Performance output toy, game medium, and toy separate body

JP2025023190A5Pending Publication Date: 2026-07-24BANDAI CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
BANDAI CO LTD
Filing Date
2024-12-02
Publication Date
2026-07-24

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、演出出力玩具において、演出を実現する新規な仕組みを提供することができる。

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Abstract

To provide a performance output toy with a novel mechanism for realizing a performance.SOLUTION: A performance output toy comprises a toy body configured to allow a plurality of game media with unique identification information to be attached thereto, an operation element provided in the toy body, a first acquisition part capable of acquiring the identification information of the game media attached to the toy body, and a control part for controlling a performance of the toy body. The toy body includes a movement mechanism causing relative movement of at least two game media attached to the toy body in response to an operation on the operation element, and the control part changes a performance output pattern of the toy body output with movement of the at least two game media by the movement mechanism, according to combinations of identification information of the plurality of game media acquired by the first acquisition part.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a performance output toy, a game medium, and a separate toy. [Background technology]

[0002] There are various toys known that perform various effects using light, sound, etc. For example, Patent Document 1 proposes an effect output toy that controls the operation of an effect output unit for outputting effects using light, sound, etc., based on operation data corresponding to the pressing order of a first switch and a second switch of a sub-toy body attached to a main toy body. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-168997 Summary of the Invention [Problem to be solved by the invention]

[0004] In toys that output effects, there is a demand for mechanisms that can produce more innovative effects.

[0005] Therefore, an object of the present invention is to provide a novel mechanism for realizing effects, for example, in a performance output toy. [Means for solving the problem]

[0006] According to one aspect of the present invention, there is provided a performance output toy comprising a toy body configured to allow a plurality of game media having unique identification information to be attached thereto, an operator provided on the toy body, a first acquisition unit capable of acquiring the identification information of the game media attached to the toy body, and a control unit that controls the performance of the toy body, wherein the toy body has a movement mechanism that relatively moves at least two of the game media attached to the toy body in response to an operation of the operator, and the control unit changes the performance output pattern of the toy body that is output in association with the movement of the at least two game media by the movement mechanism in response to a combination of the identification information of the plurality of game media acquired by the first acquisition unit. Effect of the Invention

[0007] According to the present invention, a novel mechanism for realizing effects in a performance output toy can be provided. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1A is a front view of an external appearance of a performance output toy according to an embodiment; [Diagram 2] FIG. 1 is a diagram showing an internal configuration of a performance output toy according to an embodiment; [Diagram 3] FIG. 1A is a schematic diagram of an external appearance of a toy that outputs a performance according to an embodiment of the present invention; [Figure 4A] A flowchart showing the operation of a performance output toy according to an embodiment. [Figure 4B] A flowchart showing the operation of a performance output toy according to an embodiment. [Figure 5A] FIG. 1 is a diagram for explaining the operation of a performance output toy according to an embodiment; [Figure 5B] FIG. 1 is a diagram for explaining the operation of a performance output toy according to an embodiment; [Figure 6] FIG. 13 is a diagram showing an example of correspondence relationship information; DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] Hereinafter, the embodiments will be described in detail with reference to the accompanying drawings. Note that the following embodiments do not limit the invention according to the claims, and not all combinations of features described in the embodiments are essential to the invention. Two or more features among the multiple features described in the embodiments may be arbitrarily combined. In addition, the same reference numbers are used for the same or similar configurations, and duplicated descriptions are omitted.

[0010] <External appearance of the performance output toy> An example of the external configuration of a performance output toy 100 according to an embodiment of the present invention will be described with reference to Fig. 1. Fig. 1(a) shows an external view (exterior front view) of the performance output toy 100 when viewed from the front, and Fig. 1(b) shows an external view (exterior plan view) of the performance output toy 100 when viewed from above. Note that the up-down, left-right, and front-rear arrows in Fig. 1 indicate the orientation of the performance output toy 100 when the user wearing the performance output toy 100 is used as a reference, and the same applies to the other drawings.

[0011] The performance output toy 100 includes a toy body 101 and an operator 102. The performance output toy 100 of the present embodiment is configured as a buckle to be attached to a belt 105, but is not limited thereto and may be configured as any other toy.

[0012] The toy body 101 is provided with a plurality of insertion sections into which game media can be inserted, and a plurality of game media each having unique identification information are attached (loaded) through the plurality of insertion sections. The toy body 101 of this embodiment is configured to be able to attach two card members 201-202 as a plurality of game media, and each of the plurality of insertion sections is configured as a slot. Specifically, two slots (a first slot 103a and a second slot 103b) are provided on the top of the toy body 101, and the card members 201-202 are attached (inserted) into the toy body 101 through the two slots 103a-103b, respectively.

[0013] The first slot 103a (first insertion section) is provided in the upper part of the first part 101a (right part) of the toy body 101, and the card member 201 inserted from the first slot 103a is attached to the first part 101a of the toy body 101. The second slot 103b (second insertion section) is provided in the upper part of the second part 101b (left part) of the toy body 101, and the card member 202 inserted from the second slot 103b is attached to the second part 101b of the toy body 101. Hereinafter, one of the two card members, the card member 201 inserted from the first slot 103a, may be referred to as the "first card member 201", and the other card member 202 inserted from the second slot 103a may be referred to as the "second card member 202". Note that each game medium attached to the toy body 101 is not limited to a card member, and may be another form of medium (member). Furthermore, the number of game media (card members) attached to the toy main body 101 is not limited to two, but may be three or more.

[0014] A front panel 104 is provided on the front of the toy body 101 to cover the two card members 201-202 attached inside the toy body 101 so that they can be seen. The front panel 104 is, for example, a panel (light-transmitting member) made of a translucent member, and is provided across the first portion 101a, the second portion 101b, and the central portion 101c of the toy body 101. The central portion 101c of the toy body 101 is a portion between the first portion 101a and the second portion 101b in the left-right direction. The left-right direction may be understood as a direction perpendicular to the insertion direction of the card members 201-202 from each of the slots 103a-103b of the toy body 101 and parallel to the surface of the card members 201-202. The front panel 104 has an uneven pattern that reflects light irradiated from the side surface (specifically, the lower surface) of the front panel 104. The uneven pattern of the front panel 104 is a pattern composed of uneven shapes, and the details thereof will be described later. Note that, although the front panel 104 of the present embodiment is configured to visibly cover the two card members 201-202, when a moving mechanism described later is configured to move at least two card members, it may be configured to visibly cover the at least two card members.

