Gaming machine
Patent Information
- Application Number
- JP2025064639
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-09
- Publication Date
- 2026-10-22
AI Technical Summary
【0009】 本発明によれば、遊技の興趣を向上させることができる。
Smart Images

Figure 2026170814000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] As a gaming machine, a pachinko gaming machine is known that includes a game area where game balls (game values) move, a launching device that launches game balls into the game area, and the like. The pachinko gaming machine includes a start port provided in the game area, and when entry of a game ball into the start port is detected, a special symbol lottery is performed. When the result of the special symbol lottery is a win, a special game is executed. In the special game, a big winning port provided in the game area operates to an open state, and game balls are paid out based on entry of game balls into the big winning port.
[0003] As this type of gaming machine, a gaming machine is known that shifts the game state to a game state where entry of balls into the start port is facilitated in accordance with the result of the special symbol lottery (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of Invention
Problems to be Solved by the Invention
[0005] Incidentally, gaming machines are required to enhance the entertainment interest of games.
[0006] The present invention has been made in view of the foregoing circumstances, and an object thereof is to provide a gaming machine capable of enhancing the entertainment interest of games.
Means for Solving the Problems
[0007] To achieve the above object, the gaming machine of the present invention is configured as follows: A first start port (for example, a first start port 46) is located in a predetermined area of the game area, A second start port (for example, a second start port 49) located in another area of the aforementioned game area, A movable member (for example, a standard mechanism 54) that changes the ease with which the ball enters the second starting opening, An operating opening (for example, a passing gate 48) that serves as a trigger for a normal pattern lottery to change the movable member to a state in which balls can easily enter the second starting opening, A special game is played when the result of a special symbol lottery, which is triggered by a ball entering the first or second starting opening, is a predetermined result, and a large prize opening (for example, a large prize opening 50) is made easier for the ball to enter. The game includes a game state control means (for example, a game state control means 250) that can set game states including a ball entry easy state in which the movable member is relatively likely to be in a state in which ball entry into the second start opening is easy based on the execution of the normal symbol lottery, and a normal game state in which the movable member is relatively unlikely to be in a state in which ball entry into the second start opening is easy based on the execution of the normal symbol lottery, As a state where the ball is easy to score, there are multiple states where the ball is easy to score. When the system is controlled to one of the aforementioned multiple ball entry easy states, and a predetermined result is obtained as a result of the ordinary symbol lottery triggered by a ball entering the operating port, the movable member is changed to a state that facilitates ball entry into the second starting port. If the result of the special symbol lottery, which is performed based on the ball entering the second starting opening, is a special result related to the execution of the special game, the system is configured to transition to a specific ball entry easy state after the execution of the special game. In a situation where the system is controlled to one of the aforementioned multiple ball entry easy states, if the result of the special symbol lottery, which is triggered by a ball entering the second start opening, is a specific result that does not result in the execution of the special game, the system is configured to transition to another ball entry easy state different from the one in which the special symbol lottery was conducted, after the end of the display period for the special symbol variation related to the special symbol lottery. If, in the first of the multiple ball entry easy states, a specific result is obtained in the special symbol lottery in which the special game is not performed, the game state after the end of the display period of the special symbols related to the special symbol lottery becomes the second ball entry easy state. In the third of the multiple ball entry easy states, if a specific result is obtained in the special symbol lottery in which the special game is not performed, the game state after the end of the display period of the special symbols related to the special symbol lottery is configured to be the third ball entry easy state.
[0008] This configuration makes it possible to achieve diverse and highly engaging gameplay. [Effects of the Invention]
[0009] According to the present invention, the enjoyment of games can be improved. [Brief explanation of the drawing]
[0010] [Figure 1] This is a perspective view showing an example of a gaming machine according to an embodiment of the present invention, illustrating its external configuration. [Figure 2] This is a front view showing the external configuration of the gaming machine. [Figure 3] This is a front view showing the external configuration of the game board. [Figure 4] This is a front view showing the external configuration of the status display unit. [Figure 5] This is a block diagram showing the general configuration of a gaming machine. [Figure 6] The same diagram explains the grand prize area, with (a) showing the state of passing through a specific area and (b) showing the state of passing through a non-specific area. [Figure 7] This diagram is intended to explain the opening patterns of the regular symbols and regular gimmicks. [Figure 8] The same diagram shows the winning lottery table. [Figure 9] This is a diagram showing the pattern selection table. [Figure 10]This is a diagram for explaining the display of symbols, performance symbols, and reserved symbols. [Figure 11] This is a state transition diagram of the game state. [Figure 12] This is a state transition diagram of a game state according to a modified example. [Mode for Carrying Out the Invention]
[0011] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the following description, basically, "front and back" means that when a player is positioned on the front side of the game machine, the player side is "front" and the game machine side is "back"; "up and down" means that the top surface side of the game machine is "upper" and the bottom surface side is "lower"; "left and right" means that the left hand side of the player playing the game on the game machine is "left" and the right hand side is "right".
[0012] Unlike conventional pachinko game machines, the game machine 1 of the present embodiment allows a player to progress the game without touching the game balls. The game machine 1 is of an enclosed circulation type in which a fixed number of game balls (game media) circulate inside the game machine. Further, the game machine 1 is a game machine that uses game value as electronic information, and the game value is consumed or paid out through the game. In the game machine 1, the payout of game value means electronically paying out (granting) the game value. Note that the invention according to the present embodiment is not limited to the game machine 1, and is also applicable to a conventional pachinko game machine, that is, a pachinko game machine of a specification where a player can physically touch game balls, and game balls are paid out to a receiving tray based on the entry of a game ball into a predetermined winning opening.
[0013] Figure 1 is a perspective view showing the external configuration of the gaming machine according to the present embodiment. The gaming machine of the present embodiment includes an outer frame 2 forming the outer side surface of the gaming machine, a game board 6 provided inside the gaming machine and forming a game area 4 where game balls move, an inner frame 7 holding the game board 6, a glass unit 8 that makes the game board 6 visible to a player and inaccessible to the player, and a front frame 10 to which the glass unit 8 is attached. The inner frame 7 is attached to the outer frame 2 via a hinge mechanism so as to be openable and closable. The front frame 10 is attached to the inner frame 7 via a hinge mechanism so as to be openable and closable. The inner frame 7 (and the front frame 10) can be opened and closed between a closed position (closed state) for closing the opening of the outer frame 2 and an open position (open state) for opening the opening of the outer frame 2.
[0014] A portion of the front frame 10 surrounding the glass unit 8 is made of a translucent material that transmits light, and a plurality of lamps 12 (illumination means) for outputting effect light or the like for enlivening the game are provided inside the portion made of the translucent material. In addition, speakers 14 (sound output means) for outputting effect sounds or the like for enlivening the game are provided on the left and right of the lower portion of the front frame 10.
[0015] A grip unit 20 (handle) is provided on the lower right side of the front frame 10. When a player performs an operation of rotating the grip unit 20 clockwise toward the gaming machine, a shooting device (not shown) provided inside the gaming machine operates to shoot game balls into the game area 4. The shooting device of the present embodiment can shoot 99 game balls per minute (1.65 game balls per second).
[0016] The front frame 10 is provided with an effect button 26 (effect operation means), and when a player operates the effect button 26, the effect performed in the gaming machine is changed.
[0017] As shown in Figure 2, a dedicated unit 400 (game value lending device, predetermined device) is provided on the side (left side) of the gaming machine 1 as a device for lending game value, and is connected to the gaming machine 1. The front of the dedicated unit 400 is provided with a banknote slot 406 into which banknotes can be inserted, a card insertion / discharge slot 402 into which cards (game value management media) can be inserted / discharged, a lending button (lending operation means) 403, a replay button (lending operation means) 404, and a card return button 405, etc. The card is used to manage the number of game value owned by the player. In other words, the number of game value owned by the player can be ascertained by the card. The card may also be capable of storing a prepaid balance. Furthermore, the management of the number of game values using cards may be carried out by storing the number of game values on the card itself, or by storing the number of game values in a designated management device installed in the gaming hall, etc., and linking the number of game values stored in the management device, etc. with the identification information stored on the card (such as the player's ID or the unique identification number for each card).
[0018] In the dedicated unit 400, an operation (press operation) on the lending button 403 is accepted as a lending operation (game value transfer operation) that transfers game value to the game machine 1. When the lending button 403 is pressed, the stored value, etc., that is stored as a prepaid balance in the banknotes or cards inserted into the banknote slot 406 is consumed, and a predetermined number (for example, 125 units) of game value is credited to the game machine 1. In addition, in the dedicated unit 400, an operation (press operation) on the replay button 404 is accepted as a lending operation (game value transfer operation) that transfers game value to the game machine 1. When the replay button 404 is pressed, the game value owned by the player, which is managed by the card (game value linked to the card), is consumed, and a predetermined number (for example, 125 units) of game value is credited to the game machine 1. In other words, in this embodiment, an operation on the loan button 403 or the replay button 404, which are loan operation means, is received as a loan operation (game value transfer operation), and based on the loan operation, a predetermined number of game values are transferred (loaned) from the dedicated unit 400 to the game machine 1.
[0019] As shown in Figure 1, a game value display device (game ball count display device) 211 and a counting button (counting operation means) 212 are provided on the left side (dedicated unit 400 side) of the front frame 10. Based on the lending operation on the dedicated unit 400, the game machine 1 stores a value corresponding to a predetermined number of game values in the game value storage area of the frame control board 201, which will be described later. Hereinafter, the value shown in the game value storage area (stored value) will be called the "number of balls held" (number of balls held). The number of balls held can be said to be the number of game values that can be used for playing. The number of balls held is displayed on the game value display device 211. The game value display device 211 has a 6-digit 7-segment display, and the number of balls held is displayed on the 7-segment display.
[0020] The gaming machine 1 is equipped with a frame control board 201 (see Figure 5), which controls the value (number of balls held) stored in the game value memory area. The frame control board 201 decreases the number of balls held based on the detection of a game ball being launched. The frame control board 201 also increases the number of balls held based on the payout of prize balls. The frame control board 201 also increases the number of balls held based on the detection of a foul ball. Furthermore, when game value is transferred from the dedicated unit 400 to the gaming machine 1, the frame control board 201 increases the number of balls held by the amount of game value being transferred. Furthermore, when game value is transferred from the gaming machine 1 to the dedicated unit 400, the frame control board 201 decreases the number of balls held by the amount of game value being transferred. The frame control board 201 also controls the display of the number of balls held on the game value display device 211, and changes the display content of the game value display device 211 according to the increase or decrease in the number of balls held.
[0021] The counting button 212 is operated when sending (returning, transferring) all or part of the number of balls held (game value stored in the game value memory area) to the dedicated unit 400. The counting button 212 is equipped with a press part (operation part), and the press part is formed to be pressable. When a player finishes playing, they operate (press) the counting button 212 as a counting operation (return operation). When the counting button 212 is operated, a predetermined number of game values are transferred from the game machine 1 to the dedicated unit 400. After the game values have been transferred to the dedicated unit 400, when the card return button 405 of the dedicated unit 400 is operated (pressed), a card that allows the player to know the number of game values they possess is ejected from the dedicated unit 400 (card insertion / discharge port 402).
[0022] Figure 3 is a front view showing the external configuration of the game board 6. The game board 6 is provided with a circular outer rail 28, and the area enclosed by the outer rail 28 is the game area 4 on which the game balls move. In addition, an inner rail 30 is provided in an arc shape along the outer rail 28 at the left end of the game area 4, and the outer rail 28 and inner rail 30 guide the game balls launched from a launching device (not shown) located below the game board 6 into the game area 4.
[0023] In the center of the game board 6, there is a performance unit 36 which includes a liquid crystal display 32 (performance display device, display means) that displays performance images and the like to enhance the game, and a display frame 34 formed to surround the liquid crystal display 32. Above the center of the liquid crystal display 32, there is a lamp 38 (lighting means) which is part of the performance unit 36 and outputs performance lights and the like to enhance the game.
[0024] In this embodiment, the game balls are prevented from passing in front of the liquid crystal display 32, and the game balls launched from the launcher fall into either the game area 4a on the left side of the liquid crystal display 32 or the game area 4b on the right side. In addition, numerous game pins (not shown) are driven into the game area 4 so as to intersect with the surface of the game board 6, causing the direction of movement of the game balls as they move through the game area 4 to change randomly.
[0025] Furthermore, an opening 40 is formed on the left side of the display frame 34, through which game balls falling from the game area 4a to the left of the liquid crystal display 32 can pass. Game balls that pass through this opening 40 pass through a passage 42 provided in the display frame 34 and fall onto a stage 44 located below the liquid crystal display 32. The upper surface of this stage 44 is a smooth curved surface, and a gap is formed between the stage 44 and the glass unit 8, allowing game balls to fall downwards from the stage 44. Game balls that fall onto the stage 44 from the passage 42 move back and forth on the stage 44 before falling downwards from near the center of the stage 44.
[0026] Below the center of the stage 44, there is a first start opening 46 (first area) into which game balls (including game balls that have fallen downward from near the center of the stage 44) can enter. Inside the first start opening 46, there is a first start opening switch 100 (see Figure 5) that detects game balls that have entered the first start opening 46. When the first start opening switch 100 detects a game ball (a game ball entering the first start opening 46), it outputs a detection signal to the main control board 200. Based on the detection signal input from the first start opening switch 100, the main control board 200 executes a first special symbol lottery (first lottery) as a special symbol lottery. The main control board 200 also executes a payout of prize balls (for example, 1 ball) based on the detection signal input from the first start opening switch 100. Game balls that have entered the first start opening 46 are collected inside the game machine.
[0027] To the left of the first start opening 46 in the game area 4, there are multiple (3) general prize openings 47 (upper left general prize opening 47a, left-center general prize opening 47b, and lower left general prize opening 47c). The game board 6 is also equipped with a general prize opening switch 101 (see Figure 5) that detects game balls that enter the upper left general prize opening 47a, left-center general prize opening 47b, or lower left general prize opening 47c. When the general prize opening switch 101 detects a game ball (entry of a game ball into the upper left general prize opening 47a, left-center general prize opening 47b, or lower left general prize opening 47c), it outputs a detection signal to the main control board 200. The main control board 200 then executes the payout of prize balls based on the detection signal input from the general prize opening switch 101. Furthermore, one general prize slot switch 101 may be provided for each of the upper left general prize slot 47a, the left middle general prize slot 47b, and the lower left general prize slot 47c, or one may be provided for multiple general prize slots 47. In addition, general prize slots 47 and general prize slot switches corresponding to these general prize slots may be provided in addition to the upper left general prize slot 47a, the left middle general prize slot 47b, and the lower left general prize slot 47c.
[0028] A passage gate 48 is provided in the game area 4b to the right of the liquid crystal display 32, through which game balls pass without being collected inside the game machine. A gate switch 102 (see Figure 5) is also installed inside the passage gate 48 to detect when a game ball has passed through. When the gate switch 102 detects a game ball (passing through the passage gate 48), it outputs a detection signal to the main control board 200. The main control board 200 then performs a regular symbol lottery to determine whether a regular win has occurred, based on the input of the detection signal from the gate switch 102.
