Game device and program
Patent Information
- Application Number
- JP2023219730
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-12-26
- Publication Date
- 2025-03-06
- Estimated Expiration
- 2039-01-31
AI Technical Summary
【0007】 本発明によれば、対戦ゲームにおいてプレイヤの興趣性を高めることが可能なゲーム装置及びプログラムを提供することができる。
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a game device and a program. [Background technology]
[0002] In recent years, online games have been provided in which players compete against each other using teams (also called decks) each made up of a combination of a plurality of characters (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 6405439 Summary of the Invention [Problem to be solved by the invention]
[0004] Among the above online games, there are some battle games that have a mechanism for averaging out the strengths of players by automatically selecting characters that can be used in battles on the game system side, in order to avoid a situation in which only experienced players who have many powerful characters have an advantage. However, under such a mechanism, whether or not a battle can be won depends on luck, which may reduce the interest of players.
[0005] Therefore, an object of the present invention is to provide a game device and a program that can increase the interest of players in a competitive game. [Means for solving the problem]
[0006] A game device according to one embodiment of the present invention is a game device for executing a game, in which a player and an opponent alternate between selecting one or more characters from a plurality of characters to be used in the match, and the game device has an extraction unit that extracts multiple character groups, each including a predetermined number of characters, from the plurality of characters, a determination unit that determines the order of the multiple character groups by receiving from the player a designation of the order of the multiple character groups extracted by the extraction unit, and a switching unit that switches the character groups to be participated in the match in the order determined by the determination unit. Effect of the Invention
[0007] According to the present invention, it is possible to provide a game device and a program capable of increasing the interest of a player in a competitive game. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram showing an example of a screen of a game according to the present embodiment. [Diagram 3] FIG. 2 is a diagram illustrating an example of the hardware configuration of a game server and a terminal. [Figure 4] FIG. 2 is a diagram illustrating an example of a functional block configuration of a game server. [Diagram 5] FIG. 2 is a diagram illustrating an example of a functional block configuration of a terminal. [Figure 6] FIG. 13 is a diagram for explaining an example (part 1) of a processing procedure in single battle mode. [Figure 7] FIG. 13 is a diagram showing an example of a screen that accepts designation of the display order of characters in single battle mode. [Figure 8] FIG. 13 is a diagram for explaining an example (part 2) of a processing procedure in single battle mode. [Figure 9] FIG. 11 is a diagram for explaining an example (part 1) of a processing procedure in a tag battle mode. [Figure 10] FIG. 13 is a diagram showing an example of a screen that accepts designation of the display order of characters in the tag battle mode. [Figure 11] FIG. 13 is a diagram for explaining an example (part 2) of a processing procedure in the tag battle mode. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will now be described with reference to the accompanying drawings, in which like reference numerals denote like or similar structures.
[0010] <System configuration> Fig. 1 is a diagram showing an example of a system configuration of a game system 1 according to this embodiment. The game system 1 shown in Fig. 1 includes a game server 10 and a plurality of terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate with each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.
[0011] The game server 10 is a device that performs some of the functions required for the terminal 20 to provide a game, such as managing various information related to players and executing some of the game processing. The game server 10 may be composed of one or more information processing devices, or may be composed of a virtual server (such as a cloud server).
[0012] The terminal 20 is a terminal that provides a game to a player, and the player can execute the game according to this embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device.
[0013] <Game Overview> FIG. 2 is a diagram showing an example of a screen of a game according to this embodiment. The game screen of the game provided by the game system 1 (hereinafter referred to as "this game") has a board with a total of 12 squares, 3 squares horizontally and 4 squares vertically, and each square is numbered from 1 to 12. Before starting a match, the player organizes a deck to be used in the match by selecting 10 characters from among the characters he or she owns. Note that the deck may be configured to include only one character whose attribute indicating strength is equal to or greater than a predetermined attribute (hereinafter referred to as "character with a powerful attribute") (character with a predetermined attribute).
[0014] When forming a deck, the player selects one of the ten characters to be designated as a special character called a leader. The term "deck" refers to a group made up of multiple characters. The character designated as the leader by the player is placed in square 11 (the square to the right of square 10). Similarly, the opponent's leader is placed in square 2 (the square to the right of square 1).