[0015] The operator 102 is a mechanism operated by the user. In this embodiment, the operator 102 is configured as a lever (grip) provided on the left and right sides of the toy body 101, and is operated by the user to move in an outward direction (first direction) and an inward direction (second direction opposite to the first direction) relative to the toy body 101. Note that in this embodiment, the operator 102 is provided on both the left and right sides of the toy body 101, but is not limited to this, and may be provided on only one of the left and right sides of the toy body 101, or may be provided on the upper or lower part of the toy body 101. In the following, the operator 102 may be referred to as a "lever 102".

[0016] In the effect output toy 100 of this embodiment, when the lever 102 is operated by the user, the two card members 201-202 move relatively in the toy body 101 in response to the operation, and the effect of the toy body 101 is performed. Details will be described later, but as an example, when the lever 102 is operated in an outward direction with respect to the toy body 101 with the two card members 201-202 attached in the toy body 101, the two card members 201-201 move in a direction approaching each other in response, and the two card members 201-202 are arranged in the central portion 101c of the toy body 101 so that parts of the two card members 201-202 are adjacent to each other. At this time, the effect of the toy body 101 is also performed. Note that, when three or more card members can be attached to the effect output toy 100, it may be configured to move two of the three or more card members 201-202 in conjunction with the operation of the lever 102.

[0017] In addition, in the performance output toy 100 of this embodiment, a toy separate body 203 for expanding the performance of the toy main body 101 is attached to the toy main body 101. Therefore, the toy main body 101 further includes an attachment section 106 to which the toy separate body 203 is attached, and a separate body detection section 107 for detecting the attachment of the toy separate body 203 to the attachment section 106. The attachment section 106 is a connected section to which the toy separate body 203 is connected, and is formed on the upper part of the toy main body 101 as a recess that engages with the convex section 203a (connection section) of the toy separate body 203. In addition, the separate body detection section 107 is a sensor that detects that the toy separate body 203 is attached to the attachment section 106, and in this embodiment, it is configured as a button-type sensor protruding from the bottom surface of the attachment section 106 formed as a recess. There are multiple types of toy separate body 203, and each is configured to be detachable from the toy main body 101.

[0018] <Internal structure of the performance output toy> Next, the internal configuration of the performance output toy 100 of this embodiment will be described with reference to FIG. 2. Here, a configuration example of a moving mechanism that moves two card members 201-202 relatively in response to (in conjunction with) the operation of the lever 102 will be described. FIG. 2 is a diagram that shows a schematic internal configuration of the performance output toy 100. FIG. 2(a) shows a state in which the lever 102 is operated inward relative to the toy body 101, that is, the lever 102 is pushed inward relative to the toy body 101. FIG. 2(b) shows a state in which the lever 102 is operated outward relative to the toy body 101, that is, the lever 102 is pulled outward relative to the toy body 101. Note that the performance output toy 100 shown in FIG. 2 differs from the actual dimensions and scale. In addition, in this embodiment, a moving mechanism configured to move two card members 201-202 relatively will be described, but the moving mechanism may be configured to move at least two card members relatively, regardless of only two card members.

[0019] The performance output toy 100 includes a first holding unit 108a, a second holding unit 108b, a first moving mechanism 110a, and a second moving mechanism 110b. The first holding unit 108a is a first mounting unit capable of mounting a first card member 201 inserted from a first slot 103a. In the present embodiment, the first holding unit 108a is configured as a stage capable of holding the first card member 201 and sliding in the left-right direction. The second holding unit 108b is a second mounting unit capable of mounting a second card member 202 inserted from a second slot 103b. In the present embodiment, the second holding unit 108b is configured as a stage capable of holding the second card member 202 and sliding in the left-right direction. The first moving mechanism 110a is a mechanism that moves the first holding portion 108a (i.e., the first card member 201) in conjunction with the operation of the right lever 102, and the second moving mechanism 110b is a mechanism that moves the second holding portion 108b (i.e., the second card member 202) in conjunction with the operation of the left lever 102. The first moving mechanism 110a and the second moving mechanism 110b may be configured to operate in linkage with each other. Here, the first moving mechanism 110a and the second moving mechanism 110b may be understood as constituting one moving mechanism that relatively moves the first holding portion 108a (first mounting portion) and the second holding portion 108b (second mounting portion) in response to the operation of the lever 102.

[0020] As shown in FIG. 2(a), the first moving mechanism 110a may include a first straight gear 111, a second straight gear 112, a first rotating gear 113, and a second rotating gear 114. The first straight gear 111 is a part that engages with the first rotating gear 113, and is attached to the right lever 102. The second straight gear 112 is a part that engages with the second rotating gear 114, and is attached to the first holding part 108a. The first rotating gear 113 and the second rotating gear 114 are configured to be rotatable about the same shaft 115. Since the second moving mechanism 110b has the same configuration as the first moving mechanism 110a, a description thereof will be omitted here. In addition, in the example of FIG. 2, the first rotating gear 113 and the second rotating gear 114 have different numbers of teeth, but the present invention is not limited thereto, and the numbers of teeth may be the same.

[0021] In the performance output toy 100 configured in this manner, as shown in Fig. 2(a), the card members 201-202 are inserted from the slots 103a-103b, respectively, with the lever 102 pressed into the toy body 101. As a result, the first card member 201 inserted from the first slot 103a is held (attached) by the first holding portion 108a, and the second card member 202 inserted from the second slot 103b is held (attached) by the second holding portion 108b.

