Revenue settlement method for subscription content platforms and apparatus utilizing the same

JP2026142668APending Publication Date: 2026-09-08VIBEZONE INC
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Patent Information

Application Number
JP2025029775
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-02-27
Publication Date
2026-09-08

AI Technical Summary

Benefits of technology

【0008】 本出願の一実施例によると、解決しようとする課題は購読型コンテンツプラットフォームでコンテンツに対する評価を客観的な指標に基づいて遂行し、これに基づいて透明な精算を具現することによって、コンテンツ製作および流通に参加する各エンティティの間の紛争を事前に防止し、プラットフォームの持続可能な成長を図り得る。

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Abstract

This invention provides a revenue settlement method for subscription-based content platforms and a device that utilizes this method. [Solution] A settlement method for a subscription-based content platform according to one embodiment may include the steps of: calculating the sales of a first product during a predetermined settlement period; calculating a collection ranking for a first collection available for the first product - the collection ranking is calculated by applying time-weighted values ​​to the number of collections, artists, and content for the first collection; and settling the sales of the first collection based on the collection ranking.
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Description

Technical Field

[0001] The following examples relate to a revenue settlement method for a subscription-based content platform and an apparatus using the same. Background Art

[0002] Recently, subscription-based platforms have become established as the main business model in the digital content market. A subscription-based platform provides a service that allows subscribers to access various contents within the platform by paying a regular subscription fee. Such subscription-based platforms continue to expand into various types of digital content fields including music, video, images, and the like, and are growing particularly rapidly in the fandom-based entertainment content market.

[0003] However, current subscription-based platforms have limitations in their revenue settlement methods. Specifically, most platforms settle revenue based only on simple quantitative indicators such as the number of simple content views, viewing time, number of downloads, and the like. Such settlement methods based on simple indicators have the problem that they cannot accurately reflect the actual contribution of various entities (artists, production companies, platform operators, etc.) that participate in content production. In particular, there is a limitation that creative efforts and technical contributions invested for producing high-quality content are not properly evaluated. Summary of the Invention Problem to be Solved by the Invention

[0004] The problem to be solved is to provide a settlement method for a subscription-based content platform that can prevent disputes between respective entities participating in content production and distribution in advance and achieve sustainable growth of the platform, by performing evaluation of content based on objective indicators on the subscription-based content platform and implementing transparent settlement based on the evaluation.

[0005] The problems that this application seeks to solve are not limited to those described above, and any problems not mentioned can be clearly understood by a person with ordinary skill in the art to which the present invention pertains from this specification and the accompanying drawings. [Means for solving the problem]

[0006] According to one aspect of the present invention, a settlement method for a subscription-based content platform according to one embodiment may include the steps of: calculating the sales of a first product during a predetermined settlement period; calculating a collection ranking for a first collection available for the first product—the collection ranking is calculated by applying time-weighted values ​​to the number of collections, artists, and content for the first collection; and settling the sales of the first collection based on the collection ranking.

[0007] The means of solving the problems of the present invention are not limited to the means described above, and means of solving that are not mentioned can be clearly understood by a person skilled in the art to which the present invention pertains from this specification and the accompanying drawings. [Effects of the Invention]

[0008] According to one embodiment of this application, the problem to be solved is that by performing content evaluations on a subscription-based content platform based on objective indicators and implementing transparent settlements based on these evaluations, disputes among entities participating in content production and distribution can be prevented in advance, thereby promoting the sustainable growth of the platform.

[0009] The effects of this application are not limited to those described above, and any effects not mentioned can be clearly understood by a person skilled in the art to which the invention pertains from this specification and the accompanying drawings. [Brief explanation of the drawing]

[0010] [Figure 1]This is a diagram illustrating a subscription-based content platform system according to one embodiment. [Figure 2] This is a diagram illustrating a control server according to one embodiment. [Figure 3] This is a diagram illustrating the interface of a subscription-based content platform according to one embodiment. [Figure 4] This is a diagram illustrating a revenue settlement method according to one embodiment. [Figure 5] This is a diagram illustrating a real-time dashboard according to one embodiment. [Modes for carrying out the invention]

[0011] The examples described herein are intended to clearly illustrate the concept of the invention to those who have ordinary skill in the art to which the invention pertains. Therefore, the invention is not limited to the examples described herein, and the scope of the invention should be interpreted as including modifications or variations that do not depart from the spirit of the invention.

[0012] The terms used herein have been selected as widely used and general terms as possible, taking into account the function of the present invention; however, this may change depending on the intent of those ordinary skill in the art to which the invention pertains, precedents, or the emergence of new technologies. In contrast, where a particular term is defined and used with an arbitrary meaning, the meaning of that term will be stated separately. Therefore, the terms used herein should be interpreted not merely as names, but based on their substantive meaning and the overall context of this specification.