[0029] In the game area 4b to the right of the liquid crystal display 32, a second start port 49 (second area, predetermined area) is provided below the passage gate 48. A second start port switch 103 (see Figure 5) is also installed inside the second start port 49 to detect game balls that have entered the second start port 49. When the second start port switch 103 detects a game ball (a game ball entering the second start port 49), it outputs a detection signal to the main control board 200. The main control board 200 then executes a second special symbol lottery (second lottery) as a special symbol lottery based on the input of the detection signal from the second start port switch 103. The main control board 200 also executes the payout of prize balls (for example, 1 ball) based on the input of the detection signal from the second start port switch 103. Game balls that have entered the second start port 49 are collected inside the game machine.
[0030] The second starting opening 49 is provided with a standard mechanism 54 (first movable part, movable member) that can operate between a reduced state (closed state, first state, a state in which it is difficult for game balls to enter the second starting opening 49) and an enlarged state (open state, second state, a state in which it is easy for game balls to enter the second starting opening 49). The standard mechanism 54 has a built-in drive device such as a solenoid and is controlled to enter the enlarged state under predetermined conditions when a regular win is achieved in the regular symbol lottery. The standard mechanism 54 can change the ease with which game balls can enter the second starting opening 49.
[0031] Furthermore, a large prize slot 50 (third area, predetermined area) is provided in the game area 4b to the right of the liquid crystal display 32. A count switch 104 (see Figure 5) for detecting game balls that have entered the large prize slot 50 is also installed inside the large prize slot 50. When the count switch 104 detects a game ball (a game ball entering the large prize slot 50), it outputs a detection signal to the main control board 200. The main control board 200 then dispenses prize balls (for example, 15 balls) based on the detection signal input from the count switch 104. The main control board 200 also counts the number of game balls that have entered the large prize slot 50 based on the detection signal input from the count switch 104. The game balls that have entered the large prize slot 50 are then collected inside the game machine.
[0032] The large prize opening 50 is equipped with a special mechanism 56 (second movable part, specific movable member) that can operate between a closed state in which game balls cannot enter the large prize opening 50 (inaccessible state) and an open state in which game balls can enter (inaccessible state). The special mechanism 56 has a built-in drive device such as a solenoid and is controlled to be in the open state under predetermined conditions in the special game state which is started when a big win is achieved in the special symbol lottery (first special symbol lottery or second special symbol lottery). The special mechanism 56 is also controlled to be in the open state under predetermined conditions in the minor win game state which is started when a minor win is achieved in the special symbol lottery.
[0033] As shown in Figure 6, the large prize opening 50 is provided with a specific area 51, a discharge area 52, and a distribution means 53 (wing member) that distributes game balls that enter the large prize opening 50 to either the specific area 51 or the discharge area 52.
[0034] A specific area switch 107 is installed in the specific area 51. The specific area switch 107 (specific area sensor) outputs a detection signal to the main control board 200 based on the detection of a game ball passing through the specific area 51 (the game ball passing through the specific area 51). A discharge area switch 108 is installed in the discharge area 52. The discharge area switch 108 (discharge area sensor) outputs a detection signal to the main control board 200 based on the detection of a game ball passing through the discharge area 52 (the game ball passing through the discharge area 52).
[0035] The sorting means 53 can be displaced between a specific area passage state (Figure 6(a)), in which game balls that enter the large prize opening 50 are distributed to a specific area 51, and a non-specific area passage state (Figure 6(b)), in which game balls that enter the large prize opening 50 are distributed to the discharge area 52. That is, when the sorting means 53 is displaced to the specific area passage state, game balls that enter the large prize opening 50 are distributed to the specific area 51. As a result, it becomes impossible for game balls that enter the large prize opening 50 to pass through the discharge area 52. On the other hand, when the sorting means 53 is displaced to the non-specific area passage state, game balls that enter the large prize opening 50 are distributed to the discharge area 52. As a result, it becomes impossible for game balls that enter the large prize opening 50 to pass through the specific area 51. The sorting means 53 is displaced by a specific area solenoid. Game balls that enter the large prize opening 50 are first detected by the count switch 104, and then sorted by the sorting means 53 into either the specific area 51 or the discharge area 52. After passing through the respective area, the game balls are discharged into the discharge path. At this time, game balls sorted into the specific area 51 are detected by the specific area switch 107, and game balls sorted into the discharge area 52 are detected by the discharge area switch 108.
[0036] For example, the distribution means 53 may be omitted, and the game balls that enter the large prize opening 50 may always pass through a specific area.
[0037] As shown in Figure 3, an outlet 62 is provided at the bottom of the game area 4 to collect game balls that fall out of the game area 4 without entering any of the prize winning holes 46, 47, 49, or 50 into the game machine. Inside the game machine, there is an outlet passage (not shown) through which the game balls collected (discharged) from the game area 4 pass. In this game machine, all game balls launched into the game area 4 (all game balls collected from the game area 4) are configured to pass through the outlet passage. That is, game balls launched into the game area 4 are collected from the game area 4 and flow into the outlet passage by entering any of the prize winning holes 46, 47, 49, or 50 or by passing through the outlet 62. Specifically, game balls that enter each prize winning hole 46, 47, 49, or 50 are detected by switches 100, 101, 103, and 104 located inside the prize winning holes, and then guided to the outlet passage. Furthermore, the game balls collected from the outlet 62 are guided to the discharge path. An out switch 106 (see Figure 5) is also installed in the discharge path. When the out switch 106 detects game balls passing through the discharge path (discharge of game balls from the game area 4), it outputs a detection signal to the main control board 200. The main control board 200 then counts the number of game balls discharged from the game area 4 based on the detection signal input from the out switch 106.
[0038] The game ball launching device is configured such that the launch output of the game balls changes by adjusting the amount of rotation of the grip unit 20 (handle) shown in Figure 1. When the amount of rotation of the grip unit 20 is small, the game balls are launched so that they fall into the game area 4a (first game area 4a, left-handed area) on the left side of the liquid crystal display 32, and when the amount of rotation of the grip unit 20 is large, the game balls are launched so that they fall into the game area 4b (second game area 4b, right-handed area) on the right side of the liquid crystal display 32.
[0039] The player adjusts the amount of rotation of the grip unit 20 according to the game situation, and launches the game ball so that it falls through the left game area 4a, or passes through the opening 40, passage 42, and stage 44 and enters the first starting opening 46 (left-handed shot), or launches the game ball so that it falls through the right game area 4b, passes through the passage gate 48, or enters the second starting opening 49, or enters the large prize opening 50 (right-handed shot). Left-handed shots can also be called the first game method, and right-handed shots can be called the second game method.
[0040] In the gaming machine of this embodiment, when a game ball falls through the left-side game area 4a, the game ball does not pass through the passage gate 48, and therefore does not enter (win) the second starting opening 49 or the large prize opening 50. Also, when a game ball falls through the right-side game area 4b, the game ball does not enter the first starting opening 46 or the general prize opening 47.
[0041] Furthermore, in the right-side game area 4b, if it is assumed that the number of return balls (prize balls) for winning prizes in games where the game balls should be shot to the right is small, the pass-through gate 48 of this embodiment may be replaced with an operating opening 48, which is a prize entry point that triggers the drawing of ordinary symbols, located in a region downstream of the large prize entry point 50, for example, or the pass-through gate 48 and the operating opening 48 of this embodiment may be used in combination to ensure that the number of game balls does not decrease easily even when shooting to the right.
[0042] As shown in Figure 3, a status indicator unit 70 is provided in the lower right part of the game board 6, outside the game area 4, which indicates the various states of the game machine by turning on and off lamps or the like.
[0043] Figure 4 is a front view showing the external configuration of the status display unit 70. The status display unit 70 is equipped with a normal symbol display unit 72, a normal hold display unit 74, a first special symbol display unit 76, a first special hold display unit 78, a second special symbol display unit 81, and a game status display unit 84.
[0044] The regular symbol display unit 72 is composed of two lamps. When a regular symbol lottery is held, the two lamps flash to display a changing regular symbol, and the two lamps light up or turn off to display a stopped regular symbol, thereby displaying the result of the regular symbol lottery.
[0045] The normal hold display unit 74 consists of two lamps and displays the normal hold number corresponding to the number of normal hold numbers that are held, when a normal symbol is already being displayed in a variable or stopped state when a game ball passes through the passage gate 48, or when a normal symbol lottery cannot be performed even if a random value for normal symbol lottery is acquired. The normal hold number is displayed by a combination of lighting, extinguishing, or flashing the two lamps.
[0046] The first special symbol display unit 76 is composed of a 7-segment display. When a game ball enters the first start opening 46 and a lottery for the first special symbol is held, the 7-segment display flashes to display the first special symbol in a variable manner, and the 7-segment display lights up in one of several different modes to display the first special symbol in a stationary state, thereby displaying the result of the lottery for the first special symbol.
[0047] The first special reserve display unit 78 consists of two lamps and displays the number of first special reserves corresponding to the number of first special random values that are being held in reserve when, for example, the first special symbol or the second special symbol is already being displayed in a variable or stopped state when a game ball enters the first start opening 46, and even if a random value for special symbol lottery (lottery information) is acquired, a special symbol lottery cannot be performed. The first special reserve display unit 78 displays 0 to 4 first special reserves by combining the lighting, extinguishing, or flashing of the two lamps.
[0048] The second special symbol display unit 81 is composed of a 7-segment display. When a game ball enters the second start opening 49 and a second special symbol lottery is held, the 7-segment display flashes to display the second special symbol in a variable manner, and the 7-segment display lights up in one of several different modes to display the second special symbol in a stationary state, thereby displaying the result of the second special symbol lottery.
[0049] The game state display unit 84 is composed of six lamps, and the type of game state currently set is displayed by the combination of lighting, extinguishing, or flashing the six lamps. As will be described in detail later, in this embodiment, multiple types of game states can be set, including the normal state and the easy ball entry state (time-saving state, easy prize entry state). Compared to the normal state, the easy ball entry state is a game state in which the variation time of the first special symbol or the second special symbol is shortened, and the trigger for executing the special symbol lottery occurs more frequently. Also, in this embodiment, as shown in Figure 11, multiple types of game states can be set as the easy ball entry state, including the first to thirteenth states.
[0050] Figure 5 is a functional block diagram of the gaming machine of this embodiment. The gaming machine of this embodiment is controlled by a control board that includes a main control board 200 (main control means), a sub-control board 202 (sub-control means), and a frame control board 201. The functions of the main control board 200, sub-control board 202, and frame control board 201 are realized by hardware such as various processors (CPU, DSP, etc.), ASICs (gate arrays, etc.), ROM (an example of an information storage medium), or RAM, and software consisting of a given program pre-stored in ROM, etc.
[0051] The main control board 200 receives input signals from input means such as the gate switch 102, the first start gate switch 100, the second start gate switch 103, the general prize gate switch 101, the count switch 104, the out switch 106, and the specific area switch 107, performs various calculations to execute the game, and controls the operation of output means such as the regular prize 54 and the special prize 56 based on the calculation results.
[0052] The sub-control board 202 receives signals from the main control board 200 and input signals from the performance button switch 150 that detects operations on the performance button 26, performs various calculations to execute performances in accordance with the progress of the game, and controls the operation of performance devices such as lamps 12, 38, speaker 14, and liquid crystal display 32 based on the calculation results.
[0053] The frame control board 201 receives signals from the main control board 200 and input signals from the counting buttons 212, and performs control related to the number of balls held (game balls), as well as control of the game value display device 211, etc. The frame control board 201 is capable of bidirectional communication with the main control board 200.
[0054] The main control board 200 is composed of a random number generation means 210, a normal symbol lottery means 220, a normal display control means 222, a normal bonus item control means 224, a special symbol lottery means 230 (lottery means), a special display control means 240, a game state control means 250 (state control means), a special game execution means 260, a payout control means 270, a communication control means 280, and a main memory 290, among others.
[0055] The random number generation means 210 is a means for generating random numbers for the lottery, and is implemented by a random number generator that generates hardware random numbers or a program that generates software random numbers. Software random numbers can be generated, for example, based on the count value of an increment counter (a counter that counts numbers so as to cycle within a predetermined count range). In this embodiment, "random numbers" include not only values that are generated randomly in a mathematical sense, but also values that, even if their generation is regular, can function as effectively random numbers because the timing of their acquisition is irregular.
[0056] The normal symbol lottery means 220 receives a detection signal from the gate switch 102, which detects each game ball passing through the passage gate 48, and obtains a random value for the normal symbol lottery from the random number generation means 210 and stores it in the normal random number storage means 2912 of the main memory 290. The normal symbol lottery is then performed to determine whether a normal win has occurred based on the random value for the normal symbol lottery read from the normal random number storage means 2912. In this embodiment, the normal symbol lottery is performed based on the entry of game balls into the passage gate 48. However, instead of or in addition to the passage gate 48, an operating prize entry point may be provided, in which a predetermined number of prize balls are dispensed and a normal symbol lottery is performed based on the entry of game balls. In this embodiment, the normal symbol lottery means 220 may perform the normal symbol lottery based on the entry of game balls into the operating prize entry point.
[0057] In detail, the ordinary random number storage means 2912 is provided with four ordinary hold storage areas, ordinary hold storage area 1 to ordinary hold storage area 4, as storage areas for storing the acquired ordinary symbol lottery random values, and one ordinary hold storage area is provided as a storage area for storing the ordinary symbol lottery random values read from ordinary hold storage area 1 and used for the ordinary symbol lottery until the display of the changing and stopping of the ordinary symbols is finished.
[0058] Then, when the normal symbol lottery means 220 obtains a random value for normal symbol lottery from the random number generation means 210, if the random value for normal symbol lottery is not stored in any of the normal hold memory areas 1 to 4, it first stores the obtained random value for normal symbol lottery in normal hold memory area 1. Then, when the random value for normal symbol lottery is stored in normal hold memory area 1, if the normal symbol is not in a fluctuating display or stopped display, that is, if the random value for normal symbol lottery is not stored in the normal hold memory area and control to open the normal mechanism 54 is not being executed, it immediately reads the random value for normal symbol lottery from normal hold memory area 1 and performs a normal symbol lottery, and stores the random value for normal symbol lottery obtained from the normal symbol lottery in the normal hold memory area. On the other hand, if the regular symbols are in a variable display state or stopped display state, that is, if a random value for the regular symbol lottery is stored in the regular symbol hold memory area, or if control is being executed to open the regular mechanism 54, the random value for the regular symbol lottery is held in the regular symbol hold memory area 1.
[0059] Then, if a random value for normal symbol lottery is already held in the normal hold memory area 1, and a detection signal is input from the gate switch 102 to acquire a random value for normal symbol lottery, the normal symbol lottery means 220, on the condition that the number of random values for normal symbol lottery held in normal hold memory areas 1 to 4 is less than 4, that is, on the condition that the number of normal hold values is less than 4, stores the random value for normal symbol lottery in the normal hold memory area with the smallest ordinal number among normal hold memory areas 1 to 4 that does not currently hold a random value for normal symbol lottery.
