Point reward system

JP2026002903A5Pending Publication Date: 2026-06-05TS TECH CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
TS TECH CO LTD
Filing Date
2025-10-15
Publication Date
2026-06-05

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Abstract

To provide a point giving system and a vehicle capable of giving an incentive to drive with reduced power consumption. [Solution] The point awarding system includes a terminal (smartphone SP) used in a vehicle and a server 300. The vehicle is configured to be able to switch between a first driving mode and a second driving mode that reduces power consumption. The terminal has an application execution unit and a storage unit that stores user identification information. The terminal determines whether or not a point awarding condition is met based on the results of a game provided by a game application, and transmits the determination result to the server 300. On the condition that the server 300 receives a determination result that the point awarding condition is met, the server 300 adds points calculated by multiplying basic points by a predetermined multiplier to the points stored in association with the user identification information. When the second driving mode is being executed, the terminal sets the predetermined multiplier to a larger value than when the first driving mode is being executed.
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Description

[Technical Field]

[0001] The present invention relates to a points awarding system and a vehicle. [Background technology]

[0002] Conventionally, in order to promote the use of external charging in hybrid vehicles and electric vehicles, a system is known that determines that the level of use of external charging is low when a usage index indicating the level of use of external charging is below a threshold, and performs charging induction control to encourage the use of external charging when the vehicle is parked at a charging point where external charging is possible, such as at home or at a charging station (Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2017-178079 Summary of the Invention [Problem to be solved by the invention]

[0004] However, conventional systems encourage the use of external charging by displaying information encouraging the use of external charging on a display device or outputting audio from a speaker, so it cannot be said that they are effective in motivating users to charge.

[0005] Therefore, the purpose is to give users an incentive to charge. Another purpose is to guide users to specific charging stations. Another purpose is to provide motivation to drive in a way that reduces power consumption. [Means for solving the problem]

[0006] The point-granting system comprises a terminal used in a vehicle equipped with a motor as a power source and a battery capable of supplying power to the motor, and a server capable of communicating with the terminal, wherein the terminal transmits user identification information for identifying the user to the server, and transmits an instruction to grant points to the server when the battery is charged, and when the server receives the instruction to grant points, it adds the points to the points stored in correspondence with the user identification information. The seat experience system is a seat mounted on a vehicle having a motor as a power source and a battery capable of supplying power to the motor, the seat experience system comprising: a seat body; a seat having a sensor provided on the seat body that acquires measurement values ​​to detect the movements of an occupant sitting in the seat body; an experience instruction device that notifies the occupant sitting in the seat body of movement instructions; and a server that can communicate with the experience instruction device, wherein the experience instruction device transmits user identification information to the server to identify the occupant, and determines whether or not a point awarding condition is met based on the measurement values ​​of the sensor, and transmits the determination result to the server if at least the point awarding condition is met, and the server, on the condition that it receives from the experience instruction device a determination result that the point awarding condition is met, adds points obtained by multiplying basic points based on the determination result by a predetermined multiplier to the points stored in correspondence with the user identification information, and the experience instruction device or the server increases the predetermined multiplier when the battery is being charged compared to when the battery is not being charged.

[0007] According to this configuration, the points that can be acquired when the battery is being charged are large, which can motivate the user to charge the battery.

[0008] In the seat experience system, the experience instruction device or the server may be configured to change the predetermined multiplying factor depending on the type of charging station where the battery is being charged.

[0009] This allows the predetermined multiplier to be increased or decreased depending on the type of charging station, thereby guiding the user to a specific charging station.

[0010] In the above-described seat experience system, the experience instruction device or the server can be configured to set the predetermined multiplier to be larger when the charging station is other than a home charging station that is a charging station at the home of the vehicle user than when the home charging station is other than a home charging station.

[0011] This can motivate users to actively charge their devices even when they are out and about.

[0012] In the seat experience system, the experience instruction device or the server can be configured to set the predetermined multiplier larger when the battery charging rate is equal to or greater than a first charging rate threshold than when the battery charging rate is less than the first charging rate threshold.

[0013] According to this, the more points can be earned by continuously maintaining a high battery charge rate, the more motivation the user has to charge the battery.

[0014] In the seat experience system described above, the vehicle is configured to be able to switch between a first driving mode and a second driving mode that consumes less battery power than the first driving mode in response to the driver's operation, and the experience instruction device or the server can be configured to make the specified multiplier larger when the second driving mode is being executed than when the first driving mode is being executed.

[0015] This can motivate the user to drive in a way that reduces battery power consumption.

[0016] In the above-mentioned seat experience system, the server can be configured to increase a predetermined number of points in addition to the points stored in correspondence with the user identification information, on the condition that the vehicle arrives at a charging station where the battery can be charged.

[0017] This allows users to earn points by visiting charging stations, which can motivate users to charge their vehicles.

[0018] In the above-mentioned seat experience system, the experience instruction device can be configured to prohibit the use of application programs that consume power equal to or greater than a power consumption threshold, among application programs that can be executed by the experience instruction device, when the battery charging rate is equal to or less than a second charging rate threshold.

[0019] This allows the battery charge rate to be maintained at a relatively high level, thereby providing the user with an incentive to charge the battery.

[0020] In the seat experience system described above, the seat includes a driver's seat on which a driver sits, and the seat body of the driver's seat is switchable between a driving state in which the seat is in a state when driving and a non-driving state in which at least a portion of the seat is moved from the driving state, and the experience instruction device can be configured to prohibit the use of at least an application program that uses the driver's seat in the non-driving state among application programs that can be executed by the experience instruction device when the vehicle is traveling, and to allow the use of an application program that uses the driver's seat in the non-driving state when the battery is being charged.

[0021] This allows the driver to use more application programs while charging, which can motivate the user (driver) to charge.

[0022] In addition, to achieve the above-mentioned object, the vehicle is provided with a motor as a power source, a battery capable of supplying power to the motor, a seat body, a seat having a sensor provided on the seat body that acquires measurement values ​​to detect the movements of an occupant sitting in the seat body, and an experience instruction device that notifies the occupant sitting in the seat body of movement instructions, wherein the experience instruction device transmits user identification information for identifying the occupant to a server that can communicate with the experience instruction device, and determines whether or not point awarding conditions are met based on the measurement values ​​of the sensor, and transmits the determination result to the server if at least the point awarding conditions are met, and the server, on the condition that it receives from the experience instruction device a determination result that the point awarding conditions are met, adds points obtained by multiplying basic points based on the determination result by a predetermined multiplier to the points stored in correspondence with the user identification information, and the experience instruction device increases the predetermined multiplier when the battery is being charged compared to when the battery is not being charged.

