A system comprising an augmented reality interactive sports device and a content creation device, and a fitness content creation device.
Patent Information
- Application Number
- JP2026100418
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-10-10
- Filing Date
- 2026-06-16
- Publication Date
- 2026-09-03
AI Technical Summary
【0018】 本発明で提案している身体部位に対して定義されたスプライトを用いたフィットネスコ ンテンツ制作装置によれば、フィットネスコンテンツの運動動作に応じて床面に接触しな ければならないユーザーの身体部位及び位置をスプライトが示すように、足、手、腕、臀 部の身体部位に対して定義されたスプライトを組み合わせ及び配置してフィットネスコン テンツを制作することにより、新しいフィットネスコンテンツを容易に制作することがで き、制作されたフィットネスコンテンツを利用するユーザーは、コーチの説明なしでも直 観的に運動を行うことができる。
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Abstract
Description
[Technical Field]
[0001] The present invention relates to a content creation apparatus, and more specifically, to an apparatus defined for a body part relates to a fitness content creation apparatus using sprites. [Background Art]
[0002] The content described in this section merely provides background information related to an embodiment of the present invention and does not constitute prior art.
[0003] Conventional fitness involves exercising using equipment, so there is a risk of injury caused by incorrect exercise . In addition, since exercises that can be performed using specialized equipment are limited, there is a problem that users easily get bored with the exercise. Furthermore, equipment such as treadmills for aerobic exercise has a monotonous exercise process and only repeats a predetermined route, so there is a problem that users often abandon exercise halfway through in many cases.
[0004] In order to solve such conventional problems, an augmented reality interactive sports device that enables users to perform various exercises using only their body indoors without using separate objects or wearing equipment has been developed (see Korean Patent No. 10-2233395 (Title of Invention: Augmented Reality Interactive Sports Device Using Rider Sensor, Registration Date: March 23, 2021), Korean Patent No. 10-2430084 (Title of Invention: Augmented Reality Interactive Sports System Using Rider Sensor, Registration Date: August 2, 2022), etc.).
[0005] Such an augmented reality interactive sports device projects images for content on the floor surface It projects the motion of users using sports content, and uses a lidar sensor to capture this motion. This is used to track and control the interaction between sports content and users. This allows you to enjoy sports indoors using only your body, without the need for additional objects or equipment. It can be used. Also, because the range of motion tracking is wide, it can efficiently track the floor surface. It can be used frequently. Furthermore, it uses two lidar sensors to measure the user's motion. By tracking the user's actions, multiple users can access sports content simultaneously. Even if you do so, it is possible to quickly and accurately track the motion of each user. It has the characteristic of being able to do so.
[0006] Such augmented reality interactive sports devices are more effective the more diverse the content. It stimulates interest in movement and allows you to train various parts of your body, making it a sustainable form of content. Development of this is required.
[0007] The aforementioned background technology was either possessed by the inventor for the purpose of deriving the present invention, or it is related to the present invention. Technical information acquired during the derivation process, which is not necessarily disclosed to the general public before filing the application for this invention. It may not be a publicly known technology. [Overview of the project] [Problems that the invention aims to solve]
[0008] This invention was proposed to solve the above-mentioned problems of previously proposed methods. The user must make contact with the floor in accordance with the exercise movements of the fitness content. Define the body parts and their positions so that the sprites indicate them. Combine and arrange the created sprites to create fitness content. Furthermore, the present invention makes it possible to easily create new fitness content, and the creation process Users of fitness content can exercise intuitively without the need for a coach's explanation. It is possible to perform fitness using sprites defined for body parts. The purpose is to provide content creation equipment.
[0009] Furthermore, the present invention adds effects applicable to sprites to sprites and events This ensures that any effects added to the sprite are applied when the event occurs. , to consistently express the interaction between the user and the fitness content. This allows users to visually confirm the results of their movements, and also, We provide a fitness content creation device that uses sprites defined for body parts. To have a different purpose.