[0013] The drawings accompanying this specification are for illustrative purposes only, and the shapes shown in the drawings may be exaggerated as necessary to aid in understanding the invention; therefore, the invention is not limited by the drawings.

[0014] Where it is determined that a specific description of a known configuration or function related to the present invention in this specification may obscure the gist of the invention, such detailed description will be omitted as necessary.

[0015] Furthermore, in this specification, "content" should be broadly interpreted to include materials that can be generated in digital form, such as images, videos, music, audio, and text.

[0016] Referring to Figure 1, the subscription-based content platform system 1 can include a control server 100, a subscriber client 300, and a content provider client 200. These can communicate and send / receive data via a variety of wired / wireless networks, including the internet, mobile communication networks such as 3G, 4G, and 5G, and short-range communication networks such as WiFi and Bluetooth.

[0017] Furthermore, in the following, "content" refers to individual units such as a single image or video, while a collection of content can be represented as a collection. On a subscription-based content platform, subscriber clients 300 can view content in collection units.

[0018] The control server 100 is the entity that provides the subscription-based content platform and can be managed by the platform operator. The control server 100 can perform three main functions. Firstly, the control server 100 can perform content management functions. The control server 100 can store and manage content acquired from content provider clients 200 in a database. At this time, the control server 100 does not simply store the content, but also stores various metadata related to the content, such as the time and place of filming, and information on participating artists and production staff, which can be used to search and classify content in the future.

[0019] Furthermore, the control server 100 can perform content acceptance testing. Content provided to the control server 100 may undergo a multi-stage, rigorous acceptance process. First, the control server 100 can inspect technical aspects of the content, such as resolution, frame rate, bitrate, and audio quality. The control server 100 can also examine whether the content conforms to the platform's policies and verify that rights such as copyright, portrait rights, and publicity rights are properly managed. In the case of XR and VR content, the control server 100 will separately verify whether it correctly complies with the technical standards set by the platform.

[0020] Furthermore, the control server 100 can systematically classify and manage the grade of content that has passed acceptance testing. In one embodiment, content can be classified based on accessibility. Specifically, content can be divided into a basic collection that can be viewed by all subscribers and a premium collection that can only be accessed by premium subscribers. It can also be classified by type of content, which can be divided into a video collection consisting of general images and videos, an XR collection that combines virtual backgrounds with live-action footage, and a VR collection that provides 360-degree panoramic content. In particular, a predetermined process may be applied when XR content is produced. First, an XR stage can be set up, including the installation of a chroma key screen, the construction of a lighting system, and, if necessary, motion capture equipment. Then, artists can shoot on the XR stage. Finally, a virtual background can be rendered and composited with the shot footage.

[0021] The content provision client 200 may refer to a device for content providers to communicate with the control server 100. For example, the content provision client 200 may refer to a device that accesses the subscription content platform and / or the control server 100 through a content provision account generated by the control server 100. The content provision client 200 can provide content to the control server 100. Content providers may be various entities such as production companies and artists. Specifically, the operation of the content provision client 200 can be broadly performed in two methods. First, there is a method in which a production company operates the content provision client 200, which can be further divided into an integrated production company method and a divided-labor production company method. In the integrated production company method, one production company can directly perform all production processes from the artist's shooting to lighting and editing. On the other hand, in the divided-labor production company method, work is subdivided by specialized field: for example, a shooting team is in charge of the artist's shooting, lighting, sound, etc., an editing team is in charge of post-processing and special effects, and a quality control team proceeds with the final acceptance.

[0022] Second, there is a method in which an artist directly operates the content provision client 200. In this case, the artist can directly shoot and edit content by using professional equipment and editing tools. If necessary, the artist may receive partial support from experts in specific fields.

[0023] Also, according to some embodiments, a platform operator may perform editing on content. For example, after the content provision client 200 transmits content to the control server 100, the platform operator may re-edit the provided original content into a form optimized for the platform or perform work such as adding XR / VR elements.

[0024] Also, for convenience of description, FIG. 1 describes only one content provision client 200, but there may be a plurality of content provision clients 200.

[0025] A subscriber client 300 may mean a device used by a content subscriber who has received content posted on the subscription content platform from the control server 100 to communicate with the control server 100. For example, a subscriber client 300 may mean a device that accesses the subscription content platform and / or the control server 100 through a subscriber account generated by the control server 100.

[0026] A subscriber client 300 can access content posted on the subscription-based content platform by subscribing to one of two subscription products. If subscriber client 300 subscribes to the first product, the Standard product, they will have access to the content of the basic collection. If subscriber client 300 subscribes to the second product, the Premium product, which is offered at a higher price than the first product, they will have access to the content of both the basic and premium collections. Also, for the sake of explanation, Figure 1 shows only one subscriber client 300, but there can be multiple subscriber clients 300.

