Gaming machine
The gaming machine design optimizes space utilization by using a base member and cover members to house components and connect electronic parts, addressing the challenge of limited space in conventional machines.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2026-03-13
- Publication Date
- 2026-07-07
AI Technical Summary
The limited space inside gaming machines poses challenges for effective utilization, particularly in conventional gaming machines with sliding case covers that hinder efficient component arrangement.
A gaming machine design featuring a base member and multiple cover members that accommodate components, with wiring connections passing through openings, allowing for efficient use of space by housing components and connecting electronic parts from different sides.
The design enables effective utilization of limited space within the gaming machine, enhancing component organization and connectivity.
Smart Images

Figure 2026113506000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine such as a pachinko machine.
Background Art
[0002] This type of general gaming machine is provided in a housing with a control board housed in a board case. The board case is provided with a device that makes it impossible to easily perform illegal acts.
[0003] For example, as a conventional gaming machine, a case cover slidable with respect to the board case is joined, and a slide prevention member of another member is engaged with the board case and the case cover, thereby providing the case cover so as not to be slidable with respect to the board case (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, the space inside the gaming machine is limited, and there are difficulties in terms of effective use of the space.
[0006] The present invention has been made in view of the above points, and an object thereof is to provide a gaming machine that can effectively use the limited space inside the gaming machine.
Means for Solving the Problems
[0007] In order to achieve the above object, the present invention provides a gaming machine as follows.
[0008] The gaming machine according to the present invention is A game board having a predetermined game area (for example, game board 1A), A base member (for example, a cover member 430) is positioned to cover the game board from the rear side, A gaming machine component (for example, a main control board 70A, a relay board 100, etc.) includes a circuit board on which electronic components are mounted, and a wiring connection section provided on the surface of the circuit board that can be connected to external wiring, The gaming machine comprises a plurality of cover members, including a first cover member (e.g., a first side cover portion 432b, etc.) and a second cover member different from the first cover member, which are arranged to cover the gaming machine components from the rear side of the gaming machine and capable of accommodating at least a portion of the gaming machine components in a predetermined storage space. The aforementioned gaming machine component includes a first gaming machine component (for example, a main control board 70A, etc.) and a second gaming machine component connected to the first gaming machine component (for example, a relay board 100, etc.), The first gaming machine component includes a first wiring connection portion (e.g., a main control board connector connection portion 70Aa, etc.) provided on a first circuit board (e.g., a main control board 70A, etc.) that can be connected to the second gaming machine component, The second gaming machine component includes a second wiring connection portion (e.g., a relay board connector connection portion 100a, etc.) provided on a second circuit board (e.g., a relay board 100, etc.) that can be connected to the first gaming machine component, The second wiring connection portion is housed in a housing space formed by the base member (for example, the cover member 430, etc.) and the second cover member (for example, the side first cover portion 432b, etc.). The housing space formed by the base member and the second cover member is The base member forms a bottom portion on which the second substrate is disposed (for example, a flat portion on which the relay substrate 100 is attached), A peripheral portion formed by the base member, extending from the bottom to a position higher than the second substrate and the second wiring connection portion in at least a part of the periphery of the second substrate (for example, a tall, protruding peripheral portion that receives the notches and corners of the side first cover portion 432b), The upper part formed by the second cover member (for example, the back surface portion of the first side cover portion 432b, etc.) It is a space surrounded by, The wiring connection portion of an electronic component located on the front surface of the base member, which is the front side of the gaming machine, and the wiring connection portion of an electronic component located on the back surface of the base member are connected by a wiring member that passes through an opening (opening 432e) that connects the front surface and the back surface of the base member. A gaming machine characterized by the following features.
[0009] This configuration allows for effective use of the limited space inside the gaming machine. [Effects of the Invention]
[0010] According to the present invention, it is possible to provide a gaming machine that can effectively utilize the limited space inside the gaming machine. [Brief explanation of the drawing]
[0011] [Figure 1] This is a schematic perspective view of a gaming machine according to the first embodiment of the present invention, as seen from the front. [Figure 2] This is a schematic front view of a gaming machine according to the first embodiment of the present invention. [Figure 3] This is an exploded perspective view showing the dish unit in the first embodiment of the present invention detached. [Figure 4] This is an exploded perspective view showing the top ornament in the first embodiment of the present invention detached. [Figure 5] This is an exploded perspective view showing the right-side decorative member and the left-side decorative member separated in the first embodiment of the present invention. [Figure 6] This is a schematic perspective view of the dish unit from the right-diagonal direction. [Figure 7] This is a schematic perspective view of the dish unit from the left diagonal direction. [Figure 8] This is a schematic front view of the dish unit. [Figure 9] This is a schematic side view showing the right side of the dish unit. [Figure 10] It is a schematic side view showing the left side of the dish unit. [Figure 11] It is a schematic perspective view shown from the downward diagonal direction of the dish unit. [Figure 12] It is an exploded perspective view of the dish unit. [Figure 13] It is a schematic perspective view showing the state where some parts of the dish unit are removed. [Figure 14] It is a schematic front view showing the state where some parts of the dish unit are removed. [Figure 15] It is an exploded perspective view for explaining the configuration around the speaker in the dish unit. [Figure 16] It is an exploded perspective view for explaining the blower mechanism around the speaker in the dish unit. [Figure 17] It is an exploded perspective view for explaining the operation of the blower mechanism. [Figure 18] It is an internal plan view for explaining the operation of the blower mechanism. [Figure 19] It is an exploded perspective view for explaining the operation of the blower mechanism. [Figure 20] It is an internal plan view for explaining the operation of the blower mechanism. [Figure 21] It is a block diagram showing the control circuit of the gaming machine according to the first embodiment of the present invention. [Figure 22] It is a diagram for explaining various tables of the gaming machine according to the first embodiment of the present invention. [Figure 23] It is an exploded perspective view of the right decorative member. [Figure 24] It is a schematic plan view showing the inner light guide plate in the right decorative member. [Figure 25] It is a partially cutaway perspective view showing the incident rear end face of the inner light guide plate in the right decorative member. [Figure 26] It is a partially cutaway rear view showing the incident rear end face of the inner light guide plate in the right decorative member. [Figure 27] It is a partially cutaway perspective view showing the emission front end face of the inner light guide plate in the right decorative member. [Figure 28]This is a partially cutaway front view showing the front end surface of the inner light guide plate in the right-side decorative member. [Figure 29] This is an exploded perspective view of the central decorative element in the top ornament. [Figure 30] This is an exploded perspective view of the central decorative element in the top ornament. [Figure 31] This is a schematic front view showing the internal structure of the central decorative member in the top ornament. [Figure 32] This is an exploded perspective view showing the internal structure of the central decorative member in the top ornament. [Figure 33] This is an exploded top view of the central decorative member in the top ornament. [Figure 34] This is an exploded perspective view of the right-side decorative member in the top ornament. [Figure 35] This is a schematic front view showing a portion of the right-side decorative member of the top ornament. [Figure 36] This is a schematic top view showing a portion of the right-side decorative member in the top ornament. [Figure 37] This is a schematic top view showing the right side of a part of the right-side decorative member in the top ornament. [Figure 38] This is a schematic top view showing the left side of a part of the right-side decorative member in the top ornament. [Figure 39] This is a schematic rear view showing some of the components of the right-side decorative member in the top ornament. [Figure 40] This is a schematic perspective view showing a modified version of the blower mechanism. [Figure 41] This is an external perspective view of a gaming machine according to a second embodiment of the present invention. [Figure 42] This is an exploded perspective view of a gaming machine according to a second embodiment of the present invention. [Figure 43] This is an exploded perspective view of the main frame of a gaming machine according to a second embodiment of the present invention. [Figure 44] This is an exploded perspective view of the mounting frame in a gaming machine according to a second embodiment of the present invention. [Figure 45] This is a top view of the game board in a gaming machine according to a second embodiment of the present invention. [Figure 46] This is a top view of the game board in a gaming machine according to a modified example of the second embodiment of the present invention. [Figure 47] This is a perspective view of the mounting base in a gaming machine according to a second embodiment of the present invention. [Figure 48] This is a front view of the mounting base in a gaming machine according to a second embodiment of the present invention. [Figure 49] This is a cross-sectional view of the main frame of a gaming machine according to a second embodiment of the present invention. [Figure 50] This diagram illustrates the optical axis of the projected light emitted from the projector unit in a gaming machine according to a second embodiment of the present invention. [Figure 51] This is a perspective view of the cover member in a gaming machine according to a second embodiment of the present invention, as seen from the rear side. [Figure 52] This is a perspective view of the cover member in a gaming machine according to a second embodiment of the present invention, as seen from the front side. [Figure 53] This diagram illustrates the positional relationship between the game board relay board, the mounting base's board hole, and the cover member's opening in a gaming machine according to a second embodiment of the present invention. [Figure 54] This is a top view of a gaming machine according to a second embodiment of the present invention. [Figure 55] This is an exploded perspective view of the main frame of a gaming machine according to a second embodiment of the present invention. [Figure 56] This is an exploded perspective view of the first and second guide troughs in a gaming machine according to a second embodiment of the present invention. [Figure 57] This is an exploded perspective view of the first and second guide troughs in a gaming machine according to a second embodiment of the present invention. [Figure 58] This is an overall perspective view showing the payout device in a gaming machine according to a second embodiment of the present invention. [Figure 59] This is a perspective view showing a ball passage unit included in the payout device of a gaming machine according to a second embodiment of the present invention. [Figure 60] This is an exploded perspective view showing a ball passage unit in a gaming machine according to a second embodiment of the present invention. [Figure 61]This is an exploded perspective view showing the spherical passage unit in a different orientation than Figure 60. [Figure 62] This is a plan view showing the first guide path of the ball passage unit in a gaming machine according to a second embodiment of the present invention. [Figure 63] This is a plan view showing the second guide path of the ball passage unit in a gaming machine according to a second embodiment of the present invention. [Figure 64] This is a perspective view showing the output port of the game board in a game machine according to a second embodiment of the present invention. [Figure 65] This is a perspective view showing a ball detection unit located behind the output opening in a gaming machine according to a second embodiment of the present invention, with the game board removed. [Figure 66] This is a perspective view showing the entire ball detection unit in a gaming machine according to a second embodiment of the present invention. [Figure 67] This is an exploded perspective view showing a ball detection unit in a gaming machine according to a second embodiment of the present invention. [Figure 68] This is an exploded perspective view showing the ball detection unit in a different orientation than Figure 67. [Figure 69] This is an internal side view of the right-side component of the ball detection unit in a gaming machine according to a second embodiment of the present invention. [Figure 70] This is an internal side view of the left component of the ball detection unit in a gaming machine according to a second embodiment of the present invention. [Figure 71] This is a top view of a protruding member constituting a ball detection unit in a gaming machine according to a second embodiment of the present invention. [Figure 72] This is an overall perspective view showing a glass door equipped with a tray unit in a gaming machine according to a second embodiment of the present invention. [Figure 73] This is an overall front view showing the front of the glass door in a gaming machine according to a second embodiment of the present invention. [Figure 74] This is an enlarged perspective view showing the entire tray unit in a gaming machine according to a second embodiment of the present invention. [Figure 75] This is an exploded perspective view of the tray unit in a gaming machine according to a second embodiment of the present invention. [Figure 76] This is a top view of the tray unit in a gaming machine according to a second embodiment of the present invention. [Figure 77] This is a top view of the tray unit in a gaming machine according to a second embodiment of the present invention, with the tray cover member removed. [Figure 78] This is a perspective view of the main body, ball removal passage member, and lid opening / closing part of a gaming machine according to a second embodiment of the present invention, viewed from the rear side. [Figure 79] Figure 78 is an exploded view of the diagram shown. [Figure 80] This is a perspective view of a ball removal passage member in a gaming machine according to a second embodiment of the present invention. [Figure 81] This is a cross-sectional view AA' in Figure 80. [Figure 82] This is a cross-sectional view of BB' in Figure 80. [Figure 83] This is an exploded perspective view of the ball removal passage member in a gaming machine according to a second embodiment of the present invention. [Figure 84] This is a block diagram showing the circuit configuration of a gaming machine according to a second embodiment of the present invention. [Figure 85] This is a perspective view of a circuit board unit of a gaming machine according to a third embodiment of the present invention. [Figure 86] This is a perspective view of a circuit board unit of a gaming machine according to a third embodiment of the present invention. [Figure 87] This is a front view of a circuit board unit of a gaming machine according to a third embodiment of the present invention. [Figure 88] This is a perspective view of the circuit board case of a gaming machine according to a third embodiment of the present invention. [Figure 89] This is a perspective view of the circuit board case of a gaming machine according to a third embodiment of the present invention. [Figure 90] This is an exploded perspective view of the circuit board case of a gaming machine according to the third embodiment of the present invention. [Figure 91] This is an exploded perspective view of the circuit board case of a gaming machine according to the third embodiment of the present invention. [Figure 92] This is a front view of the circuit board case of a gaming machine according to a third embodiment of the present invention. [Figure 93]This is a rear view of the circuit board case of a gaming machine according to a third embodiment of the present invention. [Figure 94] This is a side view of the upper member of the circuit board case of a gaming machine according to a third embodiment of the present invention. [Figure 95] This is a side view of the upper member of the circuit board case of a gaming machine according to a third embodiment of the present invention. [Figure 96] This is a partially enlarged side view of the upper member of the circuit board case of a gaming machine according to the third embodiment of the present invention. [Figure 97] This is an internal front view of the lower member of the circuit board case of a gaming machine according to the third embodiment of the present invention. [Figure 98] This is a perspective view showing the state of the upper and lower members of the circuit board case of a gaming machine according to the third embodiment of the present invention before assembly. [Figure 99] This is a perspective view showing the assembled state of the upper and lower members in the circuit board case of a gaming machine according to the third embodiment of the present invention. [Figure 100] This is a perspective view showing the rotation state of the circuit board case in the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 101] This is a perspective view showing the rotation state of the circuit board case in the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 102] This is a perspective view showing the mounting state of the circuit board case to the base member of the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 103] This is a perspective view showing the mounting state of the circuit board case to the base member of the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 104] This is a perspective view showing the mounting state of the circuit board case to the base member of the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 105] This is an exploded perspective view showing the state of the circuit board case before it is attached to the base member of the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 106] This is an exploded perspective view showing the state of the circuit board case before it is attached to the base member of the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 107] This is an exploded perspective view showing the state of the circuit board case before it is attached to the base member of the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 108] This is a perspective view showing the rotation state of the circuit board case in the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 109] This is an exploded perspective view showing a sealing member attached to the base member of a circuit board unit of a gaming machine according to a third embodiment of the present invention. [Figure 110] This is a top view showing the rotation state of the circuit board case in the circuit board unit of a gaming machine according to the third embodiment of the present invention. [Figure 111] This is a perspective view showing the front door of a gaming machine according to the third embodiment of the present invention. [Figure 112] This is a side view showing the front door of a gaming machine according to the third embodiment of the present invention. [Figure 113] This is an exploded perspective view showing the front door of a gaming machine according to a third embodiment of the present invention. [Figure 114] This is an exploded perspective view showing a transparent panel unit in the front door of a gaming machine according to a third embodiment of the present invention. [Figure 115] This is an exploded perspective view showing a transparent panel unit in the front door of a gaming machine according to a third embodiment of the present invention. [Figure 116] This is a front view showing a transparent plate unit in the front door of a gaming machine according to a third embodiment of the present invention. [Figure 117] This is a rear view showing a transparent plate unit in the front door of a gaming machine according to a third embodiment of the present invention. [Figure 118] This is a side view showing a transparent plate unit in the front door of a gaming machine according to a third embodiment of the present invention. [Figure 119] This is an exploded perspective view showing the assembled state of the front door of a gaming machine according to the third embodiment of the present invention. [Figure 120] This is an exploded perspective view showing the assembled state of the front door of a gaming machine according to the third embodiment of the present invention. [Figure 121]This is a perspective view showing the launch handle of a gaming machine according to a third embodiment of the present invention. [Figure 122] This is an exploded perspective view showing the launch handle of a gaming machine according to a third embodiment of the present invention. [Figure 123] This is an exploded perspective view showing the launch handle of a gaming machine according to a third embodiment of the present invention. [Figure 124] This is an exploded side view showing the launch handle of a gaming machine according to a third embodiment of the present invention. [Figure 125] This is a front view showing the handle grip of the launch handle of a gaming machine according to the third embodiment of the present invention. [Figure 126] This is a rear view showing the handle grip of the launch handle of a gaming machine according to the third embodiment of the present invention. [Figure 127] This is a front view showing the base member of the launch handle of a gaming machine according to the third embodiment of the present invention. [Figure 128] This is a rear view showing the base member of the launch handle of a gaming machine according to the third embodiment of the present invention. [Figure 129] This is a perspective view showing the air blowing mechanism of a gaming machine according to the third embodiment of the present invention. [Figure 130] This is an exploded perspective view showing the air blowing mechanism of a gaming machine according to the third embodiment of the present invention. [Figure 131] This is an internal plan view showing the inside of the blower mechanism of a gaming machine according to the third embodiment of the present invention. [Figure 132] This is an internal plan view illustrating the operation of the air blowing mechanism of a gaming machine according to the third embodiment of the present invention. [Figure 133] This is a left side view illustrating the operation of the air blowing mechanism of a gaming machine according to the third embodiment of the present invention. [Figure 134] This is an internal plan view illustrating the operation of the air blowing mechanism of a gaming machine according to the third embodiment of the present invention. [Figure 135] This is a left side view illustrating the operation of the air blowing mechanism of a gaming machine according to the third embodiment of the present invention. [Modes for carrying out the invention]
[0012] Hereinafter, a gaming machine according to one embodiment of the present invention will be described with reference to the attached drawings. Note that the gaming machine according to the present invention includes all pachinko gaming machines, including enclosed-type pachinko machines, and all pachislot gaming machines, but in this embodiment, we assume a pachinko gaming machine of the form shown in the figures. First, a gaming machine according to the first embodiment of the present invention will be described below.
[0013] "First Embodiment" <Characteristic Configuration of Gaming Machines> As shown in Figures 1 to 5, the pachinko game machine according to this embodiment has characteristic components in the front frame 3. The components of the front frame 3 include the right base plate 3aa, the left base plate 3ab, and the overall base plate 3ac that constitute the front frame base plate, as well as the transparent plate unit 7, the tray unit 8, the top ornament 14, the right decorative member 15, and the left decorative member 16. The tray unit 8 is attached to the lower part of the overall base plate 3ac. The top ornament 14 is attached to the upper parts of the right base plate 3aa and the left base plate 3ab. The right decorative member 15 is attached to the lower part of the right base plate 3aa, and the left decorative member 16 is attached to the lower part of the left base plate 3ab. The main characteristic components will be described below with reference to the drawings.
[0014] <About dish unit 8> As shown in Figures 6 to 14, the tray unit 8 includes an upper tray cover 8a, a lower tray cover 8b, an under cover 8c, a support member 8d, a first operation unit 9A, a second operation unit 9B, a speaker unit 10, a blower mechanism 110, a light-emitting unit 12, an upper tray 17, a lower tray 18, etc. The upper tray 17 is located slightly to the left of the upper part of the support member 8d, the first operation unit 9A is located in the center of the upper part of the support member 8d to the right of the upper tray 17, and the second operation unit 9B is located slightly to the right of the upper part of the support member 8d to the right of the first operation unit 9A. The lower tray 18 is located at the lower left of the support member 8d, which is below the upper tray 17. The speaker unit 10 is located at the lower center of the support member 8d, which is to the right of the lower tray 18. The blower mechanism 110 is located at the lower right of the support member 8d, which is to the right of the speaker unit 10. The light-emitting unit 12 is located at the lower right of the support member 8d, which is to the right of the blower mechanism 110 and to the left of the launching device 26. The first operating unit 9A, the second operating unit 9B, the speaker unit 10, the blower mechanism 110, the light-emitting unit 12, the upper tray 17, and the lower tray 18 are covered by the upper tray upper cover 8a, the lower tray cover 8b, and the under cover 8c, respectively, so as to expose the operating members (operating buttons) of the first operating unit 9A and the second operating unit 9B, which will be described later, and the upper surfaces of the upper tray 17 and the lower tray 18. The upper tray cover 8a, part of the lower tray cover 8b, and the under cover 8c are detachable.
[0015] [Upper tray 17 and lower tray 18] The upper tray 17 has an upper tray body 17p capable of storing game balls, as well as a payout port 170 for dispensing game balls into the upper tray body 17p. The lower tray 18 has a lower tray body 18p capable of storing game balls, as well as a payout port 180 for dispensing game balls into the lower tray body 18p, and a ball removal section 181 for dropping game balls to the lower outside of the lower tray body 18p.
[0016] [First operating unit 9A] The first operation unit 9A includes an operation member (operation button) 2000 that can be operated by the player, as well as a press detection sensor 2035 (not shown) and an illumination board 2183 (not shown). The operation member 2000 of the first operation unit 9A is exposed through an opening provided in the center of the upper tray cover 8a, and the press operation surface of the operation member 2000 is formed in a circular shape. As is clear from the performance lottery table (see Figure 22) described later, this operation member 2000 is provided as a button for operation performances that are used relatively frequently. The press detection sensor 2035 and the illumination board 2183 are connected to a sub-control board 33 (see Figure 21), described later, via wiring such as a dedicated harness (not shown). As a result, when the operation member 2000 is pressed, an operation signal from the press detection sensor 2035 is supplied to the sub-control board 33.
[0017] [Second operation unit 9B] The second operation unit 9B is configured by mounting a ball dispensing button 23 and a return button 24, along with a push button 3000 for the player to operate during the operation and performance, and a cross-shaped button 3100 for the player to make selections, on a common circuit board 3200. The ball dispensing button 23, the return button 24, the push button 3000, and the cross-shaped button 3100 are each detected by a push detection sensor provided on the common circuit board 3200 to detect their displacement. The common circuit board 3200 is connected to a sub-control board 33 and a card unit device CU (see Figure 21), which will be described later, via wiring such as harnesses (not shown). As a result, when the ball dispensing button 23 or the return button 24 is pressed, the ball dispensing operation signal and the return operation signal are supplied from the common circuit board 3200 to the card unit device CU by the push detection sensor, while when the push button 3000 or the cross-shaped button 3100 is pressed, the performance operation signal and the selection operation signal are supplied from the common circuit board 3200 to the sub-control board 33 by the push detection sensor. The push button 3000 of this second operation unit 9B is exposed through an opening located to the right of the upper tray cover 8a, and the pressing surface of the push button 3000 is formed in a square shape. As is clear from the performance lottery table described later (see Figure 22), this push button 3000 is provided as a button for operation performances that is used relatively infrequently. Here, both the cross button 3100 and the push button 3000 are composed of roughly square shapes with straight sides, and the straight sides are arranged opposite each other.
[0018] [Speaker Unit 10] The speaker unit 10 is a bass reflex type that amplifies low-frequency sounds and has a speaker 10c and an enclosure 10e. The speaker 10c is located at the front of the enclosure 10e, and the front of the speaker 10c is covered by a speaker cover 10k located in the center of the front of the lower tray cover 8b. Sound generated at the front of the speaker 10c is transmitted directly to the player through the speaker cover 10k, while sound generated at the rear of the speaker 10c is temporarily contained inside the enclosure 10e.
[0019] The enclosure 10e is designed to contain the sound generated from the rear of the speaker 10c, preventing interference with the sound generated from its front, and is formed to have a relatively large volume. As shown in Figure 14, the upper left portion 10ea of the enclosure 10e is formed to protrude to the upper right side of the lower plate 18. The upper left portion 10ea of the enclosure 10e is also positioned to contact the bottom of the upper plate body 17p. Furthermore, the lower left portion 10eb of the enclosure 10e is positioned to contact the right end of the lower plate body 18p.
[0020] As shown in Figure 16, an opening 10ec is provided at the lower right end of the enclosure 10e, leading to a conduit (not shown) located inside. This conduit and opening 10ec resonate and amplify the sound emitted from the rear of the speaker 10c into the enclosure 10e, propagating it to the outside through the principle of Helmholtz resonance. The sound propagating from the opening 10ec overlaps with the sound emitted from the front of the speaker 10c, resulting in a rich and powerful bass sound. Furthermore, when sound is emitted from the speaker 10c, air flows out from the opening 10ec in conjunction with the sound generation. When no sound is being emitted from the speaker 10c, no air flows out from the opening 10ec.
[0021] With this type of speaker unit 10, the upper left portion 10ea of the enclosure 10e is partially bulging, which allows for a larger volume than, for example, a rectangular enclosure, and enables the speaker 10c to produce powerful bass with sufficient sound pressure.
[0022] Furthermore, when sound is generated from the speaker 10c, sufficient air pressure can simultaneously be used to expel air to the outside through the opening 10ec of the enclosure 10e.
[0023] Furthermore, when the speaker 10c generates sound, the entire enclosure 10e vibrates in accordance with the sound pressure. Since the upper left 10ea and lower left 10eb of the enclosure 10e are in contact with parts of the upper tray body 17p and lower tray body 18p, this vibration is transmitted to the entire upper tray body 17p and lower tray body 18p. As a result, even when many game balls are stored in the upper tray body 17p and lower tray body 18p, the vibration effectively prevents game ball jams as they come out of the payout opening 170 and discharge opening 180.
[0024] [Air blower mechanism 110] The blower mechanism 110 switches the direction of the air blown out from the opening 10ec of the enclosure 10e and is positioned adjacent to the right side of the enclosure 10e. As shown in Figures 17 and 19, the blower mechanism 110 includes two divisible cover members 110A and 110B, a solenoid 111, a slide member 112, a link member 113, a spring 114, an opening / closing member 115, and an opening / closing detection sensor 116. The solenoid 111, slide member 112, link member 113, spring 114, opening / closing member 115, and opening / closing detection sensor 116 are housed inside the cover members 110A and 110B.
[0025] As shown in Figures 19 and 20, the cover member 110A is provided with a space 110a that can be closed and opened by an opening / closing member 115 in the direction directly opposite the opening 10ec of the enclosure 10e. Below the space 110a, which is always open regardless of whether the opening / closing member 115 is closed or open, is the location of the ventilation opening 8ca provided in the under cover 8c (see Figure 16). As shown in Figures 17 and 19, the cover member 110B is provided with an opening 110b opposite the space 110a. To the right of the opening 110b is the air outlet 80 provided in the right lower side cover 8ba, which is detachable as part of the lower tray cover 8b (see Figures 12, 15, and 16). As a result, when the opening / closing member 115 is closed over the space 110a, the air blown out from the opening 10ec is blocked by the opening / closing member 115 and guided downwards to the space 110a without passing through the opening 110b. The air guided downwards through the space 110a is sent to the outside through the vent 8ca of the under cover 8c. On the other hand, when the opening / closing member 115 is in the open position of the space 110a, the air sent out from the opening 10ec flows generally straight without being obstructed by the opening / closing member 115, passes through the space 110a and the opening 110b, and is sent to the outside through the air outlet 80 of the lower right side cover 8ba. The launch handle 26b of the launching device 26 is positioned roughly directly opposite the air outlet 80, and the air coming out of the air outlet 80 hits the hand of the player gripping the launch handle 26b. In other words, the airflow path from the opening 10ec through the space 110a and the opening 110b and the air outlet 80 to the launch handle 26b is formed to be generally straight, so the air can reach the hand of the player gripping the launch handle 26b without reducing the air pressure as much as possible, and the player can be sure to feel the wind. Furthermore, regardless of whether the opening / closing member 115 is in the closed or open state, the sound expelled from the opening 10ec along with the airflow is released to the outside through either the air outlet 80 or the vent 8ca, allowing for a full experience of deep bass without reducing the acoustic effect due to Helmholtz resonance.
