Game machine

JP2025020902A5Pending Publication Date: 2026-07-08SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2023-07-31
Publication Date
2026-07-08

AI Technical Summary

Benefits of technology

【0007】 本発明に係る遊技機であれば、遊技への注目度を好適に向上させることができる。

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Abstract

To provide a game machine capable of favorably increasing attention to a game.SOLUTION: When processing (first character change processing, second character change processing) for changing a character is performed as processing corresponding to a reference range for a first timing operation, a predetermined performance selected from two or more preset performances can be set. This prevents the order of appearance of the performances set as the predetermined performance from becoming constant, thereby preventing a game in which a content of the predetermined display performance (specifically, a predetermined character appearing in the display performance) can be changed by the first timing operation from becoming monotonous.SELECTED DRAWING: Figure 191
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine typified by a pinball gaming machine. [Background technology]

[0002] Gaming machines such as pachinko machines have a game board with a game area formed on it and a ball that can be fired by the player. and a game ball launching means for launching game balls into the game area based on the game ball. The game ball launched from the game ball launching means enters the ball entry section provided in the game area. The player is given a special reward, such as the payout of a predetermined number of game balls (see, for example, Patent Document 1). . [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 7056355 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in this type of gaming machine, in order to attract attention to the game, There may still be room for improvement in the configuration.

[0005] The present invention has been made in consideration of the above-mentioned circumstances, and aims to The object of the present invention is to provide a gaming machine that can be improved. [Means for solving the problem]

[0006] In order to solve the above problems, the gaming machine according to the present invention comprises: A gaming machine having a gaming board on which a gaming area is formed and a ball entry section into which a gaming ball flowing down the gaming area can enter, A ball passage through which the game balls that flow into the entrance portion of the ball entrance portion pass; a ball detection means capable of detecting a game ball passing through a predetermined position in the ball passage; an operating means operated by a player; a determination means for determining, when a gaming ball is detected by the ball detection means, whether or not a predetermined operation has been performed on the operating means during a predetermined period of time before the gaming ball is detected and including the timing at which the gaming ball that is the subject of the detection passes through the entrance portion of the ball entry section; an operation response processing means for, when it is determined by the determination means that a predetermined operation has been performed on the operation means during the predetermined period, executing a predetermined operation response process corresponding to the operation; The device is characterized in that it is configured such that a predetermined effect selected from two or more preset effects can be set by the predetermined operation response processing. [Effects of the Invention]

[0007] The gaming machine according to the present invention can effectively increase the level of attention to the game. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a front perspective view of a pachinko machine as an example of a gaming machine; [Figure 2] A perspective view showing a pachinko machine in an open state. [Figure 3] FIG. 10 is a perspective view showing the pachinko machine in another open state. [Figure 4] FIG. 10 is a perspective view showing the pachinko machine in yet another open state. [Figure 5] Front view of a pachinko machine [Figure 6] A front view of a pachinko machine with the front block removed [Figure 7] Front view of the game board [Figure 8] Rear perspective view of a pachinko machine [Figure 9] Rear view of a pachinko machine [Figure 10] Block diagram showing the electrical configuration of a pachinko machine [Figure 11] Flowchart showing an example of main control processing [Figure 12] 10 is a flowchart showing an example of a main control interrupt process. [Figure 13] Front view of decorative pattern [Figure 14] A screen diagram showing an example of a screen transition of a variable display of a decorative pattern executed by a decorative pattern display device. [Figure 15] A screen diagram showing an example of a screen transition of a variable display of a decorative pattern executed by a decorative pattern display device. [Figure 16] A screen diagram showing an example of a screen transition of a variable display of a decorative pattern executed by a decorative pattern display device. [Figure 17] A screen diagram showing an example of a screen transition of a variable display of a decorative pattern executed by a decorative pattern display device. [Figure 18] A screen diagram showing an example of a screen transition of a variable display of a decorative pattern executed by a decorative pattern display device. [Figure 19] A screen diagram showing an example of a screen transition of a variable display of a decorative pattern executed by a decorative pattern display device. [Figure 20] (A) is a screen diagram showing an example of a screen of a variable display displayed on a decorative pattern display device, and (B) is an explanatory diagram for explaining the characteristics of each of the four types of stages. [Figure 21] FIG. 10 is an explanatory diagram illustrating the variable display executed in each stage. [Figure 22] 22(A) is a schematic diagram showing an example of a display screen of a decorative pattern display device, and FIG. 22(B) is an enlarged view of the area NE in FIG. 22(A). [Figure 23] A schematic diagram showing an example of a change in the display mode in the area NE as the variable performance progresses. [Figure 24] A schematic diagram showing an example of a change in the display mode in the area NE as the variable performance progresses. [Figure 25] A schematic diagram showing an example of a change in the display mode in the area NE as the variable performance progresses. [Figure 26] A schematic diagram showing an example of a change in the display mode in the area NE as the variable performance progresses. [Figure 27] A schematic diagram showing an example of a change in the display mode in the area NE as the variable performance progresses. [Figure 28] A schematic diagram showing an example of a change in the display mode in the area NE as the variable performance progresses. [Figure 29] Schematic diagram showing an example of a magnified portion of a map [Figure 30] FIG. 1 is a schematic diagram showing an example of a map display mode; [Figure 31] FIG. 1 is a schematic diagram showing an example of a map display mode; [Figure 32] A schematic diagram showing the changes that occur in response to the enlarged portion of the map. [Figure 33] A schematic diagram showing the changes that occur in response to the enlarged portion of the map. [Figure 34] A schematic diagram to explain the movement speed of the map-compatible block display [Figure 35] A schematic diagram to explain the movement speed of the map-compatible block display [Figure 36] A schematic diagram for explaining a variation effect in which the vertical length of a block corresponding to the variation effect being executed changes. [Figure 37] A schematic diagram illustrating a change effect in which the pointer pauses during the change effect. [Figure 38] A schematic diagram to explain the variable effect of displaying multiple map-compatible block displays. [Figure 39] A schematic diagram to explain the variable effect of displaying multiple map-compatible block displays. [Figure 40] A schematic diagram to explain the second variation effect of displaying multiple map-compatible block displays [Figure 41] A schematic diagram to explain the second variation effect of displaying multiple map-compatible block displays [Figure 42] FIG. 10 is an explanatory diagram illustrating an example of a variable effect in which a pointer is displayed. [Figure 43] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 44] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 45] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 46] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 47] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 48] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 49] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 50] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 51] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 52] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 53] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 54] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 55] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 56] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 57] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 58] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 59] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 60] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 61] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 62] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 63]Screen transition diagram for explaining the variation effect in the second embodiment [Figure 64] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 65] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 66] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 67] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 68] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 69] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 70] An explanatory diagram for explaining an example of a common part and a final form of a kanji in a kanji presentation. [Figure 71] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 72] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 73] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 74] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 75] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 76] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 77] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 78] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 79] An explanatory diagram to explain specific effects [Figure 80] FIG. 1 is an explanatory diagram for explaining a first operating device, a second operating device, and a third operating device; [Figure 81] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 82] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 83] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 84] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 85] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 86] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 87] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 88] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 89] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 90] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 91] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 92] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 93] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 94] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 95] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 96] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 97] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 98] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 99] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 100] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 101] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 102] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 103] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 104] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 105] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 106] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 107] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 108] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 109] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 110] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 111] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 112] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 113] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 114] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 115] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 116] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 117] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 118] Schematic diagram for explaining an example of a variable performance in the second embodiment. [Figure 119]Screen transition diagram for explaining the variation effect in the second embodiment [Figure 120] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 121] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 122] Schematic diagram for explaining an example of a variable performance in the second embodiment. [Figure 123] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 124] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 125] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 126] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 127] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 128] Schematic diagram for explaining an example of a variable performance in the second embodiment. [Figure 129] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 130] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 131] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 132] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 133] Schematic diagram for explaining an example of a variable performance in the second embodiment. [Figure 134] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 135] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 136] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 137] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 138] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 139] Screen transition diagram for explaining the variation effect in the second embodiment [Figure 140] A block diagram showing the electrical configuration of a pachinko machine with a game limiting function as a third embodiment. [Figure 141] A flowchart showing the timer interrupt process of the main control board to explain the game limit function [Figure 142] A front view of a game board capable of displaying ball difference information in a pachinko machine with a game limit function. [Figure 143] An explanatory diagram showing the correspondence between received commands from the main control board and the difference ball information displayed on the difference ball display device and the decorative pattern display device in a table. [Figure 144] A flowchart showing the main processing of the main control board to explain the instruction control of the difference ball information display when power supply is started. [Figure 145] Timing chart for explaining the transition of game progress before and after activation of the game limiting function [Figure 146] FIG. 10 is an explanatory diagram showing the change control of the difference ball information display. [Figure 147] FIG. 10 is an explanatory diagram for explaining the display control of the difference ball information when the power supply is started. [Figure 148] An explanatory diagram showing the configuration of commands used to determine whether the power restoration process corresponds to a game continuation state after the limit number has been reached. [Figure 149] An explanatory diagram illustrating the selection control of a pointer that can indicate the probability of winning displayed in the operation-responsive presentation according to the remaining number of difference balls up to the limit number. [Figure 150] FIG. 10 is an explanatory diagram illustrating selection control according to the remaining number of balls up to the limit, relating to a display image corresponding to the shape of an input operation device displayed in a first mode of operation-responsive presentation. [Figure 151] A screen transition diagram showing an example of the result of the selection control shown in FIG. 150. [Figure 152] 10A and 10B are screen transition diagrams showing an example of the result of control to invalidate detection of input operations on the input operation device depending on the value of the remaining number up to the limit number. [Figure 153] An explanatory diagram illustrating selection control according to the remaining number of balls up to the limit, relating to display patterns that can be displayed in the third mode of operation-responsive presentation. [Fig. 154] FIG. 10 is an explanatory diagram illustrating an example of a display image corresponding to the shape of the input operation device according to the remaining number of difference balls up to the limit number in a third mode of operation-responsive presentation. [Figure 155] A screen transition diagram showing an example of a change in display when the limit number is reached during the execution of an operation-responsive performance. [Figure 156] An explanatory diagram illustrating the change in display content when the limit number is reached during normal display effects in a special game state. [Figure 157] A screen transition diagram showing an example of the change in display when the limit number is reached during the execution of a probability variation suggestion effect. [Figure 158] A screen transition diagram showing an example of the change in display when the limit number is reached during the execution of a probability variation suggestion effect. [Figure 159] A screen transition diagram showing an example of the change in display when the limit number is reached during the execution of a probability variation suggestion effect. [Figure 160] A screen transition diagram showing an example of the change in display when the limit is reached during the execution of an extension suggestion effect. [Figure 161] A screen transition diagram showing an example of the change in display when the limit is reached during the execution of an extension suggestion effect. [Figure 162] A screen transition diagram showing an example of a change in display when the limit number is reached during execution of a bonus awarding effect. [Figure 163] An explanatory diagram illustrating the change in display content when the limit number is reached during a special display effect in a special game state. [Fig. 164] A screen transition diagram showing an example of a change in display when the limit number is reached during execution of a special display effect in a special game state. [Figure 165] A screen transition diagram showing an example of a change in display when the limit number is reached during execution of a special display effect in a special game state. [Figure 166]A screen transition diagram showing an example of the change in display when the limit number is reached during the execution of a small win in a special display performance [Figure 167] A screen transition diagram showing an example of the change in display when the limit number is reached during the execution of a small win in a special display performance [Figure 168] FIG. 10 is a diagram showing the relationship between the lottery contents of the special symbols and the transition of game states in the pachinko machine of the fourth embodiment. [Figure 169] 10A is a flowchart showing the progress of the game state in the pachinko machine 100 of the fourth embodiment, and FIG. 10B is a flowchart showing the display process of the result display and the specific display. [Figure 170] A screen transition diagram for explaining an example of the result display when the display conditions for the result display are met and the display conditions for the specific display are not met. [Figure 171] A screen transition diagram for explaining an example of the result display when the display conditions for the result display are met and the display conditions for the specific display are not met. [Figure 172] A screen transition diagram for explaining examples of the result display and specific display when the display conditions for the result display are met and the display conditions for the specific display are also met. [Fig. 173] A screen transition diagram for explaining examples of the result display and specific display when the display conditions for the result display are met and the display conditions for the specific display are also met. [Fig. 174] A screen transition diagram for explaining examples of the result display and specific display when the display conditions for the result display are met and the display conditions for the specific display are also met. [Figure 175] A screen transition diagram for explaining examples of the result display and specific display when the display conditions for the result display are met and the display conditions for the specific display are also met. [Figure 176] FIG. 10 is an explanatory diagram for explaining display control of a specific display; [Figure 177] A screen transition diagram illustrating a display example when a specific display including two types of game status information is displayed. [Figure 178]A screen transition diagram illustrating a display example when a specific display including two types of game status information is displayed. [Figure 179] 10 is a front view of a game board in a pachinko machine according to a fifth embodiment; [Figure 180] (A) is a partial enlarged view of area XA on the game board of FIG. 179, and (B) is a partial enlarged view of area XB on the game board of FIG. 179. [Figure 181] (A) is a flowchart showing the winning determination process for the right start winning device executed as part of the timer interrupt process of the main control board, (B) is a timing chart showing the flow of the winning determination process for the right start winning device [Figure 182] 1A is a flowchart showing a first timing operation determination process executed by the sub-control board, and FIG. 1B is a timing chart for explaining a reference range for the first timing operation and a determination of whether the first timing operation is successful. [Figure 183] 10 is a flowchart showing a second timing operation determination process executed by the sub-control board. [Figure 184] 1A is a schematic diagram illustrating a path determination table; FIG. 1B is a timing chart illustrating a reference range for a second timing operation and a determination of whether the second timing operation is successful; and FIG. 1C is a schematic diagram illustrating a character selection table. [Figure 185] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 186] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 187] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 188] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 189] 10 is a flowchart showing a first timing operation determination process in the second example. [Figure 190]1A is a flowchart showing a first character change process, and FIG. 1B is a timing chart illustrating a specific range applied in the first character change process. [Figure 191] 1A is a schematic diagram showing characters that can be displayed in a predetermined display effect that is the target of a character change based on a first timing operation, and FIG. 1B is a schematic diagram for explaining a first character selection table. [Figure 192] Flowchart showing first character selection processing [Figure 193] FIG. 10 is a schematic diagram illustrating a second character selection table; [Figure 194] 10 is a flowchart showing a second timing operation determination process in the second example. [Figure 195] Flowchart showing second character selection processing [Figure 196] FIG. 3 is a schematic diagram illustrating a third character selection table; [Figure 197] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 198] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 199] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 200] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 201] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. [Figure 202] An explanatory diagram illustrating the flow of a game in which the subsequent presentation mode is changed by performing a first timing operation and a second timing operation. DETAILED DESCRIPTION OF THE INVENTION

[0009] Regarding the embodiment of the gaming machine according to the present invention, as an example of a pinball gaming machine, which is a type of gaming machine, First, the pachinko machine 100 will be explained, followed by explanations of modifications and other types of gaming machines. The structural configuration, electrical configuration, and various control processes of the embodiment of the penis machine 100 are described in order. will be explained.

[0010] <Structural composition> First, the structure of the pachinko machine 100 will be described with reference to FIGS. 1 to 9. 1 to 4 are perspective views showing various states of the pachinko machine 100. 2 shows the closed state of the machine 100, and the front block 102 and the middle block 103 are connected to the outer frame 101. 3 shows the state in which the front block 103 is opened integrally with the intermediate block 103. The lock 102 is shown in an open state, and FIG. 4 shows the rear block relative to the intermediate block 103. 5 shows the state in which the lock 104 is open. 6 shows the state in which the front block 102 of the pachinko machine 100 has been removed from the state shown in FIG. In each figure, various wiring is omitted, and in Figures 3 and 6, In this figure, part of the configuration of the game board 400 is omitted.

[0011] As shown in FIGS. 1 to 4, the pachinko machine 100 includes an outer frame 101 and a front block 102. 02, an intermediate block 103, and a rear block 104, and these parts are operated by a predetermined operation. The actuators are configured to be relatively displaceable by the actuators.

[0012] The outer frame 101 functions as a main body support means for supporting the main body of the pachinko machine 100. The outer frame 101 is made up of, for example, a top plate portion 111, a bottom plate portion 112, a left A substantially quadrilateral frame body to which a side plate portion 113 and a right side plate portion 114 are assembled is provided. 100 is fitted into the gaming machine installation equipment (island equipment) installed in the gaming facility where it is installed and fixed. The outer frame 10 of the pachinko machine 100 is firmly fixed by a fixture (not shown). 1 is not an essential component, and has the same inner shape as the outer frame 101 or the outer frame 101. A support mechanism for supporting the main body part corresponding to the configuration of the pachinko machine 100 excluding 1, and the main body A part of the locking mechanism for locking the part may be provided on the island equipment.

[0013] An intermediate block support mechanism is provided on one side of the outer frame 101 in the left-right direction (the left side plate portion 113 side). The intermediate block support mechanisms 121 and 122 are provided. The outer frame 101 and the intermediate block 103 are connected (coupled) to form the main body of the pachinko machine 100. The left and right ends of the pachinko machine 100 in a front view are the rotation base ends, and the right and left ends are the rotation base ends. The side (right side) is configured to be rotatable forward.

[0014] The intermediate block support mechanisms 121 and 122 are, for example, mounted on the outer frame 101 as shown in FIG. The intermediate block support mechanisms 121 and 122 are provided at the end and the lower end of the intermediate block support mechanism 121. For example, the shaft support portion provided on the outer frame 101 supports the intermediate block 103. The shaft portion is supported from below, and the shaft portion is inserted into a shaft hole provided in the shaft support portion. In addition, the intermediate block 103 is configured to be rotatable. The structure for making the main body of 100 rotatable is not limited to the above structure, and the intermediate block 103 side may be configured as well. Other configurations may be used, such as providing a shaft hole and forming a shaft portion on the outer frame 101 side.

[0015] The intermediate block support mechanisms 121 and 122 are attached to the outer frame 101 by a predetermined removal operation. A function for releasing the connection state with the intermediate block 103 is provided, and the intermediate block 103 is included. The main body of the pachinko machine 100 is removably attached to the outer frame 101. For example, the intermediate block 103 is opened to a certain extent or more relative to the outer frame 101, and is moved upward by a certain amount. By performing a predetermined removal operation of moving the intermediate block relative to the outer frame 101 by a fixed amount, The lock 103 is released from the connected state. The main body of the 0 is removable.

[0016] The front block 102 is arranged in front of the intermediate block 103 so as to overlap with it. The intermediate block 10 is supported by front block support mechanisms 131 and 132 provided on the left side as viewed from the front. The front block support mechanisms 131 and 132 are connected to the front block 102. The block support mechanisms 121 and 122 have the same configuration as the block support mechanisms 121 and 122. The lock 102 is supported so that it can be rotated forward, and can be removed by a predetermined removal operation. It is composed of:

[0017] The rear block 104 is arranged behind the intermediate block 103 so as to overlap with it. , and the intermediate block is supported by rear block support mechanisms 136, 137 (see FIG. 8) provided on the left side as viewed from the front. The block 103 and the rear block 104 are connected. 37, intermediate block support mechanisms 121, 122 and front block support mechanisms 131, 132 The rear block 104 is configured so as to be rotatable rearward relative to the intermediate block 103. The support is configured to be removable by a predetermined removal operation.

[0018] The pachinko machine 100 also includes a mechanism for restricting the opening and closing of the intermediate block 103 relative to the outer frame 101. The intermediate block locking mechanism regulates the opening and closing of the front block 102 relative to the intermediate block 103. The front block locking mechanism, the intermediate block locking mechanism, and the front block locking mechanism are unlocked and locked. Also, as shown in FIG. 3, an intermediate locking mechanism is provided. The block 103 is exposed to the front side of the pachinko machine 100 through the opening of the front block 102. A key cylinder 141 is provided as a lock operating mechanism.

[0019] As a predetermined operation for the key cylinder 141, a right rotation operation using an operation key (not shown) is performed. When the locking mechanism is operated, the movable part 14 of the intermediate block locking mechanism provided in the intermediate block 103 3 is activated. As a result, the intermediate block locking mechanism provided on the outer frame 101 The engagement between the engaged portion 142 and the movable portion 143 is released, and the intermediate block 103 moves to the outer frame 101. The opening and closing is permitted.

[0020] On the other hand, in response to a left rotation operation of a predetermined operation key on the key cylinder 141, the intermediate brake The movable part 144 of the front block locking mechanism provided in the lock 103 is activated. The front block 102 has an engaged portion 145 and a movable portion 146 provided on the front block 102 as part of the front block locking mechanism. 144 is released, and the front block 102 is allowed to open and close relative to the intermediate block 103. This is the state.

[0021] In addition, the pachinko machine 100 has a mechanism for controlling the opening and closing of the rear block 104 relative to the intermediate block 103. A rear block opening / closing restricting mechanism is provided to restrict the opening / closing of the rear block. The rear block 104 is in a state where opening and closing is prohibited (opening and closing prohibited state) with respect to the intermediate block 103. and a state in which opening and closing is permitted (opening and closing permitted state) by a predetermined operation. It is being done.

[0022] The rear block opening / closing restricting mechanism is provided in the intermediate block 103, for example, as shown in FIG. and one opening / closing restricting portion provided in the rear block 104. These three opening / closing restricting portions 150A to 150C are The rotating pieces 151A to 151C are provided on the rear panel 110. 151C are rotated to overlap each other in the front and rear when the rear block 104 is closed. The engagement state with the opening portion where the lock is placed changes, and the lock corresponding to the lock state is set to the lock state. The opening and closing state can be switched between a stop position and an opening and closing permitted position corresponding to the opening and closing permitted state. When all the rotating pieces 151A to 151C are in the opening / closing permitting position, the rotating pieces 151A to 151C are opened. The rear block 104 is in an open / close permitted state relative to the intermediate block 103. The opening / closing prohibited position and the opening / closing permitted position are the opening / closing prohibited state and the opening / closing permitted state. The switching is performed by changing at least one of the position and the orientation of the moving pieces 151A to 151C. It is sufficient to have a configuration in which the actuator only rotates at a fixed position, or a configuration in which the actuator moves in a fixed direction. Alternatively, it may be configured to operate by a combination of movement and rotation. The same applies to changes in posture when a component member moves between multiple postures.

[0023] Of the three rotating pieces 151A to 151C, two rotating pieces 151 corresponding to a part of them are As shown in FIG. 2, A and 151B are the rear block 104 in the opening / closing inhibited state. The remaining part is exposed to the rear side of the pachinko machine 100 through an opening formed in the housing 104. As shown in FIG. 6, one of the rotating pieces 151C is exposed on the front side of the intermediate block 103. For this reason, the rear side of the pachinko machine 100 or the front side of the intermediate block 103 By operating only from one side, all of the rotating pieces 151A to 151C are switched to the opening / closing permitted position. This makes it impossible to break into the door, thereby improving security.

[0024] In addition, the pachinko machine 100 has a mechanism for transferring game balls from the intermediate block 103 to the front block 102. A gaming ball movement restriction mechanism is provided to restrict the movement of the gaming ball. As shown in FIGS. 3 and 6, the flow-down restricting piece 161 provided on the intermediate block 103 and the flow-down restricting piece 161 provided on the front block 103 are The lock 102 is configured in combination with a restriction change unit 162 provided in the front block 10 The flow-down restricting piece 161 is biased by a coil spring (not shown) toward the front side where the flow-down restricting piece 161 is located. It is said that...

[0025] The front block 102 is closed relative to the intermediate block 103 (the front block 102 In the closed state, the flow-down restricting piece 161 is in a movement-permitting state in which the game balls are permitted to flow down. Specifically, the restriction change portion 162 is pressed toward the rear side of the intermediate block 103. In the movement-allowed state, the flow-down restricting piece 161 is moved from the intermediate block 103 to the front block. The guide path (not shown) for guiding the game ball to the rack 102 is arranged rearward. As a result, when the front block 102 is in the closed state, the intermediate block 103 The movement of the game ball to the lock 102 is permitted.

[0026] On the other hand, in a state where the front block 102 is open relative to the intermediate block 103 (front block 1 In the open state of 02, the pressure on the flow-down restriction piece 161 by the restriction change part 162 is released. The flow-down restricting piece 161 protrudes toward the front block 102 side compared to the closed state of the front block 102. In the movement prohibited state, the flow-down restricting piece 161 is prevented from projecting into the guide passage. This prevents the balls from flowing downstream from the intermediate block 103 to the front block. The movement of the game ball to the lock 102 is prohibited.

[0027] In addition, as shown in FIG. 2, the pachinko machine 100 has, for example, a rear side of the intermediate block 103. At the lower end of the rotation tip side (left side when viewed from the rear), an intermediate block 1 is provided with respect to the outer frame 101. An open / close detection switch 108 is provided to detect whether the door 03 is closed or not. As shown in FIG. 1, for example, on the front side of the intermediate block 103 and on the rotation tip side (right side as viewed from the front), At the lower end of the intermediate block 103, it is determined whether the front block 102 is closed or not. An open / close detection switch 109 is provided to detect this.

[0028] Next, regarding the configuration of the front block 102, the intermediate block 103, and the rear block 104, I will explain in order.

[0029] As shown in FIGS. 1 and 3, the front block 102 covers almost the entire front surface of the pachinko machine 100. It is a substantially rectangular member having a thickness in the front-rear direction, and is formed on the front surface of the pachinko machine 100. The front block 102 is made of synthetic resin. It is mainly composed of a base frame 201 made of aluminum, and several functional parts are attached to the front and rear of the base frame 201. On the front side of the base frame 201, a front decorative body 2 that forms the front of the pachinko machine 100 is provided. 10 is arranged along the outer edge of the opening 210A formed including the central portion of the front block 102 when viewed from the front. The front block 102 is attached in a state where the opening 210A is surrounded by the When the base frame 201 and the front decorative body 210 are combined, the front decorative body 210 is attached. An opening 210A is formed in the front-rear direction over a wide area except for the attached outer periphery. Through this opening 210A, the center including the game board 400 located behind the front block 102 can be The intermediate block 103 is configured to be visible to the player.

