Gaming machine
By integrating discrimination and reward mechanisms, the gaming machine enhances player engagement and enjoyment through interactive elements, addressing the need for increased interest in the game.
Patent Information
- Application Number
- JP2024124122
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-07-31
- Publication Date
- 2026-02-13
AI Technical Summary
Existing gaming machines lack mechanisms to enhance player engagement and attention, necessitating improvements to increase interest in the game.
Incorporation of discrimination means and reward granting mechanisms that provide rewards based on specific discrimination results, enhancing game enjoyment through interactive elements.
The integration of discrimination and reward systems increases player engagement and enjoyment by providing interactive elements that enhance the gaming experience.
Smart Images

Figure 2026022674000001_ABST
Abstract
Description
Technical Field
[0004] , , , , , , , , ,
[0006] , , , ,
[0005] , , , ,
[0007] , , ,
[0001] The present invention relates to a gaming machine such as a pachinko machine.
Background Art
[0002] Conventionally, a lottery such as a win is performed based on the establishment of a predetermined start condition. For example, there is a gaming machine that grants a predetermined gaming value to a player according to the establishment of a predetermined acquisition condition when winning a win.
[0003] In this gaming machine, at least a predetermined first gaming state and a second gaming state more advantageous to the player than the first gaming state can be generated, and in the second gaming state, a winning game is selected and the second gaming state can be continuously generated again (for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] Regarding a gaming machine or the like as exemplified above, in order to improve the interest of the game, it is necessary to increase the degree of attention to the game, and there is still room for improvement in this regard.
[0006] The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine capable of suitably increasing the degree of attention to the game.
Means for Solving the Problems
[0007] To achieve this objective, the gaming machine described in claim 1 includes discrimination means capable of performing discrimination, and reward granting means capable of granting a reward to a player when identification information indicating a specific discrimination result is displayed as a result of discrimination by the discrimination means. [Effects of the Invention]
[0008] The gaming machine according to claim 1 includes a discrimination means capable of performing discrimination, and a reward granting means capable of granting a reward to a player when identification information indicating a specific discrimination result is displayed as a result of discrimination by the discrimination means. This has the effect of enhancing the enjoyment of the game. [Brief explanation of the drawing]
[0009] [Figure 1] This is a front view of a pachinko machine according to the first embodiment of the present invention. [Figure 2] This is a rear view of a pachinko machine in the first embodiment. [Figure 3] This is a front view of the game board of a pachinko machine in the first embodiment. [Figure 4] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 5] This is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 6] This is a block diagram showing the ROM and RAM provided in the main control device 110 in the first embodiment. [Figure 7] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the first embodiment. [Figure 8] This figure schematically shows an example of a jackpot random number table in the first embodiment. [Figure 9] This figure schematically shows an example of a setting scenario table in the first embodiment. [Figure 10] (a) is a schematic diagram showing an example of the jackpot type table for Special Feature 1, and (b) is a schematic diagram showing an example of the jackpot type table for Special Feature 2. [Figure 11] This is a list explaining the triggers for transitioning to each game state in the first embodiment, the probability of hitting a jackpot with a special symbol, the probability of hitting a regular symbol, the recommended ball launching method, the main prize destinations, the variation time for the first special symbol, the variation time for the second special symbol, and whether or not right-handed play is permitted. [Figure 12] This figure shows the firing patterns in each game state of the first embodiment, and the transition destinations to game states based on the type of jackpot won. [Figure 13] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the first embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the first embodiment. [Figure 14] (a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, (c) is a schematic diagram showing an example of Table C of the stop pattern tables, and (d) is a schematic diagram showing an example of Table D of the stop pattern tables. [Figure 15] (a) is a schematic diagram showing an example of a variation pattern table for losing in the first embodiment of Special Figure 1, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the first embodiment of Special Figure 1. [Figure 16] (a) is a schematic diagram showing an example of a variation pattern table for losing outcomes in the first embodiment of Special Figure 2, and (b) is a schematic diagram showing an example of a variation pattern table for winning outcomes in the first embodiment of Special Figure 2. [Figure 17] This figure schematically shows an example of a jackpot release table in the first embodiment. [Figure 18] This figure schematically shows an example of a time-saving termination condition table in the first embodiment. [Figure 19](a) is a diagram schematically showing an example of a random number table per general drawing, (b) is a diagram schematically showing an example of a general drawing variation time table, and (c) is a diagram schematically showing an example of a normal electric service release table. [Figure 20] It is a block diagram showing the electrical configuration of the voice lamp control device in the first embodiment. [Figure 21] It is a diagram schematically showing the configuration of the first hold information storage area, the second hold information storage area, and the execution information storage area in the first embodiment. [Figure 22] It is a diagram schematically showing an example of a set value change suggestion lottery table in the first embodiment. [Figure 23] It is a diagram schematically showing an example of a setting suggestion lottery table in the first embodiment. <s [Figure 24] It is a diagram schematically showing an example of a volume table in the first embodiment. [Figure 25] In the first embodiment, it is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 26] In the first embodiment, it is a flowchart showing the setting scenario change process executed by the MPU in the main control device. [Figure 27] In the first embodiment, it is a flowchart showing the set value determination process executed by the MPU in the main control device. [Figure 28] In the first embodiment, it is a flowchart showing the main process executed by the MPU in the main control device. [Figure 29] In the first embodiment, it is a flowchart showing the timer interrupt process executed by the MPU in the main control device. [Figure 30] In the first embodiment, it is a flowchart showing the start winning process executed by the MPU in the main control device. [Figure 31] In the first embodiment, it is a flowchart showing the gate passing process executed by the MPU in the main control device. <000,0109>This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the first embodiment. [Figure 33] This flowchart shows the variation start process executed by the MPU in the main control unit in the first embodiment. [Figure 34] This flowchart shows the fluctuation stop process performed by the MPU in the main control unit in the first embodiment. [Figure 35] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the first embodiment. [Figure 36] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the first embodiment. [Figure 37] This flowchart shows the setting scenario counter counting process performed by the MPU in the main control unit in the first embodiment. [Figure 38] This flowchart shows the hit process performed by the MPU in the main control unit in the first embodiment. [Figure 39] This flowchart shows the jackpot opening / closing control process executed by the MPU in the main control unit in the first embodiment. [Figure 40] This flowchart shows the process of opening the main prize slot, which is performed by the MPU in the main control unit, in the first embodiment. [Figure 41] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the first embodiment. [Figure 42] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the first embodiment. [Figure 43] This flowchart shows the ordinary power supply control process performed by the MPU in the main control unit in the first embodiment. [Figure 44] This flowchart shows the anomaly detection process performed by the MPU in the main control unit in the first embodiment. [Figure 45]This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first embodiment. [Figure 46] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 47] This flowchart shows the volume and light intensity initialization process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 48] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 49] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 50] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the first embodiment. [Figure 51] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the first embodiment. [Figure 52] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the first embodiment. [Figure 53] This flowchart shows the setting value command processing executed by the MPU in the audio lamp control device in the first embodiment. [Figure 54] This flowchart shows the status abnormality command processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 55] This flowchart shows the demo performance process executed by the MPU in the audio lamp control device in the first embodiment. [Figure 56] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 57]This flowchart shows the setting value suggestion process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 58] This flowchart shows the sound editing and output processing performed by the MPU in the audio lamp control device in the first embodiment. [Figure 59] This flowchart shows the volume and light intensity adjustment process performed by the MPU in the audio lamp control device in the first embodiment. [Figure 60] (a) is a diagram showing the state in which the first special symbol variation animation is in progress in the "normal gameplay state," (b) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished, from the state in (a), (c) is a diagram showing the state in which the next first special symbol variation animation is in progress and the setting suggestion animation is displayed, from the state in (b), and (d) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished, from the state in (c). [Figure 61] (a) is a diagram showing the state from the state in Figure 60(d) where the next variation animation for the first special symbol is in progress; (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished, and a message indicating that the number of times the variation animation for the special symbol has been performed has reached a specific number of spins, and a message indicating that the probability setting value has changed are displayed; (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress, and a setting indication animation is displayed. [Figure 62] (a) is a diagram showing the state in which the first special symbol variation effect is being executed in the "normal game state," (b) is a diagram showing the state in which the first special symbol variation effect that was being executed has finished, from the state in (a), (c) is a diagram showing the state in which the next first special symbol variation effect is being executed and the setting suggestion effect is being displayed, from the state in (b), and (d) is a diagram showing the state in which the power to the pachinko machine 10 is cut off while the first special symbol variation effect is being executed, from the state in (c). [Figure 63](a) is a diagram showing the state in which the power to the pachinko machine 10 has been turned on from the state in Figure 62(d); (b) is a diagram showing the state in which the startup process of the pachinko machine 10 has been completed from the state in (a) and the variation performance of the first special symbol that was in progress in Figure 62(c) has finished; (c) is a diagram showing the state in which the variation performance of the next first special symbol is in progress from the state in (b) and the setting suggestion performance is displayed. [Figure 64] This figure schematically shows an example of a setting scenario table in the second embodiment. [Figure 65] This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the second embodiment. [Figure 66] This flowchart shows the standby setting change process performed by the MPU in the main control unit in the second embodiment. [Figure 67] (a) is a diagram showing the state in "normal gameplay" where the first special symbol variation animation is in progress and the setting suggestion animation is displayed; (b) is a diagram showing the state from (a) where the first special symbol variation animation that was in progress has finished; (c) is a diagram showing the state from (b) where the execution of the first special symbol variation animation has stopped and more than 3 hours have passed without any special symbol variation animations being performed; and (d) is a diagram showing the state from (c) where gameplay has resumed, the first special symbol variation animation is in progress and the setting suggestion animation is displayed. [Figure 68] This figure schematically shows an example of a jackpot random number table in the third embodiment. [Figure 69] This figure schematically shows an example of a setting scenario table in the third embodiment. [Figure 70] This is a block diagram showing the electrical configuration of the audio lamp control device in the fourth embodiment. [Figure 71] This figure schematically shows an example of a lottery table for the start time of suggesting setting value 4 in the fourth embodiment. [Figure 72]The fourth embodiment is a flowchart showing the setting value command processing executed by the MPU in the audio lamp control device. [Figure 73] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the fourth embodiment. [Figure 74] In the fourth embodiment, this flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device. [Figure 75] This flowchart shows the setting value suggestion process performed by the MPU in the audio lamp control device in the fourth embodiment. [Figure 76] (a) is a diagram showing the state in which the first special symbol variation animation is in progress and the setting suggestion animation is displayed; (b) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished, from the state in (a); (c) is a diagram showing the state in which the next first special symbol variation animation is in progress and the suggestion animation indicating that the probability setting value is "4" is displayed, from the state in (c); and (d) is a diagram showing the state in which the setting 4 notification animation is still displayed and the first special symbol variation animation has finished. [Figure 77] This is a block diagram showing the ROM and RAM provided in the main control device 110 in the fifth embodiment. [Figure 78] This figure schematically shows an example of a setting scenario table in the fifth embodiment. [Figure 79] This is a block diagram showing the electrical configuration of the audio lamp control device in the fifth embodiment. [Figure 80] This flowchart shows the setting value determination process performed by the MPU in the main control unit in the fifth embodiment. [Figure 81] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the fifth embodiment. [Figure 82] This flowchart shows the switch reading process performed by the MPU in the main control unit in the fifth embodiment. [Figure 83] This flowchart shows the launch counter update process performed by the MPU in the main control unit in the fifth embodiment. [Figure 84] This flowchart shows the fluctuation stop process performed by the MPU in the main control unit in the fifth embodiment. [Figure 85] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 86] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 87] This flowchart shows the setting value command processing executed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 88] This is a flowchart illustrating the prize ball counting process performed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 89] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the fifth embodiment. [Figure 90] (a) is a diagram showing the state in which the first special symbol variation animation is being performed in the "normal game state"; (b) is a diagram showing the state in which, from the state in (a), the first special symbol variation animation continues to be performed and the player is notified that the number of game balls launched has reached a certain value; (c) is a diagram showing the state in which, from the state in (b), the first special symbol variation animation has been performed multiple times and a setting suggestion animation is displayed; and (d) is a diagram showing the state in which, from the state in (c), the player has won a jackpot in the next first special symbol variation animation. [Figure 91](a) is a diagram showing the state from the state in Figure 90(d) where the "consecutive win state" continues and the player has won a second jackpot, and it has been announced that the number of balls the player has won in the "consecutive win state" has exceeded 2000. (b) is a diagram showing the state from the state in (a) where the "consecutive win state" continues for a while and then transitions to the "time-shortened state," and the second special symbol variation animation is in progress. (c) is a diagram showing the state from the state in (b) where the final special symbol variation animation in the "time-shortened state" has been performed and it has been announced that the "consecutive win state" has ended. (d) is a diagram showing the state from the state in (c) where the player has transitioned to the "normal game state" and the second special symbol dynamic display is in progress. [Figure 92] (a) is a diagram showing the state in which the game has progressed from the state in Figure 91(d) in the "normal game state" and it has been announced that the number of game balls launched has reached 10,000. (b) is a diagram showing the state in which the game has progressed further from the state in (a) in the "normal game state" and the setting suggestion effect is displayed when the number of game balls launched has reached 12,000. [Figure 93] This is a block diagram showing the ROM and RAM provided in the main control device 110 in the sixth embodiment. [Figure 94] This figure schematically shows an example of a setting scenario table in the sixth embodiment. [Figure 95] This is a block diagram showing the electrical configuration of the audio lamp control device in the sixth embodiment. [Figure 96] This flowchart shows the setting value determination process performed by the MPU in the main control unit in the sixth embodiment. [Figure 97] This flowchart shows the setting scenario counter counting process performed by the MPU in the main control unit in the sixth embodiment. [Figure 98] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 99]This flowchart shows the setting value command processing executed by the MPU in the audio lamp control device in the sixth embodiment. [Figure 100] This figure schematically shows an example of a setting scenario table in the seventh embodiment. [Figure 101] This flowchart shows the setting scenario counter counting process performed by the MPU in the main control unit in the seventh embodiment. [Figure 102] This is a front view of a pachinko machine according to the eighth embodiment of the present invention. [Figure 103] This is a rear view of the pachinko machine in the eighth embodiment. [Figure 104] This is a front view of the game board of a pachinko machine in the eighth embodiment. [Figure 105] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 106] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of the main animation is being performed; (d) is a diagram showing the state in which the selection animation of the main animation continues to be performed from the state in (c) and the selected rock-paper-scissors symbol 81h has changed due to the operation of the cross control unit. [Figure 107] (a) is a diagram showing the state in which the selection sequence of the main sequence continues to run from the state in Figure 106(d); (b) is a diagram showing the state in which the selection sequence of the main sequence has finished and the battle sequence of the main sequence has started from the state in (a); (c) is a diagram showing the state in which the battle sequence of the main sequence continues to run from the state in (b); and (d) is a diagram showing the state in which the battle sequence of the main sequence continues to run from the state in (c) and the result of the battle sequence is displayed. [Figure 108](a) is a diagram showing the state from the state in Figure 107(d) where the main performance has finished and the result performance is in progress, and (b) is a diagram showing the state from the state in (a) where the fortune-telling performance has finished and the system has returned to the standby state. [Figure 109] Figures 106 to 108 show timing charts illustrating the display mode of the third symbol display device 81, the detection mode of the frame button switch, the right cross button switch, and the middle cross button switch, as well as the setting mode of the first fortune-telling state memory and the second fortune-telling state memory, which will be described later, when the fortune-telling performance shown in Figures 106 to 108 is executed. [Figure 110] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of one of the main animations is being performed; and (d) is a diagram showing the state in which the button is pressed during the directional operation from the state in (c) to skip the main animation and the result animation is being performed. [Figure 111] This figure shows the state after the fortune-telling animation has finished and the system has returned to the standby state, as shown in Figure 110(d). [Figure 112] This timing chart shows the display mode of the third symbol display device 81, the detection mode of the frame button switch, the left cross operation button switch, the right cross operation button switch, and the middle cross button switch, as well as the setting mode of the first fortune-telling state memory and the second fortune-telling state memory, which will be described later, when the fortune-telling performance shown in Figures 110 and 111 is executed. [Figure 113] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) and the fortune-telling animation is started and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of one of the main animations is being performed; and Figure 114(a) is a diagram showing the state in which the frame button is pressed from the state in (c) and a second fortune-telling animation is added and two fortune-telling animations are being performed simultaneously. [Figure 114](a) is a diagram showing the state in Figure 113(c) where the frame button has been pressed to add a second fortune-telling animation, and the two fortune-telling animations are being executed simultaneously. (b) is a diagram showing the state in (a) where the selection animation of the main animations is still being executed on the first fortune-telling display screen, and the introductory animation is still being executed on the second fortune-telling display screen. [Figure 115] (a) is a diagram showing the state from the state in Figure 114(b) where the selection animation of the main animation has finished on the first fortune-telling display screen and the battle animation is in progress, and the introductory animation is still in progress on the second fortune-telling display screen. (b) is a diagram showing the state from the state in (a) where the battle animation of the main animation is still in progress on the first fortune-telling display screen and the introductory animation is still in progress on the second fortune-telling display screen. [Figure 116] (a) is a diagram showing the state from the state in Figure 115(b) where the battle scene of the main performance is still running on the first fortune-telling display screen, the result of the battle scene is displayed, and the introductory scene is still running on the second fortune-telling display screen. (b) is a diagram showing the state from the state in (a) where the main performance has finished on the first fortune-telling display screen and the result scene is running, and the selection scene of the main performance has started on the second fortune-telling display screen. [Figure 117] (a) is a diagram showing the state from the state in Figure 116(b) where the first fortune-telling display screen has finished and only the second fortune-telling display screen is running, and the selection performance of the main performance is still running on the second fortune-telling display screen; (b) is a diagram showing the state from the state in (a) where the selection performance of the main performance is still running; (c) is a diagram showing the state from the state in (b) where the selection performance of the main performance has finished and the battle performance of the main performance is running; and (d) is a diagram showing the state from the state in (c) where the battle performance of the main performance is still running. [Figure 118](a) is a diagram showing the state from the state in Figure 117(d) where the main performance, specifically the battle performance, is still running and the result of the battle performance is displayed; (b) is a diagram showing the state from the state in (a) where the main performance has finished and the result performance is running; and (c) is a diagram showing the state from the state in (b) where the fortune-telling performance has finished and the system has returned to the standby state. [Figure 119] Figures 113 to 118 show timing charts illustrating the display mode of the third symbol display device 81, the detection mode of the frame button switch, the right cross button switch, and the middle cross button switch, as well as the setting mode of the first fortune-telling state memory and the second fortune-telling state memory, which will be described later, when the fortune-telling performance shown in Figures 113 to 118 is executed. [Figure 120] (a) is a diagram showing the standby state in which the special symbol variation effect is not being executed; (b) is a diagram showing the state in which the frame button has been pressed from the state in (a) to start the fortune-telling effect and the introductory effect is being executed; (c) is a diagram showing the state in which the introductory effect has been completed from the state in (b) and the selection effect of one of the main effects is being executed; (d) is a diagram showing the state in which the button has been pressed during the cross operation to skip the main effect and the result effect is being executed, and furthermore, as a specific action, the game ball has been launched and entered the first start opening, and the variation effect of special symbol 1 is being executed. [Figure 121] (a) is a diagram showing the state after the fortune-telling animation has finished and the ongoing variation animation of Special Figure 1 is displayed, from the state in Figure 120(d); (b) is a diagram showing the state after the ongoing variation animation of Special Figure 1 has finished, from the state in (a); and (c) is a diagram showing the state after the variation animation of Special Figure 1 has finished and the machine is in a standby state, from the state in (b). [Figure 122] Figures 120 and 121 show the display mode of the third symbol display device 81, the detection mode of the frame button switch, the right cross operation button switch, and the middle cross button switch when the fortune-telling performance is executed, the setting mode of the first fortune-telling state memory and the second fortune-telling state memory (described later), the detection mode of the special figure 1 start port switch, and the execution mode of the special figure 1 variation. [Figure 123] This is a block diagram showing the electrical configuration of a pachinko machine in the eighth embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 124] This is a block diagram showing the ROM and RAM provided in the main control device 110 in the eighth embodiment. [Figure 125] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the eighth embodiment. [Figure 126] (a) is a schematic diagram showing an example of the jackpot random number table in the eighth embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot random number table in the eighth embodiment (Figure 2). [Figure 127] (a) is a schematic diagram showing an example of the jackpot type table in the eighth embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot type table in the eighth embodiment (Figure 2). [Figure 128] This figure schematically shows an example of the small prize type table in the eighth embodiment, as shown in Figure 2. [Figure 129] This is a list explaining the triggers for transitioning to each game state in the eighth embodiment, the probability