[0010] However, the technical problems that this invention aims to solve are not limited to the technical problems described above. Other technical challenges may exist, and even without explicit mention, the means or implementation of solving these challenges may be relevant. This naturally includes the purpose and effect that can be understood from the form. [Means for solving the problem]
[0011] To achieve the above objective, splices defined for body parts according to the features of the present invention A fitness content creation device using a t- Images are projected onto the floor, and user motion is tracked to connect content and users. Fitness played with an augmented reality interactive sports device that controls interaction with the player. A fitness content production apparatus, comprising: a sprite storage unit configured to store sprites defined for body parts including feet, hands, arms and buttocks ; a content editing unit configured to read the sprites stored in the sprite storage unit according to a user's operation, and arrange at least one combination of said sprites; and a content production unit configured to produce said fitness content, where the user's body part that must be in contact with the floor surface in the fitness content and the position of said body part are indicated by said arranged sprites according to the operation of said content editing unit, , which is a structural feature of the apparatus.
[0012] Preferably, the sprite storage unit stores sprites with defined shapes and sizes, and can store sprites defined as mutually different graphics according to different body parts.
[0013] More preferably, the sprite storage unit can store a square sprite defined for a foot, a circular sprite defined for a hand, an elliptical sprite defined for an arm, and a hexagonal sprite defined for a buttocks. .
[0014] Preferably, the apparatus can further comprise an effect storage unit configured to store effects applicable to said sprites.
[0015] More preferably, the content editing unit is configured to read the effects stored in the effect storage unit according to a user's operation, and can add at least one of said effects to said sprite.
[0016] More preferably, the content production unit is: The user's body position tracked by the augmented reality interactive sports device. When an event occurs in the aforementioned sprite, the event occurs. The effect added to the sprite is then applied to the fitness content. It is possible to produce a tsu.
[0017] Preferably, the augmented reality interactive sports device is The lidar sensor unit tracks the user's motion to trigger events. It is possible to determine this. [Effects of the Invention]
[0018] Fitness code using sprites defined for body parts as proposed in this invention According to the content creation device, the fitness content will come into contact with the floor surface in accordance with the exercise movements. The sprite should indicate the user's body parts and positions that must be displayed, such as feet, hands, arms, and buttocks. Combine and arrange defined sprites for the body parts of the fitness controller. By creating content, it becomes easy to create new fitness content. Users who utilize the created fitness content can immediately start using it without a coach's explanation. It is possible to perform exercises visually.
[0019] Furthermore, the fitting method using sprites defined for body parts as proposed in this invention According to the NES Content Creation Device, it is possible to add effects that can be applied to sprites to sprites. In addition, the effects added to the sprite will be applied when the event occurs. By doing so, the interaction between the user and the fitness content is consistently presented. This allows for the representation of the results of the movement, enabling the user to visually confirm the outcome of the movement. can.
[0020] Furthermore, the various beneficial advantages and effects of this invention are not limited to those described above. This will become easier to understand as we describe specific embodiments of the invention. [Brief explanation of the drawing]
[0021] [Figure 1] This figure shows the configuration of a fitness content creation device that uses sprites defined for body parts according to one embodiment of the present invention. [Figure 2] This figure shows an augmented reality interactive sports device used in a fitness content creation device that uses sprites defined for body parts, according to one embodiment of the present invention. [Figure 3] This figure shows sprites used in a fitness content creation device that uses sprites defined for body parts according to one embodiment of the present invention. [Figure 4] This figure illustrates, as an example, lunge content created via a fitness content creation device using sprites defined for body parts according to one embodiment of the present invention. [Figure 5] This figure illustrates, as an example, squat content created via a fitness content creation device using sprites defined for body parts according to one embodiment of the present invention. [Figure 6] This figure illustrates, as an example, plank content created via a fitness content creation device that uses sprites defined for body parts according to one embodiment of the present invention. [Figure 7]This figure illustrates an example of arm walking content created via a fitness content creation device that uses sprites defined for body parts according to one embodiment of the present invention. [Figure 8] This figure illustrates, as an example, a list of fitness content created via a fitness content creation device using sprites defined for body parts according to one embodiment of the present invention. [Modes for carrying out the invention]
[0022] The following is a description by a person with ordinary skill in the art to which the present invention pertains, with reference to the attached drawings. Embodiments of the present invention will be described in detail for easy implementation. However, the present invention is applicable to various It can be implemented in different forms and is not limited to the embodiments described herein. To clearly explain the present invention, irrelevant parts have been omitted from the specification. Similar parts were assigned similar symbols.
