Game system and program
Patent Information
- Application Number
- JP2025032012
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-28
- Publication Date
- 2026-09-09
Smart Images

Figure 2026144611000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game system and a program.
Background Art
[0002] Conventionally, there has been known a game in which a player operates to specify one specific element from among a plurality of elements (symbols) included in a predetermined item (reel) associated with each of a plurality of objects (characters) included in a deck, and an action is executed based on a calculation result of a plurality of numerical values set for the plurality of specified specific elements to progress the game (see Patent Document 1).
Prior Art Literature
Patent Literature
[0003]
Patent Document 1
Summary of the Invention
Problem to be Solved by the Invention
[0004] In the games as described above, there is a demand for a game with richer strategic properties.
[0005] The present invention has been made in view of the problems described above, and an object of the present invention is to provide a game system or the like that can realize a new game with strategic properties.
Means for Solving the Problem
[0006] (1) The present invention relates to a game system characterized by including: a game medium providing unit that, during game progress, selects and provides at least one game medium from a first group of game mediums associated with a player, and selects and provides at least one game medium from a second group of game mediums associated with the player; a determination processing unit that, at a predetermined timing after game mediums have been provided from the first group of game mediums and the second group of game mediums, performs a predetermined determination process based on a combination of attributes and / or quantities of the game mediums provided from the first group of game mediums and the second group of game mediums; and a game progress control unit that controls the progress of the game based on the result of the determination process. The present invention also relates to a program for causing a computer to function as each of the above units. The present invention also relates to a computer-readable information storage medium that stores the above program.
[0007] According to the present invention, a new strategic game can be realized in which a determination process is performed based on the combination of game media provided from each of two groups of game media associated with the player, and the game progresses based on the determination result.
[0008] (2) In addition, in the game system and program according to the present invention, in the game, conditions for gaining an advantage in the game are set multiple times according to the passage of time or at a specific timing, and the determination processing unit may determine in the determination process whether or not the combination of game media matches the conditions.
[0009] (3) The game system and program according to the present invention may further include a display control unit that displays a game medium related to the above conditions in an identifiable manner (the computer may further function as the display control unit).
[0010] (4) In addition, in the game system and program according to the present invention, the determination processing unit is the The determination process may be performed based on the combination of game media provided from the first group of game media, and / or the combination of game media provided from the second group of game media.
[0011] (5) In addition, in the game system and program according to the present invention, the determination processing unit may, in the determination processing, determine whether the attributes of the game medium provided from the first group of game mediums match the attributes presented in the game in progress, and determine whether the combination of game mediums provided from the second group of game mediums matches a predetermined role.
[0012] (6) In addition, in the game system and program according to the present invention, the determination processing unit performs the determination processing based on the combination of game media selected from the first group of game media based on the first operation of the player, and the combination of game media selected from the second group of game media based on the second operation of the player, and there may be a limit on the time or number of times the first operation and the second operation are performed.
[0013] (7) In addition, in the game system and program according to the present invention, the determination processing unit may perform the determination processing based on the combination of game media selected by the player from among the first group of game media, and the combination of game media after swapping the game media not selected by the player with the game media selected by the player from among the second group of game media.
[0014] (8) In addition, in the game system and program according to the present invention, the first group of game media and / or the second group of game media may be set by the player.
[0015] (9) In addition, in the game system and program according to the present invention, the game progress control unit may consume a predetermined cost when the game medium is provided by the game medium provision unit, or when the determination processing related to the combination is performed by the determination processing unit.
[0016] (10) In addition, in the game system and program according to the present invention, the game medium providing unit may select and provide at least one game medium from a third group of game mediums associated with the player, and the determination processing unit may perform the determination process at a predetermined timing after game mediums have been provided from the first group of game mediums, the second group of game mediums, and the third group of game mediums, based on the combination of game mediums provided from the first group of game mediums, the second group of game mediums, and the third group of game mediums.
