System for amusement facilities

The system addresses the reliance on administrator experience by automating gaming machine analysis, producing explanatory documents for consistent and effective management of gaming machines across multiple arcades.

JP2026114234APending Publication Date: 2026-07-08DAIKOKU DENKI KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
DAIKOKU DENKI KK
Filing Date
2024-12-26
Publication Date
2026-07-08

AI Technical Summary

Technical Problem

Existing gaming machine analysis systems rely heavily on administrator experience, leading to inconsistencies in analysis quality and a burden on inexperienced personnel.

Method used

A system that collects and analyzes gaming information from multiple arcades, generating explanatory documents comparing target day data with standard information, enabling effective management by inexperienced administrators.

Benefits of technology

Provides consistent and accurate analysis results through automated document creation, allowing inexperienced managers to effectively manage gaming machines based on comparative insights.

✦ Generated by Eureka AI based on patent content.

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Abstract

This system provides a gaming facility that allows for the management of gaming machines based on appropriate information collected daily, regardless of the experience level of the gaming facility manager. [Solution] In a gaming arcade system, by collecting and analyzing gaming information from multiple arcades, explanatory information regarding the comparison between gaming information on a predetermined target day and predetermined standard information is output as comments (explanatory documents) as a result of the analysis. This makes it possible to obtain appropriate analysis results using gaming information on a predetermined target day, and even inexperienced managers can manage gaming machines based on the analysis results shown in the explanatory documents.
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Description

Technical Field

[0006]

[0001] The present invention relates to a system for a game arcade.

Background Art

[0002] In recent years, in order to accurately analyze and evaluate gaming machines, a gaming device that acquires in-store gaming information transmitted from gaming machines has been disclosed (see, for example, Patent Document 1). According to Document 1, by analyzing a gaming machine using an analysis graph generated by plotting the acquired gaming information on two-dimensional coordinates, an administrator of a game arcade or the like can recognize a model whose operation has declined at an early stage, and thus can take measures while the model is still popular.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, the analysis of gaming machines using the above analysis graph largely depends on the experience of administrators of game arcades and the like, and there are concerns about eliminating differences in analysis ability among administrators and the burden of training for inexperienced administrators.

[0005] The present invention has been made in view of the above circumstances, and an object thereof is to provide a system for a game arcade that can manage gaming machines based on appropriate information without depending on the experience of game arcade administrators for the gaming information collected every day.

Means for Solving the Problems

[0006] The present invention provides a game information collection means (e.g., a management server 10) that collects game information identified by game signals output from game machines installed in the game arcade from multiple game arcades (e.g., management devices 6 for each game arcade, including stores A to C in Figure 1), An input means (for example, an analysis unit 33 in the management server 10) for inputting the game information collected by the aforementioned game information collection means, A document creation means (for example, an analysis unit 33 which creates an explanatory document by an explanatory document creation unit 33a or generates an explanatory document by a generation unit 33b) that creates an explanatory document regarding the results of comparing the game information (for example, yesterday's out) on a predetermined target date input by the input means with predetermined reference information (for example, out on the same day of the week the day before yesterday or a week ago), The system includes an output means for outputting the explanatory document created by the document creation means (for example, a management device 6 or management server 10 that outputs the pop-up display 6p of the explanatory document in the comment section of Figure 6).

[0007] According to the above configuration, by collecting and analyzing gaming information from multiple gaming facilities, explanatory information regarding the comparison between gaming information on a specified target day and specified standard information is output as a document, essentially a comment. This makes it possible to obtain appropriate analysis results using gaming information on a specified target day, and even inexperienced managers can manage gaming machines based on the analysis results shown in the explanatory document. [Brief explanation of the drawing]

[0008] [Figure 1] A schematic diagram showing the overall configuration of a game arcade system in one embodiment. [Figure 2] An overview diagram showing the relationship between the learning model and its input / output data. [Figure 3] Figure (1) shows an example of a prompt template recorded on the management server. [Figure 4] Figure (2) shows an example of a prompt template recorded on the management server. [Figure 5]Figure (3) shows an example of a prompt template recorded on the management server. [Figure 6] This diagram shows an example of how game information and explanatory documents are output from the management device. [Figure 7] This diagram shows an example of a management screen for setting the priority of explanatory documents in a management device. [Modes for carrying out the invention]

[0009] The following describes one embodiment of the present invention with reference to the drawings. "Store A," "Store B," and "Store C" shown in Figure 1 schematically illustrate three amusement facilities A, B, and C. Since a common amusement facility system is constructed, the following description will focus on the configuration of amusement facility A, which is Store A.

