Game device and game program

JP2025009971A5Pending Publication Date: 2026-08-26SEGA CORP
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Patent Information

Application Number
JP2024102966
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-06-26
Publication Date
2026-08-26

AI Technical Summary

Technical Problem

Existing game technologies that utilize both physical and digital lotteries give players the impression of artificial operations due to the reliance on digital lotteries for game progression, reducing the sense of natural randomness and engagement.

Method used

A game device that integrates a detection system to detect physical changes, combining electronic and physical lotteries by determining one lottery target electronically and another physically, with the physical lottery occurring after the electronic one, to enhance the sense of natural randomness and engagement.

Benefits of technology

The combination of electronic and physical lotteries reduces the perception of artificial operations, enhances game randomness, and maintains a good game tempo, increasing player interest and engagement.

✦ Generated by Eureka AI based on patent content.

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Abstract

To weaken a player's feeling of intervention of intentional operation regarding progress of a game.SOLUTION: A game device 10 includes: a detection device for detecting a physical change; electronic lottery means 62 for determining timing automatically, and determining one first lottery object on the basis of electronic timing when the timing is set as the electronic timing; physical lottery means 64 for determining one second lottery object on the basis of physical timing when the timing detected by the detection device is set as the physical timing; and progress means 66 for progressing a game on the basis of determination contents of the electronic lottery means 62 and determination contents of the physical lottery means 64.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present invention relates to a game device and a game program.

[0002] 2. Description of the Related Art Gaming devices that provide players with games that include lotteries have been known.

[0003] In this regard, Patent Document 1 discloses a technology that includes two lottery means, a physical lottery means for conducting a physical lottery and a digital lottery means for conducting a digital lottery, in which a first lottery is conducted by one of the two lottery means first, and depending on the result of the first lottery, a second lottery is conducted by the other lottery means, and the game progresses based on the result of the second lottery. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2007-215739 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, in the technology described in Patent Document 1, even if two lottery means are used, the game progresses based on the results of the second lottery, so if the second lottery is a digital lottery, the player gets the impression that artificial manipulation is intervening in the progress of the game.

[0006] The present invention has been made in consideration of such problems, and its purpose is to provide a game device and a game program that can reduce the player's sense that artificial operations are intervening in the progress of the game. [Means for solving the problem]

[0007] In order to solve the above problem, a game device according to a first aspect of the present invention is a game device that provides a game to a player, and includes a detection device that detects physical changes in the game device, electronic lottery means that displays and controls the manner in which one first lottery target is selected from a plurality of first lottery targets while the game is being executed, and automatically determines timing, and when the timing is determined as electronic timing, determines the one first lottery target based on the electronic timing, physical lottery means that displays and controls the manner in which one second lottery target is selected from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the detection device is determined as physical timing, determines the one second lottery target based on the physical timing, and progression means that progresses the game based on the determination contents of the electronic lottery means and the determination contents of the physical lottery means.

[0008] In addition, in the gaming device according to a second aspect of the present invention, the physical lottery means determines the one second lottery object after the electronic lottery means determines the one first lottery object.

[0009] In addition, in the game device according to a third aspect of the present invention, the detection device detects that a real object prepared in advance in the game device has moved to a predetermined location in real space.

[0010] In addition, a gaming device according to a fourth aspect of the present invention is provided with a presentation means which, after the electronic lottery means has determined the one first lottery object and before the physical lottery means has determined the one second lottery object, performs a presentation relating to the progress of the game based on the determination content of the electronic lottery means.

[0011] In addition, in a game device according to a fifth aspect of the present invention, the multiple first lottery objects include multiple first symbols, and the multiple second lottery objects include multiple second symbols, the electronic lottery means controls the display of the multiple first symbols while causing them to be displayed in a variable manner on a first reel, stops the variable display based on the electronic timing, and determines the first symbol displayed on the first reel as the one first lottery object, and the physical lottery means controls the display of the multiple second symbols while causing them to be displayed in a variable manner on a second reel, stops the variable display based on the physical timing, and determines the second symbol displayed on the second reel as the one second lottery object.

[0012] In addition, in a game device related to a sixth aspect of the present invention, the progressing means calculates a degree of progress for progressing the game by utilizing the first symbol determined as the one first lottery object and the second symbol determined as the one second lottery object, and progresses the game based on the degree of progress.

[0013] Furthermore, in a game device according to a seventh aspect of the present invention, the presentation means performs a presentation to inform the player, after the electronic lottery means has determined the first symbol and before the physical lottery means has determined the second symbol, if there is a possibility that the degree of progress of the game will reach a predetermined degree of progress due to the determined first symbol and a future determination of the second symbol.

[0014] In addition, in the game device according to an eighth aspect of the present invention, the presentation means performs presentation of controlling the display of a second symbol when the degree of progress of the game reaches the predetermined degree of progress.

