Gaming machine

JP2026120938AActive Publication Date: 2026-07-23UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
UNIVERSAL ENTERTAINMENT CORP
Filing Date
2025-01-10
Publication Date
2026-07-23

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  • Figure 2026120938000001_ABST
    Figure 2026120938000001_ABST
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Abstract

To provide a gaming machine that can suppress the decline in interest. [Solution] Up to one start information for the second special symbol can be held in reserve. When the start condition for the second special symbol is met, the second special symbol can be displayed variably based on the reserved start information. If the result of the variable display of the second special symbol is a minor win, the game can be controlled to a big win state. When the start condition for the normal symbol is met, the normal symbol can be displayed variably. If the result of the variable display of the normal symbol is a regular electric long-open win, the normal electric mechanism 2146 is displaced. The game state is controlled to one of several game states, including the normal game state and the time-saving game state. The time-saving game state can be entered after the end of the big win game state, and the normal electric mechanism 2146 is displaced at a higher frequency compared to the normal game state, making it easier to hold start information for the second special symbol.
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Claims

1. A holding means capable of holding a predetermined number of start information, When the activation conditions for the first symbol are met, a variable display execution means for the first symbol is provided, which can display the first symbol in a variable manner based on the pending activation information. If the result of the variable display of the first symbol is a specific result, a special game state control means is provided that can control the system to a special game state, When the activation conditions for the second symbol are met, a variable display execution means for the second symbol, which can display the second symbol in a variable manner, If the result of the variable display of the second figure is a predetermined result, a movable mechanism that can be displaced to make it easier to retain the start information is provided. A game state control means capable of controlling the game state to any of a plurality of game states, including a normal game state and a specific game state in which the degree of advantage for the player differs from that of the normal game state. Equipped with, The aforementioned specific game state can be entered after the end of the special game state, and is a game state in which the movable mechanism is displaced at a higher frequency compared to the normal game state, making it easier for start information to be retained. A gaming machine characterized by the following features.

2. The aforementioned specific game state includes multiple types of specific game states, The aforementioned specific result is a result that can be controlled to the special game state when predetermined conditions are met, and includes multiple types of specific results. When the result of the variable display of the first symbol in any one of the multiple types of specific game states is one of the multiple types of specific results, and the game is controlled to the special game state due to the fulfillment of the predetermined conditions, the game state to which the player transitions after the special game state ends may differ depending on the type of the one specific game state and the type of the one specific result. The gaming machine described in feature 1.

3. The aforementioned specific game state includes at least a first specific game state and a second specific game state in which the degree of advantage for the player differs from that of the first specific game state. If the result of the variable display of the first symbol in the first specific game state is one of the multiple types of specific results, then it is possible to transition to the second specific game state after the end of the special game state, If the result of the variable display of the first symbol in the second specific game state is one of the multiple types of specific results, then after the end of the special game state, it is possible to transition to at least one of the normal game state and the first specific game state. The gaming machine according to feature 2.

4. The aforementioned specific game state includes at least a first specific game state and a second specific game state in which the degree of advantage for the player differs from that of the first specific game state. The second specific game state includes at least a predetermined second specific game state and a specific second specific game state that is different from the predetermined second specific game state. The aforementioned identification result includes at least the first identification result, If the result of the variable display of the first symbol in the specified second specific game state is the first specific result, it is possible to transition to the first specific game state after the end of the special game state, If the result of the variable display of the first symbol in the predetermined second specific game state is the first specific result, it is possible to transition to the normal game state after the end of the special game state. The gaming machine according to feature 2.

5. The aforementioned specific game state includes at least a first specific game state and a second specific game state in which the degree of advantage for the player differs from that of the first specific game state. The aforementioned identification result includes at least a second identification result, If the result of the variable display of the first symbol in the first specific game state is the second specific result, it is possible to transition to the second specific game state after the end of the special game state, If the result of the variable display of the first symbol in the second specific game state is the second specific result, it is possible to transition to the normal game state after the end of the special game state. The gaming machine according to feature 2.

6. The aforementioned specific game state includes at least a first specific game state, a second specific game state in which the degree of advantage for the player differs from that of the first specific game state, and a third specific game state that is at least more advantageous to the player than that of the second specific game state. The first specific game state includes at least a predetermined first specific game state and a specific first specific game state that is different from the predetermined first specific game state. The aforementioned identification result includes at least a third identification result, If the result of the variable display of the first symbol in the specified first specific game state is the third specific result, it is possible to transition to the second specific game state after the end of the special game state, If the result of the variable display of the first symbol in the predetermined first specific game state is the third specific result, then after the end of the special game state, it is possible to transition to the third specific game state, which is more advantageous to the player than the second specific game state. The gaming machine according to feature 2.

7. The aforementioned first symbol includes a predetermined first symbol and a specific first symbol, The third specific game state is a game state that can be transitioned to the specific first specific game state regardless of which of the multiple types of specific results the result of the variable display of the specific first symbol is. The gaming machine described in feature 6.

8. The aforementioned first symbol includes a predetermined first symbol and a specific first symbol, In the specific game state in which the movable mechanism is displaced at a higher frequency compared to the normal game state, the starting information for the specific first symbol is more likely to be retained compared to the normal game state. The aforementioned specific first symbol is configured such that the aforementioned specific result is more likely to occur compared to when the predetermined first symbol is displayed in a variable manner. The specified game state includes at least a first specified game state that can transition to the normal game state when the variable display of the specified first symbol ends, and a second specified game state that can transition to the normal game state when the variable display of the specified first symbol begins. If the result of the variable display of the specific first symbol in the first specific game state is one of the multiple types of specific results, then it is possible to transition to the second specific game state after the end of the special game state, If the result of the variable display of the first symbol in the second specific game state is one of the multiple types of specific results, then after the end of the special game state, it is possible to transition to at least one of the normal game state and the first specific game state. The gaming machine according to feature 2.