[0010] In the amusement arcade system shown in Figure 1, multiple amusement machines 1, such as pachinko machines and slot machines, are installed in amusement arcade A, and a card unit 2 is attached to each amusement machine 1. Two of these amusement machines 1 and card units 2 are connected to a relay device 4, and the relay device 4 is connected to a management device 6 via a LAN 5. Furthermore, an information display device 3 is attached above each gaming machine 1. The information display device 3 receives various game signals (game information) output from the gaming machine 1 via the card unit 2 and relay device 4, creates various display information, and displays it. The relay device 4 collects information from the gaming machine 1, the card unit 2, and the information display device 3.

[0011] The control device 6 is installed in a gaming hall A, for example, in an office. Although detailed illustrations are omitted, the control unit of the control device 6 is mainly composed of a microcomputer having a CPU and memory units 6m (shown only in Figure 2), such as ROM and RAM. A monitor 6a and a printer (not shown) are connected to the control unit as output means, as well as a keyboard 6b and a mouse (not shown) operated by the gaming hall manager.

[0012] The management device 6 receives game signals output from the gaming machine 1 via the card unit 2 and relay device 4 in sequence, and manages game information for each gaming machine 1, personal data for each registered member, and information about the gaming machine 1, card unit 2, and information display device 3 (stored in the memory of the device 6). Although not shown in Figure 1, for example, several hundred gaming machines 1 of multiple models are managed by the management device 6, and multiple gaming machine islands with different rental rates (rates as types) for gaming media are formed.

[0013] Furthermore, as will be explained in more detail later, the management device 6 has the function of aggregating game information collected from multiple types of gaming machines 1 by type, and the function of viewing information on the management server 10 and outputting explanatory documents created by the management server 10. Note that the amusement arcade manager refers to the manager of amusement arcade A, and is distinguished from the server manager (manager of management server 10). Also, in the following explanation, the control unit (output means) of management device 6 will be simply referred to as "management device 6" for simplicity.

[0014] The gaming machine 1 of this embodiment is composed of, for example, a so-called sealed-type pachinko gaming machine or a coinless slot machine that manages the gaming medium solely through information. Specifically, the pachinko machine shown on the left side of Figure 1 is a sealed-type pachinko game machine that uses a circulating game medium (e.g., circulating pachinko balls) that is pre-sealed inside the machine. The game value (game medium) used in game machine 1 is a virtual pachinko ball, but it is a game value stored in the machine's memory. Unlike conventional payout-type game machines, the balls launched onto the playfield 11 circulate and are not dispensed outside the machine even if a winning combination is achieved. The game value (game points) in the memory increases or decreases according to the game.

[0015] When the pachinko machine receives game points from the card unit 2, it can launch pachinko balls corresponding to the number of game points, and when the game points reach "0", it becomes impossible to launch pachinko balls. The pachinko machine subtracts game points by transmitting the game points to the card unit 2 in response to a counting operation (a touch operation on the following touch panel). The gaming machine 1 displays various game data (such as the number of jackpot occurrences, the number of special figure lottery draws, etc.) on the information display unit 13 in response to an information display operation (an operation on the same touch panel).

[0016] That is, as shown in FIG. 1, the pachinko machine has a playing surface 11 on which pachinko balls are launched, a launch handle 12 that constitutes a launching device, and a touch panel-type information display unit 13 having a touch panel on its surface. On the playing surface 11, a liquid crystal display unit 14 and a symbol display unit (special figure display unit · general figure display unit) in the display unit 14, a special figure 1 start port 15, a special figure 2 start port 16, and a big winning port 17 are provided. In the pachinko machine, a jackpot lottery for special figure 1 (or a jackpot lottery for special figure 2 by winning in the electric chu) is conducted by winning in the so-called heso (special figure 1 start port 15). Starting a jackpot lottery once is also referred to as starting. When winning the jackpot in the jackpot lottery, the jackpot game starts (transitions to the jackpot state), and the big winning port 17 is opened for a number of rounds (R) corresponding to the type of special figure. In this case, for example, the upper limit number of winnings in 1R is 10, and when winning in the big winning port 17, 15 points of game points are added.

[0017] The slot machine shown on the right side of FIG. 1 is a medal-less type slot machine that enables gaming without using actual medals. Also, the slot machine stores and manages the game value (game points) stored in the internal storage unit, and can start the game on the condition that there is a specified number (for example, 3 points) required to execute at least one game as the game points. When the player obtains points according to the type of winning combination, it is mainly managed for its increase and decrease, such as adding it as the game points in the data without paying out medals.