[0030] 1 and 3, the front block 102 is provided with a hole 210B so as to close the opening 210A. A central panel 220 provided on the back side of the base frame 201 and a main storage mechanism 23 for storing game balls 0, an auxiliary storage mechanism 240 for storing game balls, and a game ball stored in the main storage mechanism 230. and a launching operation device 250 that is operated by a player to launch the ball.

[0031] 1 and 5, the front block 102 includes a part of the front decorative body 210. The opening 210A is surrounded by an opening periphery 211, and the opening 210A is disposed below the opening 210A. and an upper protruding portion 217 that protrudes forward from the upper protruding portion 217. The lower protrusion 218 protrudes from the upper protrusion 217 and the lower protrusion 218. The firing operation device 250 is disposed in a generally flat area located behind the side protrusion 218. The upper protrusion 217 has a flat portion 219 on which the main storage mechanism 230 is placed. The lower protrusion 218 has an auxiliary reservoir mechanism 240 disposed thereon.

[0032] The central panel 220 is attached to the front when the base frame 201 and the front decorative body 210 are combined. As a cover body that closes the opening 210A formed through in the rear direction while allowing the rear side to be seen The central panel 220 has the following functions. For example, as shown in FIGS. The panel frame 221 (see FIG. 3) is attached from the rear side of the panel frame 221. The panel frame 221 has a light-transmitting front plate 222 (see FIG. 1) fitted therein, and the front plate 22 2 and a light-transmitting rear plate 223 (see FIG. 3) fitted in substantially parallel with a predetermined gap. It is prepared.

[0033] The main storage mechanism 230 stores game balls acquired as the game progresses and game balls loaned from the game center. The main storage mechanism 230 has a function of storing the balls. A retaining portion 231, a ball removal mechanism (not shown), and a ball removal operating member for operating the ball removal mechanism. The storage section 231 is provided with a storage section 232. An inlet 231A for allowing game balls to flow in, and a storage section 231 for allowing game balls to flow into the inside of the pachinko machine 100. An outlet (not shown) for discharging the spheres and a discharge port (not shown) formed upstream of the outlet. When this discharge port is opened, the game balls are released from the storage section 231 into the pachinko machine 1. The ball is released to the player without being taken into the inside of the ball ejection mechanism. The nozzle has the function of switching between an outlet and a discharge port.

[0034] The game balls acquired according to the progress of the game and the lending operation of the lending operation device 292 described later are used. The game balls that are lent out in response flow into the storage section 231 mainly through the inlet 231A. In addition, the storage section 231 has an opening formed on the upper side, and the player can use the opening to collect the coins. The game balls are manually inserted, and the game balls rented at the game center are supplied. It can be done.

[0035] The game balls flowing into the storage section 231 are aligned in a line, and the outlet and the discharge port are formed. The balls are guided sequentially to the side where the balls are being removed (the upper right side in FIG. 1). When no operation (for example, pressing operation) is performed, the game ball flows through the outlet. On the other hand, the ball ejection operation member 232 is guided to the shooting device 330 (see FIG. 3). When the operation is being performed, the game balls are discharged through the discharge port into the auxiliary storage mechanism 240 (see FIG. 1). Be induced.

[0036] As shown in FIGS. 1 and 5, the auxiliary storage mechanism 240 has inlets 241A and 241B for game balls. a reservoir 241 having a discharge port 241C (see FIG. 5) and a discharge port 241B (see FIG. 1); A ball ejection mechanism 243 that opens and closes B, and a ball ejection operating member that operates the ball ejection mechanism 243 242. The game balls etc. acquired as the game progresses are mainly flowed into the main storage mechanism 230. However, if the reservoir 231 is full, the liquid flows into the reservoir 241 through the inlet 241A. In addition, even in response to the ball removal operation of the ball removal operation member 232, the game balls pass through the inlet 241C. The liquid flows from reservoir 231 to reservoir 241 through the reservoir 231 .

[0037] The bottom surface of the storage section 241 is inclined downward toward the discharge port 241B. When the discharge port 241B is opened by a ball removal operation (for example, a pressing operation) on the ball discharge port 241B, the stored All game balls stored in the section 241 can be sequentially released to the outside of the pachinko machine 100. The discharge port 241B is completely opened by the ball removal operation of the ball removal operation member 242. When the ball removal operation member 242 is pressed, the ball removal operation member 242 is returned to its original position without any operation (for example, pressing again). The inlet 241A is kept in the open state until the inlet 241A is opened. A ball overflow switch 249 (see FIG. 10) is provided to detect whether game balls are stored in the It is being done.

[0038] As shown in FIGS. 1 and 5, the launching operation device 250 is attached to the flat portion 219 of the front decorative body 210. A base 251 protrudes forward from the base 251, and a rotatable launching hand is provided around the base 251. and a variable resistor 253 (see FIG. 10) that detects the amount of rotation of the firing handle 252. ), and a contact sensor 254 (see FIG. 10), and the launch of the game balls by rotating the launch handle 252 is controlled by the player. and a firing stop switch 255 (see FIG. 5) that disables the firing by the player. When the handle 252 is rotated, the launcher 330 ( The game ball is shot from the contact sensor 400 (see FIG. 3) toward the game board 400 (see FIG. 3). If the contact between the launch handle 252 and the player is not detected by the launch sensor 254, or if the launch If the firing operation is disabled by operating the stop switch 255, the firing handle Even if 252 is rotated, the game ball is not shot from the launcher 330.

[0039] Further, at the back of the front decorative body 210 in the front block 102, frame light emitting devices 271-2 75 (see FIG. 10). The frame light emitting devices 271 to 275 are attached to the front decorative body 210. The opening periphery 211 is disposed so as to overlap with the rear side of the opening periphery 211, and is attached to the base frame 201. As shown in FIG. 5, the opening peripheral edge portion 211 includes an upper central edge portion 211A and an upper central The upper left edge 211B and the upper right edge 211C are located on both the left and right sides of the edge 211A. , a left edge 211D located below the upper left edge 211B, and a right edge 211C and a right edge portion 211E located below the right edge portion 211A. Correspondingly, frame light emitting devices 271 to 275 are installed.

[0040] The frame light emitting devices 271 to 275 include an upper center frame light emitting device 27 corresponding to the upper center edge portion 211A. 1, a left upper frame light emitting device 272 corresponding to the left upper edge portion 211B, and a right upper frame light emitting device 273 corresponding to the right upper edge portion 211C. a right upper frame light emitting device 273 corresponding to the left edge portion 211D, and a left frame light emitting device 274 corresponding to the left edge portion 211D, and a right frame light emitting device 275 (see FIG. 10) corresponding to the right edge portion 211E. Each of the frame light emitting devices 271 to 275 includes one or more light emitting diodes as light emitting means. (LED), and electronic components such as resistors to control the LED, and these electronic components are integrated and a printed circuit board for electrical connection.

[0041] 5, the front block 102 has, for example, an upper portion of the opening periphery 211. An upper left sound output port 211F and an upper right sound output port 211G are provided on the left side. The upper left acoustic device 2 corresponds to the upper acoustic output port 211F and the upper right acoustic output port 211G. 81 and an upper right acoustic device 282 (see FIGS. 3 and 10). 81 and the upper right acoustic device 282 are located at the rear of the opening periphery 211 of the front decorative body 210. The base frame 201 is attached so as to be positioned at the center of the base frame 201.

[0042] 1, the front block 102 has a right side of the upper surface of the upper protrusion 217. A game ball lending device 290 is provided in the part. The remaining bills, cards, etc. inserted into the card units (not shown) arranged in line with 100 A power display device 291 that displays a number according to the amount, and a player who receives a rental of a game ball. A lending operation device 292 operated by the and a return operation device 293 that is operated by the player when returning the card. Insert bills or cards into the unit and the corresponding value will be displayed on the unit. In the valid state shown in 1, a lending operation is performed on the lending operation device 292. Then, a predetermined number of game balls are dispensed to the dispensing device 540 (see FIG. 8) of the rear block 104 in response to the dispensing operation. The display of the number display device 291 is updated as the game ball is lent out. On the other hand, when a return operation is performed on the return operation device 293 in the valid state, the return operation The card unit returns the equivalent of the remaining amount or a card recording the remaining amount. will be done.

[0043] Also, as shown in FIG. 1, the front block 102 is provided with an input device that is different from the firing operation by the player. An input operation device 260 capable of performing force operation is provided. The input operation device 260 includes, for example, A pressing operation device 261 that can be pressed, a rotation operation device 262 that can be rotated, and an up / down The operation devices 261-2 are provided with a selection operation device 263 that can be operated in the left and right directions. 63, a performance selection operation for selecting a performance to be executed in the pachinko machine 100, The device setting operation for setting the volume and light intensity of each device that executes the effects of the machine 100, or the By inputting information about the technician, the pachinko machine 100 can execute effects according to the previous game. These operations can be performed by players or game center management as needed. The input operation device 260 can be operated by the player. The operating part (for example, the annular rotating operating part of the rotating operating device 262) is a motor or a solenoid. The input operation unit driving means such as a wheel drives the pachinko machine 1 to rotate, move up and down, or vibrate. 00 (for example, the control of the sub-control board 940 (see FIG. 10)) It is preferable that the timing is either before or after the input operation, or during the input operation. By operating the input part with the gadget, it actively encourages input operations, etc. can be diversified.

[0044] Next, the intermediate block 103 will be described. The intermediate block 103 is a block 2, and is a substantially rectangular member of substantially the same size as the front block 102 and the rear block 104. By attaching the above, the main body of the pachinko machine 100 is integrated. The intermediate block 103 is a block that connects a plurality of pieces including the game board 400 to the base frame 301. It is configured by attaching functional parts.

[0045] As shown in FIGS. 3 and 4, the intermediate block 103 includes a base frame 301 having an opening and a base frame A game board 400 (see FIG. 3) is attached from the front side while covering the opening of the base frame 301. a game board support mechanism that supports the game board 400 rotatably and detachably relative to the base frame 301; a game board fixing mechanism for fixing the position of the game board 400 relative to the The launcher 330 (see FIG. 3) is attached to the back side of the game board 400 and controls the progress of the game. The main control unit 370 (see FIG. 4) controls the It is equipped with a sub-controller 390 (see FIG. 4) that controls game presentation and status notification.

[0046] As shown in FIG. 3, the base frame 301 is provided with coins discharged from a dispensing device 540 (see FIG. 8) to be described later. A guide passage portion 301 in which a guide passage for guiding the received game ball to the front block 102 is formed. A hole 301A is provided, and a plurality of wirings (not shown) and a signal relay device 311 are provided. The opening 301B has a shape penetrating in the front-rear direction below the game board 400. The plurality of wires inserted through the opening 301B are connected to various devices provided in the front block 102. (For example, frame light emitting devices 271 to 275, upper left sound device 281 and upper right sound device 282) , a device (for example, a main control device) provided on the rear side of the intermediate block 103 or the rear block 104 The signal relay device 3 includes wiring for electrically connecting the signal relay device 3 to the sub-control device 370 and the sub-control device 390. The reference numeral 11 functions as a relay board for relaying a part of the wiring.

[0047] As shown in FIG. 3, the game board 400 has a through hole such as an outlet 401A through which game balls can pass back and forth. A flat base 401 having a through hole and a curved portion smoothly extending from the lower left to the upper right of the base 401. An outer rail 402 and an inner rail 403 that curves smoothly from the lower right to the upper left of the base body 401. , a return ball prevention mechanism 404 attached to the upper left end of the inner rail 403, and an outer rail 402 The outer rail 402 is provided with a recoil prevention member 405 attached to the top right end of the outer rail 402. The ball is guided into the game area by the ball launcher 330 described later. The prevention mechanism 404 is formed between the outer rail 402 and the inner rail 403, which are parallel and opposed to each other. The game ball that has been released into the game area from the launch passage 401B returns to the launch passage 401B. The anti-recoil member 405 extends beyond the center of the top of the game board 400 toward the right side. The impact prevents the ball from bouncing back to the left side via the upper center. It has absorbency and is made of a material such as vibration-damping rubber.

[0048] As shown in FIG. 3, a return ball passage portion 163 is formed in the lower portion of the rear side of the front block 102. A guide member 33 guides the game ball from the launching device 330 toward the launching passage 401B. There is a gap between the outer rail 402 and the launcher 330 to prevent the ball from returning. The game ball that does not pass the mechanism 404 and returns back along the launch passage 401B is below this gap. The auxiliary storage mechanism 2 is connected to the inlet 241A (see FIG. 5) via the return ball passage 163. 40 (see Figure 5).

[0049] The game ball that has traveled beyond the return ball prevention mechanism 404 reaches the game area and moves freely within the game area. The balls move (flow down) while falling due to their own weight. The game area has an approximately circular outer periphery. It is divided into a shape with the majority of the area having a width slightly larger than the diameter of the sphere. The technique area is generally defined by the outer rail 402 and the inner rail 403, with the front being the center. The rear plate 223 of the panel 220 defines a substantially flat surface, and the rear side is the base 4 of the game board 400. The area is divided into approximately flat sections by 01. More details will be given later.

[0050] As shown in FIG. 3, the launching device 330 sequentially launches the game balls stored in the main storage mechanism 230. Next, a ball feeding mechanism 331 is sent to the launch position, and a ball feeding mechanism 331 is driven by the ball feeding mechanism 331. 10, and a launching mechanism 333 that launches the game balls arranged at the launching position. , a firing solenoid 334 (see FIG. 10) that drives the firing mechanism 333, and and a guide member 335 for guiding the game balls launched from the launching path 401B of the game board 400. The launcher 330 responds to the launch operation of the launcher operating device 250 as described above. and controls the driving of the launch solenoid 334 in response to the launch operation of the launch operation device 250. The control changes and the firing power is adjusted.

[0051] As shown in FIG. 4, the main control device 370 includes a main control board 920 (see FIG. 10) and a main control The main control board 92 is provided with a two-part circuit board case 371 that houses the circuit board 920. 0 is a light-transmitting substrate case 371 that is sealed so that it cannot be opened without leaving any traces. It is housed inside the

[0052] Furthermore, the main control device 370 is attached to the rear side of the game board 400 so as to be able to rotate freely. Specifically, the mounting portion 372 is rotatable on the rear side relative to the base 401 of the game board 400. The main control unit 370 is attached to the mounting portion 372. Therefore, not only the rear side (front side) of the main control device 370 but also the mounting part 372 can be rotated. By doing so, the front side (back side) of the main control device 370 can be attached to the game board 400. The main control unit 37 can be easily checked while it is still attached. The main control unit 370 may be connected so that it cannot be removed without leaving a trace. This may make it easier to manage the removal situation.

[0053] The sub-control device 390 includes a sub-control board 940 (see FIG. 10) and a The sub-control board 940 is provided with a board case 391 having a two-part structure. A transparent substrate that is sealed so that it cannot be opened without leaving a trace, similar to the control substrate 920, The board 400 is attached to the rear side of the board 400 while being housed inside the board case 391. do.

[0054] Here, in the game board 400, various structures arranged in the game area are shown in FIG. 7 is a front view of the game board 400.

[0055] As shown in FIG. 7, the game board 400 has a base 401 and a ball flow direction and a ball flow speed that can be changed. The flow changer 411 and the windmill 412 are arranged at the center of the base 401. The central structure 420 and the first special symbol arranged below the central structure 420 Starting device (specifically, upper middle starting winning device 431A and lower middle starting winning device 431B) And, the starting device (specifically, The right start winning device 432 and the big winning device disposed below the right start winning device 432. 433, 434 (specifically, the lower large winning device 433 and the upper large winning device 434) and the right start A starting device 436 for a normal symbol arranged above (upstream of) the winning device 432, and a game board 400 and located above (upstream of) the upper and lower big prize winning devices 433 and 434. The linked operation device 435 and the general operation device 431B are arranged on both the left and right sides of the lower middle start winning device 431B. The prize winning device 439A and 439B are provided.

[0056] In addition, the game board 400 has a game ball starter corresponding to the above-mentioned upper middle start winning device 431A. There are multiple switches as detection means for detecting passage (see Figure 10). For example, the entry of the game ball into a predetermined area corresponding to the upper center start can be detected. A middle start winning switch (upper middle start winning switch) that detects the game ball that has entered the winning device 431A A middle start winning switch 441A detects a game ball that has entered the lower middle start winning device 431B. The game ball that has entered the right start winning device 432 is The right start winning switch 442 detects the game ball that has entered the lower large winning device 433. The large winning switch 443 detects a game ball that has entered the large winning device 434. 444, a role-linked operation switch 445 for detecting a game ball that has entered the role-linked operation device 435, A start switch 446 for detecting a game ball entering the start device 436, A non-specific passage switch that detects a gaming ball that has entered a non-specific passage (not shown) formed in the 447, a game ball that has entered a specific passage (not shown) formed inside the lower large winning device 433 A specific passage switch 448 for detecting the game ball that has entered the general winning devices 439A and 439B. The general winning switches 449A, 449B, etc. that detect the respective winnings are installed on the game board 400. .

[0057] In addition, various sensors are provided on the game board 400 to prevent fraud (see FIG. 10). ), it is possible to detect abnormalities occurring in the pachinko machine 100. For example, the magnetic sensor 49 1. A vibration sensor 492, a radio wave sensor 493, etc. are installed on the game board 400.

[0058] The central structure 420 and the starting device 436 have ball entrances, and each ball entrance The game ball that enters the winning device is released into the game area. Place 431A, lower middle start winning device 431B, right start winning device 432, lower large winning device 433 The entrance portions of the large winning device 434 and the general winning devices 439A and 439B are winning holes. The game balls that enter each winning hole are guided to the base 40 through the through holes formed in the base 401. The balls are guided to a collection and discharge passage (not shown) formed on the back side of the ball machine. The game balls that do not enter the game area are circulated through the outlet 401A provided at the most downstream part of the game area. The game balls guided to the collection and discharge passage are then released from the pachinko machine 100. The balls are then discharged into a game ball circulation device (not shown) installed in the game hall. When the ball enters, a predetermined number of game balls according to the type of winning device is dispensed to the payout device 540 ( See Figures 8 and 9).

[0059] Each winning device may be configured separately from the other winning devices, or two or more winning devices ( For example, the upper middle start winning device 431A and the lower middle start winning device 431B are integrated. The winning device may be configured by the device, and the starting device of the upper middle starting winning device 431A etc. The device does not necessarily pay out a predetermined number of game balls when a game ball enters. It is not necessary to use a ball entrance, but rather a ball entrance from which the game balls are released back into the game area without being dispensed. You may do so.

[0060] The upper middle start winning device 431A and the lower middle start winning device 431B related to the first special pattern, In addition, each of the general winning devices 439A and 439B controls the advancement of the game balls thereto. The probability of the ball entering the slot is not changed, and the entered game ball is guided to the rear side of the base 401. The right start winning device 432 relating to the symbol has a mechanism for changing the probability of the game ball entering the inside thereof. The mechanism that changes the probability of the game ball entering the slot is the starter for the second special symbol. It is not necessary to provide only the first special symbol, but instead of or in addition to the first special symbol, The device may be provided in one or more of the general winning devices 439A and 439B. The mechanism that changes the probability of the ball entering the ball is constructed by a driving means such as an electrically driven solenoid. It may be a machine that operates by the weight of a game ball that has entered a predetermined area. Alternatively, the mechanism may be configured to operate automatically.

[0061] The right start winning device 432 relating to the second special symbol is a transition between an entry permission position and an entry prohibition position. A right entry restriction mechanism 452 that changes the probability of a game ball entering the interior depending on the row, and a right entry restriction mechanism 453 that changes the probability of a game ball entering the interior depending on the row. and a right entry restriction solenoid 462 (see FIG. 10) that drives the entry restriction mechanism 452. The right entry restriction mechanism 452 has two movable parts driven by a right entry restriction solenoid 462. When the right entry restriction mechanism 452 is in the entry prohibition position, the two movable pieces By narrowing (or closing) the entrance (winning hole), the game ball will enter the right starting hole. If the player cannot enter the prize device 432 but the right entry restriction mechanism 452 is in an entry-permitting position, The two movable pieces are arranged so that the distance between their tips is widened. The right entry restriction mechanism 452 is related to the normal pattern. A lottery is drawn based on the game ball entering the starting device 436 being detected by the starting switch 446. (hereinafter referred to as "regular design lottery"), if you win, right entry restriction solenoid 4 In response to the drive by 62, the robot moves to the approach-permitting attitude a predetermined number of times for a predetermined period of time.

[0062] As shown in FIG. 7, the lower large winning device 433 has a transition mechanism between an entry permitting position and an entry prohibiting position. A lower entry control mechanism 453 that controls the entry of game balls into the interior by a line, and a lower entry control The lower entry restriction solenoid 463 (see Figure 10) that changes the attitude of the mechanism 453, and the unguided attitude By the transition between the momentum and the guiding posture, the game ball that has entered the lower large winning device 433 is guided to a non-specific path. Or a distribution mechanism (not shown) that distributes the balls to a specific passage, and a distribution mechanism that changes the position of the distribution mechanism to distribute the balls to a specific passage. A switching solenoid 465 (see FIG. 10) is provided to switch the destination of the lower large inlet. When the lower entry restriction mechanism 453 of the prize device 433 is in the entry prohibition position, the lower entry restriction mechanism 4 53 closes the entrance (winning hole), the game ball cannot enter the lower large winning device 433. However, when the lower approach restriction mechanism 453 is in the approach permission position, the lower approach restriction mechanism 453 By opening the entrance, the game ball can enter the lower large winning device 433. In addition, the game ball that has entered the lower large winning device 433 is in a non-guided position where the distribution mechanism protrudes forward. When the sorting mechanism is in a guided position where it is retracted backward, it is guided to a specific passage. The specific path, non-specific path and distribution mechanism diversify the transition of the game state. When a game ball enters a specific passage, the player is given a special privilege. Skill status is granted.

[0063] As shown in FIG. 7, the upper large winning device 434 has a mechanism for transitioning between an entry permitting position and an entry prohibiting position. An upper entry restriction mechanism 454 that restricts the entry of game balls into the interior by a line, and an upper entry restriction An upper entry restriction solenoid 464 (see FIG. 10) is provided to change the attitude of the mechanism 454. When the upper entry restriction mechanism 454 is in the entry prohibition position, the upper entry restriction mechanism 454 By closing the entrance (winning hole), the game ball cannot enter the large winning device 434. When the upper entry restriction mechanism 454 is in the entry permitting position, the upper entry restriction mechanism 454 By opening this, the game ball can enter the upper large winning device 434.

[0064] In addition, as a mechanism for changing the probability of the game ball entering the inside of the right entry restriction mechanism 452, etc. The entry permitted position and the entry prohibited position are configured by configuring each mechanism and the winning hole (or ball entrance hole) of each device. An operating unit that switches between a special state in which the game ball can enter and a normal state in which the game ball cannot enter. At least one of the position and the orientation of the moving member changes depending on the position. It is sufficient if they are different. Also, the right entry restriction mechanism 452 or the like can be used to change the entry probability of the game ball. As a mechanism for preventing balls from entering, it is not necessary to set the normal state as the normal state. In the special state, the game ball is allowed to enter more easily than in the normal state. The position of the operating member may be changed depending on the state.

[0065] The lower big winning device 433 and the upper big winning device 434 are provided with a game machine when a big winning lottery is won. Specifically, the ball can enter the upper center starting winning device 431A or Or the game ball that has entered the lower middle start winning device 431B is turned on by the upper middle start winning switch 441A or or a lottery based on the detection by the lower middle start winning switch 441B (hereinafter referred to as " If you win the "First Special Symbol Lottery" or if you win the "Second Special Symbol Lottery" The lottery ( If you win the "Second Special Design Lottery" (hereinafter referred to as the "Second Special Design Lottery"), you will be At least one of the upper entry restriction solenoid 463 and the upper entry restriction solenoid 464 is activated. The lower entrance restriction mechanism 453 or the upper entrance restriction mechanism 454 is turned on and off for a predetermined number of times for a predetermined period of time. At least one of the two will take an approach-permitting attitude. After a predetermined time from the transition to the accommodation posture, the aircraft transitions to the induction posture in response to the operation of the switching solenoid 465. Furthermore, after a predetermined time has passed since the transition to the guided attitude, the aircraft will transition to the non-guided attitude in response to the stopping of the switching solenoid 465. Return to the leading position.

[0066] The role-linked operation device 435 starts the operation of the lower large winning device 433 and the upper large winning device 434. This is a device for setting the necessary conditions for winning the lottery. On the condition that the game ball passes through the moving device 435, the lower large winning device 433 or the upper large winning device 434 Therefore, if a player wins a jackpot, the player will not be able to The special game state can be started at the timing of the combination of the two. On the condition that the game ball of 435 passes through, either the lower large winning device 433 or the upper large winning device 434 It is not necessary to configure the device so that one of the devices starts operation, but instead or in addition, After a predetermined time has elapsed, either the lower large prize winning device 433 or the upper large prize winning device 434 will be activated. It may be configured to start

[0067] In addition, as shown in FIG. 7, the game board 400 has a display that displays the changing patterns and the lottery results. The display devices 471 to 473 and the display devices 476 to 478 that display the number of reserved games are integrated. A display having a plurality of light-emitting portions is provided in the lower left portion corresponding to a part of the game board 400. The plurality of light-emitting units are divided into light-emitting regions corresponding to the respective devices in advance, and the state of each device is It is indicated by the lighting state.

[0068] Specifically, the first special symbol is displayed variably on the game board 400 in accordance with the first special symbol lottery. The first special symbol will be displayed as a stop symbol according to the lottery results. The special symbol display device 471 and the second special symbol display device 472 changeably display the second special symbol in accordance with the second special symbol lottery. The second special symbol is displayed as a stop symbol according to the lottery result. a special symbol display device 472 that displays the number of reserved times of the unit game related to the first special symbol; A pattern reservation display device 476 and a special pattern reservation display device 476 that displays the number of reserved times of the unit game related to the second special pattern. The right to play a unit game related to the first special symbol and the right to play a unit game related to the second special symbol are displayed on the display unit 477. The right to play a unit game related to each symbol is reserved for up to four times. It is a single game that is executed based on one start winning, and is executed based on one start winning. The result of the lottery will be displayed based on the result of the lottery. It refers to a series of games from start to finish.