[0015] In addition, in the gaming device according to a ninth aspect of the present invention, the presentation means performs a presentation that emphasizes the detection device after the electronic lottery means determines the first symbol.

[0016] In addition, in a game program according to a tenth aspect of the present invention, a computer that is equipped with a detection device that detects physical changes and provides a game to a player is caused to function as: electronic lottery means that displays and controls the manner in which one first lottery target is selected from a plurality of first lottery targets while the game is being executed, and automatically determines timing, and when the timing is determined as electronic timing, determines the first lottery target based on the electronic timing; physical lottery means that displays and controls the manner in which one second lottery target is selected from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the detection device is determined as physical timing, determines the second lottery target based on the physical timing; and progressing means that progresses the game based on the contents determined by the electronic lottery means and the contents determined by the physical lottery means. Effect of the Invention

[0017] According to the present invention, it is possible to reduce the player's sense that artificial operations are intervening in the progress of the game. [Brief description of the drawings]

[0018] [Figure 1] 1 is a perspective view showing an example of a game device according to an embodiment of the present invention. [Diagram 2] 2 is a cross-sectional view of the game device shown in FIG. 1 taken along the line AA. [Diagram 3] FIG. 3 is a diagram showing one play area in the game device shown in FIG. 2. [Figure 4] 2 is a block diagram showing an example of a hardware configuration of the game device according to the present embodiment. FIG. [Diagram 5] 1 is a block diagram showing an example of a functional configuration of a game device according to an embodiment of the present invention. [Figure 6] 10 is a flowchart showing an example of a processing flow of the game device according to the present embodiment. [Figure 7A] FIG. 2 is a diagram showing an example of a game screen displayed on the game device according to the present embodiment. [Figure 7B]FIG. 7B is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7A. [Figure 7C] FIG. 7C is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7B. [Figure 7D] FIG. 7D is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7C. [Figure 7E] FIG. 7E is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7D. [Figure 7F] FIG. 7F is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7E. [Figure 7G] FIG. 7C is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7F. [Figure 7H] FIG. 7C is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7G. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0019] Hereinafter, an embodiment of the present invention (hereinafter, referred to as "the present embodiment") will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.

[0020] <Overall composition> FIG. 1 is a perspective view showing an example of a game device 10 according to this embodiment. The game device 10 provides a game to one or more players. The game may be, but is not limited to, a medal game, a puzzle game, a simulation game, a music game, an action game, or the like, as long as it is a game that executes a lottery. In this embodiment, the game is a medal pusher game, which is one of the medal games. In addition, in this embodiment, medal pusher games also include sugoroku games such as Monopoly and lottery games.

[0021] As shown in FIG. 1, the game device 10 includes an input device 12 and an operation device 14.

[0022] The insertion device 12 is a device through which a player inserts medals as game media into the game device 10.

[0023] The operation device 14 is a device for operating the game device 10. The operation device 14 operates, for example, the direction in which the coin is inserted by the insertion device 12.

[0024] FIG. 2 is a cross-sectional view of the game device 10 shown in FIG. 1 taken along the line AA.

[0025] As shown in FIG. 2, the gaming device 10 includes four lottery machines 16, a display device 18, and four play areas 20.

[0026] The lottery machine 16 is used in a physical lottery described later, and includes a moving base 16A, a pitfall 16B, and a first detection sensor 16C as a detection device. The moving base 16A is for a lottery ball (not shown) to move when the lottery machine 16 shoots the lottery ball in a physical lottery. The pitfall 16B is a hole into which the lottery ball that moved along the moving base 16A falls. The first detection sensor 16C detects a physical change in the game device 10. For example, the first detection sensor 16C detects that a real object prepared in advance in the game device 10 has moved to a predetermined location in the real space. Specifically, the first detection sensor 16C detects that a lottery ball as a real object has fallen into the pitfall 16B as a predetermined location.

[0027] The display device 18 displays a game screen of a game executed in conjunction with the medal pusher game.

[0028] The play area 20 is an area in which one player plays the medal pusher game.

[0029] FIG. 3 is a diagram showing one play area 20 in the game device 10 shown in FIG.

[0030] As shown in FIG. 3, the play area 20 is provided with a field section 30 and a stocker 40 serving as a storage means.

[0031] The field section 30 includes a field 30A, a push plate 30B, an ejector 32, a drop opening , and a second detection sensor .

[0032] On the field 30A, one or more medals M and balls O as objects are placed. The balls O include one or more dice balls O1 as first objects and one or more special balls O2 as second objects. The dice ball O1 is, for example, a spherical ball with a dice pattern drawn on it. The special ball O2 is a ball different from the dice ball O1, and is, for example, a spherical ball colored with a predetermined color all around. In this embodiment, the special ball O2 may be omitted.

