Gaming Machines
Patent Information
- Application Number
- JP2021006763
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-01-19
- Publication Date
- 2025-03-11
- Estimated Expiration
- 2041-01-19
Smart Images

Figure 0007643707000001 
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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, gaming machines (reel type gaming machines, slot machines) equipped with multiple reels with patterns arranged on the outer periphery are known. In this type of gaming machine, a certain gaming value is assigned to gaming media such as medals and pachinko balls, and a game is played to acquire such gaming media. In addition, in this type of gaming machine, an internal lottery is performed and the rotation of the multiple reels is started when the player operates to start the rotation, and the multiple reels are stopped in a manner according to the result of the internal lottery when the player operates to stop the rotation. The result of the game is determined by the combination of symbols displayed on the winning determination line when the multiple reels are stopped, and medals and the like are paid out according to the result of the game.
[0003] In the gaming machine described above, a configuration is known in which a different prescribed number of coins is set for each gaming state, thereby varying the probability of winning a bonus or a small prize, making it easier to acquire gaming value (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2012-183133 A Summary of the Invention [Problem to be solved by the invention]
[0005] In the gaming machine described in Patent Document 1, when a preset symbol combination is displayed stopped on a winning line in the game state after a bonus has ended, a replay time state is initiated, which is set to a prescribed number of balls different from other game states, and in the replay time state, the probability of winning a bonus or small prize is set differently from other game states when a bonus is not won, so that the game is configured to attract the player's attention.
[0006] However, in the gaming machine described in Patent Document 1, in order to change the ease of acquiring gaming value, configurations such as changing the winning form of replays, which are strictly restricted by the rules, and changing the prescribed number of inputs are used, and there are many design constraints, making it difficult to improve the design freedom of the gaming machine when designing the acquisition performance of gaming value. Also, in order to change the ease of acquiring gaming value, a configuration is conceivable in which various roles are prepared, multiple roles are allowed to win, and the roles that can be won are changed depending on the operation mode of the player, but in gaming machines, there are restrictions on the number and types of patterns that can be arranged on the periphery of the reel, and it is difficult to design a pattern combination that shows a winning form associated with the acquisition performance of gaming value for each of the various roles.
[0007] Therefore, an object of the present invention is to provide a gaming machine that can easily design a symbol combination that shows a winning combination. [Means for solving the problem]
[0008] The present invention relates to a jackpot system including a plurality of reels (e.g., left reel R1 to right reel R3, paragraph
[0013] , FIG. 1), A plurality of stop buttons (e.g., stop buttons B1 to B3, paragraph
[0036] , FIG. 1) corresponding to the plurality of reels, An internal lottery means for performing an internal lottery (e.g., the internal lottery means 120, paragraph
[0031] , FIG. 2); A reel control means (e.g., reel control means 130, paragraphs
[0036] to
[0041] , FIG. 2) that controls the rotation and stopping modes of the reels, the plurality of reels includes a specific reel, The specific reel has a specific symbol. (For example, Bell A design "BLA", paragraphs
[0075] ,
[0079] ,
[0268] , Figure 4, Figure 5) are arranged, the plurality of stop buttons includes a specific stop button corresponding to the specific reel, In the internal lottery, the winning or losing of a plurality of winning patterns is determined, The multiple types of winning patterns include a first winning pattern (e.g., winning area “batting order bell white 1”, winning area “batting order bell white 5”, paragraph
[0262] , Fig. 18, Fig. 23) and a second winning pattern (e.g., when the first winning pattern is the winning area “batting order bell white 1”, the winning area is “batting order bell red 2”, and when the first winning pattern is the winning area “batting order bell white 5”, the winning area is “batting order bell red 6”, paragraph
[0262] , Fig. 18, Fig. 23), The first winning pattern is a combination of a first minor role (for example, when the first winning pattern is the winning area "batting order bell white 1", it is a bell A, when the first winning pattern is the winning area "batting order bell white 5", it is a bell E, paragraph
[0262] , Fig. 18, Fig. 23) and a second minor role (for example, when the first winning pattern is the winning area "batting order bell white 1", it is a 1-coin role A, a 1-coin role D, when the first winning pattern is the winning area "batting order bell white 5", it is a 1-coin role M, a 1-coin role P, paragraph
[0262] , Fig. 18, Fig. 23), The second winning mode is a combination of the second small win and the third small win (for example, when the first winning mode is the winning area "batting order bell white 1", it is bell H, and when the first winning mode is the winning area "batting order bell white 5", it is bell L, paragraph