[0022] When the user operates the lever 102 (first operation) in the outward direction (first direction) relative to the toy body 101, the first moving mechanism 110a and the second moving mechanism 110b move the first card member 201 and the second card member 202 relatively in the left-right direction in conjunction with the first operation so that they approach each other and are adjacent to each other. Specifically, when the first operation is performed, in each of the moving mechanisms 110a to 110b, as shown in FIG. 2(b), the first straight gear 111 moves together with the lever 102, and the first rotating gear 113 rotates accordingly. The second rotating gear 114 is attached to the same shaft 115 as the first rotating gear 113, and therefore rotates together with the first rotating gear 113. Then, the second straight gear 112 engaged with the second rotating gear 114 moves inward. By such an operation, a portion (e.g., the left half) of the first card member 201 held by the first holding portion 108a and a portion (e.g., the right half) of the second card member 202 held by the second holding portion 108b are positioned adjacent to each other in the central portion 101c.

[0023] Furthermore, when the user operates the lever 102 inward (second direction) relative to the toy body 101 (second operation), the first moving mechanism 110a and the second moving mechanism 110b move the adjacent first card member 201 and second card member 202 relatively in the left-right direction in response to the second operation so as to move them away from each other. As a result, the first card member 201 is removed from the central portion 101c and disposed in the first portion 101a (below the first slot 103a), and the second card member 202 is removed from the central portion 101c and disposed in the second portion 101b (below the second slot 103b). Note that the operation of each of the moving mechanisms 110a to 110b by the second operation is simply the opposite of the operation of each of the moving mechanisms 110a to 110b by the first operation, and therefore a detailed description thereof will be omitted here.

[0024] <Detailed configuration of the performance output toy> Next, a detailed configuration of the effect output toy 100 of this embodiment will be described with reference to Fig. 3. Fig. 3(a) shows a schematic front view of the external appearance of the effect output toy 100, and Fig. 3(b) shows a block diagram of the control configuration of the effect output toy 100.

[0025] As shown in FIG. 3(a), the effect output toy 100 includes, as components related to effect output, a plurality of light emitting units 121a-121e, mounting detection units 122a-122b, information acquisition units 123a-123b, and an operation detection unit 124. In addition, light-reflecting uneven patterns 104a-104c are formed on the front panel 104 of the effect output toy 100. The uneven pattern 104a is formed so as to overlap the first card member 201 mounted on the first part 101a of the toy body 101. The uneven pattern 104b is formed so as to overlap the second card member 202 mounted on the second part 101b of the toy body 101. The uneven pattern 104c is formed so as to overlap with a part of the pattern of the first card member 201 and a part of the pattern of the second card member 202 arranged in the central portion 101c, and cooperate with those patterns to generate one pattern or pattern (for example, a pattern or pattern showing a character's face). These uneven patterns 104a-104c have the function of reflecting (scattering) light irradiated by the multiple light emitting parts 121a-121e, and creating a visual effect as if they were floating out from the front panel 104.

[0026] The light emitting units 121a to 121e are arranged below the front panel 104 of the toy body 101 so as to illuminate the lower surface of the front panel 104. Specifically, the two light emitting units 121a to 121b on the right side are arranged so as to illuminate the concave-convex pattern 104a of the front panel 104 in the first portion 101a from below. The two light emitting units 121c to 121d on the left side are arranged so as to illuminate the concave-convex pattern 104b of the front panel 104 in the second portion 101b from below. The central light emitting unit 121e is arranged so as to illuminate the concave-convex pattern 104c of the front panel 104 in the central portion 101c from below. Each of the light emitting units 121a to 121e can emit light in multiple colors, and for example, a full-color LED (Light Emitting Diode) can be adopted. The light emitting units 121a to 121e are controlled by a control unit 131, which will be described later. The number of light emitting parts is not limited to five, but may be one to four, or six or more.

[0027] The attachment detection units 122a-122b are sensors that detect the attachment of the card members 201-202 to the toy body 101, and are configured by, for example, button-type sensors. The right attachment detection unit 122a detects that the first card member 201 has been attached to the first part 101a (first holding part 108a) of the toy body 101 through the first slot 103a. The left attachment detection unit 122b detects that the second card member 202 has been attached to the second part 101b (second holding part 108b) of the toy body 101 through the second slot 103b. The detection results of the attachment detection units 122a-122b are transmitted to the control unit 131, which will be described later.

[0028] The information acquisition units 123a-123b (first acquisition units) are configured to be able to acquire the identification information of the card members 201-202 attached to the toy body 101, respectively. Each of the card members 201-202 attached to the toy body 101 is provided with unique identification information 204 (see FIG. 1(a)). The right information acquisition unit 123a acquires (reads) the identification information 204 of the first card member 201 attached to the first part 101a of the toy body 101 from the first slot 103a. The left information acquisition unit 123b acquires (reads) the identification information 204 of the second card member 202 attached to the first part 101b of the toy body 101 from the second slot 103b. The identification information of the card members 201-202 acquired by each information acquisition unit 123a-123b is transmitted to the control unit 131, which will be described later.

[0029] Here, each card member used in the performance output toy 100 is configured to be attachable to the toy body 101 from either the first slot 103a or the second slot 103b. Therefore, the identification information 204 of each card member is arranged on each card member so as to be readable by the performance output toy 100, even when the card member is attached to the toy body 101 from the first slot 103a or when the card member is attached to the toy body 101 from the second slot 103b. In other words, the identification information 204 of each card member is arranged on each card member so as to be readable by the information acquisition unit 123b when the card member is attached to the toy body 101 from the first slot 103a, and to be readable by the information acquisition unit 123b when the card member is attached to the toy body 101 from the second slot 103b. In addition, in this embodiment, a barcode is used as the identification information 204 of each card member, but the present invention is not limited thereto, and an RFID (Radio Frequency Identification) tag, a concave-convex mark, or the like may be used. Furthermore, the identification information 204 may be provided on either the front surface or the rear surface of each card member.