[0033] The push plate 30B is provided on the opposite side of the field 30A from the drop opening 34. The push plate 30B repeats reciprocating motion in the direction D1 of the drop opening 34.

[0034] The ejector 32 ejects the medal M inserted from the insertion device 12 onto the field 30A or the push plate 30B. When the medal M ejected by the ejector 32 enters in front of the push plate 30B, the medal M is pushed into the other medals M on the field 30A by the push plate 30B. Due to this influence, the other medals M on the field 30A move one after another, and any medal M, dice ball O1, special ball O2, etc. on the field 30A fall into the drop hole 34. That is, the ejector 32 functions as a moving means capable of moving the dice ball O1 or special ball O2 as an object when it receives a player's operation of inserting the medal M. In other words, the dice ball O1 and the special ball O2 can be indirectly moved on the field 30A by the player's operation of inserting the medal M. Then, when the medal M moves and falls into the drop hole 34, the medal M is paid out to the player. When the dice ball O1 moves and falls, a first process (e.g., a process of a normal lottery game) is executed. When the special ball O2 moves and falls, a second process (e.g., a process of a special lottery game) different from the first process is executed. The normal lottery game is played to progress the game based on the lottery result. The special lottery game is played to award a reward to the player based on the lottery result.

[0035] The drop hole 34 is provided outside one end side of the field 30A in the direction D1. The drop hole 34 is formed to have a size that allows the medals M, the dice ball O1, and the special ball O2 placed on the field 30A to fall through.

[0036] The second detection sensor 36 detects whether or not an object has fallen into the drop hole 34 .

[0037] The stocker 40 is provided adjacent to the field 30A and extends from one end side to the other end side of the field 30A. The stocker 40 stores the balls O that have fallen into the drop hole 34. The upper limit of the number of balls O that can be stored in the stocker 40 is, for example, 10.

[0038] An injector 42 is provided at one end of the stocker 40. The injector 42 injects the balls O that have fallen into the drop opening 34 toward the other end of the stocker 40. As a result, the balls O are stored in order from the other end of the field 30A toward the one end.

[0039] In addition, a lifting device 44 is provided under the stocker 40. The lifting device 44 lifts one end of the stocker 40 opposite to the field 30A. As a result, the lifting device 44 tilts the stocker 40 toward the field 30A, and all the balls O stored in the stocker 40 are returned to the field 30A or the push plate 30B.

[0040] <Hardware configuration> FIG. 4 is a block diagram showing an example of the hardware configuration of the game device 10 according to this embodiment.

[0041] As shown in FIG. 4, the game device 10 includes a first detection sensor 16C, a display device 18, a second detection sensor 36, an elevator device 44, a processor 50, a memory 52, and a storage device 54.

[0042] The processor 50 functions as various functional components by executing a predetermined program stored in the memory 52 or the storage device 54. The details of these functional components will be described later.

[0043] The memory 52 stores various setting values ​​of the game device 10 and the like.

[0044] The storage device 54 is configured with a hard disk, etc. This storage device 54 stores various programs and information necessary for executing processes in the game device 10, including the game program, and information on the results of the processes.

[0045] <Functional configuration> FIG. 5 is a block diagram showing an example of the functional configuration of the game device 10 according to the present embodiment.

[0046] 5, the game device 10 includes, as functional components, a storage unit 60, an electronic lottery means 62, a physical lottery means 64, a progression means 66, and a performance means 68. These functional components are realized by the processor 50 executing a program.

[0047] The storage unit 60 stores a plurality of pieces of play information 60A and a plurality of pieces of lottery object information 60B. The play information 60A includes the progress of the game, the number of rewards acquired by the player through game play, etc. The lottery object information 60B includes identification information of a plurality of lottery objects for a lottery held in the game.

[0048] The electronic lottery means 62 controls the display of the state in which one first lottery target is selected from among the plurality of first lottery targets included in the lottery target information 60B while the game is being executed. In addition to this display control, the electronic lottery means 62 automatically determines timing, and when the timing is set as electronic timing, determines at least one first lottery target from among the plurality of first lottery targets based on the electronic timing.

[0049] In addition, the determination of the first lottery object by the electronic lottery means 62 is called "electronic lottery". In addition, the above "automatically" means that the lottery is performed electronically without the operation or physical action of the player. In addition, the multiple first lottery objects may include multiple first symbols. The first symbol is a concept including letters and numbers. For example, the multiple first lottery objects may include numbers "1", "2", "3", "4", "5", and "6" that are different from each other, or may include numbers "1", "2", "3", "4", "5", "6", and "6" that are partially overlapping. In addition, the multiple first lottery objects may include alphanumeric characters "1", "2", "3", "A", "B", and "C". In addition, the multiple first lottery objects may include alphanumeric characters and symbols "1", "2", "3", "&", "%", "A", "B", and "C".