[0023] According to this configuration, the points that can be acquired when the battery is being charged are large, which can motivate the user to charge the battery. [Effects of the Invention]

[0024] This can provide users with an incentive to charge their devices.

[0025] Furthermore, by changing the predetermined multiplier depending on the type of charging station, it is possible to guide the user to a specific charging station.

[0026] Furthermore, by increasing the predetermined multiplier when the charging station is not at home, the user can be motivated to actively charge the vehicle even when out and about.

[0027] Furthermore, by increasing the predetermined multiplier when the battery is highly charged, the user can be strongly motivated to charge the battery.

[0028] Furthermore, by increasing the predetermined multiplying factor in a driving mode that reduces battery power consumption, it is possible to provide an incentive to drive in a way that reduces power consumption.

[0029] Furthermore, by increasing points on the condition that the user has arrived at a charging station, it is possible to motivate the user to charge.

[0030] Furthermore, by prohibiting the use of application programs that consume a lot of power when the battery charge rate is low, the user can be motivated to charge the battery.

[0031] Furthermore, by allowing the use of application programs that are prohibited from being used while the vehicle is moving during charging, the user (driver) can be motivated to charge the vehicle. [Brief explanation of the drawings]

[0032] [Figure 1] 1 is a diagram illustrating an overall configuration of a seat experience system according to an embodiment. [Figure 2] 1 is a diagram illustrating the overall configuration of a vehicle according to an embodiment. [Figure 3] FIG. 2 is a diagram illustrating the configuration of a seat. [Figure 4] FIG. 2 is a block diagram illustrating the configuration of a seat control unit and a smartphone. [Figure 5] FIG. 2 is a block diagram illustrating the configuration of a server. [Figure 6] 10 is a graph showing changes in pressure values ​​acquired by a pressure sensor when feet are alternately raised. [Figure 7] 10 is a time chart showing pressure values, determination results of fluctuations in pressure values, and determination times. [Figure 8] 10 is a flowchart showing the processing of the smartphone and the server. [Figure 9] 10 is a flowchart showing a process for determining whether an application can be executed. [Figure 10] 10 is a flowchart showing a magnification setting process. [Figure 11] 10 is a flowchart for determining whether a second condition is met based on position information. DETAILED DESCRIPTION OF THE INVENTION

[0033] Next, an embodiment of the present invention will be described in detail with reference to the accompanying drawings. As shown in FIG. 1, the seat experience system SYS of this embodiment includes a seat S, a seat control unit 100, a smartphone SP as an example of an experience instruction device, and a server 300.

[0034] The seat S includes a seat body S0, pressure sensors PS (PS1 to PS6; see Figure 3) provided on the seat body S0 as an example of a sensor that acquires measurement values ​​to detect the movements of an occupant sitting on the seat body S0, and a seat control unit 100 connected to the pressure sensors PS so as to acquire measurement values ​​from the pressure sensors PS.

[0035] The smartphone SP is communicatively connected to the seat control unit 100 via short-range wireless communication, notifies the occupant sitting in the seat body S0 of instructions to perform certain actions, and stores user identification information for identifying the occupant. Specifically, the smartphone SP is configured to be able to provide, for example, a game on the seat body S0 by executing an installed application program (hereinafter referred to as an "app"), and notifies the occupant of instructions to perform certain actions by means of images and / or sounds as the game progresses. The smartphone SP is also connected to the Internet N, enabling Internet communication with external devices.

[0036] The server 300 is connected to the Internet N and is capable of communicating with the smartphone SP via the Internet N.

[0037] As shown in FIG. 2, the seat S of this embodiment is a vehicle seat mounted on a vehicle CR. The seat S includes a driver's seat SD on which a driver sits. The vehicle CR is equipped with a plurality of seat bodies S0, each connected to a single seat control unit 100. The vehicle CR of this embodiment includes a motor M as a power source, a battery BT capable of supplying power to the motor M, the seat S, a smartphone SP that can be brought into the vehicle CR and moved along with the vehicle CR, and a vehicle control unit 10. The vehicle CR may be an electric vehicle powered only by the motor M, or may be a hybrid vehicle having two or more power sources including the motor M.

[0038] The vehicle control unit 10 includes a CPU, ROM, RAM, rewritable nonvolatile memory, etc. (not shown), and controls the vehicle CR by executing pre-stored programs. Various information is input to the vehicle control unit 10 to control the vehicle CR. For example, information includes whether the vehicle CR is traveling, information about the charging history of the battery BT, information about the charging rate of the battery BT, and information about charging stations CS when the battery BT is being charged. The charging station CS is a facility equipped with a charging device BC capable of charging the battery BT. Information about the charging station CS may be obtained from the charging device BC when the charging device BC is connected to the battery BT, or may be obtained from position information about the charging station CS and the vehicle CR. The information input to the vehicle control unit 10 is stored in a memory unit 19 (see FIG. 4).

[0039] In this embodiment, the vehicle CR is configured to be able to switch between a normal driving mode, which is an example of a first driving mode, and an eco-driving mode, which is an example of a second driving mode, in response to an operation by the driver. The eco-driving mode is a driving mode that is executed when the driver performs a driving operation, such as an accelerator operation or a brake operation, that reduces power consumption of the battery BT compared to the normal driving mode. The vehicle control unit 10 stores information about the driving mode being executed in the memory unit 19 (see FIG. 4).

[0040] As shown in FIG. 3, the seat body S0 has a seat cushion S1 and a seat back S2. The seat back S2 of each seat body S0 is supported by a reclining mechanism (not shown) so as to be rotatable back and forth relative to the seat cushion S1. Therefore, the seat body S0 can be switched between a reclined state in which the seat back S2 is tilted backward and a seated state in which the seat back S2 is raised, which is the state in which an occupant sits. With regard to the driver's seat SD, the seated state corresponds to a "driving state" in which the driver assumes a driving posture, and the reclined state corresponds to a "non-driving state" in which at least a portion of the seat body S0 is moved from the driving state. The reclined state (non-driving state) here refers to a state in which the driver cannot perform driving operations, such as when the steering wheel is out of reach.