[0026] As shown in Figures 17 to 20, the solenoid 111 has a plunger 111a that can extend and retract in conjunction with the on / off operation. The tip of the plunger 111a is connected to a slide member 112. The slide member 112 is supported by a cover member 110A so as to be movable along the horizontal direction. The slide member 112 has an elongated hole 112a formed therein so as to extend along the vertical direction. The connecting portion 113a of the link member 113 is movably locked into this elongated hole 112a. The base end portion 113b of the link member 113 is rotatably supported by the cover member 110A, and one end of a spring 114 is locked to a portion of the link member 113 near the tip. The other end of the spring 114 is locked to a suitable part of the cover member 110A. An elongated hole 113c is formed at the tip of the link member 113. A connecting pin 115a provided on the opening / closing member 115 is movably locked into this elongated hole 113c. The opening / closing member 115 is guided by the cover member 110A so as to be movable between a closed position where it remains in the space 110a and an open position where it is offset from the space 110a. The opening / closing detection sensor 116 is composed of, for example, a touch sensor or a proximity sensor, and when the opening / closing member 115 is in the open position, a part of the link member 113 comes into contact with or comes close to it, detecting that the space 110a is in the open state. When the opening / closing member 115 is in the closed position, the link member 113 moves away from the opening / closing detection sensor 116, detecting that the space 110a is in the closed state. The opening / closing detection sensor 116 is electrically connected to the sub-control board 33.
[0027] As shown in Figures 17 and 18, when the solenoid 111 is in the off position and the plunger 111a is in the protruding position, the slide member 112 is positioned towards the left in the figure, and the tip of the link member 113 is pulled by the spring 114. As a result, the opening / closing member 115, which is connected to the elongated hole 113c at its tip via the connecting pin 115a, remains in the closed position of the space 110a, closing the space 110a. At this time, since the link member 113 is located away from the opening / closing detection sensor 116, the opening / closing detection sensor 116 supplies a detection signal indicating the closed state to the sub-control board 33.
[0028] On the other hand, as shown in Figures 19 and 20, when the solenoid 111 is turned ON, the plunger 111a moves from the protruding position to the retracted position. When the plunger 111a moves to the retracted position, the slide member 112 moves to the right in the figure, and consequently the tip of the link member 113 rotates counterclockwise around the base end 113b against the tensile force of the spring 114. As a result, the opening / closing member 115, which is connected to the elongated hole 113c of the link member 113 via the connecting pin 115a, moves from the space 110a to the retracted position on the right in the figure, thereby opening the space 110a. At this time, the link member 113 comes into contact with or is close to the opening / closing detection sensor 116, and the opening / closing detection sensor 116 supplies a detection signal indicating the open state to the sub-control board 33.
[0029] With this type of air blowing mechanism 110, the airflow path from the opening 10ec through the air outlet 80 to the launch handle 26b is generally straight. The space 110a located between the opening 10ec and the air outlet 80 is controlled to be closed or open. When the space 110a is closed, the airflow from the opening 10ec can be guided to the vent 8ca located below the space 110a. When the space 110a is open, the airflow from the opening 10ec can be guided straight from the space 110a through the opening 110b to the air outlet 80. The air that exits the air outlet 80 then flows straight towards the launch handle 26b and hits the player's hand holding the launch handle 26b. This allows the player to feel the wind through their sense of touch as well as through their hearing, which is hearing the deep bass sound. When air from opening 10ec is directed to vent 8ca, the player's hands will not be placed near vent 8ca, so for example, the player may perceive only the low-frequency sound through their hearing without feeling the wind.
[0030] [Light-emitting unit 12] The light-emitting unit 12 shines light onto the player's hand gripping the launch handle 26b and is positioned diagonally above and to the left of the launch handle 26b. While its details are not shown in the illustrations, the light-emitting unit 12 comprises multiple LEDs as light-emitting means, a light-emitting substrate equipped with multiple LEDs, and a light guide plate for directing light from the multiple LEDs in a predetermined direction. As shown in Figures 13 and 14, a light-emitting window 81 is provided in the upper right side cover 8bb, which is detachable as part of the lower tray cover 8b, in the predetermined direction from which the light from the light-emitting unit 12 is directed. The light from the light-emitting unit 12 passes through the light-emitting window 81 and shines towards the launch handle 26b, appearing as a spotlight on the player's hand gripping the launch handle 26b. This allows for visual stimulation through the light, in addition to the tactile sensation of wind and the auditory sensation of deep bass.
[0031] [Electrical configuration of gaming machines] Next, the control circuit of the gaming machine according to this embodiment will be described using Figure 21. In Figure 21, "switch" is abbreviated as "SW" and "solenoid" is abbreviated as "SOL".
[0032] As shown in Figure 21, the gaming machine has a main control board 28 as the main control means for controlling the game, and a sub-control board 33 as the sub-control means for controlling the effects according to the progress of the game.
[0033] The main control board 28 includes a main CPU 280, a main ROM 281 which is read-only memory, a main RAM 282 which is read-write memory, an initial reset circuit 283, an I / O port 284, a command output port 285 which is a means of sending commands, a reset clock pulse generation circuit 286, and a game information output circuit 287. The main control board 28 is connected to various devices (equipment, switches, etc.).
[0034] The main CPU 280 is connected to the main ROM 281 and the main RAM 282, and has the function of executing various processes according to the program stored in the main ROM 281.
[0035] The main control board 28 is connected to the first start port switch 311, which is located behind the first start port (not shown) on the game board 1. When a game ball is detected by the first start port switch 311, a winning lottery is held.
[0036] The main control board 28 is connected to a second start port switch 312 located behind the second start port (not shown) on the game board 1. When a game ball is detected by the second start port switch 312, a winning lottery is held.
[0037] These first start port switch 311 and second start port switch 312 detect when a game ball enters the first start port or the second start port, respectively, and supply a predetermined detection signal to the main control board 28, indicating that a prize has been won.
[0038] A pass-through gate switch 314, located behind the pass-through gate (not shown) on the game board 1, is connected to the main control board 28. When a game ball is detected by the pass-through gate switch 314, the game ball is considered to have entered the pass-through gate, and a regular symbol lottery is conducted. The result of this regular symbol lottery is displayed on the regular symbol display unit 5A provided on the game board 1. If a specific symbol is displayed on the regular symbol display unit 5A, an image may be displayed on the screen of the liquid crystal display device 4 to inform the player that the result of the regular symbol lottery is a win.
[0039] The pass-through gate switch 314 detects that a game ball has passed through the pass-through gate and, in that case, supplies a predetermined detection signal to the main control board 28. This triggers the pass-through gate switch 314 to open the second start gate.
[0040] The main control board 28 is connected to a general prize slot switch 310 located behind the general prize slot (not shown) on the game board 1. When a game ball is detected by the general prize slot switch 310, the payout device 35 dispenses a preset number of prize balls.
[0041] The main control board 28 is connected to the first large prize slot count switch 315, which is located behind the first large prize slot (not shown) on the game board 1. The first large prize slot count switch 315 is used to count the number of game balls that have entered the first large prize slot. When the first large prize slot count switch 315 detects that a game ball has entered the slot, the payout device 35 dispenses a preset number of game balls as prize balls through the payout port 170 or discharge port 180 to the upper tray 17 or lower tray 18.
[0042] The main control board 28 is connected to a second large prize slot count switch 316 located behind the second large prize slot (not shown) on the game board 1. The second large prize slot count switch 316 is used to count the number of game balls that have entered the second large prize slot. When the second large prize slot count switch 316 detects that a game ball has entered the slot, the payout device 35 dispenses a preset number of game balls as prize balls to the upper tray 17 or lower tray 18 via the payout port 170 or discharge port 180.
[0043] These first and second prize-winning slot count switches 315 and 316 supply a predetermined detection signal to the main control board 28 when a game ball passes through the first and second prize-winning slots, respectively.
[0044] The main control board 28 is connected to a specific area switch 317A and a non-specific area switch 317B, which are located in a specific area and a non-specific area (not shown) inside the second large prize winning opening. The specific area switch 317A supplies a predetermined detection signal to the main control board 28 when it detects that a game ball has passed through the specific area during a jackpot game, indicating a V-win. The non-specific area switch 317B supplies a predetermined detection signal to the main control board 28 when it detects that a game ball has passed through a non-specific area during a jackpot game, indicating a non-V-win.
[0045] The main control board 28 exclusively controls the second large prize opening solenoid 315A, which drives the first large prize opening shutter (not shown) that opens and closes the first large prize opening, and the second large prize opening solenoid 316A, which drives the second large prize opening shutter (not shown) that opens and closes the second large prize opening. As a result, the first large prize opening shutter is driven to fluctuate between an open state (first mode) in which it is easy for game balls to enter the first large prize opening, and a closed state (second mode) in which it is impossible or difficult for game balls to enter. When the first large prize opening is at least in the closed state, the second large prize opening shutter is driven to fluctuate between an open state in which it is possible for game balls to enter the second large prize opening, and a closed state in which it is impossible or difficult for game balls to enter. The opening of the first and second large prize slots by the first and second large prize slot shutters is performed when the special symbols in the first special symbol display unit 5C or the second special symbol display unit 5D provided on the game board 1 are in a specific stop display mode, and the game transitions to a jackpot state.
[0046] The main control board 28 controls a blade member solenoid 313 that opens and closes a blade member (not shown) provided in the second start opening. As a result, when a normal symbol is stopped and displayed in a predetermined illumination pattern in the normal symbol display unit 5A, the blade member opens for a predetermined time and a predetermined number of times, making it easier for the game ball to enter the second start opening.
[0047] For example, in the standard symbol game of this embodiment, the probability of hitting a standard symbol in a game state that is not a time-saving game state (non-probability change / non-time-saving game state) is 1 / 256, and the wing member will not open. On the other hand, the probability of hitting a standard symbol in a high-probability state (time-saving game state) is, for example, 255 / 256, and if this is won, the wing member will open three times for, for example, 1.3 seconds. Also, in the standard symbol game, there is one standard symbol that can be a winning symbol, and the maximum number of winning counts when the second start opening is 10 counts (10 symbols).
[0048] The main control board 28 controls a displacement member solenoid 318 that operates to open and close a displacement member (not shown) in a specific area within the second large prize winning opening. As a result, when a round game is being played in a jackpot state, the displacement member is opened for a predetermined time and a predetermined number of times, making it easier for the game ball to pass through the specific area. On the other hand, even in a jackpot state, if the displacement member is closed, it becomes impossible or difficult for the game ball to pass through the specific area, making it easier for the game ball to pass through non-specific areas.
[0049] The first special symbol hold display unit 5E, when the first special symbol display unit 5C or the second special symbol display unit 5D is displaying a variation, and a game ball is detected by the first start port switch 311, displays the number of times the execution (start) of the variation display of the first special symbol based on the game ball entering the first start port is held in reserve, i.e., the number of holds related to the first special symbol, until the first special symbol or the second special symbol that was being displayed in variation in the first special symbol display unit 5C or the second special symbol display unit 5D is displayed as stopped. When the first special symbol or the second special symbol that was being displayed in variation is displayed as stopped, the variation display of the first special symbol that was held in reserve as the number of holds related to the first special symbol is started.
[0050] The second special symbol hold display unit 5F, when the first special symbol display unit 5C or the second special symbol display unit 5D is displaying a variation, and a game ball is detected by the second start port switch 312, displays the number of times the variation display of the second special symbol based on the game ball entering the second start port will be held in reserve, i.e., the number of holds related to the second special symbol, until the first special symbol or the second special symbol that was being displayed in variation in the first special symbol display unit 5C or the second special symbol display unit 5D is displayed as stopped. When the first special symbol or the second special symbol that was being displayed in variation is displayed as stopped, the variation display of the second special symbol that was held in reserve as the number of holds related to the second special symbol will be started.
[0051] In this embodiment of the pachinko game machine, the priority order for displaying the variation of the first special symbol and the second special symbol is set such that the second special symbol has priority over the first special symbol. However, the corresponding first and second special symbols may be displayed in the order in which they are entered into the first and second start gates.
[0052] Furthermore, an upper limit is set on the number of times the execution of the special symbol variation display is held in reserve. In this embodiment, the main CPU 280 stores up to a maximum of 4 (i.e., 4 detection times) the number of times the variation display of the first special symbol and the second special symbol is held in reserve when a game ball enters the first start port and the second start port and the game ball is detected by the first start port switch 311 and the second start port switch 312, respectively. Any numbers beyond the 5th are not stored as reserved. When the number of reserved numbers decreases due to the end of the variation display of the special symbol, the number of reserved numbers is increased again, up to a maximum of 4.
[0053] If the number of reserved special symbol games in the first special symbol display unit 5C is, for example, up to 4, the information of the special symbol game corresponding to the first special symbol display unit 5C during the change is stored as start memory in the first special symbol start memory area (0) of the main RAM 282, and thereafter, the information of the special symbol game for the number of reserved special symbol games up to 4 is stored in the first special symbol start memory area of the main RAM 282. (1) to (4) are sequentially stored as startup memory.
[0054] Similarly, for the second special symbol game in the second special symbol display unit 5D, if the number of reserved second special symbol games is, for example, up to 4, the information of the second special symbol game corresponding to the second special symbol display unit 5D that is currently changing is stored as start memory in the second special symbol start memory area (0) of the main RAM 282, and thereafter, the information of the second special symbol game for 4 reserved games is sequentially stored as start memory in the second special symbol start memory areas (1) to (4) of the main RAM 282.
[0055] Therefore, the total number of game balls held for the special symbol game resulting from winning at the first and second starting gates will be a maximum of 8, and the number of held balls displayed by the first special symbol hold display unit 5E and the second special symbol hold display unit 5F will each be 4.
[0056] The open state of the first large prize slot by the first large prize slot shutter is maintained until one of the following conditions is met: the count value (number of game balls that have been awarded) set by the first large prize slot count switch 315 reaches a predetermined number (for example, 10 awarded balls), or a predetermined opening time described below has elapsed. When the number of game balls that have been awarded reaches the predetermined number, or when the opening time for the first large prize slot shutter has elapsed, the first large prize slot shutter is driven to close the first large prize slot.
[0057] Similarly, the open state of the second large prize slot by the second large prize slot shutter is maintained until either the count value (number of game balls that have been awarded) set by the second large prize slot count switch 316 reaches a predetermined number (for example, 10 awarded balls) or the predetermined opening time described below has elapsed. When the number of awarded game balls reaches the predetermined number, or when the opening time for the second large prize slot shutter has elapsed, the second large prize slot shutter is driven to close the second large prize slot.
[0058] In a jackpot game state, the first and second large prize slots are repeatedly opened and closed based on a pre-set opening and closing pattern for the prize slots (winning opening and closing pattern). In a jackpot game state, a game in which the first and second large prize slots are opened and closed a predetermined number of times based on the prize slot opening and closing pattern (winning opening and closing pattern) is called a "round game (round game)". A round game (round game) is sometimes simply called a round. The period from when the first or second large prize slot is closed in one round game until the first or second large prize slot is opened in the next round game is also called an "inter-round game", "inter-round interval", or simply an "interval". In one round game, the first and second large prize slots may be opened and closed multiple times. Furthermore, in a single round of gameplay, the opening and closing states of the first and second large prize slots are controlled exclusively. That is, in a single round of gameplay, while one large prize slot is repeatedly open a predetermined number of times, the other large prize slot remains continuously closed.
[0059] Furthermore, the gaming machine of this embodiment is provided with a so-called minor win state, which is a different type of game state from the big win state. Unlike the big win state, the minor win state is not defined by the concept of a round game, and in the minor win state of this embodiment, the second major prize slot is set to open repeatedly a predetermined number of times. Of course, in the minor win state, any or a specific major prize slot may be controlled to open repeatedly once or multiple times. This minor win state is a game state that is entered when a minor win is achieved through a special symbol lottery. The game state basically does not change before and after entering the minor win state. For example, if a minor win is achieved in a non-probability change game state and the game transitions to the minor win state, the game state after the end of this minor win state remains the non-probability change game state from before entering the minor win state, and the game does not transition to a probability change game state. Similarly, if a minor win occurs during a probability variation game state and the game transitions to a minor win game state, the game state after the end of this minor win game state will remain the same as before the transition to the minor win game state, as long as there are remaining games in the probability variation game state, and will not transition to a non-probability variation game state.
[0060] Round games are counted as rounds (number of rounds), such as round 1, round 2, etc. If the maximum number of winning entries per round is reached before the first or second large prize slot opens a predetermined number of times during a round game, the first and second large prize slots will close, and the round game will end without the first and second large prize slots opening for the remaining number of times.
[0061] Furthermore, in certain round games where the second large prize slot is open during a jackpot game, the displacement member is controlled based on a preset operating pattern (displacement member operating pattern). As a result, the specific area becomes open or closed during certain round games in the jackpot game state. In other words, in certain round games, it is possible for the game ball to pass through the specific area and win a V prize, while in round games other than the specific round games, even if the game ball enters the second large prize slot, it becomes impossible or difficult for the game ball to pass through the specific area. In short, there are two types of jackpot game states: those that include a specific round game, and those that do not.
[0062] On the screen of the liquid crystal display device 4, special symbols and related performance images are displayed in the first special symbol display unit 5C and the second special symbol display unit 5D. For example, during the display of the special symbols shown in the first special symbol display unit 5C and the second special symbol display unit 5D, except in specific cases, three columns of symbols consisting of numbers (decorative symbols), such as "0", "1", "2", ... "7", are displayed on the screen of the liquid crystal display device 4.
[0063] On the other hand, when the special symbols that were being displayed in the first special symbol display unit 5C and the second special symbol display unit 5D are displayed in a stationary state, the decorative symbols are also displayed in a stationary state on the screen of the liquid crystal display device 4.
[0064] Furthermore, in the first special symbol display unit 5C and the second special symbol display unit 5D, if the special symbols that have changed or stopped are in a specific stopping display pattern, a visual effect image that allows the player to understand that it is a "jackpot" is displayed on the screen of the liquid crystal display device 4.
[0065] Specifically, when a special symbol is stopped and displayed in either the first special symbol display unit 5C or the second special symbol display unit 5D in a specific display mode corresponding to, for example, "jackpot", the combination of decorative symbols for the performance displayed on the screen of the liquid crystal display device 4 will be in a specific display mode. (For example, the display may stop and show all identical symbols in each of multiple symbol rows), and furthermore, a jackpot animation image is displayed on the screen of the liquid crystal display device 4.
[0066] The main CPU 280 of such a main control board 28 controls a predetermined area in the game area 1p. The system incorporates a lottery mechanism that allows for a random selection of whether or not to execute a special game (jackpot game state) that is advantageous to the player when the game ball passes through the (first start gate and second start gate).
[0067] The main ROM 281 stores programs and various tables that cause the main CPU 280 to execute various processes such as jackpot lottery and symbol lottery.
[0068] For example, as shown in Figure 22, tables stored in the main ROM 281 include a jackpot lottery table and a symbol lottery table. The jackpot lottery table is used when the jackpot lottery is performed by random number drawing, and for example, it specifies that if a random number value between 0 and 254 is drawn from the random number range of 0 to 255, it is a loss, and if a random number value of 255 is drawn, it is a jackpot win. The symbol lottery table specifies the first special symbol (special symbol 1) and the second special symbol when a jackpot is won. This is used to determine the (Special Symbol 2) by random number drawing. Such a symbol drawing table specifies, for example, that with respect to the first special symbol (Special Symbol 1), if a random number value between 0 and 35 is extracted from the random number range of 0 to 99, the 4R normal symbol corresponding to a 4R normal jackpot is determined; if a random number value between 36 and 65 is extracted, the 16R normal symbol corresponding to a 16R normal jackpot is determined; if a random number value between 66 and 85 is extracted, the 4R probability variation symbol corresponding to a 4R probability variation jackpot is determined; and if a random number value between 86 and 99 is extracted, the 16R probability variation symbol corresponding to a 16R probability variation jackpot is determined. Furthermore, the symbol lottery table specifies, for example, that with respect to the second special symbol (special symbol 1), if a random number value between 0 and 33 is extracted from the random number range of 0 to 99, a 4R probability variation symbol corresponding to a 4R probability variation jackpot is determined, and if a random number value between 34 and 99 is extracted, a 16R probability variation symbol corresponding to a 16R probability variation jackpot is determined.
[0069] The main RAM 282 has the function of storing various data (flags, counters, timers, and variable values, etc.) as a temporary storage area for the main CPU 280. Instead of the main RAM 282, other read / write storage media can also be used as the temporary storage area for the main CPU 280.
[0070] The initial reset circuit 283 generates a reset signal when the power is turned on and is connected to the main CPU 280.
[0071] I / O port 284 transmits input signals from various devices to the main CPU 280, and output signals from the main CPU 280 to various devices.
[0072] The command output port 285 transmits various commands from the main CPU 280 to the sub-control board 33.
[0073] The reset clock pulse generation circuit 286 generates a clock pulse for executing timer interrupt processing at predetermined intervals (for example, 2 msec).
[0074] The game information output circuit 287 is for outputting various types of information to an externally connected hall computer HP or external information display device ED.
[0075] The various devices connected to the main control board 28 include the second large prize slot solenoid 315A, the second large prize slot solenoid 316A, the vane member solenoid 313, the displacement member solenoid 318, and the external terminal board 320.
[0076] The external terminal board 320, also known as the external terminal board, is used for data communication with external devices such as an external information display device ED, which has functions such as calling hall staff and displaying the number of jackpots, or a hall computer HP that manages multiple gaming machines installed in the hall.
[0077] The various switches connected to the main control board 28 include a general prize slot switch 310, a first start slot switch 311, a second start slot switch 312, a pass gate switch 314, a first major prize slot count switch 315, a second major prize slot count switch 316, a specific area switch 317A, a non-specific area switch 317B, and a backup clear switch 319.
[0078] The backup clear switch 319 clears the backup data of the main control board 28 and the payout / launch control board 34 (described later) in the event of a power outage, etc., according to the operation of the hall manager.
[0079] Furthermore, the main control board 28 is connected to the launching device 26, the dispensing device 35, and the card unit device CU via the dispensing / launching control board 34.
[0080] The main control board 28 transmits prize ball control commands to the payout / launch control board 34. The payout / launch control board 34 primarily controls the launcher 26 and the payouter 35, and the launcher 26, the payouter 35, and the card unit device CU are connected to it.
[0081] The card unit device CU is connected to a second operation unit 9B that outputs a signal requesting the lending of game balls in response to the player's actions, and is capable of sending and receiving signals with this second operation unit 9B.
[0082] The payout / launch control board 34 receives the prize ball control command supplied from the main control board 28 and the ball lending control signal supplied from the card unit device CU, and sends a predetermined signal to the payout device 35, causing the payout device 35 to dispense game balls. The payout device 35 dispenses, for example, 3 game balls as a prize for each ball that enters the first start gate or the second start gate, and 10 game balls as a prize for each ball that enters the general prize gate, the first large prize gate, or the second large prize gate.
[0083] The payout and launch control board 34 controls the launching solenoid (not shown) to launch the game ball towards the game area 1p when the launch handle 26b of the launching device 26 is grasped by the player and rotated in a clockwise direction, by supplying power to the launch solenoid according to the amount of rotation.
[0084] The sub-control board 33 is connected to the main control board 28 and is configured to receive various commands from the main control board 28.
[0085] The sub-control board 33 performs various controls, mainly related to performance operations, in response to various commands supplied from the main control board 28, and includes a sub-CPU 330, program ROM 331, work RAM 332, command input port 333, real-time clock (hereinafter referred to as "RTC: Real-Time Clock") 334, display control circuit 335, sound control circuit 336, light emission control circuit 337, and performance device control circuit 338. The liquid crystal display device 4 is connected to the display control circuit 335. Speakers 10a, 10b, and 10c are connected to the sound control circuit 336. Lamps and various LEDs (collectively referred to as lamps / LEDs 260 in Figure 21) are connected to the light emission control circuit 337. The performance device control circuit 338 is connected to the movable mechanisms of various movable performance elements and movable members (collectively referred to as movable performance devices 270 in Figure 21).
[0086] Furthermore, the sub-control board 33 is connected to the first operation unit 9A, and is capable of receiving signals from sensors (not shown) provided on the first operation unit 9A. For example, an operating member When the press detection sensor detects that the (operation button) 2000 is pressed, the press detection sensor inputs an operation signal corresponding to the operation of the operation member 2000 to the sub-control board 33. The sub-control board 33 is also connected to the second operation unit 9B, and is capable of receiving signals from sensors (not shown) provided on the second operation unit 9B. For example, when the press detection sensor detects that the push button 3000 is pressed, the press detection sensor inputs an operation signal corresponding to the operation of the push button 3000 to the sub-control board 33.
[0087] The sub-CPU 330 executes various processes, primarily those related to performance operations, according to the program stored in the program ROM 331. The liquid crystal display device 4 functions as a display means. In particular, the sub-CPU 330 controls the entire sub-control board 33 according to various commands supplied from the main control board 28.
[0088] The program ROM 331 stores programs and tables primarily used by the sub-CPU 330 to control various effects and animations.
[0089] For example, as shown in Figure 22, one of the tables stored in the program ROM 331 is the performance lottery table. The performance lottery table is used when randomly selecting performances to determine whether or not to execute various performances, such as performances related to blowing air using the speaker unit 10 and the blower mechanism 110 (blowing performance), performances related to light irradiation using the light-emitting unit 12 (light irradiation performance), and operation performances using the operating member 2000 or the push button 3000 (first operation performance, second operation performance). When the blowing performance is executed, an acoustic performance that generates low-frequency sounds using the speaker 10c is also executed at the same time. The first operation performance is a performance using the operating member 2000 of the first operation unit 9A, and the second operation performance is a performance using the push button 3000 of the second operation unit 9B.
[0090] Specifically, the performance lottery table defines the lottery values used to determine, through random number generation (random number range 0 to 99), whether or not to execute the wind effect, light illumination effect, and operation effect in cases such as a loss in the jackpot lottery, a win of a 4R regular jackpot, a win of a 16R regular jackpot, a win of a 4R probability variation jackpot, or a win of a 16R probability variation jackpot.
[0091] According to this performance lottery table, for the wind effect, if the jackpot lottery result is a miss, a random value between 0 and 99 is always extracted, determining "no effect". In the case of a 4R regular jackpot, if a random value between 0 and 30 is extracted, it is determined "no effect", while if a random value between 31 and 99 is extracted, it is determined "effect". In the case of a 16R regular jackpot, if a random value between 0 and 95 is extracted, it is determined "no effect", while if a random value between 96 and 99 is extracted, it is determined "effect". In the case of a 4R probability variation jackpot, if a random value between 0 and 50 is extracted, it is determined "no effect", while if a random value between 51 and 99 is extracted, it is determined "effect". In the case of a 16R probability variation jackpot, if a random value between 0 and 50 is extracted, it is determined "no effect", while if a random value between 51 and 99 is extracted, it is determined "effect".
[0092] Regarding the light illumination effect, if the jackpot lottery result is a miss, if a random value between 0 and 90 is extracted, it is determined that there will be "no effect", while if a random value between 91 and 99 is extracted, it is determined that there will be "effect". In the case of a 4R regular jackpot, if a random value between 0 and 90 is extracted, it is determined that there will be "no effect", while if a random value between 91 and 99 is extracted, it is determined that there will be "effect". In the case of a 16R regular jackpot, if a random value between 0 and 99 is extracted, it is determined that there will be "effect". In the case of a 4R probability variation jackpot, if a random value between 0 and 90 is extracted, it is determined that there will be "no effect", while if a random value between 91 and 99 is extracted, it is determined that there will be "effect". In the case of a 16R probability variation jackpot, if a random value between 0 and 99 is extracted, it is determined that there will be "effect".