[0027] Furthermore, for the sake of clarity, this specification primarily describes an embodiment in which the control server 100 is a single server, but is not limited to this, and the control server 100 may consist of multiple servers. For example, some of the matters relating to the control server 100 described herein may be performed by a specific control server, while other parts may be performed by other control servers (or other control servers).

[0028] Furthermore, in one embodiment, devices such as the content provider client 200 and the subscriber client 300 can be represented by a variety of devices, including smartphones, tablet PCs (Personal Computers), laptop PCs, portable game consoles, portable / dongle-type mobile routers or digital cameras, and M2M (Machine To Machine) communication terminals.

[0029] Figure 2 is a diagram illustrating a control server according to one embodiment.

[0030] Referring to Figure 2, the control server 100 may include a control unit 110, a communication unit 120, and a storage unit 130.

[0031] The control unit 110 can control each component of the control server 100 and process and calculate various information. For example, the control unit 110 can manage the control flow and / or data flow between the communication unit 120 and the storage unit 130.

[0032] The control unit 110 can be implemented in software, hardware, or a combination thereof. For example, in hardware, the control unit 110 can be implemented as an FPGA (field programmable gate array), an ASIC (Application Specific Integrated Circuit), a semiconductor chip, or various other forms of electronic circuitry. Alternatively, for example, in software, the control unit 110 can be implemented as a logic program executed by the aforementioned hardware or in various computer languages. Furthermore, the control unit 110 may be any type including, but is not limited to, a microprocessor, a microcontroller, a digital signal processing unit (DSP), or any combination thereof.

[0033] The communication unit 120 may be configured to enable the control server 100 to communicate directly or indirectly with the aforementioned content provider client 200 and subscriber client 300. For example, the communication unit 120 may perform communication in accordance with wireless communication standards or include wired / wireless modules that transmit data through mobile communication modules such as BLE (Bluetooth Low Energy), Bluetooth®, WLAN (Wireless LAN), WiFi (Wireless Fidelity), WiFi Direct, NFC (Near Field Communication), Infrared Data Association (IrDA), UWB (Ultra Wide Band), Zigbee, 3G, 4G, or 5G, as well as a variety of other communication standards.

[0034] The storage unit 130 can include information necessary for the operation of a subscription-based content platform. For example, the storage unit 130 can include a member database, a content database, and an NFT database.

[0035] The member database may include information about content provider accounts, content provider clients, subscriber accounts, and / or subscriber clients.

[0036] A content database can contain content. It can also contain information about content providers, content artists, and additional content information. This additional content information may include details such as the time the content was posted, the type of content (general collection or premium collection), and the content category (image, video, music, audio, text, XR, VR, etc.).

[0037] In one embodiment, the storage unit 130 can include various types of storage media such as flash memory type, hard disk type, multimedia card micro type, card type memory (e.g., SD or XD memory), RAM (Random Access Memory), SRAM (Static Random Access Memory), ROM (Read-Only Memory), EEPROM (Electrically Erasable Programmable Read-Only Memory), PROM (Programmable Read-Only Memory), magnetic memory, magnetic disk, optical disk, etc. Furthermore, the storage unit 130 can store information temporarily, permanently, or semi-permanently and can be provided as an internal or detachable unit.

[0038] The control server 100 does not necessarily have to include all of the above-mentioned configurations, and may be provided in a form in which some configurations are excluded by selection. Furthermore, the control server 100 may be provided in a form with additional configurations added to perform additional functions and operations by selection.

[0039] Figure 3 is a diagram illustrating the interface of a subscription-based content platform according to one embodiment.

[0040] Referring to Figure 3, (A) to (D) can be seen as interfaces for the subscription-based content platform managed by the control server. The interface in Figure 3 shows the interface when a subscriber client accesses the subscription-based content platform on a mobile device, but subscriber clients can also access the subscription-based content platform through various devices other than mobile, such as PCs and tablets.

[0041] The control server 100 can provide subscriber interfaces for the subscription-based content platform as shown in (A) to (D) below.

[0042] In (A), the control server can first provide a home interface, which can display content in the form of thumbnails. Popular content such as "Today's Top 10" can be displayed at the top of the home interface, and recently viewed content and newly uploaded content can be placed below it in the form of thumbnails. Each thumbnail can display the title of the content along with the artist's name, making it easy for subscribers to find the content they want.

[0043] Furthermore, in (B), the control server can provide an artist selection interface. This interface can display the title image of representative content at the top, and the artist's name along with an artist profile image below it. In addition to currently available artists, it can also preview content from new artists that will be available in the future through a "Coming soon!" display.

[0044] Furthermore, (C) the control server can also provide a communication interface. This interface can provide a variety of communication functions such as message transmission and video calls, and each function can be displayed with an intuitive icon so that subscribers can easily select the function they want. In particular, the artist's profile image and name can be displayed prominently at the top so that it is clear which artist the user is currently communicating with.

