Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2023-06-09
- Publication Date
- 2026-05-21
AI Technical Summary
【0008】 本発明によれば、情報の送信を好適に行うことが可能となる。
Smart Images

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Abstract
Claims
[Claim 1] A main control means for controlling the progress of the game, A performance control means that controls the execution of the performance based on the transmission information transmitted by the main control means, Equipped with, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, The first game state occurs after continuing for multiple games, resulting in a transition to a favorable game state that is advantageous to the player. A second game state in which the transition to the aforementioned advantageous game state does not occur after continuing for multiple games, It exists, The aforementioned performance control means is A situation-responding storage means capable of storing information corresponding to the progress of the second game situation, A means for updating the information stored in the situation-responsive storage means based on the receipt of the aforementioned transmission information, Equipped with, The aforementioned means for advancing the performance is, If a communication error occurs while the predetermined performance is being executed in the first game state, a specific execution means is provided to ensure that, after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, the means for ensuring that the predetermined performance that was being executed at the time of the communication error continues to be executed is such that the performance corresponding to the information stored in the state-responding storage means is executed after the communication error is resolved. Equipped with, The corresponding transmission means is configured to transmit the transmission information such that it includes information corresponding to the progress of the first game status, The main control means is In the aforementioned advantageous game state, a means is provided to update the continuation information to move closer to the termination information in accordance with the execution of one game, A means for terminating the advantageous game state when the continuation information becomes the termination information in the advantageous game state, Equipped with, The specified execution means is capable of displaying, by display means, a display corresponding to the continuation response information in the advantageous game state in an advantageous response performance that is executed when a communication abnormality occurs in the first game state and the communication abnormality is resolved in the advantageous game state. As for the first game situation, A first specific game situation in which the transition to the aforementioned advantageous game state occurs after continuing for multiple games, A first predetermined game state in which, after continuing for multiple games, a transition to a different advantageous game state occurs, It exists, The game machine is characterized in that the specified execution means has means to ensure that, in either case—when the predetermined performance is being performed in the first specified game state and a communication abnormality occurs—a performance corresponding to the situation in which the communication abnormality has been resolved is performed after the resolution of the communication abnormality, regardless of the content of the predetermined performance at the time the communication abnormality occurred.