Game device and program
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SEGA CORP
- Filing Date
- 2026-06-10
- Publication Date
- 2026-08-06
AI Technical Summary
【0015】 本発明によれば、コストを抑制することができるゲーム装置及びプログラムを提供することにある。
Smart Images

Figure 2026127852000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game device and a program.
Background Art
[0002] Conventionally, a game device equipped with a camera and capable of photographing a player who plays a game with the camera has been known (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the game device as described above, since it was necessary to provide one camera for each housing, when the number of housings increased, the number of cameras also increased, resulting in high costs.
[0005] The present invention has been made in view of such problems, and an object thereof is to provide a game device and a program capable of suppressing costs.
Means for Solving the Problems
[0006] To solve the above problems, a game device according to a first aspect of the present invention includes a left-side game cabinet located on the left side in a front view and providing a game to one player, and a right-side game cabinet located on the right side in a front view and providing a game to the other player, the game device comprising: a camera provided between the left-side game cabinet and the right-side game cabinet and capable of photographing both the one player and the other player located in front of each game cabinet; a first photographing means that controls the camera to take a photograph at a predetermined timing in the left-side game cabinet; a second photographing means that controls the camera to take a photograph at a timing in the right-side game cabinet independent of the predetermined timing; a first extraction means that extracts a player image of the one player from the image captured by the first photographing means; and a second extraction means that extracts a player image of the other player from the image captured by the second photographing means.
[0007] With this configuration, a single camera can capture images of both players positioned in front of each game cabinet at independent timings for each cabinet, and extract player images of each player, thereby reducing costs.
[0008] Furthermore, in the game device according to the second aspect of the present invention, the predetermined timing includes the timing when the one player gives instructions in the left game cabinet, and the independent timing includes the timing when the other player gives instructions in the right game cabinet.
[0009] Furthermore, in the game device according to the third aspect of the present invention, the games provided by the left game cabinet and the right game cabinet are music games that accept player operations in accordance with the music they output, the predetermined timing includes timing corresponding to the music output by the left game cabinet or the difficulty level of the game set in the left game cabinet, and the independent timing includes timing corresponding to the music output by the right game cabinet or the difficulty level of the game set in the right game cabinet.
[0010] Furthermore, the game device according to the fourth aspect of the present invention further comprises a generation means for generating a comprehensive image that includes all or part of the game results of the music game and all or part of the captured images taken at a timing during the music game.
[0011] Furthermore, in a game device according to a fifth aspect of the present invention, the generation means causes the player to select information to be deleted from the overall image or information to be included in the overall image.
[0012] Furthermore, in the game device according to the sixth aspect of the present invention, when the generation means generates a comprehensive image including captured images of one player and the other player, all or part of the game results are omitted.
[0013] Furthermore, in the seventh aspect of the present invention, the game device controls the camera after the end of the game to photograph multiple people, with the first shooting means and / or the second shooting means controlling the camera.
[0014] Furthermore, the program according to the eighth aspect of the present invention functions as follows for a game device including a left-side game cabinet located on the left side in a front view and providing a game to one player, a right-side game cabinet located on the right side in a front view and providing a game to the other player, and a single camera provided between the left-side game cabinet and the right-side game cabinet and capable of photographing both the one player and the other player located in front of each game cabinet: a first shooting means that controls the camera to take a picture at a predetermined timing in the left-side game cabinet; a second shooting means that controls the camera to take a picture at a timing independent of the predetermined timing and in the right-side game cabinet; a first extraction means that extracts a player image of the one player from the captured image taken by the first shooting means; and a second extraction means that extracts a player image of the other player from the captured image taken by the second shooting means. [Effects of the Invention]
[0015] The present invention aims to provide a game device and program that can reduce costs. [Brief explanation of the drawing]
[0016] [Figure 1] This is a perspective view showing an example of the overall configuration of a game device according to an embodiment of the present invention. [Figure 2] Figure 1 is a block diagram showing an example of the hardware configuration of a game device. [Figure 3] Figure 1 is a block diagram showing an example of the functional configuration of a game device. [Figure 4] This flowchart shows an example of the game processing flow in the right-hand game cabinet of a game device. [Figure 5] This figure shows an example of the preview screen and the recording start screen that are displayed simultaneously on the game device. [Figure 6] This figure shows an example of a position adjustment screen displayed on a touch panel. [Figure 7] This figure shows an example of a composite image. [Figure 8] It is a diagram showing an example of an editing screen displayed on a touch panel. [Figure 9] It is a diagram showing a composite image of another example, which is different from the composite image shown in FIG. 7.
