Information processing device, information processing method, and program

The information processing device addresses the inefficiency of repeated lotteries by allowing players to specify and secure desired game media through a re-lottery system, improving gameplay engagement and strategy.

JP2026113555APending Publication Date: 2026-07-07MIXI INC

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
MIXI INC
Filing Date
2026-03-31
Publication Date
2026-07-07

AI Technical Summary

Technical Problem

Conventional game programs face the issue of requiring repeated lotteries until the desired game medium is obtained, leading to inefficiencies and potential frustration for players.

Method used

An information processing device that includes a lottery unit for initial drawing, a presentation unit for displaying results, and a re-lottery unit for redrawing game media other than those specified by the player, allowing players to secure desired game media while redrawing others.

Benefits of technology

Enables players to secure desired game media while allowing redrawing of other media, enhancing gameplay experience by providing strategic options and incentives.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The system allows players to secure the game media they want from the winning selections, while allowing them to re-enter the lottery for the other game media. [Solution] The system includes a lottery unit that receives a lottery request from a user and conducts a lottery for multiple game media; a presentation unit that presents the multiple game media that have been won in the lottery; and a re-lottery unit that, when it receives a request to select some of the presented game media, conducts a first re-lottery for the game media other than the selected game media.
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.

Background Art

[0002] In games, a function (so-called "gacha") of providing a game medium such as a game character to a player by lottery is known.

[0003] For example, Patent Document 1 discloses a game program that, before a lottery, if a specific game medium is selected from a lottery list by a user's operation, the lottery is repeated until a game medium other than the selected specific game medium is selected by the lottery. Also, Patent Document 2 discloses a game program that, when a user executes a re-lottery request, performs a re-lottery from game media different from the game medium selected in the lottery before the re-lottery request.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Patent Document 2

Summary of the Invention

Problems to be Solved by the Invention

[0005] In conventional game programs, there has been a problem that when re-lottery is performed, it may be redrawn until the desired game medium is obtained.

[0006] Therefore, an object of the present invention is to enable re-lottery for other game media while ensuring the desired game medium among the selected game media.

Means for Solving the Problems

[0007] The information processing device according to the present invention comprises: a lottery unit that receives a lottery request from a user and conducts a lottery for a plurality of game media; a presentation unit that presents the plurality of game media that have been selected in the lottery; and a re-lottery unit that, when it receives a request to specify some of the presented plurality of game media, conducts a first re-lottery for the game media other than the specified some of the plurality of game media. [Effects of the Invention]

[0008] According to the present invention, it is possible to secure the desired game media from among the winning game media while allowing the lottery to be redone for the other game media. [Brief explanation of the drawing]

[0009] [Figure 1] A diagram showing an example of the configuration of game system 1 according to an embodiment of the present invention. [Figure 2] A diagram showing an example of the hardware configuration of a game server and terminal according to an embodiment of the present invention. [Figure 3] A diagram showing an example of the functional block configuration of a game server 10 according to an embodiment of the present invention. [Figure 4] A diagram showing an example of the functional block configuration of terminal 20 according to an embodiment of the present invention. [Figure 5] A flowchart illustrating the flow of the lottery (gacha) for game media by game system 1 according to an embodiment of the present invention. [Figure 6] A diagram illustrating a screen displaying the lottery results shown on the UI section 202 of terminal 20 according to an embodiment of the present invention. [Figure 7] A diagram illustrating a screen for specifying a game medium to be reserved, according to an embodiment of the present invention. [Modes for carrying out the invention]

[0010] Next, embodiments for carrying out the present invention will be described in detail with reference to the drawings. <System Configuration> Figure 1 is a diagram showing an example of the system configuration of the game system 1 according to this embodiment. The game system 1 shown in Figure 1 comprises a game server 10 (information processing device) and a plurality of terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate via a communication network N such as the Internet, intranet, wireless LAN, or mobile communication.

[0011] The game server 10 is a device that performs some of the functions necessary for the terminal 20 to provide a game, such as managing various information about the player (user) or executing some of the game's processing. The game server 10 may consist of one or more information processing devices, or it may be configured using a virtual server (such as a cloud server).

[0012] Terminal 20 is an information processing device that provides the game to the player, and the player can execute the game according to this embodiment by operating Terminal 20. Terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), tablet, personal computer, arcade game machine, or consumer game machine. Terminal 20 notifies the game server 10 of its own location detected using GPS (Global Positioning System) or the like.