[0093] Regarding the first operation animation, if the jackpot lottery result is a miss, if a random value between 0 and 95 is extracted, it is determined that there will be "no animation", while if a random value between 96 and 99 is extracted, it is determined that there will be "animation". In the case of a 4R regular jackpot, if a random value between 0 and 50 is extracted, it is determined that there will be "no animation", while if a random value between 51 and 99 is extracted, it is determined that there will be "animation". In the case of a 16R regular jackpot, if a random value between 0 and 50 is extracted, it is determined that there will be "no animation", while if a random value between 51 and 99 is extracted, it is determined that there will be "animation". In the case of a 4R probability variation jackpot, if a random value between 0 and 85 is extracted, it is determined that there will be "no animation", while if a random value between 86 and 99 is extracted, it is determined that there will be "animation". In the case of a 16R probability variation jackpot, if a random value between 0 and 95 is extracted, it is determined that there will be "no animation", while if a random value between 96 and 99 is extracted, it is determined that there will be "animation".
[0094] Regarding the second operation animation, if the jackpot lottery result is a miss, a random value between 0 and 99 is always extracted, determining "no animation". In the case of a 4R regular jackpot, if a random value between 0 and 97 is extracted, it is determined "no animation", while if a random value between 98 and 99 is extracted, it is determined "animation". In the case of a 16R regular jackpot, a random value between 0 and 99 is always extracted, determining "no animation". In the case of a 4R probability variation jackpot, if a random value between 0 and 90 is extracted, it is determined "no animation", while if a random value between 91 and 99 is extracted, it is determined "animation". In the case of a 16R probability variation jackpot, if a random value between 0 and 60 is extracted, it is determined "no animation", while if a random value between 61 and 99 is extracted, it is determined "animation".
[0095] According to this type of performance lottery table, the combination patterns in which performances such as the fan effect, light irradiation effect, first operation effect, and second operation effect occur simultaneously differ probabilistically depending on the type of win or loss. In other words, it becomes easier to predict the type of win or loss based on the combination pattern of performances that occur.
[0096] Furthermore, as is clear from the specifications regarding operation and presentation, the first operation presentation using the operating component 2000 of the first operation unit 9A occurs more frequently than the second operation presentation using the push button 3000 of the second operation unit 9B. In other words, the push button 3000 used in the second operation presentation is used less frequently than the operating component 2000 used in the first operation presentation. This prevents accidental operation of buttons such as the cross-shaped button 3100, which is located near the push button 3000 and is unrelated to the operation presentation, and allows for a simpler dedicated design of wiring and circuit boards by providing the frequently used operating component 2000 in a separate operation unit.
[0097] The work RAM 332 stores various data (flags, counters, timers, and variable values, etc.) as a temporary storage area for the sub-CPU 330.
[0098] The command input port 333 receives various commands sent from the main CPU 280 of the main control board 28 and transmits them to the sub-CPU 330.
[0099] The RTC334 inputs a date signal indicating the current date and a time signal indicating the current time to the sub-CPU330. Normally, the RTC334 operates using power from the gaming machine when power is supplied to the gaming machine, and operates using power supplied from a backup power supply mounted on the power supply board (not shown) when the gaming machine is powered off. This allows the RTC334 to keep track of the current date and time even when the gaming machine is powered off. The RTC may also be powered by a battery provided on the sub-control board. Alternatively, instead of the RTC, a counter provided in a work RAM that functions as backup RAM may be used as a means of measuring time by counting up at predetermined intervals (for example, every 2ms).
[0100] The display control circuit 335 controls the display on the liquid crystal display device 4 according to the data supplied from the sub-CPU 330, and consists of, for example, an image data processor (VDP), an image data ROM that stores data for generating various image data, a frame buffer for temporarily storing image data, and a D / A converter that converts image data into an image signal. Note that the configuration of the display control circuit 335 is merely an example and is not limited to this configuration.
[0101] The display control circuit 335 temporarily stores image data to be displayed on the screen of the liquid crystal display device 4 in a frame buffer in response to an image display command supplied by the sub-CPU 330. The image data includes, for example, decorative pattern image data, background image data, various effect image data, and various fraud detection image data.
[0102] Furthermore, the display control circuit 335 supplies the image data stored in the frame buffer to a D / A converter (not shown) at a predetermined timing. The D / A converter converts the image data into an image signal and supplies this image signal to the liquid crystal display device 4 at a predetermined timing. An image is displayed on the screen of the liquid crystal display device 4 based on the image signal from the D / A converter.
[0103] The acoustic control circuit 336 is for controlling sounds such as music and speech generated from speakers 10a, 10b, and 10c, and includes a sound source IC for controlling sound output, a sound data ROM for storing various sound data, and an amplifier (AMP) for amplifying sound signals. The configuration of the acoustic control circuit 336 is merely an example and is not limited to this configuration.
[0104] The sound source IC controls the sound generated from speakers 10a, 10b, and 10c, and can select one sound data from multiple sound data stored in the sound data ROM in response to a sound generation command supplied by the sub-CPU 330.
[0105] Furthermore, the sound source IC reads the selected sound data from the sound data ROM, converts the sound data into a predetermined sound signal, and supplies that sound signal to the amplifier. This amplifier then amplifies the sound signal and generates sound from speakers 10a, 10b, and 10c.
[0106] The light emission control circuit 337 is for controlling the lamps and LEDs 260, including decorative lamps, and consists of a drive circuit for supplying light emission control signals, a decorative data ROM that stores multiple types of lamp decorative patterns, and the like. However, the configuration of the light emission control circuit 337 is merely an example and is not limited to this configuration.
[0107] The performance device control circuit 338 controls performance actions, such as activating movable performance devices during a jackpot game.
[0108] <Regarding the right-side decorative member 15 and the left-side decorative member 16> The right-side decorative member 15 and the left-side decorative member 16 are formed in a shape that is generally symmetrical to each other, and both are composed of similar components. For convenience, the right-side decorative member 15 will be described in the following explanation.
[0109] The right-side decorative member 15 and the left-side decorative member 16 perform light effects when predetermined game conditions are met. As shown in Figures 23 to 28, the right-side decorative member 15 includes a support member 150, a light-emitting substrate (not shown), an outer light guide member 151, an inner light guide member 152, and a decorative cover 153. The support member 150, the light-emitting substrate, the outer light guide member 151, and the inner light guide member 152 are covered by the decorative cover 153. The main front portion of the decorative cover 153 is semi-transparent or transparent and light-transmitting.
[0110] The support member 150 and the light-emitting substrate are attached to the right base plate 3aa. The light-emitting substrate is positioned on the back side of the support member 150. Multiple slits 150a are formed in the support member 150, and multiple LEDs (not shown) provided on the light-emitting substrate are positioned to face these multiple slits 150a. An outer light guide member 151 and an inner light guide member 152 are attached to the front of the support member 150 along the multiple slits 150a. The LEDs are arranged at predetermined intervals (for example, intervals of 20 mm to 30 mm) considering the need to ensure sufficient light output and cost.
[0111] The outer light guide member 151 and the inner light guide member 152 are each made of plate-shaped members, and the inner light guide member 152 is formed to be larger than the outer light guide member 151. The outer light guide member 151 and the inner light guide member 152 are positioned at a predetermined distance from each other to the left and right. Since these outer light guide member 151 and the inner light guide member 152 have the same configuration except for their size and arrangement, the following description will focus on the inner light guide member 152 for convenience.
[0112] As shown in Figures 24 to 28, the inner light guide member 152 has an incident rear end surface 152a which serves as the light incident surface and an exit front end surface 152b which serves as the light exit surface. The incident rear end surface 152a is positioned to face the multiple slits 150a of the support member 150. As a result, the multiple LEDs are positioned to be aligned along the longitudinal direction of the incident rear end surface 152a. The exit front end surface 152b is positioned to follow the inner surface of the decorative cover 153 and is formed in an overall curved shape.
[0113] As shown in Figures 25 and 26, the incident rear end surface 152a has a sawtooth-shaped lens cut formed along its longitudinal direction, creating an uneven surface. As a result, light from the LED that enters the incident rear end surface 152a through the slit 150a spreads out roughly along its longitudinal direction as it travels through the interior of the inner light guide member 152. The exit front end surface 152b has a so-called diamond-cut lens cut formed on it. As a result, the light that has traveled from the incident rear end surface 152a into the interior of the inner light guide member 152 is illuminated forward with a certain degree of spread. The exit front end surface 152b of the inner light guide member 152 is positioned closer to the player than the exit front end surface of the outer light guide member 151.
[0114] With this right-side decorative member 15, light traveling through its interior can be efficiently diffused from the exiting front end surface 152b without leaking to the sides, allowing for a lighting effect that effectively stimulates the visual senses. Since the left-side decorative member 16 has the same configuration as the right-side decorative member 15, it can perform a lighting effect that effectively stimulates the visual senses at the same time as the lighting effect of the right-side decorative member 15, or at a different timing than the lighting effect of the right-side decorative member 15.
[0115] <About Top Decoration 14> As shown in Figure 4, the top ornament 14 has a central decorative unit 14a, a right-side decorative unit 14b, and a left-side decorative unit 14c. The right-side decorative unit 14b and the left-side decorative unit 14c are formed in a shape that is generally symmetrical to each other and are both composed of similar members. For convenience, the central decorative unit 14a and the right-side decorative unit 14b will be described in the following description.
[0116] [Central decorative unit 14a] The central decorative unit 14a is a triangular-shaped unit in front view that emits light to create a light effect, for example, when a jackpot is triggered. As shown in Figures 29 to 33, the central decorative unit 14a includes a main body cover 140, a front cover 141, an upper cover 142, a support member 143, a light-emitting substrate 144, a light-shielding member 145, and a plurality of light-guiding members 146a to 146c. The support member 143, the light-emitting substrate 144, the light-shielding member 145, and the plurality of light-guiding members 146a to 146c are covered by the main body cover 140, the front cover 141, and the upper cover 142. The front portion 141a of the front cover 141 is semi-transparent or transparent and light-transmitting. This front portion 141a is a protruding surface that is positioned further forward from the bottom to the top, and is arranged to form a light-transmitting surface that is inclined with respect to the vertical direction.
[0117] A support member 143 is attached to the inside of the main body cover 140. A light-emitting substrate 144 is attached to the front of the support member 143, and a light-shielding member 145 is attached so as to be located in front of the light-emitting substrate 144. A plurality of light guide members 146a to 146c are attached to the lower part of the light-shielding member 145 at predetermined intervals from each other.
[0118] Multiple LEDs 144a corresponding to multiple light guide members 146a to 146c are provided on the lower front surface of the light-emitting substrate 144, and multiple LEDs 144b corresponding to multiple openings 145c provided on the upper front surface of the light-emitting substrate 144, which will be described later.
[0119] The light-shielding member 145 has a partition wall 145a that separates its upper and lower parts. The lower part of the light-shielding member 145 has multiple slits 145ba, 145bb, and 145bc that correspond to multiple light guide members 146a to 146c. The upper part of the light-shielding member 145 has multiple openings 145c that expose the LEDs 144b of the light-emitting substrate 144, which will be described later. The upper surface of the partition wall 145a of the light-shielding member 145 has a surface treatment that makes it easy to reflect light from the LEDs 144b forward, and the periphery of the openings 145c is also formed in a concave shape to make it easy to reflect light from the LEDs 144b forward.
[0120] Each of the multiple light guide members 146a to 146c is composed of a plate-like member and is formed in a roughly U-shape or roughly V-shape when viewed from the front. The multiple light guide members 146a to 146c are formed so that they become smaller from the bottom upwards, with light guide member 146b being smaller than light guide member 146a, and light guide member 146c being smaller than light guide member 146b. The multiple light guide members 146a to 146c are positioned at predetermined intervals from each other.
[0121] As shown in Figure 33, each of the light guide members 146a to 146c has an incident rear end surface 146aa, 146ba, 146ca which serves as the light incident surface, and an exit front end surface 146ab, 146bb, 146cb which serves as the light exit surface. The incident rear end surfaces 146aa, 146ba, 146ca are positioned to face the slits 145ba, 145bb, 145bc of the light shielding member 145. The exit front end surfaces 146ab, 146bb, 146cb are positioned along the front portion 141a of the front cover 141 which is inclined with respect to the vertical direction.
[0122] The incident rear end faces 146aa, 146ba, and 146ca are formed in a sawtooth shape with irregularities along the longitudinal direction, similar to the incident rear end face 152a of the inner light guide member 152 of the right decorative member 15 described above. As a result, the light from the LED 144a incident on the incident rear end faces 146aa, 146ba, and 146ca travels through the interior of the light guide members 146a to 146c while generally diffusing in the longitudinal direction. The exit front end faces 146ab, 146bb, and 146cb are formed in a so-called diamond-cut shape, similar to the exit front end face 15b of the inner light guide member 152 of the right decorative member 15 described above. As a result, the light that has traveled from the incident rear end faces 146aa, 146ba, and 146ca into the interior of the light guide members 146a to 146c is illuminated forward with a certain degree of spread.
[0123] With this central decorative unit 14a, the light emitted from the exit front end surfaces 146ab, 146bb, and 146cb of the multiple light guide members 146a to 146c is guided outward through the front portion 141a of the front cover 141. However, since the exit front end surfaces 146ab, 146bb, and 146cb are located relatively close to the front portion 141a, an elongated region with relatively strong light intensity is formed along these exit front end surfaces 146ab, 146bb, and 146cb. Therefore, in the lower region of the front cover 141, the light from the exit front end surfaces 146ab, 146bb, and 146cb appears as multiple lines. On the other hand, in the upper region of the front cover 141, light from multiple LEDs 144b is diffusely reflected by the periphery of the opening 145c of the light-shielding member 145 and radiated outward through the front portion 141a of the front cover 141. However, since the reflected light is guided to the front portion 141a from further back than the emitting front end surfaces 146ab, 146bb, and 146cb of the light guide members 146a to 146c, the upper region of the front cover 141 appears as a wide-angle light distribution with evenly spread light. In other words, from the player's line of sight, diagonally below the front cover 141, a line of light appears to float three-dimensionally below within a broad, evenly diffused light coming from above.
[0124] [Right-side decorative unit 14b] The right-side decorative unit 14b is used, for example, to produce sound and light when a jackpot is triggered. As shown in Figures 34 to 39, the right-side decorative unit 14b includes a speaker unit 10A, a main body support member 147A, a main body cover 147B, a front cover 147C, a light-emitting substrate 148, and a light-guiding member 149. The speaker unit 10A and the light-emitting substrate 148 are attached to the rear of the main body support member 147A, and the light-emitting substrate 148 is attached to the front of the speaker unit 10A. The light-guiding member 149 is attached to the front interior of the main body support member 147A and is covered by the front cover 147C. The front surface 147Ca of the front cover 147C is formed in a mesh shape, allowing the vibrating surface of the speaker 10b and the light-guiding member 149 to be visible through the gaps.
[0125] The speaker unit 10A has an opening (not shown) that exposes the vibrating surface (sound output part) of the speaker 10b facing forward, and a light-emitting substrate 148 is attached along the periphery of this opening. Multiple LEDs 148a are provided on the light-emitting substrate 148 in an annular arrangement along the periphery of the speaker 10b.
[0126] The main support member 147A has an opening 147Aa that exposes the vibrating surface of the speaker 10b and the multiple LEDs 148a of the light-emitting substrate 148, and allows a light guide member 149 to be attached to its periphery.
[0127] The light guide member 149 has a cylindrical portion 149a for guiding sound generated on the vibrating surface of the speaker 10b forward, an incident rear end surface 149b located on the rear side of the periphery of the cylindrical portion 149a and serving as the light incident surface, an exit front end surface 149c located on the front side of the periphery of the cylindrical portion 149a and serving as the light exit surface, and a protruding portion 149d that extends forward while spreading from the periphery of the exit front end surface 149c.
[0128] The vibrating surface of the speaker 10b is positioned at the rear of the cylindrical portion 149a, and the sound generated by the vibrating surface is guided forward through the cylindrical portion 149a. The incident rear end surface 1449b is positioned to face the LED 148a of the light-emitting substrate 148. The incident rear end surface 149b is formed in a sawtooth shape with irregularities along the circumferential direction, similar to the incident rear end surface 152a of the inner light-guiding member 152 of the right-side decorative member 15 described above. As a result, the light from the LED 148a that enters the incident rear end surface 149b travels through the cylindrical portion 149a while diffusing roughly in the circumferential direction.
[0129] The exit front end surface 149c is located a predetermined distance rearward from the front surface 147Ca of the front cover 147C. This exit front end surface 149c, like the incident rear end surface 149b, is formed in a sawtooth shape with irregularities along the circumferential direction. As a result, the light that has traveled from the incident rear end surface 149b to the cylindrical portion 149a is projected forward in a ring shape, mainly spreading circumferentially when viewed from the front.
[0130] The protruding portion 149d is formed so that parts of both the left and right sides partially extend forward, and its tip is positioned to abut against the back surface of the front surface 147Ca of the front cover 147C. Alternatively, the protruding portion 149d may be positioned close to the back surface of the front surface 147Ca without making contact. In addition, instead of the protruding portion 149d, the ejection front end surface 149c may be positioned to abut against or close to the back surface of the front surface 147Ca.
[0131] With this right-side decorative unit 14b, it is possible to create an effect where the area around the speaker 10b appears to light up in a ring shape in sync with the sound generated from the speaker 10b. Furthermore, although the front surface 147Ca of the front cover 147C is formed in a mesh-like structure and would otherwise be susceptible to damage from external impacts and pressures, the protruding portion 149d of the light guide member 149 provides reinforcement and support, effectively preventing damage from external impacts and pressures. In other words, the mesh-like (lattice-like) front cover 147C allows sound from the speaker 10b to be guided along the light guide member 149 to the back surface of the front cover 147C, thus transmitting sound from the speaker 10b to the outside without compromising aesthetics. In addition, since the light guide member 149 functions as a support member for the front cover 147C, the rigidity of the front cover 147C can be increased.
[0132] According to the gaming machine of the first embodiment described above, the following effects and advantages can be obtained.
[0133] According to the configuration of the speaker unit 10 and its surroundings, as sound is output from the speaker 10c, airflow flows out from the opening 10ec of the enclosure 10e. At this time, if the opening / closing member 115 of the blower mechanism 110 is in the state of opening the space 110a, the airflow from the opening 10ec is guided in a direction that goes straight towards the air outlet 80, and air flows from the air outlet 80 toward the launch handle 26b with sufficient air pressure. As a result, the player can feel the wind in the hand gripping the launch handle 26b, and the sound from the speaker 10c can also be perceived as a deep bass due to Helmholtz resonance with the sound output from the air outlet 80 along with the wind.
[0134] On the other hand, when the opening / closing member 115 of the blower mechanism 110 closes the space 110a, and the airflow from the opening 10ec is guided in a direction that curves approximately at a right angle downwards in the space 110a, the air is discharged from the vent 8ca of the under cover 8c, and the air is no longer directed towards the launch handle 26b. As a result, the player does not feel any wind in the hand gripping the launch handle 26b, and can perceive only the sound from the speaker 10c as a deep bass due to Helmholtz resonance between the sound output from the vent 8ca along with the airflow.
[0135] In other words, by simply switching the direction of the airflow from the opening 10ec of the speaker unit 10 using the air blowing mechanism 110, it is possible to create the sensation of bass and wind, or just bass, thus enabling flexible sound and wind effects while miniaturizing and simplifying the speaker unit 10.
[0136] Furthermore, by simply switching the direction of the airflow coming out of the opening 10ec of the speaker unit 10 using the blower mechanism 110, it is possible to make the listener feel both sound and wind, or only sound. Since the blower mechanism 110 can be individually designed to be placed between the detachable lower right side cover 8ba and under cover 8c, and the blower opening 80 and ventilation opening 8ca can be formed in these, the speaker unit 10 and its surrounding components can be made to have excellent manufacturing cost, design flexibility, and maintainability.
[0137] Furthermore, even with a bass-reflex type speaker unit 10, which has a relatively large enclosure volume 10e, it can be placed in a space that does not interfere with the hands of players handling the game balls stored in the upper tray 17 and lower tray 18. This allows for efficient layout of the speaker equipment while securing space for the speaker unit 10.
[0138] Furthermore, the upper left part 10ea of the enclosure 10e abuts against the bottom of the upper tray body 17p and the lower left part 10eb abuts against the lower tray body 18p, thereby supporting the upper tray 17p. In response to the operation of the speaker 10c, vibrations from the enclosure 10e are transmitted to the upper tray 17 and lower tray 18, and these vibrations effectively resolve jams of game balls in the upper tray 17 and lower tray 18.
[0139] Furthermore, the system is configured such that the first operation using the operating member 2000 occurs more frequently than the second operation using the push button 3000. In other words, the operating member 2000, which is used more frequently, is provided separately on the operating unit 9A, while the push button 3000, which is used less frequently, is provided on the common circuit board 3200, which is also used for the ball dispensing button 23 and the return button 24. This allows the operating member 2000 and the push button 3000 to be placed in positions that are easy to use according to their frequency of use, simplifying the wiring to each circuit board and ultimately reducing manufacturing costs and installation space.
[0140] Furthermore, the frequently used operating element 2000 can be easily remembered as circular, while the less frequently used push button 3000 can be easily remembered as a square shape different from the circular shape. This allows the operating element 2000 and the push button 3000 to be provided with external shapes that make them easy to distinguish according to their frequency of use, and consequently, multiple operating means can be made easier to use. In addition, the square push button 3000 and the cross-shaped cross button 3100 are arranged adjacent to each other with some of their straight ends facing each other, so these multiple buttons can be arranged even in a narrow space.
[0141] Furthermore, when the conditions for transitioning to a game state advantageous to the player, such as a 16R regular jackpot or a 16R probability variation jackpot, are met, a light illumination effect is always performed, and a fan effect may be performed simultaneously. Therefore, the player can sense, either visually or tactilely, that the light illumination effect or the fan effect is being performed in the hand gripping the launch handle 26b, and can detect that they are transitioning to an advantageous game state without missing such an effect. In addition, when the fan effect is performed, a deep bass sound effect from the speaker 10c is also performed simultaneously, allowing the player to feel vibrations from the deep bass.
[0142] Furthermore, for example, in the right-side decorative member 15, at the incident rear end surface 152a of the outer light guide member 151 and the inner light guide member 152, the light is incident while being diffused in the longitudinal direction where the LEDs are arranged by the sawtooth-shaped lens cut, allowing the light to efficiently travel within the light guide body. At the same time, at the exit front end surface 152b of the outer light guide member 151 and the inner light guide member 152, the light guided into the light guide body from the incident rear end surface 152a is efficiently scattered outward by the diamond-cut lens cut, thus eliminating color unevenness and enabling efficient light irradiation.
[0143] Furthermore, in the right decorative unit 14b, for example, the protruding portion 149d of the light guide member 149 is positioned so as to abut against the back surface of the mesh-like front surface 147Ca of the front cover 147C, and the emitting front end surface 149c is positioned at a predetermined distance from the front surface 147Ca and is arranged in a ring along its periphery so as not to obstruct the vibration surface of the speaker 10b. As a result, the LED 148a located on the incident rear end surface 149b side can be hidden from view of the front of the front cover 147C, and sound from the speaker 10b can be emitted outward without impairing aesthetics.
[0144] Furthermore, in the central decorative unit 14a, for example, the exit front end surfaces 146ab, 146bb, and 146cb of the multiple light guide members 146a to 146c are located at a greater distance from the light-emitting substrate 144 than the peripheral edge of the opening 145c of the light-shielding member 145 where the LED 144b is exposed, and are positioned near the front portion 141a of the front cover 141. As a result, the light from the LED 144b that is diffusely reflected at the peripheral edge of the opening 145c and guided forward, and the light from the LED 144a that passes through the inside of the light guide members 146a to 146c and is emitted from the exit front end surfaces 146ab, 146bb, and 146cb, become an evenly diffused light and a linear light, respectively. This creates a clear difference in the visibility of these lights, and ultimately enables the realization of innovative lighting effects.
[0145] As a modified version of the blower mechanism 110, one like the one shown in Figure 40 may be applied. In the blower mechanism 110 shown in Figure 40, a rotatable shutter member 117 is provided that can exclusively open and close the area below the space 110a and the opening 110b. As shown in Figure 40(a), when the airflow from the opening 10ec (not shown) is directed to the opening 110b, the shutter member 117 is positioned in a horizontal position. In this case, air is completely prevented from being directed downwards to the space 110a. On the other hand, as shown in Figure 40(b), when the airflow from the opening 10ec (not shown) is directed downwards to the space 110a, the shutter member 117 is positioned to rotate from the horizontal position shown in Figure 40(a) to an upright position. In this case, the airflow that would otherwise proceed straight to the side of the space 110a is obstructed, and the air is directed downwards to the space 110a at approximately a right angle. With this type of blowing mechanism 110, when directing air to the air outlet 80 (not shown), it is possible to direct the air to the air outlet 80 with sufficient air pressure without leaking air downwards through the space 110a.
[0146] "Second Embodiment" Figures 41 to 84 illustrate the pachinko game machine Y according to the second embodiment.
[0147] The pachinko game machine Y according to the second embodiment has a main body frame with a different configuration from the front frame 3 (see Figure 1) and is equipped with two projector units arranged in the vertical direction. The pachinko game machine Y according to the second embodiment, insofar as it does not contradict the configuration of the pachinko game machine of the first embodiment, can achieve similar effects and advantages.
[0148] Figure 41 is an external perspective view of the pachinko game machine Y, and Figure 42 is an exploded perspective view of the pachinko game machine Y. The pachinko game machine Y comprises a main body (outer frame) 2, a main body frame 400 pivotally supported on the main body frame 2, a game board 1A attached to the front side of the main body frame 400, and a glass door 5 attached to the main body frame 400 on the front side of the game board 1A.
[0149] [Main unit and glass door] The main frame 2, which serves as the outer frame, has the same configuration as in the second embodiment, and the main frame 400 is pivotally supported near one side edge, around a main frame hinge 2b, which serves as a rotation axis extending in the vertical direction. The glass door 5 has the same configuration as the glass door 30 of the second embodiment, and a dish unit 900, which will be described later, is provided at the bottom.
[0150] [Main frame] Figure 43 is an exploded perspective view of the main frame 400. The main frame 400 comprises a mounting frame 410 positioned on the front side, a cover member 430 attached to the rear side of the mounting frame 410 and capable of accommodating gaming machine components, and a mounting base 420 provided between the mounting frame 410 and the cover member 430.
[0151] [Mounting frame] Figure 44 is an exploded perspective view of the mounting frame 410. The mounting frame 410 has a pair of vertical frames 411 and a pair of horizontal frames 412, forming a roughly rectangular shape. The mounting frame 410 has a storage tank 415, and the screen section b4 onto which the light emitted by the projector unit b (described later) is projected, as well as the game board 1A, launching device 26, etc., are mounted. In addition, on the rear side of the mounting frame 410, a ball detection unit 800 (see Figure 43), described later, is provided at a position corresponding to the out port 55 (see Figure 42) of the game board 1A. Furthermore, the pair of vertical frames 411 each have fixing parts 411a (see Figure 43) on the rear side to which the mounting base 420 and cover member 430 can be separately fixed.
[0152] Each of the pair of vertical frames 411 has a game board movable stopper 413 attached to its inner surface for detachably fixing the game board 1A. The game board movable stopper 413 is fixed along the vertical frame 411 at any position in the vertical direction. The game board movable stopper 413 detachably clamps the side edges of the game board 1A. With such a game board movable stopper 413, for example, the lower edge of the game board 1A can be locked to a locking part such as a groove located at the bottom of the mounting frame 410, and the vicinity of both ends of the upper edge can be clamped by the game board movable stopper 413, thereby fixing the game board 1A to the mounting frame 410.