Mode for Carrying Out the Invention
[0017] Hereinafter, a plurality of embodiments of the present invention will be described with reference to the accompanying drawings. For ease of understanding of the description, the same reference numerals are given to the same components and steps in each drawing as much as possible, and duplicate descriptions are omitted.
[0018] The game device of this embodiment is installed, for example, as a business-use video game device in an amusement facility or the like. A player who visits an amusement facility or the like inserts coins and plays a game on the game device. However, for example, medals may be purchased and used to play a game on the game device. The type of game is not particularly limited. Hereinafter, the case where the game is a music game that accepts a player's operation in accordance with music will be described.
[0019] <Overall Configuration> FIG. 1 is a perspective view showing an example of the overall configuration of a game device according to an embodiment of the present invention.
[0020] As shown in FIG. 1, the game device 10 includes a left game housing 12A, a right game housing 12B, a camera 14, a card reader 16, and an input unit 18.
[0021] The left game housing 12A is located on the left side of the game device 10 when viewed from the front, and provides a game to one player standing in front of the left game housing 12A.
[0022] The right game housing 12B is located on the right side of the game device 10 when viewed from the front, and provides a game to the other player standing in front of the right game housing 12B.
[0023] Camera 14 is positioned between the left game cabinet 12A and the right game cabinet 12B, and is a camera capable of capturing images with a field of view that includes both players located in front of each game cabinet 12A and 12B. This camera 14 is fixed to the game device 10 so as not to rotate or move.
[0024] The card reader 16 is located between the left game cabinet 12A and the right game cabinet 12B, and is a device that reads and writes player cards used for player ID authentication, etc.
[0025] The insertion section 18 is where coins or medals are inserted.
[0026] The left game cabinet 12A and the right game cabinet 12B are each equipped with an LCD monitor 20, a speaker 22, a touch panel 24, and an operation switch 26.
[0027] The LCD monitor 20 is a display device that shows a portion of the game image.
[0028] Speaker 22 is a device that outputs music from a music game.
[0029] The touch panel 24 is a display and input device that displays a portion of the game image and accepts input from the player.
[0030] Multiple operation switches 26 are provided around the circumference of the touch panel 24.
[0031] <Hardware Configuration> Figure 2 is a block diagram showing an example of the hardware configuration of the game device 10 shown in Figure 1.
[0032] As shown in Figure 2, the game device 10 has a CPU 30 that executes game programs, controls the entire system, and performs coordinate calculations for display objects for image display, and a system memory (RAM) 32 that is used as a buffer memory to temporarily store programs and data necessary for the CPU 30 to process. These two components are connected via a bus line and connected to a bus arbiter 34. The bus arbiter 34 controls the flow of programs and data between each block of the game device 10 and externally connected devices.
[0033] Furthermore, a program data storage device or storage medium (including memory and optical disc drives that drive recording media such as CD-ROMs) 36, which stores game programs and data (including video data and music data), and a BOOTROM 38, which stores programs and data for starting the game device 10, are connected to the bus arbiter 34.
[0034] Furthermore, via the bus arbiter 34, a rendering processor 40, which plays back video data read from a program data storage device or storage medium 36 and generates images for display according to the player's operations and game progress, and a graphics memory 42, which stores graphic data and the like necessary for the rendering processor 40 to generate images, are connected. The image signal output from the rendering processor 40 is converted from a digital signal to an analog signal by the video DAC 44 and output, and displayed on two LCD monitors 20.
[0035] Furthermore, a sound processor 46, which plays music data read from a program data storage device or storage medium 36 and generates sound effects and voices in response to player operations and game progress, is connected via a bus arbiter 34 to a sound memory 48 that stores sound data necessary for the sound processor 46 to generate sound effects and voices. The audio signal output from the sound processor 46 is converted from a digital signal to an analog signal by an audio DAC 50 and output from two speakers 22.