[0017] (11) In addition, in the game system and program according to the present invention, the game progress control unit may control a first game presentation based on the result of the determination process for the combination of game media provided from the first group of game media, and control a second game presentation based on the result of the determination process for the combination of game media provided from the second group of game media.
[0018] (12) In addition, in the game system and program according to the present invention, the game progress control unit may control the game presentation based on the result of the determination process for the combination of game media provided from the first group of game media and game media provided from the second group of game media. [Brief explanation of the drawing]
[0019] [Figure 1] A diagram illustrating the game system of this embodiment. [Figure 2] A diagram showing an example of the functional block of the terminal in this embodiment. [Figure 3] A diagram showing an example of a game screen generated by the game system of this embodiment. [Figure 4]FIG. 1 is a diagram showing an example of a correspondence relationship between established hands and coefficients. [Figure 5] FIG. 4 is a flowchart showing a processing flow of the game system according to the present embodiment. MODE FOR CARRYING OUT THE INVENTION
[0020] Hereinafter, the present embodiment will be described. The present embodiment described below does not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential constituent requirements of the present invention.
[0021] 1. Configuration FIG. 1 shows the game system of the present embodiment. In the present embodiment, the game system is configured by a plurality of terminals 10 and a server 20 (server device). That is, as shown in FIG. 1, the game system of the present embodiment is configured such that the server 20 that provides services and the terminals 10 (10A, 10B, 10C, ...) can be connected to a network.
[0022] The server 20 is an information processing device that provides online game services in response to requests from the terminals 10. The server 20 can be configured by one or more servers (such as an authentication server, a matching server, a game processing server, a communication server, a billing server, and a database server).
[0023] In the present embodiment, a game is executed on the player's terminal 10, and the server 20 manages information such as the player's account information, game results of the game executed on the terminal 10, game media usable in the game (characters, cards, items, etc.), and in-game currency usable in the game.
[0024] Terminal 10 is an information processing device such as a mobile device (smartphone, mobile phone, portable game console, etc.), a personal computer (PC), or a game device, and is capable of connecting to Server 20 via a network such as the Internet (WAN) or LAN. The communication line between Terminal 10 and Server 20 may be wired or wireless.
[0025] Figure 2 shows an example of the functional block of terminal 10 in this embodiment. Note that the terminal in this embodiment may have a configuration in which some of the components (each part) shown in Figure 2 are omitted.
[0026] The input unit 150 is a device for receiving (detecting) input information from the player and outputs the player's input information (operation information) to the processing unit 100. The functions of the input unit 150 can be realized by input devices such as a touch panel, touchpad, mouse, directional keys or buttons, keyboard, or analog stick (joystick).
[0027] The memory unit 170 stores programs and various data necessary for the computer to function as a part of the processing unit 100, and also functions as the work area of the processing unit 100, and this function can be realized by a hard disk, RAM, etc.
[0028] The display unit 190 outputs game images generated by the processing unit 100, and this function can be realized by a display such as a touch panel, LCD, or HMD (head-mounted display), which also functions as the input unit 150.
[0029] The sound output unit 192 outputs the sound generated by the processing unit 100, and this function can be realized by a speaker or headphones.
[0030] The communication unit 196 performs various controls for communication with the server 20 and other terminals 10, and its functions can be realized by hardware such as various processors or communication ASICs, or by programs.
[0031] Furthermore, the server 20 may receive programs and various data for operating the computer as parts of the processing unit 100 stored in its information storage medium or storage unit via the network, and store the received programs and data in the storage unit 170. This method of receiving programs and various data to operate the terminal is also included within the scope of the present invention.
[0032] The processing unit 100 (processor) performs processing such as game progression, image generation, and sound generation based on input information (operation information) from the input unit 150, programs, and data received via the communication unit 196. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASICs (gate arrays, etc.) or by programs. The processing unit 100 includes a game media provision unit 110, a judgment processing unit 112, a game progression control unit 114, a display control unit 116, an image generation unit 120, and a sound generation unit 130.