[0262] , Figure 18, Figure 23), The first minor prize is set to the first payout, The second minor prize is set to a second payout lower than the first payout, The third minor prize is set to the first prize, The specific symbol is set as the symbol of the specific reel that constitutes the winning symbol combination in the first minor role, The second minor combination is set with the specific symbol as the symbol of the specific reel that constitutes the winning symbol combination, The third minor combination is set with the specific symbol as the symbol of the specific reel that constitutes the winning symbol combination, The reel control means is capable of executing a number priority control for setting symbols to be stopped on an active line based on a payout preset for a plurality of types of minor winning combinations when the plurality of types of minor winning combinations are won, and a number priority control for setting symbols to be stopped on an active line based on the number of symbol combinations that can be displayed on the active line (for example, paragraph
[0041] ). The first winning mode is won, and the plurality of stop buttons are in a first order (for example, when the first winning mode is the winning area “batting order bell white 1”, the batting order is 1, and when the first winning mode is the winning area “batting order bell white 5”, the batting order is 5, paragraph
[0294] , FIG. 23), and the specific stop button The first one When the first winning mode is the winning area “batting order bell white 1”, the timing when the blank C pattern “BKC” at stop number 19 to the blank B pattern “BKB” at stop number 10 among the patterns arranged on the left reel R1 are rotated and displayed on the effective line L1, when the first winning mode is the winning area “batting order bell white 5”, the timing when the blank C pattern “BKC” at stop number 19 to the blank B pattern “BLA” at stop number 10 among the patterns arranged on the right reel R3 are rotated and displayed on the effective line L1, paragraphs
[0297] to
[0299] , FIG. 24), the number priority control is executed, and the first minor role can be won, The first winning mode is selected, the plurality of stop buttons are moved in the first order, and the specific stop button is moved in the first order. 1 Ta Different from imagining Second When the timing (for example, when the first winning mode is the winning area “batting order bell white 1”, the timing when the blank A pattern “BKA” at stop number 9 to the cherry pattern “CH” at stop number 0 among the patterns arranged on the left reel R1 are rotated and displayed on the effective line L1, when the first winning mode is the winning area “batting order bell white 5”, the timing when the blank A pattern “BKA” at stop number 9 to the bell A pattern “BLA” at stop number 0 among the patterns arranged on the right reel R3 are rotated and displayed on the effective line L1, paragraphs
[0300] ,
[0301] , FIG. 24) is performed, the number priority control is executed, and the second minor role can be won, The second winning mode is won, and the plurality of stop buttons are in a second order (for example, when the first winning mode is the winning area "batting order bell white 1", the batting order is 2, and when the first winning mode is the winning area "batting order bell white 5", the batting order is 6, paragraph
[0294] , FIG. 23), and the specific stop button is 2 When the timing (for example, when the first winning mode is the winning area “batting order bell white 1”, the timing when the blank A pattern “BKA” at stop number 9 to the cherry pattern “CH” at stop number 0 among the patterns arranged on the left reel R1 are rotated and displayed on the effective line L1, when the first winning mode is the winning area “batting order bell white 5”, the timing when the blank A pattern “BKA” at stop number 9 to the bell A pattern “BLA” at stop number 0 among the patterns arranged on the right reel R3 are rotated and displayed on the effective line L1, paragraphs
[0302] to
[0304] , FIG. 24) is performed, the number priority control is executed, and the third minor role can be won, When the second winning pattern is won and the plurality of stop buttons are operated in the first order (for example, when the first winning pattern is the winning area “batting order bell white 1”, the batting order is 1, when the first winning pattern is the winning area “batting order bell white 5”, the batting order is 5, paragraph
[0294] , FIG. 23), the number priority control is executed, so that the second minor role can be won, the first order is an order in which the specific stop button is operated first, The second order is characterized in that the specific stop button is operated first, and the stop button operated after the specific stop button is a stop button different from the stop button operated after the specific stop button in the first order. Effect of the Invention
[0009] According to the present invention, it is possible to provide a gaming machine that can easily design a symbol combination that shows a winning combination. [Brief description of the drawings]
[0010] [Figure 1]1 is a perspective view showing the external configuration of a gaming machine according to a first embodiment of the present invention; [Diagram 2] 1 is a diagram illustrating functional blocks of a gaming machine according to a first embodiment of the present invention. FIG. [Diagram 3] FIG. 2 is a diagram showing winning areas that can be won in an internal lottery in the gaming machine of the first embodiment of the present invention, winning combinations included in each winning area, and the number of lottery values associated with each winning area. [Figure 4] 1 is a diagram illustrating the arrangement of symbols on a reel in a gaming machine according to a first embodiment of the present invention. FIG. [Diagram 5] FIG. 1 is a diagram for explaining symbol combinations showing winning forms of Bell A to Bell L and 1-coin roles A1 to A4 in the gaming machine according to the first embodiment of the present invention. [Figure 6] FIG. 1 is a diagram for explaining symbol combinations showing winning forms of 1-coin roles B1 to E4 in the gaming machine according to the first embodiment of the present invention. [Figure 7] FIG. 1 is a diagram for explaining