[0041] The pressure sensors PS1 to PS3 are provided under the surface of the seat cushion S1, and the pressure sensors PS4 to PS6 are provided under the surface of the seat back S2. Each of the pressure sensors PS1 to PS6 is provided in pairs symmetrically with respect to the center of the left and right sides of the seat body S0.

[0042] Pressure sensors PS1 and PS2 are disposed on the seat cushion S1 at positions corresponding to the buttocks of the seated occupant. Specifically, pressure sensor PS1 is disposed at a position corresponding to the lowest part of the seated occupant's ischial bones where the greatest load from the seated occupant is applied, and pressure sensor PS2 is disposed in a position slightly in front of pressure sensor PS1. Pressure sensors PS1 and PS2 acquire measured values ​​of pressure from the seated occupant's buttocks (hereinafter also referred to as "pressure values"). The pressure sensor PS3 is located at a position far forward from the pressure sensors PS1 and PS2, specifically at a position corresponding to the thighs of the seated person. The pressure sensor PS3 acquires a measurement value of the pressure from the thighs of the seated person.

[0043] The pressure sensors PS4 and PS5 are disposed at the bottom of the seat back S2. More specifically, the pressure sensor PS4 is disposed at a position corresponding to the back of the seated occupant, and the pressure sensor PS5 is disposed slightly above the pressure sensor PS4. The pressure sensors PS4 and PS5 acquire measurements of the pressure from the seated occupant's lower back. Pressure sensor PS6 is located at a position significantly above pressure sensors PS4 and PS5, specifically at a position corresponding to the upper part of the back of the seated person, and acquires pressure measurements from the position corresponding to the upper part of the back of the seated person.

[0044] A short-range communication device 3A that enables short-range wireless communication such as Bluetooth (registered trademark) or Wi-Fi (registered trademark) is connected to the seat control device 100. The seat control device 100 is configured to acquire pressure values ​​from the pressure sensors PS1 to PS6 of each seat body S0 and transmit the values ​​to the smartphone SP via the short-range communication device 3A.

[0045] The pressure sensors PS1 to PS6 are elements whose electrical resistance changes depending on, for example, external pressure, and the greater the pressure value, the higher (or lower) the voltage of the detection signal. Therefore, although the magnitude of pressure values ​​is actually compared based on the magnitude of voltage values, this specification will be described in terms of the comparison based on the magnitude of pressure values ​​for ease of understanding.

[0046] 4, the seat control unit 100 has a measurement value acquisition unit 110, a vehicle information acquisition unit 120, a processing unit 170, a communication unit 180, and a storage unit 190. The seat control unit 100 has a CPU, a ROM, a RAM, a rewritable non-volatile memory, etc. (not shown), and each functional unit is realized by executing a program stored in advance.

[0047] The measurement value acquiring unit 110 has a function of acquiring pressure measurement values ​​from each of the pressure sensors PS1 to PS6 at regular control cycles. The measurement values ​​acquired by the measurement value acquiring unit 110 are stored in the storage unit 190 and used by the processing unit 170. The storage unit 190 is used to store data necessary for calculations, processing, etc. as needed.

[0048] The vehicle information acquisition unit 120 has a function of acquiring information about the vehicle CR from the vehicle control unit 10. In this embodiment, the information about the vehicle CR includes information about whether the vehicle CR is running, information about the charging history of the battery BT, information about the charging rate of the battery BT, information about charging stations CS, information about the driving mode, etc. The information about the vehicle CR acquired by the vehicle information acquisition unit 120 is stored in the memory unit 190 and used by the processing unit 170.

[0049] The processing unit 170 performs A / D conversion on the measurement values ​​acquired by the measurement value acquisition unit 110. Then, the digitized measurement values ​​are transmitted to the smartphone SP via the communication unit 180. The processing unit 170 also transmits the information on the vehicle CR acquired by the vehicle information acquisition unit 120 to the smartphone SP via the communication unit 180.

[0050] The smartphone SP has an application execution unit 210, a first condition determination unit 220, a second condition determination unit 230, a magnification setting unit 240, and an instruction transmission unit 250. The smartphone SP also has an internet communication unit 280 and a storage unit 290. The smartphone SP has a CPU, ROM, RAM, rewritable non-volatile memory, etc. (not shown), and each functional unit is realized by executing a pre-stored program. The smartphone SP has a short-range communication function (not shown) and can communicate with the seat control unit 100. The smartphone SP can also connect to the internet N via the internet communication unit 280, and can communicate with a server 300 (see FIG. 1) based on pre-set communication settings.

[0051] The application execution unit 210 executes applications installed on the smartphone SP. For example, when a game application among the applications is launched, it executes the progression and completion of the game. After the game ends, the smartphone SP causes the first condition determination unit 220 and the second condition determination unit 230 to determine the conditions for awarding points, and if the conditions for awarding points are met, sends an instruction to the server 300 to award points.

[0052] When executed by the application execution unit 210, the game application installed on the smartphone SP provides instructions to the seated person via the smartphone SP's display DSP (see FIG. 3) and a speaker (not shown) to play the game. The instructions are not particularly limited, but may include, for example, instructions to alternately lift one's legs or twist one's upper body left and right. The instructions may be given in the form of text or audio at the beginning of the game, or may show images of the areas to be moved on the display DSP as the game progresses.

[0053] In this embodiment, the content of the game is not important, so as a simple example, a game in which participants alternately lift their legs quickly for 10 seconds and compete to see who can take the most steps (number of times they lift their legs) in 10 seconds.

[0054] FIG. 6 shows an example of the measured value of the pressure sensor PS3 when a seated person alternately lifts their legs on the seat S. R is the pressure value of the right pressure sensor PS3, P3 L indicates the pressure value of the left pressure sensor PS3. As shown in this measurement, when you alternately lift your feet, P3 R and P3 L becomes smaller, so P3 R and P3 L It is preferable to detect the peak of P3 when the seated person is sitting (before the game starts) and determine that the person has taken a step forward when the peak is detected. R and P3 L Average value of P3 A Calculate the average value P3A A value smaller than the threshold value P3 by a predetermined percentage is set as the threshold value P3th. R or P3 L After falling below the threshold value P3th, it can be determined that the value has reached a peak when it starts to rise.

[0055] After the game application is launched, the application execution unit 210 provides the seated person with audio or visual guidance for the predetermined game, notifies the seated person of the start of the game with audio and visual signals, and starts a timer. After the timer starts, the application execution unit 210 detects peaks based on the pressure values ​​received from the seat control unit 100 for 10 seconds. The number of steps, i.e., the number of peaks, is then displayed on the display DSP as the "number of steps," which is the result of the game.