[0153] Furthermore, screen fasteners 414 for detachably fixing the screen section b4 are attached to the inner surfaces of each pair of vertical frames 411. The screen fasteners 414 are fixed along the vertical frames 411 at any position in the vertical direction. A cover member 430 is attached to the back of the mounting frame 410 so as to cover the game board movable stopper 413 and the screen fasteners 414. The game board movable stopper 413 and the screen fasteners 414 may be configured to be movable on the vertical frames 411 and to be fixed at any position. By attaching jigs for fixing game components such as the game board 1A and display devices such as the screen section b4 to the vertical frames 411 so as to be movable in the vertical direction, it becomes possible to change the type and position of the jigs according to the size and type of game components and display devices, thus enabling a variety of layouts for the gaming machine.
[0154] [Game board] Figure 45 is a top view of the game board 1A. The game board 1A has the same configuration as a typical game board 1, and further has the following configuration. The game board 1A has a game area 1p, a first large prize slot solenoid 53b etc. provided on the back side (rear side) of the game board 1A, and a game board relay board 101 to which the wiring of the first large prize slot solenoid 53b etc. is connected. In addition, the game board 1A is made of a transparent material, a screen sheet is attached to the back side, and it also functions as a screen onto which projected light emitted from the projector unit b described later is projected.
[0155] The game board relay board 101 is mounted on a vertical base 101A that extends to the back side at approximately a right angle to the surface on which the game area 1p of the game board 1A is formed, thereby standing approximately perpendicular to the game board 1A. The game board relay board 101 is provided with a connector connection section 101a to which a connector for electrically connecting to other boards is connected.
[0156] Furthermore, the game board relay board 101 extends to a position where connection operations to the connector connection portion 101a can be performed from outside the cover member 430 via the opening 432e of the cover member 430, which will be described later. With at least the outer portion of the game board relay board 101 covered by the cover member 430, the connector connection portion 101a is positioned such that the wiring insertion port 101b faces toward the opening 432e of the cover member 430, which will be described later. The connector connection portion 101a functions as an example of a game board connector connection portion and is connected by a wiring member (cable) to the relay board connector connection portion 100a (see Figure 51), which is an example of a specific component connector connection portion of the relay board 100 (see Figure 51), which will be described later.
[0157] Figure 46 is a top view of a modified version of the game board 1A. Figure 46 shows a magnified view of the portion of the game board 1A where the vertical base 101A is provided. The modified game board relay board 101 is foldable from a state where it is erected approximately perpendicular to the game board 1A to a state where it is parallel to the game board 1A. In detail, the modified vertical base 101A comprises a base member 101Aa erected approximately perpendicular to the game board 1A, and a rotating member 101Ab to which the game board relay board 101 is attached, rotatably connected by a hinge 101B that serves as a rotation axis extending parallel to the game area 1p of the game board 1A. In the modified vertical base 101A, a projection 101a is formed on either the base member 101Aa or the rotating member 101Ab at the joint surface between the base member 101Aa and the rotating member 101Ab, and a boss hole 101b into which the projection 101a can be inserted is formed on the other. The rotating member 101Ab is erected approximately perpendicular to the game board 1A, and the projection 101a is inserted into the boss hole 101b, thereby fixing the game board relay board 101 in an erect position approximately perpendicular to the game board 1A. From this state, the rotating member 101Ab is rotated around the hinge 101B, which pulls the projection 101a out of the boss hole 101b, and the game board relay board 101 is folded so that it is parallel to the game board 1A.
[0158] [Mounting base] Figure 47 is a perspective view of the mounting base 420, Figure 48 is a front view of the mounting base 420, and Figure 49 is a cross-sectional view of the main frame 400. The mounting base 420 is used to mount a projector unit b and a mirror member b3, which are gaming devices capable of performing controls related to gaming. The mounting base 420 has a gaming device mounting section 421 to which the projector unit b is mounted, a projection light hole 422 formed below the gaming device mounting section 421 through which projected light emitted from the projector unit b can pass, a mirror member base 423 positioned below the projection light hole 422 to which the mirror member b3 is mounted, and a board hole 424 through which the gaming board relay board 101 (see Figure 46) of the gaming board 1A is inserted. The mounting base 420 has two configurations consisting of the gaming device mounting section 421, the projection light hole 422, and the mirror member base 423, and these configurations are arranged in the vertical direction. In the configuration shown above, the projected light emitted from projector unit b is projected onto the back of screen unit b4. In the configuration shown below, the projected light emitted from projector unit b is projected onto the back of game board 1A. The board hole 424 is located on the back side of the game board relay board 101 when the mounting base 420 is attached to the mounting frame 410 to which the game board 1A is mounted, and is a hole through which the game board relay board 101 (see Figure 46) is inserted.
[0159] The gaming device mounting section 421 is a plate-shaped body that slopes downward from the back to the front, and the projector unit b is mounted on the back side so as to project light diagonally downward towards the front. The projection light hole 422 is a hole formed in a range that does not obstruct the projected light emitted from the projector unit b. The mirror member base 423 is a plate-shaped body that slopes downward from the back to the front. The mirror member base 423 is also formed in a range necessary to reflect the projected light emitted from the projector unit b. Specifically, because the mirror member base 423 slopes downward from the back to the front, the distance from the projector unit b mounted above increases as you move from the back to the front. Therefore, the width of the range necessary to reflect the projected light emitted from the projector unit b is narrower on the back side than on the front side. In other words, the area of the mirror member base 423 required to reflect the projected light emitted from the projector unit b is a trapezoidal shape when viewed from above, where the width of the back side is narrower than the width of the front side. For this reason, as shown in Figure 48, the mirror member base 423 is formed in a trapezoidal shape when viewed from above, where the width of the back side is narrower than the width of the front side.
[0160] Furthermore, the mirror member b3 attached to the upper surface of the mirror member base 423 is also formed in a trapezoidal shape, with the width of the back side narrower than the width of the front side when viewed from above. Also, since the mirror member base 423 slopes downward from the back side to the front side, as shown in Figure 48, the mirror member base 423 and the mirror member b3 are formed in a trapezoidal shape, with the width of the upper side narrower than the width of the lower side when viewed from the front. The mirror member b3 is attached to the mirror member base 423 by adjustment members 423a provided near the four corners of the trapezoidal shape. The adjustment member 423a is composed of, for example, a fastening member that fastens the mirror member base 423 and the mirror member b3 together, and an elastic member positioned between the mirror member base 423 and the mirror member b3. By loosening the fastening member, the mirror member base 423 and the mirror member b3 are separated, and by tightening the fastening member, the mirror member base 423 and the mirror member b3 are brought closer together. By adjusting the mounting angle of the mirror member b3 with respect to the mirror member base 423 using such an adjustment member 423a, the position and angle at which the projected light emitted from the projector unit b is projected onto the screen b4 or the game board 1A can be adjusted.
[0161] By attaching the projector unit b to the gaming device mounting section 421, it becomes possible to position one end of the projector cover b1, which is equipped with a projection lens b2a that emits projected light from the projector device body b2 (described later), on the front side of the pachinko gaming machine Y (see Figure 42), and the opposite end of that end on the rear side, and to position one end lower than the opposite end. The projector unit b is then covered by the cover member 430. As a result, a predetermined space 405 is formed between the cover member 430 and the lower part of the projector cover b1 and the cover member 430, in a position that does not obstruct the projected light emitted from the projection lens b2a. A recess 431a of the cover member 430 (described later) is placed in this predetermined space 405, and the main control board 70A can be housed in this recess 431a.
[0162] Furthermore, the mounting base 420 may be formed in a shape that allows for the mounting of other gaming devices, such as liquid crystal displays, in addition to the projector unit b. In other words, the shape of the mounting base 420 can be changed according to the type of gaming device, within the range that can be accommodated in the space formed between the mounting frame 410 and the cover member 430.
[0163] [Projector Unit] As shown in Figure 49, the projector unit b includes a projector device body b2 as a projection image generation device capable of generating projection light, a projector cover b1 as a housing case capable of housing the projector device body b2, and a projection lens b2a as an illuminating part that emits projection light from the projector device body b2. The projector device body b2 is connected to a sub-control circuit 200 (see Figure 84), which controls the projector control circuit 90 (see Figure 84), which amplifies and emits projection light from an optical mechanism (not shown) through the projection lens b2a, reflects this illuminating light off the mirror member b3, and projects the illuminating light toward the back of the game board 1A or the screen section b4, thereby displaying an image as a visual effect. Such a screen section b4 functions as an example of a reflective part capable of reflecting projection light emitted from the projector unit b. The screen section b4 also functions as an example of a screen section that displays a predetermined image using projection light reflected by the mirror member b3. Furthermore, at a position corresponding to the aforementioned space 405, a portion of the cover member 430 is formed in a concave shape, allowing the main substrate 70A to be housed within the concave portion.
[0164] Figure 50 is a diagram illustrating the optical axis of the projection light emitted from projector unit b. As shown in Figure 50, the projection light L1 from the projection lens b2a of the projector unit b located at the top is emitted downwards, forming a projection range as shown by the dotted line, and is reflected by the upper mirror member b3 diagonally upwards toward the front side and projected onto the back side of the screen unit b4. The projection lens b2a in this embodiment is composed of a lens member, and the upper half (front side) of the lens member is shielded from light, and the projection image is generated by the projection light emitted from the lower half (back side) of the lens member. Therefore, the projection light emitted from the projection lens b2a is formed to spread out from the lower half of the lens member. Similarly, the projection light L2 from the projection lens b2a of the projector unit b located at the bottom is emitted downwards, forming a projection range as shown by the dotted line, and is reflected by the lower mirror member b3 diagonally upwards toward the front side and projected onto the back side of the game board 1A. In this way, by arranging the projector unit b or mirror component b3 at a fixed installation angle and housing the projector unit b and circuit board case in the space created behind them, it is possible to arrange multiple gaming devices while efficiently arranging other gaming machine components, thereby achieving space savings.
[0165] [Cover component] Figure 51 is a perspective view of the cover member 430 from the rear side, and Figure 52 is a perspective view of the cover member 430 from the front side. As shown in Figure 51, the cover member 430 is formed from a rear portion 431 and two opposing side portions 432, and can accommodate at least some of the gaming machine components within the space formed between it and the mounting base 420 (see Figure 49). Furthermore, by being located on the rearmost side, the cover member 430 is provided on the rear side of the gaming board and functions as an example of a cover member that covers electrical components.
[0166] As shown in Figure 51, the width of the rear portion 431 is narrower than the width of the mounting base 420. The rear portion 431 has a recess 431a capable of accommodating the main control board 70A, a cover portion 431b covering the recess 431a, an opening 431c formed at a position corresponding to the heat exhaust vent of the projector unit b (see Figure 49), and a payout control board accommodating portion 431d capable of accommodating the payout control board 123A. Furthermore, as shown in Figure 52, the rear portion 431 has a second guide trough opening 432f where the receiving portion 434a (see Figure 56) of the second guide trough 434, which will be described later, is located. As shown in Figure 49, the recess 431a and the payout control board accommodating portion 431d are formed to protrude from the surface of the cover member 430 toward the inside of the pachinko game machine Y, and the main control board 70A and the payout control board 123A can be accommodated without protruding from the surface of the cover member 430 toward the rear of the pachinko game machine Y. The recess 431a is located in a predetermined space 405 formed at the bottom of the projector cover b1 when the cover member 430 is attached to the rear side of the mounting base 420 (see Figure 49), and houses the main control board 70A, which is covered by the lid 431b. The main control board 70A includes a main control board connector connection part 70Aa, which is an example of a general component connector connection part connected to, for example, the relay board 100 (see Figure 51) by a wiring member (cable). The main control board connector connection part 70Aa is provided near the side edge of the main control board 70A and is exposed even when the lid 431b is attached to the recess 431a, and is configured to allow the wiring member (cable) to be attached and detached. As a result, the surface of the rear part 431 is substantially flush. Thus, the cover member 430 is capable of housing the main control board 70A, which is an example of a first gaming machine component, within the space formed by the rear portion 431 and at least two side portions 432. The openings 431c are formed at positions corresponding to the heat exhaust vents of the two projector units b. The payout control board housing portion 431d is located in the space formed below the lower mirror member base 423 when attached to the rear side of the mounting base 420. The recess 431a is located in the cover member 430 closer to the center than the position of the ball passage unit 730 (see Figure 58), which will be described later.
[0167] As shown in Figure 51, the width of the opposing sides 432 narrows from the front to the rear. The sides 432 are provided with a mounting portion 433 on the end not adjacent to the rear portion 431 that can be attached to the mounting base 420, and at least one side 432 is formed to slope from the end with the mounting portion 433 to the end adjacent to the rear portion 431. The sloped side 432 has a side first recess 432a which is a specific storage portion, a side first cover portion 432b which covers the side first recess 432a, a side second recess 432c which is a general storage portion, a side second cover portion 432d which covers the side second recess 432c, and an opening 432e formed in the side first recess 432a. Furthermore, the recess 431a and the side second recess 432c are examples of general storage portions composed of at least two or more storage portions, and are adjacent to the side first recess 432a which is an example of a specific storage portion.
[0168] The first side recess 432a is provided on the outer surface of the cover member 430 and is formed adjacent to the recess 431a of the rear portion 431 and the payout control board housing portion 431d, and can accommodate a specific gaming machine component or a relay board 100 as a second gaming machine component. The second side recess 432c is provided on the outer surface of the cover member 430 and is formed adjacent to the first side recess 432a, and can accommodate a sub-control board 80A (corresponding to the sub-control board 33) as one of several other types of gaming machine components. The first side recess 432a and the second side recess 432c are formed to protrude from the surface of the cover member 430 toward the inside of the pachinko gaming machine Y, and can accommodate the relay board 100 or the sub-control board 80A so as not to protrude from the surface of the cover member 430 toward the rear of the pachinko gaming machine Y. The relay board 100 includes a relay board connector connection part 100a, which is an example of a specific component connector connection part that is connected by wiring members (cables) to, for example, the main control board 70A (corresponding to the main control board 28), the sub-control board 80A, the game board relay board 101 (see Figure 45), etc. The sub-control board 80A includes a sub-control board connector connection part 80Aa, which is an example of a general component connector connection part that is connected by wiring members (cables) to, for example, the relay board connector connection part 100, etc. That is, the relay board connector connection part 100a is connected to the main control board connector connection part 70Aa and the sub-control board connector connection part 80Aa by wiring members (cables). The opening 432e is provided so that wiring from the game board relay board 101 (see Figure 45) of the game board 1A, which is housed inside the space formed by the rear portion 431 and the two side portions 432, can be connected to the relay board 100 provided on the outside of the cover member 430. When the cover member 430 is attached to the mounting frame 410, the opening 432e is formed at a position corresponding to the game board relay board 101 which is erected from the rear side of the game board 1A. The first side recess 432a, in which such an opening 432e is formed, is provided on the outer surface of the side portion and functions as an example of a specific housing that can accommodate a specific game machine component that is connected to the wiring through the opening. The second side recess 432c is formed on the inclined outer side portion of the cover member so as to protrude from the surface of the cover member towards the inside of the game machine, and is an example of a housing that can accommodate a second game machine component different from the first game machine component.This makes it possible to electrically connect the game board relay board 101 to, for example, the main control board 70A housed in a recess 431a adjacent to the first recess 432a on the side, via a connector connected to the connector connection portion 101a of the game board relay board 101 through the opening 432e. Thus, the first recess 432a on the side, which can accommodate the relay board 100, is located in the center of the recesses that can accommodate other boards.
[0169] Figure 53 is a diagram illustrating the positional relationship between the game board relay board 101, the board hole 424 of the mounting base 420, and the opening 432e of the cover member 430. Figure 53 is an enlarged perspective view of the part to which the game board relay board 101 is mounted, where (a) shows the state in which the mounting base 420 is mounted on the rear side of the mounting frame 410, and (b) shows the state in which the cover member 430 is further mounted on the rear side of the mounting base 420. As shown in Figure 53(a), when the mounting base 420 is mounted on the mounting frame 410 to which the game board 1A (see Figure 43) is mounted, the connector connection portion 101a of the game board relay board 101 protrudes to the rear side from the board hole 424 of the mounting base 420. Then, as shown in Figure 53(b), by further attaching the cover member 430 to the back side of the mounting base 420 from the state shown in Figure 53(a), the side of the game board relay board 101 is covered by the cover member 430. In this state, the wiring insertion port 101b of the connector connection part 101a is facing the direction of the opening 432e of the cover member 430. In Figure 53, the entire game board relay board 101 is covered by the cover member 430 and the second side cover part 432d, but it is also possible to cover only a part of the game board relay board 101. Alternatively, it is also possible to cover only one surface of the game board relay board 101, such as the outer surface or the inner surface. In any case, the effects of the present invention can be achieved if at least a part of the external force applied to the game board relay board 101 can be prevented. In that case, it is desirable to provide the connector connection portion 101a in a part not covered by the cover member 430 (for example, if the outer surface of the game board relay board 101 is covered by the cover member 430, the connector connection portion 101a should be provided on the inner surface of the game board relay board 101).
[0170] Furthermore, as shown in Figure 53(a), the mounting base 420 is fastened to the fixing portion 411a on the back of the mounting frame 410 by screws, using fixing members 425 made of screws or the like. Subsequently, as shown in Figure 53(b), the cover member 430 is positioned on the back side of the mounting base 420, covers the fixing members 425 with its mounting portion 433, and is fastened to the fixing portion 411a on the back of the mounting frame 410 by screws, using fixing members 435 made of screws or the like that that pass through the mounting base 420. Therefore, the screws fastening the mounting base 420 cannot be removed until the screws fastening the cover member 430 have been removed.
[0171] Figure 54 is a top view of the pachinko game machine Y. Figure 54 shows the state in which the main frame 400 is opened from the main frame 2 (the state in which the main frame 400 is positioned inside the main frame 2, and has been rotated 90 degrees around the main frame hinge 2b). The side 432 of the cover member 430 opposite to the side pivotally supported by the main frame hinge 2b is formed inside a virtual circle VC that passes through the inner edge of the main frame 2, with the main frame hinge 2b as the axis of rotation, and at least a part of it is formed in a shape that follows the virtual circle.
[0172] [Gutter connection section] Figure 55 is an exploded perspective view of the main frame 400, and Figures 56 and 57 are exploded perspective views of the first guide trough 416 and the second guide trough 434. Figures 56 and 57 show only the first guide trough 416 and the second guide trough 434 shown in Figure 55. Figure 56 is a view from the mounting frame 410, and Figure 57 is a view from the cover member 430. As shown in Figure 55, the mounting frame 410 has a storage tank 415 capable of storing game balls supplied from a storage unit (not shown), and a first guide trough 416 that guides the game balls downstream from the storage tank 415. The cover member 430 has a dispensing device 700 capable of dispensing game balls, and a second guide trough 434 that guides the game balls to the dispensing device 700.
[0173] The first guide trough 416 and the second guide trough 434 are connected such that when the cover member 430 is attached to the mounting frame 410, the opening of one trough is inserted into the opening of the other, allowing game balls to flow down. One of the first guide trough 416 and the second guide trough 434 (the second guide trough 434 in the example shown in Figures 56 and 57) is provided with a receiving section 434a that has a larger opening area than the opening area of the other (the first guide trough 416 in the example shown in Figures 56 and 57). The receiving section 434a has ribs 434b that serve as connection position guide means to guide the opening to be inserted into the receiving section 434a to the connection position. The ribs 434b are plate-like bodies that extend radially from the opening and have their side edges sloping downward from the outer edge to the inner edge of the receiving section 434a, and multiple ribs are arranged to surround the opening. Either the first guide trough 416 or the second guide trough 434 (the first guide trough 416 in the example shown in Figures 56 and 57) has an engaging portion 416a that is provided on the outer edge of the opening, has an outer shape substantially the same as the shape of the portion surrounded by the rib 434b, and has an engaging means that engages with the rib 434b at the connection position.
[0174] Furthermore, as shown in Figure 43, the mounting frame 410 has a third guide trough 418 that guides the game balls to the payout outlet 901 (see Figure 41) of the tray unit 900. The cover member 430 also has a fourth guide trough (see Figure 59) which serves as a fourth guide trough that guides the game balls downstream from the payout device 700, which will be described later.
[0175] The third guide trough 418 and the first guideway 730C and second guideway 730D (see Figure 60) are connected such that when the cover member 430 is attached to the mounting frame 410, the openings of the other openings are inserted into each other, allowing the game balls to flow down. The third guide trough 418 and either the first guideway 730C or the second guideway 730D (in the example shown in Figure 43, the third guide trough 418) are provided with a receiving section 418a. The receiving section 418a has multiple ribs, similar to the receiving section 434a. The discharge ports 730B of the first guideway 730C and the second guideway 730D (see Figure 59) have engaging sections that engage with the multiple ribs of the receiving section 418a, similar to the first guide trough 416.
[0176] [Dispensing device] Figure 58 is an overall perspective view showing the dispensing device 700, and Figure 59 is a perspective view showing the ball passage unit 730 included in the dispensing device 700. The dispensing device 700 is composed of a ball supply passage 710, a ball delivery mechanism 720, and a ball passage unit 730. The ball supply passage 710 is a piping component that guides game balls from the storage tank 415 (see Figure 55) located at the top to the ball delivery mechanism 720. The ball delivery mechanism 720 dispenses game balls corresponding to the number of prize balls awarded, while counting the number of prize balls awarded. The ball passage unit 730 is located at the rear end of the cover member 430 (see Figure 55) and is for guiding the game balls dispensed from the ball delivery mechanism 720 to the dispensing outlet 901 of the tray unit 900, which will be described later.
[0177] The ball supply passage 710 is vertically positioned to allow game balls to flow naturally one by one from the storage tank 415 (see Figure 55) to the ball dispensing mechanism 720 via the first guide trough 416 and the second guide trough 434 (see Figure 57), which are connected to each other. The lower end outlet (not shown) of the ball supply passage 710 is connected to the upper inlet (not shown) of the ball dispensing mechanism 720.
[0178] The ball dispensing mechanism 720 is configured to guide game balls flowing down from the ball supply passage 710 into the interior through an upper inlet (not shown) and dispense them one by one from a lower outlet (not shown). The ball dispensing mechanism 720 has an internal mechanism capable of dispensing game balls one by one, a solenoid for operating it, and a count sensor (not shown) for counting the dispensed game balls. When there is no win, the ball dispensing mechanism 720 deactivates the internal mechanism and solenoid so as not to dispense game balls. When there is a win, the internal mechanism and solenoid are activated and the game balls are counted by the count sensor until the number of game balls corresponding to the win has been dispensed. Once the number of prize balls has been dispensed, the internal mechanism and solenoid are deactivated again. In this way, the ball dispensing mechanism 720 can dispense the number of prize balls one by one when a win is achieved. The lower outlet of the ball dispensing mechanism 720 is connected to an inlet 730A located at the top of the ball passage unit 730, and the game balls dispensed from the ball dispensing mechanism 720 flow down one by one to the inlet 730A of the ball passage unit 730. Although the game balls dispensed from the ball dispensing mechanism 720 are generally guided to the inlet 730A, they may also be guided to the ball extraction port 730a, which is adjacent to the inlet 730A and will be described later.
[0179] The ball passage unit 730 has a guide path that allows a large number of game balls dispensed from the ball delivery mechanism 720 to pass through in a chain-like fashion, and is configured to guide the game balls through this guide path to the payout opening 901 of the tray unit 900, which will be described later. Figure 60 is an exploded perspective view showing the ball passage unit 730, and Figure 61 is an exploded perspective view showing the ball passage unit 730 in a different orientation than Figure 60. The ball passage unit 730 is composed of a passage partition member 731, a full-tank detection lever 732, a full-tank detection sensor 733, a first cover member 734, a second cover member 735, and a ball removal member 736. As guide paths for the ball passage unit 730, a first guide path 730C is formed between the left side of the passage partition member 731 and the first cover member 734 when viewed from the front side of the pachinko game machine Y, and a second guide path 730D is formed between the right side of the passage partition member 731 and the second cover member 735 when viewed from the front side of the pachinko game machine Y. The first guide path 730C and the second guide path 730D each have a sufficient path length to accommodate a large number of game balls.
[0180] On the left side of the passage partition member 731, the roadside wall of the first guideway 730C is formed to meander back and forth, extending from the upper inlet 730A to the lower outlet 730B. This roadside wall formed on the left side of the passage partition member 731 forms a groove-like structure over the right half of the first guideway 730C (see Figure 61). On the right side of the passage partition member 731, the roadside wall of the second guideway 730D is formed to extend from the upper inlet 730A to the lower outlet 730B. This roadside wall formed on the right side of the passage partition member 731 forms a groove-like structure over the left half of the second guideway 730D (see Figure 60). This second guideway 730D is adjacent to the first guideway 730C, separated by a partition wall. That is, the first guideway 730C and the second guideway 730D are arranged side by side to guide the game balls in the same direction.
[0181] On the other hand, on the opposing surface of the first cover member 734, which is opposite the left side of the passage partition member 731, the roadside wall of the first guideway 730C is formed so as to meander back and forth, extending from the inlet 730A to the outlet 730B. The roadside walls on the opposing surfaces of the left side of the passage partition member 731 and the first cover member 734 come together to form the first guideway 730C, as well as the inlet 730A and the outlet 730B. Furthermore, on the opposing surface of the second cover member 735, which is opposite the right side of the passage partition member 731, the roadside wall of the second guideway 730D is formed so as to extend to the outlet 730B. The roadside walls on the opposing surfaces of the right side of the passage partition member 731 and the second cover member 735 come together to form the second guideway 730D. The first guideway 730C is formed with a relatively large first width in the lateral direction, while the second guideway 730D is formed with a second width that is smaller in the lateral direction than the width of the first guideway 730C (first width), and merges with the first guideway 730C upstream of the discharge port 730B. The discharge port 730B is formed with the same first width in the lateral direction as the width of the first guideway 730C (first width). The inlet 730A is connected only to the first guideway 730C, and basically, the game balls dispensed from the ball delivery mechanism 720 enter the inlet 730A. However, adjacent to the inlet 730A, a ball removal port 730a is formed by the combination of the right side of the passage partition member 731 and the second cover member 735, which leads to the ball removal member 736. As a result, any game balls that are blocked in the first guideway 730C and cannot enter the inlet 730A are guided to the ball extraction opening 730a. The lower end of the second guideway 730D is formed to merge with the first guideway 730C near the outlet 730B. As a result, when the blockage of game balls near the outlet 730B is cleared, the game balls accumulated in the first guideway 730C and the second guideway 730D are discharged all at once from the outlet 730B.
[0182] Figure 62 is a plan view showing the first guideway 730C of the ball passage unit 730, and Figure 63 is a plan view showing the second guideway 730D of the ball passage unit 730. A through-hole 731A is formed in the upper part of the passage partition member 731 for guiding game balls from its right side to its left side. On the right side of the passage partition member 731, a branching path 730E is formed midway along the upper part of the first guideway 730C, which can guide game balls to the through-hole 731A. The opposite side of the through-hole 731A communicates with the upper end of the second guideway 730D. As a result, when the game balls in the first guideway 730C become clogged to the top and cannot flow downwards, the game balls that have flowed down from the inlet 730A to the top of the first guideway 730C are guided to the branching path 730E, and the game balls that have been guided to the branching path 730E are then guided through the through-hole 731A to the upper end of the second guideway 730D, and the game balls that will be dispensed as prize balls are temporarily stored inside the ball passage unit 730 until not only the first guideway 730C but also the second guideway 730D is full of game balls.