of hitting a jackpot with a special symbol, the probability of hitting a regular symbol, the recommended ball launching method, the main prize destinations, the variation time for the first special symbol, the variation time for the second special symbol, and whether or not right-handed play is permitted. [Figure 130] This figure shows the firing patterns in each game state of the eighth embodiment, and the transition destinations to game states based on the type of jackpot won. [Figure 131] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the eighth embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the eighth embodiment. [Figure 132](a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, (c) is a schematic diagram showing an example of Table C of the stop pattern tables, and (d) is a schematic diagram showing an example of Table D of the stop pattern tables. [Figure 133] (a) is a schematic diagram showing an example of a variation pattern table for losing in the eighth embodiment of Feature Figure 1, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the eighth embodiment of Feature Figure 1. [Figure 134] (a) is a schematic diagram showing an example of the variable pattern table for losing in the eighth embodiment of Feature Figure 2, and (b) is a schematic diagram showing an example of the variable pattern table for big wins and small wins in the eighth embodiment of Feature Figure 2. [Figure 135] This figure schematically shows an example of a jackpot release table in the eighth embodiment. [Figure 136] This figure schematically shows an example of a small win release table in the eighth embodiment. [Figure 137] This figure schematically shows an example of a time-saving termination condition table in the eighth embodiment. [Figure 138] (a) is a schematic diagram showing an example of a random number table per graph, (b) is a schematic diagram showing an example of a random number fluctuation table, and (c) is a schematic diagram showing an example of a normal electric power supply release table. [Figure 139] This is a block diagram showing the electrical configuration of the audio lamp control device in the eighth embodiment. [Figure 140] This diagram schematically shows the configuration of the first reserved information storage area, the second reserved information storage area, and the execution information storage area in the eighth embodiment. [Figure 141] This figure schematically shows an example of a fortune-telling lottery table in the eighth embodiment. [Figure 142] This is a block diagram showing the electrical configuration of the display control device in the eighth embodiment. [Figure 143]This is an explanatory diagram illustrating the image at power-on in the eighth embodiment. [Figure 144] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 145] This is an explanatory diagram describing the back side C. [Figure 146] This figure schematically shows an example of a variable display data table in the eighth embodiment. [Figure 147] This figure schematically shows an example of an additional data table in the eighth embodiment. [Figure 148] This figure schematically shows an example of a transfer data table in the eighth embodiment. [Figure 149] This figure schematically shows an example of a drawing list in the eighth embodiment. [Figure 150] This flowchart shows the startup process performed by the MPU in the main control unit in the eighth embodiment. [Figure 151] This flowchart shows the configuration change process performed by the MPU in the main control unit in the eighth embodiment. [Figure 152] This flowchart shows the main processing performed by the MPU in the main control unit in the eighth embodiment. [Figure 153] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the eighth embodiment. [Figure 154] This flowchart shows the start-up award process performed by the MPU in the main control unit in the eighth embodiment. [Figure 155] This flowchart shows the gate passage process performed by the MPU in the main control unit in the eighth embodiment. [Figure 156] This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the eighth embodiment. [Figure 157] This flowchart shows the variation start process executed by the MPU in the main control unit in the eighth embodiment. [Figure 158] This flowchart shows the variable stop process performed by the MPU in the main control unit in the eighth embodiment. [Figure 159] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the eighth embodiment. [Figure 160] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the eighth embodiment. [Figure 161] This flowchart shows the hit process performed by the MPU in the main control unit in the eighth embodiment. [Figure 162] This flowchart shows the small-turn opening / closing control process performed by the MPU in the main control unit in the eighth embodiment. [Figure 163] This flowchart shows the specific area device opening / closing control process executed by the MPU in the main control unit in the eighth embodiment. [Figure 164] This flowchart shows the small prize slot opening process performed by the MPU in the main control unit in the eighth embodiment. [Figure 165] This flowchart shows the minor win termination process performed by the MPU in the main control unit in the eighth embodiment. [Figure 166] This flowchart shows the jackpot opening / closing control process executed by the MPU in the main control unit in the eighth embodiment. [Figure 167] This flowchart shows the process of opening the large prize slot, which is performed by the MPU in the main control unit, in the eighth embodiment. [Figure 168] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the eighth embodiment. [Figure 169] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the eighth embodiment. [Figure 170] This flowchart shows the ordinary power supply control process performed by the MPU in the main control unit in the eighth embodiment. [Figure 171] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the eighth embodiment. [Figure 172] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 173] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 174] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 175] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 176] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 177] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 178] This flowchart shows the standby command processing executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 179] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 180] This flowchart shows the standby state release process performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 181] This flowchart shows the standby process performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 182] This flowchart shows the first fortune-telling performance process executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 183]This flowchart shows the first introductory main processing performed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 184] This flowchart shows the second fortune-telling performance process executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 185] This flowchart shows the second introductory main process executed by the MPU in the audio lamp control device in the eighth embodiment. [Figure 186] This flowchart shows the main processing performed by the MPU in the display control device in the eighth embodiment. [Figure 187] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the eighth embodiment. [Figure 188] This flowchart shows the command determination process executed by the MPU in the display control device in the eighth embodiment. [Figure 189] (a) is a flowchart showing the reserved ball count command processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 190] This flowchart shows the variable performance command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 191] (a) is a flowchart showing the confirmed command processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 192] This flowchart shows the stop type command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 193](a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing back-image-based command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 194] This flowchart shows the error command processing performed by the MPU in the display control device in the eighth embodiment. [Figure 195] This flowchart shows the display setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 196] This flowchart shows the display setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 197] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 198] This flowchart shows the pointer update process executed by the MPU in the display control device in the eighth embodiment. [Figure 199] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 200] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 201] This flowchart shows the detailed image transfer processing performed by the MPU in the display control device in the eighth embodiment. [Figure 202] This flowchart shows the drawing process performed by the MPU in the display control device in the eighth embodiment. [Figure 203](a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the ninth embodiment, and (b) is a diagram illustrating the actual display screen in the ninth embodiment. [Figure 204] This figure schematically shows an example of a fortune-telling lottery table in the ninth embodiment. [Figure 205] This flowchart shows the first fortune-telling performance process executed by the MPU in the audio lamp control device in the ninth embodiment. [Figure 206] This flowchart shows the second fortune-telling performance process executed by the MPU in the audio lamp control device in the ninth embodiment. [Figure 207] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of the main animation is being performed; (d) is a diagram showing the state in which the selection animation of the main animation continues to be performed from the state in (c) and the selected rock-paper-scissors symbol 81h has changed due to the operation of the cross control unit. [Figure 208] (a) is a diagram showing the state in which the selection sequence of the main sequence continues to run from the state in Figure 207(d); (b) is a diagram showing the state in which the selection sequence of the main sequence has finished and the battle sequence of the main sequence has started from the state in (a); (c) is a diagram showing the state in which the battle sequence of the main sequence continues to run from the state in (b); and (d) is a diagram showing the state in which the battle sequence of the main sequence continues to run from the state in (c) and the result of the battle sequence is displayed. [Figure 209] (a) is a diagram showing the state from the state in Figure 208(d) where the main performance has finished and the result performance is in progress; (b) is a diagram showing the state from the state in (a) where the result performance is still in progress; and (c) is a diagram showing the state from the state in (b) where the fortune-telling performance has finished and the system has returned to the standby state. [Figure 210] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of one of the main animations is being performed; and (d) is a diagram showing the state in which the button is pressed during the directional operation from the state in (c) to skip the main animation and the result animation is being performed. [Figure 211] (a) is a diagram showing the state in which the result presentation continues to run from the state in Figure 210(d), and (b) is a diagram showing the state in which the fortune-telling presentation has finished and the system has returned to the standby state from the state in (a). [Figure 212] This is a block diagram showing the electrical configuration of the audio lamp control device in the tenth embodiment. [Figure 213] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the tenth embodiment. [Figure 214] This flowchart shows the first introductory main process executed by the MPU in the audio lamp control device in the tenth embodiment. [Figure 215] This flowchart shows the performance selection process performed by the MPU in the audio lamp control device in the tenth embodiment. [Figure 216] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the main animation has started from the state in (b) and the type of fortune-telling animation can be selected; and (d) is a diagram showing the state in which the directional control unit has been operated from the state in (c) to change the type of fortune-telling animation that has been selected. [Figure 217](a) is a diagram showing the state in which the fortune-telling animation has been selected and is currently running, from the state in Figure 216(d); (b) is a diagram showing the state in which the main animation continues to run, from the state in (a); (c) is a diagram showing the state in which the result animation is running, from the state in (b); and (d) is a diagram showing the state in which the fortune-telling animation has finished and the system has returned to the standby state, from the state in (c). [Figure 218] (a) is a diagram showing the state in Figure 217(d) after the frame button has been pressed and the fortune-telling sequence has started again, with the introductory sequence currently running. (b) is a diagram showing the state in (a) after the main sequence has started and the type of fortune-telling sequence can be selected. [Figure 219] (a) is a diagram showing the state in which the reach animation is in progress, (b) is a diagram showing the state after the reach animation has finished and the result is a miss, (c) is a diagram showing the state after the state in (b) has transitioned to a standby state in which the special symbol variation animation is not being performed, and (d) is a diagram showing the state after the frame button has been pressed and the fortune-telling animation has started and the introductory animation is in progress. [Figure 220] This figure shows the state after Figure 219(d) has been moved, with the main performance starting and the type of fortune-telling performance being selectable. [Figure 221] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; and (c) is a diagram showing the state in which the main animation has started from the state in (b) and the type of fortune-telling animation can be selected. [Figure 222] This is a block diagram showing the electrical configuration of the audio lamp control device in the 11th embodiment. [Figure 223] This figure schematically shows an example of a game explanation lottery table in the 11th embodiment. [Figure 224] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 225] This flowchart shows the first fortune-telling performance process executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 226] This flowchart shows the second fortune-telling performance process executed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 227] This is a flowchart showing the game explanation process performed by the MPU in the audio lamp control device in the 11th embodiment. [Figure 228] (a) is a diagram showing a standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of one of the main animations is being performed; and (d) is a diagram showing the state in which the button is pressed during the cross operation as a predetermined result, the main animation as a continuation mode is skipped, and the result animation is being performed from the state in (c). [Figure 229] (a) is a diagram showing the state after the result presentation has finished and the game instructions are displayed, from the state in Figure 228(d), and (b) is a diagram showing the state after the fortune-telling presentation has finished and the game has returned to the standby state, from the state in (a). [Figure 230] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) and the fortune-telling animation is started and the introductory animation is in progress; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of the main animation is in progress; (d) is a diagram showing the state in which the selection animation of the main animation continues to be in progress from the state in (c), and furthermore, the game ball has been launched and entered the first start opening and the game instructions are displayed. [Figure 231](a) is a diagram showing the state from the state in Figure 230(d) where the variation animation of Special Feature 1 is still running, the main animation is skipped when the button is pressed during the cross-shaped operation, and the result animation is running. (b) is a diagram showing the state from the state in (a) where the variation animation of Special Feature 1 is still running, the result animation has finished and the game instructions are displayed. (c) is a diagram showing the state from the state in (b) where the fortune-telling animation has finished and the variation animation of Special Feature 1, which was running, is displayed. (d) is a diagram showing the state from the state in (c) where the variation animation of Special Feature 1, which was running, has ended with a losing result. [Figure 232] This is a flowchart showing the first fortune-telling performance process executed by the MPU in the audio lamp control device in the 12th embodiment. [Figure 233] This flowchart shows the second fortune-telling performance process executed by the MPU in the audio lamp control device in the 12th embodiment. [Figure 234] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of the main animation is being performed; (d) is a diagram showing the state in which the selection animation of the main animation continues to be performed from the state in (c) and the selected rock-paper-scissors symbol 81h has changed due to the operation of the cross control unit. [Figure 235] (a) is a diagram showing the state in which the selection sequence of the main sequence continues to run from the state in Figure 234(d); (b) is a diagram showing the state in which the selection sequence of the main sequence has finished and the battle sequence of the main sequence has started from the state in (a); (c) is a diagram showing the state in which the battle sequence of the main sequence continues to run from the state in (b); and (d) is a diagram showing the state in which the battle sequence, which is the end period of the main sequence, continues to run from the state in (c), and the result of the battle sequence is displayed. [Figure 236](a) is a diagram showing the state from the state in Figure 235(d) where the main performance has finished and the result performance is in progress, and (b) is a diagram showing the state from the state in (a) where the fortune-telling performance has finished and the system has returned to the standby state. [Figure 237] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of one of the main animations is being performed; and (d) is a diagram showing the state in which the button is pressed during the directional operation from the state in (c) to skip the main animation and the result animation is being performed. [Figure 238] This figure shows the state after the fortune-telling animation has finished and the system has returned to the standby state, as shown in Figure 237(d). [Figure 239] (a) is a diagram showing the standby state in which the special symbol variation effect is not being performed, (b) is a diagram showing the state in which the frame button is pressed from the state in (a) and the fortune-telling effect is started and the introductory effect is being performed, and (c) is a diagram showing the state in which the introductory effect has finished from the state in (b) and the selection effect of one of the main effects is being performed. [Figure 240] (a) is a diagram showing the state in Figure 239(c) where the frame button has been pressed to add a second fortune-telling animation, and the two fortune-telling animations are being executed simultaneously. (b) is a diagram showing the state in (a) where the selection animation of the main animations is still being executed on the first fortune-telling display screen, and the introductory animation is still being executed on the second fortune-telling display screen. [Figure 241] (a) is a diagram showing the state from the state in Figure 240(b) where the selection animation of the main animation has finished on the first fortune-telling display screen and the battle animation is in progress, and the introductory animation is still in progress on the second fortune-telling display screen. (b) is a diagram showing the state from the state in (a) where the battle animation of the main animation is still in progress on the first fortune-telling display screen and the introductory animation is still in progress on the second fortune-telling display screen. [Figure 242] (a) is a diagram showing the state from the state in Figure 241(b) where the battle scene of the main performance is still running on the first fortune-telling display screen, the result of the battle scene is displayed, and the introductory scene is still running on the second fortune-telling display screen. (b) is a diagram showing the state from the state in (a) where the main performance has finished on the first fortune-telling display screen and the result scene is running, and the selection scene of the main performance has started on the second fortune-telling display screen. [Figure 243] (a) is a diagram showing the state from the state in Figure 242(b) where the first fortune-telling display screen has finished and only the second fortune-telling display screen is running, and the selection performance of the main performance is still running on the second fortune-telling display screen; (b) is a diagram showing the state from the state in (a) where the selection performance of the main performance is still running; (c) is a diagram showing the state from the state in (b) where the selection performance of the main performance has finished and the battle performance of the main performance is running; and (d) is a diagram showing the state from the state in (c) where the battle performance of the main performance is still running. [Figure 244] (a) is a diagram showing the state from the state in Figure 243(d) where the main performance's battle performance is still running and the result of the battle performance is displayed; (b) is a diagram showing the state from the state in (a) where the main performance has finished and the result performance is running; and (c) is a diagram showing the state from the state in (b) where the fortune-telling performance has finished and the system has returned to the standby state. [Figure 245] This is a block diagram showing the electrical configuration of the audio lamp control device in the 13th embodiment. [Figure 246] This figure schematically shows an example of a fortune-telling lottery table in the 13th embodiment. [Figure 247] This flowchart shows the first introductory main process executed by the MPU in the audio lamp control device in the 13th embodiment. [Figure 248]This flowchart shows the second introductory main process executed by the MPU in the audio lamp control device in the 13th embodiment. [Figure 249] This flowchart shows the result update process performed by the MPU in the audio lamp control device in the 13th embodiment. [Figure 250] (a) is a diagram showing the state in which the reach animation is in progress, (b) is a diagram showing the state in which the reach animation has finished and a jackpot has been hit from the state in (a), (c) is a diagram showing the state in which the jackpot game has finished and the game has entered the "time reduction state" and is in a standby state from the state in (b), and (d) is a diagram showing the state in which the frame button has been pressed and the fortune-telling animation has started and the introductory animation is in progress from the state in (c). [Figure 251] (a) is a diagram showing the state from the state in Figure 250(d) where the introductory sequence has finished and the selection sequence of the main sequence is in progress; (b) is a diagram showing the state from the state in (a) where the button is pressed during the directional controls, the main sequence is skipped, and the result sequence is in progress; and (c) is a diagram showing the state from the state in (b) where the fortune-telling sequence has finished and the system has returned to the standby state. [Figure 252] (a) is a diagram showing the state in which the special symbol variation animation is in progress, (b) is a diagram showing the state from (a) to the end of the special symbol variation animation and the result of a non-reach miss, (c) is a diagram showing the state from (b) to the standby state, and (d) is a diagram showing the state from (c) to the start of the fortune-telling animation when the frame button is pressed and the introductory animation is in progress. [Figure 253] (a) is a diagram showing the state from the state in Figure 252(d) where the introductory sequence has finished and the selection sequence of the main sequence is in progress; (b) is a diagram showing the state from the state in (a) where the button is pressed during the directional controls, the main sequence is skipped, and the result sequence is in progress; and (c) is a diagram showing the state from the state in (b) where the fortune-telling sequence has finished and the system has returned to the standby state. [Figure 254](a) is a diagram showing the state in which the special symbol variation animation is in progress, (b) is a diagram showing the state from (a) to the end of the special symbol variation animation and the result of a non-reach miss, (c) is a diagram showing the state from (b) to the standby state, and (d) is a diagram showing the state from (c) to the start of the fortune-telling animation when the frame button is pressed and the introductory animation is in progress. [Figure 255] (a) is a diagram showing the state from the state in Figure 254(d) where the introductory sequence has finished and the selected sequence of the main sequence is in progress, and furthermore, the game ball has been launched and entered the first start opening, so the variation sequence of Special Feature 1 is in progress. (b) is a diagram showing the state from the state in (a) where the button is pressed during the cross operation, the main sequence is skipped, and the result sequence is in progress. (c) is a diagram showing the state from the state in (b) where the fortune-telling sequence has finished and the variation sequence of Special Feature 1, which was in progress, is displayed. (d) is a diagram showing the state from the state in (c) where the variation sequence of Special Feature 1, which was in progress, has finished with a jackpot result. [Figure 256] This is a block diagram showing the electrical configuration of the audio lamp control device in the 14th embodiment. [Figure 257] This flowchart shows the first fortune-telling performance process executed by the MPU in the audio lamp control device in the 14th embodiment. [Figure 258] This flowchart shows the first introductory main process executed by the MPU in the audio lamp control device in the 14th embodiment. [Figure 259](a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of the main animation is being performed; (d) is a diagram showing the state in which the button during directional control is pressed from the state in (c) to skip the main animation and the result animation is being performed, and furthermore the button during directional control is pressed multiple times and a warning message is displayed. [Figure 260] This is a block diagram showing the electrical configuration of the audio lamp control device in the 15th embodiment. [Figure 261] This flowchart shows the first fortune-telling performance process executed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 262] This flowchart shows the second fortune-telling performance process executed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 263] This flowchart shows the standby state release process performed by the MPU in the audio lamp control device in the 15th embodiment. [Figure 264] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button is pressed from the state in (a) to start the fortune-telling animation and the introductory animation is being performed; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of one of the main animations is being performed; and (d) is a diagram showing the state in which the button is pressed during the directional operation from the state in (c) to skip the main animation and the result animation is being performed. [Figure 265] This figure shows the state after the fortune-telling animation has finished and the system has returned to the standby state, as shown in Figure 264(d). [Figure 266] This flowchart shows the first introductory main processing performed by the MPU in the audio lamp control device in the 16th embodiment. [Figure 267]This flowchart shows the second introductory main process executed by the MPU in the audio lamp control device in the 16th embodiment. [Figure 268] (a) is a diagram showing the standby state in which no special symbol variation animation is being performed; (b) is a diagram showing the state in which the frame button has been pressed from the state in (a) and the fortune-telling animation has started and the introductory animation is in progress; (c) is a diagram showing the state in which the introductory animation has finished from the state in (b) and the selection animation of the main animation is in progress; and (d) is a diagram showing the state in which the selection animation of the main animation continues to be in progress and a message prompting the user to operate the directional controls is displayed. [Figure 269] (a) is a diagram showing the state from the state in Figure 268(d) where the selection animation of the main animation is still running and the rock-paper-scissors symbol 81h selected by operating the cross control unit has changed; (b) is a diagram showing