[0045] Furthermore, in (D), the control server can display the content of selected artists in a grid format through the collection interface. Each image may be provided as a thumbnail, and when an image is selected, it can be viewed in the overall interface. Collections may be sorted chronologically, and some collections may display the playback time to indicate that they contain video content.

[0046] Furthermore, the control server can position a navigation bar at the bottom of all interfaces to allow quick access to key functions such as Home, Search, Declared My Content, and My Page. Additionally, icons indicating subscription status can be displayed at the top to easily check the type of subscription currently in use.

[0047] Figure 4 is a diagram illustrating a revenue settlement method according to one embodiment.

[0048] Referring to Figure 4, the revenue settlement method according to one embodiment may include a step of calculating sales by product (S100), a step of calculating a collection ranking for the collections available for each product (S200), and a step of settling sales by collection based on the collection ranking (S300).

[0049] In stage S100, the control server can calculate sales for each product at a predetermined settlement cycle (for example, monthly). Specifically, the control server can calculate the sales of the first product (standard) and the second product (premium) for each monthly settlement cycle. At this time, the control server can calculate sales for each product based on the number of subscribers and subscription period for each settlement period according to the settlement cycle. For example, in the case of the first product, the control server can calculate the sales of the first product by multiplying the monthly subscription fee of 1,490 yen by the number of subscribers to the first product in the month corresponding to the settlement period. Similarly, in the case of the second product, the control server can calculate the sales of the second product by multiplying the monthly subscription fee of 1,990 yen by the number of subscribers to the second product in the month corresponding to the settlement period.

[0050] Furthermore, the control server can also calculate sales from subscription upgrades and downgrades that occur during the settlement period. For example, if a subscriber client upgrades from product 1 to product 2, the control server can calculate the total number of days based on the actual number of days in the month, calculate the number of days used based on the change date and the start date of the existing fee, and then calculate the existing fee used based on this. In this case, the amount of the existing fee used can be calculated by dividing the fee of the existing subscription product by the total number of days in the month and multiplying by the number of days used. Finally, sales can be calculated by deducting the existing fee used from the monthly amount of the upgraded product 2 fee and settling the payment immediately. Conversely, if a client downgrades from product 2 to product 1, the downgraded content and fee will be applied from the following month, so sales can be calculated in a way that the product that was being used immediately before will be maintained until the current month.

[0051] Furthermore, the control server can also handle sales adjustments due to subscription cancellations and refunds that occur during the settlement period. In the case of subscription cancellation, subscribers can cancel their subscription at any time, and can continue to use the service for the remaining subscription period at the time of cancellation. After the cancellation request, the subscription may be processed in a way that it is not renewed in the next settlement cycle. In the case of refunds, the refund may be calculated on a pro-rata basis according to the service failure compensation policy, or in the case of a temporary failure due to a service defect, it may be handled by providing coupons or other compensation. However, refunds may not be possible for personal reasons of the customer or for products paid for with promotions and discount codes.

[0052] The control server can store and manage product-specific sales calculated by settlement cycle in a database, which can be used as basic data for future collection-specific revenue settlements. Furthermore, the control server can analyze trends in product-specific sales by settlement cycle and use this information to adjust pricing policies and content provision policies for subscription products.

[0053] Furthermore, in stage S200, the control server can calculate collection rankings for the collections available for each product. For example, the control server can calculate collection rankings by considering the number of collections, the number of artists, the number of content items, and weighting values.

[0054] Specifically, subscription-based content platforms may offer subscribers features that allow them to view their preferences for content (e.g., the number of likes they've given it), create comments, share collections with other subscribers, and recommend collections to other subscribers. Data collected through such features can be used to calculate collection rankings.

[0055] First, the control server can calculate the collection score. The collection score may reflect the number of inquiries and the number of collection preference displays (for example, the number of "likes"). For example, when calculating the collection score, the control server may assign a predetermined number of points (for example, 0.1 points) for each inquiry. The control server can also aggregate the number of collection preference displays and assign a predetermined number of points (for example, 2 points) for each collection preference display.

[0056] The control server can also incorporate a variety of additional parameters into the collection scoring. For example, these additional parameters may include external mentions, number of recommendations (or shares), subscriber votes, number of comments and comment content analysis scores, new subscriber influence, number of content items, and / or collection viewing time.

[0057] Specifically, the control server can acquire an external mention score, which indicates the degree to which the collection is mentioned outside of the subscription-based content platform. For example, the control server can use search engines, statistics sites, etc., to acquire the external mention score for the collection. The more times the collection is mentioned outside of the subscription-based content platform, the higher the score the control server can assign to the external mention score.

[0058] Additionally, the control server can provide a function to recommend (or share) collections among subscriber accounts. In this case, the control server can earn points for the number of times the collection has been recommended (or shared). The more times the collection has been recommended (or shared), the higher the points the control server can award to the number of recommendations (or shares).

