Game machine

JP2024179006A5Pending Publication Date: 2026-05-25SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-06-14
Publication Date
2026-05-25

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、情報の受信を好適に行うことが可能となる。

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Abstract

To provide a game machine capable of suitably executing reception of information.SOLUTION: A putout-side MPU 261 includes a first reception terminal 361, and a putout-side reception buffer 363 for storing information received by the first reception terminal 361. A reception limitation circuit 371 generates a predetermined limitation state in which a state change in a signal inputted to the first reception terminal 361 is limited. The reception limitation circuit 371 becomes in a predetermined limitation state in a situation from execution of resetting of the putout-side MPU 261 to execution of reset correspondence signal starting processing, and becomes in a state in which a predetermined limitation state is canceled in a situation after execution of starting processing of a reset correspondence signal.SELECTED DRAWING: Figure 185
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Claims

[Claim 1] A main control means for controlling the progress of the game, The system includes a performance control means that controls the execution of a performance based on the transmission information transmitted by the main control means, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, The first game state occurs after continuing for multiple games, resulting in a transition to a favorable game state that is advantageous to the player. A second game state in which the transition to the aforementioned advantageous game state does not occur after continuing for multiple games, It exists, The aforementioned performance control means is A situation-responding storage means capable of storing information corresponding to the progress of the second game situation, A means for updating the information stored in the situation-responsive storage means based on the receipt of the aforementioned transmission information, Equipped with, The aforementioned means for staging and progression is: If a communication error occurs while the predetermined performance is being executed in the first game state, a specific execution means is provided to ensure that, after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, the means for ensuring that the predetermined performance that was being executed at the time of the communication error continues to be executed is such that the performance corresponding to the information stored in the state-responding storage means is executed after the communication error is resolved. Equipped with, The corresponding transmission means is configured to transmit the transmission information such that it includes information corresponding to the progress of the first game status, In each game, transmission information including information that allows for the identification of the current game state is transmitted from the main control means to the performance control means. The main control means is In the aforementioned advantageous game state, a means is provided to update the continuation information to move closer to the termination information in accordance with the execution of one game, A means for terminating the advantageous game state when the continuation information becomes the termination information in the advantageous game state, Equipped with, The specified execution means is characterized in that, in an advantageous response performance that is executed when a communication abnormality occurs in the first game state and the communication abnormality is resolved in the advantageous game state, the display means can display the continuation response information in the advantageous game state.