[0036] Furthermore, a communication interface 52 is connected to the bus arbiter 34. The communication interface 52 is connected to an external network. The game device 10 is connected to the internet and can communicate with other game devices, network servers, etc. Note that other communication methods may be used as the communication interface 52, such as a terminal adapter or router using a telephone line, a cable modem using a cable television line, wireless communication using a mobile phone or PHS, or optical fiber communication using optical fiber.
[0037] Furthermore, a camera 14 for photographing the player is connected to the bus arbiter 34. The photographs taken by the camera 14 can be distributed to an external network via the communication interface 52.
[0038] Furthermore, the bus arbiter 34 is connected to the card reader 16 and the input unit 18 via the peripheral interface 56.
[0039] Furthermore, two touch panels 24, each corresponding to one of the two LCD monitors 20, are connected to the bus arbiter 34. The player's operation status is detected by the detection signals from multiple detection areas on the touch panels 24 and the detection signals from the detection areas of the operation switches 26.
[0040] The hardware configuration of the game device 10 described above is merely an example, and the present invention can be applied to any computer system equipped with a display device and a camera. Furthermore, the program of the present invention may be supplied to the computer system not only through an external storage medium such as a memory card, but also from a server to the computer system via a wired or wireless communication line, or it may even be pre-recorded in a non-volatile storage device inside the computer system.
[0041] <Functional configuration> Figure 3 is a block diagram showing an example of the functional configuration of the game device 10 shown in Figure 1.
[0042] As shown in Figure 3, the game device 10 comprises a storage means 60, an execution means 62, a first shooting means 64, a second shooting means 66, a first extraction means 68, a second extraction means 70, and a generation means 72, among other functional configurations. The storage means 60 is implemented by a program data storage device or a storage medium 36. The other functional configurations are implemented by the CPU 30 executing a program.
[0043] The memory means 60 is a functional means for temporarily storing photographs (captured images) obtained through photography.
[0044] The execution means 62 is a functional means for executing and running a music game.
[0045] The first shooting means 64 is a functional means that controls the camera 14 to take a picture at a predetermined timing in the left game cabinet 12A. This predetermined timing includes, for example, the timing when one player gives an instruction in the left game cabinet 12A, the timing corresponding to the music output in the left game cabinet 12A, and / or the timing corresponding to the difficulty level of the music game set in the left game cabinet 12A. Note that there may be one or more of these timings corresponding to the music or difficulty level.
[0046] The second shooting means 66 is a functional means that controls the camera 14 to take pictures at a timing in the right-side game cabinet 12B that is independent of the predetermined timing described above. This independent timing includes, for example, the timing when the other player gives instructions in the right-side game cabinet 12B, the timing corresponding to the music output in the right-side game cabinet 12B, and / or the timing corresponding to the difficulty level of the music game set in the right-side game cabinet 12B. Note that there may be one or more of these timings corresponding to the music or difficulty level. Furthermore, the predetermined timing and the independent timing may be different timings or the same timing.
[0047] The first extraction means 68 is a functional means for extracting the player image of one of the players from the captured image taken by the first shooting means 64. This extraction may be performed based on instructions from one of the players or automatically.
[0048] The second extraction means 70 is a functional means for extracting the player image of the other player from the captured image captured by the second shooting means 66. This extraction may be performed based on instructions from one of the players or automatically.
[0049] The generation means 72 is a functional means for generating a composite image that includes all or part of the game results of the music game and all or part of the captured images taken at various points during the music game. These intermediate points may be one or more. For example, the intermediate points may include immediately after the music game is played, a predetermined time has elapsed since the start of the music game when it is at its most exciting, and immediately before the end of the music game. Furthermore, the intermediate points may be predetermined fixed timings or timings corresponding to the music of the music game being played.
[0050] <Game Processing Flow> Figure 4 is a flowchart showing an example of the game processing flow in the right-hand game cabinet 12B of the game device 10. The following steps begin, for example, when a coin is inserted into the input section 18. The order and content of the following steps can be changed as appropriate. The game processing flow in the left-hand game cabinet 12A is the same as the processing flow shown in Figure 4. In this case, the second shooting means 66 below should be read as the first shooting means 64, and the second extraction means 70 should be read as the first extraction means 68.
[0051] (Step SP10) The execution means 62 controls the card reader 16 to obtain the ID from the player card of the right player, who is the other player when the left player is considered one of the players. Then, the process proceeds to step SP12.