[0059] Furthermore, the control server can provide a voting function that allows subscribers to directly vote on the ranking of collections. The control server can then earn subscriber voting points based on the voting results. The more subscribers who vote for a collection, the higher the subscriber voting points the control server can award.

[0060] Furthermore, the control server can provide a comment creation function that allows subscribers to create comments for each collection or for the content contained within each collection. The control server can acquire the number of comments created for each collection. The more comments a collection has, the higher the score the collection will receive.

[0061] Furthermore, the control server can analyze the content of comments and obtain a comment content analysis score. For example, the control server can quantify the content of comments and assign high scores to positive comments and low scores to negative comments.

[0062] Furthermore, the control server can acquire the number of new subscribers who viewed the relevant collection as new subscriber influence. Here, new subscribers may refer to subscribers who purchased products within a predetermined period (for example, one month). For example, the control server can quantify the number of new subscribers who viewed the relevant collection by dividing it by a predetermined interval, and acquire the quantified value as new subscriber influence. The more new subscribers who viewed the relevant collection the control server can assign to new subscriber influence, the higher the score it can give.

[0063] Furthermore, the control server can obtain the number of content items included in a collection as the number of content items. For example, the control server can quantify the number of content items included in a collection by dividing it by a predetermined interval, and obtain the quantified value as the number of collection items. The control server can assign a higher score to the number of collection items the more content items included in the collection.

[0064] Additionally, the control server can acquire the time subscribers spend watching a collection as the collection's viewing time. The more time a collection is watched, the higher the score the control server can assign to the collection's viewing time.

[0065] The control server can calculate the collection score by summing the number of queries, the number of collection preference displays, and / or the scores for the various additional parameters mentioned above.

[0066] Furthermore, the control server can calculate artist scores. Artist scores may reflect contribution and popularity. For example, the control server can check whether collections are posted at predetermined intervals, and if new collections are posted, it can assign predetermined points and calculate the contribution. Reflecting contribution in artist scores may be intended to encourage artists to actively start collections.

[0067] Furthermore, the control server can obtain the number of artist preference ratings displayed for an artist, and can assign a predetermined number of points (for example, 0.1 points) to each artist preference rating displayed.

[0068] The control server can also incorporate a variety of additional parameters into the calculation of artist scores. For example, these additional parameters may include external popularity, artist donation points, artist ranking scores and / or the degree of communication with fans, and the influence of fan influx.

[0069] Specifically, the control server can acquire data on the artist's external popularity. For example, the control server can acquire data on the number of SNS followers, the number of mentions in search engines, and the number of broadcast appearances the artist has. The more SNS followers an artist has, the more mentions they have in search engines, and the more broadcast appearances they have, the higher the score the control server can assign to their external popularity.

[0070] Furthermore, the control server can provide points usable within the subscription-based content platform. Subscribers can purchase points and use them to donate to artists. The control server can then award each artist the amount of points donated by subscribers as artist donation points.

[0071] Specifically, the control server can quantify artist donation points by dividing them by a predetermined interval, and then reflect the quantified value in calculating the artist's score. For example, the control server can assign a higher score to an artist's donation points the more points they receive in donations.

[0072] Furthermore, the control server can provide a voting function that allows subscribers to directly vote on artist rankings. The control server can then earn artist ranking points based on the voting results. The more subscribers who vote for an artist, the higher the artist ranking points the control server can award. In addition, the control server can provide a function that allows subscribers to vote on artist rankings using the aforementioned points. Subscribers can use the points they have to vote to raise the ranking of a particular artist, and the control server can reflect these point-based voting results in the calculation of artist points.

[0073] Furthermore, the control server can acquire a score for the degree to which artists communicate with subscribers in each collection, which is called the "fan communication score." For example, the control server can acquire the number of comments an artist makes in a collection and the number of times they participate in chat services. The more comments an artist makes and the more times they participate in chat services, the higher the score the control server can assign to the fan communication score.

[0074] Furthermore, the control server can acquire the increase or decrease in the number of subscribers during a predetermined period (for example, one month) after the artist's collection is uploaded, as a fan influx influence score. The more the number of subscribers increases after the collection is uploaded, the higher the score the control server can assign to the fan influx influence score.

[0075] The control server can calculate the artist score by summing the scores for the aforementioned contribution, the number of artist preference displays, and / or the various additional parameters mentioned above.

[0076] Furthermore, the control server can calculate content scores. The content score may reflect the number of content preference indicators displayed. For example, when calculating content scores, the control server can aggregate the number of content preference indicators displayed and assign a predetermined number of points (for example, 0.5 points) to each content preference indicator displayed.

[0077] The control server can also incorporate a variety of additional parameters into the content scoring. For example, these additional parameters may include the number of comments, the comment content analysis score, and the content viewing time.