[0069] If the right to play the first special symbol is reserved up to the maximum number of times, the start of the winnings will be awarded. The game ball that entered the device 431 is turned on by the upper middle start winning switch 441A (see FIG. 10) or the lower middle start winning switch 441B (see FIG. 10). Even if it is detected by the middle start winning switch 441B (see FIG. 10), it is not possible to get the first special symbol. The right to play the unit game will not be added. Similarly, the right to play the unit game related to the second special symbol will be increased to the maximum. When the number of times is held, the game ball that entered the right start winning device 432 is Even if the switch 442 (see FIG. 10) detects the second special symbol, the unit game relating to the second special symbol No additional rights are added.

[0070] Special pattern display device 471 relating to the first special pattern and special pattern display device relating to the second special pattern Each of the LEDs 472 is made up of multiple light emitting elements and is controlled by the main control board 920 (see FIG. 10). The display of the first special symbol and the display of the second special symbol are each controlled by a plurality of light-emitting elements. It is expressed by a light pattern (a combination of light states (off, on, blinking) including light color). The special symbol reservation display device 476 relating to the first special symbol and the special symbol reservation display device 476 relating to the second special symbol are The display device 477 displays the status of the two single-color light-emitting elements by combining the light-emitting states (off, on, blinking). This will display the number of pending calls.

[0071] In addition, the game board 400 displays a variable normal symbol in accordance with the normal symbol lottery. A normal pattern display device 473 that displays the pattern as a stopping pattern according to the lottery result, and a normal pattern A normal symbol reservation display device 478 is provided, which displays the number of reserved unit game rights related to the symbol. The right to play a unit game related to a normal symbol is reserved for up to four times. When the right to play has been reserved up to the maximum number of times, the game ball that entered the starting device 436 Even if the start switch 446 is detected, the right to play a unit game related to the normal pattern is not added. I can't.

[0072] The normal symbol display device 473 is composed of a plurality of light emitting units, and is connected to a main control board 920 (see FIG. 1 0) are controlled by the. Usually, the pattern is expressed by the lighting pattern of multiple light-emitting parts. In addition, the normal symbol reserved display device 478 is configured to display the light emitting state (off, on) of two single-color light emitting parts. The number of pending calls is displayed by a combination of (light, flashing).

[0073] In addition, the game board 400 has a first special symbol overlapping the rear of the central structure 420. In the unit game related to the second special symbol, the decorative symbol is displayed variably or the decorative symbol is determined. A decorative pattern display device 479 is provided to display the decorative pattern. The display is controlled by the sub-control board 940, and the first special symbol and the second special symbol are displayed by the main control board 920. It is synchronized with the display of special symbols and the display of fixed symbols. In the display of decorative symbols, More complex and diverse effects are executed than the variable display of the special symbol and the second special symbol. What are the variable and final display of special patterns and second special patterns, and the variable and final display of decorative patterns? The fluctuations do not necessarily start at exactly the same timing, and the stop display is not displayed as a confirmation. There is no need to change the timing, and the fluctuations start at approximately the same timing with a slight time difference between each timing. Alternatively, the setting may be such that the confirmation display is displayed at approximately the same time as the start of the process.

[0074] The game board 400 is also illuminated by a board surface light emitting device 490 (see FIG. 10) provided on the back side of various structures. The panel surface light emitting device 490 is controlled by the sub-control board 940. Various light effects are displayed as the technique progresses, and status notifications are given through light.

[0075] Here, various game states and transitions between game states will be explained. In the following, the "normal game state" is abbreviated as the first special symbol, the second special symbol, and the normal This corresponds to a state in which the variable display time of the pattern is long (hereinafter also referred to as the "non-time-shortened state").

[0076] If you win the jackpot in the first or second special pattern lottery, During the special game state transitioned based on the specific passage (internal passage of the lower large winning device 433) Depending on whether or not you enter the special game state, the game state you transition to after the special game state will differ. If the game ball does not enter the specific passage during this state, the first special pattern lottery, the second special pattern And the state in which the variable display time of the normal pattern is shorter than the non-time-saving state (hereinafter referred to as the "time-saving state" (also referred to as "1st special symbol lottery" and "2nd special symbol lottery") and winning the jackpot in the 1st special symbol lottery and the 2nd special symbol lottery. A game state in which the probability is the same as that of a normal game state (hereinafter also referred to as a "low probability state"). On the other hand, during the special game state, If the ball enters a specific passage, the time is shortened and the first special symbol lottery and the second special symbol lottery are held. A state in which the probability of winning a jackpot in a special pattern lottery is higher than in normal gameplay (hereinafter referred to as "high" transition to a gaming state (hereinafter also referred to as a "probability state") in which the probability of winning is high (hereinafter also referred to as a "probability game state"); do.

[0077] The time-saving game state is when the total number of unit games related to the first special symbol and the second special symbol reaches a predetermined number ( For example, it will be maintained until the number of times reaches 50, after which it will return to normal game mode. The skill state is determined by determining whether the total number of unit games related to the first special symbol and the second special symbol is a predetermined number (for example, This will be maintained until the number of spins reaches 100, after which the game will return to normal play.

[0078] It should be noted that the gaming states and the transitions between gaming states do not necessarily have to be configured as described above. For example, the high probability state may be configured to continue until the next big win, or other At least one of the above game states may be constituted by the above-mentioned state, and each of the above-mentioned game states may be constituted by the above-mentioned state. The configuration may further include other game states, or the game may be triggered under conditions different from the above-mentioned conditions. A configuration in which transitions occur between states may also be used.

[0079] In addition, the trigger for the special game state does not necessarily depend on the special symbol lottery (first special symbol lottery, second special symbol lottery, It is not necessary to be limited to winning the special design lottery, but in addition to the above, or Instead of this configuration, in the normal game state, the game ball falls into a predetermined specific area ( The configuration may be such that a special gaming state occurs when the player enters a so-called V area.

[0080] For example, a large prize device such as the lower large prize device 433 having a non-specific passage and a specific passage inside In a pachinko machine equipped with a special symbol lottery, a predetermined small win that is a type of non-winning When the button is selected, the special prize device is opened in the normal game state, and the player advances to the special prize device. The balls that enter the ball slot are guided to a specific path by a distribution mechanism that divides them into non-specific paths and specific paths. The configuration may be such that when the player enters the specific passage as a result of the player being selected, a special game state occurs.

[0081] In addition, a non-specific passage and a specific passage are provided inside the accessory device having an openable entrance. In pachinko machines, when a game ball enters a designated winning hole, or when a small win occurs in a special pattern lottery. If a prize is won, the entrance to the device is opened and the player can enter the device through the opened entrance. The ball is guided to a specific path by a distribution mechanism that divides the ball into a non-specific path and a specific path. The configuration may be such that a special game state occurs when the player enters the specific passage as a result of the .

[0082] In addition, the inside of the accessory device having an openable entrance can be opened from either a non-specific passage or a specific passage. The pachinko machine is provided with a passageway (common passageway) that functions as a common entrance, and the game ball advances to a predetermined winning hole. When the player enters the machine or wins a small prize in the special pattern lottery, the entrance to the device will be opened. The game ball that has entered the accessory device from the open entrance can pass through the common passage, The number of balls passing through the passage (e.g., the second ball), the number of rounds (e.g., the second round), or The rule is that these combinations (e.g., the first ball in the second round) are considered to be passages along a specific path, and the others are considered to be non-paths. By passing through a specific passage, a special game state occurs when the game ball enters the specific passage. It may be configured as follows. Next, the operation of the main devices of the game board 400 will be explained in chronological order. On the board 920, a winning random number related to the special symbol (common to the first special symbol and the second special symbol) is displayed. Random numbers for winning symbols, random numbers for stopping patterns, and various random numbers for changing patterns are generated. In a game state of a kind, either of the starting winning devices 431A, 431B relating to the first special symbol The game ball that entered the game is entered by either of the intermediate start winning switches 441A, 441B (see FIG. 10). When the first special symbol is detected, the first special symbol will be activated. If the right to play a unit game related to a special symbol has not been reserved up to the maximum number of times, The winning random number, the jackpot symbol random number, and the stop pattern random number are acquired, and the main control board 920 It is stored in a designated area of ​​RAM.

[0083] The unit game based on the random number obtained based on the start winning of the first special symbol is during the special game state. Not during the unit game related to the first special symbol or the second special symbol, If the right to a unit game is not reserved, it will begin immediately after the random numbers are stored. In addition, even if you are not in a special game state, the unit related to the first special symbol or the second special symbol During play or when the right to play a unit game related to the first or second special symbol is reserved, All special symbols that were reserved before this winning (1st special symbol and 2nd special symbol) After the unit game related to the above is completed, the unit game based on the current start winning will start. If a random number is obtained based on the first special symbol's initial winning during the state, The unit game is all the special games that were pending before this start winning after the special game state. It starts after a unit game related to the pattern.

[0084] In addition, the unit game based on the random number obtained based on the start winning of the first special pattern, It starts after the end of all unit games related to the symbols. In other words, after this start winning, the second If each random number is obtained based on the start winning of the special symbol, the start winning of the second special symbol The unit game based on the prize will be executed first. However, it is not necessarily based on the start winning of the second special symbol. It is not necessary to configure the unit game based on the first special symbol to be executed in priority to the unit game based on the first special symbol. A configuration in which unit game advantage control relating to the first special symbol and the second special symbol is executed in the order of start winning. Alternatively, the two special symbols may be configured to be variable at the same time, rather than being alternatives. .

[0085] If you win the jackpot in the first special symbol lottery based on the initial winning of the first special symbol Furthermore, based on the obtained jackpot pattern random number, the first special pattern lottery jackpot will be calculated. The type of stopping symbol (jackpot symbol) that will be displayed is determined. corresponds, for example, the lower approach restriction mechanism 453 or the upper approach restriction mechanism 454 assumes an approach permitting attitude. The number of rounds that will be played (for example, 6 rounds and 16 rounds) and the number of times that the special game state will be played Corresponds to the type of game state, such as whether to transition to a game state with a probability of change There are multiple types of jackpots, and each type has its own jackpot pattern. If you do not win the jackpot in the special pattern lottery, a losing pattern other than the jackpot pattern will be drawn. is set as the stopping symbol.

[0086] After the first special symbol lottery, the current game state, lottery results, the value of the stop pattern random number, various Based on the value of the fluctuation pattern random number and the number of times the right to play the unit game related to the first special symbol is reserved, The variable display time of the special symbol is determined, and the variable pattern of the decorative symbol is selected. The variation patterns of the decorative patterns are roughly divided into the stop patterns related to the first special pattern (jackpot pattern or A variable pattern in which a reach display is made before the decorative pattern corresponding to the missing pattern is displayed. (hereinafter referred to as "Reach Variation Pattern") and the stopping pattern related to the first special pattern In the case of a losing symbol, the reach indicator is not displayed before the corresponding decorative symbol is confirmed. There is a variation pattern.

[0087] In addition, "Reach display" refers to the unit game related to the special pattern (first special pattern, second special pattern). After the display of the decorative pattern begins, each pattern row except for the pattern row of 1 (for example, left and right The combination of decorative symbols displayed in each symbol row meets the conditions for becoming a winning symbol. The decorative patterns of the remaining pattern rows (for example, the middle pattern row) continue to change after that. When the display result is confirmed, it will be a winning pattern depending on the display result (i.e., the stopping pattern). This is a display that suggests to the player that there is a possibility.

[0088] The reach display has a relatively short variable display time (for example, about 15 seconds to about 30 seconds). The normal reach is a display that shows the time of the variable display, and the normal reach is a display that shows the time of the variable display that is longer than the normal reach (for example, about 30 seconds This includes the Super Reach, which is a reach display of approximately 60 seconds. Not only are there two types of reach, normal reach and super reach, but there are also more types of reach than super reach. There may be three or more types, including premium reach, which is a reach display with a long fluctuation display time. stomach.

[0089] The variable display time of the first special symbol is determined, and the decorative symbol corresponding to the variable display time is changed. After the pattern is selected, the first special symbol on the special symbol display device 471 related to the first special symbol is displayed. The display of the change in the pattern and the change in the decorative pattern display device 479 (change performance) The first special symbol will be displayed in a fixed pattern over the display time. The decorative pattern continues to change over the display time, and the display changes according to the change pattern. After that, as the variable display time passes, the stop pattern for the first special pattern is determined. The symbol corresponding to the first special symbol is displayed as a decorative symbol. The first special symbol and the decorative symbol are displayed for at least a predetermined period of time. do.

[0090] If the stop pattern related to the first special pattern is a jackpot pattern, after the first special pattern is confirmed, In the special game state, the lower big winning device 433 The lower entry restriction mechanism 453 and the upper entry restriction mechanism 454 of the upper big winning device 434 are the seeds of the big win. The approach restriction mechanism 453 and the approach restriction mechanism 454 are in the approach permission position for a predetermined number of times in a predetermined order according to the type. During each approach permission posture of the upper approach restriction mechanism 454, a predetermined number (for example, 8 When the number of game balls detected by the big winning switches 443, 444 is less than the predetermined maximum number of game balls, When the large approach allowance time (for example, 29.5 seconds) has elapsed, the lower approach restriction mechanism 453 or The upper entry restriction mechanism 454 transitions to the entry prohibition posture. After that, after a predetermined entry prohibition time has elapsed, Then, either the lower approach restriction mechanism 453 or the upper approach restriction mechanism 454 is again in the approach-permitting position. This entry restriction operation is repeated a predetermined number of times in a predetermined order corresponding to the type of jackpot. It will be returned.

[0091] The lower entry restriction mechanism 453 and the upper entry restriction mechanism 454 are either Only one of them is configured to take the entry-permitting position, and after a predetermined waiting time has elapsed since the start of the special game state, After the opening period has elapsed, one of the aircraft will transition to the initial approach acceptance attitude. A predetermined no-entry time has elapsed since the return to the no-entry position, and then a predetermined waiting time has elapsed. After the ending period has elapsed, the special game state ends. As described above, the game state shifts to a time-saving game state or a probability variable game state.

[0092] In various game states, a game ball that has entered the right start winning device 432 relating to the second special symbol When this is detected by the right start winning switch 442, the second special symbol will be started. The control of the unit game based on the start winning of the second special symbol is the same as the control related to the first special symbol described above. In other words, when the second special symbol starts winning, the unit game related to the second special symbol If the right has not been reserved up to the maximum number of times, each random number related to the special symbol is obtained and this A unit game is executed based on the starting winning. In addition, the stopping pattern is determined according to the second special pattern lottery. setting, selection of decorative pattern variation patterns, execution of variation display, and game state transition control, etc. Even if the first special symbol is selected, the control is executed in the same manner as the control related to the first special symbol.

[0093] In various game states, the game ball that has entered the starting device 436 is started by the starting switch 446. If this is detected, the right to play the unit game related to the normal pattern must be reserved up to the maximum number of times. For example, a winning random number relating to a normal symbol is acquired and stored in a predetermined area of ​​the RAM of the main control board 920. At this time, if there is no unit game related to the normal pattern, the removal will be performed immediately after the storage. A unit game related to the obtained normal symbol is started. On the other hand, if a unit game related to a normal symbol is being played, For example, after the completion of the unit game based on the right of the unit game related to the already acquired normal pattern, A unit game related to the normal symbol is started.

[0094] In unit games involving normal symbols, whether or not a win has been made is determined based on the value of the winning random number. If a winning symbol is selected, a predetermined winning symbol will be set as the stopping symbol. If the winning symbol is not selected, a predetermined losing symbol will be set as the stopping symbol. After the regular pattern lottery, the regular pattern display device 473 starts displaying the regular pattern. In the short state, the display of fluctuations continues in a fixed pattern over a specified fluctuation display time. In the time-saving state, a certain pattern is displayed over a predetermined variable display time that is shorter than that in the non-time-saving state. The display continues to change depending on the game state. The stop symbols are displayed in a fixed state for a certain period of time.

[0095] If the stop pattern related to the normal pattern is a winning pattern, after the normal pattern is confirmed, start right The right entry restriction mechanism 452 of the winning device 432 moves to the entry permission position at least once. Specifically, if you win in a non-time-saving state (normal game state or special game state), The start winning device 432 allows entry for a predetermined maximum entry allowable time (for example, approximately 0.1 seconds). In the case of a win in the time-saving state (time-saving game state and probability game state), The start winning device 432 is set to a predetermined maximum entry allowable time (for example, approximately 4 hours) which is longer than the time shortening state. The aircraft will transition to an approach-permitting attitude intermittently (for example, in three separate steps) over a period of 0.8 seconds. When a certain number (for example, 10) of game balls are detected by the right start winning switch 442, In this case, the right entry restriction mechanism 452 transitions to the entry prohibition posture without waiting for the maximum entry allowable time to elapse. Furthermore, even if the number of transitions to the approach allowance attitude has not reached the predetermined number, The operation of the right start winning device 432 in the unit game related to the pattern ends.

[0096] Next, the gameplay of the pachinko machine 100 of this embodiment will be described. To receive the prize, you must first win the regular lottery. In the entry permission state of the right start winning device 432 based on the The probability of winning a regular symbol in normal play mode is The winning probability is the same as the winning probability in the normal game state, but the right start is based on the winning of the normal game state. The time spent in the entry-permitted state of the winning device 432 (for example, approximately 0.1 seconds) is the same as the time spent in the time-saving state. Since it is set to be extremely short compared to the waiting time (for example, about 4.8 seconds), In this case, the number of opportunities per unit time to receive the second special symbol lottery is On the other hand, the number of chances per unit time is significantly smaller than the number of chances per unit time. In the time-saving state, the chances per unit time to receive the second special pattern lottery are This is significantly greater than the number of opportunities per unit time to receive a design lottery.

[0097] Therefore, the player wins the jackpot in the first special symbol lottery and In this state, the game ball is forced to enter a specific passage, aiming to transition to a probability game state. On the other hand, in the time-saving game state and the probability game state, before each game state ends, Players play with the aim of winning the jackpot in the second special pattern lottery.

[0098] Specifically, the game board 400 has a central structure 42 in the center of the game area where the game balls flow down. 0 is provided, and a game method in which the game ball flows down mainly from the left side of the central structure 420 (left-handed game A game method in which the game balls are mainly dropped from the right side of the central structure 420 (right-hand game) In normal game mode, the player can select either the left or right hand. The game is played by the game method, and in the time-saving game state and the probability game state, the right-hand play The game is played by the method. In addition, the lower large winning device 433 and the upper large winning device 434 are central structures. Since it is located on the right side of the body 420, it can be used for right-hand play even in special play mode. Therefore, the game is played.

[0099] Next, the post block 104 will be described. 8 is a rear perspective view and a rear view showing the 00. , the outer frame 101 is omitted.

[0100] As shown in FIGS. 8 and 9, the rear block 104 has a base 501 to which other members and devices are attached. The base body 501 and the intermediate block 103 constitute the rear block support mechanism 1. 36, 137, the rear block 104 is connected to the middle block 103. The door is supported so as to be openable and closable.

[0101] The rear block 104 includes a game ball tank 510 as a ball storage section for storing game balls, and a game ball storage section 510 as a ball storage section for storing game balls. The game balls are continuously rectified (for example, in a row) on the downstream side of the ball tank 510 and arranged in a single row. The tank rail 520 is a ball alignment unit for aligning the balls, and the tank rail 520 is located downstream of the tank rail 520. The case rail 53 serves as a ball guide section for guiding the game balls flowing in from the tank rail 520. 0, and the downstream side of the case rail 530 performs the payout and lending of game balls. and a dispenser 540 that dispenses the coins, and a dispenser 540 that dispenses the coins downstream of the dispenser 540. A guide portion as a ball guide portion that guides the ball into a guide passage (not shown) formed in the base 501 and a payout device 550 for controlling the payout of game balls by the payout device 540 and the lending of game balls. A control device 560 converts external power into power of a predetermined voltage required by various devices and outputs it. The function of the power supply means for supplying power to the launching operation device 250 is to operate the launching operation device 250 to launch the game balls. and a power supply having a function as a firing control means for controlling the firing of the The launch control device 570, the payout control device 560, and the game ball lending device 290 (see FIG. 1) A card unit (not shown) is disposed on the side of the pachinko machine 100. and a relay device 950.

[0102] The base 501 is integrally molded from resin (for example, ABS resin), and the front part and a protective cover part 503 positioned behind the base part 502. The upper part of the base part 502 is formed in a substantially frame shape along the outer shape of the rear block 104. The lower portion is formed in a substantially flat shape having a thickness in the front-rear direction, and The device functions as a mounting portion to which the device is mounted.

[0103] The protective cover part 503 is formed in a substantially plate-like shape having a thickness in the front-rear direction. The cover portion 503 does not cover the entire rear surface of the intermediate block 103, but covers only the main control device 370. A part of the back surface of the intermediate block 103 that needs to be inspected or checked frequently, such as a part of the The size is set to form a window portion for exposure on the back of the squeegee 100. The rear surface of the main control unit 370 and the sub-control unit 390 is provided with a heat dissipation function. A number of ventilation holes 503A are formed to improve the airflow.

[0104] The game ball tank 510 is a horizontally long box-shaped container that opens upward, and one end of the longitudinal direction The game balls are supplied successively from a ball circulation device (not shown) of the island equipment. An opening (not shown) is provided at one end of the tank 510 in the longitudinal direction, which is different from the side where the game balls are supplied. The bottom surface of the game ball tank 510 is gently inclined in the longitudinal direction, The game balls supplied to the tank 510 move to the opening side by their own weight. The bottom surface of the container 10 is also inclined in the direction perpendicular to the longitudinal direction (front-rear direction) compared to the longitudinal direction. The game balls are preferentially guided to the side where the opening is provided (for example, the front side). An anti-static metal plate (not shown) is attached to the bottom of the 0 so as to overlap it. The anti-static plate is connected to the ground potential to prevent static electricity from being released from the game ball tank 510 and downstream thereof. The air is removed.

[0105] The tank rail 520 is attached to the side where the opening of the game ball tank 510 is formed. The game balls flow in through the opening of the game ball tank 510. The tank rail 520 is A passage forming member 521 that forms a passage for game balls in a generally gutter-like shape having a width that allows the game balls to pass through in a line; The upper surface of the passage formed by the passage forming member 521 has a top surface portion whose height gradually decreases. The balls flowing down the passage are gradually straightened from a height where they are stacked up and down to a single level. The passage formed by the tank rail 520 is directed downstream. It is gently inclined and guides the game balls to the opposite side of the game ball tank 510.

[0106] The case rail 530 is formed vertically so as to be continuous with the lower side of the tank rail 520. The game balls flow in from the tank rail 520. The game balls flow in from the case rail 530. The rails curve left and right to prevent the water from flowing too quickly and continue downwards. A bulb burnout detector 539 is provided in the middle of the bulb passage at 0 to detect bulb burnout. The bulb failure detector 539 has a built-in bulb storage switch 591 (see FIG. 10). The storage ball switch 591 detects if a ball jam occurs on the case rail 530 or its upstream side. This detects a ball shortage state in which game balls are not properly replenished in the case rail 530.

[0107] The payout device 540 includes a delivery mechanism for delivering game balls and a drive means for driving the delivery mechanism. The dispenser motor 542 (see FIG. 10) and the dispense count switch 592 (see FIG. 10) are provided. In response to the operation of the dispensing motor 542 based on the control of the dispensing control device 560, the ball passes through the dispenser. The game balls stored in the passage are released downstream. The passage of the released game balls through the ball passage is as follows: This is detected by the dispensing counting switch 592, and the dispensing control device 560 (dispensing control board 9 30) counts the number of game balls paid out.

[0108] The dispensing control device 560 and the power supply / launch control device 570 are as shown in FIGS. 8 and 9. The lower part of the base part 502 of the base body 501 is positioned at the lower part of the back side of the block 104. These dispensing control devices 560 and the power supply and launch device are attached to the back of the dispenser. The rear block 104 including the control device 570 is configured to change the game board 400 to another game board when changing the model, etc. Even if the disc is replaced, it can still be used.

[0109] The dispensing control device 560 includes a dispensing control board 930 (see FIG. 10) and a The dispensing control board 930 is provided with a board case for accommodating the same, as the main control board 920, and It is housed inside a sealed circuit board case that cannot be opened without leaving any traces of damage.

[0110] The power supply and launch control device 570 includes a power supply and launch control board 900 (see FIG. 10) and a power supply and launch control board 900. and a board case that houses the power supply and launch control board 900. The power supply and launch control board 900 is the main control Like the substrate 920, it is housed inside a sealed substrate case.

[0111] As shown in FIG. 9, the rear side of the pachinko machine 100 is provided with a rear setting switch 905. The rear setting switch 905 is provided to set the ball payout rate of the pachinko machine 100 to a predetermined value. The setting operation to set one of multiple levels (for example, 6 levels or 9 levels) It is a setting validation device for validating the settings.

[0112] A predetermined key (not shown) is inserted into the rear setting switch 905 to set it to a predetermined position (in this embodiment, The ball rate can be set by rotating the ball from the initial position to a position approximately 90 degrees clockwise. This allows you to enable (allow) the setting change. In this state, a predetermined setting operation (in this embodiment, pressing the initialization switch 907) is performed. The setting change of the ball output rate will be effective.

[0113] When the setting change of the ball payout rate is effective, a predetermined game mode will be performed according to each set stage. That is, the rear setting switch 905 and the initialization switch 907 are operated. Changing the setting of the ball payout rate can also be said to be changing the setting of the game mode.

