Gaming machine
Patent Information
- Application Number
- JP2024105789
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-28
- Publication Date
- 2026-08-18
AI Technical Summary
Conventional gaming machines face challenges in enhancing the entertainment value during advantageous states, making the gameplay less engaging.
The gaming machine incorporates a game board with a game area for flowing game balls, allows ball launch during advantageous states, and includes a notification mechanism to provide specific effects based on predetermined conditions, alternating between advantageous and disadvantageous periods to maintain player interest.
This configuration enhances the entertainment value by creating dynamic gameplay experiences, increasing player engagement during advantageous states through varied notifications and effects.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] BACKGROUND ART Conventionally, there are gaming machines that can generate advantageous states that can be advantageous to a player (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Publication No. 2022-86762 DISCLOSURE OF THE INVENTION [Problem to be solved by the invention]
[0004] However, the conventional case having such a configuration has the following problems. In other words, this type of gaming machine has the problem that it is difficult to further improve the entertainment value of the game when in an advantageous state.
[0005] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that can increase the entertainment value of games when in an advantageous state. [Means for solving the problem]
[0006] In order to achieve the above object, the present invention has the following configuration. That is, the invention described in claim 1 is as follows: A game board having a game area in which game balls can flow down is provided, It is possible to generate advantageous states that may be advantageous to the player, The game ball can be launched into the game area at least during the advantageous state, A predetermined condition can be established based on the game ball being launched during the advantageous state entering a predetermined winning hole, A gaming machine including a notification means capable of issuing a predetermined notification when the predetermined condition is met during the advantageous state, The gaming machine is capable of performing a specific effect by the notification means based on the establishment of a specific condition during the advantageous state, The specific effects are composed of a first period that can suggest that the situation may be advantageous to at least the player, and a second period that follows the first period and can suggest that the situation is more disadvantageous to the player than the first period, The gaming machine is configured to suppress the execution of the predetermined notification at least during the second period. A gaming machine characterized by:
[0007] [Operation and Effect] According to the invention described in claim 1, it is possible to provide a gaming machine that can improve the entertainment value of games when in an advantageous state. [Effects of the Invention]
[0008] According to the gaming machine of the present invention, it is possible to provide a gaming machine that can increase the interest of playing in an advantageous state. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 1 is a front perspective view of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine. [Figure 4] FIG. 2 is a right side view of the pachinko machine. [Figure 5] FIG. 2 is a left side view of the pachinko machine. [Figure 6] FIG. 1 is a plan view of a pachinko machine. [Figure 7] FIG. [Figure 8]FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 9] (a) shows the display content of the third pattern display device, and (b) is an explanatory diagram showing the hold display. [Figure 10] FIG. 2 is an explanatory diagram showing an overview of various counters used in game control. [Figure 11] (a) is the table for the special chart 1 jackpot lottery, and (b) is the table for the special chart 2 jackpot lottery. [Figure 12] This is a table for selecting the variation pattern of the main decorative pattern. [Figure 13] (a) is an example of the variable display effects for a normal jackpot reach and a normal miss reach, and (b) is an example of the variable display effects for a super jackpot reach and a super miss reach. [Figure 14] (a) is an example of the variable display effects of the jackpot super reach and the miss super reach, and (b) is an example of the variable display effects of the jackpot super reach and the miss super reach. [Figure 15] 10 is a table for determining an ending performance pattern. [Figure 16] 4 is a flowchart showing main processing by the main control device. [Figure 17] 10 is a flowchart showing normal processing by the main control device. [Figure 18] 10 is a flowchart showing the first pattern change processing. [Figure 19] 10 is a flowchart showing a fluctuation start process. [Figure 20] 10 is a flowchart showing the next game state setting process. [Figure 21] 10 is a flowchart showing the process of opening and closing the large prize opening. [Figure 22] 10 is a flowchart showing a right-hit error determination process. [Figure 23] 10 is a flowchart showing a timer interrupt process. [Figure 24] A flowchart showing the start winning processing. [Figure 25]10 is a flowchart showing a lottery process for advance reading. [Figure 26] 10 is a flowchart showing a launch control process. [Figure 27] 10 is a flowchart showing an NMI interrupt process. [Figure 28] 10 is a flowchart showing the main processing by the dispensing control device. [Figure 29] 10 is a flowchart showing a dispensing control process. [Figure 30] 10 is a flowchart showing a prize ball control process. [Figure 31] 10 is a flowchart showing a ball lending control process. [Figure 32] 10 is a flowchart showing main processing by the sub-control device. [Figure 33] 10 is a flowchart showing normal processing by the sub-control device. [Figure 34] 10 is a flowchart showing customer waiting effect processing by the sub-control device. [Figure 35] 10 is a flowchart showing frame button input monitoring and performance processing by the sub-control device. [Figure 36] 10 is a flowchart showing a decision button input monitoring and performance process performed by the sub-control device. [Figure 37] 10 is a flowchart showing a selection button input monitoring and performance process performed by the sub-control device. [Figure 38] 10 is a flowchart showing a sound editing and output management process performed by the sub-control device. [Figure 39] 10 is a flowchart showing the performance execution management process performed by the sub-control device. [Figure 40] 10 is a flowchart showing a process of receiving a read-ahead fluctuation pattern designation command by the sub-control device. [Figure 41] 10 is a flowchart showing the opening and closing mode (jackpot) display setting process performed by the sub-control device. [Figure 42] 10 is a flowchart showing the variable display mode setting process performed by the sub-control device. [Figure 43]10 is a flowchart showing a process for setting the next game status display mode by the sub-control device. [Figure 44] A flowchart showing the right-hit error notification display mode setting process by the sub-control device. [Figure 45] 10 is a flowchart showing normal processing of the display control device. [Figure 46] 10 is a flowchart showing a process of switching a display mode or the like by a display control device. [Figure 47] 10 is a flowchart showing a pattern row variation display process performed by a display control device. [Figure 48] 10 is a flowchart showing a specific operation screen display process performed by the display control device. [Figure 49] 10 is a flowchart showing the jackpot opening round display process performed by the display control device. [Figure 50] 10 is a flowchart showing the big win ending display process performed by the display control device. [Figure 51] 10 is a flowchart showing a high probability support state transition display process performed by a display control device. [Figure 52] 10 is a flowchart showing a low-probability / support state transition display process performed by a display control device. [Figure 53] 10 is a flowchart illustrating a specific operation period notification process performed by the display control device. [Figure 54] A figure explaining the display mode during a specific operation period in the third pattern display device. [Figure 55] A figure explaining the display mode during a specific operation period during high-speed fluctuation of the main decorative pattern. [Figure 56] FIG. 10 is a diagram illustrating a display mode during a specific operation period after a reach is achieved. [Figure 57] FIG. 57 is a diagram illustrating the display mode during the specific operation period after the reaching of a winning position, following FIG. 56. [Figure 58] A figure explaining the display mode when the decision button is left pressed during a specific operation period during high-speed fluctuation. [Figure 59]A figure explaining the display mode when the decision button and selection button are pressed during a specific operation period during high-speed fluctuation. [Figure 60] FIG. 10 is a front view of a game board showing a modified portion of Example 1. [Figure 61] (a) is a table for drawing the jackpot for special chart 1, and (b) is a table for drawing the jackpot for special chart 2. [Figure 62] (a) is a table for selecting a normal winning combination, and (b) is a table for selecting a normal symbol variation pattern (normal electric device opening pattern). [Figure 63] (a) is a table for selecting the main decorative pattern change pattern of special chart 2 (first consecutive win zone), and (b) is a table for selecting the main decorative pattern change pattern of special chart 2 (second to fifth consecutive win zone). [Figure 64] FIG. 10 is a diagram illustrating the flow of the game. [Figure 65] FIG. 10 is a front view of a pachinko machine showing further characteristic parts of the first embodiment. [Figure 66] 1A and 1B are right and left side views of a pachinko machine. [Figure 67] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 68] This is a diagram showing a table for selecting the main decorative pattern variation pattern of Special Chart 1. [Figure 69] 10 is a time chart for the simultaneous pressing effect. [Figure 70] 10 is a time chart for the simultaneous pressing effect. [Figure 71] 10 is a flowchart showing a menu button input monitoring and performance process. [Figure 72] 10 is a flowchart showing a menu button input monitoring and performance process. [Figure 73] 10 is a flowchart showing a decision button input monitoring and effect processing. [Figure 74] 10 is a flowchart showing a process for determining whether the menu button and the enter button are pressed simultaneously. [Figure 75] 10 is a flowchart showing the LCD performance execution management process. [Figure 76] 10 is a flowchart showing a variable display mode setting process. [Figure 77] 10 is a flowchart showing a simultaneous press effect display mode setting process. [Figure 78] 10 is a flowchart showing a simultaneous press effect display process. [Figure 79] A diagram showing the display mode of the simultaneous press effect. [Figure 80] A diagram showing the display mode of the simultaneous press effect. [Figure 81] A diagram showing the display mode of the simultaneous press effect. [Figure 82] A diagram showing the display mode of the simultaneous press effect. [Figure 83] A diagram showing the display mode of the simultaneous press effect. [Figure 84] A diagram showing the display mode of the simultaneous press effect. [Figure 85] A diagram showing the display mode of the simultaneous press effect. [Figure 86] A diagram showing the display mode of the simultaneous press effect. [Figure 87] A diagram showing the display mode of the simultaneous press effect. [Figure 88] A diagram showing the display mode of the simultaneous press effect. [Figure 89] A diagram showing the display mode of the simultaneous press effect. [Figure 90] A diagram showing the display mode of the simultaneous press effect. [Figure 91] A diagram showing the display mode of the simultaneous press effect. [Figure 92] A diagram showing the display mode of the simultaneous press effect. [Figure 93] 10 is a flowchart showing a menu button input monitoring and rendering process according to the second embodiment. [Figure 94] 10 is a flowchart showing a decision button input monitoring and effect processing. [Figure 95] 10 is a flowchart showing a decision button input monitoring and effect processing. [Figure 96] 10 is a flowchart showing a decision button input monitoring and effect processing. [Figure 97] 10 is a flowchart showing a process for determining whether the menu button and the enter button are pressed simultaneously. [Figure 98] 10 is a flowchart showing a process for setting a rapid-hit effect display mode. [Figure 99] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 100] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 101] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 102] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 103] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 104] A figure showing the display mode of the rapid-fire execution effect. [Figure 105] A figure showing the display mode of the rapid-fire execution effect. [Figure 106] A figure showing the display mode of the rapid-fire execution effect. [Figure 107] A figure showing the display mode of the rapid-fire execution effect. [Figure 108] A figure showing the display mode of the rapid-fire execution effect. [Figure 109] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 110] FIG. 10 is a front view of a pachinko machine according to a third embodiment. [Figure 111] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 112] 10 is a flowchart showing frame button input monitoring and effect processing. [Figure 113] 10 is a flowchart showing effect button input monitoring and effect processing. [Figure 114] 10 is a flowchart showing an OK button input monitoring and performance process. [Figure 115] 10 is a flowchart showing the process of determining whether the menu button and the effect button are pressed simultaneously. [Figure 116] 10 is a flowchart showing a process for determining whether the menu button and the enter button are pressed simultaneously. [Figure 117]10 is a flowchart showing a simultaneous press effect display mode setting process. [Figure 118] 10 is a flowchart showing a simultaneous press effect display process. [Figure 119] A diagram showing the display mode of the simultaneous press effect. [Figure 120] A diagram showing the display mode of the simultaneous press effect. [Figure 121] A diagram showing the display mode of the simultaneous press effect. [Figure 122] A diagram showing the display mode of the simultaneous press effect. [Figure 123] A diagram showing the display mode of the simultaneous press effect. [Figure 124] FIG. 10 is a front view of a pachinko machine according to a fourth embodiment. [Figure 125] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 126] 10 is a flowchart showing a change button input monitoring and effect processing. [Figure 127] 10 is a flowchart showing a decision button input monitoring and effect processing. [Figure 128] 10 is a flowchart showing a process for determining whether the change button and the enter button are pressed simultaneously. [Figure 129] 10 is a flowchart showing a process for setting a rapid-hit effect display mode. [Figure 130] FIG. 10 is a diagram showing a table for selecting characters to be deployed, etc. [Figure 131] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 132] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 133] A figure showing the display mode of the rapid-fire execution effect. [Figure 134] FIG. 10 is a diagram showing a table for selecting characters to be deployed, etc. [Figure 135] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 136] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 137] A figure showing the display mode of the rapid-fire execution effect. [Figure 138]FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 139] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 140] A figure showing the display mode of the rapid-fire execution effect. [Figure 141] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 142] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 143] A figure showing the display mode of the rapid-fire execution effect. [Figure 144] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 145] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 146] A figure showing the display mode of the rapid-fire execution effect. [Figure 147] FIG. 10 is a diagram showing the display mode of the battle presentation. [Figure 148] FIG. 10 is a diagram showing the display mode of the battle presentation. [Figure 149] FIG. 10 is a front view of a pachinko machine according to a fifth embodiment. [Figure 150] 10 is a time chart showing the simultaneous pressing effect. [Figure 151] 10 is a time chart showing the simultaneous pressing effect. [Figure 152] 10 is a flowchart showing second effect button input monitoring and effect processing. [Figure 153] 10 is a flowchart showing second effect button input monitoring and effect processing. [Fig. 154] 10 is a flowchart showing the process of determining whether the first effect button and the second effect button are pressed simultaneously. [Figure 155] 10 is a flowchart showing a simultaneous press effect display mode setting process. [Figure 156] 10 is a flowchart showing a simultaneous press effect display process. [Figure 157] A diagram showing the display mode of the simultaneous press effect. [Figure 158] A diagram showing the display mode of the simultaneous press effect. [Figure 159]10 is a flowchart showing a first effect button input monitoring and effect processing according to a modified example. [Figure 160] FIG. 10 is a diagram showing the display mode of the rapid-fire effect. [Figure 161] 13 is a flowchart showing the process of determining whether the first effect button and the second effect button are pressed simultaneously in Example 6. [Figure 162] 10 is a flowchart showing a simultaneous press execution effect. [Figure 163] A figure showing the display mode of two simultaneous press execution effects in a modified example. [Fig. 164] 13 is a timing chart of a demonstration screen including a specific demonstration screen according to the seventh embodiment. [Figure 165] 10 is a flowchart showing the first pattern change processing. [Figure 166] 10 is a flowchart showing customer waiting effect processing. [Figure 167] 10 is a flowchart showing a command setting process for a specific demo screen. [Figure 168] 10 is a flowchart showing a display mode switching process. [Figure 169] 10 is a flowchart showing a specific demo screen display process. [Figure 170] This is a fortune-telling result table. [Figure 171] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 172] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 173] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Fig. 174] This is how the default information changes to the change information. [Figure 175] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 176] 10 is a display mode of a fortune-telling performance comparing the size of playing cards according to a modified example. [Figure 177] This is a table for selecting decorative symbols for predicting the outcome during rock-paper-scissors fortune-telling in a modified example. [Figure 178]This is a table for selecting decorative symbols for predicting the outcome during rock-paper-scissors fortune-telling in a modified example. [Figure 179] 10 is a fortune-telling result table according to a modified example. [Figure 180] This is a table for selecting a normal decorative symbol during the rock-paper-scissors fortune-telling performance according to the modified example. [Figure 181] This is a table for selecting low-rewrite decorative symbols during the rock-paper-scissors fortune-telling performance according to a modified example. [Figure 182] This is a table for selecting highly rewritable decorative symbols during the rock-paper-scissors fortune-telling performance according to a modified example. [Figure 183] 10 is a fortune-telling result table according to a modified example. [Figure 184] This is a table for drawing a jackpot lottery during a rock-paper-scissors fortune-telling performance according to a modified example. [Figure 185] This is a table for drawing a jackpot lottery during a rock-paper-scissors fortune-telling performance according to a modified example. [Figure 186] 10 is a timing chart of a demo screen including a specific demo screen according to a modified example. [Figure 187] 10 is a timing chart of a specific demonstration screen according to a modified example. [Figure 188] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 189] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 190] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 191] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 192] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 193] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 194] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 195] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 196] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 197] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 198] 13 is a timing chart of a specific demonstration screen in the eighth embodiment. [Figure 199] 10 is a flowchart showing a command setting process for a specific demo screen. [Figure 200] 10 is a flowchart showing a specific demo screen display process. [Figure 201] It's a rock-paper-scissors fortune-telling table. [Figure 202] 10 shows a display mode of a rock-paper-scissors fortune-telling standby screen. [Figure 203] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 204] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 205] This is a display mode of the cheering effect after the rock-paper-scissors fortune-telling effect. [Figure 206] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 207] FIG. 10 is a diagram showing a decision button according to a modified example. [Figure 208] 13 is a flowchart showing the customer waiting effect processing of the ninth embodiment. [Figure 209] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 210] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 211] This is a table for selecting special decorative symbols. [Figure 212] This is a table showing fortune-telling results and benefits. [Figure 213] 10 is a table showing fortune-telling results and benefits according to a modified example. [Figure 214] 10 shows a table showing fortune-telling results and benefits according to a modified example, and the display format thereof. [Figure 215] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 216] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 217] 10 is a timing chart of a specific demonstration screen according to a modified example. [Figure 218] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 219] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 220] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 221] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 222] 10 shows a display mode of a quiz fortune-telling presentation according to a modified example. [Figure 223] 10 shows a display mode of a quiz fortune-telling presentation according to a modified example. [Figure 224] FIG. 10 is a diagram showing the relationship between rock-paper-scissors selection and prize balls in a modified example. [Figure 225] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 226] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 227] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 228] FIG. 10 is a diagram showing the relationship between the rock-paper-scissors result and the fortune-telling result according to a modified example. [Figure 229] 20 is a timing chart of a specific demo screen in the tenth embodiment. [Figure 230] 10 is a flowchart showing customer waiting effect processing. [Figure 231] 10 is a flowchart showing a command setting process for a specific demo screen. [Figure 232] 10 is a flowchart showing a specific demo screen display process. [Figure 233] 10 is a table for selecting a message when a cancel operation is performed. [Figure 234] This is a display mode of a rock-paper-scissors fortune-telling presentation. [Figure 235] 10 is a flowchart showing a specific demonstration screen command setting process according to a modified example. [Figure 236] 10 is a flowchart showing a specific demo screen display process according to a modified example. [Figure 237]10 shows a display mode of a rock-paper-scissors fortune-telling character according to a modified example. [Figure 238] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 239] 10 is a table for selecting the upper limit number of cancellations according to a modified example. [Figure 240] This is a display mode of a rock-paper-scissors fortune-telling presentation according to a modified example. [Figure 241] 10 is a table for selecting an opponent character according to a modified example. [Figure 242] 10 is a table showing the relationship between the results of variable display and the method of determining the partner character in a modified example. [Figure 243] This is a table showing the relationship between the maximum number of cancellations and the cancellation performance period in a modified example. [Figure 244] This is a game component that indicates the start of a rock-paper-scissors presentation according to a modified example. [Figure 245] This is a game component that indicates the start of a rock-paper-scissors presentation according to a modified example. [Figure 246] FIG. 23 is a front view of the game board of Example 11. [Figure 247] This is the right-hand playing area of the game board. [Figure 248] FIG. 2 is a block diagram showing the main parts of the electrical configuration of the pachinko machine. [Figure 249] A diagram explaining the third pattern display device. [Figure 250] FIG. 10 is a diagram showing a jackpot lottery table. [Figure 251] FIG. 10 is a diagram showing a jackpot lottery table. [Figure 252] This is a diagram showing the variation pattern table for special chart 2 decorative patterns. [Figure 253] This is a diagram showing a table for selecting a regular winning lottery, a special line opening lottery, and a special line fluctuation pattern. [Figure 254] FIG. 10 is a diagram showing normal processing performed by the main control device. [Figure 255] 10 is a flowchart showing a normal power release process. [Figure 256] 10 is a flowchart showing a special power operating valve opening process. [Figure 257] 10 is a flowchart showing a timer interrupt process. [Figure 258] This is a flowchart showing the special call pattern start winning processing. [Figure 259] 10 is a flowchart showing a special call image change process. [Figure 260] 10 is a flowchart showing the special call image variable display mode setting process performed by the sub-control device. [Figure 261] 10 is a flowchart showing the next game state setting process. [Figure 262] A flowchart showing the process of opening the large prize opening. [Figure 263] 10 is a flowchart showing a next game status display mode setting process. [Figure 264] 10 is a flowchart showing a next game status display process. [Figure 265] This is the right-hand playing area of the game board when in special power support mode. [Figure 266] This is the right-hand playing area of the game board when the special power line is not supported. [Figure 267] This is a timing chart showing the fluctuation of Special Diagram 2 and the opening timing of the special electric operating port. [Figure 268] This is a timing chart showing the fluctuation of Special Diagram 2 and the opening timing of the special electric operating port. [Figure 269] This is a timing chart showing the fluctuation of Special Diagram 2 and the opening timing of the special electric operating port. [Figure 270] This is a timing chart showing the fluctuation of Special Diagram 2 and the opening timing of the special electric operating port. [Fig. 271] This is a timing chart showing the fluctuation of Special Diagram 2 and the opening timing of the special electric operating port. [Fig. 272] This is a timing chart showing the fluctuation of Special Diagram 2 and the opening timing of the special electric operating port. [Fig. 273] A diagram showing the display mode of the special call image change. [Fig. 274] A diagram showing the display mode of the special call image change. [Figure 275]A diagram showing the display mode of the special call image change. [Figure 276] A diagram showing the display mode of the special call image change. [Figure 277] A diagram showing the display mode of the special call image change. [Fig. 278] A diagram showing the display mode of the special call image change. [Figure 279] A diagram showing the display mode of the special call image change. [Figure 280] A diagram showing the display mode of the special call image change. [Figure 281] A diagram showing the display mode of the special call image change. [Figure 282] A diagram showing the display mode of the special call image change. [Figure 283] A diagram showing the display mode of the special call image change. [Fig. 284] A diagram showing the display mode of the special call image change. [Figure 285] A diagram showing the display mode of the special call image change. [Figure 286] A diagram showing the display mode of the special call image change. [Figure 287] A diagram showing the display mode of the special call image change. [Figure 288] A diagram showing the display mode of the special call image change. [Figure 289] A diagram showing the display mode of the special call image change. [Figure 290] A diagram showing the display mode of the special call image change. [Figure 291] A diagram showing the display mode of the special call image change. [Figure 292] A diagram showing the display mode of the special call image change. [Figure 293] A figure showing a table for selecting special line release lottery and special line fluctuation pattern. [Fig. 294] A figure showing a suggestive image displayed during special signal fluctuation display. [Figure 295] A diagram showing the display mode of the special call image change. [Figure 296] A diagram showing the display mode of the special call image change. [Figure 297] A diagram showing the display mode of the special call image change. [Figure 298] A diagram showing the display mode of the special call image change. [Figure 299] FIG. 10 is a front view of a modified game board. [Figure 300] This is the right-hand playing area of the game board. [Figure 301] This is a table for the jackpot lottery and a table of the variation patterns of the special chart 2 decorative symbols. [Figure 302] This is the right-hand playing area of the game board when in normal power support mode. [Figure 303] This is the right-hand playing area of the game board when normal power support is not in effect. [Figure 304] A diagram showing the display mode of the special call image change. [Figure 305] A diagram showing the display mode of the special call image change. [Figure 306] A diagram showing the display mode of the special call image change. [Figure 307] A diagram showing the display mode of the special call image change. [Figure 308] FIG. 10 is a front view of a modified game board. [Figure 309] A diagram showing the right-side playing area of the gaming board. [Figure 310] 10 is a flowchart showing a jackpot lottery table. [Figure 311] This is a table for selecting the variation pattern of decorative symbols. [Figure 312] A diagram showing the display mode of the normal picture pattern change. [Figure 313] A diagram showing the display mode of the normal picture pattern change. [Figure 314] A diagram showing the display mode of the normal picture pattern change. [Figure 315] A diagram showing the display mode of the normal picture pattern change. [Figure 316] A diagram showing the display mode of the normal picture pattern change. [Figure 317] A diagram showing the display mode of the normal picture pattern change. [Figure 318] This is the right-side playing area of a modified gaming board. [Figure 319] This is the right-side playing area of a modified gaming board. [Figure 320] A figure explaining the display mode of the special chart 2 variable display. [Figure 