the state from the state in (a) where the selection animation of the main animation has finished and the battle animation of the main animation has started; (c) is a diagram showing the state from the state in (b) where the battle animation of the main animation is still running; and (d) is a diagram showing the state from the state in (c) where the battle animation of the main animation is still running and the result of the battle animation is displayed. [Figure 270] (a) is a diagram showing the state from the state in Figure 269(d) where the main performance has finished and the result performance is in progress, and (b) is a diagram showing the state from the state in (a) where the fortune-telling performance has finished and the system has returned to the standby state. [Figure 271] This is a front view of a pachinko machine in the 17th embodiment. [Figure 272] This is a rear view of the pachinko machine in the 17th embodiment. [Figure 273] This is a front view of the game board of a pachinko machine in the 17th embodiment. [Figure 274] This diagram illustrates the display screen of the third symbol display device and shows an example of the arrangement of the third symbols. [Figure 275](a) is a diagram illustrating the display screen when performing game customization operations while the dynamic display of special symbols is not in progress, and (b) is a diagram illustrating the state in which the game customization content is displayed while the dynamic display of special symbols is in progress. [Figure 276] This is a block diagram showing the ROM and RAM provided in the main control unit 110 in the 17th embodiment. [Figure 277] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the 17th embodiment. [Figure 278] (a) is a schematic diagram showing an example of the jackpot random number table in the 17th embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot random number table in the 17th embodiment (Figure 2). [Figure 279] (a) is a schematic diagram showing an example of the jackpot type table in the 17th embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot type table in the 17th embodiment (Figure 2). [Figure 280] This figure schematically shows an example of the small prize type table in the 17th embodiment, as shown in Figure 2. [Figure 281] The 17th embodiment is a list explaining the trigger for transitioning to each game state, the probability of a special symbol winning, the probability of a regular symbol winning, the recommended ball launching method, the main prize destinations, the variation time for the first special symbol, the variation time for the second special symbol, and whether or not right-handed play is permitted. [Figure 282] This figure shows the firing pattern in each game state and the transition destinations to the game state based on the type of jackpot won in the 17th embodiment. [Figure 283] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the 17th embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the 17th embodiment. [Figure 284](a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, and (c) is a schematic diagram showing an example of Table C of the stop pattern tables. [Figure 285] (a) is a schematic diagram showing an example of the D table of the stop pattern table, (b) is a schematic diagram showing an example of the E table of the stop pattern table, and (c) is a schematic diagram showing an example of the F table of the stop pattern table. [Figure 286] (a) is a schematic diagram showing an example of a variation pattern table for losing in the 17th embodiment, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the 17th embodiment. [Figure 287] (a) is a schematic diagram showing an example of the variable pattern table for losing in the 17th embodiment of Feature Figure 2, and (b) is a schematic diagram showing an example of the variable pattern table for big wins and small wins in the 17th embodiment of Feature Figure 2. [Figure 288] This figure schematically shows an example of a jackpot release table in the 17th embodiment. [Figure 289] This figure schematically shows an example of a small win release table in the 17th embodiment. [Figure 290] This figure schematically shows an example of a time-saving termination condition table in the 17th embodiment. [Figure 291] (a) is a schematic diagram showing an example of a random number table per general number, (b) is a schematic diagram showing an example of a general number variation time table, and (c) is a schematic diagram showing an example of a general power supply release table. [Figure 292] This is a block diagram showing the electrical configuration of the audio lamp control device in the 17th embodiment. [Figure 293] This diagram schematically shows the configuration of the first reserved information storage area, the second reserved information storage area, and the execution information storage area in the 17th embodiment. [Figure 294]This figure schematically shows an example of a premonition prediction lottery table 222f in the 17th embodiment. [Figure 295] This figure schematically shows an example of a precursor scenario table 222g in the 17th embodiment. [Figure 296] This is a block diagram showing the electrical configuration of the display control device in the 17th embodiment. [Figure 297] This is an explanatory diagram illustrating the image at power-on in the 17th embodiment. [Figure 298] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 299] This is an explanatory diagram describing the back side C. [Figure 300] This figure schematically shows an example of a variable display data table in the 17th embodiment. [Figure 301] This figure schematically shows an example of an additional data table in the 17th embodiment. [Figure 302] This figure schematically shows an example of a transfer data table in the 17th embodiment. [Figure 303] This figure schematically shows an example of a drawing list in the 17th embodiment. [Figure 304] This flowchart shows the startup process performed by the MPU in the main control unit in the 17th embodiment. [Figure 305] This flowchart shows the configuration change process executed by the MPU in the main control unit in the 17th embodiment. [Figure 306] This flowchart shows the main processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 307] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 308] This flowchart shows the start-up prize-winning process performed by the MPU in the main control unit in the 17th embodiment. [Figure 309]This flowchart shows the gate passage process performed by the MPU in the main control unit in the 17th embodiment. [Figure 310] This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 311] This flowchart shows the variation start process executed by the MPU in the main control unit in the 17th embodiment. [Figure 312] This flowchart shows the fluctuation stop process performed by the MPU in the main control unit in the 17th embodiment. [Figure 313] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 17th embodiment. [Figure 314] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the 17th embodiment. [Figure 315] This flowchart shows the hit detection process performed by the MPU in the main control unit. [Figure 316] This flowchart shows the small-turn opening / closing control process performed by the MPU in the main control unit in the 17th embodiment. [Figure 317] This flowchart shows the specific area device opening / closing control process executed by the MPU in the main control unit in the 17th embodiment. [Figure 318] This flowchart shows the small prize slot opening process performed by the MPU in the main control unit in the 17th embodiment. [Figure 319] This flowchart shows the small win termination process performed by the MPU in the main control unit in the 17th embodiment. [Figure 320] This flowchart shows the jackpot opening / closing control process executed by the MPU in the main control unit in the 17th embodiment. [Figure 321] This flowchart shows the process of opening the large prize slot, which is performed by the MPU in the main control unit, in the 17th embodiment. [Figure 322]This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 17th embodiment. [Figure 323] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 324] This flowchart shows the ordinary power supply control process performed by the MPU in the main control unit in the 17th embodiment. [Figure 325] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 17th embodiment. [Figure 326] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 327] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 328] This flowchart shows the standby customization process performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 329] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 330] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 331] This flowchart shows the counter update process (Figure 1) performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 332] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 333] This flowchart shows the counter update process (as shown in Figure 2) performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 334]This flowchart shows the prize draw process for reserved winnings, which is performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 335] This flowchart shows the counter-system command processing executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 336] This flowchart shows the time-saving related command processing executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 337] This flowchart shows the relief-related command processing performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 338] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 339] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 340] This flowchart shows the variable customization process performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 341] This flowchart shows the variable customization termination process performed by the MPU in the audio lamp control device in the 17th embodiment. [Figure 342] This flowchart shows the main processing performed by the MPU in the display control device in the 17th embodiment. [Figure 343] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 17th embodiment. [Figure 344] This flowchart shows the command determination process executed by the MPU in the display control device in the 17th embodiment. [Figure 345](a) is a flowchart showing the reserved ball count command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 346] This flowchart shows the variable performance command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 347] (a) is a flowchart showing the confirmed command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 348] This flowchart shows the stop type command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 349] (a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing back-image-based command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 350] This flowchart shows the error command processing performed by the MPU in the display control device in the 17th embodiment. [Figure 351] This flowchart shows the display setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 352] This flowchart shows the display setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 353] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 354]This flowchart shows the pointer update process executed by the MPU in the display control device in the 17th embodiment. [Figure 355] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 356] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 357] This flowchart shows the detailed image transfer processing performed by the MPU in the display control device in the 17th embodiment. [Figure 358] This flowchart shows the drawing process performed by the MPU in the display control device in the 17th embodiment. [Figure 359] (a) is a diagram showing the state in which the first special symbol variation animation is in progress in the "normal game state" where the relief conditions have not been met; (b) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed while the next variation animation of the first special symbol is in progress from the state in (b); and (d) is a diagram showing the state in which the premonition notification setting has been changed by a variation customization operation while the variation animation of the first special symbol continues to be performed from the state in (c). [Figure 360](a) is a diagram showing the state in which the first special symbol variation animation continues to run from the state in Figure 359(d), and the number of reserved balls for the first special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next first special symbol variation animation is running from the state in (b), and there are "4 rotations" until the variation customization operation is reflected. (d) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (c), and a premonition notice has appeared. [Figure 361] (a) is a diagram showing the state from the state in Figure 360(d) where the next variation animation for the first special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected. (d) is a diagram showing the state from the state in (c) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. [Figure 362] (a) is a diagram showing the state from the state in Figure 361(d) where the next variation animation for the first special symbol is in progress, and "1 rotation" has passed until the customization operation during variation is reflected. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol continues to be in progress, and the reach animation is in progress. (c) is a diagram showing the state from the state in (b) where the variation animation for the first special symbol that was performing the reach animation has finished. (d) is a diagram showing the state from the state in (c) where the next variation animation for the first special symbol is in progress, and the customization operation during variation has been reflected. [Figure 363] This figure shows the state after the variation effect of the first special symbol, which was in progress, has finished, following the state shown in Figure 362(d). [Figure 364](a) is a diagram showing the state in which the first special symbol variation animation is in progress in the "normal game state" where the relief conditions have been met; (b) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed while the next variation animation of the first special symbol is in progress from the state in (b); and (d) is a diagram showing the state in which the premonition notification setting has been changed by a variation customization operation while the variation animation of the first special symbol continues to be performed from the state in (c). [Figure 365] (a) is a diagram showing the state in which the first special symbol variation animation continues to run from the state in Figure 364(d), and the number of reserved balls for the first special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next first special symbol variation animation is running from the state in (b), and "4 rotations" remain until the variation customization operation is reflected. (d) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (c), and a premonition notice has appeared. [Figure 366] (a) is a diagram showing the state from the state in Figure 365(d) where the next variation animation for the first special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected. (d) is a diagram showing the state from the state in (c) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. [Figure 367](a) is a diagram showing the state from the state in Figure 366(d) where the next variation animation for the first special symbol is in progress and it has been "1 rotation" until the customization operation during variation is reflected. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol continues to be in progress and the reach animation is in progress. (c) is a diagram showing the state from the state in (b) where the variation animation for the first special symbol that was in progress has finished. (d) is a diagram showing the state from the state in (c) where the next variation animation for the first special symbol is in progress and the customization operation during variation has been reflected. [Figure 368] This figure shows the state after the variation effect of the first special symbol, which was in progress, has finished, following the state shown in Figure 367(d). [Figure 369] (a) is a diagram showing the state in which the second special symbol variation animation is in progress in the "time reduction state" where the remaining number of time reductions can be displayed; (b) is a diagram showing the state in which the second special symbol variation animation that was in progress has finished from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed in the state in which the first special symbol variation animation is in progress from the state in (b); and (d) is a diagram showing the state in which the setting of the premonition notification is changed by a variation customization operation in the state in which the first special symbol variation animation continues to be performed from the state in (c). [Figure 370] (a) is a diagram showing the state in which the first special symbol variation animation is still running from the state in Figure 369(d), and the number of reserved balls for the second special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation, which was running, has finished from the state in (a). (c) is a diagram showing the state in which the second special symbol variation animation is running from the state in (b), and "4 rotations" have passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation, which was running, has finished from the state in (c). [Figure 371](a) is a diagram showing the state from the state in Figure 370(d) where the next variation animation for the second special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the next variation animation for the second special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the second special symbol that was in progress has finished. [Figure 372] (a) is a diagram showing the state from the state in Figure 371(d) where the next variation animation for the second special symbol is in progress and it has been "1 rotation" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the next variation animation for the second special symbol is in progress and the customization operation during the variation has been reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the second special symbol that was in progress has finished. [Figure 373] (a) is a diagram showing the state from the state in Figure 372(d) where the second special symbol variation effect is in progress, and (b) is a diagram showing the state from the state in (a) where the second special symbol variation effect that was in progress has finished and a premonition notice has appeared. [Figure 374] (a) is a diagram showing the state in which the second special symbol variation animation is in progress in the "time reduction state" where the remaining number of time reductions cannot be displayed; (b) is a diagram showing the state in which the second special symbol variation animation that was in progress has finished from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed while the next variation animation of the second special symbol is in progress from the state in (b); and (d) is a diagram showing the state in which the premonition notification setting has been changed by a variation customization operation while the variation animation of the second special symbol continues to be performed from the state in (c). [Figure 375](a) is a diagram showing the state in which the second special symbol variation animation continues to run from the state in Figure 374(d), and the setting completion operation has been performed by the variation customization operation when the number of reserved balls for the second special symbol variation animation is "4". (b) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next second special symbol variation animation is running from the state in (b), and "4 rotations" have passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (c). [Figure 376] (a) is a diagram showing the state from the state in Figure 375(d) where the next variation animation for the second special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the next variation animation for the second special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the second special symbol that was in progress has finished. [Figure 377] (a) is a diagram showing the state from the state in Figure 376(d) where the next variation animation for the second special symbol is in progress and it has been "1 rotation" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the next variation animation for the second special symbol is in progress and the customization operation during the variation has been reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the second special symbol that was in progress has finished. [Figure 378] (a) is a diagram showing the state from the state in Figure 377(d) where the second special symbol variation effect is in progress, and (b) is a diagram showing the state from the state in (a) where the second special symbol variation effect that was in progress has finished and a premonition notice has appeared. [Figure 379] This is a flowchart showing the counter update process in the 18th embodiment, as shown in Figure 2. [Figure 380] This is a flowchart showing the customization termination process during variation in the 18th embodiment. [Figure 381] (a) is a diagram showing the state in the "normal game state" immediately before the relief conditions are met, where the variation animation of the first special symbol is in progress; (b) is a diagram showing the state from the state in (a) where the variation animation of the first special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the variation animation of the next first special symbol is in progress and a variation customization operation is being performed; and (d) is a diagram showing the state from the state in (c) where the variation animation of the first special symbol continues to be performed and the setting of the premonition notification has been changed by a variation customization operation. [Figure 382] (a) is a diagram showing the state in which the first special symbol variation animation continues to run from the state in Figure 381(d), and the number of reserved balls for the first special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next first special symbol variation animation is running from the state in (b), and "1 rotation" has passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (c). [Figure 383] (a) is a diagram showing the state in which the relief conditions have been met and the game has transitioned to the "time reduction state" from the state in Figure 382(d), and the variation performance of the next first special symbol is in progress, with the variation customization operation being reflected. (b) is a diagram showing the state in which the variation performance of the first special symbol, which was in progress, has finished from the state in (a). (c) is a diagram showing the state in which the variation performance of the second special symbol, which was in progress, has started from the state in (b). (d) is a diagram showing the state in which the variation performance of the second special symbol, which was in progress, has finished from the state in (c). [Figure 384] (a) is a diagram showing the state in the "normal game state" immediately before the relief conditions are met, where the variation animation of the first special symbol is in progress; (b) is a diagram showing the state from the state in (a) where the variation animation of the first special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the variation animation of the next first special symbol is in progress and a variation customization operation is being performed; and (d) is a diagram showing the state from the state in (c) where the variation animation of the first special symbol continues to be performed and the setting of the premonition notification has been changed by a variation customization operation. [Figure 385] (a) is a diagram showing the state in which the first special symbol variation animation is still running from the state in Figure 384(d), and the number of reserved balls for the first special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the second special symbol variation animation is running from the state in (b), and "1 rotation" has passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (c). [Figure 386] (a) is a diagram showing the state in which the relief conditions have been met and the game has transitioned to the "time reduction state" from the state in Figure 385(d), and the customization operation during the variation is being performed while the variation of the first special symbol is in progress. (b) is a diagram showing the state in which the variation of the first special symbol, which was in progress, has finished from the state in (a). (c) is a diagram showing the state in which the variation of the second special symbol, which was in progress, has finished from the state in (b). (d) is a diagram showing the state in which the variation of the second special symbol, which was in progress, has finished from the state in (c). [Figure 387](a) is a diagram showing the state in the "normal game state" immediately before the relief conditions are met, where the variation animation of the first special symbol is in progress; (b) is a diagram showing the state from the state in (a) where the variation animation of the first special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the variation animation of the next first special symbol is in progress and a variation customization operation is being performed; and (d) is a diagram showing the state from the state in (c) where the variation animation of the first special symbol continues to be performed and the setting of the premonition notification has been changed by a variation customization operation. [Figure 388] (a) is a diagram showing the state in which the first special symbol variation animation is still running from the state in Figure 387(d), and the setting completion operation has been performed by the variation customization operation when the number of reserved balls for the first special symbol variation animation is "2". (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the second special symbol variation animation is running from the state in (b), and "2 rotations" have passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (c). [Figure 389] (a) is a diagram showing the state from the state in Figure 388(d) where the second special symbol variation animation is in progress and "2 rotations" have passed until the customization operation during variation is reflected; (b) is a diagram showing the state from the state in (a) where the second special symbol variation animation that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the second special symbol variation animation is in progress and "1 rotation" has passed until the customization operation during variation is reflected; and (d) is a diagram showing the state from the state in (c) where the second special symbol variation animation that was in progress has finished. [Figure 390](a) is a diagram showing the state in which the relief conditions have been met and the game has transitioned to the "time reduction state" from the state in Figure 389(d), and the customization operation during the variation is being performed while the variation of the first special symbol is in progress. (b) is a diagram showing the state in which the variation of the first special symbol, which was in progress, has finished from the state in (a). (c) is a diagram showing the state in which the variation of the second special symbol, which was in progress, has finished from the state in (b). (d) is a diagram showing the state in which the variation of the second special symbol, which was in progress, has finished from the state in (c). [Figure 391] (a) is a diagram showing the state in the "time reduction state" immediately before the time reduction termination condition is met, in which the variation performance of the second special symbol is in progress; (b) is a diagram showing the state from the state in (a) in which the variation performance of the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) in which a variation customization operation is being performed while the next variation performance of the second special symbol is in progress; and (d) is a diagram showing the state from the state in (c) in which the variation performance of the second special symbol continues to be performed, and the setting of the premonition notice has been changed by a variation customization operation. [Figure 392] (a) is a diagram showing the state in which the second special symbol variation animation continues to run from the state in Figure 391(d), and the number of reserved balls for the second special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next second special symbol variation animation is running from the state in (b), and "1 rotation" has passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (c). [Figure 393](a) is a diagram showing the state in which the time-saving termination condition has been met and the game has transitioned to the "normal game state" from the state in Figure 392(d), and the variation animation of the next second special symbol is in progress, with the customization operation during variation reflected. (b) is a diagram showing the state in which the variation animation of the second special symbol that was in progress has finished from the state in (a). (c) is a diagram showing the state in which the variation animation of the last of the remaining second special symbols in reserve is in progress from the state in (b). (d) is