[0033] The game media provider unit 110 selects and provides at least one game media from a first group of game media associated with the player, and selects and provides at least one game media from a second group of game media associated with the player, during gameplay (including at the start of the game). The first group of game media and the second group of game media are stored in the storage unit 170, and at least one of the first group of game media and the second group of game media is set by the player (based on the player's operation).
[0034] The determination processing unit 112 performs a predetermined determination process based on the combination of attributes and / or quantities of the game media provided from the first game media group and the second game media group at a predetermined timing after the game media have been provided from the first game media group and the second game media group (for example, the timing when the provision of game media from the first game media group and the second game media group is completed, or the timing when the player uses (selects, etc.) the game media provided from the first game media group and the game media provided from the second game media group simultaneously or individually). The determination processing unit 112 may perform the determination process based on the combination of game media provided from the first game media group and / or the combination of game media provided from the second game media group, or it may perform the determination process based on the combination of game media provided from the first game media group and the game media provided from the second game media group. Furthermore, the determination processing unit 112 may, in the determination process, determine whether the attributes of the game media provided from the first game media group match the attributes presented in the ongoing game, and whether the combination of game media provided from the second game media group matches a predetermined role. The determination processing unit 112 may also perform the determination process based on the combination of game media selected from the first game media group based on the player's first operation (for example, game media selected by the player's first operation), and the combination of game media selected from the second game media group based on the player's second operation (for example, game media after swapping the game media not selected by the player's second operation with the game media selected by the player's second operation). In this case, there may be a limit on the time or number of times the player can perform the first and second operations.
[0035] The game progress control unit 114 controls the game to progress based on the result of the determination processing of the determination processing unit 112 (for example, calculating a score, controlling a given game presentation). The game progress control unit 114 determines when the game medium is provided by the game medium provisioning unit 110, or when the determination processing related to the combination is performed by the determination processing unit 112. Processing that consumes costs may be performed. The game progress control unit 114 may also control the game presentation based on the result of the determination process for the combination of game media provided from the first game media group and game media provided from the second game media group. The game progress control unit 114 may also control the first game presentation based on the result of the determination process for the combination of game media provided from the first game media group, and control the second game presentation based on the result of the determination process for the combination of game media provided from the second game media group.
[0036] The display control unit 116 controls the display of game media provided from the first game media group and game media provided from the second game media group on the game screen.
[0037] The game progress control unit 114 may set multiple conditions in the game that give an advantage to the game, depending on the passage of time or at a specific timing. In this case, the determination processing unit 112 may determine in the determination process whether the combination of game media matches the conditions, and the display control unit 116 may display the game media related to the conditions in an identifiable manner.
[0038] Furthermore, the game media provisioning unit 110 may select and provide at least one game media from a third group of game media associated with the player, and the determination processing unit 112 may perform determination processing at a predetermined timing after game media have been provided from the first group of game media, the second group of game media, and the third group of game media, based on the aforementioned combination of game media provided from the first group of game media, the second group of game media, and the third group of game media.
[0039] The image generation unit 120 performs drawing processing based on the results of various processes performed by the processing unit 100, thereby generating a game image (a game image including game media placed in the game space) and outputting it to the display unit 190. The image generation unit 120 may also generate an image (a so-called 3D image) that is visible from a virtual camera (a given viewpoint) within the object space (game space).
[0040] The sound generation unit 130 performs sound processing based on the results of various processes performed by the processing unit 100 to generate game sounds such as background music, sound effects, or voices, and outputs them to the sound output unit 192.
[0041] Furthermore, the game system of this embodiment may be configured as a server system. The server system can consist of one or more servers (authentication server, game processing server, communication server, billing server, database server, etc.). In this case, the server system processes each part of the processing unit 100 based on operation inputs (data entered into the input section of the terminal) transmitted from one or more terminals (e.g., smartphones, mobile phones, portable game consoles, etc.) connected via a network to generate image generation data for generating images, and transmits the generated image generation data to each terminal. Here, the image generation data is data for displaying the image generated by the method of this embodiment on each terminal, and may be the image data itself, or various data used by each terminal to generate images (object data, game processing result data, etc.). Furthermore, the game system may be configured so that the processing of each part of the processing unit 100 is distributed between the server and the terminals.