321] This is the right-hand playing area of the game board. [Figure 322] A figure showing the display mode of the special call image changing display. [Figure 323] A figure showing the display mode of the special call image changing display. [Figure 324] A diagram explaining the third pattern display device. [Figure 325] FIG. 23 is a front view of the game board of Example 12. [Figure 326] A diagram explaining the right-side game area. [Figure 327] A diagram explaining the flow of game balls in the right-side game area. [Figure 328] A diagram explaining the flow of game balls in the right-side game area. [Figure 329] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 330] FIG. 2 is an explanatory diagram showing an overview of various counters used in game control. [Figure 331] This is a diagram showing the tables for the special drawing 1 and special drawing 2 jackpot lottery. [Figure 332] This is a diagram showing a table for normal winning lottery and a normal symbol variation pattern table. [Figure 333] This is a diagram showing a table for selecting the main decorative pattern variation pattern of Special Chart 1. [Figure 334] This is a diagram showing a table for selecting the main decorative pattern variation pattern of Special Chart 1. [Figure 335] This is a diagram showing a table for selecting the variation pattern of the main decorative pattern of Special Chart 2. [Figure 336] 10 is a flowchart showing a fluctuation start process. [Figure 337] 10 is a flowchart showing the next game state setting process. [Figure 338] This is a flowchart showing timer interrupt processing and start winning processing. [Figure 339] 10 is a flowchart showing a pre-reading lottery process. [Figure 340] 10 is a flowchart showing the processing performed when a pre-reading variation pattern designation command is received. [Figure 341] 10 is a flowchart showing the process of notifying the player of the prize balls that are likely to be won. [Figure 342] 10 is a flowchart showing a next game status display mode setting process. [Figure 343] This is a figure showing a table for selecting special chart 1 and special chart 2 hold display patterns. [Figure 344] A figure showing the display mode of the prize ball expected to be won notification. [Figure 345] A figure showing the display mode of the prize ball expected to be won notification. [Figure 346] A figure showing the display mode of the prize ball expected to be won notification. [Figure 347] A figure showing the display mode of the prize ball expected to be won notification. [Figure 348] A figure showing the display mode of the prize ball expected to be won notification. [Figure 349] A figure showing the display mode of the prize ball expected to be won notification. [Figure 350] A figure showing the display mode of the prize ball expected to be won notification. [Figure 351] A figure showing the display mode of the prize ball expected to be won notification. [Figure 352] FIG. [Figure 353] This is a diagram showing the tables for the special drawing 1 and special drawing 2 jackpot lottery. [Figure 354] This is a diagram showing a table for selecting the variation pattern of the main decorative pattern of Special Chart 2. [Figure 355] 10 is a flowchart showing the process of notifying the player of the prize balls that are likely to be won. [Figure 356] This is a diagram showing a table for selecting special chart 2 hold display patterns. [Figure 357] A figure showing the display mode of the prize ball expected to be won notification. [Figure 358] A figure showing the display mode of the prize ball expected to be won notification. [Figure 359]A figure showing the display mode of the prize ball expected to be won notification. [Figure 360] A figure showing the display mode of the prize ball expected to be won notification. [Figure 361] A figure showing the display mode of the prize ball expected to be won notification. [Figure 362] A figure showing a table for selecting hold display patterns. [Figure 363] A figure showing the display mode of the prize ball expected to be won notification. [Figure 364] A figure showing the display mode of the prize ball expected to be won notification. [Figure 365] A figure showing the display mode of the prize ball expected to be won notification. [Figure 366] A figure showing the display mode of the prize ball expected to be won notification. [Figure 367] A figure showing the display mode of the prize ball expected to be won notification. [Figure 368] A figure showing the display mode of the notification of the likely winning prize ball from the table for selecting the reserved display pattern. [Figure 369] A figure showing the display mode of the prize ball expected to be won notification. [Figure 370] A figure showing the display mode of the prize ball expected to be won notification. [Figure 371] This is a diagram showing a table for selecting the main decorative pattern variation pattern of Special Chart 1. [Figure 372] FIG. 10 is a diagram showing a treasure hunt effect pattern selection table. [Figure 373] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 374] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 375] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 376] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 377] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 378] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 379] FIG. 10 is a diagram showing a display mode of a treasure hunt effect. [Figure 380]This is a diagram showing a table for selecting special chart 2 hold display patterns. [Figure 381] A diagram explaining the right-side game area. [Figure 382] A diagram explaining the display mode when an abnormal win occurs. [Figure 383] A flowchart showing the start winning processing. [Figure 384] 10 is a flowchart showing a pre-reading lottery process. [Figure 385] 10 is a flowchart showing a process for receiving a command specifying a variation pattern for pre-reading. [Figure 386] A diagram explaining the display mode of the prize ball expected to be won and the flow of the game. [Figure 387] A figure showing the display mode of the prize ball expected to be won notification. [Figure 388] A flowchart showing the start winning processing. [Figure 389] 10 is a flowchart showing a pre-reading lottery process. [Figure 390] 10 is a flowchart showing a process for receiving a command specifying a variation pattern for pre-reading. [Figure 391] A diagram explaining the right-side game area. [Figure 392] FIG. 10 is a diagram illustrating a display mode when a malfunction occurs. [Figure 393] A flowchart showing the start winning processing. [Figure 394] FIG. 2 is a flowchart showing fault detection processing. [Figure 395] FIG. 2 is a flowchart showing the fault command reception processing. [Figure 396] This is a flowchart showing the process of notifying the winning ball of special chart 2. [Figure 397] A figure showing the display mode of the prize ball expected to be won notification. [Figure 398] This is a flowchart showing the process of notifying the winning ball of special chart 2. [Figure 399] A figure showing the display mode of the prize ball expected to be won notification. [Figure 400]This is a flowchart showing the process of notifying the winner of the confirmed prize ball in Special Chart 2. [Figure 401] A figure showing the display mode of the prize ball expected to be won notification. [Figure 402] 10 is a flowchart showing a C time-saving type notification process. [Figure 403] A figure showing the display mode of the prize ball expected to be won notification. [Figure 404] A figure showing the display mode of the prize ball expected to be won notification. [Figure 405] A figure showing the display mode of the prize ball expected to be won notification. [Figure 406] 10 is a flowchart showing a C time-saving type notification process (when through-passing is detected). [Figure 407] A figure showing the display mode of the prize ball expected to be won notification. [Figure 408] 10 is a flowchart showing a C time-saving type notification process. [Figure 409] A diagram explaining the display mode of the prize ball expected to be won and the flow of the game. [Figure 410] 10 is a flowchart showing the process of notifying a confirmed winning prize ball. [Figure 411] A figure showing the display mode of the prize ball expected to be won notification. [Figure 412] A figure showing the display mode of the prize ball expected to be won notification. [Figure 413] A figure showing the display mode of the prize ball expected to be won notification. [Figure 414] A figure showing the display mode of the prize ball expected to be won notification. [Figure 415] A figure showing the display mode of the prize ball expected to be won notification. [Figure 416] A figure showing the display mode of the prize ball expected to be won notification. [Figure 417] A figure showing the display mode of the prize ball expected to be won notification. [Figure 418] 10 is a flowchart showing the process of notifying a confirmed winning prize ball. [Fig. 419] A figure showing the display mode of the prize ball expected to be won notification. [Figure 420]This is a flowchart showing the process of notifying the winning ball (special chart 1 advance reading). [Figure 421] This is a flowchart showing the process of notifying the winning ball (special chart 2 advance reading). [Figure 422] A figure showing the display mode of the prize ball expected to be won notification. [Figure 423] This is a special chart 2 jackpot lottery table and a table for selecting the special chart 2 hold display mode. [Figure 424] 10 is a flowchart showing a pre-reading lottery process. [Figure 425] This figure shows the advance notification mode when the 4th reserved display of Special Chart 2 is displayed. [Figure 426] This figure shows the advance notification mode when the 4th reserved display of Special Chart 2 is displayed. [Figure 427] This figure shows the advance notification mode when the 4th reserved display of Special Chart 2 is displayed. [Figure 428] This figure shows the advance notification mode when the 4th reserved display of Special Chart 2 is displayed. [Figure 429] FIG. 23 is a front view of the pachinko machine of the thirteenth embodiment. [Fig. 430] FIG. 1 is a front view of a game board attached to an inner frame. [Figure 431] FIG. 10 is a partially enlarged view of the game board attached to the inner frame. [Figure 432] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 433] FIG. 10 is a diagram showing a jackpot lottery table. [Fig. 434] This is a diagram showing a table for selecting the main decorative pattern variation pattern of Special Chart 1. [Figure 435] 10 is a flowchart showing a movable return rubber displacement process. [Figure 436] 10 is a flowchart showing a movable return rubber displacement process. [Figure 437] 10 is a flowchart showing a performance execution management process. [Fig. 438] 10 is a flowchart showing a movable return rubber displacement notification display mode setting process. [Figure 439]10 is a flowchart showing a movable return rubber displacement notification display mode setting process. [Fig. 440] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 441] A diagram showing the display mode of the third pattern display device. [Figure 442] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 443] 10A and 10B are diagrams illustrating a displacement mode of a movable return rubber. [Figure 444] A diagram showing the display mode of the third pattern display device. [Figure 445] A diagram showing the display mode of the third pattern display device. [Figure 446] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 447] 10A and 10B are diagrams illustrating a displacement mode of a movable return rubber. [Figure 448] 10A and 10B are diagrams illustrating a displacement mode of a movable return rubber. [Figure 449] 10A and 10B are diagrams showing displacement modes of a movable return rubber according to a modified example. [Figure 450] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 451] 10A and 10B are diagrams illustrating a displacement mode of a movable return rubber. [Figure 452] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 453] 10A and 10B are diagrams showing displacement modes of a movable return rubber according to a modified example. [Figure 454] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 455] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 456] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 457] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 458] FIG. 10 is a diagram showing a jackpot lottery table according to a modified example. [Fig. 459] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 460]10A and 10B are diagrams showing displacement modes of a movable return rubber according to a modified example. [Figure 461] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 462] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 463] 10A and 10B are diagrams showing displacement modes of a movable return rubber according to a modified example. [Fig. 464] 10A and 10B are diagrams showing displacement modes of a movable return rubber according to a modified example. [Figure 465] 10A and 10B are diagrams showing displacement modes of a movable return rubber according to a modified example. [Figure 466] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 467] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Fig. 468] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 469] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 470] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Figure 471] A diagram showing the display mode of the third pattern display device. [Figure 472] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Fig. 473] 10A and 10B are diagrams showing the displacement of a movable return rubber; [Fig. 474] FIG. 23 is a front view of the game board of Example 14. [Figure 475] This is an enlarged view of the eight chuckers provided on the game board. [Figure 476] FIG. 10 is a diagram illustrating the flow of the game. [Figure 477] This is a diagram showing the table for the special chart 1 and special chart 2 jackpot lottery. [Figure 478] This is a diagram showing the table for the special chart 1 and special chart 2 jackpot lottery during C time. [Figure 479] This is a diagram showing a table for normal winning lottery and a normal symbol variation pattern table. [Figure 480] This is a diagram showing a table for selecting the main decorative pattern variation pattern for Special Chart 1 and Special Chart 2. [Figure 481] This is a diagram showing a table for selecting the main decorative pattern variation pattern of special chart 1 during C time. [Figure 482] This is a diagram showing a table for selecting the main decorative pattern change pattern of special chart 2 during C time and electric support. [Figure 483] 8 is a flowchart showing the operation process of the chucker. [Figure 484] 10 is a flowchart showing the first pattern change processing. [Figure 485] This is a flowchart showing the continuation of the first pattern change processing of Figure 484. [Figure 486] 10 is a flowchart showing the next game state setting process. [Figure 487] A diagram showing the main decorative patterns and combinations of main decorative patterns during C time. [Figure 488] This figure shows an alert image when a hold occurs during time C and an alert image corresponding to the inclination of the sorting member. [Figure 489] This figure shows a notification image when Special Chart 1 is changing and on hold. [Figure 490] A figure showing the display mode in the third pattern display device 42. [Figure 491] A figure showing the display mode in the third pattern display device 42. [Figure 492] A figure showing the display mode in the third pattern display device 42. [Figure 493] A figure showing the display mode in the third pattern display device 42. [Figure 494] A figure showing the display mode in the third pattern display device 42. [Figure 495] A figure showing the display mode in the third pattern display device 42. [Figure 496] A figure showing the display mode in the third pattern display device 42. [Figure 497] A figure showing the display mode in the third pattern display device 42. [Figure 498] 10A and 10B are enlarged and cross-sectional views of an eight-chucker according to a modified example. [Figure 499]10A and 10B are diagrams showing distributing member operation patterns, a lottery table for the patterns, and a display mode setting table. [Figure 500] 8 is a flowchart showing the operation process of the chucker. [Figure 501] A figure showing the display mode in the third pattern display device 42. [Figure 502] FIG. 10 is a diagram showing a distributing member operation pattern determination table according to a modified example. [Figure 503] 10 is a flowchart showing the operation process of an 8-chucker according to a modified example. [Figure 504] This is a flowchart showing the operation process of the 8 chucker following Figure 503. [Figure 505] A diagram showing the starting winning process. [Figure 506] This is a diagram showing a table for drawing jackpots for special chart 1 and special chart 2 during C time in a modified example. [Figure 507] A figure showing an alert image and a hold image when a hold occurs during time C. [Figure 508] This is a diagram showing a table for selecting the main decorative pattern variation pattern of special chart 1 during C time. [Figure 509] This is a diagram showing a table for selecting the main decorative pattern variation pattern of special chart 2 during C time. [Figure 510] A figure showing the display mode in the third pattern display device 42. [Figure 511] 15 is a timing chart showing the round game presentation of Example 15. [Figure 512] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 513] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 514] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 515] 10 is a timing chart showing a round game presentation. [Figure 516] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 517]10 is a timing chart showing a round game presentation. [Figure 518] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 519] 10 is a timing chart showing a round game presentation. [Figure 520] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 521] 10 is a timing chart showing a round game presentation. [Figure 522] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 523] 10 is a timing chart showing a round game presentation. [Figure 524] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 525] 10 is a timing chart showing a round game presentation. [Figure 526] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 527] 10 is a timing chart showing a round game presentation. [Figure 528] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 529] 10 is a timing chart showing a round game presentation. [Fig. 530] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 531] 10 is a timing chart showing a round game presentation. [Fig. 532] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 533] 10 is a timing chart showing a round game presentation. [Fig. 534] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Fig. 535] 10 is a timing chart showing a round game presentation. [Fig. 536] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 537]10 is a timing chart showing a round game presentation. [Figure 538] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Fig. 539] 10 is a timing chart showing a round game presentation. [Fig. 540] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 541] 10 is a timing chart showing a round game presentation. [Fig. 542] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 543] 10 is a timing chart showing a round game presentation. [Fig. 544] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 545] 10 is a timing chart showing a round game presentation. [Figure 546] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 547] FIG. 10 is a diagram illustrating the display mode of the round game presentation. [Figure 548] FIG. 10 is a diagram illustrating the display mode of the round game presentation. DETAILED DESCRIPTION OF THE INVENTION
[0010] This specification also discloses the following inventions relating to gaming machines and the problems that the inventions aim to solve.
[0011] <Assignment Ea> Some conventional gaming machines are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and all inputs made by operating the multiple operation buttons are validated, a predetermined process is performed (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. That is, this type of gaming machine has a problem in that it is difficult to validate all inputs made by operating multiple operation buttons. The invention relating to (Ea1) below was made in consideration of these circumstances, and aims to provide a gaming machine that makes it easier for inputs made by operating multiple operating means to be valid. The invention according to (Ea1) below has the following configuration to achieve this object.
[0012] (Ea1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (a decision button Ea1) for performing a first input (a decision button input) when a first operation (a decision button press) is performed; a second operation means (menu button Ea2) for performing a second input (menu button input) by performing a second operation (pressing the menu button); The gaming machine includes: A control means (CPU 551 of the sub-control device 262) capable of executing a game-related process including a specific process (simultaneous press execution effect) is provided, The control means a processing condition determination means (CPU 551 of the sub-control device 262 which performs a processing for determining whether the simultaneous pressing of the menu button and the enter button has a function for determining whether the simultaneous pressing is successful) for determining that the condition for performing the specific processing is satisfied (simultaneous pressing success) when both the first input is validated and the second input is validated; The processing condition determination means determines that the condition for performing the specific processing is satisfied when the second input is made valid while the first input remains valid and the second input is not valid (during the simultaneous press effect explanation / charge effect period). A gaming machine characterized by:
[0013] According to the gaming machine described in (Ea1), when both a state in which a first input is validated by performing a first operation on a first operating means and a state in which a second input is validated by performing a second operation on a second operating means exist, it is determined that the conditions for performing a specific process are met, and the specific process is more likely to be executed. This is a normal processing flow. Now, suppose that the second input is validated while the first input is still being performed and the second input is still not being determined to be valid. In this processing flow, in a conventional configuration, since the first input is not validated, it is determined that the conditions for performing the specific process are not met, and the specific process is not executed. Therefore, the first input must be executed again when the second input is validated, which is inconvenient. In contrast, in the present invention, even when the second input is validated while the first input is still being performed, it is determined that the conditions for performing the specific process are met, and the specific process is more likely to be executed. Therefore, it is possible to provide a gaming machine that can more easily determine that all inputs by operating multiple operating means are valid.
[0014] (Ea2) In the gaming machine described in (Ea1), The state in which the second input (menu button input) is not validated is a state in which the second input is not made and therefore the second input is not validated, The case where the second input (menu button input) is validated while the first input (decision button input) remains in the state where it has been made refers to the case where the first input is made but the first input is not considered to be valid, and then the second input is made and the second input is considered to be valid. A gaming machine characterized by:
[0015] According to the gaming machine described in (Ea2) above, when the second input has not been made and therefore the second input is not deemed valid, and the first input is made but remains in a state where the first input is not deemed valid, and then the second input is made and the second input is deemed valid, it can be determined that the conditions for enabling a specific process to be performed have been met.
[0016] (Ea3) In the gaming machine described in (Ea2), The control means executes a process (displaying an operation screen (menu)) different from the specific process when the second input is validated without the first input being performed in a specific state (a simultaneous pressing performance explanation / charge performance period) in which the first input is not validated even if the first input is performed. A gaming machine characterized by:
[0017] According to the gaming machine described in (Ea3) above, even if a first input is made, it is possible to effectively utilize an operation on the second operating means that is made in a state in which the first input is not considered to be valid.
[0018] (Ea4) In the gaming machine described in (Ea2), The processing condition determination means maintains a state in which the specific processing can be performed (a state in which the decision button press provisional valid flag is 1) until the second input is determined to be valid, if the first input is continued in a specific state in which the first input is not determined to be valid even when the first input is made (a simultaneous press effect explanation / charge effect period). A gaming machine characterized by:
[0019] According to the gaming machine described in (Ea4) above, even if the first input is made while the first input is still in a specific state in which the first input is not considered valid, an opportunity can be left to perform a specific process.
[0020] (Ea5) In the gaming machine described in (Ea1), In a specific state (simultaneous press effect explanation / charge effect period) in which the first input is not determined to be valid even when the first input is made, if the second input is determined to be valid (a press of the menu button is detected within the simultaneous press effect period) while the first input remains in the state in which it has been made (a state in which a press of the confirm button Ea1 is detected), and the specific process (simultaneous press execution effect) is executed, the next time the specific process (simultaneous press execution effect) is executed will be at the earliest the next time the specific state is entered. A gaming machine characterized by:
[0021] According to the gaming machine described in (Ea5) above, when a specific process is executed based on an operation performed from a specific state, the next time the specific process is executed is at the earliest when the specific state is reached again, thereby preventing the specific process from being executed too easily.
[0022] (Ea6) In the gaming machine described in (Ea1), When the second input is validated (a press of the menu button is detected within the simultaneous press performance period) while the first input is being made (a state in which a press of the enter button is detected during the simultaneous press performance description and charge performance period) in a specific state in which the first input is not validated even when the first input is made (a simultaneous press performance description and charge performance period), the control means performs the specific processing (simultaneous press execution performance) if the subsequent first input is a specific mode (long press mode), but does not perform the specific processing if the subsequent first input is not the specific mode. A gaming machine characterized by:
[0023] According to the gaming machine described in (Ea6) above, in order to determine that the conditions for enabling a specific process to be performed have been met, the subsequent first input must be in a specific form, thereby preventing the conditions for performing a specific process from being met too easily.
[0024] (Ea6a) In the gaming machine described in (Ea1), When the second input is validated (a press of the menu button is detected within the simultaneous press performance period) while the first input is being made (a state in which a press of the enter button is detected during the simultaneous press performance description and charge performance period) in a specific state in which the first input is not validated even when the first input is made (a state in which a press of the simultaneous press performance description and charge performance period), the control means performs the specific processing (simultaneous press execution performance) because the subsequent first input is a first specific mode (long press mode) and the second input is a second specific mode (long press mode), but does not perform the specific processing because at least either the subsequent first input is not the first specific mode or the second input is not the second specific mode. A gaming machine characterized by:
[0025] According to the gaming machine described in (Ea6a) above, in order for it to be determined that the conditions for enabling a specific process to be performed have been met, the subsequent first input must be in a first specific mode and the second input must be in a second specific mode, thereby preventing the conditions for performing a specific process from being met too easily.
[0026] (Ea7) In the gaming machine described in (Ea1), The control means sets a specific period (for example, a long press period of 1.0 seconds) during which the first operation performed in a specific manner (long press manner) can be detected when the second input is determined to be valid (a press of the menu button is detected within the simultaneous press performance period) while the first input is being made (a state in which a press of the enter button Ea1 is detected) in a specific state (a simultaneous press performance explanation / charge performance period) in which the first input is not determined to be valid even when the first input is made, and executes the specific process (simultaneous press execution performance) based on the fact that the first input performed in the specific manner has been made for at least the specific period, When the specific process is executed, the specific period is not set until the specific state is again in a state where the first input remains in the state where the second input is valid. A gaming machine characterized by:
[0027] According to the gaming machine described in (Ea7) above, when a specific process is executed, a specific period is not set until the second input is deemed valid again while the first input remains in that state, thereby preventing the conditions for executing a specific process from being met too easily.
[0028] (Ea8) In the gaming machine described in (Ea1), The control means, when both a state in which the first input is enabled (a state in which a press of the enter button is detected within the simultaneous press performance period) and a state in which the second input is enabled (a state in which a press of the menu button is detected within the simultaneous press performance period) are present, sets a specific period (for example, a long press period of 1.0 second) in which the first input performed in a specific manner (long press manner) is enabled, and executes the specific process (simultaneous press execution performance) based on the fact that the first input performed in the specific manner has been performed during the specific period, When the specific process is executed, the specific period is not set until both the first input is enabled again (a state in which a press of the enter button is detected within the simultaneous press effect period) and the second input is enabled again (a state in which a press of the menu button is detected within the simultaneous press effect period). A gaming machine characterized by:
[0029] According to the gaming machine described in (Ea8), it is possible to create a sense of exclusivity in that a specific process is executed based on the detection of a first operation performed in a specific manner for a specific period of time only when both the first input and the second input are enabled.