[0056] The first condition determination unit 220 determines whether a first condition, which is a point-granting condition, is met based on the measurement value of the pressure sensor PS3. In this embodiment, the first condition is that the number of steps, which is the result of the game, is equal to or greater than a predetermined number of steps (for example, equal to or greater than 40 steps). The first condition determination unit 220 stores the determination result in the storage unit 190 as needed.

[0057] The second condition determination unit 230 determines whether a second condition, different from the first condition, is satisfied. In this embodiment, the second condition is that the time during which the magnitude of the movement of the seated occupant is less than a predetermined value, based on the measurement value of the pressure sensor PS3, is equal to or longer than a predetermined time. More specifically, this predetermined time is a cumulative time, and the determination time TJ, which is the cumulative time during which the fluctuation of the measurement value of the pressure sensor PS3 is less than a predetermined value, is equal to or longer than a predetermined time (threshold value TJth).

[0058] This change can be determined, for example, as follows. Figure 7 shows the pressure P3 R and P3 L The time chart shows the change in P3 during the immediately preceding predetermined period TP, the result of the determination of the presence or absence of a change, and the determination time TJ. R and P3 LIf the difference between the maximum and minimum values ​​of is equal to or greater than a predetermined value, it is determined that there is a fluctuation (set to 1 in FIG. 7), and if it is less than the predetermined value, it is determined that there is no fluctuation (set to 0 in FIG. 7). In the example of FIG. 7, at time t1, P3 during a predetermined period TP immediately before that time is set to 0. R and P3 L When the difference between the maximum and minimum values ​​of P3 becomes equal to or greater than a predetermined value, the fluctuation judgment becomes 1, and at time t2, P3 during the immediately preceding predetermined period TP R and P3 L The difference between the maximum and minimum values ​​is less than a predetermined value, and the fluctuation judgment is 0.

[0059] The second condition determination unit 230 performs this fluctuation determination, and counts up the determination time TJ when the fluctuation determination is 0, and stops counting up the determination time TJ when the fluctuation determination is 1. Then, when the determination time TJ reaches the threshold value TJth, it determines that the second condition is met. Then, after points are awarded (increased) in the server 300, the determination time TJ is reset (t3). The second condition determination unit 230 stores the fluctuation determination and the determination time in the storage unit 290 as needed.

[0060] The multiplier setting unit 240 sets a predetermined multiplier B by which basic points Pa are multiplied when points are awarded in the server 300. Specifically, when the battery BT is being charged, the multiplier setting unit 240 sets the multiplier B to be larger than when the battery BT is not being charged. In this embodiment, when the battery BT is not being charged, the multiplier setting unit 240 sets the multiplier B to 1 to 1.5 times, and when the battery BT is being charged, the multiplier B to 2 to 3 times. Note that the specific values ​​of the multiplier B in this embodiment are all examples.

[0061] Furthermore, the multiplier setting unit 240 changes the multiplier B depending on the type of charging station CS at which the battery BT is being charged. Specifically, when the charging station CS is other than a home charging station CS1 that is a charging station CS at the home of the user (including the owner) of the vehicle CR, i.e., when the charging station CS is an external charging station CS2 other than the home, the multiplier setting unit 240 sets the multiplier B to be larger than when the charging station CS is a home charging station CS1. In the present embodiment, as one example, the multiplier setting unit 240 sets the multiplier B to 2 when the charging station CS is the home charging station CS1, and sets the multiplier B to 2.5 when the charging station CS is the external charging station CS2. As another example, the multiplier setting unit 240 sets the multiplier B to 2.5 when the charging station CS is the home charging station CS1, and sets the multiplier B to 3 when the charging station CS is the external charging station CS2.

[0062] Furthermore, if the battery BT is being charged when the game application is started and the charging rate of the battery BT at the start of charging is equal to or higher than a first charging rate threshold (e.g., 80%), the multiplier setting unit 240 sets the multiplier B to be larger than when the charging rate of the battery BT is lower than the first charging rate threshold. In this embodiment, the multiplier setting unit 240 sets the multiplier B to 2x when the charging rate is lower than 80%, and sets the multiplier B to 2.5x when the charging rate is 80% or higher.

[0063] Furthermore, if the vehicle CR is running and the eco-driving mode is being executed when the game app is started, the multiplier setting unit 240 sets the multiplier B to be larger than when the normal driving mode is being executed. In this embodiment, the multiplier setting unit 240 sets the multiplier B to 1 when the normal driving mode is being executed, and sets the multiplier B to 1.5 when the eco-driving mode is being executed.

[0064] When the first condition and the second condition are both satisfied as a result of the determinations made by the first condition determination unit 220 and the second condition determination unit 230, the instruction transmission unit 250 transmits an instruction to grant points as a determination result to the server 300. Furthermore, when transmitting the instruction to grant points to the server 300, the instruction transmission unit 250 transmits user identification information for identifying the user stored in the storage unit 290. The user identification information is not particularly limited as long as it is unique data that can identify the user, and can be a simple string of numbers or alphanumeric characters, an email address, a telephone number, or the like. Furthermore, when transmitting the instruction to grant points to the server 300, the instruction transmission unit 250 transmits information on the multiplier B set by the multiplier setting unit 240.

[0065] Furthermore, the instruction transmission unit 250 transmits an instruction to the server 300 to award bonus points on the condition that the vehicle CR has arrived at the charging station CS. Specifically, if the award determination flag F1 is 0 when charging of the battery BT starts at the charging station CS at which the vehicle CR has arrived, the instruction transmission unit 250 transmits an instruction to award bonus points to the server 300. After transmitting the instruction to award bonus points, the instruction transmission unit 250 sets the award determination flag F1 to 1. The award determination flag F1 is reset to 0, for example, at midnight. That is, in this embodiment, the instruction transmission unit 250 transmits an instruction to award bonus points to the server 300 only once a day when the vehicle CR has arrived at the charging station CS and charging has started.

[0066] Furthermore, in this embodiment, the application execution unit 210 determines whether or not an application whose start has been selected can be executed before actually executing the application. Specifically, when the charge rate of the battery BT is equal to or lower than a second charge rate threshold (e.g., 30%), the application execution unit 210 prohibits the use of applications that are executable on the smartphone SP and whose power consumption PW is equal to or higher than the power consumption threshold PWth. More specifically, when the start of the above-mentioned game application is selected, if the charge rate of the battery BT is equal to or lower than 30% and the power consumption PW of the game application is equal to or higher than the power consumption threshold PWth, the application execution unit 210 sets the possibility determination flag F2 to 1, prohibiting the execution of the game application and prohibiting its use.