[0052] (Step SP12) The execution means 62 sends the acquired ID to a server device (not shown) to request authentication. If authentication is successful at the server device, the process proceeds to step SP14.
[0053] (Step SP14) The execution means 62 displays a terms of service screen (not shown) including the terms of service and an agreement button on the touch panel 24. Then, the process proceeds to the process of step SP16.
[0054] (Step SP16) The execution means 62 determines whether the "agree" button has been pressed by the right-hand player on the terms of service screen. If the determination is positive, the process proceeds to step SP18; if the determination is negative, the process proceeds to step SP38.
[0055] (Step SP18) The execution means 62 displays a frame selection screen (not shown) on the touch panel 24 for selecting a frame of the captured image. Then, the process proceeds to the process of step SP20.
[0056] (Step SP20) The execution means 62 accepts the frame selection by the right-hand player on the frame selection screen. Then, the process proceeds to step SP22.
[0057] (Step SP22) The execution means 62 displays the preview screen on the LCD monitor 20 and the shooting start screen on the touch panel 24.
[0058] Figure 5 shows an example of the preview screen 80 and the shooting start screen 90 displayed on the right-side housing 12B of the game device 10.
[0059] As shown in Figure 5, the preview screen 80 includes, for example, a full preview 82, a framed preview 84, and an extraction area 86. The full preview 82 displays the image (video) of the entire range captured by the camera 14. This image includes not only the right-side player standing in front of the right-side game cabinet 12B, but also the left-side player standing in front of the left-side game cabinet 12A. The framed preview 84 displays an enlarged image extracted from the image captured by the camera 14 within the extraction area 86, along with a frame. The shooting start screen 90 also includes, for example, a shooting button 92.
[0060] Returning to Figure 4, the process moves on to step SP24.
[0061] (Step SP24) The execution means 62 determines whether the shooting button 92 was pressed by the right-side player on the shooting start screen 90. If the determination is positive, the process proceeds to step SP26; if the determination is negative, the process returns to step SP22.
[0062] (Step SP26) The second shooting means 66 controls the camera 14 to take a picture. The timing of this shooting is when the player on the right presses the shooting button 92, and is therefore independent of the predetermined timing at which the first shooting means 64 controls the camera 14 to take a picture. Then, the process moves on to step SP28.
[0063] (Step SP28) The second extraction means 70 displays a position adjustment screen on the touch panel 24 for adjusting the position of the image to be extracted from the captured images obtained by the second shooting means 66.
[0064] Figure 6 shows an example of the position adjustment screen 100 displayed on the touch panel 24.
[0065] As shown in Figure 6, the position adjustment screen 100 is provided with, for example, an image to be extracted 101, an up button 102, a down button 104, a right button 106, a left button 108, and a confirm button 110. The image to be extracted 101 is an image that shows the image to be extracted from the captured image, along with the selected frame. The up button 102 is a button for adjusting the position of the image to be extracted from the captured image upwards. The down button 104 is a button for adjusting the position of the image to be extracted from the captured image downwards. The right button 106 is a button for adjusting the position of the image to be extracted from the captured image to the right. The left button 108 is a button for adjusting the position of the image to be extracted from the captured image to the left.
[0066] Returning to Figure 4, the process moves on to step SP30.
[0067] (Step SP30) The second extraction means 70 accepts the position adjustment of the image to be extracted by receiving the press of the up button 102, down button 104, right button 106, or / or left button 108 by the right player on the position adjustment screen 100. Then, when the confirm button 110 is pressed on the position adjustment screen 100, the process moves to the process of step SP32.
[0068] (Step SP32) The second extraction means 70 extracts a portion of the image from the captured image based on the position adjusted in step SP30. In this embodiment, the second extraction means 70 extracts a player image, including the image of the right-hand player, from the captured image. Then, the process proceeds to step SP34.
[0069] (Step SP34) The execution means 62 sets the image, which is a combination of the player image extracted by the second extraction means 70 and the selected frame, as the player's profile image. Then, the process moves on to the process of step SP36.
[0070] (Step SP36) The execution means 62 displays the player's profile, including the set profile image, on the touch panel 24. Then, the process proceeds to step SP38.
[0071] (Step SP38) The execution means 62 executes the music game selected in the right-side enclosure 12B and the left-side enclosure 12A, respectively. Then, the process proceeds to the processing of step SP40.
