a problem in that it impedes the installation (placement) of other components on the front door 20 (reducing the installation space for other components).
[0037] In this embodiment, we will describe a shape of a medal passage that can achieve a good balance between allowing the medals to flow smoothly, improving anti-fraud performance, and preventing interference with the installation of other components.
[0038] (Second opening 402) As shown in FIG. 3(b), a second opening 402 (receiving tray side opening) that opens in the front-rear direction is provided at the lower front side of the cancel chute 40. FIG. 4(a) is a view of the cancel chute 40 as viewed from the front side. The second opening 402 has a substantially rectangular shape as viewed from the front. As shown in FIG. 3(a), the second opening 402 contacts the payout outlet 50 of the receiving tray 38. Note that contact includes being close to the payout outlet 50 and being in contact with the payout outlet 50. The second opening 402 is provided at a position corresponding to (opposing) the payout outlet 50. It can also be said that the second opening 402 and the payout outlet 50 are formed to overlap in the front-rear direction. The second opening 402 is an outlet for medals from the cancel chute 40.
[0039] The cancel chute 40 is located between the receiving tray 38 and the medal payout device 11 (Figure 2) in the front-to-rear direction, and is capable of guiding medals sent out from the medal payout device 11 to the receiving tray 38 (details will be described later).
[0040] 5 is a view of the medal payout device 11 (hopper) as seen from the front side. A medal payout section 111 (payout section, launch port section) is provided on the front side (front surface side) of the medal payout device 11. The medal payout section 111 is formed to be able to pass medals, and medals are sent out (launched) from the medal payout section 111 when, for example, a small winning combination is achieved or when the settlement button 60 is pressed with credited medals present. The opening of the medal payout section 111 is substantially rectangular, and is diagonally downward to the right as seen from the front.
[0041] A peripheral wall 112 is provided around the medal payout unit 111. The peripheral wall 112 is a portion (wall portion) of a predetermined range of the front surface of the medal payout device 11 around the medal payout unit 111. The predetermined range is at least a range that includes the range facing the first opening 401 (opening area of the first opening 401) described next (for example, the range inside the dashed line Q in FIG. 5). The peripheral wall 112 is a surface that is perpendicular or approximately perpendicular to the front-to-rear direction.
[0042] (First opening 401) FIG. 4(b) is a view of the cancel chute 40 as seen from the rear side (back side). A first opening 401 (hopper side opening) that opens in the front-rear direction is provided on the rear side of the cancel chute 40. The first opening 401 is substantially rectangular and slopes downward to the left when viewed from the rear (downward to the right when viewed from the front). When the front door 20 is closed, the first opening 401 contacts the medal payout section 111 of the medal payout device 11. Note that contact includes being close to and being in contact with each other.
[0043] With the front door 20 closed, the first opening 401 and the medal payout unit 111 face each other. The opening size of the first opening 401 is larger than (the opening of) the medal payout unit 111. The first opening 401 is provided at a position corresponding to (facing) the medal payout unit 111. It can also be said that the first opening 401 and the medal payout unit 111 are formed to overlap in the front-to-rear direction. The first opening 401 serves as an entrance (first entrance) for medals to the cancel chute 40.
[0044] Figure 6 is a view of the front door 20 (lower door) as seen from the rear side. Below the medal insertion port 34 (Figure 1) in the front door 20, a medal selector (selector) 90 is provided. The medal selector 90 is provided above the cancel chute 40. The medal selector 90 has the function of selecting medals inserted through the medal insertion port 34. For example, if the inserted medal is not a genuine medal or if the timing of inserting the medal is not appropriate, the medal selector 90 guides the inserted medal downward to the cancel chute 40 (drops the medal toward the cancel chute 40 downward).
[0045] (Third opening 403) FIG. 7(a) is a view of the cancel chute 40 as seen from above. A third opening 403 (selector side opening) is provided on the upper side (upper right side) of the cancel chute 40. The third opening 403 is open in the vertical direction. The third opening 403 is in contact with the lower end of the medal selector 90. Note that "in contact" includes being close to the medal selector 90 and being in contact with the medal selector 90. The third opening 403 is substantially rectangular in shape. The third opening 403 serves as an entrance (second entrance) for medals into the cancel chute 40.
[0046] (Positional relationship of each opening) 7(b) is a diagram (left side view) of the cancel chute 40 as seen from the left side. The first opening 401 and the second opening 402 are provided at different heights (shifted heights) in the up-down direction. The first opening 401 is provided above the second opening 402. The third opening 403 and the second opening 402 are provided at different heights in the up-down direction. The third opening 403 is provided above the second opening 402. The first opening 401 and the third opening 403 are provided at different heights in the up-down direction. The third opening 403 is provided above the first opening 401.
[0047] A medal fired from the medal payout unit 111 of the medal payout device 11 enters the interior of the cancel chute 40 (medal passage) through the first opening 401. The cancel chute 40 then leads (guides) the medal that has entered the interior from the first opening 401 forward. The medal that has entered the interior of the cancel chute 40 from the first opening 401 passes through (flows down, slides) the interior of the cancel chute 40 and exits the cancel chute 40 from the second opening 402.
[0048] Furthermore, the medals sent out from the medal selector 90 (that have passed through the medal selector 90) enter the interior of the cancel chute 40 via the third opening 403. The cancel chute 40 then leads (guides) the medals that have entered the interior through the third opening 403 downward. The medals that have entered the interior of the cancel chute 40 from the third opening 403 pass through the interior of the cancel chute 40 and exit the cancel chute 40 from the second opening 402.
[0049] FIG. 8(a) is a view of the cancel chute 40 as seen from the front, with the members constituting the front side of the cancel chute 40 seen through (transparent). The first opening 401 and the second opening 402 are provided at different positions (displaced positions) in the left-right direction. The first opening 401 is provided to the left of the second opening 402. Furthermore, the third opening 403 and the second opening 402 are provided at different positions (displaced positions) in the left-right direction. The third opening 403 is provided to the right of the second opening 402. Furthermore, the first opening 401 and the third opening 403 are provided at different positions (displaced positions) in the left-right direction.
[0050] In this embodiment, the left end of the first opening 401 is located to the left of the left end of the second opening 402, but the right end of the first opening 401 is located between the left end of the second opening 402 and the right end of the second opening 402. The first opening 401 and the second opening 402 have a relatively small offset in the left-right direction when viewed from the front, but a relatively large offset in the up-down direction (height direction), so there is no overlapping area (overlapping portion) when viewed from the front. In this embodiment, the first opening 401 and the second opening 402 are provided at positions where they do not overlap when viewed from the front.
[0051] The left end of the third opening 403 is provided to the right of the right end of the second opening 402. The third opening 403 and the second opening 402 are relatively largely offset in the left-right and up-down directions (height directions), and there is no overlapping area (overlapping portion) when viewed from the front. The third opening 403 and the second opening 402 have different opening directions (opening orientations). In this embodiment, the third opening 403 and the second opening 402 are provided at positions where they do not overlap when viewed from the front.
[0052] The first opening 401 and the third opening 403 are relatively largely offset in the left-right and up-down directions (height directions), and do not have an overlapping area (overlapping portion) when viewed from the front. The first opening 401 and the third opening 403 have different opening directions (opening orientations). In this embodiment, the first opening 401 and the third opening 403 are provided at positions where they do not overlap when viewed from the front.
[0053] 8(b) is a diagram showing (only) the members constituting the rear side of the cancel chute 40. The inner surface of the cancel chute 40 (the surface constituting the medal passage) includes a first inclined surface 411, a second inclined surface 412, and a third inclined surface 413.
[0054] The first inclined surface 411 is a surface that inclines downward toward the right in the left-right direction (a surface that slopes downward to the right). The first inclined surface 411 is formed so that it can come into contact with a medal that has entered through the first opening 401, and when the medal comes into contact with the first inclined surface 411, the first inclined surface 411 guides the medal to the lower right (to the second inclined surface 412).
[0055] The third inclined surface 413 is a surface that inclines downward in the left-right direction toward the left (a surface that slopes downward to the left). The third inclined surface 413 is formed so as to be able to come into contact with a medal that has entered through the third opening 403, and when the medal comes into contact with the third inclined surface 413, the third inclined surface 413 guides the medal to the lower left (the second inclined surface 412).
[0056] The second inclined surface 412 is provided below the first inclined surface 411 and the third inclined surface 413. The second inclined surface 412 is inclined downward in the front-rear direction. In this embodiment, the second inclined surface 412 is made up of two inclined surfaces with different gradients (inclination), and the inclined surface on the front side has a greater gradient (inclination with respect to the horizontal plane) than the inclined surface on the rear side.
[0057] The second inclined surface 412 is formed so as to come into contact with a medal falling from above, and guides the medal that comes into contact with it to the front side (i.e., the second opening 402). The second inclined surface 412 is formed so as to continue to the second opening 402, and the medal that reaches the second opening 402 by descending the inclined surface is discharged from the second opening 402 to the outside (i.e., the receiving tray 38).
[0058] Here, the medal passage from the first opening 401 to the second opening 402 (connecting the first opening 401 and the second opening 402) is referred to as the first passage F1, and the medal passage from the third opening 403 to the second opening 402 (connecting the third opening 403 and the second opening 402) is referred to as the second passage F2.
[0059] The first passage F1 has a shape that can change the direction in which the medal advances (traveling direction). It can also be said that the first passage F1 has at least one bent portion (curved portion). In other words, the first passage F1 is crank-shaped. The second passage F2 has a shape that can change the direction in which the medal moves (traveling direction). It can also be said that the second passage F2 has at least one bent portion (curved portion). In other words, the second passage F2 is crank-shaped.
[0060] The first passage F1 leading from the first opening 401 to the second opening 402 is a passage that proceeds from the rear to the front, turns at a bend (first bend) to proceed to the right side (lower right side), and then turns at the next bend (second bend) to proceed to the front side (lower front side), as shown by the arrow F1. A medal launched from the rear to the front through the first opening 401 may collide with the flat front surface inside the passage (the surface marked with the symbol P in FIG. 12). A metal plate (buffer member) may be arranged on the front surface with which the medal collides in order to cushion the impact of the medal collision. In other words, a part (of the inner surface) of the medal passage may be formed from a metal plate. By arranging the metal plate, it is possible to prevent the inner surface of the passage from being deformed or damaged by the medal collision. The metal plate may be, for example, a stainless steel plate with a thickness of about 0.4 mm. Note that rubber (elastic body) may be used as the buffer member instead of a metal plate. In the above, it has been described that a medal shot forward from the rear collides with a flat front surface in the passage, but this is not limiting, and the medal may collide with a curved front surface in the passage. In other words, the front surface may be curved. A curved surface may be, for example, a shape that is concave (recessed) toward the front. When the front surface against which the medal collides is curved, the impact of the medal collision is mitigated compared to when it is flat. This allows the medal to be guided more smoothly to the receiving tray 38.
[0061] The second passage F2 leading from the third opening 403 to the second opening 402 is a passage that proceeds from top to bottom, turns at a bend (third bend) to proceed to the left (lower left), and then turns at the next bend (second bend) to proceed to the front (lower front), as shown by the arrow F2.
[0062] Moreover, a passage from the third opening 403 to the first opening 401 is referred to as a third passage F3. Although not shown in the drawings, the third passage F3 has at least one bent portion, similar to the first passage F1 and the second passage F2.
[0063] If the first passage F1 and the second passage F2 were not shaped to change the direction in which the medals move, but were straight (without any curved sections), it would be easy for a player to insert a tool (rod-shaped member) or the like to commit fraud (pranks). In this embodiment, as described above, the first passage F1 and the second passage F2 are shaped to change the direction in which the medals move (because they have curved sections), making it difficult for a player to insert a tool (member) or the like. This makes it possible to improve fraud prevention performance. Note that being able to improve fraud prevention performance includes reducing the risk of parts being damaged by the insertion of a tool or the like.
[0064] Here, as shown in Fig. 9, a virtual line that passes through (goes through) the first opening 401 and the second opening 402 is defined as a first virtual line X. In this embodiment, it is possible to draw (draw) the first virtual line X without contacting the inner surface of the medal passage (first passage F1). In other words, the first virtual line X is a line that can be drawn without contacting the inner surface of the medal passage. In further other words, the first opening 401 and the second opening 402 can be connected by a line (first virtual line X) that does not contact the inner surface of the medal passage. According to this configuration, the medal passage (first passage F1) has a shape that makes it possible to draw the first imaginary straight line X without contacting the inner surface of the medal passage (a shape that has a linearly communicating space), so medals can pass through (be paid out) smoothly. Also, compared to a medal passage (first passage) with a complicated shape that makes it impossible to draw the first imaginary straight line X, this simple shape prevents it from interfering with the installation of other components.
[0065] As shown in FIG. 10, a virtual line that passes through (goes through) the first opening 401 and the third opening 403 is defined as a third virtual line Z. In this embodiment, it is impossible to draw (draw) the third virtual line Z without contacting the inner surface of the medal passage (third passage F3). In other words, the third virtual line Z is a line that cannot be drawn without contacting the inner surface of the medal passage. In further other words, it is impossible to connect the first opening 401 and the third opening 403 with a straight line (third virtual line Z) that does not contact the inner surface of the medal passage. It can also be said that the third virtual line Z contacts the inner surface of the medal passage (the inner surface of the medal passage exists on that straight line). According to this configuration, the medal passage (third passage F3) is shaped in such a way that the third virtual straight line Z cannot be drawn, so that it is difficult to insert a tool (rod-shaped member) or the like through the third opening 403 to access the first opening 401 (medal payout section 111). This can improve fraud prevention performance. In addition, since the shape of the cancel chute 40 does not allow the third virtual straight line Z to be drawn (because it is not linear), irregular movement of medals that enter the cancel chute 40 from the third opening 403 and flow down toward the first opening 401 can be prevented.
[0066] As shown in FIG. 11, a virtual line that passes through (goes through) the second opening 402 and the third opening 403 is defined as a second virtual line Y. In this embodiment, it is impossible to draw (draw) the second virtual line Y without contacting the inner surface of the medal passage (second passage F2). In other words, the second virtual line Y is a line that cannot be drawn without contacting the inner surface of the medal passage. In further other words, it is impossible to connect the second opening 402 and the third opening 403 with a straight line (second virtual line Y) that does not contact the inner surface of the medal passage. It can also be said that the second virtual line Y contacts the inner surface of the medal passage (the inner surface of the medal passage exists on that straight line). According to this configuration, the medal passage (second passage F2) is shaped in such a way that the second virtual straight line Y cannot be drawn, so it is difficult to insert a tool (rod-shaped member) or the like from the second opening 402 to access the third opening 403 (medal selector 90). This improves fraud prevention capabilities.
[0067] In this embodiment, medals pass through the first passage F1 more frequently than through the second passage F2. The first passage F1 has a shape that allows the drawing of the first imaginary straight line X while strengthening fraud prevention measures, taking into account the high frequency of medals passing through it, and realizes the smooth passage of medals. On the other hand, the second passage F2 has a shape that makes it impossible to draw the second imaginary straight line Y, while strengthening fraud prevention measures since medals pass through it less frequently.
[0068] 12, the end on the front side (near side) of the first imaginary straight line X is defined as one end X1 (one end portion). The first imaginary straight line X can be drawn such that the one end X1 does not come into contact with the front edge portion (front wall portion 382a) of the tray 38, but comes into contact with the bottom portion 381 of the tray 38. In other words, the first imaginary straight line X is a line that can come into contact with the bottom portion 381 of the tray 38, without coming into contact with the front wall portion 382a of the tray 38. According to such a configuration, one end X1 contacts the bottom 381 instead of the front wall 382a, so that a medal that passes through the medal passage contacts the bottom 381 instead of the front wall 382a. This makes it possible to more reliably prevent the medal from climbing over the front wall 382a and spilling out of the tray 38. In addition, when the one end X1 contacts the bottom 381 (when X1 is temporarily positioned further back) than when it contacts the front wall 382a, it becomes more difficult to insert a tool (rod-shaped member) or the like into the first passage from the front side because the bottom 381 becomes an obstacle. This can improve the fraud prevention performance.
[0069] As shown in Fig. 13, the rear end (deeper side) of the first imaginary straight line X is the other end X2 (other end). The first imaginary straight line X can be drawn so that the other end X2 comes into contact with the peripheral wall portion 112 (Fig. 5) without coming into contact with the medal payout section 111 of the medal payout device 11. In other words, the first imaginary straight line X is a line that can come into contact with the peripheral wall portion 112 without coming into contact with the medal payout section 111 of the medal payout device 11. With this configuration, the other end X2 contacts the peripheral wall 112 instead of the medal payout section 111, so even if an implement (rod-shaped member) or the like is inserted into the first passage F1, it is difficult for the tip of the implement to contact (access) the medal payout section 111 (or to be inserted into) the medal payout section 111. This can further improve fraud prevention capabilities.
[0070] (Component G) Here, a rod-shaped member having a predetermined diameter (for example, about 5 mm) and a predetermined length is defined as member G. The predetermined length is, for example, a length longer than the linear distance from third opening 403 to second opening 402.
[0071] When the front door 20 is open and a component G is inserted into the first opening 401 from the rear side, the component G can be inserted into the first passage F1 without contacting the inner surface of the first passage F1, and the tip of the component G coming out of the second opening 402 comes into contact with the bottom 381 of the receiving tray 38. Furthermore, when the front door 20 is closed and the receiving tray 38 is not present, if a member G is inserted into the second opening 402, the member G can be inserted into the first passage F1 without contacting the inner surface of the first passage F1, and the tip of the member G protruding from the first opening 401 comes into contact with the peripheral wall 112 of the medal payout device 11. In reality, however, it is difficult to insert the member G into the first passage F1 from the front side, since the presence of the receiving tray 38 acts as an obstacle.
[0072] Furthermore, when the front door 20 is open and the member G is inserted into the third opening 403 on the rear side, the tip of the member G cannot be taken out of the second opening 402. In other words, the member G cannot be inserted into the second passage F2. Furthermore, when the front door 20 is closed and the receiving tray 38 is not present, if the member G is inserted into the second opening 402, the tip of the member G cannot be ejected from the third opening 403. In other words, the member G cannot be inserted into the second passage F2. Furthermore, when the front door 20 is open and a member G is inserted into the third opening 403 on the rear side, the tip of the member G cannot be taken out of the first opening 401. In other words, the member G cannot be inserted into the third passage F3.
[0073] In this embodiment, when the front door 20 is open and the second opening 402 (tray side opening) is viewed (looked into) from the first opening 401 (hopper side opening), the bottom 381 of the tray 38 is visible, and the front wall 382a of the tray 38 is visible, but the upper end of the front wall 382a is not visible. Also, when the front door 20 is open and the second opening 402 (tray side opening) is viewed from the first opening 401 (hopper side opening), the bottom 381 of the tray 38 is visible, but the front wall 382a may not be visible. This allows smooth passage of the game value. As a modified example, when the front door 20 is open and an attempt is made to view the second opening 402 (receiving tray side opening) from the first opening 401 (hopper side opening), neither the bottom 381 nor the front wall 382a of the receiving tray 38 may be visible.
[0074] The gaming machine of this embodiment is A gaming machine having a cabinet (e.g., cabinet 1) and a front door (e.g., front door 20), The housing includes a hopper (e.g., a hopper unit 11), The front door is provided with a receiving tray (e.g., a receiving tray 38) and a guide passage (e.g., a cancel chute 40), The hopper includes a launch port portion (e.g., a medal payout portion 111) from which the game value is launched, and a peripheral wall portion (e.g., a peripheral wall portion 112) of the launch port portion, The tray includes a bottom (e.g., bottom 381) and a front wall (e.g., front wall 382a) provided on the front side of the bottom. The guide passage includes a hopper side opening (e.g., a first opening 401) and a tray side opening (e.g., a second opening 402), If the passage from the hopper side opening to the tray side opening is a first passage (for example, a first passage F1), The first passage is capable of guiding the game value shot from the shot port to the tray, The first passage has a shape capable of changing a direction in which the game value advances, If a virtual line passing through the hopper side opening and the tray side opening is a first virtual line (for example, a first virtual line X), The first imaginary straight line is a line that can be drawn without contacting the inner surface of the first passage. According to this configuration, the first passage is shaped to change the direction in which the game value advances, making it difficult for players to insert tools or the like. This improves the performance of fraud prevention. In other words, it reduces the risk of parts being damaged by the insertion of tools or the like. In addition, the first passage is capable of drawing the first virtual straight line without contacting the inner surface of the first passage. This allows for smooth passage of the game value. In addition, the first passage has a simple shape compared to a case where the first passage is so complex that the first virtual straight line cannot be drawn. This prevents the first passage from interfering with the installation of other components.
[0075] In addition, in the gaming machine of this embodiment, The first imaginary straight line is a line that can be depicted so that one end (for example, one end X1) contacts the bottom portion and the other end (for example, the other end X2) contacts the peripheral wall portion. According to this configuration, the gaming value that passes through the guide passage comes into contact with the bottom portion, not the front wall portion. This more reliably prevents the gaming value from climbing over the front wall portion and spilling out of the tray. In addition, because the bottom portion acts as an obstacle, it becomes more difficult to insert a tool or the like into the first passage from the front side. This further improves the fraud prevention performance. In addition, even if an instrument or the like is inserted into the first passage, the tip of the instrument will contact the surrounding wall, not the launch port. This makes it difficult for the tip to contact the launch port (to access the launch port) (to be inserted into the launch port). This further improves the fraud prevention performance.
[0076] In addition, the gaming machine of this embodiment has The front door further includes a selector (e.g., a medal selector 90), The guide passage further includes a selector side opening (e.g., a third opening 403), If the passage from the selector side opening to the tray side opening is a second passage (for example, a second passage F2), the second passage is capable of guiding the game value sent from the selector to the receiving tray; The second passage has a shape capable of changing a direction in which the game value advances, If a virtual line passing through the tray side opening and the selector side opening is a second virtual line (for example, a second virtual line Y), The second imaginary straight line is a line that cannot be drawn without contacting the inner surface of the second passage. With this configuration, the second passage cannot draw the second virtual straight line without contacting the inner surface of the second passage. This makes it difficult to insert an implement or the like through the tray-side opening to access the selector-side opening (selector). This improves fraud prevention performance.
[0077] In addition, in the gaming machine of this embodiment, A passage from the selector side opening to the hopper side opening is a third passage (for example, a third passage F3), If a virtual line passing through the selector side opening and the hopper side opening is a third virtual line (for example, a third virtual line Z), The third imaginary straight line is a line that cannot be drawn without contacting the inner surface of the third passage. With this configuration, the third passage cannot draw the third virtual straight line without contacting the inner surface of the third passage. Therefore, for example, it is difficult to insert a tool or the like through the selector side opening to access the hopper side opening (launch port). This improves the fraud prevention performance. In addition, since the third passage has a shape that does not allow the third virtual straight line to be drawn (because it is not linear), irregular movement of the game value that enters the guide passage from the selector side opening and flows down toward the hopper side opening can be prevented.
[0078] (Second embodiment) Next, a second embodiment of the present invention will be described with reference to the drawings. Note that, although a slot machine, which is one of the gaming machines, will be described below, the gaming machine according to the present invention is not limited to a slot machine, and may be a gaming machine such as a pachinko gaming machine or a medalless gaming machine. In addition, in the following explanation, "front and back" basically means that when a player is in front of the slot machine, the player side is the "front" and the slot machine side is the "rear," "up and down" means that the top side of the slot machine is the "top" and the bottom side is the "bottom," and "left and right" means that the left-hand side of the player playing the slot machine is the "left" and the right-hand side is the "right." It should be noted that, within the scope of the present invention, the components may be freely combined, or the components may be arbitrarily modified, or the components may be omitted.
[0079] FIG. 14 is a perspective view showing a slot machine 100. FIG. 15 is a perspective view showing the inside of a cabinet 1 of the slot machine 100. This slot machine 100 has a cabinet (game machine cabinet) 1. The cabinet 1 has a top plate 2, a back plate 3, a bottom plate 4, and left and right side plates 5 and 6, and is formed in a box shape with a front opening that opens to the front side of the cabinet 1. The back plate 3 may be thinner than the top plate 2, the bottom plate 4, and the left and right side plates 5 and 6.
[0080] Hereinafter, the lower surface of the top plate 2, the front surface of the back plate 3, the upper surface of the bottom plate 4, the right surface of the left side plate 5, and the left surface of the right side plate 6, i.e., the plate surfaces of the top plate 2, the back plate 3, the bottom plate 4, the side plate 5, or the side plate 6 facing the inside of the housing 1, may be referred to as the "inner surface". Also, the upper surface of the top plate 2, the rear surface of the back plate 3, the lower surface of the bottom plate 4, the left surface of the left side plate 5, and the right surface of the right side plate 6, i.e., the plate surfaces of the top plate 2, the back plate 3, the bottom plate 4, the side plate 5, or the side plate 6 facing the outside of the housing 1, may be referred to as the "outer surface". The housing 1 is made of wood, synthetic resin, metal, or the like. Also, the material of the housing 1 is not limited to one type, and for example, a part (the top plate 2) may be made of wood, and the rest (the back plate 3, the bottom plate 4, and the left and right side plates 5, 6) may be made of resin. Also, for example, the top plate 2 may be made of two types of materials (resin and metal).