[0183] Furthermore, on the right side of the passage partition member 731, a full-tank detection lever 732 is provided, which can swing with its tip protruding into the middle of the second guideway 730D, and a full-tank detection sensor 733 is provided, which detects when the tip of the full-tank detection lever 732 is displaced inward from its protruding position. The full-tank detection lever 732 is provided in the approximately vertical part of the second guideway 730D, and when it comes into contact with game balls that are jammed up to this point and cannot flow down, it displaces inward. When the full-tank detection lever 732, which has been displaced inward, remains in contact with the full-tank detection lever 732 for a predetermined time, the full-tank detection sensor 733 detects that the second guideway 730D is full with game balls and outputs a corresponding signal to the payout / launch control circuit 123 (see Figure 84). This allows the ball dispensing mechanism 720 to continue dispensing game balls until the second guideway 730D is full, even if the flow of game balls in the first guideway 730C becomes stagnant.
[0184] Furthermore, a ball removal member 736 is attached to the right side of the second cover member 735 when viewed from the front of the pachinko game machine Y. The ball removal member 736 discharges the game balls that have been guided in from the ball removal opening 730a through its lower end opening 736A. The game balls discharged from the lower end opening 736A of the ball removal member 736 are guided to a ball removal conduit (not shown) and are ultimately released into a prize box placed outside the pachinko game machine Y.
[0185] [Ball detection unit] Figure 64 is a perspective view showing the out-port 55 of the game board 1A, and Figure 65 is a perspective view showing the ball detection unit 800 located behind the out-port 55 with the game board 1A removed. As shown in Figure 64, an out-port 55 is provided at the lower center of the game area 1p of the game board 1A to guide game balls that have flowed down without winning to the back. As shown in Figure 65, behind the out-port 55, there is an out-ball receiving member 801 which has an opening 801A that receives multiple game balls guided from the out-port 55 and collects the game balls at a location opposite the out-port 55 to guide the game balls further to the back. The ball detection unit 800 is provided in the mounting frame 410 immediately after the opening 801A of the out-ball receiving member 801.
[0186] FIG. 66 is a perspective view showing the entire ball detection unit 800, FIG. 67 is an exploded perspective view showing the ball detection unit 800, and FIG. 68 is an exploded perspective view showing the ball detection unit 800 in a direction different from that of FIG. 67. The ball detection unit 800 is composed of a left-side component 810, a right-side component 820, a protruding piece member 830, a first detection sensor 840, and a second detection sensor 850. The ball detection unit 800 is for detecting a game ball discharged through the out-port 55 as an in-flow port as an out ball. The first detection sensor 840 is provided on the left-side component 810, and the second detection sensor 850 is provided on the right-side component 820. The left-side component 810 and the right-side component 820 are joined with the protruding piece member 830 sandwiched in the center integrally with these first detection sensor 840 and second detection sensor 850. The first detection sensor 840 and the second detection sensor 850 function as an example of a plurality of detection means capable of detecting the in-flowed game balls downstream from an in-flow port through which a plurality of game balls can flow in.
[0187] FIG. 69 is an inner side view of the left-side component 810 constituting the ball detection unit 800, FIG. 70 is an inner side view of the right-side component 820 constituting the ball detection unit 800, and FIG. 71 is a top view of the protruding piece member 830 constituting the ball detection unit 800. The left-side component 810 and the right-side component 820 are formed in a generally symmetrical shape about the left and right, and each has a front opening 810A, 820A, an introduction space 810B, 820B, a sensor arrangement part 810C, 820C, and a free space part 810D, 820D.
[0188] The front openings 810A, 820A are integrally located immediately behind the opening 801A of the out ball receiving member 801, and form an entrance (in-flow port) for receiving the game balls that have passed through the opening 801A. The front openings 810A, 820A each have an opening area through which one game ball can pass with a margin. Thus, at least two game balls can enter the integrated entrance simultaneously.
[0189] The introduction space parts 810B and 820B are basically passages for guiding the game balls from the front openings 810A and 820A to the sensor arrangement parts 810C and 820C respectively, and one game ball can pass through each with a margin. The bottom surfaces 810Ba and 820Ba of the introduction space parts 810B and 820B are slightly inclined from the horizontal plane and are formed so as to descend as they go deeper.
[0190] The sensor arrangement parts 810C and 820C are the locations where the first detection sensors 840 and the second detection sensors 850 are respectively arranged. In the sensor arrangement parts 810C and 820C, the front ends of the first detection sensors 840 and the second detection sensors 850 are arranged slightly lower than the bottom surfaces 810Ba and 820Ba of the introduction space parts 810B and 820B. The first detection sensors 840 and the second detection sensors 850 are arranged in an inclined posture so as to be higher from the front end to the rear end. The first detection sensors 840 and the second detection sensors 850 are provided with passage holes through which one game ball can pass. When a game ball passes through this passage hole, it is detected as an out ball, and after being discharged downward, it is collected. Thereby, the game balls guided from the introduction space parts 810B and 820B to the sensor arrangement parts 810C and 820C are easily guided to the passage holes of the first detection sensors 840 and the second detection sensors 850.
[0191] The movable spaces 810D and 820D are located downstream of the outlet 55 and further back and above the sensor placement sections 810C and 820C, forming a narrower space than the sensor placement sections 810C and 820C. The movable spaces 810D and 820D, when combined as a single unit, are wide enough for approximately one game ball to move freely. The bottom surfaces 810Da and 820D of the movable spaces 810D and 820D are slightly inclined from the horizontal plane and are formed to rise (bulge) as they proceed towards the back. The front ends of the bottom surfaces 810Da and 820D are positioned higher than the rear ends of the first detection sensor 840 and the second detection sensor 850. As a result, one game ball may be guided beyond the first detection sensor 840 and the second detection sensor 850 to the movable space sections 810D and 820D further inside, and even if a game ball is guided to these movable space sections 810D and 820D, it is still likely to fall back into the first detection sensor 840 and the second detection sensor 850. The movable space sections 810D and 820D may be sections that are wide enough for two or more game balls to move around together as a single unit.
[0192] The protruding member 830 is provided to separate the sensor placement sections 810C, 820C (first detection sensor 840, second detection sensor 850), as well as the introduction space sections 810B, 820B and the movable space sections 810D, 820D. As shown in Figures 69 and 70, the protruding member 830 is positioned to extend inward from the bottom of the front openings 810A, 820A, which serve as inlets, so that at least a portion of the incoming game balls can ride up onto it, and has an inclined upper end 830A that rises (bulges) as it moves from the bottom of the front openings 810A, 820A towards the movable space sections 810D, 820D. This upper end 830A does not completely separate the introduction spaces 810B, 820B and the free-moving spaces 810D, 820D, but protrudes slightly above their bottom surfaces 810Ba, 820Ba, 810Da, 820Da. Furthermore, as shown in Figure 71, the upper end 830A of the projection member 830 is formed to undulate from side to side along the direction in which the game ball enters, and is also formed in a ridge shape so that the incoming game ball can easily slide over it. As a result, game balls in the sensor placement sections 810C, 820C are likely to pass over the upper end 830A of the projection member 830 in the left-right direction and fall onto either the first detection sensor 840 or the second detection sensor 850. Furthermore, when a game ball moves from the sensor placement sections 810C and 820C to the movable space sections 810D and 820D further inside, it comes into unstable contact with the upper end 830A of the projection member 830 and is swung down towards either the first detection sensor 840 or the second detection sensor 850.
[0193] [Dish Unit] Figure 72 is an overall perspective view showing the glass door 5 on which the tray unit 900 is installed, and Figure 73 is an overall front view showing the front of the glass door 5. The tray unit 900 is installed in the lower left part of the front of the glass door 5. In this embodiment of the gaming machine, there is only one tray unit 900, but for example, an upper tray unit and a lower tray unit may be installed, and either one of them may be used as the tray unit 900 of this embodiment. The tray unit 900 stores the game balls dispensed in response to winnings, sequentially guides the stored game balls to the launching device 26, and can dispense the game balls into a so-called prize box (not shown) located below in response to the player's ball removal operation. Behind the tray unit 900, there is a dispensing port 901 for dispensing game balls, and multiple game balls are dispensed from this dispensing port 901 into the tray unit 900. Behind the payout port 901, a ball delivery receiving member 902 is provided to receive game balls from the launching device 26 and send them to the payout port 901 (see Figure 74).
[0194] Figure 74 is an enlarged perspective view showing the entire dish unit 900, Figure 75 is an exploded perspective view of the dish unit 900, Figure 76 is a top view of the dish unit 900, and Figure 77 is a top view of the dish unit 900 with the tray cover member 930 removed. The dish unit 900 is composed of a decorative cover 910, a main body 920, a tray cover member 930, a ball-removing passage member 940, a lid opening / closing part 950, etc. The decorative cover 910 is attached to the front and sides of the dish unit 900 so as to cover the ball-removing passage member 940, etc., which is located at the bottom of the main body 920. As shown in Figure 75, the main body 920 is provided with an alignment section 920A that arranges multiple game balls in an orderly row for launching devices 26 inside the pachinko game machine Y, and a first opening / closing lid 920B and a second opening / closing lid 953B that guide the game balls to the ball removal passage member 940 when operated by the player using the lid opening / closing section 950. The receiving tray cover member 930 is located on the upper part of the main body 920 and initially receives and stores the game balls dispensed from the payout port 901, and guides the stored game balls to the alignment section 920A below. The receiving tray cover member 930 is provided with a cover portion 930A that covers the alignment portion 920A of the main body portion 920 from above, an outer peripheral portion 930B that forms a peripheral wall with a gap between it and the outer wall 930Aa of the cover portion 930A that allows game balls to pass through, a straightening portion 930C formed between the outer wall 930Aa and the outer peripheral portion 930B that guides game balls to the alignment portion 920A below, a slope portion 930D that allows multiple game balls dispensed from the payout port 901 to slide down, a storage portion 930E that can store the multiple game balls that have slid down from the slope portion 930D and allow them to flow to the straightening portion 930C, and a first opening 930F located on the bottom surface of the storage portion 930E and above the first opening / closing lid 920B. Note that the payout port 901 is not shown in Figure 74. In Figure 75, the decorative cover 910 is not shown.
[0195] The alignment section 920A of the main body 920 is provided on the rear end side of the tray unit 900, on the right side opposite to the side where the payout port 901 (ball delivery receiving member 902) is located, and extends straight from left to right. The alignment section 920A is formed in a straight groove shape by guide pieces 920Aa, sloping downward from right to left so that multiple game balls flow in a line. That is, the upstream side in the direction in which the game balls align in the alignment section 920A (upstream side in the alignment direction) corresponds to the right end of the alignment section 920A spaced away from the payout port 901, and game balls flow down from the flow straightening section 930C of the cover section 930A to this right end of the alignment section 920A. An inlet 920Ab for guiding game balls to the internal launching device 26 is provided at the left end of the alignment section 920A, which is downstream of the alignment section, and a second opening 930G is provided on the bottom surface of the alignment section 920A, above the second opening / closing lid 953B. Game balls lined up in the alignment section 920A are guided one by one in a straight line to the inlet 920Ab. In this alignment section 920A, the right end is partially exposed, while the rest is covered by the cover portion 930A of the receiving tray cover member 930. Furthermore, the portion of the main body 920 where the receiving tray cover member 930 is positioned is formed in a shape that generally aligns with the outer circumference 930B, the straightening section 930C, the slope section 930D, the storage section 930E, and the first opening 930F of the receiving tray cover member 930. Furthermore, on the straightening section 930C side of the alignment section 920A, a wall section 920Ac is provided to prevent game balls flowing down from riding up onto the game balls aligned in the alignment section 920A, even if the cover section 930A is not installed. When the first opening / closing lid 920B of the main body section 920 is opened by the player operating the first lid opening / closing section 950A, the game balls in the storage section 930E of the receiving tray cover member 930 are discharged downward through the first opening 930F. The discharged game balls are guided through the ball removal passage member 940 to the drop-off opening 940A located directly above the prize box, and the game balls are discharged from the drop-off opening 940A into the prize box. On the other hand, when the first opening / closing lid 920B is closed, the game balls in the storage section 930E remain there without falling through the first opening 930F and are guided to the straightening section 930C.Furthermore, when the second lid opening / closing mechanism 953B of the main body 920 is opened by the player operating the second lid opening / closing mechanism 950B, the game balls lined up in the alignment mechanism 920A are discharged downwards through the second opening 930G. The discharged game balls are guided through the ball removal passage member 940 to the drop-off opening 940A located directly above the prize box, and the game balls are discharged into the prize box from the drop-off opening 940A. On the other hand, when the second lid opening / closing mechanism 953B is closed, the game balls lined up in the alignment mechanism 920A are guided from the entry opening 920Ab to the internal launching device 26 without falling through the second opening 930G.
[0196] The cover portion 930A of the receiving tray cover member 930 is located on the right side of the rear end of the tray unit 900, opposite to the side where the payout port 901 (ball delivery receiving member 902) is located. The outer wall 930Aa of the cover portion 930A is formed in a curved shape, and an opening 930Ab is formed at a portion corresponding to the right end of the alignment portion 920A. The outer peripheral portion 930B is also formed in a curved shape that generally follows the outer wall 930Aa so as to form a flow straightening portion 930C between itself and the outer wall 930Aa. As a result, the flow straightening portion 930C is formed as a passage that guides the game balls from the storage portion 930E towards the opening 930Ab in a curved shape. Furthermore, the outer wall portion 930Ea of the storage portion 930E and the outer periphery portion 930B of the flow straightening portion 930C form a single continuous surface so that the game balls released from the payout port 901 can roll through contact with each other and reach the flow straightening portion 930C. As a result, when there are no game balls stored in the storage portion 930E, the released game balls roll to the outer wall portion 930Ea, and are guided to the flow straightening portion 930C while their direction is changed by the continuous surface (outer wall portion 930Ea, outer periphery portion 930B). Here, the first opening 930F, which allows game balls to be discharged to the outside of the storage section 930E, and the first opening / closing lid 920B, which can be switched between a closed state that allows game balls to be stored and an open state that allows game balls to be discharged to the outside, are provided on the inside side of the storage section 930E (the side of the game board 1A) at a predetermined distance from the continuous surface (outer wall section 930Ea, outer circumference section 930B) so that the game balls can roll while in contact with the continuous surface. It is desirable that this predetermined distance be at least the diameter of the game ball. This is to prevent all game balls released from the payout port 901 from being discharged to the outside through the first opening 930F. For example, if there are few game balls stored, the game balls released from the payout port 901 will roll along the continuous surface (outer wall portion 930Ea, outer peripheral portion 930B) in contact with it, and will be guided to the rectifier portion 930C without reaching the first opening 930F or falling from the first opening 930F. Therefore, even if the first opening / closing cover 920B is open, the game balls will not fall out of the first opening 930F, preventing an interruption in the supply of game balls to the launching device 26.
[0197] The straightening section 930C is formed to slope slightly downward from the storage section 930E towards the opening 930Ab. Furthermore, the straightening section 930C is formed so that it gradually narrows in width as it approaches the opening 930Ab due to the outer wall 930Aa and the outer periphery 930B. As a result, the game balls, which are piled up haphazardly in the storage section 930E, will flow towards the opening 930Ab in a gradually curved line via the straightening section 930C. In addition, even if game balls are forcefully dispensed from the payout outlet 901 and reach the straightening section 930C beyond the slope section 930D and the storage section 930E, the game balls will have their propulsion weakened as they hit the inner surface of the curved outer periphery 930B, and will be guided through the straightening section 930C to the opening 930Ab.
[0198] Figure 78 is a perspective view of the main body 920, the ball-removing passage member 940, and the lid opening / closing section 950 viewed from the rear side, and Figure 79 is an exploded view of the figure shown in Figure 78. The lid opening / closing section 950 is provided below the main body 920, and the ball-removing passage member 940 is provided below the lid opening / closing section 950.
[0199] Figure 80 is a perspective view of the ball-removal passage member 940, Figure 81 is a cross-sectional view AA' in Figure 80, and Figure 82 is a cross-sectional view BB' in Figure 80. As shown in Figure 80, the ball-removal passage member 940 is formed in a substantially L-shape when viewed from above, extends in the left-right direction when viewed from the front, is formed in a hollow shape, and comprises a first passage 941 through which game balls flow down, and a second passage 942 connected to the downstream end of the first passage 941, extends in a direction perpendicular to the first passage 941 (front-to-back direction), is formed in a hollow shape, through which game balls flow down, and has an open drop-off opening 940A at its downstream end. The first passage 941 and the second passage 942 are arranged with their bottom surfaces sloping downward from the upstream side to the downstream side, so that game balls flow down through them from upstream to downstream.
[0200] The first passage 941 includes a first receiving opening 941a and a second receiving opening 941b for guiding game balls into the ball-removal passage member 940. The first receiving opening 941a is formed at the upstream end below the first opening 930F (see Figure 79) of the main body 920 and the first opening / closing lid 953A (see Figure 79) of the first opening / closing lid section 950A, and is open at the top. The first receiving opening 941a protrudes from the side of the first passage 941, is curved, and is open at the top. This allows game balls that have fallen from the first opening 930F to be smoothly guided into the interior of the first passage 941. The second receiving opening 941b is formed between the upstream end and the downstream end below the second opening 930G (see Figure 79) of the main body 920 and the second opening / closing lid 953B (see Figure 79) of the second opening / closing lid section 950B, and is open at the top. The second receiving opening 941b protrudes from the side of the first passage 941, is curved, and is open at the top. This allows game balls that have fallen from the second opening 930G to be smoothly guided into the interior of the first passage 941.
[0201] Furthermore, as shown in Figure 81, the first passage 941 has two sides that extend in the upstream-downstream direction, and at least one of these sides forms an inclined wall 941c that slopes downward toward the bottom. Also, as shown in Figure 82, the inclined wall 941c protrudes toward the other side from the middle toward the downstream end. That is, the inclined wall 941c slopes downward toward the bottom while protruding toward the other side. As a result, the width inside the first passage 941 gradually narrows from the middle toward the downstream end and toward the bottom (for example, from the width of two game balls to the width of one game ball). This makes it possible to straighten the game balls into a single line and allow them to flow down into the second passage 942, even if a large number of game balls flow into the first passage 941. Furthermore, on the side of the first passage 941 extending in the upstream-downstream direction, a guide wall 941d is formed in the portion facing the first receiving opening 941a (see Figure 80), extending diagonally from the side where the first receiving opening 941a is provided to the other side. This allows game balls flowing in from the first receiving opening 941a to be smoothly guided into the interior of the first passage 941.
[0202] The second passage 942 includes a corner wall 942a that forms an outer corner at the connection point with the first passage 941. The corner wall 942a is the portion that extends from the downstream end of the first passage 941 to the upstream end of the second passage 942, and is formed in a curved shape that bulges in the direction in which the game balls flow downstream.
[0203] Figure 83 is an exploded perspective view of the ball-removing passage member 940. The ball-removing passage member 940 is formed by combining a first member 940a and a second member 940b to create a hollow shape through which game balls can flow down. The first member 940a constitutes the top surface, bottom surface and one side surface of the first passage 941, and the top surface and two side surfaces of the second passage 942. The second member 940b constitutes the other side surface of the first passage 941, and the corner wall 942a and bottom surface of the second passage 942. The first member 940a has notches 940a' formed at the lower ends of the portions that constitute the two side surfaces of the second passage 942, each notched out diagonally upward from the lower end. The second member 940b has projections 940b' formed on the two side edges of the portion that constitutes the bottom surface of the second passage 942, each projecting diagonally upward. The notches 940a' and projections 940b' engage with each other when the first member 940a and the second member 940b are assembled together, resulting in the state shown in Figure 82. Therefore, the two members can be maintained in the assembled state without having to screw the first member 940a and the second member 940b together.
[0204] As shown in Figure 79, the lid opening / closing section 950 includes a first lid opening / closing section 950A for opening and closing the first opening 930F of the main body section 920, and a second lid opening / closing section 950B for opening and closing the second opening 930G of the main body section 920. The first lid opening / closing section 950A includes a first gripping section 951A that extends from a base end located below the main body section 920 toward the front, with its tip protruding forward from the main body section 920 and operable by the player, a first lid opening / closing section body 952A that slidably holds the base end of the first gripping section 951A, and a first opening / closing lid 953A that is fixed to the first gripping section 951A, slidably attached to the first lid opening / closing section body 952A, and displaceable between a closed state that closes the first opening 930F and an open state that opens the first opening 930F. As a result, the player can slide the first gripping part 951A to displace the first opening / closing lid 953A between the open and closed positions, thereby opening and closing the first opening 930F. The second lid opening / closing section 950B includes a second gripping section 951B that extends from a base end located below the main body section 920 toward the front, with its tip protruding forward from the main body section 920 and operable by the player; a second lid opening / closing section body 952B that slidably holds the base end of the second gripping section 951B; a second opening / closing lid 953B that is slidably attached to the second lid opening / closing section body 952B and is displaceable between a closed state that closes the second opening 930G and an open state that opens the second opening 930G; and a link section 954 that is connected to the second gripping section 951B and the second opening / closing lid 953B, and displaces the second opening / closing lid 953B between the open state and the open state by the sliding movement of the second gripping section 951B. As a result, the player can slide the second gripping part 951B to displace the second opening / closing lid 953B between the open and open positions, thereby opening and closing the second opening 930G.
[0205] [Electrical configuration of the gaming machine according to the second embodiment] Figure 84 is a block diagram showing the circuit configuration of a gaming machine according to the second embodiment of the present invention. The electrical configuration of the pachinko gaming machine Y according to the second embodiment differs from that of the pachinko gaming machine 1 of the second embodiment in that the first detection sensor 840 and the second detection sensor 850 are connected to the main control circuit 70, the full tank detection sensor 733 is connected to the payout / launch control circuit 123, and two projector device bodies b2 are connected to the sub-control circuit 200.
[0206] The first detection sensor 840 and the second detection sensor 850 detect game balls that have passed through the out-out port 55 (see Figure 64) as out balls, and output a predetermined output signal to the main control circuit 70. The full-tank detection sensor 733 detects that the second guideway 730D (see Figure 63) is full with game balls when the full-tank detection lever 732 (see Figure 63), which has been displaced inward, remains in contact with the sensor for a predetermined time, and outputs a predetermined output signal to the payout / launch control circuit 123. When the payout / launch control circuit 123 receives this predetermined output signal, it temporarily stops the payout of game balls by the prize ball case unit 170. Furthermore, when the full-tank detection lever 732 is displaced forward and separated from the full-tank detection sensor 733, it detects that the second guideway 730D is not full with game balls and outputs a predetermined output signal to the payout / launch control circuit 123. When the payout / launch control circuit 123 receives this predetermined output signal, it resumes the payout of game balls by the prize ball case unit 170, which had been temporarily stopped.
[0207] The sub-control circuit 200, similar to the pachinko game machine of the first embodiment, controls the projector control circuit 90 in response to the performance operations of other game devices, etc., and projects light from the two projector device bodies b2 individually or in conjunction, and displays an image as a visual effect by projecting the light toward the back of the game board 1A and the screen section b4.
[0208] In addition, components of the gaming machine such as various sensors, various devices, and other circuits connected to the main control circuit 70 are connected to the main control circuit 70 via a relay board 100 (see FIG. 51) housed in a cover member 430 (see FIG. 51) or a game board relay board 101 (see FIG. 45) of the game board 1A (see FIG. 45).
[0209] In the pachinko gaming machine of the above embodiment, the gaming balls stored in the storage tray are launched onto the game board, and when a winning occurs, the payout device pays out the gaming balls to the storage tray. However, the present invention is not limited to this configuration.
[0210] For example, the present invention can be applied to all forms in which gaming media such as gaming balls and medals necessary for the game are inserted by the player, the game is played based on this, and a privilege is given based on the result of the game, such as a pachislo machine or a casino machine. That is, not only in the form where the gaming media is used by the physical operation of the player and the gaming media is paid out according to the game result, but also the main control circuit (main control board) itself may electromagnetically manage the gaming media held by the player and enable the game without the player touching the gaming media. Further, the electromagnetic management of the gaming media held by the player may be a gaming media management device mounted (connected) to the main control circuit (main control board) for managing the gaming media. In that case, it is desirable that the gaming balls launched onto the game board are enclosed gaming machines that the player does not touch.
[0211] The game media management device is a device installed in a gaming machine, having ROM and RWM (or RAM), and is connected to an external game media handling device (not shown) via a predetermined interface for bidirectional communication. It should be capable of electromagnetically recording the game media used for gaming, resulting from the lending and dispensing of game media. Furthermore, the game media management device may not only manage the actual number of game media, but may also, for example, provide a game media count display device (not shown) on the front of the pachinko machine 1 or 1A that displays the number of game media held based on the management results of the number of game media, and manage the number of game media displayed on this game media count display device. In other words, the game media management device should be capable of recording and displaying the total number of game media that a player can use for gaming by electromagnetic means.
[0212] Furthermore, in this case, it is desirable that the game media management device has the capability to allow the player to freely transmit a signal indicating the number of recorded game media to an external game media handling device, and that it is not possible to reduce the number of recorded game media except when the player directly operates it, and that, if an external connection terminal board (not shown) is provided between the device and an external game media handling device, the device has the capability that the player cannot transmit a signal indicating the number of recorded game media except through that external connection terminal board.
[0213] In addition to the above, the gaming machine may be provided with a lending operation means, a return (settlement) operation means, and an external connection terminal board that can be operated by the player. The gaming media handling device may be provided with an insertion slot for valuables such as banknotes, an insertion slot for a recording medium (e.g., an IC card), a contactless communication antenna for depositing electronic money from a mobile terminal, and various other operating means such as lending operation means and return operation means, as well as an external connection terminal board on the gaming media handling device side (none of which are shown).
[0214] The gameplay flow in this case is as follows: For example, the player deposits valuable money into the game media handling device using one of the methods described above, a predetermined number of valuable money is deducted based on the operation of one of the lending operation means, and the number of game media corresponding to the deducted valuable money is increased from the game media handling device to the game media management device. The player then plays the game, and if more game media are needed, the above operation is repeated. After that, as a result of playing the game, the player acquires a predetermined number of game media and when the game ends, the player operates one of the return operation means, which transmits the number of game media from the game media management device to the game media handling device, and the game media handling device ejects a recording medium that has recorded the number of game media. The game media management device clears the number of game media it has stored when it transmits the number of game media. The player takes the ejected recording medium to the prize counter or the like to exchange it for a prize, or moves to another game machine to play a game based on game media recorded on another machine.
[0215] As described above, by providing the gaming media management device, the number of dispensing devices and other components inside the gaming machine can be reduced compared to when gaming media are physically used in games. This not only reduces the cost and manufacturing cost of the gaming machine, but also prevents players from directly touching the gaming media, improving the gaming environment, reducing noise, and lowering the power consumption of the gaming machine by reducing the number of devices. Furthermore, it prevents fraudulent activities involving gaming media, as well as the insertion and dispensing slots for gaming media. In short, it becomes possible to provide a gaming machine that can improve various aspects of the environment surrounding the gaming machine.
[0216] The pachinko game machine Y according to the second embodiment provides the following effects. With pachinko game machine Y, the projector unit b can be positioned at an angle so as not to obstruct the projected light emitted from the projection lens b2a from the front to the rear, thus reducing the installation space required for the projector unit b from the front to the rear. Furthermore, the main control board 70A can be housed in a predetermined space 405 formed between the lower part of the projector unit b and the cover member, thus saving space compared to the case where the main control board 70A is located elsewhere without utilizing the predetermined space 405. Therefore, a game machine that can save space in the rear mechanism can be provided.
[0217] Furthermore, by positioning the projector unit b with one end, which has the projection lens b2a, on the front side of the pachinko game machine Y, and the other end on the back side, and positioning one end lower than the other end, it becomes possible to release the waste heat from the projector unit b diagonally upward without it accumulating inside the rear mechanism of the pachinko game machine Y, thus preventing this waste heat from adversely affecting other precision parts.