[0030] (Ea9) In the gaming machine described in (Ea1), The sub-control device 262 is provided with a notification means (third symbol display device 42) for notifying whether or not the specific processing is to be performed (displaying "Simultaneous Press Success!" or "Simultaneous Press Failure!" in the simultaneous press challenge effect image Ea1004) based on a command indicating whether or not the specific processing is to be performed (a display simultaneous press execution effect command set by the CPU 551 of the sub-control device 262 in step Ea176 of the menu button / determination button simultaneous press determination process and a display simultaneous press non-execution effect command set in step Ea179). A gaming machine characterized by:
[0031] According to the gaming machine described in (Ea9) above, it is possible to inform the player whether or not the operation required for performing a specific process has been performed. A suggestion means may be used instead of a notification means.
[0032] (Ea10) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (decision button Ea1) capable of performing a first operation; a second operation means (menu button Ea2) capable of performing a second operation, The gaming machine includes: a first detection means (press detection sensor Ea3) capable of detecting the first operation; a second detection means (press detection sensor Ea4) capable of detecting the second operation; A control means (CPU 551 of the sub-control device 262) capable of executing a game-related process including a specific process (simultaneous press execution effect), The control means a first operation determination means for determining whether or not the detection of the first operation is valid (a function for determining whether or not the decision button is pressed valid in the decision button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a second operation determination means for determining whether or not the detection of the second operation is valid (a function for determining whether or not the menu button is pressed valid in the menu button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a processing condition determination means (CPU 551 of the sub-control device 262 which performs a menu button / determination button simultaneous pressing determination process having a simultaneous pressing success / failure determination function) which determines that a condition for performing the specific processing is satisfied (simultaneous pressing success) when both a state in which the detection of the first operation is determined to be valid and a state in which the detection of the second operation is determined to be valid exist; The processing condition determination means determines that the condition for performing the specific processing is satisfied when the detection of the second operation is determined to be valid while the detection of the first operation remains in a state where the detection of the second operation is not determined to be valid (during the simultaneous press effect explanation / charge effect period). A gaming machine characterized by:
[0033] According to the gaming machine described in (Ea10), when both the detection of the first operation and the detection of the second operation are determined to be valid, it is determined that the conditions for performing the specific processing are met, making it easier to execute the specific processing. This is a normal processing flow. Now, suppose that the second operation is determined to be valid while the first operation is detected and the detection of the second operation is not determined to be valid. In this processing flow, in a conventional configuration, since the detection of the first operation is not determined to be valid, it is determined that the conditions for performing the specific processing are not met, and the specific processing is not executed. Therefore, when the detection of the second operation is determined to be valid, the first operation must be performed again, which is inconvenient. In contrast, in the present invention, even when the detection of the first operation is detected and the second operation is determined to be valid, the conditions for performing the specific processing are determined to be met, making it easier to execute the specific processing. Therefore, it is possible to provide a gaming machine that makes it easier to determine that all operations of multiple operating means are valid.
[0034] <Assignment Eb> Some conventional gaming machines are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and all inputs made by operating the multiple operation buttons are validated, a predetermined process is performed (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. In other words, with this type of gaming machine, it is difficult to validate all inputs made by operating multiple operation buttons, and therefore it is also difficult to execute predetermined processing that requires that all inputs made by operating multiple operation buttons be validated. The invention relating to (Eb1) below has been made in consideration of these circumstances, and aims to provide a gaming machine that can easily execute a predetermined process that is based on the prerequisite that all inputs made by operating multiple operating means are valid. The invention according to (Eb1) below has the following configuration to achieve this object.
[0035] (Eb1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (a decision button Ea1) for performing a first input (a decision button input) when a first operation (a decision button press) is performed; a second operation means (menu button Ea2) for performing a second input (menu button input) by performing a second operation (pressing the menu button); The gaming machine includes: A control means (CPU 551 of the sub-control device 262) capable of executing a predetermined process (repeated hitting by the auto-repeated hitting function) related to a game, The control means a processing condition determination means (a menu button and a decision button simultaneous pressing determination process performed by the CPU 551 of the sub-control device 262) for determining that a precondition for performing the predetermined processing is satisfied when both the first input and the second input are validated in a predetermined state (a state in which the auto-repeated pressing function is disabled); the processing condition determination means determines that the precondition is satisfied when the second input is validated while the first input is made in a state in which the second input is not validated, The control means When it is determined that the precondition is satisfied, if the input of the first operation continues to be valid for a predetermined period (a period determined as a long press), the predetermined process is executed. A gaming machine characterized by:
[0036] According to the gaming machine described in (Eb1), if both a state in which the first input is validated and a state in which the second input is validated exist in a predetermined state, it is determined that the prerequisites for performing the predetermined processing are satisfied. Thereafter, if the first input continues to be validated for a predetermined period, the predetermined processing is performed. This is a normal processing flow. Here, suppose that the first input is made while the second input is not validated, and the second input is validated. In this processing flow, in a conventional configuration, since the first input is not validated, it is determined that the prerequisites for performing the predetermined processing are not satisfied, and the predetermined processing is not performed. Therefore, when the second input is determined to be valid, the first input must be made again, which is inconvenient. In contrast, in the present invention, even if the second input is validated while the first input remains in the valid state, it is determined that the prerequisites for performing the predetermined processing are satisfied. Therefore, if the first input continues to be valid for a predetermined period, the predetermined processing is performed. Therefore, it is possible to provide a gaming machine that can easily perform a predetermined processing that requires all inputs from multiple operating means to be validated.
[0037] (Eb2) In the gaming machine described in (Eb1), The control means When the second input is validated in a state in which the first input is not validated in the predetermined state, a first specific process (display of a menu screen) different from the predetermined process is executed. A gaming machine characterized by:
[0038] According to the gaming machine described in (Eb2), it is possible to effectively utilize the operation of the second operating means performed in a predetermined state. Also, even if the second input is validated when the first input is not validated, it is possible to suggest that the predetermined process cannot be executed.
[0039] (Eb3) In the gaming machine described in (Eb1), The control means If the first input is no longer considered valid before the predetermined period (the period determined as a long press) has elapsed, the predetermined process (repeated pressing by the auto-repeated pressing function) is not executed, and a second specific process (single press) different from the predetermined process is executed. A gaming machine characterized by:
[0040] According to the gaming machine described in (Eb3) above, it is possible to provide a variation in which the process to be executed changes depending on the operating mode of the first operating means.
[0041] (Eb4) In the gaming machine described in (Eb1), The control means includes a notification means (e.g., a third symbol display device 42) for notifying the user that the predetermined process is being executed (e.g., an auto-hit execution image Eb1010e) based on a command indicating that the predetermined process has been executed by the control means. A gaming machine characterized by:
[0042] According to the gaming machine described in (Eb4), in order for a specified process to be executed, it is possible to notify that both a state in which the first input is valid and a state in which the second input is valid exist, and that an operation is required to keep the first input valid.
[0043] (Eb5) In the gaming machine described in (Eb1), and a notification means (e.g., a speaker 24) that notifies the user that the predetermined process has not been executed (e.g., "Automatic rapid tapping has failed!") based on a command indicating that the predetermined process has not been executed when the first input is no longer validated by the control means before the predetermined period has elapsed. A gaming machine characterized by:
[0044] According to the gaming machine described in (Eb5), even if both the first input is validated and the second input is validated, if the first input is no longer validated, it is possible to notify that the specified processing will not be executed.
[0045] (Eb6) In the gaming machine described in (Eb1), The control means If the second input is validated in the predetermined state, control is made to a specific state (display of a menu screen); If the second input is not validated in the predetermined state, the predetermined state is maintained. A gaming machine characterized by:
[0046] According to the gaming machine described in (Eb6) above, until the second input is made valid in a predetermined state, an opportunity can be given to make an input by operating the first operating means and the second operating means to satisfy the above-mentioned prerequisite conditions.
[0047] (Eb7) In the gaming machine described in (Eb1), The control means When the second input (menu button input) is no longer made in a state where it is determined that the precondition is satisfied (auto-repeated-pressing function ON state), the device is controlled to the predetermined state. A gaming machine characterized by:
[0048] According to the gaming machine described in (Eb7), when it is determined that the above-mentioned preconditions have been met, if a predetermined state is desired, the desired state can be achieved by preventing the second input.
[0049] (Eb8) In the gaming machine described in (Eb1), The device is provided with a suggestion means capable of suggesting that a state in which the second input is not made (the menu button is released) is required in a non-predetermined state (an explanation period for the auto-repeated-press function ON) different from the predetermined state. A gaming machine characterized by:
[0050] According to the gaming machine described in (Eb8) above, it is possible to prompt the player to make preparations for determining that the conditions for performing a predetermined process have been met.
[0051] (Eb9) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (decision button Ea1) capable of performing a first operation; a second operation means (menu button Ea2) capable of performing a second operation, The gaming machine includes: a first detection means (press detection sensor Ea3) capable of detecting the first operation; a second detection means (press detection sensor Ea4) capable of detecting the second operation; A control means (CPU 551 of the sub-control device 262) capable of executing a predetermined process (repeated hitting by the auto-repeated hitting function) related to a game, The control means a first operation determination means for determining whether or not the detection of the first operation is valid (a function for determining whether or not the decision button is pressed valid in the decision button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a second operation determination means for determining whether or not the detection of the second operation is valid (a function for determining whether or not the menu button is pressed valid in the menu button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a processing condition determination means (a menu button and a decision button simultaneous pressing determination process performed by the CPU 551 of the sub-control device 262) for determining that a precondition for performing the predetermined processing is satisfied when both a state in which the detection of the first operation is determined to be valid and a state in which the detection of the second operation is determined to be valid are present in a predetermined state (a state in which the auto-repeated pressing function is disabled), the processing condition determination means determines that the precondition is satisfied when the detection of the second operation is determined to be valid while the detection of the first operation is being performed in a state where the detection of the second operation has not been determined to be valid, The control means When it is determined that the precondition is satisfied, if the detection of the first operation continues to be determined as valid for a predetermined period (a period determined as a long press), the predetermined process is executed. A gaming machine characterized by:
[0052] According to the gaming machine described in (Eb9), if both the detection of the first operation and the detection of the second operation are determined to be valid in a predetermined state, it is determined that the prerequisites for performing the predetermined processing are satisfied. Thereafter, if the detection of the first operation continues to be determined to be valid for a predetermined period, the predetermined processing is performed. This is a normal processing flow. Here, suppose that the detection of the second operation is determined to be valid while the detection of the first operation is still in a state where it is not determined to be valid. In such a processing flow, in a conventional configuration, since the detection of the first operation is not determined to be valid, it is determined that the prerequisites for performing the predetermined processing are not satisfied, and the predetermined processing is not performed. Therefore, when the detection of the second operation is determined to be valid, the first operation must be performed again, which is inconvenient. In contrast, in the present invention, even when the detection of the first operation remains in a state where the detection of the second operation is determined to be valid, the prerequisites for performing the predetermined processing are determined to be satisfied. Therefore, when the detection of the first operation continues to be determined to be valid for a predetermined period, the predetermined processing is performed. Therefore, it is possible to provide a gaming machine that can easily execute a predetermined process that is based on the premise that all operations of a plurality of operating means are determined to be valid.
[0053] <Assignment Ec> Some conventional gaming machines are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and it is determined that all of the operations of the multiple operation buttons are valid, a processing operation is performed, and then another processing operation is performed based on that (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. In other words, with this type of gaming machine, there is a problem in that after operating multiple operation buttons, it is discovered that at least one of the operations of the multiple operation buttons has been determined to be invalid, and the operation must be repeated from the beginning. The invention relating to (Ec1) below has been made in consideration of these circumstances, and aims to provide a gaming machine that can switch whether or not it is easier to determine that the operation of multiple operating means for performing a specific process and a process for changing the content of this specific process is valid. The invention according to (Ec1) below has the following configuration to achieve this object.
[0054] (Ec1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (effect button Ec2) capable of performing a first operation; a second operation means (menu button Ec3) capable of performing a second operation, The gaming machine includes: a first detection means (press detection sensor Ec5) capable of detecting the first operation; a second detection means (press detection sensor Ec6) capable of detecting the second operation; A control means (CPU 551 of the sub-control device 262) capable of executing a process related to a game including a specific process (a simultaneous press execution effect with a specific selection effect (a secret selection effect)), The control means a first operation determination means for determining whether or not the detection of the first operation is valid (a function for determining whether or not the decision button is pressed valid in the decision button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a second operation determination means for determining whether or not the detection of the second operation is valid (a function for determining whether or not the menu button is pressed valid in the menu button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); A switching means for switching whether or not to set a specific state (mode without simultaneous pressing support) that can satisfy the conditions for performing the specific processing based on a specific operation (operation of the left selection button 82, the right selection button 83, or the OK button Ec1) that is different from the first operation and the second operation (a simultaneous pressing support flag determination function in the menu button / effect button simultaneous pressing determination process performed by the CPU 551 of the sub-control device 262); a processing condition determination means (CPU 551 of the sub-control device 262 which has a function of determining whether simultaneous pressing is successful or not and which performs a processing for determining whether simultaneous pressing of the menu button and the enter button has been performed) for determining that a condition for performing the specific processing is satisfied (successful simultaneous pressing) when both a state in which the detection of the first operation is determined to be valid and a state in which the detection of the second operation is determined to be valid exist in the specific state (mode without simultaneous pressing support); the processing condition determination means determines that the condition for performing the specific processing is satisfied when, in the specific state (mode without simultaneous press support), the detection of the second operation is not determined to be valid (during the simultaneous press effect explanation / charge effect period) and the detection of the second operation is determined to be valid while the detection of the first operation remains in the state; When it is determined that the condition for performing the specific processing is satisfied in the specific state (mode without simultaneous press support), if it is determined that the detection of the first operation is valid, the control means executes a first specific processing (secret technique selection processing) that changes the content of the specific processing, and when the specific state disappears, executes a second specific processing (secret technique selection confirmation processing) that confirms the change made by the first specific processing. A gaming machine characterized by:
[0055] According to the gaming machine described in (Ec1) above, when both the detection of the first operation and the detection of the second operation are determined to be valid, it is determined that the conditions for performing a specific process are met, and the specific process is performed. This is a normal processing flow. Here, suppose that the detection of the second operation is not determined to be valid, but the detection of the first operation remains, and the second operation is then determined to be valid. In this processing flow, in a conventional configuration, since the detection of the first operation is not determined to be valid, it is determined that the conditions for performing the specific process are not met, and the specific process is not performed. This requires the player to perform the first and second operations again, which is inconvenient. In contrast, in the present invention, if the detection of the first operation remains, and the second operation is then determined to be valid, the detection of the first operation is considered valid, and the conditions for performing the specific process are determined to be met, and the specific process is performed. Therefore, it is possible to provide a gaming machine that can switch whether or not to easily determine that the operations of multiple operating means for performing a specific process and a process for changing the content of the specific process are all valid.
[0056] (Ec2) In the gaming machine described in (Ec1), The control means In the specific state (no simultaneous press support (secret technique changeable) mode), when it is determined that the conditions for performing the specific processing are met, when the first specific processing and the second specific processing are executed, the specific processing is executed based on one selection condition (default secret technique 00) selected from multiple selection conditions (multiple types of secret techniques), In a non-specific state (simultaneous press support (unchangeable secret technique) mode) that is not the specific state, when it is determined that the conditions for performing the specific processing are met, the specific processing is performed based on one predetermined selection condition (default secret technique XX) from among the multiple selection conditions (multiple types of secret techniques). A gaming machine characterized by:
[0057] According to the gaming machine described in (Ec2) above, even if the content of the specific processing cannot be changed in a non-specific state that is not a specific state, by executing a specific processing based on selection conditions that are partially the same as when the first specific processing and the second specific processing are performed, it is possible to suppress a decrease in interest due to the first specific processing and the second specific processing not being performed.
[0058] (Ec3) In the gaming machine described in (Ec1), a notification means for notifying information relating to a game; The notification means notifies specific information regarding the first specific process and the second specific process when a condition for performing the specific process in the specific state is satisfied, and notifies information different from the specific information when a condition for performing the specific process in a non-specific state that is not the specific state is satisfied. A gaming machine characterized by:
[0059] According to the gaming machine described in (Ec3), even when an operation is performed that satisfies the conditions for performing the same specific processing, different information is notified by the notification means depending on whether the state is specific or non-specific, making it easy to recognize whether the operation was performed in a specific or non-specific state.
[0060] (Ec4) In the gaming machine described in (Ec1), After the second specific process is executed, the first specific process cannot be executed until the second specific process is executed again in the specific state. A gaming machine characterized by:
[0061] According to the gaming machine described in (Ec4), by preventing the content of the specific process from changing frequently, it is possible to increase the interest in the change in the content of the specific process.
[0062] (Ec5) In the gaming machine described in (Ec1), a notification means for notifying the user of a game; The notification means notifies selection information selected from the plurality of pieces of selection information based on the first and second specification processes when a condition for performing the specific process in the specific state is satisfied, and notifies one predetermined piece of selection information from the plurality of pieces of selection information when a condition for performing the specific process in a non-specific state that is not the specific state is satisfied. A gaming machine characterized by:
[0063] According to the gaming machine described in (Ec5), whether or not a specific state is reached determines whether or not it is possible to recognize the content of a specific process, thereby increasing the interest of using multiple operating means.
[0064] (Ec6) In the gaming machine described in (Ec1), a first aspect of the first operation for determining that a condition for performing the specific processing is satisfied is different from a second aspect of the first operation for changing the content of the specific processing in the first specific processing, When the first operation is performed in the second manner, it is not determined that the condition for performing the specific process is satisfied. A gaming machine characterized by:
[0065] According to the gaming machine described in (Ec6), by varying the operation mode depending on the content of the target process, it is possible to increase the interest of operations using a plurality of operation means.
[0066] (Ec7) In the gaming machine described in (Ec1), By continuing to detect the first operation for determining that the condition for performing the specific process is satisfied, the content of the specific process can be changed in the first specific process. A gaming machine characterized by:
[0067] According to the gaming machine described in (Ec7), by making the operation pattern common between the first operation for satisfying the conditions for performing a specific processing and the first operation for performing the first specific processing at the stage when it has been decided to perform the specific processing, it is possible to prevent operations using multiple operating means from becoming too complicated.
[0068] <Assignment Ed> Some conventional gaming machines are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and it is determined that all of the operations of the multiple operation buttons have been performed validly, a predetermined process is performed and a predetermined operation using another operation button becomes valid (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, after operating multiple operation buttons and performing a predetermined operation on another operation button, it may be discovered that at least one of the operations on the multiple operation buttons has been determined to be invalid, and these operations may have to be repeated from the beginning. The invention described below in (Ed1) was made in consideration of these circumstances, and aims to provide a gaming machine that can easily determine that all operations of multiple operating means for performing a specified operation are valid. The invention according to (Ed1) below has the following configuration to achieve this object.
[0069] (Ed1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (decision button Ea1) capable of performing a first operation; a second operation means (menu button Ea2) capable of performing a second operation; a third operation means (change button Ed3) capable of a third operation, the third operation is detectable when the first operation and the second operation are effectively detected, The gaming machine includes: a first detection means (press detection sensor Ea3) capable of detecting the first operation; a second detection means (press detection sensor Ea4) capable of detecting the second operation; a third detection means (press detection sensor Ed5) capable of detecting the third operation; A control means capable of executing a predetermined process (repeated hitting by the auto-repeated hitting function) related to a game, The control means a first operation determination means for determining whether or not the detection of the first operation is valid (a function for determining whether or not the decision button is pressed valid in the decision button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a second operation determination means for determining whether or not the detection of the second operation is valid (a function for determining whether or not the menu button is pressed valid in the menu button input monitoring and performance processing performed by the CPU 551 of the sub-control device 262); a third operation determination means (a function of determining whether or not a change button press is valid in the change button input monitoring and performance process performed by the CPU 551 of the sub-control device 262) for determining whether or not a third operation detection is valid when the detection of the first operation and the detection of the second operation are valid; a processing condition determination means (a menu button and a decision button simultaneous pressing determination process performed by the CPU 551 of the sub-control device 262) for determining that the condition for performing the predetermined processing is satisfied when both a state in which the detection of the first operation is determined to be valid and a state in which the detection of the second operation is determined to be valid are present in a predetermined state (an auto-repeated pressing function OFF state); the processing condition determination means determines that a condition for performing the predetermined processing is satisfied when the detection of the second operation is determined to be valid after the detection of the first operation has been detected while the detection of the second operation has not been determined to be valid, and The control means When it is determined that the conditions for performing the predetermined processing are satisfied, if it is determined that the detection of the third operation is valid, a first specific processing (dispatch character change processing) for changing the content of the predetermined processing is executed, and when the state in which it is determined that the detection of the first operation in which the conditions for performing the predetermined processing are satisfied is no longer valid, a second specific processing (change character confirmation processing) for confirming the change made by the first specific processing is executed. A gaming machine characterized by:
[0070] According to the gaming machine described in (Ed1), if both the detection of the first operation and the detection of the second operation are determined to be valid in a predetermined state, it is determined that the conditions for performing the predetermined processing are met, and the predetermined processing is performed. This is the normal processing flow. Here, suppose that the detection of the second operation is not determined to be valid, but the detection of the first operation remains in the state where it is determined, and then the second operation is determined to be valid. In this processing flow, in the conventional configuration, since the detection of the first operation is not determined to be valid, it is determined that the conditions for performing the predetermined processing are not met, and the predetermined processing is not performed. Furthermore, if the detection of the first operation and the detection of the second operation are mistakenly determined to be valid and a third operation is performed, it is necessary to perform the detection of the first operation, the detection of the second operation, and the third operation again from the beginning, which is troublesome. In contrast, in the present invention, if a second operation is determined to be valid after a first operation has been detected, the detection of the first operation is deemed valid, and it is determined that the conditions for performing a predetermined process have been met, so the predetermined process is performed and it is determined in the predetermined process whether the detection of a third operation is valid or not. If it is determined that the detection of the third operation is valid, a first specific process is performed to change the content of the predetermined process, and if the state in which the detection of the first operation was determined to be valid and the conditions for performing the predetermined process have been met no longer exists, a second specific process is performed to confirm the changes made by the first specific process. Therefore, an object of the present invention is to provide a gaming machine that can easily determine that all operations of multiple operating means for performing a predetermined operation are valid.
[0071] (Ed2) In the gaming machine described in (Ed1), The control means When the detection of the second operation is determined to be valid in a state in which the detection of the first operation is not determined to be valid in the predetermined state, a process (displaying a menu screen) different from the predetermined process is executed. A gaming machine characterized by:
[0072] According to the gaming machine described in (Ed2), it is possible to effectively utilize the operation of the second operating means performed in a predetermined state. Also, even if the detection of the second operation is determined to be valid when the detection of the first operation is not determined to be valid, it is possible to suggest that the predetermined process cannot be executed.
[0073] (Ed3) In the gaming machine described in (Ed1), The control means When it is determined that the condition for performing the predetermined process is satisfied, if it is determined that the detection of the third operation is not valid, the first identification process is not performed, and when the state in which it is determined that the detection of the first operation is valid is no longer performed, the second identification process is performed that is not based on the first identification process. A gaming machine characterized by:
[0074] According to the gaming machine described in (Ed3), the second specific process can be executed even if the third operation is not detected. Depending on the operation mode of the third operating means, it is possible to change whether the second specific process is executed based on the first specific process or not based on the first specific process.
[0075] (Ed4) In the gaming machine described in (Ed1), When it is determined that the conditions for performing the predetermined processing are satisfied, the third symbol display device 42 is provided with a notification means for performing a notification corresponding to the command (display of auto-repeated hitting function ON) based on a command indicating that the conditions for performing the predetermined processing are satisfied (a display auto-repeated hitting execution command (step Eb116) sent to the display control device 45 in the processing for performing auto-repeated hitting effect in the processing for determining whether the menu button and the decision button are pressed simultaneously performed by the CPU 551 of the sub-control device 262). A gaming machine characterized by:
[0076] According to the gaming machine described in (Ed4), it is possible to notify that in order for the conditions for performing a specified processing to be met, it is sufficient for both a state in which the detection of the first operation is determined to be valid and a state in which the detection of the second operation is determined to be valid.