[0023] Throughout this specification, if one part is described as being "connected" to another part, this means This applies not only when they are "directly connected," but also when another element is placed between them and they are "indirectly connected." This also includes cases where it is "connected to". Also, when a part "includes" a certain component, This does not exclude other components unless otherwise stated. This means that it may further include one or more other features, numbers, steps , by preemptively excluding the possibility of the existence or addition of operations, components, parts, or combinations thereof. It should be understood as not existing.
[0024] The following embodiments are detailed descriptions to aid in understanding the present invention and the scope of the rights of the present invention. This does not limit the scope of the present invention. Therefore, inventions that perform the same function as the present invention and within the same scope are also considered to be the same as the present invention. It would likely fall within the scope of rights.
[0025] Furthermore, each configuration, process, step, or method included in each embodiment of the present invention is technically equivalent. They can be shared to the extent that they do not contradict each other.
[0026] Figure 1 shows a sprite defined for a body part according to one embodiment of the present invention. This figure shows the configuration of the fitness content creation device 200. As shown in Figure 1, the present invention Fitness content using sprites defined for body parts according to one embodiment The pants production device 200 projects images onto the floor and tracks the user's motion. Augmented reality interactive sports device 1 that controls the interaction between content and user This is a content creation device 200 that produces fitness content to be played on 00. The system includes a sprite storage unit 210, a content editing unit 230, and a content creation unit 240. It can be configured to include an effect storage unit 220. One embodiment of the present invention A fitness content creation device that uses sprites defined for body parts. 200 is produced by communicating with the augmented reality interactive sports device 100 via wired or wireless means. The created fitness content can be played on the augmented reality interactive sports device 100. It can be made to be done so.
[0027] Figure 2 shows a sprite defined for a body part according to one embodiment of the present invention. Augmented reality interactive sports equipment used in fitness content creation device 200 This is a diagram showing the state of installation 100. As shown in Figure 2, augmented reality interactive sports The device 100 consists of a main body 110 and a fitness container located on the front of the main body 110, which is mounted on the floor. A projector unit 120 that projects images for the program, and the projection of the projector unit 120 Lidar sensor units 130a and 130b are mounted facing the direction, and Lidar sensor - Using parts 130a and 130b, the system recognizes the user's position according to the fitness content. A motion tracking unit (not shown) that tracks the user's motion and One end is connected to the side of the lower end of the main body 110, and the other end is connected to the lidar sensor section 13 By being connected to 0a and 130b, the ridor sensor units 130a and 130b are connected to the main body 11 A sensor connection part 150 that is connected so as to be separated by a predetermined distance from 0, and a projector The unit 120 outputs fitness content to the user based on augmented reality. It provides fitness content and tracks with a motion tracking unit (not shown). The interaction between fitness content and the user is controlled using the user's motion. It can be configured to include a control unit (not shown) that controls the system. It is also provided on the front of the main body 110. , receives input signals for selecting fitness content, and related to fitness content A display unit 180 that outputs play information, and sound related to fitness content. The configuration can further include a speaker unit 190 that outputs a signal.