[0018] When the slot machine receives game points from the card unit 2, it becomes possible to bet the points as winnings. That is, as shown in FIG. 1, the slot machine includes a display window 18, a start lever 19, stop buttons 20 (left stop button, middle stop button, and right stop button), a touch panel type information display unit 21, a BET button 22, etc. A player can visually recognize the symbols drawn on the reels provided inside through the display window 18. By operating the BET button 22 by the player, a predetermined number of credit medals are bet (betting the points for the above three points). When the start lever 19 is operated in that state, an internal lottery is executed and the variation of the symbols is started (starting the game), and the variation of the reels is stopped by the so-called pull-in control by operating the stop button 20.

[0019] In a slot machine, as is well known, in addition to minor winning combinations and replay winning combinations, bonus winning combinations (BB winning combination and RB winning combination) etc. are set. When the stop button 20 is operated by the player in a state where an internal winning for any of the winning combinations occurs during the above internal lottery, if the symbol corresponding to the internally winning combination stops and is displayed on a preset effective line, a winning occurs. And when a winning occurs, game points are awarded etc. according to the type of the winning combination. For example, there are 3-point winning combinations, 5-point winning combinations, 10-point winning combinations, 15-point winning combinations, etc. When the winning combination is a 15-point winning combination, 15 game points are awarded. When the winning combination is a bonus winning combination (BB, RB), a transition is made to a bonus state (BB state, RB state). The BB state and the RB state are game states (big win states) more advantageous to the player than the normal state, and since the game points or winning probability given for minor winning combinations are improved, game points can be acquired at once. Note that the information display unit 21 of the slot machine, similar to the information display unit 13 of the pachinko machine, can display, in addition to the counting button for the counting operation, game points and various operation data (the number of times the game is executed, the number of times the bonus occurs, etc.).

[0020] From the amusement machine 1, such as the pachinko machine or slot machine, various game signals, including the following game signals, are transmitted (output) to the card unit 2. • Out signal: A signal indicating the number of points used in the game. • Safe signal: A signal indicating the score obtained as a result of the game. • Jackpot signal: A signal output when a jackpot state occurs. As described above, the game value acquired by the player through gameplay, the score primarily managed by the game machine 1, is also referred to as the "game score," and the score primarily managed by the card unit 2 is also referred to as the "points held."

[0021] The above game signals may be a single data item (for example, "Out" = a data item indicating the value (out) consumed (used, played) since the last data transmission in units of 1 point), or they may be data signals that combine multiple game information in a message. In this case, data can be aggregated in predetermined period units (for example, 200ms), and the aggregated data and data signals in the form of messages that can identify the state at that time can be transmitted (output). Of course, game signals may include pulse signals, status signals, etc., in addition to the above data signals. Furthermore, the game machine 1 transmits various game information to the card unit 2 (relay device 4) side as signal outputs in accordance with the execution of a game using game points, and various signals are output depending on the model, not limited to the above game signals.

[0022] Card Unit 2 includes two types: one for pachinko machines, positioned on the left side of the pachinko machine as shown in Figure 1, and another for slot machines, positioned on the right side of the slot machine. For the sake of explanation, common components of both types will be given the same reference numerals and described collectively. The card unit 2 for pachinko machines or slot machines (hereinafter simply referred to as "card unit 2") includes a banknote slot 23 into which banknotes (1,000 yen) are inserted, a touch panel type liquid crystal display 24 that accepts operation input from the player and displays various game data, a loan button 25 for performing the loan operation, a return button 26 for performing the return operation, a re-play button 27 for performing the re-play operation, and a card slot 28 into which an IC card (not shown) is inserted.

[0023] Card unit 2 operates as follows: (1) The system receives, aggregates, and stores the various game signals from the game machine 1, and transmits them to the management device 6 and the information display device 3 via the relay device 4. The player's deposit balance and game score are also transmitted to the management device 6. The system receives and stores various setting information (game machine number, model name, score unit price, etc.) from the management device 6. The model name is a name that can identify various models, for example, for pachinko machines it is represented as "AAA, BBB, ..." (see Figures 3, 6, etc.), and is managed in association with the game information identified by the management device 6.

[0024] (2) When a banknote is inserted into the banknote slot 23, it is added to the deposit balance and stored. When an IC card is inserted into the card slot 28, the deposit balance and points associated with the card ID are read and displayed. For example, in the pachinko machine card unit 2, when the dispensing button 25 is operated, the points corresponding to a certain amount (for example, 1000 yen) are converted into game points in increments of 250 and sent to the game machine 1. When the replay button 27 is operated, the points held are converted into game points in increments of 250 and sent to the game machine 1. The points held, game points, and total points (sum of points held and game points) are stored and displayed. Point addition information and point subtraction information are received from the game machine 1, the stored points are updated according to the received point addition information and point subtraction information, and the point information is transmitted to the relay device 4 according to the update of the points.