[0030] The operation detection unit 124 detects the operation of the lever 102 by the user. Specifically, the operation detection unit 124 detects a first operation in which the lever 102 is pulled outward relative to the toy body 101, a second operation in which the lever 102 is pushed inward relative to the toy body 101, and a third operation in which the lever 102 is further pushed inward in a state in which the second operation has been performed. In this embodiment, the operation detection unit 124 is configured to detect the movement (operation) of the lever 102, but is not limited thereto, and may be configured to detect, for example, the movements of the first holding unit 108a and the second holding unit 108b. In addition, the performance output toy 100 of this embodiment is configured to mechanically pop up the first card member 201 from the first slot 103a and mechanically pop up the second card member 202 from the second slot 103b when the user performs the third operation.

[0031] 3(b), the performance output toy 100 includes, as a control configuration, a control unit 131, a storage unit 132, a power supply unit 133, a communication unit 134, a sensor group 135, an LED group 136, a switch group 137, and a speaker 138. The sensor group 135 includes mounting detection units 122a to 122b, information acquisition units 123a to 123b, and a separate body detection unit 107. The LED group 136 includes a plurality of light emitting units 121a to 121e.

[0032] The control unit 131 is configured with a microprocessor and the like, and controls the performance output of the performance output toy 100 by reading and executing a program stored in the storage unit 132. The storage unit 132 includes various memories such as a ROM (Read Only Memory) and a RAM (Random Access Memory), and stores the program executed by the control unit 131 and various data such as audio data output from the speaker 138. The storage unit 132 also stores information (hereinafter, sometimes referred to as correspondence information) indicating a correspondence relationship between a combination of identification information of two card members attached to the toy body 101 and a performance output pattern of the toy body 101. The correspondence information may be understood as information indicating a performance output pattern of the toy body 101 to be executed corresponding to a combination of identification information of two card members attached to the toy body 101.

[0033] Here, the performance output pattern of the toy body 101 may be understood as the content or mode (mode) of the performance output of the toy body 101, and includes at least one of the light emission modes from the multiple light emitting units 121a to 121e and the sound output mode from the speaker 138. The light emission mode includes at least one of the light emission color and the blinking speed of each of the light emitting units 121a to 121e. The sound output mode includes at least one of the type and volume of sound such as sound effects. In addition, as shown in FIG. 3(a), when a plate 125 capable of protruding from the upper part of the toy body 101 is provided, the performance output pattern of the toy body 101 may include the presence or absence of protrusion of the plate 125. Furthermore, when the plate 125 is configured to be capable of emitting light in multiple colors, the performance output pattern of the toy body 101 may further include at least one of the light emission mode and the light emission color of the plate 125. Note that the plate 125 may be provided with a predetermined character or pattern.

[0034] The power supply unit 133 supplies power to the toy main body 101. The power supply unit 133 is preferably realized by a battery to maintain portability, but is not limited thereto, and any type of power supply can be applied. The power supply unit 133 may be a rechargeable type. Furthermore, when the toy separate body 203 is attached to the toy main body 101, that is, when the attachment of the toy separate body 203 to the toy main body 101 is detected by the separate body detection unit 107, the communication unit 134 communicates with the toy separate body 203. In this embodiment, the communication can be performed by infrared rays, but is not limited thereto, and any communication method may be used.

[0035] The sensor group 135 outputs a detection signal to the control unit 131 in response to detection by each sensor (detection unit). The LED group 136 emits light of a predetermined color at a predetermined timing in accordance with instructions from the control unit 131. The switch group 137 outputs a signal indicating that each switch is pressed to the control unit 131 at the timing when the switch is pressed. The speaker 138 is controlled by the control unit 131 and outputs sound in accordance with the sound data stored in the memory unit 132. The speaker 138 is an example of a sound output unit.

[0036] <Operation flow of the performance output toy> Next, an operation flow of the effect output toy 100 of this embodiment will be described. Figs. 4A to 4B are flowcharts showing the operation of the effect output toy 100 of this embodiment. The flowcharts shown in Figs. 4A to 4B can be executed by the control unit 131. Figs. 5A to 5B are diagrams for explaining the operation of the effect output toy 100 of this embodiment.

[0037] In step S11, the control unit 131 judges whether or not the attachment detection unit 122a detects the attachment of the first card member 201 from the first slot 103a to the toy main body 101 (first part 101a). If the attachment of the first card member 201 is detected, the process proceeds to step S12, and if the attachment of the first card member 201 is not detected, the process proceeds to step S13.

[0038] In step S12, the control unit 131 executes a performance output of the toy body 101 related to the attachment of the first card member 201 to the toy body 101. For example, as shown in Fig. 5A(a), the control unit 131 executes a performance output of the toy body 101 by causing the light-emitting units 121a to 121b on the right side to emit light and outputting sound from the speaker 138 in accordance with a predetermined performance output pattern.

[0039] In step S13, the control unit 131 judges whether or not the attachment of the second card member 202 from the second slot 103b to the toy body 101 (second part 101b) is detected by the attachment detection unit 122b. If the attachment of the second card member 202 is detected, the process proceeds to step S14, and if the attachment of the second card member 202 is not detected, the process returns to step S11. Note that if the first card member 201 is already attached to the toy body 101, step S13 may be executed repeatedly.

[0040] In step S14, the control unit 131 executes a performance output of the toy main body 101 related to the attachment of the second card member 202 to the toy main body 101. For example, as shown in Fig. 5A(b), the control unit 131 executes a performance output of the toy main body 101 by causing the light emitting units 121c to 121d on the left side to emit light and outputting sound from the speaker 138 according to a predetermined performance pattern.

[0041] In step S15, the control unit 131 acquires, by the information acquisition units 123a and 123b, the identification information of each of the card members 201 and 202 attached to the toy main body 101. Specifically, the control unit 131 acquires, by the information acquisition unit 123a, the identification information of the first card member 201, and by the information acquisition unit 123b, the identification information of the second card member 202.