[0077] (Ed5) In the gaming machine described in (Ed4), A display means capable of displaying a plurality of types of information is provided, When it is determined that the detection of the third operation is valid, the display means changes the predetermined information determined from among the plurality of types of information (six types of characters) based on the first identification process to specific information (display of a changed character) determined based on the manner of the third operation, and when the state in which it was determined that the detection of the first operation, in which the condition for performing the predetermined process is satisfied, is no longer determined to be valid, it confirms the change made by the first identification process based on the second identification process and displays the confirmed specific information. A gaming machine characterized by:
[0078] According to the gaming machine described in (Ed5) above, when it is determined that the detection of the third operation is valid, specific information based on the first specific processing determined based on the mode of the third operation can be displayed.
[0079] (Ed5A) In the gaming machine described in (Ed4), When it is determined that the detection of the third operation is valid, the notification means changes the specific notification (notification of the probability of expecting a jackpot based on a changed character) determined based on the mode of the third operation from among a plurality of specific notifications (notification of the probability of expecting a jackpot based on six types of characters, or a specific suggestion) based on the first specific processing, and when the state in which it was determined that the detection of the first operation was valid in which the condition for performing the predetermined processing was satisfied disappears, it confirms the change made by the first specific processing based on the second specific processing and executes the confirmed specific notification. A gaming machine characterized by:
[0080] According to the gaming machine described in (Ed5A) above, when it is determined that the detection of the third operation is valid, it is possible to issue a specific notification based on the first specific process determined based on the mode of the third operation.
[0081] (Ed5B) In the gaming machine described in (Ed5A), The predetermined processing is a processing related to a game that can vary the degree of advantage for a player, The plurality of specific notifications correspond to the advantageous degrees in the predetermined processing, The notification means When it is determined that the detection of the third operation is valid, the notification information is changed to predetermined notification information (changed character) determined based on the mode of the third operation from among a plurality of types of notification information (three types of characters) determined according to the level of the advantage based on the first specific processing, and when the state in which it was determined that the detection of the first operation was valid in which the condition for performing the predetermined processing was satisfied disappears, the change by the first specific processing is confirmed based on the second specific processing, and the advantage in the predetermined processing is notified (or may be suggested) based on the specific notification that has been confirmed and executed. A gaming machine characterized by:
[0082] According to the gaming machine described in (Ed5B), when the detection of the third operation is determined to be valid, a specific notification based on the first specific processing determined based on the mode of the third operation can be made to indicate the degree of advantage in a specified processing.
[0083] (Ed6) In the gaming machine described in (Ed1), The notification means When it is determined that the detection of the first operation is valid, a first operation notification (display of a decision button press charge image Ed1003d) indicating the current status of the first operation is performed, When the detection of the first operation is no longer determined to be valid, the notification of the first operation is terminated. A gaming machine characterized by:
[0084] According to the gaming machine described in (Ed6) above, it is possible to notify whether or not the detection of the first operation is determined to be valid.
[0085] (Ed7) In the gaming machine described in (Ed1), The control means When it is determined that the condition for performing the predetermined process is satisfied, if an operation of the second operation means (pressing of the menu button Ea2) is detected, the predetermined state (auto-repeated-hit function OFF state) is set. A gaming machine characterized by:
[0086] According to the gaming machine described in (Ed7) above, when it is determined that the conditions for performing a predetermined processing have been met, if a predetermined state is desired, the desired state can be achieved by operating the second operating means.
[0087] (Ed8) In the gaming machine described in (Ed1), The third operation determination means When it is determined that the condition for performing the predetermined process is satisfied and the state in which the detection of the first operation is determined to be valid is no longer present, the detection of the third operation is not determined to be valid. A gaming machine characterized by:
[0088] According to the gaming machine described in (Ed8) above, by requiring a state in which the detection of the first operation is determined to be valid in order to perform the first specific processing, it is possible to prevent the first specific processing from becoming monotonous with only the third operation.
[0089] <Assignment Ee> Some conventional gaming machines are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and all inputs made by operating the multiple operation buttons are validated, a predetermined process is performed (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. That is, this type of gaming machine has a problem in that it is difficult to validate all inputs made by operating multiple operation buttons. Specifically, in the conventional configuration, if the conditions that an input is made by operating one operation button and that an input is made by operating another operation button are met within the validity period set by the gaming machine, a specified process is carried out, but the conditions that both inputs must be made within the validity period must be met for this to be established, and if either operation is not made in time for the validity period, these operations must be repeated, which is cumbersome. The invention relating to (Ee1) below was made in consideration of these circumstances, and aims to provide a gaming machine that makes it easier for inputs made by operating multiple operating means to be valid. The invention according to (Ee1) below has the following configuration to achieve this object.
[0090] (Ee1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (first effect button Ee1) that performs a first input when a first operation is performed; A second operation means (second effect button Ee2) that performs a second input when a second operation is performed, The gaming machine includes: A control means (CPU 551 of the sub-control device 262) capable of executing a game-related process including a specific process (simultaneous press execution effect), The control means A validity period setting means (a function of setting the validity period of the first effect button press in step Ee208 in the simultaneous press effect display mode setting process performed by the CPU 551 of the sub-control device 262) for setting the validity period (the validity period of the first effect button press) for the first input (the first effect button input) so that the validity period starts when the second input (the second effect button input) is made; and a determination means for determining whether or not the first input (first effect button input) has been made during the valid period when the valid period begins (a function for determining whether or not the first effect button has been pressed during the valid period of pressing the first effect button in steps Ee137 and Ee138 in the first effect button input monitoring and effect processing performed by the CPU 551 of the sub-control device 262), When it is determined that the first input (first effect button input) has been made (simultaneous press success) during the valid period while the second input (second effect button input) has been made, the specific process (simultaneous press execution effect) is performed (a function of setting the simultaneous press execution effect flag to 1 if the simultaneous presses of step Ee156 in the first effect button / second effect button simultaneous press determination process performed by the CPU 551 of the sub-control device 262 are successful). A gaming machine characterized by:
[0091] According to the gaming machine described in (Ee1), the valid period is set so that the valid period for the first input begins when the second input is made, allowing the operator to determine the start timing of the valid period as the timing of the second operation. When the valid period begins, it is determined whether the first input has been made during the valid period, and since this is the timing determined by the operator, it is easy for the first input to be made during the valid period. If the second input has been made and it is determined that the first input has been made during the valid period, a specific process is performed, making it easier for the specific process to be performed. Therefore, it is possible to make it easier for all inputs made by operating multiple operating means to be valid.
[0092] (Ee2) In the gaming machine described in (Ee1), The control means performs the specific process (simultaneous press execution effect) when both the first input (first effect button input) and the second input (second effect button input) are performed during the valid period. A gaming machine characterized by:
[0093] According to the gaming machine described in (Ee2), even if a specific process is performed when both the first input and the second input are made, as described above, the valid period is the timing determined by the operator through the second operation, so it is easy for the first input to be made during the valid period.
[0094] (Ee3) In the gaming machine described in (Ee1), When the first input (first effect button input) is made before the valid period (first effect button press valid period), the control means determines that the first input was not made during the valid period, but when the second input (second effect button input) is made while the first input (first effect button input) made before the valid period is still in a continuing state, the control means determines that the first input (first effect button input) was made simultaneously with the start of the valid period, and performs the specific process (simultaneous press execution effect). A gaming machine characterized by:
[0095] According to the gaming machine described in (Ee3) above, even if a specific process is performed on the condition that a first input is made at the same time as the start of the valid period, the condition can be met by making the first input before the valid period and then making the second input while this first input is still in progress. Therefore, even if the operation required for the specific process is made difficult, the operation required for the specific process can be easily performed by making the first operation and the second operation in sequence.
[0096] (Ee4) In the gaming machine described in (Ee1), The valid period setting means sets the valid period (valid period for pressing the first effect button) when the second input (input from the second effect button) is made, and cancels the valid period when the second input (input from the second effect button) is no longer made. A gaming machine characterized by:
[0097] According to the gaming machine described in (Ee4) above, even if the validity period is set by the second input, the continuation of the second input is required to maintain the validity period, thereby preventing the operations until a specific process is performed from becoming too simple.
[0098] (Ee5) In the gaming machine described in (Ee1), The valid period setting means sets the valid period (valid period for pressing the first effect button) when the second input (input from the second effect button) is made, and cancels the valid period when the first input (input from the first effect button) is not made in a state where the valid period is set. A gaming machine characterized by:
[0099] According to the gaming machine described in (Ee5) above, the valid period during which the first input has not been made can be ended appropriately.
[0100] (Ee6) In the gaming machine described in (Ee1), At least one of the first operation means and the second operation means is also used to perform a game-related process different from the specific process (the second effect button Ee2 is set as a menu button 84). A gaming machine characterized by:
[0101] According to the gaming machine described in (Ee6), by making at least one of the first operating means and the second operating means a dual-purpose operating means for performing specific processing and processing related to other games, it is possible to prevent the number of operating means from increasing too much.
[0102] (Ee7) In the gaming machine described in (Ee1), The plurality of operation means include, in addition to the first operation means and the second operation means, game effect operation means (a decision button 81, a menu button 84, etc.) used for effect processing related to a game, The control means invalidates inputs by operating the game effect operation means other than the first operation means and the second operation means during the valid period. A gaming machine characterized by:
[0103] According to the gaming machine described in (Ee7), even if the game presentation operation means is accidentally pressed while operating the first operation means and the second operation means, processing caused by pressing the game presentation operation means can be prevented from being performed.
[0104] (Ee8) In the gaming machine described in (Ee1), The game performance operation means is arranged so as not to interfere with the operation of the first operation means and the second operation means while the first operation means and the second operation means are being operated. A gaming machine characterized by:
[0105] According to the gaming machine described in (Ee8) above, it is possible to prevent the first operation means and the second operation means from interfering with the game performance operation means and becoming a physical hindrance to the operation while the first operation means and the second operation means are being operated.
[0106] (Ee9) In the gaming machine described in (Ee1), a first notification means (a function for displaying the simultaneous pressing execution effect of step Ea308 in the simultaneous pressing effect display processing performed by the display control device 45) for performing a first notification (a battle effect in which a secret technique is unleashed if the simultaneous pressing is successful) by at least one of a sound from a sound output component, a light from a light emitting component, an image display from an image display component, and an operation of a game component that indicates that the specific processing (simultaneous pressing execution effect) is being performed; and second notification means (a function of displaying the simultaneous press execution effect display of step Ea308 in the simultaneous press effect display process performed by the display control device 45) for performing a second notification (a battle effect of strength contest in the case of simultaneous press failure) different from the first notification by at least one of a sound from a sound output component, a light from a light emitting component, an image display from an image display component, and an operation of a game component when the first input (first effect button input) is not performed while the valid period is set, to notify that a process different from the specific process (a simultaneous press non-execution effect) will be performed. A gaming machine characterized by:
[0107] According to the gaming machine described in (Ee9), by differentiating the notification indicating that a specific process will be performed from the notification indicating that a process different from the specific process will be performed, it is possible to make it easier to recognize whether the first input has been made (whether the operation has been performed correctly) with the validity period set.
[0108] (Ee10) In the gaming machine described in (Ee9), The sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the first notification are more noticeable than the sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the second notification. A gaming machine characterized by:
[0109] According to the gaming machine described in (Ee10), by making the notification indicating that a specific process will be performed more noticeable than the notification indicating that a process different from the specific process will be performed, it is possible to clearly and easily recognize whether the first input has been made correctly (that the operation has been performed correctly) with the validity period set.
[0110] <Assignment Ef> Some conventional gaming machines are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and all inputs made by operating the multiple operation buttons are validated, a predetermined process is performed (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. In other words, with this type of gaming machine, it is difficult to validate all inputs made by operating multiple operation buttons, and therefore it is also difficult to execute predetermined processing that requires that all inputs made by operating multiple operation buttons be validated. Specifically, in the conventional configuration, if the condition that an input is made by operating one operation button and the condition that an input is made by operating another operation button are met within the validity period set by the gaming machine, the prerequisite for executing a specified process is met, but the condition that both inputs are made within the validity period must be met, and if either operation is not made in time for the validity period, these operations must be repeated, which is cumbersome. The invention relating to (Ee1) below was made in consideration of these circumstances, and aims to provide a gaming machine that can easily execute a predetermined process that is based on the prerequisite that all inputs made by operating multiple operating means are valid. The invention according to (Ee1) below has the following configuration to achieve this object.
[0111] (Ef1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (first effect button Ee1) that performs a first input when a first operation is performed; A second operation means (second effect button Ee2) that performs a second input when a second operation is performed, The gaming machine includes: A control means (CPU 551 of the sub-control device 262) capable of executing a predetermined process (an auto-repeated hitting execution effect that performs a repetition of hitting by an auto-repeated hitting function) related to a game, The control means A valid period setting means (a setting function for setting the valid period of the first effect button press in the rapid-fire effect display mode setting process performed by the CPU 551 of the sub-control device 262) for setting the valid period (valid period of the first effect button press) for the first input (first effect button input) so that the valid period starts when the second input (second effect button input) is made; and a determination means for determining whether or not the first input (first effect button input) has been made during the valid period when the valid period begins (a function for determining whether or not the first effect button has been pressed during the valid period of pressing the first effect button in steps Ee137 and Ee138 in the first effect button input monitoring and effect processing performed by the CPU 551 of the sub-control device 262), When it is determined that the first input (first input) has been made during the valid period set after the second input (second input), it is determined that a precondition for performing the predetermined processing (a condition for turning on the auto-repeated button function) has been satisfied; When it is determined that the precondition is satisfied, if the first input (first effect button input) continues in a predetermined manner (long press), the predetermined process (auto-repeated hitting execution effect that performs repeated hitting by the auto-repeated hitting function) is executed. A gaming machine characterized by:
[0112] According to the gaming machine described in (Ef1), the valid period is set so that the valid period for the first input begins when the second input is made, allowing the operator to determine the start timing of the valid period as the timing of the second operation. When the valid period begins, it is determined whether the first input has been made during the valid period. Since this is the timing determined by the operator, it is easy for the first input to be made during the valid period. If it is determined that the first input has been made during the valid period after the second input has been made, it is determined that the prerequisite for performing the predetermined processing has been met, making it easier to perform the predetermined processing. Therefore, it is possible to easily perform the predetermined processing, which is based on the prerequisite that all inputs by operation of multiple operating means are valid.
[0113] (Ef2) In the gaming machine described in (Ef1), The control means determines that the precondition (auto-repeated button function ON) is satisfied when both the first input (first effect button input) and the second input (second effect button input) are satisfied during the valid period. A gaming machine characterized by:
[0114] According to the gaming machine described in (Ef2), even if the prerequisite for performing a specified process is met when both the first input and the second input are made, as described above, the valid period is the timing determined by the operator through the second operation, so it is easy for the first input to be made during the valid period.
[0115] (Ef3) In the gaming machine described in (Ef1), When the first input (first effect button input) is made before the valid period, the control means determines that the first input was not made during the valid period, but when the second input (second effect button input) is made while the first input (first effect button input) made before the valid period is still in a continuing state, the control means determines that the first input (first effect button input) was made simultaneously with the start of the valid period, and determines that the prerequisite condition (auto-repeated button function ON) is satisfied. A gaming machine characterized by:
[0116] According to the gaming machine described in (Ef3) above, even if a prerequisite for performing a specified process requires that the first input be made at the same time as the start of the valid period, the prerequisite is met by making the first input before the valid period and then making the second input while the first input is still in progress. Therefore, even if the operation required for the prerequisite for performing a specified process is made difficult, the operation required to satisfy the prerequisite for performing a specified process can be easily performed by making the first operation and the second operation in sequence.
[0117] (Ef4) In the gaming machine described in (Ef1), The valid period setting means sets the valid period when the second input (second effect button input) is made, and cancels the valid period when the second input (second effect button input) is no longer made. A gaming machine characterized by:
[0118] According to the gaming machine described in (Ef4) above, even if the validity period is set by the second input, the continuation of the second input is required to maintain the validity period, thereby preventing the operations leading up to a specific process from becoming too simple.
[0119] (Ef5) In the gaming machine described in (Ef1), The valid period setting means sets the valid period when the second input (second effect button input) is made, and cancels the valid period when the first input (first effect button input) is not made in a state where the valid period is set. A gaming machine characterized by:
[0120] According to the gaming machine described in (Ef5) above, the valid period during which the first input has not been made can be ended appropriately.
[0121] (Ef6) In the gaming machine described in (Ef1), At least one of the first operation means and the second operation means is also used to perform a game-related process different from the predetermined process (the second effect button Ee2 is set as a menu button 84). A gaming machine characterized by:
[0122] According to the gaming machine described in (Ef6), by using at least one of the first operating means and the second operating means as a dual-purpose operating means for satisfying the prerequisites for performing a predetermined process and for performing processes related to other games, it is possible to prevent the number of operating means from increasing too much.
[0123] (Ef7) In the gaming machine described in (Ef1), The plurality of operation means include, in addition to the first operation means and the second operation means, game effect operation means (a decision button 81, a menu button 84, etc.) used for effect processing related to a game, The control means invalidates inputs by operating the game effect operation means other than the first operation means and the second operation means during the valid period. A gaming machine characterized by:
[0124] According to the gaming machine described in (Ef7), even if the game presentation operation means is accidentally pressed while operating the first operation means and the second operation means, processing caused by pressing the game presentation operation means can be prevented from being performed.
[0125] (Ef8) In the gaming machine described in (Ef1), The game effect operation means is arranged so as not to interfere with the operation of the first operation means and the second operation means while the first operation means and the second operation means are being operated. A gaming machine characterized by:
[0126] According to the gaming machine described in (Ef8) above, it is possible to prevent the first operation means and the second operation means from interfering with the game performance operation means and becoming a physical hindrance to the operation while the first operation means and the second operation means are being operated.
[0127] (Ef9) In the gaming machine described in (Ef1), a first notification means (a function of setting the auto rapid-fire execution display command for display in step Eb214 in the rapid-fire display display mode setting process performed by the CPU 551 of the sub-control device 262) for making a first notification (such as an auto rapid-fire execution battle effect) by at least one of a sound from a sound output component, a light from a light-emitting component, an image display from an image display component, and an operation of a game component that indicates that the predetermined process (auto rapid-fire execution effect in which rapid-fire is performed by the auto rapid-fire function) is being performed; and second notification means (a function of setting a display normal rapid-fire execution effect command of step Eb216 in the rapid-fire effect display mode setting process performed by the CPU 551 of the sub-control device 262) for performing a second notification (normal rapid-fire execution effect, etc.) different from the first notification by at least one of a sound from a sound output component, a light from a light-emitting component, an image display from an image display component, and an operation of a game component, when the first input (first effect button input) is not performed while the valid period is set. A gaming machine characterized by:
[0128] According to the gaming machine described in (Ef9), by differentiating the notification indicating that a predetermined process will be performed from the notification indicating that a process different from the predetermined process will be performed, it is possible to make it easier to recognize whether the first input has been made (whether the operation has been performed correctly) with the validity period set.
[0129] (Ef10) In the gaming machine described in (Ef9), The sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the first notification are more noticeable than the sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the second notification. A gaming machine characterized by:
[0130] According to the gaming machine described in (Ef10), by making the notification indicating that a predetermined process is being performed more noticeable than the notification indicating that a process different from the predetermined process is being performed, it is possible to clearly and easily recognize whether the first input has been made correctly (that the operation has been performed correctly) with the validity period set.
[0131] <Assignment Eh> Conventional gaming machines include those that are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and all inputs made by operating the multiple operation buttons are validated, perform multiple processes corresponding to each input (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has the problem that it is difficult to validate all inputs made by operating multiple operation buttons, and it is also difficult to continue multiple processes by inputs made by operating multiple operation buttons. Specifically, in the conventional configuration, a predetermined process is performed on the premise that the condition that an input is made by operating one operation button and the condition that an input is made by operating another operation button are met within the validity period set by the gaming machine, but the condition that both inputs are made within the validity period must be met in order to be met, and if either operation is not made in time for the validity period, these operations must be repeated, which is cumbersome. Furthermore, if input by operating a plurality of operation buttons is required to continue a predetermined process, it is necessary to constantly operate the operation buttons, which is troublesome. The invention relating to (Eh1) below has been made in consideration of these circumstances, and aims to provide a gaming machine in which inputs made by operating multiple operating means are likely to be valid, and which makes it easy to continue specified processing by inputs made by operating multiple operating buttons. The invention according to (Eh1) below has the following configuration to achieve this object.
[0132] (Eh1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (first effect button Ee1) that performs a first input when a first operation is performed; A second operation means (second effect button Ee2) that performs a second input when a second operation is performed, The gaming machine includes: A control means (CPU 551 of the sub-control device 262) capable of executing a predetermined process related to the game, including a process of unleashing a secret technique on an enemy by performing simultaneous pressing execution effects, The control means a validity period setting means for setting a validity period (first effect button pressing validity period) for the first input (first effect button input) so that the validity period starts when the second input (second effect button input) is made; and a determination means for determining, when the valid period starts, whether or not the first input (first effect button input) has been made during the valid period; The control means When the first input (first effect button input) is made during the valid period set after the second input (second effect button input), it is determined that the precondition (successful simultaneous pressing) for performing the predetermined process (processing for unleashing a secret technique on an enemy in a simultaneous press execution effect) has been met, When it is determined that the precondition is satisfied, if the first input (first effect button input) and the second input (second effect button input) are made in a predetermined manner (press and hold until the entire body of the player PY turns red), the predetermined process (process of unleashing a secret technique on the enemy in a simultaneous press execution effect) can be executed, The predetermined process (the process of unleashing a secret technique on an enemy in a simultaneous press execution effect) is performed over a specified period (a predetermined period within the simultaneous press execution period), If the second input (second performance button input) is not received during the specified period, the predetermined process is interrupted (the execution of the special technique is interrupted) regardless of whether the first input is received or not. When the second input (second performance button input) is made again while the predetermined process is interrupted, the predetermined process is resumed (the execution of the secret technique is resumed from the middle) regardless of whether the first input is made or not. A gaming machine characterized by:
[0133] According to the gaming machine described in (Eh1), the valid period is set so that the valid period for the first input begins when the second input is made. Therefore, the operator can determine the start timing of the valid period as the timing of the second input. When the valid period begins, it is determined whether the first input has been made during the valid period. Since this is the timing determined by the operator, it is easy to make the first input during the valid period. If it is determined that the first input has been made during the valid period while the second input has been made, it is determined that the prerequisites for performing the predetermined processing have been met, making it easier to perform the predetermined processing. Furthermore, the predetermined processing can be executed when the first and second inputs are made in a predetermined manner after it has been determined that the prerequisites have been met, and is performed over a specified period. If the second input is no longer made during the specified period, the predetermined processing is suspended. If the second input is re-entered, the predetermined processing is resumed, regardless of whether the first input has been made. Since the operator only needs to consider the second input to resume the suspended predetermined processing, the operation of resuming the suspended predetermined processing is simplified. Therefore, inputs made by operating a plurality of operation means are likely to be valid, and it is possible to easily continue a predetermined process by inputs made by operating a plurality of operation buttons.