[0067] Furthermore, when the vehicle CR is traveling, the application execution unit 210 prohibits the use of an application that can be executed on the smartphone SP and that is used with the driver's seat SD in a reclined position. An example of an application that is used with the driver's seat SD in a reclined position is an application that prompts the driver to perform stretching exercises with the driver's seat SD in a reclined position. More specifically, when the start of such an application is selected and the vehicle CR is traveling, the application execution unit 210 sets the possibility determination flag F2 to 1 to prohibit the execution of the application.

[0068] Conversely, when the vehicle CR is not running, such as when the battery BT is being charged, or when the vehicle CR has been stopped for a certain period of time, the application execution unit 210 allows the use of an application that uses the driver's seat SD in a reclined state. When the application execution unit 210 allows the execution of the application, it sets the permission / prohibition determination flag F2 to 0, thereby starting the execution of the application.

[0069] 5, the server 300 includes a point granting unit 310, an internet communication unit 380, and a storage unit 390. The server 300 is connected to the internet N via the internet communication unit 380 and is capable of communicating with the smartphone SP via the internet N. The storage unit 390 stores data necessary for the operation of the server 300 as appropriate, and also stores points (points of a user identified by the user identification information) in association with user identification information.

[0070] When the point giving unit 310 receives a point giving instruction from the smartphone SP, it increases the points corresponding to the user identification information included in the point giving instruction by a predetermined amount.

[0071] The server 300 receives a point-granting instruction when both the first condition and the second condition are satisfied. The server 300, assuming that it has received from the smartphone SP a determination result (point-granting instruction) that at least the first condition is satisfied (a necessary condition), multiplies the basic points Pa based on the point-granting instruction by a magnification factor B, and adds the resulting points to the points stored in association with the user identification information. The basic points Pa may be a fixed value or may vary depending on the time, the period, the type of user, etc. Furthermore, the term "basic points Pa based on the point-granting instruction" means that the value of the basic points Pa may vary depending on, for example, the type of game app executed (type of game), the difficulty level, and other information included in the point-granting instruction. The server 300 increases the points when both the first condition and the second condition are satisfied (i.e., when it has received a point-granting instruction), but does not increase the points when the first condition is satisfied but the second condition is not satisfied.

[0072] Furthermore, on the condition that the vehicle CR has arrived at the charging station CS, the server 300 adds predetermined bonus points Pb to the points stored in association with the user identification information. Specifically, when the server 300 receives a bonus point awarding instruction, it adds the bonus points Pb to the points stored in association with the user identification information. The bonus points Pb may be a fixed value, or may vary depending on the time, season, type of charging station CS, distance traveled to the charging station CS, type of user, etc.

[0073] When the point giving unit 310 increases the points stored in association with the user identification information, it transmits a notice to that effect to the smartphone SP.

[0074] The operation of the seat experience system SYS configured as above will be described with reference to the flowcharts of FIGS. 8, when the time reaches midnight (S101, Yes), the smartphone SP resets the grant determination flag F1 to 0 (S102). The smartphone SP determines whether or not the user has selected to start a game app (S103). If the user has not selected to start a game app (S103, No), the process proceeds to step S112.

[0075] If starting a game application is selected (S103, Yes), the smartphone SP determines whether the game application can be executed (S200). As shown in FIG. 9, in the process of determining whether the application can be executed, the smartphone SP determines whether the charge rate of the battery BT is 30% or less (S201). If the charge rate is 30% or less (S201, Yes), the smartphone SP determines whether the power consumption PW of the game application is equal to or greater than the power consumption threshold PWth (S202). If the power consumption PW is equal to or greater than the power consumption threshold PWth (S202, Yes), the smartphone SP sets the execution possibility determination flag F2 to 1, which means that execution of the game application is prohibited (S205), and ends the process of determining whether the application can be executed.

[0076] If the charging rate exceeds 30% in step S201 (S201, No), or if the power consumption PW is less than the power consumption threshold PWth in step S202 (S202, No), the smartphone SP determines whether the vehicle CR is moving (S203). If the vehicle CR is moving (S203, Yes), the smartphone SP determines whether the game app is an app that requires the driver's seat SD to be reclined (S204). If the game app is an app that requires the driver's seat SD to be reclined (S204, Yes), the smartphone SP sets the feasibility determination flag F2 to 1 (S205) and ends the process of determining whether the app can be executed.

[0077] If the vehicle CR is not moving in step S203 (S203, No), or if the app does not require the seat to be reclined in step S204 (S204, No), the smartphone SP sets the feasibility determination flag F2 to 0 (S206) and terminates the process of determining whether the app can be executed.

[0078] Returning to FIG. 8, the smartphone SP determines whether the feasibility determination flag F2 is 0 or not (S104). If the feasibility determination flag F2 is not 0 (if it is 1) (S104, No), the smartphone SP does not start the game app and proceeds to step S112. If the feasibility determination flag F2 is 0 (S104, Yes), the smartphone SP starts the game app. As a result, the smartphone SP starts the progress of the leg-raising exercise game as described above.

[0079] Then, when the game ends (S105, Yes), the smartphone SP determines whether the number of steps is 40 or more (whether the first condition is met) (S106). If the number of steps is less than 40 (S106, No), the process proceeds to step S112. If the number of steps is 40 or more (S106, Yes), the smartphone SP determines whether the determination time TJ is greater than or equal to a threshold value TJth (S107). If the determination time TJ is less than the threshold value TJth (S107, No), the process proceeds to step S112. If the determination time TJ is greater than or equal to the threshold value TJth (S107, Yes), the smartphone SP sets a multiplier B (S300).

[0080] 10, in the magnification setting process, the smartphone SP determines whether or not the battery BT was being charged when the game app started, based on information about the charging history of the battery BT acquired from the vehicle control unit 10 via the seat control unit 100 (S301). If charging was not being performed (S301, No), the smartphone SP determines whether or not the vehicle CR was running when the game app started (S302). If the vehicle CR was not running (S302, No), the smartphone SP sets the magnification B to 1 (S304) and ends the magnification setting process.