[0081] A front door 20 is provided on the front side of the cabinet 1 to close the front opening of the cabinet 1 in an openable and closable manner. The front door 20 is rotatably connected to the cabinet 1 via a hinge 29, and opens and closes the opening of the cabinet 1. The front door 20 may be divided into a plurality of doors, such as an upper part (upper door) and a lower part (lower door). The slot machine 100 may be a so-called separated cabinet type in which the upper part of the front door 20 and the reel unit 14 can be replaced while the cabinet 1, the lower part of the front door 20, and the power supply unit 10 and the hopper unit 11 in the cabinet 1 are attached to the island equipment of the gaming facility when replacing the model in the gaming facility. When the front door 20 is divided into an upper door and a lower door, the upper door and the lower door can be opened and closed freely relative to the cabinet 1. That is, the upper door is rotatably connected to the hinge 29, and opens and closes the upper opening of the cabinet 1. The lower door is rotatably connected via a hinge 29 to open and close the lower opening of the housing 1.
[0082] A flat panel 21 is provided on the upper side of the front door 20. A display device (display means, liquid crystal display) as a presentation device is provided on the back (rear side) of the panel 21. Various images (presentation images) for assisting or livening up the game are displayed on the liquid crystal display.
[0083] A transparent display window (window portion) 22 is provided in the center of the front door 20. Behind the display window 22, three reels 15a to 15c (see FIG. 15) are provided in a horizontal row. A part of the reels 15a to 15c can be seen through the display window 22. A plurality of types of symbols are arranged in a row along the circumferential direction on the outer circumferential surface of each of the reels 15a to 15c, and when the reels 15a to 15c stop, three consecutive symbols (upper row symbols, middle row symbols, and lower row symbols) are displayed per reel through the display window 22. The display window 22 is provided with upper, middle, and lower rows as display positions for visually viewing the symbols of the reels 15a to 15c, and a winning line is set by a combination of the display positions of the reels 15a to 15c. In the gaming machine of this embodiment, a pay line is formed by the middle section of the first reel 15a, the middle section of the second reel 15b, and the middle section of the third reel 15c.
[0084] In the gaming machine of this embodiment, the number of medals required for one game (prescribed number) is set to "3", and when the prescribed number of medals is inserted, the active line is activated. When the three reels 15a to 15c stop, whether or not a winning combination has been achieved is displayed through the display window 22. In the slot machine 100, the reels 15a to 15c start to rotate with the start of a game, and an internal lottery is executed to determine whether any of the winning combinations has been achieved or not (no win). Then, when the reels 15a to 15c stop, if a symbol combination corresponding to a winning combination obtained by the internal lottery is displayed on an active line, the winning combination is determined to be a winning combination, and a process (award winning process) corresponding to the winning combination is executed.
[0085] The front door 20 is provided with lighting devices (lighting means) 24, 25, speakers (sound output means), etc., as performance devices for performing performances (notifications), etc. The lighting device 24 is provided on the upper side of the panel 21 of the front door 20. The lighting devices 25, 25 are provided on both the left and right ends of the front door 20. A decorative member 26 having a luminous or non-luminous three-dimensional shape including these lighting devices 24, 25 is provided at a predetermined part of the front door 20, and the outer shape of the front side of the gaming machine has projections and recesses. In other words, the gaming machine is decorated with the decorative member 26.
[0086] A plurality of speakers (not shown) are provided on the front door 20, for example, on the upper and lower parts. The speakers output various sounds for presentation (music, background music, sound effects, voice, etc.) to assist or liven up the game. Note that, in addition to the liquid crystal display, lighting devices 24, 25, and speakers, movable parts that can be operated by actuators, etc. may be provided as presentation devices.
[0087] An operation unit 30 for operating the slot machine 100 is provided at the center of the front door 20 in the vertical direction. The operation unit 30 includes a settlement button 60 operated when settling medals (game medals, game media, game value), a start lever 32 operated when starting a game, a stop button 33 (three stop buttons 33a, 33b, 33c) operated when stopping the rotation of each of the three reels 15a to 15c, a medal insertion slot 34 for inserting medals, a reject button 70 operated when clearing a medal jam that occurs below the medal insertion slot 34, a MAX bet button 35 (bet button) operated when betting (investing) credited medals (operated when setting the maximum number of bets), and the like. In addition to the MAX bet button 35 (first bet button) operated when betting three medals (prescribed number), a 1 bet button (second bet button) operated when betting one medal may be provided as the bet button. In addition, the front door 20 is provided with a performance button 36 (performance operation unit) that is operated when progressing the performance (changing the mode of the performance), etc.
[0088] The operation unit 30 is also provided with an operation panel 57 that is operated when selecting game effects and the like, a display unit 58 that displays game information, and the like. The operation panel 57 is provided in the approximate center of the width direction (left-right direction) of the operation unit 30, and the display unit 58 is provided to the right of the medal insertion slot 34. The operation panel 57 is provided with, for example, a cross key, a decision button, and a cancel button.
[0089] In addition, at the bottom of the front door 20, there are provided a payout outlet 50 for discharging (sending out) medals from inside the slot machine 100, and a receiving tray 38 capable of storing medals discharged (paid out) from the payout outlet 50. In addition, between the operation unit 30 and the receiving tray 38, there is provided a lower panel 39 for decorating the exterior of the gaming machine. On the rear side of this lower panel 39, a light source (LED) for illumination is provided, and the lower panel 39 is illuminated from behind by light from this light source. The lower panel 39 is formed to be pushable, and may be an effect operation unit having a function equivalent to that of an effect button.
[0090] As shown in Fig. 15, a reel unit 14 is provided inside the cabinet 1. The reel unit 14 includes three reels 15a, 15b, and 15c with a plurality of symbols displayed around them, a drive motor (stepping motor) for rotating the reels 15a to 15c, and the like. Each reel is fixed to the output shaft of the corresponding stepping motor.
[0091] Inside the housing 1, on the top surface of the bottom plate 4, there are provided a power supply unit (power supply means) 10 that supplies power to each component, a hopper unit (medal payout device 11) 11 (payout device) that stores medals and serves as a payout device that pays out the medals, and a cash box 12 from which surplus medals are sent out when the medals stored in the medal payout device 11 reach a certain amount. Note that the unit in which components such as the power supply unit 10 are arranged inside the housing 1 may be referred to as a back box unit. The power supply unit 10 has a power switch, and when the power switch is turned on, power is supplied from the power supply unit 10 to each component. Note that some components may be configured to receive power even when the power supply unit 10 is turned off.
[0092] The front door 20 is provided with a door key cylinder 66, and the front door 20 can be unlocked by inserting a door key into the door key cylinder 66. Specifically, the front door 20 can be unlocked by rotating (twisting) the door key inserted into the door key cylinder 66 clockwise from its initial position. In addition, an error can be cleared by rotating (twisting) the door key inserted into the door key cylinder 66 counterclockwise from its initial position.
[0093] When medals are inserted into the medal insertion slot 34, the slot machine 100 sets the inserted medals to an inserted state up to a specified number (specified insertion number). The slot machine 100 is also capable of storing (accumulating) up to 50 medals as credits, and when the MAX BET button 35 is operated with medals stored as credits, the stored medals are set to an inserted state up to a specified number.
[0094] In the slot machine 100, when medals are inserted through the medal insertion slot 34 or the MAX BET button 35 is operated to bet a specified number of medals, the operation of the start lever 32 is enabled, and the game can be started. In addition, when the enabled start lever 32 is operated, the game starts. When the game starts, each reel starts to rotate, and when the rotation speed of each reel reaches a certain speed and becomes a steady rotation, the operation of the stop button 33 is enabled. In addition, when the enabled stop button 33 is operated, the rotation of the reel corresponding to the operated stop button 33 stops. When all the reels stop, a process of paying out medals according to the result of the game or a process of making it possible to start the game again without consuming new medals is performed, and one game is ended.
[0095] Inside the slot machine 100, a main control board (main control means) and a sub-control board (sub-control means) are provided. The sub-control board may be provided on the rear side of the front door 20. The main control board receives input signals from input means such as the MAX BET button 35, the start lever 32, and the stop button 33, performs various calculations to execute a game, and controls output means such as the reel unit 14 and the hopper unit 11 based on the calculation results. In addition, the sub-control board receives signals (information) sent from the main control board, performs various calculations to execute a performance, and controls various performance devices such as a liquid crystal display and a speaker based on the calculation results.
[0096] The main control board and the sub-control board are electrically connected, and various information (signals) such as information indicating the game status can be transmitted from the main control board to the sub-control board, but information cannot be transmitted from the sub-control board to the main control board. The functions of each board, such as the main control board and the sub-control board, are realized by hardware such as various processors (CPU, DSP, etc.), ICs, or information storage media such as ROM and RAM, or software consisting of a predetermined program pre-stored in ROM, etc.
[0097] The main control board is provided with a setting change key cylinder (not shown), a setting change button (not shown), etc. The setting change key cylinder and the setting change button may be provided in the power supply unit 10, for example.
[0098] As shown in Fig. 15, the power supply unit 10 is provided at the lower left rear side (side panel 5 side) inside the housing 1. The power supply unit 10 is formed in a rectangular box shape, and is longer in the depth direction (front-back direction) than in the width direction (left-right direction). Hereinafter, the top surface of the power supply unit 10 is referred to as the top surface 10a.
[0099] FIG. 16 is a perspective view of the power supply unit 10. The power supply unit 10 includes a power supply board (not shown) on which a plurality of components are arranged, a power supply case 91 that covers the power supply board, a power switch (not shown) that can switch the power supply (power supply board) ON or OFF, a power switch cover 92 that covers the power switch and is provided so as to be openable and closable, a front panel 93, a connector 94, and the like. In this embodiment, a first connector 94a and a second connector 94b are provided as the connector 94. The power supply unit 10 that includes the power supply board can be called a board unit. A power cable (not shown) is connected to the power supply unit 10, and the power cable is connected to an outlet that supplies a commercial power supply (AC 100V). The power supply board creates a DC power supply (for example, 5V, 12V, 24V, etc.) from the power sent from the outside of the gaming machine via the power cable, and supplies power to each component of the gaming machine.
[0100] In this embodiment, the power supply case 91 is made of metal. A plurality of heat dissipation outlets 95 (heat dissipation holes) are provided at predetermined intervals on the top surface 10a of the power supply case 91. In this embodiment, the heat dissipation outlets 95 are elongated holes (slots) that are long in the front-rear direction. The shape of the heat dissipation outlets 95 may be substantially rectangular or substantially elliptical. Furthermore, the heat dissipation outlets 95 may be openings that are long in the left-right direction instead of openings that are long in the front-rear direction.
[0101] The heat dissipation ports 95 are provided to release heat generated inside the power supply unit 10 (to achieve a heat dissipation effect). Therefore, the more heat dissipation ports 95 are provided, the higher the heat dissipation effect can be. Also, the heat dissipation efficiency can be improved by providing the heat dissipation ports 95 on the top surface 10a of the power supply unit 10 rather than on the side surfaces of the power supply unit 10.
[0102] Further, an opening is provided on the top surface 10a of the power supply unit 10 for exposing the connector 94, and the connector 94 is exposed from the opening. Although not shown in the figure, a mating connector is connected to the connector 94.
[0103] As shown in Fig. 15, a plate-shaped reel support part 13 (center base, middle plate, sheet metal member) is provided in approximately the center in the up-down direction inside the housing 1. The reel support part 13 is fixed to the inner surface of the housing 1 (the inner surface of the side plate) by screwing or the like. The reel unit 14 is disposed (placed) on the reel support part 13. In other words, the reel support part 13 supports the reel unit 14. The reel support part 13 is formed of, for example, a metal.
[0104] FIG. 17 is a diagram showing the reel support part 13 (support part). At least a portion of the reel support part 13 is hollowed out (removed). In other words, the reel support part 13 has at least one hollowed out part penetrating in the up-down direction. The hollowed out part may be a hole (through hole) or a notch. By providing the hollowed out part while ensuring rigidity, it is possible to reduce the weight and cost of the reel support part 13.
[0105] In this embodiment, at least one cutout is provided above (the top surface 10a of) the power supply unit 10. In other words, the power supply unit 10 (top surface 10a) is disposed below a predetermined cutout in the reel support portion 13. If the range of the reel support portion 13 that faces the top surface 10a of the power supply unit 10 is defined as a specific range, then at least one cutout is provided in the specific range.
[0106] The dashed lines in Fig. 17 indicate that top surface 10a has been moved upward by a predetermined distance, and in this embodiment, four cutouts, cutout portion 131, cutout portion 132, cutout portion 133, and cutout portion 134, are provided above (top surface 10a of) power supply unit 10. Cutout portion 131 and cutout portion 132 are rectangular cutouts. Cutout portion 133 and cutout portion 134 are circular through holes.
[0107] Hollowed out portion 133 and hollowed out portion 134 are hollowed out portions that do not have an insertion member, whereas hollowed out portion 131 and hollowed out portion 132 are hollowed out portions that have an insertion member. A specific description will be given below. Figure 18(b) is a cross-sectional view showing a state cut along line CC in Figure 18(a).
[0108] (Cutout part 131) The cutout portion 131 is formed on the left end side of the reel support portion 13. As shown in FIG. 15, a handle 200 is provided on the side (both side) of the housing 1. In this embodiment, the handle 200 and the reel support portion 13 are provided at approximately the same height in the vertical direction (height direction) (see FIG. 18(a)). As shown in FIG. 18(b), the handle 200 bulges out toward the inside of the housing 1 by a predetermined length, and this portion is accommodated in the cutout portion 131. In other words, the handle 200 as an insertion member is inserted (in the vertical direction) into the cutout portion 131. The cutout portion 131 is blocked by an insertion member (shielding member) (another member is interposed). The cutout portion 131 is provided to avoid interference between the reel support portion 13 and the handle 200. In this embodiment, the insertion member refers to a member that is passed through a hole (notch).
[0109] (Cutout part 132) The cutout portion 132 is formed on the left side (corner) of the rear end of the reel support portion 13. Although not shown (simplified), a harness (harness group) serving as an insertion member is inserted (in the vertical direction) into the cutout portion 132. The cutout portion 132 is blocked by an insertion member (shielding member) (another member is present). The provision of the cutout portion 132 makes it possible to guide the harness extending from the power supply unit 10 upward. The harness may be connected to the reel unit 14 or to a main control board.
[0110] (Cutout portion 133 and cutout portion 134) No member is inserted through cutout portion 133 and cutout portion 134. In other words, cutout portion 133 and cutout portion 134 are not blocked by an insertion member (shielding member). Cutout portion 133 and cutout portion 134 are not holes provided for inserting a member through.
[0111] Hereinafter, cutout portion 133 and cutout portion 134 that do not have an insertion member are referred to as first cutout portion 135 (through cutout portion), and cutout portion 131 and cutout portion 132 that have an insertion member are referred to as second cutout portion 136 (non-through cutout portion). Note that the number of cutout portions constituting first cutout portion 135 and second cutout portion 136 is not limited to this.
[0112] For example, when installing the cabinet 1 in an island facility of an amusement park, there is a possibility that screws, iron powder, etc. may fall downward inside the cabinet 1. If the heat dissipation port 95 of the power supply unit 10 is provided below (vertically below) the cutout portion of the reel support portion 13, foreign matter (falling objects) such as screws and iron powder may pass through the cutout portion and further through the heat dissipation port 95 and enter the inside of the power supply unit 10, causing damage to the power supply unit 10.
[0113] FIG. 19 is a diagram (viewed from above) for explaining the positional relationship between the top surface 10a of the power supply unit 10 and the reel support portion 13, with the reel support portion 13 being seen through. In this embodiment, (1) the heat dissipation port 95 is not provided below the first cutout portion 135. In other words, when viewed from above (vertical direction), the cutout portion not having an insertion member and the heat dissipation port 95 are provided at positions where they do not overlap. Therefore, even if a foreign object falls from above and passes through the first cutout portion 135, the foreign object will not further pass through the heat dissipation port 95. (2) On the other hand, the heat dissipation port 95 is provided below the second cutout portion 136. In other words, when viewed from above (vertical direction), the cutout portion having the insertion member and the heat dissipation port 95 are provided at positions where they overlap. Even if a foreign object falls from above, the insertion member is present in the second cutout portion 136, so that the possibility of the foreign object passing through the cutout portion is low. Therefore, by providing the heat dissipation port 95 below the second cutout portion 136 having the insertion member, the heat dissipation efficiency of the power supply unit 10 can be improved.
[0114] The gaming machine of this embodiment is A housing (e.g., housing 1), A board unit (e.g., a power supply unit 10), a reel unit (e.g., reel unit 14); a support portion (e.g., a reel support portion 13) that supports the reel unit, The support portion is provided above the substrate unit, A plurality of heat dissipation ports (e.g., heat dissipation ports 95) are provided on the top surface (e.g., top surface 10a) of the substrate unit, The support portion has at least one recessed portion, The cutout portion includes a first cutout portion (e.g., first cutout portion 135) through which no member is inserted, When viewed from above, the first cutout portion and the heat dissipation port are provided at positions where they do not overlap.
[0115] Even if a foreign object such as a screw or iron powder falls from above, the foreign object can be prevented from passing through the first cutout portion where no insertion member is present and then through the heat dissipation port and entering the inside of the board unit, thereby suppressing damage to the board unit (components).
[0116] In addition, in the gaming machine of this embodiment, The cutout portion has a second cutout portion (e.g., second cutout portion 136) through which a member to be inserted is present, The heat dissipation port is provided below the second cutout portion.
[0117] The second cutout portion is difficult for foreign objects to pass through due to the presence of the insertion member. Therefore, by providing a heat dissipation port below the second cutout portion, the number of heat dissipation ports can be increased and the heat dissipation efficiency can be improved. This makes it possible to prevent damage to components (electronic components, etc.) caused by the inside of the board unit becoming too hot.
[0118] As shown in FIG. 19, the top surface 10a of the power supply unit 10 has a first area A and a second area B in the up-down direction, which overlap with the cutouts of the reel support portion 13. The first area A is an area that overlaps (faces) the first cutout portion 135. The second area B is an area that overlaps (faces) the second cutout portion 136. No member (insertion member, foreign object intrusion prevention member, shielding member) for preventing the intrusion of foreign objects (dust) is provided above the first area A, but a foreign object intrusion prevention member is provided above the second area B. Examples of the foreign object intrusion prevention member include a handle 200, a harness, and other members. The first area A does not have a heat dissipation port 95. On the other hand, the second area B has a heat dissipation port 95.
[0119] In the gaming machine of this embodiment, The cutout portion includes a first cutout portion (e.g., first cutout portion 135) through which no member to be inserted is present, and a second cutout portion (e.g., second cutout portion 136) through which a member to be inserted is present, The top surface has a first area (e.g., first area A) facing the first cutout portion and a second area (e.g., second area B) facing the second cutout portion, No foreign object intrusion prevention member is provided above the first range, but a foreign object intrusion prevention member is provided above the second range, The first area is not provided with the heat dissipation opening, but the second area is provided with the heat dissipation opening. By providing a heat dissipation port in the second range where the foreign object intrusion prevention member is present above and where the possibility of foreign objects falling is low, the heat dissipation efficiency of the board unit can be improved.
[0120] 20, a through hole 3a (hole 3a) penetrating in the front-rear direction is provided in the back plate 3 of the housing 1. This through hole 3a is provided above the reel support portion 13. The through hole 3a may be a hole for dissipating heat, or may be a hole for inserting a cable (power cable).
[0121] 20, a line (a line perpendicular to the bottom surface) passing through first cutout portion 135 and drawn in the vertical direction is defined as a first imaginary line X. A line passing through heat dissipation outlet 95 and drawn in the vertical direction is defined as a second imaginary line Y. When viewed from the front, through hole 3a is located (exists) on first imaginary line X. On the other hand, when viewed from the front, through hole 3a is not located (exists) on second imaginary line Y. Through hole 3a and heat dissipation outlet 95 are provided at positions offset from each other in the depth direction (front-to-back direction on the paper), and are also provided at positions offset from each other in the left-right direction.
[0122] In the gaming machine of this embodiment, The housing has a hole (e.g., hole 3a) on the back surface, The hole is provided above the support portion, A straight line passing through the first cutout portion and drawn in the vertical direction is defined as a first virtual straight line (for example, a first virtual straight line X); If a line passing through the heat dissipation port and drawn in the vertical direction is a second virtual line (for example, a second virtual line Y), When the housing is viewed from the front, the hole is located on the first imaginary straight line but is not located on the second imaginary straight line. If a foreign object enters the housing through the hole on the rear side and falls straight down (in a straight line), there is a possibility that the foreign object will pass through the first cutout. Therefore, by shifting the position of the hole and the heat dissipation port (left-right position), it is possible to prevent foreign objects from outside the housing from passing through the first cutout and entering the heat dissipation port. This can further prevent damage to the board unit.
[0123] (Variation 1) When viewed from above, the first cutout portion 135 and a part of the heat dissipation port 95 may be provided at a position where they overlap. In this case, it is preferable that at least the part of the heat dissipation port 95 is configured as follows. As shown in FIG. 21, the heat dissipation port 95 includes a foreign object intrusion prevention portion 96. The foreign object intrusion prevention portion 96 is formed, for example, in a roof shape (dome shape, lid shape) and is capable of covering the upper part (upper side) of the opening while allowing air to pass to the outside (rear side). The foreign object intrusion prevention portion 96 has a function of preventing the intrusion of foreign objects that have fallen from above. The foreign object intrusion prevention portion 96 may be formed in an L-shaped cross section. The foreign object intrusion prevention portion 91 may be provided integrally with the top surface 10a, or may be provided as a separate body (detachable).
[0124] The gaming machine of this modified example is as follows: A housing (e.g., housing 1), A board unit (e.g., a power supply unit 10), a reel unit (e.g., reel unit 14); a support portion (e.g., a reel support portion 13) that supports the reel unit, The support portion is provided above the substrate unit, A plurality of heat dissipation ports (e.g., heat dissipation ports 95) are provided on the top surface (e.g., top surface 10a) of the substrate unit, The support portion has at least one recessed portion, The cutout portion includes a first cutout portion (e.g., first cutout portion 135) through which no member is inserted, When viewed from above, the first cutout portion and a part of the heat dissipation port are provided at a position where they overlap, and the heat dissipation port is provided with a shape (for example, a foreign object intrusion prevention portion 96) that covers the upper side of the opening.
[0125] (Variation 2) In FIG. 20, the heat dissipation port 95, the first cutout portion 135, and the hole 3a are arranged in the order of increasing height from bottom to top. In this case, the heat dissipation port 95, the first cutout portion 135, and the hole 3a may be arranged to be disposed on the second imaginary straight line Y when viewed from the front (i.e., may be arranged to be positioned on a straight line). In this case, it is preferable that the foreign object intrusion prevention member 150 is provided between the heat dissipation port 95 and the first cutout portion 135. In other words, it is preferable that the foreign object intrusion prevention member 150 is interposed (present) between the heat dissipation port 95 and the first cutout portion 135. The foreign object intrusion prevention member 150 may be any member that covers the upper side of the opening of the heat dissipation port 95, and may be, for example, a plate-shaped cover member or the like.
[0126] The gaming machine of this modified example is as follows: A housing (e.g., housing 1), A board unit (e.g., a power supply unit 10), a reel unit (e.g., reel unit 14); a support portion (e.g., a reel support portion 13) that supports the reel unit, The housing has a hole (e.g., hole 3a) on the back surface, The hole is provided above the support portion, The support portion is provided above the substrate unit, A plurality of heat dissipation ports (e.g., heat dissipation ports 95) are provided on the top surface (e.g., top surface 10a) of the substrate unit, The support portion has at least one recessed portion, The cutout portion includes a first cutout portion (e.g., first cutout portion 135) through which no member is inserted, When viewed from the front, the heat dissipation outlet, the first cutout portion, and the hole are located on an imaginary straight line drawn in the vertical direction, and a member (e.g., foreign object intrusion prevention member 150) that covers the opening of the heat dissipation outlet is provided between the heat dissipation outlet and the first cutout portion. Even if a foreign object enters the housing through the hole on the rear surface and falls straight down (in a straight line) and passes through the first cutout, the foreign object can be prevented from passing through the heat dissipation port, thereby preventing damage to the board unit.
