Arcade game device, game system, program, and server device

JP7635600B2Active Publication Date: 2025-02-26SEGA CORP
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Patent Information

Application Number
JP2021054739
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-29
Publication Date
2025-02-26
Estimated Expiration
2041-03-29

AI Technical Summary

Benefits of technology

【0016】 本発明によれば、クラウドゲームをプレイヤに提供する場合に業務用ゲーム装置を使用することでコストを低減することができるとともに、業務用ゲーム装置がクラウドゲームに使用されている場合に店舗に来店したプレイヤにストレスを与えることを抑制できる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To reduce costs when providing a player with a cloud game and suppress stress given to a player who is in a store when a business game device is used by the player of a terminal device.SOLUTION: A business game device 12 includes: execution means 62 capable of executing a first mode for providing a game to a player who is in a store by executing the game, and a second mode for providing a game to another player by transmitting an execution result of the game to another player's terminal device by executing the game; execution control means 66 for allowing the execution means 62 to execute the first mode when receiving payment of a play charge from one player, and allowing the execution means 62 to execute the second mode when receiving payment of a play charge from another player; and prohibition means 68 for prohibiting reception of payment of a play charge from one player when the second mode is under execution.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present invention relates to an arcade game device, a game system, a program, and a server device. [Background technology]

[0002] 2. Description of the Related Art Conventionally, a so-called cloud game has been known in which a server device executes a game on behalf of a terminal device and transmits the execution results to the terminal device, thereby providing the game to a player (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2020-092877 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, conventional cloud games have problems in that they require installation costs for a high-performance server device capable of processing the cloud game, and operational costs such as electricity and labor costs for maintenance. Therefore, the present inventors have considered using an arcade game device installed in a store instead of a server device. However, while a player of a terminal device is playing a cloud game by paying a play fee to the arcade game device, even if a player at the store pays a play fee to the arcade game device, the player cannot play the game, and it is time-consuming to return the play fee, which causes stress to the player at the store.

[0005] The present invention has been made in consideration of these problems, and its purpose is to provide an arcade game device, game system, program, and server device that can reduce costs by using an arcade game device when providing cloud games to players, and that can reduce stress for players at the store when the arcade game device is being used by a player of a terminal device. [Means for solving the problem]

[0006] In order to solve the above problems, an arcade game device according to a first aspect of the present invention is an arcade game device installed in a store, and comprises: execution means capable of executing a first mode in which a game is executed and the game is provided to one player present in the store; and a second mode in which a game is executed and a result of the game is transmitted to a terminal device of another player outside the store to provide the game to the other player; acceptance means for accepting payment of a play fee for the game from the one player and the other player; execution control means for causing the execution means to execute the first mode when the acceptance means accepts payment of a play fee from the one player, and for causing the execution means to execute the second mode when the acceptance means accepts payment of a play fee from the other player; and prohibition means for prohibiting the acceptance means from accepting payment of a play fee from the one player while the second mode is being executed, and prohibiting the acceptance means from accepting payment of a play fee from the other player while the first mode is being executed.

[0007] In addition, the commercial game device according to the second aspect of the present invention further includes a memory means for storing setting information, and the prohibition means prohibits the execution means from executing the first mode or the second mode based on the setting information.

[0008] Moreover, the arcade game machine according to a third aspect of the present invention further comprises a change means for changing the setting information in accordance with the operation history of the arcade game machine, the current time, or the current day of the week.

[0009] Moreover, the arcade game machine according to a fourth aspect of the present invention further comprises a change means for changing the setting information based on an instruction or suggestion from the outside.

[0010] In addition, in the commercial game device according to a fifth aspect of the present invention, the prohibition means prohibits the execution means from executing the second mode for a predetermined time after the first mode has been executed and the game has ended.

[0011] Furthermore, in an arcade game device according to a sixth aspect of the present invention, the reception means, after receiving payment of the play fee, grants one or more credits indicating the right to play the game to the player who paid, the execution control means causes the execution means to execute the one mode when the credits are consumed in accordance with the operation of the one player, and the prohibition means prohibits the execution means from executing the second mode if the one player has remaining credits, and when a predetermined time has elapsed with the credits remaining and not consumed, grants the one player an item corresponding to the remaining credits, resets the remaining credits, and lifts the prohibition on execution of the second mode.

[0012] In addition, a game system according to a seventh aspect of the present invention includes a plurality of commercial game devices as described in the fourth aspect, and a server device that acquires operating status from the plurality of commercial game devices and instructs or suggests at least one of the plurality of commercial game devices to change the setting information based on the acquired operating status.

[0013] In addition, in a game system according to an eighth aspect of the present invention, the server device comprises a reservation acceptance means for accepting a reservation of a play start time in response to an operation of the other player via the terminal device, and a suggestion means for suggesting a currently playable game or an arcade game device to the other player when the play start time accepted by the reservation acceptance means arrives.

[0014] In addition, in a game system according to a ninth aspect of the present invention, a program causes an arcade game device to function as an execution means capable of executing a first mode in which the arcade device executes a game and provides the game to one player present in the arcade, and a second mode in which the arcade device executes a game and transmits the results of the game execution to a terminal device of another player outside the arcade and provides the game to the other player, an execution control means which causes the execution means to execute the first mode when a payment of a play fee is accepted from the one player, and which causes the execution means to execute the second mode when a payment of a play fee is accepted from the other player, and a prohibition means which prohibits the reception means from accepting a payment of a play fee from the one player while the second mode is being executed, and prohibits the reception means from accepting a payment of a play fee from the other player while the first mode is being executed.

[0015] In addition, a server device according to a tenth aspect of the present invention is a server device capable of handling a plurality of commercial game devices as described in the fourth aspect, and is equipped with a suggestion means for acquiring operating status from the plurality of commercial game devices, and for instructing or suggesting that at least one of the plurality of commercial game devices change the setting information based on the acquired operating status. Effect of the Invention

[0016] According to the present invention, by using commercial gaming devices when providing cloud games to players, costs can be reduced, and stress caused to players who visit a store when a commercial gaming device is being used for cloud games can be reduced. [Brief description of the drawings]

[0017] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to an embodiment of the present invention. [Diagram 2]2 is a diagram illustrating an example of a hardware configuration of a server device illustrated in FIG. 1. [Diagram 3] 2 is a diagram illustrating an example of a hardware configuration of the arcade game device illustrated in FIG. [Figure 4] 2 is a diagram illustrating an example of a hardware configuration of a terminal device illustrated in FIG. 1. [Diagram 5] 1 is a block diagram showing a functional configuration of a game system according to an embodiment of the present invention. [Figure 6] 10 is a flowchart showing an example of a processing flow of an arcade game device in the game system according to the present embodiment. [Figure 7] 7 is a flowchart showing an example of a flow of processing of an arcade game device that is performed in parallel with the processing shown in FIG. 6. [Figure 8] 13 is a flowchart showing an example of the processing flow of the entire game system according to the present embodiment, in which another player plays the game. [Figure 9] 9 is a flowchart continuing from the process flow shown in FIG. 8. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0018] Hereinafter, an embodiment of the present invention (hereinafter, sometimes referred to as "the present embodiment") will be described with reference to the attached drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.