[0060] Then, when the display of the variation and stop of the normal symbols is finished, the normal symbol lottery means 220 erases the random value for normal symbol lottery stored in the normal reserve memory area. If a random value for normal symbol lottery is reserved in normal reserve memory area 1, provided that control to open the normal mechanism 54 is not currently being executed, it reads the random value for normal symbol lottery from normal reserve memory area 1 to perform a normal symbol lottery, and stores the random value for normal symbol lottery used in the normal symbol lottery in the normal reserve memory area. If a random value for normal symbol lottery remains in normal reserve memory area 2 or later, the remaining random value for normal symbol lottery is moved from the original normal reserve memory area to a normal reserve memory area with an ordinal number one smaller. For example, if a random value for normal symbol lottery remains in normal reserve memory areas 2 to 3, it is moved to normal reserve memory areas 1 to 2.
[0061] Thus, in the ordinary random number storage means 2912, random numbers for ordinary symbol lottery in which an ordinary symbol lottery has been conducted are stored in the ordinary reserve storage area up to a maximum of 1, and random numbers for ordinary symbol lottery in which an ordinary symbol lottery has not been conducted are stored in ordinary reserve storage areas 1 to 4 up to a maximum of 4.
[0062] The regular symbol lottery means 220 performs a regular win determination process, a regular symbol determination process, and so on as part of the regular symbol lottery.
[0063] The normal win determination process is the process of determining whether or not a normal win has occurred. In the normal win determination process, the normal symbol lottery means 220 performs a random number determination process by referring to the normal win lottery table stored in the lottery table storage means 2910 of the main memory 290.
[0064] In this embodiment, the normal win lottery table associates a normal win with each of the 100 normal symbol lottery random numbers from 0 to 99, and the probability of winning a normal win in the normal symbol lottery is 1 / 1 (100 / 100). In other words, the normal win lottery table is set up so that there is a 1 / 1 probability of winning a normal win, with the correspondence between normal wins and random numbers being set. The normal symbol lottery means 220 refers to the normal win lottery table and determines whether a normal win has been won by determining whether a random number for normal symbol lottery read from the normal hold storage area 1 of the normal random number storage means 2912 is associated with a normal win.
[0065] In this embodiment, the normal symbol lottery means 220 selects the normal win lottery table regardless of the game state. In other words, in this embodiment, the probability of winning a normal win in the normal symbol lottery does not change depending on the game state.
[0066] The normal symbol determination process is performed when a normal win is achieved in the normal win determination process, and it is the process of determining which of several normal win symbols will be the normal win symbol (type of normal win). In this embodiment, as shown in Figure 7, "Normal Symbol 1" and "Normal Symbol 2" are set as the types. In the normal symbol determination process, the probability of "Normal Symbol 1" being determined (winning probability) is approximately 1 / 69, and the probability of "Normal Symbol 2" being determined (winning probability) is approximately 68 / 69.
[0067] In this embodiment, when a regular win is achieved in the regular symbol lottery, the regular mechanism 54 is opened (opened and closed) according to the opening pattern (opening mode / opening and closing mode) corresponding to the determined regular win symbol. In this embodiment, two types of opening patterns for the regular mechanism 54 are set: a short opening pattern (first opening pattern) and a long opening pattern (second opening pattern). The short opening pattern is an opening pattern that makes it difficult for game balls to enter the second start opening 49. In the short opening pattern, the time during which the regular mechanism 54 is in the open state (expanded state) is set to be shorter compared to the long opening pattern. For example, in the short opening pattern, the number of times the regular mechanism 54 is opened is set to 1, and the opening time of the regular mechanism 54 is set to approximately 0.05 [s]. The long opening pattern is an opening pattern that makes it easy for game balls to enter the second start opening 49. In the long opening pattern, the time during which the regular mechanism 54 is in the open state (expanded state) is set to be longer compared to the short opening pattern. In the long opening pattern, for example, the number of times the regular mechanism 54 opens is set to 1 (or 4), and the opening time of the regular mechanism 54 is set to approximately 6 seconds (or the sum of the opening times of the regular mechanism 54 for each opening is set to approximately 5.5 seconds). Therefore, if the long opening pattern is selected as the opening pattern for the regular mechanism 54, it is almost certain that the game ball will enter the second starting opening 49 if the game is played by shooting to the right.
[0068] Furthermore, in this embodiment, the closing condition for the normal mechanism 54 is met based on the entry of a specified number of game balls into the second starting port 49, and the operation of the normal mechanism 54 ends (the normal mechanism 54 becomes retracted (closed)).
[0069] In the normal symbol determination process, the probability of winning each normal winning symbol is the same regardless of the game state, but the correspondence between each normal winning symbol and the opening pattern of the normal mechanism 54 differs depending on the game state. In other words, when a normal win is achieved in the normal symbol lottery, the probability of a short opening pattern being selected and the probability of a long opening pattern being selected differ depending on the game state.
[0070] When the game is in the normal state, as shown in Figure 7(a), the short opening pattern is set regardless of whether "Normal Symbol 1" or "Normal Symbol 2" is determined in the normal symbol determination process. As a result, when a normal win is achieved in the normal symbol lottery in the normal state, there is a 1 / 1 probability that the normal mechanism 54 will operate in the short opening pattern.
[0071] When the game state is the 1st, 2nd, 4th, 7th, or 10th state (in other words, when it is a non-1G consecutive state as described later), as shown in Figure 7(b), if "Normal Symbol 1" is determined in the normal symbol determination process, the long opening pattern is set, and if "Normal Symbol 2" is determined, the short opening pattern is set. As a result, when a normal win is achieved in the normal symbol lottery in the 1st, 2nd, 4th, 7th, or 10th state, the normal mechanism 54 operates in the long opening pattern with a probability of approximately 1 / 69.
[0072] When the game state is the 3rd, 5th, 6th, 8th, 9th, 11th, 12th, or 13th state (or the shared state described later) (in other words, when it is the 1G consecutive state described later), as shown in Figure 7(c), the long opening pattern is set regardless of whether it is determined as "Normal Figure 1" to "Normal Figure 2" in the normal symbol determination process. As a result, when a normal win is achieved in the normal symbol lottery in the normal state, there is a 1 / 1 probability that the normal mechanism 54 will operate in the long opening pattern.
[0073] In the Easy Ball Entry state, compared to the normal state, the probability of selecting the long opening pattern when a normal win is achieved in the normal symbol lottery is higher. Furthermore, the 3rd, 5th, 6th, 8th, 9th, 11th, 12th, and 13th states have a higher probability of this occurring compared to the 1st, 2nd, 4th, 7th, and 10th states. In the Easy Ball Entry state, the normal mechanism 54 is operated in such a way that it is easier for the game ball to enter the 2nd start opening 49 than in the normal state, making it a more advantageous state for the player than the normal state.
[0074] The normal symbol lottery means 220 determines the normal symbol variation pattern (variation time) according to the game state at the time the normal symbol lottery is performed (normal variation pattern determination process). In this embodiment, when the game state is an easy ball entry state, the normal symbol variation time is set to be shorter than when the game state is a normal state. For example, if the game state at the time the normal symbol lottery is performed is not an easy ball entry state, the normal symbol variation time is set to the first hour, and if the game state at the time the normal symbol lottery is performed is an easy ball entry state, the normal symbol variation time is set to the second hour, which is shorter than the first hour. Therefore, when the game state is an easy ball entry state, the trigger for performing the normal symbol lottery occurs more frequently. Note that the normal symbol variation time may differ for each of the 1st to 13th states.
[0075] The normal display control means 222 is a means for controlling the display of the status display unit 70 based on the lottery result of the normal symbol lottery, and performs normal symbol display control processing and normal hold display control processing.
[0076] In the normal symbol display control process, the normal display control means 222 causes the normal symbols to change and display by flashing the two lamps of the normal symbol display unit 72 until a predetermined variation time has elapsed. In the normal win determination process, depending on whether or not a "normal win" has been won, the normal symbol display unit 72 displays the result of the normal symbol lottery by turning on or off the two lamps of the normal symbol display unit 72 to stop the normal symbols, thereby displaying the result of the normal symbol lottery on the normal symbol display unit 72.
[0077] In the normal hold display control process, the normal display control means 222 displays 0 to 4 normal hold numbers by a combination of lighting, extinguishing, or flashing the two lamps of the normal hold display unit 74, according to the number of random values for normal symbol lottery stored in the normal random number storage means 2912.
[0078] The ordinary feature control means 224 (movable member control means) is a means for controlling the ordinary feature 54 based on the lottery result of the ordinary symbol lottery. When the ordinary symbol stops and is displayed in a manner indicating a regular win, the ordinary feature control means 224 operates the ordinary feature so that the ordinary feature 54 opens (opens and closes) in a determined opening pattern (opening mode / opening and closing mode).
[0079] The special symbol lottery means 230 (special lottery means) obtains a random value for special symbol lottery from the random number generation means 210 based on a detection signal input from the first start-up switch 100, which detects each game ball entering the first start-up 46, and stores it as the first special random value in the special random number storage means 2914 of the main memory 290. The special symbol lottery means 230 also obtains a random value for special symbol lottery from the random number generation means 210 based on a detection signal input from the second start-up switch 103, which detects each game ball entering the second start-up 49, and stores it as the second special random value in the special random number storage means 2914. The special symbol lottery means 230 uses the first or second special random value read from the special random number storage means 2914 to perform a special symbol lottery to determine whether or not a jackpot has been won.
[0080] The special random number storage means 2914 is provided with four first special reserve storage areas, from the first special reserve storage area 1 to the first special reserve storage area 4, as storage areas for storing the acquired first special random number value. One first special reserve storage area is provided as a storage area for storing the first special random number value read from the first special reserve storage area 1 and used for the special symbol lottery, until the variation display and stop display of the first special symbol are completed.
[0081] When the special symbol lottery means 230 receives a detection signal from the first start switch 100 and acquires a random value for special symbol lottery, if the first special random value is not stored in any of the first special reserve memory areas 1 to 4, it first stores the acquired random value for special symbol lottery in the first special reserve memory area 1 as the first special random value. Then, when the first special random value is stored in the first special reserve memory area 1, if the first special symbol is not being displayed in a fluctuating or stopped state, that is, if the first special random value is not stored in the first special reserve memory area, the game state is not a special game state, and a minor win game is not being executed, it immediately reads the first special random value from the first special reserve memory area 1 to perform a special symbol lottery, and stores the first special random value obtained from the special symbol lottery in the first special reserve memory area. On the other hand, if the first special symbol is in a variable display state or stopped display state, that is, if the first special random value is stored in the first special reserve memory area, or if the game state is a special game state, or if a minor win game is being played, the first special random value is reserved in the first special reserve memory area 1.
[0082] Then, if a detection signal is input from the first start switch 100 while a first special random value is being held in the first special hold memory area 1, and a random value for special symbol lottery is obtained, the special symbol lottery means 230 stores the first special random value in the first special hold memory area with the smallest ordinal number among the first special hold memory areas 1 to 4, which is a hold memory area where no first special random value is being held and which has the smallest ordinal number, provided that the number of first special random values being held in the first special hold memory areas 1 to 4 is less than 4, that is, provided that the number of first special holds is less than 4.
[0083] The special random number storage means 2914 is provided with a second special random number storage area as a storage area for storing the acquired second special random number value.
[0084] When the special symbol lottery means 230 receives a detection signal from the second start switch 103 and obtains a random value for the special symbol lottery, if the second special symbol is not in a fluctuating display or stopped display, that is, the second special random value is not stored in the second special random number storage area, the game state is not a special game state, and a minor win game is not being executed, it immediately performs a special symbol lottery and stores the second special random value in the second special random number storage area.
[0085] When the variation and stop display of the first special symbol is finished, the special symbol lottery means 230 erases the first special random value stored in the first special reserve memory area. If the first special random value is stored in the first special reserve memory area 1, and provided that the game state is not a special game state and a minor win game is not in progress, the special symbol lottery means 230 reads the first special random value from the first special reserve memory area 1 and performs a special symbol lottery, and stores the first special random value obtained from the special symbol lottery in the first special reserve memory area. Furthermore, when the variation and stop display of the second special symbol is finished, the special symbol lottery means 230 erases the second special random value stored in the second special random number memory area. In this embodiment, the second special random value is processed with priority over the first special random value. In this embodiment, since there is no second special reserve storage area for storing the second special random value (the second special random value is not reserved), the display of the second special symbol variation based on the second special random value can only be performed when the display of variation based on the first special random value and the second special random value is not being performed. Therefore, although the second special random value takes priority in processing, there is no actual priority relationship. As a modification, the system may be configured so that the display of the second special symbol variation starts while the display of the first special symbol variation is being performed, or the display of the first special symbol variation starts while the display of the second special symbol variation is being performed. Furthermore, regardless of whether it is the first or second special random value, the system may be configured to read the first or second special random value in the order in which it was stored in the special random number storage means 2914 and perform a special symbol lottery. That is, the system may be configured to process the first or second special random value in the order in which the game balls entered the first start opening 46 or the second start opening 49.
[0086] When the first special random value is read from the first special reserved memory area 1, if there are still first special random values remaining in the first special reserved memory area 2 and beyond, the remaining first special random values are moved to a special reserved memory area with an ordinal number one smaller than the original special reserved memory area. For example, when the first special random value is read from the first special reserved memory area 1, if there are still first special random values remaining in each of the first special reserved memory areas 2 through 4, the first special random values stored in each of the first special reserved memory areas 2 through 4 are moved to each of the first special reserved memory areas 1 through 3.
[0087] In the special random number storage means 2914, the first special random number values for which no special symbol lottery has been conducted are stored in the first special reserve storage area 1 to the first special reserve storage area 4, up to a maximum of 4 values.
[0088] Furthermore, the special random number storage means 2914 does not store a new second special random number when the first special symbol and the second special symbol are being displayed in a variable or stopped state, or when the game state is a special game state or when a minor win game is being played. In other words, in the game machine of this embodiment, the random number value (second special random number value) based on the entry of a game ball into the second start port 49 (in other words, the input of a detection signal from the second start port switch 103) is not retained.
[0089] Next, the details of the special symbol lottery will be explained. Based on the detection signal input from the first start switch 100 or the second start switch 103, the special symbol lottery means 230 acquires multiple types of random numbers, such as a winning determination random number and a symbol determination random number, as random numbers for the special symbol lottery, and stores these multiple types of random numbers in the special random number storage means 2914 as the first special random number or the second special random number. Then, the special symbol lottery means 230 performs the winning determination process, the symbol determination process, etc., as part of the special symbol lottery.
[0090] The win determination process involves reading one win determination random number from the first special random number or second special random number stored in the special random number storage means 2914 to determine whether it is a big win or a small win. Here, one win determination random number is obtained from 65,536 win determination random numbers ranging from 0 to 65,535 based on a detection signal input from the first start switch 100 or the second start switch 103, and is stored in the special random number storage means 2914 as the first special random number or the second special random number.
