Gaming machine

JP2026084712APending Publication Date: 2026-05-22KYORAKU IND CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-10-31
Publication Date
2026-05-22

Smart Images

  • Figure 2026084712000001_ABST
    Figure 2026084712000001_ABST
Patent Text Reader

Abstract

To enhance the enjoyment of the game. [Solution] The gaming machine (for example, a pachinko gaming machine 100) includes an effect control means (for example, an effect control unit 300) that controls the effects, and the effect control means is capable of executing a division effect (for example, a cracked image effect and a ripping effect) that divides part or all of an image while executing a predetermined effect (for example, a variation effect, an effect for each stage, etc.), and is capable of executing a prompt effect (for example, a cracked image 721, a cut image 731) that encourages the execution of the division effect, and there is a first effect (for example, a crack followed by a rip) in which the division effect is executed after the prompt effect, and a second effect (for example, a crack followed by a rip) in which the division effect is not executed after the prompt effect and the effect ends (for example, a crack followed by a rip), and a specific image that allows the game's effects to be changed (for example, a customization operation display 701) is more likely to be displayed in the effect immediately after the execution of the second effect than in the effect immediately after the execution of the first effect.
Need to check novelty before this filing date? Find Prior Art