[0019] <Overall composition> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to this embodiment.

[0020] 1, the game system 1 according to the first embodiment includes a server device 10, a plurality of arcade game devices 12, and a terminal device 14. These devices are connected to each other so as to be able to communicate with each other via a communication network NT such as the Internet or a telephone line.

[0021] The server device 10 matches the terminal device 14 with the arcade game device 12. Specifically, the server device 10 selects one arcade game device 12 from among the multiple arcade game devices 12.

[0022] The commercial game device 12 is a so-called arcade game machine installed in one or more stores S located in multiple regions in, for example, prefectures in Japan. One or more commercial game devices 12 are installed in one store S. When a play fee is paid by coins, points, cash, electronic money, credit card, or the like, the commercial game device 12 executes a first mode in which it runs a game and provides the game to one player P1 present in the store S. When it accepts payment of a play fee from another player P2, the commercial game device 12 executes a second mode in which it transmits a game execution result to a terminal device 14 of the other player P2 present outside the store S and provides the game to the other player P2.

[0023] The terminal device 14 is a device that can be used by other players P1 who are outside the store S. This terminal device 14 is a device that provides a game to other players P2 by receiving the results of a game executed by the arcade game device 12. Examples of the terminal device 14 include a mobile phone, a smartphone, a tablet, and a personal computer.

[0024] ---Hardware configuration--- FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10 illustrated in FIG.

[0025] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory 24.

[0026] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, etc., thereby functioning as various functional components. The details of these functional components will be described later.

[0027] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 14, for example.

[0028] The storage device 28 is configured with a hard disk, etc. This storage device 28 stores various programs and various information required for executing the processes in the control device 20, and information on the results of the processes.

[0029] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device, or may be configured by a plurality of information processing devices distributed over a communication network NT. Fig. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may be configured by other components that are generally included in a server.

[0030] FIG. 3 is a diagram showing an example of a hardware configuration of the arcade game machine 12 shown in FIG.

[0031] 3, the arcade game machine 12 includes a coin shooter 30, a CPU 32, a memory 34, a display device 36, a sound output device 38, an input device 40, and a communication device 42. The arcade game machine 12 may include an electronic payment device that can perform electronic payments together with the coin shooter 30 or in place of the coin shooter 30.

[0032] The coin shooter 30 accepts payment of playing fees such as coins from the player P1.

[0033] The CPU 32 executes the game.

[0034] The memory 34 stores game programs and setting information for the game.

[0035] The display device 36 displays the game screen of the game.

[0036] The sound output device 38 outputs game sounds of the game.

[0037] The input device 40 inputs operation information from a game player.

[0038] The communication device 42 is configured with a communication interface for communicating with an external device, etc. The communication device 42 transmits and receives various information to and from the terminal device 14, for example.

[0039] FIG. 4 is a diagram showing an example of a hardware configuration of the terminal device 14 shown in FIG.

[0040] As shown in FIG. 4, the terminal device 14 includes a CPU 50, a memory 51, a display device 52, a sound output device 53, an input device 54, a communication device 55, and a camera 56.

[0041] The CPU 50 controls the display device 52, the sound output device 53, and the like.

[0042] The memory 51 stores various data and programs.

[0043] The display device 52 displays the game screen of the game.

[0044] The sound output device 53 outputs game sounds of the game.

[0045] The input device 54 inputs operation information of the player P2 to the terminal device 14.

[0046] The communication device 55 is configured with a communication interface for communicating with an external device, etc. The communication device 55 transmits and receives various information to and from the arcade game device 12, for example.

[0047] The camera 56 captures an image of a subject around the terminal device 14 and obtains image data thereof.

[0048] <Functional configuration> FIG. 5 is a block diagram showing the functional configuration of the game system 1 according to this embodiment.

[0049] 5, the arcade game machine 12 includes, as its functional components, a storage means 60, an execution means 62, a reception means 64, an execution control means 66, a prohibition means 68, and a change means 70. These functional components are realized by the CPU 32 executing a program. The server device 10 includes, as its functional components, a storage means 80, a selection means 82, a reservation reception means 84, and a proposal means 86. These functional components are realized by the CPU 22 executing a program.

[0050] The storage means 60 is a functional means for storing, for example, a setting parameter 60A as setting information and a flag 60B. For example, the setting parameter 60A is set to any one of a dedicated store parameter indicating that the arcade game device 12 is dedicated to play at the arcade S, a remote dedicated parameter indicating that the arcade game device 12 is dedicated to remote play at the terminal device 14, and a dual-purpose parameter indicating that the arcade game device 12 is dedicated to play at the arcade S and play at the terminal device 14. The flag 60B includes, for example, a first mode prohibition flag for prohibiting a first mode described later, and a second mode prohibition flag for prohibiting a second mode described later.

[0051] The execution means 62 is a functional means capable of executing a first mode in which the game is executed and provided to one player P1 present in the store S, and a second mode in which the game is executed and the results of the game are transmitted to a terminal device 14 of another player P2 present outside the store S, thereby providing the game (hereinafter appropriately referred to as a "cloud game") to the other player P2.

[0052] The accepting means 64 is a functional means for accepting payment of a game play fee from one player P1 and another player P2. After accepting the payment of the play fee, the accepting means 64 may grant one or more credits, which indicate the right to play a game, to the player who paid the play fee according to the play fee.

[0053] The execution control means 66 is a functional means for causing the execution means 62 to execute the first mode when the acceptance means 64 accepts a payment of a play fee from one player P1, and for causing the execution means 62 to execute the second mode when the acceptance means 64 accepts a payment of a play fee from another player P2. The execution control means 66 may also cause the execution means 62 to execute the first mode when credits are consumed in response to an operation by one player P1. The execution control means 66 may also cause the execution means 62 to execute the second mode when credits are consumed in response to an operation by another player P2.