[0042] In step S16, the control unit 131 judges whether or not the separate toy body 101 has a separate toy body 203 attached thereto. This judgment is made based on the detection result of the separate body detection unit 107. If the separate toy body 203 has been attached thereto, the process proceeds to step S17, where the control unit 131 acquires identification information of the separate toy body 203 attached thereto. As described above, since there are multiple types of separate toy bodies 203, the control unit 131 communicates with the separate toy body 203 attached to the toy body 101 via the communication unit 134, and acquires identification information (type) of the separate toy body 203. In this case, the communication unit 134 can function as an acquisition unit (second acquisition unit) that acquires the identification information of the separate toy body 203. On the other hand, if the separate toy body 203 has not been attached thereto, the process proceeds to step S18.

[0043] In step S18, the control unit 131 determines the effect output pattern of the toy main body 101 related to the operation of the lever 102 based on the identification information of each of the card members 201-202 acquired in the above step S15. In the case of this embodiment, the control unit 131 changes the effect output pattern of the toy main body 101 related to the operation of the lever 102 according to the combination of the identification information of the multiple card members (the first card member 201, the second card member 202) attached to the toy main body 101. The effect output pattern is determined using information on the correspondence relationship between the combination of the identification information of the two card members 201-202 and the effect output pattern of the toy main body 101. The effect output pattern related to the operation of the lever 102 is an effect output pattern output in accordance with the movement of the first card member 201 by the first moving mechanism 110a and the movement of the second card member 202 by the second moving mechanism 110b.

[0044] In the effect output toy 100 of this embodiment, when the separate toy object 203 is attached to the toy main body 101, the control unit 131 determines an effect output pattern related to the operation of the lever 102 further based on the identification information of the separate toy object 203 acquired in the above step S17. In other words, the control unit 131 changes the effect output pattern of the toy main body 101 determined according to the combination of the identification information of the multiple card members attached to the toy main body 101, according to the identification information of the separate toy object 203.

[0045] Fig. 6 shows an example of the correspondence relationship information. Fig. 6 shows an example in which four types of cards A to D and two types of toy separate bodies 203 are used as card members. Here, it is assumed that the combination of card A and card B, the combination of card A and card C, the combination of card B and card D, and the combination of card C and card D are correct combinations (card matching). It is also assumed that the combination of card A and card D, and the combination of card B and card C are incorrect combinations (card mismatch).

[0046] Here, "card matching" and "card mismatch" will be explained. Each card member used in the performance output toy 100 of this embodiment has a pattern in part that cooperates with a pattern in part of other card members that are adjacent to each other in the toy body 101 to form a predetermined pattern. For example, as shown in FIG. 1, the first card member 201 has a pattern 205a in part that cooperates with a pattern in part of a second card member 202 that is another card member that is adjacent to each other in the toy body 101 to form a predetermined pattern. More specifically, the pattern in part of the first card member 201 cooperates with a pattern in part of a second card member 202b and a pattern 104c of the front panel to form a predetermined pattern. The predetermined pattern may be a pattern showing a character's face. In other words, "card matching" refers to a combination of card members (correct combination) in which a predetermined pattern is formed by patterns in parts of card members that are adjacent to each other. On the other hand, a "card mismatch" refers to a combination of card members in which the designs of parts of adjacent card members do not form a predetermined pattern (an incorrect combination).

[0047] In the correspondence information shown in FIG. 6, the performance output pattern of the toy body 101 related to the operation of the lever 102 is determined (changed) according to the combination of the type (identification information) of the first card member 201 and the type (identification information) of the second card member 202.

[0048] For example, as shown in (Case 1), when the toy separate body 203 is not attached, if card A is used as the first card member 201 and card B is used as the second card member 202, pattern A is determined as the performance output pattern. When card A (first game medium) and card B (second game medium) are moved so as to be adjacent to each other in response to a first operation on the lever 102, at least a part of the image on card A and at least a part of the image on card B cooperate to form a predetermined first pattern. The predetermined first pattern may be, for example, a pattern showing a first "character's face". Pattern A determined in this case is set as a performance output pattern related to (corresponding to) the first pattern. That is, the performance of the toy main body 101 output when forming the predetermined first pattern in response to the first operation on the lever 102 is a performance output pattern related to the first pattern.

[0049] On the other hand, as shown in (Case 2), when the toy separate body 203 is not attached, and the card C is used as the first card member 201 and the card D is used as the second card member 202, the pattern G is determined as the performance output pattern. When the card C (third game medium) and the card D (fourth game medium) are moved so as to be adjacent to each other in response to the first operation of the lever 102, at least a part of the pattern of the card C and at least a part of the pattern of the card D cooperate to form a predetermined second pattern. The predetermined second pattern is a pattern different from the first pattern, and may be, for example, a pattern showing a second "character face" different from the first "character face". The pattern G determined in this case is set as a performance output pattern related (corresponding) to the second pattern. That is, the performance of the toy main body 101 output when forming the predetermined second pattern in response to the first operation of the lever 102 is a performance output pattern related to the second pattern.

[0050] Furthermore, as shown in (Case 3), even if the same card A and card B as in (Case 1) are used, if card B is used as the first card member 201 and card A is used as the second card member 202, pattern D, which is different from pattern A, is determined as the effect output pattern. In this way, even if the same two cards are used, the effect output pattern changes depending on which of them is selected as the first card member 201 or the second card member 202. That is, the effect output pattern also changes depending on the relationship between the type of the first card member 201 inserted from the first slot 103a and the type of the second card member 202 inserted from the second slot 103b.

[0051] Furthermore, as shown in (Case 4), when toy separate object A is attached to the toy main body 101, and card A is used as the first card member 201 and card B is used as the second card member 202, pattern A', which is an extended version of pattern A, is determined as the performance output pattern. On the other hand, as shown in (Case 5), even if the same cards A and B are used, when toy separate object B different from toy separate object A is attached to the toy main body 101, pattern A" different from pattern A' is determined as the performance output pattern. In other words, the performance output pattern of the toy main body 101 determined according to the combination of multiple card members is changed according to the type (identification information) of the toy separate object 203. In this way, even if the same two cards are used, the performance output pattern is changed depending on the presence or absence of the toy separate object 203 in the toy main body 101 and the type of toy separate object 203 attached to the toy main body 101.