[0042] 2. The method of this embodiment Next, the method of an embodiment of the present invention will be described with reference to the drawings. The game system of this embodiment is configured to execute a game that proceeds by determining the combination of game media selected and provided from each of two game media groups (decks) associated with the player.
[0043] Figure 3 shows an example of a game screen (game image) generated by the game system of this embodiment. The game screen GI is displayed on the display unit 190 (touch panel) of the terminal 10.
[0044] The game screen (GI) displays the player's character CA (the character owned by the player, or the character the player is training). In the game, a song selected by the player before the game starts is played, and the character CA is controlled to perform actions such as singing and dancing according to the progress of the song.
[0045] Additionally, the game screen GI displays Game Medium GM1, selected from the player's first set of game mediums (first deck), and Game Medium GM2, selected from the player's second set of game mediums (second deck).
[0046] From the first group of game media, five game media GM1 are randomly selected by lottery, and the selected game media GM1 are placed in the first area AR1 (hand area) within the game screen GI. Each game media GM1 has one of the following attributes (in a narrow sense): "Vo (Vocal)", "Da (Dance)", or "Vi (Visual)", and a number (for example, any number from 1 to 99). Additionally, each game media GM1 may have skills (special effects) or other parameters set as attributes (in a broad sense). Before the start of the game, the player can arbitrarily select a game media GM1 from their own collection and set it as one of the game media GM1 constituting the first group of game media.
[0047] Furthermore, five Game Medium GM2s are randomly selected from the second group of game mediums, and these selected Game Medium GM2s are placed in the second area AR2 (field card area) within the game screen GI. Game Medium GM2s are equivalent to playing cards, and each has one of four suits and one of thirteen numbers as attributes. The second group of game mediums contains one of each of the 52 types (4 x 13) of Game Medium GM2s. Note that Game Medium GM2s do not have to be playing cards; they may be Hanafuda or Mahjong tiles, or cards with original designs and numbers. Before the start of the game, players can enhance any Game Medium GM2 that makes up the second group of game mediums using given items, etc. Note that, similar to the first group of game mediums, it may be possible to set any arbitrarily selected Game Medium GM2 as a Game Medium GM2 that makes up the second group of game mediums.
[0048] The game consists of multiple (in this case, seven) turns that switch over as time progresses. Each turn is assigned one of the following attributes ("Vo," "Da," or "Vi"), which are also set in the game medium GM1 (these are conditions for gaining an advantage in the game, and are examples of attributes presented in the game). At the bottom of the game screen GI, there is a display element TD that shows the attributes and order of the multiple turns that make up the game, and the current turn is displayed with a thick border. In the example shown in Figure 3, the attribute of the first turn is "Vo," the attribute of the second turn is "Da," the attribute of the third turn is "Vo," the attribute of the fourth turn is "Vi," the attribute of the fifth turn is "Da," the attribute of the sixth turn is "Vo," and the attribute of the seventh turn is "Vo, Da, Vi" (all attributes), indicating that the current turn is the second turn ("Da" attribute). The attributes and order of the multiple turns that make up the game are determined based on the type of music played in the game (and / or the type of character CA that appears in the game). The number, attributes, and order of turns in the game may be determined randomly by lottery. Alternatively, the number of turns may be determined according to the difficulty of the game; for example, the number of turns may increase with higher difficulty levels.