[0054] The prohibition means 68 is a functional means for prohibiting the reception means 64 from accepting a payment of a play fee from one player P1 while the second mode is being executed. As a result, the prohibition means 68 prohibits the first mode from being executed while the second mode is being executed. Similarly, the prohibition means 68 prohibits the reception means 64 from accepting a payment of a play fee from another player P2 while the first mode is being executed. As a result, the prohibition means 68 prohibits the second mode from being executed while the first mode is being executed.

[0055] Furthermore, the prohibition means 68 prohibits the execution means 62 from executing the first mode or the second mode based on the setting parameters 60A stored in the storage means 60. Specifically, when the setting parameters 60A stored in the storage means 60 indicate store-only parameters, the prohibition means 68 prohibits the execution means 62 from executing the second mode. Furthermore, when the setting parameters 60A stored in the storage means 60 indicate remote-only parameters, the prohibition means 68 prohibits the execution means 62 from executing the first mode.

[0056] The prohibition means 68 may prohibit the execution means 62 from executing the second mode for a predetermined time after the first mode is executed and the game is ended. The prohibition means 68 may prohibit the execution means 62 from executing the second mode when a certain player P1 has remaining credits, and when a certain time has elapsed while the credits remain and have not been consumed, may grant a product corresponding to the remaining credits to the certain player P1, reset the credits remaining in the game machine, and cancel the prohibition on execution of the second mode. Note that examples of the product corresponding to the credits include credits themselves, as well as items and parameters that can be used in the game, money, medals (including electronic medals), coins (in-game currency), stuffed toys, prize exchange tickets, and the like. The electronic data such as the granted credits, items, parameters, electronic medals, and in-game currency are linked to the player ID and stored in the server device 10 so that they can be used in the next and subsequent plays.

[0057] Separately from the above, the prohibition means 68 may accept a payment of a play fee from another player P2 while the first mode is being executed, store the payment as the credit of the other player P2, and execute the second mode after the first mode ends. Also, while the second mode is being executed, the prohibition means 68 may accept a payment of a play fee from one player P1, store the payment as the credit of the one player P1, and execute the first mode after the second mode ends. In this case, while the first mode is being executed, the payment of the play fee for the first mode may be prohibited from being accepted so that the first mode is not executed repeatedly in succession. Also, while the second mode is being executed, the payment of the play fee for the second mode may be prohibited from being accepted so that the second mode is not executed repeatedly in succession. In this way, the first mode and the second mode can be executed smoothly and uniformly, and the operating rate of the arcade game machine 12 can be increased. Furthermore, by making such a play reservation, game images until the player's turn to play may be provided to the player who has paid the play fee.

[0058] The change means 70 is a functional means for automatically changing the setting parameter 60A according to the operation history of the arcade game device 12, the current time, or the current day of the week. Specifically, the change means 70 may change the setting parameter 60A to a remote-only parameter or a dual-purpose parameter when the operation count based on the operation history of the arcade game device 12 in the store S is lower than a threshold value. The change means 70 may change the setting parameter 60A to a remote-only parameter if the current time is in the night time zone, change the setting parameter 60A to a dual-purpose parameter if the current time is in the morning time zone, and change the setting parameter 60A to a store parameter if the current time is in the daytime or evening time zone. The change means 70 may change the setting parameter 60A to a dual-purpose parameter if the current day is a weekday, and change the setting parameter 60A to a store-only parameter if the current day is a Saturday or Sunday. The change means 70 may change the setting parameter 60A based on an instruction or suggestion from outside (such as the server device 10).

[0059] The storage means 80 is a functional means for storing, for example, a store table 80A and player information 80B. In the store table 80A, a plurality of stores S, connection information such as an IP (Internet Protocol) address for communication connection to the commercial game device 12 of each store S, and the operation status of the commercial game device 12 are registered in association with each other for each region, for example, for each prefecture. The operation status is acquired by the server device 10 periodically inquiring of the commercial game device 12, and is updated to the latest information. The player information 80B includes, for example, authentication information such as a player ID and a password, a player name, contact information, and payment information such as credit card information.

[0060] The selection means 82 has a function of periodically or randomly measuring the communication speed between the terminal device 14 and the commercial game devices 12 of the multiple stores S, selecting an commercial game device of one store S from among the commercial game devices 12 of the multiple stores S as the commercial game device 12 to be connected to the terminal device 14 based on the measurement result, and instructing the terminal device 14 to connect to the selected commercial game device. The selection means 82 may also obtain the operation status of the commercial game devices 12 installed in the multiple stores S, and select the commercial game device 12 based on the obtained operation status and the measurement result. If the terminal device 14 is a mobile device that can be moved, the selection means 82 may select the commercial game device 12 at predetermined time intervals based on the latest measurement result of the selection means 82.

[0061] The reservation acceptance means 84 is a functional means for accepting a reservation of a play start time in response to an operation of another player P2 via the terminal device 14. In this case, the reservation acceptance means 84 may not accept a designation of a game. The reservation acceptance means 84 may also accept a designation of an area of ​​the arcade game device 12 in which the game is to be played. The reservation acceptance means 84 may also accept a reservation of a game and its play start time in response to an operation of another player P2 via the terminal device 14.

[0062] When the play start time accepted by the reservation acceptance means 84 arrives, the suggestion means 86 suggests a currently playable game or an arcade game device 12 to another player P2. The suggestion means 86 may also acquire operation statuses from a plurality of arcade game devices 12, and instruct or suggest at least one of the arcade game devices 12 to change the setting parameters 60A based on the acquired operation status. The suggestion means 86 may also acquire operation statuses from a plurality of arcade game devices 12, and instruct or suggest each arcade game device of one store S to change the setting parameters 60A individually based on the acquired operation status. Specifically, when there are ten arcade game devices 12 in one store S, the suggestion means 86 may instruct or suggest that three of the arcade game devices 12 have store-specific parameters, one has remote-specific parameters, and the remaining six have dual-purpose parameters.

[0063] <Processing flow of the arcade game device 12> 6 is a flow chart showing an example of the flow of processing of the commercial game device 12 in the game system 1 according to this embodiment. The contents and order of the following processing can be changed as appropriate. The following processing is repeated from when the commercial game device 12 is powered on until it is powered off.