[0050] Specifically, the electronic lottery means 62 controls the display of a first symbol including the numbers "1," "2," "3," "4," "5," and "6" while varying it on the first reel, stops the varying display based on electronic timing, and determines the first symbol displayed on the first reel as one of the first lottery objects.

[0051] The physical lottery means 64 displays and controls the manner in which one second lottery target is selected from a plurality of second lottery targets which are the same as or different from the plurality of first lottery targets, and when the timing detected by the first detection sensor 16C is regarded as the physical timing, determines one second lottery target from the plurality of second lottery targets based on the physical timing.

[0052] In addition, the determination of the second lottery target by the physical lottery means 64 is referred to as "physical lottery". It is preferable that the physical lottery means 64 determines one second lottery target after the electronic lottery means 62 determines one first lottery target. In other words, it is preferable that the physical lottery is performed after the electronic lottery. In addition, the multiple second lottery targets may include multiple second symbols. The second symbol is a concept including letters and numbers. For example, the multiple second lottery targets may include numbers "1", "2", "3", "4", "5", and "6" that are different from each other, or may include numbers "1", "2", "3", "4", "5", "6", and "6" that are partially overlapping. In addition, the multiple second lottery targets may include alphanumeric characters such as "1", "2", "3", "A", "B", and "C". In addition, the multiple second lottery targets may include alphanumeric characters and symbols such as "1", "2", "3", "&", "%", "A", "B", and "C".

[0053] Specifically, the physical lottery means 64 controls the display of a second symbol including the numbers "1", "2", "3", "4", "5", and "6" while varying the display on the second reel, stops the varying display based on physical timing, and determines the second symbol displayed on the second reel as one of the second lottery objects.

[0054] The progression means 66 progresses the game of the player based on the determination content of the electronic lottery means 62 and the determination content of the physical lottery means 64. Specifically, the progression means 66 calculates the degree of progress of the game by using a first symbol determined as one of the first lottery objects and a second symbol determined as one of the second lottery objects, and progresses the game based on the degree of progress. For example, when the first symbol and the second symbol are numbers (hereinafter referred to as "first number" and "second number" as appropriate), the progression means 66 performs arithmetic on the first number determined as one of the first lottery objects and the second number determined as one of the second lottery objects, and progresses the game by the number indicated by the arithmetic calculation result. In this embodiment, the progression means 66 adds the first number determined as one of the first lottery objects and the second number determined as one of the second lottery objects in a sugoroku game in which a plurality of squares are prepared, and moves the object corresponding to the player by the number of squares corresponding to the number indicated by the addition result.

[0055] The performance means 68 performs performance related to the progress of the game based on the determination content of the electronic lottery means 62 after the electronic lottery means 62 determines one first lottery object and before the physical lottery means 64 determines one second lottery object. For example, the performance means 68 may perform a performance of graying out a portion (e.g., a square) to which progress cannot be made based on the determination content of the electronic lottery means 62 on the game screen, perform a performance of highlighting a portion to which progress can be made based on the determination content of the electronic lottery means 62 on the game screen, or display content to which the game can be progressed based on the determination content of the electronic lottery means 62. In addition, the performance means 68 performs performance based on the determination content of the electronic lottery means 62 and the contents of the multiple second lottery objects before the determination. For example, the performance means 68 adds a first number determined as one first lottery object and each second number to be determined as one second lottery object from now on, and performs a performance of highlighting a square corresponding to the number indicated by the addition result, or performs a performance of not graying out only the square corresponding to the number indicated by the addition result.

[0056] In addition, the production means 68 performs a production to inform the player when the degree of progress of the game is likely to reach a predetermined degree of progress due to the determined first symbol and the determination of a future second symbol after the electronic lottery means 62 has determined the first symbol and before the physical lottery means 64 has determined the second symbol. For example, the production means 68 informs the player of the effect when the object corresponding to the player is likely to move to a predetermined square due to the determined first number and the determination of a future second number. Here, the predetermined square may be a square that is advantageous to the player in the game or a square that is disadvantageous to the player in the game. In addition, the production means 68 performs a production to display and control a second symbol that will bring the degree of progress of the game to a predetermined degree of progress. For example, in the case where the object corresponding to the player is likely to move to a predetermined square due to the determined first number and the determination of a future second number, the production means 68 displays and controls a second number for moving to that square. In addition, the production means 68 performs a production to emphasize the first detection sensor 16C after the electronic lottery means 62 has determined the first symbol. For example, the presentation means 68 performs a presentation showing that the electronic lottery means 62 determines the first symbol and then determines the second symbol and that the first detection sensor 16C is connected. In other words, the presentation means 68 performs a presentation showing that the determination of the second symbol is due to the detection of the first detection sensor 16C.

[0057] <Processing flow> 6 is a flowchart showing an example of the flow of processing of the game device 10 according to the present embodiment. The following processing is repeated at predetermined intervals. The content and order of the following processing can be changed as appropriate.