[0081] If the vehicle CR is traveling in step S302 (S302, Yes), the smartphone SP determines whether it is in eco-driving mode (S303). If it is not in eco-driving mode (if it is in normal driving mode) (S303, No), the smartphone SP sets the multiplier B to 1 and ends the multiplier setting process. If it is in eco-driving mode in step S303 (S303, Yes), the smartphone SP sets the multiplier B to 1.5 (S305) and ends the multiplier setting process.

[0082] If the battery BT was being charged when the game application started in step S301 (S301, Yes), the smartphone SP determines whether the charge rate of the battery BT was 80% or more when charging started (S306). If the charge rate was not 80% or more (S306, No), the smartphone SP doubles the magnification B (S307) and proceeds to step S309. If the charge rate was 80% or more in step S306 (S306, Yes), the smartphone SP sets the magnification B to 2.5 (S308) and proceeds to step S309.

[0083] In step S309, the smartphone SP determines whether the charging station CS is the home charging station CS1 (S309). If the charging station CS is the home charging station CS1 (S309, Yes), the smartphone SP ends the magnification setting process. If the charging station CS is not the home charging station CS1 (if the charging station CS is the external charging station CS2) (S309, No), the smartphone SP adds 0.5 to the magnification B (S310) and ends the magnification setting process. As a result, if the charging rate at the start of charging is less than 80%, the magnification B becomes 2.5 times (2 + 0.5), and if the charging rate at the start of charging is 80% or more, the magnification B becomes 3 times (2.5 + 0.5).

[0084] Returning to FIG. 8, the smartphone SP transmits a point-granting instruction to the server 300 (S108). At this time, the smartphone SP also transmits user identification information and information on the set multiplier B to the server 300. The server 300 receives the point-granting instruction and adds the points obtained by multiplying the basic points Pa by the multiplier B to the points stored in correspondence with the user identification information, thereby increasing the points (S109). Then, the server 300 transmits a point-granting completion notification to the smartphone SP (S110). Upon receiving the point-granting completion notification, the smartphone SP resets the determination time TJ (S111) and proceeds to step S112.

[0085] In step S112, the smartphone SP determines whether the award determination flag F1 was 0 when charging of the battery BT started (S112). If the award determination flag F1 is not 0 (if it is 1) (S112, No), the smartphone SP ends the processing. If the award determination flag F1 is 0 (S112, Yes), the smartphone SP sends a bonus point award instruction to the server 300 (S113). The server 300 receives the bonus point award instruction and adds the bonus points Pb to the points stored in association with the user identification information to increase them (S114). Then, the server 300 sends a point award completion notification to the smartphone SP (S115). When the smartphone SP receives the point award completion notification, it sets the award determination flag F1 to 1 (S116) and ends the processing.

[0086] As described above, according to the seat experience system SYS of this embodiment, when the battery BT is being charged, the magnification B is set to be larger than when the battery BT is not being charged, so that the points that can be acquired when the battery BT is being charged are increased. This can motivate the user to charge the battery.

[0087] Furthermore, since the magnification factor B is changed depending on the type of charging station CS, the predetermined magnification factor B can be increased or decreased depending on the type of charging station CS, thereby making it possible to guide the user to a specific charging station CS.

[0088] Furthermore, when the charging station CS is the external charging station CS2, the multiplier B is set to be larger than when the charging station CS1 is the home charging station, which can motivate the user to actively charge even when they are out.

[0089] Furthermore, when the charging rate of the battery BT is high, the multiplier B is set to be larger than when the charging rate of the battery BT is low, so that the points that can be acquired by continuing to maintain the charging rate of the battery BT at a high level can be increased. This provides a strong motivation for the user to charge the battery.

[0090] Furthermore, when the eco-driving mode is being executed, the multiplier B is set to be larger than when the normal driving mode is being executed, which can motivate the user to drive in a way that reduces the power consumption of the battery BT.

[0091] Furthermore, when the vehicle CR arrives at the charging station CS, the bonus points Pb are added to the points stored in association with the user identification information, so that the user can earn points by visiting the charging station CS, thereby providing an incentive for the user to charge.

[0092] Furthermore, when the charge rate of the battery BT is low, the use of applications with high power consumption PW is prohibited, so the charge rate of the battery BT is maintained at a relatively high level, which can motivate the user to charge the battery.

[0093] In addition, the use of apps that require the driver's seat SD to be reclined while the vehicle CR is moving is prohibited, but the use of such apps is permitted while the battery BT is being charged, allowing the driver to use more apps while charging. This provides an incentive for the user (driver) to charge. Furthermore, the use of a variety of apps while charging can be enjoyable.

[0094] Furthermore, the server 300 increases the points stored in association with the user identification information on the condition that the server 300 receives a determination result from the smartphone SP that the first condition is satisfied, so that the seat occupant can be motivated to actively use the smartphone SP in order to acquire points. This allows the seat S provided with the pressure sensor PS to be used effectively.

[0095] Furthermore, if there is a motivation to obtain points, the seated person may continue to use the smartphone SP in order to obtain points, but by making it a requirement that the second condition be met in order to receive points, it is possible to prevent the seated person from using the smartphone SP games more than necessary.

[0096] Conversely, occupants can earn points after sitting still for a while, so they can play a game of raising their legs to earn points, which helps prevent poor blood circulation caused by sitting still in a car for long periods of time and promotes health.

[0097] According to this embodiment, the second condition is determined from the measurement value of the pressure sensor PS, and the awarding of points can be determined based on the seating condition or behavior of the occupant on the seat body S0. Therefore, the behavior of the occupant in the vehicle can be indirectly controlled through the motivation of point awarding, thereby promoting health.

[0098] Although the embodiment has been described above, the embodiment may be implemented with some modifications to the configuration. For example, in the above embodiment, as an example of changing the multiplier B depending on the type of charging station CS, a configuration has been described in which when the charging station CS is an external charging station CS2, the multiplier B is set to be larger than when the charging station CS is a home charging station CS1, but the present invention is not limited to this.

[0099] As another example, if a charging station CS (CS3) is operated by a partner company that is affiliated with the company that operates the seat experience system SYS, the smartphone SP may set the magnification B to be larger when the charging station CS is the charging station CS3 operated by the partner company than when the charging station CS4 is operated by a company other than the partner company. This allows the user to be guided to the charging station CS3 operated by the partner company.