[0127] Note that the above-mentioned foreign object intrusion prevention part 96 may be provided instead of the foreign object intrusion prevention member 150. "A member covering the opening of the heat dissipation port 95 is provided above the opening" may refer to the foreign object intrusion prevention part 96 or the foreign object intrusion prevention member 150. In other words, the gaming machine of this modified example is, A housing (e.g., housing 1), A board unit (e.g., a power supply unit 10), a reel unit (e.g., reel unit 14); a support portion (e.g., a reel support portion 13) that supports the reel unit, The housing has a hole (e.g., hole 3a) on the back surface, The hole is provided above the support portion, The support portion is provided above the substrate unit, A plurality of heat dissipation ports (e.g., heat dissipation ports 95) are provided on the top surface (e.g., top surface 10a) of the substrate unit, The support portion has at least one recessed portion, The cutout portion includes a first cutout portion (e.g., first cutout portion 135) through which no member is inserted, When viewed from the front, the heat dissipation outlet, the first cutout portion, and the hole are located on an imaginary straight line drawn in the vertical direction, and a member (e.g., foreign object intrusion prevention portion 96, foreign object intrusion prevention member 150) that covers the opening of the heat dissipation outlet is provided above the opening.
[0128] (Variation 3) In the second modification, the hole 3a is provided above the reel support portion 13 (first cutout portion 135), but in this modification, the hole 3a is provided below the reel support portion 13 (first cutout portion 135). Below the reel support portion 13 means that at least a portion (lower end) of the hole 3a is located below the reel support portion 13. The hole 3a is provided above the top surface 10a (heat vent 95) of the power supply unit 10. The gaming machine of this modified example is as follows: A housing (e.g., housing 1), A board unit (e.g., a power supply unit 10), a reel unit (e.g., reel unit 14); a support portion (e.g., a reel support portion 13) that supports the reel unit, The support portion is provided above the substrate unit, The housing has a hole (e.g., hole 3a) on the back surface, The hole is provided below the support portion, A plurality of heat dissipation ports (e.g., heat dissipation ports 95) are provided on the top surface (e.g., top surface 10a) of the substrate unit, The support portion has at least one recessed portion, The cutout portion includes a first cutout portion (e.g., first cutout portion 135) through which no member is inserted, When viewed from the front, the heat dissipation outlet, the hole, and the first cutout portion are located on an imaginary straight line drawn in the vertical direction, and the heat dissipation outlet is provided with a shape (e.g., foreign object intrusion prevention portion 96) that covers the upper side of the opening. Even if a foreign object enters the inside of the housing through the hole on the rear side and falls straight down (in a straight line), the foreign object can be prevented from passing through the heat dissipation port, thereby preventing damage to the board unit.
[0129] (Variation 4) Figure 22 is a diagram (viewed from above) for explaining the positional relationship between the top surface 10a of the power supply unit 10, the reel support portion 13, and the hole 3a formed in the back panel 3 of the housing 1, and is a perspective view of the reel support portion 13. On the top surface 10a of the power supply unit 10, an area facing the reel support portion 13 is defined as a first area L, and an area not facing the reel support portion 13 is defined as a second area M. In other words, on the top surface 10a of the power supply unit 10, there are the first area L overlapping with the reel support portion 13 and the second area M not overlapping with the reel support portion 13 when viewed from above. The second area M is closer to the hole 3a than the first area L. The first area L is provided with a plurality of heat dissipation ports 95, but the second area M is not provided with a heat dissipation port 95.
[0130] Also, when viewed from the front, the power supply unit 10 and at least a part of the hole 3a are located on an imaginary straight line drawn in the vertical direction. In this modification, as in the third modification, the height (vertical position) of the hole 3a is lower than the reel support part 13, but the hole 3a may be at the same (or approximately the same) height as the reel support part 13, or may be provided above the reel support part 13. The above-mentioned foreign object intrusion prevention part 96 is provided in the heat dissipation port 95 provided in the first region L. Note that a foreign object intrusion prevention member 150 may be provided instead of the foreign object intrusion prevention part 96. The phrase "a member covering the opening is provided above the opening of the heat dissipation port 95" may refer to the foreign object intrusion prevention part 96 or the foreign object intrusion prevention member 150.
[0131] The gaming machine of this modified example is as follows: A housing (e.g., housing 1), A board unit (e.g., a power supply unit 10), a reel unit (e.g., reel unit 14); a support portion (e.g., a reel support portion 13) that supports the reel unit, The housing has a hole (e.g., hole 3a) on the back surface, The support portion is provided above the substrate unit, When viewed from the front, the board unit and at least a part of the hole are located on an imaginary straight line drawn in the vertical direction, a top surface (e.g., top surface 10a) of the substrate unit has a first region (e.g., first region L) that overlaps with the support portion when viewed from above, and a second region (e.g., second region M) that does not overlap with the support portion when viewed from above, The second region has a smaller distance to the hole than the first region, A plurality of heat dissipation ports (e.g., heat dissipation port 95) are provided in the first region, but no heat dissipation port is provided in the second region, A member (for example, foreign matter intrusion prevention portion 96, foreign matter intrusion prevention member 150) that covers the opening is provided above the opening of the heat dissipation port in the first region.
[0132] The top surface of the board unit does not have a heat dissipation port in a second region that does not overlap with the support portion when viewed from above and is relatively close to the hole in the rear of the housing. On the other hand, a heat dissipation port is provided in a first region that overlaps with the support portion when viewed from above and is relatively far from the hole in the rear of the housing. With this configuration, it is possible to prevent foreign matter that has entered through the hole in the rear of the housing from entering the inside of the board unit through the heat dissipation port, while providing the heat dissipation port in a location where the possibility of foreign matter entering is low, thereby achieving the heat dissipation performance of the board unit. In addition, by providing a member covering the opening above the opening of the heat dissipation port, the possibility of foreign matter entering the inside of the board unit can be further reduced.
[0133] In this embodiment, the power supply unit 10 is a board unit, but the board unit is not limited to the power supply unit 10 and may be, for example, a relay board unit or the like.
[0134] (Third embodiment) The third embodiment of the present invention will be described below with reference to the drawings. Note that, although a slot machine, which is one of gaming machines, will be described below, the gaming machine according to the present invention is not limited to a slot machine, and may be a gaming machine such as a pachinko gaming machine or a medalless gaming machine. In addition, in the following explanation, "front and back" basically means that when a player is in front of the slot machine, the player side is the "front" and the slot machine side is the "rear," "up and down" means that the top side of the slot machine is the "top" and the bottom side is the "bottom," and "left and right" means that the left-hand side of the player playing the slot machine is the "left" and the right-hand side is the "right." It should be noted that, within the scope of the present invention, the components may be freely combined, or the components may be arbitrarily modified, or each component may be omitted.
[0135] As shown in FIG. 23, the slot machine (game machine) 10 of this embodiment includes a box-shaped housing 11 with an opening on the front side, which faces the player, and a front door (front door) 12 for opening and closing the front opening of the housing 11. The front door 12 is divided into an upper door 12a and a lower door 12b, and the upper door 12a and the lower door 12b can be opened and closed freely relative to the housing 11. The front door 12 may be an integrated structure that is not divided into the upper door 12a and the lower door 12b. Inside the housing 11, there are provided a hopper unit (payout means) that stores medals (game media, game value) and pays out the medals, a power supply unit with a built-in power supply device (power supply means) for supplying power to each component, a cash box from which medals are sent out from the hopper unit when the amount of medals in the hopper unit reaches a predetermined amount or more, and the like. The power supply unit includes a power switch, and when the power switch is turned on, power is supplied from the power supply unit to each component. Note that some components may be configured to receive power even when the power supply unit is turned off. Also provided within the housing 11 are a reel unit in which the rotatable first reel 20a, second reel 20b, and third reel 20c are unitized, a main control board 31 (described later), a sub-control board 32 (described later), and the like. The reel unit has a drive motor (stepping motor) for rotating the reels 20a to 20c.
[0136] A liquid crystal display (display means) 13 is provided in the center of the upper part of the upper door 12a (above the display window 16) as a presentation device. Various images (presentation images) for assisting or livening up the game are displayed on the liquid crystal display 13. In addition, a speaker (sound output means) 14 is provided on the upper door 12a (and the lower door 12b) as a presentation device. Various presentation sounds (music, sound effects, voice, etc.) for assisting or livening up the game are output from the speaker 14. In addition, a lamp (illumination device, illumination means, peripheral lamp) 38 for providing notifications, presentations, etc. is provided on the front door 12. Note that a movable accessory that can be operated by an actuator, etc. may be provided as a presentation device.
[0137] In addition, a display window 16 is provided in the upper door 12a. A reel unit is arranged behind the display window 16 so that a part of the reel unit can be seen from outside the display window 16. The outer periphery of each of the reels 20a to 20c is divided into 20 frames (20 regions) at regular intervals, and one of a plurality of types of symbols is arranged in each frame. In other words, a plurality of types of symbols are arranged in a line on the outer periphery of each of the reels 20a to 20c. When each of the reels 20a to 20c stops, three symbols (upper row symbols, middle row symbols, lower row symbols) are displayed per reel through the display window 16. In addition, the display window 16 is provided with an upper row, a middle row, and a lower row as display positions for visually seeing the symbols of each of the reels 20a to 20c, and a winning line is set by a combination of the display positions of each of the reels 20a to 20c. In this embodiment, an active line is formed by the top row of the first reel 20a, the middle row of the second reel 20b, and the bottom row of the third reel 20c.
[0138] In this embodiment, the number of medals (prescribed number, prescribed number) required for one game is set to three, and when the prescribed number of medals is inserted, the active line is activated. When the game starts, the reels 20a to 20c start to spin, and an internal lottery is executed to determine whether any of the winning combinations will be a win or a miss (no win). Next, when the reels 20a to 20c stop, if a symbol combination corresponding to the winning combination selected in the internal lottery is displayed on the active line, this winning combination will be a win, and a process (winning process) corresponding to the winning combination that has been selected will be executed.
[0139] On the outer periphery of each of the reels 20a to 20c, as shown in Fig. 24, the following symbols are arranged: a cherry symbol "CH", a watermelon symbol "WM", a bell symbol A "BLA", a bell symbol B "BLB", a replay symbol "RP", a blue BAR symbol "blue BAR", a red BAR symbol "red BAR", a red 7 symbol "red 7", a special symbol A "SPA", and a special symbol B "SPB". Symbol numbers 0 to 19 are assigned to the symbols on each of the reels 20a to 20c.
[0140] A game information display unit 17 is provided below the display window 16. The game information display unit 17 is made up of an LED, a lamp, a 7-segment display, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, and error information. The game information display unit 17 includes a first main display 17a, a second main display 17b, and a sub-display 17c. The game information display unit 17 may also include an advantageous zone indicator.
[0141] The lower door 12b is provided with a medal insertion port 22 for inserting medals, a bet button 23 operated when betting (inserting) credited medals, a start lever (game start operation means) 24 operated when starting a game, a top button (stop operation means) 26 (26a, 26b, 26c) operated when stopping the rotating reels, a settlement button operated when settling medals, a reject button operated when clearing medal clogging that occurs in the medal passage below the medal insertion port 22, and a performance button (performance operation means) 25 operated when progressing a performance, etc. In addition, a medal sensor 29 (see FIG. 25) that detects the passage of medals inserted from the medal insertion port 22 is provided at the back of the medal insertion port 22. In this embodiment, as the bet buttons 23, a MAX bet button (first bet button) operated when betting three medals (prescribed number) and a 1 bet button (second bet button) operated when betting one medal are provided. The effect button 25 is operated when proceeding with the effect (changing the aspect of the effect), etc. The effect button 25 is formed to be operable by pressing, and when pressed, for example, the aspect of the effect image displayed on the liquid crystal display 13 changes. By providing the effect button 25 and enabling its operation at a predetermined opportunity, it is possible to increase the player's awareness of participating in the game and improve the interest of the game. For example, the effect button 25 becomes in an effective state during the execution of an effect that gives the player hope of transitioning to an advantageous state, and an image instructing the operation is displayed on the liquid crystal display 13. Then, when the effect button 25 is operated, the result of the game (for example, whether or not the game will transition to an advantageous state) is notified. Note that the effect button 25 is not limited to a button-shaped button, and may be configured to detect the player's operation.
[0142] In addition, a door key cylinder 69 is provided on the lower door 12b. The lower door 12b (front door 12) can be unlocked by inserting a door key into the door key cylinder 69. Specifically, the lower door 12b can be unlocked by rotating (twisting) the door key inserted into the door key cylinder 69 clockwise from its initial position. In addition, an error can be released by rotating (twisting) the door key inserted into the door key cylinder 69 counterclockwise from its initial position. Further, the lower door 12b is provided with a payout outlet 27 for paying out medals sent from a hopper device (hopper unit), a medal receiving tray 28 for receiving (accumulating) the medals paid out from the payout outlet 27, and the like. A lower panel 91 is provided above the medal tray 28 on the lower door 12b. A light source (LED) for illumination is provided on the rear side of the lower panel 91, so that the lower panel 91 is illuminated from behind by light emitted from this light source.
[0143] In the slot machine 10, (1) when medals are inserted into the medal insertion slot 22 or when the bet button 23 is operated to bet a specified number of medals, the operation of the start lever 24 is enabled, and the machine is in a state in which a game can be started. (2) When the enabled start lever 24 is operated (pressed), a game is started, and each of the reels 20a to 20c starts to rotate. (3) When the rotation speed of each of the reels 20a to 20c reaches a certain speed and enters a steady rotation state, the operation of the stop buttons 26a to 26c is enabled. (4) When the enabled stop buttons 26a to 26c are operated (pressed), the rotation of the reel 20a to 20c corresponding to the operated stop button 26a to 26c stops. (5) When the rotation of all the reels 20a to 20c stops, a process of paying out medals or a process of making the machine in a state in which a game can be started again without consuming new medals is performed according to the result of the game, and one round of the game ends.
[0144] When medals are inserted into the medal insertion slot 22, the slot machine 10 sets the inserted medals to an inserted state up to a specified number. Also, the slot machine 10 is capable of storing (accumulating) up to 50 medals as credits, and when the bet button 23 is operated in a state where medals are stored as credits, the stored medals are set to an inserted state up to a specified number.
[0145] A medal inserted through the medal insertion port 22 passes through the medal selector, then enters the hopper unit via the medal chute. However, under certain conditions, such as after the start of a game, a medal blocker built into the medal selector is activated to block the flow path to the medal chute, and the inserted medal is returned from the payout port 27. The main control means 31 is also provided with a setting change key cylinder, a setting change button, and the like. The setting change key cylinder and the setting change button may be provided in other parts, such as a power supply unit. The setting change key cylinder (setting key switch) has two states, an OFF state and an ON state. In other words, it is possible to switch between the OFF state and the ON state. The setting change key cylinder is formed so that the setting key can be inserted. The setting change key cylinder is in the OFF state in the initial state. When the inserted setting key is rotated 90 degrees clockwise from the initial position, the state of the setting change key cylinder is switched from the OFF state to the ON state. When the setting key is rotated 90 degrees counterclockwise so that the state of the setting change key cylinder is switched from the ON state to the initial position, it is switched from the ON state to the OFF state. The setting change button can be pressed.
[0146] As shown in FIG. 25, the slot machine 10 includes a main control board (main control means) 31 and a sub-control board (sub-control means) 32. The main control board 31 receives input signals from input means such as the bet button 23, the start lever 24, the stop buttons 26a-26c, and the medal sensor 29, performs various calculations for executing a game, and controls output means such as the reel unit and the hopper device based on the calculation results. The sub-control board 32 receives signals sent from the main control board 31 and input signals from input means such as the performance button 25, performs various calculations for executing a performance, and controls devices for performance such as the liquid crystal display 13 and the speaker 14 based on the calculation results.
[0147] Furthermore, the main control board 31 and the sub-control board 32 are electrically connected, and various information (signals) such as information indicating the game status can be transmitted from the main control board 31 to the sub-control board 32, but information cannot be transmitted from the sub-control board 32 to the main control board 31. The functions of each board such as the main control board 31 and the sub-control board 32 are realized by hardware such as various processors (CPU, DSP, etc.), ICs, or information storage media such as ROM and RAM, or software consisting of a predetermined program pre-stored in ROM, etc.
[0148] The main control board 31 includes an input receiving means 40, a random number generating means 41, an internal lottery means 42 for performing an internal lottery to determine whether a winning combination has been achieved, a reel control means 43 for controlling the rotation of the reels, a winning determination means 44 for determining whether a winning combination has been achieved when all the reels have stopped, a payout control means 45 (a game value providing means), a replay control means 46, a setting change means 47, an initialization means 48, a game state control means 49, an instruction function control means 51, a performance main control means 52, and a storage means 60 (a main storage means, a main memory). The storage means 60 includes a ROM and a RAM. The sub-control board 32 also includes a sub-performance control means 70 and a sub-side storage means (sub-memory) 72. The sub-side storage means 72 also includes a ROM and a RAM.
[0149] The main performance control means 52 and the sub-performance control means 70 constitute the performance control means 100. The main performance control means 52 issues instructions to the sub-performance control means 70 based on the game state, the performance state, and the like. The sub-performance control means 70 controls the performance device using the performance data stored in the sub-side storage means 72 based on the game state, the information on the performance state, or the information on whether or not to perform the instruction performance transmitted from the main performance control means 52. The control performed by the main performance control means 52 described in this embodiment may be performed by the sub-performance control means 70, and the control performed by the sub-performance control means 70 may be performed by the main performance control means 52. The control performed by the performance control means 100 described in this embodiment may be performed by the instruction function control means 51, and the control performed by the instruction function control means 51 may be performed by the performance control means 100.
[0150] The insertion reception means 40 accepts insertion of medals for each game, and performs a process of validating a game start operation on the start lever 24 based on the insertion of a specified number of medals. Specifically, when medals are inserted into the medal insertion slot 22, the medal sensor 29 detects the medals, and the insertion reception means 40 sets the inserted medals to an insertion state (betting state) up to a specified number. In addition, when the bet button 23 is pressed in a state in which medals are credited, the insertion reception means 40 sets the credited medals to an insertion state up to a specified number. In this embodiment, the first pressing operation on the start lever 24 that is valid based on the insertion of a specified number of medals is accepted as a game start operation, and the operation triggers the start of rotation of the reels 20a to 20c, and a lottery such as an internal lottery is performed.
[0151] The insertion acceptance means 40 also controls so that medals owned by the player are not set to an inserted state in the next game after the game in which the replay was won. Specifically, if a replay was won in the previous game, even if medals are inserted into the medal insertion slot 22 while the insertion of medals is being accepted, the inserted medals are not set to an inserted state, and the inserted medals are credited up to the credit upper limit (for example, 50 medals). Also, while the insertion of medals is being accepted, operation of the bet button 23 is not accepted, so that the credited medals are not set to an inserted state even if the bet button 23 is pressed.
[0152] The random number generating means 41 generates random numbers for lottery. The random numbers can be generated based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range), for example. In this embodiment, the "random numbers" include not only values that are generated randomly in the mathematical sense, but also values that are generated regularly but whose acquisition timing is irregular and therefore can essentially function as random numbers.
[0153] The internal lottery means 42 performs an internal lottery using an internal lottery table based on the operation of the activated start lever 24 (that is, the start of a game). In the internal lottery table, various winning combinations including small combinations, replays, and bonuses and losing combinations (non-winning combinations) are associated with each of a plurality of random numbers (for example, 65,536 random numbers from 0 to 65,535), and a plurality of internal lottery tables are stored in the internal lottery table storage area 61 provided in the ROM of the storage means 60. In this embodiment, as described later, the game status can be set to a normal state, an RBB internal state, and an RBB operating state, and six setting values from setting 1 to setting 6 can be set as the setting value, and the internal lottery means 42 selects an internal lottery table according to the game status and the setting value to perform an internal lottery. A minor win is a win that allows a player to receive a payout of a predetermined number of medals according to the minor win. A replay is a win (activation) that allows a player to play again without consuming any more medals. When a replay is won, the operation of the start lever 24 is enabled without the player using any medals, and the player can start playing by operating the start lever 24.
[0154] In the internal lottery, a random number value for lottery is obtained from the random number generating means 41, and this random number value is compared with the internal lottery table to determine whether or not a winning role has been won, and the winning role associated with the random number value becomes a winning role. Specifically, the internal lottery table is provided with a plurality of winning areas as shown in FIG. 26, and each random number value obtained from the random number generating means 41 is associated with one of the winning areas. In addition, the winning areas include winning areas that include one or more winning roles (are associated with winning roles), and winning areas that do not include any winning roles (are associated with losses). In addition, the combinations of winning roles included in each winning area are different. All winning roles that belong to the winning areas that are associated with the random number value obtained from the random number generating means 41 become winning roles as a result of the internal lottery. Hereinafter, when a role that belongs to a winning area wins in the internal lottery, this will also be referred to as "the winning area wins". In addition, when no role wins, this will also be referred to as "the winning area 'non-winning' wins".
[0155] As shown in FIG. 26, in this embodiment, small prizes 1 to 45 are prepared as small prizes. In addition, as winning areas including small prizes, "small prize ALL", "medium payout ALL", "1 coin ALL", "batting order bell A1" to "batting order bell A8", "batting order bell C1" to "batting order bell C8", "batting order bell D1" to "batting order bell D4", "weak watermelon", "strong che", "weak che", "common 1 coin A", "common 1 coin B", and "1 coin 1" to "1 coin 4" are prepared. In addition, small prize 1 to small prize 8 and small prize 13 to small prize 16 are 15 coin prizes in which 15 medals are paid out when winning. In addition, small prize 9 to small prize 12 and small prize 39 are 3 coin prizes in which 3 medals are paid out when winning. In addition, small prize 17 to small prize 20 are 10 coin prizes in which 10 medals are paid out when winning. In addition, small prizes 21 to 38, 40, 41, 43, and 45 are 1-coin prizes that pay out 1 medal when they win. In addition, small prizes 42 and 44 are 8-coin prizes that pay out 8 medals when they win. In the following, the winning areas "Batting Order Bell A1" to "Batting Order Bell A8", "Batting Order Bell C1" to "Batting Order Bell C8" and "Batting Order Bell D1" to "Batting Order Bell D4" may be collectively referred to as "Batting Order Bells". Also, the winning areas "Batting Order Bell A1" to "Batting Order Bell A8" may be collectively referred to as "Batting Order Bell A" (eye-pressing batting order bell, 12-choice bell), the winning areas "Batting Order Bell C1" to "Batting Order Bell C8" may be collectively referred to as "Batting Order Bell C", and the winning areas "Batting Order Bell D1" to "Batting Order Bell D4" may be collectively referred to as "Batting Order Bell D".
[0156] The winning area "small prize ALL" is a winning area where all small prizes (small prize 1 to small prize 45) overlap and win. Also, the winning area "medium dividend ALL" is a winning area where small prizes 9 to 12 and small prize 39 overlap and win. Also, the winning area "1 piece ALL" is a winning area where small prizes 21 to 38, small prizes 40, small prizes 41, small prizes 43 and small prizes 45 overlap and win. Also, the winning areas "batting order bell A1" to "batting order bell A8" are winning areas where one type of 15 piece prize, one type of 3 piece prize and multiple types of 1 piece prize overlap and win. Also, the winning areas "batting order bell C1" to "batting order bell C8" are winning areas where one type of 10 piece prize and multiple types of 1 piece prize overlap and win. In addition, the winning areas "Batting Order Bell D1" to "Batting Order Bell D4" are winning areas where one type of 15-coin role and multiple types of 1-coin roles overlap and are won. In addition, the winning area "Weak Watermelon" is a winning area where multiple types of 8-coin roles overlap and are won. In addition, the winning area "Strong Che" is a winning area where a 1-coin role (small role 40) is won alone. In addition, the winning area "Weak Che" is a winning area where a 3-coin role (small role 39) is won alone. In addition, the winning areas "1-coin 1" to "1-coin 4" are winning areas where multiple types of 1-coin roles overlap and are won.
[0157] In this embodiment, replays are provided in the form of Replay 1 to Replay 12. In addition, the winning areas that include replays are provided as "Selective Replay 1" to "Selective Replay 8", "Selective Replay 11" to "Selective Replay 14", "Selective Replay 21" to "Selective Replay 22", "Match Replay", "Normal Replay 1", "Chance Eye", "Strong Watermelon", and "Normal Replay 2".
[0158] The winning areas "Choice Reply 1" to "Choice Reply 8", "Choice Reply 11" to "Choice Reply 14", "Choice Reply 21" to "Choice Reply 22", "Match Reply", "Normal Reply 1", "Chance Eye", "Strong Watermelon" and "Normal Reply 2" are winning areas where multiple types of replays can be won overlappingly.
[0159] In this embodiment, a big bonus (RBB: special role) is prepared as a bonus. In addition, a winning area "RBB" in which a big bonus is won alone is prepared as a winning area associated with the bonus, and the winning areas "Common 1 piece A", "Common 1 piece B" and "1 piece 1" to "1 piece 4" are set so that the big bonus is won in duplicate. In addition, in the winning areas "Common 1 piece A", "Common 1 piece B" and "1 piece 1" to "1 piece 4", when the game state is in the general state, the big bonus is won in duplicate, but when the game state is in the RBB internal state, the big bonus is not won in duplicate. In this embodiment, the bonus is assumed to be a continuous operation device related to a so-called first-class special bonus, but other bonuses may be used. In addition, other bonuses may also be installed. In addition, the installed bonuses may be set to win independently, or may be set to win in combination with replays or small prizes.