[0049] In the example shown in Figure 3, five game media GM1, "Da 15", "Da 25", "Vi 10", "Da 35", and "Da 70", selected (provided) from the first group of game media, are placed in the first area AR1, and five game media GM2, "Clubs 3", "Hearts 4", "Diamonds K", "Spade 4", and "Diamonds Ace", selected (provided) from the second group of game media, are placed in the second area AR2. The player performs an operation (first operation) to select up to three game media GM1 from the five game media GM1 placed in the first area AR1. The game media GM1 selected by the player's first operation are placed on the left side of the second area AR2. In the example shown in Figure 3, three game media GM1, "Da 70", "Da 35", and "Da 25", are selected by the player and placed in the second area AR2. Furthermore, the player performs an operation (second operation) to select a Game Medium GM2 that they wish to replace (exchange) from among the five Game Medium GM2 located to the right of the second area AR2. The Game Medium GM2 selected by the player's second operation is replaced (exchanged) with a Game Medium GM2 randomly selected from among the Game Medium GM2 included in the second group of Game Mediums (excluding Game Medium GM2 located in the second area AR2). In the same turn, the player can select (exchange) up to a number of Game Medium GM2 in the second operation, up to the number of Game Medium GM1 selected in the first operation. For example, if three Game Medium GM1 are selected in the first operation, the player can exchange up to three Game Medium GM2 in the second operation. Alternatively, the number of Game Medium GM1 selected in the first operation that have the same attribute as the current turn may be set as the upper limit for the number of Game Medium GM2 that can be exchanged in the second operation.
[0050] Based on the player's first and second actions, game media GM1 and GM2 are selected (the game media GM1 and GM2 to be placed in the second area AR2 are determined). Then, a predetermined judgment process is performed based on the combination of game media GM1 and GM2 placed in the second area AR2 (the number and / or combination of attributes), and the score for the current turn is calculated based on the judgment result. Specifically, the score is calculated by multiplying the sum of the numbers of each of the multiple game media GM1 placed in the second area AR2 by a coefficient (a coefficient greater than 1) corresponding to the hand (poker hand) formed by the multiple game media GM2 placed in the second area AR2. Here, if the attributes of the game media GM1 placed in the second area AR2 match the attributes of the current turn (matching the conditions for progressing the game favorably, or matching the attributes presented in the game), the sum is calculated by multiplying the number of that game media GM1 by a coefficient greater than 1 (in this case, 1.5). In the example shown in Figure 3, the attribute of the three game media GM1 placed in the second area AR2 is "Da," which is the attribute of the current turn. Therefore, the sum is calculated by multiplying the number of each game media GM1 by the coefficient "1.5." Also, since the five game media GM2 placed in the second area AR2 have formed a "pair of 4s" hand, the score is calculated by multiplying the sum of the numbers of the game media GM1 by the coefficient corresponding to that hand. Figure 4 shows an example of the correspondence between formed hands and coefficients. Here, if the game media GM2 that make up the formed hand are strengthened, a coefficient (a coefficient greater than 1) corresponding to the degree of strengthening of that game media GM2 is multiplied further. In addition, each turn, there are set combinations of game media GM2 or hands (conditions that give you an advantage in the game) that increase the score. If the combination of game media GM2 placed in the second area AR2 matches these conditions, a coefficient (a coefficient greater than 1) corresponding to those conditions may be multiplied further.Furthermore, among the game media GM1 placed in the first area AR1, game media GM1 that have the same attribute as the current turn (game media GM1 related to conditions that give an advantage in the game), and among the game media GM2 placed in the second area AR2, game media GM2 that form combinations or hands that increase the score (game media GM2 related to conditions that give an advantage in the game), may be displayed in a manner different from other game media (color, shape, size, addition of marks or effect displays, etc.) in a way that makes them identifiable.