[0114] In the pachinko machine 100 of this embodiment, the setting of the ball payout rate (i.e., the game mode) The initial hit probability (in this embodiment, the first The probability of winning the special symbol lottery) and the probability of the probability of the game continuing (in this embodiment, the probability of the game continuing in the probability game state) If you move to a special game state via the second special pattern lottery, the probability of a change will be higher after the special game state. Select one of nine different game modes with different combinations of the probability of transitioning to the game state. Therefore, if the setting change of the ball payout rate (setting change of the game mode) is made effective, In this case, the first special pattern lottery will be held to ensure that the initial hit probability and continuation probability are in line with the set stage. And change the probability of winning each of the second special pattern lottery (i.e., the probability according to each winning probability The ball release rate is adjusted by using lottery data.

[0115] Specifically, in the pachinko machine 100 of this embodiment, the initial winning probability is significantly low, but The top type has a significantly high continuation rate, and the first hit probability is medium and the probability of continuation is also medium. and bottom type, which has a significantly lower initial hit probability but a significantly higher probability of succession. Furthermore, for each of these types, the initial hit probability of each type is Three-stage probability state (hereinafter referred to as the probability setting state) that is subdivided into smaller ranges than the initial hit probability range of That is, the first stage probability is the lowest among the three stages, and the second lowest first stage probability is the lowest among the three stages. You can choose between the second-stage probability, which is the probability of winning, and the third-stage probability, which is the highest probability of winning at first.

[0116] In the top type, the upper and lower middle start winning devices 431A, 431B and the right start winning device The number of winning balls for the winning device 432 is less than other types, but the winning device 433 and The number of winning balls that come with winning the Kamidai winning device 434 is greater than other types. In the Tom type, the middle start winning device 431A, 431B and the right start winning device 432 The number of winning balls is greater than other types, but the lower large winning device 433 and the upper large winning device The number of prize balls awarded for winning 434 is less than for other types.

[0117] Here, the number of prize balls is the same for the top type, middle type, and bottom type. This allows for the selection of top, middle and bottom types. It is impossible for the player to determine which setting it is from the number of winning balls, and This can add a long-term gaming element to the game, allowing players to guess the settings.

[0118] In addition, the probability of winning for each of the top, middle, and bottom types is set. The profit rate for the player varies depending on the floor, but the probability setting condition is the same for all types. If the stage of the game is the same, the profit rate for the player is set to be substantially the same. Therefore, even if you change the probability setting by changing the type, the game center will acquire a certain period (e.g. For example, profits per day are easier to predict, making the amusement center easier to manage.

[0119] In addition, the game mode that can be changed by changing the setting of the ball payout rate is the first hit, as described above. It is not necessarily limited to a combination of probability and probability of entering a special mode. For example, It may be either the probability of winning or the probability of entering a special mode. The probability of winning the lottery other than the above, for example, the probability of winning the first special pattern lottery or the second special pattern lottery, The probability of winning the pattern lottery, and the small prize selected in the first special pattern lottery or the second special pattern lottery The probability of winning the second special symbol lottery and the probability of entering the special symbol lottery (in this embodiment, The probability of entering a special game state after a certain game state has ended. (For example, in the falling lottery that is performed every time a pattern change display is executed during a probability change game state, The probability that the end of the probability variation game state is selected) may be selected. A combination of the above is also possible.

[0120] A setting display device 906 is provided above the rear setting switch 905. By operating the setting switch 905, the setting change of the ball payout rate (setting change of the game mode) is effectively performed. When the setting display device 906 is set, setting display information corresponding to the currently set game mode is displayed. The setting display information is a combination of letters that indicate the type and numbers that indicate the probability setting status. In the pachinko machine 100 of this embodiment, a top type, a middle type The upper and lower types are designated by the letters "T", "M" and "B", respectively. In addition, the probability setting state of each type is expressed as "1" for the first stage probability and " The first stage probability is represented by "2" and the third stage probability is represented by "3".

[0121] Therefore, for example, in the case of a game mode with a first stage probability of the top type, the setting display device 90 The setting display information displayed on 6 is "T1", and it is a middle type 3rd stage probability game mode. In one case, the setting display information displayed on the setting display device 906 is "M3" and the bottom The setting display information displayed on the setting display device 906 in the case of a game mode with a second stage probability of The answer is "B2".

[0122] <Electrical configuration> Next, the electrical configuration of the pachinko machine 100 will be described. 10 is a block diagram showing the electrical configuration of the pachinko machine 100. Launch control board 900, power supply monitoring board 910, main control board 920, dispensing control board 930, It is equipped with a control circuit device such as a sub-control board 940. In FIG. The relay circuit device that only relays is omitted. The devices will now be described in detail.

[0123] The power supply and firing control board 900 provides power supply paths (dotted lines in the figure) to each part of the pachinko machine 100. a power supply unit 901 that supplies power of a predetermined voltage via the launch operation device 250; A firing control unit 902 controls the driving of the firing device 330, and an initialization switch 907 and a signal relay unit 903 that relays the signal from the ball overflow switch 249. There are.

[0124] The power supply unit 901 takes in external power (for example, 24 volts AC) supplied from the outside. and converts it into internal power (for example, 24 V DC) and various power sources from that internal power. The power generated by the power supply unit 901 is used to power various solenoids, motors, etc. Power supply for driving the equipment (for example, 12 V DC), various switches A control voltage (e.g., 5 V DC) is supplied to drive the device and execute control processing. power, backup voltage power for maintaining the contents of the RAM of the main control board 920, etc. Contains.

[0125] The power supply unit 901 supplies various types of power generated from the internal power to the power supply monitoring board 910, the main control board The power is supplied to the power supply board 920, the dispensing control board 930, the sub-control board 940, etc. For the substrate 910, power for internal power, drive voltage, control voltage and backup voltage The main control board 920 is supplied with a drive voltage, a control voltage, and a backup voltage. The power is supplied via a power supply monitor 911 on a power supply monitor board 910. The dispensing control board 930 is supplied with power for driving voltage and control voltage. The sub-control board 940 is supplied with power in the form of a drive voltage and a control voltage. The radiation control unit 902 and the signal relay unit 903 are supplied with power for driving voltage and control voltage. will be provided.

[0126] A power switch 909 is connected to the power supply unit 901, and when the power switch 909 is turned off, If the power switch 909 is turned off, the external power supply is stopped. or by turning on the power plug (shown in the figure) connected to the power supply unit 901 via the power switch 909. (not shown) from an external power supply outlet (not shown) If the power supply to the inside of the device 100 is stopped or the supply of external power itself is stopped, This state is collectively referred to as a "power outage state."

[0127] The power supply unit 901 supplies the control voltage for a predetermined period of time even after the transition to a power outage state. This allows the main control board 920 to output the current control The control can be terminated by saving the state so that the control state can be restored.

[0128] The launch control unit 902 cooperates with the main control board 920 to control the ball feed solenoid of the launcher 330. It controls the driving of the ball feed solenoid 332 and the launch solenoid 334. The firing solenoid 334 is permitted to operate when certain conditions are met. The player's contact with the firing handle 252 (see FIG. 1) is detected by the contact sensor 254. It is detected based on the contact sensor signal, and a firing stop switch is provided to stop firing. On the condition that the switch 255 is not operated, the launch control unit 902 outputs the launch permission signal in the ON state. The main control board 920 outputs the launch permission signal and the launch abnormality signal to the main control board 920. The board 920 outputs the launch solenoid control signal and the ball feed solenoid control signal to the launch control unit 902. The launch control unit 902 outputs the ball feed solenoid based on the ball feed control signal in the ON state. 332 is activated, and the firing solenoid control signal is received in the ON state and the resistance of variable resistor 253 is changed. The firing solenoid 334 is activated based on the resistance value. The game ball is released with a strength according to the resistance value of the variable resistor 253 (the rotational operation amount of the launch handle 252). are fired sequentially.

[0129] When the initialization switch 907 is pressed, the signal relay unit 903 sends a The main control board 920 outputs an ON initialization signal. In response to the reception of this command, the information stored in the RAM of the main control board 920 is initialized. The synchronization switch 907 does not necessarily output a signal to the main control board 920 via the signal relay unit 903. For example, the initialization switch 907 may be directly connected to the main control board 920. The initialization switch 907 may be housed in the board case 371 by mounting it thereon. This also makes it possible to prevent unauthorized signal input targeting the signal transmission section.

[0130] In addition, the signal relay unit 903 is a main control when the ball overflow switch 249 detects a game ball. The main control board 920 outputs the ON state of the ball overflow signal. Based on the detection of the ball overflow signal, a low-speed dispensing signal is output to the dispensing control board 930, and the low-speed dispensing signal The dispensing control board 930 that receives the signal adjusts the rotation speed of the dispensing motor 542 (from the dispensing device 540 The main control board 920 also slows down the ball overflow signal (the payout speed of the game balls). Based on the detection of the signal, a high-speed dispensing signal is output to the dispensing control board 930, and The dispensing control board 930 also increases the rotation speed of the dispensing motor 542.

[0131] As shown in FIG. 10, the signal relay unit 903 is provided with a rear setting switch 905 and a setting The signal relay unit 903 is connected to a setting display device 906. The rear setting switch 905 is When the key (not shown) is rotated clockwise by approximately 90 degrees, the output to the main control board 920 is The main control board 920 relays the ON state setting signal input from the rear setting switch. In response to receiving an ON setting signal from the switch 905, the game mode is allowed to be changed. In addition, the signal relay unit 903 transmits the setting display output from the main control board 920 to the setting display device 906. The setting display device 906 relays the setting display information corresponding to the received setting display signal. Display.

[0132] The power supply monitoring board 910 is a power supply that monitors the power supply status from the power supply / launch control board 900. The monitoring unit 911 supplies power between the power supply / launch control board 900 and the main control board 920, and The power supply monitoring unit 911 includes a signal relay unit 912 that relays the transmission of various signals. It also outputs a power outage signal to the main control board 920 in response to the transition to the power outage state. The maximum voltage output from 1 is 24 volts, which is a stable DC voltage. If the power is below the default for a specified period of time, it is determined to be in a power outage and the power is turned on. The main control board 920 outputs a power failure signal in the ON state to the main control board 920. The transition to a power outage state is recognized by receiving this signal.

[0133] The main control board 920 controls the overall operation of the pachinko machine 100. The MPU (not shown) is a single-chip microcomputer. A CPU (not shown) as a processing device and various control programs executed by the CPU and a ROM (not shown) that stores fixed data and temporary data when the control program is executed. The main control board 920 includes a RAM (not shown) for storing various data. In addition, a timer circuit (not shown), a counter circuit (not shown), a clock generating circuit (not shown) The main control board 920 is equipped with various circuits such as a signal transmission / reception circuit (not shown) and a signal transmission / reception circuit (not shown). The RAM is backed up by the power supply and launch control board 900 even after the transition to a power outage state. It is designed to maintain (back up) internal data by supplying power at a fixed voltage.

[0134] The dispensing control board 930 controls the dispensing device 540 to dispense the coins in accordance with instructions from the main control board 920. The game ball is dispensed by the dispenser 540 in response to the operation of the game ball dispenser 290. The dispensing control board 930 controls the lending operation of the dispenser. (not shown), ROM (not shown) and RAM (not shown) are included in the single-chip microcomputer. All MPUs (not shown), timer circuits (not shown), counter circuits (not shown), clock Various circuits such as a clock generating circuit (not shown) and a signal transmitting / receiving circuit (not shown) are mounted.

[0135] The dispensing control board 930 has an input / output port as a connection means for connecting to other devices so that information can be communicated. For example, the main control board 920 and the relay device 950 are equipped with a The open / close detection switches 108 and 109 and the storage ball switch 591 are connected to enable input / output communication. and the payout count switch 592 are connected so that only one-way information input communication is possible. , and the dispensing motor 542 are connected so that only one-way information output communication is possible. The RAM of the dispensing control board 930, like the RAM of the main control board 920, is It is configured with a backup function that allows internal data to be maintained for a certain period of time. Unlike the RAM on the main control board 920, the internal data can be maintained even in a power outage. It may also be configured not to do so.

[0136] The sub-control board 940 controls various performance devices and various The sub-control board 940 controls the operation of the light emitting device and various sound devices. It is equipped with an input / output port as a means for connecting to enable communication. For example, The input operation device 260 is connected to the input board 920 so that only one-way information input communication is possible. It is connected to enable two-way information communication, and has one-way information output communication with the decorative pattern display device 479, etc. Only possible when connected.

[0137] <Various control processes> Next, various control processes executed by the main control board 920 will be described. The control processing in the board 920 can be roughly divided into main processing that is started when the power is restored from a power outage. The main processing is interrupted periodically (in this case, every 2 ms). It consists of a timer interrupt process that is executed.

[0138] First, referring to FIG. 11, the main processing executed by the main control board 920 will be described. FIG. 11 shows the main processing of the main control board 920 (in FIG. 11, the main control main processing 1 is a flowchart showing the process of

[0139] In the main processing of the main control board 920, first, the main control board 920 is started up and various A series of control start processes for initializing information (program start process S1001 to random number start) The initial setting process (S1019) is executed only once, and thereafter, the interrupt disable process for disabling the interrupt is executed. The initial value counter for the winning random number for the special symbol (a part of the RAM area) and the Winning pattern random number initial value counter (part of RAM area) and winning random number initial value for normal patterns A random number initial value update process S1021 updates the value of the value counter (a part of the RAM area), and The first to fourth fluctuation type counters are used to determine the operating time and fluctuation pattern. A fluctuation counter update process S1022 updates the value of the fluctuation counter (a part of the RAM area), and an interrupt The interrupt permission process S1023 is repeated. If a timer interrupt request occurs before S1023, the interrupt permission process S1023 Immediately afterwards, the timer interrupt process is executed.

[0140] In the series of control start processes, the stack pointer (RAM The program starts with a step S1001 that sets the initial values ​​for the area (part of the area) and a step S1002 that sets the interrupt mode. The interrupt mode setting process S1002 determines whether the payout control board 930 and the sub-control board 940 are in the interrupt mode. A startup standby process S1003 is executed to wait for a predetermined time until the startup of the device.

[0141] After the startup standby process S1003, the rear setting switch 905 of the power supply / launch control board 900 In step S2001, a determination is made as to the output state of the setting signal from the If it is determined that the setting signal from the rear setting switch 905 is in the OFF state (S 2001:N), the initialization signal from the initialization switch 907 of the power supply / launch control board 900 Output state determination process S1004, power outage information (partial area of ​​RAM) value determination process S10 05, the storage status of the saved information is determined in step S1007, and based on the determination results, It is determined whether or not to erase the information stored in the RAM. This is the information necessary to restore the system to its original state, and was updated according to the progress of the game before the power outage. It corresponds to a part of the RAM area, and stores the counter value for the unit game currently being played and the starting winnings. Examples include the counter value stored by

[0142] The storage state of the saved information is determined as follows: First, a predetermined range of storage area in RAM is A checksum value for the current The checksum value and transition to the previous power outage state are processed in power outage monitoring process S1202 (see Figure 12). The exclusive OR of the checksum value calculated in the RAM and the RAM judgment value, which is the two's complement of the checksum value, is "0 " (determination step S1007), and the current checksum value It is determined whether the checksum value at the time of transition to the power outage state is the same as the checksum value at the time of transition to the power outage state.

[0143] If the initialization signal is on (S1004: Y), the power outage information indicates that the power outage has occurred. If the power outage value is not the specified value indicating that the information has been saved and the process has ended (S1005: N), Or, if the saved information is not stored properly (S1007: N), the saved information in the RAM RAM clear processing S1008 is executed to erase the stored information. After it is determined that the RAM is cleared (S1007: Y), or after the RAM clear process S1008 is executed After that, a hardware initialization process is performed to initialize various devices connected to the main control board 920. Process S1009 is executed.

[0144] After the hardware initialization process S1009, a process for determining whether the power outage information is a power outage value is performed. If the power outage information is a power outage value (S1010: N), the stored RAM recovery setting process S1011 for initializing various information including information recovery, and the setting A restore command indicating completion is set (restore command output process S1012). RAM restore By restoring the retained information in the setting process S1011, the control immediately before the transition to the previous power outage state is restored. The control state of the main control board 920 returns to the normal control state.

[0145] On the other hand, if the power outage information is not a power outage value (S1010: Y), the retained information is not restored. Various information is initially set (RAM initial setting process S1013), and an initial signal indicating the completion of the setting is displayed. An initialization command is output (initialization command output process S1014).

[0146] In addition, in the RAM recovery setting process S1011 and the RAM initial setting process S1013, The power information is set to a predetermined power value different from the power outage value, and immediately before the transition to the previous power outage state, Even if various error conditions such as fraud detection errors occur, all of these error conditions In addition, both the dispensing control board 930 and the sub-control board 940 are released from the main control board 920. Either a return command or an initialization command is output to the other side, and the return command or initialization command The dispensing control board 930 and the sub-control board 940 that received the command also perform predetermined initialization. The process is executed.

[0147] Initial setting of RAM according to the situation at startup (judgment process S1004 to initialization command output process After the process S1014), if the condition device was operating when the previous power outage occurred, Preparations for returning to the special gaming state are made (special gaming state return preparation processing S1015 Specifically, in the special game state return preparation process S1015, the condition device and the consecutive The operating state of the operating device is judged, and processing corresponding to the game situation during a power outage is performed by the sub-controller. This is performed on the control board 940.

[0148] After the special game state return preparation process S1015, whether the time-saving state flag is set or not is checked. By determining whether the time is reduced or not, it is determined whether the time is reduced or not (determination process S1 If the time-saving state is set (S1016: Y), a time-saving command is output (time Short command output processing S1017). On the other hand, if the time is not shortened (S1016: N), Then, a non-time-saving command is output (non-time-saving command output process S1018). The value of the winning random number counter (a part of RAM) related to the pattern is initialized (random number initial setting process) Science S1019).

[0149] On the other hand, in the determination process S2001, the setting signal from the rear setting switch 905 is The setting switch 905 is determined to be in the ON state, which indicates that a predetermined key has been operated. If this is the case (S2001: Y), the RAM 922 is erased. The clearing process S2002 is executed. Specifically, in the RAM clearing process S2002, In this case, all information in the RAM 922 will be erased except for the setting information. Be removed.

[0150] The setting information is a set of predetermined game levels (9 levels in this embodiment). The setting mode information corresponding to the currently set game mode is stored in RAM9. 22. Therefore, by the RAM clear process S2002, the main control board 920 The information in all areas of the RAM 922 except for the storage area for the setting information is erased. The setting will be deleted and the system will be ready to allow changes to the settings.

[0151] When the setting change is permitted, the setting information stored in RAM 922 is A setting display signal for identifying the game mode to be played is output to the setting display device 906. 906 displays setting display information corresponding to a setting display signal received from the main control board 920. That is, the setting display device 906 displays the setting correspondence information stored in the RAM 922. The corresponding setting display information is displayed.

[0152] Next, the game mode is set until the setting signal from the rear setting switch 905 is turned off. The setting change process S2003 is executed to change the setting from the rear setting switch 905. The setting signal is sent when the rear setting switch 905 is not operated by a predetermined key. It will be in the off state.

[0153] The game mode setting is changed when the rear setting switch 905 is operated by a predetermined key. This is done by pressing the initialization switch 907 in this state. Each time the main control board 920 receives an initialization signal based on the pressing of the initialization switch 907, Specifically, the setting information is changed in sequence through nine predetermined game modes. The order of cyclic selection (e.g., ···→T1→T2→T3→M1→M2→M3→B1→B 2 → B3 → T1 → T2 → ...) is predetermined, and the game mode to be selected is initialized Each time the switch 907 is pressed, the order is changed in sequence.

[0154] Each time the change is made, a value corresponding to the selected game mode is stored in RAM9 as setting information. Each time the setting correspondence information stored in the RAM 922 is changed, the setting correspondence information is stored in the RAM 922. A setting display signal corresponding to the correspondence information is output to the setting display device 906, and the changed setting correspondence information is displayed. The setting display information corresponding to the information is displayed on the setting display device 906.

[0155] Therefore, the person who changes the settings, such as the manager of the game center, can change the settings by pressing the back setting switch 905 with a predetermined key. In the state where the operation is performed, the game mode to be set for the pachinko machine 100 is selected. Repeatedly press the initialization switch 907 until the upper middle starting winning device 431A or By making the game ball enter the lower middle start winning device 431B, the selection of the game mode is completed. Therefore, the setting change process S2003 is performed by pressing the initialization switch 907. After the selection of the game mode, the game ends when the game ball enters the intermediate start winning device 431A, 431B. Complete.

[0156] If the setting signal from the rear setting switch 905 is in the OFF state (S2004: Y), Various information other than information related to the setting of the game mode (i.e., setting correspondence information) is newly stored in RAM. 922. The start-up of the main control board 920 is completed, and the setting correspondence information stored in the RAM 922 is It is determined that the game will proceed in the specified game mode.

[0157] After the RAM change setting process S2005, a set command indicating the completion of the RAM922 setting is sent. A set command output process S2006 is executed to output to the dispensing control board 930. The main control board 930 receives the set command output by the main control board 920. The control board 920 can recognize that the transition to normal game processing will occur, and the After the set command output process S2006, the special game state is restored. The processing from the return preparation processing S1015 onwards is executed.

[0158] Next, referring to FIG. 12, the timer interrupt process executed by the main control board 920 will be described. FIG. 12 shows the timer interrupt process (in the figure) executed by the main control board 920. 1 is a flowchart showing the main control interrupt process (abbreviated as "main control interrupt process" in the following).

[0159] In the timer interrupt process of the main control board 920, first, an interrupt for starting the timer interrupt is Specifically, a predetermined value is set in the interrupt control register. This disables all interrupts other than this timer interrupt. Power outage monitoring processing related to actual control such as progress control of the game on the machine 100 and monitoring of various sensors. The external information output process S1202 to the external information output process S1221 are executed in sequence. If the game progress is stopped based on the information (S1207: Y), the control signal output process Steps S1208 to S1221 of the external information output process are not executed. Finally, the next timer interrupt The interrupt permission process S1222 is executed, and the timer interrupt process ends. Below, each of the main processes will be explained individually.

[0160] In the power failure monitoring process S1202, the power supply monitoring unit 911 of the power supply monitoring board 910 outputs The value of the power outage information (part of RAM area) is updated based on the output status of the power outage signal. Specifically, the output status of the power failure signal is checked three times, and the ON state is detected all three times. If the power outage is not detected in this judgment, If not, the power outage information is maintained at the energized value.

[0161] On the other hand, if it is determined in the power outage monitoring process S1202 that a power outage has occurred, the following First, the value of the power failure information is set in the RAM recovery setting process S1011 or the RAM initial setting process S1012. The power supply value set in the setting process S1013 (see FIG. 11) is changed to a predetermined power failure value. Also, a checksum value is calculated for a specified range of memory area in RAM, and the checksum value is The two's complement of the checksum value is set as the RAM determination value. , enters an infinite loop that does not actually control the game progress or monitor various sensors, etc. The state of the RAM after the RAM judgment value is set is maintained based on the backup power. In addition, the power outage signal output status was checked three times, and the reception of the power outage signal was detected for the first time. Then, each timer interrupt is processed twice.

[0162] In the random number update process S1203, the winning random number counter for the special symbol, the jackpot symbol random number The number counter, stop pattern selection counter and winning random number counter for normal symbols are updated. Specifically, when the value of the winning random number counter for the special symbol reaches the specified maximum value (for example, "57 If the value is different from the current value, it will be changed to a value that is "1" larger than the current value, and a special symbol will be displayed. If the value of the winning random number counter is the specified maximum value, change it to the specified minimum value ("0"). However, the value after the change is the same as the initial value of the special symbol winning random number counter. If the value of the special symbol winning random number counter is The initial value counter is set to the same value as the initial value counter, and the circulation initial value is also set to the same value as the winning random number initial value counter. is set to a value of one.

[0163] The winning random number counter for the jackpot pattern, the stop pattern selection counter and the winning random number counter for the normal pattern The counter is updated in the same way as the winning random number counter for the special symbol. The update range determined by the specified maximum and minimum values ​​of each counter is A unique value is set to each counter, and multiple counters are updated asynchronously. The initial value of each counter is referenced to the initial value counter specific to each counter. For example, The winning random number counter and the winning random number initial value counter for the special symbol have the same value range. The value range of the jackpot random number counter and the jackpot random number initial value counter is the same. The winning random number counter for the normal pattern and the winning random number initial value counter for the normal pattern are in the range of values. The boundaries are identical.

[0164] In the random number initial value update process S1204, the winning random number initial value counter for the special symbol, The winning random number initial value counter for the jackpot symbol and the winning random number initial value counter for the normal symbol are updated. Specifically, when the value of the winning random number initial value counter for the special symbol reaches the specified maximum value (for example, "5 If the value is different from the current value, it will be changed to a value that is 1 higher than the current value. If the value of the winning random number initial value counter for the pattern is the specified maximum value, the specified minimum value ("0" ) will be changed. The initial value counter for the special pattern random number and the initial value counter for the normal pattern random number will be changed. For the initial value counters, the specified maximum and minimum values ​​are specific to those counters. Other than this, it is updated in the same way as the winning random number initial value counter for the special symbol.

[0165] In the fluctuation counter update process S1205, the fluctuation time, fluctuation pattern, etc. are determined. The values ​​of the first fluctuation type counter to the fourth fluctuation type counter are updated. If the value of the first fluctuation type counter is different from the specified maximum value (for example, "187"), In this case, the value is changed to a value that is "1" larger than the current value, and the value of the first fluctuation type counter is set to the specified value. If it is the maximum value, it is changed to the specified minimum value ("0"). Regarding the fourth type of counter, the specified maximum and minimum values ​​are specific to each counter. It is updated in the same manner as the first fluctuation type counter, except that the value is the same as the first fluctuation type counter.

[0166] In addition, the winning random number counters for special and normal patterns, the jackpot pattern random number counter, The stop pattern selection counter and each fluctuation type counter do not necessarily have to have the above configuration. At least a part of the counter may have another configuration. For example, the initial value counter may be It is also possible to configure it so that it is updated from a certain initial value without using a program. It may also be configured to use a random number generating IC and refer to the value as needed.