[0160] In addition, a "no win" area is provided as a winning area associated with a losing win.
[0161] Each winning area is set to be winable or non-winable depending on the game state. In other words, the internal lottery means 42 selects an internal lottery table according to the game state and performs an internal lottery, thereby changing the winning combination that can be won. In other words, in each game state, an internal lottery is performed using an internal lottery table in which the winning areas that can be won in each game state are included in the lottery objects. In FIG. 26, the winning areas are indicated by a circle to indicate whether or not they can be won in each game state. That is, the winning areas "No Win", "Small Win", "Medium Payout ALL" and "1 Coin ALL" are won when the game state is in the RBB operation state, and are not won when the game state is in the normal state or the RBB inside state. Also, the winning areas "Battle Order Bell A1" to "Battle Order Bell A8", "Battle Order Bell C1" to "Battle Order Bell C8", "Battle Order Bell D1" to "Battle Order Bell D4", "Weak Watermelon", "Choice Rip 1" to "Choice Rip 8", "Choice Rip 11" to "Choice Rip 14", "Choice Rip 21" to "Choice Rip 22", "Match Rip", "Normal Rip 1", "Chance Eye", "Strong Watermelon", "Normal Rip 2", "Strong Che", "Weak Che", "Common 1 Coin A", "Common 1 Coin B", and "1 Coin 1" to "1 Coin 4" are won when the game state is in the normal state or the RBB inside state, and are not won when the RBB is in operation. In addition, the winning area "RBB" is won when the game status is in the normal state, and cannot be won when the RBB is inside the state or the RBB is operating.
[0162] In addition, in this embodiment, the probability of winning a small win is the same in the normal state and the RBB internal state. Also, in the RBB operating state, replays cannot be won. In other words, in the normal state and the RBB internal state, the probability of winning a replay is higher than in the RBB operating state.
[0163] The internal lottery means 42 sets the winning flag corresponding to the winning combination resulting from the internal lottery from a non-winning state (OFF state) to a winning state (ON state). In addition, when multiple winning combinations are won at the same time, the winning flag corresponding to each of the overlapping winning combinations is set from a non-winning state to a winning state. In addition, the setting information of the winning flag is stored in the winning flag storage area 62 provided in the RAM of the storage means 60.
[0164] In addition, there are two types of winning flags: a winning flag (carry-over flag) that can carry over a winning state to the next game or later until a prize is won, and a winning flag (non-carry-over flag) that is reset to a non-winning state without carrying over a winning state to the next game or later regardless of whether a prize is won. A big bonus is a role to which a carry-over flag is associated. A small role and a replay are roles to which a non-carry-over flag is associated. For example, when a big bonus is won in an internal lottery, the internal lottery means 42 carries over the winning state of the big bonus winning flag until the big bonus is won. At this time, even in a game in which the winning state of the big bonus winning flag is carried over, the internal lottery means 42 carries out an internal lottery to determine whether or not a small role and a replay are won. That is, in a game in which the winning state of the big bonus winning flag is carried over, when a small role or a replay is won, a winning flag corresponding to two or more roles, the winning flag of the big bonus already won and the winning flag of the small role or the replay won in the internal lottery, is set to a winning state.
[0165] In addition, the slot machine 10 is designed so that the probability of winning a combination varies depending on the difference in the setting value for the six setting values from setting 1 to setting 6. Specifically, when the setting is changed, the internal lottery table group consisting of a plurality of internal lottery tables selected according to the game state is changed to an internal lottery table group corresponding to each setting, and the internal lottery table group is changed to one with a different probability of winning a small combination, replay, or bonus depending on the setting.
[0166] The setting change means 47 controls to change the setting value stored in the setting value storage area 63 provided in the RAM of the storage means 60. Specifically, when the setting change key is inserted into the setting change key cylinder provided inside the slot machine 10 and the power supply of the slot machine 10 is turned on with the setting change key (setting change key cylinder) rotated 90 degrees clockwise from the initial position, the setting change means 47 starts the slot machine 10 in the setting change mode. The setting value can be selected from six setting values from setting 1 to setting 6. In this embodiment, the winning probability of the internal lottery is changed so that the expected value of the ball payout rate increases in order from setting 1 to setting 6. The setting change means 47 changes the setting value in the order of setting 1 → setting 2 → setting 3 →... setting 6 → setting 1 →... each time the setting change button provided inside the slot machine 10 is pressed in the setting change mode, and when the start lever 24 is pressed, the setting value is confirmed and the confirmed setting value is stored in the setting value storage area 63. Also, by returning the setting change key inserted into the setting change key cylinder to its initial position, the setting change mode can be switched to the game mode. In this embodiment, the setting value being selected in the setting change mode is displayed on the first main display 17a. In this embodiment, the setting values are expressed in the order of setting 1<setting 2<setting 3<setting 4<setting 5<setting 6.
[0167] Moreover, when the power is turned on with the setting change key cylinder in the initial position, the slot machine 10 is started in the game mode. In this embodiment, in the game mode, it is possible to play games but it is not possible to change the setting values, and in the setting change mode, it is possible to change the setting values but it is not possible to play games. The main control board 31 may include a setting confirmation means. When a setting key is inserted into the setting change key cylinder in a game mode with the power turned on and the setting key is rotated 90 degrees clockwise from the initial position, the setting confirmation means shifts the gaming machine (slot machine 10) from the game mode to a setting confirmation mode, and performs a process (setting notification process) of notifying the current setting value via the liquid crystal display 13, the game information display unit 17, etc. In the setting confirmation mode, an image (for example, the text "setting reference in progress") is displayed on the liquid crystal display 13 to notify the fact that the mode is the setting confirmation mode. In the setting confirmation mode, the first main display 17a in the game information display unit 17 displays the currently set setting value. In the setting confirmation mode, the current setting value can be referred to (notified), but a game cannot be played. In the setting confirmation mode, the setting value can be referred to, but the setting value cannot be changed.
[0168] When the setting value is changed, the initialization means 48 performs an initialization process to initialize at least a part of the information stored in the RAM of the storage means 60. Specifically, when the setting value is changed, the initialization means 48 performs a process to return the game state, game section, and presentation state to their initial states, which will be described later. That is, when the setting value is changed, the game state becomes a normal state, the game section becomes a non-advantageous section, and the presentation state becomes a non-advantageous section presentation state, and these states become the same as when the power is turned on for the first time after shipping from the factory. In addition, the initialization means 48 initializes other information related to presentation stored in the RAM of the storage means 60 in the initialization process. In addition, the sub-control board 32 also has an initialization means (not shown), and when a signal notifying that the setting value has been changed is transmitted from the main control board 31, the initialization means of the sub-control board 32 initializes information related to presentation stored in the RAM of the sub-side storage means 72. In addition, even if the setting value is changed, the game state, game section, and presentation state may not return to their initial states.
[0169] The reel control means 43 starts the rotation of each of the reels 20a-20c when the enabled start lever 24 is operated (i.e., the start of a game) under the control of the main control board 31, and when the enabled stop buttons 26a-26c are operated, controls the stopping of the reel corresponding to the operated stop button.
[0170] That is, the reel control means 43 determines the stop position of the reel corresponding to the operated button among the first reel 20a to the third reel 20c every time the stop buttons 26a to 26c are operated, and controls the reel to stop at the determined stop position. In the slot machine 10, when the stop button 26a is operated, the first reel 20a stops spinning, when the stop button 26b is operated, the second reel 20b stops spinning, and when the stop button 26c is operated, the third reel 20c stops spinning. Therefore, the stop order of the first reel 20a to the third reel 20c changes depending on the operation order (batting order) of the stop buttons 26a to 26c.
[0171] In the following, the order of the stop operations (operation order of the stop buttons 26a to 26c) is referred to as the "batting order", which is the order of all the stop buttons 26a to 26c. The first stop operation in the batting order is referred to as the "first stop operation", the second stop operation as the "second stop operation", and the third stop operation as the "third stop operation".
[0172] In the following description, the operation of the stop buttons 26a, 26b, and 26c that stop the rotating reels in the order of the first reel 20a, the second reel 20b, and the third reel 20c is referred to as "batting order 1," the operation of the stop buttons 26a, 26b, and 26c that stop the rotating reels in the order of the first reel 20a, the third reel 20c, and the second reel 20b is referred to as "batting order 2," and the operation of the stop buttons 26a, 26b, and 26c that stop the rotating reels in the order of the second reel 20b, the first reel 20a, and the third reel 20c is referred to as "batting order 3." " Batting order 4" refers to the operation of the stop buttons 26a, 26b, and 26c that stop the reels in the order of the second reel 20b, the third reel 20c, and the first reel 20a. " Batting order 5" refers to the operation of the stop buttons 26a, 26b, and 26c that stop the reels in the order of the third reel 20c, the first reel 20a, and the second reel 20b. " Batting order 6" refers to the operation of the stop buttons 26a, 26b, and 26c that stop the reels in the order of the third reel 20c, the second reel 20b, and the first reel 20a. " Batting order 1" and " Batting order 2" are collectively called "left push", " Batting order 3" and " Batting order 4" are collectively called "center push", and " Batting order 5" and " Batting order 6" are collectively called "right push". "Center push" and "right push" are collectively called "irregular push".
[0173] In addition, pressing stop button 26a in the first stop operation is sometimes referred to as "left 1st", pressing stop button 26b in the first stop operation is sometimes referred to as "middle 1st", and pressing stop button 26c in the first stop operation is sometimes referred to as "right 1st".
[0174] The reel control means 43 starts the rotational drive of the reels 20a to 20c by the stepping motor based on a start signal from a switch (start switch) operated by a game start operation of the start lever 24 by the player, and controls to validate a stop operation by pressing the stop buttons 26a to 26c (stop operation means) corresponding to the reels steadily rotating at a predetermined speed (about 80 rpm: a rotation speed of about 80 rotations per minute), and controls to stop the reels 20a to 20c rotated by the stepping motor in a mode (stop mode) according to the setting state of the winning flag (result of internal lottery). When the stop operation for the stop buttons 26a to 26c is validated and the switch (stop switch) is activated by pressing the stop buttons 26a to 26c by the player, the reel control means 43 stops the supply of drive pulses (motor drive signals) to the stepping motor based on the reel stop signal from the switch, thereby controlling to stop the reels 20a to 20c (stop control).
[0175] In the gaming machine of this embodiment, in principle, the reels 20a to 20c that are rotating corresponding to the stop buttons 26a to 26c are stopped within 190 ms from the time the stop buttons are pressed. When the rotating reels are stopped within 190 ms from the time the stop buttons are pressed, the stop positions of the rotating reels are determined by the number of frames required from the time the stop buttons are pressed until the reels stop within a range of 0 to 4 frames (a predetermined pull-in range). In other words, the reels can rotate a maximum of 4 frames (4 symbols) from the time the stop buttons 26a to 26c are operated until the reels 20a to 20c stop.
[0176] The reel control means 43 performs control to stop the reel that is rotating corresponding to the stop button that is pressed so that, when a symbol (a symbol corresponding to a symbol with a winning flag set to a winning state) that is a winning combination in an internal lottery is located within a range of 0 to 4 frames (a predetermined pull-in range) from the display position on the pay line at the time when the stop button is pressed, the symbol corresponding to the symbol with the winning flag set to a winning state is displayed at the display position on the pay line. In other words, the reel control means 43 stops the reels 20a to 20c that correspond to the stop button 26a to 26c that is pressed so that any symbol from the symbol located on the pay line at the time when the stop operation is performed to the symbol located four adjacent thereto is displayed on the pay line.
[0177] In this embodiment, as shown in FIG. 24, multiple types of symbols are arranged on the outer peripheral surfaces of reels 20a to 20c, and when a symbol that is within four frames from the press detection position is drawn onto an active line, the symbols that are arranged at intervals of four frames or less on the outer peripheral surface of each reel can be displayed in any display position, regardless of the press detection position.
[0178] The reel control means 43 performs a process (logic calculation process) of determining the stop position of the spinning reel by logic calculation, and a process (table reference process) of determining the stop position of the spinning reel by referring to the stop control table stored in the stop control table storage means of the storage means 60.
[0179] In the logic calculation process, the priority is calculated for five candidate stop positions within a range of 0 to 4 frames from the push detection position, which is the position of the reel at the time the stop switch is activated (the time the push of the stop button is detected), according to the priority data determined for each role. Then, the candidate stop position with the highest priority among the priorities of each candidate stop position is determined as the actual stop position. However, in the logic calculation process, the same priority may be calculated for multiple candidate stop positions depending on the result of the internal lottery or the push detection position, and when there are multiple candidates with the highest priority, the actual stop position is determined by a table reference process (described later).
[0180] The reel control means 43 stops each of the reels 20a to 20c so that a winning combination with a winning flag set to a winning state wins. Specifically, when the winning flag of one winning combination is set to a winning state, the reels 20a to 20c are stopped so that the winning combination wins. When the winning flags of a plurality of winning combinations are overlappingly set to a winning state, the reels 20a to 20c are stopped so that a predetermined winning combination wins according to the priority order set for each combination. In the gaming machine of this embodiment, the priority order is set in the order of "replay>minor combination>bonus". The reel control means 43 stops the reels 20a to 20c so that the symbols constituting the winning form of the combination with a higher priority are displayed on the pay line in preference to the symbols constituting the winning form of the combination with a lower priority. Specifically, in the logic calculation process, when the winning flags for two or more types of roles are set to an internal winning state, a priority is determined according to the priority associated with each role, so that candidate stop positions including symbols that constitute the winning form of a role with a higher priority are given a higher priority than candidate stop positions including symbols that constitute the winning form of a role with a lower priority.
[0181] In the gaming machine of this embodiment, when multiple types of small roles are won in the internal lottery, the priority of the candidate stop positions is determined according to the number of symbol combinations that can be displayed on the effective line (number priority control), and the priority is determined according to the number of medals paid out based on the dividends that are predetermined for the small roles (number priority control). When the priority of the candidate stop positions is determined according to the number of symbol combinations that can be displayed on the effective line, the priority of each candidate stop position is determined so that the priority is higher for the stop positions that have a larger number of symbol combinations that show winning forms that can be displayed on the effective line. When the priority of the candidate stop positions is determined according to the number of medals paid out, the priority of each candidate stop position is determined so that the priority is higher for the stop positions that have a larger number of medals paid out based on the dividends of the small roles corresponding to the symbols displayed at the display positions on the effective line (stop positions that can win small roles with a larger dividend). However, when the priority of the candidate stop positions is determined according to the number of medals paid out, if small roles with the same dividend are won multiple times, the priority of the candidate stop positions that can win each small role is treated as being the same.
[0182] In addition, in the logic calculation process, so-called pull-in process and kick-off process are performed as processes for determining candidates for the reel stop positions. The pull-in process is a process for determining candidates for the reel stop positions so that the winning combination with the winning flag set to the winning state can win as much as possible. On the other hand, the kick-off process is a process for determining candidates for the reel stop positions so that the winning combination with the winning flag set to the non-winning state cannot win. In this way, the reel control means 43 performs logic calculation process for determining candidates for the reel stop positions so that the symbols of the winning combination with the winning flag set to the winning state can be stopped in a winning form, while the symbols of the winning combination with the lottery flag set to the non-winning state cannot be stopped in a winning form.
[0183] The gaming machine of this embodiment is equipped with a reel index made of a photosensor, and the reel control means 43 is capable of monitoring the current rotation state of the reel by determining the rotation angle (the number of rotation steps of the rotating shaft of the stepping motor) from the reference position of the reel (the frame detected by the reel index) based on the reference position signal detected by the reel index every time the reel rotates once. In other words, the reel control means 43 can obtain the position of the reel at the time of operation of the stop switch by determining the rotation angle from the reference position of the reel.
[0184] In the table reference process, when multiple candidates for the stop position with the highest priority are obtained as a result of the logic calculation process, which position should be the stop position is determined by referring to the stop control table stored in the stop control table storage area of the storage means 60. In the stop control table, a correspondence relationship between the push detection position, which is the position of the reel at the time when the stop switch is operated (the time when the push of the stop button is detected), and the stop position is set according to the setting state of the win flag. Note that in the stop control table, a correspondence relationship between the push detection position and the number of sliding frames indicating the amount of rotation from the push detection position to the stop position may also be set according to the setting state of the win flag.
[0185] Figure 27 shows the relationship between the state of the stop operation and the winning role when the batting order bell is won in the RBB internal state. The batting order bell has a correct batting order and an incorrect batting order set.
[0186] Each winning area of "Batting Order Bell A1" to "Batting Order Bell A8" (Batting Order Bell A, Eye-Pushing Batting Order Bell) has one first correct batting order, one second correct batting order, and four incorrect batting orders. The first correct batting order and the second correct batting order have the same reel that should be stopped first (the stop button that should be operated first).
[0187] When each winning area of "batting order bell A1" to "batting order bell A8" is won in the RBB internal state, if the operation is performed in a correct operation mode (specific operation mode), a correct small role (15-piece role or 3-piece role) can be won, and if the operation is performed in an operation mode (incorrect operation mode) different from the correct operation mode, the correct small role (15-piece role or 3-piece role) will not be won, and a 1-piece role can be won. The correct small role is a small role that can win a game value equal to or greater than the game value bet for one game. In addition, the failed small role (described later) is a small role that can win a game value less than the game value bet for one game. In this embodiment, the correct operation mode when the batting order bell A is won includes a first correct operation mode that can win a 15-piece role and a second correct operation mode that can win a 3-piece role.
[0188] When any of the winning areas of "Batting Order Bell A1" to "Batting Order Bell A8" is won in the RBB internal state, if the stop buttons 26a to 26c are pressed in the first correct operation mode, a priority is determined so that the candidate stop position for winning a 15-coin role has the highest priority (priority order), if the stop buttons 26a to 26c are pressed in the second correct operation mode, a priority is determined so that the candidate stop position for winning a 3-coin role has the highest priority, and if the stop buttons 26a to 26c are pressed in the incorrect operation mode, a priority is determined so that the candidate stop position for winning a 1-coin role has the highest priority.
[0189] (Bell A) Among the batting order bells A, the winning areas "Batting Order Bell A1" to "Batting Order Bell A4" are configured to win a 15-coin prize when a stop operation is performed in the first correct operation mode, i.e., when an operation is performed in the first correct batting order and a specified stop operation (first stop operation) is performed at a specific timing (correct press timing), in other words, when an operation is performed in the first correct batting order and a pattern (for example, any of the pattern numbers 0 to 9 shown as "blue" in Figure 24) within a specified range including a specific pattern (first specific pattern: blue BAR pattern "blue BAR") on the reel that is stopped first is located at a specified display position (for example, on an effective line) (the reels 20a to 20c are configured to stop in a stop mode in which a pattern combination showing a winning form of a 15-coin prize is displayed on the effective line). In other words, by performing the first correct batting order and performing the first stopping operation aiming at the first specific symbol, it is possible to win the 15-coin role.
[0190] Among the batting order bells A, the winning areas "batting order bell A1" to "batting order bell A4" are configured to win a three-coin prize when a stop operation is performed in the second correct operation mode, that is, (1) when an operation is performed in the first correct batting order and a predetermined stop operation (first stop operation) is performed at a timing (incorrect pressing timing) different from the specific timing, that is, when an operation is performed in the first correct batting order and a pattern (for example, any of the pattern numbers 10 to 19 shown as "red" in FIG. 24) within a predetermined range that does not include a specific pattern (first specific pattern) on the reel that is stopped first is located at a predetermined display position (for example, on an effective line), or (2) when an operation is performed in the second correct batting order. In this embodiment, the "second correct operation mode" includes a mode in which the operation is performed in the first correct batting order but the timing of the first stop operation is inappropriate (failed to press the button by eye) and a mode in which the operation is performed in the second correct batting order.
[0191] Among the batting order bells A, the winning areas "batting order bell A5" to "batting order bell A8" are configured to win a 15-coin combination when a stop operation is performed in the first correct operation mode, that is, when the operation is performed in the first correct batting order and a predetermined stop operation (first stop operation) is performed at a specific timing (correct press timing), in other words, when the operation is performed in the first correct batting order and a pattern (for example, any of the pattern numbers 10 to 19 shown as "red" in FIG. 24) within a predetermined range including a specific pattern (second specific pattern: red BAR pattern "red BAR") on the reel that is stopped first is located at a predetermined display position (for example, on an effective line) and the first stop operation is performed, a 15-coin combination is won. In other words, it is possible to win a 15-coin combination by performing an operation in the first correct batting order and performing a first stop operation aiming at the second specific pattern.
[0192] Of the batting order bell A, the winning areas "Batting Order Bell A5" to "Batting Order Bell A8" are designed to win a three-coin role when a stopping operation is performed in the second correct operation mode, that is, (1) when an operation is performed in the first correct batting order and a predetermined stopping operation (first stopping operation) is performed at a timing (incorrect press timing) different from the specific timing, that is, when an operation is performed in the first correct batting order and the first stopping operation is performed when a pattern within a predetermined range that does not include a specific pattern (second specific pattern) on the reel that is stopped first (for example, any of the pattern numbers 0 to 9 shown as "blue" in Figure 24) is located at a specific display position (for example, on an active line), or (2) when an operation is performed in the second correct batting order.
[0193] In the winning areas "Batting Order Bell A1" to "Batting Order Bell A8," if the stopping operation is performed in an incorrect operation mode, i.e., if the operation is performed in an incorrect batting order, either a 1-coin role will be awarded or no role will be awarded.
[0194] The winning areas "Batting Order Bell A1" to "Batting Order Bell A4" have different correct batting orders (first correct batting order and second correct batting order). Also, the winning areas "Batting Order Bell A5" to "Batting Order Bell A8" have different correct batting orders (first correct batting order and second correct batting order). Also, the winning areas "Batting Order Bell A1" to "Batting Order Bell A4" and the winning areas "Batting Order Bell A5" to "Batting Order Bell A8" have different timings for the stop operation (first stop operation) that allows the winning of a 15-coin role when operating in the first correct batting order.
[0195] In addition, for the winning areas "Batting Order Bell A1" to "Batting Order Bell A8", either Batting Order 3 to Batting Order 6 are set as the correct batting order (first correct batting order and second correct batting order), and Batting Order 1 and Batting Order 2 are not set as the correct batting order. Note that the contents in parentheses in FIG. 27 indicate the winning rate of a 1-piece role when the stopping operation is performed in that batting order. For example, the notation "1 piece (1 / 4)" indicates that there is a 1 / 4 probability that a 1-piece role will win, and a 3 / 4 probability that the 1-piece role will be missed (the 1-piece role will not win).
[0196] (Bell C) In each winning area of "Batting Order Bell C1" to "Batting Order Bell C8" (Batting Order Bell C), one correct batting order is determined, and the other five batting orders are incorrect batting orders. In each winning area of "Batting Order Bell C1" to "Batting Order Bell C8", if the operation is performed in the correct batting order (correct operation mode) when it is won in the RBB internal state, the 10-coin role (correct minor role) will be won, and if the operation is performed in an operation mode other than the correct operation mode (incorrect operation mode, incorrect batting order), the correct minor role (10-coin role) will not be won, and a 1-coin role may be won. In other words, when any of the winning areas is won in the RBB internal state, if the stop buttons 26a to 26c are pressed in the correct operation mode, the priority is determined so that the candidate stop position that can win a 10-coin winning combination has the highest priority, and if the stop buttons 26a to 26c are pressed in the incorrect operation mode, the priority is determined so that the candidate stop position that can win a 1-coin winning combination has the highest priority.
[0197] When the winning areas "batting order bell C1" to "batting order bell C8" are operated in the correct operation mode, a 10-coin role will be awarded. Also, when the winning areas "batting order bell C1" to "batting order bell C8" are operated in the incorrect operation mode, a 1-coin role will be awarded or no role will be awarded.
[0198] As described above, when the Batting Order Bell A is operated in the first correct operation mode, i.e., when it is operated in the first correct batting order and a predetermined stop operation (first stop operation) is performed at a specific timing (correct press timing), a 15-coin role is won. On the other hand, when the Batting Order Bell C is stopped in the correct operation mode (correct batting order), a 10-coin role is won. The correct operation mode when the Batting Order Bell C is won is different from the first correct operation mode when the Batting Order Bell A is won, and it is possible to win a correct minor role regardless of the timing of pressing the stop button 26.
[0199] The winning areas "Batting Order Bell C1" to "Batting Order Bell C4" have different correct batting orders set to each other. Also, the winning areas "Batting Order Bell C5" to "Batting Order Bell C8" have different correct batting orders set to each other. Also, the winning areas "Batting Order Bell C1" to "Batting Order Bell C8" have the correct batting orders set to any of batting orders 3 to 6, and batting orders 1 and 2 are not set to the correct batting order.
