Game machine
JP2025186965A5Pending Publication Date: 2026-07-02KITA DENSHI CORP
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Patent Information
- Application Number
- JP2024095471
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-12
- Publication Date
- 2026-07-02
AI Technical Summary
Technical Problem
Conventional gaming machines lack enhancements in player engagement and enjoyment, particularly in bonus winning carryover games where player interaction is limited.
Method used
The gaming machine incorporates a determination means for awarding bonuses, a variable display mechanism to alter bonus probabilities, a pseudo game execution to manage stopping identification information, and a carryover mechanism to transition bonus rights, enhancing player interaction and engagement through controlled stopping and probability variation.
Benefits of technology
This configuration increases player enjoyment by providing dynamic gameplay experiences with varied probabilities and interactive control over bonus outcomes, thereby enriching the gaming experience.
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Smart Images

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Abstract
To provide a game machine capable of enhancing amusement of a game.SOLUTION: The probability of determining that a privilege is to be imparted is higher when a symbol corresponding to a bell A can be stopped in a second period following a first period than when a symbol corresponding to the bell A can be stopped in the first period. When the bell A can be stopped in the first period, a pseudo game is executed so that the symbol corresponding to the bell A does not stop in the first period, and stop control of identification information is performed so that the symbol corresponding to the bell A can be stopped in the second period. When a symbol corresponding to a replay can be stopped in the first period, the pseudo game is not executed in the first period. When a symbol corresponding to a replay can be stopped in the first period, stop control of identification information is performed so that the symbol corresponding to the replay can be stopped in the first period.SELECTED DRAWING: Figure 19
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