Gaming machine
Patent Information
- Application Number
- JP2025058772
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-31
- Publication Date
- 2026-10-14
AI Technical Summary
【0010】 本開示によれば、ボーナストリガー機能を搭載した遊技機において、新規な特徴を備えた遊技機を提供することができる。
Smart Images

Figure 2026166056000001_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to a gaming machine.
Background Art
[0002] Gaming machines having bonus winning combinations such as RB (Type 1 Special Prize) or BB (Continuous Actuating Device for Type 1 Special Prize) have been conventionally known (see Patent Document 1).
[0003] In such a gaming machine, for example, a player can select the number of medals to bet from 1, 2, or 3.
[0004] In conventional gaming machines, for example, the winning probability of the bonus winning combination is set to differ depending on the number of medals bet (hereinafter referred to as the "prescribed number"). For example, when betting 3 medals, the bonus winning combination may be easier to win than when betting 2 medals or 1 medal.
Prior Art Documents
Patent Documents
[0005]
Patent Document 1
Summary of Invention
Problems to be Solved by the Invention
[0006] In recent years, gaming machines equipped with a bonus trigger function have been developed. A gaming machine equipped with this bonus trigger function is, for example, a gaming machine in which the prescribed number is fixed to 3 or 2 after the RB execution state or the BB execution state ends. For example, in games after the RB execution state ends, the prescribed number may be fixed to 3, and in games after the BB execution state ends, the prescribed number may be fixed to 2.
[0007] The inventor of this application has discovered a gaming machine equipped with this bonus trigger function that possesses novel features.
[0008] The purpose of this disclosure is to provide a gaming machine equipped with a bonus trigger function that has novel features. [Means for solving the problem]
[0009] This disclosure is, It is possible to conduct a draw for multiple roles, including multiple types of special roles. There are several types of predetermined quantities of value media required to start the game. The aforementioned special roles that are candidates for winning are determined in accordance with each of the aforementioned specified numbers. In the game played after the execution of the special game state that is entered as a result of winning the aforementioned special role has ended, it is possible to determine the execution prescribed number, which is one of several types of prescribed numbers, as the bet amount. It is possible to control the game so that it does not start if the specified number of executions is different from the specified number. When the game is being played using the second specified number among several types of specified numbers, after the second special role, which is the trigger for transitioning to a state where the game is being played using the second specified number, is won, the second special role signal as an external signal is maintained in a predetermined state. Even if the second special prize is won while the game is being played with a first specified number different from the second specified number, the second special prize signal will not remain in the predetermined state. It is a gaming machine. [Effects of the Invention]
[0010] According to this disclosure, it is possible to provide a gaming machine equipped with a bonus trigger function that has novel features. [Brief explanation of the drawing]
[0011] [Figure 1] This is a front view of a slot machine. [Figure 2] This is a block diagram schematically illustrating the configurations of a slot machine and a card unit. [Figure 3] This is a diagram illustrating an example of the symbol arrangement on rotating reels. [Figure 4] This is a diagram for explaining state transitions in the first game state. [Figure 5] This is a diagram for explaining the range (MY). [Figure 6] This is a diagram for explaining the connection / communication relationship between the main control board and the sub-control board. [Figure 7] This is a flowchart illustrating the flow of operation processing of the slot machine. [Figure 8] This is a flowchart illustrating the flow of external signal switching processing. [Figure 9] This is a flowchart illustrating the flow of external signal switching processing. [Mode for Carrying Out the Invention]
[0012] [First Embodiment] A slot machine 1 according to an embodiment of the gaming machine of the present disclosure will be described with reference to FIG. 1 to FIG. 9. Note that the embodiment described below is merely an example of the present disclosure, and the embodiment of the present disclosure can be appropriately modified within the scope that does not alter the gist of the present disclosure. Further, in the following description, "connection" includes both cases where the connection targets are directly connected to each other, and cases where the connection targets are indirectly connected to each other via another board, device, or the like.
[0013] As shown in FIG. 1, the slot machine 1 of the present embodiment is a reel-type gaming machine of a type in which physical, actual medals are not used, and the quantity of game value is managed as electronic data (hereinafter referred to as "game value data"). Note that FIG. 1 is a front view of the slot machine 1, and hereinafter, the top, bottom, left, and right of FIG. 1 are referred to as the top, bottom, left, and right of the slot machine 1.
[0014] Unlike conventional slot machines, this slot machine 1 does not require real medals to be inserted, nor are real medals paid out. In the slot machine 1, pseudo game media converted into electronic data are used as game value data, and the game progresses. Such a slot machine 1 is referred to as a medal-less machine, Smaslo (registered trademark), enclosed-type reel game machine, or the like.
[0015] In the following, first, the card unit 7 connected to this slot machine 1 will be described.
[0016] <Configuration of Card Unit 7> As shown in FIG. 2, the card unit 7 is communicably connected to the slot machine 1 outside the slot machine 1.
[0017] In addition, the card unit 7 can store therein a card 70 that stores game value data as electronic data in place of physical medals.
[0018] Note that the details of the card unit 7 are the same as those of a card unit connected to a conventional medal-less machine, and thus detailed description thereof will be omitted.
[0019] <Configuration of Slot Machine 1> As described above, the slot machine 1 of the present embodiment is a medal-less machine that allows a game to progress without using physical medals. In the slot machine 1 of the present embodiment, a game is played using game value data as electronic data in place of physical medals. In the following, apart from "game value data", the term "game value" may be used as an expression corresponding to the conventional "medal".
[0020] As shown in FIG. 1, the slot machine 1 includes a housing 10. A front door 100 is provided on the front face of the housing 10. This front door 100 is locked while the game is in progress.
[0021] A transparent reel window 200 is provided in the center of the front door 100. Through this reel window 200, the operator can see the multiple patterns displayed on the surface of each of the multiple rotating reels 20, which will be described later.
[0022] A keyhole (not shown) is provided near the right end of the front door 100 when viewed from the front of the slot machine 1 (towards the back of the page in Figure 1). A key is inserted into the keyhole to lock or unlock the front door 100 and the housing 10.
[0023] Furthermore, since slot machine 1 is a coinless machine, there is no selector or hopper device inside the cabinet 10, and store staff do not need to replenish actual tokens during gameplay.
[0024] When store staff perform tasks such as changing settings, checking settings, or maintenance, the front door 100 and the housing 10 are unlocked, and the front door 100 becomes rotatable relative to the housing 10.
[0025] Above the reel window 200, there is an LCD screen 3 for displaying various effects during gameplay, a speaker 101 (an example of an effect device), and an illuminated section 102.
[0026] LCD screen 3 displays various animation videos (animation screens) while the player is playing.
[0027] Speaker 101 outputs predetermined background music (BGM), sound effects (SE), operation sounds, and character voices. In this embodiment, the operator can adjust (set) the volume of BGM, SE, etc. from speaker 101 using a volume adjustment function that can be set, for example, on a menu screen.
[0028] The lighting unit 102 is made up of LEDs and the like, and lights up or turns off in a predetermined pattern when, for example, a highly anticipated performance screen is displayed or a winning combination is achieved.