[0200] In addition, when each of the winning areas of "Batting Order Bell C1" to "Batting Order Bell C4" is won in the general middle state, even if the stopping operation is performed in a batting order (correct batting order) in which a 10-coin role would be awarded if the RBB internal middle state, the 10-coin role will not be awarded, and instead a 1-coin role will be awarded.
[0201] (Bell D) In each winning area of "Batting Order Bell D1" to "Batting Order Bell D4" (Batting Order Bell D), two correct batting orders are determined, and the other four batting orders are incorrect batting orders. Specifically, batting orders 1 and 2 are correct batting orders, and batting orders 3 to 6 are incorrect batting orders. In each winning area of "Batting Order Bell D1" to "Batting Order Bell D4", when the winning area is won in the RBB internal state, if the operation is performed in the correct batting order (correct operation mode), a 15-coin role (correct small role) will be won, and if the operation is performed in an operation mode other than the correct operation mode (incorrect operation mode, incorrect batting order), the correct small role (15-coin role) will not be won, and a 1-coin role may be won. In other words, when any of the winning areas is won in the RBB internal state, if the stop buttons 26a to 26c are pressed in the correct operation mode, the priority is determined so that the candidate stop position that can win a 15-coin winning combination has the highest priority, and if the stop buttons 26a to 26c are pressed in the incorrect operation mode, the priority is determined so that the candidate stop position that can win a 1-coin winning combination has the highest priority.
[0202] When the winning areas "batting order bell D1" to "batting order bell D4" are operated in the correct operation mode, a 15-coin role will be awarded. Also, when the winning areas "batting order bell D1" to "batting order bell D4" are operated in the incorrect operation mode, a 1-coin role will be awarded or no role will be awarded.
[0203] In the winning areas "Batting Order Bell D1" to "Batting Order Bell D4," the same batting orders (batting order 1 and batting order 2) are set as the correct batting order, and the same batting orders (batting order 3 to batting order 6) are set as the incorrect batting order.
[0204] The winning determination means 44 is activated when the reels 20a-20c stop spinning, and determines whether or not a winning combination has been achieved based on the stopping state of the reels 20a-20c. Specifically, the symbol combination displayed (stopped display) on the pay line by the stopping of the reels 20a-20c is compared with the winning determination table stored in the ROM of the storage means 60. The winning form (the symbol combination that wins when stopped and displayed) of each winning combination is stored in the winning determination table, and the above-mentioned comparison determines whether or not a winning combination has been achieved and the type of winning combination that has been achieved. The correspondence relationship between the symbol combination displayed on the pay line and the winning combination (minor combination) in this embodiment is shown in FIG. 28, FIG. 29, and FIG. 30. As shown in FIG. 28, for example, if the watermelon symbol "WM" stops on the top row of the first reel 20a, the bell symbol A "BLA" stops on the middle row of the second reel 20b, and the replay symbol "RP" stops on the bottom row of the third reel 20c, then small win 1 will be won.
[0205] When a winning combination is won, the main control board 31 executes a winning process corresponding to the winning combination that has been won. Specifically, the winning process performs a payout process when a minor combination is won, a replay process (replay process) when a replay is won (activated), and a process for transitioning the game state (game state transition control process) when a bonus is won (activated).
[0206] Here, the payout process is a process of paying out a number of medals determined based on the payout determined for each role when a minor winning combination is achieved, and is performed by the payout control means 45. When a minor winning combination is achieved, the payout control means 45 determines the number of medals to be paid out based on the payout determined for each role, and causes the hopper device to pay out the determined number of medals to be paid out. Note that, when credit is permitted, instead of actually paying out medals using the hopper device, a credit addition process is performed to add the payout number to the credit number (the number of credited medals) stored in the credit storage area provided in the RAM of the storage means 60, and medals are virtually paid out.
[0207] In this embodiment, 15 medals are paid out when winning small prizes 1 to 8 and small prizes 13 to 16, 3 medals are paid out when winning small prizes 9 to 12 and small prizes 39, 10 medals are paid out when winning small prizes 17 to 20, 1 medals are paid out when winning small prizes 21 to 38, 40, 41, 43 and 45, 1 medal is paid out, and 8 medals are paid out when winning small prizes 42 and 44. The 15-piece role is a role with a larger payout than the 10-piece role, 8-piece role, 3-piece role and 1-piece role. The 1-piece role is a role with a smaller payout than the 15-piece role, 10-piece role, 8-piece role and 3-piece role. The 15-coin, 10-coin, and 8-coin roles can be said to be roles that, if won, will allow players to win more medals than the medals bet for one game (game value) (the number of medals paid out if won is greater than the number of medals inserted to start a game). The 15-coin, 10-coin, 8-coin, and 3-coin roles can be said to be roles that, if won, will allow players to win more medals than the medals bet for one game (game value). The 1-coin role can be said to be a role that, if won, will allow players to win less (or fewer) medals than the medals bet for one game.
[0208] Moreover, the replay process is a process in which, when a replay wins, the next game is set to the same game start waiting state as the previous game without the player having to insert any medals owned by the player, and is performed by the replay control means 46. When a replay wins, an automatic insertion process is performed in which the same number of medals as the number set to the insertion state in the previous game (the game in which the replay won) are automatically inserted without using the medals held by the player (including credited medals), and the game waits for the next game start operation on the start lever 24 in a state in which an effective line corresponding to the number of medals inserted by the automatic insertion process is set. Moreover, when the automatic insertion process is performed, it is not possible to insert additional medals.
[0209] The game state control means 49 performs a game state transition control process for transitioning the game state between a normal state, an RBB internal state (bonus established state), and an RBB operating state (bonus state), as shown in Fig. 31. A single condition may be set as a transition condition for the game state, or multiple conditions may be set. When multiple conditions are set, the game state may be transitioned based on the establishment of one of the multiple predetermined conditions, or based on the establishment of multiple or all of the multiple predetermined conditions.
[0210] As described above, the internal lottery means 42 selects an internal lottery table according to the game state and performs an internal lottery. Specifically, in the normal state, the internal lottery means 42 performs an internal lottery by referring to an internal lottery table in which the big bonus is set as a lottery object. In the RBB internal state, the internal lottery means 42 performs an internal lottery by referring to an internal lottery table in which the big bonus is excluded from the lottery object. In the RBB operation state, the internal lottery means 42 performs an internal lottery by referring to an internal lottery table in which the big bonus is excluded from the lottery object.
[0211] The game state is the normal middle state in the initial state. In the normal middle state, the internal lottery is performed by referring to the internal lottery table in which all winning areas except the winning areas "No Win", "All Small Wins", "All Medium Payouts" and "All One Coin" are set as the lottery targets. In addition, it is possible to transition from the normal middle state to the RBB internal middle state. When a big bonus is won in the normal middle state, the game state control means 49 transitions the game state to the RBB internal middle state.
[0212] The RBB internal state (first game state) is a game state to which the game state is shifted when a big bonus (special role) is won in an internal lottery. In the RBB internal state, the internal lottery is performed by referring to an internal lottery table in which all winning areas except for the winning areas "No Win", "Small Role ALL", "Medium Payout ALL", "1 Piece ALL" and "RBB" are set as lottery targets. In the RBB internal state, the lottery flag corresponding to the big bonus is maintained in the winning state until the big bonus is won, and when the symbol combination indicating the winning form of the big bonus is displayed on the pay line, the game state control means 49 shifts the game state from the RBB internal state to the RBB operating state.
[0213] The RBB operating state (second gaming state) is a gaming state to which the game state is shifted when a symbol combination indicating a winning form of a big bonus is displayed on an active line. In the RBB operating state, an internal lottery is performed by referring to an internal lottery table in which the winning areas "No Win", "Small Win", "Medium Payout ALL" and "1 Piece ALL" are set as the lottery targets. In the RBB operating state, the game state control means 49 judges whether or not the termination condition is established based on the total number of medals paid out in the RBB operating state, and when the number of medals paid out exceeds a predetermined number, the game state control means 49 terminates the RBB operating state and shifts the game state to the normal state. In this embodiment, the end condition of the RBB operating state is determined by the total number of medals paid out, but the end condition may be determined by the number of games played in the RBB operating state, the number of times a small win occurs, etc. Also, the end condition of the RBB operating state may be determined so that the state ends after one game.
[0214] As shown in FIG. 25, the instruction function control means 51 includes a game zone control means 80, a presentation state control means 81, and a bonus granting means 82. The instruction function control means 51 performs processing related to the operation of an instruction function that assists the winning of a specific role in an advantageous zone. Specifically, when a specific role is won, the instruction function control means 51 determines whether or not to perform an instruction presentation that assists the winning of this role. More specifically, when, for example, a batting order bell is won, the instruction function control means 51 determines whether or not to perform an instruction presentation that notifies a correct batting order (correct operation mode) and assists the winning of a specific role (correct minor role). When the instruction function control means 51 determines to perform an instruction presentation, the presentation control means 100 causes the presentation devices such as the liquid crystal display 13 and the speaker 14 to execute the instruction presentation. Note that, when an instruction presentation is performed, a display (information) corresponding to the operation mode notified by the instruction presentation is also displayed on the 7-segment display of the game information display unit 17.
[0215] As shown in FIG. 32, the game zone control means 80 performs a game zone transition control process for transitioning the game zone between a non-advantageous zone and an advantageous zone according to the progress of the game. The non-advantageous zone is a game zone that corresponds to the initial state among a plurality of types of game zones. In the non-advantageous zone, the bonus granting means 82 performs an advantageous zone transition lottery, and when the advantageous zone transition lottery is won, the game zone control means 80 transitions the game zone to an advantageous zone. When the game zone is set to a non-advantageous zone, the instruction presentation cannot be performed, and can be performed only when the game zone is set to an advantageous zone. When the end condition of the advantageous zone is met, the game zone control means 80 ends the advantageous zone and transitions the game zone to a non-advantageous zone.
[0216] In the non-advantageous zone, the bonus granting means 82 performs a lottery (advantageous zone transition lottery) to determine whether or not a transition to an advantageous zone is possible at a predetermined opportunity. Specifically, the bonus granting means 82 performs a lottery (advantageous zone transition lottery) to determine whether or not a transition to an advantageous zone is possible based on the result of the internal lottery (winning a predetermined role (winning area)). Then, when the advantageous zone transition lottery is won, the game zone control means 80 transitions the game zone from the non-advantageous zone to the advantageous zone.
[0217] In addition, the game zone control means 80 performs an increment process of adding "1" to the memory value of the advantageous zone play count counter 65 provided in the RAM of the storage means 60 as a value corresponding to one game, triggered by the game start operation on the start lever 24, every time one game is played in the advantageous zone. The game zone control means 80 does not add to the advantageous zone play count counter 65 in the non-advantageous zone. Also, at the time of transition from the non-advantageous zone to the advantageous zone, the memory value of the advantageous zone play count counter 65 is "0". Then, when the memory value of the advantageous zone play count counter 65 reaches a threshold value (upper limit value) "4000", the game zone control means 80 transitions the game zone from the advantageous zone to the non-advantageous zone, assuming that the end condition of the advantageous zone is established. That is, the upper limit value of the number of games played in the advantageous zone is set to 4000 times, and games exceeding 4000 times are not played continuously in the advantageous zone. In addition, the condition for ending the advantageous zone may not be met based on the number of times the game is played in the advantageous zone reaching a predetermined number (for example, 4000 times).
[0218] In the advantageous zone, the game zone control means 80 performs an update process in which the stored value of the difference number counter 64 provided in the RAM of the storage means 60 is updated by the difference number of medals, subtracts a value corresponding to the number of medals inserted in the game (for example, "3" if three medals are inserted) from a value corresponding to the number of medals paid out (for example, "15" if 15 medals are paid out, and "0" if no combination is won and no payout is made) to obtain a calculation result of the difference number in the game, and adds this calculation result to the stored value of the difference number counter 64. Note that the game zone control means 80 does not add to the difference number counter 64 in the non-advantageous zone. Also, at the time of transition from the non-advantageous zone to the advantageous zone, the stored value of the difference number counter 64 is "0". Then, when the stored value of the difference number counter 64 exceeds a threshold value (for example, "2400"), the game zone control means 80 determines that the condition for ending the advantageous zone is met, and transitions the game zone from the advantageous zone to a non-advantageous zone. In this embodiment, the stored value of the difference number counter 64 is controlled so that it may fall below the initial value "0" at the time of transition to the favorable zone (at the start of the favorable zone). For example, if the stored value of the difference number counter 64 at the start of the game is "2" and, as a result of playing the game, no winning combination is won and no medals are paid out, the calculation result of the difference number in that game becomes "-3", and the calculation result of the difference number is added to the stored value of the difference number counter 64, which falls below the initial value "0". In this embodiment, an upper limit is set for the number of medals that can be acquired in the favorable zone, and the favorable zone ends when the increase in the number of medals from the reference at the time of transition to the favorable zone (at the start of the favorable zone) exceeds 2400. In addition, when a replay is won in a game, the game in which the replay was won may be treated as having had a payout of medals equivalent to the specified number of medals inserted for that game, and the difference in the number of medals may be calculated.For the next game which is provided free of charge as a result of the replay being won, even if no actual medals are inserted, the amount of medals inserted may be treated as having been inserted equivalent to the specified number of medals inserted for that game, and the difference in the number of medals may be calculated. Also, the stored value of the difference number counter 64 may be controlled so as not to fall below the initial value "0". In other words, the stored value of the difference number counter 64 after updating may be counted and stopped with the initial value "0" as the lower limit. In other words, an upper limit may be set for the number of medals that can be acquired in the advantageous zone, and the advantageous zone may end when the increase in the number of medals from the standard "0" exceeds 2400 medals, with the minimum decrease in the advantageous zone being set as the standard "0".
[0219] In addition, the advantageous zone indicator is turned off in the non-advantageous zone and turned on in the advantageous zone. The advantageous zone indicator does not need to be turned on at the same time as the transition to the advantageous zone, but only needs to be turned on before the first instruction performance is performed. In addition, once it is turned on, it will not be turned off until the advantageous zone ends.
[0220] As shown in Fig. 32, the presentation state control means 81 performs a presentation state transition control process for transitioning the presentation state between a plurality of types of presentation states including a non-advantageous zone presentation state, a normal presentation state, a first CZ presentation state, a first AT presentation state, a second CZ presentation state, and a second AT presentation state. A single condition may be set as a transition condition of the presentation state, or multiple conditions may be set. When multiple conditions are set, the presentation state may be transitioned when one of the multiple predetermined conditions is satisfied, or the presentation state may be transitioned based on the satisfaction of multiple or all of the multiple predetermined conditions.
[0221] (Non-advantageous zone performance state) The non-advantageous zone presentation state is a presentation state that corresponds to the initial state among a plurality of types of presentation states. In the non-advantageous zone, the presentation state control means 81 sets the presentation state to the non-advantageous zone presentation state. In the non-advantageous zone presentation state (non-advantageous zone), the bonus granting means 82 performs a lottery for transition to an advantageous zone as described above, and when a transition to an advantageous zone is determined in the lottery for transition to an advantageous zone, the presentation state control means 81 transitions the presentation state to the normal presentation state.
[0222] (Normal performance state) The normal presentation state is the presentation state that is basically transitioned to when the advantageous zone starts, and at the start of the advantageous zone, the probability of transitioning to the normal presentation state is set higher than the probability of transitioning to other presentation states. Also, in the normal presentation state, compared to the CZ presentation state (first CZ presentation state and second CZ presentation state) and the AT presentation state (first AT presentation state and second AT presentation state), the instruction presentation is executed less frequently, and the instruction presentation is almost not executed or is not executed at all (the expected value for winning medals is low).
[0223] In the normal presentation state, the bonus granting means 82 performs a lottery (first CZ lottery) to determine whether or not to transition to the first CZ presentation state based on the result of an internal lottery (e.g., winning a predetermined role (winning area)). In the normal presentation state, if the first CZ lottery is won, the presentation state control means 81 transitions the presentation state to the first CZ presentation state. Note that, for example, an upper limit (so-called ceiling) may be set on the number of times play is performed in the normal presentation state, and when a predetermined number of times (e.g., 500 times) of play is performed in the normal presentation state, the presentation state control means 81 transitions the presentation state to the first CZ presentation state.
[0224] (1st CZ performance state) When a predetermined condition is achieved in the first CZ presentation state (first chance presentation state), the bonus granting means 82 grants the right to transition to the first AT presentation state as a bonus advantageous to the player. Then, based on the right to transition to the first AT presentation state being granted, the presentation state control means 81 transitions the presentation state to the first AT presentation state. That is, in the first CZ presentation state, the presentation state control means 81 may transition the presentation state to the first AT presentation state at a predetermined opportunity. For example, in the first CZ presentation state, the bonus granting means 82 may perform a lottery (first AT lottery) to determine whether or not to transition to the first AT presentation state based on the result of an internal lottery (for example, based on the winning of a predetermined role (winning area)), and when the first AT lottery is won, it may be determined that the predetermined condition is achieved, and the right to transition to the first AT presentation state may be granted.
[0225] When the end condition of the first CZ presentation state is satisfied (for example, when a predetermined number of plays are performed in the first CZ presentation state), the presentation state control means 81 ends the first CZ presentation state. The presentation state control means 81 judges whether or not the right to transition to the first AT presentation state is granted at the end of the first CZ presentation state, and if the right is granted, transitions the presentation state to the first AT presentation state. On the other hand, if the right is not granted, transitions the presentation state to a non-advantageous zone presentation state. At this time, the game zone control means 80 transitions the game zone from the advantageous zone to the non-advantageous zone. Note that, at the end of the first CZ presentation state, there may be cases where the presentation state transitions to the normal presentation state and the advantageous zone continues (without transitioning to the non-advantageous zone).
[0226] In this embodiment, the instruction performance may be executed in the first CZ performance state, but the frequency of the instruction performance is lower than in the AT performance state (the first AT performance state and the second AT performance state). Note that the frequency of the instruction performance being executed low may include the case where the instruction performance is not executed at all.
[0227] (First AT performance state) In the first AT performance state, the instruction function control means 51 decides to execute an instruction performance that notifies a correct operation mode based on the winning of a predetermined winning area (batting order bell). When the execution of the instruction performance is decided, the performance control means 100 executes the instruction performance. Details of the instruction performance executed in the first AT performance state will be described later. The performance control means 100 notifies the correct operation mode and causes the performance devices such as the liquid crystal display 13 and the speaker 14 to execute an instruction performance that assists in the winning of a predetermined role (correct minor role). When the stop buttons 26a to 26c are pressed according to the correct operation mode notified by the instruction performance, the predetermined role (correct minor role) may win (a predetermined number of medals may be acquired).
[0228] The continuation of the first AT presentation state is managed based on the stored value of a first AT end determination counter 67 provided in the RAM of the storage means 60. The instruction function control means 51 determines the value to be set in the first AT end determination counter 67 when the presentation state transitions to the first AT presentation state. In other words, the instruction function control means 51 increases the stored value of the first AT end determination counter 67 when the presentation state transitions to the first AT presentation state. In yet other words, the instruction function control means 51 sets a value related to the duration of the first AT presentation state in the first AT end determination counter 67 when the presentation state transitions to the first AT presentation state.
[0229] The instruction function control means 51 decreases the stored value of the 1st AT end judgment counter 67 according to the progress of the game in the 1st AT presentation state. Then, when the stored value of the 1st AT end judgment counter 67 reaches the threshold value "0" in the 1st AT presentation state, the presentation state control means 81 determines that the end condition of the 1st AT presentation state is established, and ends the 1st AT presentation state.
[0230] In this embodiment, when transitioning to the first AT presentation state, the instruction function control means 51 sets the first AT end determination counter 67 to a value (e.g., 50) corresponding to the number of games that can be played in the first AT presentation state. The instruction function control means 51 performs a process of subtracting a value "1" corresponding to one game from the stored value of the first AT end determination counter 67 every time one game is played in the first AT presentation state. When the stored value of the first AT end determination counter 67 reaches a threshold value "0" in the first AT presentation state, the presentation state control means 81 determines that the end condition of the first AT presentation state is established, and ends the first AT presentation state.
[0231] The stored value of the 1st AT end judgment counter 67 may represent, for example, the number of medals that can be acquired in the 1st AT performance state, the number of sets of the executable 1st AT performance state (the number of 1st AT sets), or the number of instruction performances that can be executed in the 1st AT performance state (the number of navigations). In other words, when the 1st AT performance state is started, the number of medals that can be acquired, the number of 1st AT sets, the number of navigations, etc. are set in the 1st AT end judgment counter 67, and the stored value of the 1st AT end judgment counter 67 is updated at a predetermined opportunity, such as each time a medal is paid out in the 1st AT performance state, each time one set of the 1st AT performance state is executed, or each time an instruction performance is executed, in the 1st AT performance state, and the 1st AT performance state may be ended based on the stored value of the 1st AT end judgment counter 67 reaching a threshold value.
[0232] The bonus granting means 82 may conduct a lottery (additional lottery) at a predetermined trigger in the first AT presentation state to determine whether or not to increase the stored value of the first AT end determination counter 67 (to determine whether or not to increase the duration of the first AT presentation state), and may increase the stored value of the first AT end determination counter 67 based on the result of the lottery.
[0233] When a predetermined condition is achieved in the first AT presentation state, the bonus granting means 82 grants the right to transition to the second CZ presentation state as a bonus advantageous to the player. In this embodiment, the second AT presentation state is provided which is more advantageous to the player than the first AT presentation state, and in the second CZ presentation state, whether or not to transition to the second AT presentation state is determined. The second CZ presentation state in which the right to transition to the second AT presentation state may be granted is an advantageous presentation state for the player. When the right to transition to the second CZ presentation state is granted in the first AT presentation state, the presentation state control means 81 transitions the presentation state to the second CZ presentation state based on that. That is, in the first AT presentation state, the presentation state control means 81 may transition the presentation state to the second CZ presentation state at a predetermined opportunity.
[0234] For example, in the first AT presentation state, the bonus granting means 82 conducts a lottery (second CZ lottery) to determine whether or not to transition to the second CZ presentation state based on the results of an internal lottery (for example, based on winning a specified role (winning area)), and if the second CZ lottery is won, it may be deemed that a specified condition has been achieved, and the right to transition to the second CZ presentation state may be granted.
[0235] Also, for example, when a plurality of achievement conditions are achieved in the first AT performance state, it may be determined that a predetermined condition has been achieved, and a right to transition to the second CZ performance state may be granted. For example, a performance (battle performance) in which a character to be defeated is fought against is performed a predetermined number of times, and when the defeat is notified the predetermined number of times, a transition to the second CZ performance state may be determined. In this case, for example, whether or not a defeat occurs in one battle performance is determined depending on whether or not a corresponding one achievement condition is in an achievement state (a state in which the achievement condition has been achieved), and when a lottery (a lottery to determine whether or not one achievement condition has been achieved) executed in a game in which the battle performance is performed is won, the achievement condition may be set to an achievement state. Also, in this case, when the lottery is won and one achievement condition is set to an achievement state, the continuation of the first AT performance state may be determined, and when the lottery is not won, the end of the first AT performance state may be determined. When the last lottery is won in the first AT performance state and all achievement conditions are set to an achievement state, a transition to the second CZ performance state may be determined.
[0236] The presentation state control means 81 judges whether or not the right to transition to the second CZ presentation state is granted at the end of the first AT presentation state, and if the right is granted, transitions the presentation state to the second CZ presentation state. On the other hand, if the right is not granted, transitions the presentation state to a non-advantageous zone presentation state. At this time, the game zone control means 80 transitions the game zone from the advantageous zone to the non-advantageous zone. Note that, at the end of the first AT presentation state, there may be cases where the presentation state transitions to the normal presentation state and the advantageous zone continues (without transitioning to the non-advantageous zone).
[0237] (2nd CZ performance state) When a predetermined condition is met in the second CZ presentation state, the bonus granting means 82 grants the player the right to transition to the second AT presentation state as a bonus advantageous to the player. The presentation state control means 81 transitions the presentation state to the second AT presentation state based on the right to transition to the second AT presentation state being granted. That is, in the second CZ presentation state, the presentation state control means 81 can transition the presentation state to the second AT presentation state at a predetermined opportunity.
[0238] In this embodiment, an instruction performance may be executed in the second CZ performance state, but the frequency with which the instruction performance is executed may be lower than in the AT performance states (the first AT performance state and the second AT performance state).
[0239] For example, in the second CZ presentation state, the bonus granting means 82 conducts a lottery (second AT lottery) to determine whether or not to transition to the second AT presentation state based on the results of an internal lottery (for example, based on winning a specified role (winning area)), and if the second AT lottery is won, it may be deemed that a specified condition has been achieved, and the right to transition to the second AT presentation state may be granted.