[0218] As a result, the main control board 70A can be housed in the recess 431a of the cover member 430, so that the main control board 70A can be placed in a predetermined space 405 below the projector unit b, while protecting the main control board 70A from the waste heat of the projector unit b and preventing adverse effects on the main control board 70A due to this waste heat. In addition, by housing the main control board 70A in the cover member 430 which is located on the outside, maintenance of the components becomes easier.
[0219] Furthermore, since the projector unit b and the mirror member b3 can be attached to the mounting base 420 provided between the mounting frame 410 and the cover member 430, there is no need to provide the mirror member b3 so that it protrudes from the front of the mounting frame 410. Therefore, it is possible to provide a gaming machine that can project the light onto the screen appropriately without compromising the aesthetic appearance of the pachinko gaming machine Y.
[0220] Furthermore, the width of the mounting base 420 is narrowed from the front to the back, allowing the main board 70A to be housed in the rear portion 431 of the cover member 430, and a relay board 100 different from the main board 70A to be housed in the side portion 432 of the cover member 430, thereby enabling effective use of the limited space inside the gaming machine. In addition, the cover member 430 is formed to protrude from its surface toward the inside of the pachinko gaming machine Y, and is provided with a recess 431a that can house the main control board 70A so as not to protrude from the surface of the cover member 430 toward the rear of the pachinko gaming machine Y. As a result, by housing the main control board 70A in the recess 431a, it can be positioned between the mounting base 420 and the surface of the cover member 430 so as not to protrude toward the rear of the pachinko gaming machine Y, thereby enabling effective use of the limited space inside the gaming machine.
[0221] Furthermore, the game board 1A is detachably fixed by a movable stopper attached to the mounting frame 410 located on the front side, and the mounting base 420 and cover member 430 are attached to the rear side of the mounting frame 410. Therefore, unless the cover member 430 is removed, it becomes difficult to access the game board movable stopper 413 provided on the mounting frame 410, thereby preventing fraudulent activity. In addition, since various parts provided on the rear side of the game board 1A can be attached to the mounting base 420 and cover member 430 provided on the rear side of the game board 1A, it becomes possible to change only the game board 1A without changing the various parts, for example, making the design of the game machine easier. Furthermore, when assembling the gaming machine, the game board movable stopper 413 related to the game board 1A is attached to the side of the mounting frame 410, and the cover member 430 housing the main control board 70A is attached to the back of the mounting frame 410. Thus, the mounting surfaces are configured to differ for each major category of component, such as components related to the game board 1A and components related to the rear mechanism such as the main control board 70A. As a result, it is possible to provide a gaming machine that facilitates design changes and assembly work, and reduces the amount of water used during assembly.
[0222] Furthermore, by distinguishing which component is attached to which surface of the mounting frame 410, assembly can be performed according to the arrangement of the components attached to the mounting frame 410 (inner circumference or back surface), thereby preventing errors during assembly.
[0223] Furthermore, a mounting base 420 is provided between the mounting frame 410 and the cover member 430 capable of housing the main control board 70A. The projector unit b is mounted on this mounting base 420, and a control board capable of controlling the gaming device is mounted on the cover member. The mounting frame 410 is provided with fixing parts 411a that can separately fix the mounting base 420 and the cover member 430, allowing the shape of the mounting base 420 to be changed according to the type of gaming device. Thus, by composing the member covering the back mechanism with two members, the cover member 430 and the mounting base 420, it becomes possible to flexibly develop models by using the common member, the cover member 430, while changing the shape of the mounting base 420 according to the type of gaming device that matches the performance characteristics of the pachinko gaming machine Y. Therefore, it is possible to provide a gaming machine that can improve the versatility of the member covering the back mechanism.
[0224] Furthermore, since the mounting base 420 to which the gaming device is attached cannot be operated without removing the cover member 430, it is possible to prevent the gaming device from being removed from the outside due to vandalism or other reasons.
[0225] Furthermore, by attaching the cover member 430 to the mounting frame 410, the overall rigidity of the gaming machine can be improved. In addition, by making the member covering the rear mechanism a double structure consisting of the cover member 430 and the mounting base 420, the overall rigidity of the gaming machine can be further improved.
[0226] In the pachinko game machine Y, since at least one of the side portions 432 of the cover member 430 is inclined, the area on which game machine components such as the sub-control board 80A can be installed is larger compared to a case where the side portions 432 are not inclined, when the depth dimension is the same, making it possible to attach a wider variety of game machine components. In addition, since the sub-control board 80A can be housed in the inclined side portion 432, separate from the main control board 70A which is housed inside the space formed by the rear portion 431 and at least two side portions 432, it is possible to suppress the sub-control board 80A from protruding from the rear portion 431 of the pachinko game machine Y compared to a case where the sub-control board 80A is concentrated in the rear portion 431. Therefore, it is possible to provide a game machine that can reduce the depth dimension.
[0227] Furthermore, by providing a recess 431a on the back portion 431 of the cover member 430, the bending strength of the back portion 431 of the cover member 430 can be increased. Therefore, it is possible to provide a gaming machine in which the strength of the cover member covering the back side of the gaming machine can be improved.
[0228] Furthermore, for example, if the main control board 70A protrudes from the rear portion 431, when the pachinko game machine Y is moved, an external force may be applied to this protruding portion, increasing the likelihood of damage. According to the present invention, by housing the main control board 70A in the recess 431a and making the surface of the rear portion 431 substantially flush, the possibility of damage to the game machine components due to external force when the game machine is moved can be reduced.
[0229] Furthermore, since at least one of the side portions 432 of the cover member 430 is inclined, the area available for installing gaming machine components such as the sub-control board 80A is increased compared to the case where the side portion 432 is not inclined, when the depth dimension is the same, making it possible to attach a wider variety of gaming machine components. In addition, since at least a portion of the side portion 432 on the side opposite to the side pivotally supported by the main frame 2 is formed inside a virtual circle VC that is centered on the main frame hinge 2b of the main frame 400 and passes through the inner side edge of the main frame 400, the space inside the cover member 430 is made wider within the range where it can rotate inside the main frame 2, making it possible to arrange more gaming machine components. Therefore, it is possible to provide a gaming machine that can reduce the depth dimension.
[0230] Furthermore, since at least a portion of the side portion 432 of the cover member 430 is formed in a shape that follows the virtual circle VC, the space inside the cover member 430 can be further widened within the range in which it can rotate inside the main frame 2, making it possible to arrange even more gaming machine components.
[0231] Furthermore, since at least one of the side portions 432 of the cover member 430 is inclined, the area on which gaming machine components such as the sub-control board 80A can be installed is larger compared to when the side portions 432 are not inclined, provided that the depth dimension is the same, making it possible to attach a wider variety of gaming machine components. In addition, the cover member 430 has an opening 432e so that wiring from the game board relay board 101 of the game board 1A, which is housed inside the space formed by the rear portion 431 and at least two side portions 432, can be connected to a relay board 100 provided on the outside of the cover member 430, and the relay board 100 connected to the wiring via the opening 432e can be housed in the first recess 432a on the side, and recesses 431a and 432c on the side, which can house the main control board 70A and the sub-control board 80A respectively, are located adjacent to this first recess 432a on the side. This allows for the installation of a wider variety of main control boards 70A, while still enabling the centralized arrangement of diverse gaming machine components and shortening the cables connecting them. Consequently, the verification of various gaming machine components and the routing of cables become easier. Therefore, it is possible to provide gaming machines that simplify assembly and maintenance.
[0232] According to the pachinko game machine Y, even if the payout outlet of the storage tray becomes blocked, causing a blockage in the flow of prize balls in the first guideway 730C leading from the ball delivery mechanism 720 to the discharge port 730B inside the payout device 700, the game balls from the ball delivery mechanism 720 are diverted to the second guideway 730D through the branching path 730E and through port 731A that branch off from the upper part of the first guideway 730C. Even if the second guideway 730D becomes full of game balls, once the blockage near the payout outlet (discharge port 730B) is cleared, the large number of game balls that have filled the first guideway 730C and the second guideway 730D can be immediately discharged together from the discharge port 730B. In other words, it is possible to delay as much as possible the jamming of game balls inside the payout device 700 until the second guideway 730D is full, thereby preventing it.
[0233] Furthermore, since the first guideway 730C and the second guideway 730D are provided inside the payout device 700, there is no risk of the game balls in the guideway directly coming into contact with the player's hands, and it is possible to prevent the game balls from jamming due to external factors.
[0234] Furthermore, in the cover member 430, the spherical passage unit 730 and the substrate housing can be formed as an integrated unit, and by positioning the control board closer to the center of the cover member 430, it becomes possible to provide flexibility in wiring and also makes it easier to check if the control board has been tampered with.
[0235] Furthermore, until the second guideway 730D is full and the full-fill detection lever 732 and full-fill detection sensor 733 detect a stagnation of game balls, the ball dispensing mechanism 720 can continue to dispense game balls as prize balls corresponding to the winning combinations. Therefore, even when the system is full, the dispensing operation can be continued without being immediately interrupted, allowing more game balls to be stored inside the dispensing device 700. In addition, by changing the lateral width between the first guideway 730C and the second guideway 730D, it is possible to change the amount and flow rate of game balls stored in the first and second guideway sections, making it possible to adjust the dispensing operation to be more appropriate.
[0236] Furthermore, by installing the second taxiway 730D adjacent to the first taxiway 730C in a planar manner, space can be effectively secured and utilized without significantly expanding the space occupied by the separately provided second taxiway 730D. This contributes to the overall miniaturization of the dispensing device 700 together with the ball passage unit 730.
[0237] Furthermore, the game balls stored in the second taxiway 730D when it is full can also be guided to merge with the discharge port 730B. As a result, the game balls in the first taxiway 730C can also be discharged together from a single discharge port 730B, and any jamming of game balls inside the payout device 700 can be resolved as quickly as possible.
[0238] According to the pachinko game machine Y, the protruding piece member 830 separates the first detection sensor 840 and the second detection sensor 850, while allowing the game balls to enter the inner movable space sections 810D and 820D. The game balls in the movable space sections 810D and 820D can be swung down along the bottom surfaces 810Da and 820D towards either the first detection sensor 840 or the second detection sensor 850 while in contact with the upper end 830A of the protruding piece member 830. As a result, the game balls do not get jammed with each other inside the ball detection unit 800, and consequently, ball jams near the out opening 55 can be effectively prevented.
[0239] Furthermore, the protruding piece member 830 can guide the game balls to the left and right, from front to back along the direction in which the game balls enter, so there is no risk of the game balls getting jammed together, and the game balls can be smoothly guided to either the first detection sensor 840 or the second detection sensor 850.
[0240] Furthermore, since the upper end 830A of the projection member 830 is formed to rise (bulge) as it goes further inward, it is possible to allow the game ball to enter the movable space sections 810D and 820D while making it easier to gradually drop the game ball towards either the first detection sensor 840 or the second detection sensor 850 as much as possible. At the front part of the upper end 830A, the game ball can be guided towards either the first detection sensor 840 or the second detection sensor 850 without restricting its direction of travel.
[0241] Furthermore, the projection member 830 separates the first detection sensor 840 and the second detection sensor 850 without completely partitioning them, and since the upper end 830A is ridged, the game ball that enters can be smoothly guided to either the first detection sensor 840 or the second detection sensor 850 without getting caught.
[0242] In the pachinko game machine Y, the game board relay board 101 is erected approximately perpendicular to the game board 1A, so that the installation space required for the game board relay board 101 on the back side of the game board 1A can be reduced compared to when it is mounted on the surface of the game board 1A. In addition, by covering the first large prize slot solenoid 53b with the cover member 430, the connection between the first large prize slot solenoid 53b and the game board relay board 101 can be protected. Therefore, it is possible to provide a game machine that can protect the circuit board from external impacts while reducing the installation space required for the circuit board on the back side of the game board.
[0243] Furthermore, the cover member 430 is provided with an opening at a position corresponding to the game board relay board 101, and the game board relay board 101 is extended to a position where connection operations to the connector connection part 101a can be performed from outside the cover member 430 through this opening, and at least the outer portion of the game board relay board 101 is covered by the cover member. As a result, the game board relay board 101 is protected from external impacts, while the connector connected to the game board relay board 101 can be pulled out from outside the cover member 430, or the connector can be attached to and detached from the game board relay board 101 with the cover member 430 attached, thereby improving the workability of assembling and maintaining the gaming machine.
[0244] Furthermore, since the game board relay board 101 is erected approximately perpendicular to the game board 1A, the installation space required for the game board relay board 101 on the back side of the game board 1A can be reduced compared to when it is mounted on the surface of the game board 1A. In addition, by making the game board relay board 101 foldable so that it is parallel to the game board 1A, the game board relay board 101 can be folded as needed (for example, when transporting or stacking the game board 1A with the game board relay board 101 attached), which reduces the possibility of external force being applied to the game board relay board 101 compared to when it is left protruding vertically from the game board 1A, thereby reducing the risk of damage to the game board relay board 101. Thus, it is possible to provide a game machine that reduces the installation space for the board on the back side of the game board while reducing the risk of damage to the board.
[0245] Furthermore, the cover member 430 is provided with an opening 432e at a position corresponding to the game board relay board 101, and the game board relay board 101 extends to a position where connection operations to the connector connection part 101a can be performed from outside the cover member 430 through this opening 432e. Moreover, the wiring insertion port 101b of the connector connection part 101a is positioned so that it faces the opening 432e when at least the outer portion of the game board relay board 101 is covered by the cover member 430. As a result, the game board relay board 101 is protected from external impacts, and the connector connected to the game board relay board 101 can be pulled out from the cover member 430, or the connector can be attached to and detached from the game board relay board 101 with the cover member 430 attached, thereby improving the workability of assembling and maintaining the game machine.
[0246] Furthermore, since at least one of the side portions 432 of the cover member 430 is inclined, the area available for installing game machine components such as the sub-control board 80A is increased compared to a case where the side portion 432 is not inclined, provided the depth dimension is the same, making it possible to attach a wider variety of game machine components. Also, since game machine components can be accommodated in this inclined side portion 432, it is possible to suppress the protrusion of game machine components from the rear portion 431 of the game machine compared to a case where the game machine components are concentrated in the rear portion 431. In addition, by providing an opening 432e in the inclined side portion 432 at a position corresponding to the game board relay board 101, it is possible to reduce the installation space for the game board relay board 101 on the back side of the game board 1A while further increasing the area available for installing game machine components on the side portion 432 of the cover member 430.
[0247] Furthermore, since the game board relay board 101 is erected approximately perpendicular to the game board 1A, the installation space required for the game board relay board 101 on the back side of the game board 1A can be reduced compared to when it is mounted on the surface of the game board 1A. In addition, by covering the first large prize slot solenoid 53b with the cover member 430, the connection between the first large prize slot solenoid 53b and the game board relay board 101 can be protected. Therefore, it is possible to provide a game machine that can protect the circuit board from external impacts while reducing the installation space required for the circuit board on the back side of the game board.
[0248] Furthermore, since the second recess 432c and recess 431a, which can accommodate the main control board 70A and sub-control board 80A respectively, are arranged adjacent to the first recess 432a on the side that can accommodate the relay board 100, and the first recess 432a on the side is provided with an opening 432e that can be connected to wiring from the game board 1A, the wiring lengths between the components provided on the game board 1A and the main control board 70A and sub-control board 80A housed in the second recess 432c and recess 431a on the side can be shortened. As a result, the inspection work of various game machine components and the routing of cables become easier.
[0249] According to the pachinko game machine Y, when attaching the cover member 430 to the mounting frame 410 during the assembly process of the pachinko game machine Y, by roughly aligning and overlapping the two, the opening of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430 is guided to the rib 434b of the receiving portion 434a of the other opening, and the two openings are connected so that the other opening is inserted into the other opening, allowing the game balls to flow down. In this way, even without precisely aligning the openings of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430, simply by roughly aligning and overlapping them, the two openings are connected so that the other opening is inserted into the other opening, allowing the game balls to flow down, thus improving the efficiency of the assembly work. Therefore, it is possible to provide a game machine that can improve the efficiency of the assembly work.
[0250] Furthermore, in the assembly of the pachinko game machine Y, when attaching the cover member 430 to the mounting frame 410, by roughly aligning and overlapping them, the opening of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430 is guided to the rib 434b of the receiving portion 434a of one opening, and the other opening is connected so that it can be inserted into the first opening, thereby enabling the game balls to flow down. Also, the opening of either the third guide trough 418 of the mounting frame 410 or the fourth guide trough of the cover member 430 is guided to the rib 434b of the receiving portion 434a of one opening, and the other opening is connected so that it can be inserted into the first opening, thereby enabling the game balls to flow down. In this way, even without precisely aligning the openings of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430, or the openings of either the third guide trough 418 of the mounting frame 410 or the fourth guide trough of the cover member 430, the two can be connected by simply roughly aligning and overlapping them, allowing the openings to be inserted into each other and enabling the game balls to flow down. This improves the efficiency of assembly work. Furthermore, the two connecting points between the first guide trough 416 and the second guide trough 434, and the third guide trough 418 and the fourth guide trough, allow for positioning when attaching the cover member 430 to the mounting frame 410, enabling more accurate positioning with just a rough alignment. Therefore, it is possible to provide a game machine that improves the efficiency of assembly work.
[0251] Furthermore, in the assembly of the pachinko game machine Y, when attaching the cover member 430 to the mounting frame 410, by roughly aligning and overlapping them, the opening of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430 is guided to the rib 434b of the receiving part of one opening, and the other opening is connected so that it can be inserted into the other opening, thereby enabling the game balls to flow down. Also, the opening of either the third guide trough 418 of the mounting frame 410 or the fourth guide trough of the cover member 430 is guided to the rib 434b of the receiving part of one opening, and the other opening is connected so that it can be inserted into the other opening, thereby enabling the game balls to flow down. In this way, even without precisely aligning the openings of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430, or the openings of either the third guide trough 418 of the mounting frame 410 or the fourth guide trough of the cover member 430, the two can be connected by simply roughly aligning and overlapping them, allowing the openings to be inserted into each other and enabling the game balls to flow down. This improves the efficiency of assembly work. Furthermore, the two connecting points between the first guide trough 416 and the second guide trough 434, and the third guide trough 418 and the fourth guide trough, allow for positioning when attaching the cover member 430 to the mounting frame 410, enabling more accurate positioning with just a rough alignment. Therefore, it is possible to provide a game machine that improves the efficiency of assembly work.
[0252] Furthermore, when attaching the cover member 430 to the mounting frame 410 during the assembly of the pachinko game machine Y, the two parts are roughly aligned and overlapped. Even if the positions of the openings are slightly misaligned, pushing the cover member 430 in will guide the other opening to the inclination of the rib 434b of the other opening, causing it to move from the outer edge to the inner edge of the rib 434b, fit into the area enclosed by the inner edge, and connect the other opening to the first opening so that it can be inserted into the first opening, allowing the game balls to flow down. In this way, even without precisely aligning the openings of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430, simply roughly aligning and overlapping them will connect the two openings so that they can be inserted into the first opening, allowing the game balls to flow down, thus improving the efficiency of the assembly work. Therefore, it is possible to provide a game machine that can improve the efficiency of the assembly work.
[0253] Furthermore, during the assembly of the pachinko game machine Y, when attaching the cover member 430 to the mounting frame 410, by roughly aligning and overlapping the two, the engaging portion 416a of the other opening of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430 is guided to the rib 434b of the receiving portion 434a of the other opening. At the connection position, it fits into the area surrounded by the rib 434b, connecting the two openings so that the game balls can flow down. In this way, even without precisely aligning the two openings of either the first guide trough 416 of the mounting frame 410 or the second guide trough 434 of the cover member 430, simply by roughly aligning and overlapping them, the two openings are connected so that the game balls can flow down, improving the efficiency of the assembly work. Therefore, a game machine with improved assembly efficiency can be provided.
[0254] Furthermore, when the other opening is guided by the rib 434b of the first opening, the outer edge of the other opening comes into contact with the rib 434b. At this time, force is applied to the outer edge of the opening, which can deform the opening and potentially hinder the flow of game balls after connection. According to the present invention, by providing an engaging portion 416a on the outer edge of the other opening, the engaging portion 416a comes into contact with the rib 434b, reducing the force applied to the outer edge of the opening and preventing hindering the flow of game balls after connection.
[0255] According to the pachinko game machine Y, the game balls released from the payout port 901 roll along the outer wall portion 930Ea while in contact with it, and are then guided upstream in the alignment direction of the alignment portion 920A while rolling along the continuous curved outer periphery portion 930B. In the alignment portion 920A, multiple game balls are aligned in a straight line and guided to the inlet port 920Ab. At this time, even if the first opening / closing cover 953A provided on the first opening 930F is in the open state, the game balls released from the payout port 901 do not fall into the first opening 930F, but roll along the outer wall portion 930Ea and outer periphery portion 930B, and are guided from the rectifier portion 930C to the alignment portion 920A. Therefore, while the rectifier section 930C ensures a relatively long path length from the payout port 901 to the alignment section 920A, the outer wall section 930Ea of the storage section 930E and the outer periphery section 930B of the alignment section 920A are formed at a predetermined distance from the first opening 930F, and the outer periphery section 930B is formed in a curved shape, so that the game balls can be guided smoothly from the rectifier section 930C to the alignment section 920A without falling or being discharged.
[0256] Furthermore, the game balls released from the payout port 901 are guided to the straightening section 930C without directly reaching the alignment section 920A, and then from the straightening section 930C to the alignment section 920A, where they are aligned straight and then guided to the inlet port 920Ab. This also allows the game balls to be guided smoothly from the straightening section 930C to the alignment section 920A without jamming.
[0257] Furthermore, since the rectifier section 930C and the alignment section 920A are formed on the outside and inside of the cover section 930A, this also ensures a relatively long path length from the outlet 901 to the alignment section 920A, thereby reducing the overall width and installation space of the dish unit 900.
[0258] Furthermore, it prevents game balls that have been released from riding on top of game balls already aligned in the alignment section 920A, which can disrupt the alignment and cause ball jams, or prevent game balls from flying out of the tray unit 900.
[0259] Furthermore, by forming a curved flow straightening section 930C, a relatively long path length can be secured from the payout outlet 901 to the alignment section 920A. This reduces the overall width and installation space of the tray unit 900, allowing the game balls to be smoothly guided from the flow straightening section 930C to the alignment section 920A. In this embodiment, an alignment portion 930C is formed between the outer wall 930Aa and the outer circumference 930B of the cover portion 930A of the tray cover member 930 itself. However, a cover member that simply covers the alignment portion may be provided, and a slope portion or a storage portion may be provided between the outside of this cover member and the curved inner circumference of the tray unit body in addition to the alignment portion.
[0260] "Third Embodiment" Next, a pachinko game machine according to the third embodiment will be described with reference to the drawings. Components identical or similar to those in the first and second embodiments described above will be denoted by the same reference numerals and their descriptions will be omitted. Figures 85 to 135 are diagrams illustrating a pachinko game machine according to the third embodiment.
[0261] The pachinko game machine according to the third embodiment is characterized primarily by the assembly structure of the circuit board case 2800 that houses the main control board 28, the mounting structure of the circuit board unit 34 of the circuit board case 2800, the shape and structure of the front door (front frame) 3, the internal structure of the launch handle 26b, and the movable structure of the blower mechanism 110. These characteristic structures will be described below in order with reference to the drawings.
[0262] [Assembly structure of circuit board case] Figures 85 and 86 are perspective views of the circuit board unit 34, Figure 87 is a front view of the circuit board unit 34, Figures 88 and 89 are perspective views of the circuit board case 2800, Figures 90 and 91 are exploded perspective views of the circuit board case 2800, Figure 92 is a front view of the circuit board case 2800, Figure 93 is a rear view of the circuit board case 2800, Figures 94 and 95 are side views of the upper member 2810 in the circuit board case 2800, Figure 96 is a partially enlarged side view of the upper member 2810, Figure 97 is an internal front view of the lower member 2820 in the circuit board case 2800, Figure 98 is a perspective view showing the upper member 2810 and lower member 2820 before assembly, and Figure 99 is a perspective view showing the upper member 2810 and lower member 2820 after assembly.
[0263] As shown in Figures 85 to 87, the board case 2800 housing the main control board 28 is attached to the base member 340 of the board unit 34 together with the sub-control board housing member 33a housing the sub-control board 33 and the relay board 32. The relay board 32 is attached to the lower part of the base member 340, the sub-control board housing member 33a is located slightly above and to the left of the relay board 32 and is attached to the upper left part of the base member 340, and the board case 2800 is located slightly above and to the right of the relay board 32 and is attached to the upper right part of the base member 340 while being close to the sub-control board housing member 33a.
[0264] As shown in Figures 88 to 91, the substrate case 2800 has an upper member 2810, a lower member 2820, and a cover member 2830 as its main component elements. The upper member 2810, the lower member 2820, and the cover member 2830 are made of a transparent material that allows the interior to be seen. As shown in Figure 91, the main control board 28 is fixed to the back surface of the upper member 2810 via screws 2840. The main control board 28 is fixed in a position where its main surface, on which electronic components such as a main CPU 280 (not shown) are mounted, faces the surface 2810a of the upper member 2810. The upper member 2810, with the main control board 28 fixed to its back surface, is assembled to the lower member 2820 by sliding it in the vertical direction, and the upper member 2810 and the lower member 2820 are further integrated by sealing each other. As shown in Figures 90 and 91, the cover member 2830 is attached so as to cover the upper ends 2811 and 2821 of the upper member 2810 and the lower member 2820, which are sealed to each other.
[0265] As shown in Figures 92 to 96, the upper member 2810 is formed in a lid shape with its longitudinal direction generally in the vertical direction, and has an upper end portion 2811, a terminal exposure portion 2812, a sealing portion 2813, and a peripheral edge portion 2814.
[0266] A sealing seal 2830A is attached to the upper end portion 2811 and the upper end portion 2821 of the lower member 2820, a sealing stopper 2830B is fitted over it, and then a cover member 2830 is placed over that (see Figures 90 to 92).
[0267] The terminal exposure section 2812 has openings 2812a to 2812c for exposing various connection terminals 28a to 28c provided on the main control board 28 (see Figure 92). The connection terminals 28a to 28c of the main control board 28 are exposed outward from the openings 2812a to 2812c of the terminal exposure section 2812 and are connected to external terminals (not shown).
[0268] The sealing portion 2813 is integrally formed with the left end of the upper member 2810. The sealing portion 2813 is connected and sealed to the sealing fixing portion 2823 of the lower member 2820 via a screw 2850 or the like. (See Figures 90 and 91). As shown in Figures 92 and 93, the sealing portion 2813 has two screw holes 2813a corresponding to the screw 2850 and is connected to the left end of the upper member 2810 via a plurality of bridges 2813b. Such a sealing portion 2813 is connected to the sealing fixing portion 2823 of the lower member 2820 via a screw 2850 in one screw hole 2813a. A sealing cover 2853 is fitted onto the sealing portion 2813 with the screw 2850 fastened. When the connection of the sealing portion 2813 is then released, one of the plurality of bridges 2813b, the bridge 2813b in which the screw 2850 remains, is cut to separate and destroy half of the sealing portion 2813 (see Figure 92), and the connection is released with the screw 2850 remaining in the sealing fixing portion 2823. The remaining screw 2850 is left behind in the sealing fixing portion 2823. Furthermore, the sealing portion 2813 can then be fixed again to the sealing and fixing portion 2823 via a screw 2850 through the screw hole 2813a of the remaining portion after partial destruction. In other words, the upper member 2810 can be joined and sealed with the lower member 2820 up to two times via the sealing portion 2813.
[0269] The peripheral portion 2814 is formed to extend rearward from the peripheral edge of the upper member 2810. As shown in Figures 93 to 95, multiple engaging claws 2814A and 2814B are formed on the left and right peripheral portions 2814. Of the multiple engaging claws 2814A and 2814B, the engaging claw 2814B closest to the sealing portion 2813 is partially different from the other engaging claws 2814A. In the following, the engaging claw 2814B will be described, but unless otherwise specified, the description of the other engaging claws 2814A that are the same as the engaging claw 2814B will be omitted.