[0029] Below the reel window 200 are the control panel 4, the lower panel 103, and the front bottom 104. The lower panel 103 displays the title of the slot machine 1. The front bottom 104 is designed to allow the operator to place their personal belongings.
[0030] The control unit 4 includes multiple stop switches 40 (40a, 40b, 40c), a bet switch 41, a lever 42, a digital counter 43, a counting button 44, a cancel button 45, a performance button 46, and a confirmation key 47.
[0031] Sensors are provided near each switch on the control unit 4 to detect the player's actions and output an operation signal to the control unit 6.
[0032] Each stop switch 40 (40a, 40b, 40c) is provided in correspondence with each rotating reel 20 (20a, 20b, 20c). Stop switches 40a, 40b, and 40c accept operation to stop the rotation of the corresponding rotating reel 20a, 20b, and 20c while the reels are rotating. That is, when stop switch 40a is operated, the rotation of reel 20a stops; when stop switch 40b is operated, the rotation of reel 20b stops; and when stop switch 40c is operated, the rotation of reel 40c stops.
[0033] Lamps are provided inside the stop switches 40a, 40b, and 40c. The lamps can indicate, for example, that the stop switches 40a, 40b, and 40c are inoperable from the time the lever 42 is operated until each of the rotating reels 20a, 20b, and 20c reaches a constant speed rotation state, using a different color of light (e.g., red).
[0034] Information regarding the pressing of stop switches 40a, 40b, and 40c (information about which stop switch 40 was pressed, in what order they were pressed, and at what timing they were pressed) is used in the rotating reel control unit 611, game result determination unit 612, game state control unit 615, media management unit 620, etc., as described later.
[0035] The bet switch 41 is used when the operator places a bet on game value. The amount of credited game value and the amount of bet game value are managed by the slot machine 1 (media management unit 620). In the following, "credited game value" refers to the game value (game value data) managed by the media management unit 620.
[0036] Lever 42 functions as a start switch that accepts input to rotate the reels 20a, 20b, and 20c.
[0037] The digital counter 43 digitally displays the number of credits in game value, the number of payouts (acquired) of game value, and other information. By checking the digital counter 43, the operator can also check the amount of game value they possess while playing.
[0038] In this embodiment, "the number of game value payouts" does not refer to the actual action of dispensing tokens to the outside of the slot machine 1, but rather to "an increase in game value based on the winning combination determined by the internal lottery, corresponding to that combination." In other words, "the number of game value payouts" means "an increase in the numerical value of the digitized pseudo-game medium." Furthermore, for example, "a predetermined number of game value" is a concept equivalent to the conventional "a predetermined number of tokens."
[0039] The counting button 44 can receive input from the operator to transfer game value data from the media management unit 620 to the card unit 7. When the counting button 44 receives input from the operator, a transfer signal is generated by the counting button 44.
[0040] In this embodiment, the counting button 44 is positioned in a location visible to the operator of the slot machine 1.
[0041] More specifically, as shown in Figures 1 and 2, the counting button 44 is located on the side of the operating unit 4 that is closer to the card unit 7 when viewed from the front of the slot machine 1.
[0042] Furthermore, the counting button 44 may be equipped with a lamp inside or around it that changes its illuminated color before and after it is operated.
[0043] The cancel button 45 can accept an operation from the operator to change the game value from a bet state (bet state) to an unbet state (non-bet state). When the cancel button 45 accepts an operation from the operator, the cancel button 45 generates a cancel signal. Subsequently, the media management unit 620, upon receiving the cancel signal, manages the game value data from the bet state as an unbet state.
[0044] For example, if the cancel button 45 is pressed while the game value during a bet is 1 or greater, the media management unit 620 updates the game value during the bet to "0" and adds the game value data that had been bet up to "0" to the credited game value data. As a result, the number of credits displayed by the digital counter 43 increases by the amount of the game value data that had been bet. In other words, the cancel button 45 is a button that causes the media management unit 620 to execute a bet cancellation process, which resets the game value during a bet back to the number of credits by transitioning from a bet state to a non-bet state.
[0045] The bet cancellation process based on pressing the cancel button 45 is effective when the player is in a bet state but the lever 42 has not yet been operated. On the other hand, the bet cancellation process is disabled from the time the lever 42 is operated until the game based on the operation of the lever 42 is completed.
[0046] The performance button 46 is a button used by players to access various menu settings related to the game while playing.
[0047] Furthermore, the effect button 46 is used, for example, to display the menu screen when a predetermined time (for example, 5 minutes) has not elapsed since the game was in standby mode, and to change the effect image when, for example, "PUSH!!" is displayed on the LCD screen 3 during gameplay.
[0048] Furthermore, the performance button 46 is equipped with a lamp that can emit light in various colors and patterns. The lamp lights up when the performance button 46 is operational and turns off when it is inoperable. In addition, when the performance button 46 is operated, a winning notification animation for a special role or an advantageous game state such as AT is output, the lamp can also flash rapidly in a different color than when it is normally lit, such as red or rainbow.
[0049] In this specification, "during gameplay" or "during gameplay" refers to the state from when the bet switch 41 and lever 42 are operated until all of the rotating reels 20a, 20b, and 20c stop.
[0050] On the other hand, "waiting for game" refers to the state between the completion of one game after all operations required to play it have been performed and the start of the next game; in other words, the state in which no operations for a game have been performed.
[0051] As shown in Figure 1, the confirmation key 47 includes an up key 47a, a down key 47b, a left key 47c, a right key 47d, and a selection button 47e. The player can select one of the displayed items by operating one of the up key 47a, down key 47b, left key 47c, or right key 47d, and then operating the selection button 47e.
[0052] Furthermore, the confirmation key 47 is equipped with a lamp that can illuminate in various colors and patterns. The lamp lights up when the confirmation key 47 is operational and turns off when it is inoperable.
[0053] Furthermore, as shown in Figure 2, a reset button 51 and a setting key 52 are provided inside the casing 10.
[0054] The reset button 51 is operated to clear various errors and to initialize the RAM that constitutes the control unit 6. For example, if the power to the slot machine 1 is switched from off to on while the reset button 51 is being operated, the amount of game value managed by the media management unit 620 is cleared to "0".
[0055] The setting key 52 is a key for switching to the setting change mode and is located inside the casing 10. The setting value control unit 613, described later, turns on the setting confirmation mode when the setting key 52 is turned on while the power to the slot machine 1 is still on, and turns off the setting confirmation mode when the setting key 52 is turned off while the power to the slot machine 1 is still on. In addition, the setting value control unit 613 turns on the setting change mode when the power to the slot machine 1 is turned on from off while the setting key 52 is on, and turns off the setting change mode when the setting key 52 is turned off from on while the setting change mode is on.
[0056] During gameplay or while waiting for gameplay, the cabinet 10 and the front door 100 are locked, so only those authorized to unlock them (for example, store staff who possess the key) can touch the reset button 51 and the setting key 52.
[0057] The setting value represents the payout rate, which is the ratio of the total amount of game value paid out to the total amount of game value inserted into slot machine 1. The set setting value affects the internal lottery. Depending on the setting value, the probability of winning at least some of the potential winning combinations will differ. The setting value is set by the store staff before the store opens.