[0013] <Game Overview> Next, we will explain the overview of the game provided by Game System 1 according to one embodiment. In the game provided by Game System 1, players can assemble a deck of characters selected from among multiple characters they own, and by clearing quests using the assembled deck, they can obtain new characters and items. Here, "quest" is a term that means a task that can be cleared by fulfilling certain predetermined conditions. Quests are also generally called explorations, tasks, and missions. A quest is an example of a game event. In addition to quests, game events include, for example, gacha, login bonuses, and missions.

[0014] Gacha is a term that refers to an event in which players participate in a lottery to obtain characters or items (game currency). Items obtained by performing a gacha include, for example, material items and evolution items. When a player performs a gacha, they consume items. The amount of items consumed is predetermined for each gacha. In addition to consuming items, players can also perform gacha by paying, etc. In other words, gacha may include both paid gacha that require payment and free gacha that do not require payment.

[0015] A deck is a term that refers to a group of characters combined together. When a player undertakes a quest, they select characters with abilities suitable for clearing that quest to form a deck and then execute the quest. Game Server 10 can store multiple decks created by players, and when a player undertakes a quest, they can select one of the stored decks to execute the quest. Characters can be obtained, for example, by performing a lottery using gacha. When a lottery is performed, characters or items (game currency) are selected by the lottery process and provided to the player.

[0016] <Hardware Configuration> Figure 2 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 include a processor 11 such as a CPU (Central Processing Unit) and a GPU (Graphical processing unit), a memory, a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Interface) 13 for wired or wireless communication, an input device 14 for receiving input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone, etc. The output device 15 is, for example, a display, a touch panel, and / or a speaker, etc.

[0017] <Functional Block Configuration> Figure 3 is a diagram showing an example of the functional block configuration of the game server 10. The game server 10 includes a storage unit 100 and a control unit 110. The storage unit 100 can be realized by using the storage device 12 included in the game server 10. Also, the control unit 110 can be realized by the processor 11 of the game server 10 executing a program stored in the storage device 12. Also, the program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer readable medium (Non-transitory computer readable medium). The non-transitory storage medium is not particularly limited, but may be, for example, a storage medium such as a USB memory or a CD-ROM.

[0018] The storage unit 100 stores a play status management table 100a, an acquired character management table 100b, a specified frame number management table 100c, and a common price management table 100d.

[0019] In the play status management table 100a, information regarding the progress status of the game for each player is stored. For example, information regarding the progress status of the game that the player is playing is stored in association with an ID (player ID) that uniquely identifies the player.

[0020] In the acquired character management table 100b, information on the game media acquired by each player through a lottery (gacha) is stored. In the acquired character management table 100b, information on the game media secured in the designated frame when performing a redraw (re-lottery) of the gacha is also stored.

[0021] In the designated frame number management table 100c, information on the number of designated frames that each player can secure when performing a re-lottery is stored.

[0022] In the common value management table 100d, information on the common value possessed by each player is stored. The common value is an item that can be used as a value when performing a lottery, a re-lottery, and securing game media during a re-lottery.

[0023] The control unit 110 provides various functions necessary for executing this game. The control unit 110 includes a lottery unit 111, a presentation unit 112, a re-lottery unit 113, a frame number management unit 114, a reservation processing unit 115, and a common value management unit 116. Each of these functional blocks may be provided in the terminal 20 instead of the game server 10. The game server 10 and the terminal 20 may be referred to as computers.

[0024] <Terminal> Figure 4 shows an example of the functional block configuration of terminal 20. Terminal 20 includes a storage unit 200, a communication unit 201, a UI (User Interface) unit 202, and a game control unit 203. The storage unit 200 can be implemented using a storage device 12 provided by terminal 20. The communication unit 201, the UI unit 202, and the game control unit 203 can be implemented by the processor 11 of terminal 20 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium on which the program is stored may be a computer-readable non-temporary storage medium. The non-temporary storage medium is not particularly limited, but may be, for example, a USB memory or a CD-ROM.

[0025] The memory unit 200 stores the game data necessary for the game control unit 203 to run the game. The game data includes character image data, game scenarios, and the like.

[0026] The communication unit 201 has the function of performing various types of communication with the game server 10 using the communication IF 13.

