Gaming machine

JP2026050485A5Pending Publication Date: 2026-05-22SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-01-14
Publication Date
2026-05-22

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Patent Text Reader

Abstract

[Problem] To provide a gaming machine capable of efficiently transmitting information. [Solution] The machine is provided with a previous error information counter 96s in which error information set for transmission is stored, and a current error information counter 96r in which error information set for transmission after the error information stored in the previous error information counter 96s is stored. The main MPU is equipped with means for transmitting the error information stored in the current error information counter 96r based on the fact that the error information stored in the current error information counter 96r does not match the error information stored in the previous error information counter 96s. The transmitted error information is then stored in the previous error information counter 96s. [Selected Figure] Figure 112
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Claims

[Claim 1] A main control means for controlling the progress of the game, The system includes a performance control means that controls the execution of a performance based on the transmission information transmitted by the main control means, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, The first game state, in which a bonus is awarded after continuing for multiple games, A second game situation in which no reward is granted after continuing for multiple games, It exists, The aforementioned performance control means is A situation-responding storage means capable of storing information corresponding to the progress of the second game situation, A means for updating the information stored in the situation-responsive storage means based on the receipt of the aforementioned transmission information, Equipped with, The aforementioned means for staging and progression is: If a communication error occurs while the predetermined performance is being executed in the first game state, a specific execution means is provided to ensure that, after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, the means for ensuring that the predetermined performance that was being executed at the time of the communication error continues to be executed is such that the performance corresponding to the information stored in the state-responding storage means is executed after the communication error is resolved. Equipped with, The corresponding transmission means is configured to transmit the transmission information such that it includes information corresponding to the progress of the first game status, In each game, transmission information including information that allows for the identification of the current game state is transmitted from the main control means to the performance control means. As for the first game situation, The first specific game situation in which the first bonus is granted as a bonus after continuing for multiple games, The first predetermined game state, in which the second bonus is granted as the aforementioned bonus after continuing for multiple games, It exists, The game machine is characterized in that the specified execution means has means to ensure that, in either case—when the predetermined performance is being performed in the first specified game state and a communication abnormality occurs—a performance corresponding to the situation in which the communication abnormality has been resolved is performed after the resolution of the communication abnormality, regardless of the content of the predetermined performance at the time the communication abnormality occurred.