[0051] The selection (provision) of game media GM1 and GM2 from the first and second game media groups is performed each turn. Players must perform a first operation on the game media GM1 provided in a given turn (selection of game media GM1) and a second operation on the game media GM2 provided in the same turn (replacement of game media GM2) within the duration of that turn. In other words, there is a common time limit for performing the first and second operations. It is also possible to set a limit on the total number of times the first operation can be performed in a turn (number of game media GM1 that can be selected) and the total number of times the second operation can be performed in that turn (number of game media GM2 that can be replaced). For example, if the limit is set to a maximum of 5 times, if only one game media GM1 is selected in the first operation, a maximum of 4 game media GM2 can be replaced in the second operation, and if three game media GM1 are selected in the first operation, a maximum of 2 game media GM2 can be replaced in the second operation. Furthermore, a player can skip the first and second operations in the turn in which they perform a predetermined operation (reserving the use of the provided game media GM1 and GM2). In this case, game media GM1 placed in the first area AR1 and game media GM2 placed in the second area AR2 will be carried over to the next turn.
[0052] In the game, the system manages the costs (action points, stamina) required to provide game media GM1 and GM2 from the first and second game media groups, perform first and second operations (selecting game media GM1 and swapping game media GM2), and perform combination judgment processing. For example, each time game media GM1 is provided from the first game media group and game media GM2 is provided from the second game media group, or each time game media GM1 is selected in the first operation and game media GM2 is swapped in the second operation, the cost is reduced by a predetermined amount (a predetermined amount of cost is consumed). When the cost reaches a predetermined value (for example, 0), the provision of game media and judgment processing are stopped, or the player is unable to perform the first or second operation. In this case, the cost may increase (recover) over time up to a maximum value, and the maximum cost may also increase according to the player's or character CA's level as that level increases.
[0053] Furthermore, in addition to calculating a score based on the result of the determination process for the combination of game media GM1 and game media GM2 located in the second area AR2, the system may also control a given game presentation. For example, the system may control the facial expressions, movements, and voice of the character CA appearing in the game based on the result of the determination process. Alternatively, the system may control the facial expressions of the character CA (an example of a first game presentation) based on the result of the determination process for the combination of game media GM1 located in the second area AR2, and control the movements of the character CA (an example of a second game presentation) based on the result of the determination process for the combination of game media GM2 located in the second area AR2.
[0054] Furthermore, a given skill (special effect) may be activated based on the result of a determination process for the combination of game medium GM1 and game medium GM2 placed in the second area AR2. This skill may, for example, increase the upper limit of the number of game medium GM1 that can be selected in the first operation or the upper limit of the number of game medium GM2 that can be swapped in the second operation in the turn following the turn in which the skill was activated, or it may be an effect that further multiplies the score calculated in the turn in which the skill was activated by a coefficient greater than 1 (applies a buff).
[0055] Furthermore, the player may be able to enhance not only the game medium GM2 but also the game medium GM1. For example, if the player enhances the game medium GM1 using a given item, the number set for the game medium GM1 may increase, or the number of attributes set for the game medium GM1 may increase (for example, a game medium GM1 with the "Da" attribute may become a game medium GM1 with the "Da,Vi" attribute). Also, the player may, for example, "Da The game medium GM1 with "15" and the game medium GM1 with "Vi 10" may be combined to generate the game medium GM1 with "Da,Vi 25". Alternatively, during gameplay, the game medium GM1 provided by the first game medium group may be equipped with the game medium GM2 provided by the second game medium group to enhance the game medium GM1, and the combination of the enhanced game medium GM1s may be judged to calculate a score.
[0056] Furthermore, in addition to the first and second game media groups, a third game media group may be used to perform a judgment process similar to the judgment process described above, based on the combination of game media provided from the first game media group, the game media provided from the second game media group, and the game media provided from the third game media group. Based on the judgment result, a score may be calculated or game effects may be controlled.
[0057] Furthermore, the above-mentioned games are not limited to single-player games; they may also be competitive games where players compete against each other for the highest score, or games played against the computer. They may also be cooperative games where multiple players work together. In this case, for example, the game may be configured so that the first player selects game medium GM1 in the first operation, and the second player selects (swaps) game medium GM2 in the second operation.
[0058] Furthermore, the above game may incorporate elements of a rhythm game, where the timing of selecting game medium GM1 in the first operation and the timing of selecting game medium GM2 in the second operation are evaluated, and a score is calculated or game effects are controlled based on the results of this evaluation. In this case, the smaller the discrepancy between the reference timing associated with the music data played in the game and the timing of the first and second operations, the higher the evaluation value of those operations will be.
