Programs and Systems
The system uses a learning model to personalize gacha item acquisition based on user behavior, enhancing engagement by increasing the chances of obtaining desired items, thus improving the entertainment value of online games.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- COLOPL
- Filing Date
- 2026-04-09
- Publication Date
- 2026-07-07
AI Technical Summary
Existing online games with gacha systems lack mechanisms to enhance user interest through personalized and engaging item acquisition experiences.
A program and system that utilizes a learning model to analyze user behavior history and adjust the probability of item acquisition based on past gameplay, generating a personalized item population for gacha draws.
Enhances user engagement by increasing the likelihood of obtaining desired items, improving the entertainment value of games by making item acquisition more relevant to player preferences.
Smart Images

Figure 2026113690000001_ABST