Gaming machine
Patent Information
- Application Number
- JP2025061562
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-03
- Publication Date
- 2026-10-16
AI Technical Summary
【0009】 本発明によれば、遊技内容を好適なものとすることが可能となる。
Smart Images

Figure 2026168484000001_ABST
Abstract
Claims
1. A means to transition to a second situation in which, based on the occurrence of a specific trigger in the first situation, a transition to a favorable game state that is more advantageous to the player than a predetermined game state is possible, In the second situation described above, a predetermined continuation information update means updates the predetermined continuation information stored in a predetermined continuation information storage means to bring it closer to predetermined termination information, based on the fact that game value has been assigned to the player. A status termination means for terminating the second status based on the fact that the predetermined continuation information has become the predetermined termination response information, In the second situation described above, which is the advantageous game state, if a predetermined event occurs, transitionable means execute a transitionable process that enables a transition to a specific game state different from the predetermined game state, Equipped with, A gaming machine characterized in that, if a transition to the specific game state occurs after the transition process described above is performed, initial value information is set in the predetermined continuation information storage means before a new game in the specific game state is started.
2. The transitionable means is characterized in that, in the second situation, which is the advantageous game state, if the predetermined event occurs when the number corresponding to the predetermined continuation information is within a specific range, the transitionable process is executed, as described in claim 1.
3. The gaming machine according to claim 2, characterized in that the specified range is the range between a predetermined standard number and a number corresponding to the predetermined termination information.
4. When the second situation ends or when the situation changes from the first situation to the second situation, the predetermined continuous information storage means is provided with means for setting initial value information. The gaming machine according to claim 3, characterized in that the predetermined reference number is a number corresponding to the information of the initial value.
5. The gaming machine according to any one of 1 to 4, characterized in that the predetermined event occurs when the advantageous gaming state ends while a transition to the specified gaming state has been won.
6. A predetermined storage means capable of storing predetermined information, A means for setting the specific game state when the situation changes from the first state to the second state while the predetermined information is stored in the predetermined storage means, When the second situation ends or when the situation changes from the first situation to the second situation, means for setting initial value information in the predetermined continuation information storage means, Equipped with, The gaming machine according to any one of 1 to 4, characterized in that the transition process is executed while the predetermined information is stored in the predetermined storage means, thereby ending the second state and returning to the first state while the predetermined information is stored in the predetermined storage means.
7. The gaming machine according to claim 6, characterized in that when the second state is terminated by the state termination means while the predetermined information is stored in the predetermined storage means, the first state is returned while the predetermined information is stored in the predetermined storage means.
8. When the supply of operating power is started and the information initialization process is executed, the predetermined storage means is configured to be in a state where the predetermined information is not stored. The gaming machine according to claim 6, characterized in that if the first situation occurs when the predetermined information is not stored in the predetermined storage means, the setting is not made to the specific game state when the second situation occurs.
9. There exists a special game state that is more advantageous to the player than the aforementioned advantageous game state, The gaming machine according to any one of claims 1 to 4, characterized in that it is equipped with means for transitioning to the special gaming state based on the occurrence of a predetermined trigger in the specific gaming state.
Citation Information
Patent Citations
Game machine
JP2020044062A