a diagram showing the state in which the variation animation of the second special symbol that was in progress has finished from the state in (c). [Figure 394] (a) is a diagram showing the state in which the variation effect of the first special symbol is in progress, starting from the state in Figure 393(d), and (b) is a diagram showing the state in which the variation effect of the first special symbol that was in progress has finished, starting from the state in (a), and a premonition notice has appeared. [Figure 395] (a) is a diagram showing the state in the "time reduction state" immediately before the time reduction termination condition is met, in which the variation performance of the second special symbol is in progress; (b) is a diagram showing the state from the state in (a) in which the variation performance of the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) in which a variation customization operation is being performed while the next variation performance of the second special symbol is in progress; and (d) is a diagram showing the state from the state in (c) in which the variation performance of the second special symbol continues to be performed, and the setting of the premonition notice has been changed by a variation customization operation. [Figure 396](a) is a diagram showing the state in which the second special symbol variation animation continues to run from the state in Figure 395(d), and the number of reserved balls for the second special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the number of reserved balls for the first special symbol has increased due to left-handed play from the state in (a), and the variation animation for the second special symbol that was running has finished. (c) is a diagram showing the state in which the next variation animation for the second special symbol is running from the state in (b), and "1 rotation" has passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the variation animation for the second special symbol that was running has finished from the state in (c). [Figure 397] (a) is a diagram showing the state in which the time-saving termination condition has been met and the game has transitioned to the "normal game state" from the state in Figure 396(d), and the variation animation of the next second special symbol is in progress, with the customization operation during variation reflected. (b) is a diagram showing the state in which the variation animation of the second special symbol that was in progress has finished from the state in (a). (c) is a diagram showing the state in which the variation animation of the last of the remaining second special symbols in the reserve has finished from the state in (b). (d) is a diagram showing the state in which the variation animation of the second special symbol that was in progress has finished from the state in (c). [Figure 398] (a) is a diagram showing the state in which the variation effect of the first special symbol is in progress, starting from the state in Figure 397(d), and (b) is a diagram showing the state in which the variation effect of the first special symbol that was in progress has finished, starting from the state in (a), and a premonition notice has appeared. [Figure 399] This is a front view of the game board of a pachinko machine in the 19th embodiment. [Figure 400] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the 19th embodiment. [Figure 401] This figure schematically shows an example of a jackpot release table in the 19th embodiment. [Figure 402]This figure schematically shows an example of a jackpot type table 202b corresponding to each special symbol stored in the ROM 202 in the 19th embodiment. [Figure 403] This figure schematically shows an example of a minor win type table 202c corresponding to each special symbol stored in the ROM 202 in the 19th embodiment. [Figure 404] The 19th embodiment is a list explaining the trigger for transitioning to each game state, the probability of a special symbol winning, the probability of a regular symbol winning, the recommended ball launching method, the main prize destinations, the variation time for the first special symbol, the variation time for the second special symbol, and whether or not right-handed play is permitted. [Figure 405] This figure shows the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won in the 19th embodiment. [Figure 406] This is a schematic diagram illustrating an example of a time-saving termination condition table 202m stored in the ROM 202 in the 19th embodiment. [Figure 407] This is a block diagram showing the electrical configuration of the audio lamp control device 113 in the 19th embodiment. [Figure 408] This is a flowchart showing the start-up prize-winning process of the 19th embodiment. [Figure 409] This is a flowchart showing the special feature variation processing of the 19th embodiment. [Figure 410] This is a flowchart showing the time-saving counting process of the 19th embodiment. [Figure 411] This is a flowchart showing the startup process of the 19th embodiment. [Figure 412] This is a flowchart showing the command in Figure 1 of the 19th embodiment. [Figure 413] This is a flowchart showing the command processing in Figure 2 of the 19th embodiment. [Figure 414] This is a flowchart showing the counter update process of the 19th embodiment. [Figure 415] This is a flowchart showing the update process for the display time-saving counter in the 19th embodiment. [Figure 416] This is a flowchart showing the prize draw process when a prize is won in the 19th embodiment. [Figure 417] This is a flowchart showing the time-saving related command processing in the 19th embodiment. [Figure 418] This is a flowchart showing the variation effect processing of the 19th embodiment. [Figure 419] This is a flowchart showing the time reduction count display process of the 19th embodiment. [Figure 420] This is a flowchart showing the customization termination process during variation in the 19th embodiment. [Figure 421] (a) is a diagram showing the state in which the second special symbol variation effect is being executed in the "time reduction state" where the remaining number of time reductions on the main control device 110 is "26" and the remaining number of time reductions on the display is "5"; (b) is a diagram showing the state in which the second special symbol variation effect that was being executed has finished, from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed in the state in which the remaining number of time reductions on the display is "4" and the next second special symbol variation effect is being executed, from the state in (b); and (d) is a diagram showing the state in which the premonition notification setting is changed by a variation customization operation in the state in which the second special symbol variation effect is still being executed, from the state in (c). [Figure 422] (a) is a diagram showing the state in which the second special symbol variation animation is still running from the state in Figure 421(d), the number of reserved balls for the first special symbol variation animation is "3", and the number of reserved balls for the second special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the remaining number of time-saving spins displayed is "3", the next first special symbol variation animation is running, and there are "3 spins" until the variation customization operation is reflected. (d) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (c). [Figure 423] (a) is a diagram showing the state from the state in Figure 422(d) where the remaining number of time-saving spins displayed is "2", the next second special symbol variation animation is in progress, and there are "2 spins" until the customization operation during variation is reflected. (b) is a diagram showing the state from the state in (a) where the second special symbol variation animation that was in progress has finished and a premonition notice has appeared. (c) is a diagram showing the state from the state in (b) where the remaining number of time-saving spins displayed is "1", the next first special symbol variation animation is in progress, and there is "1 spin" until the customization operation during variation is reflected. (d) is a diagram showing the state from the state in (c) where the first special symbol variation animation that was in progress has finished and a premonition notice has appeared. [Figure 424] (a) is a diagram showing the state in which the displayed remaining number of time-saving rounds has become "21" from the state in Figure 423(d), the time-saving bonus animation has been executed, and the next second special symbol variation animation is in progress, with the customization operation during variation reflected. (b) is a diagram showing the state in which the second special symbol variation animation that was in progress has finished from the state in (a). (c) is a diagram showing the state in which the displayed remaining number of time-saving rounds has become "20" from the state in (b), and the second special symbol variation animation is in progress. (d) is a diagram showing the state in which the second special symbol variation animation that was in progress has finished from the state in (c). [Figure 425] (a) is a diagram showing the state in which the second special symbol variation effect is being performed in the "time-shortened state" before a power outage or the like occurs; (b) is a diagram showing the state in which the second special symbol variation effect that was being performed has finished, from the state in (a); (c) is a diagram showing the state in which the next second special symbol variation effect is being performed, from the state in (b); and (d) is a diagram showing the state in which a power outage or the like occurs and the power to the pachinko machine 10 is cut off, from the state in (c). [Figure 426](a) is a diagram showing the state where the power of the pachinko machine 10 is turned on and the startup process is being executed starting from the state of FIG. 425(d). (b) is a diagram showing the state where, starting from the state of (a), the startup process has ended and it has returned to the "time-saving state", and the variation effect of the second special symbol that was being executed in FIG. 425(c) has ended. (c) is a diagram showing the state where, starting from the state of (b), the next variation effect of the second special symbol is being executed. (d) is a diagram showing the state where, starting from the state of (c), the variation effect of the second special symbol that was being executed has ended. [Figure 427] (a) is a diagram showing the state where a customization operation during variation is being performed in the situation where the next variation effect of the second special symbol is being executed starting from the state of FIG. 426(d). (b) is a diagram showing the state where, starting from the state of (a), in the situation where the variation effect of the second special symbol continues to be executed, the setting of the precursor notice has been changed by the customization operation during variation. (c) is a diagram showing the state where, starting from the state of (b), the variation effect of the second special symbol continues to be executed, the number of hold balls for the variation effect of the first special symbol is "1", and the number of hold balls for the variation effect of the second special symbol is "4", and a completion setting operation has been performed by the customization operation during variation. (d) is a diagram showing the state where, starting from the state of (c), the variation effect of the second special symbol that was being executed has ended. [Figure 428] (a) is a diagram showing the state where the next variation effect of the second special symbol is being executed starting from the state of FIG. 427(d), and it has reached "5 rotations" until the reflection of the customization operation during variation. (b) is a diagram showing the state where, starting from the state of (a), the variation effect of the second special symbol that was being executed has ended. (c) is a diagram showing the state where, starting from the state of (b), the next variation effect of the first special symbol is being executed, and it has reached "4 rotations" until the reflection of the customization operation during variation. (d) is a diagram showing the state where, starting from the state of (c), the variation effect of the first special symbol that was being executed has ended. [Figure 429](a) shows a state where, starting from the state of FIG. 428(d), the time-saving end condition is satisfied and the game transitions to the "normal game state", and the next variable display effect of the second special symbol is in progress, and it shows a state where it has reached "three rotations" until the reflection of the variable customization operation during the variation. (b) is a diagram showing the state where the variable display effect of the second special symbol that was in progress has ended from the state of (a). (c) is a diagram showing a state where the next variable display effect of the second special symbol is in progress from the state of (b), and it shows a state where it has reached "two rotations" until the reflection of the variable customization operation during the variation. (d) is a diagram showing the state where the variable display effect of the second special symbol that was in progress has ended from the state of (c). [Figure 430] (a) shows a state where the next variable display effect of the second special symbol is in progress from the state of FIG. 429(d), and it shows a state where it has reached "one rotation" until the reflection of the variable customization operation during the variation. (b) is a diagram showing the state where the variable display effect of the second special symbol that was in progress has ended from the state of (a). (c) is a diagram showing a state where the variable customization operation during the variation is reflected in a situation where the next variable display effect of the second special symbol is in progress from the state of (b). (d) is a diagram showing the state where the variable display effect of the second special symbol that was in progress has ended from the state of (c). [Figure 431] It is a block diagram showing the electrical configuration of the audio lamp control device 113 in the 21st embodiment. [Figure 432] It is a flowchart showing the variable customization process (S1423) in the 21st embodiment. [Figure 433] (a) is a diagram showing a state where the variable display effect of the first special symbol is in progress in the "normal game state". (b) is a diagram showing the state where the variable display effect of the first special symbol that was in progress has ended from the state of (a). (c) is a diagram showing a state where a variable customization operation is being performed in a situation where the next variable display effect of the first special symbol is in progress from the state of (b). (d) is a diagram showing a state where the setting of the precursor notice is changed by the variable customization operation in a situation where the variable display effect of the first special symbol continues to be in progress from the state of (c). [Figure 434](a) is a diagram showing the state in Figure 433(d) where the variable customization operation continues and the variable animation of the first special symbol that was in progress has finished. (b) is a diagram showing the state in (a) where the variable customization operation continues and the variable animation of the next first special symbol is in progress. (c) is a diagram showing the state in (b) where the variable customization operation continues and the variable animation of the first special symbol that was in progress has finished and a premonition notice has appeared. (d) is a diagram showing the state in (c) where the variable customization operation continues and the variable animation of the next first special symbol is in progress. [Figure 435] (a) is a diagram showing the state in which the first special symbol variation animation continues to run from the state in Figure 434(d), and the number of reserved balls for the first special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next first special symbol variation animation is running from the state in (b), and "4 rotations" remain until the variation customization operation is reflected. (d) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (c), and a premonition notice has appeared. [Figure 436] (a) is a diagram showing the state from the state in Figure 435(d) where the next variation animation for the first special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared; (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. [Figure 437](a) is a diagram showing the state from the state in Figure 436(d) where the next variation animation for the first special symbol is in progress and it has been "1 rotation" until the customization operation during variation is reflected. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol continues to be in progress and the reach animation is in progress. (c) is a diagram showing the state from the state in (b) where the variation animation for the first special symbol that was performing the reach animation has finished. (d) is a diagram showing the state from the state in (c) where the next variation animation for the first special symbol is in progress and the customization operation during variation has been reflected. [Figure 438] This figure shows the state after the variation animation of the first special symbol, which was in progress, has finished, following the state shown in Figure 437(d). [Figure 439] This is a flowchart showing the counter update process (S1238) in the 22nd embodiment, as shown in Figure 1. [Figure 440] This is a flowchart showing the counter update process (S1258) in the 22nd embodiment, as shown in Figure 2. [Figure 441] (a) is a diagram showing the state in which the first special symbol variation animation is in progress in the "normal game state" where the relief conditions have not been met; (b) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed while the next variation animation of the first special symbol is in progress from the state in (b); and (d) is a diagram showing the state in which the premonition notification setting has been changed by a variation customization operation while the variation animation of the first special symbol continues to be performed from the state in (c). [Figure 442](a) is a diagram showing the state in which the first special symbol variation animation continues to run from the state in Figure 441(d), and the number of reserved balls for the first special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the next first special symbol variation animation is running from the state in (b), and "4 rotations" remain until the variation customization operation is reflected. (d) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (c), and a premonition notice has appeared. [Figure 443] (a) is a diagram showing the state from the state in Figure 442(d) where the next variation animation for the first special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared; (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected, with this state highlighted; and (d) is a diagram showing the state from the state in (c) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. [Figure 444] (a) is a diagram showing the state from the state in Figure 443(d) where the next variation animation for the first special symbol is in progress, and the state where "1 rotation" has passed until the customization operation during variation is reflected is highlighted. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol continues to be in progress, and the reach animation is in progress. (c) is a diagram showing the state from the state in (b) where the variation animation for the first special symbol that was performing the reach animation has finished. (d) is a diagram showing the state from the state in (c) where the next variation animation for the first special symbol is in progress, and the state where the customization operation during variation has been reflected is highlighted. [Figure 445]This figure shows the state after the variation animation of the first special symbol, which was in progress, has finished, following the state shown in Figure 444(d). [Figure 446] (a) is a diagram showing the state in which the first special symbol variation animation is in progress in the "normal game state" where the relief conditions have not been met; (b) is a diagram showing the state in which the first special symbol variation animation that was in progress has finished from the state in (a); (c) is a diagram showing the state in which a variation customization operation is being performed while the next variation animation of the first special symbol is in progress from the state in (b); (d) is a diagram showing the state in which the first special symbol variation animation continues to be performed, the setting of the premonition announcement has been changed by a variation customization operation, and a right-hand play error is displayed because right-hand play has been mistakenly performed from the state in (c). [Figure 447] (a) is a diagram showing the state in which the first special symbol variation animation is still running from the state in Figure 446(d), and the setting completion operation has been performed by the variation customization operation when the number of balls held for the first special symbol variation animation is "4". (b) is a diagram showing the state in which the first special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the second special symbol variation animation is running from the state in (b), and "4 rotations" have passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (c). [Figure 448] (a) is a diagram showing the state from the state in Figure 447(d) where the next variation animation for the first special symbol is in progress and there are "4 rotations" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared; (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. [Figure 449] (a) is a diagram showing the state from the state in Figure 448(d) where the next variation animation for the first special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected. (b) is a diagram showing the state from the state in (a) where the variation animation for the first special symbol that was in progress has finished and a premonition notice has appeared. (c) is a diagram showing the state from the state in (b) where the next variation animation for the first special symbol is in progress and there is "1 rotation" until the customization operation during the variation is reflected. (d) is a diagram showing the state from the state in (c) where the variation animation for the first special symbol continues to be in progress and a reach animation is in progress. [Figure 450] (a) is a diagram showing the state after the reel spin animation of the first special symbol, which was executing the reach animation, has finished, from the state in Figure 449(d); (b) is a diagram showing the state after the reel spin animation of the next first special symbol has started and the reel spin customization operation has been reflected, from the state in (a); and (c) is a diagram showing the state after the reel spin animation of the first special symbol, which was in progress, has finished, from the state in (b). [Figure 451] (a) is a diagram showing the state in which the second special symbol variation animation is being performed in the "time reduction state". (b) is a diagram showing the state in which the second special symbol variation animation that was being performed has finished, after moving from the state in (a). (c) is a diagram showing the state in which a variation customization operation is being performed while the next variation animation of the second special symbol is being performed, after moving from the state in (b). (d) is a diagram showing the state in which the second special symbol variation animation continues to be performed, the setting of the premonition announcement has been changed by a variation customization operation, and a left-handed play has been mistakenly performed, resulting in a left-handed play error being displayed. [Figure 452](a) is a diagram showing the state in which the second special symbol variation animation continues to run from the state in Figure 451(d), and the number of reserved balls for the second special symbol variation animation is "4", and the setting completion operation has been performed by the variation customization operation. (b) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (a). (c) is a diagram showing the state in which the second special symbol variation animation is running from the state in (b), and "4 rotations" have passed until the variation customization operation is reflected. (d) is a diagram showing the state in which the second special symbol variation animation that was running has finished from the state in (c). [Figure 453] (a) is a diagram showing the state from the state in Figure 452(d) where the next variation animation for the second special symbol is in progress and there are "3 rotations" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the next variation animation for the second special symbol is in progress and there are "2 rotations" until the customization operation during the variation is reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the second special symbol that was in progress has finished. [Figure 454] (a) is a diagram showing the state from the state in Figure 453(d) where the next variation animation for the second special symbol is in progress and it has been "1 rotation" until the customization operation during the variation is reflected; (b) is a diagram showing the state from the state in (a) where the variation animation for the second special symbol that was in progress has finished; (c) is a diagram showing the state from the state in (b) where the next variation animation for the second special symbol is in progress and the customization operation during the variation has been reflected; and (d) is a diagram showing the state from the state in (c) where the variation animation for the second special symbol that was in progress has finished. [Figure 455] (a) is a diagram showing the state from the state in Figure 454(d) where the second special symbol variation effect is in progress, and (b) is a diagram showing the state from the state in (a) where the second special symbol variation effect that was in progress has finished and a premonition notice has appeared. [Figure 456]It is a front view of the pachinko machine in the 24th embodiment of the present invention. [Figure 457] It is a rear view of the pachinko machine in the 24th embodiment. [Figure 458] It is a front view of the game board of the pachinko machine in the 24th embodiment. [Figure 459] (a) is an enlarged view of the area surrounded by A in FIG. 458, and is a schematic cross-sectional view when the decorative member and its periphery are viewed from the front view direction. (b) is a schematic cross-sectional view when the decorative member and its periphery in (a) are viewed from the direction of A. [Figure 460] (a) is a schematic cross-sectional view when the decorative member is viewed from the front view direction. (b) is a schematic cross-sectional view when (a) is viewed from the direction of A. (c) is a schematic cross-sectional view when the decorative member and its periphery in FIG. 459(a) are viewed from the direction of A. (d) is a schematic cross-sectional view for explaining the decoration of the front panel. [Figure 461] (a) is a view showing a state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion. (b) is a view showing a state in which the game ball that has collided with the first surface of the protrusion rolls leftward on the first surface of the protrusion from the state of (a). (c) is a view showing a state in which the game ball that has completely rolled on the first surface of the protrusion in (b) flows down toward the right out-port. [Figure 462] (a) is a view showing a state in which a game ball launched in a right-handed game vigorously flows down from the upper left side of the first surface of the protrusion toward the first surface of the protrusion. (b) is a view showing a state in which the game ball that has collided with the first surface of the protrusion rolls rightward on the first surface of the protrusion from the state of (a). (c) is a view showing a state in which the game ball that has completely rolled on the second surface of the protrusion in (b) flows down through the right passage. [Figure 463](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the protrusion rolls to the right on the second surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the second surface of the protrusion flows down the right-hand passage. [Figure 464] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the second surface of the projection from the upper right side of the projection; (b) is a diagram showing the state in which the game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection, from the state in (a); and (c) is a diagram showing the state in which the game ball that has finished rolling on the second surface of the projection flows down the right-hand passage, from the state in (b). [Figure 465] (a) is a diagram showing the state in which a game ball launched in a right-handed game collides with the first surface of the projection with great force from the upper left side of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection with great force has bounced and moved to the upper side of the right wall rebound section; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with the game nails, the right wall of the right-side passage, and the right wall rebound section has flowed down towards the