[0027] The UI unit 202 has the function of receiving various inputs from the player and displaying various game screens on the display. The UI unit 202 also displays game screens according to instructions from the game server 10.

[0028] The game control unit 203 works in conjunction with the game server 10 to provide various functions necessary to run the game. For example, the game control unit 203 provides functions such as obtaining various information (icon image data, text data, etc.) from the game server 10 for drawing on the game screen.

[0029] Next Next, using the flowchart in Figure 5, we will explain the flow of the lottery (gacha) for game media using game system 1.

[0030] First, the player operates terminal 20 to request a lottery for game media (step S101). If a lottery is held, the player uses a predetermined item they possess as payment. Items can be obtained by completing game missions or purchased through in-app purchases.

[0031] When the game server 10 receives a lottery request, the lottery unit 111 performs a lottery for game media (step S102). In this embodiment, for example, 10 game media are drawn in a single lottery.

[0032] The game server 10 displays the 10 game media drawn by lottery on the UI unit 202 of the terminal 20 in the display unit 112 (step S103). Figure 6 is an example of the display screen for the lottery results displayed on the UI unit 202. As shown in Figure 6, the 10 drawn game media C1 to C10 are displayed. In addition, a button B1 is displayed for selecting to confirm the lottery result and acquire the 10 displayed game media, and a button B2 is displayed for selecting to perform a re-draw.

[0033] If the player selects re-draw by operating button B2 (step S104: YES), a screen for specifying the game media to be reserved will be displayed as shown in Figure 7 (step S105). If the player selects the game media to be reserved on the screen (for example, C1 and C2) and presses the OK button, the specified game media will not be subject to redrawing and will be reserved. The number of game media that can be specified (number of reserved slots) is within the range of the number of reserved slots for that player stored in the reserved slot management table 100c. Also, the number of reserved slots stored will decrease by the number of game media specified by the player.

[0034] The game server 10, in the re-drawing unit 113, performs the first re-draw (first re-draw) for game media other than those specified by the player as the game media they wish to secure (step S106). Note that executing the re-draw also requires the consumption of a predetermined price. This predetermined price is an item that is granted by completing a mission or obtained through payment. In addition, the designated slots for game media can be increased by playing a predetermined game or by making a payment. The UI unit 202 of terminal 20 displays the game media that were won as a result of the re-draw, replacing the game media (C3 to C10) before the re-draw (step S107).

[0035] Players can choose to either confirm the lottery result after reviewing the redrawn game tokens, or participate in a second redraw. If the player confirms the lottery result, they will receive the game tokens they secured in the first draw (two tokens, C1 and C2) and the eight game tokens they won in the second draw.

[0036] On the other hand, when a player operates terminal 20 to request a second redraw (second redraw) (step S104: YES), the game server 10 accepts the player's specification of the game medium they wish to secure, just as it did during the first redraw (step S105). At this time, the game mediums secured during the first redraw may be carried over. That is, game mediums C1 and C2 may be subject to securing in the second redraw as well, and when a player wishes to specify a new game medium to secure, they may be able to select from the other game mediums (game mediums redrawn in the first redraw). Here too, the selection is limited to the number of slots available to the player. In addition, a minimum of one slot may be allocated for each redraw, and any unused slots may be carried over to the next redraw. For example, if no selection is made in the first redraw, the unused slot may be carried over, allowing for two slots to be selected in the second redraw.

[0037] The re-drawing unit 113 performs a second re-draw on game media other than those secured in the previous (first) re-draw (e.g., C1 and C2) and the game media specified in the current (second) re-draw (e.g., C3 and C4) (step S106). The UI unit 202 of terminal 20 displays the game media that were won as a result of the second re-draw (step S107). The player may confirm the draw result, or if they wish to draw again, they can use payment to perform a third or subsequent re-draw.

[0038] As mentioned above, the number of game media (designated slots) that can be secured during a re-draw is set for each player and stored in the designated slot management table 100c. The designated slots are updated by the slot management unit 114 according to the player's game progress. For example, the designated slots may be increased each time a mission such as a quest is completed. Alternatively, the number of designated slots may be increased according to the value of the value of the value consumed when some kind of reward (item, etc.) is consumed in the game. This information regarding the game progress is managed in the play status management table 100a.