[0091] In the winning determination process, the special symbol lottery means 230 selects which of the multiple types of winning lottery tables stored in the lottery table storage means 2910 of the main memory 290 to refer to for random number determination processing, depending on whether the single winning determination random number read out was stored as the first special random number or the second special random number.
[0092] In this embodiment, the lottery table storage means 2910 stores the winning lottery table A shown in Figure 8(a) and the winning lottery table B shown in Figure 8(b). In each winning lottery table, each of the 65,536 random winning values from 0 to 65,535 is associated with a big win, a small win, etc.
[0093] The winning lottery table A is selected when determining a win for the first special random value, and the correspondence between each judgment result and the winning determination random value is set so that a "jackpot" is won with a probability of approximately 1 / 200 and a "miss" is won with a probability of approximately 199 / 200. The special symbol lottery means 230 refers to the winning lottery table A and determines whether the winning determination random value read from the first special reserve memory area 1 is associated with a "jackpot" or a "miss," thereby determining whether a "jackpot" or a "miss" has been won. In this embodiment, the probability of winning a "jackpot" or a "miss" in the first special symbol lottery does not change depending on the game state.
[0094] The winning lottery table B is selected when determining the winning outcome for the second special random value, and the correspondence between each judgment result and the winning determination random value is set so that a "big win" is won with a probability of approximately 1 / 200, a "small win" is won with a probability of approximately 1 / 2, and a "C time reduction" is won with a probability of approximately 1 / 2. The special symbol lottery means 230 refers to the winning lottery table B and determines whether the winning determination random value read from the second special reserve memory area 1 is associated with a "big win," a "small win," or a "C time reduction," thereby determining whether a "big win," a "small win," or a "C time reduction" has been won. In this embodiment, the probability of winning a "big win" or a "small win" in the second special symbol lottery does not change depending on the game state.
[0095] In the second special symbol lottery, there are cases where you win a "win" ("big win" or "small win") and cases where you do not win a "win". In the example configuration shown here, the case of not winning a "win" includes cases where you win a "C time-saving" bonus without winning a "win," and does not include cases where you neither win a "win" nor a "C time-saving" bonus (a complete loss), but it may include cases where you neither win a "win" nor a "C time-saving" bonus (a complete loss).
[0096] The symbol determination process is performed when a "Big Win," "Minor Win," or "C Short Time" is selected during the win determination process. The symbol determination process reads one symbol determination random number contained in the first special random number or second special random number stored in the special random number storage means 2914, and determines which of the multiple big win symbols will be the big win symbol (type of big win) if a "Big Win" is selected, which of the multiple minor win symbols will be the minor win symbol (type of minor win) if a "Minor Win" is selected, and which of the multiple short time symbols will be the short time symbol (type of C Short Time) if a "C Short Time" is selected. Here, one random number for determining a pattern is obtained from 10007 random numbers for determining patterns ranging from 0 to 10006, based on the input of detection signals from the first start switch 100 and the second start switch 103, and is stored in the special random number storage means 2914 as either the first special random number or the second special random number.
[0097] In the pattern determination process, the special pattern lottery means 230 selects which of the multiple pattern lottery tables stored in the lottery table storage means 2910 to refer to for random number determination processing, depending on whether the random number value read out was stored as the first special random number value or the second special random number value.
[0098] In this embodiment, the lottery table storage means 2910 stores the following patterns: pattern lottery table A shown in Figure 9(a), pattern lottery table B shown in Figure 9(b), pattern lottery table C shown in Figure 9(c), and pattern lottery table D shown in Figure 9(d). In each pattern lottery table, a predetermined pattern is associated with each random number value used to determine the pattern.
[0099] The symbol lottery table A shown in Figure 9(a) is selected when a "jackpot" is won and one of the read symbol determination random values is stored as the first special random value. The correspondence between each symbol and the symbol determination random value is set so that "jackpot symbol 3" is won with a predetermined probability, "jackpot symbol 4" is won with a predetermined probability, and "jackpot symbol 5" is won with a predetermined probability.
[0100] The symbol lottery table B shown in Figure 9(b) is selected when a "jackpot" is won and one of the read symbol determination random values is stored as the second special random value. The correspondence between each symbol and the symbol determination random value is set so that "jackpot symbol 1" is won with a predetermined probability and "jackpot symbol 2" is won with a predetermined probability.
[0101] The special symbol lottery means 230, when a "jackpot" is won, refers to symbol lottery table A or symbol lottery table B to determine which jackpot symbol is associated with the single symbol determination random number read out, thereby determining which jackpot symbol has been won.
[0102] The symbol lottery table C shown in Figure 9(c) is selected when a "minor win" is achieved and one of the read symbol determination random values is stored as the second special random value. The correspondence between each symbol and the symbol determination random value is set so that "minor win symbol 1" is won with a predetermined probability and "minor win symbol 2" is won with a predetermined probability.
[0103] The special symbol lottery means 230, when a "minor win" is achieved, refers to the symbol lottery table C and determines which minor win symbol is associated with the random number for determining one symbol that has been read out, thereby determining which minor win symbol has been won.
[0104] The symbol lottery table D shown in Figure 9(d) is selected when "C Short Time" is won and one of the read symbol determination random values is stored as the second special random value. The correspondence between each symbol and the symbol determination random value is set so that "C Short Time Symbol 1" is won with a predetermined probability and "C Short Time Symbol 2" is won with a predetermined probability.
[0105] The special symbol lottery means 230, when "C time reduction" is won, refers to the symbol lottery table D and determines which of the multiple types of time reduction symbols the read-out symbol determination random value corresponds to, thereby determining which of the multiple types of time reduction symbols has been won.
[0106] The special game execution means 260 (special game control means) is a means for executing a special game (jackpot game) based on the result of the special symbol lottery, and performs the execution process of the special game. The special game execution means 260 is also a means for executing a minor win game based on the fact that a "minor win" has been won in the special symbol lottery, and performs the execution process of the minor win game.
[0107] The special game state is initiated when a "jackpot" is won in the special symbol lottery, and ends when a predetermined number of rounds (executions) of special gameplay are performed according to the type (category) of the jackpot symbol.
[0108] In the special symbol lottery, if "Winning Symbol 1," "Winning Symbol 2," or "Winning Symbol 3" is selected, a special game state is initiated. The special game state ends after 10 rounds of special gameplay (rounds 1 through 10) have been completed.
[0109] Furthermore, if a special game state is initiated based on the winning of "Big Win Symbol 4" or "Big Win Symbol 5" in the special symbol lottery, the special game state will end after two rounds of special gameplay, from Round 1 to Round 2, have been completed.
[0110] Furthermore, if a "jackpot" is won in the special symbol lottery, a ball-entry-friendly state may be initiated at the end of the special game state, depending on the jackpot symbol and the game state at the time of winning.
[0111] The minor win game state is initiated when a "minor win" is achieved in the special symbol lottery (first special symbol lottery or second special symbol lottery), and ends when the minor win game is performed a predetermined number of times (1 time in this embodiment). During the minor win game, the special mechanism 56 is opened to allow game balls to enter the large prize opening 50, and the distribution means 53 is displaced from a non-specific area passage state to a specific area passage state so that game balls that enter the large prize opening 50 during the execution of the minor win game can easily (make possible) pass through the specific area 51. The minor win game then ends when a predetermined open time (for example, 1.8 seconds) has elapsed since the special mechanism 56 was opened, or when the number of game balls that have entered the large prize opening 50 during the execution of the minor win game has reached a predetermined upper limit (for example, 10 balls).
[0112] When "minor win symbol 1" or "minor win symbol 2" is won, the distribution means 53 is displaced from a non-specific area passage state to a specific area passage state in a manner that makes it easy (possible) for the game balls that enter the big prize opening 50 during the execution of the minor win game to pass through the specific area 51. As a result, when "minor win symbol 1" or "minor win symbol 2" is won, it becomes easy (possible) for the game balls to pass through the specific area 51 in the minor win game state.
[0113] If the passage of a game ball through a specific area 51 is detected during a minor win game (if the passage of a game ball that entered the large prize slot 50 is detected during the execution of a minor win game), a special game state is started based on the end of the minor win game state. On the other hand, if the passage of a game ball through a specific area 51 is not detected during a minor win game (if the passage of a game ball that entered the large prize slot 50 is not detected during the execution of a minor win game), a special game state is not started.
[0114] If the player wins either "Small Winning Symbol 1" or "Small Winning Symbol 2" in the second special symbol lottery, and the player detects that the game ball has passed through a specific area 51 during the small win game state, the number of special games (round games) is set to 9. This results in 10 rounds being played, with the small win game being the first round game. The 9 round games excluding the small win game are terminated based on the elapsed time (for example, 29 seconds) since the special mechanism 56 was opened, or when the number of game balls entering the large prize opening 50 during the round game reaches a predetermined upper limit (for example, 10 balls). The special game state then ends, provided that 10 rounds of special games have been played. Additionally, at the end of the special game state, a ball entry ease state may be initiated depending on the small win symbol and the game state at the time of winning. Furthermore, if the passage of a game ball through a specific area 51 is not detected during a minor win game (i.e., if the passage of a game ball that entered the big prize slot 50 during the execution of a minor win game is not detected), the special game state will not start, and the normal state will begin.
[0115] In this embodiment, "special game" may refer to both big win games and small win games as a whole. Furthermore, "special game" is not limited to referring to a single round game, but may also refer to the entire round game (for example, a 10-round special game: the special game state).
[0116] Based on the start of a special game (including a minor win game) in each round (based on the fulfillment of the opening condition), the special feature 56 enters an open state. Once the special feature 56 is in an open state, it enters a closed state based on the fulfillment of one of several closing conditions. One of the closing conditions is that the opening timer in the main memory 290 counts a predetermined time (1.8 seconds to 29 seconds) (reaches the predetermined time). Another closing condition is that when the count switch 104 detects the entry of one game ball, the value of the big win counter 2920 in the main memory 290, which adds a value equivalent to one game ball (for example, 1), reaches a predetermined value (for example, 10). When the closing condition is fulfilled (when the end condition of the special game is fulfilled), the drive control of the special feature drive device is performed so that the special feature 56 enters a closed state. Furthermore, while the game is designed to end when the opening time reaches 1.8 seconds during a minor win, it does not actually open continuously for 1.8 seconds. Instead, it repeatedly performs short openings of 0.15 seconds and short closings of 0.8 seconds, totaling 12 short openings to measure the total opening time of 1.8 seconds.
[0117] In other words, in the gaming machine of this embodiment, the maximum number of game balls that can enter the large prize pocket 50 in one round is 10, and the number of prize balls awarded for each ball entered is 15. Therefore, a player can win 150 prize balls in one round. Consequently, if the player wins "Big Win Symbol 1" to "Big Win Symbol 3", "Small Win Symbol 1", or "Small Win Symbol 2", they can win 1500 prize balls.
[0118] In this embodiment, "Big Win Symbol 1" to "Big Win Symbol 5" are symbols that correspond to big wins, but some or all of them may correspond to minor wins. In other words, the first special symbol lottery and the second special symbol lottery may be designed so that a "minor win" is possible, but a "big win" is not. For example, in the second special symbol lottery, a "minor win" or "C time reduction" may be possible, but a "big win" or a complete loss may not be possible. Also, the special game state based on the winning of "Big Win Symbol 1" to "Big Win Symbol 3" and the subsequent easy ball entry state may be initiated by the winning of a minor win symbol prepared in place of "Big Win Symbol 1" to "Big Win Symbol 3" (passage of a specific area 51 by a game ball in a minor win game state initiated based on the winning of a predetermined minor win symbol).
[0119] In the following, "minor win symbol 1" and "major win symbol 1" will be collectively referred to as "win symbol 1." Similarly, "minor win symbol 2" and "major win symbol 2" will be collectively referred to as "win symbol 2." In other words, in the following explanation, "win symbol 1" can be interpreted as "minor win symbol 1" or "major win symbol 1" as appropriate. Similarly, in the following explanation, "win symbol 2" can be interpreted as "minor win symbol 2" or "major win symbol 2" as appropriate. Likewise, in the following explanation, "win" can be interpreted as "minor win" or "major win" as appropriate.
[0120] The special display control means 240 performs a first special symbol display control process, a second special symbol display control process, and a first special hold display control process based on the results of the special symbol lottery.
[0121] The first special symbol display control process is performed when a special symbol lottery is conducted based on the first special random value. The special display control means 240 displays the first special symbol in a variable state by flashing the 7-segment display of the first special symbol display unit 76 until the variable time has elapsed, and then displays the first special symbol in a fixed state by lighting the 7-segment display of the first special symbol display unit 76 in a predetermined manner. The special symbol lottery means 230 performs a variation pattern determination process for the special symbol lottery, and the special display control means 240 displays the first special symbol in a variation by flashing the 7-segment display of the first special symbol display unit 76 until a variation time corresponding to the variation pattern determined in the variation pattern determination process has elapsed, and then displays the first special symbol in a stopped state by lighting the 7-segment display of the first special symbol display unit 76 in a predetermined manner.
[0122] In this embodiment, the display mode of the 7-segment display is predetermined to correspond to each winning symbol and time-saving symbol. The special display control means 240 lights up the 7-segment display of the first special symbol display unit 76 in a manner that corresponds to whether or not a "win" has been determined in the win determination process, and if a "win" has been determined in the win determination process, in a manner that corresponds to the winning symbol determined in the symbol determination process, thereby stopping the display of the first special symbol and displaying the result of the special symbol lottery on the first special symbol display unit 76.
[0123] The second special symbol display control process is performed when a special symbol lottery is conducted based on a second special random value. The special display control means 240 displays the second special symbol in a variable state by flashing the 7-segment display of the second special symbol display unit 81 until the variable time has elapsed, and then displays the second special symbol in a stopped state by lighting the 7-segment display of the second special symbol display unit 81 in a predetermined manner. The special symbol lottery means 230 performs a variation pattern determination process for the special symbol lottery, and the special display control means 240 displays the second special symbol in a variation by flashing the 7-segment display of the second special symbol display unit 81 until a variation time corresponding to the variation pattern determined in the variation pattern determination process has elapsed, and then displays the second special symbol in a stopped state by lighting the 7-segment display of the second special symbol display unit 81 in a predetermined manner.
[0124] The special display control means 240 lights up the 7-segment display of the second special symbol display unit 81 in a manner that corresponds to whether or not a "big win," "minor win," or "C time reduction" has been won in the win determination process, and if a "big win" has been won in the win determination process, it is in a manner that corresponds to the big win symbol determined in the symbol determination process, if a "minor win" has been won in the win determination process, it is in a manner that corresponds to the minor win symbol determined in the symbol determination process, and if a "C time reduction" has been won in the win determination process, it is in a manner that corresponds to the time reduction symbol determined in the symbol determination process, thereby stopping the display of the second special symbol and displaying the result of the special symbol lottery on the second special symbol display unit 81.