[0058] Furthermore, as shown in Figure 2, the slot machine 1 includes a rotating reel unit 2 and a control unit 6. The rotating reel unit 2 and the control unit 6 are located inside the housing 10, along with a power supply (not shown) that turns the main power of the slot machine 1 on and off.
[0059] As shown in Figures 1 and 2, the rotary reel unit 2 comprises three rotary reels 20a, 20b, and 20c, and three stepping motors 21a, 21b, and 21c. The rotary reel unit 2 is positioned inside the housing 10, corresponding to the position of the reel window 200.
[0060] The surfaces of the rotating reels 20a, 20b, and 20c are arranged with symbols, for example, as shown in Figure 3. When the rotation of the rotating reels 20a, 20b, and 20c stops, the game proceeds when the game result determination unit 612 (described later) determines whether the combination of symbols displayed on the active line L (described later) is a predetermined combination of symbols.
[0061] The stepping motors 21a, 21b, and 21c are provided in accordance with the rotary reels 20a, 20b, and 20c, and drive the corresponding rotary reels 20a, 20b, and 20c.
[0062] The stepping motors 21a, 21b, and 21c stop the rotation of the rotating reel 20 (e.g., 20a) corresponding to the operated stop switch 40 (e.g., 40a) within 190 milliseconds after the stop switches 40a, 40b, and 40c are operated while the rotating reels 20a, 20b, and 20c are rotating. The stepping motors 21a, 21b, and 21c complete one rotation in 504 steps. As a result, the rotating reels 20a, 20b, and 20c rotate at a speed of 80 revolutions per minute. That is, the number of steps advanced within 190 milliseconds is 127 steps.
[0063] These rotating reels 20a, 20b, 20c and stepping motors 21a, 21b, 21c are controlled by a rotating reel control unit 611, which will be described later, to control their rotation and stopping.
[0064] <Gameplay flow by the operator> The operator bets the credited game value on slot machine 1 by operating the bet switch 41. Once a fixed number of game values (2 or 3) has been bet, the active payline L is activated. After that, it becomes possible to operate the lever 42, i.e., to start playing.
[0065] This embodiment describes an example in which a predetermined number of game values (2 or 3 in this embodiment) that can be used to play one game are automatically bet by pressing the bet switch 41 once.
[0066] Figure 1 shows an example where the active line L consists of a single downward-sloping line. The active line L is a virtual line used to determine winning combinations. In this embodiment, when the bet switch 41 is operated while the amount of game value required to play one game (a predetermined number) is credited, one active line L is activated.
[0067] In this embodiment, two types of predetermined game values are provided: a game value of 2 and a game value of 3. When the special winning state ends, the game value is fixed to one of the predetermined numbers, either 2 or 3.
[0068] Specifically, in the slot machine 1 of this embodiment, if the special role that ended immediately before was a Type 1 special role called RB, the subsequent game value is fixed at "3", and if the special role that ended immediately before was a BB, which is a continuous role activation device related to a Type 1 special role, the subsequent game value is fixed at "2".
[0069] In the slot machine 1 disclosed herein, once the game value is fixed to either 2 or 3, the game cannot proceed with any number other than the fixed number until a special win occurs. A game can be played by betting the fixed number of 2 or 3 and operating the lever 42. If a replay is won, the next game will be played again with the fixed number from the game in which the replay was won.
[0070] In the following, "winning" refers not only to the alignment of symbols that produce payouts such as bells and watermelons on the active payline L, but also to the alignment of symbols corresponding to specific roles that do not produce payouts, such as replays, chance symbols, and special roles (bonuses) like RB and BB, on the active payline L.
[0071] In this embodiment, one game (one play) refers to a series of actions taken by a player to obtain a predetermined game result, including internal lottery, prize determination processing, and processing to increase or decrease game value data, by operating the bet switch 41, lever 42, and stop switches 40a, 40b, 40c, etc.
[0072] Specifically, when the lever 42 is operated (lever on) in a state where the game can be started, an internal lottery is held to determine the winning flag, and the reels 20a, 20b, and 20c begin to rotate. In this state, if any of the stop switches 40a, 40b, or 40c are operated, the reel 20 (20b) corresponding to the operated stop switch 40 (for example, 40b) stops.
[0073] All spinning reels 20a, 20b, and 20c stop, and a predetermined number of game values are paid out according to the combination of symbols (winning combinations) that lined up (won) on the active line L. This completes one game.
[0074] Furthermore, at least some of the information regarding the progress of the game until these predetermined game results are obtained (for example, that the bet switch 41 was operated, that the lever 42 was operated, that the stop switch 40 was operated, that an internal lottery was performed, that a predetermined combination was won, that the spinning reels rotated, etc.) is managed by the main control unit 61.
[0075] <Regarding the game status> During gameplay, one game state is selected from among several game states, as shown in Figure 4. Based on the selected first game state, an internal lottery and a predetermined lottery are performed.
[0076] As shown in Figure 4, the first game state includes the state where special roles are not carried over, the internal bonus state (with special roles carried over), and the state where special roles are performed. The state where special roles are not carried over, the internal bonus state, and the state where special roles are performed are mutually exclusive.
[0077] In this embodiment, the special role refers to a bonus role, and an example is given where the special role includes a first-class special role called RB and a role continuous operation device related to the first-class special role called BB.
[0078] The "no special role carryover" state refers to a state in which no special role has been won through internal drawing and no special role wins have been carried over. The "no special role carryover" state is set, for example, when the setting value described below is changed, when the RAM is initialized (one example of a specific condition), or when the game value exceeds a predetermined number in the special role execution state.
[0079] In this embodiment, the special role implementation state includes the RB implementation state, which is implemented upon winning an RB (an example of a second special role), and the BB implementation state, which is implemented upon winning a BB (an example of a first special role).
[0080] The RB (Regular Bonus) state then transitions to the no-special-bonus-carry-over state when the termination conditions are met, that is, when the aforementioned specific conditions are met, or when 12 games have been played or the specific bonus combination has been achieved 8 times.
[0081] BB is a role that allows for the continuous activation of RB. Specifically, during the BB state, which is activated by winning a BB, if an RB is won through, for example, an internal draw, the special role state transitions from the BB state to the RB state. Then, in the RB state, when 12 games are played or a specific role is won 8 times, the special role state transitions from the RB state to the BB state. Furthermore, the BB state transitions to the special role non-carryover state when the termination conditions are met, that is, when the aforementioned specific conditions are met, or when the game value exceeds a predetermined number and is paid out.
[0082] The bonus internal state refers to a state where a special role has been selected through an internal draw, but the winning of that special role has not yet been awarded. In other words, the bonus internal state is a state where a flag for a special role has been selected through an internal draw, but the symbols indicating that special role have not yet lined up on the active payline L, and therefore the special role has not yet been awarded.
[0083] Specifically, from the time an RB is won until the corresponding symbols for the RB are matched, the game is in the RB internal state, and from the time a BB is won until the corresponding symbols for the BB are matched, the game is in the BB internal state.
[0084] The "Special Prize Activated" state refers to a state in which a special prize has been awarded through an internal lottery, but the termination conditions for the "RB Activated" or "BB Activated" state have not been met.
[0085] <About the Bonus Trigger Function> The slot machine 1 of this embodiment is a model equipped with a bonus trigger function. The bonus trigger function in this embodiment will be described below.