[0052] Here, as shown in (Case 6), when card A is used as the first card member 201 and card D is used as the second card member 202, as described above, card A and card D are an incorrect combination (card mismatch), so pattern C for notifying card mismatch is determined as the performance output pattern. Note that in the correspondence relationship information shown in Fig. 6, the same pattern C is determined as the performance output pattern in the case of card mismatch, but even in the case of card mismatch, the performance output pattern may be changed depending on the combination of the first card member 201 and the second card member 202.

[0053] In this way, in the effect output toy 100 of this embodiment, the effect output pattern of the toy body 101 outputted in response to the operation of the lever 102 (i.e., the movement of the two card members 201-202 by the moving mechanisms 110a-110b) is changed according to the combination (relationship) of the first card member 201 and the second card member 202. This makes it possible to realize effects with a more novel mechanism.

[0054] When the effect output pattern of the toy main body 101 is determined in the above step S18, the process proceeds to Fig. 4B. Steps S21 to S26 in Fig. 4B are a process for controlling the effect output of the toy main body 101 based on the effect output pattern determined in the above step S18.

[0055] In step S21, the control unit 131 determines whether or not a first operation on the lever 102 has been detected by the operation detection unit 124. As described above, the first operation is an operation in which the lever 102 is pulled outward relative to the toy body 101. This first operation causes a part of the first card member 201 and a part of the second card member 202 to move to the central part 101c of the toy body 101, as shown in FIG. 5B(a). If the first operation has been detected, the process proceeds to step S22, and if the first operation has not been detected, the process proceeds to step S25.

[0056] In step S22, the control unit 131 executes a performance output related to the first operation. Specifically, as shown in FIG. 5B(a), the control unit 131 executes a performance output of the toy main body 101 by making the central light-emitting unit 121e emit light and outputting sound from the speaker 138 in accordance with the performance output pattern determined in step S18 above. At this time, the control unit 131 may cause the plate 125 to protrude from the upper part of the toy main body 101, and may further cause the plate 125 to emit light. In addition, the control unit 131 may execute a performance output of the toy main body 101 by further controlling the emission of light from the right light-emitting units 121a to 121b and the left light-emitting units 121c to 121d.

[0057] In step S23, the control unit 131 determines whether or not a second operation on the lever 102 has been detected by the operation detection unit 124. As described above, the second operation is an operation in which the lever 102 is pushed inward with respect to the toy body 101. This second operation causes a part of the first card member 201 and a part of the second card member 202 to be removed from the central part 101c of the toy body 101, as shown in FIG. 5B(b). If the second operation has been detected, the process proceeds to step S24, and if the second operation has not been detected, the process returns to step S23.

[0058] In step S24, the control unit 131 executes a performance output related to the second operation. Specifically, as shown in FIG. 5B(b), the control unit 131 stops the light emission from the central light emitting unit 121e and causes only the other light emitting units 121a to 121d to emit light in accordance with the performance output pattern determined in step S18. At this time, sound may be output from the speaker 138.

[0059] In step S25, the control unit 131 determines whether or not a third operation on the lever 102 has been detected by the operation detection unit 124. As described above, the third operation is an operation in which the lever 102 is further pushed inward in a state in which the second operation has been performed. This third operation causes the first card member 201 to pop up from the first slot 103a and the second card member 202 to pop up from the second slot 103b, as shown in FIG. 5B(c). If the third operation has been detected, the process proceeds to step S26, and if the third operation has not been detected, the process returns to step S21.

[0060] Here, in the case where the third operation is not detected in the above step S25 and the process returns to step S21, if the first operation is detected in step S21, step S22 is performed for the second or subsequent times. In the "performance output related to the first operation" performed in the second or subsequent times of step S22, the performance output may be changed from the "performance output related to the first operation" performed in the first step S21. For example, if the "performance output related to the first operation" in the first step S21 is performed in a first pattern, the "performance output related to the first operation" in the second or subsequent times of step S21 may be performed in a second pattern different from the first pattern. The first and second patterns are included in the performance output pattern of the toy main body 101 determined in the above step S18.

[0061] In step S26, the control unit 131 executes a performance output related to the second operation. Specifically, as shown in Fig. 5B(c), the control unit 131 stops light emission from the light-emitting units 121a to 121e in accordance with the performance output pattern determined in step S18. At this time, sound may be output from the speaker 138.

[0062] As described above, the effect output toy 100 of this embodiment changes the effect output pattern of the toy body 101 outputted in response to the operation of the lever 102 (i.e., the movement of the two card members 201-202 by the moving mechanisms 110a-110b) in accordance with the combination of identification information of the first card member 201 and the second card member 202 attached to the toy body 101. This makes it possible to realize effects with more novel mechanisms.

[0063] <Summary of the embodiment> The above embodiment discloses at least the following performance output toy, game medium, and separate toy.

[0064] (1) A performance output toy, A toy main body configured to allow a plurality of game media having unique identification information to be attached thereto; An operator provided on the toy body; A first acquisition unit capable of acquiring identification information of the game medium attached to the toy body; A control unit for controlling the presentation of the toy body; Equipped with the toy body has a movement mechanism that relatively moves at least two of the game media attached to the toy body in response to an operation of the controller; A performance output toy, characterized in that the control unit changes the performance output pattern of the toy body that is output in association with the movement of the at least two game media by the movement mechanism in accordance with the combination of identification information of the multiple game media acquired by the first acquisition unit.

[0065] (2) the toy body has a first mounting portion and a second mounting portion into which the game medium can be mounted, The toy for outputting performance described in (1) is characterized in that the moving mechanism is configured to move the first attachment part and the second attachment part relatively in response to an operation of the operator.

[0066] (3) the at least two game media include a first game medium and a second game medium; The performance output toy described in (1) or (2) is characterized in that the movement mechanism is configured to move the first game medium and the second game medium relatively in response to operation of the operator.

[0067] (4) The moving mechanism includes: moving the first game medium and the second game medium so that they approach each other and are adjacent to each other in response to a first operation on the operation element; The toy according to (3) above, further comprising: a controller that controls the first and second game media adjacent to each other so as to move them away from each other in response to a second operation performed on the controller.