[0125] In the first special hold display control process, the special display control means 240 displays 0 to 4 first special hold numbers by a combination of lighting, extinguishing, or flashing the two lamps of the first special hold display unit 78, according to the number of first special random values stored in the special random number storage means 2914.
[0126] In this embodiment, when a "win" is achieved in the special symbol lottery (first special symbol lottery or second special symbol lottery), a special game state is initiated in which it becomes possible (easy) to enter the large prize slot 50. For example, when a "minor win" is achieved in the special symbol lottery, a minor win game state is initiated in which it becomes possible (easy) to enter the large prize slot 50. When it is detected that a game ball that has entered the large prize slot 50 has passed through a specific area 51 during the minor win game state, a special game state is initiated in which it becomes possible (easy) to enter the large prize slot 50. By getting game balls into the large prize slot 50, the player can win many prize balls.
[0127] In this embodiment, obtaining the opportunity to draw the second special symbol is more likely to result in a transition to a special game state than obtaining the opportunity to draw the first special symbol. For example, the probability of winning a "win" in the second special symbol draw and winning either "winning symbol 1" or "winning symbol 2" may be set higher than the probability of winning a "win" in the first special symbol draw and winning either "jackpot symbol 3" to "jackpot symbol 5". As mentioned above, in order to obtain the opportunity to draw the second special symbol, it is necessary to win a "regular win" in the regular symbol draw and to enter (win) a game ball into the second start opening 49 when the regular mechanism 54 (regular electric mechanism) is in the open state. The ease with which a game ball enters the second start opening 49 (ease of entry) varies depending on the game state.
[0128] Return to Figure 5. The payout control means 270 controls the payout (electronically) of a number of game balls corresponding to a predetermined number of prize balls for each detection signal, based on the detection signals received from the first start switch 100, the second start switch 103, the general prize slot switch 101, and the count switch 104.
[0129] The communication control means 280 controls the transmission of various commands generated according to the various calculation results of the main control board 200 to the sub-control board 202 and the frame control board 201. In this embodiment, only unidirectional communication from the main control board 200 to the sub-control board 202 is possible between the main control board 200 and the sub-control board 202, and the communication connection is configured such that the sub-control board 202 cannot transmit information to the main control board 200.
[0130] The sub-control board 202 is configured to include a performance control means 300 and a sub-memory 302.
[0131] The performance control means 300 controls the performance device based on various commands transmitted from the main control board 200, input signals from the performance button switch 150, and performance data stored in the performance data storage means 303 of the sub-memory 302. By controlling the performance device, it causes the performance device to execute performances that enhance or assist the game, such as lighting or blinking the lamps 12 and 38, displaying performance images on the liquid crystal display 32, controlling the sound device to output performance sounds from the speaker 14, and driving the performance object drive device to operate the performance objects.
[0132] The performance data storage means 303 stores a large number of performance image data for displaying images on the liquid crystal display 32. Based on this performance image data, the performance control means 300 draws an image to the frame buffer of the sub-memory 302 every frame (1 / 30 second), and displays the drawn image on the liquid crystal display 32, thereby playing and displaying a video on the liquid crystal display 32.
[0133] The performance control means 300 can perform a performance in which it displays a performance symbol (demo symbol) on the liquid crystal display 32 in accordance with (corresponding to) the fluctuation display and stop display of the first special symbol on the first special symbol display unit 76, or in accordance with (corresponding to) the fluctuation display and stop display of the normal symbol on the normal symbol display unit 72, and can notify the result of the first special symbol lottery or the normal symbol lottery. In the normal state, the performance control means 300 may display a performance symbol on the liquid crystal display 32 that corresponds to the fluctuation display and stop display of the first special symbol, and in the ball entry easy state, it may display a performance symbol on the liquid crystal display 32 that corresponds to the fluctuation display and stop display of the normal symbol.
[0134] The display of the performance symbols in the normal state will be explained. Figure 10(a) shows the state before the first special symbol begins to change. The left performance symbol 350, the middle performance symbol 352, and the right performance symbol 354 are displayed as performance symbols in the display area 32a of the liquid crystal display 32. The left performance symbol 350 is displayed on the left side of the display area 32a of the liquid crystal display 32, the middle performance symbol 352 is displayed on the center side of the display area 32a of the liquid crystal display 32, and the right performance symbol 354 is displayed on the right side of the display area 32a of the liquid crystal display 32. The left performance symbol 350, the middle performance symbol 352, and the right performance symbol 354 each constitute a sequence of nine performance symbols representing the numbers "1" to "9". Note that each performance symbol representing the numbers "1" to "9" may include decorative elements such as characters along with the numbers.
[0135] As shown in Figure 10(b), the display of the special symbols changes (display effect) when the first special symbol starts to change. The downward arrow in the figure indicates that the special symbols are changing rapidly in the vertical direction (scrolling).
[0136] As shown in Figure 10(c), the performance symbols are displayed in a stopping position based on the stopping position of the first special symbol. The performance symbols are displayed in a stopping position corresponding to the result of the first special symbol lottery. For example, if a "win" is achieved in the first special symbol lottery, the symbols are displayed in a stopping position corresponding to the winning symbol determined in the symbol determination process.
[0137] Although not shown in the diagram, even in the easy ball entry state, the special effect symbols are displayed in the same way as in the normal state (as shown in Figures 10(a), 10(b), and 10(c)) in accordance with the display of changes and stops of the normal symbols. For example, if the normal winning symbol is selected in the normal symbol lottery, the normal mechanism 54 operates in a long opening pattern, and the symbol is displayed in a stop manner that suggests the granting of a predetermined benefit (for example, a decision to transition to a special game state).
[0138] The performance control means 300 executes a performance (reserve performance) that displays an image representing the first special reserve number on the liquid crystal display 32, based on the first special reserve number (the first special random number value stored (reserved) in the special random number storage means 2914) in the main control board 200. As shown in Figure 10(a) and other figures, four reserve display areas (display areas), the first reserve display area 411 to the fourth reserve display area 414, are provided at the bottom of the display area of the liquid crystal display 32, corresponding to the first special reserve storage areas 1 to the first special reserve storage areas 4 of the special random number storage means 2914.
[0139] Figure 10(a) shows the hold animation performed under normal conditions, where the first special random value is stored in the first special hold memory area 1 to the first special hold memory area 3, and the first hold image 420 (three first hold images 420) is displayed in the first hold display area 411 to the third hold display area 413.
[0140] Furthermore, in the hold animation, one hold display area 430 is displayed in the area to the left of the first hold display area 411 at the bottom of the display area 32a of the liquid crystal display 32, corresponding to the special hold storage area of the special random number storage means 2914. In the hold display area 430, the first hold image 420 is displayed when the first special random value is read from the first special hold storage area 1 and stored in the special hold storage area (Figure 10(b)).
[0141] (Transition of game state) As shown in Figure 11, the game state control means 250 performs a game state transition control process that transitions the game state between multiple types of game states based on the fulfillment of predetermined conditions (transition conditions). The multiple types of game states include the normal state and the easy ball entry state. The easy ball entry state includes 13 types of easy ball entry states, from the 1st state (1st easy ball entry state) to the 13th state (13th easy ball entry state).
[0142] The game state control means 250 transitions the game state to a special game state when a "win" (big win or small win) is achieved in the special symbol lottery. Furthermore, when the special game state resulting from the "win" ends, the game state control means 250 transitions the game state to a game state corresponding to the winning symbol and the game state at the time of winning. In other words, the game state control means 250 determines the game state to transition to after the special game state ends when a "win" is achieved by referring to the game state at the time of winning. Furthermore, when a "C time reduction" is achieved in the special symbol lottery, the game state control means 250 transitions the game state to a game state corresponding to the winning time reduction symbol and the game state at the time of winning. In other words, the game state control means 250 determines the game state to transition to when a "C time reduction" is achieved by referring to the game state at the time of winning. In other words, when a predetermined result is obtained in the special symbol lottery, the game state control means 250 transitions the game state to a game state corresponding to the predetermined result, and to the game state corresponding to the game state at the time the predetermined result was obtained. That is, the following will explain the transition of the game state based on winning a "win" or "C time reduction," but when a "win" or "C time reduction" is won, the game state control means 250 determines the game state to which the player will transition according to the winning symbol and the game state at the time of winning. Note that when a "C time reduction" is won, etc., "transitioning the game state (in other words, setting the game state to a specific game state)" means that the game state becomes that game state, and includes cases where the game state does not change from the original game state. Also, "the game state does not change from the original game state" includes cases where the number of time reduction rounds (values of various counters described later) etc. are reset or not reset. Furthermore, if any of the results are obtained in the special symbol lottery (for example, if "C Short Time" is won), the transition to the game state will be executed after the display of the special symbols related to the special symbol lottery has finished.
[0143] The normal state (normal game state, non-easy ball entry state, low probability state) is the initial state among several types of game states. As mentioned above, in the normal state, the probability that the opening pattern of the normal mechanism 54 will be determined to be the long opening pattern by the normal symbol lottery is lower than in the easy ball entry state (specifically, it will never be determined to be the long opening pattern), and even if a "normal win" is won in the normal symbol lottery, the normal mechanism 54 operates in such a way that the ease of entry of the game ball into the second start opening 49 hardly increases. For this reason, in the normal state, it is difficult (impossible) to get the game ball into the second start opening 49. In other words, in the normal state, it is difficult (impossible) to obtain an opportunity for the second special symbol lottery. In the normal state, it is more advantageous for the player to shoot left to get the game ball into the first start opening 46 in order to obtain an opportunity for the first special symbol lottery, rather than shooting right. In other words, the normal state is a game state in which left shooting is recommended.
[0144] In the Easy Ball Entry State (Shortened Time State, Easy Prize Entry State, High Probability State), the probability of the opening pattern of the regular mechanism 54 being determined to be a long opening pattern by the regular symbol lottery is higher than in the normal state. In the Easy Ball Entry State, when a "regular win" is achieved in the regular symbol lottery, the regular mechanism 54 operates in such a way that it becomes easier for the game ball to enter the second start opening 49. Therefore, in the Easy Ball Entry State, it is easier to get the game ball into the second start opening 49 (to win a prize) compared to the normal state. In other words, it is easier to obtain an opportunity to win the second special symbol lottery. That is to say, the Easy Ball Entry State is a state in which the regular mechanism 54 is more likely to be in an open state (a state in which it is easy for the game ball to enter the second start opening 49 as a ball entry point), and the normal state is a state in which the regular mechanism 54 is less likely to be in an open state.
[0145] In the "easy ball entry" state, it is more advantageous for the player to shoot to the right than to shoot to the left, so that the game ball passes through the gate 48, in order to have a chance to draw the second special symbol. In other words, the "easy ball entry" state is a game state in which shooting to the right is recommended. In this embodiment, the second special symbol draw based on the entry of the game ball into the second start gate 49 has a higher probability of determining a transition to a special game state than the first special symbol draw. In other words, the "easy ball entry" state has a higher probability of determining a transition to a special game state than the normal state. In this embodiment, the "easy ball entry" state, in which it is easier for the ball to enter the second start gate 49 than the normal state, may be referred to as the "high base state," and the normal state may be referred to as the "low base state."
[0146] In this embodiment, in the third, fifth, sixth, eighth, ninth, eleventh, twelfth, and thirteenth states, the probability of selecting the long opening pattern in the normal symbol lottery is set to 1 / 1. In other words, these game states are states in which a "win" can be obtained immediately by performing the normal symbol lottery, which is the main part of the game in the easy ball entry state, just once (one symbol change, one game), and are game states in which so-called 1G consecutive wins occur. That is, the third, fifth, sixth, eighth, ninth, eleventh, twelfth, and thirteenth states can be called 1G consecutive win states. In contrast, in the first, second, fourth, seventh, and tenth states, the probability of selecting the long opening pattern in the normal symbol lottery is set to a probability lower than 1 / 1, and can be called non-1G consecutive win states. The 1G consecutive win state is a state in which the probability of selecting the long opening pattern in the normal symbol lottery is higher compared to the non-1G consecutive win state.
[0147] Furthermore, the easy ball entry state ends when the termination condition is met. The termination condition for the easy ball entry state includes a termination condition based on the number of times the normal symbols are displayed (number of rotations, number of normal symbol variations). In this embodiment, the termination condition is met when the number of times the normal symbols are displayed in the easy ball entry state reaches the "time-saving count" set at the start of each easy ball entry state (end of the special game state). The main memory 290 of the main control board 200 is provided with a time-saving counter 2931 that counts the number of normal symbol variations. At the start of each easy ball entry state, the game state control means 250 sets a value corresponding to the winning symbol and game state as the time-saving count in the time-saving counter 2931. In addition, the game state control means 250 subtracts "1" from the value of the time-saving counter 2931 each time the normal symbol display is executed. Then, when the value of the time-saving counter 2931 reaches "0" as a result of the execution of the display of the regular symbols, the game state control means 250 determines that the termination condition for the easy ball entry state has been met, terminates the easy ball entry state, and transitions to the normal state. In this embodiment, the termination condition for the easy ball entry state is based on the number of times the regular symbols are displayed, but as a modification, the termination condition may be configured by replacing the number of times the regular mechanism 54 (regular electric mechanism) is operated with the number of times the regular symbols are displayed. In other words, the easy ball entry state can be said to be a game state that can be terminated when the regular symbol lottery is performed a predetermined number of times (when the number of display variations reaches a predetermined number, or when the number of times the regular mechanism 54 is operated reaches a predetermined number). Also, in this embodiment, the value set in the counter is subtracted at a predetermined trigger, and when that value reaches "0", it is determined that the termination condition has been met, but it is not limited to this, and the value of the counter may be added at a predetermined trigger, and when that value reaches a predetermined value, it is determined that the termination condition has been met.
[0148] In the 1G consecutive win state, the long opening pattern is selected with a 1 / 1 probability in the normal symbol lottery. This means that the long opening pattern is won before the number of normal symbol display rounds reaches the time-saving round, giving the player an opportunity to win the second special symbol lottery. The 1G consecutive win state is maintained when the number of time-saving rounds is set to more than one (for example, "10000"), and the long opening pattern is won in the normal symbol lottery, and the player wins either "Win" or "C Time-Saving" in the second special symbol lottery.
[0149] The 1G consecutive win state is a state where it is virtually guaranteed that a "win" (transition to a special game state) will occur, and ball entry will be easy. When transitioning to the 1G consecutive win state, if the player plays according to the prescribed method (specifically, by continuously shooting balls to the right), the easy ball entry state will not end before the transition to the special game state is decided. When transitioning to the 1G consecutive win state, the player can reliably win 1500 prize balls by playing as instructed by the game's visuals. In other words, the 1G consecutive win state is a game state in which 1500 prize balls are guaranteed to be awarded. However, this is only if the player plays according to the prescribed method (specifically, by continuously shooting balls to the right), and if the player does not play according to the prescribed method, it is possible that 1500 prize balls will not be awarded.