[0039] Alternatively, after the lottery results are announced, the system may temporarily suspend the confirmation of the results or the selection of a re-draw. After the player has played a game or other activity to acquire a new designated slot, the system may then accept the designation of a game medium and a request for a re-draw. Specifically, the holding processing unit 115 stores information about the game medium drawn in the lottery. Meanwhile, the player plays game events such as quests and acquires designated slots according to the results and progress. When a player acquires a designated slot, the number of designated slots stored in the designated slot management table 100c is updated. The player can then designate a game medium with the updated number of designated slots for the pending lottery results and request a re-draw. For example, if the original number of designated slots was "1", the player can only designate one game medium during the re-draw. However, if the player completes a quest during the holding period and one additional designated slot is added, they can designate up to two game mediums. In this way, after the player sees the lottery results, they can be prompted to play games to secure a designated slot as needed.

[0040] Additionally, players may be given a common reward that can be used for both redraws and adding designated slots. The common reward management unit 116 manages the common rewards held by each player, which are stored in the common reward management table 100d. Specifically, when a player performs one redraw or adds one designated slot, a predetermined number of common rewards are consumed.

[0041] The common cost management unit 116 may display a warning message or control certain operation buttons to prevent them from being operated if the remaining common cost restricts the actions the player can take. A specific example will be explained below.

[0042] For example, a player is given 5 common rewards. (Case 1) After the initial draw, the player secures 3 game items and performs the first redraw. Therefore, 3 common rewards were used to secure slots and 1 was used for the redraw, leaving only 1 common reward remaining. In this case, the player can then choose to perform a second redraw without specifying a target, or acquire the game item they have drawn without performing another redraw. (Case 2) After the initial draw, the player secures 1 game item and performs the first redraw. Therefore, 1 common reward was used to secure a slot and 1 was used for the redraw, leaving 3 common rewards remaining. In this case, if the player performs a second redraw, they can secure up to 2 game items.

[0043] As in Case 1, if more than the predetermined amount of common consideration is used to secure a slot during the first redraw, it will become impossible to secure a slot in the second redraw. In such cases, it may be advisable to warn users to use one more slot during the first redraw, or to prevent them from pressing the button to request a redraw.

[0044] Furthermore, the number of slots used when specifying a game medium may differ depending on the attribute set for that medium. For example, if a game medium has five attribute levels from 1 to 5, specifying a game medium with attribute 1 may consume 1 slot, while attributes 2 to 5 may consume 2 to 5 slots respectively. For example, if a player has 5 slots available, possible options include specifying one game medium with attribute 5, specifying one game medium each with attribute 1 and attribute 4, or specifying one with attribute 1 and two with attribute 2. It is also possible to impose restrictions, such as only being able to specify one type of game medium with the same attribute, or limiting the number of game mediums that can be specified for each attribute.

[0045] Furthermore, the chance to reserve the same game media may be limited to only one time. That is, for example, if a player wins game media C1 in the first draw but does not reserve it in the first redraw, and then wins game media C1 again in the first redraw, they cannot reserve it in the second redraw.

[0046] Additionally, a game medium with the same attribute as the one specified in the first re-draw may be prevented from being specified in the second re-draw. In other words, each player may only have one chance to secure a game medium with attributes 1 through 5.

[0047] Furthermore, the probability of winning each game medium in the lottery may also be controlled. For example, the probability of winning a game medium that was drawn in the first lottery may be lowered in subsequent lotteries.

[0048] Additionally, for game media that were drawn in the initial lottery but not designated as reserved, the probability of winning in subsequent lotteries may be reduced.

[0049] Furthermore, the probability of winning during the redraw may be changed for each attribute depending on which attribute of game media the player has secured. For example, if a player has not specified game media with an attribute of less than 4 (attributes 1-3), it can be assumed that the player wants game media with an attribute of 4 or higher (attributes 4, 5), so the probability of winning game media with attributes 4 and 5 may be increased during the redraw.

[0050] Furthermore, the terminal 20 may display the most relevant information for the player to specify which game media to acquire. For example, it may display information about high-value game media (game media with high-value attributes), information about whether the player already possesses the media, etc.

[0051] As described above, according to this embodiment, when redrawing the game media, the player can specify the game media they wish to keep, and the redraw will be conducted with all game media other than the specified game media as the target for redrawing. This allows the player to keep the game media they want from the winning game media while redrawing only the other game media.