[0064] (Step SP10) The prohibition means 68 of the arcade game device 12 refers to the current setting parameters 60A stored in the storage means 60, and judges whether or not the setting parameters 60A are remote-only parameters. If the judgment is affirmative, the series of processes shown in Fig. 6 ends. As a result, if the setting parameters 60A are remote-only parameters, the prohibition means 68 prohibits the execution of the first mode by the execution means 62, i.e., the playing of the game at the store S. If the judgment is negative, the process proceeds to step SP12.

[0065] (Step SP12) The prohibition means 68 refers to the flag 60B stored in the storage means 60 and judges whether or not the first mode prohibition flag is on. If the judgment is affirmative, the series of processes shown in FIG. 6 ends. As a result, the prohibition means 68 prohibits the acceptance of payment of a play fee from one player P1 while the second mode is being executed. Also, the prohibition means 68 prohibits the execution means 62 from executing the first mode, i.e., playing of a game at the store S, while the second mode is being executed. Also, if the judgment is negative, the process proceeds to step SP14.

[0066] (Step SP14) The execution control means 66 of the arcade game machine 12 judges whether or not the acceptance means 64 has accepted a payment of a play fee from one player P1 via the coin shooter 30 or the like. If the judgment is affirmative, the process proceeds to step SP16, and if the judgment is negative, the series of steps shown in FIG. 6 ends.

[0067] (Step SP16) After accepting the payment of the play fee, the acceptance means 64 of the arcade game machine 12 grants a predetermined amount of credits corresponding to the paid play fee to the player P1. Then, the process proceeds to step SP18.

[0068] (Step SP18) The prohibition means 68 turns on the second mode prohibition flag of the flag 60B stored in the storage means 60. This prohibits the acceptance of payment of a play fee from another player P2 while the first mode is being executed. Then, the process proceeds to step SP20.

[0069] (Step SP20) The acceptance means 64 consumes a predetermined amount of credits from the credits of one player P1 in response to the operation of the one player P1. Then, the process proceeds to step SP22.

[0070] (Step SP22) The execution control means 66 instructs the execution means 62 of the arcade game device 12 to execute the first mode. In response to this, the execution means 62 executes the first mode. That is, the execution means 62 executes the game and provides the game to one player P1 in the store S. When the game ends, the process proceeds to step SP24.

[0071] (Step SP24) The execution control means 66 judges whether or not the first player P1 has any credits remaining. If the judgment is affirmative, the process proceeds to step SP28, and if the judgment is negative, the process proceeds to step SP26. Since the second mode prohibition flag is not turned off here, the prohibition means 68 prohibits the execution means 62 from executing the second mode when the first player P1 has any credits remaining.

[0072] (Step SP26) The prohibition means 68 judges whether or not a predetermined time has elapsed after the first mode has been executed and the game has ended. If the judgment is affirmative, the process proceeds to step SP32, and if the judgment is negative, the process returns to step SP26. As a result, the prohibition means 68 prohibits the execution means 62 from executing the second mode for a predetermined time after the first mode has been executed and the game has ended.

[0073] (Step SP28) The prohibition means 68 judges whether a predetermined time has elapsed without consuming the credits of one player P1. If the judgment is affirmative, the process proceeds to step SP30, and if the judgment is negative, the process returns to step SP22.

[0074] (Step SP30) The prohibition means 68 gives the one player a gift in accordance with the remaining credits, and resets the remaining credits. Then, the process proceeds to step SP32.

[0075] (Step SP32) The prohibition means 68 turns off the second mode prohibition flag in the flags 60B stored in the storage means 60. This releases the prohibition of the execution means 62 from executing the second mode.

[0076] Fig. 7 is a flow chart showing an example of the flow of the process of the arcade game device 12 which is performed in parallel with the process shown in Fig. 6. The contents and order of the following process can be changed as appropriate. The following process is repeated from when the arcade game device 12 is powered on until it is powered off.

[0077] (Step SP50) The change means 70 of the arcade game machine 12 judges whether or not there is a setting operation by the administrator. If the judgment is affirmative, the process proceeds to step SP52, and if the judgment is negative, the process proceeds to step SP54.

[0078] (Step SP52) The change means 70 changes the setting parameters 60A in response to the operation of the administrator, and the process then proceeds to step SP54.

[0079] (Step SP54) The change means 70 judges whether or not the setting parameters 60A have been proposed by the server device 10. If the judgment is affirmative, the process proceeds to step SP56, and if the judgment is negative, the process proceeds to step SP62.

[0080] (Step SP56) The change means 70 displays a confirmation screen (not shown) on the display device 36 for confirming the proposal contents proposed by the server device 10. This confirmation screen includes, for example, a confirmation button and a cancel button. Then, the process proceeds to the process of step SP58.

[0081] (Step SP58) The change means 70 judges whether or not the confirmation button is pressed on the confirmation screen within a predetermined time, and if the judgment is affirmative, the process proceeds to step SP60, and if the judgment is negative, the process proceeds to step SP62.

[0082] (Step SP60) The change means 70 changes the setting parameters 60A in accordance with the content of the proposal from the server device 10. Then, the process proceeds to step SP62.

[0083] (Step SP62) The change means 70 judges whether the current time is the exclusive time for the store that has been determined in advance by the manager, and if the judgment is affirmative, the process proceeds to step SP64, and if the judgment is negative, the process proceeds to step SP66.

[0084] (Step SP64) The change means 70 changes the setting parameters 60A to the store-specific parameters, and the series of processes shown in FIG.

[0085] (Step SP66) The change means 70 changes the setting parameter 60A to a dual-purpose parameter (or a remote-only parameter), and the series of processes shown in FIG.

[0086] <Processing flow of the entire game system> 8 is a flow chart showing an example of the flow of processing in the entire game system according to this embodiment, that is, the flow of processing when another player P2 plays the game. Note that the contents and order of the following processing can be changed as appropriate.

[0087] (Step SP100) The terminal device 14 transmits a login request including the player ID, password, IP address, etc. of the other player P2 to the server device 10. Then, the process proceeds to step SP102.

[0088] (Step SP102) The server device 10 receives a login request from the terminal device 14. In response to this, the selection means 82 of the server device 10 executes authentication processing based on the player ID and password included in the login request and the player information 80B stored in the storage means 80. If this authentication processing is successful, the process proceeds to the processing of step SP104. Note that if the authentication processing fails, an error is output to the terminal device 14, and then the series of processes shown in FIG. 8 ends.