[0086] In this embodiment, the bonus trigger function provides two types of special roles, RB and BB. When the special role execution state based on these special roles ends, the subsequent predetermined number is fixed (determined) according to the type of special role execution state.
[0087] As mentioned above, in games played after the RB (Regular Bonus) has ended, the specified number is fixed at "3," and in games played after the BB (Big Bonus) has ended, the specified number is fixed at "2." When the specified number is fixed at "3," it is not possible to play one game by betting only "2" in game value. When the specified number is fixed at "2," it is not possible to play one game by betting "3" in game value.
[0088] Thus, in the bonus trigger function of this embodiment, during gameplay after the special role execution state has ended, the number of balls is fixed to one predetermined number, and the payout performance is determined according to this fixed predetermined number.
[0089] For example, in games played after the RB (Regular Bonus) has ended, the specified number is fixed at "3," and the payout performance is such that the probability of winning an RB is 1 / 600 and the probability of winning a BB (Big Bonus) is 1 / 300.
[0090] On the other hand, in games played after the Big Bonus (BB) has ended, the specified number is fixed at "2," and the payout performance is such that the probability of winning a Regular Bonus (RB) is 1 / 60 and the probability of winning a Big Bonus (BB) is 1 / 30.
[0091] Thus, when the Big Bonus (BB) ends, the number of subsequent rounds is fixed at "2," so the amount of game value required for one game becomes less than when the Regular Bonus (RB) ends, and the probability of winning a special prize becomes higher than when the RB ends.
[0092] <Regarding external signals> Although not shown in the diagram, external devices such as a data counter are connected to slot machine 1. Game data from slot machine 1 is transmitted to the data counter through the external terminals of slot machine 1.
[0093] The data counter displays information such as the number of times special roles (BB, RB) have been won, the number of games played since the end of the last special role, the total number of games played in a day, and the amount of game value paid out for each game minus the amount bet.
[0094] As mentioned above, if the game is progressing with the specified number being "2" or "3", there is a possibility of winning a special prize, either a Big Bonus (BB) or a Regular Bonus (RB).
[0095] Furthermore, BB is a special bonus that is advantageous to the player because, upon winning, the player can acquire 200 game value, and after the BB state ends, the game continues with a predetermined number of "2".
[0096] On the other hand, while RB allows players to win 100 game value, after the RB state ends, the game proceeds with a predetermined number of "3," making it a less advantageous special role for players than BB.
[0097] Furthermore, if a Big Bonus (BB) is won while the game is progressing with the specified number "2", the game will continue to progress with the specified number "2" even after the BB has ended.
[0098] On the other hand, if a Regular Bonus (RB) is won while the game is being played with the specified number "2", the game will continue with the specified number "3" after the RB ends.
[0099] In other words, if the game is progressing with the specified number being "2", and the player continues to hit the Big Bonus (BB), the payout is likely to increase. Therefore, if the game continues with the specified number being "2", it can be considered a high-probability period for the player to hit the BB.
[0100] Furthermore, information regarding whether or not a special win has been achieved is output to the outside of slot machine 1 via an external terminal provided on slot machine 1. As mentioned above, external devices such as data counters are connected to the external terminal, and information regarding special wins (BB, RB) is output from it.
[0101] In this embodiment, when the game is progressing with a predetermined number of "3", if a Big Bonus (BB) is won, which triggers a transition to a state where the game starts with a predetermined number of "2", a BB signal (an example of a first special bonus signal) is output as an external signal, and the BB signal continues to be output thereafter (an example of a predetermined state).
[0102] Furthermore, if the game is progressing with the specified number being "2", the BB signal will continue to be output even if a BB is won again.
[0103] Furthermore, if the game is progressing with the specified number being "2", the BB signal will continue to be output even if an RB is won.
[0104] However, if the game is progressing with the specified number being "2", and the RB (Regular Bonus) state has ended, the BB (Big Bonus) signal will no longer be output.
[0105] In other words, when the game is progressing with the specified number being "3" and a Big Bonus (BB) is awarded, the BB signal continues to be output as an external signal until the Regular Bonus (RB) state ends.
[0106] In this way, even if the Big Bonus (BB) state and the state where special roles are not carried over alternate when the specified number is "2", the data counter can make it appear as if the "high probability period for BB," where the probability of winning BB is high, was continuing as a single period.
[0107] Therefore, even in the high-probability zone for Big Bonus (BB), the value of the game tends to decrease when there are no special roles carried over. However, as long as the BB signal continues to be output, the data counter will continuously display "winning," allowing players to continue playing with a sense of anticipation.
[0108] In addition to the BB signal, the external signals also include the RB signal (an example of a second special role signal).
[0109] In this scenario, if the game is progressing with the specified number being "3," and a Regular Bonus (RB) is won, the RB signal will continue to be output as an external signal from that point onward. When the RB ends, the RB signal as an external signal will stop being output.
[0110] In other words, when the game is progressing with the specified number being "3", and an RB (Regular Bonus) is awarded, the RB signal continues to be output until the RB is completed.
[0111] On the other hand, if the game is progressing with the specified number being "2", the RB signal will not be output even if an RB is won.
[0112] Thus, if the game is progressing with the specified number being "2" and a Regular Bonus (RB) is won, the RB signal will not be output. However, if the game is progressing with the specified number being "3" and a Regular Bonus is won again, the RB signal will be output.
[0113] As described above, by outputting the RB signal as an external signal, the data counter can inform the player of the number of single RB wins when the game is progressing with the specified number being "3".
[0114] <Configuration of Control Unit 6> The control unit 6 consists of a main control unit 61, a game value control unit 62, and a sub-control unit 63.
[0115] The main control unit 61, the game value control unit 62, and the sub-control unit 63 each consist of a microcontroller and a memory unit (ROM, RAM, RWM).
[0116] The connection relationships and communication processing of the main control unit 61, the game value control unit 62, and the sub-control unit 63 will be explained below with reference to Figure 6. In this embodiment, the main control unit 61 and the game value control unit 62 are mounted on the same board, the main control board PM, but the sub-control unit 63 is mounted on a different board, the sub-control board PS.
[0117] The information and commands generated by the main control unit 61 of the main control board PM include external information to be sent to external devices such as data counters, commands regarding whether or not settings are being changed, various errors, a bet request signal for game value when the bet button 41 is operated, a payout request signal for game value corresponding to the winning combination, a bet cancellation request signal when the cancel button 45 is operated, and a transfer request for game value when the counting button 44 is operated.
[0118] Furthermore, the information and commands generated by the game value control unit 62 of the main control board PM include information indicating that the complete function (described later) has been activated, information indicating that the number of credits has reached the upper limit (a value used to prompt the player to transfer credits because the number of credits is too high), information regarding whether or not there is a communication abnormality between the card unit 7 and the slot machine 1, and various responses to requests from the main control unit 61.
[0119] Furthermore, the main control unit 61 and the game value control unit 62 of the main control board PM are capable of bidirectional communication with each other.
[0120] The main control board PM and the sub-control board PS are electrically connected by a harness, but only one-way serial communication takes place from the main control board PM to the sub-control board PS.