[0270] As shown in Figure 96, the engaging claw 2814B is formed in an L-shape and has a base portion 2814Ba, a bent portion 2814Bb, and a tip portion 2814Bc. Furthermore, unlike the other engaging claws 2814A, the engaging claw 2814B has a notch portion 2814Bd.
[0271] The base portion 2814Ba is formed to protrude rearward from the peripheral portion 2814. The bent portion 2814Bb is formed to connect the base portion 2814Ba to the tip portion 2814Bc at a right angle. The tip portion 2814Bc is formed to extend downward from the bent portion 2814Bb. In particular, the engaging claw 2814B is formed to extend toward the sealing portion 2813. The portion from the base portion 2814Ba to the bent portion 2814Bb is relatively wide, while the portion from the bent portion 2814Bb to the tip portion 2814Bc is relatively narrow. As a result, the base portion 2814Ba is relatively robust, while the tip portion 2814Bc is relatively fragile. The notch 2814Bd is formed in the narrow portion between the bent portion 2814Bb and the tip portion 2814Bc, more specifically in the portion closer to the inside of the bent portion 2814Bb than the tip portion 2814Bc. The notch 2814Bd is designed so that when a force is applied in the front-to-back direction to the narrow portion from the bent portion 2814Bb to the tip portion 2814Bc, that narrow portion is more likely to break off.
[0272] As shown in Figure 97, the lower member 2820 is formed in a shape that corresponds to the upper member 2810, with the vertical direction as its longitudinal direction, and has an upper end portion 2821, a sealing and fixing portion 2823, a peripheral edge portion 2824, and a pair of shaft portions 2825 for connecting to the base member 340 of the substrate unit 34, which will be described later.
[0273] The upper end portion 2821 is joined and sealed to the upper end portion 2811 of the upper member 2810 using a crimping pin or the like (not shown). The joined and sealed upper ends 2811 and 2821 are then fitted with a sealing seal 2830A, a sealing stopper 2830B is fitted over it, and then a cover member 2830 is placed over that (see Figures 90 to 92).
[0274] The sealing and fixing portion 2823 is integrally formed on the left end of the lower member 2820 so as to correspond to the sealing portion 2813 of the upper member 2810. The sealing and fixing portion 2823 houses a sealing cover 2851 and a sealing plate 2852 for fixing screws 2850 when joining and sealing the sealing portion 2813 of the upper member 2810 (see Figures 90 and 91). The sealing portion 2813 is fixed to the sealing and fixing portion 2823 by fastening screws 2850 to the sealing cover 2851 and sealing plate 2852 through the screw holes 2813a of the sealing portion 2813.
[0275] The peripheral portion 2824 has engagement holes 2824A at multiple locations corresponding to the engagement claws 2814A and 2814B. The engagement holes 2824A are formed as elongated holes along the vertical direction, allowing insertion of the portions of the engagement claws 2814A and 2814B from the bent portion 2814Bb to the tip portion 2814Bc. When the engagement claws 2814A and 2814B are initially inserted into these engagement holes 2824A, the upper member 2810 is assembled with the lower member 2820 in a position slightly shifted upward, as shown in Figure 98. Subsequently, by sliding the entire upper member 2810 downward, the engagement claws 2814A and 2814B engage with the engagement holes 2824A. As a result, as shown in Figure 99, the upper member 2810 is fully assembled with the lower member 2820 via the engagement claws 2814A and 2814B. When the upper member 2810 and lower member 2820, which are assembled in this manner and sealed by the sealing portion 2813 and the sealing fixing portion 2823, are forcibly pried open in the front-to-back direction near the sealing portion 2813, an excessive force is applied in the front-to-back direction to the engaging claw 2814B closest to the sealing portion 2813. As a result, the area around the notch 2814Bd of the engaging claw 2814B is prone to damage.
[0276] The shaft portion 2825 is a part for rotatably attaching the entire substrate case 2800 to the base member 340, and is integrally formed with the left end of the lower member 2820. A rotating shaft 2825A is formed on the shaft portion 2825 so as to protrude downward. The substrate case 2800 is attached to the base member 340 via this shaft portion 2825, which will be described later.
[0277] With this assembly structure of the circuit board case 2800, if an external force is applied in the front-to-back direction perpendicular to the vertical direction when sliding the engaging claws 2814A, 2814B and engaging hole 2824A to the upper member 2810 and lower member 2820 which are assembled together, the area around the notch 2814Bd of the engaging claw 2814B is likely to break off. Therefore, if someone tries to pry open the circuit board case 2800 by an improper method, the broken engaging claw 2814B will be reliably left as evidence.
[0278] Furthermore, a large shear force acts on the slender portion of the engaging claw 2814B extending from the bent portion 2814Bb to the tip portion 2814Bc, making the area near the notch 2814Bd in that portion prone to breakage. This ensures that if someone tries to pry open the circuit board case by illegal means, they will be able to reliably leave behind evidence of the broken engaging claw 2814B.
[0279] Furthermore, if someone attempts to forcibly pry open the sealing portion 2813 and the sealing fixing portion 2823, a large shear force will act on the thin portion of the engaging claw 2814B closest to the sealing portion 2813, making the area around the notch 2814Bd more prone to damage. This ensures that if someone attempts to pry open the substrate case using an improper method, they will be left with a damaged engaging claw 2814B as evidence.
[0280] [Mounting structure in the circuit board unit of the circuit board case] Figures 100 and 101 are perspective views showing the rotational state of the substrate case 2800 in the substrate unit 34, Figures 102 to 104 are perspective views showing the mounting state of the substrate case 2800 to the base member 340 of the substrate unit 34, Figures 105 to 107 are exploded perspective views showing the state of the substrate case 2800 to the base member 340 of the substrate unit 34 before mounting, Figure 108 is a perspective view showing the rotational state of the substrate case 2800 in the substrate unit 34, Figure 109 is an exploded perspective view showing the sealing member 3410 attached to the base member 340 of the substrate unit 34, and Figure 110 is a top view showing the rotational state of the substrate case 2800 in the substrate unit 34.
[0281] As shown in Figures 100, 101, and 108, the substrate case 2800 is rotatably mounted to the base member 340 of the substrate unit 34. Specifically, as shown in Figures 106 and 107, the base member 340 has a sealing fixing portion 340A capable of fixing and sealing the sealing member 3410, and a pair of bearing portions 340B and 340C capable of supporting the shaft portion 2825 of the substrate case 2800, formed on the right side of the base member 340, close to the location of the sub-control substrate housing member 33a. The upper bearing portion 340B is located directly below the sealing fixing portion 340A. The substrate case 2800 is assembled to the base member 340 by inserting the rotation axis 2825A of the shaft portion 2825 into the bearing portions 340B and 340C from above. Furthermore, as shown in Figures 100 and 102, an engagement hook 340a is provided at the right end of the base member 340, and a recess 2800a is provided at the right end of the substrate case 2800. The engagement hook 340a is locked into this recess 2800a, thereby positioning the substrate case 2800 so that it cannot rotate relative to the base member 340. After the substrate case 2800 is assembled to the base member 340 via the shaft portion 2825, the sealing member 3410 is fixed to the sealing fixing portion 340A. The lower end of this sealing member 3410 is close to or in contact with the shaft portion 2825 inserted into the upper bearing portion 340B. As a result, the sealing member 3410 restricts the vertical sliding of the shaft portion 2825 in the bearing portion 340B, allowing the shaft portion 2825 to rotate while acting as a stopper to prevent it from coming out of the bearing portion 340B.
[0282] As shown in Figure 109, the sealing member 3410 has two screw holes 3411 corresponding to the screw 3420. A vertical groove 3412 is formed between the two screw holes 3411 to make the sealing member 3410 easier to partially break. On the other hand, as shown in Figure 107, the sealing fixing part 340A houses a sealing cover 3440 and a sealing plate 3450 for fixing the screw 3420 when fixing and sealing the sealing member 3410. The sealing member 3410 is fixed to the sealing fixing part 340A by fastening the screw 3420 to the sealing cover 3440 and the sealing plate 3450 through the screw hole 3411 of the sealing member 3410. In this case, the sealing member 3410 is fixed to the sealing fixing part 340A via a screw 3420 in one screw hole 3411 (specifically the upper screw hole 3411). A sealing lid 3430 is fitted into the screw hole 3411 of the sealing member 3410, which is fastened with a screw 3420 (see Figure 107). When the sealing member 3410 is then released, the sealing member 3410 is cut along the vertical groove 3412 to separate and destroy the upper half of the sealing member 3410, and the fixing is released with the screw 3420 remaining in the sealing fixing part 340A. The remaining screw 3420 is left behind in the sealing fixing part 340A. After that, the sealing member 3410 can be fixed to the sealing fixing part 340A again via the screw 3420 in the screw hole 3411 of the lower half that remains after the half-destroying. In other words, the sealing member 3410 can be fixed and sealed to the sealing fixing part 340A up to two times. Furthermore, even if the upper half of the sealing member 3410 is destroyed, the shaft portion 2825 inserted into the upper bearing portion 340B will be in close proximity to or in contact with the lower end of the lower half of the sealing member 3410. This restricts the vertical sliding of the shaft portion 2825 and allows the sealing member 3410 to act as a stopper to prevent the shaft portion 2825 from coming out of the bearing portion 340B.
[0283] As shown in Figure 104, when the substrate case 2800 is attached to the base member 340 and the sealing member 3410 is fixed to the sealing fixing part 340A, the upper shaft portion 2825 is restricted from moving vertically between the sealing member 3410 and the bearing portion 340B. As a result, the substrate case 2800 cannot be removed from the base member 340 of the substrate unit 34. On the other hand, if the sealing member 3410 is released from being fixed to the sealing fixing part 340A, the shaft portion 2825 can be pulled upward from the bearing portion 340B, and the substrate case 2800 can be removed from the base member 340.
[0284] Furthermore, as shown in Figures 108 and 110, when the engagement of the engagement hook 340a with respect to the recess 2800a of the substrate case 2800 is released, the substrate case 2800 can assume a rotated position relative to the base member 340 with the shaft portion 2825 as the center of rotation. This allows the state of the main control board 28 housed inside the substrate case 2800 to be visually confirmed not only from the front side but also from the back side.
[0285] At this time, as shown in Figure 110, when the substrate case 2800 is rotated to a certain angle (for example, 30 or 45 degrees), the left end of the substrate case 2800 comes into contact with the sealing member 3410. This allows the substrate case 2800 to be rotated to a position where the interior can be viewed from the back without interfering with the sub-control board housing member 33a located to its left side.
[0286] With this mounting structure for the circuit board case 2800 in the circuit board unit 34, the sealing member 3410 can restrict the vertical movement of the circuit board case 2800 relative to the base member 340 of the circuit board unit 34, while allowing the circuit board case 2800 to rotate but restricting its rotation angle. This allows the circuit board case 2800 to be rotated to a certain angle without being removed from the base member 340, and the main control board 28 inside the case can be easily viewed from the rear side of the circuit board case 2800.
[0287] Furthermore, even when the circuit board case 2800 is rotated toward the sub-control board housing member 33a, it is possible to rotate the circuit board case 2800 to an angle where the left end of the circuit board case 2800 does not come into contact with the sealing member 3410, i.e., an angle where it does not come into contact with the sub-control board housing member 33a. Therefore, the circuit board case 2800 can be rotated to a certain angle without being removed from the base member 340 separately from the sub-control board housing member 33a, and the main control board 28 inside the case can be easily viewed from the rear side of the circuit board case 2800.
[0288] [Front door shape and structure] Figure 111 is a perspective view showing the front door 3, Figure 112 is a side view showing the front door 3, Figure 113 is an exploded perspective view showing the front door 3, Figures 114 and 115 are exploded perspective views showing the transparent plate unit 7' in the front door 3, Figure 116 is a front view showing the transparent plate unit 7' in the front door 3, Figure 117 is a rear view showing the transparent plate unit 7' in the front door 3, Figure 118 is a side view showing the transparent plate unit 7' in the front door 3, and Figures 119 and 120 are exploded perspective views showing the assembled state of the front door 3. In this embodiment, the part corresponding to the front frame 3 of the first embodiment described above is referred to as the front door 3.
[0289] As shown in Figures 111 to 113, the front door 3 of this embodiment has a transparent plate unit 7' as a component that differs from the front frame 3 of the first embodiment shown in Figure 1, etc. The right base plate 3aa and the left base plate 3ab are attached to the front of the overall base plate 3ac. An opening 3h is formed in the overall base plate 3ac, and the transparent plate unit 7' is attached to the back of the overall base plate 3ac such that its main front portion protrudes forward from the opening 3h.
[0290] As shown in Figures 114 and 115, the transparent plate unit 7' has a first transparent member 7A located on the back side, a second transparent member 7B located on the front side, and a decorative sheet 7C. The first transparent member 7A and the second transparent member 7B are formed from a transparent and easily moldable material, such as acrylic resin. The decorative sheet 7C is formed from a transparent or translucent sheet material.
[0291] As shown in Figures 115 and 117, the first transparent member 7A is formed in a generally flat shape and has an opening 7Aa, a pair of recesses 7Ab, and a pair of rotating locking pieces 7Ac. The opening 7Aa is formed to expose the central region (the region including the display area 4d of the liquid crystal display device 4), which is other than the rolling region (game area 1p) of the game board 1, to the front. That is, the first transparent member 7A restricts the forward movement of the game balls in the rolling region (game area 1p) while making the rolling game balls visible from the front, while allowing, for example, a movable performance device 1321 to move forward from the opening 7Aa (see Figures 119 and 120). The pair of recesses 7Ab are provided at the lower end of the first transparent member 7A, and the pair of rotating locking pieces 7Ac are provided at the upper end of the first transparent member 7A. The first transparent member 7A is assembled to the second transparent member 7B by first engaging the engagement claw 7Bd of the second transparent member 7B (described later) with the recess 7Ab, and then rotating the rotating locking piece 7Ac to lock it to the upper end of the second transparent member 7B.
[0292] As shown in Figures 114 to 116 and Figure 118, the second transparent member 7B is formed so that its main portion bulges forward, and has a front portion 7Ba, a side portion 7Bb, a peripheral portion 7Bc, a pair of engaging claws 7Bd, and a pair of protrusions 7Be. The front portion 7Ba and the side portion 7Bb are formed as the main portion of the second transparent member 7B.
[0293] As shown in Figure 118, the front portion 7Ba is formed in an inclined shape so as to gradually protrude forward from the bottom to the top. Behind this front portion 7Ba, the opening 7Aa of the first transparent member 7A is positioned (see Figures 114, 115, and 117). As a result, the front portion 7Ba is positioned to face the game board 1 (see Figure 119). As shown in Figures 118 to 120, the upper part of the front portion 7Ba forms a sufficient space between it and the game board 1 for the movable performance component 1321 to operate. As shown in Figures 116 and 118, the side portion 7Bb is formed in an inclined shape so as to widen slightly outward from the outer periphery of the front portion 7Ba towards the rear, and is formed to be continuous from the front portion 7Ba to the peripheral portion 7Bc. The side portion 7Bb is formed in a curved shape around the front portion 7Ba so as to form an arc in a plane perpendicular to the front-to-back direction. A decorative sheet 7C is attached to the side portion 7Bb. As shown in Figures 114 and 115, the first transparent member 7A is in contact with the back surface of the peripheral edge 7Bc. As shown in Figures 116 and 117, an engaging claw 7Bd is formed at the lower end of the peripheral edge 7Bc so as to protrude rearward, and a convex portion 7Be is formed so as to protrude downward. The second transparent member 7B is integrated with the first transparent member 7A by engaging the claw 7Bd with the recess 7Ab of the first transparent member 7A, and then the rotation locking piece 7Ac of the first transparent member 7A is locked to the upper end of the peripheral edge 7Bc. As shown in Figure 113, the transparent plate unit 7' in which the first transparent member 7A and the second transparent member 7B are integrally assembled is assembled to the back surface of the overall base plate 3ac via the convex portion 7Be, etc., in a position in which the front portion 7Ba and the side portion 7Bb protrude forward from the opening h of the overall base plate 3ac.
[0294] The player can view the display area 4d of the liquid crystal display device 4 and the movable performance device 1321 through the front portion 7Ba and opening 7Aa of the transparent plate unit 7'. Furthermore, as shown in Figures 118 to 120, the movable performance device 1321 can move significantly in the front-to-back direction, allowing the player to see the dynamic movements of the movable performance device 1321. In addition, the player can view the game balls rolling in the rolling area (game area 1p) through the outer edge portion of the opening 7Aa of the first transparent member 7A from the front portion 7Ba and the side portion 7Bb. The first transparent member 7A and the second transparent member 7B may be integrally molded.
[0295] With a front door 3 equipped with such a transparent plate unit 7', the upper part of the front portion 7Ba of the second transparent member 7B that protrudes forward and the side portion 7Bb which is integrally formed in a curved manner with the front portion 7Ba constitute the decorative part of the front door 3. Through these front portion 7Ba and side portion 7Bb, the game board 1, which is equipped with lights and the like, can be viewed without any boundaries. As a result, the front door 3 can be easily assembled without using multiple parts, and the cost of parts can be reduced while making it lighter, and the visual effect can be enhanced.
[0296] [Internal structure of the launch handle] Figure 121 is a perspective view showing the launch handle 26b, Figures 122 and 123 are exploded perspective views showing the launch handle 26b, Figure 124 is an exploded side view showing the launch handle 26b, Figure 125 is a front view showing the handle grip 26d on the launch handle 26b, Figure 126 is a rear view showing the handle grip 26d on the launch handle 26b, Figure 127 is a front view showing the base member 26k on the launch handle 26b, and Figure 128 is a rear view showing the base member 26k on the launch handle 26b.
[0297] As shown in Figures 122 to 124, the firing handle 26b of this embodiment has a base member 26k as a component that differs from the firing handle 26b of the first embodiment shown in Figure 1, etc. The base member 26k is made of a non-conductive material, is located on the back side of the handle cap 26h and handle grip 26d, and is housed inside the housing case 26c.
[0298] As shown in Figures 122, 123, 125, and 126, the handle grip 26d has two through-holes 26da and a boss portion 26db into which the handle shaft 26i protruding forward from the firing volume 26m can be inserted and fixed. The through-holes 26da penetrate in the direction of the rotation axis (front-to-back direction) and are formed in a semi-circular arc shape along the circumferential direction (rotation direction). The periphery of the handle grip 26d is made of a conductive material, and when the player's hand touches the periphery of the handle grip 26d, the contact is detected by the touch sensor 26p. The touch sensor 26p is located on the back side of the handle grip 26d (see Figures 123 and 126).
[0299] As shown in Figure 123, the housing case 26c is provided with multiple screw holes 26ca. The handle cap 26h is provided with a boss portion 26ha at a location corresponding to the screw holes 26ca of the housing case 26c. The base member 26k is provided with a screw hole kb at a location corresponding to the screw holes 26ca of the housing case 26c and the boss portion 26ha of the handle cap 26h. The handle cap 26h and the base member 26k are fixed to the housing case 26c by screws 26cb inserted through the screw holes 26ca being screwed into the boss portion 26ha and the screw holes kb. On the other hand, the handle grip 26d is rotatable relative to the screw 26cb screwed into the boss portion 26ha and the screw holes kb, while the screw 26cb passes through the through portion 26da. As a result, the handle grip 26d is rotatable around the handle shaft 26i as the center of rotation.
[0300] As shown in Figures 122, 123, 127, and 128, the base member 26k has a firing stop button 26e that is exposed outward from its peripheral edge, a recess 26ka on its front side, and a firing stop switch 26g and a firing volume 26m on its rear side. The touch sensor 26p, located on the rear side of the handle grip 26d, is situated in the internal space of the recess 26ka and is rotatable integrally with the handle grip 26d within this internal space. When the firing stop button 26e is pressed, the pressing is detected by the firing stop switch 26g. The firing volume 26m changes its resistance value according to the rotation angle of the handle grip 26d and supplies power corresponding to that resistance value to a solenoid actuator of a firing device (not shown). With this type of base member 26k, the firing stop switch 26g and firing volume 26m, which are electronic components, are located on the back side of the base member 26k. As a result, the creepage distance from the conductive handle grip 26d, which is located on the front side of the base member 26k, is relatively large (see the dotted line shown in Figure 124), ensuring sufficient electrical insulation from the handle grip 26d, etc., and effectively preventing malfunctions of the firing stop switch 26g and firing volume 26m. Furthermore, unlike the housing case 26c, handle cap 26h, and handle grip 26d, which are prone to scratches and dirt as exterior components, the base member 26k is housed inside the housing case 26c, so it can be effectively reused as a recycled product.
[0301] With such a launch handle 26b, when the launch handle 26b is to be reused as a recycled product, the base member 26k, which is equipped with the launch stop switch 26g and launch volume 26m, can be reused as is simply by replacing the housing case 26c, handle cap 26h, and handle grip 26d. This eliminates the need for complicated work such as removing electronic components when reusing it as a recycled product, thereby improving recyclability.
[0302] Furthermore, since the firing stop switch 26g and firing volume 26m are provided on the rear side of the base member 26k, a large creepage distance can be secured to the conductive peripheral edge of the handle cap 26h located on the front side of the base member 26k, thereby effectively preventing malfunctions of the firing stop switch 26g and firing volume 26m.
[0303] [Movable structure of the air blower mechanism] Figure 129 is a perspective view showing the blower mechanism 110, Figure 130 is an exploded perspective view showing the blower mechanism 110, Figure 131 is an internal plan view showing the inside of the blower mechanism 110, Figure 132 is an internal plan view for explaining the operation of the blower mechanism 110, Figure 133 is a left side view for explaining the operation of the blower mechanism 110, Figure 134 is an internal plan view for explaining the operation of the blower mechanism 110, and Figure 135 is a left side view for explaining the operation of the blower mechanism 110.
[0304] As shown in Figure 130, the blower mechanism 110 of this embodiment has a first link member 120, a second link member 121, and a variable flap 130 as components that differ from the blower mechanism 110 of the first embodiment shown in Figure 17, etc. In addition, the cover members 110A and 110B have elliptical openings 110c and 110b formed therein for guiding air.
[0305] As shown in Figures 130 and 134, the cover member 110A has an opening 110c formed in the direction directly opposite the opening 10ec (see Figure 16) of the enclosure 10e, and a space 110a is provided inside the opening 110c. In the space 110a, the variable flap 130 can be moved between an inclined position and a horizontal position. The area below the space 110a is always open regardless of the inclined or horizontal position of the variable flap 130, and the ventilation opening 8ca mentioned above is located there (see Figure 16). As shown in Figure 130, the cover member 110B has an opening 110b formed in the direction directly opposite the opening 110c of the cover member 110A in the left-right direction.
[0306] As shown in Figures 132 and 134, the solenoid 111 has a plunger 111a that can be retracted and extended in conjunction with the on / off operation, and the tip of the plunger 111a is connected to the base end 120a of the first link member 120. The first link member 120 has an intermediate portion 120b that is rotatably supported on the cover member 110A. The tip 120c of the first link member 120 is connected to the base end 121a of the second link member 121. The second link member 121 has an elongated opening 121b, and a pin 110d protruding from the back surface of the cover member 110A is positioned to be relatively free to move through this opening 121b. As a result, the second link member 121 is supported so as to be able to move up and down via the pin 110d. The tip 121c of the second link member 121 is connected to one end of the variable flap 130, allowing it to move left and right. As shown in Figure 132, when the plunger 111a of the solenoid 111 is protruding downward, the second link member 121 is positioned relatively higher via the first link member 120, and consequently the variable flap 130 assumes a posture with its upper end raised (inclined posture). On the other hand, as shown in Figure 134, when the plunger 111a of the solenoid 111 is retracted, the second link member 121 is positioned relatively lower via the first link member 120, and consequently the variable flap 130 assumes a posture with its upper end pulled down (horizontal posture).
[0307] As shown in Figure 130, the variable flap 130 is rotatably supported at its lower end via a pivot shaft 131 in the space 110a, and is normally maintained in an inclined position such that its upper end is closer to the opening 110c than its lower end (position shown by a solid line in Figure 130). On the other hand, as described above, when the plunger 111a of the solenoid 111 is retracted, the variable flap 130 takes a horizontal position that closes the lower part of the space 110a (position shown by a dashed line in Figure 130). As shown in Figure 131, an elastic cushioning member 132 is attached to the inner part of the cover member 110B near the upper edge of the opening 110b. When the variable flap 130 is in the inclined position, the airflow acts as a force that pushes the variable flap 130 toward the cushioning member 132, causing the upper end of the variable flap 130 to come into close contact with the cushioning member 132. This effectively prevents air from leaking through the gap between the opening 110b and the variable flap 130. To the right of the opening 110b is the air outlet 80, as shown in Figures 13, 15, and 16.
[0308] When the variable flap 130 is in an inclined position, the air blown out from the opening 10ec (see Figure 16) is blocked by the variable flap 130 and is guided downward to the space 110a without passing through the opening 110b (see Figure 133). The air guided downward to the space 110a is then blown out to the outside through the vent 8ca (see Figure 16) of the under cover 8c. On the other hand, when the variable flap 130 is in a horizontal position, the air blown out from the opening 10ec (see Figure 16) flows mostly straight without being blocked by the variable flap 130 and passes straight through the space 110a to the opening 110b (see Figure 135). The air that passes through the opening 110b is then blown out to the outside through the air outlet 80 (see Figures 15 and 16) of the lower right side cover 8ba. The launch handle 26b of the launching device 26 is positioned roughly directly opposite the air outlet 80, and the air coming out of the air outlet 80 hits the player's hand gripping the launch handle 26b. In this way, under normal circumstances, the air is directed downwards towards the launch handle 26b without leaking out, but when the air is directed towards the launch handle 26b in response to sound effects or other events, the airflow path from the opening 10ec to the space 110a, the openings 110c and 110b, and the air outlet 80 is formed to be roughly straight, so that the air can reach the player's hand gripping the launch handle 26b without reducing the air pressure as much as possible.
[0309] With this type of blower mechanism 110, when sound is output from the speaker 10c, the airflow flowing out from the opening 10ec of the enclosure 10e is guided linearly towards the launch handle 26b by the horizontal position of the variable flap 130, while when it is guided downward in a curved direction by the inclined position of the variable flap 130, it is not guided towards the launch handle 26b. As a result, the blower mechanism 110 can be miniaturized while still providing sufficient airflow to the launch handle 26b without resistance, thus enabling miniaturization and simplification of the speaker unit 10.
[0310] Furthermore, even when the variable flap 130 is in an inclined position, the buffer member 132 prevents airflow from leaking between the upper end of the variable flap 130 and the opposing contact surface. This allows for sufficient airflow to be guided towards the launch handle 26b without resistance, while preventing air from leaking towards the launch handle 26b when guiding the airflow downwards.
[0311] Each of the configurations of the first to third embodiments described above can be appropriately adapted or modified within the scope of the present invention in other embodiments, allowing for any combination of configurations.
[0312] It should be noted that the present invention is not limited to the embodiments described above. In the embodiments described above, pachinko machines were used as an example of gaming machines, but the present invention is not limited to this. The various technologies of the present invention described above can be applied to other gaming machines, for example, pinball gaming machines and enclosed gaming machines. Furthermore, the general-purpose technologies can be applied to various gaming machines other than those mentioned above, such as gaming machines, slot machines, or pachislo machines.
[0313] Furthermore, the numerical values, information, and components shown in the above embodiments are merely examples and can be modified as appropriate within the scope of the present invention.
[0314] Based on the embodiments described above, the outline of the present invention is listed below.
