Gaming machine

JP2026050483A5Pending Publication Date: 2026-05-22SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-01-14
Publication Date
2026-05-22

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Abstract

[Problem] To provide a gaming machine capable of suitably controlling the execution of notifications. [Solution] The performance-side MPU is equipped with means to ensure that an error display corresponding to the occurring error is shown on the image display device 63. Furthermore, the performance-side MPU is equipped with means to switch the error display shown on the image display device 63 from an error display corresponding to "reaching the maximum allocation limit" to an error display corresponding to "unit connection abnormality" when an error corresponding to "maximum allocation limit reached" occurs, based on the occurrence of an error corresponding to "unit connection abnormality". This prevents a situation from occurring where neither the error display corresponding to "maximum allocation limit reached" nor the error display corresponding to "unit connection abnormality" is shown on the image display device 63. [Selected Figure] Figure 116
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Claims

[Claim 1] A value-corresponding storage means for storing value-corresponding information that can change according to the game value granted to the player when the game is played in a favorable game state, A standard correspondence notification control means that causes standard correspondence notification to be executed based on the fact that the value correspondence information has become standard correspondence information corresponding to a predetermined standard game value, Equipped with, The standard-corresponding notification control means includes a notification restriction means that prevents the standard-corresponding notification from being executed even if the value-corresponding information becomes the standard-corresponding information in the final game of the advantageous game state. This gaming machine is A main control means for controlling the progress of the game, A performance control means that controls the execution of the performance based on the transmission information transmitted by the main control means, Equipped with, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, A first game state in which the transition to the aforementioned advantageous game state occurs after continuing for multiple games, A second game state in which the transition to the aforementioned advantageous game state does not occur after continuing for multiple games, It exists, The aforementioned performance control means is A situation-responding storage means capable of storing information corresponding to the progress of the second game situation, A means for updating the information stored in the situation-responsive storage means based on the receipt of the aforementioned transmission information, Equipped with, The aforementioned means for advancing the performance is, If a communication error occurs while the predetermined performance is being executed in the first game state, means to ensure that after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, the means for ensuring that the predetermined performance that was being executed at the time of the communication error continues to be executed is such that the performance corresponding to the information stored in the state-responding storage means is executed after the communication error is resolved. Equipped with, A gaming machine characterized in that, in each game, transmission information including information that allows the current state of play to be identified is transmitted from the main control means to the performance control means.