[0025] (3) When the return button 26 is operated while at least one of the deposit balance and the number of points held exists, the deposit balance and the number of points held are recorded on the IC card and issued. When recording the number of points held, the type information corresponding to the gaming machine 1 that acquired it (for example, the rate as described above) is also recorded in association. The game points are not recorded on the IC card and remain on the gaming machine 1. Note that the number of points held may also be referred to as "balls held". (4) Up to 10 IC cards are stored.

[0026] The card unit 2 described above communicates serially with the relay device 4, enabling the management device 6 to identify various information such as currency acceptance processing, payment processing, balance, number of balls held (number of points), number of balls lent (points at the time of lending), number of balls converted, deposit amount, number of balls counted, number of balls lent, sales amount which is the payment for the lent balls, and recording medium acceptance and issuance processing. These can also be identified by pulse signals (for example, one pulse for every 1000 yen deposited, one pulse for every 100 yen sold, etc.). Communication with the gaming machine 1 may be made directly between the gaming machine 1 and the card unit 2 without going through the relay device 4, or it may be communicated via the relay device 4.

[0027] The management device 6 manages the operating status of all equipment within the aforementioned gaming hall A and collects game information for multiple types of gaming machines 1. This game information is stored in the storage unit 6m of the management device 6 as various daily game information (see Figure 2) associated with the date information of the business day. As shown in Figures 1 and 2, the management device 6 is connected to the Internet 100 (public communication line) and can communicate with the management server 10 located at the center via the Internet 100, etc. The same configuration as in amusement hall B and C is also implemented in amusement halls A, and the management devices 6 in amusement halls B and C are also able to communicate with the management server 10 via the Internet 100, etc., just like the management device 6 in amusement hall A. Here, the management server 10 is assumed to be operated by an information provider outside of, for example, amusement facilities A to C.

[0028] As shown in Figure 2, in the management server 10, the control unit 30 is mainly composed of a microcomputer having a CPU and memory units 31m and 32m, and is equipped with communication means (transmitting and receiving units not shown) for communicating with the management devices 6 of each amusement hall A to C. The control unit 30 (also simply referred to as "management server 10") is equipped with a generation unit 32 and an analysis unit 33, and functions as a means for collecting game information, inputting information, creating documents, outputting information, and generating information.

[0029] Specifically, first, the management server 10 receives (collects) game information identified based on game signals output from the game machine 1 from multiple game halls A to C via the management device 6 (as various daily game information). The various daily gaming information includes, for example, payouts and losses, net winnings, number of jackpots, operating rate at regular intervals, playing time for the relevant machine, or sales or gross profit for each machine type, machine number, and type at each store A to C.

[0030] As shown in Figure 2, the management server 10 records the received daily game information in a database (storage unit 31m) as nationwide daily game information. Nationwide daily gaming information refers to gaming information for each machine and type, calculated from various daily gaming information, and is determined as a national average. Specifically, the values ​​of each gaming information such as "playing time" and "out" in Figure 6, which will be described later, represent the national average for each machine name, such as "AAA, BBB,..." for the "4 yen pachinko" type. Furthermore, as will be described in more detail later, nationwide daily gaming information is stored in association with amusement hall IDs (unique identification information for amusement halls A to C), making it possible to obtain performance data for each amusement hall A to C.

[0031] The management server 10 then inputs the nationwide daily gaming information to be analyzed into the analysis unit 33 (input means), for example as a CSV file, and compares and analyzes the gaming information for a predetermined target day with predetermined standard information. The explanatory document creation unit 33a or generation unit 33b then creates an explanatory document regarding the results of the comparative analysis.

[0032] The explanatory document is created based on the collected daily gaming data from across the country, focusing on the daily trends of the gaming data on at least a specific date (a designated target date), and the results of comparing the gaming data with the national average and a designated contribution criterion (a designated reference information). For example, in the analysis unit 33, the system analyzes how much yesterday's output (game information on the first target day) has changed compared to the output on the same day of the week two days ago or a week ago (reference information on the second target day), and whether the output on the first weekday of the second week of implementation (first / second target day) has met the predetermined contribution criteria. An explanatory document is then created regarding the results of this comparison, including the results of this analysis.