[0015] This game has various play modes. For example, this game has a mode in which a player plays alone (hereinafter referred to as "single battle mode") and a mode in which two or more players play in a tag team (hereinafter referred to as "tag team battle mode"). The single battle mode is further divided into a mode in which the opponent is the computer and a mode in which the opponent is another player. Similarly, the tag team battle mode is also divided into a mode in which the opponent is the computer and a mode in which the opponent is another player. In a battle, the side that attacks first after the battle starts is called the "first player," and the side that attacks next is called the "second player."
[0016] In single battle mode, the player and the opponent alternate between selecting one or more characters from among multiple characters to be used in the battle and placing them in an empty space. When a character is placed in an empty space, it attacks the opponent's characters (including the leader) in the surrounding spaces. This process is repeated alternately, and the first player to reduce the HP (hit points) of the opponent's leader to zero wins.
[0017] More specifically, for example, in one turn, which is the unit of progression of the game, a player selects two characters from among the four characters (P1 to P4) displayed in the character selection area SA on the game screen, among the characters other than the leader, contained in his / her own deck, and places them in a square to attack the opponent's leader or character. In the next turn, the opponent places two characters contained in the opponent's deck in an empty square to attack the player's leader or character. Whether the player will be the first to attack (the player who attacks the opponent on odd-numbered turns such as the first, third, and fifth turns) or the second to attack (the player who attacks the opponent on even-numbered turns such as the second, fourth, and sixth turns) is randomly determined at the start of the game.
[0018] In tag battle mode, multiple players belonging to each team alternate between playing against the opposing team, with each player selecting a character from the multiple characters they will use in the battle and placing it in an empty space. When a character is placed in an empty space, it attacks characters (including the leader) of the opposing team who are in the surrounding spaces. This process is repeated alternately, and the first team to reduce the HP (hit points) of the leader of the opposing team to zero wins.
[0019] When there are two players on a team, the two players take turns placing one of the two characters displayed in the character selection area SA on the game screen, among the characters other than the leader included in each player's deck, in an empty square during one turn. The player who places a character first during one turn is called the "first player," and the player who places a character later during one turn is called the "second player." Which of the two players will be the first player is determined randomly. The first player selects one of the two characters (P1, P2) displayed on the left side of the character selection area SA and places it in a square to attack the opponent's leader or character. Next, the second player selects one of the two characters (P3, P4) displayed on the right side of the character selection area SA and places it in a square to attack the opponent's leader or character.
[0020] In the conventional specifications of this game, in the single battle mode, in the turn in which the player first attacks, four characters displayed in the character selection area SA are randomly selected from the nine characters other than the leader included in the deck, and in the turn in which the player next attacks, five characters that have not been selected up to that turn are randomly selected from the nine characters other than the leader. For example, if there are characters 1 to 9, and characters 4, 7, 3, and 1 are selected in the turn in which the player first attacks, four characters are randomly selected from the characters other than characters 4, 7, 3, and 1 (i.e., characters 2, 5, 6, 8, and 9) in the turn in which the player next attacks.
[0021] Similarly, in the case of the tag-team battle mode, in the turn in which the first player attacks, two characters (P1, P2) displayed on the left side of the character selection area SA are randomly extracted from the nine characters other than the leader contained in the first player's deck, and two characters (P3, P4) displayed on the right side of the character selection area SA are randomly extracted from the nine characters other than the leader contained in the second player's deck. After that, in the turns in which the first and second players attack, two characters (P1, P2) displayed on the left side of the character selection area SA are randomly extracted from the nine characters other than the leader contained in the first player's deck that have not been extracted by that turn, and two characters (P3, P4) displayed on the right side of the character selection area SA are randomly extracted from the nine characters other than the leader contained in the second player's deck that have not been extracted by that turn.
[0022] This specification is designed to average out the strengths of players by having the game system automatically select (limit) the characters that can be used in a battle (characters that can be placed on the board).
[0023] However, according to the conventional specifications, the characters that can be placed on the board at the start of a battle are limited to four randomly determined characters from the deck in the single battle mode, and limited to two randomly determined characters from the deck in the tag battle mode. Therefore, whether or not a character that is advantageous for the battle can be placed on the board at the start of the battle depends on luck. Also, as described above, in this game, it is possible to make it so that only one character with a powerful attribute can be incorporated into the deck. In this case, whether or not a character with a powerful attribute can be placed on the board in the early turns also depends on luck. Therefore, under such a mechanism, whether or not a battle can be won depends on luck, which may reduce the interest of the player.