symbol combinations showing winning forms of 1-coin roles F1 to G4, rare role A, special small role A, and special small role B in the gaming machine of the first embodiment of the present invention. [Figure 8] 2 is a state transition diagram of the gaming state in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 9] This is a transition diagram relating to the normal area and advantageous area controlled by the AT control means in the gaming machine of the first embodiment of the present invention, and the presentation state during the advantageous area. [Figure 10] This figure shows the winning combinations that can be won in each batting order when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in the non-RT state in the gaming machine of the first embodiment of the present invention. [Figure 11] This figure shows the winning combinations that can be won in each batting order when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in a bonus-achieved state in the gaming machine of the first embodiment of the present invention. [Figure 12]FIG. 13 is a diagram showing winning combinations that can be won in each batting order when the winning areas "BATTERN CHANCE 1A" to "BATTERN CHANCE 4A" are won in the gaming machine of the first embodiment of the present invention. [Figure 13] 1 is a diagram showing a low probability period lottery table used in a low probability period lottery in the gaming machine of the first embodiment of the present invention. FIG. [Figure 14] 1 is a diagram showing a low probability period lottery table used in a low probability period lottery in the gaming machine of the first embodiment of the present invention. FIG. [Figure 15] FIG. 2 is a diagram showing a first end mode lottery table used in a first end mode lottery in the gaming machine of the first embodiment of the present invention. [Figure 16] FIG. 2 is a diagram showing a first end mode lottery table used in a first end mode lottery in the gaming machine of the first embodiment of the present invention. [Figure 17] FIG. 2 is a diagram illustrating the display mode displayed on the main control display device when the batting order minor win mode is won in the gaming machine of the first embodiment of the present invention. [Figure 18] FIG. 13 is a diagram showing winning areas that can be won by an internal lottery in a gaming machine according to a second embodiment of the present invention, winning combinations included in each winning area, and the number of lottery values associated with each winning area. [Figure 19] FIG. 13 is a diagram for explaining symbol combinations showing winning forms of Bell A to Bell L and 1-coin roles A to D in a gaming machine according to a second embodiment of the present invention. [Figure 20] FIG. 13 is a diagram for explaining symbol combinations showing winning forms of 1-coin roles E to T in the gaming machine according to the second embodiment of the present invention. [Figure 21] 13 is a diagram illustrating the pattern combinations showing the winning forms of 1 coin role U, 1 coin role V, rare role B, chance role, special small role A, and special small role B in the gaming machine of the second embodiment of the present invention. FIG. [Figure 22] This figure shows the winning combinations that can be won in each batting order when the winning area "Batting Order Bell White 1" to the winning area "Batting Order Bell White 12" and the winning area "Batting Order Bell Red 1" to the winning area "Batting Order Bell Red 12" are won in the non-RT state in the gaming machine of the second embodiment of the present invention. [Figure 23] This figure shows the winning combinations that can be won in each batting order when the winning area "Batting Order Bell White 1" to the winning area "Batting Order Bell White 12" and the winning area "Batting Order Bell Red 1" to the winning area "Batting Order Bell Red 12" are won in a bonus-achieved state in the gaming machine of the second embodiment of the present invention. [Figure 24] This figure shows the reel stop control executed during the second stop operation and the winning role depending on the timing of the first stop operation when the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" and the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" are won in the gaming machine of the second embodiment of the present invention, and the stop button is pressed in the correct batting order. [Diagram 25] FIG. 13 is a diagram showing winning combinations that can be won in each batting order when the winning areas "BATTERN CHANCE 1B" to "BATTERN CHANCE 3B" are won in the gaming machine of the second embodiment of the present invention. [Figure 26] FIG. 13 is a diagram illustrating the display mode displayed on the main control display device when the batting order minor win mode is won in the gaming machine of the second embodiment of the present invention. [Figure 27] FIG. 13 is a diagram showing winning areas that can be won by an internal lottery in a gaming machine according to a third embodiment of the present invention, winning combinations included in each winning area, and the number of lottery values associated with each winning area. [Figure 28] FIG. 13 is a diagram showing winning combinations that can be won in each batting order when the winning areas "BATTERN CHANCE 1C" to "BATTERN CHANCE 4C" are won in the gaming machine of the third embodiment of the present invention. [Figure 29] FIG. 13 is a diagram illustrating the display mode displayed on the main control display device when the batting order minor win mode is won in the gaming machine of the third embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] [First embodiment] The first embodiment will be described below. Note that the first embodiment described below does not unduly limit the contents of the present invention described in the claims. Also, not all of the configurations described in the first embodiment are necessarily essential components of the present invention.