[0058] (Step SP10) When the game device 10 is powered on, or when a medal M is inserted into the field 30A via the insertion device 12, the progression means 66 controls the display device 18 to display a game screen for a predetermined period of time.

[0059] FIG. 7A is a diagram showing an example of a game screen 100A displayed on the game device 10 according to the present embodiment.

[0060] As shown in Fig. 7A, the game screen 100A displays a map 102, a plurality of squares 104, and a piece 106. The map 102 is configured, for example, with a plurality of squares 104 connected in a ring shape. Events, for example, an Ath event to a Pth event, are prepared for each of the plurality of squares 104. The piece 106 is placed in any one of the plurality of squares 104, and moves within the square 104 based on a combination of the lottery result by the electronic lottery means 62 and the lottery result by the physical lottery means 64.

[0061] Returning to FIG. 6, the process proceeds to step SP12.

[0062] (Step SP12) The progression means 66 judges whether or not an object has fallen into the drop hole 34 based on the detection result from the second detection sensor 36. Specifically, since the second detection sensor 36 can detect and output the transmittance of the fallen object, the progression means 66 judges whether or not the object that has fallen into the drop hole 34 is a ball O including the dice ball O1 or the special ball O2 based on the transmittance output from the second detection sensor 36. Then, if the judgment is judged as positive, the process proceeds to the process of step SP14, and if the judgment is judged as negative, the process returns to the process of step SP12. The ball that has fallen into the drop hole 34 is ejected by the ejector 42 and stored in the stocker 40. In this embodiment, a case will be described in which a lottery game combining electronic lottery and physical lottery described below (normal lottery game) is executed when the object that has fallen into the drop hole 34 is a dice ball O1, and a description of a case in which a special lottery game is executed when the object that has fallen into the drop hole 34 is a special ball O2 will be omitted.

[0063] (Step SP14) The progression means 66 increments the number of stored balls N (N=N+1). Then, the process proceeds to step SP16.

[0064] (Step SP16) The electronic lottery means 62 executes the electronic lottery through the following steps SP16A to SP16D.

[0065] (Step SP16A) The electronic lottery means 62 controls the display device 18 to display an electronic lottery screen.

[0066] FIG. 7B is a diagram showing an example of a game screen 100B continuing from the game screen 100A shown in FIG. 7A.

[0067] As shown in FIG. 7B, an example of an electronic lottery screen is displayed on the game screen 100B. Specifically, on the game screen 100B, a first die 110 and other dice 112 are displayed at the center of the map 102. The first die 110 includes a first number, for example, "1", "2", "3", "4", "5", and "6". The other dice 112 includes a second number, for example, "1", "2", "3", "4", "5", and "6". Then, on the game screen 100B, an effect is performed in which the first die 110 changes to the first reel 114. Specifically, on the game screen 100B, the first die 110 disappears, and an effect is performed in which the first reel 114 appears nearby, with the eyes of the first die 110 reflected in the drum pattern.

[0068] Returning to FIG. 6, the process proceeds to step SP16B.

[0069] (Step SP16B) The electronic lottery means 62 starts an electronic lottery. Specifically, the electronic lottery means 62 controls the display of the first reel 114 while variably displaying a plurality of first numbers on the first reel 114 by rotating the drum of the first reel 114. Then, the process proceeds to the process of step SP16C.

[0070] (Step SP16C) The electronic lottery means 62 automatically determines the electronic timing. For example, the electronic lottery means 62 determines the timing when a predetermined time, such as 5 seconds or 10 seconds, has elapsed from the start of the electronic lottery as the electronic timing. Then, the process proceeds to the process of step SP16D.

[0071] (Step SP16D) The electronic lottery means 62 stops the varying display of the first number at the determined electronic timing, and determines the first number stopped and displayed on the first reel 114 as one of the first lottery objects.

[0072] FIG. 7C is a diagram showing an example of a game screen 100C continuing from the game screen 100B shown in FIG. 7B.

[0073] As shown in Fig. 7C, the game screen 100C displays, for example, a state in which the character 116 hits the first reel 114 with a hammer 116A to stop the varying display of the first number. In Fig. 7C, the first number "4" displayed in a stopped state on the first reel 114 is determined as one of the first lottery objects.

[0074] Returning to FIG. 6, the process proceeds to step SP18.

[0075] (Step SP18) The presentation means 68 adds the first number determined as the first lottery object to each second number determined as one of the second lottery objects, and performs a presentation in which the square 104 corresponding to the number indicated by the addition result is highlighted as a predicted square. Specifically, the presentation means 68 performs a presentation in which only the square 104 corresponding to the number indicated by the addition result is not grayed out. In other words, the presentation means 68 performs a presentation in which the squares other than the square 104 corresponding to the number indicated by the addition result are grayed out.