[0024] Therefore, in this embodiment, a group of multiple characters is extracted in advance as characters that the player will use in the battle (as characters to be displayed in the character selection area SA in FIG. 2), and the order of the extracted group of multiple characters (the order of the characters to be displayed in the character selection area SA) can be specified by the player before the battle begins. This allows the player to select characters to use in the early stages of the battle so that the battle can proceed advantageously, thereby increasing the player's interest.
[0025] <Hardware configuration> 3 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 each have a CPU (Central Processing Unit) 11, a storage device 12 such as a memory, an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Interface) 13 for wired or wireless communication, an input device 14 for accepting input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display and / or a speaker.
[0026] <Function block configuration> FIG. 4 is a diagram showing an example of a functional block configuration of the game server 10. The game server 10 includes a communication unit 101, a game control unit 102, and a storage unit 103. The communication unit 101 and the game control unit 102 can be realized by the CPU 11 of the game server 10 executing a program stored in the storage device 12. The program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer readable storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM. The storage unit 103 can be realized by using the storage device 12 included in the game server 10.
[0027] The communication unit 101 has a function of transmitting and receiving data to and from the terminal 20 using the communication IF 13 .
[0028] The game control unit 102 provides functions that are performed on the game server 10 side among various functions necessary for executing this game. For example, the game control unit 102 provides functions such as a function for selecting an opponent player, a function for progressing the match when the opponent is a computer, a function for calculating the points to be awarded to the player at the end of the match, a function for managing characters possessed by each player, and a function for managing various settings and the like made by each player in the game.
[0029] The game control unit 102 further includes an extraction unit 1021 , a determination unit 1022 , and a switching unit 1023 .
[0030] The extraction unit 1021 has a function of extracting multiple character groups each including a predetermined number of characters from among the characters other than the leader included in the deck (characters that attack the opponent). The extraction process may, for example, randomly rearrange the characters in the deck used by the player in the battle, and separate the characters in the rearranged order by a predetermined number, thereby extracting multiple character groups. The predetermined number may be, for example, four characters in the single battle mode, or two characters in the tag battle mode, but is not limited thereto.
[0031] The extraction unit 1021 may also extract character groups so that a character having a powerful attribute (a character having a predetermined attribute) is included in one of the multiple character groups to be extracted. Such processing may be performed when the number of characters included in the characters (multiple characters) other than the leader included in the deck is not a multiple of a predetermined number. This prevents, for example, when the number of characters other than the leader included in the deck is nine and the predetermined number is four, one character remaining after extracting two groups of four characters corresponds to a character having a powerful attribute, making it impossible to put a character having a powerful attribute on the board.
[0032] The determination unit 1022 determines the order of the group of characters extracted by the extraction unit 1021. It has a function of determining the order of a group of multiple characters by accepting a designation from the player (designation of the display order of the group of characters to be displayed in the character selection area SA shown in FIG. 2).
[0033] The switching unit 1023 has a function of switching, in the order determined by the determination unit 1022, the group of characters to be participated in the battle (the characters to be displayed in the character selection area SA shown in FIG. 2).
[0034] The storage unit 103 stores a player management DB that manages game data for each player who plays the game. The player management DB stores the level and attributes of each player, the characters owned by each player, and the decks created by each player.
[0035] FIG. 5 is a diagram showing an example of a functional block configuration of the terminal 20. The terminal 20 includes a communication unit 201, a UI unit 202, a game control unit 203, and a storage unit 204. The communication unit 201, the UI unit 202, and the game control unit 203 can be realized by the CPU 11 of the terminal 20 executing a program stored in the storage device 12. The program can be stored in a storage medium. The storage medium storing the program may be a computer-readable non-transitory storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM. The storage unit 204 can be realized by using the storage device 12 included in the terminal 20.
[0036] The communication unit 201 has a function of performing various communications with the game server 10 using the communication IF 13 .