[0134] (Eh2) In the gaming machine described in (Eh1), The control means If the first input (first effect button input) and the second input (second effect button input) are both performed during the valid period, it is determined that the precondition (successful simultaneous pressing) is satisfied; If it is determined that the precondition is satisfied, and the first input (first effect button input) and the second input (second effect button input) are continued for the specified period (long press until the entire body of the player PY turns red), the predetermined process (process of unleashing a secret technique on the enemy through simultaneous press execution effect) can be executed, If the second input (second performance button input) is not received during the specified period, the predetermined process is stopped (the execution of the special technique is interrupted) regardless of whether the first input is received or not. When the second input (second performance button input) is made again, the predetermined process is resumed from the point where it was stopped (the execution of the secret technique is resumed from the middle), regardless of whether the first input is made or not. A gaming machine characterized by:
[0135] According to the gaming machine described in (Eh2) above, even if the prerequisite for executing a predetermined process is satisfied when both the first input and the second input are present, as described above, the valid period is determined by the operator through the second operation, so it is easy for the first input to be entered during the valid period. Furthermore, the predetermined process can be executed if the first input and the second input are continued for a specified period once it is determined that the prerequisite is satisfied. If the second input ceases during the specified period, the predetermined process is stopped. If the second input is re-entered, the predetermined process resumes from the point where it was stopped, regardless of whether the first input is present or not. In other words, since the only requirement for restarting a stopped predetermined process is the second input, restarting the stopped predetermined process is easy. Therefore, inputs from multiple operation means are likely to be valid, making it easy to continue the predetermined process through inputs from multiple operation buttons.
[0136] The predetermined process may be configured to be restarted from the point where it was stopped, or may be started from the beginning.
[0137] (Eh3) In the gaming machine described in (Eh1), When the first input (first effect button input) is made before the valid period, the control means determines that the first input was not made during the valid period, but when the second input (second effect button input) is made while the first input (first effect button input) made before the valid period is still in a continuing state, the control means determines that the first input (first effect button input) was made simultaneously with the start of the valid period, and determines that the prerequisite condition (successful simultaneous pressing) is met. A gaming machine characterized by:
[0138] According to the gaming machine described in (Eh3) above, even if a prerequisite for performing a specified process requires that the first input be made at the same time as the start of the valid period, the prerequisite is met by making the first input before the valid period and then making the second input while the first input is still in progress. Therefore, even if the operation required for the prerequisite for performing a specified process is made difficult, the operation required to satisfy the prerequisite for performing a specified process can be easily performed by making the first operation and the second operation in sequence.
[0139] (Eh4) In the gaming machine described in (Eh1), The valid period setting means sets the valid period when the second input (second effect button input) is made, and cancels the valid period when the second input (second effect button input) is no longer made. A gaming machine characterized by:
[0140] According to the gaming machine described in (Eh4) above, even if the validity period is set by the second input, the continuation of the second input is required to maintain the validity period, thereby preventing the operations leading up to a specific process from becoming too simple.
[0141] (Eh5) In the gaming machine described in (Eh1), The valid period setting means sets the valid period when the second input (input on the second effect button) is made in a state where the predetermined process (process of unleashing a secret technique on an enemy in a simultaneous press execution effect) is not being performed, and cancels the valid period when the first input (input on the first effect button) is not made in a state where the valid period is set. A gaming machine characterized by:
[0142] According to the gaming machine described in (Eh5) above, the valid period in which the first input has not been made can be ended appropriately.
[0143] (Eh6) In the gaming machine described in (Eh1), At least one of the first operation means and the second operation means is also used to perform a game-related process different from the predetermined process (the second effect button Ee2 is set as a menu button 84). A gaming machine characterized by:
[0144] According to the gaming machine described in (Eh6), by using at least one of the first operating means and the second operating means as a dual-purpose operating means for satisfying the prerequisites for performing a predetermined process and for performing processes related to other games, it is possible to prevent the number of operating means from increasing too much. (Eh7) In the gaming machine described in (Eh1), The plurality of operation means include, in addition to the first operation means and the second operation means, game effect operation means (a decision button 81, a menu button 84, etc.) used for effect processing related to a game, The control means invalidates inputs by operation of the game performance operation means other than the first specific operation means and the second specific operation means during the valid period and the specified period. A gaming machine characterized by:
[0145] According to the gaming machine described in (Eh7) above, even if the game presentation operation means is accidentally pressed while operating the first operation means and the second operation means, processing caused by pressing the game presentation operation means can be prevented from being performed.
[0146] (Eh8) In the gaming machine described in (Eh1), The game effect operation means is arranged so as not to interfere with the operation of the first operation means and the second operation means while the first operation means and the second operation means are being operated. A gaming machine characterized by:
[0147] According to the gaming machine described in (Eh8) above, it is possible to prevent the first operation means and the second operation means from interfering with the game performance operation means and becoming a physical hindrance to the operation while the first operation means and the second operation means are being operated.
[0148] (Eh9) In the gaming machine described in (Eh1), a first notification means (CPU 551 of the sub-control device 262) that makes a first notification (such as a battle performance of unleashing a special technique) by at least one of a sound from a sound output component, a light from a light-emitting component, an image display from an image display component, and an operation of a game component that the predetermined processing (a processing of unleashing a special technique and unleashing it on an enemy in a simultaneous press execution performance) is being performed; and second notification means (CPU 551 of the sub-control device 262) for making a second notification (display of a battle performance without using a special technique) different from the first notification by at least one of a sound from a sound output component, a light from a light-emitting component, an image display from an image display component, and an operation of a game component when the first input (input from the first performance button) is not made while the valid period is set, to indicate that a processing different from the predetermined processing (such as a battle performance without using a special technique) will be performed. A gaming machine characterized by:
[0149] According to the gaming machine described in (Eh9), by differentiating the notification indicating that a predetermined process will be performed from the notification indicating that a process different from the predetermined process will be performed, it is possible to make it easier to recognize whether the first input has been made (whether the operation has been performed correctly) with the validity period set.
[0150] (Eh10) In the gaming machine described in (Eh9), The sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the first notification are more noticeable than the sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the second notification. A gaming machine characterized by:
[0151] According to the gaming machine described in (Eh10), by making the notification indicating that a predetermined process is being performed more noticeable than the notification indicating that a process different from the predetermined process is being performed, it is possible to clearly and easily recognize whether the first input has been made correctly (that the operation has been performed correctly) with the validity period set.
[0152] <Task Eg> Conventional gaming machines include those that are equipped with multiple operation buttons, and when all of the multiple operation buttons are operated and all inputs made by operating the multiple operation buttons are validated, perform multiple processes corresponding to each input (for example, JP 2017-6400 A, paragraphs 0511 to 0513, Figure 107). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has the problem that it is difficult to validate all inputs made by operating multiple operation buttons, and it is also difficult to continue multiple processes by inputs made by operating multiple operation buttons. Specifically, in the conventional configuration, if the condition that an input is made by operating one operation button and the condition that an input is made by operating another operation button are met within the validity period set by the gaming machine, multiple processes corresponding to each input are carried out, but the condition that all inputs are made within the validity period must be met for this to be established, and if either operation is not made in time for the validity period, these operations must be repeated, which is cumbersome. Furthermore, if input by operating multiple operation buttons is required to continue multiple processes, it is necessary to constantly operate the operation buttons, which is troublesome. The invention relating to (Eg1) below has been made in consideration of these circumstances, and aims to provide a gaming machine in which inputs made by operating multiple operating means are likely to be valid, and which makes it easy to continue multiple processes by inputs made by operating multiple operating buttons. The invention according to (Eg1) below has the following configuration to achieve this object.
[0153] (Eg1) A game board (game board 30) having a game area (game area 30a) where game balls flow down; A launching operation means (a game ball launching handle 18) capable of launching a game ball into the game area; A gaming machine equipped with a plurality of operation means (frame buttons 80) that can be operated differently from the firing operation, The plurality of operating means include at least a first operation means (first effect button Ee1) that performs a first input when a first operation is performed; A second operation means (second effect button Ee2) that performs a second input when a second operation is performed, The gaming machine includes: a control means (CPU 551 of the sub-control device 262) capable of executing a process related to a game including a first specific process (a simultaneous press execution effect by the sub-player SPY) and a second specific process (a simultaneous press execution effect by the main player MPY); The control means second specific process control means for controlling a second specific process (a simultaneous press execution effect by the main player MPY) based on the presence or absence of the second input (second effect button input); A validity period setting means (a function of setting the validity period of the first effect button press in step Ee208 in the simultaneous press effect display mode setting process performed by the CPU 551 of the sub-control device 262) for setting the validity period (the validity period of the first effect button press) for the first input (the first effect button input) so that the validity period starts when the second input (the second effect button input) is made; When the valid period starts, a determination means determines whether or not the first input (first effect button input) has been made within the valid period (a determination function of whether or not the first effect button has been pressed during the valid period of pressing the first effect button in steps Ee137 and Ee138 in the first effect button input monitoring and effect processing performed by the CPU 551 of the sub-control device 262); a first specific processing control means for performing the first specific processing (simultaneous pressing execution effect by the sub-player SPY) when the first input (first effect button input) is made during the valid period; When the second input (second effect button input) is no longer present during the execution of the first specific process (simultaneous press execution effect by the sub-player SPY), the first specific process execution means stops the first specific process regardless of whether the first input is present or not, When the second input (second effect button input) is resumed, the first specific process execution means resumes the first specific process (simultaneous press execution effect by the sub-player SPY) regardless of whether the first input is being made or not. A gaming machine characterized by:
[0154] According to the gaming machine described in (Eg1) above, the valid period is set so that the valid period for the first input begins when the second input is made, allowing the operator to determine the start timing of the valid period as the timing for the second operation. When the valid period begins, it is determined whether the first input has been made during the valid period. Since this is the timing determined by the operator, it is easy for the first input to occur during the valid period. If it is determined that the first input has been made during the valid period while the second input has been made, it is determined that the prerequisites for performing the predetermined processing have been met, making it easier to perform both the first specific processing and the second specific processing. If the second effect button input ceases while the first specific processing and the second specific processing are being executed, both the second specific processing and the first specific processing are suspended. If the second effect button input is resumed, both the second specific processing and the first specific processing are resumed, regardless of whether the first effect button input is present. To resume the interrupted first specific process or second specific process, all that is required is to pay attention to the second effect button input, which makes it easy to resume the interrupted first specific process or second specific process. Therefore, inputs made by operating a plurality of operation means are likely to be valid, and it is easy to continue the first specific process or second specific process by inputs made by operating a plurality of operation buttons.
[0155] (Eg2) In the gaming machine described in (Eg1), The control means performs the first identification process and the second identification process when both the first input (first effect button input) and the second input (second effect button input) are performed during the valid period. A gaming machine characterized by:
[0156] According to the gaming machine described in (Eg2) above, it is possible to easily continue the first specific process and the second specific process by inputting through the operation of a plurality of operation buttons.
[0157] (Eg3) In the gaming machine described in (Eg1), When the first input (first effect button input) is made before the valid period, the control means determines that the first input is not made during the valid period, but when the second input (second effect button input) is made while the first input (first button effect) made before the valid period is still in a continuing state, the control means determines that the first input (first effect button input) is made simultaneously with the start of the valid period, and performs the first identification process and the second identification process. A gaming machine characterized by:
[0158] According to the gaming machine described in (Eg3) above, even if the prerequisite for performing the first specific process and the second specific process is that the first input be made at the same time as the start of the valid period, the prerequisite is met by making the first input before the valid period and then making the second input while this first input is still in progress. Therefore, even if the operations required to perform the first specific process and the second specific process are made difficult, the operations required to perform the first specific process and the second specific process can be easily performed by performing the first operation and the second operation in sequence.
[0159] (Eg4) In the gaming machine described in (Eg1), The validity period setting means sets the validity period when the second input (second effect button input) is made in a state where the first specific process (simultaneous press execution effect by the sub-player SPY) is not being made, and cancels the first specific process and the second specific process when the second input (second effect button input) is no longer made. A gaming machine characterized by:
[0160] According to the gaming machine described in (Eg4) above, it is possible to prevent the operations required to perform a specific process from becoming too simple.
[0161] (Eg5) The valid period setting means sets the valid period when the second input (input of the second effect button) is made in a state where the first specific process (simultaneous press execution effect by sub-characters) is not being performed, and cancels the valid period when the first input (input of the first effect button) is not made in a state where the valid period is set. A gaming machine characterized by:
[0162] According to the gaming machine described in (Eg5) above, the valid period in which the first input has not been made can be ended appropriately.
[0163] (Eg6) In the gaming machine described in (Eg1), At least one of the first operation means and the second operation means is also used to perform a game-related process different from the predetermined process (the second effect button Ee2 is set as a menu button 84). A gaming machine characterized by:
[0164] According to the gaming machine described in (Eg6), by using the first operating means and the second operating means as dual-purpose operating means for satisfying at least one of the first specific processing and the second specific processing and for performing processing related to other games, it is possible to prevent the number of operating means from increasing too much.
[0165] (Eg7) In the gaming machine described in (Eg1), The plurality of operation means include, in addition to the first operation means and the second operation means, game effect operation means (a decision button 81, a menu button 84, etc.) used for effect processing related to a game, The control means invalidates inputs by operating the game effect operation means other than the first operation means and the second operation means during the valid period. A gaming machine characterized by:
[0166] According to the gaming machine described in (Eg7) above, even if the game presentation operation means is accidentally pressed while operating the first operation means and the second operation means, processing caused by pressing the game presentation operation means can be prevented from being performed.
[0167] (Eg8) In the gaming machine described in (Eg1), The game effect operation means is arranged so as not to interfere with the operation of the first operation means and the second operation means while the first operation means and the second operation means are being operated. A gaming machine characterized by:
[0168] According to the gaming machine described in (Eg8) above, it is possible to prevent the first operation means and the second operation means from interfering with the game performance operation means and becoming a physical hindrance to the operation while the first operation means and the second operation means are being operated.
[0169] (Eg9) In the gaming machine described in (Eg1), a first notification means for making a first notification by at least one of a sound from a sound output component, a light from a light emitting component, an image display from an image display component, and an operation of a game component; and second notification means for issuing a second notification different from the first notification by at least one of a sound from a sound output component, a light from a light emitting component, an image display from an image display component, and an operation of a game component; The control means When the first specific process (a simultaneous press execution effect by the sub player SPY) and the second specific process (a simultaneous press execution effect by the sub player SPY) are performed, the first notification means is made to perform the first notification; When the second specific process (simultaneous press execution effect by the main player MPY) is performed, the second notification means is made to perform the second notification. A gaming machine characterized by:
[0170] According to the gaming machine described in (Eg9), by differentiating the notification indicating that the first specific process will be performed from the notification indicating that the first specific process will be performed, it is possible to make it easier to recognize whether the first input has been made (whether the operation has been performed correctly) with the validity period set.
[0171] (Eg10) In the gaming machine described in (Eg9), The sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the first notification are more noticeable than the sound from the sound output component, the light from the light emitting component, the image display from the image display component, and the operation of the game component due to the second notification. A gaming machine characterized by:
[0172] According to the gaming machine described in (Eg10), by making the notification indicating that the first specific process will be performed more noticeable than the notification indicating that the second specific process will be performed, it is possible to clearly and easily recognize whether the first input has been made correctly (that the operation has been performed correctly) with the validity period set.
[0173] <Assignment Fa> Conventionally, there are gaming machines that perform predetermined effects during periods when variable displays are not being displayed (for example, JP 2010-51740 A, Nos. 35-37, Fig. 20). These predetermined effects can be changed by the player's operation, but there are also cases where the predetermined effects can be omitted by the player's operation without waiting for the expiration of the upper limit period. However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine may cause the player to feel uncomfortable when the player operates the machine to skip a specified effect without waiting for the upper limit period to elapse, and there is a problem in that preventing this feeling of discomfort would make the control more complicated. The invention relating to (Fa1) below was made in consideration of these circumstances, and aims to provide a gaming machine that can suitably improve the entertainment value of the presentation that is performed during periods when no variable display is being performed. The invention according to (Fa1) below has the following configuration to achieve this object.
[0174] (Fa1) A starting hole into which the game ball can enter (a starting winning device 33a for special drawing 1, a starting winning device 33b for special drawing 2), a variable winning device (variable winning device 32) that can set the game ball into a state in which it can enter and a state in which it cannot enter; A lottery means (a big win lottery function of the main control device 261) capable of executing a lottery to determine whether or not a specific result will be achieved based on the entry of a game ball into the starting hole; A variable display means (third symbol display device 42) for displaying variable display of identification information based on the result of the lottery; In a gaming machine equipped with a game state control means (main control device 261) capable of generating an advantageous game state (probability variable state or time-saving state) in which the lottery is conducted in a manner advantageous to the player after the result of the lottery becomes the specific result, A performance control means (sub-control device 262) for controlling performances related to games; and a performance execution means (display control device 45) for executing performance related to the game in a manner that can be recognized by the player based on control from the performance control means. The performance control means In a presentation state (specific demo screen display period) in which the variable display is not being performed and which can be generated at least after the variable display has ended, a predetermined presentation (rock-paper-scissors fortune-telling explanation presentation) corresponding to the start of one presentation (rock-paper-scissors fortune-telling presentation) is executed, and a specific presentation (rock-paper-scissors presentation) which is executed when the predetermined presentation ends and which can change the presentation mode (rock-paper-scissors selection screen Fb1020 on which rock-paper-scissors hands such as default information Fa1022 (rock), rock-paper-scissors first change information Fa1022a (scissors), second change information Fa1022b (paper), etc. are displayed, and rock-paper-scissors match result screen Fb1030) is executed. If the player has not performed a specific operation (skip operation) in the specific effect, the specific effect is terminated when a predetermined period (the upper limit time of the rock-paper-scissors effect) has elapsed, and a special effect corresponding to the end of the first effect is executed when the specific effect is terminated by sending a special effect start instruction (fortune-telling command); When the player operates in the specific manner during the specific effect, the specific effect is ended without waiting for the lapse of the predetermined period, and the special effect is executed by sending the special effect start instruction; The predetermined effect (rock-paper-scissors fortune-telling explanation effect) and the special effect (fortune-telling effect) cannot be ended by the player's operation in the specific mode, The special effect displays common information (fortune-telling screen Fb1040) when the player operates in the specific mode and when the player does not operate in the specific mode. A gaming machine characterized by:
[0175] According to the gaming machine described in (Fa1), in a state where a variable display is not being performed and a performance state that can be generated at least after the variable display has ended, a predetermined performance that starts one performance and a specific performance that is executed when the predetermined performance ends and whose performance mode can be changed by a player's operation are executed. If the player does not operate in a specific mode during the specific performance, the specific performance is ended when a predetermined time has passed, and a special performance start instruction is sent, thereby executing a special performance that ends one performance and is executed when the specific performance ends. If the player operates in a specific mode during the specific performance, the specific performance is ended without waiting for the predetermined time to pass, and a special performance start instruction is sent to execute the special performance. Therefore, special control is not required when the specific performance ends midway, and control is not complicated. Here, the predetermined effects and special effects cannot be ended by the player's operation in the specific mode, and the special effects are information that is common whether the player operates in the specific mode or not, so the predetermined effects and special effects can be properly viewed by the player without being ended midway, and even if the predetermined effects are ended midway and a special effect is performed, it is difficult to create a sense of incongruity. As a result, a gaming machine can be provided that can suitably improve the interest of the effects that are performed during periods when variable displays are not being performed.
[0176] (Fa2) In the gaming machine described in (Fa1), The common information is information of a special mode (such as a rock-paper-scissors fortune-telling character Fa1012a holding a pointer Fb1042 and a fortune-telling screen Fb1040 having a whiteboard Fb1044 on which fortune-telling results Fb1043 are written) that is different in display mode from the performance mode that is changed by the player's operation in the specific performance. A gaming machine characterized by:
[0177] According to the gaming machine described in (Fa2), the common information is information of a special type that has a different display mode from the display mode that is changed by the player's operation in the specific effect, so even if the specific effect is ended midway and a special effect is performed, the boundary with the specific effect can be made clear and does not cause any sense of incongruity.
[0178] "The display mode is different" may mean information that partially matches the presentation mode that was changed by the player's operation in a specific presentation (for example, if the result of the rock-paper-scissors game is a win, the fortune result is a good fortune), or information that has the same essential content but is expressed in a different format from the presentation mode that was changed by the player's operation in a specific presentation (for example, for a rock-paper-scissors game, the rock-paper-scissors result / fortune result is a win and a good fortune). Also, it may mean information that does not have continuity and does not completely match the presentation mode that was changed by the player's operation in a specific presentation (for example, if the result of the rock-paper-scissors game is a win, the fortune result is random, and if the result of the rock-paper-scissors game is a loss, no fortune result is displayed).
[0179] (Fa3) In the gaming machine described in (Fa1), The common information includes predetermined information included in the predetermined effect ("Will something good happen today? Why don't you try fortune telling?" in the rock-paper-scissors fortune-telling explanation display Fb1011) and information related thereto ("Today's fortune: Something good might happen soon" in the fortune-telling result Fb1043). A gaming machine characterized by:
[0180] According to the gaming machine described in (Fa3), if the player is aware of at least the predetermined information contained in the predetermined effect, it is possible to make it difficult for the player to feel uncomfortable even if the specific effect is ended midway.
[0181] (Fa4) In the gaming machine described in (Fa1), The common information is a plurality of types of information (fortune-telling result Fb1043 "Today's fortune: Something good may happen soon," "Today's fortune: Something good may happen in the near future," "Today's fortune: Something good may happen in the near future") related to the predetermined information included in the predetermined effect (Rock-Paper-Scissors Fortune-telling Explanation Display Fb1011 "Will something good happen today? Want to have your fortune told?") that have different values for the player. A gaming machine characterized by:
[0182] According to the gaming machine described in (Fa4), the common information includes multiple types of information that have different values to the player, so that at the time the specified information is recognized, it is possible to make it impossible to know which information will be involved in the special effect.
[0183] (Fa5) In the gaming machine described in (Fa1), The common information is a plurality of types of information (fortune-telling result Fb1043 "Today's fortune: Something good might happen soon," "Today's fortune: Something good might happen in the near future," "Today's fortune: Something good might happen later," "Today's fortune: Something good might happen later") that is related to the predetermined information included in the predetermined effect (Rock-Paper-Scissors Fortune-Telling Explanation Display Fb1011 "Something good is going to happen today, but when will that happen? Want to have your fortune told?") and that is highly valuable to the player. A gaming machine characterized by:
[0184] According to the gaming machine described in (Fa5), the common information contains multiple types of information that are highly valuable to the player, so when the player recognizes the specified information, he does not know which information will be involved in the special effect, but he knows that it is highly valuable, so he can wait for the special effect with a feeling of joy.
[0185] (Fa6) In the gaming machine described in (Fa1), The common information is information (bonus video of rock-paper-scissors fortune-telling character Fa1012a) that has a different display mode from the predetermined information included in the predetermined effect. A gaming machine characterized by:
[0186] According to the gaming machine described in (Fa6), the common information is information that is displayed in a different manner from the predetermined information included in the predetermined effect, so that a surprising special effect can be executed from the time of the predetermined effect.
[0187] (Fa7) In the gaming machine described in at least one of (Fa1) or (Fa2), The common information is information selected from among a plurality of pieces of information (fortune-telling result Fb1043 "Today's fortune: Something good may happen soon," etc., and bonus video of rock-paper-scissors fortune-telling character Fa1012a) without the player's operation. A gaming machine characterized by:
[0188] According to the gaming machine described in (Fa7) above, the player can enjoy wondering what kind of information will be given to him.
[0189] (Fa8) In the gaming machine described in (Fa1), The predetermined information included in the predetermined performance ("It looks like something good is going to happen today, why don't you try to tell me when it will happen?" in the rock-paper-scissors fortune-telling explanation display Fb1011) suggests the common information. A gaming machine characterized by:
[0190] According to the gaming machine described in (Fa8), when the predetermined information executed at the start of one of the effects is recognized, it is possible to know to some extent what information will be shown in the special effect, so that even if a specific effect is ended midway, it is unlikely to cause any sense of incongruity.