[0240] Also, for example, in the second CZ presentation state, if the result of the internal lottery is a predetermined result (for example, if a predetermined winning area related to replay is won), a predetermined presentation (aim presentation) is executed, and if the reels 20a to 20c stop in a predetermined stop mode in a game in which the predetermined presentation is executed, it is considered that a predetermined condition is achieved, and the right to transition to the second AT presentation state may be granted. The predetermined presentation is a presentation related to the granting of the right to transition to the second AT presentation state as a privilege, and is a presentation that instructs (prompts) a stop operation to be performed in a predetermined operation mode. In a game in which the predetermined presentation is executed, it is possible to stop the reels 20a to 20c in a predetermined stop mode by performing a stop operation in a predetermined operation mode. In the predetermined performance, as a display instructing to perform a stop operation in a predetermined operation mode, for example, a display instructing to press the stop button 26 in a predetermined pressing order (for example, a text display of "push in order") and a display instructing to press the stop button 26 at a predetermined timing so that a predetermined pattern (for example, a red BAR pattern "RED BAR" or a blue BAR pattern "BLUE BAR") is displayed at a predetermined display position for the reels 20a to 20c are displayed. Performing a stop operation in a predetermined operation mode can be said to be performing a stop operation in a predetermined hitting order and at a predetermined timing according to the display related to the predetermined performance. In addition, the predetermined stop mode is, for example, a stop mode in which a predetermined pattern is displayed at a predetermined display position (for example, the middle row) for the three reels 20a to 20c, and the three predetermined patterns are aligned in a line. In this embodiment, the predetermined stop mode is a mode in which BAR patterns (red BAR pattern "RED BAR", blue BAR pattern "BLUE BAR", or a combination thereof) are displayed in a straight line in the middle row.
[0241] In this embodiment, when the right to transition to the second AT presentation state is not granted and the end condition of the second CZ presentation state is established (for example, when a predetermined number of plays are performed in the second CZ presentation state), the presentation state control means 81 transitions the presentation state to the first AT presentation state. Note that, when the right to transition to the second AT presentation state is not granted and the end condition of the second CZ presentation state is established, the presentation state control means 81 may transition the presentation state to a normal presentation state or a non-advantageous zone presentation state.
[0242] (2nd AT performance state) In the second AT performance state, the instruction function control means 51 determines the execution of an instruction performance that notifies the correct operation mode based on the winning of a predetermined winning area (batting order bell). When the execution of the instruction performance is determined, the performance control means 100 executes the instruction performance. Details of the instruction performance executed in the second AT performance state will be described later.
[0243] The continuation of the second AT effect state is managed based on the stored value of the second AT end judgment counter 68 provided in the RAM of the storage means 60. The method of managing the stored value of the second AT end judgment counter 68 is similar to the method of managing the stored value of the first AT end judgment counter 67, so a duplicated explanation will be omitted. The bonus granting means 82 may perform a lottery (addition lottery) to determine whether or not to increase the stored value of the second AT end judgment counter 68 (to determine whether or not to increase the duration of the second AT effect state) at a predetermined opportunity in the second AT effect state, and increase the stored value of the second AT end judgment counter 68 based on the result of the lottery.
[0244] In the second AT presentation state, for example, the bonus granting means 82 performs a lottery to determine whether or not to transition to the second CZ presentation state based on the result of an internal lottery (for example, based on the winning of a predetermined role (winning area)), and if the lottery is won, the right to transition to the second CZ presentation state is granted. When the end condition of the second AT presentation state is established (for example, when a predetermined number of games are played in the second AT presentation state), the presentation state control means 81 ends the second AT presentation state. The presentation state control means 81 determines whether or not the right to transition to the second CZ presentation state is granted at the end of the second AT presentation state, and if the right is granted, transitions the presentation state to the second CZ presentation state. On the other hand, when the right to transition to the second CZ presentation state is not granted at the end of the second AT presentation state, the presentation state control means 81 transitions the presentation state to a non-advantageous zone presentation state. At this time, the game zone control means 80 transitions the game zone from the advantageous zone to the non-advantageous zone. In addition, when the second AT presentation state ends, the presentation state may transition to a normal presentation state, and the advantageous zone may continue (without transitioning to a non-advantageous zone).
[0245] In this embodiment, the CZ presentation state (the first CZ presentation state and the second CZ presentation state) has a higher expectation of transition to the AT presentation state (the first AT presentation state or the second AT presentation state) than the normal presentation state, and is a state (presentation state) that is more advantageous to the player than the normal presentation state. Also, the AT presentation state (the first AT presentation state and the second AT presentation state) has a higher frequency of executing instruction presentations than the normal presentation state and the CZ presentation state, and is a state (presentation state) that is more advantageous to the player than the normal presentation state and the CZ presentation state.
[0246] In this embodiment, the normal presentation state may be directly transitioned to the AT presentation state (the first AT presentation state or the second AT presentation state). For example, in the first CZ drawing in the normal presentation state, instead of simply determining whether or not to transition to the first CZ presentation state, a drawing may be made as to whether the presentation state should be transitioned to the AT presentation state (the first AT presentation state or the second AT presentation state), the CZ presentation state (the first CZ presentation state or the second CZ presentation state), or whether or not to transition to the normal presentation state. In other words, the AT drawing (the first AT drawing or the second AT drawing) or the second CZ drawing may be performed in the normal presentation state.
[0247] In addition, in this embodiment, the non-advantageous zone presentation state may be directly transitioned to a CZ presentation state (first CZ presentation state or second CZ presentation state) or an AT presentation state (first AT presentation state or second AT presentation state). For example, in the advantageous zone transition lottery, instead of simply determining whether or not to transition to an advantageous zone (normal presentation state), it is also possible to draw a lottery as to whether the presentation state is to be transitioned to an AT presentation state (first AT presentation state or second AT presentation state), to a CZ presentation state (first CZ presentation state or second CZ presentation state), to a normal presentation state, or to remain in the non-advantageous zone presentation state without transition. In other words, the CZ lottery (first CZ lottery or second CZ lottery) or the AT lottery (first AT lottery or second AT lottery) may be performed in the non-advantageous zone presentation state.
[0248] The AT presentation state may also be set according to the game state to which the game is transitioned based on the winning of a bonus or winning a prize. For example, when the game state is in the RBB internal state, transition to the AT presentation state may be possible, and transition to the AT presentation state may be impossible in the general state or the RBB operating state. In other words, in the general state or the RBB operating state, for example, even if the AT lottery is won, the AT presentation state may not be transitioned to, and the AT lottery may not be held.
[0249] In addition, if a bonus is won when the presentation state is the AT presentation state and the game state is the RBB internal state, the AT presentation state may be interrupted until the state transitions again to the RBB internal state via the general state after the end of the RBB operation state that is transitioned to by the winning of this bonus. In other words, the instruction presentation may be stopped when a bonus is won, and may be resumed when the state transitions again to the RBB internal state.
[0250] When the advantageous zone ends and the game zone shifts to a non-advantageous zone, the instruction function control means 51 performs an instruction function information initialization process to initialize information stored in the RAM of the storage means 60 as information related to the instruction function. Specifically, the instruction function control means 51 initializes the storage value of the advantageous zone play count counter 65, the storage value of the difference number counter 64, the flag (lottery result) related to the lottery related to the instruction function, the storage value of the first AT end judgment counter 67, the storage value of the second AT end judgment counter 68, etc. In other words, the information related to the instruction function is not carried over across multiple advantageous zones. In addition, when the initialization means 48 performs the above-mentioned initialization process performed when the set value is changed, the information related to the instruction function (instruction performance) shown here is also initialized.
[0251] In this embodiment, when the gaming state is an RBB internal state (bonus internal state), the instruction function control means 51 (presentation control means 100) performs lotteries related to the instruction function (for example, lotteries related to transition to an AT presentation state), granting of benefits related to the instruction presentation (for example, benefits that increase the probability of transition to the AT presentation state), and processing related to the instruction function such as instruction presentation, but when the gaming state is a general state or an RBB operating state (bonus operating state), it does not perform lotteries related to the instruction function, granting of benefits related to the instruction presentation, or processing related to the instruction function such as instruction presentation.
[0252] In this embodiment, in the bonus internal state, regardless of the result of the internal lottery (and regardless of the manner of the stop operation), the reels 20a to 20c are stopped so that the symbol combination indicating the winning form of the big bonus (RBB) is not displayed on the pay line. That is, in this embodiment, once the gaming state is set to the bonus internal state, the game is continued in the bonus internal state. For this reason, in this embodiment, the game is basically played in the bonus internal state. In the following, the gaming state is basically explained as being in the bonus internal state. In this embodiment, in the general internal state and the bonus internal state, the winning areas "batting order bell" are set so that 15-piece roles (batting order bell C is 10-piece roles) are won without overlapping, while in the bonus operating state, the winning area "small role ALL" is set so that 15-piece roles (10-piece roles) are won overlapping. And, the winning probability of the winning area "small role ALL" in the bonus operating state is set higher than the winning probability of the winning area "batting order bell" in the other gaming states. In addition, the probability of winning the "small prize ALL" winning area during the bonus operation is set lower than the probability of winning any of the "batting order bell" winning areas during other game states. This reduces the chance of winning a 15-coin prize (10-coin prize) during the bonus operation compared to other game states, lowering the expected value of the payout rate when the bonus is in operation.
[0253] As shown in Fig. 25, the sub-control board 32 includes a performance sub-control means 70 and a sub-memory 72. The performance sub-control means 70 controls performances using the liquid crystal display 13, the speaker 14, and the lighting device 38 based on performance data stored in the sub-memory 72. For example, the lighting device 38 is turned on or blinks in response to the insertion of medals, the operation of the bet button 23, the start lever 24, and the stop buttons 26a to 26c, and the occurrence of game events such as changes in the game state, and the like, and thereby controls the execution of performances to liven up the game or assist the game, depending on the progress of the game.
[0254] The content of the effects executed in the game is determined using an effect lottery table stored in the sub-memory 72 in response to commands sent from the main control board 31 corresponding to the game state, the effect state, the result of the internal lottery, etc. In this embodiment, image data stored in the ROM of the sub-memory 72 is read into an image buffer provided in the sub-memory 72, and an image based on the image data read into the image buffer is output (displayed) on the liquid crystal display 13. In addition, sound data stored in the ROM of the sub-memory 72 is read into a sound buffer provided in the sub-memory 72, and a sound based on the sound data read into the sound buffer is output from the speaker 14.
[0255] (1st AT performance state and 2nd AT performance state) Next, the first AT presentation state and the second AT presentation state in this embodiment will be described. The second AT presentation state (higher AT presentation state) is a presentation state that is more advantageous to the player than the first AT presentation state (lower AT presentation state). Details will be described later, but the expected value of the increase in the number of medals per game (in other words, the net increase in number of medals) is set higher (larger) in the second AT presentation state compared to the first AT presentation state. In this embodiment, the first AT presentation state and the second AT presentation state have different modes of instruction presentation regarding the correct operation mode that is executed when the batting order bell A (eye-pressing batting order bell) is won. In other words, the mode of instruction presentation that is executed when the batting order bell A is won differs depending on the type of AT presentation state (whether it is the first AT presentation state or the second AT presentation state).
[0256] (Second Navigation Director) First, the instruction effect executed when the batting order bell A is won in the second AT performance state will be described. In the second AT performance state, when the batting order bell A is won and the execution of the instruction effect is decided, the performance control means 100 executes the second navigation effect (batting order push-button navigation effect) as an instruction effect that notifies the correct operation mode (first correct operation mode). In other words, when the batting order bell A is won in the second AT performance state, the performance control means 100 executes the second navigation effect that assists (prompts) the stop operation in the correct operation mode (first correct operation mode).
[0257] As shown in Fig. 33(a), the performance control means 100 displays (a number indicating) the first correct batting order on the liquid crystal display 13, and displays an image (pattern navigation) corresponding to a predetermined pattern (a pattern to be aimed for: a pattern corresponding to a specific timing) of a predetermined reel (reel 20b or reel 20c in this embodiment) that needs to be stopped at a specific timing to win a 15-coin role on the liquid crystal display 13, thereby notifying the first correct operation mode. Specifically, the performance control means 100 displays the first correct batting order on the liquid crystal display 13, and displays on the liquid crystal display 13 a pattern to be displayed at a predetermined display position (a display position visible through the display window 16) during a period (timing) that allows the winning of a 15-coin role, thereby notifying the first correct operation mode. More specifically, the performance control means 100 displays an image corresponding to a pattern displayed at a predetermined display position during a period (timing) when the first stop operation should be performed for the reel related to the first stop operation of the first correct batting order. Also, the performance control means 100 displays the number "1" as a display prompting the first operation at a position corresponding to the stop button 26 related to the first stop operation of the first correct batting order, displays the number "2" as a display prompting the second operation at a position corresponding to the stop button 26 related to the second stop operation of the first correct batting order, and displays the number "3" as a display prompting the third operation at a position corresponding to the stop button 26 related to the third stop operation of the first correct batting order.
[0258] In the second AT performance state, when the batting order bell A is won, if the stop buttons 26a to 26c are pressed according to (according to) the first correct operation mode notified in the second navigation performance, a 15-coin role will always be won and 15 medals will be acquired. That is, when the second navigation performance is executed, the stop operation is performed in the notified first correct batting order, and the first stop operation is performed at the timing when the pattern corresponding to the image displayed on the liquid crystal display 13 is displayed at a predetermined display position (correct press timing), so that 15 medals can be acquired.
[0259] In FIG. 33(a), the winning area "batting order bell A1" is won, and the stop operation is performed at batting order 3 (first correct batting order), and the first stop operation is performed at the timing when the blue BAR pattern "blue BAR" with pattern number 4 is displayed at a predetermined display position (correct press timing) on the reel 20b, thereby executing an effect of notifying that a 15-piece role will be won. In FIG. 33(a), the winning area "batting order bell A1" is won, and the stop operation is performed at batting order 3, and the first stop operation is performed at the timing when any of the patterns with pattern numbers 0 to 9 are displayed on the pay line on the reel 20b, thereby winning a 15-piece role.
[0260] The second navigation effect may be a display on the liquid crystal display 13 of an image corresponding to a pattern displayed at a specific display position when a stop operation is performed at a specific timing (correct press timing) for a specific reel that needs to be stopped to win a 15-coin role, thereby informing the player of the specific timing (the pattern to be aimed for). For example, as shown in FIG. 33(b), when the winning area "batting order bell A1" is won, an image corresponding to a pattern (blue BAR pattern "blue BAR") displayed at a specific display position for reel 20b that needs to be stopped at a specific timing (first stop operation) to win a 15-coin role may be displayed on the liquid crystal display 13, and a number indicating the first correct batting order may be displayed on the liquid crystal display 13 for reels (reels 20a and 20c) that do not need to be stopped at a specific timing (the stop operation may be performed at any timing).
[0261] (First Navigation Director) Next, the instruction effect executed when the batting order bell A is won in the first AT effect state will be described. In the first AT effect state, when the batting order bell A is won and it is decided to execute the instruction effect, the effect control means 100 executes an instruction effect (first navigation effect) that notifies a part of the correct operation mode. Note that the "part of the correct operation mode" here can be said to be a part of the first correct operation mode, or a part of the second correct operation mode.
[0262] When the batting order bell A is won in the first AT performance state, the performance control means 100 executes a first navigation performance that assists (prompts) a part of the stop operation (first stop operation) of the correct operation mode. In the first navigation performance, the stop button 26 corresponding to the reel that will stop spinning first, that is, the stop button 26 that should be operated first (in the first stop operation), is notified. Specifically, a display that prompts the first operation is displayed at a position corresponding to the stop button 26 related to the first stop operation of the correct operation mode.
[0263] As shown in Fig. 33(c), the performance control means 100 notifies a part of the correct operation mode (a part of the operation related to the correct operation mode). The performance control means 100 displays the number "1" as a display to prompt the first operation at a position corresponding to the stop button 26 related to the first stop operation of the correct operation mode, and displays the character (symbol) "?" (or "-", etc.) at a position corresponding to the remaining two stop buttons 26. In Fig. 33(c), the winning area "batting order bell A1" is won, and if the first stop operation is performed on the stop button 26b and then operated in the first correct batting order (batting order 3), a 15-coin role or a 3-coin role will be won, and if it is operated in the second correct batting order (batting order 4), a 3-coin role will be won.
[0264] When the winning area "batting order bell A1" (batting order bell A) is won in the first AT performance state, if the stop buttons 26a to 26c are pressed along with the first navigation performance, there are cases where the operation is performed in the first correct operation mode and a 15-piece role is won, and cases where the operation is performed in the second correct operation mode and a 3-piece role is won. Specifically, there are cases where (1) the first stop operation is performed at a specific timing (correct press timing) and the operation is performed in the first correct batting order and a 15-piece role is won, (2) the first stop operation is performed at a timing (incorrect press timing) different from the specific timing, and the operation is performed in the first correct batting order and a 3-piece role is won, and (3) the operation is performed in the second correct batting order and a 3-piece role is won. For this reason, in the first AT performance state, the probability of winning a 15-piece role when the batting order bell A (eye-pressing batting order bell) is won is lower than the probability of winning a 3-piece role. In other words, in the first AT presentation state, the probability of winning a 3-coin role when the batting order bell A is won is higher than the probability of winning a 15-coin role.
[0265] As a result, the first AT performance state has a lower expected value (net increase) in the number of medals per game compared to the second AT performance state. In other words, the second AT performance state has a higher expected value (net increase) in the number of medals per game compared to the first AT performance state. In this embodiment, the net increase in the number of medals in the first AT performance state (low net increase period) is 2.3 medals, and the net increase in the number of medals in the second AT performance state (high net increase period) is 4.0 medals. The net increase is calculated by subtracting the expected value of the number of medals inserted per game from the expected value of the number of medals paid out per game. In addition, the calculation takes into account the winning of a replay, and the winning of a replay may be calculated, for example, as the payout of the same number of medals as the number of medals inserted in the game, or may be calculated as the number of medals inserted in the next game being "0".
[0266] Comparing the first and second navigation effects, the second navigation effect makes it easier to win a 15-coin combination (correct minor combination) than the first navigation effect. Therefore, the second navigation effect can be said to be more advantageous for players than the first navigation effect.
[0267] In this embodiment, the first navigation effect is executed when the batting order bell A is won in the first AT effect state, and the second navigation effect is executed when the batting order bell A is won in the second AT effect state, but each effect may always be executed when the batting order bell A is won in each effect state, or there may be cases where each effect is not executed. Also, the second navigation effect may be executed when the batting order bell A is won in the first AT effect state, and the first navigation effect may be executed when the batting order bell A is won in the second AT effect state.
[0268] (Third Navigation Director) Next, the instruction effect executed when the batting order bell C is won in the first AT effect state and the second AT effect state will be described. When the batting order bell C is won in the first AT effect state and the second AT effect state and it is decided to execute the instruction effect, the effect control means 100 executes the third navigation effect as an instruction effect that notifies the correct operation mode (correct batting order). In other words, whether in the first AT effect state or the second AT effect state, when the batting order bell C is won, the same (common) third navigation effect regarding the correct operation mode is executed. When the batting order bell C is won, the effect control means 100 executes the third navigation effect that assists (prompts) the stop operation in the correct operation mode (correct batting order).
[0269] The performance control means 100 displays the correct operation mode (correct batting order) on the liquid crystal display 13. As shown in FIG. 33(d), the performance control means 100 displays the number "1" as a display prompting the first operation at a position corresponding to the stop button 26 related to the first stop operation of the correct batting order, displays the number "2" as a display prompting the second operation at a position corresponding to the stop button 26 related to the second stop operation of the correct batting order, and displays the number "3" as a display prompting the third operation at a position corresponding to the stop button 26 related to the third stop operation of the correct batting order. In FIG. 33(d), the winning area "batting order bell C1" has been won, and it is notified that the stop operation in batting order 3 is the correct operation mode (correct batting order).
[0270] When the third navigation performance is executed, if the stop operation is performed as notified in the third navigation performance, the 10-coin role will always be won. The batting order bell C is configured so that if the stop operation is performed in the correct operation mode, the 10-coin role will always be won regardless of the timing of each stop operation.
[0271] (Stop control) Next, in this embodiment, the winning area "batting order bell A1" (batting order bell A with batting order 3 as the first correct batting order) is won in the internal lottery, and the stop operation is performed in a predetermined manner will be described. As shown in FIG. 34(a), the small roles included in the winning area "batting order bell A1" are small role 1, small role 9, small role 25, and small role 38. When the winning area "batting order bell A1" is won, small role 1, small role 9, small role 25, and small role 38 are won in duplicate, and the winning state is set.
[0272] (When the first stop operation related to the first correct operation mode is performed) In a game in which the winning area "Batting Order Bell A1" is won, reels 20a to 20c are each spinning, and when stop button 26b is pressed on reel 20b at a timing (correct press timing) when, for example, blue BAR symbol "Blue BAR" with symbol number 4 is located in the middle row (on the active line), the candidates for symbols to be stopped on the active line (symbols within a pull-in range of 5 frames) are five in number, as shown in FIG. 24: blue BAR symbol "Blue BAR" with symbol number 4, bell symbol A "BLA" with symbol number 3, watermelon symbol "WM" with symbol number 2, bell symbol B "BLB" with symbol number 1, and replay symbol "RP" with symbol number 0.
[0273] In this embodiment, when the winning area "batting order bell A1" is won in the RBB internal state, if the stop button 26b is pressed in the first stop operation and at the correct pressing timing (if the first stop operation related to the first correct operation mode is performed, and the first stop operation is correct (successful)), the reel control means 43 determines the stop position so that the number of medals paid out is maximized (so that a small role with a large payout can be won). In other words, the stop position of the reel is determined by number-priority control.
[0274] From FIG. 34(a), when the blue BAR symbol "blue BAR" of the reel 20b is stopped on the effective line, the winning combination that can be displayed on the effective line is the small symbol 25, and the payout is 1 coin. When the bell symbol A "BLA" of the reel 20b is stopped on the effective line, the winning combination that can be displayed on the effective line is the small symbol 1 and the small symbol 9, and the payout of the small symbol 1 is 15 coins, and the payout of the small symbol 9 is 3 coins. When the watermelon symbol "WM" of the reel 20b is stopped on the effective line, there is no winning combination that can be displayed on the effective line. When the bell symbol B "BLB" of the reel 20b is stopped on the effective line, there is no winning combination that can be displayed on the effective line. When the replay symbol "RP" of the reel 20b is stopped on the effective line, the winning combination that can be displayed on the effective line is the small symbol 38, and the payout is 1 coin.
[0275] For reel 20b, when bell symbol A "BLA" is displayed on an active line, the largest number of medals will be paid out, so the position where bell symbol A "BLA" with symbol number 3 stops on an active line is determined as the stopping position of reel 20b.
[0276] As shown in FIG. 34(b), when the reel 20b stops so that the bell symbol A “BLA” of symbol number 3 is positioned on the winning line, the winning combinations that can be displayed on the winning line are small combination 1 and small combination 9.
[0277] In this embodiment, when the winning area "Batting Order Bell A1" is won in the RBB internal state, if the first stop operation is correct and the stop button 26a is pressed in the subsequent second stop operation (if the second stop operation is correct), the reel control means 43 determines the reel stop position using number-priority control.
[0278] As shown in Figure 34(b), in a situation where reel 20b has stopped so that bell symbol A "BLA" with symbol number 3 is located on the active line and reels 20a and 20c are spinning, if stop button 26a is pressed on reel 20a when, for example, blue BAR symbol "BLUE BAR" with symbol number 4 is located on the top row (on the active line), candidate symbols to be stopped on the active line are, as shown in Figure 24, blue BAR symbol "BLUE BAR" with symbol number 4, replay symbol "RP" with symbol number 3, bell symbol A "BLA" with symbol number 2, watermelon symbol "WMB" with symbol number 1, and cherry symbol "CA" with symbol number 0.
[0279] Since the number of medals paid out is maximized when the watermelon symbol "WM" of symbol number 1 is stopped on an active line by the number-priority control, the position where the watermelon symbol "WM" of symbol number 1 stops on an active line is determined as the stop position of the reel 20a. In other words, the reel control means 43 determines the position where the watermelon symbol "WM" of symbol number 2 stops on an active line as the stop position of the reel 20a.
[0280] As shown in FIG. 34(c), when reel 20a stops so that the watermelon symbol "WM" is positioned on the winning line and reel 20b stops so that the bell symbol A "BLA" is positioned on the winning line, the winning combination that can be displayed on the winning line will be minor combination 1.
[0281] In this embodiment, when the winning area "Batting Order Bell A1" is won in the RBB internal state, if the first stop operation and the second stop operation are correct, and then the stop button 26c is pressed in the subsequent third stop operation (if the third stop operation is correct), the reel control means 43 determines the reel stop position using number-priority control.
[0282] As shown in FIG. 34(c), when the reel 20c is spinning and the stop button 26c is pressed when, for example, the blue BAR symbol "Blue BAR" with symbol number 4 is located on the bottom row (on the active line) of the reel 20c, the candidates for the symbols to be stopped on the active line are, as shown in FIG. 24, the blue BAR symbol "Blue BAR" with symbol number 4, the watermelon symbol "WM" with symbol number 3, the replay symbol "RP" with symbol number 2, the bell symbol B "BLB" with symbol number 1, and the bell symbol A "BLA" with symbol number 0.