[0037] The UI unit 202 has a function of accepting various inputs from a player and displaying various game screens on a display. The UI unit 202 also displays the game screen according to instructions from the game server 10. For example, when an instruction to gray out some buttons is received from the game server 10, the UI unit 202 displays the game screen in which the buttons are grayed out.
[0038] The game control unit 203 provides various functions necessary for executing the game by cooperating with the game server 10. For example, the game control unit 203 provides a function for receiving data of a character to be drawn on a game screen from the game server 10, a function for transmitting game data to the game server 10 in order to back up the game data held by the terminal 20, and the like.
[0039] The storage unit 204 stores game data necessary for the game control unit 203 to execute the game. The game data includes image data of characters, a game scenario, and the like.
[0040] In this embodiment, the terminal 20 may include the extraction unit 1021, the determination unit 1022, and the switching unit 1023 that are included in the game server 10. In other words, the game server 10 or the terminal 20 may be referred to as a game device.
[0041] <Processing Procedure> Next, the processing procedure performed by the game server 10 according to the present embodiment will be explained separately for the single battle mode and the tag battle mode.
[0042] (Single battle mode) FIG. 6 is a diagram for explaining an example (part 1) of a processing procedure in the single battle mode. Numbers 1 to 9 in FIG. 6 indicate nine characters other than the leader included in the deck. Note that the numbers are given for the sake of convenience to make the characters uniquely identifiable, and do not indicate any order. Also, character 8 is assumed to be a character with a powerful attribute. Also, the example in FIG. 6 shows an example in which the player plays first. If the player plays second, the first turn, third turn, fifth turn, and seventh turn in FIG. 6 are replaced with the second turn, fourth turn, sixth turn, and eighth turn, respectively.
[0043] In step S10, the extraction unit 1021 extracts multiple (here, two) character groups each including a predetermined number of characters (hereinafter, in the description of FIG. 6, four characters) from among the nine characters other than the leader included in the deck. At this time, the extraction unit 1021 may extract character groups such that character 8 having a powerful attribute is included in one of the multiple character groups to be extracted. In the example of FIG. 6, a character group including characters 4, 7, 3, and 1 (referred to as character group G1) and a character group including characters 6, 8, 9, and 5 (referred to as character group G2) are extracted.
[0044] Next, the determination unit 1022 determines the display order of the two extracted character groups by accepting a designation of the display order of the two character groups from the player. If the player designates the display order as character group G1, then character group G2, the process proceeds to step S11-1, and if the player designates the display order as character group G2, then character group G1, the process proceeds to step S11-2.
[0045] FIG. 7 is a diagram showing an example of a screen that accepts a designation of the display order of the character groups from the player in the single battle mode. In the screen shown in A of FIG. 7, the characters included in the extracted character group G1 and character group G2 are displayed in the upper and lower rows. When the player selects the character group G1 in the upper row in A of FIG. 7, the process proceeds to step S11-1 in FIG. 6. When the player selects the character group G2 in the lower row in A of FIG. 7, the process proceeds to step S11-2 in FIG. 6. B of FIG. 7 shows an example of the display when the player selects the character group G2 in the lower row. Returning to FIG. 6, the explanation will be continued.
[0046] In step S11-1, the switching unit 1023 switches the group of characters participating in the battle (characters to be displayed in P1 to P4 of the character selection area SA in FIG. 2) so that for the first turn, the characters are 4, 7, 3, and 1, and for the third turn, the characters are 6, 8, 9, and 5. When the switching unit 1023 has completed one round of character switching (when the third turn or the fourth turn in which the opponent attacks is completed in the example of FIG. 6), the process proceeds to step S12-1.
[0047] In step S12-1, extraction unit 1021 performs the process again to extract multiple (two) character groups each including a predetermined number (four) of characters. In the example of Fig. 6, a character group including characters 2, 7, 4, and 1 (character group G1) and a character group including characters 9, 5, 6, and 3 (character group G2) are extracted.
[0048] At this time, the extraction unit 1021 may exclude one of the characters placed on the board in the turn when the player last attacked from the character group to be extracted. For example, in the example of FIG. 6, the characters placed on the board by the player in the turn when the player last attacked (i.e., the third turn) are characters 8 and 5. In this case, either one of characters 8 and 5 (here, character 8) may be excluded from the character group G1 and the character group G2 to be extracted.