[0028] Here, the lidar sensor units 130a and 130b are connected via the sensor connecting unit 150. This includes two or more lidar sensors connected to each side of the lower end of the body 110. Furthermore, tracking in the laser scanning shade area based on the relative positions of multiple users This allows us to avoid tracking failures and determine the location of each user. The ground tracking unit 140 uses the lidar sensor units 130a and 130b to track from the ground. A flat surface at a predetermined height (approximately 1-7 cm above the floor) is laser scanned, and the floor It recognizes the position of body parts in contact with the surface and tracks changes in the position of the user's body parts to enable user It can track the motion of -.
[0029] Details of the augmented reality interactive sports device 100 are provided in Korean Patent No. 10-22333. No. 95 (Title of Invention: Augmented Reality Interactive Sports Device Using LiDAR Sensor) 100, Registration date: March 23, 2021), Korean Patent No. 10-2430084 (Invention Name: Augmented Reality Interactive Sports System Using LiDAR Sensors, Registration Date: It can be constructed by referring to (August 2, 2022), etc.
[0030] In the following, with reference to Figures 1 and 2, we define body parts according to one embodiment of the present invention. Details on each component of the fitness content creation device 200 using the generated sprites. I will explain it to them.
[0031] The sprite storage unit 210 stores sprites defined for body parts such as feet, hands, arms, and buttocks. It is possible to save sprites. More specifically, the sprite storage unit 210 It saves sprites with defined shapes and sizes, but they differ from one another depending on the body part. Sprites defined in a shape can be saved. Here, the sprite is a computer Two-dimensional graphics or objects composited into video using 3D graphics. It is an object that can move independently of the background. The sprite storage unit 210 corresponds to the body part. Then, using predefined sprite shapes, the user can intuitively distinguish each sprite. This allows you to understand how the content is executed.
[0032] Figure 3 shows a diagram of a body part using a sprite defined according to one embodiment of the present invention. This figure shows the sprites used in the fitness content creation device 200. As shown above, using sprites defined for body parts according to one embodiment of the present invention The sprite storage unit 210 of the fitness content creation device 200 is defined for the feet. A square sprite, a circular sprite defined for the hand, and an elliptical sprite defined for the arm. A hexagonal sprite defined for the buttocks can be saved. As shown in Figure 2. An augmented reality interactive sports device 100, such as one that projects fitness data onto the floor, is also available. The content is used to perform exercises on the floor, but basically it focuses on four body parts: hands, feet, arms, and buttocks. The operation can be performed by touching the floor surface. In this invention, the motion By representing the body parts that occasionally touch the floor with different shapes, the user - Even without further explanation, they intuitively understand how to play the fitness content, Splatoon You can perform motor actions by touching the corresponding body part on the thread.
[0033] Thus, using the sprites defined for body parts according to one embodiment of the present invention In the fitness content creation device 200, the sprites stored in the sprite storage unit 210 are New movements are created by combining defined sprites for body parts such as feet, hands, arms, and hips. It can be easily created, and users who utilize the created fitness content will They can perform exercises intuitively without needing instructions from a coach.
[0034] The effect storage unit 220 can save effects that can be applied to sprites. Here, the effect is triggered when the sprite is touched by the user's body. These are elements applied to sprites when a vent occurs, such as changing the sprite's color and adding shapes. It can include animations, for example, when an event occurs in a sprite. The sprites change color, blink, and shapes resembling the edges of the sprites appear. As it was added, its size gradually increased, and a band of a specific color rotated along the edge of the stripe. Effects such as adding fireworks-like images in colors different from the stripes. It is possible. By applying such effects to sprites, the user and This allows for consistent expression of interaction with fitness content, and This allows users to more visually confirm the results of their exercise movements.
[0035] The content editing unit 230 saves the content to the sprite storage unit 210 based on user input. The process involves loading the sprites and arranging them in combination with at least one other sprite. Yes, it is possible. Here, the user responds to the exercise movements of the fitness content they are trying to create. As shown in Figure 3, the feet, hands, arms, and buttocks must be in contact with the floor. You can place sprites defined for each body part in the designated area.