[0283] Since the number of medals paid out is maximized when the replay symbol "RP" of symbol number 3 is stopped on the pay line by the number-priority control, the position where the replay symbol "RP" of symbol number 3 stops on the pay line is determined as the stop position of the reel 20c. In other words, the reel control means 43 determines the position where the replay symbol "RP" of symbol number 3 stops on the pay line as the stop position of the reel 20c. When the reel 20c stops so that the replay symbol "RP" is located on the pay line, as shown in FIG. 34(d), a symbol combination showing the winning form of the minor prize 1 is displayed on the pay line, and 15 medals are paid out.
[0284] In this embodiment, when the winning area "Batting Order Bell A1" is won, if the first stopping operation is performed correctly and then the second stopping operation and the third stopping operation are performed in accordance with the first correct batting order, the pattern combination indicating the winning form of minor prize 1 will be displayed on the active line regardless of when the second stopping operation and the third stopping operation are performed.
[0285] In this embodiment, when the winning area "batting order bell A1" is won in the RBB internal state, if the first stop operation is correct and the stop button 26c is pressed in the subsequent second stop operation (i.e., if the second stop operation fails), the reel control means 43 determines the stop position so that the number of symbol combinations showing winning forms that can be displayed on the pay line is maximized. In other words, the reel stop position is determined by number-priority control.
[0286] As for Fig. 35(a), the explanation of the first stop operation is omitted since it is the same as Fig. 34(a). As shown in Fig. 35(b), in a situation where the reel 20b stops so that the bell A "BLA" of the symbol number 3 is located on the pay line and the reels 20a and 20c are rotating, for example, when the stop button 26c is pressed at a timing when the blue BAR symbol "blue BAR" of the symbol number 4 is located on the lower row (on the pay line) for the reel 20c (when the second stop operation fails), the candidates of the symbols to be stopped on the pay line are the blue BAR symbol "blue BAR" of the symbol number 4, the watermelon symbol "WM" of the symbol number 3, the replay symbol "RP" of the symbol number 2, the bell B "BLB" of the symbol number 1, and the bell A "BLA" of the symbol number 0, as shown in Fig. 24.
[0287] When the watermelon symbol "WM" of symbol number 3 is stopped on an active line by the number-priority control, the number of symbol combinations showing winning forms that can be displayed on an active line is the largest, so the position where the watermelon symbol "WM" of symbol number 3 stops on an active line is determined as the stop position of the reel 20c. In other words, the reel control means 43 determines the position where the watermelon symbol "WM" of symbol number 3 stops on an active line as the stop position of the reel 20c.
[0288] As shown in FIG. 35(c), when reel 20b stops so that bell symbol A “BLA” is positioned on the winning line and reel 20c stops so that watermelon symbol “WM” is positioned on the winning line, the winning combination that can be displayed on the winning line is minor combination 9.
[0289] In this embodiment, when the winning area "batting order bell A1" is won in the RBB internal state, if the first stop operation is correct, the second stop operation fails, and the stop button 26a is pressed in the subsequent third stop operation (if the third stop operation fails), the reel control means 43 determines the reel stop position by number priority control. In this embodiment, when the batting order bell A is won, if the first stop operation or the second stop operation fails, the reel stop position is determined by number priority control in the stop operation after the failed stop operation.
[0290] As shown in FIG. 35(c), when the reel 20a is spinning, if the stop button 26a is pressed when the blue BAR symbol "BLUE BAR" with symbol number 4 is located on the top row (on the active line) of the reel 20a, the candidates for the symbols to be stopped on the active line are, as shown in FIG. 24, the blue BAR symbol "BLUE BAR" with symbol number 4, the replay symbol "RP" with symbol number 3, the bell symbol A "BLA" with symbol number 2, the watermelon symbol "WMB" with symbol number 1, and the cherry symbol "CA" with symbol number 0.
[0291] When the cherry symbol "CH" with symbol number 0 is stopped on an active line by the number priority control, the number of symbol combinations showing the winning form that can be displayed on the active line is the largest, so the position where the cherry symbol "CH" with symbol number 0 stops on the active line is determined as the stop position of the reel 20a. In other words, the reel control means 43 determines the position where the cherry symbol "CH" with symbol number 0 stops on the active line as the stop position of the reel 20a. When the reel 20a stops so that the cherry symbol "CH" is located on the active line, as shown in FIG. 35(d), a symbol combination showing the winning form of the minor prize 9 is displayed on the active line, and three medals are paid out.
[0292] In this embodiment, when the winning area "Batting Order Bell A1" is won, if the second and third stopping operations are performed not in accordance with the first correct batting order after the first stopping operation is performed correctly, the pattern combination indicating the winning form of the minor prize 9 will be displayed on the active line regardless of when the second and third stopping operations are performed.
[0293] (When the first stop operation related to the second correct operation mode is performed) In Fig. 34 and Fig. 35, the case where the first stop operation related to the first correct operation mode is performed when the winning area "batting order bell A1" is won is shown, but next, using Fig. 36, the case where the first stop operation related to the second correct operation mode is performed when the winning area "batting order bell A1" is won will be explained. Here, the second correct operation mode is an operation mode in which the first stop operation is performed in the first correct batting order and at a timing different from the specific timing (incorrect pressing timing).
[0294] In a game in which the winning area "Batting Order Bell A1" is won, reels 20a to 20c are each spinning, and when stop button 26b is pressed on reel 20b at a timing (incorrect answer pressing timing) when, for example, red BAR symbol number 14 "RED BAR" is located in the middle row (on the active line), the candidates for symbols to be stopped on the active line (symbols within a pull-in range of 5 frames) are as shown in FIG. 24, namely, red BAR symbol number 14 "RED BAR", bell symbol number 13 "BLA", red 7 symbol number 12 "RED 7", bell symbol number 11 "BLB", and replay symbol number 10 "RP".
[0295] In this embodiment, when the winning area "batting order bell A1" is won in the RBB internal state, if the stop button 26b is pressed in the first stop operation and at the incorrect press timing (if the first stop operation fails), the reel control means 43 determines the stop position of the reel by number priority control. Also, if the first stop operation fails, the reel control means 43 determines the stop position of the reel by number priority control for the subsequent second stop operation and third stop operation.
[0296] As shown in FIG. 36(a), the number of symbol combinations related to winning roles that can be displayed on the pay line for each candidate symbol is as follows. That is, for the reel 20b, when the red BAR symbol "RED BAR" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 0. For the reel 20b, when the bell symbol A "BLA" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 5. For the reel 20b, when the red 7 symbol "RED 7" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 0. For the reel 20b, when the bell symbol B "BLB" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 0. Regarding the reel 20b, when the replay symbol "RP" is stopped on an active line, the number of symbol combinations showing the winning form of the minor winning combination that can be displayed on the active line is four.
[0297] Regarding reel 20b, when bell symbol A "BLA" is displayed on a winning line, the number of winning symbol combinations that can be displayed on the winning line is five, which is the maximum number, so the position where bell symbol A "BLA" with symbol number 13 stops on the winning line is determined as the stopping position of reel 20b.
[0298] As shown in FIG. 36(b), when reel 20b stops so that bell symbol A “BLA” with symbol number 13 is positioned on the winning line, the symbol combinations related to the winning combinations that can be displayed on the winning line are small symbol 1 and small symbol 9.
[0299] As shown in Figure 36(b), in a situation in which reel 20b has stopped so that bell symbol A "BLA" with symbol number 13 is located on the active line and reels 20a and 20c are spinning, if stop button 26a is pressed on reel 20a when, for example, blue BAR symbol "BLUE BAR" with symbol number 4 is located on the top row (on the active line), the candidates for symbols to be stopped on the active line are, as shown in Figure 24, blue BAR symbol "BLUE BAR" with symbol number 4, replay symbol "RP" with symbol number 3, bell symbol A "BLA" with symbol number 2, watermelon symbol "WMB" with symbol number 1, and cherry symbol "CA" with symbol number 0.
[0300] When the cherry symbol "CH" with symbol number 0 is stopped on an active line by the number-priority control, the number of symbol combinations showing winning forms that can be displayed on the active line is the largest, so the position where the cherry symbol "CH" with symbol number 0 stops on an active line is determined as the stop position of the reel 20a. In other words, the reel control means 43 determines the position where the cherry symbol "CH" with symbol number 0 stops on an active line as the stop position of the reel 20a.
[0301] As shown in FIG. 36(c), when reel 20a stops so that the cherry symbol "CH" is positioned on the winning line and reel 20b stops so that the bell symbol A "BLA" is positioned on the winning line, the winning combination that can be displayed on the winning line will be minor combination 9.
[0302] As shown in FIG. 36(c), when the reel 20c is spinning, if the stop button 26c is pressed when the blue BAR symbol "BLUE BAR" with symbol number 4 is located on the bottom row (on the active line) of the reel 20c, the candidates for the symbols to be stopped on the active line are, as shown in FIG. 24, the blue BAR symbol "BLUE BAR" with symbol number 4, the watermelon symbol "WM" with symbol number 3, the replay symbol "RP" with symbol number 2, the bell symbol B "BLB" with symbol number 1, and the bell symbol A "BLA" with symbol number 0.
[0303] The reel control means 43 determines the position where the watermelon symbol "WM" of symbol number 3 stops on the pay line as the stop position of the reel 20c by the number priority control. When the reel 20c stops so that the watermelon symbol "WM" of symbol number 3 is located on the pay line, a symbol combination showing the winning form of the minor prize 9 is displayed on the pay line as shown in FIG. 36(d), and three medals are paid out.
[0304] In Fig. 36, the stop button 26b is pressed at the first stop operation and at the incorrect pressing timing, and the small prize 9 is awarded by operating the stop button 26b in batting order 3 (first correct batting order). Although the explanation is omitted, the small prize 9 is also awarded when the stop button 26b is pressed at the first stop operation and at the incorrect pressing timing, and the small prize 9 is awarded when the stop button 26b is operated in batting order 4 (second correct batting order).
[0305] In this embodiment, if the stop button 26b is pressed at the first stop operation and at the incorrect press timing when the winning area "Batting Order Bell A1" is won (if the first stop operation fails), the pattern combination indicating the winning form of the minor prize 9 will be displayed on the active line regardless of the timing of the subsequent second and third stop operations.
[0306] (Incorrect operation mode, part 1) Next, a case where the stop button 26a is pressed in the first stop operation and operated in batting order 1 (incorrect batting order) when the winning area "batting order bell A1" is won will be described. In a game where the winning area "batting order bell A1" is won, and the reels 20a to 20c are each rotating, for example, when the stop button 26a is pressed at the timing when the blue BAR symbol "blue BAR" with symbol number 4 is located on the upper row (on the effective line) for the reel 20a, the candidates of the symbol (symbols within the pull-in range of 5 frames) to be stopped on the effective line are five types, as shown in FIG. 24, the blue BAR symbol "blue BAR" with symbol number 4, the replay symbol "RP" with symbol number 3, the bell symbol A "BLA" with symbol number 2, the watermelon symbol "WM" with symbol number 1, and the cherry symbol "CH" with symbol number 0.
[0307] In this embodiment, when the stop button 26a is pressed in the first stop operation when the winning area "batting order bell A1" is won in the RBB internal state (when the first stop operation fails), the reel control means 43 determines the stop position of the reel by number priority control. Also, when the first stop operation fails, the reel control means 43 determines the stop position of the reel by number priority control for the subsequent second stop operation and third stop operation.
[0308] As shown in FIG. 37(a), the number of symbol combinations related to winning roles that can be displayed on the pay line for each candidate symbol is as follows. That is, for the reel 20a, when the blue BAR symbol "blue BAR" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 2. For the reel 20a, when the replay symbol "RP" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 0. For the reel 20a, when the bell symbol A "BLA" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 4. For the reel 20a, when the watermelon symbol "WM" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 1. Regarding the reel 20a, when the cherry symbol "CH" is stopped on an active line, the number of symbol combinations showing the winning form of the minor winning combination that can be displayed on the active line is two.
[0309] Regarding reel 20a, when bell symbol A "BLA" is displayed on a winning line, the number of winning symbol combinations that can be displayed on the winning line is four, which is the maximum, so the position where symbol number 2, bell symbol A "BLA", stops on the winning line is determined as the stopping position of reel 20a.
[0310] As shown in FIG. 37(b), when the reel 20a stops so that the bell symbol A “BLA” with symbol number 2 is positioned on the winning line, the symbol combination associated with the winning combination that can be displayed on the winning line is the minor symbol 38.
[0311] As shown in Figure 37(b), in a situation in which reel 20a has stopped so that bell symbol A "BLA" with symbol number 2 is located on the active line and reels 20b and 20c are spinning, if stop button 26b is pressed on reel 20b when, for example, blue BAR symbol "BLUE BAR" with symbol number 4 is located in the middle row (on the active line), the candidates for symbols to be stopped on the active line are, as shown in Figure 24, blue BAR symbol "BLUE BAR" with symbol number 4, bell symbol A "BLA" with symbol number 3, watermelon symbol "WM" with symbol number 2, bell symbol B "BLB" with symbol number 1, and replay symbol "RP" with symbol number 0.
[0312] When the replay symbol "RP" with symbol number 0 is stopped on an active line by the number priority control, the number of symbol combinations showing winning forms that can be displayed on the active line is the largest, so the position where the replay symbol "RP" with symbol number 0 stops on an active line is determined as the stop position of the reel 20b. In other words, the reel control means 43 determines the position where the replay symbol "RP" with symbol number 0 stops on an active line as the stop position of the reel 20b.
[0313] As shown in FIG. 37(c), when reel 20a stops so that bell symbol A “BLA” is positioned on the winning line and reel 20b stops so that replay symbol “RP” is positioned on the winning line, the winning symbol that can be displayed on the winning line is minor symbol 38.
[0314] As shown in FIG. 37(c), when the reel 20c is spinning, if the stop button 26c is pressed when the blue BAR symbol "BLUE BAR" with symbol number 4 is located on the bottom row (on the active line) of the reel 20c, the candidates for the symbols to be stopped on the active line are, as shown in FIG. 24, the blue BAR symbol "BLUE BAR" with symbol number 4, the watermelon symbol "WM" with symbol number 3, the replay symbol "RP" with symbol number 2, the bell symbol B "BLB" with symbol number 1, and the bell symbol A "BLA" with symbol number 0.
[0315] The reel control means 43 determines the position where the blue BAR symbol "blue BAR" of symbol number 4 stops on the pay line as the stop position of the reel 20c by the number priority control. When the reel 20c stops so that the blue BAR symbol "blue BAR" of symbol number 4 is located on the pay line, as shown in FIG. 37(d), a symbol combination showing the winning form of the minor winning combination 38 is displayed on the pay line, and one medal is paid out.
[0316] In this embodiment, when the winning area "batting order bell A1" is won, if the operation is performed in batting order 1 (incorrect batting order), regardless of the timing of the first stop operation to the third stop operation, the symbol combination indicating the winning form of the small prize 38 is displayed on the effective line. Also, although explanation is omitted to avoid redundancy, when the winning area "batting order bell A1" is won, if the operation is performed in batting order 2 (incorrect batting order), similarly, regardless of the timing of the first stop operation to the third stop operation, the symbol combination indicating the winning form of the small prize 38 is displayed on the effective line.
[0317] (Incorrect operation mode case 2) Next, a case where the stop button 26c is pressed in the first stop operation and operated in batting order 5 (incorrect batting order) when the winning area "batting order bell A1" is won will be described. In a game where the winning area "batting order bell A1" is won, when the reels 20a to 20c are each rotating, for example, when the stop button 26c is pressed at the timing when the blue BAR symbol "blue BAR" with symbol number 4 is located on the lower row (on the effective line) for the reel 20c, the candidates of the symbol (symbols within the pull-in range of 5 frames) to be stopped on the effective line are five types, as shown in FIG. 24, the blue BAR symbol "blue BAR" with symbol number 4, the watermelon symbol "WM" with symbol number 3, the replay symbol "RP" with symbol number 2, the bell symbol B "BLB" with symbol number 1, and the bell symbol A "BLA" with symbol number 0.
[0318] In this embodiment, when the stop button 26c is pressed in the first stop operation when the winning area "batting order bell A1" is won in the RBB internal state (when the first stop operation fails), the reel control means 43 determines the stop position of the reel by number priority control. Also, when the first stop operation fails, the reel control means 43 determines the stop position of the reel by number priority control for the subsequent second stop operation and third stop operation.
[0319] As shown in FIG. 38(a), the number of symbol combinations related to winning roles that can be displayed on the pay line for each candidate symbol is as follows. That is, for the reel 20c, when the blue BAR symbol "blue BAR" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 1. For the reel 20c, when the watermelon symbol "WM" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 2. For the reel 20c, when the replay symbol "RP" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 1. For the reel 20c, when the bell symbol B "BLB" is stopped on the pay line, the number of symbol combinations showing the winning form of the small role that can be displayed on the pay line is 0. Regarding the reel 20c, when the bell symbol A "BLA" is stopped on an active line, the number of symbol combinations showing the winning form of the minor combination that can be displayed on the active line is four.
[0320] Regarding reel 20c, when bell symbol A "BLA" with symbol number 0 is displayed on a winning line, the number of symbol combinations indicating winning forms that can be displayed on the winning line is four, which is the maximum number, so the position where bell symbol A "BLA" with symbol number 0 stops on the winning line is determined as the stopping position of reel 20c.
[0321] As shown in FIG. 38(b), when the reel 20c stops so that the bell symbol A “BLA” with symbol number 0 is positioned on the winning line, the symbol combination associated with the winning combination that can be displayed on the winning line is the minor symbol 25.
[0322] As shown in Figure 38(b), in a situation in which reel 20c has stopped so that bell symbol A "BLA" with symbol number 2 is located on the active line and reels 20a and 20b are spinning, if stop button 26a is pressed on reel 20a when, for example, blue BAR symbol "BLUE BAR" with symbol number 4 is located on the top row (on the active line), candidate symbols to be stopped on the active line are, as shown in Figure 24, blue BAR symbol "BLUE BAR" with symbol number 4, replay symbol "RP" with symbol number 3, bell symbol A "BLA" with symbol number 2, watermelon symbol "WMB" with symbol number 1, and cherry symbol "CA" with symbol number 0.
[0323] When the blue BAR symbol "blue BAR" of symbol number 4 is stopped on an active line by the number-priority control, the number of symbol combinations showing winning forms that can be displayed on an active line is the largest, so the position where the blue BAR symbol "blue BAR" of symbol number 4 stops on an active line is determined as the stop position of the reel 20a. In other words, the reel control means 43 determines the position where the blue BAR symbol "blue BAR" of symbol number 4 stops on an active line as the stop position of the reel 20a.
[0324] As shown in FIG. 38(c), when reel 20a stops so that blue BAR symbol A “blue BAR” is positioned on the winning line, and reel 20c stops so that bell symbol A “BLA” is positioned on the winning line, the winning combination that can be displayed on the winning line is minor combination 25.
[0325] In the above, a case has been described in which the stop button 26a is pressed when the blue BAR symbol "Blue BAR" with symbol number 4 is located on the top row (on the active line) of the reel 20a, causing the blue BAR symbol "Blue BAR" with symbol number 4 to stop on the active line. However, in this embodiment, if the stop button 26a is pressed when a symbol within a predetermined range (for example, any symbol among symbol numbers 4 to 13) is located on the top row (on the active line), the blue BAR symbol "Blue BAR" with symbol number 4 or the special symbol A "SPA" with symbol number 9 is drawn into the top row (on the active line). On the other hand, when the stop button 26a is pressed at a timing when the symbol within the predetermined range is not located on the upper row (on the active line), that is, when a symbol within a predetermined range different from the symbol within the predetermined range (for example, any symbol with symbol numbers 0 to 3 or 14 to 19) is located on the upper row (on the active line), the blue BAR symbol with symbol number 4 "blue BAR" or the special symbol A with symbol number 9 "SPA" cannot be drawn into the upper row (on the active line). Therefore, when the reel 20a is stopped at a random timing, the probability that either the blue BAR symbol with symbol number 4 "blue BAR" or the special symbol A with symbol number 9 "SPA" will be displayed on the upper row (on the active line) is 1 / 2 (10 / 20).
[0326] As shown in FIG. 38(c), when reel 20b is spinning, if stop button 26b is pressed when, for example, blue BAR symbol number 4 "BLUE BAR" is located in the middle row (on the active line) of reel 20b, the candidates for symbols to be stopped on the active line are, as shown in FIG. 24, blue BAR symbol number 4 "BLUE BAR", bell symbol A "BLA" number 3, watermelon symbol number 2 "WM", bell symbol B "BLB" number 1, and replay symbol number 0 "RP".
[0327] The reel control means 43 determines the position where the blue BAR symbol "blue BAR" of symbol number 4 stops on the pay line as the stop position of the reel 20b by the number priority control. When the reel 20b stops so that the blue BAR symbol "blue BAR" of symbol number 4 is located on the pay line, as shown in FIG. 38(d), a symbol combination showing the winning form of the minor winning combination 25 is displayed on the pay line, and one medal is paid out.
[0328] In the above, a case has been described in which the stop button 26b is pressed when the blue BAR symbol "Blue BAR" with symbol number 4 is located in the middle row (on the effective line) of the reel 20b, and the blue BAR symbol "Blue BAR" with symbol number 4 stops on the effective line. However, in this embodiment, if the stop button 26b is pressed when a symbol within a predetermined range (for example, any symbol among symbol numbers 4 to 13) is located in the middle row (on the effective line), the blue BAR symbol "Blue BAR" with symbol number 4 or the special symbol A "SPA" with symbol number 9 is drawn to the top row (on the effective line). On the other hand, when the stop button 26b is pressed at a timing when the symbol within the predetermined range is not located in the middle row (on the effective line), that is, when a symbol within a predetermined range different from the symbol within the predetermined range (for example, any symbol with symbol numbers 0 to 3 or 14 to 19) is located in the middle row (on the effective line), the blue BAR symbol with symbol number 4 "blue BAR" or the special symbol A with symbol number 9 "SPA" cannot be drawn into the middle row (on the effective line). Therefore, when the stop operation is performed on the reel 20b at a random timing, the probability that either the blue BAR symbol with symbol number 4 "blue BAR" or the special symbol A with symbol number 9 "SPA" will be displayed in the middle row (on the effective line) is 1 / 2 (10 / 20).
[0329] Therefore, if the winning area "batting order bell A1" is won and the player operates in batting order 5 (incorrect batting order), the probability that the symbol combination showing the winning form of the minor role 25 will be displayed on the valid line is 1 / 4. Also, although we will omit the explanation for the sake of redundancy, if the winning area "batting order bell A1" is won and the player operates in batting order 6 (incorrect batting order), the probability that the symbol combination showing the winning form of the minor role 25 will be displayed on the valid line is also 1 / 4.
[0330] 34 to 38, the stop control in the case where batting order 3 wins the batting order bell A of the first correct batting order ("batting order bell A1") and the stop operation is performed in a predetermined manner has been described. Although the explanation is omitted to avoid redundancy, the stop control is similar in the case where batting order 4 wins the batting order bell A of the first correct batting order, batting order 5 wins the batting order bell A of the first correct batting order, and batting order 6 wins the batting order bell A of the first correct batting order and the stop operation is performed in a predetermined manner.
[0331] In addition, in this embodiment, when the batting order bell A is won, if a stop operation related to the first correct operation mode is performed, the stop position of the reel is determined by number priority control, but if a stop operation is performed in a mode other than the first correct operation mode, the stop position of the reel is determined by number priority control.
[0332] (When batting order Bell C is selected) Next, in this embodiment, the winning area "batting order bell C1" (batting order bell C with batting order 3 being the correct batting order) is won in the internal lottery, and the stop operation is performed in a predetermined mode (correct operation mode) will be described. As shown in FIG. 39(a), the small roles included in the winning area "batting order bell C1" are small role 17, small role 25, small role 33, and small role 38. When the winning area "batting order bell C1" is won, small role 17, small role 25, small role 33, and small role 38 are won in duplicate, and the winning state is set.
[0333] In a game in which the winning area "Batting Order Bell C1" is won, reels 20a to 20c are each spinning, and when stop button 26b is pressed on reel 20b, for example, when blue BAR symbol number 4 "Blue BAR" is located in the middle row (on the active line), the candidates for symbols to be stopped on the active line (symbols within the pull-in range of 5 frames) are five in number, as shown in FIG. 24: blue BAR symbol number 4 "Blue BAR", bell symbol number 3 "BLA", watermelon symbol number 2 "WM", bell symbol number 1 "BLB", and replay symbol number 0 "RP".