[0049] Next, the determination unit 1022 may determine the order in which the extraction unit 1021 extracts the character groups again as the display order of the multiple character groups, instead of accepting a designation of the display order of the multiple extracted character groups from the player. In the example of Fig. 6, it is assumed that the extraction unit 1021 extracts the character groups in the order of character group G1 and character group G2. In this case, the switching unit 1023 switches the character groups to participate in the battle (characters to be displayed in the character selection area SA in Fig. 2) to characters 2, 7, 4, and 1 for the 5th turn, and to characters 9, 5, 6, and 3 for the 7th turn.
[0050] In step S11-2, switching unit 1023 switches the group of characters participating in the battle (characters to be displayed in character selection area SA in FIG. 2) to characters 6, 8, 9, and 5 for the first turn, and to characters 4, 7, 3, and 1 for the third turn. The processing procedure in step S12-2 is the same as that in step S12-1, and therefore will not be described.
[0051] From the ninth turn onwards, the process described in step S12-1 or step S12-2 is repeated until the match is completed.
[0052] In the above-described processing procedure, instead of proceeding to step S12-1 or S12-2 when the switching of characters by the switching unit 1023 has been completed (when the third turn or the fourth turn in which the opponent attacks has been completed in the example of FIG. 6), the processing may proceed to step S12-1 or S12-2 before the switching of characters by the switching unit 1023 has been completed. For example, in the example of FIG. 6, the processing may proceed to step S12-1 or S12-2 when the first turn or the second turn in which the opponent attacks has been completed, and the extraction unit 1021 may perform the processing of extracting a plurality of character groups including a predetermined number of characters again. In addition, even after the switching of characters by the switching unit 1023 has been completed, the switching of the character groups may be performed in the same order, and when the switching of the character groups has been performed a predetermined number of times, the processing may proceed to step S12-1 or S12-2. For example, in the example of proceeding to step S11-1 in Figure 6, when the fourth turn in which the opponent attacks is completed, the character groups may be switched again in the order of character group G1 and character group G2, and when the character group switching has been performed a predetermined number of times (e.g., 6 times, 8 times, etc.), the process may proceed to step S12-1.
[0053] In other words, when the switching unit 1023 has switched the character groups a predetermined number of times (for example, the number of times the character groups have been switched in one cycle, a number of times less than the number of times that the character groups have been switched in one cycle, or a number of times more than the number of times that the character groups have been switched in one cycle), the extraction unit 1021 may be configured to re-perform the process of extracting multiple character groups each containing a predetermined number of characters from the multiple characters.
[0054] 8 is a diagram for explaining an example (part 2) of the processing procedure in the single battle mode. The processing procedures of step S20, step S21-1, and step S21-2 are the same as the processing procedures of step S10, step S11-1, and step S11-2 in FIG. 6, respectively, and therefore will not be described.
[0055] In step S22-1, extraction unit 1021 performs the process again to extract multiple (two) character groups each including a predetermined number (four) of characters. In the example of Fig. 6, a character group including characters 2, 7, 4, and 1 (character group G1) and a character group including characters 9, 5, 6, and 3 (character group G2) are extracted.
[0056] At this time, the extraction unit 1021 may extract a plurality of character groups so that a character that was not included in any of the character groups when the character groups were extracted last time is included in one of the plurality of character groups extracted when the character groups are extracted again. For example, character 2 that was not included in character group G1 and character group G2 in the processing procedure of step S20 may be included in character group G1 or character group G2 extracted in step S22-1. The example of FIG. 8 shows a state in which character 2 is extracted to be included in character group G1. Other points not specifically mentioned may be the same as step S12-1 of FIG. 6.
[0057] (Tag battle mode) FIG. 9 is a diagram for explaining an example (part 1) of a processing procedure in the tag battle mode. Numbers A1 to A9 in FIG. 9 indicate nine characters other than the leader included in the deck of player A. Numbers B1 to B9 indicate nine characters other than the leader included in the deck of player B. Note that the numbers are given for the sake of convenience so that the characters can be uniquely identified, and do not indicate any order. Also, character A7 and character B3 are assumed to be characters with powerful attributes.