[0076] 7C, in the game screen 100D, after the varying display of the first number has stopped, the squares other than the square 104 corresponding to the number indicated by the addition result by the presentation means 68 are grayed out. This causes the predicted squares to be highlighted.

[0077] Returning to FIG. 6, the process proceeds to step SP20.

[0078] (Step SP20) The physical lottery means 64 executes the physical lottery through the following steps SP20A to SP20D.

[0079] (Step SP20A) The physical lottery means 64 controls the display device 18 to display a physical lottery screen.

[0080] FIG. 7D is a diagram showing an example of a game screen 100D continuing from the game screen 100C shown in FIG. 7C.

[0081] As shown in Fig. 7D, an example of a physical lottery screen is displayed on the game screen 100D. Specifically, on the game screen 100B, in addition to the first reel 114, other dice 112 are displayed at the center of the map 102. Then, on the game screen 100D, an effect is performed in which the other dice 112 changes to the second reel 120. Specifically, on the game screen 100D, an effect is performed in which the other dice 112 disappears and the second reel 120 appears nearby, with the numbers of the other dice 112 reflected in the drum pattern.

[0082] Returning to FIG. 6, the process proceeds to step SP20B.

[0083] (Step SP20B) The presentation means 68 performs a cut-in presentation to inform the player when there is a possibility that the degree of progress of the game will reach a predetermined degree depending on the first number determined by the electronic lottery means 62 and the future determination of the second number.

[0084] FIG. 7E is a diagram showing an example of a game screen 100E continuing from the game screen 100D shown in FIG. 7D.

[0085] As shown in FIG. 7E, when a predetermined K-th event "Hotel Open" is likely to be executed by a combination of the determined first number and the future second number, the directing means 68 cuts in and displays the characters "Hotel Open" on the game screen 100E to inform the player that the K-th event may be executed by the determination of the future second number. Also, as shown in FIG. 7E, the directing means 68 performs a directing control to display the second number "6" indicating that the K-th event will be executed. For example, the directing means 68 controls the display of a die 132A indicating the second number "6" next to the characters "Hotel Open". Also, the directing means 68 highlights the K-th event by illuminating or changing the color of the square 104 of the predetermined K-th event, and controls the display of a die 132B indicating the second number "6" around the square 104 of the predetermined K-th event.

[0086] Returning to FIG. 6, the process proceeds to step SP20C.

[0087] (Step SP20C) The physical selection means 64 starts a physical selection. Specifically, the physical selection means 64 controls the display of the second reel 120 while variably displaying a plurality of second numbers on the second reel 120 by rotating the drum of the second reel 120. Then, the process proceeds to the process of step SP20D.

[0088] (Step SP20D) The physical lottery means 64 determines the physical timing. Specifically, the physical lottery means 64 controls the lottery machine 16 to shoot a lottery ball to the moving base 16A. The shot lottery ball moves along the moving base 16A and falls into the pitfall 16B. The dropped lottery ball is detected by the first detection sensor 16C. The physical lottery means 64 determines the timing at which the first detection sensor 16C detects the drop of the lottery ball as the physical timing. Then, the process proceeds to the process of step SP20E.

[0089] (Step SP20E) The physical selection means 64 stops the varying display of the second number at the determined physical timing, and selects the second number stopped and displayed on the second reel 120 as one of the second selection objects.

[0090] FIG. 7F is a diagram showing an example of a game screen 100F continuing from the game screen 100E shown in FIG. 7E.

[0091] As shown in Fig. 7F, the game screen 100F displays the state in which the variable display of the second number is stopped at the physical timing. In Fig. 7F, the second number "6" stopped and displayed on the second reel 120 is determined as one of the second lottery objects.

[0092] Returning to FIG. 6, the process proceeds to step SP22.

[0093] (Step SP22) The progressing means 66 calculates the number of squares 104 to which the piece 106 is moved, the "number of squares moved," as the degree of progress in the game, using the first number determined as the first lottery object and the second number determined as the second lottery object.

[0094] FIG. 7G is a diagram showing an example of a game screen 100G continuing from the game screen 100F shown in FIG. 7F.

[0095] In the example shown in FIG. 7G, the progressing means 66 adds the first number "4" determined as the first lottery object to the second number "6" determined as the second lottery object, and determines the sum result "10" as the number of spaces to be moved, and displays this on the game screen 100G.

[0096] Returning to FIG. 6, the process proceeds to step SP24.

[0097] (Step SP24) The progression means 66 moves the piece 106 by the number of movement spaces.

[0098] FIG. 7H is a diagram showing an example of a game screen 100H continuing from the game screen 100G shown in FIG. 7G.

[0099] As shown in FIG. 7H, the piece 106 is moved by the advancing means 66 through the squares 104 by the number of movement squares "10".

[0100] Returning to FIG. 6, the process proceeds to step SP26.