[0059] According to this embodiment, a new strategic game can be realized in which a determination process is performed based on the combination of game media provided from each of two game media groups associated with the player (game media selected and swapped by the player from among the provided game media), and the game progresses based on the determination result.
[0060] 3. Processing Next, an example of the processing of the game system (terminal 10) of this embodiment will be explained using the flowchart in Figure 5.
[0061] First, the game progress control unit 114 sets the variable n (where n is the turn number) to 1 (step S10) and starts the first turn. Next, the game medium provision unit 110 selects and provides five game mediums GM1 from the first group of game mediums by lottery (placed in the first area AR1) (step S11), and selects and provides five game mediums GM2 from the second group of game mediums by lottery (placed in the second area AR2) (step S12). Next, the game progress control unit 114 determines whether an operation to instruct the system to skip the selection of game mediums GM1 and GM2 has been performed (step S13), and if such an operation has been performed (Y in step S13), it proceeds to step S20. If the operation is not performed (N in step S13), the game progress control unit 114, if the first operation is performed (Y in step S14), places the game medium GM1 selected in the first operation from among the five game mediums GM1 placed in the first area AR1 into the second area AR2 (step S15), and if the second operation is performed (Y in step S16), replaces the game medium GM2 selected in the second operation from among the five game mediums GM2 placed in the second area AR2 with another game medium GM2 determined by lottery (step S17).
[0062] Next, the determination processing unit 112 determines whether the selection of game media GM1 and GM2 has been completed (placed in the second area AR2) (step S18). If the selection has been completed (Y in step S18), it performs a determination process based on the combination of game media GM1 and GM2 placed in the second area AR2, and the game progress control unit 114 calculates the score for the nth turn based on the result of the determination process (step S19). In this determination process, it is determined whether the attributes of game media GM1 placed in the second area AR2 match the attributes of the nth turn, and whether the combination of game media GM2 placed in the second area AR2 matches a predetermined role.
[0063] Next, the game progress control unit 114 determines whether the elapsed time of the nth turn has reached the time limit (step S20). If the time limit has not been reached (N in step S20), it proceeds to step S13. If the time limit has been reached (Y in step S20), the game progress control unit 114 determines whether the variable n has reached N (where N is the number of turns that make up the game) (step S21). If the variable n has not reached N (N in step S21), it adds 1 to the variable n (step S22) and proceeds to step S11 to start the nth turn. When the variable n has reached N and all turns have ended (Y in step S21), the game progress control unit 114 calculates the total score by summing the scores of each of the first to nth turns (step S23).
[0064] The present invention is not limited to the embodiments described above, and various modifications are possible. For example, terms cited in the specification or drawings as broad or synonymous terms can be replaced with broad or synonymous terms in other descriptions in the specification or drawings.
[0065] For example, the game media constituting the first group of game media and the game media constituting the second group of game media may be game media with different attributes. For example, the first group of game media may include characters "A", "B", "C", etc. as game media, and the second group of game media may include cards related to the teams to which the characters belong (for example, characters "A" and "B" belong to team "1", and characters "C" and "D" belong to team "2") as game media, and when the combination of characters selected (provided) from the first group of game media matches the cards selected (provided) from the second group of game media (for example, when characters "A" and "B" are selected from the first group of game media, and the team "1" card is selected from the second group of game media), the score may be increased or the buff effect may be increased.
[0066] Furthermore, a predetermined relationship may be established between the first group of game media and the second group of game media, such that when the first group of game media is determined during gameplay, the second group of game media related to the first group of game media is determined. For example, if the first group of game media is a group of game media relating to a predetermined idol unit, the second group of game media may be configured to include game media related to the members constituting that idol unit (items that the members can equip, skills that the members can activate, etc.).