[0036] More specifically, the content editing unit 230 responds to user actions and applies effects. The effects stored in the storage unit 220 are loaded, and at least one of the effects is selected. It can be added to a sprite. That is, the user's body can be added to the placed sprite. Added an effect that is applied to the sprite when an event occurs, such as when parts of the sprite come into contact. This can be set. At this time, multiple effects can be added to the sprite. For example, different effects may be added depending on the type of event. However, the sprite touch event and the motion completion event have different effects. Users can add more. In other words, users who edit and create fitness content can add more. Place the sprite via Contents Editorial Department 230 and add effects to the sprite. You can edit fitness content.
[0037] Content production unit 240 responds to the operations of content editing unit 230, fitness The body parts of the user that must come into contact with the floor in the content and the body parts that must come into contact with the floor Create fitness content so that the position is indicated by the placed sprite. This is possible. The content production department 240 is using the augmented reality interactive sports device 100. The tracked user's body position corresponds to the sprite, When an event occurs on the sprite, an effect is added to the sprite where the event occurred. Fitness content can be created so that the effect is applied. That is, Content Production Department 240 uses content edited by Content Editing Department 230 to create fitness-related content. It is possible to create content.
[0038] The augmented reality interactive sports device 100 includes lidar sensor units 130a and 13 By using 0b, it is possible to track the user's motion and determine when an event has occurred. For example, in fitness content, the position of a sprite projected onto the floor surface or An event occurs when a region and the location of a detected body part such as a foot or hand correspond to each other. It can be determined that... More specifically, the area of the sprite projected onto the bottom surface is detected as... At least a portion of the body part area overlaps, or the sprite's specific position is detected. The area of the body part that was revealed corresponds to the area of the body part, or a certain percentage or more of the area of the body part is splattered. An event can be determined to have occurred if it overlaps with the area of Ito.
[0039] Figure 4 shows a sprite defined for a body part according to one embodiment of the present invention. For example, lunge content produced via the fitness content creation device 200. This is a diagram. As shown in Figure 4, a body part is defined according to one embodiment of the present invention. A fitness content creation device 200 using sprites produced lunge content. The created lunge content is then transmitted via the augmented reality interactive sports device 100. It can be projected onto the bottom surface and provided. That is, a picture like the first picture in Figure 4. The surface can be projected onto the floor, but here, a square sprite defined for the foot ("foot sprite") There are four lights placed. Two of the foot sprites are set to blue and have different colors. By doing so, users can easily understand which sprite their current foot should be positioned on. This is possible. As shown in Figure 4, standing on the lower foot sprite and the upper and lower foot sprites A lunge can be performed by alternately stepping on the light with the left and right feet. Change the color of the foot sprite where the user's feet should be positioned for the animation, or make it blink. By displaying this (flashing blue in Figure 4), the user can easily perform the lunge action. This is possible. If a predetermined amount of time has elapsed while in a lunge position, it will be counted as one lunge being performed. The number of repetitions is counted, a red fireworks-like effect is applied, and the lunge motion on the opposite side is performed. When the color of the foot sprite changes and it starts flashing, the user moves the left and right feet to the corresponding sprites. It can be moved straight to perform a lunge motion.
[0040] Figure 5 shows a diagram of a body part using a sprite defined according to one embodiment of the present invention. For example, squat content created via the fitness content creation device 200. This is a diagram showing the definitions for body parts according to one embodiment of the present invention. A fitness content creation device 200 using sprites created for squats A device can be created, and a screen like the first image in Figure 5 can be displayed on the augmented reality interactive sports device. It can be projected onto the floor via 100. Here, there are two square foot sprites and two feet A single circular sprite can be placed at the vertex of an isosceles triangle with the sprite as the base. The user stands on the foot sprite, keeping their back straight, and slowly lowers their hips and moves their hands in a circular motion. You can perform a squatting motion by touching the sprite, as shown in the fourth picture in Figure 5. When an event occurs due to a touch on the hand sprite, a red fireworks-like effect can be applied. ru.