[0068] (5) The toy body has a first portion in which the first game medium is attached, a second portion in which the second game medium is attached, and a central portion between the first portion and the second portion, The moving mechanism includes: moving the first game medium and the second game medium in response to the first operation of the operator such that a portion of the first game medium and a portion of the second game medium are positioned in the central portion; The toy has a performance output as described in (4), characterized in that the first game medium and the second game medium are moved in response to the second operation of the operator so that a portion of the first game medium and a portion of the second game medium are removed from the central portion.

[0069] (6) The toy body includes a panel that visibly covers the at least two game media and has a light-reflecting uneven pattern; The presentation output toy described in (5) is characterized in that the relief pattern of the panel includes a pattern that overlaps a portion of the image of the first game medium and a portion of the image of the second game medium located in the central portion.

[0070] (7) A performance output toy described in any one of (4) to (6), characterized in that when the first game medium and the second game medium are moved so as to be adjacent to each other in response to the first operation, at least a portion of the image on the first game medium and at least a portion of the image on the second game medium cooperate to form a predetermined first pattern.

[0071] (8) A performance output toy as described in (7), characterized in that the performance output when forming a specified first pattern in response to the first operation is a performance output pattern related to the first pattern.

[0072] (9) The at least two game media include a third game medium and a fourth game medium, the moving mechanism is configured to move the third game medium and the fourth game medium closer to each other so that they are adjacent to each other in response to an operation on the operation element; The toy has a performance output as described in (7) or (8), characterized in that when the third game medium and the fourth game medium are moved so as to be adjacent to each other in response to the first operation, at least a portion of the image on the third game medium and at least a portion of the image on the fourth game medium cooperate with each other to form a predetermined second pattern different from the predetermined first pattern.

[0073] (10) A performance output toy as described in (9), characterized in that the performance output when forming a specified second pattern in response to the first operation is a performance output pattern related to the second pattern.

[0074] (11) The first operation is an operation of the operation element in a first direction, The toy for outputting a performance according to any one of (4) to (10), characterized in that the second operation is an operation of the operator in a second direction opposite to the first direction.

[0075] (12) The operation member is a lever provided on a side of the toy body, the first operation is an operation of pulling the lever with respect to the toy body, The presentation output toy according to any one of (4) to (11), wherein the second operation is an operation of pushing the lever against the toy body.

[0076] (13) A second acquisition unit is further provided for acquiring identification information of a separate toy that is detachable from the toy main body, The control unit further changes the performance output pattern of the toy body according to the identification information of the separate toy acquired by the second acquisition unit.

[0077] (14) The control unit of the performance output toy described in (13) is characterized in that it changes the performance output pattern of the toy main body, which is determined according to the combination of identification information of the multiple game media acquired by the first acquisition unit, according to the identification information of the separate toy items acquired by the second acquisition unit.

[0078] (15) The toy body has a plurality of light-emitting parts, The toy having a performance output according to any one of (1) to (14), wherein the control unit changes the light emission state from the plurality of light-emitting units as a performance output pattern of the toy body.

[0079] (16) The toy for outputting effects described in (15), characterized in that the light-emitting mode includes at least one of the light-emitting color and blinking speed of each of the plurality of light-emitting elements.

[0080] (17) The toy body includes a panel that visibly covers the plurality of game media and has a light-reflecting uneven pattern, The toy for outputting a visual effect according to (15) or (16), wherein each of the plurality of light-emitting units is arranged so as to irradiate light onto the uneven pattern of the panel.

[0081] (18) The toy body has a sound output unit, The toy having a performance output described in any one of (1) to (17), characterized in that the control unit changes the sound output from the sound output unit as a performance output pattern of the toy body.

[0082] (19) A plate protruding from the toy body, The toy having performance output according to any one of (1) to (18), wherein the control unit changes the presence or absence of protrusion of the plate as a performance output pattern of the toy body.

[0083] (20) The plate is configured to be capable of emitting light in a plurality of colors; The toy with performance output described in (19) is characterized in that the control unit further changes at least one of the light emission mode and light emission color of the plate as a performance output pattern of the toy body.

[0084] (21) The presentation output toy according to any one of (1) to (20), wherein each of the plurality of game media is a card member.

[0085] (22) A game medium for use in the performance output toy according to any one of (1) to (21), A gaming medium that can be attached to a toy body of the performance output toy and has unique identification information that can be read by the performance output toy to determine the performance output pattern of the toy body.

[0086] (23) The toy body has a first mounting portion and a second mounting portion to which the game medium can be respectively mounted, The game medium described in (22) is characterized in that the identification information is arranged on the game medium so as to be readable by the performance output toy, whether the game medium is attached to the first attachment part or the game medium is attached from the second attachment part.

[0087] (24) The game medium described in (22) or (23) is characterized in that the game medium has a pattern on one part that cooperates with a pattern on another game medium adjacent to the game medium inside the toy body to form a predetermined pattern.

[0088] (25) The toy body includes a panel having a pattern and visibly covering the plurality of game media attached to the toy body, The game medium according to (24), wherein a pattern on one of the game media cooperates with a pattern on one of the other game media and a pattern on the panel to form the predetermined pattern.

[0089] (26) The gaming medium according to (24) or (25), wherein the predetermined pattern is a pattern showing a character's face.

[0090] (27) The game medium according to any one of (22) to (26), wherein the game medium is a card member.

[0091] (28) A separate toy for use in the performance output toy according to any one of (1) to (21), A separate toy body that is detachable from the toy body of the performance output toy and has unique identification information that can be read by the performance output toy to determine the performance output pattern of the toy body.

[0092] The invention is not limited to the above-described embodiment, and various modifications and variations are possible within the scope of the gist of the invention. [Explanation of symbols]

[0093] 100: performance output toy, 101: toy body, 102: operator (lever), 103a: first slot, 103b: second slot, 104: front panel, 131: control unit, 201: first card member, 202: second card member, 203: separate toy, 204: identification information

Claims

1. It is a toy that produces visual effects, A toy body configured to be able to accommodate multiple game media having unique identification information, The toy body is equipped with an operating element, A control unit that controls the output of effects from the toy body in response to the operation of the control element, Equipped with, The toy body has a movement mechanism that moves at least two game media attached to the toy body relative to each other in response to an operation on the control element. An animation output toy characterized in that, when the at least two game media are moved to an adjacent state by the movement mechanism in response to an operation on the control element, a predetermined pattern is formed by the at least two game media, and the control unit causes the toy body to output an animation related to the said pattern.

