Game machine

JP2024177623A5Pending Publication Date: 2026-05-21SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-06-09
Publication Date
2026-05-21

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、情報の送信を好適に行うことが可能となる。

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Patent Text Reader

Abstract

To provide a game machine capable of suitably transmitting information.SOLUTION: A game machine includes: a last error information counter 96s to which error information set to a transmission object is set; and a current state error information counter 96r for storing error information set to a transmission target after error information stored in the last error information counter 96s. A main-side MPU includes means for transmitting error information stored in the current state error information counter 96r on the basis of a state in which error information stored in the current state error information counter 96r does not match error information stored in the last error information counter 96s. The transmitted error information reaches a state in which it is stored in the last error information counter 96s.SELECTED DRAWING: Figure 112
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Claims

[Claim 1] A value-corresponding storage means for storing value-corresponding information that may change according to the game value granted to the player when the game is played in a favorable game state, A standard correspondence notification control means that causes a standard correspondence notification to be executed based on the fact that the value correspondence information has become standard correspondence information corresponding to a predetermined standard game value, Equipped with, The standard-corresponding notification control means includes a notification restriction means that prevents the standard-corresponding notification from being executed even if the value-corresponding information becomes the standard-corresponding information in the final game of the advantageous game state. This gaming machine is A main control means for controlling the progress of the game, A performance control means that controls the execution of the performance based on the transmission information transmitted by the main control means, Equipped with, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, A first game state in which the transition to the aforementioned advantageous game state occurs after continuing for multiple games, A second game state in which the transition to the aforementioned advantageous game state does not occur after continuing for multiple games, It exists, The aforementioned performance control means is A situation-responding storage means capable of storing information corresponding to the progress of the second game situation, A means for updating the information stored in the situation-responsive storage means based on the receipt of the aforementioned transmission information, Equipped with, The aforementioned means for advancing the performance is, If a communication error occurs while the predetermined performance is being executed in the first game state, a specific execution means is provided to ensure that, after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, the means for ensuring that the predetermined performance that was being executed at the time of the communication error continues to be executed is such that the performance corresponding to the information stored in the state-responding storage means is executed after the communication error is resolved. Equipped with, The corresponding transmission means is configured to transmit the transmission information such that it includes information corresponding to the progress of the first game status, As for the first game situation, A first specific game situation in which the transition to the aforementioned advantageous game state occurs after continuing for multiple games, A first predetermined game state in which, after continuing for multiple games, a transition to a different advantageous game state occurs, It exists, The game machine is characterized in that the specified execution means has means to ensure that, in either case—when the predetermined performance is being performed in the first specified game state and a communication abnormality occurs—a performance corresponding to the situation in which the communication abnormality has been resolved is performed after the resolution of the communication abnormality, regardless of the content of the predetermined performance at the time the communication abnormality occurred.