[0101] (Step SP26) The progression means 66 executes the Kth event corresponding to the square 104 on which the moved piece 106 is located. Then, the process proceeds to step SP28.

[0102] (Step SP28) The progression means 66 judges whether the number of stored balls N is equal to the upper limit Nmax (N=Nmax?). If the judgment is affirmative, the process proceeds to step SP30, and if the judgment is negative, the series of processes shown in FIG. 6 ends.

[0103] (Step SP30) The advancement means 66 releases the storage of the stocker 40. Specifically, the advancement means 66 controls the lifting device 44 to raise one end of the stocker 40 opposite the field 30A, and returns all balls O stored in the stocker 40 to the field 30A. The advancement means 66 also initializes the number of stored balls N to zero. Then, the series of processes shown in FIG. 6 ends.

[0104] <Effects> As described above, the game device 10 according to the present embodiment is a game device 10 that provides a game to a player, and includes a first detection sensor 16C that detects physical changes in the game device 10. The game device 10 includes an electronic lottery means 62 that displays and controls the selection of one first lottery target from among a plurality of first lottery targets while the game is being executed, automatically determines timing, and when the timing is set as electronic timing, determines one first lottery target based on the electronic timing, a physical lottery means 64 that displays and controls the selection of one second lottery target from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the first detection sensor 16C is set as physical timing, determines one second lottery target based on the physical timing, and a progression means 66 that progresses the game based on the content determined by the electronic lottery means 62 and the content determined by the physical lottery means 64. According to this configuration, the game is progressed based on not only the contents of the determination by the electronic lottery means 62 but also the contents of the determination by the physical lottery means 64, so that the randomness of the physical lottery means 64 can be introduced into the progress of the game. As a result, in the game device 10 according to this embodiment, the player can feel less of an artificial operation intervening in the progress of the game compared to when the electronic lottery means 62 performs electronic lottery twice. Also, in the game device 10 according to this embodiment, the lottery time can be shortened compared to when the physical lottery means 64 performs physical lottery twice, so that the game can be progressed at a good tempo. Also, since the lottery in the game device 10 according to this embodiment is a combination of electronic lottery and physical lottery, the lottery flow does not become dull, and the interest of the game can be improved.

[0105] Furthermore, in the gaming device 10 according to the present embodiment, the physical lottery means 64 determines one second lottery object after the electronic lottery means 62 determines one first lottery object. According to this configuration, since the physical lottery is performed after the electronic lottery, the progress of the game is ultimately determined by the randomness of the physical lottery. This further reduces the player's sense that an artificial operation is intervening in the progress of the game, compared to when the electronic lottery is performed after the physical lottery.

[0106] Furthermore, in the game device 10 according to this embodiment, the first detection sensor 16C detects that a real object prepared in advance in the game device 10 has moved to a predetermined location in real space. According to this configuration, the timing at which the real object moves to a predetermined location can change depending on factors such as the environment of the game device 10, so that the randomness of the physical timing of the physical lottery can be increased.

[0107] In addition, the game device 10 according to this embodiment is provided with a presentation means 68 which performs presentation relating to the progress of the game based on the content of the determination by the electronic lottery means 62 after the electronic lottery means 62 has determined one first lottery object and before the physical lottery means 64 has determined one second lottery object. According to this configuration, since effects related to the progress of the game are performed between the electronic lottery and the physical lottery, it is possible to provide the player with an interest in the physical lottery.

[0108] Furthermore, in the game device 10 according to this embodiment, the multiple first lottery objects include multiple first symbols, and the multiple second lottery objects include multiple second symbols, the electronic lottery means 62 controls the display of the multiple first symbols while variably displaying them on the first reel 114, stops the variable display based on electronic timing, and determines the first symbol displayed on the first reel 114 as one first lottery object, and the physical lottery means 64 controls the display of the multiple second symbols while variably displaying them on the second reel 120, stops the variable display based on physical timing, and determines the second symbol displayed on the second reel 120 as one second lottery object. This configuration can increase the interest of both the electronic lottery and the physical lottery.

[0109] Furthermore, in the game device 10 according to this embodiment, the progression means 66 calculates the degree of progress of the game by utilizing a first symbol determined as one of the first lottery objects and a second symbol determined as one of the second lottery objects, and progresses the game based on the degree of progress. According to this configuration, the degree of progress of the game is calculated using the first symbol and the second symbol, making it easier for the player to understand the degree of progress of the game.

[0110] Furthermore, in the game device 10 according to this embodiment, after the electronic lottery means 62 has determined the first symbol and before the physical lottery means 64 has determined the second symbol, if there is a possibility that the degree of progress of the game will reach a predetermined degree of progress due to the determined first symbol and a future determination of the second symbol, the presentation means 68 performs a presentation to inform the player. According to this configuration, by making the player aware that there is a possibility of reaching a predetermined degree of progress, it is possible to make the physical lottery more interesting.