[0041] Figure 6 shows a sprite defined for a body part according to one embodiment of the present invention. For example, plank content produced via the fitness content creation device 200. This is a diagram illustrating the definition of a body part according to one embodiment of the present invention. A fitness content creation device 200 using sprites creates plank content. The device can be created, and a screen like the first picture in Figure 6 will appear on the augmented reality interactive sports device 10. It can be projected onto the floor surface via 0. Here, two square foot sprites and two foot sprites Two elliptical arm sprites, positioned side-by-side at a certain distance from the light, combine. It can be placed and positioned. The user can stand on the foot sprite with their knees and pelvis raised. In this position, you can perform a plank exercise by simultaneously pressing your elbows and fists against the arm sprites. When a touch event occurs on the sprite and arm sprite in response to a plank motion, Splat By applying an effect that changes the color of the light, the user responds to fitness movements. The results of the interaction can be easily confirmed. It can be maintained for a set period of time.
[0042] Figure 7 shows a sprite defined for a body part according to one embodiment of the present invention. Arm walking content produced via fitness content creation device 200 This figure illustrates an example. As shown in Figure 7, one embodiment of the present invention applies to a body part. Using a sprite defined in the above, a fitness content creation device 200 is used for arm movements. Arm walking content can be created, as shown in the first image of Figure 7. The screen can be projected onto the floor surface via the augmented reality interactive sports device 100. It consists of two square foot sprites, four circular hand sprites, and two oval arm sprites. The threads can be combined and arranged in the order of legs, hands, hands, and arms. This involves standing on the foot sprite with your feet fixed, and then touching the hand sprites one by one with your hands. Move to the arm sprite, stretch your body and lie face down, then reverse the movement to the hand sprite. Perform an arm-walking motion by touching each item one by one, moving your hands closer to your feet, and standing up. This is possible. At this time, the sprite's color changes while indicating the next touch point. This allows the operation to be performed easily and accurately.
[0043] Figure 8 shows a sprite defined for a body part according to one embodiment of the present invention. List of fitness content produced via fitness content creation device 200 This figure illustrates an example. As shown in Figure 8, the body part according to one embodiment of the present invention The fitness content creation device 200, which uses sprites defined as follows, includes feet, hands, Lunges, squats, and planks using defined sprites for the arms and glutes. In addition to arm walking, we can implement a variety of other fitness content. The sprite shapes are predefined, so users can choose the appropriate sprite for each fitness movement. By utilizing sprites that correspond to the body parts that should be in contact with the floor, a new fit can be easily achieved. You can create Ness content.
[0044] As described above, using the sprites defined for the body parts proposed in this invention According to the fitness content creation device 200, the exercise movements of the fitness content The body parts of the user that must come into contact with the floor and the position of those body parts accordingly As the sprites indicate, sprites are defined for body parts such as feet, hands, arms, and hips. By combining and arranging fitness content, we can create new fitness Fitness content can be easily created. Therefore, the created fitness content Users of Tents can perform exercises intuitively without the need for a coach's explanation. Furthermore, according to the present invention, an effect applicable to a sprite can be added to the sprite, The effect added to the sprite will be applied when a vent occurs. To more consistently express the interaction between users and fitness content. This allows users to visually confirm the results of their exercise movements.
[0045] On the other hand, the present invention includes program instructions for performing operations that can be implemented in various communication terminals. It may include computer-readable media. For example, computer-readable media may include hard disk Magnetic media such as discs, floppy disks, and magnetic tapes ia), optical recording media such as CD-ROMs and DVDs, Flo Magnet-optical media such as floptical disks Optical media, as well as professional ROM, RAM, flash memory, etc. This may include hardware devices specially configured to store and execute Gram instructions. Cut.