[0033] In the analysis section 33, the conditions for the comparison (creation conditions) are set in advance, and the explanatory documents are classified into at least the following types of documents according to those creation conditions. • Documents created through simple comparisons Documents created through processing by a generative AI.

[0034] Of these, documents created through simple comparisons are those used when the comparison target is simple (i.e., when the creation conditions are met), such as when comparing whether a single piece of game information, like payouts or game time, meets a predetermined standard value. These are also referred to as first explanatory documents. The first explanatory document shall be created in the analysis unit 33 according to a template or the like prepared in advance by the explanatory document creation unit 33a. For example, if the comparison target is set to "Out" and its baseline value is set to "30000", the following first explanatory document will be created. "Model 'AAA' achieved the standard output. Output: 32,500"

[0035] Thus, the management server 10, with respect to the analysis and evaluation items for a predetermined target day specified by the management device 6 (the items indicated in the mouse cursor 6c column in the "Target Day" section of Figure 6 described later), determines that a simple comparison is possible between the game information obtained as actual results and the standard values ​​(if the creation conditions are met), and the explanatory document creation unit 33a executes the process of creating a first explanatory document regarding the results of that comparison and outputs it.

[0036] Documents created through processing by the generation AI are used in cases that are not simple comparisons (when the creation conditions are not met), such as when differentiating between cases or comparing across multiple models, and are also referred to as second explanatory documents. The second explanatory document shall be generated by a large-scale language model known as ChatGPT (registered trademark), Claude, Copilot, etc. An example of the second explanatory document would be a document focusing on the changes in game information, such as payouts and game time, over a predetermined period (e.g., within two weeks) after the introduction of a specific type of gaming machine 1. "Of the two models, 'BBB' and 'CCC,' 'BBB' had higher payouts and longer playtime on the first day of introduction, but yesterday 'CCC' overtook it."

[0037] Here, the generation AI server 35 shown in Figure 2 is equipped with artificial intelligence (AI) and has the function of generating (creating) documents by processing using a large-scale language model (LLM) that has been trained on a large amount of data in advance. As shown in the figure, the generation AI server 35 receives an input prompt, that is, a command statement from the generation unit 33b, and outputs the created second explanatory document (answer) to the generation unit 33b. Note that the diagram is a conceptual diagram, and arrows indicate the input and output between the generation AI server 35 and the management server 10. The generation AI server 35 is an external server located outside (on the cloud) and is configured to communicate with the management server 10 via the internet 100.

[0038] As described above, the generating AI is a pre-trained large-scale language model, and when creating documents using it, it is necessary to input appropriate prompts in order to create more accurate documents. Therefore, the management server 10 prepares multiple prompt templates that have been pre-adjusted to ensure the accuracy of the second explanatory document, and generates prompts according to game information and conditions from these prompt templates.

[0039] The generation units 32 and 33b shown in Figure 2 are generation means that generate prompts for input to the generation AI server 35 from the prompt templates, and have a database of prompt templates (storage unit 32m). Here, Figures 3 to 5 illustrate a plurality of prompt templates (template sheets (1 to 3)) recorded in the storage unit 32m.

[0040] The prompt template in Figure 3 includes "data item," "extraction condition," "output format," and "output example" as categories of prompts to be entered into the generating AI server 35. In the "Data Item" field, date.csv specifies the aforementioned CSV file of nationwide daily gaming information. In the "Extraction Conditions" field, a prompt is generated specifying that the extraction condition is to extract gaming machine 1 (the relevant machine) from the numerous machines included in the nationwide daily gaming information that exceeds the threshold value for out (e.g., 30000). In the "Output Format" field, a statement (prompt) is generated that instructs the system to output the information in the format of an explanatory document as shown in the "Output Example," using the characters in {brackets} as variables (for the names of applicable or inapplicable machines).

[0041] The prompt template in Figure 4 includes categories such as "Data Item," "Output Format," "Output Example," and "Checkpoints." At the "Confirmation Point," a prompt is generated that specifies the extraction conditions for each of the following: Gaming machine 1 that exceeds the threshold value for the first day's output (e.g., 30,000), and Gaming machine 1 that exceeds the threshold value for the first day's output on a weekday in the second week (e.g., 25,000), extracted from the nationwide daily gaming information for each of these confirmation points 1 and 2.

[0042] Furthermore, the prompt template in Figure 5 includes categories such as "Data Item," "Output Format," and "Output Example," as well as "Comparison Content." In the "Comparison Details" section, a prompt is generated that specifies the following: "Target" is a gaming machine 1 that has been installed within the last two weeks, based on nationwide daily gaming data; "Comparison Condition" is to compare the payout and play time on the first day of installation and yesterday and identify the higher value; "Reversal Situation" is to extract cases where the comparison result is reversed between the first day of installation and yesterday; and "Result Output" is to describe the comparison results comprehensively.