[0089] (Step SP104) The selection means 82 extracts one store from the multiple stores S for each region. When a store representing each region is registered in the store table 80A, the selection means 82 extracts one representative store from the multiple stores S for each region based on the store table 80A. Then, the process proceeds to the process of step SP106. Note that when the login request includes a game ID of a game that another player P2 wants to play, the selection means 82 may extract one store from the multiple stores S for each region where the game indicated by the game ID can be played.

[0090] (Step SP106) The selection means 82 acquires, from the store table 80A, each IP address as connection information of the arcade game device 12 in each extracted store. Next, the selection means 82 outputs (transmits) to the terminal device 14 a measurement instruction to measure the communication speed between the arcade game device 12 in one store extracted for each region and the terminal device 14. Note that this measurement instruction includes the IP address of the arcade game device 12 in each store acquired by the selection means 82. Then, the process proceeds to step SP108.

[0091] (Step SP108) The terminal device 14 receives the measurement instruction from the server device 10. In response to this, the terminal device 14 measures the communication speed between the terminal device 14 and each of the arcade-use game devices 12 in one of the arcades extracted for each region, based on each IP address included in the measurement instruction. Then, the terminal device 14 transmits the measurement result of the communication speed to the server device 10. Then, the process proceeds to the process of step SP110.

[0092] (Step SP110) The server device 10 receives the measurement results from the terminal device 14. In response to this, the selection means 82 extracts one area linked to the store that shows the measurement result with the fastest communication speed among the received measurement results. Then, the process proceeds to step SP112.

[0093] (Step SP112) The selection means 82 acquires, from the store table 80A, each IP address as connection information of the commercial game devices 12 of the multiple stores S linked to the extracted one area. Next, the selection means 82 outputs (transmits) to the terminal device 14 a measurement instruction to measure the communication speed between the commercial game devices 12 of the multiple stores S linked to the one area and the terminal device 14. Note that this measurement instruction includes each IP address acquired by the selection means 82. Then, the process proceeds to the process of step SP114.

[0094] (Step SP114) The terminal device 14 receives the measurement instruction from the server device 10. In response to this, the terminal device 14 measures the communication speed between the terminal device 14 and each of the arcade game devices 12 of the multiple stores S associated with one area, based on each IP address included in the measurement instruction. Next, the terminal device 14 transmits the measurement result of the communication speed to the server device 10. Then, the process proceeds to the process of step SP116.

[0095] (Step SP116) The server device 10 receives the measurement result of the communication speed from the terminal device 14. In response to this, the selection means 82 extracts the commercial game devices of a predetermined number of stores from among the commercial game devices 12 of the multiple stores S associated with one area based on the received measurement result. Specifically, the selection means 82 extracts the commercial game devices of five stores in order of the fastest communication speed from among the commercial game devices 12 of the multiple stores S associated with one area. Next, the selection means 82 generates a connection candidate list including the commercial game devices of the extracted stores. Then, the process proceeds to the process of step SP118.

[0096] (Step SP118) The selection means 82 inquires of each of the arcade game devices 12 (connection destinations) included in the connection destination candidate list about the setting parameters 60A, etc. Then, the process proceeds to the process of step SP120.

[0097] (Step SP120) Each of the arcade game devices 12 that has received the inquiry from the server device 10 returns answer information including the setting parameters 60A and the flags 60B stored in the storage means 60 to the server device 10. Then, the process proceeds to the process of step SP122.

[0098] (Step SP122) The server device 10 receives answer information from each of the arcade game devices 12. In response to this, the selection means 82 updates the connection destination candidate list based on the received answer information. Specifically, the selection means 82 excludes from the connection destination candidate list the arcade game devices 12 whose setting parameters 60A indicate store-specific parameters and the arcade game devices 12 whose flags 60B have the second mode prohibition flag turned on. Then, the process proceeds to step SP124.

[0099] (Step SP124) The selection means 82, either automatically or in response to an operation by the other player P2, selects an arcade game device 12 of one of the stores S from the updated connection destination candidate list. Then, the process proceeds to step SP126.

[0100] (Step SP126) The selection means 82 transmits a connection instruction to the terminal device 14 so as to connect to the arcade game device 12 of the selected one of the stores S. This connection instruction includes, for example, the IP address of the arcade game device 12 of the selected one of the stores S. Then, the process proceeds to the process of step SP200 shown in FIG.

[0101] FIG. 9 is a flowchart continuing from the process shown in FIG.

[0102] (Step SP200) The terminal device 14 receives the connection instruction from the server device 10. In response to this, the terminal device 14 establishes a communication connection with the arcade game device 12 of one store S selected by the selection means 82, based on the IP address included in the received connection instruction. Then, the process proceeds to step SP202.

[0103] (Step SP202) The prohibition means 68 of the arcade game machine 12 turns on the first mode prohibition flag in the flag 60B stored in the storage means 60. As a result, the prohibition means 68 prohibits the reception means 64 from receiving a play fee from one player P1 while the second mode is being executed. As a result, the execution of the first mode is also prohibited while the second mode is being executed. Then, the process proceeds to the process of step SP204.

[0104] (Step SP204) The prohibition means 68 switches the screen display of the display device 36 to a screen display indicating that the arcade game device 12 is being used in remote play, such as "Remote play in progress." Then, the process proceeds to step SP206. Note that the above display may be displayed superimposed on the game screen executed in the second mode.

[0105] (Step SP206) The terminal device 14 determines the payment details of the play fee in response to the operation of the other player P2, and transmits a payment request including the determined payment details and the settlement information of the player information 80B to the arcade game device 12 with which the communication connection has been established. Then, the process proceeds to the process of step SP208.

[0106] (Step SP208) The commercial game machine 12 receives a payment request from the terminal device 14. In response to this, the reception means 64 of the commercial game machine 12 performs a settlement process based on the received payment request, thereby accepting payment of the play fee. Note that the settlement process itself may be performed by a settlement device provided in the store S where the commercial game machine 12 is located. Then, the process proceeds to step SP210.

[0107] (Step SP210) The execution control means 66 of the arcade game machine 12 judges whether or not the acceptance means 64 has accepted the payment of the play fee. If the judgment is affirmative, the process proceeds to step SP214, and if the judgment is negative, the process proceeds to step SP212. Note that step SP210 may be executed before step SP208.