[0078] Specifically, the control server can provide a comment creation function that allows subscribers to create comments for each piece of content. The control server can obtain the number of comments created for each piece of content. The more comments a piece of content receives, the higher the score the server can assign to the comment count. In addition, the control server can analyze the content of the comments and obtain a comment content analysis score. For example, the control server can quantify the content of the comments and assign high scores to positive comments and low scores to negative comments.

[0079] Furthermore, the control server can acquire the time subscribers spend watching the content as content viewing time. The more time a subscriber spends watching the content, the higher the score the control server can assign to content viewing time.

[0080] The control server can calculate the content score by summing the number of content preference displays and / or the scores for the various additional parameters mentioned above.

[0081] Furthermore, the control server can apply weights to determine the ranking of collections. The control server can apply time weights to collection scores, artist scores, and content scores. Specifically, the control server can calculate the total collection scores, artist scores, and content scores corresponding to the settlement period based on the collection scores, artist scores, and content scores, and can also calculate the total collection scores, artist scores, and content scores corresponding to the cumulative period from when the collection was posted on the subscription-based content platform until prior to the settlement period.

[0082] The control server can assign a high weight (e.g., 0.8) to the total number of collection points, artist points, and content points corresponding to a settlement period, and a low weight (e.g., 0.2) to the total number of collection points, artist points, and content points corresponding to a cumulative period. This is to encourage the creation of new content.

[0083] The control server can calculate the ranking of collections by comprehensively considering the collection score, artist score, content score, and weighted value mentioned above. For example, the control server can calculate the total score for a collection by adding up the total score for the settlement period (i.e., the sum of the collection score, artist score, and content score corresponding to the settlement period) multiplied by 0.8 and the total score for the cumulative period (i.e., the sum of the collection score, artist score, and content score corresponding to the cumulative period) multiplied by 0.2.

[0084] For example, for collection A, the cumulative number of inquiries over a period of time may be 20,000, the cumulative number of collection preference displays over a period of time may be 1,000, the number of inquiries for the current month may be 5,000, and the number of collection preference displays for the current month may be 300. The control server can then calculate 0.1 points per inquiry and 2 points per collection preference display. Also, there may be one new collection posting, the cumulative number of artist collection preference displays over a period of time may be 200, and the number of artist preference displays for the current month may be 50. The control server can then calculate 3 points per new collection posting and 0.1 points per artist collection preference display. Furthermore, the cumulative number of content preference displays over a period of time may be 100, and the number of content preference displays for the current month may be 400. The control server can then calculate 0.5 points per content preference display. Furthermore, the control server can assign a weight of 0.8 to the total points for the settlement period and a weight of 0.2 to the total points for the cumulative period. In this case, the total points for the cumulative period would be calculated as 814 points, the total points for the settlement period would be calculated as 1046.4 points, and the total points for Collection A could be 1860.4 points.

[0085] Furthermore, the control server can calculate a ranking of each collection relative to the overall collection based on the total score of each collection. The control server can determine the collection ranking of a collection by comparing the total score of a collection with the total score of other collections. And, since the sales of each product were calculated in stage S100, the ranking of each product relative to the overall collection can also be calculated in stage S200.

[0086] Furthermore, in S300, the control server can settle sales by collection based on the collection ranking. Specifically, the control server can differentiate the settlement amount based on the collection ranking. For example, as shown in the example in Table 1 below, the control server can divide percentile intervals based on a predetermined ratio (e.g., 10%). A settlement ratio can be set in advance for each percentile interval. The control server can then determine the settlement amount for each percentile interval by multiplying the sales by product calculated in step S100 by the settlement ratio for each percentile interval. Table 1 below assumes that sales by product are 10 million yen. The control server can then determine the amount per collection for each percentile interval by dividing the settlement amount for each percentile interval by the number of collections belonging to that percentile interval. The control server can then determine the amount per collection corresponding to the percentile interval to which the collection ranking of each collection belongs. For example, in the example in Table 1 below, if Collection A's collection ranking is in the top 5%, the settlement amount for Collection A could be 200,000 yen. And if Collection B's collection ranking is in the top 27%, the settlement amount for Collection A could be 127,272 yen.

[0087] JPEG2026142668000002.jpg69170

[0088] Furthermore, the control server can distribute the settlement amount for each collection to each entity, including artists, production companies, and platform operators. In this case, the control server can determine the settlement amount for each entity by multiplying the settlement amount for each collection by the entity settlement ratio.

[0089] In one embodiment, the entity settlement ratio may be determined by the contribution of each entity. The settlement ratio may be predetermined and set by the platform operator. Alternatively, the control server may calculate the entity settlement ratio according to the embodiment.

[0090] For example, the roles and responsibilities performed by each entity can be evaluated as each entity's contribution. For instance, in the case of an artist, their contribution to content appearance and performance may be evaluated; in the case of a production company, their contribution to production or editing, such as filming, editing, and special effects, may be evaluated; and in the case of a platform operator, their contribution to content acceptance, quality control, platform provision, and editing may be evaluated. Based on each entity's contribution in this way, the entity settlement ratio can be determined by the platform operator and / or the control server.