[0167] In the game stop determination process S1206, if the fraud detection information is a fraud detection value, The value is updated to the game stop value, and various information for stopping the game progress is set. On the other hand, if the fraud detection information is not a fraud detection value or is already a game stop value, The game stop determination process S1206 ends without executing any of the processes for stopping the game. The fraud detection information is, when various types of fraud are detected in the fraud detection process S1211. In the determination process S1207, the fraud detection information is set to the fraud detection value. Whether or not the game is stopped is determined depending on whether or not it is a stop value.

[0168] In the control signal output process S1208, the control signal is output based on the control data stored in the output buffer. In this case, a special pattern display device 471 relating to the first special pattern and a special pattern display device 472 relating to the second special pattern are Controls various notification devices such as the display device 472 and the normal pattern display device 473 for normal patterns. Also, based on the control data stored in the output buffer, the ball feed signal is solenoid 332, launch solenoid 334, right approach control solenoid 462, bottom approach control solenoid Various actuators such as the solenoid 463, upper entry restriction solenoid 464, and switching solenoid 465 A signal to control the data is output.

[0169] In the switch reading process S1209, the middle start winning switch 441A, 441B, the right Start winning switch 442, lower large winning switch 443, upper large winning switch 444, role linked operation Switch 445, start switch 446, non-specific passage switch 447, specific passage switch 4 48, and the signal status from each of the general winning switches 449A, 449B is read. Changes in the detection state of the game ball due to various switches are detected.

[0170] Specifically, in the switch reading process S1209, the signal states from various switches are It is read into the input buffer (a part of RAM) twice at a specified time interval, For each signal from each switch, the signal state read the first time (hereinafter referred to as the "first The signal state read the second time (hereafter referred to as the "second signal state") and the signal state read the second time (hereafter referred to as the "second signal state") The detection state detected in the previous timer interrupt (hereafter referred to as the "previous Based on the number of times the detection state of each switch is detected, changes in the detection state of each switch are detected. Then, for each switch, if the previous detected state is the OFF state, the first If the first signal state is an ON state and the second signal state is an ON state, It is determined that the switch is a As explained in the power outage monitoring process S1202, even if the power supply is stopped, Since each interrupt process is executed twice, various switches are turned on immediately after the power supply is stopped. Even if the switch is turned on, the detection flags of various switches are set accurately. It is possible.

[0171] In the timer update process S1210, the variable display of the special symbol and the normal symbol, each game state Various timers (specified areas of RAM) used for control and fraud monitoring are updated. do.

[0172] In the fraud detection process S1211, the game ball is forced to enter various winning devices. In addition, fraudulent acts such as forcibly operating various prize-winning devices are detected. , the right start winning device 432, the lower large winning device 433 and the upper large winning device 434 are forced to enter Movement to a suitable position, guidance of the game ball to a specific passage of the lower large winning device 433 by vibration, and Forced malfunction of the right start winning device 432, the lower large winning device 433 and the upper large winning device 434. Induction of the ball, magnetic attraction to various winning devices, upper middle start winning device 431A , the lower middle start winning device 431B, the right start winning device 432, the lower large winning device 433 and the upper large winning device There is a high possibility that fraudulent acts such as guiding game balls to the prize device 434 at abnormal timing have occurred. Detect the occurrence of undesirable situations.

[0173] In the winning detection response process S1212, various switches provided on the game board 400 Specifically, the control is performed based on the detection of the game ball by the upper center start winning switch 44. 1A (see FIG. 10) and the lower middle start winning switch 441B (see FIG. 10) Based on the detection, if the mid-start winning switch detection flag is set, the mid-start winning Counter (specified area in RAM) and the first payout counter (specified area in RAM) are updated. Also, based on the detection of the game ball by the right start winning switch 442 (see FIG. 10), If the start winning switch detection flag is set, the first payout counter is updated. In addition, based on the detection of the game ball by the lower large winning switch 443 (see FIG. 10), the lower large winning When the switch detection flag is set or when the upper large winning switch 444 (see FIG. 10) If the large winning switch detection flag is set based on the detection of the game ball by the The winning counter (a predetermined area in RAM) and the second payout counter (a predetermined area in RAM) are updated. It will be renewed.

[0174] In the launch control process S1213, in order to control the launch of the game ball by the launch device 330, Specifically, the ball feeding mechanism 331 is driven by the ball feeding mechanism 332. The operation flag of the firing solenoid 332 and the operation flag of the firing solenoid 334 that drives the firing mechanism 333 are The tag is updated.

[0175] In the input signal monitoring process S1214, the open / close detection switch via the dispensing control board 930 Based on the output state of the signal from the switch 108 (see FIG. 10), the outer frame 101 (see FIGS. 1 and 2) It is detected whether the intermediate block 103 (see FIGS. 1 and 2) is closed relative to the In addition, the open / close detection switch 109 via the dispensing control board 930 (see FIG. 10) Based on the output state of the signal, the intermediate block 103 (see FIGS. 2 and 3) is It is detected whether the door 102 (see FIGS. 2 and 3) is closed.

[0176] In the dispensing status monitoring process S1215, the dispensing control signal output from the dispensing control board 930 is The status information is monitored, and various dispensing status commands are issued according to the dispensing control status as needed. The sub-control board 940 that received the dispensing status command sets the dispensing status command. The decorative pattern display device 479, the upper left sound device 281 and the upper right sound device 282 make a notification according to the type of the band. The device 282 executes the process.

[0177] In the dispensing signal output process S1216, the first dispensing counter and the second dispensing counter are set as necessary. Various prize ball commands are set based on the value of the payout counter and output to the payout control board 930. The first payout counter and the second payout counter are updated according to the setting of the prize ball command. For example, the first payout counter is incremented by one each time a game ball corresponding to one winning is detected. Each time a prize ball command based on that winning is set, it is subtracted by one. The control board 930 performs control to pay out the number of game balls corresponding to the winning (for example, three). Each time the payout is completed (specifically, shortly before the payout is completed), a prize ball command is sent to the main control board 920. In the situation where a player requests a bonus and the payout of prize balls continues, the main control board 920 The second payout counter outputs a prize ball command that is different from the first payout counter in terms of the number of prize balls. The value of the second payout counter is updated according to the winnings (for example, 13). When the payout control board 930 receives a prize ball command based on Then, the control unit 100 executes control to pay out the number of game balls corresponding to the prize ball command.

[0178] In the special symbol related process S1217, the right of the unit game related to the first special symbol is reserved. Specifically, the control of the first special symbol is executed. In the reservation control of the right of the unit game, the special symbol reservation display device 476 relating to the first special symbol In addition, in the control of the unit game related to the first special symbol, The operation control of the special symbol display device 471 relating to the symbol is executed, and the large number of the large number of the special symbol is selected in the first special symbol lottery. When a winning ticket is won, the operation control of the lower large prize winning device 433 and the upper large prize winning device 434 is further It will be executed.

[0179] In addition, in the special symbol related process S1217, the right of the unit game related to the second special symbol The reserve control and the control of the unit game related to the second special symbol are executed. In the reservation control of the right of the unit game related to the pattern, the special pattern reservation display device related to the second special pattern 477 operation control is executed. In addition, in the control of the unit game related to the second special symbol, The operation control of the special symbol display device 472 relating to the second special symbol is executed, and in the second special symbol lottery, When a jackpot is won, the operation control of the lower large winning device 433 and the upper large winning device 434 is performed. is further executed.

[0180] In the normal symbol related processing S1218, the reservation control of the right of the unit game related to the normal symbol and Specifically, the control of the unit game related to the normal symbol is executed. In the right reservation control, the operation control of the normal symbol reservation display device 478 is executed. In controlling the unit game related to the normal pattern, the operation of the normal pattern display device 473 related to the normal pattern If the normal symbol lottery is won, the operation control of the right start winning device 432 is further executed. The control is executed.

[0181] In the display control process S1219, the first special symbol in the special symbol related process S1217 is A special pattern display device 471 relating to the pattern, a special pattern display device 472 relating to the second special pattern, a first special pattern display device 473 relating to the first special pattern, Special symbol reservation display device 476 relating to another symbol and special symbol reservation display device relating to the second special symbol Based on various information updated to control the operation of 477, etc., The output data is synthesized to operate the timer automatically. The control signal is output to each device in the interrupt-based control signal output process S1208.

[0182] In the motor control process S1220, the operation control of various motors is executed. In the information output process S1221, the data display device electrically connected to the pachinko machine 100 The output data to be output to an external device such as a device (not shown) or a management device (not shown) is set. .

[0183] <Display of decorative pattern 610> Next, referring to Figs. 13 to 19, the decorative symbol display device of the pachinko machine 100 of this embodiment will be described. The following describes the variable display of the decorative symbol 610 performed by the display unit 479. 610 is a front view.

[0184] More specifically, FIGS. 13(A) and 13(C) show decorations displayed in the first display mode. 13(B) and 13(D) are front views of the design 610, and are displayed in the second display mode. 13 and 14. 14 to 19, the hatched characters constituting the first identification information portion 612 The coloring represents the color that will be used to color the character.

[0185] As shown in FIG. 13, the decorative pattern 610 is arranged on the lower side of the decorative pattern 610. A base portion 611, a first identification information portion 612 arranged above the base portion 611, and a base The seat portion 611 is provided with a second identification information portion 613 disposed on the front side of the seat portion 611.

[0186] The base portion 611 is a design of a base on which a character as the first identification information portion 612 is placed. , which is a portion configured with common (identical) display content regardless of the type of decorative pattern 610. 13 and FIGS. 14 to 19 described later, the drawings are Therefore, hatching representing coloring, such as the first identification information portion 612, is used for the base portion 611. I haven't been there.

[0187] The first identification information portion 612 is a portion that forms the identification information of the decorative pattern 610. In the pachinko machine 100 in this embodiment, the first identification information unit 612 stores the information of the fish or shellfish as the identification information. The first identification information section 612 is made up of characters, and the first identification information section 612 is made up of characters of fish and shellfish. The type of decorative pattern 610 can be identified according to the type. The displayed content varies depending on the type of decorative pattern 610.

[0188] In the pachinko machine 100 of this embodiment, the character that constitutes the first identification information section 612 There are nine kinds of fish and shellfish characters, such as octopus and porcupine fish. For example, in FIG. 13(A) and FIG. 13(B), the first identification information section 612 shows a decorative pattern 610 made up of an octopus character as identification information, 13(C) and 13(D), the first identification information section 612 is a hiragana character as identification information. Illustrated is a decorative pattern 610 made up of Nbon characters.

[0189] That is, in the pachinko machine 100 of this embodiment, the first identification information section 612 Nine types of designs corresponding to the type of character are prepared as decorative designs 610. The nine types of decorative patterns 610 correspond to the display contents (all) of the characters that make up the first identification information section 612. Each character can be distinguished from the others by its type (i.e., character type).

[0190] The second identification information section 613, like the first identification information section 612, also contains the identification information of the decorative pattern 610. The display content differs depending on the type of decorative pattern 610. The separate information section 613 is made up of numerical values ​​(digits) as identification information. In the machine 100, the numbers constituting the second identification information section 613 are "1" to "9". There are nine possible values.

[0191] It should be noted that the second identification information section 613 does not necessarily have to be composed of only identification information such as numerical values. It is not necessary to have a configuration that includes at least identification information, for example, identification information and information unrelated to the identification information. For example, in the example shown in FIG. In the second identification information section 613, various numerical values ​​such as "1" and "2" are used as identification information, A circular drawing part that is decoratively placed behind each numerical value regardless of the numerical value. A combination of these may also be used.

[0192] The numerical values ​​constituting the second identification information portion 613 correspond to the characters constituting the first identification information portion 612. For example, the data types shown in Figs. 13(A) and 13(B) are As shown in the figure, the octopus character constituting the first identification information section 612 is 13 corresponds to "1". Also, as shown in FIG. 13(C) and FIG. 13(D), The porcupine fish character constituting the first identification information section 612 is 613 is associated with "2" (see FIG. 13(C) and FIG. 13(D)). Among the characters constituting the first identification information section 612, seven types of characters are included, excluding the octopus and the porcupine fish. Each character is also assigned a one-to-one correspondence with each number from "3" to "9." .

[0193] That is, in the pachinko machine 100 of this embodiment, the identification information of the decorative pattern 610 is The identification information (i.e., the type of character) constituting the identification information part 612 and the second identification information part 613 and the identification information (i.e., numerical values).

[0194] The identification information of the decorative pattern 610 is not necessarily a combination of the type of character and a numerical value. It does not have to be a single character, but it may be composed only of character types or only of numerical values. That is, the decorative pattern 610 may be formed by using a first identification information portion 612 and a second identification information portion 613 as identification information. It is not necessary to provide both the first identification information section 612 and the second identification information section 613. Alternatively, the configuration may include only the second identification information portion 613.

[0195] In the pachinko machine 100 of this embodiment, decorations performed by the decoration pattern display device 497 As a display mode of the decorative pattern 610 in the variable display of the pattern 610, and a second display mode.

[0196] The decorative pattern 610 of the first display mode and the decorative pattern 610 of the second display mode have a first discrimination. The display mode of the information portion 612 is different. More specifically, the decorative pattern 610 in the second display mode is , compared with the decorative pattern 610 of the first display mode, the first identification information portion 612 is simplified. In the pachinko machine 100 of this embodiment, the display of the decorative pattern 610 is Regardless of whether the display mode is the first display mode or the second display mode, the base 611 and The display mode of the first identification information portion and the second identification information portion remains unchanged.

[0197] The first identification information portion 612 in the decorative pattern 610 in the first display mode is The display content of the portion 612 (in this embodiment, a fish character) is displayed in multiple colors. .

[0198] The octopus cap constituting the first identification information portion 612 in the decorative pattern 610 of the first display mode The character (see Figure 13(A)) is composed of the main parts of the octopus character. A specific area PA is formed, an area PB11 on the outer periphery of the eye of the character, and and an area PB12 inside the area PB11 in the eye and an area PB12 inside the area PB12 in the eye. and PB13, and each of these areas PA, PB11, PB12, and PB13 is Each is painted a different color.

[0199] The specific area PA is not limited to the octopus character, but may be any other character constituting the first identification information part 612. This is an area that is made up of the main parts of each character, and the first identification information section 61 2. For example, the first identification information section 612 The specific area PA in the octopus character is the area of ​​the octopus character other than the eyes. It is considered to be an area.

[0200] Therefore, the specific area PA of the octopus character occupies most of the character. Although the specific area PA is considered to be the widest area of ​​the character, it is not necessarily the widest area of ​​the character. It is not necessary to use a specific area, but it can be used in a predetermined area regardless of the occupancy rate within the character. (For example, the character's head, etc.)

[0201] In addition, the first identification information portion 612 in the decorative pattern 610 of the first display mode The character of the harisenbon (see Figure 13(C)) is A specific area PA consisting of the main body parts and the ventral area P of the character B21, an area PB22 on the outer periphery of the eye of the character, and an area P The area PB23 is inside the area B22, and the area PB24 is the lip area of ​​the character. Each of these areas PA, PB21, PB22, PB23, and PB24 is different. It is colored with colors.

[0202] In addition, in FIG. 13(A) and FIG. 13(C), in the decorative pattern 610 of the first display mode, In the example, the first identification information portion 612 is an octopus or porcupine fish character. In the decorative pattern 610 of the first display mode, the character constituting the first identification information portion 612 For each of the seven characters other than the octopus and porcupine fish, As in the case of Senbon, the display content of the first identification information portion 612 is displayed in multiple colors. .

[0203] In addition, in FIG. 13(A) and FIG. 13(C), the decorative pattern 610 of the first display mode The difference in color contained in the first identification information portion 612 in the image is expressed by the difference in hatching. There are.

[0204] For example, in the example shown in FIG. 13(A), the specific area PA of the octopus character Color (e.g., red) is hatched with parallel single solid lines (hereinafter, this hatching is referred to as "normal hatching"). It is also called "hatching.") and the area other than the specific area PA of the character. The color of the area (i.e., areas PB11, PB12, and PB13) can be changed to a hatch other than the normal hatch. It is expressed in ing.

[0205] Specifically, in the example shown in FIG. 13(A), the color of the area PB11 (for example, white) is changed to The color of the area PB12 (e.g., brown) is indicated by hatching with dots. It is represented by hatching with dots on a smaller scale than B11, and the color of area PB13 (for example The area is represented by hatching with solid fill (e.g., black).

[0206] In the example shown in FIG. 13(C), the porcupine fish that constitutes the first identification information section 612 is also The color of a specific area PA in a character (e.g., blue) is usually represented by hatching. Areas other than the specific area PA of the character (i.e., areas PB21, PB22, P The colors of the markers (B23, PB24) are represented by hatching other than the normal hatching.

[0207] Specifically, in the example shown in FIG. 13C, the color of the area PB21 (for example, gray) is The color of the area PB22 (for example, white) is indicated by hatching with dots. It is represented by hatching with dots on a scale larger than 1, and the color of the area PB23 (e.g., The area PB21 (e.g., pink) is represented by hatching. It is represented by hatching with dots on a smaller scale than areas PB21 and PB22. .

[0208] 13 and FIGS. 14 to 19 described later, the first identification information section 612 is configured as The normal hatching applied to the specific area PA of each character is the same as the decorative pattern 610. Regardless of whether the display mode is the first display mode or the second display mode, each specific area PA It is drawn at an angle corresponding to the color.

[0209] Therefore, for example, as shown in FIG. 13, when a specific area PA of an octopus character is The normal hatching shown in the figure slopes upward to the right (see Figure 13(A)). The normal hatching applied to the specific area PA of the Harisenbon character is shown in the lower right. The fact that the octopus is hatched in a normal manner (see Figure 13(C)) is a specific feature of the octopus character. The color of the area PA is different from the color of the specific area PA in the porcupine fish character. is doing.

[0210] In the specific area PA (i.e., the main part of the character), For example, for a specific area PA of an octopus character, Red is set, and blue is set for the specific area PA of the porcupine character That is, the specific area PA of each character constituting the first identification information portion 612 has the following information: Each character is colored in a distinctive color.

[0211] In addition, the color that colors the specific area PA, that is, the color that characterizes the character (each character The color that can distinguish the decorative pattern 610 is the first display mode or the second display mode. Regardless of the aspect, the color may be composed of a single hue without shading, or may be composed of a dark color. Colors of a single hue that are different in shade (i.e., differ in at least one of lightness or saturation) That is, the specific area PA may be configured such that the display mode of the decorative pattern 610 is the first Regardless of whether the display mode is the first or second mode, the color of the predetermined hue is displayed evenly. It may be a monotonous filled configuration, or a configuration in which it is colored with a predetermined hue with varying shading. It's okay to have one.

[0212] In addition, the color used to color the specific area PA is a hue included in a predetermined continuous range on the color wheel. For example, the octopus character shown in FIG. In the data, the specific area PA uses colors ranging from red to orange on the color wheel. The color may be selected from the group consisting of 1 and 2.

[0213] In addition, each area other than the specific area PA (for example, area PB11 in the octopus character, For PB12, PB13), similar to the specific area PA described above, each of these areas is colored. The color may be a single hue color without any shading, or a single shaded color. The color may be a combination of different colors, each of which is a color difference included in a predetermined continuous range on the color wheel. It may also be configured to consist of multiple colors.

[0214] The color of the specific area PA does not necessarily depend on the type of character (i.e., the type of decorative pattern 610). ) do not need to be different colors for each character, and the same color is set for some characters. The numerical values ​​constituting the second identification information part 613 may be replaced with the characters corresponding to the numerical values. Alternatively, the image may be colored in the color of the specific area PA of the data.

[0215] In the pachinko machine 100 of this embodiment, the first decorative symbol 610 in the second display mode The identification information section 612 is a display content of the first identification information section 612 (in this embodiment, the fish or shellfish character) is displayed in the first identification information portion 612 of the decorative pattern 610 in the first display mode. It is displayed in a format with fewer colors than the content.

[0216] The decorative pattern 610 of the second display mode includes a first identification information portion 612, and the decorative pattern 610 includes an octopus cap. The actuator (see FIG. 13(B)) is made up of a specific area PA, an area PB11, an area PB12, and an area It is colored in the same color as area PB13.

[0217] More specifically, the first identification information portion 612 in the decorative pattern 610 of the second display mode is configured as follows: The octopus character is in specific areas PA, PB11, PB12 and PB1 The entire area consisting of 3 is the octopus character in the decorative pattern 610 of the first display mode. The specific area PA is colored in the color (for example, red).

[0218] In the example shown in FIG. 13(B), the first identification number of the decorative pattern 610 in the second display mode is The specific area PA, area PB11, and area P in the octopus character that constitutes the information section 612 By applying the normal hatching common to areas B12 and PB13, these areas are colored the same color.

[0219] In the example shown in FIG. 13(B), the common normal hatching is displayed as the first display. The decorative pattern 610 of the embodiment has a normal hatched area at the same angle as the specific area PA (see FIG. 13(A)). By using the same, these areas PA in the decorative pattern 610 of the second display mode , PB11, PB12, PB13 are specific areas in the decorative pattern 610 of the first display mode This indicates that the color is the same as the PA color.

[0220] Therefore, in the decorative pattern 610 of the second display mode, the first identification information portion 612 is formed. The octopus character is the entire area (i.e., specific area PA, area PB11, area PB12 and area PB13) is the color of the specific area PA in the decorative pattern 610 of the first display mode Since the number of colors of the character is reduced to the number of colors in the decoration of the first display mode, The color of the octopus character (see FIG. 13(A)) displayed in a multicolored manner in the design 610 It reduces compared to the number.

[0221] In addition, the first identification information portion 612 in the decorative pattern 610 of the second display mode The character of Senbon (see Fig. 13(D)) is divided into a specific area PA, an area PB21, and an area PB22, area PB23, and area PB24 are colored in the same color.

[0222] More specifically, the first identification information portion 612 in the decorative pattern 610 of the second display mode is configured as follows: The porcupine fish character is in specific areas PA, PB21, PB22, and P The entire area consisting of the area PB23 and the area PB24 is the decorative pattern 610 in the first display mode. The specific area PA of the porcupine fish character is colored in the color (for example, blue).

[0223] In the example shown in FIG. 13(D), the first identification number of the decorative pattern 610 in the second display mode is Specific area PA and area PB21 in the porcupine fish character that constitutes the information section 612 , and applying normal hatching common to the area PB22, the area PB23, and the area PB24. indicates that these areas are colored the same color.

[0224] In the example shown in FIG. 13(D), the common normal hatching is displayed as the first display. The decorative pattern 610 of the embodiment has a normal hatched pattern at the same angle as the specific area PA (see FIG. 13(C)). By using the same, these areas PA in the decorative pattern 610 of the second display mode , PB21, PB22, PB23, and PB24 are the decorative symbols 610 in the first display mode. The area is colored the same color as the specific area PA.

[0225] Therefore, in the decorative pattern 610 of the second display mode, the first identification information portion 612 is formed. As with the octopus character mentioned above, the entire character of the porcupine fish is Body (i.e., specific area PA, area PB21, area PB22, area PB23 and area P B24) is integrated into the color of the specific area PA in the decorative pattern 610 of the first display mode. Therefore, the number of colors of the character is multicolored in the decorative pattern 610 of the first display mode. The number of colors is reduced compared to the number of colors used in the porcupine fish character displayed in (see FIG. 13(C)).

[0226] In addition, in FIG. 13(B) and FIG. 13(D), in the decorative pattern 610 of the second display mode, In the example, the first identification information portion 612 is an octopus or porcupine fish character. In the decorative pattern 610 of the second display mode, the character constituting the first identification information portion 612 For each of the seven characters other than the octopus and porcupine fish, As in the case of Senbon, each character corresponds to a corresponding character in the decorative pattern 610 of the first display mode. It is displayed using fewer colors than the character's colors.

[0227] Therefore, in the pachinko machine 100 of this embodiment, the decorative pattern 6 of the first display mode 10 (in this embodiment, seafood characters) is displayed in a multicolored manner, whereas the first distinctive feature in the decorative pattern 610 of the second display manner The display content of the additional information section 612 is in a form with fewer colors than the decorative pattern 610 in the first display form. That is, in the pachinko machine 100 of this embodiment, the second display mode The decorative pattern 610 is in the first display mode in terms of the number of colors used to display the first identification information portion 612. The decorative pattern 610 is displayed in a simplified manner compared to the decorative pattern 610.

[0228] In the pachinko machine 100 of this embodiment, the decorative pattern 610 of the first display mode is The display content of the first identification information portion 612 (in this embodiment, a fish character) is transparent. The second one is displayed in a less transparent (i.e., less transparent or opaque) manner. The display content of the first identification information portion 612 in the decorative pattern 610 in the first display mode is The decorative pattern 610 is displayed with a higher transmittance than the decorative pattern 610.

[0229] In addition, in the decorative pattern 610 of the second display mode, the display content of the first identification information portion 612 is Alternatively, the transmittance of the area inside the outline may be increased while leaving the outline intact. As a result, the display content of the first identification information portion 612 in the decorative pattern 610 in the second display mode is Therefore, for example, the decorative drawing in the second display mode can be easily recognized. When the pattern 610 is displayed in a changing manner (scrolling display) from top to bottom, the first identification information section 6 The outline of the display content (character) 12 is easily recognized by the player, thereby This makes it easier for the player to identify the type of information section 612.

[0230] In the decorative pattern 610 of the second display mode, the display content of the first identification information portion 612 is transparent. The rate is higher than that of the decorative pattern 610 of the first display mode, so that the decorative pattern 610 In other words, in the pachinko machine 100 of this embodiment, The decorative pattern 610 in the second display mode has a larger portion where the background is visible by increasing the transparency. At the point (i.e., the point that is made transparent or semi-transparent), the decorative pattern 6 of the first display mode It is displayed in a simplified manner compared to 10.