2. The toy body has a first mounting section and a second mounting section, to which game media can be attached, The performance output toy according to claim 1, characterized in that the moving mechanism is configured to move the first mounting part and the second mounting part relative to each other in response to an operation on the operator.

3. The toy with an effect output according to claim 1, characterized in that when the first game medium and the second game medium are attached to the toy body as at least two game mediums, the first game medium and the second game medium move to a state adjacent to each other by the movement mechanism in response to an operation on the operator, the first game medium and the second game medium constitute the first pattern as a predetermined pattern, and the control unit causes the toy body to output an effect related to the first pattern.

4. The toy with an effect output according to claim 3, characterized in that when a third game medium and a fourth game medium are attached to the toy body as the at least two game mediums, the third game medium and the fourth game medium move to a state adjacent to each other by the movement mechanism in response to an operation on the operator, the third game medium and the fourth game medium constitute a second pattern different from the first pattern as one predetermined pattern, and the control unit causes the toy body to output an effect related to the second pattern.

5. The toy further comprises a first acquisition unit capable of acquiring identification information for each of the at least two game media attached to the toy body, The toy with a performance output according to claim 1, characterized in that the control unit controls the output of performances from the toy body based on the identification information acquired by the first acquisition unit.

6. The aforementioned moving mechanism is In response to the first operation on the operator, the at least two game media are moved closer together and adjacent to each other. The performance output toy according to claim 1, characterized in that, in response to a second operation on the operator, at least two adjacent game media are moved away from each other.

7. The toy body has a first part on which one of the at least two game media is attached, a second part on which the other of the at least two game media is attached, and a central part between the first part and the second part. The aforementioned moving mechanism is In response to the first operation on the operator, the at least two game media are moved such that a portion of one game media and a portion of the other game media are positioned in the central portion. The performance output toy according to claim 6, characterized in that, in response to the second operation on the operator, the at least two game media are moved such that a part of one game media and a part of the other game media are removed from the central portion.

8. The toy body includes a panel that covers the at least two game media in a visible manner and has a light-reflecting uneven pattern. The toy with the effect output according to claim 7, characterized in that the uneven pattern of the panel includes a pattern that overlaps with a part of the image of one of the game media located in the central part and a part of the image of the other game media.

9. The first operation is the operation of the operator in the first direction, The performance output toy according to claim 6, characterized in that the second operation is the operation of the operator in a second direction opposite to the first direction.

10. The aforementioned operator is a lever provided on the side of the toy body, The first operation is the operation of pulling the lever relative to the toy body, The toy with the effect output according to claim 6, characterized in that the second operation is the operation of pushing the lever against the toy body.

11. The system further includes a second acquisition unit for acquiring identification information of a separate toy that is detachable from the toy body, The toy with a performance output according to claim 1, characterized in that the control unit controls the output of performances from the toy body according to the identification information of the separate toy body acquired by the second acquisition unit.

12. The toy with a performance output according to claim 11, characterized in that the control unit changes the performance associated with one predetermined pattern composed of the at least two game media according to the identification information of the toy individual acquired by the second acquisition unit.

13. The toy body has multiple light-emitting parts, The toy with a performance output according to claim 1, characterized in that the control unit controls the mode of light emission from the plurality of light-emitting units as the output of performance from the toy body.

14. The performance output toy according to claim 13, characterized in that the light emission mode includes at least one of the light emission color and flashing speed in each of the plurality of light emission units.

15. The toy body includes a panel that covers the plurality of game media in a visible manner and has a light-reflecting uneven pattern, The performance output toy according to claim 13, characterized in that each of the plurality of light-emitting units is arranged to irradiate light onto the uneven pattern of the panel.

16. The toy body has a sound output unit, The toy with sound output according to claim 1, characterized in that the control unit controls the sound output from the sound output unit as the output of the sound effects from the toy body.

17. Includes a plate that can protrude from the toy body, The toy with a performance output according to claim 1, characterized in that the control unit controls whether or not the plate protrudes as an output of performance from the toy body.

18. The aforementioned plate is configured to emit light in multiple colors, The toy with an output effect according to claim 17, characterized in that the control unit further controls at least one of the light emission mode and light emission color of the plate as an output effect from the toy body.

19. The performance output toy according to claim 1, characterized in that each of the plurality of game media is a card component.

20. A game medium used in a performance output toy according to any one of claims 1 to 19, A game medium characterized by being attachable to the toy body of the aforementioned performance output toy, and having unique identification information that is read by the performance output toy in order to control the performance output from the toy body.

21. The toy body has a first mounting section and a second mounting section, to which the game medium can be attached, The game medium according to claim 20, characterized in that the identification information is arranged on the game medium in a manner readable by the performance output toy, whether the game medium is attached to the first attachment part or the game medium is attached to the second attachment part.

22. The game medium according to claim 20, characterized in that the game medium has a pattern that, in cooperation with some of the patterns of other game mediums adjacent to it within the toy body, forms a predetermined pattern.

23. The toy body includes a panel that covers and has a pattern so that the multiple game media attached to the toy body can be seen, The game medium according to claim 22, characterized in that some of the patterns on the game medium cooperate with some of the patterns on the other game medium and the pattern on the panel to form a predetermined pattern.

24. The gaming medium according to claim 22, characterized in that the predetermined pattern is a pattern representing the face of a character.

25. The gaming medium according to claim 20, characterized in that the gaming medium is a card component.

26. A separate toy used in a performance output toy according to any one of claims 1 to 19, A separate toy unit characterized by being detachable from the toy body of the aforementioned performance output toy, and having unique identification information that is read by the performance output toy in order to control the performance output from the toy body.