[0091] Furthermore, the control server can proceed with the consent process for the entity settlement ratio. The control server can notify each entity of the entity settlement ratio and request its consent. Each entity can review the calculated contribution and inform the control server whether or not it consents. If an objection is raised regarding the entity settlement ratio, the control server can proceed with a secondary entity-specific contribution calculation process. During the secondary calculation, the entity settlement ratio may be recalculated to reflect the opinion of the objecting entity. Similarly, the process of obtaining consent from each entity may be carried out for the recalculated entity settlement ratio.

[0092] Furthermore, the control server can pay settlement amounts to each entity separately for each settlement cycle. For example, the settlement amount for each entity can be transferred to the account specified by each entity, and the control server can record and manage the settlement details in a database.

[0093] In this embodiment, the control server can hold a portion of each entity's settlement amount as a deposit. This may be to prepare for issues such as content-related disputes or copyright infringement. The deposit may be released to the entity in question after a certain period has elapsed and it has been confirmed that there are no problems.

[0094] Figure 5 is a diagram illustrating a real-time dashboard according to one embodiment.

[0095] Referring to Figure 5, the control server can provide each entity with diverse statistics on collections, content, and / or artists through a real-time dashboard. Specifically, as illustrated in Figure 5, the control server can provide a real-time dashboard to allow users to view real-time settlement amounts or contribution status.

[0096] The control server can provide insights and monitoring status for the data infrastructure. For example, the control server can provide real-time information such as subscriber connection regions, total views, view rates, subscriber platform dwell time, subscriber reviews, and estimated settlement amounts.

[0097] Specifically, as illustrated in (A), the control server can visualize and provide country-specific sales figures on a map.

[0098] Furthermore, as illustrated in (B), the control server can provide regional sales data for a specific area (for example, Saitama Prefecture in Japan) in graph format.

[0099] Furthermore, as illustrated at the top of C, the control server can display information regarding the number of individual tags over time, i.e., the number of artist preference indicators. Through this, each entity can check subscribers' reactions to specific artists in real time.

[0100] Furthermore, as illustrated at the bottom of C, the control server can provide information on the number of content inquiries. Through this, each entity can see subscribers' reactions to the content in real time.

[0101] In addition, a variety of statistics on collections, content, and / or artists may be provided through a real-time dashboard.

[0102] Through such real-time dashboards, each entity can understand in real time how its content is being consumed, which regions it is popular in, and what kind of content is getting a good response. This allows each entity to predict future revenue and use this information to determine the direction of content creation.

[0103] Furthermore, the control server can calculate and provide estimated settlement amounts based on such real-time statistical information. For example, it can comprehensively consider the number of inquiries to date, subscriber responses, and sales volume by region to update and display the estimated settlement amount for the relevant month in real time. Through this, each entity can manage its revenue more efficiently.

[0104] Various embodiments of this specification can be embodied in software containing instruction sets stored on a machine-readable storage medium (e.g., a computer). The machine is a device capable of calling instruction sets stored on the storage medium and operating by the called instruction sets, and may include electronic devices according to the disclosed embodiments. When the instruction sets are executed by a processor, the processor may perform the function corresponding to the instruction set directly or by utilizing other components under the control of the processor. The instruction sets may include code generated or executed by a compiler or interpreter. The machine-readable storage medium may be provided in the form of a non-transitory storage medium. Here, "non-transitory storage medium" simply means that it is tangible and does not distinguish between data being stored on the storage medium semi-permanently or temporarily. For example, "non-transitory storage medium" may include a buffer on which data is temporarily stored.

[0105] According to one embodiment, the methods relating to the various embodiments disclosed herein may be provided in a Computer Program Product. The Computer Program Product may be traded as a commodity between sellers and buyers. The Computer Program Product may be in the form of a device-readable storage medium (e.g., Compact Disc Read Only Memory, CD-ROM) or distributed online through an application store (e.g., Play Store™). In the case of online distribution, as an example of a Computer Program Product, at least a portion of a Downloadable App may be at least temporarily stored or temporarily generated on a storage medium such as the memory of a manufacturer's server, an application store server, or an intermediary server.

[0106] Although the embodiments described above have been illustrated with limited embodiments and drawings, a person with ordinary skill in the relevant art can make various modifications and variations from the above description. For example, the described technique may be performed in a different order than described, and / or the components of the described system, structure, apparatus, circuit, etc. may be combined or combined in a different manner than described, or replaced or substituted with other components or equivalents, and the appropriate results may be achieved.