[0315] (Note 1) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case is designed to prevent easy fraudulent activity.
[0316] For example, in conventional gaming machines, a case cover that can slide is joined to the circuit board case, and a separate sliding prevention member is further engaged with the circuit board case and the case cover, thereby making the case cover unable to slide relative to the circuit board case (see, for example, Japanese Patent Publication No. 2011-173011).
[0317] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, there was a risk that foreign objects could be inserted between the circuit board case and the case cover to pry open the case cover, and that the control board inside the circuit board case could be tampered with without leaving any trace.
[0318] The present invention has been made in view of the above points, and aims to provide a gaming machine that can reliably leave traces when someone tries to pry open the case by illegal means, thereby deterring illegal acts against the circuit board inside the case.
[0319] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0320] The gaming machine according to the present invention is A gaming machine equipped with a circuit board case (e.g., circuit board case 2800) capable of housing a circuit board (e.g., main control board 28), The aforementioned circuit board case is A first case member (for example, an upper member 2810) and A second case member (for example, a lower member 2820) that can be assembled to the first case member, An engaging piece (for example, an engaging claw 2814B) provided on the first case member, The second case member is provided with an engaging receiving portion (for example, an engaging hole 2824A) that can engage with the engaging piece, In a state in which the engaging piece and the engaging receiving portion are engaged, the device includes a sealing portion (for example, a sealing portion 2813, a sealing fixing portion 2823) capable of sealing the first case member and the second case member, The first case member and the second case member are assembled together by sliding the engaging piece into the engaging receiving portion in a predetermined direction (for example, vertical direction). The engaging piece is characterized by having a portion that is easily broken (for example, a notch 2814Bd) formed therein, which becomes easily broken when an external force is applied in a direction different from the predetermined direction (for example, the front-to-back direction) while the first case member and the second case member are assembled.
[0321] With this configuration, if an external force is applied to the first and second case members, which are assembled together, in a direction different from the predetermined direction for sliding the engaging piece and engaging receiver into each other—for example, in a direction perpendicular to the predetermined direction—the engaging piece can break at the easily breakable portion. This ensures that if someone tries to pry open the substrate case by an illegal means, the broken engaging piece will reliably leave a trace.
[0322] A preferred embodiment of the present invention is: Multiple engaging pieces are provided, The easily breakable portion is characterized in that it is formed on the engaging piece (for example, the engaging claw 2814B) that is close to the sealing portion among the plurality of engaging pieces (for example, the engaging claw 2814A, 2814B).
[0323] With this configuration, if an attempt is made to pry open the substrate case by applying an external force to the sealing portion in a direction different from the predetermined direction, the engaging piece adjacent to the sealing portion can break at the easily breakable portion, thus ensuring that a break mark is reliably left on the engaging piece near the sealing portion, which is susceptible to unauthorized intervention.
[0324] (Note 1-1) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case is designed to prevent easy fraudulent activity.
[0325] For example, in conventional gaming machines, a case cover that can slide is joined to the circuit board case, and a separate sliding prevention member is further engaged with the circuit board case and the case cover, thereby making the case cover unable to slide relative to the circuit board case (see, for example, Japanese Patent Publication No. 2011-173011).
[0326] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, there was a risk that foreign objects could be inserted between the circuit board case and the case cover to pry open the case cover, and that the control board inside the circuit board case could be tampered with without leaving any trace.
[0327] The present invention has been made in view of the above points, and aims to provide a gaming machine that can reliably leave traces when someone tries to pry open the case by illegal means, thereby deterring illegal acts against the circuit board inside the case.
[0328] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0329] The gaming machine according to the present invention is A gaming machine equipped with a circuit board case (e.g., circuit board case 2800) capable of housing a circuit board (e.g., main control board 28), The aforementioned circuit board case is A first case member (for example, an upper member 2810) and A second case member (for example, a lower member 2820) that can be assembled to the first case member, An engaging piece (for example, an engaging claw 2814B) provided on the first case member, The second case member is provided with an engaging receiving portion (for example, an engaging hole 2824A) that can engage with the engaging piece, The engaging piece is formed in an L-shape, extending from a base end (e.g., base end 2814Ba) through a bent portion (e.g., bent portion 2814Bb) to a tip end (e.g., tip end 2814Bc). The first case member and the second case member are assembled together by sliding the engaging piece into the engaging receiving portion in a predetermined direction (for example, vertical direction). The engaging piece has a break-friendly portion (e.g., a notch 2814Bd) formed therein, which makes it easy to break when an external force is applied in a direction different from the predetermined direction (e.g., the front-to-back direction) while the first case member and the second case member are assembled. The easily breakable portion is characterized by being formed between the bent portion and the tip portion.
[0330] With this configuration, if an external force is applied to pry open the first case member and the second case member, which are assembled together, in a direction different from the predetermined direction for sliding the engaging piece and engaging receiver into each other—for example, in a perpendicular direction extending from the base end of the engaging piece to the bent portion—a shear force is more likely to act on the portion of the engaging piece extending from the bent portion to the tip, causing it to break at the easily breakable portion. This ensures that if someone tries to pry open the substrate case by an illegal means, the broken engaging piece will reliably leave a trace.
[0331] (Appendix 1-2) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case is designed to prevent easy fraudulent activity.
[0332] For example, in conventional gaming machines, a case cover that can slide is joined to the circuit board case, and a separate sliding prevention member is further engaged with the circuit board case and the case cover, thereby making the case cover unable to slide relative to the circuit board case (see, for example, Japanese Patent Publication No. 2011-173011).
[0333] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, there was a risk that foreign objects could be inserted between the circuit board case and the case cover to pry open the case cover, and that the control board inside the circuit board case could be tampered with without leaving any trace.
[0334] The present invention has been made in view of the above points, and aims to provide a gaming machine that can reliably leave traces when someone tries to pry open the case by illegal means, thereby deterring illegal acts against the circuit board inside the case.
[0335] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0336] The gaming machine according to the present invention is A gaming machine equipped with a circuit board case (e.g., circuit board case 2800) capable of housing a circuit board (e.g., main control board 28), The aforementioned circuit board case is A first case member (for example, an upper member 2810) and A second case member (for example, a lower member 2820) that can be assembled to the first case member, An engaging piece (for example, an engaging claw 2814B) provided on the first case member, The second case member is provided with an engaging receiving portion (for example, an engaging hole 2824A) that can engage with the engaging piece, In a state in which the engaging piece and the engaging receiving portion are engaged, the device includes a sealing portion (for example, a sealing portion 2813, a sealing fixing portion 2823) capable of sealing the first case member and the second case member, The engaging piece is formed in an L-shape, extending from a base end (e.g., base end 2814Ba) through a bent portion (e.g., bent portion 2814Bb) to a tip end (e.g., tip end 2814Bc). The first case member and the second case member are assembled together by sliding the engaging piece into the engaging receiving portion in a predetermined direction (for example, vertical direction). The engaging piece is formed to be close to the sealing portion and to have its tip extending toward the sealing portion, and is characterized in that a break-friendly portion (e.g., a notch 2814Bd) is formed near the bent portion which becomes easily breakable when an external force is applied in a direction different from the predetermined direction (e.g., the front-to-back direction) when the first case member and the second case member are assembled.
[0337] With this configuration, if an external force is applied in a direction perpendicular to the sealing portion of the first and second case members, which are sealed together in an assembled state, rather than in a predetermined direction for sliding the engaging piece and engaging receiver into each other, for example, in the direction extending from the base end of the engaging piece to the bent portion, a shear force is more likely to act on the area near the bent portion of the engaging piece that is close to the sealing portion, and the easily breakable portion near the bent portion may break. Therefore, if someone tries to pry open the substrate case by an illegal means, they can be sure to leave behind evidence of the engaging piece being broken near the bent portion.
[0338] (Appendix 1-3) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case is designed to prevent easy fraudulent activity.
[0339] For example, in conventional gaming machines, a case cover that can slide is joined to the circuit board case, and a separate sliding prevention member is further engaged with the circuit board case and the case cover, thereby making the case cover unable to slide relative to the circuit board case (see, for example, Japanese Patent Publication No. 2011-173011).
[0340] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, there was a risk that foreign objects could be inserted between the circuit board case and the case cover to pry open the case cover, and that the control board inside the circuit board case could be tampered with without leaving any trace.
[0341] The present invention has been made in view of the above points, and aims to provide a gaming machine that can reliably leave traces when someone tries to pry open the case by illegal means, thereby deterring illegal acts against the circuit board inside the case.
[0342] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0343] The gaming machine according to the present invention is A gaming machine equipped with a circuit board case (e.g., circuit board case 2800) capable of housing a circuit board (e.g., main control board 28), The aforementioned circuit board case is A first case member (for example, an upper member 2810) and A second case member (for example, a lower member 2820) that can be assembled to the first case member, An engaging piece (for example, an engaging claw 2814B) provided on the first case member, The second case member is provided with an engaging receiving portion (for example, an engaging hole 2824A) that can engage with the engaging piece, The engaging piece is formed in an L-shape, extending from a base end (e.g., base end 2814Ba) through a bent portion (e.g., bent portion 2814Bb) to a tip end (e.g., tip end 2814Bc), and is formed such that the portion extending from the bent portion to the tip end is thinner than the portion extending from the base end to the bent portion. The first case member and the second case member are assembled together by sliding the engaging piece into the engaging receiving portion in a predetermined direction (for example, vertical direction). The engaging piece has a break-friendly portion (e.g., a notch 2814Bd) formed therein, which makes it easy to break when an external force is applied in a direction different from the predetermined direction (e.g., the front-to-back direction) while the first case member and the second case member are assembled. The easily breakable portion is characterized by being formed in the portion extending from the bent portion to the tip portion.
[0344] With this configuration, if an external force is applied to the first case member and the second case member, which are assembled together, in a direction different from the predetermined direction for sliding the engaging piece and engaging receiver into each other—for example, in a perpendicular direction extending from the base end of the engaging piece to the bent portion—an attempt will be made to pry them open. In this case, a shear force will be more likely to act on the thin portion of the engaging piece extending from the bent portion to the tip, causing it to break at the easily breakable portion. Therefore, if someone tries to pry open the substrate case by illegal means, they can be sure to leave behind evidence of the engaging piece broken at the thin portion extending from the bent portion to the tip.
[0345] (Note 2) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case incorporates features designed to deter fraudulent activity.
[0346] For example, in conventional gaming machines, one end of the circuit board case is pivotally supported, and the other end of the circuit board case can be locked with a fixing locking pin and locking hook, thereby allowing the circuit board case to be rotatably positioned within the housing and making the control board inside the case visible from the rear side of the circuit board case (see, for example, Japanese Patent Application Publication No. 2016-105799).
[0347] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, when rotating the circuit board case to visually check whether any unauthorized components have been attached to the back of the control board, it is necessary to remove the locking hook from the locking pin each time to release the lock, which makes the inspection process from the back of the circuit board case cumbersome.
[0348] The present invention has been made in view of the above points, and aims to provide a gaming machine that allows for easy inspection of the circuit board inside the case from the rear side of the case, thereby deterring fraudulent activities against the circuit board.
[0349] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0350] The gaming machine according to the present invention is A gaming machine comprising a circuit board case (e.g., circuit board case 2800) capable of housing a circuit board (e.g., main control board 28), and a base member (e.g., base member 340) to which the circuit board case can be attached, The aforementioned substrate case is provided with a shaft portion (for example, shaft portion 2825) that serves as a rotation axis. The base member is provided with bearing portions (for example, bearing portions 340B, 340C) capable of supporting the shaft portion. The substrate case is movable in a predetermined direction (for example, vertically) relative to the base member, from a state in which the shaft portion is pivotally supported in the bearing portion to a state in which it is separated. The base member is provided with a restricting portion (for example, a sealing member 3410) that restricts the movement of the substrate case in the predetermined direction while the shaft portion is supported by the bearing portion. The restricting portion is characterized by restricting the movement of the substrate case in the predetermined direction and allowing the substrate case to rotate around the shaft portion.
[0351] With this configuration, the restricting portion restricts the movement of the substrate case in a predetermined direction relative to the base member, while allowing the substrate case to rotate. This makes it possible to rotate the substrate case without removing it from the base member, and to easily inspect the substrate inside the case from the rear side of the substrate case.
[0352] (Note 2-1) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case incorporates features designed to deter fraudulent activity.
[0353] For example, in conventional gaming machines, one end of the circuit board case is pivotally supported, and the other end of the circuit board case can be locked with a fixing locking pin and locking hook, thereby allowing the circuit board case to be rotatably positioned within the housing and making the control board inside the case visible from the rear side of the circuit board case (see, for example, Japanese Patent Application Publication No. 2016-105799).
[0354] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, when rotating the circuit board case to visually check whether any unauthorized components have been attached to the back of the control board, it is necessary to remove the locking hook from the locking pin each time to release the lock, which makes the inspection process from the back of the circuit board case cumbersome.
[0355] The present invention has been made in view of the above points, and aims to provide a gaming machine that allows for easy inspection of the circuit board inside the case from the rear side of the case, thereby deterring fraudulent activities against the circuit board.
[0356] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0357] The gaming machine according to the present invention is A gaming machine comprising a circuit board case (e.g., circuit board case 2800) capable of housing a circuit board (e.g., main control board 28), and a base member (e.g., base member 340) to which the circuit board case can be attached, The aforementioned substrate case is provided with a shaft portion (for example, shaft portion 2825) that serves as a rotation axis. The base member is provided with bearing portions (for example, bearing portions 340B, 340C) capable of supporting the shaft portion. The substrate case is movable in a predetermined direction (for example, vertically) relative to the base member, from a state in which the shaft portion is pivotally supported in the bearing portion to a state in which it is separated. The base member is provided with a restricting portion (for example, a sealing member 3410) that restricts the movement of the substrate case in the predetermined direction while the shaft portion is supported by the bearing portion. The restricting portion is characterized by restricting the movement of the substrate case in the predetermined direction, while allowing the substrate case to rotate around the shaft portion, and restricting the rotation angle with respect to the base member to a certain angle or less.
[0358] With this configuration, the restricting portion restricts the movement of the substrate case in a predetermined direction relative to the base member, while allowing the substrate case to rotate and restricting its rotation angle relative to the base member to below a certain angle. This allows the substrate case to be rotated to below a certain angle without being removed from the base member, and the substrate inside the case can be easily inspected from the back side of the substrate case.
[0359] (Note 2-2) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case incorporates features designed to deter fraudulent activity.
[0360] For example, in conventional gaming machines, one end of the circuit board case is pivotally supported, and the other end of the circuit board case can be locked with a fixing locking pin and locking hook, thereby allowing the circuit board case to be rotatably positioned within the housing and making the control board inside the case visible from the rear side of the circuit board case (see, for example, Japanese Patent Application Publication No. 2016-105799).
[0361] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, when rotating the circuit board case to visually check whether any unauthorized components have been attached to the back of the control board, it is necessary to remove the locking hook from the locking pin each time to release the lock, which makes the inspection process from the back of the circuit board case cumbersome.
[0362] The present invention has been made in view of the above points, and aims to provide a gaming machine that allows for easy inspection of the circuit board inside the case from the rear side of the case, thereby deterring fraudulent activities against the circuit board.
[0363] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0364] The gaming machine according to the present invention is A gaming machine comprising: a first board case (e.g., board case 2800) capable of housing a circuit board (e.g., main control board 28); a second board case (e.g., sub-control board housing member 33a) positioned adjacent to the first board case; and a base member (e.g., base member 340) to which the first board case and the second board case can be attached, The first substrate case is provided with a shaft portion (for example, shaft portion 2825) that serves as a rotation axis. The base member is provided with bearing portions (for example, bearing portions 340B, 340C) capable of supporting the shaft portion. The first substrate case is movable in a predetermined direction (for example, vertically) relative to the base member, from a state in which the shaft portion is pivotally supported by the bearing portion to a state in which it is separated. In the base member, a restricting portion (for example, a sealing member 3410) is provided between the first substrate case and the second substrate case, which restricts the movement of the first substrate case in the predetermined direction while the shaft portion is pivotally supported by the bearing portion. The restricting portion restricts the movement of the first substrate case in the predetermined direction and is provided so that the first substrate case can rotate around the shaft portion to an angle of rotation in which it does not come into contact with the second substrate case.
[0365] With this configuration, the restricting portion restricts the movement of the first substrate case in a predetermined direction relative to the base member, while allowing the first substrate case to be rotated to an angle where it does not come into contact with the second substrate case. Therefore, the first substrate case can be rotated to a certain angle without being removed from the base member separately from the second substrate case, and the substrate inside the case can be easily inspected from the rear side of the first substrate case.
[0366] (Appendix 2-3) [Background technology] This type of typical gaming machine houses the control board in a circuit board case within the machine's casing. The circuit board case incorporates features designed to deter fraudulent activity.
[0367] For example, in conventional gaming machines, one end of the circuit board case is pivotally supported, and the other end of the circuit board case can be locked with a fixing locking pin and locking hook, thereby allowing the circuit board case to be rotatably positioned within the housing and making the control board inside the case visible from the rear side of the circuit board case (see, for example, Japanese Patent Application Publication No. 2016-105799).
[0368] [Overview of the prefecture] [Problems the invention aims to solve] However, with the conventional gaming machines described above, when rotating the circuit board case to visually check whether any unauthorized components have been attached to the back of the control board, it is necessary to remove the locking hook from the locking pin each time to release the lock, which makes the inspection process from the back of the circuit board case cumbersome.
[0369] The present invention has been made in view of the above points, and aims to provide a gaming machine that allows for easy inspection of the circuit board inside the case from the rear side of the case, thereby deterring fraudulent activities against the circuit board.
[0370] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0371] The gaming machine according to the present invention is A gaming machine comprising: a first board case (e.g., board case 2800) capable of housing a circuit board (e.g., main control board 28); a second board case (e.g., sub-control board housing member 33a) positioned adjacent to the first board case; and a base member (e.g., base member 340) to which the first board case and the second board case can be attached, The first substrate case is provided with a shaft portion (for example, shaft portion 2825) that serves as a rotation axis. The base member is provided with bearing portions (for example, bearing portions 340B, 340C) capable of supporting the shaft portion. The first substrate case is movable in a predetermined direction (for example, vertically) relative to the base member, from a state in which the shaft portion is pivotally supported by the bearing portion to a state in which it is separated. In the base member, a restricting portion (for example, a sealing member 3410) is provided between the first substrate case and the second substrate case, which restricts the movement of the first substrate case in the predetermined direction while the shaft portion is pivotally supported by the bearing portion. The restricting portion is characterized in that it restricts the movement of the first substrate case in the predetermined direction and is provided to contact the side of the first substrate case when the first substrate case is rotated toward the second substrate case around the shaft.
[0372] With this configuration, the restricting portion restricts the movement of the first substrate case in a predetermined direction relative to the base member. However, when the first substrate case is rotated toward the second substrate case, it can be rotated until the restricting portion contacts the side of the first substrate case. This allows the first substrate case to be rotated to an angle where it does not contact the second substrate case, making it easy to check the substrate inside the case from the rear side of the first substrate case.
[0373] (Note 3) [Background technology] This type of typical gaming machine has the game board located behind a glass frame. A decorative frame, often equipped with lights or other embellishments, is provided around the perimeter of the glass frame.
[0374] For example, in conventional gaming machines, a decorative frame made of synthetic resin is provided above the glass frame so as to protrude forward, and a light-emitting means or the like is provided on this decorative frame to enhance the visual effect (see, for example, Japanese Patent Publication No. 2003-169899).
[0375] [Overview of the prefecture] [Problems the invention aims to solve] However, in the conventional gaming machines described above, the glass frame and decorative frame are made up of separate parts, which makes the assembly process complicated, increases parts costs, and diminishes the visual effect.
[0376] This invention has been made in view of the above points, and aims to provide a gaming machine that can be easily assembled, has reduced component costs, and enhances visual effects.
[0377] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0378] The gaming machine according to the present invention is A gaming machine comprising a game board (for example, game board 1) and a front door (for example, front door 3) located on the front side of the game board, The front door has a light-transmitting member (for example, a transparent plate unit 7') that allows the game board to be viewed from the outside. The light-transmitting member is, A first light-transmitting member (for example, a first transparent member 7A) is arranged on the game board side, The system includes a second light-transmitting member (for example, a second transparent member 7B) positioned in front of the first light-transmitting member, The second light-transmitting member is, The front portion facing the game board (for example, the front portion 7Ba), It has a side portion (for example, side portion 7Bb) extending rearward from the front portion, The front portion and the side portion are formed integrally. The aforementioned front portion is characterized in that its upper part protrudes forward more than its lower part.
[0379] With this configuration, the upper part that protrudes forward and the side part that is integrally formed with the front part of the second translucent member are configured as decorative frame parts, and the game board equipped with lights can be seen through the upper part and side part of the front part, so that the front door can be easily assembled without using multiple parts, the cost of parts can be reduced and the visual effect can be enhanced.
[0380] (Note 3-1) [Background technology] This type of typical gaming machine has the game board located behind a glass frame. A decorative frame, often equipped with lights or other embellishments, is provided around the perimeter of the glass frame.
[0381] For example, in conventional gaming machines, a decorative frame made of synthetic resin is provided above the glass frame so as to protrude forward, and a light-emitting means or the like is provided on this decorative frame to enhance the visual effect (see, for example, Japanese Patent Publication No. 2003-169899).
[0382] [Overview of the prefecture] [Problems the invention aims to solve] However, in the conventional gaming machines described above, the glass frame and decorative frame are made up of separate parts, which makes the assembly process complicated, increases parts costs, and diminishes the visual effect.
[0383] This invention has been made in view of the above points, and aims to provide a gaming machine that can be easily assembled, has reduced component costs, and enhances visual effects.
[0384] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0385] The gaming machine according to the present invention is A gaming machine comprising a game board (for example, game board 1) and a front door (for example, front door 3) located on the front side of the game board, The front door has a light-transmitting member (for example, a transparent plate unit 7') that allows the game board to be viewed from the outside. The light-transmitting member is, A first light-transmitting member (for example, a first transparent member 7A) is arranged on the game board side, The system includes a second light-transmitting member (for example, a second transparent member 7B) positioned in front of the first light-transmitting member, The second light-transmitting member is, The front portion facing the game board (for example, the front portion 7Ba), It has a side portion (for example, side portion 7Bb) extending rearward from the front portion, The front portion and the side portion are characterized by being integrally formed so as to be connected in a curved shape.
[0386] With this configuration, the front portion and the curved, integrally formed side portion of the second translucent member are configured as a decorative frame, and the game board equipped with lights and the like can be seen through this side portion. As a result, the front door can be easily assembled without using multiple components, component costs can be reduced, and the visual effect can be enhanced.
[0387] (Appendix 3-2) [Background technology] This type of typical gaming machine has the game board located behind a glass frame. A decorative frame, often equipped with lights or other embellishments, is provided around the perimeter of the glass frame.
[0388] For example, in conventional gaming machines, a decorative frame made of synthetic resin is provided above the glass frame so as to protrude forward, and a light-emitting means or the like is provided on this decorative frame to enhance the visual effect (see, for example, Japanese Patent Publication No. 2003-169899).
[0389] [Overview of the prefecture] [Problems the invention aims to solve] However, in the conventional gaming machines described above, the glass frame and decorative frame are made up of separate parts, which makes the assembly process complicated, increases parts costs, and diminishes the visual effect.
[0390] This invention has been made in view of the above points, and aims to provide a gaming machine that can be easily assembled, has reduced component costs, and enhances visual effects.
[0391] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0392] The gaming machine according to the present invention is A gaming machine comprising a game board (for example, game board 1) and a front door (for example, front door 3) located on the front side of the game board, The front door has a light-transmitting member (for example, a transparent plate unit 7') that allows the game board to be viewed from the outside. The light-transmitting member is, A first light-transmitting member (for example, a first transparent member 7A) is arranged on the game board side, The system includes a second light-transmitting member (for example, a second transparent member 7B) positioned in front of the first light-transmitting member, The second light-transmitting member is, The front portion facing the game board (for example, the front portion 7Ba), It has a side portion (for example, side portion 7Bb) extending rearward from the front portion, The front portion and the side portion are formed integrally. The aforementioned side portion is characterized by being formed in an inclined shape that widens towards the circumferential side as it approaches the rear.
[0393] With this configuration, the side portion of the second translucent member, which is formed in an inclined shape from the front to the rear, is configured as a decorative frame portion, and the game board equipped with lights and the like can be seen through this side portion. As a result, the front door can be easily assembled without using multiple members, the cost of parts can be reduced, and the visual effect can be enhanced.
[0394] (Appendix 3-3) [Background technology] This type of typical gaming machine has the game board located behind a glass frame. A decorative frame, often equipped with lights or other embellishments, is provided around the perimeter of the glass frame.
[0395] For example, in conventional gaming machines, a decorative frame made of synthetic resin is provided above the glass frame so as to protrude forward, and a light-emitting means or the like is provided on this decorative frame to enhance the visual effect (see, for example, Japanese Patent Publication No. 2003-169899).
[0396] [Overview of the prefecture] [Problems the invention aims to solve] However, in the conventional gaming machines described above, the glass frame and decorative frame are made up of separate parts, which makes the assembly process complicated, increases parts costs, and diminishes the visual effect.
[0397] This invention has been made in view of the above points, and aims to provide a gaming machine that can be easily assembled, has reduced component costs, and enhances visual effects.
[0398] [Means for solving the problem] To achieve the above objectives, the present invention provides the following gaming machine.
[0399] The gaming machine according to the present invention is A gaming machine comprising a game board (for example, game board 1) and a front door (for example, front door 3) located on the front side of the game board, The front door has a light-transmitting member (for example, a transparent plate unit 7') that allows the game board to be viewed from the outside. The light-transmitting member is, A first light-transmitting member (for example, a first transparent member 7A) is arranged on the game board side, The system includes a second light-transmitting member (for example, a second transparent member 7B) positioned in front of the first light-transmitting member, The second light-transmitting member is, The front portion facing the game board (for example, the front portion 7Ba), It has a side portion (for example, side portion 7Bb) extending rearward from the front portion, The front portion and the side portion are formed integrally. The first light-transmitting member is characterized by having an opening (for example, an opening 7Aa) facing the front portion.
[0400] With this configuration, the side portion, which is integrally formed with the front portion of the second translucent member, is configured as a decorative frame portion, and the game board equipped with lights and the like can be seen from this side portion through the opening of th...
Claims
[Claim 1] A game board having a predetermined game area, A base member is positioned to cover the game board from the rear side, A gaming machine component including a circuit board on which electronic components are mounted, and a wiring connection section provided on the surface of the circuit board that can be connected to external wiring, The device comprises a plurality of cover members, including a first cover member and a second cover member different from the first cover member, which are arranged to cover the components of the gaming machine from the rear side of the gaming machine and capable of accommodating at least a portion of the components of the gaming machine in a predetermined storage space. The gaming machine component includes a first gaming machine component and a second gaming machine component connected to the first gaming machine component. The first gaming machine component includes a first wiring connection portion provided on a first circuit board that can be connected to the second gaming machine component, The second gaming machine component includes a second wiring connection portion provided on a second circuit board that can be connected to the first gaming machine component, The second wiring connection portion is housed in a housing space formed by the base member and the second cover member. The housing space formed by the base member and the second cover member is The base member forms a bottom portion on which the second substrate is disposed, A peripheral portion formed by the base member, which extends from the bottom to a position higher than the second substrate and the second wiring connection portion in at least a part of the periphery of the second substrate, The upper part formed by the second cover member, It is a space surrounded by, The wiring connection portion of an electronic component located on the front surface of the base member, which is the front side of the gaming machine, and the wiring connection portion of an electronic component located on the back surface of the base member are connected by a wiring member that passes through an opening that connects the front surface and the back surface of the base member. A gaming machine characterized by the following features.