[0150] In the non-1G continuous state, the number of time-saving rounds is set to multiple times. Specifically, in the first state, the number of time-saving rounds is set to 70. In the second state, the number of time-saving rounds is set to 80. In the fourth state, the number of time-saving rounds is set to 90. In the seventh state, the number of time-saving rounds is set to 100. In the tenth state, the number of time-saving rounds is set to 100. In this embodiment, the number of time-saving rounds is set to be higher in the second state than in the first state, higher in the fourth state than in the second state, and higher in the seventh and tenth states than in the fourth state, but it is not necessarily set in this way. For example, the first, second, and fourth states may each be set to the same number of time-saving rounds. Also, the seventh and tenth states may be set to different numbers of time-saving rounds.
[0151] In the non-1G consecutive win state, the probability of selecting the long opening pattern in the normal symbol lottery is not 1 / 1 (specifically, it is approximately 1 / 69). Therefore, in the non-1G consecutive win state, the normal symbol fluctuation display for the number of time-saving rounds may be executed and the game state may revert to the normal state before the long opening pattern is selected in the normal symbol lottery. In other words, the non-1G consecutive win state has a higher probability of the easy ball entry state ending before the transition to the special game state is decided, compared to the 1G consecutive win state.
[0152] The gaming machine of this embodiment has a gameplay feature that transitions to a higher-advantage state after executing a special game that occurs after winning a predetermined number of "C time reduction" (in other words, a predetermined time reduction symbol) a predetermined number of times (3 times in this embodiment) in a lower-advantage state. The lower-advantage state is realized (in other words, constituted) by states 1 to 6. The higher-advantage state is realized (in other words, constituted) by states 7 to 13. State 6 also constitutes a part of the higher-advantage state. The lower-advantage state starts from state 1, and the game state transitions to state 6 after winning "C time reduction" three times. More specifically, after winning "C time reduction" three times, the game state transitions to state 7 via state 6. The transition of the game state to state 7 means that the game has transitioned from the lower-advantage state to the higher-advantage state.
[0153] Here, the transitions in game states during a lower-advantage state will be explained with reference to Figure 11. In Figure 11, the destinations of game states based on winning a "win" (destinations via special game states) are indicated by black arrows. Also in Figure 11, the destinations of game states based on winning a "C time reduction" are indicated by white arrows. In the following explanation, unless otherwise specified, a "win" generally includes both winning "Winning Symbol 1" and winning "Winning Symbol 2". Similarly, unless otherwise specified, a "C time reduction" generally includes both winning "C time reduction symbol 1" and winning "C time reduction symbol 2".
[0154] Furthermore, the game state control means 250 transitions the game state to the first state based on the fact that a "win" has been achieved in the first special symbol lottery during the normal state. In other words, the game state control means 250 starts a lower-advantage state based on the fact that a "win" has been achieved in the first special symbol lottery during the normal state. Specifically, if the "jackpot symbol 4" is achieved in the first special symbol lottery during the normal state, the game state control means 250 transitions the game state to the first state after the special game state ends. Furthermore, if the "jackpot symbol 3" is achieved in the first special symbol lottery during the normal state, the game state control means 250 transitions the game state to the seventh state after the special game state ends. Also, if the "jackpot symbol 5" is achieved in the first special symbol lottery during the normal state, the game state control means 250 transitions the game state to the normal state after the special game state ends.
[0155] In the lower-advantage state, the game basically progresses in the 1st, 2nd, or 4th state, which are not 1G consecutive win states. In the 3rd, 5th, and 6th states, which are 1G consecutive win states, when the game ball passes through gate 48, there is a 1 / 1 probability of winning the long opening pattern, so an opportunity to draw the 2nd special symbol is immediately obtained, and the game immediately transitions to another game state. In the lower-advantage state, the game state transitions to the 2nd state based on winning "C time reduction" in the 1st state, the game state transitions to the 4th state based on winning "C time reduction" in the 2nd state, and the game state transitions to the 7th state based on winning "C time reduction" in the 4th state. In other words, once the lower-advantage state begins, each time "C time reduction" is won, the game state steps up in the order of 1st, 2nd, 4th, and 7th states.
[0156] The game state control means 250 can transition the game state to the second state based on the fact that "C Time Reduction" has been won in the second special symbol lottery in the first state. Specifically, if "C Time Reduction" is won in the second special symbol lottery in the first state, the game state control means 250 transitions the game state to the second state via the third state. More specifically, if "C Time Reduction" is won in the second special symbol lottery in the first state, the game state control means 250 first transitions the game state to the third state in accordance with the fact that a predetermined C Time Reduction symbol (specifically, "C Time Reduction Symbol 1" or "C Time Reduction Symbol 2") has been won, and that the game state at the time of winning, which is referenced when transitioning the game state, is the first state. Then, when the game state control means 250 wins a "win" in the second special symbol lottery in the third state, it transitions the game state to the second state, depending on the result of winning a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") and the fact that the game state at the time of winning, which is referenced when transitioning game states, is the third state. In other words, the second and third states are game states that can be transitioned to by winning "C time reduction" once in a lower-advantage state (in other words, from the first state). In other words, the second and third states can also be described as states in which "C time reduction" has been won once.
[0157] Furthermore, the game state control means 250 transitions the game state to the fourth state based on the fact that "C Time Reduction" has been won in the second special symbol lottery in the second state. Specifically, when "C Time Reduction" is won in the second special symbol lottery in the second state, the game state control means 250 transitions the game state to the fourth state via the fifth state. More specifically, when "C Time Reduction" is won in the second special symbol lottery in the second state, the game state control means 250 first transitions the game state to the fifth state based on the fact that a predetermined C Time Reduction symbol (specifically, "C Time Reduction Symbol 1" or "C Time Reduction Symbol 2") has been won, and that the game state at the time of winning, which is referenced when transitioning the game state, is the second state. Then, when the game state control means 250 wins a "win" in the second special symbol lottery in the fifth state, it transitions the game state to the fourth state, depending on the result of winning a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") and the fact that the game state at the time of winning, which is referenced when transitioning game states, is the fifth state. In other words, the fourth and fifth states are game states that can be transitioned to by winning "C time reduction" twice in a lower-advantage state (in other words, from the first state). In other words, the fourth and fifth states are game states that can be transitioned to by winning "C time reduction" once from the second state. In other words, the fourth and fifth states can also be described as states in which "C time reduction" has been won twice.
[0158] Furthermore, the game state control means 250 transitions the game state to the seventh state based on the fact that "C Short Time" was won in the second special symbol lottery in the fourth state. Specifically, when "C Short Time" is won in the second special symbol lottery in the fourth state, the game state control means 250 transitions the game state to the seventh state via the sixth state. More specifically, when "C Short Time" is won in the second special symbol lottery in the fourth state, the game state control means 250 first transitions the game state to the sixth state based on the fact that a predetermined C Short Time symbol (specifically, "C Short Time Symbol 1" or "C Short Time Symbol 2") has been won, and that the game state at the time of winning, which is referenced when transitioning the game state, is the fourth state. Then, when the game state control means 250 wins a "win" in the second special symbol lottery in the sixth state, it transitions the game state to the seventh state, depending on the result of winning a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") and the fact that the game state at the time of winning, which is referenced when transitioning game states, is the sixth state. In other words, the sixth and seventh states are game states that can be transitioned to by winning "C time reduction" three times in a lower-advantage state (in other words, from the first state). In other words, the sixth and seventh states are game states that can be transitioned to by winning "C time reduction" once from the fourth state. In other words, the sixth and seventh states can also be described as states in which "C time reduction" has been won three times.
[0159] Furthermore, if the game state control means 250 wins "C time reduction" in the second special symbol lottery in the third state, it transitions the game state to the fifth state, depending on the result of winning a predetermined C time reduction symbol (specifically, "C time reduction symbol 1" or "C time reduction symbol 2") and the fact that the game state at the time of winning, which is referenced when transitioning game states, is the third state. Then, if the game state control means 250 wins "Win" in the second special symbol lottery in the fifth state, it transitions the game state to the fourth state. In other words, the fourth and fifth states are game states that can be transitioned to from the first state by winning "C time reduction" twice, without going through the second state.
[0160] Furthermore, if the game state control means 250 wins "C time reduction" in the second special symbol lottery in the fifth state, it transitions the game state to the sixth state, depending on the result of winning a predetermined C time reduction symbol (specifically, "C time reduction symbol 1" or "C time reduction symbol 2") and the fact that the game state at the time of winning, which is referenced when transitioning game states, is the fifth state. Then, if the game state control means 250 wins "Win" in the second special symbol lottery in the sixth state, it transitions the game state to the seventh state. In other words, the sixth and seventh states are game states that can be transitioned to from the first state by winning "C time reduction" three times, without going through the second or fourth state.
[0161] Furthermore, if the game state control means 250 wins "C time reduction" in the second special symbol lottery in the sixth state, it will transition the game state to the sixth state (or remain in the sixth state) in accordance with the fact that the result of winning a predetermined C time reduction symbol (specifically, "C time reduction symbol 1" or "C time reduction symbol 2") has been obtained, and that the game state at the time of winning, which is referenced when transitioning the game state, is the sixth state. In this case, the game state control means 250 may reset the number of time reduction rounds (storage value of time reduction counter 2931) to its initial value (recover it), or it may maintain the number of time reduction rounds as they are without resetting them to the initial value. Thus, since the sixth state is maintained until a "win" is achieved in the second special symbol lottery, at least one special game (specifically, the special game state set when transitioning from the sixth state to the seventh state) is executed during the period from a lower-advantageous state to a higher-advantageous state (in other words, from the first state to the seventh state).
[0162] As described above, in this embodiment, it is possible to transition to a higher-advantage state after executing a special game that occurs after winning a predetermined number of "C time reductions" (3 times) (in other words, after occurring in the 6th state). In other words, in the lower-advantage state, the state progresses in the order of the 1st stage (1st state), the 2nd stage (2nd and 3rd states), the 3rd stage (4th and 5th states), and the 4th stage (6th state), and by progressing to the 4th stage (by winning a "win" in the 2nd special symbol lottery in the 4th stage), it becomes possible to transition to a higher-advantage state.
[0163] Furthermore, in this embodiment, if a "win" is achieved in the second special symbol lottery, the game state transitions to the special game state, while if a "C time reduction" is achieved, the game state transitions to the 1G continuous state. In other words, even if a "C time reduction" is achieved, the player is granted the right to transition to the special game state via the 1G continuous state. As a result, winning the long opening pattern in the normal symbol lottery definitively grants the player a special game. Therefore, for example, in the first state, second state, or fourth state, when a long opening pattern is achieved (in other words, when a predetermined normal symbol is achieved), it becomes possible to perform an effect indicating that a transition to the special game state has been decided. Specifically, the performance control means 300 may, based on the fact that a predetermined result is obtained in the lottery for the regular symbol in the first state, second state, or fourth state, in which the regular mechanism 54 operates in a long-open pattern, display on the liquid crystal display 32 a performance in which the left performance symbol 350, the middle performance symbol 352, and the right performance symbol 354 stop in a manner that represents the same number.
[0164] In this embodiment, regardless of the time-saving symbol, a transition from a lower-advantageous state to a higher-advantageous state occurs when "C Time-Saving" is won three times; however, there may be C Time-Saving symbols that are not counted in those three wins. In other words, when "C Time-Saving" is won, depending on the time-saving symbol (type of C Time-Saving), a transition from the first state to the third state, a transition from the second or third state to the fifth state, or a transition from the fourth or fifth state to the sixth state may not occur.
[0165] Next, we will explain the transitions in the game state during a superior-advantageous state, referring to Figure 11.
[0166] In the higher-advantage state, the game basically proceeds in the 7th or 10th state, which is not a 1G consecutive win state. In the 6th, 8th, 9th, 11th, 12th, and 13th states, which are 1G consecutive win states, when the game ball passes through gate 48, there is a 1 / 1 probability of winning the long opening pattern, so an opportunity to draw the second special symbol is immediately obtained, and the game immediately transitions to another game state.
[0167] The game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the seventh state, and when the special game state ends, it transitions the game state to the eighth state. Specifically, when a "win" is achieved in the second special symbol lottery in the seventh state, the game state control means 250 transitions the game state to the eighth state based on the fact that a predetermined winning symbol (specifically, "winning symbol 1") has been achieved and that the game state at the time of the win, which is referenced when transitioning the game state, is the seventh state.
[0168] Furthermore, the game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the eighth state, and when the special game state ends, it transitions the game state to the ninth state. Specifically, when a "win" is achieved in the second special symbol lottery in the eighth state, the game state control means 250 transitions the game state to the ninth state based on the fact that a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") has been achieved, and that the game state at the time of the win, which is referenced when transitioning the game state, is the eighth state.
[0169] Furthermore, the game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the ninth state, and when the special game state ends, it transitions the game state to the tenth state. Specifically, when a "win" is achieved in the second special symbol lottery in the ninth state, the game state control means 250 transitions the game state to the tenth state based on the fact that a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") has been achieved, and that the game state at the time of the win, which is referenced when transitioning the game state, is the ninth state.
[0170] In other words, in this embodiment, if a predetermined winning symbol (specifically, "winning symbol 1") is drawn in the second special symbol lottery in the seventh state, the 1G consecutive state is set twice based on the winning of that symbol. As a result, the player transitions to the special game state three times upon winning in the seventh state, and the player is able to win 4500 prize balls. When the third special game state ends (in other words, when the player is awarded 4500 prize balls), the game state transitions to the tenth state.
[0171] Specifically, in the seventh state, if the second special symbol lottery results in a win for "winning symbol 1", the game state control means 250 transitions the game state to the eighth state after the special game state based on winning "winning symbol 1" ends. On the other hand, if the second special symbol lottery results in a win for "winning symbol 2" in the seventh state, the game state control means 250 transitions the game state to the seventh game state after the special game state based on winning "winning symbol 2" ends. In other words, in this embodiment, there are two types of "wins" in the seventh state: a win that awards 4,500 prize balls ("winning symbol 1") and a win that awards 1,500 prize balls ("winning symbol 2").
[0172] Furthermore, the game state control means 250 may transition the game state to the 10th state based on the winning of "C time reduction" in the second special symbol lottery in the 7th state. Also, the game state control means 250 may transition the game state to the 6th state based on the winning of "C time reduction" in the second special symbol lottery in the 7th state. Specifically, if "C time reduction symbol 1" is won in the second special symbol lottery in the 7th state, the game state control means 250 transitions the game state to the 10th state. On the other hand, if "C time reduction symbol 2" is won in the second special symbol lottery in the 7th state, the game state control means 250 transitions the game state to the 6th state. Then, if "Win" is won in the second special symbol lottery in the 6th state, the game state control means 250 transitions the game state to the 7th state. The sixth state, which is transitioned from the seventh state, is a state in which the player is waiting for a special game to occur based on winning a predetermined C time-saving symbol (specifically, "C time-saving symbol 2") in the seventh state, and can be said to constitute part of a higher-advantage state.
[0173] Furthermore, the game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the 10th state, and when the special game state ends, it transitions the game state to the 11th state. Specifically, when a "win" is achieved in the second special symbol lottery in the 10th state, the game state control means 250 transitions the game state to the 11th state based on the fact that a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") has been achieved, and that the game state at the time of the win, which is referenced when transitioning the game state, is the 10th state.