[0231] In addition, in FIG. 13 and FIGS. 14 to 19 described later, the decorative pattern of the first display mode The transparency of the first identification information portion 612 in 610 and the decorative pattern 610 in the second display mode are The difference in transmittance of the first identification information portion 612 in the image is calculated by plotting the first identification information portion 612 using a drawing line. This is usually expressed by the difference in thickness and the scale of the hatching.

[0232] More specifically, the higher the transmittance, the thinner the drawn line will be, and the higher the transmittance, the larger the drawn line will be. By using normal hatching to scale (i.e., wide spacing between the lines that make up the hatching), The transparency of the first identification information portion 612 in the decorative pattern 610 in the second display mode is This indicates that the transmittance is higher than that of the first identification information portion 612 in the decorative pattern 610 of the display mode. do.

[0233] In the following description, the transparency of the first identification information portion 612 is referred to as the first The transparency of the first identification information portion 612 in the decorative pattern 610 in this display mode is also referred to as "opaque." The transparency of the first identification information portion 612 in the decorative pattern 610 in the second display mode is set to “semi-transparent.” " is also called.

[0234] 14 to 19 show the variation table of the decorative pattern 610 executed by the decorative pattern display device 479. 14 to 19 are screen diagrams showing an example of screen transitions. In order to facilitate understanding of the drawings, each decoration displayed on the decoration pattern display device 479 Regarding the design 610, when the same component elements are included in the same design, these components The number assigned to a part of the element (for example, the decorative pattern 610 or the first identification information portion 612) , may not be attached to the remaining components.

[0235] 14 and 15 show the special symbols and decorative symbols 610 before the variable display starts. This is an example of the display content of the decorative pattern display device 479.

[0236] In the pachinko machine 100 of this embodiment, on the display screen of the decorative pattern display device 479 The decorative pattern 610 is formed by three rows of patterns 620L, 620M, and 620R arranged in the left-right direction. The fluctuations are displayed.

[0237] More specifically, the decorative symbols are displayed in the respective symbol rows 620L, 620M, and 620R. Each of them has multiple types (more specifically, 9 types) arranged in ascending or descending order vertically. The decorative pattern 610 is scrolled (moving) from top to bottom. can be.

[0238] In the following explanation, the most popular symbol among the three symbol rows 620L, 620M, and 620R will be The symbol row 620L arranged on the left side is also referred to as the left symbol row 620L, and the symbol row 620L arranged on the right side is also referred to as the right symbol row 620L. The symbol row 620R is also referred to as the right symbol row 620R, and the symbol row 620M located in the middle is referred to as the middle symbol row. Also referred to as column 620M.

[0239] On the display screen of the decorative pattern display device 479, a preset effective line is provided. In addition, the "effective line" is the line where the jackpot pattern of the decorative pattern 610 is applied as a stopping pattern. This is a line on which, when displayed, the game state transitions to a special game state.

[0240] In the pachinko machine 100 of this embodiment, five pay lines are set. Specifically, as shown in FIG. 14(A), the decorative pattern 610 intersects with the scrolling direction. Three valid lines L1, L2, L3 extending in the vertical direction (horizontal direction) and a line going up to the right There are two active lines L4 extending in the right direction and L5 extending in the right downward direction. .

[0241] The number of active lines does not necessarily have to be five, but can be one or more. For example, three lines, one for the upper line, one for the lower line, and one for the middle line, can be set. may be configured to be set as an effective line, or one effective line such as a middle line may be The configuration may be such that the setting is made.

[0242] If you win the jackpot in the special design lottery (1st special design lottery, 2nd special design lottery), The decorative symbols 610 in the pattern rows 620L, 620M, and 620R are on the set effective lines. In either case, a predetermined combination corresponding to a jackpot symbol (for example, the same decorative symbol 610 The stop display will be displayed when the combination of

[0243] In the example shown in FIG. 14(A), the decorative symbol 610 that is about to change is stopped. However, it stops on the jackpot symbol on any of the valid lines L1, L2, L3, L4, and L5. In other words, in this example, the special symbol (first In the unit game related to the first special symbol lottery or the second special symbol, Indicates that the jackpot was not won in the pattern lottery.

[0244] As shown in FIG. 14(A), before the start of the variable display of the special symbol and the decorative symbol 610, In other words, the decorative symbols 610 of each of the symbol rows 620L, 620M, and 620R are all the first display symbols. It is displayed in this manner.

[0245] That is, before the start of the variable display of the decorative pattern 610, the first identification in the decorative pattern 610 The display contents of the other information section 612 (specifically, seafood characters) are displayed in an opaque and multicolored manner. Each character constituting the first identification information portion 612 in each decorative pattern 610 is displayed in the same manner. The specific area PA of the character is colored with a color that characterizes the character.

[0246] Also, as shown in FIG. 14(A), before the start of the variable display of the special symbol and the decorative symbol 610, In the above, each character constituting the first identification information portion 612 in each decorative pattern 610 is The entire surface of the base 611 is in contact with the upper surface of the base 611. In the figure, each character is in contact with the upper surface of the base 611. Sei is also called "sitting posture."

[0247] As shown in FIG. 14(B), each of the symbols displayed in each of the symbol rows 620L, 620M, and 620R is The decorative pattern 610 is displayed in the first order before starting to change (scroll) from top to bottom. While maintaining the display mode, the base part 611 does not change its position, and the first identification information part 612 In the following description, the movement of the pedestal 611 upwards. The posture of each character that has moved away from the base 611 is called a "jump posture." It is also called.

[0248] In this way, in the pachinko machine 100 of this embodiment, the decorative pattern 610 is Before starting the change display in the direction, the first identification information section 612 changes the change display of the decorative pattern 610. (hereinafter simply referred to as "variation direction"), Therefore, the direction of the movement can suggest to the player the direction of the change of the decorative pattern 610. .

[0249] In addition, the character who was in a seated position before the start of the variable display of the decorative pattern 610 (first identification information When the notification unit 612 transitions to a jumping posture, the character moves an upward distance H1 may be a predetermined fixed distance, or may be an expected value for the special symbol lottery. The game status and the value set by the rear setting switch 905 (setting information) It may be a variable distance that changes depending on the state of the pump 100, etc.

[0250] The characters of each decorative pattern 610 displayed in each pattern row 620L, 620M, 620R are After the jumping posture is shifted to, the decorative pattern display device 479 displays the symbols shown in Figs. 15(A) and 15(B). As shown in B), a water surface 615 is displayed for each decorative pattern 610. From the bottom of the character (first identification information portion 612) in each decorative pattern 610, The object gradually moves upward (rises) relative to the object.

[0251] As shown in FIGS. 15(A) and 15(B), the first identification information in the decorative pattern 610 The characters that make up part 612 are opaque and multicolored above the water surface 615. The area below the water surface 615 is displayed semi-transparently with fewer colors (reduced colors). is shown.

[0252] As the water surface 615 rises relative to the character, The area above the water surface 615 that is displayed in an opaque and multicolored manner gradually decreases, The area below the surface 615 that is displayed semi-transparently and with fewer colors gradually increases. That is, before the water surface 615 is displayed, the decorative pattern 610 that was displayed in the first display mode is As the water surface 615 rises, the display mode gradually switches from the bottom to the second display mode.

[0253] In this way, in the pachinko machine 100 of this embodiment, the decorative pattern 610 is Before starting the change display in the direction opposite to the change direction of the decorative pattern 610, The decorative pattern 610 gradually switches from the first display mode to the second display mode from the first display mode upward. Therefore, the change of the decorative pattern 610 depends on the direction in which the display mode of the decorative pattern 610 is switched. The direction of movement can be suggested to the player.

[0254] In the pachinko machine 100 of this embodiment, when the water surface 615 rises, However, the display mode of the base part 611 and the second identification information part 613 does not change. As with the first identification information section 612, when the water surface 615 gradually rises, the base section 611 and the second identification information section 612 The display mode of the part below the water surface 615 in the other information section 613 is changed to a different mode. It may be configured to be a single unit.

[0255] As shown in FIG. 15(C), when the water surface 615 rises above the first identification information section 612, Then, the decorative symbols 610 of each of the symbol rows 620L, 620M, and 620R are all completely second-order. In other words, when the water surface 615 is above the first identification information portion 612, When the decorative pattern 610 is raised to the other side, the display content of the first identification information portion 612 of the decorative pattern 610 becomes semi-transparent. The number of colors is smaller than that in the case where the decorative pattern 610 is in the first display mode (reduced colors). It is displayed in this manner.

[0256] As shown in Figures 15(A) to 15(C), the decorative pattern 610 is During the transition from the first display mode to the second display mode due to the rise, the key of each decorative pattern 610 The character (first identification information portion 612) remains in the jumping position.

[0257] When the water surface 615 rises and the decorative pattern 610 is switched to the second display mode, the decorative pattern The variable display of 610 starts, and each device displayed in each pattern row 620L, 620M, 620R The decorative pattern 610 is displayed in a rapidly changing (scrolling) manner from top to bottom. In the Ming Dynasty, the display of the decorative pattern 610 that changes quickly from top to bottom is called "high-speed change." It is also called.

[0258] Therefore, in the pachinko machine 100 of this embodiment, the display of the decorative pattern 610 starts to change. As a preparation step before the jump, the character moves from a seated position to a jumping position and The display mode of the decorative pattern 610 is simplified (i.e., displayed in the second display mode). Then, depending on the direction of character movement in the preparation stage and the direction in which the display is simplified, , the player can be made aware of the direction of the subsequent change of the decorative pattern 610, thereby This allows the player to look forward to the start of the changing display of the decorative pattern 610.

[0259] FIG. 16(A) shows the decorative pattern display device 479 when the decorative pattern 610 changes at high speed. 16(A) and each of the following figures from FIG. 16(B) onwards. The decorative pattern 610, which changes at high speed, is represented by three thick downward arrows arranged in the left and right direction. It is expressed formally.

[0260] Although not shown in the figure, when the decorative pattern 610 changes at high speed, the player can The decorative pattern 610 in the first identification information portion 612 is in a jumping position and can be faintly seen. That is, the decorative symbols 610 of each of the symbol rows 620L, 620M, and 620R are the first After the display mode is switched to the second display mode, the characters constituting the first identification information portion 612 Kuta begins to move at high speed while maintaining his jumping position.

[0261] During high-speed fluctuation, the decorative pattern 610 displayed in the second display mode can be seen. In the changing decorative pattern 610, the first identification information portion 612 is displayed in a simplified display mode. Therefore, the amount of information is reduced by simplification, and the characters of each decorative pattern 610 are For example, the type of the first identification information section 612 can be identified. The number of colors has been reduced through simplification, allowing for the fast-changing decorative pattern 610 characters to be displayed. It can be recognized as a fast-moving block of color, and therefore can be recognized even during fast fluctuations. The different colors used make it possible to distinguish the types of characters.

[0262] The decorative pattern 610 that changes at high speed is a second table in which the first identification information section 612 is simplified. In addition, the decorative pattern 610 is displayed in a transparent manner as an effect of the high-speed fluctuation. Therefore, when the decorative pattern 610 changes at high speed, the decorative A background image (not shown) displayed behind the design 610 becomes visible through the design.

[0263] After the display of the decorative pattern 610 of each pattern row 620L, 620M, 620R starts, After a predetermined time (for example, 3 seconds) has passed, the speed of the left pattern row 620L will decrease, and the speed will decrease. In the following explanation, the decorative pattern that changes at a slow speed after the high-speed change will be displayed. The fluctuation display of 610 is also called "slow fluctuation."

[0264] 16(B) and 17 show the case where the decorative pattern 610 in the left pattern row 620L fluctuates at a slow speed. 16(B) and the following. In each of the following figures, starting with Figure 16(C), a thin downward arrow is added. This indicates that the decorative pattern 610 fluctuates at a slow speed.

[0265] As shown in FIG. 16(B), the slowly varying decorative pattern 610 is displayed in the second display mode. That is, the display content of the first identification information portion 612 in the slowly varying decorative pattern 610 is , a state in which the decorative pattern 610 is color-reduced (the number of colors is reduced) compared to when the decorative pattern 610 is in the first display mode. and is displayed in a semi-transparent manner.

[0266] In addition, as shown in FIG. 16(B), the decorative symbols 610 that change at a slow speed are The character (first identification information portion 612) is in a seated position. When the fluctuation display shifts from high speed fluctuation to low speed fluctuation, the character of each decorative pattern 610 Kuta transitions from a jumping position to a seated position.

[0267] After the decorative pattern 610 in the left pattern row 620L shifts to a slow fluctuation, the decorative pattern display device 479, as shown in FIG. 17(A) and FIG. 17(B), for each decorative pattern 610, The water surface 615 is displayed again. The decorative pattern 610 moves slowly from top to bottom on the water surface 615. By doing so, from the bottom of the character (first identification information portion 612) in each decorative pattern 610, , the character gradually moves (rises) upward relative to the character.

[0268] As shown in FIG. 17(A) and FIG. 17(B), when the decorative pattern 610 fluctuates at a slow speed, When the water surface 615 is displayed, the water surface 615 is displayed before the decorative pattern 610 starts to change. Unlike the case shown in FIG. 15(A) and FIG. 15(B), the decorative pattern 610 The character constituting the first identification information portion 612 is semi-transparent above the water surface 615. It is displayed in a reduced color mode, and the part below the water surface 615 is opaque. and displayed in a multicolored manner.

[0269] As the water surface 615 rises relative to the character, Above the water surface 615, the translucent and colorless aspects gradually decrease, The area below the water surface gradually becomes more opaque and multicolored. The decorative pattern 610 that was displayed in the second display mode before the number 15 was displayed is displayed as the water surface 615. As the symbol rises, it gradually switches from the bottom to the first display mode. 0, after transitioning to a slow fluctuation, gradually moves in the opposite direction to the fluctuation direction of the decorative pattern 610. The display mode is gradually switched from the second display mode to the first display mode.

[0270] As shown in FIG. 17(C), when the water surface 615 rises above the first identification information section 612, Then, the decorative symbols 610 in the left symbol row 620L are displayed completely in the first display mode. The decorative pattern 610 in the left pattern row 620L is displayed when the water surface 615 is above the first identification information portion 612. After the display mode of the decorative pattern 610 completely changes to the first display mode, Stops top-to-bottom movement (scrolling).

[0271] That is, the water surface 615 rises above the first identification information section 612, and as a result, The display content of the first identification information portion 612 in the decorative pattern 610 of the pattern row 620L is semi-transparent or The transparency changes from opaque to transparent, and the number of colors increases, resulting in a multicolored display. The decorative symbols 610 in the column 620L are displayed in a stopped state.

[0272] Therefore, in the pachinko machine 100 of this embodiment, the decorative symbols in the left symbol row 620L Before the decorative pattern 610 is stopped and displayed, the display mode of the decorative pattern 610 displays the first identification information portion 612. The decorative pattern 610 of the second display mode is more complicated in terms of transparency and number of colors. It is displayed in this manner.

[0273] In addition, the decorative pattern 610 that changes at a slow speed changes its changing direction before it stops. The decorative pattern 610 gradually changes in the opposite direction (i.e., from bottom to top) to the second surface. Since the display mode is switched from the first display mode to the second display mode, the display mode of the decorative pattern 610 is switched The decorative pattern 610 moves in a predetermined direction (i.e., from top to bottom) depending on the direction. It is possible to suggest to the player that the moving display will stop.

[0274] Here, as shown in Figs. 17(A) to 17(C), the decorative pattern 6 in the left pattern row 620L 10 switches from the second display mode to the first display mode due to the rise of the water surface 615, The character (first identification information portion 612) of each decorative pattern 610 is maintained in a seated position.

[0275] In addition, after the decorative pattern 610 of the left pattern row 620L shifts from high speed fluctuation to low speed fluctuation, At a predetermined time during the period until the decorative symbol 610 of the left symbol row 620L is stopped and displayed, for example, For example, as shown in FIG. 17(B), the decorative symbols 610 in the right symbol row 620R change from high speed to low speed. When the decorative symbols 610 in the right symbol row 620R fluctuate at a slow speed, the above-mentioned As in the case of the decorative pattern 610 of the left pattern column 620L, the decorative pattern 610 is in the second display mode. and the character constituting first identification information portion 612 assumes a seated position.

[0276] FIG. 18 shows the decorative symbol table after the decorative symbol 610 in the left symbol column 620L is stopped and displayed. 4 is an example of the display content of the display device 479.

[0277] After the decorative symbol 610 of the left symbol row 620L is stopped and displayed, as shown in FIG. 18(A), The decorative pattern 610 of the left pattern row 620L is displayed in the first display mode while the character ( The size of the first identification information section 612 is enlarged, and the character's posture is changed from a sitting posture to a Move into a jumping position.

[0278] In addition, after the decorative pattern 610 is stopped and displayed, the character in the seated position (first identification information When the notification unit 612 transitions to a jumping posture, the character moves an upward distance H2 may be a predetermined fixed distance, or the expected value (expectation ) and the value set by the rear setting switch 905 (setting information) The distance may be variable depending on the state of the pachinko machine 100. The expected value (expectation level) is the value of the effect that is not executed when a predetermined effect is executed. When the probability (probability) of winning the pattern lottery or transitioning to a specified game state is different compared to the case The probability (proportion) of a given effect is expressed numerically. ) is controlled by the main control board 920 and the sub-control board 940 to determine whether or not a win has been made and the game status. This can be controlled by varying the execution ratio of a predetermined effect with or without transition. .

[0279] The value of the moving distance H2 may be different from the moving distance H1 described above, or may be the same value. In addition, the moving distance H1 may be a variable distance depending on the state of the game or the pachinko machine 100. In this configuration, the moving distance H1 is a variable distance depending on the state. Alternatively, the moving distance H2 may be a distance that is unrelated to the state. The moving distance H1 and the moving distance H2 are variable depending on the state of the game and the pachinko machine 100. In the configuration in which the distances H1 and H2 are spaced apart, the distances H1 and H2 correspond to the same state. The configuration may be the same as the above, or may correspond to different states.

[0280] As shown in FIG. 18(A), the decorative pattern 610 in the left pattern column 620L is The timing of the characters' jumping postures changes to the jumping posture. The numerical values ​​constituting the second identification information section 613 are also enlarged in size in the same way as the character. At this time, the enlarged numerical value (second identification information part 613) passes through the approximate center of the numerical value. Alternatively, the device may be configured to perform a predetermined operation, such as rotating once around a vertical axis.

[0281] In addition, the second identification information portion 613 may be a drawing in which the identification information and content unrelated to the identification information are drawn. In the case of a configuration in which the numerical value is combined with a drawing part (for example, a decorative part behind each numerical value), The size of the circular drawing area (located in the The size of the drawing part does not change even if the size of the numerical value becomes large. It may be configured not to do so.

[0282] The decorative symbols 610 in the left symbol row 620L are displayed as characters (first identification information section 61 2) grows larger and moves into a jumping position (see Figure 18(A)). As shown in (B), the size of the character is changed to the original size while maintaining the first display mode. While shrinking to the standard size, the character's posture changes from a jumping posture to a sitting posture. Migrate.

[0283] At this time, after the decorative pattern 610 stops, the enlarged numbers ( The second identification information portion 613) is also reduced in size and returns to its original size. The character constituting the notification section 612 returns to its original size, and the transition to the seated posture is completed. With this, the variable display of the decorative symbols 610 in the left symbol row 620L stops completely.

[0284] After the display of the decorative pattern 610 in the left pattern column 620L has completely stopped, The decorative pattern 610, which was fluctuating slowly in 20R, stops after transitioning to the first display mode. After that, the character constituting the first identification information portion 612 is enlarged and jumped. The robot moves to a stop position and then comes to a complete stop as shown in FIG. 18(C).

[0285] In this way, in the pachinko machine 100 of this embodiment, the display of the decorative pattern 610 is changed. Before the decorative pattern 610 stops completely, the first identification information section 612 moves in the opposite direction to the direction of the decorative pattern 610. Since the moving direction is from the bottom to the top, the moving direction is determined by the predetermined fluctuation direction (i.e. The player is informed that the decorative symbol 610, which has been moving (from top to bottom), will come to a complete stop. In addition, before the display of the decorative pattern 610 stops completely, the first identification information The size of the character in the left symbol column 620L changes, so the player It can be recognized that the decorative pattern 610 that has stopped at this time constitutes part of the final display.

[0286] In addition, the decorative pattern 610 of the right pattern row 620R is changed from the second display mode to the first display mode. During the process of the jump, the character (first identification information portion 612) becomes larger and jumps after the stop display. Although illustration of the process of transitioning to the flip posture is omitted, it will be described with reference to FIG. 17 and FIG. 18(A). This is done in the same way as in the case of the left pattern column 620L.

[0287] In addition, after the display of the decorative pattern 610 in the left pattern row 620L has completely stopped, The time when the display of the decorative pattern 610 in the left pattern row 620L stops completely At a certain time, for example, as shown in FIG. 18(C), the decorative pattern 610 of the middle pattern row 620M The speed of the change changes from high to low. The decorative symbol 610 in the middle symbol row 620M changes slowly. In this case, similarly to the case of the decorative pattern 610 of the left pattern row 620L described above, the decorative pattern 610 is displayed in the second display mode, and the characters constituting the first identification information portion 612 are Assumes a seated position.

[0288] FIG. 19 shows the decorative symbol table after the decorative symbol 610 in the right symbol row 620R is stopped and displayed. 4 is an example of the display content of the display device 479.

[0289] After the display of the decorative pattern 610 in the right pattern row 620R has completely stopped, The decorative pattern 610, which was fluctuating slowly at 20M, changed from the second display mode to the first display mode. After the transition to the next stage, the display will stop as shown in Figure 19(A). Although the illustration of the process in which the decorative pattern 610 transitions from the second display mode to the first display mode is omitted, , is carried out in the same manner as in the case of the left symbol row 620L described with reference to FIG.

[0290] After the decorative symbol 610 of the middle symbol row 620M is stopped and displayed, as shown in FIG. 19(B), The decorative pattern 610 of the middle pattern row 620M is the same as the case of the left pattern row 620L described above. While maintaining the display mode of 1, the size of the character (first identification information portion 612) is enlarged. The character's posture is then changed from a sitting posture to a jumping posture.

[0291] In the middle pattern row 620M, the decorative pattern 610 becomes huge and moves to a jumping position. Unlike the left pattern row 620L and the right pattern row 620R described above, As shown, a substantially concentric ripple pattern 618 is displayed behind the decorative pattern 610. As a result, when the ripple 618 is displayed, the player can see that the three symbol rows 620L and 620M It can be recognized that a confirmation display occurs by each decorative pattern 610 of 620R.

[0292] The decorative symbol 610 of the middle symbol row 620M is displayed as a character (first identification information portion 61 2) grows larger and moves into a jumping position (see Figure 19(B)). As shown in (C), while maintaining the first display mode, the same as in the case of the left symbol row 620L described above. Similarly, the character's size is reduced to its original size, and the character's posture is changed. The character transitions from a jumping position to a sitting position. As a result, the variable display of the decorative symbols 610 in the middle symbol row 620M stops completely.

[0293] In the pachinko machine 100 of the present embodiment described above, the decorative pattern 610 is displayed in a variable manner. Before starting the process, the first identification information section 612 (fish and shellfish character) of each decorative pattern 610 is ) is simplified in terms of color number and transmittance (i.e., semi-transparent and fewer colors) However, before the decorative pattern 610 starts to change, the first identification The area to be simplified in the separate information section 612 does not have to be the entire first identification information section 612. It is not necessary to simplify the first identification information section 612, but at least a part of the area of ​​the first identification information section 612 may be simplified. may be.

[0294] In addition, in the pachinko machine 100 of the present embodiment described above, the decorative pattern 610 is displayed in a variable manner. Before stopping the process, the first identification information portion 612 (fish and shellfish character) of each decorative pattern 610 is ) is complicated in terms of color number and transmittance (i.e., opaque and multicolored forms). However, before stopping the display of the decorative pattern 610, the first identification information The area to be complicated in the first identification information section 612 does not necessarily have to be the entire first identification information section 612. In this case, at least a part of the area in the first identification information section 612 is complicated. That's fine.

[0295] Here, the operation and effects of the pachinko machine 100 according to this embodiment will be described.

[0296] In the pachinko machine 100 of this embodiment, the decorative pattern displayed by the decorative pattern display device 479 A sub-control board 940 is provided as a control means for controlling the display contents (for example, decorative pattern 610) to be displayed. The first identification information portion 612 of the decorative pattern 610 is displayed on the decorative pattern display device 47 as a predetermined display target. As a control to display on the display unit 9, the display object (i.e., the first identification information part 612) is displayed in a predetermined direction. A moving display control that moves the display from the top to the bottom on the opposite side, and before the moving display control, The display object is moved in the opposite direction to the predetermined direction (i.e., from bottom to top), and a movement preparation control for starting movement in a predetermined direction after movement in the opposite direction. The control means is configured to perform the movement preparation control, and the control means performs the movement preparation control by selecting a predetermined display pair. The display mode of at least a part of the image is changed, for example, in terms of the number of colors and transparency of the displayed object. The display control is configured to simplify the display.

[0297] Therefore, the first identification information portion 612 as a predetermined display object is moved to a predetermined position by the moving display control. Before the robot is moved in the direction (i.e., from top to bottom), the robot is moved in the direction (i.e., from top to bottom) by the movement preparation control. Therefore, the predetermined display object (first identification information portion 6) is temporarily moved in the opposite direction to the direction of the first identification information portion 6. 12) Before the decorative pattern 610 including the decorative pattern 610 is moved in a predetermined direction, The movement direction (i.e., the predetermined direction side) is performed as a preparation step before the movement is performed. The movement direction of the first identification information unit 612 due to the movement preparation control (i.e., the direction opposite to the predetermined direction) This can be suggested by the direction side.

[0298] In addition, the first identification information portion 612 as a predetermined display object is moved to a predetermined position by the moving display control. Before being moved in the direction, the display mode of at least a part of the display object is changed to the predetermined In the preparation control for the movement of the displayed object (i.e., before it is moved from top to bottom), Therefore, when the simplification occurs, the predetermined display object (first identification information part 6 12) to suggest to the player that the decorative pattern 610 including the symbol 610 will move in a predetermined direction. This allows the simplification to be carried out in the preparation stage for the movement of the decorative pattern 610 in a predetermined direction. Since the player can be made to recognize that there is a simplification, when the player recognizes the simplification, a predetermined This allows the player to anticipate the start of movement of the decorative symbol 610 in the direction of the arrow.

