Gaming machine

JP2026074122A5Pending Publication Date: 2026-05-22SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-02-03
Publication Date
2026-05-22

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、演出の実行制御を好適に行うことが可能となる。

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Abstract

To provide a gaming machine that can suitably control the execution of gameplay effects. [Solution] A display game counter 94p is provided that stores predetermined game count information to be displayed on the image display device 63. The performance-side MPU has means for updating the value of the display game counter 94p in a manner in which it increments the value of the display game counter 94p by 1 based on the execution of a game, and does not decrement the value of the display game counter 94p by 1. When a game is started in the first section and a penalty target game is set based on the occurrence of a penalty event in that game, the value of the display game counter 94p is updated in a manner in which it increments the value of the display game counter 94p by 1 based on the execution of the penalty target game, and does not decrement the value of the display game counter 94p by 1.
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Claims

[Claim 1] A value-corresponding storage means for storing value-corresponding information that may change according to the game value granted to the player when the game is played in a favorable game state, A standard correspondence notification control means that causes a standard correspondence notification to be executed based on the fact that the value correspondence information has become standard correspondence information corresponding to a predetermined standard game value, Equipped with, The standard-corresponding notification control means includes a notification restriction means that prevents the standard-corresponding notification from being executed even if the value-corresponding information becomes the standard-corresponding information in the final game of the advantageous game state. This gaming machine is A main control means for controlling the progress of the game, A performance control means that controls the execution of the performance based on the transmission information transmitted by the main control means, Equipped with, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, A first game state in which the transition to the aforementioned advantageous game state occurs after continuing for multiple games, A second game state in which the transition to the aforementioned advantageous game state does not occur after continuing for multiple games, It exists, The aforementioned means for staging and progression is: If a communication error occurs while the predetermined performance is being executed in the first game state, means to ensure that after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, means to ensure that the predetermined performance that was being executed at the time of the communication error continues to be executed after the communication error is resolved, Equipped with, The corresponding transmission means is configured to transmit the transmission information such that it includes information corresponding to the progress of the first game status, A gaming machine characterized in that, in each game, transmission information including information that allows the current state of play to be identified is transmitted from the main control means to the performance control means.