Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2026-06-03
- Publication Date
- 2026-08-14
AI Technical Summary
【0009】 請求項1記載の遊技機によれば、判別を実行可能な判別手段と、その判別手段による判別結果を示すための複数の図柄を動的表示させた後に、前記判別結果を示すための組み合わせで前記図柄を停止表示させることが可能な動的表示手段と、を有し、前記判別結果に基づいて前記複数の図柄のうち、少なくとも1の図柄の態様を可変させることが可能な図柄可変手段と、その図柄可変手段に図柄の態様が可変されている場合に遊技者に有利となる第1演出と、その第1演出とは異なる第2演出を設定情報に基づいて実行することが可能な演出実行手段と、を有するものである。
Smart Images

Figure 2026131764000001_ABST
Abstract
Claims
1. A discrimination means capable of performing discrimination, A gaming machine having a dynamic display means capable of dynamically displaying multiple symbols to show the discrimination result by the discrimination means, and then stopping and displaying the symbols in the combination to show the discrimination result, A pattern changing means capable of changing the appearance of at least one of the plurality of patterns based on the determination result, A gaming machine characterized by having a first effect that is advantageous to the player when the pattern of the pattern is changed in the pattern changing means, and an effect execution means that can execute a second effect different from the first effect based on setting information.
2. The gaming machine according to claim 1, characterized in that it has setting means that allows the setting information to be varied and set after the pattern is displayed in a combination that indicates the specific discrimination result.
3. The setting means sets a first setting information and a second setting information which is less favorable to the player than the first setting information, The game machine according to claim 1 or 2, characterized in that the performance execution means executes the second performance when the first setting information is set and it has been decided that the second setting information will be set.
Citation Information
Patent Citations
Game machine
JP2012217766A