[0121] Information and commands transmitted from the main control board PM to the sub-control board PS include game data such as game status and game section, game value data (e.g., bet / payout information for game value, total number of game values acquired during AT), information indicating the start / end of gameplay, information indicating the start / end of mechanism operation, information regarding various errors, information regarding the number of replay wins, information regarding the game status, the range (MY) described later, information indicating the operation of the complete function, commands regarding advance notification before the complete function is activated, information regarding the transfer of game value (e.g., transfer start, transfer in progress, transfer complete, etc.), information indicating the number of credits or acquired, information indicating that the number of credits has reached the upper limit, and error information if a credit backup error has occurred.
[0122] <Main Control Unit 61> The ROM of the main control unit 61, which is mounted on the main control board PM, stores programs and various data that are directly related to the progress of the game (for example, control of the rotating reels 20, payout control, and requests for transfer of game value).
[0123] The RAM and RWM of the main control unit 61 store game data (information related to the progress of the game) necessary for the game to proceed.
[0124] The main control unit 61 consists of a microcontroller mounted on the main control board PM and functions as an internal lottery unit 610, a rotating reel control unit 611, a game result determination unit 612, a set value control unit 613, a game state control unit 615, and an error determination unit 617.
[0125] In other words, in this embodiment, the main control unit 61 performs control that is directly related to the progress of the game. Specifically, the control performed by the main control unit 61 includes, for example, internal lottery processing, control of the rotating reels 20a, 20b, and 20c, various game states, various error monitoring such as monitoring of communication connection between the slot machine 1 and the card unit 7, and error processing.
[0126] Game data includes the current number of games played, as well as data indicating the game status (each game state). In this embodiment, game data includes, for example, data indicating that the first game state is a state where no special roles are carried over.
[0127] <Internal lottery section 610> The internal lottery unit 610 performs an internal lottery based on the operation of the lever 42 and selects one of the flags for multiple winning combinations as the winning flag. Specifically, the internal lottery unit 610 performs an internal lottery based on the first game state and RT state, etc., when the lever 42 is operated, according to the internal lottery table (not shown) and the random number obtained when the lever 42 is operated.
[0128] The internal lottery unit 610 then generates an internal lottery result signal based on the result of the internal lottery. The internal lottery result signal (an example of information related to the progress of the game) can be used by the reel rotation control unit 611, the game result determination unit 612, the game state control unit 615, and the performance control unit 630.
[0129] The internal lottery table shows information about the possible winning combinations through internal lottery. The internal lottery unit 610 performs an internal lottery based on the internal lottery table, according to the combination of RT state and bonus type when the lever 42 is operated.
[0130] Furthermore, the information on winning combinations shown in the internal lottery table includes one or more associations between symbol combinations and the winning combinations that correspond to those combinations.
[0131] Furthermore, the internal lottery unit 610 changes the internal lottery table used for the internal lottery according to a fixed number set by the media management unit 620, which will be described later.
[0132] <Rotating reel control unit 611> The rotary reel control unit 611 controls the drive of the stepping motors 21a, 21b, and 21c based on the operation of the lever 42 or each stop switch 40a, 40b, and 40c, and performs rotation start control to start the rotation of each rotary reel 20a, 20b, and 20c, or rotation stop control to stop the rotation.
[0133] Specifically, if the lever 42 is operated while all the rotating reels 20a, 20b, and 20c are stopped, the rotating reel control unit 611 will start the rotation of all the rotating reels 20a, 20b, and 20c.
[0134] Furthermore, in the case of operator-controlled stopping of rotation during gameplay, the reel control unit 611 performs pull-in control or kick-out control according to the winning combination drawn by the internal lottery and the position of the reels 20a, 20b, and 20c corresponding to the operated stop switches 40a, 40b, and 40c. Pull-in control is a control that stops the rotation of the reels 20 by pulling the symbols corresponding to the winning combination onto the active line L. Kick-out control is a control that stops the rotation of the reels 20 so that the symbols corresponding to the non-winning combination do not line up on the active line L.
[0135] <Game result determination unit 612> The game result determination unit 612 can determine the game result based on the results of the internal lottery conducted by the internal lottery unit 610 and the stopping patterns of the symbols when each reel 20 stops rotating. The game result includes, for example, whether or not a winning combination was achieved.
[0136] Specifically, a winning combination is determined when the combination of symbols that stops on the active line L matches a predetermined combination of symbols. This determination result (an example of information regarding the progress of the game) is transmitted as a game result determination signal to the game value control unit 62 and the sub-control unit 63, etc.
[0137] <Setting value control unit 613> The setting value control unit 613 sets one of several setting values (for example, 1 to 6) that have different advantages in controlling the progress of the game, based on the operation of the setting key 52 by the store staff. This setting value is set for each slot machine 1. The setting value information (setting value signal) set by the setting value control unit 613 can be used by the internal lottery unit 610, the performance control unit 630, etc.
[0138] The degree of advantage in gameplay, such as the payout rate and the probability of winning specific small wins, differs depending on which setting value is used. For example, the higher the setting value (for example, the closer it is to 6), the greater the advantage in gameplay (for example, the higher the payout rate).
[0139] <Game state control unit 615> The game state control unit 615 sets the first game state.
[0140] Specifically, the game state control unit 615 sets the first game state to one of the following: a state where special roles are not carried over, a bonus internal state, or a state where special roles are being performed.
[0141] The game state control unit 615 sets the first game state to a state where no special roles are carried over, for example, immediately after the RAM of the main control unit 61 is cleared.
[0142] Then, if a special role is drawn through internal lottery but the special role is not awarded, the game state control unit 615 sets the first game state to the bonus internal state.
[0143] In the bonus internal state, if certain conditions are met (for example, if the RAM is cleared or if a setting value is changed), the game state control unit 615 transitions the first game state from the bonus internal state to the state where no special role is carried over.
[0144] In the state where no special role is carried over, if a special role is won (from this point until the special role is awarded, the game is in the bonus internal state), and a special role is awarded, the game state control unit 615 transitions the first game state from the state where no special role is carried over to the state where a special role is awarded, via the bonus internal state.
[0145] Furthermore, when a special role is achieved during the bonus internal state, the game state control unit 615 transitions the first game state from the bonus internal state to the special role execution state.
[0146] Furthermore, in the RB (Regular Bonus) state, which is one of the special bonus states, if the termination conditions are met, that is, if specific conditions are met, if 12 games have been played, or if a specific bonus has been awarded 8 times, the game state control unit 615 will transition the first game state from the RB state to the state where no special bonus is carried over.
[0147] Furthermore, in the BB (Big Bonus) state, which is one of the special bonus states, if the termination conditions are met, that is, if specific conditions are met, or if the game value exceeds a predetermined number, the game state control unit 615 transitions the first game state from the BB state to the special bonus non-carryover state.
[0148] The game state control unit 615 can transmit information regarding the first game state to the performance control unit 630 and other units as information regarding the progress of the game.
[0149] Furthermore, if a Big Bonus (BB) is awarded while the game is in progress with the specified number being "3", the game state control unit 615 will start outputting a BB signal and will continue to output the BB signal thereafter.
[0150] Then, if the game is progressing with the specified number being "2", and an RB is won, and the RB execution state ends, the game state control unit 615 stops outputting the BB signal.