[0174] Furthermore, the game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the 11th state, and when the special game state ends, it transitions the game state to the 12th state. Specifically, when a "win" is achieved in the second special symbol lottery in the 11th state, the game state control means 250 transitions the game state to the 12th state based on the fact that a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") has been achieved, and that the game state at the time of the win, which is referenced when transitioning the game state, is the 11th state.
[0175] Furthermore, the game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the 12th state, and when the special game state ends, it transitions the game state to the 7th state. Specifically, when a "win" is achieved in the second special symbol lottery in the 12th state, the game state control means 250 transitions the game state to the 7th state in accordance with the fact that a predetermined winning symbol (specifically, "winning symbol 1" or "winning symbol 2") has been achieved, and that the game state at the time of the win, which is referenced when transitioning the game state, is the 12th state.
[0176] In other words, in this embodiment, if a "win" is achieved in the second special symbol lottery in the tenth state, the 1G consecutive state is set twice based on the "win". As a result, a "win" in the tenth state leads to a transition to the special game state three times, and the player can win 4500 prize balls. Then, when the third special game state ends (in other words, when the 4500 prize balls are awarded to the player), the game state transitions to the seventh state.
[0177] Specifically, in the tenth state, the game state control means 250 transitions the game state to the eleventh state after the special game state based on the win ends, regardless of whether the second special symbol lottery results in winning "winning symbol 1" or "winning symbol 2". In other words, in the seventh state, when a "win" is achieved, there are cases where 4,500 prize balls are awarded and cases where 1,500 prize balls are awarded, whereas in the tenth state, when a "win" is achieved, 4,500 prize balls are always awarded regardless of the symbol. In other words, the expected value of acquiring game balls when a "win" is achieved in the tenth state is higher than in the seventh state. In other words, the tenth state is more advantageous for the player than the seventh state. In other words, in the tenth state, winning a "win" in the special symbol lottery effectively guarantees the acquisition of 4,500 prize balls.
[0178] Furthermore, the game state control means 250 may transition the game state to the 13th state based on the fact that "C Time Reduction" has been won in the second special symbol lottery in the 10th state. Specifically, when "C Time Reduction Symbol 1" is won in the second special symbol lottery in the 10th state, the game state control means 250 transitions the game state to the 13th state in accordance with the fact that "C Time Reduction Symbol 1" has been won and that the game state at the time of winning, which is referenced when transitioning the game state, is the 10th state. On the other hand, if the "C time reduction symbol 2" is won in the second special symbol lottery in the 10th state, the game state control means 250 transitions the game state to the 10th state in accordance with the fact that the "C time reduction symbol 2" has been won and that the game state at the time of winning, which is referenced when transitioning game states, is the 10th state.
[0179] Furthermore, the 13th state is a 1G consecutive state, and the game state control means 250 transitions the game state to a special game state based on the fact that a "win" has been achieved in the second special symbol lottery in the 13th state, and when the special game state ends, it transitions the game state to the 11th state. In other words, in this embodiment, if a "C time reduction" ("C time reduction symbol 1") is achieved in the second special symbol lottery in the 10th state, the 1G consecutive state is set three times based on the achievement of the "C time reduction". In other words, by achieving a predetermined C time reduction symbol in the 10th state, the transition to the special game state is made three times, and the player is able to win 4500 prize balls.
[0180] The 7th and 10th states are game states in which 4500 prize balls can be won by winning a "win" (or winning a "C time-saving" round), and the expected value of winning game balls when a "win" is won is higher than in the 1st, 2nd, and 4th states. In addition, the 7th and 10th states are states in which it is easier to win a "win" than in the 1st, 2nd, and 4th states. Specifically, in this embodiment, the 7th and 10th states have more time-saving rounds than the 1st, 2nd, and 4th states, so it is easier to win a "win" in the 7th and 10th states than in the 1st, 2nd, and 4th states. Alternatively, instead of increasing the number of time-saving rounds, or in addition to that, the 7th and 10th states may be made more favorable to players compared to the 1st, 2nd, or 4th states by increasing the probability of the normal mechanism 54 operating in a long-opening pattern during the normal symbol lottery, etc., in the 7th and 10th states. In this way, higher-advantage states make it easier to win than lower-advantage states, and are more advantageous to players than lower-advantage states. Furthermore, higher-advantage states have a higher expected value regarding the acquisition of game balls when a win is achieved compared to lower-advantage states, and are more advantageous to players than lower-advantage states.
[0181] Furthermore, in the 6th, 8th, 9th, 11th, 12th, and 13th states, the game state control means 250 will maintain the game state at the time of winning (transition to the game state at the time of winning) after the end of the special symbol display period related to the 2nd special symbol lottery when "C time reduction" is won. In other words, in the 6th, 8th, 9th, 11th, 12th, and 13th states, "C time reduction" plays the role of maintaining (looping) the state until a "win" is achieved.
[0182] In contrast, in states 1 through 5, "C-Time Reduction" plays a role as a condition for overcoming lower-advantage states and improving the state. Also in states 1 through 5, "C-Time Reduction" plays a role in effectively guaranteeing a "win" (in other words, a transition to a special game state). Furthermore, in state 7, "C-Time Reduction" plays a role in improving the state and branching the state. Furthermore, in state 10, "C-Time Reduction" plays a role in effectively guaranteeing a "win" (in other words, a transition to a special game state), specifically, effectively guaranteeing multiple "wins". Thus, "C-Time Reduction" plays different roles depending on the game state.
[0183] As described above, the game state control means 250 determines the game state to transition to when a predetermined result is obtained in the special symbol lottery (when a specific winning symbol or a specific time-saving symbol is won) by referring to the game state at the time the predetermined result was obtained (reference game state). That is, the first to thirteenth states can be defined by the correspondence between the referenced game state and the destination game state when a predetermined result is obtained in the special symbol lottery (which game state is transitioned to when it is referenced as the reference game state, or which game state the destination game state is selected for when the reference game state is a particular game state). In addition, each easy ball entry state (in other words, each of the first to thirteenth states) may have different opening patterns for the normal mechanism 54 (for example, the time the second start opening 49 is opened when each normal symbol is won, the time until it is opened, or the number of times it is opened). That is, for example, even with a long opening pattern, the opening patterns may differ for each of the first to thirteenth states. Furthermore, each easy ball entry state may have different probabilities of winning a regular symbol, either by replacing or adding to the opening pattern of the regular mechanism 54, which causes the regular mechanism 54 to operate in a long opening pattern.
[0184] Furthermore, for a specific ball-entry easy state among the 1st to 13th states, other states can also function as that specific ball-entry easy state. Here, we will explain using the case where the aforementioned 11th state is also used as the aforementioned 13th state as an example. In the following, the ball-entry easy states used as the 11th and 13th states will be referred to as "shared states". For example, if the game state control means 250 transitions the game state to a special game state based on a "win" in the 10th state, and the special game state ends, it will transition the game state to a shared state. Also, the game state control means 250 transitions the game state to a shared state based on a "C time-saving symbol 1" win in the 10th state.
[0185] The shared state has different termination conditions depending on whether the transition is based on winning a "win" in the 10th state or on winning "C time-saving symbol 1" in the 10th state. In other words, the shared state has different termination conditions depending on at least one of the winning symbol (winning symbol or time-saving symbol) that triggered the transition and the game state before the transition (the referenced game state). In the gaming machine of this embodiment, the main memory 290 of the main control board 200 is provided with a termination condition counter for counting related to the termination conditions. The game state control means 250 sets a predetermined value in the termination condition counter when transitioning the game state to the shared state, and updates the value of the termination condition counter at predetermined triggers (each time a predetermined event occurs) in the shared state. Then, the game state control means 250 terminates the shared state (easy ball entry state) and transitions the game state to the normal state based on the value of the termination condition counter reaching a specific value. In this embodiment, the termination condition counter is a time-saving counter 2931.
[0186] If the game state control means 250 transitions the game state to the shared state based on the winning of "C time-saving symbol 1" in the 10th state, it sets the stored value of the termination condition counter (time-saving counter 2931) to "1". On the other hand, if the game state control means 250 transitions the game state to the shared state based on the winning of "Hit" in the 10th state, it sets a value greater than "1" (for example, "10000") as the stored value of the termination condition counter.
[0187] Furthermore, in the shared state, the game state control means 250 subtracts "1" from the value of the termination condition counter each time the display of the normal symbols is executed. When the value of the termination condition counter reaches "0", the game state control means 250 determines that the termination condition for the shared state (easy ball entry state) has been met, terminates the shared state, and transitions the game state to the normal state. In other words, in the shared state (shared state as the 13th state) that is started based on winning "C time-saving symbol 1" in the 10th state, the shared state ends and transitions to the normal state after the display of the normal symbols is executed once, whereas in the shared state (shared state as the 11th state) that is started based on winning "Hit", the shared state does not end even if the display of the normal symbols is executed once.
[0188] Furthermore, as described above, the game state control means 250 determines which game state to transition to after the special game state based on a "win" has ended by referring to the game state. However, in the case of a "win" in the special symbol lottery, before determining which game state to transition to after the special game state based on the "win" has ended by referring to the game state, it determines whether the termination condition for the common state (easy ball entry state) has been met. If the termination condition has been met, it executes a process to terminate the common state and transition to the normal state. As a result, in the common state, if the termination condition for the common state is met by the execution of the display of the variation of the normal symbols, the referenced game state becomes the normal state. If the termination condition for the common state is not met by the execution of the display of the variation of the normal symbols, the referenced game state becomes the common state. Specifically, for example, the game state control means 250 determines the game state after the end of the special game state based on a "win" by referring to the game state at the time of the win stored in a predetermined area of the main memory 290. However, if the termination condition for the shared state is met, the reference is made after the normal state is stored in the predetermined area as the game state at the time of the win (in other words, the game state after it has been updated due to the fulfillment of the termination condition for the shared state is referenced as the game state at the time of the win), so the referenced game state becomes the normal state. On the other hand, if the termination condition for the shared state is not met, the reference is made after the shared state is stored in the predetermined area as the game state at the time of the win, so the referenced game state becomes the shared state. The timing for determining the game state after the end of the special game state by referring to the game state can be any timing between the time of a "win" (after the special symbols related to the win start to change) and the end of the special game state.
[0189] Similarly, when the game state control means 250 transitions the game state based on the winning of "C Short Time," it determines which game state to transition to by referring to the game state at the time of winning. However, in the case of winning "C Short Time" in the special symbol lottery, before determining which game state to transition to by referring to the game state, it determines whether the termination condition of the shared state (easy ball entry state) has been met. If the termination condition has been met, it executes a process to terminate the shared state and transition to the normal state. As a result, in the shared state, if the termination condition of the shared state is met by the execution of the display of the variation of the normal symbols, the referenced game state becomes the normal state. If the termination condition of the shared state is not met by the execution of the display of the variation of the normal symbols, the referenced game state becomes the shared state.
[0190] With this configuration, even though the shared state is the same, it is possible to make the game state to which the player transitions differs depending on how the game was started (whether it was started based on winning "Win" in the 10th state or based on winning "C Time-Saving Symbol 1" in the 10th state) when a specific result is obtained in the special symbol lottery. In this embodiment, in the shared state started based on winning "Win" in the 10th state, the game state control means 250 transitions the game state to the 12th state after the special game state ends, based on the fact that the game state at the time of winning (the referenced game state) is the shared state, when "Win" is won in the special symbol lottery. On the other hand, in the shared state started based on winning "C Time-Saving" in the 10th state, the game state control means 250 transitions the game state to the 11th state after the special game state ends, based on the fact that the game state at the time of winning (the referenced game state) is the normal state, when "Win" is won in the special symbol lottery. Furthermore, in the shared state initiated based on winning a "win" in the 10th state, if "C time reduction" is won in the special symbol lottery, the game state control means 250 transitions the game state to the shared state based on the fact that the game state at the time of winning (the referenced game state) is the shared state, and sets the value of the termination condition counter to "10000" (i.e., loops the shared state initiated based on winning a "win" in the 10th state). Furthermore, in the shared state initiated based on winning "C time reduction" in the 10th state, if "C time reduction" is won in the special symbol lottery, the game state control means 250 transitions the game state to the shared state based on the fact that the game state at the time of winning (the referenced game state) is the normal state, and sets the value of the termination condition counter to "1" (i.e., loops the shared state initiated based on winning "C time reduction" in the 10th state).
[0191] Furthermore, the trigger for updating the memory value of the termination condition counter is not limited to the execution of the normal symbol lottery. In other words, the termination condition counter may be a counter other than the time-saving counter 2931. For example, the memory value of the termination condition counter may be updated when the second special symbol changes or when a specific symbol is won in the second special symbol lottery. In other words, if a specific result is obtained in the special symbol lottery in the shared state, the memory value of the termination condition counter is updated before the game state control means 250 refers to the game state to determine the next game state, and if it is possible to make the game state referenced when a specific result is obtained in the special symbol lottery in the shared state different depending on the circumstances of the transition to the shared state, then the trigger for updating the memory value of the termination condition counter is not particularly limited. Furthermore, for example, if the termination condition counter is set to update its stored value when a specific symbol is won in the second special symbol lottery, multiple termination condition counters may be provided, such as a termination condition counter whose stored value is updated when "Winning Symbol 1" or "Winning Symbol 2" is won, and a termination condition counter whose stored value is updated when "C Time Reduction Symbol 1" or "C Time Reduction Symbol 2" is won.
[0192] Next, we will explain an example of a presentation in a lower-ranked advantageous state.
[0193] In the lower-advantage state, each time a "C time reduction" is won (depending on the "C time reduction" win), a sequence is performed in which the state steps up. In this embodiment, the number of characters displayed on the liquid crystal display 32 indicates the stage of the game state, and the number of characters increases as the stage progresses.
[0194] Specifically, in the first state, the performance control means 300 executes a performance in which one character is displayed on the liquid crystal display 32.
[0195] Furthermore, if the performance control means 300 wins "C time reduction" in the second special symbol lottery in the first state, it increases the number of characters displayed on the liquid crystal display 32 by one. In other words, in the second and third states, the performance control means 300 executes a performance in which two characters are displayed on the liquid crystal display 32.
[0196] Furthermore, if the performance control means 300 wins "C Short Time" in the second special symbol lottery in the second state or the third state, it increases the number of characters displayed on the liquid crystal display 32 by one. In other words, in the fourth and fifth states, the performance control means 300 executes a performance in which three characters are displayed on the liquid crystal display 32.
[0197] Furthermore, if the performance control means 300 wins "C time reduction" in the second special symbol lottery in the fourth or fifth state, it increases the number of characters displayed on the liquid crystal display 32 by one. In other words, in the sixth state, the performance control means 300 executes a performance in which four characters are displayed on the liquid crystal display 32.