[0111] Furthermore, in the game device 10 according to this embodiment, the effect means 68 performs effect of controlling the display of a second symbol when the degree of progress of the game reaches a predetermined degree of progress. According to this configuration, by having the player recognize the second symbol, it is possible to provide an interest in the physical lottery.

[0112] Furthermore, in the gaming device 10 according to this embodiment, after the electronic lottery means 62 determines the first symbol, the presentation means 68 performs a presentation that emphasizes the first detection sensor 16C. According to this configuration, by drawing the player's attention to the first detection sensor 16C, it is possible to provide the player with an interest in the physical lottery.

[0113] <Modification> The present invention is not limited to the above specific examples. In other words, even if a person skilled in the art appropriately modifies the above embodiment, it is included in the scope of the present invention as long as it has the features of the present invention. In addition, the elements of the above embodiment and the modified examples described below can be combined to the extent technically possible, and such combinations are also included in the scope of the present invention as long as they include the features of the present invention.

[0114] For example, in the above embodiment, the first detection sensor 16C detects that the ball has fallen into the pitfall 16B, but there is no particular limitation as long as it detects a physical change in the game device 10. For example, the first detection sensor 16C may detect that the ball has moved to a predetermined position on the moving platform 16A, may detect that the player has operated the operation device 14, or may detect that the medal M has fallen.

[0115] In the above embodiment, the physical lottery means 64 determines one second lottery object after the electronic lottery means 62 determines one first lottery object, but the electronic lottery means 62 may determine one second lottery object before determining one first lottery object. The physical lottery means 64 may determine one second lottery object at the same time that the electronic lottery means 62 determines one first lottery object.

[0116] In the above embodiment, the progression means 66 may change the electronic lottery by the electronic lottery means 62 to a physical lottery by the physical lottery means 64 when a predetermined condition is satisfied. Examples of the predetermined condition include a player paying a fee, the game reaching a predetermined progress state, a predetermined object such as the special ball O2 dropping into the drop hole 34, and the like.

[0117] In the above embodiment, the progression means 66 progresses the game based on the determination contents of the electronic lottery means 62 and the determination contents of the physical lottery means 64. However, all or a part of the second lottery objects of the physical lottery means 64 may be changed based on the determination contents of the electronic lottery means 62. In this case, the physical lottery means 64 determines one second lottery object from the changed second lottery objects, and the progression means 66 progresses the game based on the determination contents of the electronic lottery means 62 and the determination contents of the physical lottery means 64. The progression means 66 may grant a reward to the player in addition to or instead of progressing the game based on the determination contents of the electronic lottery means 62 and the determination contents of the physical lottery means 64.

[0118] In the above embodiment, the object is a ball O, but the object may be a medal M, a candy, a toy, a stuffed animal, a key holder, or the like.

[0119] In addition, in the above embodiment, the dice ball O1 and the special ball O2 are described as being indirectly movable by the player's operation of inserting a medal M, but the dice ball O1 and the special ball O2 may also be directly movable by the player directly touching and operating the ball. [Explanation of symbols]

[0120] 10: Game device 16C: First detection sensor (detection device) 62: Electronic lottery means 64: Physical lottery method 66:Means of progression 68: Direction means 114: First reel 120: Second reel

Claims

1. A game device that provides a game to a player and displays a display area used for the progress of the game, While the aforementioned game is being played, a first lottery means determines one first lottery target from among multiple first lottery targets, A second lottery means for determining one second lottery target from among a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, After the first lottery means has determined one first lottery target and before the second lottery means has determined one second lottery target, a presentation means that displays the display area based on the content of the first lottery target after determination and the content of the multiple second lottery targets before determination, in a display manner different from that before the first lottery target was determined. A game device equipped with the following features.

2. The presentation means, after the first lottery means has determined one first lottery target and before the second lottery means has determined one second lottery target, if the progress of the game may become advantageous or disadvantageous in the game as a result of the determined one first lottery target and the determination of the future one second lottery target, notifies the player of that fact. The game device according to claim 1.

3. A progress means that changes all or part of the plurality of second lottery targets of the second lottery means based on the determination of the first lottery means, The game device according to claim 1.

4. The display area includes a plurality of cells, The progress means advances the game by moving the object corresponding to the player by the number of squares based on the determination of the first lottery means and the determination of the second lottery means. The game device according to claim 3.

5. A computer that provides a game to a player and displays a display area used for the progress of the game, While the aforementioned game is being played, a first lottery means determines one first lottery target from among a plurality of first lottery targets, A second lottery means for determining one second lottery target from among a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, After the first lottery means has determined one first lottery target and before the second lottery means has determined one second lottery target, a presentation means that displays the display area based on the content of the first lottery target after determination and the content of the multiple second lottery targets before determination, in a display manner different from that before the first lottery target was determined. A game program that functions as such.