[0107] Therefore, other embodiments, other embodiments, and those equivalent to the claims described below also fall within the scope of the claims. [Explanation of Symbols]

[0108] 100 control servers 110 Control Unit 120 Communications Department 130 Preservation Department 200 Content Providers 300 subscriber clients

Claims

1. In the settlement method for subscription content platforms, The stage of calculating the sales of the first product during the prescribed settlement period; A step of calculating a collection ranking for the first collection available for the first product - the collection ranking is calculated by applying time-weighted values ​​to the number of collections, artists, and content for the first collection - and A settlement method for a subscription content platform, including a step of settling sales for the first collection based on the aforementioned collection ranking.

2. The stage for calculating the sales of the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 1, comprising multiplying the subscription fee for the first product by the number of subscribers to the first product during the settlement period.

3. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 1, comprising calculating the number of collections based on the number of inquiries for the first collection and the number of collection preference indicators.

4. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 3, wherein the collection score is calculated by further considering at least one of the following: the degree of external mention of the first collection, the number of recommendations for the first collection, the subscriber vote score for the first collection, the number of comments for the first collection, the comment content analysis score for the first collection, the influence of new subscribers on the first collection, the number of contents included in the first collection, and the viewing time of the first collection.

5. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 1, comprising calculating the artist score based on the contribution of the first collection to the artists and the number of artist preference indicators for the artists in the first collection.

6. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 5, wherein the artist score is calculated by further considering at least one of the following: the external popularity of the artists in the first collection, the donation points for the artists in the first collection, the ranking score for the artists in the first collection, the degree of communication between the artists in the first collection and their fans, and the influence of the artists in the first collection on influencing fan traffic.

7. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 1, comprising calculating the content score based on the number of preference indicators for the content included in the first collection.

8. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 1, further comprising calculating the content score by considering at least one of the following: the number of comments on the content included in the first collection, the comment content analysis score for the content included in the first collection, and the viewing time of the content included in the first collection.

9. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: Based on the aforementioned number of collections, the aforementioned number of artists, and the aforementioned number of content items, the total number of collections, artists, and content items corresponding to the predetermined settlement period is calculated. The total number of items in the first collection corresponding to the predetermined settlement period is calculated by multiplying the sum of the number of collection items, artist items, and content items corresponding to the predetermined settlement period by the first weighting value, Based on the aforementioned collection count, artist count, and content count, the collection count, artist count, and content count corresponding to the cumulative period—the cumulative period being the period from when the collection is posted on the subscription-based content platform until before the predetermined settlement period—are calculated. The total number of items in the first collection corresponding to the cumulative period is calculated by multiplying the sum of the number of collection items, artist items, and content items corresponding to the cumulative period by a second weighting value lower than the first weighting value. A settlement method for a subscription-based content platform according to claim 1, comprising adding the total number of points of the first collection corresponding to the predetermined settlement period and the total number of points of the first collection corresponding to the cumulative period to calculate the total number of points of the first collection.

10. The step of calculating the collection ranking for the first collection available for the aforementioned first product is: A settlement method for a subscription-based content platform according to claim 9, comprising determining the collection ranking of the first collection by comparing the total score of the first collection with the total score of other collections.

11. The stage for settling the sales of the aforementioned first collection is: From among the percentile intervals divided based on a predetermined ratio, the interval corresponding to the ranking of the first collection is determined. The settlement amount for the section corresponding to the ranking of the first collection is calculated by multiplying the sales of the first product by a predetermined settlement ratio for the section corresponding to the ranking of the first collection, A settlement method for a subscription-based content platform according to claim 1, comprising: dividing the settlement amount for the section corresponding to the ranking of the first collection by the number of collections included in the section corresponding to the ranking of the first collection to calculate the settlement amount for the first collection.

12. In paragraph 11, The stage for settling the sales of the aforementioned first collection is: A settlement method for a subscription-based content platform according to claim 11, comprising determining an entity settlement ratio based on the contribution of multiple entities to the first collection, and determining the settlement amount for each entity to the first collection by multiplying the settlement amount for the first collection by the entity settlement ratio.

13. In paragraph 12, The stage for settling the sales of the aforementioned first collection is: The aforementioned multiple entities are requested to agree to the entity settlement ratio, A settlement method for a subscription-based content platform according to claim 12, wherein if an objection is raised to the entity settlement ratio, the entity settlement ratio is recalculated to reflect the opinion of the objecting entity.

14. In paragraph 12, A settlement method for a subscription-based content platform according to claim 12, further comprising the step of providing the multiple entities with statistical information on collections, content, and artists through a real-time dashboard.

15. A program that causes a computer to perform the method described in any one of claims 1 to 14.

16. In a control server that manages a subscription content platform, Communications Department; and Includes a control unit, The control unit, The sales of the first product during the specified settlement period are calculated, A collection ranking is calculated for the first collection available for the first product, the collection ranking is calculated by applying time-weighted values ​​to the number of collections, artists, and content for the first collection; and A control server that settles the sales of the first collection based on the aforementioned collection ranking.