[0043] As is clear from the comparison in Figures 3 to 5, each prompt template not only differs in its "output format" and "output examples," but also defines prompt items with diverse conditions or content, such as "extraction conditions," "confirmation points," and "comparison content" for various game information. Even if an item does not meet the aforementioned creation conditions, a corresponding second explanatory document can be created by processing the generated prompt using a large-scale language model.

[0044] Thus, the management server 10 reads a prompt template selected from the storage unit 32m (by the generation units 32 and 33b) based on the nationwide daily game information input to the analysis unit 33 for analysis and evaluation items for a predetermined target date specified by the management device 6, for example, daily trends for a specific date, the national average, comparisons with predetermined contribution criteria, and whether or not they can be achieved, and generates a prompt. The management server 10 then sends the generated prompt to the generation AI server 35, causing the generation unit 33b to output the generated second explanatory document.

[0045] As described above, the management server 10 transmits the created first or second explanatory document to the management device 6, and the amusement arcade manager can output these explanatory documents to the monitor 6a of the management device 6 of their arcade A and check them, thereby understanding the changes in game information and using this information to improve the operation of arcade A.

[0046] Figure 6 shows an example of the display screen when game information and explanatory documents are output to the monitor 6a of the management device 6. The display screen in the figure shows "Target Date" and "Type" positioned in the upper left corner, along with a list of the national average values, which are the game information transmitted from the management server 10.

[0047] Specifically, the list of national averages includes, for example, for the "Target Date" 2024 / 11 / 15, for "Type" 4-yen pachinko machines, "Model Name" AAA, BBB, etc., items representing the "Introducing Week" and "Number of Units" for each, as well as items representing the calculated "Playing Time," "Output," "Sales," "Gross Profit," "Ball Price," and "Ball Gross Profit," and an item representing the "Comment" with a square icon "■".

[0048] Here, the amusement facility manager operates the mouse on the management device 6 and places the mouse cursor 6c over one of the icons "■" shown in the "Comments" column of the list display, as shown in Figure 6. As a result of hovering the mouse over the "Comments" column, a pop-up window 6p appears displaying an explanatory document for the same "Target Date," which uses the related machine type as an analysis and evaluation item.

[0049] In Figure 6, the same comments as in the first explanatory document described above are displayed as a pop-up (6p). However, the "Target Date" and "Type" can be changed by clicking the "▼" icon on the right to display the drop-down list, allowing you to change the settings for the respective dates and rates. Alternatively, regardless of the type of first and second explanatory document (collectively referred to as "explanatory document"), the management server 10 may be configured to generate multiple types of explanatory documents either from a number of pre-prepared templates or prompt templates, or randomly, and the management device 6 may select and output an explanatory document from among them according to a predetermined priority.

[0050] Figure 7 shows an example of a settings screen for setting and displaying the priority and example comments of the explanatory documents on the management device 6. As shown in the figure, the settings screen displays the "priority" of the explanatory document, its "content" which shows an overview of the document, and specific "example comments". In the "Priority" field, when multiple explanatory documents for the "Content" as shown in the "Comment Example" are created, you can set which of them will be prioritized for output as a comment by entering a priority order (S, A, B, ...). Note that the priority notation, including the method of determination, can be changed as appropriate. For example, if multiple "A"s are set as shown in Figure 7, the one listed higher will be determined to have higher priority.

[0051] In other words, the settings screen in Figure 7, for example, represents a priority setting table that includes "example comments" corresponding to the "contents" of the template or prompt template, as well as an input field for the "priority" (default setting or setting after input) from which a popup display 6p will be generated. Therefore, when the priority level desired by the arcade manager is entered in the "Priority" field, the output means (management device 6 or management server 10) checks the priority setting table updated by that input, selects the corresponding explanatory document from among them according to the priority levels S, A, B, ..., and outputs it so that a pop-up display 6p is shown.

[0052] As described above, the "Example Comments" column shows examples of multiple explanatory documents created by the management server 10 as a means of document creation, and includes explanatory documents regarding the trends in game information over at least several target days, such as "The number of outs for machine AAA has decreased by XXX units / coin since yesterday." In this case, the arcade manager sets priorities by inputting a priority order for information such as how each piece of game information is changing based on its "content."