[0100] Furthermore, if there are two charging stations CS, one being a crowded charging station CS5 and the other being a relatively empty charging station CS6, the smartphone SP may set the magnification B to be larger for the empty charging station CS6 than for the crowded charging station CS5. This allows the user to be guided to the empty charging station CS6, thereby enabling the charging stations CS to be used more effectively as a whole.

[0101] Furthermore, in the above embodiment, when the vehicle CR is moving, the use of apps is restricted to those that are used with the driver's seat SD in a reclined position, but when the vehicle is moving, the use of all apps may be prohibited, for example, on a smartphone used by the driver.

[0102] Furthermore, in the above embodiment, a reclined state is exemplified as a non-driving state, but the non-driving state in which at least a portion of the seat body is moved from the driving state may also be, for example, a state in which the entire seat body is rotated 180° and facing backward.

[0103] Furthermore, when the battery is being charged, the use of an application whose power consumption PW is equal to or greater than the second power consumption threshold PWth2 may be prohibited.

[0104] In addition, since the app that gives instructions to the seat occupant and determines whether the point awarding conditions are met based on the measurements of the sensor installed in the seat body also consumes power from the vehicle battery, the charge level of the vehicle battery and the power consumption of the app may be displayed on a smartphone, etc. In this case, the number of distances that can be traveled when the app is used and the number of distances that can be traveled when the app is not used may be displayed.

[0105] In the above embodiment, bonus points are awarded when the vehicle CR arrives at the charging station CS and charging begins, but bonus points may also be awarded when the vehicle arrives at the charging station, for example, based on location information for the vehicle and the charging station. In the above embodiment, bonus points are awarded only once a day on the condition that the vehicle arrives at a charging station, but for example, if the vehicle visits multiple charging stations in one day and arrives at a charging station other than one for which bonus points have already been awarded, additional bonus points may be awarded.

[0106] In addition, in the above embodiment, the normal driving mode is exemplified as the first driving mode and the eco driving mode is exemplified as the second driving mode, but for example, the first driving mode may be a mode that places more importance on the vehicle's acceleration performance, etc. than on the ability to reduce power consumption, and the second mode may be the normal mode.

[0107] In the above embodiment, the user identification information is stored in the smartphone SP as the experience instruction device, but the user identification information does not need to be stored in the experience instruction device. For example, the user identification information may be information such as a user ID and password entered into the experience identification device and transmitted to the server to access the server's point awarding system. In this way, even if a user using one experience instruction device changes to another user, points can be awarded individually to each user.

[0108] Furthermore, in the above embodiment, the magnification is set by the smartphone SP as the experience instruction device, but the magnification may be set by the server 300. That is, the server may set the magnification based on information about the charge status of the battery received from the experience instruction device or the like.

[0109] In the above embodiment, the second condition is met when the judgment time TJ, which is the cumulative time during which the fluctuation in the measurement value of the pressure sensor PS3 is less than a predetermined value, is equal to or greater than a predetermined time (threshold value TJth). However, the judgment time TJ may be the duration of the state during which the fluctuation in the measurement value of the pressure sensor PS3 is less than a predetermined value, and the smartphone SP may determine that the second condition is met when this judgment time TJ is equal to or greater than the predetermined time. In this case, the smartphone SP resets the judgment time TJ when the fluctuation judgment becomes 1, as shown in the graph of judgment time TJ1 (broken line) in FIG.

[0110] Furthermore, in the above embodiment, only the pressure sensor PS3 is used to determine the first condition (game processing) and the second condition, but other pressure sensors PS1, PS2, PS4 to PS6 may also be used.

[0111] In addition, in the above embodiment, the smartphone SP serving as the experience instruction device determines whether the second condition is met, but information necessary for determining whether the second condition is met may be transmitted from the experience instruction device to the server 300, and the determination of whether the second condition is met may be performed by the server 300. In this case, the server 300 may reset the determination time TJ.

[0112] In the above embodiment, the second condition is determined based on the measurement value of the sensor. However, the smartphone SP may determine whether the second condition is satisfied based on the position information of the seat S. When determining whether the second condition is met based on location information, for example, the smartphone SP can calculate the distance traveled by the seat S based on the location information, and determine that the second condition is met if the distance traveled is greater than or equal to a predetermined distance. The location information may be obtained from a GPS (Global Positioning System) that is typically provided in a smartphone. Alternatively, a GPS may be provided in the vehicle CR or the seat body S0, and the location information may be obtained from the GPS. Then, the smartphone SP stores the position information (referred to as the previous position G) when the point awarding was instructed last time in the storage unit 290, and calculates the moving distance D as the distance between the position at the end of the game and the stored previous position G. Then, if the moving distance D is equal to or greater than a predetermined threshold value Dth, the second condition determination unit 230 determines that the second condition is satisfied.

[0113] The flowchart in this case is shown in FIG. 11. The flowchart of FIG. 11 is obtained by modifying steps S107 and S111 with respect to the flowchart of FIG. 8. When the game ends on the smartphone SP (S105, Yes), and the first condition determination unit 220 determines that the number of steps is 40 or more (S106, Yes), the second condition determination unit 230 calculates the moving distance D based on the straight-line distance between the previous position G and the current position, and determines whether the moving distance D is equal to or greater than the threshold value Dth (S127). If D < Dth (S127, No), the process proceeds to step S112. If D ≥ Dth (S127, Yes), the magnification B is set (S300).

[0114] Then, the server 300 transmits a point awarding completion notification to the smartphone SP (S110). When the smartphone SP receives the point awarding completion notification, it resets the previous position G, that is, replaces it with the current position and stores it in the storage unit 290 (S129).

[0115] In this way, based on the position information, taking moving a threshold value Dth or more from the previous position G as the second condition, points can be awarded when the first condition and the second condition are satisfied. Thereby, it is possible to suppress the use of the smartphone SP more than necessary for point acquisition. Also, it can activate human movement and contribute to economic development.

[0116] In this embodiment, the traveled distance D may be calculated not as a straight-line distance but as a distance along a path. In this case, the smartphone SP may calculate the traveled distance (the straight-line distance between the position before the predetermined time and the current position) at predetermined time intervals and add up the traveled distances to calculate the traveled distance D.

[0117] In this embodiment, the calculation and determination of the traveled distance may be performed by a server, rather than by the experience instruction device (smartphone SP). For example, the server may periodically acquire location information from the experience instruction device, calculate the traveled distance D, and determine whether the traveled distance D is equal to or greater than a threshold value Dth (whether the second condition is satisfied).