[0151] In other words, the game state control unit 615 continues to output the BB signal from the time a BB is awarded when the game is in progress with a predetermined number of "3" until the RB execution state ends.
[0152] Furthermore, if the game state control unit 615 is playing with a predetermined number of "3" and an RB (Regular Bonus) is awarded, it will start outputting an RB signal and will continue to output the RB signal thereafter.
[0153] Then, the game state control unit 615 stops outputting the RB signal when the game is in progress with the specified number being "3", and an RB is won, and the RB execution state has ended.
[0154] In other words, the game state control unit 615 continues to output the RB signal from the moment an RB is awarded when the game is in progress with a predetermined number of "3" until the RB execution state ends.
[0155] On the other hand, if the game is progressing with the specified number being "2", the game state control unit 615 will not output an RB signal even if an RB is awarded.
[0156] Furthermore, the game state control unit 615 outputs the BB signal and RB signal as external signals to the outside of the slot machine 1. As a result, the number of single RB wins is displayed on the data counter.
[0157] <Error detection unit 617> The error determination unit 617 determines whether or not various errors occur. Examples of various errors include backup failure, communication failure between the main control board PM and the sub-control board PS, connection failure between the slot machine 1 and the card unit 7, and reaching the upper limit of the number of credits.
[0158] If the error determination unit 617 determines that at least one of these errors has occurred, a command indicating the error that occurred is sent from the main control unit 61 to the game value control unit 62 and the sub-control unit 63, respectively, as information regarding the error.
[0159] As a result, the game value control unit 62 can perform processing according to the nature of the error, such as backing up the game value being managed, and the sub-control unit 63 can perform processing to notify the details of the error that occurred to the LCD screen 3, speaker 101, and earphone 8.
[0160] <Game Value Control Unit 62> The ROM of the game value control unit 62, which is mounted on the main control board PM, stores programs and various data directly related to the management of game value.
[0161] The RAM and RWM of the game value control unit 62 store game data (information related to the progress of the game) necessary for managing the game value.
[0162] The game value control unit 62 consists of a microcontroller mounted on the main control board PM and functions as a media management unit 620 (an example of a game control unit) and a function operation unit 621.
[0163] <Media Management Department 620> The media management unit 620 manages the number of credits and bets for game value.
[0164] The media management unit 620 receives an input request (a request to input a predetermined number of game values) or a payout request (a request to pay out a predetermined number of game values) from the main control unit 61 and performs the following processing.
[0165] Specifically, the media management unit 620 decreases the number of credits (an example of information related to the progress of the game) according to the number of game values bet when game values are bet based on the player's actions (when a betting request is made), and increases the number of credits when game values are credited based on the player's actions.
[0166] Furthermore, the media management unit 620 increases the number of credits according to the amount of game value paid out based on the type of winning combination, when a winning flag is established by an internal draw and a combination corresponding to the winning flag is awarded based on the player's actions (when a payout request is made).
[0167] Furthermore, as shown in Figure 5, the media management unit 620 calculates the difference in game value (an example of information related to the progress of the game), which is the cumulative value obtained by subtracting the number of game value bets from the number of game value payouts. The difference in game value is used to determine whether the complete function, described later, is activated or not.
[0168] Furthermore, as shown in Figure 5, the media management unit 620 uses the difference in game value, which is the cumulative value obtained by subtracting the number of bets for game value from the number of payouts for game value since the last time the slot machine 1 was powered on, to calculate the range (MY), which is the difference between the maximum and minimum values of the difference.
[0169] Information regarding this range (MY) is used in the function operation unit 621 for the complete function, which will be described later.
[0170] The media management unit 620 resets the range (MY) when the power to slot machine 1 is turned off by store staff.
[0171] Furthermore, when a special prize state that has been entered due to an RB or BB win ends, the media management unit 620 determines the subsequent number of rounds according to the type of special prize state that has ended.
[0172] Specifically, the media management unit 620 determines the number of subsequent bets to be "3" when the RB (Regular Bonus) state ends, and determines the number of subsequent bets to be "2" when the BB (Big Bonus) state ends. As a result of this determination, if the number of bets is fixed at "2", a game value of 2 is bet with one operation of the bet switch 41 (MAX BET button), and if the number of bets is fixed at "3", a game value of 3 is bet with one operation of the bet switch 41 (MAX BET button).
[0173] Furthermore, the media management unit 620 controls the game to prevent it from executing game progression based on a predetermined number other than a fixed predetermined number.
[0174] Furthermore, the number of bets, fixed predetermined number, number of credits, and difference in game value calculated by the media management unit 620 are transmitted as information related to the progress of the game to the internal lottery unit 610, the spinning reel control unit 611, the game state control unit 615, the performance control unit 630, and so on.
[0175] <Functional operating part 621> The functional operation unit 621 uses the range (MY) information generated by the media management unit 620 to perform processes related to prior notification.
[0176] The function activation unit 621 generates information regarding a pre-notification indicating that the complete function is about to be activated when the range (MY) becomes, for example, 18500 or higher.
[0177] This complete function is a so-called stop function. When the complete function is activated, slot machine 1 will no longer accept any input related to gameplay, and the operator will not be able to continue playing unless the power is turned off and on by a store staff member (the game will be unplayable).
[0178] The operations related to gameplay referred to here mean the operations required to complete one game, and specifically include the operation of the bet switch 41 to bet game value as an operation to start the spinning reels 20. When the complete function is activated, such gameplay operations will not be accepted, so even if the bet switch 41 is operated while the complete function is activated, the bet for game value will not be processed. The complete function will operate regardless of whether the fixed number at the time of activation is "2" or "3".
[0179] Furthermore, information regarding the advance notification is transmitted to the performance control unit 630 for each game, for example, while this information is being generated in the function operation unit 621. As a result, the performance control unit 630 issues the advance notification.
[0180] Furthermore, when the range (MY) falls below the first range of 18500, the function operation unit 621 stops generating information related to advance notification. As a result, advance notification is no longer issued by the performance control unit 630.
[0181] Furthermore, the information regarding the advance notification may be a flag that turns the advance notification notification on or off. In this case, when the advance notification notification changes from off to on, the information that the flag is "on" is transmitted to the performance control unit 630, and conversely, when the advance notification notification changes from on to off, the information that the flag is "off" is transmitted to the performance control unit 630. By using a flag format for the information regarding the advance notification in this way, it is possible to suppress an excessive amount of signals transmitted from the main control unit 610 to the sub-control unit 630.
[0182] Furthermore, the function activation unit 621 activates the complete function when the range (MY) becomes 19000 or higher, which is the second range.
[0183] The function activation unit 621 deactivates the complete function when the store staff turns off the power to slot machine 1. When the power to slot machine 1 is turned on again, not only is the complete function deactivated, but the range (MY) is also reset to 0 (zero). Therefore, no prior notification is given, and the conditions for the complete function to activate again are not met, making it possible to play slot machine 1.
[0184] <Sub-control unit 63> The ROM of the sub-control unit 63 stores programs and various data that are indirectly involved in the progress of the game (for example, controlling the effects on the LCD screen 3, controlling the LED illumination of the lighting unit 102, and controlling the sound output of the speaker 101).
[0185] The RAM and RWM of the sub-control unit 63 store various data related to performance control.