first surface of the projection again and is rolling towards the left-side passage. [Figure 466] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 467] This is a block diagram showing the electrical configuration of a pachinko machine in the 24th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 468] This is a block diagram showing the ROM and RAM provided in the main control device 110 in the 24th embodiment. [Figure 469] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the 24th embodiment. [Figure 470](a) is a schematic diagram showing an example of the jackpot random number table in the 24th embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot random number table in the 24th embodiment (Figure 2). [Figure 471] (a) is a schematic diagram showing an example of the jackpot type table in the 24th embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot type table in the 24th embodiment (Figure 2). [Figure 472] This figure schematically shows an example of the small prize type table in the 24th embodiment, as shown in Figure 2. [Figure 473] This is a list explaining the triggers for transitioning to each game state in the 24th embodiment, the probability of hitting a jackpot with a special symbol, the probability of hitting a regular symbol, the recommended ball launching method, the main prize destinations, the variation time of the first special symbol, the variation time of the second special symbol, and whether or not right-handed play is permitted. [Figure 474] This figure shows the firing patterns in each game state of the 24th embodiment, and the transition destinations to the game state based on the type of jackpot won. [Figure 475] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the 24th embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the 24th embodiment. [Figure 476] (a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, (c) is a schematic diagram showing an example of Table C of the stop pattern tables, and (d) is a schematic diagram showing an example of Table D of the stop pattern tables. [Figure 477] (a) is a schematic diagram showing an example of a variation pattern table for losing in the 24th embodiment of Feature Figure 1, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the 24th embodiment of Feature Figure 1. [Figure 478](a) is a schematic diagram showing an example of a variation pattern table for losing outcomes in the 24th embodiment, and (b) is a schematic diagram showing an example of a variation pattern table for big wins and small wins in the 24th embodiment. [Figure 479] This figure schematically shows an example of a jackpot opening table in the 24th embodiment. [Figure 480] This figure schematically shows an example of a small win opening table in the 24th embodiment. [Figure 481] This figure schematically shows an example of a time-saving termination condition table in the 24th embodiment. [Figure 482] (a) is a schematic diagram showing an example of a random number table per graph, (b) is a schematic diagram showing an example of a random number fluctuation table, and (c) is a schematic diagram showing an example of a normal electric power supply release table. [Figure 483] This is a block diagram showing the electrical configuration of the audio lamp control device in the 24th embodiment. [Figure 484] This diagram schematically shows the configuration of the first reserved information storage area, the second reserved information storage area, and the execution information storage area in the 24th embodiment. [Figure 485] This is a block diagram showing the electrical configuration of the display control device in the 24th embodiment. [Figure 486] This is an explanatory diagram illustrating the image at power-on in the 24th embodiment. [Figure 487] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 488] This is an explanatory diagram describing the back side C. [Figure 489] This figure schematically shows an example of a variable display data table in the 24th embodiment. [Figure 490] This figure schematically shows an example of an additional data table in the 24th embodiment. [Figure 491] This figure schematically shows an example of a transfer data table in the 24th embodiment. [Figure 492]This figure schematically shows an example of a drawing list in the 24th embodiment. [Figure 493] This flowchart shows the startup process performed by the MPU in the main control unit in the 24th embodiment. [Figure 494] This flowchart shows the configuration change process performed by the MPU in the main control unit in the 24th embodiment. [Figure 495] This flowchart shows the main processing performed by the MPU in the main control unit in the 24th embodiment. [Figure 496] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 24th embodiment. [Figure 497] This flowchart shows the start-up award process performed by the MPU in the main control unit in the 24th embodiment. [Figure 498] This flowchart shows the gate passage process performed by the MPU in the main control unit in the 24th embodiment. [Figure 499] This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the 24th embodiment. [Figure 500] This flowchart shows the variation start process executed by the MPU in the main control unit in the 24th embodiment. [Figure 501] This flowchart shows the variable stop process performed by the MPU in the main control unit in the 24th embodiment. [Figure 502] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 24th embodiment. [Figure 503] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the 24th embodiment. [Figure 504] This flowchart shows the hit process performed by the MPU in the main control unit in the 24th embodiment. [Figure 505]This flowchart shows the small-turn opening / closing control process performed by the MPU in the main control unit in the 24th embodiment. [Figure 506] This flowchart shows the specific area device opening / closing control process executed by the MPU in the main control unit in the 24th embodiment. [Figure 507] This is a flowchart showing the small prize slot opening process performed by the MPU in the main control unit in the 24th embodiment. [Figure 508] This flowchart shows the small-win termination process performed by the MPU in the main control unit in the 24th embodiment. [Figure 509] This flowchart shows the jackpot opening / closing control process performed by the MPU in the main control unit in the 24th embodiment. [Figure 510] This flowchart shows the process of opening the large prize slot, which is performed by the MPU in the main control unit, in the 24th embodiment. [Figure 511] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in the 24th embodiment. [Figure 512] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the 24th embodiment. [Figure 513] This flowchart shows the ordinary power supply control process performed by the MPU in the main control unit in the 24th embodiment. [Figure 514] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 24th embodiment. [Figure 515] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 516] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 517]This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 518] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 519] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 520] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 521] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the 24th embodiment. [Figure 522] This flowchart shows the main processing performed by the MPU in the display control device in the 24th embodiment. [Figure 523] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 24th embodiment. [Figure 524] This flowchart shows the command determination process executed by the MPU in the display control device in the 24th embodiment. [Figure 525] (a) is a flowchart showing the reserved ball count command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 526] This flowchart shows the variable performance command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 527](a) is a flowchart showing the confirmed command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 528] This flowchart shows the stop type command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 529] (a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing back-image-based command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 530] This flowchart shows the error command processing performed by the MPU in the display control device in the 24th embodiment. [Figure 531] This flowchart shows the display setting process executed by the MPU in the display control device in the 24th embodiment. [Figure 532] This flowchart shows the display setting process executed by the MPU in the display control device in the 24th embodiment. [Figure 533] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 24th embodiment. [Figure 534] This flowchart shows the pointer update process executed by the MPU in the display control device in the 24th embodiment. [Figure 535] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 24th embodiment. [Figure 536]This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the 24th embodiment. [Figure 537] This flowchart shows the detailed image transfer processing performed by the MPU in the display control device in the 24th embodiment. [Figure 538] This flowchart shows the drawing process performed by the MPU in the display control device in the 24th embodiment. [Figure 539] This is a front view of the game board of a pachinko machine in the 25th embodiment. [Figure 540] (a) is an enlarged view of the area enclosed by A in Figure 539, which is a schematic cross-sectional view of the decorative member and its surroundings in the 25th embodiment as viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) as viewed from the direction of A. [Figure 541] (a) is a schematic cross-sectional view of the decorative member 77 in the 25th embodiment when viewed from the front, with the projection 77c tilted to the right; (b) is a schematic cross-sectional view when the projection 77c tilted to the left; (c) is a schematic cross-sectional view of (a) when viewed from direction A; and (d) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 540(a) when viewed from direction A. [Figure 542] (a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows down from above the first surface of the projection toward the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that was flowing down collides with the first surface of the projection, causing the projection to rotate counterclockwise and the game ball to roll to the left on the first surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the first surface of the projection flows down toward the right-side out opening. [Figure 543](a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection rolls to the right on the first surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball has finished rolling on the second surface of the projection and flows down the right-hand passage. [Figure 544] (a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows down from above the second surface of the projection toward the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has finished rolling on the second surface of the projection flows down the right-hand passage. [Figure 545] (a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows vigorously down toward the second surface of the projection from the upper right side of the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the second surface of the projection flows down the right-hand passage. [Figure 546] (a) is a diagram showing the state in which, when the projection is tilted to the left, a game ball launched in a right-handed game flows down from above the first surface of the projection toward the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the first surface of the projection rolls to the left on the first surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has finished rolling on the first surface of the projection flows down toward the right-side out opening. [Figure 547](a) is a diagram showing the state in which, when the projection is tilted to the left, a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection rolls to the right on the first surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the projection rotates clockwise due to the game ball colliding with the second surface of the projection, and the game ball has finished rolling on the second surface of the projection and flows down the right-hand passage. [Figure 548] (a) is a diagram showing the state in which, when the projection is tilted to the left, a game ball launched in a right-handed game flows down from above the second surface of the projection toward the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the projection rotates clockwise due to the game ball colliding with the second surface of the projection, and the game ball rolls to the right on the second surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball, having finished rolling on the second surface of the projection, flows down the right-hand passage. [Figure 549] (a) is a diagram showing the state in which, when the projection is tilted to the left, a game ball launched in a right-handed game flows vigorously down toward the second surface of the projection from the upper right side. (b) is a diagram showing the state in which, from the state in (a), the projection rotates clockwise due to the game ball colliding with the second surface of the projection, and the game ball rolls to the right on the second surface of the projection. (c) is a diagram showing the state in which, from the state in (b), the game ball, having finished rolling on the second surface of the projection, flows down the right-hand passage. [Figure 550](a) is a diagram showing the state in which a game ball launched in a right-handed game collides with the first surface of the protrusion with great force from above toward the first surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion with great force has bounced and moved toward the game nail above the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with the game nail above the first surface of the protrusion has collided with the first surface of the protrusion again; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has collided with the first surface of the protrusion has rolled to the right on the first surface of the protrusion and flowed down the right-hand passage. [Figure 551] (a) is a diagram showing the state in which a game ball launched in a right-handed game collides with the first surface of the protrusion with great force from above toward the first surface of the protrusion when the protrusion is tilted to the left; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion with great force has bounced and moved toward the game nail above the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with the game nail above the first surface of the protrusion has collided with the first surface of the protrusion again; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has collided with the first surface of the protrusion has rolled to the left on the first surface of the protrusion and flowed down toward the left-hand passage. [Figure 552] (a) is a schematic cross-sectional view of the decorative member in the 26th embodiment as seen from the front; (b) is a schematic cross-sectional view of the decorative member as seen from the front when the projection is tilted to the left; and (c) is a schematic cross-sectional view of the decorative member in (a) as seen from direction A. [Figure 553](a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows down from above the first surface of the projection toward the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that was flowing down collides with the first surface of the projection, causing the projection to rotate counterclockwise and the game ball to roll to the left on the first surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the first surface of the projection flows down toward the right-side out opening, and the projection returns to its right-tilted state. [Figure 554] (a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection rolls to the right on the first surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball has finished rolling on the second surface of the projection and flows down the right-hand passage. [Figure 555] (a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows down from above the second surface of the projection toward the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has finished rolling on the second surface of the projection flows down the right-hand passage. [Figure 556] (a) is a diagram showing the state in which, when the projection is tilted to the right, a game ball launched in a right-handed game flows vigorously down toward the second surface of the projection from the upper right side of the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the second surface of the projection flows down the right-hand passage. [Figure 557](a) is a diagram showing the state in which two game balls flow down the vicinity of the projection in succession when the projection is inclined to the right, with the first game ball flowing down from above the first surface of the projection toward the first surface of the projection, and the second game ball flowing down to the right from above the projection toward the right wall of the right-side passage; (b) is a diagram showing the state in which, from the state in (a), the projection rotates counterclockwise due to the first game ball colliding with the first surface of the projection, causing the first game ball to roll to the left, and the second game ball changes its direction of flow to the left after colliding with the right wall of the right-side passage and collides with the curved part of the projection; (c) is a diagram showing the state in which, from the state in (b), the first game ball has finished rolling on the first surface of the projection and flows down toward the right-side out opening, and the second game ball flows down the right-side passage after colliding with the curved part of the projection. [Figure 558] This is a front view of the game board of a pachinko machine in the 27th embodiment. [Figure 559] (a) is an enlarged view of the area enclosed by A in Figure 558, which is a schematic cross-sectional view of the decorative member and its surroundings in the 27th embodiment as viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) as viewed from the direction of A. [Figure 560] (a) is a schematic cross-sectional view of the decorative member in the 27th embodiment as seen from the front; (b) is a schematic cross-sectional view of (a) as seen from direction A; and (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 559(a) as seen from direction A. [Figure 561] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the projection towards the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the projection moves downward due to the game ball colliding with the first surface of the projection, compressing the connecting spring, and the game ball rolls to the left on the first surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the first surface of the projection flows down towards the right-side out opening, and the projection and connecting spring return to their initial state. [Figure 562] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously downward from the upper left side of the first surface of the projection towards the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection has rolled all the way to the right on the first surface of the projection and is rolling on the second surface of the projection, causing the projection to move downward and the connecting spring to be compressed; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled all the way on the second surface of the projection flows down the right-hand passage, causing the projection and the connecting spring to return to their initial state. [Figure 563] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the projection moves downward due to the game ball colliding with the second surface of the projection, compressing the coupling spring, and the game ball rolls to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the second surface of the projection flows down the right-hand passage, and the projection and coupling spring return to their initial state. [Figure 564] This is a front view of the game board of a pachinko machine in the 28th embodiment. [Figure 565] (a) is an enlarged view of the area enclosed by A in Figure 564, which is a schematic cross-sectional view of the decorative member and its surroundings as seen from the front; (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) as seen from direction A; and (c) is a schematic cross-sectional view of the decorative member and its surroundings in (a) as seen from direction B. [Figure 566] (a) is a schematic cross-sectional view of the decorative member as seen from the front, (b) is a schematic cross-sectional view of (a) as seen from direction A, (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 565(a) as seen from direction A, and (d) is a schematic cross-sectional view of (a) as seen from direction B. [Figure 567](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls along the groove of the second surface of the projection toward the back side (to the right of (b)); (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling along the groove of the second surface of the projection toward the back side (to the right of (c)) flows into the entrance of the back passage and rolls along the guide section of the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball rolling along the lower part of the back passage moves toward the exit of the back passage. [Figure 568] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the first surface of the protrusion flows down toward the right-side out opening. [Figure 569] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the protrusion from the upper left side of the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion rolls to the right and then rolls further to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled down the right-hand passage rolls down after colliding with a game pin and moves to the left, and is now able to enter the general prize entry opening on the right side. [Figure 570](a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection rolls to the right and then continues to roll to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled down toward the right and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and flows down toward the lower side of the right-hand passage and flows toward the through gate. [Figure 571] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection has rolled all the way to the right on the first surface of the projection and is now rolling on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the projection is now flowing down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage has passed the exit of the back passage and is now flowing downwards and can enter the general prize entry opening on the right side. [Figure 572] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the protrusion from the upper left side of the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion has rolled all the way to the right on the first surface of the protrusion and is rolling on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the protrusion is flowing down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage has passed the exit of the back passage and is flowing downward, colliding with the game pin above the general prize entry opening on the right side, moving to the right, and flowing down toward the through gate. [Figure 573](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper part of the second surface of the projection towards the left part of the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball has finished rolling to the right on the second surface of the projection and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and moves to the left, and is ready to enter the right-hand general prize entry point. [Figure 574] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper part of the second surface of the projection towards the left part of the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball has finished rolling to the right on the second surface of the projection and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and flows down to the lower side of the right-hand passage and flows down towards the through gate. [Figure 575] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper part of the second surface of the projection towards the vicinity of the left-right center of the second surface of the projection; (b) is a diagram showing the state in which the game ball that has collided with the second surface of the projection is rolling on the second surface of the projection, from the state in (a); (c) is a diagram showing the state in which the game ball that has rolled towards the back on the second surface of the projection is flowing down the back passage, from the state in (b); and (d) is a diagram showing the state in which the game ball that has flowed down the back passage has passed the exit of the back passage and is flowing downwards, and is ready to enter the general prize entry opening on the right side, from the state in (c). [Figure 576](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper part of the second surface of the projection towards the left-right center of the second surface of the projection; (b) is a diagram showing the state in which the game ball that has collided with the second surface of the projection is rolling on the second surface of the projection, from the state in (a); (c) is a diagram showing the state in which the game ball that has rolled towards the back on the second surface of the projection is flowing down the back passage, from the state in (b); and (d) is a diagram showing the state in which the game ball that has flowed down the back passage is passing through the exit of the back passage and flowing downwards, colliding with the game nail above the general prize entry opening on the right side, moving to the right, and flowing down towards the through gate. [Figure 577] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows rapidly downward from the upper right side of the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection has rolled all the way to the left on the second surface of the projection and is now rolling all the way to the left on the first surface of the projection; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled all the way to the first surface of the projection flows downward towards the right-side out opening. [Figure 578] (a) is a schematic cross-sectional view of the decorative member of the 29th embodiment as seen from the front; (b) is a schematic cross-sectional view of (a) as seen from direction A; (c) is a schematic cross-sectional view of the decorative member and its surroundings of the 29th embodiment as seen from above; and (d) is a schematic cross-sectional view of (a) as seen from direction B. [Figure 579] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the first surface of the protrusion flows down toward the right-side out opening. [Figure 580](a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection rolls to the right on the first surface of the projection and the wall of the first surface of the projection and then rolls further to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled down the right-hand passage rolls down the right-hand passage after colliding with a game pin and moving to the left, and is now able to enter the general prize entry opening on the right side. [Figure 581] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection rolls to the right along the first surface of the projection and the wall of the first surface of the projection, and then rolls further to the right along the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled down the right-hand passage collides with a game pin, flows down to the lower side of the right-hand passage, and then flows down toward the through gate. [Figure 582] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection has rolled to the right on the first surface of the projection and the wall of the first surface of the projection and is rolling on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the projection flows down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage has passed the exit of the back passage and is flowing downwards, and is ready to enter the general prize entry opening on the right side. [Figure 583](a) is a diagram showing the state in which a game ball launched in a right-handed game flows vigorously down toward the first surface of the projection from the upper left side of the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the projection has rolled to the right on the first surface of the projection and the wall of the first surface of the projection and is rolling on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the projection is flowing down the back passage; (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage has passed the exit of the back passage and is flowing downward, colliding with the game nail above the general prize entry opening on the right side, moving to the right, and flowing down toward the through gate. [Figure 584] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper right side of the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the left on the second surface of the projection and then collides with the wall of the first surface of the projection, causing it to roll to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball has finished rolling to the right on the second surface of the projection and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and moves to the left, becoming ready to enter the right-hand general prize entry point. [Figure 585] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper right side