[0118] In this embodiment, the second condition is that the travel distance D is equal to or greater than a predetermined distance, but the second condition can also be that the seated person (seat S) is in a specific area based on location information. In this way, by setting the second condition based on the location of seat S, it is possible to attract customers to a specific area and promote regional development.

[0119] The present invention may also be implemented in other configurations. For example, the second condition may be that the user is stuck in a traffic jam on a highway based on location information. With this configuration, if the user is stuck in a traffic jam on a highway and has a lot of free time, they can get some exercise and improve their health.

[0120] A second condition may be that the seat is used for a specific purpose, such as as a training machine. In this case, the seat can also promote health.

[0121] Furthermore, the app for the experience instruction device can instruct the user to move their legs, and the second condition can be that the user has reached a daily target number of steps set for each user. In this case, too, the seated person can be motivated to actively move their legs, which can lead to improved health.

[0122] The server may also award points when the second condition is not met. Even in this case, by awarding points when the first condition is met, the seat occupant can be motivated to make effective use of the seat equipped with the sensor.

[0123] Furthermore, a requirement for points to be awarded may be that another condition be met. For example, a requirement may be that friends experience the seat at the same time. Furthermore, rather than making such a requirement a requirement for points to be awarded, a configuration may be adopted in which additional points are added when this requirement is met. For this reason, it is preferable to store data in the server associating the experience instruction device (user identification information) used by the user with the experience instruction device (user identification information) used by the friend user as being in a friend relationship.

[0124] In the above embodiment, a pressure sensor is used as an example of the sensor, but the sensor may be another type of sensor, such as a capacitance sensor, or a temperature sensor.

[0125] In the above embodiment, the seat control unit and the smartphone are connected by wireless communication, but they may be connected by wired communication.

[0126] In the above embodiment, a smartphone SP is exemplified as the experience instruction device, but the experience instruction device may also be a tablet computer, a laptop computer, or the like. The experience instruction device may not be a portable terminal, but may be a navigation system fixedly installed in a vehicle. That is, a conventional navigation system may be equipped with a game-like function for instructing actions and used as the experience instruction device. The experience instruction device may also be composed of multiple devices capable of communicating with each other. Part or all of the experience instruction device may be externally integrated with the seat control unit.

[0127] In the above embodiment, a vehicle seat mounted on a vehicle such as an automobile is exemplified, but the present invention may also be applied to a vehicle seat other than a vehicle, such as a ship or an aircraft.

[0128] Furthermore, the elements described in the embodiments and modifications described in this specification can be implemented in appropriate combinations. [Explanation of symbols]

[0129] 300 servers BT Battery CR vehicle CS Charging Stand Medium motor PS Pressure Sensor S seat S0 seat body SD driver's seat SP Smartphone SYS Seat Experience System

Claims

1. A seat to be mounted on a vehicle equipped with a motor as a power source and a battery capable of supplying power to the motor, the seat comprising a seat body and a sensor provided on the seat body that acquires a measurement value for detecting the movements of a person sitting on the seat body, A terminal used in the aforementioned vehicle, which notifies a person seated in the seat body of instructions for an action, A point awarding system comprising a server capable of communicating with the aforementioned terminal, The vehicle is configured to be switchable between a first operating mode and a second operating mode that reduces battery power consumption compared to the first operating mode, in response to the driver's operation. The terminal transmits user identification information for identifying the seated person to the server, and determines whether the point awarding conditions are met based on the measurement value of the sensor, and transmits the determination result to the server if at least the point awarding conditions are met. The server, upon receiving a determination result from the terminal indicating that the point awarding conditions are met, increases the points stored in correspondence with the user identification information by multiplying the base points based on the determination result by a predetermined multiplier, thereby adding the points to the points stored in correspondence with the user identification information. A point awarding system characterized in that the terminal determines whether the second driving mode is being executed based on vehicle information obtained from the vehicle, and if the second driving mode is being executed, increases the predetermined multiplier to a larger value than when the first driving mode is being executed and transmits the set predetermined multiplier to the server, or the server determines whether the second driving mode is being executed based on vehicle information received from the terminal, and if the second driving mode is being executed, increases the predetermined multiplier to a larger value than when the first driving mode is being executed.

2. The server stores data relating a person sitting in the seat body to a user other than the person sitting in the seat, The terminal or server determines whether the second condition is met, that the seated person and the other user are experiencing the seat at the same time. The point awarding system according to claim 1, characterized in that the server receives a determination result from the terminal indicating that the point awarding conditions are met, and if the second condition is met, it adds points obtained by multiplying the base points by a predetermined multiplier to the points stored in correspondence with the user identification information.

3. The terminal or the server determines from the measurement value of the sensor whether the second condition is met, that the time during which the magnitude of the seated person's movements is less than a predetermined amount of time is greater than or equal to a predetermined amount of time. The point awarding system according to claim 1, characterized in that the server receives a determination result from the terminal indicating that the point awarding conditions are met, and if the second condition is met, it adds points obtained by multiplying the base points by a predetermined multiplier to the points stored in correspondence with the user identification information.

4. The terminal or the server determines, based on the location information of the sheet, whether a second condition separate from the point awarding condition is met, The point awarding system according to claim 1, characterized in that the server receives a determination result from the terminal indicating that the point awarding conditions are met, and if the second condition is met, it adds points obtained by multiplying the base points by a predetermined multiplier to the points stored in correspondence with the user identification information.

5. The point awarding system according to claim 4, characterized in that the terminal or the server determines that the second condition is met when the distance traveled from the position where the previous point award was instructed, based on the location information, is equal to or greater than a predetermined threshold.

6. The point awarding system according to claim 4, characterized in that the terminal or the server determines, based on the location information, that the second condition is met when the sheet is located in a specific area.

7. The point awarding system according to claim 4, characterized in that the terminal or the server determines, based on the location information, that the second condition is met when there is traffic congestion on the highway.

8. The terminal instructs the seated person sitting in the seat body to move their feet, The terminal or server determines whether the second condition, that the daily target number of steps has been achieved, The point awarding system according to claim 1, characterized in that the server receives a determination result from the terminal indicating that the point awarding conditions are met, and if the second condition is met, it adds points obtained by multiplying the base points by a predetermined multiplier to the points stored in correspondence with the user identification information.

9. The terminal uses the measured values ​​from the sensor to advance the game provided by the game application program, The point awarding system according to any one of claims 1 to 8, characterized in that the aforementioned base points differ depending on the type of game application program.