[0108] (Step SP212) The execution control means 66 judges whether or not a predetermined time has elapsed without the reception means 64 receiving a payment of a play fee. If the judgment is affirmative, the process proceeds to step SP230, and if the judgment is negative, the process returns to step SP208.

[0109] (Step SP214) The acceptance means 64 grants a predetermined amount of credits corresponding to the accepted play fee to the other player P2. Then, the acceptance means 64 transmits a notification that the predetermined amount of credits has been granted to the terminal device 14. Then, the process proceeds to step SP216.

[0110] (Step SP216) The terminal device 14 transmits a game execution request to the arcade game device 12 with which the communication connection has been established. Then, the process proceeds to step SP218.

[0111] (Step SP218) The arcade game machine 12 receives the execution request from the terminal device 14. In response to this, the arcade game machine 12 consumes a predetermined number of credits corresponding to the game related to the execution request, from among the credits granted to the other player P2. Then, the process proceeds to the process of step SP220.

[0112] (Step SP220) The execution control means 66 of the arcade game machine 12 instructs the execution means 62 of the arcade game machine 12 to execute the second mode. In response to this, the execution means 62 executes the second mode. That is, the execution means 62 executes the game and transmits the execution result to the terminal device 14. In this way, the game is provided to the other player P2 of the terminal device 14. Then, the processing proceeds to the processing of step SP222.

[0113] (Step SP222) The terminal device 14 receives the execution result from the arcade game device 12. In response to this, the terminal device 14 outputs the execution result to the display device 52 or the like. Next, the terminal device 14 progresses the game by transmitting operation information of the other player P2 to the arcade game device 12. Then, when the game ends, the process proceeds to the process of step SP224.

[0114] (Step SP224) The execution control means 66 judges whether or not the other player P2 has any credits remaining. If the judgment is affirmative, the process proceeds to step SP226, and if the judgment is negative, the process proceeds to step SP230.

[0115] (Step SP226) The prohibition means 68 of the arcade game machine 12 judges whether a predetermined time has elapsed without the credits of the other player P2 being consumed. If the judgment is affirmative, the process proceeds to step SP228, and if the judgment is negative, the process returns to step SP220.

[0116] (Step SP228) The prohibition means 68 gives the other player P2 a gift in accordance with the remaining credits, and resets the remaining credits. Then, the process proceeds to step SP230.

[0117] (Step SP230) The prohibition means 68 turns off the first mode prohibition flag 60B stored in the storage means 60. This cancels the prohibition of execution of the first mode by the execution means 62. Then, the process proceeds to step SP232.

[0118] (Step SP232) The prohibition means 68 switches the screen display of the display device 36 from a screen display indicating that the arcade game device 12 is being used in remote play to a screen display indicating an advertisement or the like.

[0119] <Effects> As described above, in this embodiment, the arcade game device 12 installed in the store S is equipped with an execution means 62 capable of executing a first mode in which the arcade game device 12 executes a game and provides the game to one player present in the store S, and a second mode in which the arcade game device 12 executes a game and transmits a result of the game execution to a terminal device 14 of another player P2 outside the store S to provide a cloud game to the other player, an acceptance means 64 that accepts a payment of a play fee for the game from one player P1 and another player P2, an execution control means 66 that causes the execution means 62 to execute the first mode when the acceptance means 64 accepts a payment of a play fee from one player P1, and causes the execution means 62 to execute the second mode when the acceptance means 64 accepts a payment of a play fee from the other player P2, and a prohibition means 68 that prohibits the acceptance means 64 from accepting a payment of a play fee from one player P1 while the second mode is being executed, and prohibits the acceptance means 64 from accepting a payment of a play fee from the other player P2 while the first mode is being executed. According to this configuration, the commercial game device 12 can be used when providing a cloud game to other players P2, so costs can be reduced compared to when a server device capable of running a game is provided. In this case, the server device 10 may be used to connect the commercial game device 12 and the terminal device 14, but since the server device 10 does not need to be provided with an expensive game board capable of running a game, the above configuration can reduce costs compared to when a server device equipped with multiple game boards capable of running a game is provided. Moreover, according to the above configuration, while the second mode is being executed, the reception means 64 is prohibited from accepting payment of a play fee from the one player P1, so that when the commercial game device 12 is being used by another player P2, the play fee is not returned to the one player P1 in the store S, and stress on the one player P1 can be suppressed. Similarly, according to the above configuration, while the first mode is being executed, the reception means 64 is prohibited from accepting payment of a play fee from the other player P2, so that when the commercial game device 12 is being used by the one player P1, the play fee is not returned to the other player P2, and stress on the other player P2 can be suppressed.

[0120] In this embodiment, the arcade game machine 12 further includes a storage means 80 for storing setting information, and the prohibition means 68 prohibits the execution means 62 from executing the first mode or the second mode based on the setting information (setting parameters 60A). According to this configuration, the arcade game device 12 can be dedicated to the first mode and the second mode using the setting information, so that the operating costs of the arcade game device 12 can be further reduced by manually changing the setting parameters 60A according to the convenience of the store S.

[0121] In this embodiment, the arcade game machine 12 further includes a change means 70 for changing the setting parameters 60A in accordance with the operation history of the arcade game machine 12, the current time, or the current day of the week. According to this configuration, the setting parameters 60A can be changed efficiently, so that the operating costs of the arcade game machine 12 can be further reduced.

[0122] In this embodiment, the arcade game machine 12 further includes a change means 70 for changing the setting parameters 60A based on an instruction or suggestion from the outside. According to this configuration, the setting parameters 60A can be changed efficiently, so that the operating costs of the arcade game machine 12 can be further reduced.

[0123] In addition, in this embodiment, the prohibition means 68 prohibits the execution means 62 from executing the second mode for a predetermined time after the first mode is executed and the game is ended. According to this configuration, there is a possibility that another player P2 of the terminal device 14 may be able to use the arcade game device 12 earlier than one player P1 in the store S, so by prohibiting execution of the second mode for a predetermined time, the balance of the timing at which the arcade game device 12 becomes available between one player P1 in the store S and another player P2 of the terminal device 14 can be adjusted, and a sense of unfairness between the players can be suppressed. Note that the above-mentioned predetermined time is set in order to adjust the balance in this way, so the predetermined time should be neither too long nor too short, taking into account the changeover time of one player P1, and is preferably, for example, from 1 second to 5 minutes, and more preferably, from 10 seconds to 2 minutes.