[0186] The sub-control unit 63 consists of a microcontroller mounted on the sub-control board PS and functions as the performance control unit 630.
[0187] <Performance Control Unit 630> The performance control unit 630 performs a performance lottery and determines at least one of the following as a performance pattern: a video / still image output on the LCD screen 3, a sound pattern output from the speaker 101, a light emission pattern of the LED or other lighting unit 102, or a light emission pattern of the performance button 46.
[0188] Specifically, the performance control unit 630 selects a performance lottery table based on game progress information (e.g., game state, stay mode) transmitted from the main control unit 61, and performs a performance lottery using the selected performance lottery table.
[0189] <Basic operation flow of slot machine 1> Figure 7 will be used to explain the basic operation flow of slot machine 1.
[0190] The flow branches based on whether slot machine 1 is playable (whether the complete function is active or not) after the power to slot machine 1 has been turned on and the settings have been changed (step S101).
[0191] If slot machine 1 is not in a playable state (S101: NO), the process proceeds to step S109, which will be described later.
[0192] On the other hand, if slot machine 1 is in a playable state (S101: YES), provided that game value data has been transmitted from card unit 7, the main control unit 61 and game value control unit 62 of slot machine 1 display the amount of credited game value on the digital counter 43 and accept operations from the operator such as bet switch 41 and lever 42. As a result, slot machine 1 enters a play start state (step S102).
[0193] Next, the media management unit 620 starts calculating the range (MY) (step S103). After that, the media management unit 620 calculates the range (MY) for each game.
[0194] Next, if a special role of RB or BB is won and awarded, the flow branches based on whether the first game state is a special role execution state or not (step S104).
[0195] If the first game state is not a state where a special role is being played (S104: NO), the process repeats step S104.
[0196] On the other hand, if the first game state is a special role execution state (S104: YES), the flow branches based on whether or not the special role execution state has ended (step S105).
[0197] If the special role execution state has not ended (S105: NO), the process repeats step S105.
[0198] On the other hand, when the special role execution state ends (S105: YES), the flow branches based on whether or not the complete function is activated (step S106). Specifically, the flow branches based on whether or not the range (MY) is 19000 or greater.
[0199] If the complete function is not working (S106: NO), the process proceeds to step S104.
[0200] On the other hand, if the complete function is activated (S106: YES), the function activation unit 621 controls the machine so that the operator cannot proceed with playing the slot machine 1 (step S107).
[0201] Next, in response to the operation of the counting button 44, the media management unit 620 and the card unit 7 send and receive the necessary information to execute the transfer process (step S108).
[0202] Next, in response to the store staff's power-off operation, the power to slot machine 1 is turned off (step S109). In response, the media management unit 620 initializes the range (MY) to 0 (zero), and the function activation unit 621 cancels the complete function (step S110).
[0203] Next, in response to the store staff's power-on operation, the power to slot machine 1 is turned on (step S111). After that, the process returns to step S101. The above is the basic operation flow of slot machine 1.
[0204] <External signal switching process flow> Next, the external signal switching process will be explained using Figures 8 and 9.
[0205] First, the game state control unit 615 proceeds with the game in a state where no special roles are carried over (step S201).
[0206] Furthermore, the media management unit 620 sets the currently fixed predetermined number (step S202).
[0207] Next, the flow branches based on whether the specified number is fixed at "2" or not (step S203).
[0208] When the specified number is fixed at "2" (S203:YES), it means that previously, when the specified number was "3", a Big Bonus (BB) was won and the BB signal continued to be output, and the specified number has remained fixed at "2". Therefore, in this case, the game state control unit 615 maintains a state in which it outputs the BB signal but does not output the Regular Bonus (RB) signal (step S204). This state is maintained until the next change in the external signal.
[0209] Next, the flow branches based on whether or not BB won a prize (step S205).
[0210] If BB wins a prize (S205:YES), the flow branches based on whether or not the BB execution state has ended thereafter (step S206).
[0211] If the BB execution state is not completed (S206:NO), the process repeats step S206.
[0212] On the other hand, if the BB execution state is completed (S206: YES), the media management unit 620 fixes the specified number to "2" (step S207). After that, the external signal switching process is completed.
[0213] Returning to step S205, if BB did not win a prize (S205: NO), the flow branches based on whether RB won a prize or not (step S208).
[0214] If RB has not won a prize (S208:NO), the process proceeds to step S205.
[0215] On the other hand, if RB wins a prize (S208: YES), the flow branches based on whether or not the RB execution state has ended thereafter (step S209).
[0216] If the RB execution state is not completed (S209:NO), the process repeats step S209.
[0217] On the other hand, when the RB execution state ends (S209: YES), the game state control unit 615 stops outputting the BB signal and the RB signal (step S210). This state is maintained until the next change in the external signal occurs.
[0218] Next, the media management unit 620 fixes the specified number to "3" (step S211). After that, the external signal switching process is completed. Note that the order of steps S210 and S211 may be reversed.
[0219] Returning to step S203, if the specified number is fixed at "3" (S203: NO), the game state control unit 615 will not output the BB signal and the RB signal (step S301). This state will be maintained until the next change in the external signal occurs.
[0220] Next, the flow branches based on whether or not BB won a prize (step S302).
[0221] If a Big Bonus (BB) is awarded (S302: YES), the game state control unit 615 outputs the BB signal but does not output the Regular Bonus (RB) signal (step S303). This state is maintained until the next change in the external signal occurs.
[0222] Next, the flow branches based on whether or not the BB execution state has been completed (step S304).
[0223] If the BB execution state is not completed (S304:NO), the process repeats step S304.
[0224] On the other hand, when the BB execution state is completed (S304: YES), the media management unit 620 fixes the specified number to "2" (step S305). After that, the external signal switching process is completed.
[0225] Returning to step S302, if BB did not win a prize (S302: NO), the flow branches based on whether RB won a prize or not (step S306).
[0226] If RB has not won a prize (S306: NO), the process proceeds to step S302.
[0227] On the other hand, if an RB is awarded (S306: YES), the game state control unit 615 will not output the BB signal, but will output the RB signal (step S307). This state will be maintained until the next change in the external signal occurs.
[0228] Next, the flow branches based on whether or not the RB execution state has been completed (step S308).
[0229] If the RB execution status is not completed (S308:NO), the process repeats step S308.
[0230] On the other hand, when the RB execution state ends (S308: YES), the game state control unit 615 stops outputting the BB signal and the RB signal (step S309). This state is maintained until the next change in the external signal occurs.
[0231] Next, the media management unit 620 fixes the specified number to "3" (step S310). After that, the external signal switching process is completed. Note that the order of steps S309 and S310 may be reversed. The external signal switching process is executed by following the steps described above.
[0232] In summary, the slot machine 1 disclosed herein is: It is possible to conduct a draw targeting multiple roles, including multiple types of special roles (BB, RB). There are several types (2 or 3) of prescribed amounts of game value required to start the game. Special roles (BB, RB) that are potential winners are determined according to the number of specified figures for each category. In games played after the execution of the special role (BB, RB) state has ended, it is possible to determine the execution number, which is one of several types of prescribed numbers, as the bet amount. It is possible to control the game so that it does not start if the number of plays is different from the specified number. When the game is progressing with the specified number "3", after hitting an RB (an example of a second special role), which triggers a transition to a state where the game continues with the specified number "3", an RB signal (an example of a second special role signal) is output as an external signal. If the game is progressing with the specified number being "2", the RB signal will not be output even if an RB is won / awarded.