[0053] In this case, it may also be possible to appropriately set the priority of the introduction period for the gaming machine 1 covered by the explanatory document, depending on the target date. For example, if it is shortly after the introduction of gaming machine 1 (e.g., within 4 weeks), explanatory documents regarding payouts and contribution criteria will be output. However, if some time has passed since the introduction (e.g., 2 months later), explanatory documents created through simple comparisons or explanatory documents regarding PPM analysis will be output. The system should be configured so that the priority of these documents is automatically set by the output method or can be set by the gaming hall manager (or server administrator). As shown in "Problem Child" (a classification in the management method of PPM) in "Comment Examples," the "Comment Examples" section shows an example of an explanatory document regarding PPM analysis.

[0054] Regarding the explanatory documents for this embodiment, as described above or as shown in the "Example Comments," multiple documents can be created using the document creation means, such as documents comparing output, play time, and gross profit with standard values, documents on the trend of output over a predetermined period across multiple machine models, and documents on the achievement and progress of predetermined contribution criteria, such as game information correlated with the contribution to the amusement arcade. For these multiple documents, it is possible to set the system to prioritize outputting documents on the achievement and progress of game information correlated with the contribution to the amusement arcade for the first four weeks after installation. Furthermore, the system may be configured to prioritize outputting game information that has changed significantly from the day before the target date (for example, an increase / decrease of 20% or more compared to the day before the target date), or to allow prioritization based on whether it is a pachinko machine or a slot machine, and the specifications of each game machine.

[0055] These priorities can be set as appropriate by the arcade administrator on the settings screen shown in Figure 7, or they can be pre-configured on the management server 10 by the server administrator. When set by the amusement facility manager, the prompts (prompt templates) used may be updated to create the second explanatory document so that explanatory documents that conform to the set priority are created first. Similarly, the templates used for the first explanatory document, which shows a simple comparison, may also be updated to create it.

[0056] In any case, in the management server 10, the control unit 30 functions as an analysis unit 33 to a generation unit 32, 33b, and it is of course possible to create a first explanatory document without using a large-scale language model according to the creation conditions, based on the corresponding priority settings or priority setting tables, and based on templates, prompt templates, nationwide daily game information, etc., or to create a second explanatory document by processing prompts with a large-scale language model.

[0057] As described above, according to the amusement arcade system of this embodiment, by collecting and analyzing game information from multiple amusement arcades A to C, explanatory information regarding the comparison results between game information on a predetermined target day and predetermined standard information is output as comments (explanatory documents). This makes it possible to obtain appropriate analysis results using game information on a predetermined target day, and even managers with little experience can manage the amusement machines 1 based on the analysis results shown in the explanatory documents.

[0058] The system now allows for the creation of explanatory documents based on factors such as the complexity of the game information being compared and the selection criteria for the gaming machine 1 (including its model and type), and enables the decision of whether to create them using a large-scale language model. As a result, for example, if the target game information or the type of gaming machine 1 is simple, explanatory documents can be created according to pre-prepared templates. Even when comparing different game information types or comparing multiple gaming machines, explanatory documents can be created based on pre-prepared prompt templates, enabling appropriate management of gaming machines 1 based on the results of each analysis.

[0059] The output means (for example, the management device 6) is configured to allow setting which of the multiple explanatory documents should be prioritized for output. As a result, even when multiple explanatory documents are created by the document creation means, it becomes possible to determine which explanatory document should be prioritized, and the gaming machine 1 can be managed more appropriately.

[0060] The creation of explanatory documents now focuses on at least multiple target days, namely the first and second target days, to examine the daily trends in gameplay information. This allows for a comparative analysis of the explanatory documents across multiple target days, enabling appropriate management of the gaming machine 1 based on the analysis results across those target days.

[0061] The present invention is not limited to the above embodiments, and may be modified or expanded as follows, or each modification may be combined with the above embodiments, or each modification may be combined. The management server 10 may be a cloud-based server, and aggregation and processing may be performed on the cloud. Processing performed on the management server 10 may also be performed on the management device 6, and vice versa. Furthermore, while the information from the management server 10 can be viewed on the monitor 6a of the management device 6, it may also be viewable on a regular personal computer (a monitor of a regular terminal device not shown in the diagram). In this case, it is advisable to identify the viewer by having them enter an account ID (terminal device ID), etc.

[0062] Depending on the generation AI used, there are concerns about the occurrence of unexpected hallucinations. In that case, it is advisable to adjust the content of the prompt template to suppress the occurrence of hallucination. Alternatively, one could create and adopt a generation AI that incorporates measures to prevent hallucination, without using an existing generation AI.