[0191] (Fa9) In the gaming machine described in (Fa1), The specific effect suggests the common information in the process of changing the effect element through the player's operation (outputting an image or sound saying "I have a feeling something good will happen" during rock-paper-scissors selection). A gaming machine characterized by:
[0192] According to the gaming machine described in (Fa9) above, since it is possible to know to some extent what information will be shown in the special effects even in the specific effects, it is possible to make it difficult for a player to feel uncomfortable even if the specific effects are ended midway.
[0193] (Fa10) In the gaming machine described in (Fa1), The specific effect has a period during which the effect mode can be changed by the player's operation (rock-paper-scissors selection effect period) and a period during which the effect mode cannot be changed (rock-paper-scissors game result effect period), The common information is not displayed until a period during which the presentation mode can be changed by the player's operation has elapsed. A gaming machine characterized by:
[0194] According to the gaming machine described in (Fa10), it is possible to reduce the likelihood that a specific effect will be forgotten.
[0195] (Fa11) In the gaming machine described in (Fa1), The common information is not displayed unless the specific performance is performed multiple times (for example, twice). A gaming machine characterized by:
[0196] According to the gaming machine described in (Fa11) above, it is possible to leave an impression of having performed a specific effect.
[0197] (Fa12) In the gaming machine described in (Fa1), The special effect includes information (rock-paper-scissors result display Fb1031) that has continuity with the effect mode that was changed by the player's operation in the specific effect, and information (bonus video of rock-paper-scissors fortune-telling character Fa1012a) that does not have continuity with the effect mode. A gaming machine characterized by:
[0198] According to the gaming machine described in (Fa12), it is possible to maintain a certain degree of continuity with the specific presentation, the presentation mode of which is changed by the player's operation, so that it is even less likely to cause discomfort even if the specific presentation is ended midway.
[0199] (Fa13) In the gaming machine described in (Fa1), The common information suggests that a predetermined gaming value (improved reliability of reach effects and increased probability of winning a jackpot) will be awarded to the player after the end of the one effect. A gaming machine characterized by:
[0200] According to the gaming machine described in (Fa13), it is possible to increase the interest of the player in one effect consisting of the predetermined effect, the specific effect, and the special effect.
[0201] (Fa14) In the gaming machine described in (Fa1), It is possible to make the game ball enter the starting hole during the one performance, The common information indicates the advantageous degree (expected jackpot) of the variable display that is performed after the special performance. A gaming machine characterized by:
[0202] According to the gaming machine described in (Fa14) above, the player's interest can be heightened by being able to know the outcome of the starting ball that occurs during one performance through a single performance consisting of a predetermined performance, a specific performance, and a special performance.
[0203] (Fa15) In the gaming machine described in (Fa1), The common information has a plurality of types that have different values for the player, The type of the common information is determined based on whether the result of the variable display executed before the execution of the one performance is a special result (a special miss result such as "1", "2", "3" or "1", "3", "5" etc.). A gaming machine characterized by:
[0204] According to the gaming machine described in (Fa15) above, it is possible to attract attention to the results of the variable display executed before one performance is executed.
[0205] The gaming machines described in (Fa1) to (Fa15) may be configured in accordance with at least one of (Fb1), (Fc1), (Fd), and (Fe1) and those derived therefrom.
[0206] <Assignment Facebook> Conventionally, there are gaming machines that perform predetermined effects during periods when variable displays are not being displayed (for example, JP 2010-51740 A, Nos. 35-37, Fig. 20). These predetermined effects can be changed by the player's operation, but there are also cases where the predetermined effects can be omitted by the player's operation without waiting for the expiration of the upper limit period. However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine may cause the player to feel uncomfortable when the player operates the machine to skip a specified effect without waiting for the upper limit period to elapse, and there is a problem in that preventing this feeling of discomfort would make the control more complicated. The invention described below in (Fb1) was made in consideration of these circumstances, and aims to provide a gaming machine that can suitably improve the entertainment value of the presentation that is performed during periods when no variable display is being performed. The invention according to (Fb1) below has the following configuration to achieve this object.
[0207] (Fb1) A starting hole into which the game ball can enter (a starting winning device 33a for special drawing 1, a starting winning device 33b for special drawing 2), a variable winning device (variable winning device 32) that can set the game ball into a state in which it can enter and a state in which it cannot enter; A lottery means (a big win lottery function of the main control device 261) capable of executing a lottery to determine whether or not a specific result will be achieved based on the entry of a game ball into the starting hole; A variable display means (third symbol display device 42) for displaying variable display of identification information based on the result of the lottery; In a gaming machine equipped with a game state control means (main control device 261) capable of generating an advantageous game state (probability variable state or time-saving state) in which the lottery is conducted in a manner advantageous to the player after the result of the lottery becomes the specific result, A performance control means (sub-control device 262) for controlling performances related to games; and a performance execution means (display control device 45) for executing performance related to the game in a manner that can be recognized by the player based on control from the performance control means. The performance control means In a presentation state (specific demo screen display period) in which the variable display is not being performed and which can be generated at least after the variable display has ended, a predetermined presentation (rock-paper-scissors fortune-telling explanation presentation) corresponding to the start of one presentation (rock-paper-scissors fortune-telling presentation) is executed, and a specific presentation (rock-paper-scissors selection presentation, rock-paper-scissors game presentation) which is executed when the predetermined presentation ends and which can change the presentation mode (rock-paper-scissors selection screen Fa1020 on which rock-paper-scissors hands such as default information Fa1022 (rock), rock-paper-scissors first change information Fa1022a (scissors), second change information Fa1022b (paper), etc. are displayed, and rock-paper-scissors result / fortune-telling screen Fa1040) is executed according to the player's operation (rock-paper-scissors selection operation), If the player has not performed a specific operation (skip operation) in the specific presentation, the specific presentation is terminated when a predetermined period (maximum time limit for the rock-paper-scissors selection presentation and the rock-paper-scissors game presentation) has elapsed, and a special presentation start command (a rock-paper-scissors result / fortune-telling presentation start command) is sent, thereby executing a special presentation (rock-paper-scissors result / fortune-telling presentation) corresponding to the end of the first presentation, which is executed when the specific presentation ends; When the player operates in the specific manner during the specific effect, the specific effect is ended without waiting for the lapse of the predetermined period, and the special effect is executed by sending the special effect start instruction; The predetermined effect (rock-paper-scissors fortune-telling explanation effect) and the special effect (rock-paper-scissors result / fortune-telling effect) cannot be terminated by the player's operation in the specific mode, and the special effect displays common information (rock-paper-scissors result / fortune-telling screen Fa1040) whether the player has operated in the specific mode or not, The specific effect changes the presentation mode by changing the combination of presentation elements (the rock-paper-scissors result display Fa1041) that leads to a predetermined value (the rock-paper-scissors result / fortune display Fa1042) based on the player's operation. Depending on the state after the first effect (a state in which the specific demo number lottery is won multiple times and the rock-paper-scissors fortune-telling effect is performed), the combination of the effect elements obtained in the first effect can be changed based on the player's operation, thereby further changing the predetermined value (for example, from "Yay, maybe something good will happen" to "Yay, maybe even more good things will happen"). A gaming machine characterized by:
[0208] According to the gaming machine described in (Fb1), in a state where a variable display is not being performed and a display state that can be generated at least after the variable display has ended, a predetermined display that starts one display and a specific display that is executed when the predetermined display has ended and whose display mode can be changed by a player's operation are executed. If the player does not operate in a specific mode during the specific display, the specific display is ended when a predetermined time has passed, and a special display start instruction is sent, thereby executing a special display that ends one display and is executed when the specific display has ended. If the player operates in a specific mode during the specific display, the specific display is ended without waiting for the predetermined time to pass, and a special display start instruction is sent to execute the special display. Therefore, special control is not required when the specific display ends midway, and control is not complicated. Here, the predetermined effects and special effects cannot be ended by the player's operation in the specific mode, and the special effects are information that is common whether the player operates in the specific mode or not, so the predetermined effects and special effects can be properly viewed by the player without being ended midway, and even if the predetermined effects are ended midway and a special effect is performed, it is difficult to create a sense of incongruity. As a result, a gaming machine can be provided that can suitably improve the interest of the effects that are performed during periods when variable displays are not being performed.
[0209] Furthermore, the combination of effect elements that leads to a predetermined value in a specific effect can be changed based on the player's operation, and the predetermined value can be further changed by changing the combination of effect elements obtained in a specific effect based on the player's operation depending on the state after one effect, so whether or not the predetermined value can be further changed depends on the state after one effect. Therefore, interest can be drawn not only to the specific effect but also to the state after one effect, thereby improving the interest of effects performed during periods when variable display is not being performed.
[0210] (Fb2) In the gaming machine described in (Fb1), According to the state after the first effect, it is possible to execute the first effect again after the first effect, When the first effect is performed after the first effect, the combination of effect elements (rock-paper-scissors result display Fa1041, rock-paper-scissors total result information Fc1041) in the first effect performed earlier can be changed to a combination of effect elements (rock-paper-scissors result display Fa1041, rock-paper-scissors total result information Fc1041) in the later effect performed based on the player's operation, which is different from the previous combination, thereby making it possible to further change the predetermined value. A gaming machine characterized by:
[0211] According to the gaming machine described in (Fb2), when a new performance is performed after a new performance, the combination of performance elements in the first performance can be changed to a different combination of performance elements in the later performance based on the player's operation, thereby making it possible to further change the predetermined value, thereby improving the interest of the performances performed during periods when no variable display is being performed.
[0212] (Fb3) In the gaming machine described in (Fb1), The predetermined value obtained in the one effect depending on the state after the one effect can be increased by changing the combination of the effect elements based on the player's operation. A gaming machine characterized by:
[0213] According to the gaming machine described in (Fb3), the predetermined value obtained from one performance depending on the state after that performance can be increased by changing the combination of performance elements based on the player's operation, thereby improving the interest of the performance that is performed during the period when no variable display is being performed.
[0214] (Fb4) In the gaming machine described in (Fb1), The predetermined value does not affect the expectation that the result of the variable display will be the specific result, but is useful information for the player (information suggesting the number of times the special variable pattern table is used). A gaming machine characterized by:
[0215] According to the gaming machine described in (Fb4) above, the predetermined value does not affect the expectation that the result of the variable display will be a specific result, but is information that suggests the number of times the special variable pattern table will be used, which is useful to the player, and therefore can increase the interest of the presentation that is performed during the period when the variable display is not being performed.
[0216] (Fb5) In the gaming machine described in (Fb1), The predetermined value (rock-paper-scissors fortune-telling screen Fa1040) changes in different ways depending on the manner of operation by the player (if there is an operation by the player, the rock-paper-scissors result / fortune-telling display Fa1042 will be displayed, but if there is no operation by the player, the rock-paper-scissors result / fortune-telling display Fc1042 will be displayed, saying "You didn't choose rock, scissors, or paper, so your fortune couldn't be told.") A gaming machine characterized by:
[0217] According to the gaming machine described in (Fb5), the predetermined value changes in different ways depending on the manner of operation by the player, thereby increasing the interest of the presentation that is performed during the period when no variable display is being performed.
[0218] It should be noted that not only the predetermined value but also the combination of presentation elements changes in different ways depending on the manner of operation by the player.
[0219] (Fb6) In the gaming machine described in (Fb1), The result of the first performance ("Good job, another chance for fortune telling. Maybe you can do even better." - Fortune-telling display Fc1042) suggests that the first performance will continue (the rock-paper-scissors fortune-telling will continue once more). A gaming machine characterized by:
[0220] According to the gaming machine described in (Fb6) above, the result of one effect suggests that the effect will continue, thereby increasing the interest of the effects that are performed during periods when no variable display is being performed.
[0221] (Fb7) In the gaming machine described in (Fb1), The result of the first performance (the "You won't have another chance to tell your fortune" result, Fc1042, which suggests that the first performance will not continue) suggests that the first performance will not continue. A gaming machine characterized by:
[0222] According to the gaming machine described in (Fb7), the result of one effect suggests that the effect will not continue, thereby increasing the interest of the effects that are performed during periods when no variable display is being performed.
[0223] The gaming machines described in (Fb1) to (Fb7) may be configured in accordance with at least one of (Fa1), (Fc1), (Fd1), and (Fe1) and those citing them.
[0224] <Assignment Fc> Conventionally, there are gaming machines that perform predetermined effects during periods when variable displays are not being displayed (for example, JP 2010-51740 A, Nos. 35-37, Fig. 20). These predetermined effects can be changed by the player's operation, but there are also cases where the predetermined effects can be omitted by the player's operation without waiting for the expiration of the upper limit period. However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine may cause the player to feel uncomfortable when the player operates the machine to skip a specified effect without waiting for the upper limit period to elapse, and there is a problem in that preventing this feeling of discomfort would make the control more complicated. The invention relating to (Fc1) below was made in consideration of these circumstances, and aims to provide a gaming machine that can suitably improve the entertainment value of the presentation that is performed during periods when no variable display is being performed. The invention according to (Fc1) below has the following configuration to achieve this object.
[0225] (Fc1) A starting hole into which the game ball can enter (a starting winning device 33a for special drawing 1, a starting winning device 33b for special drawing 2), a variable winning device (variable winning device 32) that can set the game ball into a state in which it can enter and a state in which it cannot enter; A lottery means (a big win lottery function of the main control device 261) capable of executing a lottery to determine whether or not a specific result will be achieved based on the entry of a game ball into the starting hole; A variable display means (third symbol display device 42) for displaying variable display of identification information based on the result of the lottery; In a gaming machine equipped with a game state control means (main control device 261) capable of generating an advantageous game state (probability variable state or time-saving state) in which the lottery is conducted in a manner advantageous to the player after the result of the lottery becomes the specific result, A performance control means (sub-control device 262) for controlling performances related to games; and a performance execution means (display control device 45) for executing performance related to the game in a manner that can be recognized by the player based on control from the performance control means. The performance control means In a presentation state (specific demo screen display period) in which the variable display is not being performed and which can be generated at least after the variable display has ended, a predetermined presentation (rock-paper-scissors fortune-telling explanation presentation) corresponding to the start of one presentation (rock-paper-scissors fortune-telling presentation) is executed, and a specific presentation (rock-paper-scissors presentation) which is executed when the predetermined presentation ends and which can change the presentation mode (rock-paper-scissors selection screen Fa1020 on which rock-paper-scissors hands such as default information Fa1022 (rock), rock-paper-scissors first change information Fa1022a (scissors), second change information Fa1022b (paper), etc. are displayed, and rock-paper-scissors result / fortune-telling screen Fa1040) according to the player's operation (rock-paper-scissors selection operation), is executed, If the player has not performed a specific operation (skip operation) in the specific presentation, the specific presentation is terminated when a predetermined period (maximum time limit for the rock-paper-scissors presentation) has elapsed, and a special presentation start command (a rock-paper-scissors result / fortune-telling presentation start command) is sent, thereby executing a special presentation (rock-paper-scissors result / fortune-telling presentation) corresponding to the end of the first presentation, which is executed when the specific presentation ends; When the player operates in the specific manner during the specific effect, the specific effect is ended without waiting for the lapse of the predetermined period, and the special effect is executed by sending the special effect start instruction; The predetermined effect (rock-paper-scissors fortune-telling explanation effect) and the special effect (rock-paper-scissors result / fortune-telling effect) cannot be terminated by the player's operation in the specific mode, and the special effect displays common information (rock-paper-scissors result / fortune-telling screen Fa1040) whether the player operates in the specific mode or not, The specific effect changes the effect mode by changing the combination of effect elements (the rock-paper-scissors result display Fa1041) that leads to a predetermined value (the rock-paper-scissors result / fortune display Fa1042) based on the player's operation, The common information (rock-paper-scissors result / fortune-telling screen Fa1040) includes specific common information (fortune-telling result, number of winning balls) whose content is determined differently based on the combination of the presentation elements when the player operates in the specific mode and when the player does not operate in the specific mode. A gaming machine characterized by:
[0226] According to the gaming machine described in (Fc1), in a state where a variable display is not being performed and a performance state that can be generated at least after the variable display has ended, a predetermined performance that starts one performance and a specific performance that is executed when the predetermined performance ends and whose performance mode can be changed by a player's operation are executed. If the player does not operate in a specific mode during the specific performance, the specific performance is ended when a predetermined time has passed, and a special performance start instruction is sent, thereby executing a special performance that ends one performance and is executed when the specific performance ends. If the player operates in a specific mode during the specific performance, the specific performance is ended without waiting for the predetermined time to pass, and a special performance start instruction is sent to execute the special performance. Therefore, special control is not required when the specific performance ends midway, and control is not complicated. Here, the predetermined effects and special effects cannot be ended by the player's operation in the specific mode, and the special effects are information that is common whether the player operates in the specific mode or not, so the predetermined effects and special effects can be properly viewed by the player without being ended midway, and even if the predetermined effects are ended midway and a special effect is performed, it is difficult to create a sense of incongruity. As a result, a gaming machine can be provided that can suitably improve the interest of the effects that are performed during periods when variable displays are not being performed.
[0227] Furthermore, it is possible to change the presentation mode by changing the combination of presentation elements that lead to a predetermined value in a specific presentation based on the player's operation, and the content of the common information determined based on the combination of presentation elements differs between when the player operates in the specific presentation mode and when the player does not operate in the specific presentation mode. Therefore, since the content determined based on the combination of presentation elements can be made different between when the player operates in the specific presentation mode and when the player does not operate in the specific presentation mode, it is possible to improve the interest of the presentation that is performed during the period when the variable display is not being performed.
[0228] (Fc2) In the gaming machine described in (Fc1), The specific common information (fortune telling result, number of winning balls) can be changed to first advantageous information (10 winning balls) when the player operates in the specific manner. A gaming machine characterized by:
[0229] According to the gaming machine described in (Fc2) above, when a player operates in a specific manner, it is possible to change specific common information into advantageous information, thereby encouraging proactive operation and increasing the interest of the presentation that is performed during periods when no variable display is being performed.
[0230] (Fc3) In the gaming machine described in (Fc1), The specific common information (fortune-telling result, number of winning balls) does not change from the second advantageous information that is less advantageous than the first advantageous information if the player does not operate in the specific manner after the player has performed the operation. A gaming machine characterized by:
[0231] According to the gaming machine described in (Fc3) above, if the player does not operate in a specific manner after performing an operation, the information does not change from the second advantageous information, which is less advantageous than the first advantageous information, thereby encouraging active operation and improving the interest of the presentation that is performed during the period when no variable display is being performed.
[0232] (Fc4) In the gaming machine described in (Fc1), The specific common information (fortune telling result, number of winning balls) does not change from information less advantageous than the second advantageous information if the player does not operate in the specific manner without the player operating. A gaming machine characterized by:
[0233] According to the gaming machine described in (Fc4) above, if the player does not operate in a specific manner and the information is not changed from information less advantageous than the second advantageous information, the player can be encouraged to operate and the interest of the presentation that is performed during the period when the variable display is not being performed can be improved.
[0234] (Fc5) In the gaming machine described in (Fc1), The predetermined value (rock-paper-scissors fortune-telling screen Fa1040) changes in different ways depending on the manner of operation by the player (if there is an operation by the player, the rock-paper-scissors result / fortune-telling display Fa1042 will be displayed, but if there is no operation by the player, the rock-paper-scissors result / fortune-telling display Fc1042 will be displayed, saying "You didn't choose rock, scissors, or paper, so your fortune couldn't be told.") A gaming machine characterized by:
[0235] According to the gaming machine described in (Fc5) above, the predetermined value changes in different ways depending on the manner in which the player operates, thereby increasing the interest of the presentation that is performed during periods when no variable display is being performed.
[0236] It should be noted that not only the predetermined value but also the combination of presentation elements changes in different ways depending on the manner of operation by the player.
[0237] The gaming machines described in (Fc1) to (Fc5) above may be configured with at least one of (Fa1), (Fb1), (Fd), and (Fe1) above, and any of the structures citing these.
[0238] <Assignment Fd> Conventionally, there are gaming machines that perform predetermined effects during periods when variable displays are not being displayed (for example, JP 2010-51740 A, Nos. 35-37, Fig. 20). These predetermined effects can be changed by the player's operation, but there are also cases where the predetermined effects can be omitted by the player's operation without waiting for the expiration of the upper limit period. However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine may cause the player to feel uncomfortable when the player operates the machine to skip a specified effect without waiting for the upper limit period to elapse, and there is a problem in that preventing this feeling of discomfort would make the control more complicated. The invention described below in (Fd1) was made in consideration of these circumstances, and aims to provide a gaming machine that can suitably improve the entertainment value of the presentation that is performed during periods when no variable display is being performed. The invention according to (Fd1) below has the following configuration to achieve this object.
[0239] (Fd1) A starting hole into which the game ball can enter (a starting winning device 33a for special drawing 1, a starting winning device 33b for special drawing 2), a variable winning device (variable winning device 32) that can set the game ball into a state in which it can enter and a state in which it cannot enter; A lottery means (a big win lottery function of the main control device 261) capable of executing a lottery to determine whether or not a specific result will be achieved based on the entry of a game ball into the starting hole; A variable display means (third symbol display device 42) for displaying variable display of identification information based on the result of the lottery; In a gaming machine equipped with a game state control means (main control device 261) capable of generating an advantageous game state (probability variable state or time-saving state) in which the lottery is conducted in a manner advantageous to the player after the result of the lottery becomes the specific result, A performance control means (sub-control device 262) for controlling performances related to games; and a performance execution means (display control device 45) for executing performance related to the game in a manner that can be recognized by the player based on control from the performance control means. The performance control means In a presentation state (specific demo screen display period) in which the variable display is not being performed and which can be generated at least after the variable display has ended, a predetermined presentation (rock-paper-scissors fortune-telling explanation presentation) corresponding to the start of one presentation (rock-paper-scissors fortune-telling presentation) is executed, and a specific presentation (rock-paper-scissors presentation) which is executed when the predetermined presentation ends and which can change the presentation mode (rock-paper-scissors selection screen Fb1020 on which rock-paper-scissors hands such as default information Fa1022 (rock), rock-paper-scissors first change information Fa1022a (scissors), second change information Fa1022b (paper), etc. are displayed, and rock-paper-scissors match result screen Fb1030) is executed. If the player has not performed a specific operation (skip operation) in the specific effect, the specific effect is terminated when a predetermined period (the upper limit time of the rock-paper-scissors effect) has elapsed, and a special effect corresponding to the end of the first effect is executed when the specific effect is terminated by sending a special effect start instruction (fortune-telling command); When the player operates in the specific manner during the specific effect, the specific effect is ended without waiting for the lapse of the predetermined period, and the special effect is executed by sending the special effect start instruction; The predetermined effect (rock-paper-scissors fortune-telling explanation effect) and the special effect (fortune-telling effect) cannot be terminated by the player's operation in the specific mode, and the special effect displays common information (rock-paper-scissors result / fortune-telling screen Fa1040) whether the player has operated in the specific mode or not, The specific effect has a first period (rock-paper-scissors selection period) and a second period (rock-paper-scissors game period) provided after the first period, It is possible to change the presentation element (the hand of rock-paper-scissors) (to default information Fa1022 (rock), rock-paper-scissors first change information Fa1022a (scissors), second change information Fa1022b (paper), etc.) based on the player's operation of the operation means (pressing the decision button 81) during the first period, Based on the player's operation on the operating means during the second period (pressing the decision button 81 (cancel operation)), the specific effect can be ended without waiting for the end of the predetermined specific effect (the upper limit time of the rock-paper-scissors effect), and after a predetermined period (cancel effect period) has elapsed, a new specific effect (new rock-paper-scissors effect) can be executed. A gaming machine characterized by:
[0240] According to the gaming machine described in (Fd1), in a state where a variable display is not being performed and a performance state that can be generated at least after the variable display has ended, a predetermined performance that starts one performance and a specific performance that is executed when the predetermined performance ends and whose performance mode can be changed by a player's operation are executed. If the player does not operate in a specific mode during the specific performance, the specific performance is ended when a predetermined time has passed, and a special performance start instruction is sent, thereby executing a special performance that ends one performance and is executed when the specific performance ends. If the player operates in a specific mode during the specific performance, the specific performance is ended without waiting for the predetermined time to pass, and a special performance start instruction is sent to execute the special performance. Therefore, special control is not required when the specific performance ends midway, and control is not complicated. Here, the predetermined effects and special effects cannot be ended by the player's operation in the specific mode, and the special effects are information that is common whether the player operates in the specific mode or not, so the predetermined effects and special effects can be properly viewed by the player without being ended midway, and even if the predetermined effects are ended midway and a special effect is performed, it is difficult to create a sense of incongruity. As a result, a gaming machine can be provided that can suitably improve the interest of the effects that are performed during periods when variable displays are not being performed.