[0233] <Effects of the invention> Gaming machines that feature bonus roles such as RB or BB have been known for some time.
[0234] In such gaming machines, players can choose the number of tokens to bet, for example, from 1, 2, or 3 tokens.
[0235] In conventional gaming machines, the probability of winning a bonus is set to differ depending on the number of tokens (specified number) bet. Specifically, when betting 3 tokens, the probability of winning a bonus may be higher than when betting 2 tokens or 1 token.
[0236] In recent years, gaming machines equipped with a bonus trigger function have been developed. These gaming machines, for example, are those in which the number of coins awarded is fixed at 3 or 2 after the end of an RB (Regular Bonus) or BB (Big Bonus) state. For example, in games played after the end of an RB state, the number of coins awarded may be fixed at 3, and in games played after the end of a BB state, the number of coins awarded may be fixed at 2.
[0237] The inventor of this application has discovered a gaming machine equipped with this bonus trigger function that possesses novel features.
[0238] Specifically, in the slot machine 1 of this embodiment, if the game is progressing with a predetermined number of "3" and an RB (Regular Bonus) is won, an RB signal is output as an external signal. On the other hand, if the game is progressing with a predetermined number of "2" and an RB is won, no RB signal is output.
[0239] By outputting the RB signal as an external signal in this way, the data counter can inform the player of the number of single RB wins when the game is progressing with the specified number being "3".
[0240] Thus, according to this disclosure, it is possible to provide a gaming machine equipped with a bonus trigger function that has novel features.
[0241] [Other embodiments] The various control means and processing procedures described in the above embodiments are examples and are not intended to limit the scope of this disclosure, its applications, or its uses. The various control means and processing procedures can be modified as appropriate without altering the gist of this disclosure. Furthermore, the various control means, processing procedures, and processing contents described in each embodiment can be configured individually or combined as appropriate.
[0242] Furthermore, unless otherwise specified for each example, the various definitions used herein are used in common throughout the specification.
[0243] In the embodiments described above, the specified number was "3" or "2," but the disclosure is not limited thereto. For example, the specified number may be "2" or "1." However, in this case, if the specified number is "1," the probability of winning a special prize should be higher than when the specified number is "2." Furthermore, the specified number may instead be "3" or "1."
[0244] Furthermore, although the above embodiment described that the configuration of this disclosure is applicable to gaming machines equipped with a bonus trigger function, it cannot be applied to AT machines or ART machines.
[0245] Furthermore, in the above embodiment, the external signals were the BB signal and the RB signal, but other signals may also be included as external signals, such as signals related to the number of game value payouts.
[0246] The above embodiment described an example in which a BB signal or an RB signal is output, but the present disclosure is not limited thereto. The BB signal and the RB signal may be continuously output, and the signal content may be configured to switch between "0" and "1". In this case, for example, it is possible to distinguish between a case in which the BB signal is rising in the state of "0" and a case in which the BB signal is rising in the state of "1" (an example of a predetermined state).
[0247] Furthermore, if the game is progressing with the specified number being "3" and the BB signal is set to "0", it is possible to set the BB signal to "1" after a BB is won. After that, if the RB execution state ends, the BB signal switches from "1" to "0".
[0248] Furthermore, while the above embodiment described an example in which the output of the BB signal as an external signal begins when a BB is "winning" while the game is in progress with a predetermined number of "3", the present disclosure is not limited to this. When the game is in progress with a predetermined number of "3", the output of the BB signal as an external signal may begin at the moment a BB is "won".
[0249] Similarly, in the above embodiment, an example was described in which, when the game is progressing with a predetermined number of "3", the output of the RB signal as an external signal is started when an RB is "winning", but the present disclosure is not limited to this. When the game is progressing with a predetermined number of "3", the output of the RB signal as an external signal may be started at the moment an RB is "won".
[0250] Furthermore, although the embodiments described above include an example in which the bonus is a Type 1 special feature and a continuous feature activation device for the Type 1 special feature, the disclosure is not limited thereto. The bonus may be any of the following: a Type 1 special feature, a continuous feature activation device for the Type 1 special feature, a Type 2 special feature, and a continuous feature activation device for the Type 2 special feature.
[0251] Furthermore, while the range (MY) was used to activate the complete function in the above embodiment, the system is not limited to this, and the difference in game value may be used to determine whether or not to activate the complete function.
[0252] Furthermore, although the above embodiment described an example in which the medal unit is connected to the slot machine in a communicative manner outside the slot machine, this disclosure is not limited to this. The medal unit may be integrally housed within the casing of the slot machine together with the main control unit, etc., or it may be incorporated into the main control unit, for example, and function as part of the media management unit. In other words, in this specification, "connected" means both a state in which there is no intervention between the slot machine and the medal unit and they are directly connected, and a state in which something is intervening between them and they are indirectly connected.
[0253] Furthermore, although the slot machine in the above embodiment was a coinless machine, the slot machine to which this disclosure applies does not have to be a coinless machine. If the slot machine is not a coinless machine, it will have components such as a coin slot, a coin payout slot, and a hopper.
[0254] Furthermore, although the above embodiments describe an example of a so-called smartphone throttle, this disclosure is not limited thereto.
[0255] Furthermore, in the above embodiment, Figure 6 shows an example in which the main control unit and the game value control unit are mounted on the same control board, but the main control unit and the game value control unit may be mounted on separate control boards. Also, the main control unit and the game value control unit may be composed of separate microcontrollers, or they may be composed of the same microcontroller. [Explanation of Symbols]
[0256] 1. Slot machine (amusement machine) 61 Main Control Unit 610 Internal drawing section 611 Rotating Reel Control Unit 612 Game Result Determination Unit 613 Setting value control unit 615 Game State Control Unit 617 Error detection unit 62 Game Value Control Unit 620 Media Management Department 621 Functional operating part 63 Sub-control Unit 630 Performance Control Unit
Claims
1. It is possible to conduct a draw for multiple roles, including multiple types of special roles. There are several types of predetermined quantities of value media required to start the game. The aforementioned special roles that are candidates for winning are determined in accordance with each of the aforementioned specified numbers. In games played after the execution of the special game state, which is entered as a result of winning the aforementioned special role, has finished, it is possible to determine the execution number, which is one of several types of aforementioned prescribed numbers, as the number of bets. It is possible to control the game so that it does not start if the specified number of executions is different from the specified number. When the game is being played using the second specified number among several types of specified numbers, after the second special role, which is the trigger for transitioning to a state where the game is being played using the second specified number, is won, the second special role signal as an external signal is maintained in a predetermined state. Even if the second special prize is won while the game is being played with a first specified number different from the second specified number, the second special prize signal will not remain in the predetermined state. Gaming machine.
2. The probability of winning the special prize when the game is being played with the first specified number is higher than the probability of winning the special prize when the game is being played with the second specified number. The gaming machine according to claim 1.
Citation Information
Patent Citations
Game machine
JP2024010256A