of the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the left on the second surface of the projection, and then collides with the wall of the first surface of the projection, causing it to roll to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball has finished rolling to the right on the second surface of the projection and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin, flows down to the lower side of the right-hand passage, and flows down towards the through gate. [Figure 586](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper right side of the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the left on the second surface of the projection and, after colliding with the wall of the first surface of the projection, rolls to the back on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled down the back on the second surface of the projection flows down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the exit of the back passage and flows downward, and is ready to enter the general prize entry opening on the right side. [Figure 587] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from the upper right side of the second surface of the projection towards the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the second surface of the projection rolls to the left on the second surface of the projection and, after colliding with the wall of the first surface of the projection, rolls to the back on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled down the back passage flows down the back passage after passing the exit of the back passage, collides with the game pin above the general prize entry opening on the right side, moves to the right, and flows down towards the through gate. [Figure 588] This is a block diagram showing the electrical configuration of a pachinko machine according to the 30th embodiment. [Figure 589] This is a front view of the game board of a pachinko machine in the 30th embodiment. [Figure 590] (a) is an enlarged view of the area enclosed by A in Figure 589, which is a schematic cross-sectional view of the decorative member and its surroundings in the 30th embodiment as viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) as viewed from the direction of A. [Figure 591](a) is a schematic cross-sectional view of the decorative member in the 30th embodiment as seen from the front, (b) is a schematic cross-sectional view of (a) as seen from direction A, and (c) is a schematic cross-sectional view of Figure 590(a) as seen from direction A. [Figure 592] (a) is a diagram showing the state in which, when the projection is in its initial state, a game ball launched in a right-handed game flows down from above the first surface of the projection toward the first surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the game ball that was flowing down collides with the first surface of the projection, causing the projection to rotate counterclockwise and the game ball to roll to the left on the first surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the first surface of the projection rolls to the left on the left-sloping part; (d) is a diagram showing the state in which, from the state in (c), the game ball that has finished rolling on the left-sloping part passes through the left-side passage switch, causing the movable part for returning the projection to move and the projection 77c to return to its initial state, and the game ball flows down toward the right-side out opening. [Figure 593] (a) is a diagram showing the state in which, when the projection is in its initial state, a game ball launched in a right-handed game flows down from above the second surface of the projection toward the second surface of the projection; (b) is a diagram showing the state in which, from the state in (a), the projection rotates clockwise due to the game ball colliding with the second surface of the projection, causing the game ball to roll to the right on the second surface of the projection; (c) is a diagram showing the state in which, from the state in (b), the game ball that has finished rolling on the second surface of the projection rolls to the right on the right-sloping section; (d) is a diagram showing the state in which, from the state in (c), the game ball that has finished rolling on the right-sloping section passes through the right-side passage switch, causing the movable part for returning the projection to move, returning the projection 77c to its initial state, and the game ball flows down toward the right-side general prize entry opening. [Figure 594](a) is a diagram showing the state in which the projection is in its initial state, and the first game ball launched in a right-handed game flows down from above the second surface of the projection toward the second surface of the projection. (b) is a diagram showing the state in which, from the state in (a), the projection rotates clockwise due to the first game ball colliding with the second surface of the projection, and the second game ball flows down from above the first surface of the projection while the first game ball rolls to the right on the second surface of the projection. (c) is a diagram showing the state in which, starting from the state in (b), the first game ball, having completed its roll on the second surface of the projection, rolls to the right on the right-sloping section, and the second game ball collides with the first surface of the projection and rolls to the right on the first surface of the projection. (d) is a diagram showing the state in which, starting from the state in (c), the first game ball has passed through the right-side passage switch, causing the movable part for returning the projection to move, the projection has returned to its initial state, and the second game ball is rolling to the right on the second surface of the projection. [Figure 595] (a) is a diagram showing the state in which the projection rotates clockwise as the second game ball rolls to the right on the second surface of the projection, which has returned to its initial state from the state in Figure 594(d); (b) is a diagram showing the state in which the second game ball, which has finished rolling on the second surface of the projection, rolls to the right on the right-sloping section, from the state in (a); (c) is a diagram showing the state in which the second game ball, which has finished rolling on the right-sloping section, passes through the right-side passage switch, causing the movable part for returning the projection to move and the projection 77c to return to its initial state, and the second game ball flows down toward the right-side general prize entry opening, from the state in (b). [Figure 596] This is a block diagram showing the electrical configuration of the pachinko machine 10 according to the 31st embodiment. [Figure 597] (a) is an enlarged view of the area enclosed by A in Figure 589, which is a schematic cross-sectional view of the decorative member 77 in the 31st embodiment in its initial position, and (b) is a schematic cross-sectional view of the decorative member 77 in the 31st embodiment in its movable position. [Figure 598] This flowchart shows the hit process performed by the MPU in the main control unit in the 31st embodiment. [Figure 599]This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the 31st embodiment. [Figure 600] This is a front view of a pachinko machine according to the 32nd embodiment of the present invention. [Figure 601] This is a rear view of a pachinko machine in the 32nd embodiment. [Figure 602] This is a front view of the game board of a pachinko machine in the 32nd embodiment. [Figure 603] (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view when the return rubber has moved to the protruding position. [Figure 604] (a) is a schematic cross-sectional view of the area around the return rubber unit as seen from the front when the return rubber is in its normal position, (b) is a schematic cross-sectional view of the return rubber and support part as seen from the front, and (c) is a perspective view of the return rubber and support part. [Figure 605] (a) is a diagram showing the state in which a game ball launched in a right-handed game is moving toward the protruding position when the return rubber is in its normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball that has passed the protruding position moves along the inflow path and passes through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball that has passed the opening position moves along the upper path and collides with the return rubber; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has collided with the return rubber flows down toward the right-side general prize entry opening or through gate. [Figure 606](a) is a diagram showing the state in which a game ball launched in a right-handed game is moving toward the protruding position when the return rubber is in its normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball that has passed the protruding position moves along the inflow path and passes through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball that has passed through the opening position moves along the upper path and rolls on the flow path forming member; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has been rolling on the flow path forming member flows down toward the right-side general prize entry opening or through gate. [Figure 607] (a) is a diagram showing the state in which the return rubber is in its normal position, the first game ball is moving along the upper path toward the return rubber, and the second game ball is moving toward the protruding position. (b) is a diagram showing the state in which, from the state in (a), the first game ball bounces back due to a collision with the return rubber and moves along the upper path toward the upper left, the second game ball passes through the opening position and moves along the upper path toward the lower right, and the two game balls collide. (c) is a diagram showing the state in which, from the state in (b), the first game ball of the two collided game balls is rolling on the flow path forming member, and the second game ball is flowing into the lower path and rolling. (d) is a diagram showing the state in which, from the state in (c), the first game ball is flowing down toward the right general prize opening or through gate, and the second game ball is moving along the lower path toward the right general prize opening. [Figure 608](a) is a diagram showing the state in which the return rubber is in its normal position and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position and the game ball that has passed the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position and the game ball that has collided with the return rubber bounces back in the upper left direction, passes through the opening position and moves along the inflow path; (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position and the game ball that has collided with the return rubber passes through the protruding position and flows down the left side region. [Figure 609] (a) is a diagram showing the state in which the return rubber is in its normal position and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position and the game ball that has passed the opening position collides with the second collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position and the game ball that has collided with the return rubber bounces off to the lower left and flows into the lower path and moves; (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position and the game ball rolling along the lower path is moving toward the general prize entry opening on the right side. [Figure 610] (a) is a diagram showing the state in which the return rubber is moving along the upper path toward the protruding position, and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber, which is moving toward the protruding position, passes through the opening position, and the game ball moving along the inflow path collides with the first collision surface of the return rubber; and (c) is a diagram showing the state in which, from the state in (b), the return rubber has reached the protruding position, and the game ball that has collided with the return rubber passes through the protruding position and flows down the left side region. [Figure 611](a) is a diagram showing the state in which a game ball launched in a right-handed game is moving toward the protruding position when the return rubber is in the protruding position, (b) is a diagram showing the state in which the game ball that has reached the protruding position from the state in (a) collides with the first collision surface of the return rubber, and (c) is a diagram showing the state in which the game ball that has collided with the return rubber flows down the left side region from the state in (b). [Figure 612] (a) is a diagram showing the state in which the return rubber is in the protruding position and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving toward the normal position along the inflow path and the game ball that has passed the protruding position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber moving toward the normal position reaches the opening position and the game ball that has collided with the return rubber is rolling toward the first collision surface; (d) is a diagram showing the state in which, from the state in (c), the return rubber moving toward the normal position is moving toward the upper path and the game ball that was rolling toward the inflow path while in contact with the return rubber has flowed toward the lower path. [Figure 613] (a) is a diagram showing the state in which the return rubber is moving along the inflow path toward the normal position and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the normal position and the game ball that has passed the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the upper path toward the normal position and the game ball that has collided with the return rubber is rolling downward to the right on the flow path forming member; (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the normal position and the game ball that was rolling on the flow path forming member is flowing downward toward the right general prize opening or through gate. [Figure 614] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 615] This is a block diagram showing the electrical configuration of a pachinko machine in the 32nd embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 616] This is a block diagram showing the ROM and RAM provided in the main control unit in the 32nd embodiment. [Figure 617] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the 32nd embodiment. [Figure 618] (a) is a schematic diagram showing an example of the jackpot random number table in the 32nd embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot random number table in the 32nd embodiment (Figure 2). [Figure 619] (a) is a schematic diagram showing an example of the jackpot type table in the 32nd embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot type table in the 32nd embodiment (Figure 2). [Figure 620] This figure schematically shows an example of the small prize type table in the 32nd embodiment, as shown in Figure 2. [Figure 621] This is a list explaining the triggers for transitioning to each game state in the 32nd embodiment, the probability of winning with special symbols, the probability of winning with regular symbols, the recommended ball launching method, the main prize destinations, the variation time of the first special symbol, the variation time of the second special symbol, and whether or not right-handed play is permitted. [Figure 622] This figure shows the firing patterns in each game state of the 32nd embodiment, and the transition destinations to the game state based on the type of jackpot won. [Figure 623] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the 32nd embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the 32nd embodiment. [Figure 624](a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, (c) is a schematic diagram showing an example of Table C of the stop pattern tables, and (d) is a schematic diagram showing an example of Table D of the stop pattern tables. [Figure 625] (a) is a schematic diagram showing an example of a variation pattern table for losing in the 32nd embodiment of Feature Figure 1, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the 32nd embodiment of Feature Figure 1. [Figure 626] (a) is a schematic diagram showing an example of a variation pattern table for losing outcomes in the 32nd embodiment, and (b) is a schematic diagram showing an example of a variation pattern table for big wins and small wins in the 32nd embodiment. [Figure 627] This figure schematically shows an example of a jackpot opening table in the 32nd embodiment. [Figure 628] This figure schematically shows an example of a small win opening table in the 32nd embodiment. [Figure 629] This figure schematically shows an example of a time-saving termination condition table in the 32nd embodiment. [Figure 630] This figure schematically shows an example of a time-saving lottery table in the 32nd embodiment. [Figure 631] (a) is a schematic diagram showing an example of a random number table per graph, (b) is a schematic diagram showing an example of a random number fluctuation table, and (c) is a schematic diagram showing an example of a normal electric power supply release table. [Figure 632] This is a block diagram showing the electrical configuration of the audio lamp control device in the 32nd embodiment. [Figure 633] This diagram schematically shows the configuration of the first reserved information storage area, the second reserved information storage area, and the execution information storage area in the 32nd embodiment. [Figure 634] This is a block diagram showing the electrical configuration of the display control device in the 32nd embodiment. [Figure 635] This is an explanatory diagram illustrating the image at power-on in the 32nd embodiment. [Figure 636] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 637] This is an explanatory diagram describing the back side C. [Figure 638] This figure schematically shows an example of a variable display data table in the 32nd embodiment. [Figure 639] This figure schematically shows an example of an additional data table in the 32nd embodiment. [Figure 640] This figure schematically shows an example of a transfer data table in the 32nd embodiment. [Figure 641] This figure schematically shows an example of a drawing list in the 32nd embodiment. [Figure 642] This flowchart shows the startup process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 643] This flowchart shows the configuration change process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 644] This flowchart shows the main processing performed by the MPU in the main control unit in the 32nd embodiment. [Figure 645] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 32nd embodiment. [Figure 646] This flowchart shows the return rubber movement control process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 647] This flowchart shows the start-up award process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 648] This flowchart shows the gate passage process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 649]This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the 32nd embodiment. [Figure 650] This flowchart shows the variation start process executed by the MPU in the main control unit in the 32nd embodiment. [Figure 651] This flowchart shows the variable stop process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 652] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 653] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 654] This flowchart shows the hit process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 655] This flowchart shows the small-turn opening / closing control process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 656] This flowchart shows the specific area device opening / closing control process executed by the MPU in the main control unit in the 32nd embodiment. [Figure 657] This flowchart shows the small prize slot opening process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 658] This flowchart shows the small-win termination process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 659] This flowchart shows the jackpot opening / closing control process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 660] This flowchart shows the process of opening the large prize slot, which is performed by the MPU in the main control unit, in the 32nd embodiment. [Figure 661] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 662] This flowchart shows the switch reading process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 663] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 664] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the 32nd embodiment. [Figure 665] This flowchart shows the ordinary power supply control process performed by the MPU in the main control unit in the 32nd embodiment. [Figure 666] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 32nd embodiment. [Figure 667] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 668] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 669] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 670] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 671] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 672] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 673] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the 32nd embodiment. [Figure 674]This flowchart shows the main processing performed by the MPU in the display control device in the 32nd embodiment. [Figure 675] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 676] This flowchart shows the command determination process executed by the MPU in the display control device in the 32nd embodiment. [Figure 677] (a) is a flowchart showing the reserved ball count command processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 678] This flowchart shows the variable performance command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 679] (a) is a flowchart showing the confirmed command processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 680] This flowchart shows the stop type command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 681] (a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing back-image-based command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 682] This flowchart shows the error command processing performed by the MPU in the display control device in the 32nd embodiment. [Figure 683]This flowchart shows the display setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 684] This flowchart shows the display setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 685] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 686] This flowchart shows the pointer update process executed by the MPU in the display control device in the 32nd embodiment. [Figure 687] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 688] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 689] This flowchart shows the detailed image transfer processing performed by the MPU in the display control device in the 32nd embodiment. [Figure 690] This flowchart shows the drawing process performed by the MPU in the display control device in the 32nd embodiment. [Figure 691] A schematic cross-sectional view of the area around the return rubber unit of the 33rd embodiment, as viewed from the front, where (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view when the return rubber has moved to the protruding position. [Figure 692]This is a schematic cross-sectional view of the area around the return rubber unit, as seen from the front, when the return rubber is in its normal position. [Figure 693] The 34th embodiment shows the operation when the return rubber is moved from its normal position to a protruding position, (a) is a schematic cross-sectional view of the area around the return rubber unit when it is in the normal position with the first impact surface of the return rubber facing substantially directly toward the inner surface of the outer rail, (b) is a diagram showing the state in which, from the state in (a), the support part extends and the return rubber moves in the upper left direction, causing the second impact surface of the return rubber to collide with the locking part, and the second impact surface is locked to the locking part and the return rubber rotates counterclockwise, and (c) is the state in (b) (d) shows the state in which the support part extends further from the state in (c), and the return rubber moves towards the upper left of the locking part, with the first impact surface of the return rubber moving in an upright position relative to the inner surface of the outer rail; (e) shows the state in which the support part extends further from the state in (d), and the first impact surface of the return rubber moves while maintaining an upright position relative to the inner surface of the outer rail; and (d) shows the state in which the support part extends further from the state in (d), and the first impact surface of the return rubber reaches the protruding position while maintaining an upright position relative to the inner surface of the outer rail. [Figure 694] In the 34th embodiment, (a) is a diagram showing the state in which the first collision surface, which is a predetermined location of the return rubber, is upright relative to the inner surface of the outer rail and is moving toward the normal position; (b) is a diagram showing the state just before the return rubber moves further downward to the right from the state in (a) and collides with the locking part; (c) is a diagram showing the state in which the support part connection surface of the return rubber collides with the locking part as the return rubber moves further downward to the right from the state in (b), and the support part connection surface is locked to the locking part and rotates clockwise; and (d) is a diagram showing the state in which the return rubber moves downward to the right while rotating clockwise from the state in (c), and the first collision surface reaches the normal position with the inner surface of the outer rail facing approximately directly. [Figure 695](a) is a schematic cross-sectional view of the area around the return rubber unit as seen from the front when the return rubber is in its normal position; (b) is a perspective view of the return rubber; (c) is a perspective view of the return rubber, support part, and locking part when the return rubber is in its normal position; and (d) is a perspective view of the return rubber, support part, and locking part when the return rubber has moved in the upper left direction as seen from the front and has collided with the locking part. [Figure 696] This is a block diagram showing the ROM and RAM provided in the main control unit in the 35th embodiment. [Figure 697] This is a schematic diagram illustrating an example of a return rubber movement table stored in ROM in the 35th embodiment. [Figure 698] This flowchart shows the return rubber movement control process performed by the MPU in the main control unit in the 35th embodiment. [Figure 699] This flowchart shows the return rubber protrusion movement process performed by the MPU in the main control unit in the 35th embodiment. [Figure 700] This flowchart shows the return rubber normal movement process performed by the MPU in the main control unit in the 35th embodiment. [Figure 701] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 35th embodiment. [Figure 702] This flowchart shows the return rubber command processing performed by the MPU in the audio lamp control device in the 35th embodiment. [Figure 703] (a) is a diagram showing the state in which the relief condition has been met in the "normal game state," (b) is a diagram showing the state in which it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which it is announced that the return rubber will begin to move from the protruding position to the normal position, from the state in (b), and (d) is a diagram showing the state in which it is announced that the movement of the return rubber from the protruding position to the normal position has been completed, from the state in (c). [Figure 704](a) is a diagram showing the state in the "time reduction state" where the time reduction termination condition has been met; (b) is a diagram showing the state in which it is suggested that the return rubber will move from the normal position to the protruding position from the state in (a); (c) is a diagram showing the state in which it is notified that the return rubber will begin to move from the normal position to the protruding position from the state in (b); and (d) is a diagram showing the state in which it is notified that the movement of the return rubber from the normal position to the protruding position has been completed from the state in (c). [Figure 705] (a) is a schematic cross-sectional view of the area around the return rubber unit as seen from the front when the return rubber is in its normal position, and (b) is a perspective view of the return rubber and support part. [Figure 706] (a) is a diagram showing the state in which the return rubber is in its normal position and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving toward the protruding position along the upper path 58b and the game ball that has passed through the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving toward the protruding position along the inflow path 58a and the game ball that has collided with the return rubber bounces back in the upper left direction, passes through the opening position and moves toward the inflow path 58a; (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position and the game ball that has collided with the return rubber passes through the protruding position and flows down the left side region. [Figure 707] This flowchart