[0046] Such computer-readable media include program instructions, data files, and data structures. These may be included individually or in combination. In this case, recorded on a computer-readable medium. The program instructions provided were specifically designed and configured to realize the present invention. It is also acceptable if the software is publicly known and available to those skilled in the field of computer software. For example, not only machine code generated by compilers, but also interpreted code It can include high-level language code that can be executed by a computer using tools such as -.
[0047] The above description of the present invention is illustrative and applies to the art in which the present invention pertains. A person with ordinary skill could not modify the technical concept or essential features of the present invention without altering other components. It can be understood that it is easily deformable into a physical form. Therefore, The embodiments described above are illustrative in all respects and not limiting. It should be. For example, each component described in a single type may be implemented in a distributed manner, and The components described as being dispersed may also be implemented in a combined form.
[0048] The scope of the present invention is shown more in the claims described below than in the detailed description above. All changes or modifications derived from the meaning and scope of the claims, and the concept of equivalents thereof. The form should be interpreted as falling within the scope of the present invention. [Explanation of Symbols]
[0049] 100 Augmented Reality Interactive Sports Devices 110 Main Unit 120 Projector Section 130a, 130b LiDAR sensor section 150 Sensor connection part 180 Display section 190 Speaker section 200 Content Creation Equipment 210 Sprite storage section 220 Effect Storage Section 230 Content Editorial Department 240 Content Production Department
Claims
1. Images are projected onto the floor, and user motion is tracked to connect content and users. Played with an augmented reality interactive sports device (100) that controls interaction with A content creation device (200) for producing fitness content, Sprite saving saves the sprites defined for body parts such as feet, hands, arms, and buttocks. Section (210), In response to user operations, the sprites stored in the sprite storage unit (210) The content editing department loads the sprites and arranges them in combination with at least one of them. 230) and, In response to the operation of the content editing unit (230), the fitness content The body parts of the user that must come into contact with the floor surface, and the position of said body parts As shown by the placed sprites, the storyboard for creating the fitness content Including the production department (240), The augmented reality interactive sports device (100) is The lidar sensor units (130a, 130b) detect a plane at a predetermined height from the ground. The system scans the user's body parts to recognize the position of the body parts in contact with the floor, and the user's body parts The aforementioned sprites defined for each shape are touched with the corresponding body part to perform a movement action. When this is done, if the position of the recognized user's body part corresponds to the sprite, The sprite is used to determine when an event has occurred, and is defined for body parts. A fitness content creation device (200) using sprites.
2. The sprite storage unit (210) is, Save sprites with defined shapes and sizes, and create different figures for each body part. The body part according to claim 1, characterized in that it stores a sprite defined by shape. A fitness content creation device (200) that uses sprites defined as follows.
3. The sprite storage unit (210) is, A square sprite defined for the feet, a circular sprite defined for the hands, and for the arms Save the elliptical sprite defined for the buttocks and the hexagonal sprite defined for the buttocks. A feature characterized by using a sprite defined for a body part as described in claim 2. Fitness content creation device (200).
4. The effect storage unit (220) further stores effects that can be applied to the sprite. A sprite defined for a body part as described in claim 1, characterized in that it is included in A fitness content creation device (200).
5. The aforementioned content editing department (230) The user's actions will cause the effects stored in the effect storage unit (220) to Loading and adding at least one of the effects to the sprite is a special feature. A fitness using a sprite defined for the body part described in claim 4. Content creation device (200).
6. The aforementioned content production department (240) Users tracked by the augmented reality interactive sports device (100) When the body position corresponds to the sprite and an event occurs in the sprite, the event The effect added to the sprite when the effect occurs is applied to the FitN The creation of content is characterized by the definition of a body part as described in claim 5. A fitness content creation device (200) using sprites.
7. The augmented reality interactive sports device (100) is The lidar sensor unit (130a, 130b) tracks the user's motion. The method described in claim 1, characterized in that it checks for the occurrence of an event and determines the occurrence of an event for the body part described in claim 1. A fitness content creation device (200) using defined sprites.