[0058] Also, the example of Fig. 9 shows a case where a team plays first. In the following description, it is assumed that player A plays first and player B plays second. If a player plays second, the first, third, fifth, seventh, ninth, eleventh, thirteenth, and fifteenth turns in Fig. 9 are replaced with the second, fourth, sixth, eighth, tenth, twelfth, fourteenth, and sixteenth turns, respectively.
[0059] In step S30, the extraction unit 1021 extracts a plurality of character groups (two here) for each player, each including a predetermined number of characters (two in the following description of FIG. 9) from among the nine characters other than the leader included in the deck of each player in the team (from among the plurality of characters owned by each of the plurality of players in the team). At this time, the extraction unit 1021 may extract the character groups so that the characters A7 and B3 having powerful attributes are included in one of the plurality of character groups to be extracted. In the example of FIG. 9, for player A, a character group including characters A4 and A7 (character group GA1) and a character group including characters A3 and A1 (character group GA2) are extracted. For player B, a character group including characters B7 and B9 (character group GB1) and a character group including characters B1 and B3 (character group GB2) are extracted.
[0060] Next, the determination unit 1022 determines the display order of the multiple character groups for each player by receiving, from any one of the multiple players, a designation of the display order of the multiple character groups for each player extracted by the extraction unit 1021. Any one of the multiple players may be, for example, the first player, the second player, or may be selected randomly.
[0061] The determination unit 1022 may receive, from multiple players, designation of the display order of the multiple character groups for each player extracted by the extraction unit 1021. For example, when the number of players belonging to a team is odd, the determination unit 1022 may determine the display order of the multiple character groups for each player by majority vote. When the number of players belonging to a team is even, the determination unit 1022 may determine the display order of the multiple character groups for each player by majority vote, and when the display order cannot be determined by majority vote, may determine the display order randomly or according to a predetermined rule.
[0062] FIG. 10 is a diagram showing an example of a screen that accepts the designation of the display order of the character groups in the tag battle mode. In the screen shown in A of FIG. 10, the characters included in the two character groups extracted for each player are displayed for each character group. More specifically, the characters included in the character group GA1 and the character group GB1 are displayed in the upper part of the screen, and the characters included in the character group GA2 and the character group GB2 are displayed in the lower part of the screen. B of FIG. 10 shows an example of a display when the player selects the character group in the lower part. Hereinafter, the description will be given assuming that the player A or the player B selects the character group in the lower part (that is, assuming that the player A or the player B designates the display order in the order of the character groups GA2 and GB2, and the character groups GA1 and GB1). Returning to FIG. 9, the description will be continued.
[0063] In step S31, the extraction unit 1021 extracts a plurality of character groups (here, two) including a predetermined number (two) of characters from among the nine characters other than the leader included in each player's deck. In the example of FIG. 9, for player A, a character group including characters A6 and A8 (character group GA3) and a character group including characters A9 and A5 (character group GA4) are extracted. For player B, a character group including characters B5 and B4 (character group GB3) and a character group including characters B2 and B6 (character group GB4) are extracted. The process of extracting the character groups GA3, GA4, GB3, and GB4 may be executed together when extracting the character groups GA1, GA2, GB1, and GB2 in step S30.
[0064] Next, the switching unit 1023 switches the group of characters participating in the battle (characters to be displayed in P1 to P4 of the character selection area SA in FIG. 2) to characters A3, A1, B1, and B3 for the first turn, characters A4, A7, B7, and B9 for the third turn, characters A6, A8, B5, and B4 for the fifth turn, and characters A9, A5, B2, and B6 for the seventh turn. When the switching unit 1023 has completed one round of character switching (when the seventh turn or the eighth turn in which the opponent attacks is completed in the example of FIG. 9), the process proceeds to step S32.
[0065] In step S32, a process is performed to extract a plurality of character groups (four in this example) including a predetermined number (two) of characters from among the nine characters other than the leader included in each player's deck. In the example of FIG. 9, for player A, a character group including characters A2 and A7 (character group GA1), a character group including characters A4 and A8 (character group GA2), a character group including characters A9 and A1 (character group GA3), and a character group including characters A6 and A3 (character group GA4) are extracted. For player B, a character group including characters B1 and B9 (character group GB1), a character group including characters B3 and B4 (character group GB2), a character group including characters B5 and B7 (character group GB3), and a character group including characters B8 and B6 (character group GB4) are extracted.