shows the switch reading process performed by the MPU in the main control unit in the 37th embodiment. [Figure 708] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 37th embodiment. [Figure 709] This flowchart shows the abnormal ball entry command processing executed by the MPU in the audio lamp control device in the 37th embodiment. [Figure 710](a) is a diagram showing the state in which the variation effect of the first special symbol is being performed in the "normal game state," and (b) is a diagram showing the state in which an abnormal ball entry into the general prize entry opening on the right side is detected from the state in (a), and the abnormal ball entry is reported. [Figure 711] This is a schematic diagram illustrating an example of a return rubber movement table stored in ROM in the 38th embodiment. [Figure 712] This flowchart shows the return rubber protrusion movement process performed by the MPU in the main control unit in the 38th embodiment. [Figure 713] This flowchart shows the return rubber normal movement process performed by the MPU in the main control unit in the 38th embodiment. [Figure 714] This is a front view of the game board of a pachinko machine in the 39th embodiment. [Figure 715] (a) is a schematic cross-sectional view of the return rubber unit and the area around the second return rubber unit in a state where the return rubber of the return rubber unit is in the normal position and the second return rubber of the second return rubber unit is in the normal position; (b) is a schematic cross-sectional view in a state where the return rubber is in the protruding position and the second return rubber is in the protruding position; and (c) is a schematic cross-sectional view in a state where the return rubber is in the protruding position and the second return rubber is in the normal position. [Figure 716] This is a schematic cross-sectional view showing the return rubber in its normal position and the second return rubber in its protruding position. [Figure 717] (a) is a diagram showing the state in which the game ball launched in a right-handed game is moving toward the protruding position when the return rubber and the second return rubber are in their normal positions; (b) is a diagram showing the state in which the game ball that has passed the protruding position moves along the inflow path and passes through the opening position from the state in (a); (c) is a diagram showing the state in which the game ball that has passed the opening position moves along the upper path and collides with the return rubber from the state in (b); and (d) is a diagram showing the state in which the game ball that has collided with the return rubber flows down toward the right-side general prize entry opening or through gate 67 from the state in (c). [Figure 718] (a) is a diagram showing the state in which the game ball launched in a right-handed game is moving toward the protruding position when the return rubber and the second return rubber are in their normal positions; (b) is a diagram showing the state in which the game ball that has passed the protruding position is moving toward the inlet of the lower path after passing through the inlet of (a); (c) is a diagram showing the state in which the game ball that was moving toward the inlet of (b) has entered the lower path and is moving toward the inlet of the lower path; and (d) is a diagram showing the state in which the game ball rolling toward the general prize entry opening on the right side after rolling toward the general prize entry opening on the right side. [Figure 719] (a) is a diagram showing the state in which the return rubber is in the protruding position and the second return rubber is in the normal position, and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which the game ball that has reached the protruding position from the state in (a) collides with the first collision surface of the return rubber; and (c) is a diagram showing the state in which the game ball that has collided with the return rubber flows down the left side region from the state in (b). [Figure 720] (a) is a diagram showing the state in which the return rubber is in the protruding position and the second return rubber is in the normal position, and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which the game ball that has passed under the return rubber at the protruding position is moving toward the inflow path, from the state in (a); (c) is a diagram showing the state in which the game ball that has passed the opening position is moving toward the upper path, from the state in (b); and (d) is a diagram showing the state in which the game ball that has been moving toward the upper path is flowing toward the right-side general prize entry opening or through gate, from the state in (c). [Figure 721](a) is a diagram showing the state in which the return rubber is in the protruding position and the second return rubber is in the normal position, and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the game ball that has passed under the return rubber at the protruding position is moving toward the inlet of the lower path via the inflow path; (c) is a diagram showing the state in which, from the state in (b), the game ball that was moving toward the inflow path has flowed into the lower path and is moving toward the inlet of the lower path; and (d) is a diagram showing the state in which, from the state in (c), the game ball rolling toward the general prize entry opening on the right side is moving toward the general prize entry opening on the right side. [Figure 722] (a) is a diagram showing the state in which the return rubber is moving along the upper path from the protruding position to the normal position, and the second return rubber is in the protruding position, and a game ball launched in a right-handed game moves above the second return rubber and the second support part and passes through the opening position; (b) is a diagram showing the state in which, from the state in (a), the return rubber has reached the normal position and the second return rubber is in the protruding position, and a game ball that had passed through the opening position collides with the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is in the normal position and the second return rubber is in the protruding position, and multiple game balls launched in a right-handed game are stored on the upper part of the second support part; (d) is a diagram showing the state in which, from the state in (c), the return rubber is moving from the normal position to the protruding position, and the game balls stored on the upper part of the second support part flow down the left side of the game area due to the movement of the return rubber. [Figure 723](a) is a diagram showing the state in which the return rubber is moving along the upper path from the protruding position to the normal position, and the second return rubber is in the protruding position, and the game ball launched in a right-handed game moves above the second return rubber and the second support part and passes through the opening position; (b) is a diagram showing the state in which, from the state in (a), the return rubber has reached the normal position and the second return rubber is in the protruding position, and the game ball that had passed through the opening position has collided with the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is in the normal position and the second return rubber is in the protruding position, and multiple game balls launched in a right-handed game are stored on the upper part of the second support part; (d) is a diagram showing the state in which, from the state in (c), the second return rubber has moved from the protruding position to the normal position, and the game balls that were stored on the upper part of the second support part are flowing down through the upper path and the lower path. [Figure 724] (a) is a diagram showing the state in which the return rubber and the second return rubber are in the protruding position, and the game ball launched in a right-handed game is moving toward the protruding position; (b) is a diagram showing the state in which the game ball that has reached the protruding position from the state in (a) collides with the first collision surface of the return rubber or the first collision surface of the second return rubber; and (c) is a diagram showing the state in which the game ball that has collided with either of the return rubbers flows down the left side region from the state in (b). [Figure 725] This is a block diagram showing the electrical configuration of a pachinko machine in the 39th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 726] This is a block diagram showing the ROM and RAM provided in the main control unit in the 39th embodiment. [Figure 727] This is a schematic diagram illustrating an example of a return rubber movement table stored in ROM in the 39th embodiment. [Figure 728] This flowchart shows the return rubber movement control process performed by the MPU in the main control unit in the 39th embodiment. [Figure 729]This flowchart shows the second return rubber protrusion movement process performed by the MPU in the main control unit in the 39th embodiment. [Figure 730] This flowchart shows the second return rubber normal movement process performed by the MPU in the main control unit in the 39th embodiment. [Figure 731] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 39th embodiment. [Figure 732] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the 39th embodiment. [Figure 733] This flowchart shows the hit process performed by the MPU in the main control unit in the 39th embodiment. [Figure 734] This flowchart shows the small-win termination process performed by the MPU in the main control unit in the 39th embodiment. [Figure 735] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in the 39th embodiment. [Figure 736] This flowchart shows the time-saving lottery process performed by the MPU in the main control unit in the 39th embodiment. [Figure 737] This is a block diagram showing the ROM and RAM provided in the main control unit in the 40th embodiment. [Figure 738] This flowchart shows the switch reading process performed by the MPU in the main control unit in the 40th embodiment. [Figure 739] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 40th embodiment. [Figure 740] This flowchart shows the minor hit termination process performed by the MPU in the main control unit in the 40th embodiment. [Figure 741] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in the 40th embodiment. [Figure 742] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 40th embodiment. [Figure 743] This flowchart shows the general ball entry command processing performed by the MPU in the audio lamp control device in the 40th embodiment. [Figure 744] (a) is a diagram showing the state in which the second special symbol variation effect is being executed in the "time reduction state," (b) is a diagram showing the state in which, from the state in (a), the entry of a ball into the right general prize pocket is detected and a normal notification is given, (c) is a diagram showing the state in which, from the state in (b), the second special symbol variation effect has been executed for several more spins, the entry of a ball into the right general prize pocket is detected and a special notification is given, and (d) is a diagram showing the state in which, from the state in (c), the second special symbol variation effect has been executed for several more spins, the entry of a ball into the right general prize pocket is detected and a special notification is given. [Figure 745] The 41st embodiment is a schematic cross-sectional view of the area around the return rubber unit as seen from the front, where (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view when the return rubber has moved to the protruding position. [Figure 746] This is a schematic cross-sectional view of the return rubber unit shown in Figure 745(a) when viewed from direction A. [Figure 747] This is a schematic cross-sectional view of the area around the return rubber unit of the 42nd embodiment, as seen from the front. [Figure 748] (a) is a diagram showing the state in which a game ball launched in a right-handed game is moving toward the protruding position when the path control member is protruding; (b) is a diagram showing the state in which, from the state in (a), the game ball that has passed the protruding position is moving on the protruding path control member and rolling along the upper path; and (c) is a diagram showing the state in which, from the state in (b), the game ball that was rolling along the upper path is flowing downward toward the right-side general prize entry opening or through gate. [Figure 749] (a) is a diagram showing the state in which the path control member is retracted and the game ball launched in right-handed play is moving toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position and the game ball that has passed the opening position collides with the second collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position and the game ball that has collided with the return rubber flows into the lower path and moves toward the lower path due to the retraction of the path control member; (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position and the game ball rolling along the lower path is moving toward the right-side general prize entry opening. [Figure 750] This is a schematic diagram illustrating an example of a return rubber movement table stored in ROM in the 42nd embodiment. [Figure 751] This is a flowchart showing the return rubber movement control process in the 42nd embodiment. [Figure 752] This is a flowchart showing the path control member movement process in the 42nd embodiment. [Figure 753] This flowchart shows the startup process performed by the MPU in the main control unit in the 43rd embodiment. [Figure 754] This is a flowchart showing the return rubber drive confirmation process in the 43rd embodiment. [Figure 755] This is a flowchart showing the return rubber movement control process in the 43rd embodiment. [Figure 756] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 43rd embodiment. [Figure 757] This flowchart shows the return rubber operation abnormality command processing executed by the MPU in the audio lamp control device in the 43rd embodiment. [Figure 758](a) is a diagram showing the state in which the power to the pachinko machine is turned on, and (b) is a diagram showing the state in which, from the state in (a), a malfunction in the return rubber drive confirmation process during the startup process of the pachinko machine has been reported as having occurred in the movement process of the return rubber. [Figure 759] (a) is a diagram showing the state in which the relief condition has been met in the "normal game state," (b) is a diagram showing the state in which it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which it is notified that the return rubber will start to move from the protruding position to the normal position, and (d) is a diagram showing the state in which it is notified that an operational abnormality has occurred in the process of moving the return rubber from the protruding position to the normal position, in the state in (c). [Figure 760] (a) is a diagram showing the state in which the relief condition is met in the "normal game state," (b) is a diagram showing the state in which it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which an explanation is given regarding the gameplay when the return rubber moves from the protruding position to the normal position, and (d) is a diagram showing the state in which an explanation is given regarding the gameplay when the return rubber continues to move from the protruding position to the normal position, in the state of (c). [Figure 761] (a) is a diagram showing the state in which notification has been given that the return rubber has started to move from the protruding position to the normal position, from the state in Figure 760(d), and (b) is a diagram showing the state in which notification has been given that the movement of the return rubber from the protruding position to the normal position has been completed, from the state in Figure 761(a). [Figure 762](a) is a diagram showing the state in the "time reduction state" where the time reduction termination condition has been met; (b) is a diagram showing the state in which it is suggested that the return rubber will move from the normal position to the protruding position from the state in (a); (c) is a diagram showing the state in which an explanation of the gameplay when the return rubber moves from the normal position to the protruding position from the state in (b) is given; and (d) is a diagram showing the state in which an explanation of the gameplay when the return rubber continues to move from the normal position to the protruding position from the state in (c) is given. [Figure 763] (a) is a diagram showing the state in which notification has been given that the return rubber has started to move from the normal position to the protruding position, from the state in Figure 762(d), and (b) is a diagram showing the state in which notification has been given that the movement of the return rubber from the normal position to the protruding position has been completed, from the state in Figure 763(a). [Figure 764] This is a front view of a pachinko machine according to the 45th embodiment of the present invention. [Figure 765] This is a rear view of a pachinko machine according to the 45th embodiment. [Figure 766] This is a front view of the game board of a pachinko machine in the 45th embodiment. [Figure 767] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 768] (a) is a diagram showing the screen that is displayed after a predetermined time has elapsed since the special symbol variation effect stopped, and the standby screen indicating the standby state is displayed, and (b) is a diagram showing the state in which the frame button operation part has been pressed from the state in (a) and the custom setting screen is displayed. [Figure 769] (a) is a diagram showing the state in "normal gameplay" where the game customization menu is selected and the game customization settings screen is displayed, starting from the state in Figure 768(b). (b) is a diagram showing the state in "time reduction" where the game customization menu is selected and the game customization settings screen is displayed, starting from the state in Figure 768(b). [Figure 770](a) is a diagram showing the state in Figure 768(b) where the volume / brightness setting menu has been selected and the volume / brightness setting screen is displayed; (b) is a diagram showing the state in (a) where the down button has been pressed and the volume has been changed from "5" to "4"; and (c) is a diagram showing the state in (b) where the down button has been pressed and the volume has been changed to "3" while the special symbol variation effect is being executed. [Figure 771] (a) is a diagram showing the state in which the special symbol variation effect is being executed when the customization mode for "normal gameplay state" is set to "lever notification mode"; (b) is a diagram showing the state in which the player is tilting the frame lever operation part from the state in (a); (c) is a diagram showing the state in which the lever notification failure effect is derived as a result of the frame lever operation part being tilted from the state in (b); and (d) is a diagram showing the state in which the special symbol variation effect that was being executed has ended and the result of a loss has been announced from the state in (c). [Figure 772] (a) is a diagram showing the state in which the special symbol variation effect is being executed when the customization mode for "normal gameplay state" is set to "lever notification mode"; (b) is a diagram showing the state in which the player is tilting the frame lever operation part from the state in (a); (c) is a diagram showing the state in which the lever notification success effect is derived as a result of tilting the frame lever operation part 22b from the state in (b); and (d) is a diagram showing the state in which the special symbol variation effect that was being executed has ended and the result of a jackpot has been announced from the state in (c). [Figure 773](a) is a diagram showing a state in which a game customization setting screen is displayed in the standby state of the "normal game state", (b) is a diagram showing a state in which it is notified that the "pending change chance mode" has been set by the player pressing the middle button from the state of (a), (c) is a diagram showing a state in which a game ball enters the first start port and the variation effect of the first special symbol starts, and a pending change effect is occurring, from the state of (b), and (d) is a diagram showing a state in which it is displayed as a state where the "lever notification mode" can be selected as a customization mode by pressing the down button from the state of (c). [Figure 774] (a) is a diagram showing a state in which the "lever notification mode" is set as a customization mode by pressing the middle button from the state of Fig. 773(d), (b) is a diagram showing a state in which a super reach effect is being performed from the state of (a), (c) is a diagram showing a state in which a lever notification success effect is derived by tilting the frame lever operation part from the state of (b), and (d) is a diagram showing a state in which the variation effect of the special symbol being executed ends and a big win result is notified from the state of (c). [Figure 775] (a) is a diagram showing a state in which the variation effect of the first special symbol is being executed in a situation where the "pending change chance mode" is set as a customization mode, (b) is a diagram showing a state in which it is displayed as a state where the "lever notification mode" can be selected as a customization mode by pressing the down button from the state of (a), (c) is a diagram showing a state in which the "lever notification mode" is set as a customization mode by pressing the middle button from the state of (b), and (d) is a diagram showing a state in which a pending change effect is occurring at the timing when the super reach effect starts from the state of (c). [Figure 776](a) is a diagram showing the state in which the lever notification success animation is derived when the frame lever operation unit 22b is tilted while the hold change animation is occurring, starting from the state in Figure 775(d). (b) is a diagram showing the state in which the special symbol variation animation that was being performed has ended and the result of a jackpot has been announced, starting from the state in (a). [Figure 777] Figures 773 and 774 show timing charts illustrating the detection behavior of game operations on the lower and middle button switches, the transition behavior of the custom mode memory, the detection behavior of the frame lever switch, the detection behavior of the special feature 1 start gate switch, the execution behavior of the special feature 1 variation effect, and the effect behavior performed on the third symbol display device when the variation effect and customization operation shown are executed. [Figure 778] This is a block diagram showing the electrical configuration of a pachinko machine in the 45th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 779] This is a block diagram showing the ROM and RAM provided in the main control unit in the 45th embodiment. [Figure 780] This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the 45th embodiment. [Figure 781] (a) is a schematic diagram showing an example of the jackpot random number table in the 45th embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot random number table in the 45th embodiment (Figure 2). [Figure 782] (a) is a schematic diagram showing an example of the jackpot type table in Feature Figure 1 in the 45th embodiment, and (b) is a schematic diagram showing an example of the jackpot type table in Feature Figure 2 in the 45th embodiment. [Figure 783] This figure schematically shows an example of the small prize type table in the 45th embodiment, as shown in Figure 2. [Figure 784]This is a list explaining the triggers for transitioning to each game state in the 45th embodiment, the probability of winning with special symbols, the probability of winning with regular symbols, the recommended ball launching method, the main prize destinations, the variation time of the first special symbol, the variation time of the second special symbol, and whether or not right-handed play is permitted. [Figure 785] This figure shows the firing patterns in each game state of the 45th embodiment, and the transition destinations to the game state based on the type of jackpot won. [Figure 786] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the 45th embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the 45th embodiment. [Figure 787] (a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, (c) is a schematic diagram showing an example of Table C of the stop pattern tables, and (d) is a schematic diagram showing an example of Table D of the stop pattern tables. [Figure 788] (a) is a schematic diagram showing an example of a variation pattern table for losing in the 45th embodiment of Feature Figure 1, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the 45th embodiment of Feature Figure 1. [Figure 789] (a) is a schematic diagram showing an example of the variable pattern table for losing in the 45th embodiment of Feature Figure 2, and (b) is a schematic diagram showing an example of the variable pattern table for big wins and small wins in the 45th embodiment of Feature Figure 2. [Figure 790] This figure schematically shows an example of a jackpot release table in the 45th embodiment. [Figure 791] This figure schematically shows an example of a small win release table in the 45th embodiment. [Figure 792] This figure schematically shows an example of a time-saving termination condition table in the 45th embodiment. [Figure 793](a) is a schematic diagram showing an example of a random number table per graph, (b) is a schematic diagram showing an example of a random number fluctuation table, and (c) is a schematic diagram showing an example of a normal electric power supply release table. [Figure 794] This is a block diagram showing the electrical configuration of the audio lamp control device in the 45th embodiment. [Figure 795] This diagram schematically shows the configuration of the first reserved information storage area, the second reserved information storage area, and the execution information storage area in the 45th embodiment. [Figure 796] This figure schematically shows an example of the normal hold change table 222f1 in the 45th embodiment. [Figure 797] This figure schematically shows an example of the chance-based hold change table 222f2 in the 45th embodiment. [Figure 798] This figure schematically shows an example of a pending change scenario table 222g in the 45th embodiment. [Figure 799] This is a block diagram showing the electrical configuration of the display control device in the 45th embodiment. [Figure 800] This is an explanatory diagram illustrating the image at power-on in the 45th embodiment. [Figure 801] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 802] This is an explanatory diagram describing the back side C. [Figure 803] This figure schematically shows an example of a variable display data table in the 45th embodiment. [Figure 804] This figure schematically shows an example of an additional data table in the 45th embodiment. [Figure 805] This figure schematically shows an example of a transfer data table in the 45th embodiment. [Figure 806] This figure schematically shows an example of a drawing list in the 45th embodiment. [Figure 807] This flowchart shows the startup process performed by the MPU in the main control unit in the 45th embodiment. [Figure 808] This flowchart shows the configuration change process performed by the MPU in the main control unit in the 45th embodiment. [Figure 809] This flowchart shows the main processing performed by the MPU in the main control unit in the 45th embodiment. [Figure 810] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 45th embodiment. [Figure 811] This flowchart shows the start-up award process performed by the MPU in the main control unit in the 45th embodiment. [Figure 812] This flowchart shows the gate passage process performed by the MPU in the main control unit in the 45th embodiment. [Figure 813] This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the 45th embodiment. [Figure 814] This flowchart shows the variation start process executed by the MPU in the main control unit in the 45th embodiment. [Figure 815] This flowchart shows the variable stop process performed by the MPU in the main control unit in the 45th embodiment. [Figure 816] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 45th embodiment. [Figure 817] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the 45th embodiment. [Figure 818] This flowchart shows the hit process performed by the MPU in the main control unit in the 45th embodiment. [Figure 819] This flowchart shows the small-turn opening / closing control process performed by the MPU in the main control unit in the 45th embodiment. [Figure 820] This flowchart shows the specific area device opening / closing control process executed by the MPU in the main control unit in the 45th embodiment. [Figure 821] This flowchart shows the small prize slot opening process performed by the MPU in the main control unit in the 45th embodiment. [Figure 822] This flowchart shows the small-win termination process performed by the MPU in the main control unit in the 45th embodiment. [Figure 823] This flowchart shows the jackpot opening / closing control process performed by the MPU in the main control unit in the 45th embodiment. [Figure 824] This