[0072] (Step SP40) The second shooting means 66 determines whether the current timing is the shooting timing set according to the music of the music game being played in the right cabinet 12B. If the determination is affirmative, the process proceeds to step SP42; if the determination is negative, the process returns to step SP40. If different music games are selected in the right cabinet 12B and the left cabinet 12A, the set shooting timing will be the timing of the respective music game.
[0073] (Step SP42) The second shooting means 66 controls the camera 14 to take a picture. Then, the process proceeds to step SP44. Note that steps SP40 and 42 described above may be executed multiple times.
[0074] (Step SP44) The execution means 62 determines whether the music game has ended. If the determination is positive, the process proceeds to step SP46; if the determination is negative, the process returns to step SP44.
[0075] (Step SP46) The generation means 72 generates a composite image that includes all or part of the game results of the music game and all or part of the captured images taken at various points during the music game.
[0076] Figure 7 shows an example of the combined image 120.
[0077] As shown in Figure 7, the combined image 120 includes various information such as the captured image 122, game result 124, song title 126, player information 128, store name 130, and shooting date 132. The captured image 122 is a picture taken at some point during the music game. The game result 124 is the result of the music game, such as score and play evaluation. The song title 126 is the name of the music (song) output by the music game. The player information 128 includes the player's name, profile picture, and title assigned to the player. The store name 130 is the name of the store where the game machine 10 of the game played is installed. The shooting date 132 is the date the captured image 122 was taken.
[0078] Returning to Figure 4, the process moves on to step SP48.
[0079] (Step SP48) The generation means 72 displays an editing screen for the combined image 120. On this editing screen, the generation means 72 allows the player to select information to be deleted from the combined image 120 or information to be included in the combined image 120.
[0080] Figure 8 shows an example of an editing screen 140 displayed on the touch panel 24.
[0081] As shown in Figure 8, the editing screen 140 includes the overall image 120 generated by the generation means 72, as well as a switch button 142, a switch button 144, an on / off button 146, a slide button 148, a slide button 150, and a next button 152. The switch buttons 142 and 144 are used to switch the captured image 122 placed on the overall image 120 to a captured image taken at a different time. The on / off button 146 is used to switch whether or not to include corresponding information in the overall image 120. For example, if the song information & play results are turned off using the on / off button 146, the song title 126 and game results 124 are edited to be removed (omitted) from the overall image 120. The slide buttons 148 and 150 are used to slide the information to be edited. The next button 152 is used to finish editing and proceed to the next process.
[0082] Returning to Figure 4, the process moves on to step SP50.
[0083] (Step SP50) The generation means 72 accepts edits from the player on the right side of the editing screen 140. When the next button 152 is pressed on the editing screen 140, the process moves to the process of step SP52.
[0084] (Step SP52) The generation means 72 transmits the edited composite image 120 on the editing screen 140 to a server device (not shown). This server device receives and stores the composite image 120 transmitted from the game device 10. Then, the series of processes shown in Figure 4 are completed. The player on the right can access the server device to download the composite image 120 stored on the server device, delete the composite image 120, copy the composite image 120, or upload it to a social networking service.
[0085] In this embodiment, the game device 10 includes a left game cabinet 12A located on the left side in a front view and providing a game to one player (the left player), and a right game cabinet 12B located on the right side in a front view and providing a game to the other player (the right player), and comprises a camera provided between the left game cabinet 12A and the right game cabinet 12B and capable of photographing both players, one player and the other player, located in front of each game cabinet 12A and 12B; a first shooting means 64 that controls the camera 14 to take a picture at a predetermined timing in the left game cabinet 12A; a second shooting means 66 that controls the camera 14 to take a picture at a timing in the right game cabinet 12B, independent of the predetermined timing; a first extraction means 68 that extracts a player image of one player from the captured image taken by the first shooting means 64; and a second extraction means 70 that extracts a player image of the other player from the captured image taken by the second shooting means 66.
[0086] With this configuration, a single camera can capture images of both players located in front of each game cabinet 12A and 12B at independent timings for each cabinet, and extract player images for each player, thereby reducing costs.
[0087] Furthermore, in this embodiment, the predetermined timing includes the timing when one player gives an instruction in the left game cabinet 12A, and the independent timing includes the timing when the other player gives an instruction in the right game cabinet 12B.