[0241] Furthermore, during the first period, the special effects can change their effect elements based on the player's operation of the operating means, and during the second period, the special effects can end without waiting for the end of the predetermined special effect based on the player's operation of the operating means, and a new special effect can be executed after the specified period has passed. This allows the player to enjoy changing the effect elements, transitioning to a new special effect, or further changing the effect elements in the new special effect, all by using the same operation of the same operating means. Furthermore, since a specified period is allowed before a new special effect begins, it is less likely that the player will confuse the previous and subsequent special effects due to the player's operation of the same operating means. This effectively improves the interest of the effects during periods when no variable display is being performed.
[0242] (Fd2) In the gaming machine described in (Fd1), The player's operation (skip operation) in the specific mode can be made effective in the new specific effect (new rock-paper-scissors effect) to which the transition occurs when the player performs an operation (cancel operation) on the operating means during the second period (rock-paper-scissors game period). A gaming machine characterized by:
[0243] According to the gaming machine described in (Fd2) above, it is possible to increase the significance of allowing the player to perform operations in a specific manner.
[0244] (Fd3) In the gaming machine described in (Fd1), The predetermined period is a period during which no opportunity to change the presentation element (the hand of rock-paper-scissors) based on the player's operation on the operation means is generated (pressing of the decision button 81 is not accepted). A gaming machine characterized by:
[0245] According to the gaming machine described in (Fd3) above, even if the player operates the operating means during a specified period, no change in the presentation elements occurs, so it is possible to clearly distinguish between the two specific presentations.
[0246] (Fd4) In the gaming machine described in (Fd1), There are multiple types of consecutive times for the specific effect (rock-paper-scissors effect). A gaming machine characterized by:
[0247] According to the gaming machine described in (Fd4) above, it is possible to provide the player with the enjoyment of seeing how many times a special effect can be performed, in which the presentation elements are changed or a transition is made to a new special effect, simply by the player performing the same operation on the same operating means.
[0248] (Fd5) In the gaming machine described in (Fd4), The type of consecutive number of times the specific effect will occur is determined based on whether the result of the variable display executed before the specific effect is executed is a special result (special complete miss A to C) (special complete miss A = 1 time, special complete miss B = 2 times, special complete miss C = 3 times, and the fourth result = 3 times). A gaming machine characterized by:
[0249] According to the gaming machine described in (Fd5) above, even if the result of the variable display is a special result, if a specific effect can be executed, it is possible to make the player interested in the type of special result.
[0250] (Fd6) In the gaming machine described in (Fd1), The predetermined period in one consecutive specific effect (first cancel effect period) and the predetermined period in the subsequent consecutive specific effect (second cancel effect period) can be set to different lengths. A gaming machine characterized by:
[0251] According to the gaming machine described in (Fd6) above, by shortening the predetermined period between certain specific effects, it is possible to make it seem as if the two specific effects are connected, and by lengthening the predetermined period between other specific effects, it is possible to make it seem as if there is a disconnect.
[0252] (Fd7) In the gaming machine described in (Fd1), If the result of the variable display executed before the specific effect is executed is a special result (special complete miss), the length of the predetermined period is determined based on the type of special result (special complete miss A to C) (if it is special complete miss A, the first cancel effect period is 3 seconds; if it is special complete miss B, the first cancel effect period is 3 seconds and the second cancel effect period is 4 seconds; if it is special complete miss C, the second result, the display time of the first chance screen is 3 seconds, the display time of the second chance screen is 4 seconds, and the display time of the third chance screen is 5 seconds). A gaming machine characterized by:
[0253] According to the gaming machine described in (Fd7) above, the impression of successive specific effects can be made to differ depending on the type of result of the variable display.
[0254] (Fd8) In the gaming machine described in (Fd1), It is possible to make different the length of the predetermined period (for example, the first cancel effect period) for a predetermined number of times that is set when the type of result of the lottery is a predetermined type (for example, special complete miss A) from the length of the predetermined period (for example, the first cancel effect period) for a predetermined number of times that is set when the type of result of the lottery is a specific type (for example, special complete miss B). A gaming machine characterized by:
[0255] According to the gaming machine described in (Fd8) above, the impression of the specific effects that are consecutive for a predetermined number of times over a predetermined period can be made to differ depending on the type of result of the variable display.
[0256] (Fd9) In the gaming machine described in (Fd1), A visible component that can be seen by a player (visible component for rock-paper-scissors performance Fd1200), The device is provided with a notification means (sub-control device 262) for notifying the player of the start of the specific effect by changing the visibility components from a state where they are difficult to see to a state where they are easy to see immediately before the start of the specific effect. A gaming machine characterized by:
[0257] According to the gaming machine described in (Fd9) above, the timing at which the special effect will start is notified in advance, thereby reducing the chance of missing the special effect.
[0258] (Fd10) In the gaming machine described in (Fd1), A connecting effect (display during member change) that connects the consecutive specific effects during the predetermined period is executed. A gaming machine characterized by:
[0259] According to the gaming machine described in (Fd10) above, the player can be entertained even during the period until a new specific effect starts.
[0260] The gaming machines described in (Fd1) to (Fd10) may be configured in accordance with at least one of (Fa1), (Fb1), (Fc1), and (Fe1) and those derived therefrom.
[0261] <Challenge Fe> Conventionally, there are gaming machines that perform predetermined effects during periods when variable displays are not being displayed (for example, JP 2010-51740 A, Nos. 35-37, Fig. 20). These predetermined effects can be changed by the player's operation, but there are also cases where the predetermined effects can be omitted by the player's operation without waiting for the expiration of the upper limit period. However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine may cause the player to feel uncomfortable when the player operates the machine to skip a specified effect without waiting for the upper limit period to elapse, and there is a problem in that preventing this feeling of discomfort would make the control more complicated. The invention relating to (Fe1) below was made in consideration of these circumstances, and aims to provide a gaming machine that can suitably improve the entertainment value of the presentation that is performed during periods when no variable display is being performed. The invention according to (Fe1) below has the following configuration to achieve this object.
[0262] (Fe1) A starting hole into which the game ball can enter (a starting winning device 33a for special drawing 1, a starting winning device 33b for special drawing 2), a variable winning device (variable winning device 32) that can set the game ball into a state in which it can enter and a state in which it cannot enter; A lottery means (a big win lottery function of the main control device 261) capable of executing a lottery to determine whether or not a specific result will be achieved based on the entry of a game ball into the starting hole; A variable display means (third symbol display device 42) that executes a variable display (variable display of the main decorative symbol) that changes the identification information in a manner that is easy for the player to recognize based on the result of the lottery; In a gaming machine equipped with a game state control means (main control device 261) capable of generating an advantageous game state (probability variable state or time-saving state) in which the lottery is conducted in a manner advantageous to the player after the result of the lottery becomes the specific result, A performance control means (sub-control device 262) for controlling performances related to games; and a performance execution means (display control device 45) for executing performance related to the game in a manner that can be recognized by the player based on control from the performance control means. The performance control means In a presentation state (specific demo screen display period) in which the variable display is not being performed and which can be generated at least after the variable display has ended, a predetermined presentation (rock-paper-scissors fortune-telling explanation presentation) corresponding to the start of one presentation (rock-paper-scissors fortune-telling presentation) is executed, and a specific presentation (rock-paper-scissors presentation) which is executed when the predetermined presentation ends and which can change the presentation mode (rock-paper-scissors selection screen Fa1020 on which rock-paper-scissors hands such as default information Fa1022 (rock), rock-paper-scissors first change information Fa1022a (scissors), second change information Fa1022b (paper), etc. are displayed, and rock-paper-scissors result / fortune-telling screen Fa1040) according to the player's operation (rock-paper-scissors selection operation), is executed, If the player has not performed a specific operation (skip operation) in the specific presentation, the specific presentation is terminated when a predetermined period (maximum time limit for the rock-paper-scissors selection presentation and the rock-paper-scissors game presentation) has elapsed, and a special presentation start command (a rock-paper-scissors result / fortune-telling presentation start command) is sent, thereby executing a special presentation (rock-paper-scissors result / fortune-telling presentation) corresponding to the end of the first presentation, which is executed when the specific presentation ends; When the player operates in the specific manner during the specific effect, the specific effect is ended without waiting for the lapse of the predetermined period, and the special effect is executed by sending the special effect start instruction; The predetermined effect (rock-paper-scissors fortune-telling explanation effect) and the special effect (rock-paper-scissors result / fortune-telling effect) cannot be terminated by the player's operation in the specific mode, and the special effect displays common information (rock-paper-scissors result / fortune-telling screen Fa1040) whether the player has operated in the specific mode or not, If a game ball enters the starting hole during the first performance, the variable display can be executed after the first performance ends. A gaming machine characterized by:
[0263] According to the gaming machine described in (Fe1) above, in a state where a variable display is not being performed and a performance state that can be generated at least after the variable display has ended, a predetermined performance that starts one performance and a specific performance that is executed when the predetermined performance ends and whose performance mode can be changed by a player's operation are executed. If the player does not operate in a specific mode during the specific performance, the specific performance is ended when a predetermined time has passed, and a special performance start instruction is sent, thereby executing a special performance that ends one performance and is executed when the specific performance ends. If the player operates in a specific mode during the specific performance, the specific performance is ended without waiting for the predetermined time to pass, and a special performance start instruction is sent to execute the special performance. Therefore, special control is not required when the specific performance ends midway, and control is not complicated. Here, the predetermined effects and special effects cannot be terminated by a player's operation in a specific mode, and the special effects contain information that is common whether the player operates in a specific mode or not. Therefore, the predetermined effects and special effects can be fully enjoyed by the player without being terminated midway, and even if the predetermined effects are terminated midway and the special effects are performed, it is difficult for a player to feel uncomfortable. As a result, a gaming machine can be provided that can suitably improve the interest of the effects performed during periods when variable displays are not being performed. Furthermore, if a game ball enters the start hole during a first effect, the first effect continues, and the variable display is executed after the end of the first effect. Therefore, even if a start win occurs during the first effect, the first effect can be continued without being terminated, allowing the player to enjoy not only the effects performed during periods when variable displays are not being performed, but also the variable display of the identification information.
[0264] (Fe2) In the gaming machine described in (Fe1), The specific effect can start changing the specific information from the initial information (default information Fa1022 (rock)) to changing information (rock-paper-scissors first changing information Fa1022a (scissors), second changing information Fa1022b (paper), etc.) based on the player's operation. A gaming machine characterized by:
[0265] According to the gaming machine described in (Fe2) above, the specific presentation can start changing the specific information from initial information to changing information based on the player's operation, so the initial information of the specific information can be changed to the changing information desired by the player.
[0266] (Fe3) In the gaming machine described in (Fe2), Regardless of whether the specific information has changed during the specific performance, if a specific condition (rock-paper-scissors result, fortune-telling timing) is met, the first performance ends with a predetermined result (rock-paper-scissors result display Fa1041, rock-paper-scissors result, fortune-telling display Fa142) regarding the specific information obtained, The predetermined result is information (rock-paper-scissors selection confirmation information Fa1032) that is different from the changing information and cannot be changed any further based on the player's operation. A gaming machine characterized by:
[0267] According to the gaming machine described in (Fe3) above, the predetermined result is different from the changing information and is information that cannot be changed further based on the player's operation, so the predetermined result and the changing information can be displayed as different things. This makes it seem as if the predetermined result has been obtained based on the changing information that has changed due to the player's operation.
[0268] (Fe4) In the gaming machine described in (Fe3), The fact that the predetermined result is a result of high value to the player in the first performance (a win in the rock-paper-scissors result, "Maybe something good will happen" in the rock-paper-scissors fortune-telling, or a win in the rock-paper-scissors result and "Maybe something good will happen" in the fortune-telling result) suggests a high degree of advantage to the player in the variable display based on the game ball that entered the starting hole during the first performance. A gaming machine characterized by:
[0269] According to the gaming machine described in (Fe4) above, by notifying the player that a predetermined result in one performance is a result of high value to the player based on a prediction of the variable display based on the gaming ball that entered the starting hole during one performance, it is possible to suggest the degree of advantage to the player of the variable display based on the gaming ball that entered the starting hole during one performance. Therefore, it is possible to strongly attract the player's interest in the predetermined result that can be obtained when the specific performance ends.
[0270] (Fe5) In the gaming machine described in (Fe4), If the predetermined result is a result of high value to the player in the one performance, the variable display that is highly advantageous to the player is executed based on the game ball that entered the starting hole during the one performance. A gaming machine characterized by:
[0271] According to the gaming machine described in (Fe5) above, if a predetermined result is a result of high value to the player in one performance, the expectation of the variable display that is performed based on the gaming ball that enters the starting hole during one performance can be increased.
[0272] (Fe6) In the gaming machine described in (Fe3), The fact that the predetermined result is a result of low value to the player in the first performance (fortune-telling result of "?", rock-paper-scissors result of a tie or win and fortune-telling result of "It's impossible") suggests that the degree of advantage to the player of the variable display based on the game ball that entered the starting hole during the first performance is low. A gaming machine characterized by:
[0273] According to the gaming machine described in (Fe6) above, by notifying the player that a predetermined result in one performance is of low value to the player based on a prediction of the variable display based on the gaming ball that entered the starting hole during one performance, it is possible to suggest that the variable display based on the gaming ball that entered the starting hole during one performance is of low value to the player. Therefore, it is possible to prevent unnecessary increases in expectations.
[0274] (Fe7) In the gaming machine described in (Fe3), If the predetermined result is a result of low value to the player in the one performance, the variable display with a low degree of advantage to the player is executed based on the game ball that entered the starting hole during the one performance. A gaming machine characterized by:
[0275] According to the gaming machine described in (Fe7) above, if a predetermined result is a result of low value to the player in one performance, the expectation of the variable display performed based on the gaming ball that entered the starting hole during one performance can be lowered.
[0276] The gaming machines described in (Fe1) to (Fe7) may be configured in accordance with at least one of (Fa1), (Fb1), (Fc1), and (Fd1) and those citing them.
[0277] <Assignment G> Conventionally, when a game ball enters the machine, a variable display is displayed to show the result of a lottery, and if the variable display is in a predetermined state (for example, a big win variable, a small win variable), a predetermined bonus (a big win bonus, a small win bonus) is awarded in the subsequent game (for example, JP 2006-280786 A, pages 53-64, Figures 22-24). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine only determines whether or not a specified benefit can be obtained depending on whether or not the variable display is in a specified form, so there is a problem in that it is not possible to further improve the entertainment value of games that involve variable displays.
[0278] The invention of (G1) below was made in consideration of these circumstances, and aims to provide a gaming machine that can increase the entertainment value of games that use variable displays. The invention according to (G1) below has the following configuration to achieve this object.
[0279] (G1) A game board (game board 30) having a game area (game area 30a) through which game balls can flow; A first configuration means (a special chart 2 variation processing function of the main control device 261) configured to be able to generate a first trigger (a special chart 2 variation pattern designation command) by the entry of the game ball; A second configuration means (a special electric image variation processing function of the main control device 261) configured to be able to generate a second opportunity (a special electric image variation pattern designation command) by the entry of the game ball; A gaming machine comprising: The gaming machine includes: A first variable display control means (special chart 2 variable display mode setting function by sub-control device 262) for controlling the first variable display (special chart 2 variable display) started based on the occurrence of the first trigger; A second variable display control means (a special electric picture variable display mode setting function by the sub-control device 262) for controlling a second variable display (special electric picture variable display) whose display mode is different from that of the first variable display started based on the occurrence of the second trigger; The second variable display ends with a specific display (a display of the child pattern KO escaping from the demon pattern ONI and reaching the goal), and a special benefit (a special small win state) is awarded by a special benefit awarding means (a large winning opening opening / closing processing function of the main control device 261). The second configuration means is The second trigger can be generated at least after the first trigger occurs and at the same time as the first trigger occurs, Even if the second variation display has not ended when the first variation display ends, the second variation display is ended when the first variation display ends. A gaming machine characterized by:
[0280] According to the gaming machine described in (G1) above, a specific benefit is awarded when the second varying display ends with a specific display. However, if the second varying display has not finished changing at the end of the first varying display, it will end when the first varying display ends. Therefore, in order for the specific benefit to be awarded, the second varying display must end before the first varying display ends. Therefore, it is possible to realize a new gameplay that attracts the player's interest not only in the form of the second varying display, but also in whether the second varying display will end before the first varying display ends. As a result, it is possible to improve the entertainment value of games that use varying displays.
[0281] (G2) In the gaming machine described in any of the above (G1) and other means for solving problem G, Even though the first variable display (special picture 2 variable display) is not executed, the second variable display (special picture variable display) will not be executed. A gaming machine characterized by:
[0282] According to the gaming machine described in (G2) above, when the second variable display is executed, the player's attention can be drawn to whether the second variable display will end before the first variable display ends.
[0283] (G3) In the gaming machine described in (G1), Even if the first change display (special picture 2 change display) is not executed, the second change display (special picture change display) may be executed. A gaming machine characterized by:
[0284] According to the gaming machine described in (G3) above, it is possible to attract the player's attention to how many times the second variable display can be executed before the first variable display is started.
[0285] (G4) In the gaming machine described in any of the above (G1) and other means for solving problem G, The second variable display (special image variable display) is started during the period in which the first variable display (special image 2 variable display) is executed based on the first trigger (special image 2 variable pattern designation command) that occurred immediately before the second trigger (special image variable pattern designation command) that generated it. A gaming machine characterized by:
[0286] According to the gaming machine described in (G4) above, when the second variable display is executed, the player's attention can be drawn to whether the second variable display will end before the first variable display that has occurred most recently ends.
[0287] (G5) In the gaming machine described in any of the above (G1) and other means for solving problem G, The second variable display (special telephone pattern variable display) is a variable display using identification information (child pattern KO and demon pattern ONI constituting the special telephone pattern Ga301) that identifies the result of the winning or losing lottery, The identification information in the second variable display is displayed even during the period when the first variable display is not being executed (the period when there is no reservation based on the ball detection of the special drawing 2 start winning device 33b). A gaming machine characterized by:
[0288] According to the gaming machine described in (G5) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to continue displaying the identification information of the second variable display, which is of great interest.
[0289] (G6) In the gaming machine described in (G1), The second variable display (special telephone pattern variable display) is a variable display using identification information (child pattern KO and demon pattern ONI constituting the special telephone pattern Ga301) that identifies the result of the winning or losing lottery, The identification information in the second variable display is not displayed during the period when the first variable display is not being executed (the period when there is no reservation based on the ball entry detection of the special drawing 2 start winning device 33b). A gaming machine characterized by:
[0290] According to the gaming machine described in (G6) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to reduce the focus of attention being solely on the identification information of the second variable display, which is of great interest.
[0291] (G7) In the gaming machine described in (G1), The second variable display (special telephone pattern variable display) is a variable display using identification information (child pattern KO and demon pattern ONI constituting the special telephone pattern Ga301) that identifies the result of the winning or losing lottery, The identification information in the second variable display is not displayed during the period when the second variable display is not being executed (the period when there is no reservation based on the ball entry detection of the special drawing 2 start winning device 33b). A gaming machine characterized by:
[0292] According to the gaming machine described in (G7) above, it is possible to reduce attention being focused solely on the identification information of the second variable display, which is of great interest, until the second variable display is not being displayed.
[0293] (G8) In the gaming machine described in (G1), The second variable display (special telephone pattern variable display) is a variable display using a plurality of identification information (child pattern KO and demon pattern ONI constituting special telephone pattern Ga301), The identification information (child pattern KO and demon pattern ONI) in the second variable display can be hidden during a period when it is clear that the first variable display is not being executed (a period when there is no special pattern 2 reserved), while displaying to make the player aware that the first variable display is not being executed (displaying the main decorative pattern SZ of the special pattern 2 as stopped, displaying "The game of tag will not start unless the ball hits the special pattern 2 starting hole") A gaming machine characterized by:
[0294] According to the gaming machine described in (G8) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, when the identification information of the second variable display is not displayed, a display is made that makes the player aware that the first variable display is not being executed, thereby easing the player's concerns about the image of the second variable display not being displayed.
[0295] (G9) In the gaming machine described in (G1), When the second variation display is terminated upon the termination of the first variation display, the second variation display is terminated after the first variation display starts the termination display for a predetermined time (the result display of the special chart 2 variation display). A gaming machine characterized by:
[0296] According to the gaming machine described in (G9), when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the second variable display is ended while first displaying the end of the specified time of the first variable display, thereby enabling the player to be sure that the first variable display, which has attracted the player's attention, has ended.
[0297] (G10) In the gaming machine described in (G9), When the second variation display is terminated in response to the termination of the first variation display, a notice of the termination of the first variation display for a specified time is given, and then a termination display of the first variation display for a predetermined time is started, and then the second variation display is terminated. A gaming machine characterized by:
[0298] According to the gaming machine described in (G10) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the end notice is first shown before the end display of the first variable display, so that the player can be made aware in advance that the first variable display, which is attracting the player's attention, is about to end.
[0299] (G11) In the gaming machine described in (G9) or (G10), When the second variable display is terminated with the termination of the first variable display, the second variable display displays an end (a display of the child pattern KO in the special electric pattern variable display being caught by the demon pattern ONI). A gaming machine characterized by:
[0300] According to the gaming machine described in (G11) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the player can be reliably made aware that the second variable display will end.
[0301] (G12) In the gaming machine described in any one of (G9) to (G11), When the second variable display is ended when the first variable display ends with a specific result (a specific result such as a miss in the special chart 2 variable display, a normal jackpot, or a probability variable jackpot), after the first variable display has made an ending display indicating a specific result (a miss in the main decorative pattern SZ, a normal jackpot, or a probability variable jackpot display), the second variable display makes a specific ending display (if it is a miss, it shows the child pattern KO being caught by the demon pattern ONI, if it is a normal jackpot, it shows the child pattern KO and the demon pattern ONI stopping the tag game and shaking hands and saying the line "Tag game is over! You did well.", if it is a probability variable jackpot, it shows the above-mentioned handshake and saying the line "Tag game is over! You did well. See you later."). A gaming machine characterized by:
[0302] According to the gaming machine described in (G12), when realizing a new gameplay that draws the player's interest in whether the second variable display will end before the first variable display ends, when the first variable display ends with a specific result that is of interest to the player, the player can be sure to recognize whether that specific result will affect the second variable display. For example, if the above-mentioned state is a miss, the player can recognize that the player simply fell, so the game of tag will begin again. If the above-mentioned state is a normal jackpot, the player can recognize that the game of tag will end with the start of the jackpot state (the next game of tag will not come until another special jackpot is hit). If the above-mentioned state is a special jackpot, the game of tag will end with the start of the jackpot state, but after the jackpot state ends, the game will transition to a special jackpot state, so if the player wins another jackpot with a special jackpot, the player can recognize that they can play tag again.