flowchart shows the process of opening the large prize slot, which is performed by the MPU in the main control unit, in the 45th embodiment. [Figure 825] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in the 45th embodiment. [Figure 826] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the 45th embodiment. [Figure 827] This flowchart shows the ordinary power supply control process performed by the MPU in the main control unit in the 45th embodiment. [Figure 828] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 45th embodiment. [Figure 829] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 830] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 831] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 832] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 833]This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 834] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 835] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 836] This flowchart shows the standby command processing executed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 837] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 838] This flowchart shows the hold lottery process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 839] This flowchart shows the variable custom determination process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 840] This flowchart shows the normal custom setting process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 841] The 45th embodiment is a flowchart showing the time-saving custom setting process executed by the MPU in the audio lamp control device. [Figure 842] This flowchart shows the standby process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 843] This flowchart shows the custom performance management process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 844] This flowchart shows the custom settings screen processing performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 845] This flowchart shows the game customization setting process performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 846] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 45th embodiment. [Figure 847] This flowchart shows the main processing performed by the MPU in the display control device in the 45th embodiment. [Figure 848] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 45th embodiment. [Figure 849] This flowchart shows the command determination process executed by the MPU in the display control device in the 45th embodiment. [Figure 850] (a) is a flowchart showing the reserved ball count command processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 45th embodiment. [Figure 851] This flowchart shows the variable performance command processing executed by the MPU in the display control device in the 45th embodiment. [Figure 852] (a) is a flowchart showing the fixed command processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the 45th embodiment. [Figure 853] This flowchart shows the stop type command processing executed by the MPU in the display control device in the 45th embodiment. [Figure 854](a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing back-image-based command processing executed by the MPU in the display control device in the 45th embodiment. [Figure 855] This flowchart shows the error command processing performed by the MPU in the display control device in the 45th embodiment. [Figure 856] This flowchart shows the display setting process executed by the MPU in the display control device in the 45th embodiment. [Figure 857] This flowchart shows the display setting process executed by the MPU in the display control device in the 45th embodiment. [Figure 858] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 45th embodiment. [Figure 859] This flowchart shows the pointer update process executed by the MPU in the display control device in the 45th embodiment. [Figure 860] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 45th embodiment. [Figure 861] This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the 45th embodiment. [Figure 862] This flowchart shows the detailed image transfer processing performed by the MPU in the display control device in the 45th embodiment. [Figure 863] This flowchart shows the drawing process performed by the MPU in the display control device in the 45th embodiment. [Figure 864]This is a block diagram showing the electrical configuration of the audio lamp control device in the 46th embodiment. [Figure 865] This figure schematically shows an example of a lever notification table 222h according to the 46th embodiment. [Figure 866] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in the 46th embodiment. [Figure 867] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 46th embodiment. [Figure 868] (a) is a diagram showing the state in which a special symbol variation animation for a big win is being performed and a super reach animation is taking place; (b) is a diagram showing the state in which the first lever notification success symbol is derived by tilting the frame lever operation part from the state in (a); (c) is a diagram showing the state in which the second lever notification success symbol is derived by further tilting the frame lever operation part from the state in (b); and (d) is a diagram showing the state in which the third lever notification success symbol is derived by further tilting the frame lever operation part from the state in (c). [Figure 869] This is a block diagram showing the electrical configuration of the audio lamp control device in the 47th embodiment. [Figure 870] This figure schematically shows an example of the lever notification table 222h of the 47th embodiment. [Figure 871] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in the 47th embodiment. [Figure 872] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 47th embodiment. [Figure 873] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 48th embodiment. [Figure 874](a) is a diagram showing the state in which the special symbol variation animation for a jackpot is being performed and a super reach animation is being played; (b) is a diagram showing the state from the state in (a) where the special symbol variation animation for a jackpot has finished and the third symbol is stopped on display; (c) is a diagram showing the state from the state in (b) where the game has transitioned to a jackpot state and the jackpot animation is being played; and (d) is a diagram showing the state from the state in (c) where the frame lever operation part has been tilted in the jackpot state and the first lever notification success symbol has been derived. [Figure 875] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 49th embodiment. [Figure 876] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 50th embodiment. [Figure 877] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 51st embodiment. [Figure 878] (a) is a diagram showing the state in which the special symbol variation performance for a big win, in which the "re-variation" variation element is scheduled to be executed, is in progress and a super reach performance is being held; (b) is a diagram showing the state in which the lever notification failure symbol is derived due to the tilting operation of the frame lever operation part 22b from the state in (a); (c) is a diagram showing the state in which a miss display has been temporarily shown from the state in (b); and (d) is a diagram showing the state in which the "re-variation" variation element is being executed from the state in (c). [Figure 879] (a) is a diagram showing the state in which the "re-variation" variation element is executed and the super reach performance is performed again from the state in Figure 878(d); (b) is a diagram showing the state in which the first lever notification success symbol is derived by tilting the frame lever operation part from the state in (a); and (c) is a diagram showing the state in which the jackpot display is displayed from the state in (b). [Figure 880]This is a block diagram showing the electrical configuration of the audio lamp control device in the 52nd embodiment. [Figure 881] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in the 52nd embodiment. [Figure 882] This flowchart shows the normal custom setting process performed by the MPU in the audio lamp control device in the 52nd embodiment. [Figure 883] This flowchart shows the notification ratio setting process performed by the MPU in the audio lamp control device in the 52nd embodiment. [Figure 884] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 52nd embodiment. [Figure 885] (a) is a diagram showing the state in which a game ball has entered the first start opening and the variation effect of the first special symbol has started; (b) is a diagram showing the state in which the lower button has been pressed and the customization mode "Lever Notification Mode" is displayed as selectable; (c) is a diagram showing the state in which the middle button has been pressed and the customization mode has been set to "Lever Notification Mode" and the success effect lead ratio mode has been set to "Guaranteed Notification Mode"; (d) is a diagram showing the state in which the middle button has been pressed again and the customization mode has been set to "Lever Notification Mode" and the success effect lead ratio mode has been set to "Almost Notification Mode". [Figure 886] (a) is a diagram showing the state in which the lever notification failure sequence is derived from the state in Figure 885(d) by tilting the frame lever operating part; (b) is a diagram showing the state in which the lever notification success sequence is derived from the state in (a) by tilting the frame lever operating part again; and (d) is a diagram showing the state in which the special symbol variation sequence that was being executed has ended and the result of a jackpot has been announced from the state in (c). [Figure 887]This is a block diagram showing the electrical configuration of the audio lamp control device in the 53rd embodiment. [Figure 888] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the 53rd embodiment. [Figure 889] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in the 53rd embodiment. [Figure 890] This flowchart shows the notification ratio initial setting process performed by the MPU in the audio lamp control device in the 53rd embodiment. [Figure 891] This flowchart shows the notification ratio setting process performed by the MPU in the audio lamp control device in the 53rd embodiment. [Figure 892] This figure shows a notification ratio setting screen that can be activated when the pachinko machine is started up, according to the 53rd embodiment. [Figure 893] (a) is a diagram showing the state in which a game ball has entered the first start opening and the variation effect of the first special symbol has started; (b) is a diagram showing the state in which the lower button has been pressed and the customization mode "Lever Notification Mode" is displayed as selectable; (c) is a diagram showing the state in which the middle button has been pressed and the customization mode has been set to "Lever Notification Mode", and the success effect lead ratio mode has been fixed to "Guaranteed Notification" mode. [Figure 894] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 54th embodiment. [Figure 895](a) is a diagram showing the state in which a game ball enters the first starting opening 64 and the variation performance of the first special symbol begins, reaching the number of times the relief condition is met; (b) is a diagram showing the state in which, from the state in (a), the lower button is pressed and the "Lever Notification Mode" is displayed as a selectable customization mode; (c) is a diagram showing the state in which, from the state in (b), the middle button is pressed and the customization mode is set to "Lever Notification Mode" and the success performance derivation rate mode is set to "Rare Notification" mode; (d) is a diagram showing the state in which, from the state in (c), the frame lever operation part is tilted and the lever notification success performance is derived. [Figure 896] This figure shows the state after the special symbol variation animation that was being performed has ended and the result of a jackpot has been announced, following the state shown in Figure 895(d). [Figure 897] This is a front view of a pachinko machine according to the 56th embodiment of the present invention. [Figure 898] This is a rear view of a pachinko machine in the 56th embodiment. [Figure 899] This is a front view of the game board of a pachinko machine in the 56th embodiment. [Figure 900] (a) is a schematic diagram showing the area division settings and active line settings of the display screen, and (b) is a diagram illustrating an actual display screen. [Figure 901] (a) is a diagram showing the standby screen when no special symbol variation animation is being performed, and (b) is a diagram showing the state after pressing the frame button and displaying the custom settings screen from the state in (a). [Figure 902] (a) is a diagram showing the state in which the game customization menu has been selected from the state in Figure 901(b) and the game customization settings screen is displayed, and (b) is a diagram showing the state in which the volume / brightness settings menu has been selected from the state in Figure 901(b) and the volume / brightness settings screen is displayed. [Figure 903](a) is a diagram showing the state in which the earphone connection settings menu has been selected from the state in Figure 901(b), and the earphone connection settings screen is displayed before the player's wireless earphones are turned on. (b) is a diagram showing the state in which the earphone connection settings screen is displayed after the player's wireless earphones are turned on, from the state in (a). [Figure 904] (a) is a diagram showing the state in which the wireless earphones to be connected have been selected from the state in Figure 903(b) and the earphone connection start screen is displayed, indicating that wireless communication connection between the wireless earphones and the pachinko machine has started. (b) is a diagram showing the state in which the special symbol variation effect is being executed from the state in (a) and the text "Earphone connection in progress" is displayed on the variation effect execution screen. [Figure 905] This figure shows the state in which, starting from the state in Figure 901(b), the player's wireless earphones are wirelessly connected to the pachinko machine, the earphone connection settings menu is selected, and the earphone connection screen is displayed. [Figure 906] This timing chart shows the power transition patterns of the pachinko machine from the start to the end of the wireless communication connection between the pachinko machine and the wireless earphones, the switching patterns of the output radio wave strength of the BT module, the transition patterns of the earphone device storage memory, the detection patterns of the cross-shaped middle button switch, the transition patterns of the earphone connection flag, the display patterns of the third symbol display device when the BT module and wireless earphones are wirelessly connected, and the power transition patterns of the wireless earphones. [Figure 907] This diagram shows the flow of wireless communication connection between a pachinko machine and wireless earphones according to the 56th embodiment. [Figure 908] This is a block diagram showing the electrical configuration of a pachinko machine in the 56th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 909] This is a block diagram showing the ROM and RAM provided in the main control device 110 in the 56th embodiment. [Figure 910]This diagram schematically shows the configuration of various counters, each reserved ball storage area, and the reserved ball execution area in the 56th embodiment. [Figure 911] (a) is a schematic diagram showing an example of the jackpot random number table in the 56th embodiment (Figure 1), and (b) is a schematic diagram showing an example of the jackpot random number table in the 56th embodiment (Figure 2). [Figure 912] (a) is a schematic diagram showing an example of the jackpot type table in Feature Figure 1 in the 56th embodiment, and (b) is a schematic diagram showing an example of the jackpot type table in Feature Figure 2 in the 56th embodiment. [Figure 913] This figure schematically shows an example of the small prize type table in the 56th embodiment, as shown in Figure 2. [Figure 914] This is a list explaining the triggers for transitioning to each game state in the 56th embodiment, the probability of winning with special symbols, the probability of winning with regular symbols, the recommended ball launching method, the main prize destinations, the variation time of the first special symbol, the variation time of the second special symbol, and whether or not right-handed play is permitted. [Figure 915] This figure shows the firing patterns in each game state of the 56th embodiment, and the transition destinations to the game state based on the type of jackpot won. [Figure 916] (a) is a schematic diagram showing an example of a reserved number table for Feature Figure 1 in the 56th embodiment, and (b) is a schematic diagram showing an example of a reserved number table for Feature Figure 2 in the 56th embodiment. [Figure 917] (a) is a schematic diagram showing an example of Table A of the stop pattern tables, (b) is a schematic diagram showing an example of Table B of the stop pattern tables, (c) is a schematic diagram showing an example of Table C of the stop pattern tables, and (d) is a schematic diagram showing an example of Table D of the stop pattern tables. [Figure 918] (a) is a schematic diagram showing an example of a variation pattern table for losing in the 56th embodiment of Feature Figure 1, and (b) is a schematic diagram showing an example of a variation pattern table for winning in the 56th embodiment of Feature Figure 1. [Figure 919] (a) is a schematic diagram showing an example of the variable pattern table for losing in the 56th embodiment of Feature Figure 2, and (b) is a schematic diagram showing an example of the variable pattern table for big wins and small wins in the 56th embodiment of Feature Figure 2. [Figure 920] This figure schematically shows an example of a jackpot release table in the 56th embodiment. [Figure 921] This figure schematically shows an example of a small win release table in the 56th embodiment. [Figure 922] This figure schematically shows an example of a time-saving termination condition table in the 56th embodiment. [Figure 923] (a) is a schematic diagram showing an example of a random number table per graph, (b) is a schematic diagram showing an example of a random number fluctuation table, and (c) is a schematic diagram showing an example of a normal electric power supply release table. [Figure 924] This is a block diagram showing the electrical configuration of the audio lamp control device in the 56th embodiment. [Figure 925] This diagram schematically shows the configuration of the first reserved information storage area, the second reserved information storage area, and the execution information storage area in the 56th embodiment. [Figure 926] This is a block diagram showing the electrical configuration of the display control device in the 56th embodiment. [Figure 927] This is an explanatory diagram illustrating the image at power-on in the 56th embodiment. [Figure 928] (a) is an explanatory diagram illustrating back A, and (b) is an explanatory diagram illustrating back B. [Figure 929] This is an explanatory diagram describing the back side C. [Figure 930] This figure schematically shows an example of a variable display data table in the 56th embodiment. [Figure 931] This figure schematically shows an example of an additional data table in the 56th embodiment. [Figure 932] This figure schematically shows an example of a transfer data table in the 56th embodiment. [Figure 933] This figure schematically shows an example of a drawing list in the 56th embodiment. [Figure 934] This flowchart shows the startup process performed by the MPU in the main control unit in the 56th embodiment. [Figure 935] This flowchart shows the configuration change process performed by the MPU in the main control unit in the 56th embodiment. [Figure 936] This flowchart shows the main processing performed by the MPU in the main control unit in the 56th embodiment. [Figure 937] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 56th embodiment. [Figure 938] This flowchart shows the start-up award process performed by the MPU in the main control unit in the 56th embodiment. [Figure 939] This flowchart shows the gate passage process performed by the MPU in the main control unit in the 56th embodiment. [Figure 940] This flowchart shows the special feature variation processing performed by the MPU in the main control unit in the 56th embodiment. [Figure 941] This flowchart shows the variation start process executed by the MPU in the main control unit in the 56th embodiment. [Figure 942] This flowchart shows the variable stop process performed by the MPU in the main control unit in the 56th embodiment. [Figure 943] This flowchart shows the time-saving counting process performed by the MPU in the main control unit in the 56th embodiment. [Figure 944] This flowchart shows the relief reach counting process performed by the MPU in the main control unit in the 56th embodiment. [Figure 945] This flowchart shows the hit process performed by the MPU in the main control unit in the 56th embodiment. [Figure 946]This flowchart shows the small-time opening / closing control process performed by the MPU in the main control unit in the 56th embodiment. [Figure 947] This flowchart shows the specific area device opening / closing control process executed by the MPU in the main control unit in the 56th embodiment. [Figure 948] This flowchart shows the small prize slot opening process performed by the MPU in the main control unit in the 56th embodiment. [Figure 949] This flowchart shows the small win termination process performed by the MPU in the main control unit in the 56th embodiment. [Figure 950] This flowchart shows the jackpot opening / closing control process performed by the MPU in the main control unit in the 56th embodiment. [Figure 951] This flowchart shows the process of opening the large prize slot, which is performed by the MPU in the main control unit, in the 56th embodiment. [Figure 952] This flowchart shows the jackpot termination process performed by the MPU in the main control unit in the 56th embodiment. [Figure 953] This flowchart shows the graph variation processing performed by the MPU in the main control unit in the 56th embodiment. [Figure 954] This flowchart shows the normal power supply control process performed by the MPU in the main control unit in the 56th embodiment. [Figure 955] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the 56th embodiment. [Figure 956] This flowchart shows the startup process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 957] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 958]This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 959] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 960] This flowchart shows the command processing shown in Figure 1, which is executed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 961] This flowchart shows the command processing shown in Figure 2, which is executed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 962] This flowchart shows the pending ball count command processing executed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 963] This flowchart shows the standby command processing performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 964] This flowchart shows the variable effect processing performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 965] This flowchart shows the standby process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 966] This flowchart shows the custom performance management process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 967] This flowchart shows the custom settings screen processing performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 968] This flowchart shows the earphone connection setting process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 969] This flowchart shows the connection screen activation process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 970]This flowchart shows the connected device display processing performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 971] This flowchart shows the communication connection process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 972] This flowchart shows the connection screen processing performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 973] This flowchart shows the earphone connection monitoring process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 974] This flowchart shows the communication disconnection process performed by the MPU in the audio lamp control device in the 56th embodiment. [Figure 975] This flowchart shows the main processing performed by the MPU in the display control device in the 56th embodiment. [Figure 976] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 56th embodiment. [Figure 977] This flowchart shows the command determination process executed by the MPU in the display control device in the 56th embodiment. [Figure 978] (a) is a flowchart showing the reserved ball count command processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 979] This flowchart shows the variable performance command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 980](a) is a flowchart showing the confirmed command processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 981] This flowchart shows the stop type command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 982] (a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing back-image-based command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 983] This flowchart shows the error command processing performed by the MPU in the display control device in the 56th embodiment. [Figure 984] This flowchart shows the display setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 985] This flowchart shows the display setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 986] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 987] This flowchart shows the pointer update process executed by the MPU in the display control device in the 56th embodiment. [Figure 988] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 989]This flowchart shows the normal image transfer setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 990] This flowchart shows the detailed image transfer processing performed by the MPU in the display control device in the 56th embodiment. [Figure 991] This flowchart shows the drawing process performed by the MPU in the display control device in the 56th embodiment. [Figure 992] (a) is a diagram showing the state in which the earphone connection management screen is displayed in which Pattern 1 is selected as the connection pattern for setting the output radio wave strength of the Bluetooth® module in Embodiment 56 - Alternative Example 1, and (b) is a diagram showing the state in which the earphone connection management screen is displayed in which Pattern 2 is selected as the connection pattern. [Figure 993] (a) is a diagram showing the state in which the earphone connection management screen is displayed in which pattern 3 is selected as the connection pattern for setting the output radio wave strength of the Bluetooth® module in the 56th embodiment - alternative example 1, and (b) is a diagram showing the state in which the earphone connection management screen is displayed in which pattern 4 is selected as the connection pattern. [Figure 994] This is a block diagram showing the electrical configuration of the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 995] This flowchart shows the startup process executed by the MPU in the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 996] This flowchart shows the RAM initialization process performed by the MPU in the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 997] This flowchart shows the connection pattern management process performed by the MPU in the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 998] This flowchart shows the connection screen activation process executed by the MPU in the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 999] This flowchart shows the connected device display processing performed by the MPU in the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 1000] This flowchart shows the earphone connection monitoring process performed by the MPU in the audio lamp control device in Embodiment 56 - Alternative Example 1. [Figure 1001] This timing chart shows the power transition patterns of the pachinko machine, the switching patterns of the output radio wave strength of the BT module, the transition patterns of the earphone device storage memory, the detection patterns of the cross-shaped middle button switch, the transition patterns of the earphone connection flag, the display patterns of the third symbol display device when the BT module and the wireless earphone are wirelessly connected, the audio output patterns of the audio output device, and the power transition patterns of the wireless earphone in the 56th embodiment - alternative example 2. [Figure 1002] This is a block diagram showing the electrical configuration of the audio lamp control device in Embodiment 56 - Alternative Example 2. [Figure 1003] This fl...
Claims
[Claim 1] A determination means capable of performing the determination; and a bonus awarding means for awarding a bonus to a player when identification information indicating a specific determination result is displayed as a determination result by the determination means. A gaming machine characterized by:
Citation Information
Patent Citations
Game machine
JP2008295672A