Gaming machine

JP2026127649APending Publication Date: 2026-08-06SANSEI R&D KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANSEI R&D KK
Filing Date
2026-05-26
Publication Date
2026-08-06

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  • Figure 2026127649000001_ABST
    Figure 2026127649000001_ABST
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Abstract

The objective is to achieve efficient control processing. [Solution] In a gaming machine, the CPU can perform the following: a first process which determines whether the value of a 2-byte first RAM, which is decremented by 1 each time an interrupt is made, is 0; a second process which, after the first process, if the result of the determination in the first process is that the value of the first RAM is 0, writes a value to a second RAM representing the state of a jackpot game to indicate that the jackpot game has ended; and a third process which, after the second process, writes a value to a third RAM representing whether or not to light up the status indicator LED to indicate that the status indicator LED should be lit. The first, second, and third processes are performed by the same interrupt.
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Claims

[Claim 1] A game control means that executes a control program and performs control related to the game state, comprising a game control means that transmits control commands, A performance control means that controls the display means based on the aforementioned control command, A gaming machine comprising an LED display that is controlled by the game control means and notifies the game state, the LED display having a plurality of LEDs, The aforementioned game control means is A CPU having at least multiple general-purpose registers and a flag register consisting of multiple flags, A ROM containing a control program used in the CPU, A RAM that holds variables updated by the control program, Input ports and output ports, It has at least, The CPU performs a first process to determine whether the value of a 2-byte first RAM, which is decremented by 1 each time an interrupt occurs, is 0. After the first process, if the result of the determination in the first process is that the value of the first RAM is 0, a second process is performed to write a value indicating that the jackpot game has ended to the second RAM which represents the state of the jackpot game, After the second process described above, a third process can be executed in which a value indicating that the status indicator LED should be lit is written to a third RAM that indicates whether or not the status indicator LED should be lit. The first process, the second process, and the third process are performed by the same interrupt. The CPU, when the game state is the first state, performs a fourth process that turns ON a specific set of bits in a 1-byte fourth RAM, After the fourth process, a fifth process can be performed to output the value of the fourth RAM to the first output port. The fourth process and the fifth process are performed by the same interrupt or consecutive interrupts. The aforementioned game control means is When one of the multiple LEDs in the LED display is lit, the other LEDs will also be lit. When one of the aforementioned LEDs is turned off, the other aforementioned LED is also always turned off. A gaming machine characterized by the following features.

Citation Information

Patent Citations

  • Game machine

    JP2023162853A