[0067] Furthermore, when pre-configuring the first and second game media groups, it is also possible to generate the first and second game media groups based on predetermined conditions from all game media owned by the player or all game media provided by the game. For example, all game media owned by the player may be allocated to the first and second game media groups based on their attributes, etc. [Explanation of symbols]
[0068] 10...Terminal, 20...Server, 100...Processing Unit, 110...Game Media Provisioning Unit, 112...Determination Processing unit, 114...Game progress control unit, 116...Display control unit, 120...Image generation unit, 130...Sound generation unit, 150...Input unit, 170...Storage unit, 190...Display unit, 192...Sound output unit, 196...Communication unit
Claims
1. A game media providing unit that, during gameplay, selects and provides at least one game medium from a first group of game media associated with the player, and selects and provides at least one game medium from a second group of game media associated with the player, A determination processing unit performs a predetermined determination process at a predetermined timing after game media have been provided from the first game media group and the second game media group, based on the combination of attributes and / or number of game media provided from the first game media group and the second game media group. A game system characterized by including a game progress control unit that controls the progress of the game based on the result of the determination process.
2. In claim 1, In the aforementioned game, multiple conditions are set to give the player an advantage, either as time progresses or at specific timings. The determination processing unit, A game system characterized in that, in the determination process, it is determined whether or not the combination of game media matches the conditions.
3. In claim 2, A game system further comprising a display control unit that displays a game medium related to the aforementioned conditions in an identifiable manner.
4. In claim 1, The determination processing unit, A game system characterized by performing the determination process based on the combination of game media provided from the first group of game media, and / or the combination of game media provided from the second group of game media.
5. In claim 1, The determination processing unit, The game system is characterized in that, in the determination process, it is determined whether the attributes of the game media provided from the first group of game media match the attributes presented in the game in progress, and whether the combination of game media provided from the second group of game media matches a predetermined role.
6. In claim 1, The determination processing unit, Based on the combination of game media selected from the first group of game media based on the player's first operation, and the combination of game media selected from the second group of game media based on the player's second operation, the determination process is performed. A game system characterized in that a time limit or number of times the first operation and the second operation are performed is imposed.
7. In claim 1, The determination processing unit, The combination of game media selected by the player from the first group of game media, and the game media not selected by the player from the second group of game media, and the player A game system characterized by performing the determination process based on the combination of game media after replacing the selected game media.
8. In claim 1, A game system characterized in that the first group of game media and / or the second group of game media are set by the player.
9. In claim 1, The aforementioned game progress control unit is A game system characterized in that a predetermined cost is consumed when a game medium is provided by the game medium provision unit, or when the determination processing unit performs the determination process related to the combination.
10. In claim 1, The aforementioned game media provider unit, Select and provide at least one game medium from the third group of game mediums associated with the aforementioned player. The determination processing unit, A game system characterized in that, at a predetermined timing after game media have been provided from the first game media group, the second game media group, and the third game media group, the determination process is performed based on the combination of game media provided from the first game media group, the second game media group, and the third game media group.
11. In claim 1, The aforementioned game progress control unit is A game system characterized by controlling a first game presentation based on the result of the determination process for the combination of game media provided from the first group of game media, and controlling a second game presentation based on the result of the determination process for the combination of game media provided from the second group of game media.
12. In claim 1, The aforementioned game progress control unit is A game system characterized by controlling game presentation based on the result of the determination process for the combination of game media provided from the first group of game media and game media provided from the second group of game media.
13. A game media providing unit that, during gameplay, selects and provides at least one game medium from a first group of game media associated with the player, and selects and provides at least one game medium from a second group of game media associated with the player, A determination processing unit performs a predetermined determination process at a predetermined timing after game media have been provided from the first game media group and the second game media group, based on the combination of attributes and / or number of game media provided from the first game media group and the second game media group. A program characterized by causing a computer to function as a game progress control unit that controls the progress of the game based on the result of the aforementioned determination process.
Citation Information
Patent Citations
Program, system, and method for providing a game
JP7580242B2