[0063] Furthermore, as described above, the document creation means or output means is configured to create multiple explanatory documents using multiple templates or prompt templates, and then select and output one explanatory document from among them according to a set priority. However, it may also be configured to select a template or prompt template according to a set priority, and then create and output one explanatory document using the selected template or prompt template. Furthermore, prompt templates containing priority settings may be stored in a database, and the system may be configured to output a single explanatory document by selecting a prompt template from the database according to its priority (or by processing that prompt using a large-scale language model).

[0064] Any conditions can be set for comparison when creating explanatory documents. For example, conditions for the items to be compared can be set such as model, introduction date, specifications, and type. For simple comparisons, any of these conditions may be used, while for complex comparisons, these conditions may be combined or each condition may be distinguished in more detail. The former simple comparison and the latter complex comparison are set in advance as corresponding to the creation conditions, but the conditions for whether or not these creation conditions are met, that is, whether or not processing is performed by a large-scale language model, can be changed as appropriate depending on the complexity of the game information being compared, or to accommodate the comparison of diverse game information.

[0065] In the list of national average values ​​shown in Figure 6, when explanatory documents for higher priority levels (e.g., priority "S") are output, an identifiable icon should be displayed. For example, the icon's color could be changed, or text information such as "Check!!" could be displayed. While priority levels are currently specified using a tiered system such as "S, A, B,...", it may also be possible to specify rankings such as "1st, 2nd, 3rd,...".

[0066] With the increasing diversity of gaming machine specifications, there is a risk that the provided prompt templates may not be able to create accurate explanatory documents. Furthermore, the gaming information and contribution criteria may change. In such cases, gaming facility managers and manufacturers of management equipment may modify or update the prompts in the prompt templates to accommodate new gaming machine specifications and changes. The aforementioned first and second target dates may be the same date, different dates, or one may also serve as the other. In addition, they may be periods rather than single dates.

[0067] The explanatory documents that are output may not be limited to each individual gaming machine or model, but may also be output regarding the performance of the gaming arcade as a whole. For example, the display screen in Figure 6 may output an explanatory document showing how the gaming time and occupancy rate of gaming arcade A compared to the national average. In this case, it may be indicated in a pop-up display 6p or on the display screen that the explanatory document is about the performance of gaming arcade A.

[0068] Further processing using a large-scale language model may be applied to the generated explanatory documents (especially the second explanatory document) to create more concise documents. Furthermore, any prompt template may be prepared, not limited to the example prompts (see prompt templates in Figures 3-5), as long as it can generate explanatory documents capable of analyzing game information. For example, a prompt template could be prepared that allows the generation AI to create the first explanatory document.

[0069] Instead of, or in addition to, game information identified by game signals, explanatory documents may be created using game information such as individual player game time and investment amount identified by images captured by imaging devices installed in the game hall. In this case, the game information identified by the captured images may be included in the predetermined reference information for comparison, the pre-set creation conditions, and various daily game information. The explanation of the output of the explanatory document was primarily described using the display output on the monitor 6a of the management device 6 as an example, but it may be output in any way, for example, by printing it out on the printer. The example numerical range may or may not include that value. [Explanation of symbols]

[0070] In the drawing, 1 is a gaming machine, 6 is a management device (output means), 6a is a monitor (output means), 10 is a management server (input means, document creation means, output means, generation means), 33 is an analysis unit (input means), 33b is an explanatory document creation unit (document creation means), 32 and 33b are generation units (generation means), and 35 is a generation AI server (generation AI).

Claims

1. A means for collecting game information that is identified by game signals output from game machines installed in game arcades, and a means for collecting game information from multiple game arcades, An input means for inputting game information collected by the aforementioned game information collection means, A document creation means for creating an explanatory document concerning the results of comparing the game information and predetermined standard information for a predetermined target date, which are input by the input means; A system for amusement facilities comprising an output means for outputting an explanatory document created by the document creation means.

2. It includes a generation means for generating prompts to be input to the generating AI from a pre-prepared prompt template, The system for amusement parks according to claim 1, wherein the generating AI is a large-scale language model, and the document creation means creates the explanatory document without using the large-scale language model if the creation conditions set in advance as conditions for the comparison target are met, and if the creation conditions are not met, it creates the explanatory document by processing the prompt generated by the generating means with the large-scale language model.

3. The document creation means is configured to be able to create multiple explanatory documents corresponding to the results of multiple comparisons, The amusement arcade system according to claim 1 or 2, wherein the output means is configured to output one of the plurality of explanatory documents in accordance with a predetermined priority.

4. The amusement arcade system according to claim 1 or 2, wherein the document creation means creates explanatory documents relating to the changes in the game information over at least a number of target days.