[0066] At this time, the extraction unit 1021 may not include the characters placed on the board on the turn when each player last attacked in the character group to be extracted. For example, in the example of FIG. 9, the character (assumed to be character A5) placed on the board by player A on the turn when player A last attacked (i.e., the seventh turn) may not be included in the character groups GA1 to GA4 to be extracted. Similarly, the character (assumed to be character B2) placed on the board by player B on the turn when player B last attacked (i.e., the seventh turn) may not be included in the character groups GB1 to GB4 to be extracted.
[0067] Next, the determination unit 1022 may determine the order in which the extraction unit 1021 extracts the characters again as the display order of the multiple character groups, instead of accepting a designation of the display order of the multiple extracted character groups from the player. In the example of FIG. 9, the extraction unit 1021 extracts the characters for player A in the order of character group GA1, character group GA2, character group GA3, and character group GA4, and extracts the characters for player B in the order of character group GB1, character group GB2, character group GB3, and character group GB4. In this case, the switching unit 1023 switches the characters to participate in the battle (characters to be displayed in the character selection area SA in FIG. 2) to characters A2, A7, B1, and B9 for the 9th turn, characters A4, A8, B3, and B4 for the 11th turn, characters A9, A1, B5, and B7 for the 13th turn, and characters A6, A3, B8, and B6 for the 15th turn.
[0068] From the 17th turn onwards, the process described in step S32 is repeated until the match is completed.
[0069] In addition, in the above-described processing procedure, instead of proceeding to step S32 when the switching of characters by the switching unit 1023 has been completed (when the seventh turn or the eighth turn in which the opponent attacks has been completed in the example of FIG. 9), the processing may proceed to step S32 before the switching of characters by the switching unit 1023 has been completed. For example, in the example of FIG. 9, the processing may proceed to step S32 at the time when the first or second turn, the third or fourth turn, or the fifth or sixth turn is completed, and the extraction unit 1021 may perform the processing of extracting a plurality of character groups including a predetermined number of characters again. In addition, even after the switching of characters by the switching unit 1023 has been completed, the switching of the character groups may be performed in the same order, and the processing may proceed to step S32 when the switching of the character groups has been performed a predetermined number of times. For example, in the example of Figure 9, even after the eighth turn in which the opponent attacks is completed, the character groups may be switched again in the order of character group GA2 / GB2, character group GA1 / GB1, character group GA3 / GB3 and character group GA4 / GB4, and when the character group switching has been performed a predetermined number of times (e.g., 6 times, 8 times, etc.), the process may proceed to step S32.
[0070] In other words, when the switching unit 1023 has switched the character groups a predetermined number of times (for example, the number of times the character groups have been switched in one cycle, a number of times less than the number of times that the character groups have been switched in one cycle, or a number of times more than the number of times that the character groups have been switched in one cycle), the extraction unit 1021 may be configured to re-perform the process of extracting multiple character groups each containing a predetermined number of characters from the multiple characters.
[0071] 11 is a diagram for explaining an example (part 2) of the processing procedure in the tag battle mode. The processing procedures of steps S40 and S41 are the same as the processing procedures of steps S30 and S31 in FIG. 9, respectively, and therefore will not be described.
[0072] In step S42, a process is performed in which a plurality of character groups (four in this example) each including a predetermined number (two) of characters are extracted for each player from the nine characters other than the leader contained in each player's deck.
[0073] At this time, extraction unit 1021 may extract multiple character groups such that a character that was not included in any of the character groups the previous time a character group was extracted is included in one of the multiple character groups extracted when a character group is extracted again.
[0074] For example, in the example of Fig. 11, characters A2 and B8 that were not included in character groups GA1 to GA4 and character groups GB1 to GB4 in the processing procedures of steps S40 and S41 may be included in any of character groups GA1 to GA4 and any of character groups GB1 to GB4 extracted by extraction unit 1021 in the processing procedure of step S42. The example of Fig. 11 shows a state in which character A2 is extracted to be included in character group GA1, and character B8 is extracted to be included in character group GB1. Other points not specifically mentioned may be the same as step S32 of Fig. 9.