[0124] In this embodiment, the reception means 64, after receiving the payment of the play fee, grants one or more credits indicating the right to play the game to the player who paid. In this embodiment, the execution control means 66 causes the execution means 62 to execute one mode when the credits are consumed in response to the operation of one player P1, and the prohibition means 68 prohibits the execution means 62 from executing the second mode when the one player P1 has remaining credits, and grants a product corresponding to the remaining credits to the one player P1 and resets the remaining credits, and lifts the prohibition on execution of the second mode, when a predetermined time has elapsed with the credits remaining and not consumed. This configuration can prevent a situation in which another player P2 of the terminal device 14 cannot play the cloud game while one player P1 still has remaining credits, resulting in a drop in the turnover rate of the commercial game device 12. In addition, compared to a case in which the remaining credits are simply reset, it can also prevent one player P1 from feeling that the game is unfair.

[0125] In addition, in this embodiment, the game system 1 includes a plurality of commercial game devices 12, and a server device 10 that acquires operating status from the plurality of commercial game devices 12 and instructs or suggests to at least one of the plurality of commercial game devices 12 to change setting information based on the acquired operating status. According to this configuration, the setting parameters 60A can be efficiently changed based on the operating status of the arcade game machine 12, so that the operating costs of the arcade game machine 12 can be further reduced.

[0126] In addition, in this embodiment, the server device 10 is equipped with a reservation acceptance means 84 that accepts a reservation for a play start time in response to an operation of another player P2 via the terminal device 14, and a proposal means 86 that proposes a currently playable game or an arcade game device 12 to the other player P2 when the play start time accepted by the reservation acceptance means 84 arrives. According to this configuration, even if the other player P2 does not specify a game or an arcade game device 12 at the time of reservation, when the time to start playing arrives, a game or arcade game device 12 that is currently available for play is suggested, thereby saving the other player P2 time and effort.

[0127] In addition, in this embodiment, the program causes the arcade game device 12 installed in the store S to function as an execution means 62 capable of executing a first mode in which the arcade game device 12 executes a game and provides the game to one player present in the store S, and a second mode in which the arcade game device 12 executes a game and transmits the results of the game execution to a terminal device 14 of another player outside the store S and provides the game to the other player P2, an execution control means 66 which causes the execution means 62 to execute the first mode when a payment of a play fee is accepted from one player P1, and which causes the execution means 62 to execute the second mode when a payment of a play fee is accepted from another player P2, and a prohibition means 68 which prohibits the acceptance of a payment of a play fee from one player P1 while the second mode is being executed. According to this configuration, the commercial game device 12 can be used when providing a cloud game to other players P2, so costs can be reduced compared to when a server device capable of running a game is provided. In this case, the server device 10 may be used to connect the commercial game device 12 and the terminal device 14, but since the server device 10 does not need to be provided with an expensive game board capable of running a game, the above configuration can reduce costs compared to when a server device equipped with multiple game boards capable of running a game is provided. Moreover, according to the above configuration, while the second mode is being executed, the reception means 64 is prohibited from accepting payment of a play fee from the one player P1, so that when the commercial game device 12 is being used by another player P2, the play fee is not returned to the one player P1 in the store S, and stress on the one player P1 can be suppressed. Similarly, according to the above configuration, while the first mode is being executed, the reception means 64 is prohibited from accepting payment of a play fee from the other player P2, so that when the commercial game device 12 is being used by the one player P1, the play fee is not returned to the other player P2, and stress on the other player P2 can be suppressed.

[0128] In addition, in this embodiment, the server device 10, which can be connected to multiple commercial game devices 12, acquires operating status from the multiple commercial game devices 12, and is equipped with a suggestion means 86 that instructs or suggests to at least one of the multiple commercial game devices 12 to change setting information based on the acquired operating status. According to this configuration, the setting parameters 60A can be efficiently changed based on the operating status of the arcade game machine 12, so that the operating costs of the arcade game machine 12 can be further reduced.

[0129] <Modification> The present invention is not limited to the above-described embodiment. In other words, even if a person skilled in the art appropriately modifies the above-described embodiment, the same will be included in the scope of the present invention as long as it has the characteristics of the present invention. In addition, the elements of the above-described embodiment and the modified examples described below can be combined to the extent technically possible, and the combination of these elements will also be included in the scope of the present invention as long as it has the characteristics of the present invention.

[0130] For example, in the above embodiment, the play fee for the first mode and the play fee for the second mode are not mentioned in detail, but the play fee for the first mode and the play fee for the second mode may be set to be the same or different. When the play fee for the first mode and the play fee for the second mode are set to be different, the change means 70 may automatically change the play fee according to the current time or date and time. For example, the change means 70 may set the play fee for the second mode higher than the play fee for the first mode during the daytime, and lower the play fee for the second mode than the play fee for the first mode during the evening. In addition, the change means 70 may set the play fee for the second mode higher than the play fee for the first mode on Saturdays and Sundays, and lower the play fee for the second mode than the play fee for the first mode on weekdays.

[0131] Furthermore, in the above embodiment, the first mode prohibition flag is turned on in step SP202 shown in FIG. 9. However, it may be turned on if a positive determination is made in step SP210. [Explanation of symbols]

[0132] 12: arcade game device, 62: execution means, 64: acceptance means, 66: execution control means, 68: prohibition means

Claims

1. An arcade game device installed in a store, an execution means capable of executing a first mode of executing a game and providing the game to one player present at the store, and a second mode of executing a game and transmitting a result of the game to a terminal device of another player present outside the store, thereby providing the game to the other player; an accepting means for accepting payment of a play fee for the game from the one player and the other player, and after accepting the payment of the play fee, granting one or more credits indicating a right to play the game to the player who has paid; an execution control means for causing the execution means to execute the first mode when the acceptance means accepts a payment of a play fee from the one player and the credits are consumed in response to an operation by the one player, and for causing the execution means to execute the second mode when the acceptance means accepts a payment of a play fee from the other player; A storage means for storing setting information; a prohibition means for prohibiting said reception means from accepting payment of a play fee from said one player while said second mode is being executed, and for prohibiting said reception means from accepting payment of a play fee from said other player while said first mode is being executed, said prohibition means prohibiting said execution means from executing said first mode or said second mode based on said setting information; a change means for changing the setting information in accordance with an operation history of the arcade game device, a current time, or a current day of the week; Equipped with The prohibition means prohibits the execution means from executing the second mode when the one player has remaining credits, and resets the remaining credits and releases the prohibition on execution of the second mode when a predetermined time has elapsed while the credits remain and have not been consumed.