[0303] (G13) In the gaming machine described in any one of (G9) to (G11), When the second variable display is ended when the first variable display ends with a special result (a jackpot result of the special pattern 2 variable display) indicating that a special game state advantageous to the player is generated, after the first variable display shows an end display indicating a special result (a display in which the main decorative pattern SZ is aligned with the same pattern), the second variable display shows a special end display (a display in which the child pattern KO and the demon pattern ONI stop playing tag and shake hands). A gaming machine characterized by:
[0304] According to the gaming machine described in (G13) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to reliably make the player aware when the game ends with a special result that is of particular interest.
[0305] (G14) In the gaming machine described in any of the above (G1) and other means for solving problem G, The first variable display is a variable display using the first information (special pattern 2), The second variable display is a variable display using second information (special telephone pattern) displayed in a display mode different from the first information. A gaming machine characterized by:
[0306] According to the gaming machine described in (G14), the first information and the second information used in the first and second variable displays are displayed in different display modes, so that new gameplay can be easily understood. As a result, the interest in the game using the variable displays can be improved.
[0307] (G15) In the gaming machine described in (G14), The first information is a plurality of patterns (special pattern 2 such as main decorative pattern SZ), The second information is a plurality of pictures (special telephone picture Ga301) whose display contents are different from those of the picture. A gaming machine characterized by:
[0308] According to the gaming machine described in (G15) above, a new gameplay can be realized that draws the player's attention to whether the second variable display with multiple pictures will end before the first variable display with multiple pictures ends.
[0309] (G16) In the gaming machine described in (G14), The first information is a plurality of patterns (special pattern 2 such as main decorative pattern SZ), The second information is a plurality of designs (special telephone design Gb101) whose display content is different from that of the design. A gaming machine characterized by:
[0310] According to the gaming machine described in (G16) above, a new gameplay can be realized that draws the player's attention to whether the second variable display using a different number of symbols will end before the first variable display using a different number of symbols ends.
[0311] (G17) In the gaming machine described in (G14), The second information (special symbol) is configured to be more easily recognized by the player (for example, larger) than the first information (special symbol 2). A gaming machine characterized by:
[0312] According to the gaming machine described in (G17) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the image of the second variable display that attracts the player's attention can be displayed more clearly than the image of the first variable display.
[0313] (G18) In the gaming machine described in (G14), The second variable display is displayed to be more easily recognized by a player (for example, larger) than the first variable display. A gaming machine characterized by
[0314] According to the gaming machine described in (G18) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the second variable display that attracts the player's attention can be displayed in a manner that is easier to understand than the first variable display.
[0315] (G19) In the gaming machine described in (G14), The second change display is displayed in a manner that is less recognizable to the player than the first change display (for example, the first change display has a simple change content from the start to the end of the change, while the second change display has a twist and turn change content from the start to the end of the change along a story). A gaming machine characterized by
[0316] According to the gaming machine described in (G19) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the interest of the second variable display can be improved by making the second variable display that attracts the player's attention more profound in content than the first variable display.
[0317] (G20) In the gaming machine described in (G14), The second variable display end pattern displayed when the second variable display is ended is one of the predetermined patterns for the first variable display end patterns displayed when the first variable display is ended (even if the result of the special 2 variable display is a miss, a normal jackpot, or a probability jackpot, the special electric pattern variable display ends with the child pattern KO being caught by the demon pattern ONI). A gaming machine characterized by:
[0318] According to the gaming machine described in (G20), when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, regardless of the variable end pattern of the first variable display, it becomes easier to guess the outcome of the second variable display from a predetermined aspect, thereby improving the understandability of the second variable display.
[0319] (G21) In the gaming machine described in (G14), There are a plurality of second variation display end patterns that are displayed when the second variation display is ended, depending on the first variation display end pattern that is displayed when the first variation display is ended (if the result of the special chart 2 variation display is a miss, the child pattern KO ends up being caught by the demon pattern ONI, if the result of the special chart 2 variation display is a normal jackpot, the child pattern KO is not caught by the demon pattern ONI and the child pattern KO and the demon pattern ONI end up shaking hands with one hand, and if the result of the special chart 2 variation display is a probability jackpot, the child pattern KO is not caught by the demon pattern ONI and the child pattern KO and the demon pattern ONI end up shaking hands with both hands). A gaming machine characterized by:
[0320] According to the gaming machine described in (G21) above, when realizing a new gameplay that draws the player's interest in whether the second variable display will end before the first variable display ends, it is possible to guess the type of the first variable display from the type of second variable display ending pattern that attracts the player's interest, thereby improving the entertainment value of the first variable display.
[0321] (G22) In the gaming machine described in (G14), Before terminating the second variable display, additional information capable of suggesting the second variable display termination pattern can be added to the second variable display pattern (if it is a miss, the additional information simply displays "You've been caught!", suggesting that you can then play tag again (special electric image variable display). If it is a normal or special jackpot, the additional information displays "You've been caught!" as well as "Tag game ends," suggesting that the jackpot state will then begin and the tag game will end.) A gaming machine characterized by:
[0322] According to the gaming machine described in (G22) above, when realizing a new gameplay that draws the player's interest in whether the second variable display will end before the first variable display ends, the excitement of the second variable display can be improved by suggesting whether the interesting second variable display can continue or will end.
[0323] (G23) In the gaming machine described in (G14), When the second variable display is ended, additional information capable of suggesting the first variable display end pattern can be added to the second variable display end pattern (in the case of a normal jackpot, "You've been caught! Tag is over!" is displayed, and in the case of a probability variable jackpot, "You've been caught! Tag is over. See you later!" is displayed. The presence or absence of "See you later" indicates whether it is a normal or probability variable jackpot.) A gaming machine characterized by:
[0324] According to the gaming machine described in (G23) above, when realizing a new gameplay that draws the player's interest in whether the second variable display will end before the first variable display ends, the entertainment value of the first variable display can be improved by utilizing an interesting second variable display end pattern.
[0325] (G24) In the gaming machine described in (G14), The image during the second varying display varies at a position (for example, at the bottom or top of the display screen 42a) that is more difficult for a player to recognize than the image during the first varying display. A gaming machine characterized by:
[0326] According to the gaming machine described in (G24) above, when a new gameplay is realized that draws the player's attention to whether the second variable display will end before the first variable display ends, if the new gameplay is considered to be a supplementary game to the first variable display, it is possible to reduce excessive attention being drawn to the images during the second variable display.
[0327] (G25) In the gaming machine described in (G14), The image during the second variable display varies at a position that is easier for the player to recognize than the image during the first variable display (the special line image is at the center of the display screen 42a, and the main decorative image SZ is at the edge of the display screen 42a). A gaming machine characterized by:
[0328] According to the gaming machine described in (G25) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to make it easier to attract attention to the image during the second variable display.
[0329] (G26) In the gaming machine described in (G14), The first and second variable displays are easily recognizable to the player at least at the end of the variation. A gaming machine characterized by:
[0330] According to the gaming machine described in (G26) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the ease of recognition of the first variable display and the second variable display changes at least at the end of the variation, thereby reducing the difficulty for the player in understanding the results of the variable display.
[0331] (G27) In the gaming machine described in (G14), The second variable display can be changed to be more easily recognized by the player (the special telephone pattern can be made larger or smaller, or the special telephone pattern can be moved faster or slower), The first variable display is constant in ease of recognition for the player. A gaming machine characterized by:
[0332] According to the gaming machine described in (G27) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, by changing the ease of recognition of the reference first variable display, it is possible to reduce unnecessary anxiety caused to the player.
[0333] (G28) In the gaming machine described in (G14), The image during the second variable display may be hidden behind a predetermined decoration (object, image) for the player, or may not be hidden from the predetermined decoration. The pattern during the first variable display is not hidden behind the predetermined decoration. A gaming machine characterized by:
[0334] According to the gaming machine described in (G28) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the reference pattern can be hidden behind a predetermined decoration, for example, and the ease of recognition of the first variable display can be changed, thereby reducing unnecessary anxiety for the player.
[0335] (G29) In the gaming machine described in any of the above (G1) and other means for solving problem G, The second variable display can perform a specific effect that suggests or notifies the possibility that the specific benefit (special electric small win state) will be granted (for example, suggesting the likelihood of winning the special electric small win based on the distance between the child pattern KO and the demon pattern ONI). A gaming machine characterized by:
[0336] According to the gaming machine described in (G29), the second variable display executes a specific effect that suggests or notifies the player of the possibility of receiving a specific benefit, which can further attract the player's attention to the second variable display. As a result, the interest of the game that uses the variable display can be improved.
[0337] (G30) In the gaming machine described in (G29), The specific performance is performed during the second variable display, and includes display information (image), audio information, tactile information (vibration of the launch handle), or the operation of a motion decoration (the operation of a performance element), or the illumination of a light-emitting decoration (LED of a decoration element) that suggests or notifies the possibility of the specific benefit being granted. It is characterized by the following.
[0338] According to the gaming machine described in (G30) above, when a new gameplay feature is realized that draws the player's attention to whether the second variable display will end before the first variable display ends, interest in the second variable display can be further increased.
[0339] (G31) In the gaming machine described in (G29), The second variable display is performed using a plurality of dynamic information (special telephone images), The specific performance is performed during the second variable display by additional information (first suggestion image SG1 to third suggestion image SG3, additional information Ga302, additional information Ga303) different from the dynamic information. A gaming machine characterized by:
[0340] According to the gaming machine described in (G31) above, when a new gameplay feature is realized that draws the player's attention to whether the second variable display will end before the first variable display ends, interest in the second variable display can be further increased.
[0341] (G32) In the gaming machine described in (G29), The second variable display is performed using a plurality of dynamic information (special telephone images), The specific performance suggests or notifies the possibility of the specific benefit being granted by a change in the dynamic information during the second variable display (whether or not a large gap is created between the child picture KO and the demon picture ONI) (for example, the child picture KO changes to a super child picture SKO, which has a change in shape or color that suggests a high possibility of a special call winning). A gaming machine characterized by:
[0342] According to the gaming machine described in (G32) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to draw attention to changes in dynamic information during the second variable display.
[0343] (G33) In the gaming machine described in (G29), The second variable display is performed using a plurality of dynamic information (special telephone images), The specific performance suggests or notifies the possibility that the specific benefit will be granted depending on the movement of the dynamic information during the second variable display (whether or not a large gap is created between the child pattern KO and the demon pattern ONI). A gaming machine characterized by:
[0344] According to the gaming machine described in (G33) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to draw attention to the movement of dynamic information during the second variable display.
[0345] (G34) In the gaming machine described in (G33), The specific performance suggests or notifies that the greater the movement of the dynamic information during the second variable display (the greater the distance between the child pattern KO and the demon pattern ONI), the greater the possibility that the specific benefit will be granted. A gaming machine characterized by
[0346] According to the gaming machine described in (G34) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to draw attention to the magnitude of movement of dynamic information during the second variable display.
[0347] (G35) In the gaming machine described in (G29), The second variable display is performed using a plurality of dynamic information (special telephone images), The specific effect suggests or notifies the possibility that the specific benefit will be granted depending on how the dynamic information is displayed when the second variable display is started (whether the child picture KO is displayed as a normal child picture KO or as a super child picture SKO) (the possibility that the specific benefit will be granted is higher when the child picture is a super child picture SKO). A gaming machine characterized by:
[0348] According to the gaming machine described in (G35) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, attention can be drawn to the way dynamic information is displayed when the second variable display starts.
[0349] (G36) In the gaming machine described in (G29), The second variable display is performed using a plurality of dynamic information (special telephone images), The specific effect suggests or notifies the possibility that the specific benefit will be granted depending on how the dynamic information is displayed when the second variable display is ended (whether the child picture KO escapes from the demon picture ONI or the child picture KO is caught by the demon picture ONI) (if the child picture KO escapes from the demon picture ONI, it suggests that a special electric small win state will be granted, and if the child picture KO is caught by the demon picture ONI, it suggests that a special electric small win state will not be granted). A gaming machine characterized by:
[0350] According to the gaming machine described in (G36) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to draw attention to the way dynamic information is displayed when the second variable display ends.
[0351] (G37) In the gaming machine described in (G36), The specific performance has multiple patterns for displaying the dynamic information when the specific benefit is not granted (three patterns: a mid-game ending where the child picture KO is caught by the demon picture ONI, and a special call picture miss pattern where the child picture KO and the demon picture ONI fall together). A gaming machine characterized by:
[0352] According to the gaming machine described in (G37) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to attract the player's attention to the way dynamic information is displayed even if no specific benefit is awarded.
[0353] (G38) In the gaming machine described in (G29), In the second variable display, if the first variable display is not being executed, the specific effect that suggests or notifies the possibility of the specific benefit being granted is not executed (if only the ball enters the normal pattern starting hole 34 and the ball does not enter the special pattern 2 starting winning device 33b, the specific effect is not executed during the special pattern variable display). A gaming machine characterized by:
[0354] According to the gaming machine described in (G38) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, even if a specific effect during the second variable display suggests or notifies the player that there is a high possibility of a bonus being awarded, the player is made to feel a sense of suspense that the bonus may not be awarded once the first variable display ends, while during the second variable display when the first variable display is not being executed, a simple display effect without such suggestions or notifications is shown, thereby adding variety to the presentation.
[0355] (G39) In the gaming machine described in (G29), In the second variable display, even when the first variable display is not being executed, the specific effect that suggests or notifies the possibility that the specific benefit will be granted is executed (even when only the ball enters the normal symbol starting hole 34 and the ball does not enter the special symbol 2 starting winning device 33b, the specific effect is executed during the special symbol variable display). A gaming machine characterized by:
[0356] According to the gaming machine described in (G39) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, by suggesting or notifying the player that a bonus will be awarded during the second variable display when the first variable display is not being executed, it is possible to create a sense of excitement that if the second variable display does not end quickly, the first variable display may end first and the opportunity to award the bonus may be lost, by suggesting or notifying the player that a bonus will be awarded during the second variable display when the first variable display starts during the second variable display when a suggestion or notification that there is a high possibility of awarding the bonus has been made.
[0357] (G40) In the gaming machine described in (G29), The bonus granting means allows the specific bonus to be granted even when the second variable display is not performed despite the occurrence of the second trigger (when the special electric image variable display is not performed despite the occurrence of a special electric image variable pattern designation command (for example, when there is a malfunction or error in the third image display device 42)). A gaming machine characterized by:
[0358] According to the gaming machine described in (G40) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, it is possible to prevent specific benefits from not being awarded under appropriate circumstances.
[0359] (G41) In the gaming machine described in any of the above (G1) and other means for solving problem G, The second trigger occurs due to the first trigger. A gaming machine characterized by:
[0360] According to the gaming machine described in (G41) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the interest in the game can be further increased by deepening the connection between the first variable display and the second variable display.
[0361] (G42) In the gaming machine described in (G41), The first trigger and the second trigger resulting from the first trigger are generated based on the first game ball and a game ball that is launched after the first game ball and close to the launch of the first game ball. A gaming machine characterized by:
[0362] According to the gaming machine described in (G41) above, the connection between the first and second variable displays can be deepened in a range close to the launch of the first gaming ball.
[0363] (G43) In the gaming machine described in (G41), The first trigger and the second trigger resulting from the first trigger occur based on one game ball. A gaming machine characterized by:
[0364] According to the gaming machine described in (G43) above, the connection between the first and second varying displays can be further deepened by one gaming ball.
[0365] (G44) In the gaming machine described in (G41), Based on the second trigger that occurs due to the first trigger, the second variable display can be started after the first variable display starts and at the same time as the first variable display starts. A gaming machine characterized by:
[0366] According to the gaming machine described in (G44) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the interest in the game can be further increased by bringing the start times of the first variable display and the second variable display closer together.
[0367] (G45) In the gaming machine described in any of the above (G1) and other means for solving problem G, The first variable display and the second variable display are provided with one display means. A gaming machine characterized by:
[0368] According to the gaming machine described in (G45) above, when a new gameplay feature is realized that draws the player's attention to whether the second variable display will end before the first variable display ends, the interest in the game displayed on one display means can be improved.
[0369] (G46) In the gaming machine described in (G45), The first display means is provided for executing the first variable display, and the second display means is provided for executing the second variable display. A gaming machine characterized by:
[0370] According to the gaming machine described in (G46) above, when realizing a new gameplay that draws the player's attention to whether the second variable display will end before the first variable display ends, the connection between the games displayed on the two display means is deepened, thereby making the game more interesting.
[0371] <Assignment H> BACKGROUND ART Conventionally, there are gaming machines that, when a predetermined benefit is awarded in a game, notify a player of the benefit to be awarded (for example, Japanese Patent Application Laid-Open No. 2006-280786). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has the problem that it is difficult to further improve the entertainment value of the game in relation to the notification of the award of a special benefit.
[0372] The invention related to (H1) below was made in consideration of these circumstances, and aims to provide a gaming machine that can increase the entertainment value of the game regarding the notification of the awarding of a bonus. The invention according to (H1) below has the following configuration to achieve this object.
[0373] (H1) A game board (game board 30) having a game area (right game area 30R) through which game balls can flow down; A ball entry port (special drawing 1 start winning device H33a) into which the game ball flowing down the game area can enter; A predetermined condition (detection of passage of the start gate passage sensor 33ab) is established based on the game ball entering the ball entrance, and an acquisition means (a function of acquiring the value of the jackpot random number counter C1, etc. in the start winning process performed by the CPU 501 of the main control device 261) acquires judgment information (value of the jackpot random number counter C1, etc.) based on the establishment of the predetermined condition; A storage means (a reserved ball storage area in the RAM 503 of the main control device 261) capable of storing and reserving a predetermined number (4) of the judgment information acquired by the acquisition means; A winning / loose determination means (a winning / loose determination function in the fluctuation start processing performed by the CPU 501 of the main control device 261) that can execute a winning / loose determination (jackpot determination) of whether or not to set a specific result (jackpot result) based on the determination information; A special judgment means (a C time-saving winning judgment function in the fluctuation start processing performed by the CPU 501 of the main control device 261) that can execute a special judgment (a C time-saving lottery to determine whether or not to win the C time-saving lottery of special chart 1, or a winning type and fluctuation pattern type lottery in a modified example) different from the winning / losing judgment based on the judgment information (a winning type judgment and fluctuation pattern determination function in the fluctuation start processing or pre-reading lottery processing performed by the CPU 501 of the main control device 261), A gaming machine equipped with a variable ball entry means (special drawing 2 start entry device H33b. Or, in a modified example, special drawing 2 start entry device H33b-1) that can be changed between a first state (open state) in which a gaming ball flowing down the gaming area can enter and a second state (closed state) in which the gaming ball cannot enter, and that establishes a special condition (passage detection of special drawing 2 start entry port passage sensor 33ba) different from the predetermined condition based on the entry of the gaming ball, A game value granting means capable of granting game value (prize balls that can be acquired in the jackpot round) when the specific result (jackpot result) is achieved or when the special condition (a special drawing 2 prize based on a C time-saving win; in a modified example, a special drawing 2 prize based on a time-saving win) is established (a function of instructing the payout of prize balls in the jackpot round by sending a prize ball command for 10 balls to the payout control device 311 (see FIG. 8 in Example 1) when the CPU 501 of the main control device 261 detects passage through the jackpot entrance passage sensor 32aa, and having the payout control device 311 perform a payout control process (see FIG. 29 in Example 1)); The number of times that the special condition can be established is varied depending on the result of the special determination (if C time reduction 1 is won, the special chart 2 start opening passage sensor 33ba is detected to pass twice, and if C time reduction 2 is won, the special chart 2 start opening passage sensor 33ba is detected to pass four times. In a modified example, the number of special chart 2 wins is varied depending on the winning fluctuation pattern per time reduction and the number of empty spaces in the reserve area). A means for setting the number of times that the special condition can be established (a function for setting the C time reduction state 1 flag or the C time reduction state 2 flag in the next game state setting processing function performed by the CPU 501 of the main control device 261. In a modified example, a function for determining the type of win and the fluctuation pattern in the fluctuation start processing or the pre-reading lottery processing performed by the CPU 501 of the main control device 261 and for retaining and storing up to the upper limit number in the start winning processing), A notification (announcement image H1005( For example, "You're going to get a total of 6000 balls"), or the image H1006 of the expected number of prize balls to be won when the reserved limit is exceeded (for example, "Over 4000 balls in total" or the special chart 1 reserved display in the rainbow special mode NIJI1 and the rainbow special mode 2 NIJI2. In modified examples, the highlight display C mode shows "Expected number of prize balls to be won: 3500", the highlight display B mode shows "Expected number of prize balls to be won: 4000"), the highlight display A mode shows "Expected number of prize balls to be won: 4500", or the special chart 2 reserved display The reserved balls are displayed in red, the first reserved balls are displayed in rainbow 2NIJI2, the second reserved balls are displayed in rainbow 1NIJI1, the third reserved balls are displayed in rainbow 1NIJI1, and the fourth reserved balls are displayed in red). A bonus notification means (a function for setting a display expected winning command in the winning ball expected winning ball notification process performed by the CPU 551 of the sub-control device 262, and a function for determining a reserve display pattern in the process when a predictive variable pattern designation command is received) is provided. A gaming machine characterized by:
[0374] According to the gaming machine described in (H1) above, conventionally, the bonus awarded in a game does not exceed the bonus (first bonus) awarded when all of the upper limit number of judgment information stored in the storage means results in a specific result, or even if a bonus exceeding the first bonus is awarded, it is limited to the amount of game value awarded depending on the difference in judgment information leading to a specific result (for example, the difference in the number of jackpot rounds between a special chart 1 jackpot and a special chart 2 jackpot). In this regard, according to the present invention, the bonus (second bonus) whose award is notified is a second bonus that provides more game value than the first bonus corresponding to the number of times the special condition is established, so there is a possibility that a bonus greater than the bonus (first bonus) awarded when all of the upper limit number of judgment information stored in the storage means results in a specific result can be awarded, and the notification of the award can increase the joy given to the player.
[0375] In this invention, "notification" includes both explicit notification and implicit notification (hint) to the player. "Notification" also includes notification to the player by display on the display means, output to the audio output means, operation of the game components, etc.
[0376] (H2) In the gaming machine described in (H1), The notification regarding the granting of the second benefit (the expected number of prize balls to be acquired notification image H1005 (for example, "A total of 6000 balls are expected to be acquired"), the expected number of prize balls to be acquired for a jackpot exceeding the reserved upper limit notification image H1006 (for example, "A total of 4000 balls or more"), and the special chart 1 reserved display in the rainbow special mode NIJI1 (C time reduction 1), rainbow special mode 2 NIJI2 (C time reduction 2)) is executed when the result of the success / failure determination by the success / failure determination means is a result that is not the specified result (a miss result). A gaming machine characterized by:
[0377] According to the gaming machine described in (H2) above, when the result of the win / loss judgment is not a specific result, which would not normally result in a bonus for the player, the player can be greatly surprised to hear that a notification is made regarding the awarding of a second bonus that will provide more gaming value than the first bonus.
[0378] (H3) In the gaming machine described in (H1), The notification regarding the granting of the second benefit is executed when the result of the hit / miss determination by the hit / miss determination means is the result that is the specific result (the first special time-saving state jackpot res...
Claims
[Claim 1] The game board has a game area through which game balls can flow, It is configured to create advantageous situations that can be beneficial to the player. It is configured such that game balls can be launched into the game area at least during the advantageous state, The system is configured such that predetermined conditions can be met based on the game ball launched during the advantageous state entering a predetermined prize slot. A gaming machine equipped with notification means configured to provide a predetermined notification when the predetermined conditions are met during the advantageous state, The gaming machine is, The system is configured such that a specific performance can be performed by the notification means based on the fulfillment of a specific condition during the advantageous state. The specific performance consists of at least a first period which may be suggested to be advantageous to the player, and a second period which follows the first period and may be suggested to be less advantageous to the player than the first period. The configuration is such that the execution of the predetermined notification can be suppressed at least during the second period. A gaming machine characterized by the following features.