[0075] <Summary> According to the embodiment described above, a group of multiple characters is extracted in advance as characters that the player will use in the battle, and the order of the extracted group of multiple characters is specified by the player before the battle begins. This allows the player to select characters to use in the early stages of the battle so that the battle can proceed advantageously, making it possible to increase the player's interest in the battle game. Furthermore, the extracted group of multiple characters includes characters with powerful attributes. This allows the player to use characters with powerful attributes in the early stages of the battle, making it possible to increase the player's interest in the battle game.
[0076] The above-described embodiments are intended to facilitate understanding of the present invention, and are not intended to limit the present invention. The flow charts, sequences, elements included in the embodiments, and their arrangements, materials, conditions, shapes, sizes, etc. are not limited to those illustrated, and can be changed as appropriate. In addition, configurations shown in different embodiments can be partially replaced or combined with each other. [Explanation of symbols]
[0077] 1...game system, 10...game server, 11...CPU, 12...storage device, 13...communication IF, 14...input device, 15...output device, 20...terminal, 101...communication unit, 102...game control unit, 103...memory unit, 201...communication unit, 202...UI unit, 203...game control unit, 204...memory unit, 1021...extraction unit, 1022...determination unit, 1023...switching unit
Claims
1. A processor is provided. The processor, Organizing a plurality of game media for use in playing the game based on user input; The game progresses by repeating a set procedure. displaying a hand of game media consisting of game media included in the plurality of game media in a predetermined area of the screen; the predetermined procedure includes allowing a game medium selected by the user from the hand game medium displayed in the predetermined area to participate in the game; extracting a plurality of selection target game media, each selection target game media including a predetermined number of two or more game media, from the plurality of game media; displaying a designated game medium selected by the user from among the plurality of selectable game media in the predetermined area as the hand game medium in the first predetermined procedure; displaying, in the predetermined area, a game medium other than the designated game medium among the plurality of selection target game media as the hand game medium in the predetermined procedure after the first predetermined procedure; Information processing device.
2. a processor for organizing a plurality of game media for use in playing the game based on user input; The processor progresses the game by repeating a predetermined procedure, a processor displays a hand of game media consisting of game media included in the plurality of game media in a predetermined area of a screen; the predetermined procedure includes allowing a game medium selected by the user from the hand game medium displayed in the predetermined area to participate in the game; a processor extracts a plurality of selection target game media from the plurality of game media, the selection target game media including a predetermined number of two or more game media; a processor displays a designated game medium selected by the user from among the plurality of selectable game media in the predetermined area as the hand game medium in a first predetermined procedure; a processor displays, in the predetermined area, a game medium that is different from the designated game medium among the plurality of selection target game media as the hand game medium in the predetermined procedure after the first predetermined procedure; Information processing methods.
3. The processor: Organizing a plurality of game media for use in playing the game based on user input; The game progresses by repeating a set procedure. displaying a hand of game media consisting of game media included in the plurality of game media in a predetermined area of the screen; the predetermined procedure includes allowing a game medium selected by the user from the hand game medium displayed in the predetermined area to participate in the game; extracting a plurality of selection target game media, each selection target game media including a predetermined number of two or more game media, from the plurality of game media; displaying a designated game medium selected by the user from among the plurality of selectable game media in the predetermined area as the hand game medium in the first predetermined procedure; displaying, in the predetermined area, a game medium other than the designated game medium among the plurality of selection target game media as the hand game medium in the predetermined procedure after the first predetermined procedure; A program that executes a process.
4. A server and a terminal, The server, Organizing a plurality of game media for use in playing the game based on user input; The game progresses by repeating a set procedure. displaying a hand of game media consisting of game media included in the plurality of game media in a predetermined area of a screen of the terminal; the predetermined procedure includes allowing a game medium selected by the user from the hand game medium displayed in the predetermined area to participate in the game; extracting a plurality of selection target game media, each selection target game media including a predetermined number of two or more game media, from the plurality of game media; displaying a designated game medium selected by the user from among the plurality of selectable game media in the predetermined area as the hand game medium in the first predetermined procedure; displaying, in the predetermined area, a game medium other than the designated game medium among the plurality of selection target game media as the hand game medium in the predetermined procedure after the first predetermined procedure; system.
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