[0198] In other words, in the lower-advantage state, an animation is performed in which the number of characters gradually increases (one by one) in response to the win of "C Time Reduction," and when the number of characters reaches a predetermined number (4), the transition to the higher-advantage state is confirmed. To put it another way, the display on the LCD screen 32 that the number of characters has reached the predetermined number "4" can be said to be an indication that the transition to the higher-advantage state will occur by winning a "win."
[0199] In the first, second, and fourth states, when a game ball enters the second start port 49 (when the second special symbol lottery is performed), the performance control means 300 displays a performance (judgment performance) on the liquid crystal display 32 that indicates whether or not the number of characters will increase. If "C Short Time" is won in the second special symbol lottery, the performance control means 300 increases the number of characters displayed on the liquid crystal display 32, indicating that the game state has stepped up. On the other hand, if "Win" is won in the second special symbol lottery, the performance control means 300 does not increase the number of characters displayed on the liquid crystal display 32, indicating that the game state has not stepped up.
[0200] The gaming machine of this embodiment is A first start port (for example, a first start port 46) is located in a predetermined area of the game area, A second start port (for example, a second start port 49) located in another area of the aforementioned game area, A movable member (for example, a standard mechanism 54) that changes the ease with which the ball enters the second starting opening, An operating opening (for example, a passing gate 48) that serves as a trigger for a normal pattern lottery to change the movable member to a state in which balls can easily enter the second starting opening, A special game is played when the result of a special symbol lottery, which is triggered by a ball entering the first or second starting opening, is a predetermined result, and a large prize opening (for example, a large prize opening 50) is made easier for the ball to enter. The game includes a game state control means (for example, a game state control means 250) that can set game states including a ball entry easy state in which the movable member is relatively likely to be in a state in which ball entry into the second start opening is easy based on the execution of the normal symbol lottery, and a normal game state in which the movable member is relatively unlikely to be in a state in which ball entry into the second start opening is easy based on the execution of the normal symbol lottery, As a state where the ball is easy to score, there are multiple states where the ball is easy to score. When the system is controlled to one of the aforementioned multiple ball entry easy states, and a predetermined result is obtained as a result of the ordinary symbol lottery triggered by a ball entering the operating port, the movable member is changed to a state that facilitates ball entry into the second starting port. If the result of the special symbol lottery, which is performed based on the ball entering the second starting opening, is a special result related to the execution of the special game, the system is configured to transition to a specific ball entry easy state after the execution of the special game. In a situation where the system is controlled to one of the aforementioned multiple ball entry easy states, if the result of the special symbol lottery, which is triggered by a ball entering the second start opening, is a specific result that does not result in the execution of the special game, the system is configured to transition to another ball entry easy state different from the one in which the special symbol lottery was conducted, after the end of the display period for the special symbol variation related to the special symbol lottery. If, in the first of the multiple ball entry easy states, a specific result is obtained in the special symbol lottery in which the special game is not performed, the game state after the end of the display period of the special symbols related to the special symbol lottery becomes the second ball entry easy state. In the third of the multiple ball entry easy states, if a specific result is obtained in the special symbol lottery in which the special game is not performed, the game state after the end of the display period of the special symbols related to the special symbol lottery is configured to be the third ball entry easy state.
[0201] With this configuration, in cases where a specific result is obtained in the special symbol lottery that does not result in the execution of a special game, it becomes possible to control the transition of the game state differently depending on the game state at the time the specific result was obtained. Therefore, it becomes possible to realize a variety of game flows and achieve a highly engaging gameplay experience.
[0202] In this embodiment, all random values (0-99) for the normal symbol lottery were assigned to normal wins, but it is also possible to set normal losses.
[0203] Furthermore, in this embodiment, the time-saving termination condition in the easy ball entry state was described as the number of times the normal symbols are displayed in a variation (or the number of times the normal mechanism 54 is operated), but other conditions may also be set in parallel as time-saving termination conditions. Examples of other conditions that can be set as time-saving termination conditions include, for example, the number of special symbol draws, the number of times the special symbols vary, the number of times a specific special symbol (either the first draw or the second draw) varies, the start of a big win (minor win) variation of a special symbol, winning a specific big win (minor win) symbol in the special symbol draw, and winning a C time-saving (or winning a specific C time-saving symbol) in the special symbol draw.
[0204] In addition, as an example of how to represent a lower-ranking advantageous state, in this embodiment, we have described a mode in which the stages progress by increasing the number of characters. However, it is also possible to represent this by having the background image change or by having the characters change rather than increasing in number as the stages progress.
[0205] <Variations of step-by-step progression control in a lower-ranking advantageous state> In the above embodiment, the transition control between the first, second, third, fourth, fifth, and sixth states, which constitute the lower-advantageous state, was described as having gameplay where the transition condition to the higher-advantageous state is to obtain "C time reduction" three times. However, the gameplay of the lower-advantageous state may also be configured to have "big win (small win)" three times instead of "C time reduction" three times, and a modified version of this configuration will be described below.
[0206] In the modified lower-advantage state, the first stage is set as the first state, the second stage is set as the second and third states (1G consecutive state), and the third stage is set as the fourth and fifth states (1G consecutive state), with the sixth state set as the higher-advantage state. In addition, the first to sixth states in this modified version can be basically the same as the first to sixth states described above, except for the matters described here (the triggers for state transitions). Furthermore, as will be described later, the sixth state in this modified version may be read as the seventh state described above.
[0207] In the modified lower-advantage state, the result of the second special symbol lottery (second lottery) is determined as follows: "Winning Symbol 1 (40%)", "Winning Symbol 2 (40%)", and "C Time Reduction (combined of "C Time Reduction Symbol 1" and "C Time Reduction Symbol 2": 20%)". "Winning Symbol 1" has the functions of "transition to the next stage" and "jackpot stock (granting a 1G consecutive state)", "Winning Symbol 2" has the function of "transition to the next stage", and "C Time Reduction" is set to either "reset the number of ST (time reduction) rounds" or "maintain the 1G consecutive state". The following describes the transitions in the game state during the lower-advantage state of the modified example, referring to Figure 12.
[0208] First, in the first stage, the first state (ST70), if the long opening pattern of the regular mechanism 54 is won by the regular symbol lottery and the result of the second lottery based on the ball entering the second start opening 49 is determined to be "Winning Symbol 1", then the game state at the time of winning is the first state and "Winning Symbol 1" has been determined, so the game transitions to the third state (1G consecutive state). In the first state, if the result of the second lottery is determined to be "Winning Symbol 2", then the game state at the time of winning is the first state and "Winning Symbol 2" has been determined, so the game transitions to the second state (ST80). In the first state, if the result of the second lottery is determined to be "C Short Time", then the first state is reset (ST reset) based on the game state at the time of winning is the first state and "C Short Time" has been determined.
[0209] Next, if the game is in the second stage, the second state (ST80), and the long opening pattern of the regular mechanism 54 is won by the regular symbol lottery, and the result of the second lottery based on the ball entering the second start opening 49 is determined to be "Winning Symbol 1", the game transitions to the fifth state (1G consecutive state) based on the fact that the game state at the time of winning was the second state and "Winning Symbol 1" was determined. If, in the second state, the result of the second lottery is determined to be "Winning Symbol 2", the game transitions to the fourth state (ST90) based on the fact that the game state at the time of winning was the second state and "Winning Symbol 2" was determined. If, in the second state, the result of the second lottery is determined to be "C Short Time", the game transitions to the second state (ST reset) based on the fact that the game state at the time of winning was the second state and "C Short Time" was determined.
[0210] Next, if the game is in the second stage, the third state (1G consecutive win state), and the long opening pattern of the regular mechanism 54 is won by the regular symbol lottery, and the result of the second lottery based on the ball entering the second start opening 49 is determined to be "Winning Symbol 1", the game transitions to the fifth state (1G consecutive win state) based on the fact that the game state at the time of winning was the third state and "Winning Symbol 1" was determined. If, in the third state, the result of the second lottery is determined to be "Winning Symbol 2", the game transitions to the fourth state (ST90) based on the fact that the game state at the time of winning was the third state and "Winning Symbol 2" was determined. If, in the third state, the result of the second lottery is determined to be "C Short Time", the game transitions to the third state (waiting for a 1G consecutive win) based on the fact that the game state at the time of winning was the third state and "C Short Time" was determined. Furthermore, in the third state, if "C Short Time" is determined as a result of the second lottery, the game state at the time of winning is the third state and "C Short Time" has been determined, so the game may transition to the second state (normal diagram ST80).
[0211] Next, if the game is in the third stage, the fourth state (ST90), and the long opening pattern of the regular mechanism 54 is won by the regular symbol lottery, and the result of the second lottery based on the ball entering the second start port 49 is determined to be "Winning Symbol 1", the game transitions to the sixth state (higher advantageous state) based on the fact that the game state at the time of winning was the fourth state and "Winning Symbol 1" was determined. If, in the fourth state, the result of the second lottery is determined to be "Winning Symbol 2", the game transitions to the sixth state (higher advantageous state) based on the fact that the game state at the time of winning was the fourth state and "Winning Symbol 2" was determined. If, in the fourth state, the result of the second lottery is determined to be "C Short Time", the game state is reset (ST reset) based on the fact that the game state at the time of winning was the fourth state and "C Short Time" was determined.
[0212] Next, if the third stage is the fifth state (1G consecutive win state), and the long opening pattern of the normal mechanism 54 is won by the normal symbol lottery, and the second lottery based on the ball entering the second start opening 49 determines that "winning symbol 1", then the game state at the time of winning is the fifth state and "winning symbol 1" has been determined, so the game will transition to the sixth state (higher advantageous state). If, in the fifth state, the second lottery determines that "winning symbol 2", then the game state at the time of winning is the fifth state and "winning symbol 2" has been determined, so the game will transition to the sixth state (higher advantageous state). If, in the fifth state, the second lottery determines that "C time reduction", then the game state at the time of winning is the fifth state and "C time reduction" has been determined, so the game state will be reset to the fifth state (waiting for a 1G consecutive win). Furthermore, in the fifth state, if "C time reduction" is determined as a result of the second lottery, the game state at the time of winning is the fifth state and "C time reduction" has been determined, so the game may transition to the fourth state (normal diagram ST90).
[0213] In this modified example, the sixth state may be read as the seventh state. That is, if "Winning Symbol 1" or "Winning Symbol 2" is won in the fourth or fifth state, the sixth state may be omitted and the game may proceed directly to the seventh state. Alternatively, if "Winning Symbol 1" is won in the fourth or fifth state, the game may proceed to the sixth state, while if "Winning Symbol 2" is won, the game may proceed to the seventh state.
[0214] In other words, according to the modified version of the lower-advantage state described above, it is possible to provide a gameplay experience in which a big win (or small win) is obtained in three stages: the first stage (first state), the second stage (second or third state), and the third stage (fourth or fifth state). In other words, by obtaining three big wins in the lower-advantage state, the right to transition to a higher-advantage state (sixth or seventh state) can be obtained.
[0215] Furthermore, in this embodiment, the right to transition to a higher-advantage state was obtained by obtaining the result "C time reduction," which is a result in which no game balls are paid out to the player, three times. However, in the modified example of controlling the lower-advantage state, the player can be given game balls for each of the three conditions that are met by obtaining the result "win," which is a result in which game balls are paid out to the player.
[0216] Furthermore, in the modified lower-advantage state, when "Winning Symbol 1" is determined, in addition to "Transition to the next stage," "Big Win Stock (1G Consecutive Win State Granted)" is also granted. Therefore, if "Winning Symbol 1" is obtained three times in a row through the second lottery, by obtaining the result of the long opening pattern of the normal mechanism 54 in the first state (ST70) just once, it is possible to skip the ST gameplay (the second and fourth states as non-1G consecutive win states) and proceed directly to the higher-advantage state (sixth or seventh state) via the 1G consecutive win state of the third and fifth states.
[0217] In the modified lower-advantage state, the expected number of times a "win" is needed in the normal diagram ST (1st state, 2nd state, 4th state) before transitioning to the higher-advantage state is 3 times (25%: the first and second wins are "winning symbol 2"), 2 times (50%: the first win is "winning symbol 1" and the second is "winning symbol 2", or the first win is "winning symbol 2" and the second is "winning symbol 1"), and 1 time (25%: the first and second wins are "winning symbol 1"). In other words, in the modified lower-advantage state, "winning three big wins (minor wins) in the lower-advantage state" does not necessarily mean "winning the long opening pattern three times in the normal diagram ST", giving players the impression that the difficulty of transitioning from the lower-advantage state to the higher-advantage state is not high.
[0218] Furthermore, the present invention is not limited to the embodiments described above, and any component can be modified or omitted without departing from the spirit of the invention. In other words, the configuration of the gaming machine is not limited to that of the embodiments described above. Also, within the scope of the invention, any combination of the components of the embodiments described above is possible. [Explanation of Symbols]
[0219] 4. Gaming Area 46 First Starter Port 48 Passage Gate (Operation Gate) 49 Second Starter Port 50 Grand Prize Winners 54. Standard parts (movable components) 250 Game state control means
Claims
[Claim 1] A first start port is located in a predetermined area of the game area, A second start port located in another area of the aforementioned game area, A movable member that changes the ease with which the ball enters the second starting port, An operating port that serves as a trigger for a normal pattern lottery, which changes the movable member to a state that facilitates ball entry into the second starting port, A special game is played when the result of a special symbol lottery, which is performed when a ball enters the first or second starting opening, is a predetermined result, and a large prize opening is provided in which it is easy for the ball to enter. The game includes a game state control means that can set game states including a ball entry easy state in which the movable member is relatively likely to be in a state in which ball entry into the second start opening is easy based on the execution of the regular symbol lottery, and a normal game state in which the movable member is relatively unlikely to be in a state in which ball entry into the second start opening is easy based on the execution of the regular symbol lottery, As a state where the ball is easy to score, there are multiple states where the ball is easy to score. When the system is controlled to one of the aforementioned multiple ball entry easy states, and a predetermined result is obtained as a result of the ordinary symbol lottery triggered by a ball entering the operating port, the movable member is changed to a state that facilitates ball entry into the second starting port. If the result of the special symbol lottery, which is performed based on the ball entering the second starting opening, is a special result related to the execution of the special game, the system is configured to transition to a specific ball entry easy state after the execution of the special game. In a situation where the system is controlled to one of the aforementioned multiple ball entry easy states, if the result of the special symbol lottery, which is triggered by a ball entering the second start opening, is a specific result that does not result in the execution of the special game, the system is configured to transition to another ball entry easy state different from the one in which the special symbol lottery was conducted, after the end of the display period for the special symbol variation related to the special symbol lottery. If, in the first of the multiple ball entry easy states, a specific result is obtained in the special symbol lottery in which the special game is not performed, the game state after the end of the display period of the special symbols related to the special symbol lottery becomes the second ball entry easy state. In the third of the multiple ball entry easy states, if a specific result is obtained in the special symbol lottery in which the special game is not performed, the game state after the end of the special symbol variation display period related to the special symbol lottery is configured to be the third ball entry easy state. Gaming machine.
Citation Information
Patent Citations
Game machine
JP2025017921A