Virtual item issuing method and device, computer device, and computer program

JP2025527882A5Pending Publication Date: 2026-07-23TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2023-10-07
Publication Date
2026-07-23

AI Technical Summary

Technical Problem

Existing methods for issuing virtual items in electronic games result in low interactivity between accounts, as each account independently receives items without affecting others, leading to a lack of competitive engagement.

Method used

Implementing an auction mechanism after each game round where accounts with lower competition points are given preferential eligibility to participate, allowing them to compete for virtual items, thereby adjusting competitive abilities and enhancing interactivity.

Benefits of technology

The auction system increases engagement by creating a competitive relationship among accounts, providing opportunities for accounts with lower rankings to improve their chances of obtaining valuable items, thus enhancing overall interactivity and fairness in the virtual item issuance process.

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Abstract

A method and apparatus for issuing a virtual item, a computer device, and a storage medium are provided, which belong to the computer technology field. The method, which is executed by the computer device, includes: a step (201) of displaying an item auction interface when a target round of a game has ended, the item auction interface including multiple accounts participating in the game and virtual items usable in subsequent rounds; a step (202) of displaying an auction process for the virtual item based on an auction operation for the virtual item when the auction action of a first account has been unlocked, the auction action being unlocked when the ranking of the first account's competition points is not higher than the ranking of the competition points of an account with a first target number of competition points, and the multiple accounts being sorted in ascending order of competition points; and a step (203) of receiving the virtual item issued to the first account when it is determined based on the auction process that the first account has succeeded in the auction.
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