[0012] 1. Overview of the gaming machine configuration 1 is a perspective view showing the external configuration of a slot machine 1 according to a first embodiment of the present invention. The slot machine 1 according to the first embodiment is a so-called reel type gaming machine, which is a type of gaming machine in which games are played using medals as gaming media.
[0013] The slot machine 1 of the first embodiment is housed in a box-shaped housing consisting of a housing BX, a front upper door UD, and a front lower door DD, and a reel unit 310 (see FIG. 2) consisting of a left reel R1 to a right reel R3 as a plurality of reels. In addition, a hopper unit 320 (see FIG. 2) as a medal payout device is housed below the reel unit 310 in the housing. In addition, a control board having a CPU, a ROM (an example of an information storage medium), a RAM, etc. mounted thereon and controlling the operation of the slot machine 1 is also housed in the housing of the slot machine 1 of the first embodiment.
[0014] The outer periphery of each of the left reel R1 to right reel R3 shown in Figure 1 is divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and each frame has one of several types of patterns arranged on it.
[0015] The front upper door UD and the front lower door DD are provided so that they can be opened and closed separately. The front upper door UD is provided with a display window DW that allows the left reel R1 to the right reel R3 to be observed in their rotating and stopped states. When the left reel R1 to the right reel R3 are stopped, three patterns (upper pattern, middle pattern, and lower pattern) that are consecutively arranged on the outer periphery of each of the left reel R1 to the right reel R3 among a plurality of patterns arranged at regular intervals on the outer periphery of each of the left reel R1 to the right reel R3 can be observed from the front of the slot machine 1 through the display window DW.
[0016] In the slot machine 1 of the first embodiment, an upper, middle, and lower row are provided for each reel as display positions for observing the symbols through the display window DW, and an activated line L1 is set for an activated line based on a combination of the display positions of each reel. In the slot machine 1 of the first embodiment, the number of medals required for one game, that is, the so-called prescribed insertion number, is set to three in any game state, and when medals equivalent to the prescribed insertion number are inserted, an activated line L1 consisting of the upper row of the left reel R1, the middle row of the center reel R2, and the lower row of the right reel R3 is activated.
[0017] The game result is determined by the symbol combination stopped and displayed on the winning line L1 in the display window DW, and if the symbol combination on the winning line L1 corresponds to a predetermined winning combination, that winning combination is deemed to have won and medals are paid out from the hopper unit 320.
[0018] In addition, the front upper door UD is provided with a display device 330 for performing effects. The display device 330 is composed of, for example, a liquid crystal display, and displays various videos and images for assisting and livening up the game. In addition, in the slot machine 1 of the first embodiment, a plurality of sound devices 340 for performing effects are provided on the front upper door UD and the front lower door DD. The sound devices 340 are composed of speakers, and output various sounds for assisting and livening up the game.
[0019] In addition, a game information display section DS is provided on the front upper door UD. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, the total number of medals paid out or won in a bonus state, information on the winning combination in the current game, and information suggesting how to press the stop buttons B1, B2, and B3 related to the payout of medals.
[0020] The game information display section DS includes a main control display device 500 consisting of a 7-segment display, and when a specified number of medals are inserted and the start lever SL is operated, a notification display is displayed which is a display corresponding to a winning combination command which is a control signal created based on winning information which is information on the combination that has been won in the current game, and when the left reel R1 to the right reel R3 stop after the notification display is displayed, the notification display ends and the number of medals paid out or won is displayed. In the slot machine 1 of the first embodiment, a notification display is executed in which each segment of the main control display device 500 is turned on and off in a display mode corresponding to the winning combination command.
[0021] The main control display device 500 is also provided with a section notification section 500A, which is a dot of a 7-segment display and lights up when an advantageous section is started by the AT control means 200 (see FIG. 2) described later and the expected medal acquisition value is 1 or more due to the assistance of the winning of a minor prize. In addition, in the slot machine 1 of the first embodiment, a plurality of sound devices 340 for performing effects using sound are provided on the front upper door UD and the front lower door DD. The sound devices 340 output various sounds for assisting and livening up the game.
[0022] Various operating means are provided on the front lower door DD. The operating means include a single bet button BT for inserting one medal and a max bet button MB for inserting a specified number of medals as inserting operation means for inserting credited (stored) medals, a start lever SL as a game start operation means for allowing a player to execute a start operation that triggers the left reel R1 to the right reel R3 to start a game, stop buttons B1 to B3 as stop operation means for allowing a player to execute a stop operation that triggers the stopping of each of the left reel R1 to the right reel R3 rotated by a stepping motor, and a settlement button BS for settling credited medals.