[0052] (Modifications) Modifications of the present invention are described below. In the modification, the player can perform a lottery once a day for a predetermined period (for example, several weeks). Only one game medium is drawn in each lottery. The attributes of the game medium drawn in the lottery may be limited (for example, only game mediums with attribute 5 or higher).

[0053] During the event period, the lottery results are temporarily held in abeyance, and players can always keep one game item secured. In other words, players can choose either the game item they draw on the day or one of the game items they have secured from the previous day, and continue drawing again each day, updating the one game item they have secured. In this way, players can continue drawing every day during the event period until they win the game item they want.

[0054] The specified period includes a lottery period (a period during which one lottery entry is possible once a day) and a subsequent game media confirmation period (a period during which the secured game media can be received). Players can obtain one secured game media (the last selected game media) by logging in after the last day of the lottery period and during the game media confirmation period. The game medium cannot be used until the character is acquired. The display (design) of the game medium may be changed so that it can be distinguished from the game medium that is currently reserved and other game mediums that can be used. Specifically, the re-drawing unit 113 accepts a re-draw of designated slot 1 for each player, limited to once per day during the drawing period. At this time, the re-draw is performed with one game medium selected by the previous day as the target for reservation. The presentation unit 112 presents the one game medium newly drawn by the re-draw and the one game medium that is currently reserved to the terminal 20. When the player selects one of the two presented game mediums, the selected game medium is stored in the acquired character management table 100b as the new game medium to be reserved. When a game medium to be reserved is selected after the last re-draw during the drawing period, the drawing result is finalized.

[0055] You cannot finalize and acquire a game media during the lottery period. However, if you win and secure a desired game media during the lottery period, you may choose not to participate in the lottery for the remainder of the period.

[0056] Furthermore, the re-drawing unit 113 may be configured to prevent the same game medium from being drawn multiple times during the drawing period. In addition, the game mediums that can be drawn during the drawing period may be predetermined using a dedicated table.

[0057] The above modification provides players with an incentive to log into the game site every day. It also offers the enjoyment of deciding which game item to keep (which to choose) between the game items won the previous day and the one won today, and the enjoyment of sharing that process on posting sites or spreading the word through word of mouth.

[0058] In this embodiment, the information processing device of the present invention is used as a game server 10, but the information processing device is not limited to a server. For example, it may be a terminal device such as a personal computer or a portable information terminal, or a dedicated game machine.

[0059] Some or all of the above embodiments may also be described as follows. However, the present invention is not limited to the following. (Note 1) An information processing device comprising: a lottery unit that receives a lottery request from a user and conducts a lottery for a plurality of game media; a presentation unit that presents the plurality of game media that have been won in the lottery; and a re-lottery unit that, when it receives a request to specify some of the presented plurality of game media, conducts a first re-lottery for the game media other than the specified some of the plurality of game media. With the above configuration, it is possible to secure the desired game media from the won game media while re-lotterying for the other game media.

[0060] (Note 2) An information processing device as described in Note 1, equipped with a slot management unit that manages the number of slots for which game media can be specified for each user. With the above configuration, the gameplay of re-drawing can be enhanced by allowing each user to set the number of slots that can be specified.

[0061] (Note 3) The slot management unit is the information processing device described in Note 2, which changes the number of slots that can be specified according to the user's progress in the game. With the above configuration, by linking the user's rank and mission completion status with the number of slots that can be specified, players can enjoy the game by devising various strategies.

[0062] (Note 4) An information processing device according to any one of Notes 1 to 3, comprising a holding processing unit that, after the user has performed at least one draw, can add more slots that can be specified by progressing the game, holds the draw results without giving them to the user, and accepts the designation of game media to be excluded from redrawing from the draw results based on the number of slots increased by executing a game to increase the number of slots that can be specified by the user. According to the above configuration, holding the results may allow for redrawing under more favorable conditions, thereby enhancing the gameplay.

[0063] (Note 5) The slot management unit is the information processing device described in Note 2, which adds the number of slots that can be specified in accordance with the user's consumption of consideration. With the above configuration, a player can decide whether or not to purchase a slot according to the current lottery results.

[0064] (Note 6) An information processing device according to any one of Notes 1 to 5, comprising a common consideration management unit that manages common considerations available for each user to perform the first redraw and add slots, wherein the common consideration management unit consumes a predetermined number of common considerations each time it performs a redraw or adds one slot. With the above configuration, a player can consider what kind of redraw is optimal within the range of a limited common consideration.