[0088] This configuration allows for recording to be performed at opportune moments for both players.
[0089] Furthermore, in this embodiment, the games provided by the left game cabinet 12A and the right game cabinet 12B are music games that accept player input in accordance with the music they output. The predetermined timing includes timing corresponding to the music output by the left game cabinet 12A or the difficulty level of the game set in the left game cabinet 12A, and the independent timing includes timing corresponding to the music output by the right game cabinet 12B or the difficulty level of the game set in the right game cabinet 12B.
[0090] This configuration allows for recording at the moment when players are expected to be most excited and enjoying themselves, depending on factors such as the music and difficulty level.
[0091] Furthermore, this embodiment also includes a generation means 72 that generates a combined image 120 which includes all or part of the game results of the music game and all or part of the captured images taken at various points during the music game.
[0092] This configuration makes the experience more memorable compared to simply looking at game results or just capturing images.
[0093] Furthermore, in this embodiment, the generation means 72 allows the player to select information to be deleted from the overall image 120 or information to be included in the overall image 120 on the editing screen 140.
[0094] With this configuration, it is possible to appropriately delete, for example, player information 128, store name 130, or shooting date 132 from the overall image 120, thereby protecting privacy.
[0095] ---Revised Version--- It should be noted that the present invention is not limited to the above-described examples. That is, designs modified by those skilled in the art to the above-described examples are also included within the scope of the present invention, as long as they retain the features of the present invention. Furthermore, the elements of the embodiments described above and the modifications described later can be combined to the extent that it is technically possible, and combinations thereof are also included within the scope of the present invention, as long as they retain the features of the present invention.
[0096] For example, in the above embodiment, the generation means 72 was described as generating a combined image 120 that includes only the captured image 122 of one player. However, the generation means 72 may generate a combined image 120 that includes the captured images 122 of one player and the other player. In this case, the generation means 72 may omit all or part of the game results.
[0097] Figure 9 shows a composite image 160 of another example, which is different from the composite image 120 shown in Figure 7.
[0098] As shown in Figure 9, the overall image 160 includes the captured image 122, the first display area 162, and the second display area 164. Here, the captured image 122 occupies a large proportion of the overall image 160, while the display area 162 showing player information and game results for one player, and the display area 164 showing player information and game results for the other player, occupy a small proportion of the overall image 160, with information appropriately omitted.
[0099] Furthermore, although the above embodiment describes the first shooting means 64 and / or the second shooting means 66 being used to take photos before or during a music game, the camera 14 may also be controlled to take photos of multiple people after the game has ended. With this configuration, group photos of one player, another player, friends, etc., can be taken at leisure without worrying about the game time.
[0100] Furthermore, although the above embodiment describes a case where the camera 14 is fixed and does not rotate or move, it may rotate or move. However, from the viewpoint of cost reduction, it is preferable that the camera 14 is fixed.
[0101] Furthermore, the aforementioned predetermined timing may include timings corresponding to one player's player information, level, and skills. Similarly, independent timings may include timings corresponding to the other player's player information, level, and skills.
[0102] Furthermore, the predetermined timing or independent timing described above may be changed depending on the coins (value medium) played by one or the other player, or the number of photos taken during the game may be increased. [Explanation of Symbols]
[0103] 10...Game device, 12A...Left game cabinet, 12B...Right game cabinet, 14...Camera, 64...First shooting means, 66...Second shooting means, 68...First extraction means, 70...Second extraction means
Claims
[Claim 1] A game device comprising a left-side game cabinet located on the left side in a front view and providing a game to one player, and a right-side game cabinet located on the right side in a front view and providing a game to the other player, and capable of communicating with a server device, The left and right game cabinets are each provided with a display, speaker, touch panel, and operation switch. Multiple operation switches are provided on the circumference of the touch panel. Between the left and right game cabinets, a single camera is provided that is capable of photographing both the player on one side and the player on the other side, both located in front of the respective game cabinets. A generation means that generates a comprehensive image including one or more of the following: the captured image taken by the camera, the game result, the song title of the music output in the game, player information, the name of the store where the game cabinet is installed, or the date on which the captured image was taken, and transmits the comprehensive image to the server device. A game device equipped with the following features.
Citation Information
Patent Citations
Television game machine
JP1994165874A