[0023] In addition, a medal payout outlet MO and a medal tray MP are provided at the bottom of the front lower door DD, and medals in a number according to the results of a game are paid out from the medal payout outlet MO to the medal tray MP. In addition, when the settlement button BS is pressed while credited medals are stored in the gaming machine, a settlement process is executed in response to pressing of the settlement button BS, in which a number of medals equivalent to the number of credits (the number of credited medals) is paid out from the hopper unit 320, and the medals are paid out from the medal payout outlet MO to the medal tray MP.
[0024] 2 is a functional block diagram of the slot machine 1 of the first embodiment. The slot machine 1 of the first embodiment is controlled by a game control means 10 as a control board. The game control means 10 receives input signals from input means such as a coin insertion switch 210, a bet switch 220, a start switch 230, a stop switch 240, a setting change permission switch 250, and a setting change switch 260 as a plurality of operation detection means, performs various calculations for executing a game, and controls the operation of output means such as a performance device 300, a reel unit 310, a hopper unit 320, and a main control display device 500 based on the calculation results.
[0025] The game control means 10 also includes a setting change means 100, an input acceptance means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state transition control means 170, a performance control means 180, a storage means 190, and an assist time control means (AT control means) 200. Each of the means constituting the game control means 10 reads out and executes each control program pre-stored in the storage means 190 when each control process is executed.
[0026] The setting change means 100 performs control (setting change control) to change the setting value stored in the setting value storage means 191 of the storage means 190. In a setting change permission state in which the setting change permission switch 250 is ON and setting change is permitted with the front upper door UD open, the setting change means 100 cyclically changes the setting values stored in the setting value storage means 191 in the order of setting 1 → setting 2...setting 6 → setting 1 →... each time it receives an input signal output from the setting change switch 260 provided in the power supply device. In addition, in the slot machine 1, the setting value stored in the setting value storage means 191 is finalized based on a start signal from the start switch 230 operated by the operation of the start lever SL in the setting change permission state, and the setting change permission state is terminated. In the slot machine 1 of the first embodiment, the winning probability of some winning areas among the winning areas that can be won by the internal lottery by the internal lottery means 120 is changed according to the setting value finalized in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change a setting value that is a value that can change the probability of winning a combination in an internal lottery by the internal lottery means 120.
[0027] In the slot machine 1 of the first embodiment, when the setting change control by the setting change means 100 is executed, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be initialized, the game state is set to a non-replay time (hereinafter, replay time is also referred to as "RT") state described later, and a normal zone is set. For this reason, in the slot machine 1, the control related to the auxiliary game executed by the AT control means 200 before the setting change is also configured to be initialized. On the other hand, in the slot machine 1, when the supply of power to the game control means 10 is cut off (power interruption) and the supply of power is resumed thereafter, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be resumed from the state before the power interruption. For this reason, in the slot machine 1, when the power interruption occurs and the supply of power is resumed thereafter, the control related to the auxiliary game executed by the AT control means 200 before the power interruption is also configured to be maintained in the state before the power interruption.
[0028] The insertion acceptance means 105 performs a process of validating a game start operation on the start lever SL based on the insertion of medals equivalent to the specified insertion number (3 medals) during an insertion acceptance period during which the insertion of medals is accepted. Specifically, when medals are inserted into the medal insertion slot MI (see FIG. 1), the insertion acceptance means 105 sets the inserted medals to an inserted state up to the specified insertion number in response to the operation of the medal insertion switch 210. In addition, when a bet operation is executed in which the single bet button BT or the max bet button MB is pressed with medals credited, the insertion acceptance means 105 sets the credited medals to an inserted state up to the specified insertion number in response to the operation of the bet switch 220.
[0029] In the slot machine 1 of the first embodiment, the first press of the start lever SL, which is activated based on the insertion of a specified number of medals, is accepted as the player's operation to start the game, and serves as a trigger for starting the rotation of the left reel R1 to the right reel R3, as well as a trigger for the internal lottery means 120, which will be described later, to execute an internal lottery.
[0030] The random number generating means 110 is a means for generating random numbers for lotteries. In the first embodiment, the term "random number" includes not only values that are generated randomly in a mathematical sense, but also values that may function as random numbers substantially because the timing of acquisition is irregular, even if the generation itself is regular.
[0031] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination has been achieved based on a start signal output when the player performs a start operation on the start lever SL and the start switch 230 detects the start operation, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.