[0334] In this embodiment, when the stop button 26b is pressed in the first stop operation at the time of winning the winning area "batting order bell C1" in the RBB internal state (when the first stop operation is correct), the reel control means 43 determines the stop position so that the number of medals paid out is maximized (so that a small role with a large payout can be won). In other words, the stop position of the reel is determined by number-priority control. From FIG. 39(a), when the blue BAR pattern "blue BAR" is stopped on the pay line for the reel 20b, the winning role that can be displayed on the pay line is the small role 25, and the payout is 1 coin. When the bell pattern A "BLA" is stopped on the pay line for the reel 20b, the winning roles that can be displayed on the pay line are the small role 17 and the small role 33, and the payout for the small role 17 is 10 coins, and the payout for the small role 33 is 1 coin. For the reel 20b, if the watermelon symbol "WM" stops on a winning line, there is no winning combination that can be displayed on the winning line. For the reel 20b, if the bell symbol B "BLB" stops on a winning line, there is no winning combination that can be displayed on the winning line. For the reel 20b, if the replay symbol "RP" stops on a winning line, the winning combination that can be displayed on the winning line is the minor combination 38, and the payout is 1 coin.
[0335] For reel 20b, when bell symbol A "BLA" is displayed on an active line, the largest number of medals will be paid out, so the position where bell symbol A "BLA" with symbol number 3 stops on an active line is determined as the stopping position of reel 20b.
[0336] As shown in FIG. 39(b), when the reel 20b stops so that the bell symbol A “BLA” of symbol number 3 is positioned on the winning line, the winning symbols that can be displayed on the winning line are the small symbol 17 and the small symbol 33.
[0337] In this embodiment, when the winning area "Batting Order Bell C1" is won in the RBB internal state, if the first stop operation is correct and the stop button 26a is pressed in the subsequent second stop operation (if the second stop operation is correct), the reel control means 43 determines the reel stop position using number-priority control.
[0338] As shown in Figure 39(b), in a situation in which reel 20b has stopped so that bell symbol A "BLA" with symbol number 3 is located on the active line and reels 20a and 20c are spinning, if stop button 26a is pressed on reel 20a when, for example, blue BAR symbol "BLUE BAR" with symbol number 4 is located on the top row (on the active line), candidate symbols to be stopped on the active line are, as shown in Figure 24, blue BAR symbol "BLUE BAR" with symbol number 4, replay symbol "RP" with symbol number 3, bell symbol A "BLA" with symbol number 2, watermelon symbol "WMB" with symbol number 1, and cherry symbol "CA" with symbol number 0.
[0339] Since the number of medals paid out is maximized when the cherry symbol "CH" with symbol number 0 is stopped on an active line by the number-priority control, the position where the cherry symbol "CH" with symbol number 0 stops on an active line is determined as the stop position of the reel 20a. In other words, the reel control means 43 determines the position where the cherry symbol "CH" with symbol number 0 stops on an active line as the stop position of the reel 20a.
[0340] As shown in FIG. 39(c), when reel 20a stops so that the cherry symbol "CH" is positioned on the winning line and reel 20b stops so that the bell symbol A "BLA" is positioned on the winning line, the winning combination that can be displayed on the winning line is minor combination 17.
[0341] In this embodiment, when the winning area "Batting Order Bell C1" is won in the RBB internal state, if the first stop operation and the second stop operation are correct, and then the stop button 26c is pressed in the subsequent third stop operation (if the third stop operation is correct), the reel control means 43 determines the reel stop position using number-priority control.
[0342] As shown in FIG. 39(c), when the reel 20c is spinning, if the stop button 26c is pressed when the blue BAR symbol "BLUE BAR" with symbol number 4 is located on the bottom row (on the active line) of the reel 20c, the candidates for the symbols to be stopped on the active line are, as shown in FIG. 24, the blue BAR symbol "BLUE BAR" with symbol number 4, the watermelon symbol "WM" with symbol number 3, the replay symbol "RP" with symbol number 2, the bell symbol B "BLB" with symbol number 1, and the bell symbol A "BLA" with symbol number 0.
[0343] Since the number of medals paid out is maximized when the replay symbol "RP" of symbol number 3 is stopped on an effective line by the number-priority control, the position where the replay symbol "RP" of symbol number 3 stops on an effective line is determined as the stop position of the reel 20c. In other words, the reel control means 43 determines the position where the replay symbol "RP" of symbol number 3 stops on an effective line as the stop position of the reel 20c. When the reel 20c stops so that the replay symbol "RP" is located on an effective line, as shown in FIG. 39(d), a symbol combination showing the winning form of the minor winning combination 17 is displayed on the effective line, and 10 medals are paid out.
[0344] In this embodiment, when the winning area "Batting Order Bell C1" is won in the RBB internal state and the stop operation is performed in the correct batting order (batting order 3), the pattern combination showing the winning form of the minor prize 17 is displayed on the active line regardless of the timing of the first stop operation to the third stop operation.
[0345] In FIG. 39, the stop control was described when batting order 3 wins the batting order bell C of the correct batting order ("batting order bell C1") and the stop operation is performed in the correct batting order. Although the description is omitted to avoid redundancy, the stop control is similar when batting order 4 wins the batting order bell C of the correct batting order, batting order 5 wins the batting order bell C of the correct batting order, and batting order 6 wins the batting order bell C of the correct batting order and the stop operation is performed in the correct batting order. Also, in this embodiment, when the batting order bell C is won, the stop position of the reel is determined by the number priority control if the stop operation related to the correct operation mode (correct batting order) is performed, but if the stop operation is performed in a mode other than the correct operation mode (incorrect operation mode), the stop position of the reel is determined by the number priority control.
[0346] (Bell symbols stop) FIG. 34(d) shows a case where the winning area "batting order bell A1" (batting order 3 is batting order bell A of the first correct batting order) is won, the stopping operation is performed in the first correct operation mode, and minor prize 1 (15-coin prize) is won, but each reel is stopped so that the bell symbols are lined up in a straight line on the middle line. In this embodiment, two types of bell symbols (bell symbol A "BLA" and bell symbol B "BLB") are provided as bell symbols, but when bell symbols are lined up in a straight line (aligned), it includes a mixture of bell symbols A "BLA" and bell symbol B "BLB" lined up in a straight line in addition to the same (same type) bell symbols (for example, bell symbol A "BLA") lined up in a straight line. In other words, when bell symbols are lined up in a straight line, it can also be said that the same or similar symbols are lined up in a straight line. In this embodiment, small prizes 1 to 8 are provided as 15-piece prizes that can be won when the batting order bell A is won, and even if any of the small prizes 1 to 8 wins, the bell symbols are arranged in a straight line. In addition, the lines (patterns) in which the bell symbols are arranged in this case include a middle line (pattern in the middle) and a right-downward line (pattern in the downward right direction).
[0347] Here, for the batting order bell A, the batting order bell A of the batting order 3 with the first correct batting order and the batting order bell A of the batting order 4 with the first correct batting order are referred to as "the batting order bell A of the middle 1st being correct", and the batting order bell A of the batting order 5 with the first correct batting order and the batting order bell A of the batting order 6 with the first correct batting order are referred to as "the batting order bell A of the right 1st being correct". In this embodiment, if the middle 1st wins the correct batting order bell A and the stop operation is performed in the first correct operation mode (if small roles 1 to 4 are won), the bell patterns are lined up on the middle line. On the other hand, if the right 1st wins the correct batting order bell A and the stop operation is performed in the first correct operation mode (if small roles 5 to 8 are won), the bell patterns are lined up on the downward right line.
[0348] FIG. 35(d) (and FIG. 36(d)) shows a case where the winning area "batting order bell A1" (batting order 3 is the batting order bell A of the first correct batting order) is won, the stop operation is performed in the second correct operation mode, and the small role 9 (3-piece role) is won, but each reel is stopped so that the bell patterns are lined up in a straight line on a line that rises to the right. In this embodiment, small roles 9 to 12 are provided as 3-piece roles that can be won when the batting order bell A is won, and the bell patterns are lined up in a straight line regardless of whether the small roles 9 to 12 are won. In addition, the lines (patterns) on which the bell patterns are lined up in this case include a right-up line (pattern in which they are lined up to the right) and a lower line (pattern in which they are lined up in the lower row). When the middle 1st wins the correct batting order bell A and the stop operation is performed in the second correct operation mode (when the small role 9 or small role 10 is won), the bell patterns are lined up on a line that rises to the right. On the other hand, if the right 1st wins the correct batting order Bell A and is stopped in the second correct operation mode (if the small prize 11 or small prize 12 is won), bell patterns will be lined up on the lower line.
[0349] FIG. 39(d) shows a case where the winning area "batting order bell C1" (batting order bell C with batting order 3 being the correct batting order) is won, the stopping operation is performed in the correct operation mode (correct batting order), and small win 17 (10-coin win) is won, and each reel is stopped so that the bell symbols are lined up in a straight line sloping upward to the right. In this embodiment, small win 17 to small win 20 are provided as 10-coin wins that can be won when batting order bell C is won, and the bell symbols are lined up in a straight line regardless of which of small win 17 to small win 20 is won. In addition, the lines on which the bell symbols are lined up in this case include a right-up line (a mode in which they are lined up upward to the right) and a lower line (a mode in which they are lined up in the lower row).
[0350] Here, for the batting order bell C, the batting order bell C for the correct batting order 3 and the batting order bell C for the correct batting order 4 are referred to as "the batting order bell C for the first in the middle" and the batting order bell C for the correct batting order 5 and the batting order bell C for the correct batting order 6 are referred to as "the batting order bell C for the first in the right". If the first in the middle wins the correct batting order bell C and the stop operation is performed in the correct batting order (if small prize 17 or small prize 18 is won), the bell patterns are lined up on a line going up to the right. On the other hand, if the first in the right wins the correct batting order bell C and the stop operation is performed in the correct batting order (if small prize 19 or small prize 20 is won), the bell patterns are lined up on the lower line.
[0351] In this embodiment, the bell patterns are arranged in the same manner when the batting order bell A is won, the stop operation is performed in the second correct operation mode, and a 3-coin role is won (when the 15-coin role cannot be won), and when the batting order bell C is won, the stop operation is performed in the correct batting order, and a 10-coin role is won. In other words, the bell patterns are arranged in the same line. In the first AT performance state, when the batting order bell A is won, the first navigation performance (FIG. 33(c)) is executed instead of the second navigation performance (FIG. 33(a)), so that the probability of the stop operation being performed in the second correct operation mode (the probability of the 3-coin role being won) is higher than the probability of the stop operation being performed in the first correct operation mode (the probability of the 15-coin role being won). In other words, in the first AT performance state, the frequency of the 3-coin role being won is higher when the batting order bell A is won. In addition, in the first AT performance state, when the batting order bell C is won, the third navigation performance (Figure 33 (d)) is executed, and by operating according to the correct batting order, a 10-coin role is won.
[0352] By making the manner in which the bell symbols are lined up (the line on which the bell symbols are lined up) common (same) when the batting order bell A is won and when the batting order bell C is won and when the batting order bell C is won, it is possible to enhance the sense of unity of the symbols displayed when the batting order bell is won in the first AT performance state. In other words, since the bell symbols are lined up on the same line in either case, it is easier to grasp that the bell symbols are lined up compared to when the bell symbols are lined up on different lines in each case. In particular, when the stop operation is performed on the first middle step, the line on which the bell symbols are lined up is the same for the 3-coin role and the 10-coin role (upward to the right), and when the stop operation is performed on the first right step, the line on which the bell symbols are lined up is the same for the 3-coin role and the 10-coin role (lower line). This can improve the marketability of the gaming machine. In addition, in this embodiment, when the batting order bell A is won, even if the 3-coin role is won by operating in the second correct operation mode (i.e., the 15-coin role cannot be won), the bell symbols are arranged in a straight line. This can improve the commercial value of the gaming machine.
[0353] As shown in Figures 33(c) and 33(d), in the first AT presentation state, the first navigation presentation executed when batting order bell A is won and the third navigation presentation executed when batting order bell C is won have in common the fact that they both display a message (the number "1") encouraging the player to perform the first stop operation related to the correct batting order.
[0354] When the batting order bell A is won and the 15-coin role with the highest payout is won, the bell symbols are arranged on a line different from when the 3-coin role or the 10-coin role is won (Fig. 34(d)). In other words, the lines of bell symbols when the 15-coin role is won and when the 3-coin role (or the 10-coin role) is won do not overlap. Therefore, the player can see the line of bell symbols and know that the high payout role (15-coin role) has been won. In other words, the player can know that the high payout role (15-coin role) has been won separately from the 3-coin role or the 10-coin role.
[0355] Although not shown in the figure, in this embodiment, the winning combinations that can be won when the batting order bell D is won and the player operates in the correct batting order (batting order 1 or batting order 2) include small combinations 13 to 16 (all 15-piece combinations). Regardless of which of the small combinations 13 to 16 wins, the bell patterns are arranged in a straight line on the upper row. The arrangement (alignment) of the bell patterns is different when the batting order bell A is won and the 15-piece combination is won by operating in the correct operation mode when the batting order bell D is won and the 15-piece combination is won by operating in the correct operation mode (correct batting order). In other words, the bell patterns are arranged in different lines. For this reason, it is possible to distinguish between the case where the 15-piece combination is won by operating in the center 1st or right 1st and the case where the 15-piece combination is won by operating in the left 1st.
[0356] (Arrangement of bell symbols on the reels) As shown in Fig. 24, two types of bell symbols (bell symbol A "BLA" and bell symbol B "BLB") are provided on reel 20b (center reel) and reel 20c (right reel). In this embodiment, the arrangement (method of arrangement) of the bell symbols is different between reel 20b and reel 20c. This will be specifically described below.
[0357] The reel 20b is formed such that a different symbol from the bell symbol is arranged between two bell symbols, and the bell symbols are not arranged consecutively. In the reel 20b, a symbol (one symbol) different from the bell symbol is arranged between two (adjacent) bell symbols, and a portion consisting of three consecutive symbols (a triple symbol portion in which a predetermined symbol is sandwiched between bell symbols) is provided at a predetermined interval (every two frames). In this embodiment, the symbols sandwiched between the bell symbols include a watermelon symbol "WM" and a red 7 symbol "red 7". In the reel 20b, it can also be said that the bell symbol is arranged across another symbol (one symbol).
[0358] The reel 20c is formed so that two bell symbols are arranged in succession, and there are no bell symbols that are not adjacent to the bell symbols. On the reel 20c, the portions where two bell symbols are consecutive are provided at a predetermined interval (every three frames).
[0359] For example, when reel 20b is provided with two consecutive bell symbols at a predetermined interval, as in reel 20c, there is a possibility that when each reel stops, it may be displayed as shown in FIG. 40(a). In this case, the number of bell symbols displayed at one time becomes relatively large and cumbersome, and a problem occurs in that it is difficult to distinguish at a glance the line (the line sloping upward to the right) in which the bell symbols are aligned. In this embodiment, since reel 20b does not have a portion in which the bell symbols are aligned, it is possible to prevent the number of bell symbols displayed from becoming relatively large when each reel stops. This makes it possible to prevent the problem of it being difficult to understand the line in which the bell symbols are aligned.
[0360] For example, when the reel 20c is formed to have a portion (triple pattern portion) in which another pattern is sandwiched between the bell patterns, as in the reel 20b, it may be displayed as shown in FIG. 40(b) when each reel stops. In this case, it is difficult to tell at a glance whether the bell patterns are aligned on the lower line or the upper line. In addition, when each reel stops and is displayed as shown in FIG. 40(c), a problem occurs in which it is not possible to tell whether the bell patterns are stopped on a line sloping downward to the right or in a small V shape. In addition, when each reel stops and is displayed as shown in FIG. 40(d), a problem occurs in which it is not possible to tell whether the bell patterns are stopped on a line sloping upward to the right or in a small mountain shape. In this embodiment, since the reel 20c does not have a triple pattern portion in which another pattern is sandwiched between two bell patterns, it is possible to prevent two types of stop patterns from being displayed simultaneously for the bell patterns when each reel stops. This can prevent the problem of it becoming difficult to grasp the line (stop type) where the bell symbols are aligned.
[0361] In this embodiment, the reel 20c located to the right of the center reel 20b (adjacent to one side) is formed so that two bell symbols are consecutively arranged, but this is not limited to the above, and the reel 20a located to the left of the center reel 20b (adjacent to the other side) may be formed so that two bell symbols are consecutively arranged.
[0362] In this embodiment, for example, when the winning area "batting order bell A1" (first winning mode, batting order bell A of the first correct batting order when batting order 3 is won) is selected, the correct operation mode (first correct operation mode) that can win the correct small role (first small role: small role 1) may be set as the first specific operation mode. Also, when the winning area "batting order bell C1" (second winning mode, batting order bell C of the correct batting order when batting order 3 is won) is selected, the correct operation mode that can win the correct small role (second small role: small role 17) may be set as the second specific operation mode. The first specific operation mode and the second specific operation mode are operation modes that stop the rotation of the reel 20b (predetermined reel: middle reel) first. When the winning area "Batting Order Bell A1" is won and the first specific operation mode is used to operate the player and a pattern combination indicating the winning form of the correct minor role (first minor role: minor role 1) is displayed (Figure 34 (d)), and when the winning area "Batting Order Bell C1" is won and the second specific operation mode is used to operate the player and a pattern combination indicating the winning form of the correct minor role (second minor role: minor role 17) is displayed (Figure 39 (d)), the pattern (bell pattern) displayed on the winning line of reel 20b is the same. In this embodiment, for example, when the winning area "batting order bell A3" (first winning mode, batting order bell A of the first correct batting order when batting order 5 is won) is selected, the correct operation mode (first correct operation mode) that can win the correct small role (first small role: small role 5) may be set as the first specific operation mode. Also, when the winning area "batting order bell C3" (second winning mode, batting order bell C of the correct batting order when batting order 5 is won) is selected, the correct operation mode that can win the correct small role (second small role: small role 19) may be set as the second specific operation mode. The first specific operation mode and the second specific operation mode are operation modes that stop the rotation of the reel 20c (predetermined reel: right reel) first. In addition, when the winning area "batting order bell A3" is won and the first specific operation mode is operated and a symbol combination showing the winning form of the correct minor role (first minor role: minor role 5) is displayed, and when the winning area "batting order bell C3" is won and the second specific operation mode is operated and a symbol combination showing the winning form of the correct minor role (second minor role: minor role 19) is displayed, the symbol (bell symbol) displayed on the pay line of the reel 20c is the same. Note that the bell symbol A "BLA" and the bell symbol B "BLB" can be said to be the same symbol (the same type of symbol).
[0363] The gaming machine of this embodiment is A plurality of reels (e.g., reels 20a to 20c) on which a plurality of types of symbols are arranged, An internal lottery means (e.g., the internal lottery means 42) for performing an internal lottery to determine whether or not a winning combination has been achieved; a reel control means (e.g., a reel control means 43) for rotating the plurality of reels for each game and controlling the reels to stop in response to a stop operation so that a symbol existing within a predetermined pull-in range and corresponding to the result of the internal lottery is displayed on an active line; A winning determination means (e.g., winning determination means 44) for determining a winning combination; A game value providing means (e.g., a payout control means 45) that provides a game value according to the payout of the winning minor winning combination based on the winning of the minor winning combination; A presentation state control means (e.g., presentation state control means 81) for transitioning a presentation state between a plurality of types of presentation states; A performance control means (e.g., the performance control means 100) for controlling the execution of an instruction performance as a performance related to the stop operation, As winning possibilities obtained in the internal lottery, A predetermined minor role is won when the stop operation is performed in a specific operation mode, while a plurality of types of specific winning modes (e.g., a batting order bell) are provided in which the predetermined minor role is not won when the stop operation is performed in an operation mode different from the specific operation mode, The plurality of types of presentation states include a first presentation state (e.g., a first AT presentation state) and a second presentation state (e.g., a second AT presentation state) in which the instruction presentation is executed when the specific winning mode is won, The multiple types of specific winning modes include a first winning mode (e.g., batting order bell A1) in which a first minor role (e.g., minor role 1) that imparts a first number of game values (e.g., 15 game values) is won when the stopping operation is performed in a first specific operation mode (e.g., a first correct operation mode) as the specific operation mode, and a second winning mode (e.g., batting order bell C1) in which a second minor role (minor role 17) that imparts a second number of game values (e.g., 10 game values) that is less than the first number is won when the stopping operation is performed in a second specific operation mode (correct operation mode) as the specific operation mode. The first specific operation mode and the second specific operation mode are operation modes that stop the rotation of a predetermined reel (e.g., the center reel 20b) among the plurality of reels first, The symbol combination indicating the winning form of the first minor prize and the symbol combination indicating the winning form of the second minor prize have the same symbol (e.g., bell symbol) displayed on the pay line of the predetermined reel, The performance control means includes: When the second winning mode is obtained by the internal lottery in the first performance state and when the second winning mode is obtained by the internal lottery in the second performance state, the instruction performance (for example, a third navigation performance) of the same mode can be executed with respect to the second specific operation mode; When the first winning pattern is obtained in the internal lottery in the first performance state and when the first winning pattern is obtained in the internal lottery in the second performance state, different instruction performances (e.g., a first navigation performance and a second navigation performance) can be executed in relation to the first specific operation pattern.
[0364] When the second winning mode in which the second minor winning combination can be won is obtained, the same instruction performance is executed whether in the first or second performance state, so that the player can easily understand and operate according to the instruction performance to win the second minor winning combination. On the other hand, when the first winning mode in which the first minor winning combination, which has a larger payout than the second minor winning combination, can be won, an instruction performance of a different mode is executed depending on whether the first or second performance state is in effect. For example, the instruction performance executed in the second performance state can be made more advantageous to the player than the instruction performance executed in the first performance state. In this way, the interest of the game can be improved by executing instruction performances of different modes. In addition, if the instruction performance is not executed when the first winning mode is obtained in either the first or second performance state, it becomes difficult to win the first minor role in that performance state. In this embodiment, the instruction performance is executed in either performance state, although the mode is different. Therefore, the player can win the first minor role based on the instruction performance, for example, even in the unfavorable performance state. This can improve the interest of the game.
[0365] In Fig. 37, the winning area "batting order bell A1" (batting order bell A of the first correct batting order when batting order 3 is selected), operation is performed in batting order 1 (incorrect batting order), and a small role 38 (1-coin role) is awarded regardless of the timing of the stop operation. Also, in Fig. 38, the winning area "batting order bell A1" (batting order bell A of the first correct batting order when batting order 3 is selected), operation is performed in batting order 5 (incorrect batting order), and depending on the timing of the stop operation, a small role 25 (1-coin role) is awarded with a probability of 1 / 4, and a 1-coin role is missed with a probability of 3 / 4.
[0366] A combination in which the symbols constituting the winning form are always within the pull-in range (0 to 4 frames) for all reels 20a to 20c, regardless of the timing of the stop operation, is called a "PB=1 combination." For example, the small combination 38 is a PB=1 combination. Also, a combination in which the symbols constituting the winning form are always within the pull-in range (0 to 4 frames) for at least one of the reels 20a to 20c, depending on the timing of the stop operation, is called a "PB≠1 combination." For example, the small combination 25 is a PB≠1 combination.
[0367] A "PB=1 role" can be said to be a role in which, in a situation where there is still a possibility of the PB=1 role winning during a game in which the PB=1 role is in a winning state, regardless of the timing at which any stopping operation is executed, any of the patterns constituting the symbol combination that shows the winning form of the PB=1 role and that has the possibility of being displayed on a winning line in that situation is always present within the pull-in range for the reels 20a to 20c corresponding to the executed stopping operation. In addition, a "PB≠1 role" can also be said to be a role in which, in a specified situation during a specified game in which the PB≠1 role is in a winning state and there is still a possibility of the PB≠1 role winning, depending on the timing of the stop operation corresponding to a specified reel among the multiple reels 20a to 20c, none of the symbols constituting the symbol combination that indicates the winning form of the PB≠1 role and that has the possibility of being displayed on the pay line in that situation may be present within the pull-in range for that specified reel. It should be noted that, here, "a situation in which there is still a possibility of winning" may be a situation in which no stopping operation has been performed yet.
[0368] (The correct batting order is 1st) As shown in FIG. 27, the winning areas of "batting order bell A1", "batting order bell A2", "batting order bell A5", "batting order bell A6", "batting order bell C1", "batting order bell C2", "batting order bell C5" and "batting order bell C6" are set to batting order 3 or (and) batting order 4 as the correct batting order. Among them, "batting order bell A1", "batting order bell A2", "batti...
Claims
[Claim 1] Housing and Circuit board unit and Reel unit and, A support portion that supports the reel unit, It is equipped with a handle and The support portion is provided above the substrate unit, The handle portion is provided above the support portion. The support portion is provided with a specific weight-reducing section. Multiple heat dissipation vents are provided on the top surface of the aforementioned circuit board unit. When viewed from above, it is provided such that the specific weight-reducing portion and the top surface overlap. When viewed from above, the specific weight-reducing portion and the reel unit are positioned so as not to overlap. When viewed from above, the handle portion and the top surface are provided to overlap in a certain area. A gaming machine in which, when viewed from above, the handle portion and the specific weight-reducing portion are positioned so as not to overlap.