Gaming machine

JP2026084118A5Pending Publication Date: 2026-07-30DAIICHI SHOKAI KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
DAIICHI SHOKAI KK
Filing Date
2026-02-20
Publication Date
2026-07-30

AI Technical Summary

Benefits of technology

【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣低下を抑制することが可能となる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a gaming machine that can suppress the decline in the enjoyment of the game. [Solution] The machine comprises a starting prize slot capable of receiving game balls, a display device capable of displaying the results of a special lottery that can be performed when game balls are received into the starting prize slot, and a drive unit that operates by power. Below the game window provided in the door frame, there is a ball tray section capable of storing game balls dispensed in response to the receiving of game balls into the starting prize slot, and an operating means that can receive operations from the player and change the display on the display device. The operating means that can receive operations from the player and change the display on the display device makes the drive unit operable and has a first operating section that can receive a first operation from the player and a second operating section that can receive a second operation from the player that is different from the first operation, and has a specific display effect as a display effect that can be performed on the display device.
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Claims

[Claim 1] A gaming machine that performs variable display of identification information and controls the game to be in a favorable state for the player by deriving a specific display result as a result of the variable display of the identification information, The system includes a display means capable of displaying a pending indicator that the identification information before variable display is stored as pending, It is possible to calculate a counter value related to the difference between the game value used in the game and the game value that is assigned. It is possible to control between a normal game state and a special game state that is more advantageous than the normal game state. When the game is controlled to the normal game state, if the counter value reaches a predetermined threshold, the game's progress can be restricted. When the game is controlled to the aforementioned special game state, if the counter value reaches the predetermined threshold, the progress of the game can be restricted. When the game is controlled to the advantageous game state, if the counter value reaches the predetermined threshold, the game can be restricted after the end of the advantageous game state without restricting the game's progress. When the counter value reaches the predetermined threshold during the variable display of identification information where the display result is a specific display result, control is performed to restrict the progress of the game, thereby preventing the control to the advantageous game state based on the variable display from being executed. The display means is capable of displaying a specific warning display that informs the player that a state in which the progress of the game can be restricted is approaching before the counter value reaches the predetermined threshold. The display means is capable of displaying multiple displays, including the specific advance notice display and the hold display. The aforementioned specific warning display is set to have a higher display priority than the aforementioned hold display. The display means is capable of displaying a warning for identification information that is acquired and stored after the variablely displayed identification information, and the display priority of the specific warning is set higher than the display priority of the warning, so that the specific warning is displayed with priority over the warning. When the game is controlled to the advantageous game state, if the counter value reaches the predetermined threshold and the game is to be restricted after the advantageous game state ends, a special notification display, which is different from the specific notification display, will be displayed between the time the counter value reaches the predetermined threshold and the time the advantageous game state ends. When the counter value reaches the predetermined threshold and the progress of the game is restricted, a specific light-emitting part is illuminated. When the aforementioned counter value reaches a predetermined threshold and the game's progress is restricted, if the power-on operation is performed in a specific pattern, the system is controlled to return the game to a playable state after power-on. A gaming machine characterized by the following features.