[0299] In this way, the first identification information section 612 as a predetermined display object is moved in a predetermined direction. Before the predetermined display object is displayed, the predetermined display object moves in the opposite direction to the predetermined direction. Since the display mode of at least a part of the specified display object is simplified, the first identification information section 6 It is easy to impress on the player the start of the movement of the decorative symbols 610 including 12 in a predetermined direction. This allows for a decorative pattern display that displays the variable identification information such as the decorative pattern 610. The content displayed on device 479 can enhance the enjoyment of the game.

[0300] In the pachinko machine 100 of this embodiment, the decorative pattern displayed by the decorative pattern display device 479 A sub-control board 940 is provided as a control means for controlling the display contents (for example, decorative pattern 610) to be displayed. The first identification information portion 612 of the decorative pattern 610 is displayed on the decorative pattern display device 47 as a predetermined display target. 9, the display object (i.e., the first identification information portion 612) is displayed as the first table. A first display system that moves and displays the image in a predetermined direction in a display mode (specifically, an opaque and multicolored mode). and in response to the first display control, changing the display state of at least a part of the predetermined display object. The second display mode (specifically, semi-transparent and with fewer colors) is a simplified version of the first table. At least a second display control that moves (fluctu- ates at high speed) faster than the first display control. It will be configured to do this.

[0301] Therefore, the first identification information portion 612 as a predetermined display object that is moved and displayed in a predetermined direction is a case where the display object is displayed moving at a higher speed than when the display object is displayed moving in the first display mode. In the above, at least a part of the display is displayed in a simplified second display mode. This allows the speed change of the movement display of the predetermined display object in the predetermined direction to be controlled by the predetermined It is possible to emphasize (add contrast) the display mode of the displayed object by changing the display mode. Display contents on the decorative pattern display device 479 that displays the changing identification information such as the decorative pattern 610 This can increase the enjoyment of the game.

[0302] In addition, the predetermined display object is displayed in at least a part thereof in a faster moving display. The display is in the simplified second display mode, so the amount of information is reduced by the simplification. This allows the identification of a predetermined display object even when the object is moving at high speed. The display mode of at least a part of a predetermined display object is simplified in the display of faster movement. This reduces the load on display control when performing high-speed moving display.

[0303] In the pachinko machine 100 of this embodiment, the decorative pattern displayed by the decorative pattern display device 479 A sub-control board 940 is provided as a control means for controlling the display contents (for example, decorative pattern 610) to be displayed. The first identification information portion 612 of the decorative pattern 610 is displayed on the decorative pattern display device 47 as a predetermined display target. As a control to display on the display unit 9, the display object (i.e., the first identification information part 612) is displayed in a predetermined direction. A moving display control that moves the display from the top to the bottom on the opposite side, and after the moving display control, The target to be displayed is in a direction different from the predetermined direction (for example, the opposite direction from the predetermined direction) , a direction crossing the predetermined direction side), and after moving in the other direction side, and a movement stop control for stopping the movement in a specific direction. The control means, in the movement stop control, Display control is performed to make the display mode more complex, for example, in terms of the transmittance and number of colors of the display object. It is configured.

[0304] Therefore, the first identification information portion 612 as a predetermined display object is positioned in a predetermined direction (i.e., After moving in a direction (from top to bottom) and before the movement is stopped, Since the object is temporarily moved in the direction of the arrow, depending on the direction of movement, the object may move in a predetermined direction. It is possible to suggest to the player that the movement of a predetermined display object will stop.

[0305] In addition, the first identification information section 612 as a predetermined display object is at least In any case, the display mode in a part of the predetermined display object is changed in the movement stop control (i.e., the predetermined Since the movement in a certain direction is complicated (before the movement in the certain direction is stopped), the occurrence of the complication It is possible to suggest to the player that the movement of a predetermined display object will stop after the above.

[0306] In this way, the movement of the first identification information portion 612 as a predetermined display object in a predetermined direction If the predetermined display object is moved in the direction opposite to the predetermined direction before the operation is stopped, In addition, the display mode of at least a part of the predetermined display object is complicated. The movement of the decorative pattern 610 including the identification information portion 612 in a predetermined direction is stopped. This makes it easier for the user to make an impression. The display contents of the decorative pattern display device 479 can enhance the enjoyment of the game. can.

[0307] In the pachinko machine 100 of this embodiment, the base part 6 is a common part on which the display contents are common. 11 and a first identification information section 612 which is a different section having different display contents. The display displayed by the decorative pattern display device 479 that performs a variable display using the decorative pattern 610 A sub-control board 940 as a control means for controlling the contents (for example, the decorative pattern 610) However, as a control for displaying the plurality of decorative patterns 610 on the decorative pattern display device 479, A first display control for displaying the number of decorative symbols 610 in a first display mode, and a display control for the first display control. Then, the display mode of the common part (base part 611) is not changed and the different part (first identification information part 612) is displayed. ) in terms of the number of colors and transparency of the display object, for example. and second display control for displaying the plurality of decorative patterns 610 in a simplified second display mode. At least it will be configured to do so.

[0308] Therefore, each different part (i.e., the first identification information part 612) in the plurality of decorative patterns 610 The display mode can be made different between the first display mode and the second display mode. Each of the different portions that can characterize each of the decorative patterns 610 in the plurality of decorative patterns 610 This makes it easier for the player to be impressed by the decorative pattern 610 and other identifying information. The display contents of the decorative pattern display device 479 can enhance the enjoyment of the game. Cut.

[0309] Second Embodiment Next, a second embodiment will be described with reference to Figures 20 to 116. Second Embodiment In the pachinko machine 100, a pachinko machine configured so that multiple types of stages can be set is The design has been carefully designed to optimally increase attention to the 100.

[0310] In the following description, the above-described embodiment (hereinafter, this embodiment will also be referred to as the "first embodiment") The same components as those in the pachinko machine 100 (hereinafter referred to as "the pachinko machine 100") will be described using the same reference numerals. The configuration described below as the second embodiment is omitted. The configuration may be combined with a plurality of configurations and added to the configuration of the pachinko machine 100. It may be provided in place of a part of the configuration of the pachinko machine 100 of the first embodiment described above. stomach.

[0311] The pachinko machine 100 of this embodiment is a display device for displaying decorative symbols on the decorative symbol display device 479. A stage for display effects including dynamic displays (hereinafter referred to as "variable effects") Among the multiple types of stages prepared in advance, one stage is displayed on the decorative pattern display device 479. In the following, the stage for the variable performance will be simply referred to as the "stage." In particular, the stage displayed on the decorative pattern display device 479 is also referred to as the "display target stage." vinegar.

[0312] The control for setting one stage as the display target stage is performed by the sub-control board 940. Set the stage as the display target stage in a storage area that stores information corresponding to the display target stage. This corresponds to the control of storing information corresponding to the first stage. The stages that can be set as target stages are Stage A, Stage B, Stage C, The pachinko machine 100 is equipped with four stages, including Stage A and Stage B. do.

[0313] The "stage" is the decorative pattern 610, 1610 (Figure 13, 21), the background 163 that becomes the background image of the decorative pattern 1610 in the variable performance. 0 (see FIG. 21), the melody of the fluctuation sound output in synchronization with the fluctuation performance, the pressing operation device 2 61 specifications (for example, the hardness of the operation feeling, etc.), the images that appear during the change performance (for example, It may contain elements such as characters, and may be composed of one element or a combination of multiple elements. The difference between stages is that one or more It is created by differences in at least some of the components.

[0314] FIG. 20(A) is an image showing an example of a screen of a variable effect displayed on the decorative symbol display device 479. FIG. 20(B) is an explanatory diagram for explaining the characteristics of each of the four types of stages. FIG. 21 is an explanatory diagram for explaining the variation effects executed in each stage.

[0315] As shown in FIG. 20(A), in the variable performance, the special symbol lottery (first special symbol lottery, Decorative patterns 1610 arranged in the left-right direction so as to be able to display the lottery results of the second special pattern lottery; A background 1630 that is a background image of the decorative pattern 1610 is displayed. and background 1630 are stored in a predetermined area of ​​the ROM of the sub-control board 940. The control board 940 combines the decorative pattern 1610 and the background 1630 to form a decorative pattern display device. Display it on 479.

[0316] In the pachinko machine 100 of this embodiment, the arrangement of each of the three rows of symbols aligned in the left-right direction is The decorative pattern 1610 is displayed in only one row, and the decorative pattern 1610 is arranged in a predetermined order in the row. Therefore, by switching sequentially, the display of the decorative pattern 1610 (part of the change performance) is executed. The decorative symbols 1610 are displayed in a variable manner in each symbol row, similar to the first embodiment. The display may be configured to scroll up and down.

[0317] As shown in Figure 20(B), four types of stages are prepared so that the display target stage can be set. (Stages A to D) are the pattern types of the decorative patterns 610 and 1610 that appear in each stage. The types are different, and the background type of the background 1630 that appears is different.

[0318] Specifically, the decorative patterns that appear in the stage A variation performance are as shown in Figure 21(A). In this way, the character as the identification information 1612 is the same as the first identification information part 612 (see FIG. 13). (for example, octopus) and identification information 1613 similar to the second identification information section 613 (see FIG. 13). and a numerical value (for example, 1) as a decorative pattern 1610. The decorative pattern 1610 is designated as pattern type A.

[0319] The background 1630 that appears in the stage A variation performance is as shown in FIG. This is a background image of "daytime" when the sun is rising in the sky. This background 16 appears in Stage A. 30 is background type A.

[0320] The decorative pattern that appears in the stage B variation performance is a distinguishable pattern as shown in Figure 21(C). It is a decorative pattern 1610 including a numerical value (for example, 1) as information 1613. In Stage B, the appearance of the pattern type A set in Stage A is different. The decorative pattern 1610 that appears on Stage B is designated as Pattern Type B. Let's say.

[0321] The background 1630 that appears in the stage B variation performance is as shown in FIG. 21(D). It is composed as a background image of "evening" when the sun is sinking below the horizon. In other words, Stage B In this case, the background is a display part that is not related to the appearance of the decorative pattern 1610 in the variable performance. 1630 is set to a different type of content from the content of background type A set in stage A. The background 1630 that appears in stage B is set as background type B.

[0322] The decorative pattern that appears in the stage C variation performance is a distinguishable pattern as shown in Figure 21(E). The decorative design 1610 includes a character (for example, an octopus) as information 1612. In Stage C, the appearance of the pattern type A and the pattern type B is different. The decorative pattern 1610 that appears in stage C is set as a pattern type. Let's call it C.

[0323] The background 1630 that appears in the stage C variation performance is as shown in FIG. The background image is a "night" with the moon rising in the sky. The background 1630, which is a display part that is not related to the appearance of the decorative pattern 1610 in the animation performance, The content is set to a different type from the content of scenery type A and the content of background type B. Stage The background 1630 appearing at C is called background type C.

[0324] In the pachinko machine 100 of this embodiment, the stage is prepared so as to be set as a display target stage. Of the stages A to D, the three types of stages A to C will be explained in detail later. , a predetermined condition (hereinafter, the condition is also referred to as a "display target stage switching condition") is met. Each time the pachinko machine 100 is operated, the pachinko machine 100 is controlled (more specifically, the sub-control board 940 is controlled). The display target stage is configured to switch sequentially.

[0325] The conditions for switching the display target stage are, for example, When the special symbol changes a predetermined number of times (for example, 20 times), or when the special symbol changes, A predetermined lottery is executed on the sub-control board 940 each time the dynamic display is executed (hereinafter, the lottery If you win the "Stage End Lottery" (i.e., if you win the current display target) When the end of the stage is selected), and a predetermined change effect (for example, the change sound X, Y described later) , Z as background sound) is executed.

[0326] In addition, the conditions for switching the display target stage are the presence of special symbols in all stages. The number of times the variable display is executed (hereinafter simply referred to as the "variable display execution number") does not have to be the same. It is not necessarily the case that the number of times the variable display is executed as the condition differs for each stage. Also, the probability of winning the lottery at the end of a stage may be different for each stage. stomach.

[0327] In addition, when the display target stage switching condition is met as the game progresses, the display target In addition to the configuration in which the stage is set by switching between stages A to C, Instead, the player may enter the game during a predetermined period (for example, during a non-playing state, such as during standby or during a variable display state). ) When the pressing operation device 261 is operated, the display target stage is selected from stages A to C in order. The setting may be switched over to the next setting.

[0328] Stage D is a stage that is displayed under certain conditions when the display target stage is one of stages A to C. If the event is realized (for example, a low probability (for example, 3%) in a predetermined lottery) This is a special stage that appears temporarily due to an interruption effect that occurs when the winner is selected. be.

[0329] The decorative pattern that appears in stage D is the decorative pattern described in the first embodiment. 610 (see FIG. 21(G)). More specifically, the decorative design that appears in Stage D The pattern includes a character (for example, an octopus) as the first identification information portion 612 and a character (for example, an octopus) as the second identification information portion 613. 13 (for example, 1), and the character is seated on the base 611. In other words, in Stage D, any of the pattern types A to C will be The decorative design that appears in Stage D is different in appearance from the other designs. Pattern 610 is pattern type D.

[0330] The background 1630 that appears in the changing performance of Stage D is constructed as an "underwater" background image. (See Fig. 21(H)). In Fig. 21(H), the background image of the "underwater" The image is represented by hatching with diagonal lines going down to the right. In other words, in stage D, the change The background 1630, which is a display part that is not related to the appearance of the decorative pattern 610 in the background type It is set to a different type of content from any of A to C. It appears in stage D. The background 1630 is set as background type D.

[0331] As shown in Figure 20(B), Stage A, Stage B, Stage C, and Stage D The music (musical sounds) that are output as background sounds for the changing effects displayed on each stage is Each stage has its own music that matches the image of the stage. In this case, the music output as background sound for the change performance (change display) is also called "change sound."

[0332] Specifically, the sound used in the stage A transitions is the "daytime" sound shown in background pattern A. "Fluctuating sound A (more specifically, fluctuating sounds A1 to A3) is music with a melody that matches the image of " and fluctuating sound X.

[0333] The sound used in the stage B transitions is based on the image of "evening" that background pattern B represents. Fluctuating sound B (more specifically, fluctuating sounds B1 to B3) and fluctuating sound The fluctuating sounds B and Y are the fluctuating sounds used in Stage A (fluctuating sounds A and Y). It is music with a different style from the original.

[0334] The sound used in the stage C transition is based on the "night" image shown by background pattern C. The fluctuating sounds C (more specifically, fluctuating sounds C1 to C3) and Z are music with a matching melody. In other words, the fluctuating sound C and fluctuating sound Z are the fluctuating sounds used in stage A (fluctuating sound A , fluctuation sound X) and the fluctuation sounds used in Stage B (fluctuation sound B, fluctuation sound Y) It's music.

[0335] The sound used in the stage D transition scene is based on the "underwater" image shown by background pattern D. The music is a fluctuating tone D, which is music with a melody that matches the rhythm.

[0336] In the pachinko machine 100 of this embodiment, the variable effects of each stage (stages A to D) The fluctuating sounds used in the game are of the same image for each stage, but with different tones and melodies. It is composed of several types of fluctuating sounds, each with a different atmosphere depending on the sound source.

[0337] Specifically, the fluctuating sound A is a melody that evokes the image of "daytime" as indicated by the background pattern A (for example, a bright The sound is a soft samba-like sound, but there are three different types of fluctuating sounds (Fluctuating sound A1 , fluctuating sound A2, and fluctuating sound A3). Each of fluctuating sound A (fluctuating sounds A1 to A3) The musical sound data is stored in a predetermined area of ​​the ROM of the sub-control board 940.

[0338] The fluctuation sounds A1, A2, and A3 all play as background sounds when the fluctuation effect begins. (i.e., from the start of the variable display of the decorative pattern 1610) for a predetermined period (for example, The part of the "period until the reach display" indicates that the variable performance is a variable performance accompanied by a reach display. A variation effect that does not involve a reach display (hereinafter, the variation effect is also referred to as a "miss variation") It is composed of musical tones with common content regardless of whether they are present or absent. The following part corresponds to the type of change performance (i.e., the type of change display of the decorative pattern 1610). Therefore, immediately after the start of the variation effect, whether the variation effect is a miss variation or not It is impossible to determine whether the variable display is accompanied by a reach display by the variable sounds A1, A2, and A3. Possible or difficult.

[0339] The fluctuating sound X, like the fluctuating sounds A1, A2, and A3, is generated on stage A with background pattern A. The melody evokes the image of "daytime" and is similar to the fluctuating sounds A1, A2, and A3. The musical sound data of the variable sound X is stored in a predetermined area of ​​the ROM of the sub-control board 940. The data is stored in the area.

[0340] In addition, the variable sound X is the variable sound X described above, which is the part of the predetermined period from the start of the variable performance. The musical tones may be the same as those of the predetermined periods in A1, A2, and A3, or may be different. It may also be a musical sound with a specific content.

[0341] The predetermined period portion of the fluctuating sound X is the same as that of the fluctuating sounds A1, A2, and A3 described above. If the musical sound has the same content as the part of the predetermined period, the background sound that flows in the variable performance Whether the scenery sound is variable sound A (more specifically, whether it is one of variable sounds A1 to A3), It is impossible or difficult to determine whether it is X immediately after the start of the variable effect.

[0342] The predetermined period portion of the fluctuating sound X is the same as that of the fluctuating sounds A1, A2, and A3 described above. If the musical sound has a content different from that of the predetermined period, it will be played in the variable performance. It is possible to determine whether the background sound is fluctuating sound A or fluctuating sound X immediately after the start of the fluctuating performance. can.

[0343] The fluctuating sound B is a melody that evokes the image of "evening" as shown by background pattern B (e.g., bright jazz). Three types of fluctuating sounds (Fluctuating sound B1, Fluctuating sound B 2, and fluctuating sound B3). Each musical sound data of fluctuating sound B (fluctuating sounds B1 to B3) is stored in a predetermined area of ​​the ROM of the sub-control board 940.

[0344] The fluctuation sounds B1, B2, and B3 are all background sounds that are played when the fluctuation effect begins. (i.e., from the start of the variable display of the decorative pattern 1610) for a predetermined period (for example, The part of the "period until the reach display" indicates that the variable performance is a variable performance accompanied by a reach display. It is composed of musical tones with common content regardless of whether it is a regular or irregular fluctuation. The part after the predetermined period is the type of variable performance (i.e., the variable display of the decorative pattern 1610). Therefore, immediately after the start of the change performance, the change performance The sound B1, B2, and B3 indicate whether the display is a deviation or a reach display. It is difficult or impossible to determine.

[0345] The fluctuating sound Y, like the fluctuating sounds B1, B2, and B3, is generated when background pattern B is displayed on stage B. It is a melody that evokes the image of "evening" and is also similar to the fluctuating sounds B1, B2, and B3. The musical sound data of the variable sound Y is stored in a predetermined area of ​​the ROM of the sub-control board 940. The data is stored in the area.

[0346] In addition, the variable sound Y is the variable sound Y described above for the predetermined period from the start of the variable performance. The musical tones may be the same as those of the predetermined period in B1, B2, and B3, or may be different. It may also be a musical sound with a specific content.

[0347] The portion of the predetermined period in the fluctuating sound Y is the same as that in the fluctuating sounds B1, B2, and B3 described above. If the musical sound has the same content as the part of the predetermined period, the background sound that flows in the variable performance Whether the scenery sound is variable sound B (more specifically, whether it is one of variable sounds B1 to B3), It is impossible or difficult to determine whether it is Y immediately after the start of the variable effect.

[0348] The portion of the predetermined period in the fluctuating sound Y is the same as that in the fluctuating sounds B1, B2, and B3 described above. If the musical sound has a content different from that of the predetermined period, it will be played in the variable performance. It is possible to determine whether the background sound is fluctuating sound B or fluctuating sound Y immediately after the start of the fluctuating performance. can.

[0349] The fluctuating sound C is a melody with the image of "night" that background pattern C shows (for example, a dark minor key). Three types of fluctuating sounds (Fluctuating sound C1, Fluctuating sound C2) with different atmospheres 2, and fluctuating sound C3). Each musical sound data of fluctuating sound C (fluctuating sounds C1 to C3) is stored in a predetermined area of ​​the ROM of the sub-control board 940.

[0350] The fluctuation sounds C1, C2, and C3 all begin as background sounds. (i.e., from the start of the variable display of the decorative pattern 1610) for a predetermined period (for example, The part of the "period until the reach display" indicates that the variable performance is a variable performance accompanied by a reach display. It is composed of musical tones with common content regardless of whether it is a regular or irregular fluctuation. The part after the predetermined period is the type of variable performance (i.e., the variable display of the decorative pattern 1610). Therefore, immediately after the start of the change performance, the change performance The fluctuation sounds C1, C2, and C3 indicate whether it is a deviation fluctuation or a fluctuation display accompanied by a reach display. It is difficult or impossible to determine.

[0351] The fluctuating sound Z, like the fluctuating sounds C1, C2, and C3, shows background pattern C in stage C. The melody evokes the image of "night," and the fluctuation notes C1, C2, and C3 all have a similar atmosphere. The musical sound data of the variable sound Z is stored in a predetermined area of ​​the ROM of the sub-control board 940. is stored in

[0352] In addition, the variable sound Z is the variable sound Z described above for the predetermined period from the start of the variable performance. The musical tones may be the same as those in the predetermined periods of C1, C2, and C3, or may be different. It may also be a musical sound with a specific content.

[0353] The predetermined period portion of the fluctuating sound Z is the same as that of the fluctuating sounds C1, C2, and C3 described above. If the musical sound has the same content as the part of the predetermined period, the background sound that flows in the variable performance Whether the sound is variable sound C (more specifically, whether it is one of variable sounds C1 to C3), It is impossible or difficult to determine whether it is Z immediately after the start of the variable effect.

[0354] The predetermined period portion of the fluctuating sound Z is the same as that of the fluctuating sounds C1, C2, and C3 described above. If the musical sound has a content different from that of the predetermined period, it will be played in the variable performance. It is possible to determine whether the background sound is Fluctuating Sound C or Fluctuating Sound Z immediately after the start of the fluctuation performance. can.

[0355] The fluctuating sound D is a melody that evokes the image of "underwater" as shown by background pattern D (for example, a bright pop The data of each musical sound of the variable sound D is stored in the ROM of the sub-control board 940. The data is stored in a predetermined area.

[0356] The sub-control board 940 performs a variable performance on one stage set as a display target stage. When performing this, one of the multiple types of fluctuating sounds prepared for each stage will be selected. Sound based on the corresponding musical sound data is synchronized with the changing performance and output to the sound devices 281 and 282 (see FIG. 1 0) is output. This means that every time the display target stage is switched, A fluctuating sound corresponding to the stage is output in synchronization with the corresponding fluctuating performance.

[0357] In addition, in the pachinko machine 100 of this embodiment, the operation feeling of the pressing operation device 261 The stiffness of the sub-control board 940 (i.e., the reaction force against the pressing operation of the pressing operation device 261) The sub-control board 940 is configured to be variable by the control of the When the stage is set as the display target stage, the hardness of the operation feeling of the pressing operation device 261 is changed. More specifically, the sub-control board 940 controls the respective The pressure operation device 261 is controlled so that the hardness of the operation feeling varies for each of the varying sounds.

[0358] Specifically, in stage A, as shown in FIG. 21(B), the fluctuating sound A1 is used as the background sound. In the flowing change performance, the hardness of the operation feeling in the pressing operation device 261 is hardness level 1. In the variable performance in which the variable sound A2 is played as background sound, the variable sound A2 is set to The hardness of the operation feeling is set to hardness level 2, which is harder than hardness level 1, and the fluctuating sound A3 is set to the background. In the sound-flowing variation performance, the hardness of the operation feeling of the pressing operation device 261 is The hardness level is set to level 3, which is harder than level 2, and the fluctuation sound X is played as background sound. The hardness of the operation feeling of the pressing operation device 261 is set to hardness level 4, which is harder than hardness level 3. will be done.

[0359] In stage B, as shown in FIG. 21(B), a fluctuating sound B1 is played as background sound. In the variable performance, the hardness of the operation feeling in the pressing operation device 261 is set to hardness level 1. In the variation performance in which the variation sound B2 flows as background sound, the operation feeling of the pressing operation device 261 The hardness of the sound is set to hardness level 2, which is harder than hardness level 1, and fluctuating sound B3 is played as background sound. In the variation effect, the hardness of the operation feeling in the pressing operation device 261 is harder than hardness level 2. The hardness level is set to 3, and the fluctuation sound Y is played as background sound. The hardness of the operational feeling in the position 261 is set to hardness level 4, which is harder than hardness level 3.

[0360] In stage C, as shown in FIG. 21(B), a fluctuating sound C1 is played as background sound. In the variable performance, the hardness of the operation feeling in the pressing operation device 261 is set to hardness level 1. , the operation feeling of the pressing operation device 261 in the fluctuation performance in which the fluctuation sound C2 flows as background sound The hardness of the sound is set to hardness level 2, which is harder than hardness level 1, and fluctuating sound C3 is played as background sound. In the variation effect, the hardness of the operation feeling in the pressing operation device 261 is harder than hardness level 2. The hardness level is set to 3, and the variable sound Z is played as background sound. The hardness of the operational feeling in the position 261 is set to hardness level 4, which is harder than hardness level 3.

[0361] In stage D, as shown in FIG. 21(B), fluctuating sound D is played as background sound. In the dynamic performance, the hardness of the operation feeling of the pressing operation device 261 is set to hardness level 4. .

[0362] In this embodiment, each of the hardness levels 1 to 4 is set to each variable of each stage. The range of hardness levels that can be set at each stage is the same. However, the range of hardness levels that can be set is different for each stage. Good too.