2. An arcade game device installed in a store, an execution means capable of executing a first mode of executing a game and providing the game to one player present at the store, and a second mode of executing a game and transmitting a result of the game to a terminal device of another player present outside the store, thereby providing the game to the other player; an accepting means for accepting payment of a play fee for the game from the one player and the other player, and after accepting the payment of the play fee, granting one or more credits indicating a right to play the game to the player who has paid; an execution control means for causing the execution means to execute the first mode when the acceptance means accepts a payment of a play fee from the one player and the credits are consumed in response to an operation by the one player, and for causing the execution means to execute the second mode when the acceptance means accepts a payment of a play fee from the other player; A storage means for storing setting information that can be changed by the store; a prohibition means for prohibiting said reception means from accepting payment of a play fee from said one player while said second mode is being executed, and for prohibiting said reception means from accepting payment of a play fee from said other player while said first mode is being executed, said prohibition means prohibiting said execution means from executing said first mode or said second mode based on said setting information; A change unit that changes the setting information based on an instruction or suggestion from the outside; Equipped with The prohibition means prohibits the execution means from executing the second mode when the one player has remaining credits, and resets the remaining credits and releases the prohibition on execution of the second mode when a predetermined time has elapsed while the credits remain and have not been consumed.

3. An arcade game device as described in claim 1 or 2, wherein the prohibition means awards the player an item corresponding to the remaining credits.

4. An arcade game device installed in a store, an execution means capable of executing a first mode of executing a game and providing the game to one player present at the store, and a second mode of executing a game and transmitting a result of the game to a terminal device of another player present outside the store, thereby providing the game to the other player; an accepting means for accepting payment of a play fee for the game from the one player and the other players; an execution control means for causing the execution means to execute the first mode when the payment of a play fee from the one player is received by the reception means, and for causing the execution means to execute the second mode when the payment of a play fee from the other player is received by the reception means; a prohibition means for prohibiting the reception means from accepting payment of a play fee from the one player while the second mode is being executed, and for prohibiting the reception means from accepting payment of a play fee from the other player while the first mode is being executed, and for prohibiting the execution means from executing the second mode for a predetermined time after the first mode is executed and the game is ended; An arcade game device comprising:

5. the accepting means, after accepting payment of the play fee, grants one or more credits indicating a right to play the game to the player who has paid the play fee; the execution control means causes the execution means to execute the first mode when the credits are consumed in response to an operation by the one player; the prohibition means prohibits the execution means from executing the second mode when the one player has the credits remaining, and when a predetermined time has elapsed with the credits remaining and not consumed, gives the one player an item corresponding to the remaining credits, resets the remaining credits, and releases the prohibition on execution of the second mode.

5. The arcade game device according to claim 4.

6. A plurality of arcade game devices according to claim 2; a server device that acquires operation statuses from the plurality of arcade game devices, and instructs or suggests at least one of the plurality of arcade game devices to change the setting information based on the acquired operation status; A game system comprising:

7. The server device includes: a reservation accepting means for accepting a reservation of a play start time in response to an operation of the other player via the terminal device; a suggestion means for suggesting currently available arcade game devices to the other players when the play start time accepted by the reservation acceptance means arrives; The game system according to claim 6 .

8. The arcade game machines installed in the stores are an execution means capable of executing a first mode of executing a game and providing the game to one player present at the store, and a second mode of executing a game and transmitting a result of the game to a terminal device of another player present outside the store, thereby providing the game to the other player; an accepting means for accepting payment of a play fee for the game from the one player and the other player, and after accepting the payment of the play fee, granting one or more credits indicating a right to play the game to the player who has paid; an execution control means for accepting payment of a play fee from said one player, causing said execution means to execute said first mode when said credits have been consumed in response to an operation by said one player, and causing said execution means to execute said second mode when payment of a play fee has been accepted from said other player; A storage means for storing setting information; a prohibition means for prohibiting said arcade game device from accepting payment of a play fee from said one player while said second mode is being executed, and for prohibiting said arcade game device from accepting payment of a play fee from said other player while said first mode is being executed, said prohibition means prohibiting said execution means from executing said first mode or said second mode based on said setting information; a change means for changing the setting information in accordance with an operation history of the arcade game device, a current time, or a current day of the week; Function as a The prohibition means is a program for prohibiting the execution means from executing the second mode when the one player has remaining credits, and for resetting the remaining credits and lifting the prohibition on execution of the second mode when a predetermined time has elapsed while the credits remain and have not been consumed.

9. The arcade game machines installed in the stores are an execution means capable of executing a first mode of executing a game and providing the game to one player present at the store, and a second mode of executing a game and transmitting a result of the game to a terminal device of another player present outside the store, thereby providing the game to the other player; an accepting means for accepting payment of a play fee for the game from the one player and the other player, and after accepting the payment of the play fee, granting one or more credits indicating a right to play the game to the player who has paid; an execution control means for accepting payment of a play fee from said one player, causing said execution means to execute said first mode when said credits have been consumed in response to an operation by said one player, and causing said execution means to execute said second mode when payment of a play fee has been accepted from said other player; A storage means for storing setting information; a prohibition means for prohibiting said arcade game device from accepting payment of a play fee from said one player while said second mode is being executed, and for prohibiting said arcade game device from accepting payment of a play fee from said other player while said first mode is being executed, said prohibition means prohibiting said execution means from executing said first mode or said second mode based on said setting information; A change means for changing the setting information based on an instruction or suggestion from the outside; Function as a The prohibition means is a program for prohibiting the execution means from executing the second mode when the one player has remaining credits, and for resetting the remaining credits and lifting the prohibition on execution of the second mode when a predetermined time has elapsed while the credits remain and have not been consumed.

10. The arcade game machines installed in the stores are an execution means capable of executing a first mode of executing a game and providing the game to one player present at the store, and a second mode of executing a game and transmitting a result of the game to a terminal device of another player present outside the store, thereby providing the game to the other player; an execution control means for causing said execution means to execute said first mode when payment of a play fee is accepted from said one player, and for causing said execution means to execute said second mode when payment of a play fee is accepted from said other player; a prohibition means for prohibiting said arcade game device from accepting payment of a play fee from said one player while said second mode is being executed, and for prohibiting said arcade game device from accepting payment of a play fee from said other player while said first mode is being executed, and for prohibiting said execution means from executing said second mode for a predetermined time after said first mode is executed and said game is ended; A program to function as a

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