Game machine

JP2024177617A5Pending Publication Date: 2026-05-21SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-06-09
Publication Date
2026-05-21

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、報知の実行制御を好適に行うことが可能となる。

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Abstract

To provide a game machine capable of suitably performing execution control of notification.SOLUTION: A performance-side MPU includes means for allowing an image display device 63 to perform an error display corresponding to an occurred error. The performance-side MPU also includes means for switching an error display under execution on the image display device 63 from an error display corresponding to "arrival at the upper impartation limit" to an error display corresponding to "unit connection abnormality" without causing a state in which there occurs neither an error display corresponding to "arrival at the upper impartation limit" nor an error display corresponding to "unit connection abnormality" on the image display device 63 on the basis of occurrence of an error corresponding to the "unit connection abnormality" in a situation in which an error corresponding to the "arrival at the upper impartation limit".SELECTED DRAWING: Figure 116
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Claims

[Claim 1] A main control means for controlling the progress of the game, A performance control means that controls the execution of the performance based on the transmission information transmitted by the main control means, Equipped with, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, The first game state occurs after continuing for multiple games, resulting in a transition to a favorable game state that is advantageous to the player. A second game state in which the transition to the aforementioned advantageous game state does not occur after continuing for multiple games, It exists, The aforementioned means for staging and progression is: If a communication error occurs while the predetermined performance is being executed in the first game state, a specific execution means is provided to ensure that, after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, means to ensure that the predetermined performance that was being executed at the time of the communication error continues to be executed after the communication error is resolved, Equipped with, In each game, transmission information including information that allows for the identification of the current game state is transmitted from the main control means to the performance control means. The main control means is In the aforementioned advantageous game state, a means is provided to update the continuation information to move closer to the termination information in accordance with the execution of one game, A means for terminating the advantageous game state when the continuation information becomes the termination information in the advantageous game state, Equipped with, The specified execution means is capable of displaying, by display means, a display corresponding to the continuation response information in the advantageous game state in an advantageous response performance that is executed when a communication abnormality occurs in the first game state and the communication abnormality is resolved in the advantageous game state. As for the first game situation, A first specific game situation in which the transition to the aforementioned advantageous game state occurs after continuing for multiple games, A first predetermined game state in which, after continuing for multiple games, a transition to a different advantageous game state occurs, It exists, The game machine is characterized in that the specified execution means has means to ensure that, in either case—when the predetermined performance is being performed in the first specified game state and a communication abnormality occurs—a performance corresponding to the situation in which the communication abnormality has been resolved is performed after the resolution of the communication abnormality, regardless of the content of the predetermined performance at the time the communication abnormality occurred.