Game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2023-06-16
- Publication Date
- 2026-06-26
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to be in an advantageous state for the player, Game control means, Equipped with a means for controlling the performance, It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined effect is an effect in which a cracking precursor image is displayed, followed by the display of fragment images corresponding to the cracking precursor image. In the predetermined performance, after the fragment image is displayed, any of a plurality of background images can be displayed as the background image, including a first background image and a second background image that suggests a higher probability of being controlled to the advantageous state than the first background image. In the predetermined performance, before displaying the fragment image, it is possible to display the object image in any of the multiple forms of the object image. Depending on the form of the object image, it is possible to suggest which background image will be displayed after the fragment image is displayed in the predetermined presentation. The aforementioned game control means is It is possible to calculate a counter value related to the difference between the game value used in the game and the game value that is assigned. When the counter value reaches the activation value, the progress of the game can be restricted. When the game medium passes through the starting area, it is possible to perform a first variable display that changes specific identification information. When the game medium passes through the starting area, the counter value can be updated. The aforementioned performance control means is When the game medium passes through the starting area, it is possible to perform a second variation display that changes the performance identification information. When the counter value becomes the pre-announced value, it is possible to display a corresponding pre-announcement. When the counter value becomes the activation value and the progress of the game is restricted, it is possible to issue an activation notification. When the game medium passes through the starting area and the counter value reaches the pre-announced value, it is possible to start the first variation display first, then the display corresponding to the pre-announcement, and then the second variation display. When the counter value falls to a predetermined value that is less than the operating value, processing can be performed to output a predetermined signal to the outside of the gaming machine. Information regarding the first variable display, which has not yet been initiated, can be stored as pending memory. It is possible to display a hold indicator corresponding to the hold memory, A gaming machine that, when a pending display is available, can start displaying a display corresponding to a pre-notification, and can display the pre-notification display in a different area from the pending display.