[0032] In the lottery table selection process, which internal lottery table is to be used for the internal lottery is selected based on the current game state from among the multiple internal lottery tables stored in the internal lottery table storage means 192 of the storage means 190. In each internal lottery table, various roles such as replay, small role, and bonus, and non-win (miss) are associated with each of multiple random numbers (for example, 65536 random numbers from 0 to 65535).
[0033] In the following description, a bonus means a role that activates a reel or a device for continuously operating a reel when it is won, a bonus being activated means that a bonus is won and activates a reel or a device for continuously operating a reel, and a bonus state means that the reel or device for continuously operating a reel is activated.
[0034] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output from the start switch 230, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined whether or not a winning combination has been achieved based on the comparison result.
[0035] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to an established state (second flag state, ON state). In the slot machine 1 of the first embodiment, when two or more types of combinations are overlappingly won, the lottery flags corresponding to each of the two or more types of combinations that are overlappingly won are set to an established state. In addition, in the slot machine 1 of the first embodiment, there are provided a lottery flag (carry-over flag) that can carry over the established state to the next or subsequent games until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over the established state to the next or subsequent games regardless of whether a prize is won. In addition, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the storage means 190.
[0036] The reel control means 130 executes reel rotation control, which starts the rotation drive of the left reel R1 to the right reel R3 and controls the rotation mode of the left reel R1 to the right reel R3, based on a start signal output from the start switch 230, which is operated by the player performing a start operation on the start lever SL. In addition, when the rotation state of the left reel R1 to the right reel R3 becomes a rotation state in which the left reel R1 to the right reel R3 are steadily rotated at a predetermined speed (for example, about 80 rpm), the reel control means 130 executes control to validate a stop operation detected by the stop switch 240 by pressing the stop button B1 to the stop button B3 corresponding to each reel. Then, when a reel stop signal is output from the stop switch 240 that detected the stop operation, the reel control means 130 executes control to stop each of the left reel R1 to the right reel R3 corresponding to the stop switch 240 that detected the stop operation (reel stop control).
[0037] In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3 and the player presses each of the active stop buttons B1 to B3, the first press will be referred to as the first stop operation, the second press as the second stop operation, and the third press as the third stop operation.
[0038] In the slot machine 1 of the first embodiment, the reel that is rotating corresponding to the stop button pressed is stopped within a predetermined period of 190 ms from the time when the stop button B1 to B3 is pressed (the time when the stop switch 240 detects the stop operation) for the left reel R1 to the right reel R3. Here, when the rotating reel is stopped within 190 ms from the time when the stop button is pressed, the stop position of each rotating reel is configured to be able to rotate a maximum of four frames from the time when the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel.
[0039] Therefore, in the slot machine 1 of the first embodiment, for the left reel R1 to the right reel R3, a total of five frames from the frame displayed on the pay line L1 at the time the stop button is pressed until four frames have rotated are the range (pull-in range) in which the pattern can be pulled onto the pay line L1.
[0040] When executing the reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a preset priority order by logic calculation including a pull-in process to stop the spinning reel so that a combination with a lottery flag set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a combination with a lottery flag set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to the stop control table stored in the stop control table storage means 194 of the storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by the reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").
[0041] In the slot machine 1 of the first embodiment, when multiple types of small winning combinations are won in the internal lottery, the priority of the candidate stop positions can be determined according to the number of symbol combinations that can be displayed on the pay line L1 (number priority control), or according to the number of medals to be paid out based on the payout that is predefined for the small winning combination (number priority control). However, when the number priority control is executed, if the same payout is won twice, the priority of the candidate stop positions that can win each small winning combination is treated as being the same.
[0042] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the left reel R1 to the right reel R3. Specifically, while referring to the winning determination table stored in the winning determination table storage means 195 of the storage means 190, it is determined whether or not the symbol combination displayed on the pay line L1 at the time when all of the left reel R1 to the right reel R3 have stopped is a winning form of a predetermined winning combination. Then, the winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter, referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination indicating the winning form of a winning combination is also referred to as "winning symbol combination".
[0043] In the slot machine 1 of the first embodiment, each process is executed based on the judgment result of the winning judgment means 140 in the winning judgment process. As each process executed based on the judgment result of the winning combination, for example, when a small combination is won, a process is executed to determine the number of medals to be paid out by the payout control means 150, when a replay is won, a process is executed to make the replay processing means 160 execute the next game without consuming medals, and when a combination that triggers a transition of the game state such as a bonus is won, a process is executed to make the game state transition control means 170 transition the game state.