[0363] In the pachinko machine 100 of this embodiment, the above-mentioned display target stage switching conditions There are multiple types of stages (more specifically, stages A to C) that change sequentially depending on the In this case, the transition status of the variable performance in each stage set as the display target stage ( In other words, the transition status of the sound that flows as background sound during the fluctuation effect is explained to the player in real time. It has an explainable structure.

[0364] In addition, the changing effects of each stage are accompanied by changing sounds that are output as background sounds for the changing effects. Since it is distinguishable, the fluctuations in each stage set as the display target stage The transition status of the effects is the transition of the variable effects in each stage set as the display target stage. In other words, the change effect in each stage set as the display target stage The transition status is explained to the player in real time.

[0365] FIG. 22(A) is a schematic diagram showing an example of the display screen of the decorative pattern display device 479. 2(B) is an enlarged view of the area NE in FIG. 22(A). In order to make the drawing easier to understand, the display contents within the area NE are omitted.

[0366] As shown in FIG. 22(A), a part of the display screen of the decorative pattern display device 479 is shown as an area NE The area NE is provided with a decorative symbol display device 479 corresponding to the variable display of the special symbol. This is an area where the flow of transitions of the variable effects displayed on the display screen can be displayed as a map. The display of this area NE can be selected by the player by operating the input operation device 260. The sub-control board 940 may be controlled to select the player. It may be configured to be displayed during the variable display even without any operation.

[0367] The sub-control board 940 has a map 1801 and an arrow 1802 (see FIG. 22(B)) in the area NE. The layer dedicated to displaying the decorative pattern 1610, background 1630, and other variable effects are It is prepared separately from other layers that display each element that composes the area NE. The map 1801 and arrows 1802 are displayed semi-transparently, and the visual of each element that makes up the variable performance is clear. Therefore, the range that can be used for the variable effects is mapped to the area NE. Even when 1801 is displayed, the size is set to the same as when map 1801 is not present. It is possible to display the pattern in a large size, and the characters displayed along with the changing performance The size of the map 1801 is not limited by the map 1801. The area NE does not necessarily have to be configured to be displayed semi-transparently, and may be configured to be a variable effect. When a pattern or character is displayed in front of the user, the part behind it cannot be seen through. That's fine.

[0368] The area NE is a display screen of the decorative pattern display device 479, and the elements ( For example, a corner (specifically, At this point, the map 1801 and the arrows are located in the area NE. Even when 1802 or other symbols are displayed, the visibility of each element that makes up the variable performance is maintained. It is not necessary to place the area NE in a corner away from the elements that make up the variable performance. It is not necessary to overlap each element in front of the other (for example, the elements that make up the variable performance) They may be arranged so that they overlap by more than half.

[0369] As shown in FIG. 22(B), in the area NE, there are variable effects corresponding to the variable display of special symbols. A map 1801 showing the transition flow is displayed on the upper, middle and lower sides of the area NE. Each will be displayed.

[0370] Map 1801 shows the changing effects ( The branching patterns of the transition of the frequency fluctuation sound are mapped as shown in Figure 22(B). Tags for each state such as "Start" and "End (1)" and fluctuations such as "Fluctuation sound A1" are written. The tags on which information that can identify the sound (i.e., the variable performance) is written are connected to each other. The map 1801 is initially configured as follows: The whole thing (all tags and paths) is displayed in a predetermined initial color (for example, blue).

[0371] Here, referring to the map 1801, the variables in the pachinko machine 100 of this embodiment are The transition flow of the dynamic performance is explained below. In Stage A, the variable sound A1 is played as background sound. After the change performance starts, the display target stage switching conditions are met (specifically, the specified When the special symbol change display is executed or when you win the stage end lottery, Depending on whether you have completed Stage A or not, the sound effect will change with sound A2 playing as background sound. The process branches to either executing the variable effect or executing a variable effect in which variable sound X is played as background sound.

[0372] In the pachinko machine 100 of this embodiment, the fluctuating sound X is a fluctuating sound A1 in stage A. ~A3 can be selected with a relatively low probability (e.g., 3%) after each variable presentation with background sound. This is a fluctuating sound used as background sound for fluctuating performances. Since the switching condition is satisfied by the execution of the output, the fluctuating sound X is played as background sound. Therefore, the variable sound X is generated in Stage A. It is a rare fluctuating sound that can only be heard with a low probability.

[0373] Conditions for switching the display target stage after the start of the fluctuation performance in which the fluctuation sound A1 plays as background sound If the above condition is not met, the lottery to select either variable sound A2 or variable sound X is performed by the sub-control. This is done by the control substrate 940.

[0374] After the change sound A2 starts playing as background sound, the display target stage is switched. Stage A ends when the change condition is met, or the change sound A2 plays as background sound. The effect is branched to either being performed or having the variable sound X played as background sound. do.

[0375] Conditions for switching the display target stage after the start of the fluctuation performance in which fluctuation sound A2 plays as background sound If this condition is not met, the lottery to select either variable sound A3 or variable sound X is performed by a secondary control. This is done by the control substrate 940.

[0376] After the change sound A3 starts playing as background sound, the display target stage will be switched. Stage A ends when the change condition is met, or the fluctuation sound A1 plays as background sound. The effect is branched to either being performed or having the variable sound X played as background sound. do.

[0377] Conditions for switching the display target stage after the start of the fluctuation performance in which the fluctuation sound A3 plays as background sound If the above condition is not met, the lottery to select either variable sound A1 or variable sound X is performed by a secondary control. This is done by the control substrate 940.

[0378] After Stage A ends, the display target stage will switch to Stage B. After the change sound B1 starts playing as background sound, the display target stage is switched. Stage B ends when the switching condition is met, or the variable sound B2 plays as background sound. The process branches to whether or not a moving effect is executed.

[0379] After the change sound B2 starts playing as background sound, the display target stage will be switched. Stage B ends when the change condition is met, or the change sound B2 plays as background sound. The effect is branched to either a variable effect where the effect is executed or a variable effect where variable sound Y is played as background sound. do.

[0380] In the pachinko machine 100 of this embodiment, the fluctuating sound Y is the fluctuating sound B2 in the stage B. Or, after each fluctuation display with fluctuation sound B3 as background sound, a relatively low probability (for example, 3%) is selected. The fluctuating sound Y is used as background sound for the fluctuating performance. Since the switching condition is established by the execution of the variable performance, the variable sound Y is the background sound. Stage B always ends after the changing effects that appear as follows.

[0381] Therefore, fluctuating sound Y is a rare fluctuating sound that can be heard only in stage A with a low probability. In addition, the fluctuating sound Y does not appear after the fluctuating display with the fluctuating sound B1 as background sound. Therefore, it is a fluctuating sound that is even rarer than fluctuating sound X in stage A.

[0382] Conditions for switching the display target stage after the start of the fluctuation performance in which the fluctuation sound B2 plays as background sound If this condition is not met, the lottery to select either variable sound B3 or variable sound Y is performed by a secondary control. This is done by the control substrate 940.

[0383] After the change sound B3 starts playing as background sound, the display target stage will be switched. Stage B ends when the change condition is met, or the change sound B1 plays as background sound. The effect is branched to either a variable effect where the effect is executed or a variable effect where variable sound Y is played as background sound. do.

[0384] Conditions for switching the display target stage after the start of the fluctuation performance in which the fluctuation sound B3 plays as background sound If this condition is not met, the lottery to select either variable sound B1 or variable sound Y is performed by a secondary control. This is done by the control substrate 940.

[0385] After Stage B ends, the display stage will switch to Stage C. After the change sound C1 starts playing as background sound, the display target stage is switched. Stage C ends when the switching condition is met, or the variable sound C2 plays as background sound. The process branches to whether or not a moving effect is executed.

[0386] After the change sound C2 starts playing as background sound, the display target stage is switched. Stage C ends when the change condition is met, or the change sound C3 plays as background sound. The process branches to whether or not a moving effect is executed.

[0387] After the change sound C3 starts playing as background sound, the display target stage is switched. Stage C ends when the change condition is met, or the fluctuation sound C1 plays as background sound. The effect is either performed or the variable sound Z is played as background sound. do.

[0388] In the pachinko machine 100 of this embodiment, the fluctuating sound Z is a fluctuating sound C3 in stage C. A variation that can be selected with a relatively low probability (e.g., 3%) only after a variation display with background sound It is a fluctuating sound used as background sound for the performance. Also, the fluctuating sound Z is used as background sound for the fluctuating performance. Since the switching condition is met by execution, the fluctuating sound Z is played as background sound. Stage C always ends after the animation performance ends.

[0389] Therefore, the fluctuating sound Z is a rare fluctuating sound that can only be heard with a low probability in stage C. In addition, the fluctuating sound Z is generated after each fluctuating display with the fluctuating sound C1 or C2 as background sound. Since this is a configuration that does not appear in the stage A, the fluctuating sound X in the stage B It is a fluctuating sound that is even rarer than the dynamic sound Y.

[0390] In addition, fluctuation sounds such as X, Y, and Z can be heard with a lower probability than other fluctuation sounds. If the result of a jackpot is displayed in the special game state, other variables A different benefit may be given to the player when he / she wins the jackpot with a moving sound. For example, In machines using this function, as a bonus, live-action images may be displayed during special gameplay. Also, when the result of the jackpot is displayed, a fluctuating sound will sound and the game will enter a certain game mode. The game suggests the degree of expectation of the next transition, and suggests the degree of expectation of the benefits that will be given to the player. You can do this.

[0391] Conditions for switching the display target stage after the start of the fluctuation performance in which the fluctuation sound C3 plays as background sound If this is not established, the lottery to select either the variable sound C1 or the variable sound Z is performed by the sub-control. This is done by the control substrate 940.

[0392] As shown in FIG. 22(B), the area NE includes the stages A to C in the map 1801. Frames 1803, 1804, and 1805 are displayed around the corresponding tags and routes. Each of the frames 1803, 1804, and 1805 contains the respective tags included in the frame. Stage display sections 1806, 1807, 1808 that can identify stages corresponding to the route and 08 will be displayed. In addition, each frame 1803, 1804, 1805 and each stage display The sections 1806, 1807, and 1808 are initially set to a predetermined initial color (for example, blue). It will be displayed.

[0393] An arrow 1802 extending to the right is displayed below the map 1801 in the area NE. The arrow 1802 is shown as being pressed more to the right (i.e., closer to the tip of the arrow). The operation feeling of the push operation device 261, which is a button, is hard (i.e., the push operation device 261 The arrow 1802 indicates that the initial state The image is displayed in a predetermined initial color (for example, blue).

[0394] In the pachinko machine 100 of this embodiment, the map 1801 and the arrow 1802 are A mode in which a map 1801 and an arrow 1802 are displayed in the area NE (hereinafter referred to as the "map display mode"). On the condition that the "mode" is selected, during play (i.e., during non-play state ( It is displayed during the period excluding the special game state when the player is not in standby mode. The map 1801 and the arrow 1802 may be displayed even during the skill state.

[0395] Map display mode and map non-display mode (displaying the map 1801 and arrow 1802) In the non-play mode, the player performs a predetermined operation on the pachinko machine 100 (for example, an input operation device 260) to be arbitrarily selectable (switchable) by performing a predetermined operation on do.

[0396] The map display mode and the map non-display mode are controlled by the sub-control board 940. For example, when the display of a special symbol is changed, Each time the sub-control board 940 is turned on, the above modes are switched depending on the result of a predetermined lottery executed by the sub-control board 940. The sub-control board 940 executes the following when a start winning related to a special symbol is established: The mode may be switched depending on the result of a predetermined lottery. The map display mode is always selected without providing a map non-display mode (i.e., The configuration may be such that the top 1801 and the arrow 1802 are always displayed.

[0397] The display control of the map 1801 and the arrow 1802 is performed by the sub-control board 940. Specifically, the sub-control board 940 is set to the map display mode (selected). ) In this case, the map 1801 and the arrow 1802 are displayed in a dedicated layer. Other layers that draw the arrows 1801 and 1802 and display the elements that make up the variable effects. By superimposing the map 1801 and the arrow 1802 on the map, the map 1801 and the arrow 1802 are displayed within the area NE. Can.

[0398] The sub-control board 940 controls the map 18 during the period except for the special game state during the game. The display mode of the arrow 1802 and the arrow 1801 is updated sequentially according to the transition status of the variable performance. The board 940 is a circuit board for controlling the start of a special game state (i.e., the start of a variable effect corresponding to the special game state). In response to the start of the operation, the map 1801 and the arrow 1802 are hidden. When the special game state ends, the map 1801 and the map 1802 before the start of the special game state are The arrow 1802 is redisplayed, and the display state is changed according to the transition state of the subsequent variable performance. Will update next.

[0399] Here, the display mode of the map 1801 and the arrow 1802 displayed in the area NE changes. An example will be described. Figures 23 to 28 show the progress of the variable presentation (progression of the game) in the area NE. 10A and 10B are schematic diagrams showing an example of a change in the display mode.

[0400] For example, when stage A is set as the display target stage, the display shown in FIG. As shown, the stage display section 1806 with "Stage A" written on it changes from the initial color to the specified stage. The page display color (for example, green) changes, and the frame 1803 changes from the initial color to a predetermined frame display. This will let the player know that Stage A is about to begin. You can understand this.

[0401] In each drawing, the stage display part 1806 etc. is colored in the stage display color. Each stage display is hatched with a diagonal line going up to the right, and is displayed in a specified frame color. Each frame, such as the colored frame 1803, is represented by a thick solid line.

[0402] Also, as shown in FIG. 23(A), the tag "Start" in the map 1801 changes from the initial color to the The tag display color changes from the original color to a predetermined color (for example, red). Each tag on the colored map 1801 is hatched with a dot.

[0403] Also, from the "Start" tag, " The route to the tag of "Fluctuation sound A1" changes from the initial color dotted line to a predetermined route display color (for example, red) This changes the background sound of the next variable effect to variable sound A. In addition, on each drawing, the solid line colored in the route display color is thick. It is represented by a solid line.

[0404] When the first variable effect starts in stage A (i.e., decorative pattern 1610) When the fluctuation display starts, as shown in Figure 23(B), the tag of "Fluctuation sound A1" is The color changes from the initial color to the tag display color.

[0405] In addition, the route portion extending downward from the tag of "Variable sound A1" to the branch point directly below is This changes the color of the display to a solid line. This allows the player to see the effect of the variable effect currently being performed (specifically, the variable sound effect). After the end of the "A1" background sound (variation effect), Stage A ends or continues. This indicates that the sound is at a crossroads where it will either transition to fluctuating sound A2 or fluctuating sound X. It can be grasped.

[0406] Also, as shown in Figure 23(B), the tag for "Fluctuating Sound A1" has changed to the tag display color. Accordingly, a predetermined area on the base end side of the arrow 1802 changes from the initial color to a predetermined arrow display color (for example, red ) from the base end of the arrow 1802 toward the tip end. The area corresponding to the area (see FIG. 21(B)) is colored in the arrow display color.

[0407] As a result, the player can press the push button (i.e., That is, the operation feeling of the pressing operation device 261) is set to hardness level 1, which is one level harder than the initial state. In each drawing, the arrow 1802 The areas colored in the display color are hatched.

[0408] After the end of the fluctuation performance with fluctuation sound A1 as the background sound, the fluctuation performance with fluctuation sound A2 as the background sound begins. When the sound is started, as shown in Figure 24(A), the tag of "Fluctuation sound A1" is changed to that of "Fluctuation sound A2". The route to the tag changes to a solid line in the route display color, and the tag for "Fluctuation sound A2" appears in the tag display. The color changes to the indicated color.

[0409] In addition, the route from the tag of "Fluctuation sound A2" to the branch point directly below it is displayed in route display color. This changes the sound to a line. After the end of the fluctuation performance with the fluctuation sound A2 as the background sound, Stage A ends, Stage A continues and transitions to Fluctuating Sound A3, or transitions to Fluctuating Sound X. You can understand that you are at a crossroads where you have to decide whether to migrate or not.

[0410] As the tag for "Variable sound A2" changes to the tag display color, the arrow 1802 starts from the base end of the arrow, The area corresponding to hardness level 2 (see Figure 21(B)) toward the tip is indicated by an arrow. In this case, as shown in FIG. 24(A), the arrow display in the arrow 1802 is The color area expands toward the tip when the fluctuation performance with fluctuation sound A1 as the background sound begins. As a result, the player can operate the push button in the variable performance with the variable sound A2 as the background sound. The feeling is harder than the feeling of operation in the variable performance with variable sound A1 as the background sound. It can be grasped.

[0411] After the end of the fluctuation performance with the fluctuation sound A2 as the background sound, the fluctuation performance with the fluctuation sound A3 as the background sound begins. When the sound is started, as shown in Figure 24(B), the tag of "Fluctuation sound A2" is changed to that of "Fluctuation sound A3". The route to the tag changes to a solid line in the route display color, and the tag for "Fluctuation sound A3" appears in the tag display. The color changes to the indicated color.

[0412] In addition, the route from the tag of "Fluctuation sound A3" to the branch point directly below it is displayed in route display color. This changes the sound to a line. After the change performance with the change sound A3 as background sound ends, Stage A ends, Stage A continues and transitions to fluctuating sound A1, or transitions to fluctuating sound X. You can understand that you are at a crossroads where you have to decide whether to migrate or not.

[0413] As the tag for "Variable sound A3" changes to the tag display color, the arrow 1802 starts from the base end of the arrow, The area corresponding to hardness level 3 (see Figure 21(B)) toward the tip is indicated by an arrow. In this case, as shown in FIG. 24(B), the arrow display in the arrow 1802 is The color area expands toward the tip side when the fluctuation performance with fluctuation sound A2 as the background sound begins. As a result, the player can operate the push button in the variable performance with the variable sound A3 as the background sound. The feeling is harder than the feeling of operation in the variable performance with the variable sound A1 or variable sound A2 as background sound. It is possible to understand that

[0414] After the end of the fluctuation performance with fluctuation sound A3 as the background sound, the fluctuation performance with fluctuation sound X as the background sound begins. When this is done, as shown in Figure 25(A), the tag "Fluctuation sound A3" is changed to the tag "Fluctuation sound X". The route to the point will change to a solid line in the route display color, and the tag for "Fluctuation sound X" will change to the tag display color. Also, the path from the tag "Variable Sound X" to the tag "End (6)" changes color. This changes the sound to a solid line. After the end of the variable sound effect with variable sound X as the background sound, the player It is possible to know that stage A is ending.

[0415] As the tag of "Fluctuating Sound X" changes to the tag display color, The area corresponding to hardness level 4 (see Figure 21(B)) toward the edge is indicated by the arrow. In this embodiment, the colored area of ​​the arrow 1802 corresponding to hardness level 4 is As shown in FIG. 25(A), the entire area from the base end to the tip end of the arrow 1802 is As a result, the player can feel the push button operation feeling in the variable performance with the variable sound X as the background sound. However, it is harder than the operation feeling in the variable performance in which any of the variable sounds A1 to A3 is used as the background sound, In addition, it can be seen that the hardness is at its maximum.

[0416] At the timing when the fluctuation effect using the fluctuation sound X as the background sound ends, As shown above, the "End (6)" tag will change to the tag display color, and the "End (6)" tag will The path from the tag to the "Variable Sound B1" will change to a solid line in the path display color. The player will be informed that Stage A has now ended and that the background sound of the next variable effect will be a variable sound. You can see that it is B1.

[0417] Next, as shown in FIG. 26(A), the stage display section 1806 returns to its initial color and the message "Stage The stage display area 1807 with "Page B" written on it changes to the stage display color, and the frame 1803 returns to its initial color, and the frame 1804 changes to the frame display color. From this point on, you can see that Stage B is about to begin.

[0418] The first change in Stage B (i.e., the change with change sound B1 as background sound) When the sound starts, the tag for "Fluctuation sound B1" changes to the tag display color as shown in Figure 26(B). The route section extending downward from the tag of "Fluctuation sound B1" to the branch point directly below The color of the path changes to a solid line. This allows the player to see the effect of the variable effect (specifically, After the end of the "Fluctuating Sound B1" (the background sound of the fluctuation performance), Stage B ends, or Stage B It is possible to understand that B will continue and that the transition to fluctuating sound B2 is approaching. In other words, in Stage B, the player can play the same game as in Stage A. It is possible to understand that after the currently executing variable performance ends, the game will branch to one of multiple variable performances.

[0419] In stage B and stage C, which follows stage B, The display modes of the map 1801 and the arrow 1802 are the same as those in the case of Stage A described above. , which changes as the variable performance progresses.

[0420] In the pachinko machine 100 of this embodiment, the display direction is changed from stage A to stage B. When the stage is switched, as shown in Figure 26(B), the stage A before the switch is The display state of each corresponding tag and path (i.e., each tag and path within the frame 1803) This will be maintained even after switching to Stage B.

[0421] When the display target stage is switched from Stage B to Stage C, the display will also be the same as before the switch. The display mode of each tag and route corresponding to stage B, and the stage before that stage B The display modes of the tags and routes corresponding to stage A are all maintained.

[0422] However, if the display target stage is switched from Stage C to Stage A, The entire group 1801 (all tags and routes) is returned to the initial state. The display mode of the map 1801 is such that the display target stage is switched from stage A to stage C. Each change is considered a division, and the system returns to the initial state after each division.

[0423] Instead, each time the display target stage is switched, the display target stage before the switch is The display mode of each tag and route corresponding to the status may be initialized. When the display target stage is switched from Stage A to Stage B, each The display state of the tags and routes (i.e., the tags and routes within the frame 1803) is reset to the initial state. The configuration may be such that the state returns to the normal state.

[0424] Here, in stage A, there is a variation effect with variable sound A1 as background sound, and a variation effect with variable sound A2 as background sound. The change performance with the background sound A3 and the change performance with the background sound A4 are each performed once. After this (i.e., after passing through the states of FIGS. 23 and 24), Stage A is further It continues and returns to the variable performance with the variable sound A1 as the background sound, and the variable sound A1 is used as the background sound. This shows an example of when the transition of the second round of variable performance has begun, starting from the variable performance.

[0425] In the transition of the second round of fluctuation performance in Stage A, the fluctuation sound A1 is used as background sound. When the effect starts, as shown in Figure 27(A), the tag "Variable sound A3" is changed to "Variable sound The route to the "A1" tag will change to a solid line in the route display color.

[0426] The transition of the second round of stage A's fluctuation performance with fluctuation sound A1 as background sound The output is a 2nd sound that follows the transition of the first round of the previous transition. This will be the th execution.

[0427] In the pachinko machine 100 of this embodiment, each stage that can be set as a display target stage Each time a stage (i.e., stages A to C) is set, the stage continues. If you pass the same tag on Map 1801 more than once, the more times you pass, the For example, the tag display color of the corresponding tag becomes darker.

[0428] Therefore, as in the example, the transition of the second round of the variable performance in Stage A has started. When the second fluctuation sound A1 is used as background sound, The tag display color for the " tag will change to a darker color. The density of the displayed color is expressed by increasing the density of the hatched dots. For example, the tag for "Variable sound A1" in Figure 27(A) has more information than the same tag in Figure 23(B). The area is hatched with dense dots.

[0429] Next, as shown in Figure 27(B), the tag for "Fluctuating Sound A1" is followed by the branch point just below. The route part extending to the other side is left as a solid line in the route display color, and the rest is in the initial state (i.e., Returns to the initial color dotted line.

[0430] In the transition of the second round of fluctuation performance in Stage A, the fluctuation sound A1 is used as background sound. If a variable performance using variable sound A2 as background sound starts after the performance ends, the use of variable sound A2 This is the second time, so in this case, as shown in Figure 28(A), the timing of "variable sound A2" The tag display color that colors the tag will change to a darker color.

[0431] In this case, just like the transition of the first round of stage A, When the route from the tag of "Variable Sound A1" to the tag of "Variable Sound A2" changes to a solid line in the route display color, In both cases, the route from the tag of "Fluctuation sound A2" to the branch point directly below it is displayed in the route display color. changes into a line.

[0432] During the transition of the second round of stage A, the sound A2 is used as background sound. If a variable performance with variable sound X as background sound starts after the performance ends, The tag on the map 1801 (i.e., the tag of "Fluctuation sound X" connected to the tag of "Fluctuation sound A2") Therefore, in this case, as shown in Figure 28(B), The tag for "Variable Sound X" connected to the tag for "Sound A2" is the tag for the darkness corresponding to the first time from the initial color. changes color.

[0433] As a result, even in the transition of the second round of the variable performance in Stage A, the number of passes is two. The tags of "Variable Sound A1" and "Variable Sound A2" that have passed once and "Variable Sound A1" that has passed once are also included. The tags for "Sound X" and "Variable Sound A3" have different color densities. Therefore, while the stage 1 set as the display target stage continues, How many times each variable sound available in the stage has been used (i.e. , how many times each variable performance with each variable sound as background sound has been performed in total) The player can understand this by the darkness of the color of the tag (tag display color) corresponding to the item.

[0434] In addition, in the transition of the second round of the change performance in stage A, the change sound A2 is used as background sound. If a fluctuation performance with fluctuation sound X as background sound starts after the end of the fluctuation performance, The path from the tag "Fluctuating sound X" t...

Claims

[Claim 1] A gaming machine comprising a game board in which a game area is formed, and a ball entry section into which game balls flowing down the game area can be entered, The entrance portion of the ball entry section includes a ball passage through which the game balls that have entered the section pass, A ball detection means capable of detecting game balls passing through a predetermined position in the ball passage, A means of operation operated by the player, When a game ball is detected by the ball detection means, a determination means determines whether a predetermined operation was performed on the operating means during a predetermined period that includes the time when the game ball that was the target of the detection passed through the entrance portion of the ball entry section, The determination means determines that a predetermined operation was performed on the operation means during the predetermined period, and the operation response processing means executes a predetermined operation response process corresponding to that operation. A gaming machine characterized in that, through the aforementioned predetermined operation response process, a predetermined performance selected from two or more pre-set performances can be set.