Gaming machine

JP2026168484APending Publication Date: 2026-10-16SANYO BUSSAN KK
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Patent Information

Application Number
JP2025061562
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-03
Publication Date
2026-10-16

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【0009】 本発明によれば、遊技内容を好適なものとすることが可能となる。

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Abstract

To provide a gaming machine that allows for the creation of optimal gameplay. [Solution] In the first section, a process is executed to transition to the second section based on a win at any index value. In the second section, a process is executed to update the value of the total acquired counter to be closer to the upper limit based on the fact that game value has been awarded to the player. Furthermore, in the second section, when the value of the total acquired counter is greater than a specific reference number, a process is executed to set an initial value to the total acquired counter based on the fact that a win to transition to the second CZ has occurred and the remaining number of continuous games in the first AT state has become "0". The specific reference number is a value that is closer to the initial value than the upper limit.
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Claims

1. A means to transition to a second situation in which, based on the occurrence of a specific trigger in the first situation, a transition to a favorable game state that is more advantageous to the player than a predetermined game state is possible, In the second situation described above, a predetermined continuation information update means updates the predetermined continuation information stored in a predetermined continuation information storage means to bring it closer to predetermined termination information, based on the fact that game value has been assigned to the player. A status termination means for terminating the second status based on the fact that the predetermined continuation information has become the predetermined termination response information, In the second situation described above, which is the advantageous game state, if a predetermined event occurs, transitionable means execute a transitionable process that enables a transition to a specific game state different from the predetermined game state, Equipped with, A gaming machine characterized in that, if a transition to the specific game state occurs after the transition process described above is performed, initial value information is set in the predetermined continuation information storage means before a new game in the specific game state is started.

2. The transitionable means is characterized in that, in the second situation, which is the advantageous game state, if the predetermined event occurs when the number corresponding to the predetermined continuation information is within a specific range, the transitionable process is executed, as described in claim 1.

3. The gaming machine according to claim 2, characterized in that the specified range is the range between a predetermined standard number and a number corresponding to the predetermined termination information.

4. When the second situation ends or when the situation changes from the first situation to the second situation, the predetermined continuous information storage means is provided with means for setting initial value information. The gaming machine according to claim 3, characterized in that the predetermined reference number is a number corresponding to the information of the initial value.

5. The gaming machine according to any one of 1 to 4, characterized in that the predetermined event occurs when the advantageous gaming state ends while a transition to the specified gaming state has been won.

6. A predetermined storage means capable of storing predetermined information, A means for setting the specific game state when the situation changes from the first state to the second state while the predetermined information is stored in the predetermined storage means, When the second situation ends or when the situation changes from the first situation to the second situation, means for setting initial value information in the predetermined continuation information storage means, Equipped with, The gaming machine according to any one of 1 to 4, characterized in that the transition process is executed while the predetermined information is stored in the predetermined storage means, thereby ending the second state and returning to the first state while the predetermined information is stored in the predetermined storage means.

7. The gaming machine according to claim 6, characterized in that when the second state is terminated by the state termination means while the predetermined information is stored in the predetermined storage means, the first state is returned while the predetermined information is stored in the predetermined storage means.

8. When the supply of operating power is started and the information initialization process is executed, the predetermined storage means is configured to be in a state where the predetermined information is not stored. The gaming machine according to claim 6, characterized in that if the first situation occurs when the predetermined information is not stored in the predetermined storage means, the setting is not made to the specific game state when the second situation occurs.

9. There exists a special game state that is more advantageous to the player than the aforementioned advantageous game state, The gaming machine according to any one of claims 1 to 4, characterized in that it is equipped with means for transitioning to the special gaming state based on the occurrence of a predetermined trigger in the specific gaming state.

Citation Information

Patent Citations

  • Game machine

    JP2020044062A