[0044] The payout control means 150 performs a payout process for paying out medals according to game results. Specifically, when a small winning combination is won, the payout number of medals in a game is determined based on a payout amount determined in advance for each combination, and the payout control means 150 controls the hopper unit 320 as a payout device to pay out medals equivalent to the determined payout number.
[0045] The hopper unit 320 performs an operation of paying out the number of medals instructed by the payout control means 150. The hopper unit 320 is provided with a payout medal detection switch 325 that is activated each time a medal is paid out. The payout control means 150 is configured to be able to manage the number of medals actually paid out from the hopper unit 320 based on an input signal from the payout medal detection switch 325. When medal credit is permitted, instead of actually paying out medals by the hopper unit 320, a credit addition process is performed in which the payout number is added to the credit number (the number of credited medals) stored in a credit storage area (not shown) of the storage means 190, and medals are virtually paid out.
[0046] When the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later is stopped and displayed on the pay line L1, and the replay wins, the replay processing means 160 performs a replay process (replay process) to set the next game to a ready state in which the game can be played without inserting medals. That is, in the slot machine 1 of the first embodiment, when the replay wins, an automatic insertion process is performed to automatically insert a specified number of medals without using medals (including credit medals) held by the player, and the same pay line L1 as the previous game is set, and the start operation of the next start lever SL is awaited.
[0047] The game state transition control means 170 performs a process of transitioning the game state between a plurality of game states, and a process related to the activation and termination of a bonus. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state based on the establishment of any one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.
[0048] The performance control means 180 controls performances related to the game, such as image and video performances using the display device 330 as a performance display device and sound performances using the sound device 340, based on the performance data stored in the performance control data storage means 196. Specifically, when a player operates each component of the slot machine 1 by inserting a medal, operating the single bet button BT, the max bet button MB, the start lever SL, the stop buttons B1 to B3, or when a game event such as a change in the game state occurs, the performance control means 180 executes performances using the left reels R1 to R3 that delay the start of rotation of the left reels R1 to R3 when a start signal is output from the start switch 230, thereby controlling the execution of performances that liven up the game or assist the game.
[0049] Also, the performance control means 180 causes each component constituting the performance device 300 to execute a performance based on each performance state. In the first embodiment, the performance control means 180 acquires a random number from the random number storage area of the random number generation means 110 for each lottery process using a random number, and executes each lottery process using a performance lottery table required for each lottery process among a plurality of performance lottery tables stored in the performance control data storage means 196.
[0050] In the first embodiment, when the AT control means 200 executes the winning assistance, the performance control means 180 executes a winning assistance performance that notifies the content to be notified in the winning assistance (for example, announcing the correct batting order when the winning area "Batting Order Bell 1A" is won) through a performance using the performance device 300.
[0051] The AT control means 200 executes control related to the transition between the advantageous zone (advantageous period), which is a zone (period) in which an auxiliary game capable of executing a winning assistance to assist the winning of a specific role is executed, and the normal zone (unadvantageous period, non-advantageous zone), which is a zone (period) in which a game in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed, using data stored in the AT control data storage means 197. The AT control data storage means 197 stores an advantageous zone transition lottery table used in an advantageous zone transition lottery that determines whether or not to start an advantageous zone in the normal zone, and data (various flags, counters, etc. that are set to ON or OFF by a predetermined control process) used in various controls related to multiple types of presentation states including the AT state and normal state executed in the advantageous zone.
[0052] The AT control means 200 sets the presentation state to the AT state (assist time state) under a predetermined condition in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation sequence (correct batting order) of the stop buttons B1 to B3 that enables the winning specific role to win on the main control display device 500 consisting of a 7-segment display, thereby performing a winning assistance (announcement of correct batting order) that assists the winning of the specific role. In addition, in the slot machine 1, when the winning assistance is executed by the AT control means 200, the presentation control means 180 executes a winning assistance presentation that displays an indicator corresponding to the correct batting order on the display device 330. In this way, in the slot machine 1, in the AT state, the operation mode of the stop buttons B1 to B3 is notified by the winning assistance, thereby executing an auxiliary game (AT game, announcement game) that is advantageous to the player.
[0053] More specifically, when a predetermined end condition for ending the advantageous zone, which will be described later, is satisfied, the AT control means 200 executes a predetermined end process for ending the advantageous zone and starting a normal zone from the next game, and a predetermined initialization process for initializing information related to the advantageous zone, such as various flags and numerical values set within the advantageous zone. In addition, the AT control means 200 turns on the zone notification unit 500A when the advantageous zone starts and the winning assistance is executed, so that the expected medal acquisition value becomes 1 or more. For this reason, the AT control means 200 is configured to be able to turn off the zone notification unit 500A when the advantageous zone has started but the winning assistance is not executed, in a performance state.
