Game machine

JP2024177603A5Pending Publication Date: 2026-05-21SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-06-09
Publication Date
2026-05-21

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、処理を好適に実行することが可能となる。

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Abstract

To provide a game machine capable of suitably executing processing.SOLUTION: A main-side MPU includes means for executing first predetermined processing (step S5005 to step S5009). The main-side MPU also includes: means for executing processing for setting information corresponding to a game state before execution of the first predetermined processing to a start flag during non-BB before executing the first predetermined processing in one game; and means for executing second predetermined processing (freeze setting processing) after execution of the first predetermined processing in one game. The main-side MPU executes the second predetermined processing according to a state of the start flag during non-BB.SELECTED DRAWING: Figure 95
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Claims

[Claim 1] A main control means for controlling the progress of the game, The system includes a performance control means that controls the execution of a performance based on the transmission information transmitted by the main control means, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, The first game state, in which a bonus is awarded after continuing for multiple games, A second game situation in which no reward is granted after continuing for multiple games, It exists, The aforementioned performance control means is A situation-responding storage means capable of storing information corresponding to the progress of the second game situation, A means for updating the information stored in the situation-responsive storage means based on the receipt of the aforementioned transmission information, Equipped with, The aforementioned means for staging and progression is: If a communication error occurs while the predetermined performance is being executed in the first game state, means to ensure that after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, the means for ensuring that the predetermined performance that was being executed at the time of the communication error continues to be executed is such that the performance corresponding to the information stored in the state-responding storage means is executed after the communication error is resolved. Equipped with, The corresponding transmission means is configured to transmit the transmission information such that it includes information corresponding to the progress of the first game status, A gaming machine characterized in that, in each game, transmission information including information that allows the current state of play to be identified is transmitted from the main control means to the performance control means.