Gaming machine
Patent Information
- Application Number
- JP2024182514
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-10-18
- Publication Date
- 2026-08-26
AI Technical Summary
【0009】 上記構成の遊技機によれば、利便性や興趣を向上させることができる。
Smart Images

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Abstract
Claims
[Claim 1] A variable display means capable of displaying patterns in multiple rows in a variable manner, and capable of displaying multiple patterns in a fixed position in each row, wherein an effective line is defined by combining the fixed display positions of the patterns in each row, A reward-granting means capable of awarding rewards according to the combination of symbols stopped and displayed on the active line, A gaming machine comprising a first image display means capable of displaying an image, The aforementioned bonus-granting means can grant a predetermined number of game values when a combination of symbols corresponding to a predetermined bonus role is displayed on the active line. The first image display means is configured to display a winning symbol image, which is an image showing a combination of symbols stopped and displayed on the active line, and a game result display showing the content of the bonus granted by the bonus granting means. The game result display is configured such that, when a combination of symbols corresponding to the predetermined winning combination is displayed on the active line, it can display, at least, that the number of game values awarded in this game is the predetermined number, near the winning symbol image. The winning design image and the game result display are displayed within the same frame in a predetermined area of the first image display means. Further comprising a second image display means capable of displaying an image, If the difference between the game value used in the game and the game value assigned to it meets a predetermined condition, the game can be controlled to a state where it is unplayable. In the aforementioned state of being unable to play, both the first image display means and the second image display means will notify that the state of being unable to play is in effect. The aforementioned inability to play is resolved by a reset operation performed by the manager of the gaming establishment. In the notification indicating that the game is unavailable, both the first image display means and the second image display means will indicate that today's game has ended. When a game is not being played, if certain conditions are met, it is possible to enter a specific state. If the aforementioned winning symbol image is displayed when the aforementioned specific state is reached, the winning symbol image will not be displayed during the aforementioned specific state. However, once the aforementioned specific state ends, the winning symbol image that was displayed before the aforementioned specific state was reached can be displayed again. During a period in which the player's game operations are disabled, a simulated game can be performed in which the symbols in each row of the variable display means can be temporarily stopped in response to the player's stop operation. The first image display means does not display the winning symbol image corresponding to the combination of symbols that temporarily stopped on the active line in the simulated game. The first image display means is capable of displaying a two-dimensional code that can be read by the player using a mobile device in the player menu. A gaming machine in which, when the player menu is displayed on the first image display means, the winning symbol image is not displayed.