[0065] (Note 7) The information processing device according to any one of Notes 1 to 6, wherein the re-drawing unit, in the second re-drawing, inherits the designation of the game medium designated in the first re-drawing without consuming the number of designatable slots, and in the second re-drawing, controls the system so that it is possible to designate a game medium that has not yet been designated, according to the number of designatable slots remaining since the first re-drawing. With the above configuration, it is possible to impose a certain degree of restriction on redrawing.

[0066] (Note 8) The re-drawing unit is an information processing device as described in any one of Notes 1 to 7, which changes the number of selectable slots according to the attributes set for each game medium. With the above configuration, it is possible to adjust so that there is no bias in the value or strength of the game mediums held by the player.

[0067] (Note 9) The re-drawing unit is an information processing device according to any one of Notes 1 to 8, which controls the game medium that was not specified at the time of winning so that it cannot be specified at subsequent wins. With the above configuration, it is possible to impose some constraints on securing the game medium during the re-drawing.

[0068] (Note 10) The re-drawing unit controls the second re-drawing so that a game medium with the same attributes as the game medium specified in the first re-drawing cannot be specified. This information processing device is as described in Note 8. With the above configuration, it is possible to impose some constraints on the securing of game media during re-drawing, so that only game media with specific attributes are secured.

[0069] (Note 11) The re-drawing unit is an information processing device according to any one of Notes 1 to 10, which reduces the probability of winning at least one game medium that was won in the draw during the re-drawing. With the above configuration, the player can be given the opportunity to obtain a wider variety of game mediums.

[0070] (Note 12) The re-drawing unit is the information processing device described in Note 11, which lowers the probability of winning at least one unspecified game medium during the re-drawing. With the above configuration, during the re-drawing, the probability of winning a game medium other than the game medium that the player does not want to win can be increased.

[0071] (Note 13) The re-drawing unit is an information processing device as described in Note 8, which increases the probability of winning a game medium with an attribute different from the predetermined attribute during the re-drawing, according to the specified number of game media with the predetermined attribute. With the above configuration, the probability of winning a game medium with an attribute that the player wants to secure can be increased during the re-drawing.

[0072] (Note 14) An information processing method comprising the steps of: receiving a lottery request from a user and conducting a lottery for multiple game media; presenting the multiple game media that have been won in the lottery; and, if the user has specified some of the presented game media, conducting a first re-lottery for the game media other than the specified some of the game media. With the above configuration, it is possible to secure the desired game media from the won game media while re-drawing the lottery for the other game media.

[0073] (Note 15) A program that causes a computer to function as a lottery unit that receives a lottery request from a user and conducts a lottery for multiple game media; a presentation unit that presents the multiple game media that have been won in the lottery; and a re-lottery unit that, when it receives a request to specify some of the presented game media, conducts a first re-lottery for the game media other than the specified ones. With the above configuration, it is possible to secure the desired game media from the won game media while re-drawing the lottery for the other game media.

[0074] It should be noted that the present invention is not limited to the embodiments described above, and can be implemented in various other forms without departing from the spirit of the invention. For this reason, the above embodiments are merely illustrative in all respects and should not be interpreted restrictively. For example, the order of each processing step described above can be arbitrarily changed or executed in parallel, as long as there is no inconsistency in the processing content. In addition, other steps may be added between each processing step. Furthermore, a step described as one step may be divided into multiple steps and executed, and a step described as multiple steps may be considered as one step. [Explanation of symbols]

[0075] 1...Game system, 10...Game server, 11...Processor, 12...Storage device, 13...Communication interface, 14...Input device, 15...Output device, 20...Terminal, 100...Storage unit, 100a...Play status management table, 100b...Acquired character management table, 100c...Specified slot number management table, 100d...Common compensation management table, 110...Control unit, 111...Lottery unit, 112...Presentation unit, 113...Re-draw unit, 114...Slot number management unit, 115...Hold processing unit, 116...Common compensation management unit, 200...Storage unit, 201...Communication unit, 202...UI unit, 203...Game control unit

Claims

[Claim 1] An information processing device comprising: a lottery unit that receives a lottery request from a user and conducts a lottery for multiple game media; a presentation unit that presents the multiple game media that have been won in the lottery; and a re-lottery unit that, when it receives a request to specify some of the presented game media, conducts a first re-lottery for the game media other than the specified some of the game media.