[0054] The AT control means 200 executes a game number update process in which the first advantageous zone counter 197a is set to a value of "1500" as an initial value in a game in which an advantageous zone has started, and each time a game is played, the AT control means 200 subtracts a value of "1" corresponding to one game from the value (stored value) stored in the first advantageous zone counter 197a, and cumulatively decrements and updates the stored value of the first advantageous zone counter 197a. The AT control means 200 also executes a difference number update process in which the AT control means 200 cumulatively records in the second advantageous zone counter 197b a difference value (difference number) obtained by subtracting the number of medals paid out from the game in which an advantageous zone has started by the number of medals inserted.
[0055] The AT control means 200 of the first embodiment, when controlling in a favorable zone, executes a game number update process in which, regardless of the game state, the value "1", which corresponds to one game, is cumulatively subtracted (updated) from the stored value of the first favorable zone counter 197a each time one game is played, and a difference number update process in which the value equivalent to the difference in the number of medals is cumulatively updated to the stored value of the second favorable zone counter 197b.
[0056] Here, in the difference number update process for updating the stored value of the second advantageous zone counter 197b, when the stored value of the second advantageous zone counter 197b is less than the value "0" because the number of medals paid out in the game is less than the specified number of medals inserted, the AT control means 200 sets the stored value of the second advantageous zone counter 197b to the value "0". As a result, the AT control means 200 can fix the value when the stored value of the second advantageous zone counter 197b is at the lowest point to the value "0", so that in the control process using the stored value of the second advantageous zone counter 197b, it is not necessary to vary the value that is the threshold for judgment according to the specific numerical value at the lowest point, and the load of the control process using the stored value of the second advantageous zone counter 197b can be reduced.
[0057] The AT control means 200 determines that a specific end condition has been met as a predetermined end condition for terminating the advantageous zone when 1500 games have been played, that is, when the stored value of the first advantageous zone counter 197a becomes the first value "0", or when the player has won more than 2400 medals from the point at which the most medals were consumed in the advantageous zone, that is, when the stored value of the second advantageous zone counter 197b becomes the value "2401" from the point at which it was the lowest value (lowest point), and executes a predetermined initialization process which is a process for initializing information regarding the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.
[0058] In a predetermined initialization process, the AT control means 200 initializes all information used in various control processes in the favorable zone, such as each flag set to the ON state in the favorable zone and values set in the favorable zone. The AT control means 200 can also end the favorable zone when a predetermined end condition (normal end condition) other than the specific end condition is met, and executes a predetermined initialization process and a predetermined end process even when the normal end condition is met. Details of the normal end condition set by the AT control means 200 in the first embodiment will be described later.
[0059] 2. Configuration of the gaming machine in the first embodiment Next, the components of the slot machine 1 in the first embodiment will be described in detail with reference to FIGS.
[0060] <Winning areas subject to internal lottery> FIG. 3 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of the first embodiment, the winning numbers and winning roles associated with each winning area, and the number of lottery values associated with each winning area in each game state.
[0061] In addition, the slot machine 1 of the first embodiment has a regular big bonus (hereinafter, the regular big bonus is also referred to as "RBB") as a bonus that is a consecutive operation device related to the first type special feature. In addition, the slot machine 1 has, as game states controlled by the game state transition control means 170, a non-RT state (general) in which the RBB is not set to an established state and the RBB is not operating, an RBB established state in which the RBB is set to an established state and the RB is maintained in the internal bonus state (internal bonus) in which the RBB is established, and a bonus state in which the RBB is operated and the RBB is operated, and a bonus state in which the RBB is operated and the RBB is operated, and a bonus state in which the RBB is operated, and the RBB is established, as a bonus state in operation.
[0062] As shown in Fig. 3, in the slot machine 1 of the first embodiment, the winning areas that are the subject of the internal lottery include the winning area "all small roles", the winning area "all 1-coin roles", the winning area "normal replay 1", the winning area "normal replay 2", the winning area "rare replay 1", the winning area "rare replay 2", the winning area "rare role 1", the winning area "batting order bell 1A" to the winning area "batting order bell 12A", the winning area "batting order bell 1B" to the winning area "batting order bell 12B", the winning area "batting order chance 1A" to the winning area "batting order chance 4A", the winning area "RBB & 1-coin role" and the winning area "RBB", and the winning numbers 1 to 37 are associated with them, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0063] Here, the "batting order" refers to the order in which the stop buttons B1 to B3 are pressed. In the following description, the timing at which the stop buttons B1 to B3 are pressed is also referred to as the "pressing timing."
[0064] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in the order from the winning area corresponding to the winning number 37 to the non-winning area corresponding to the winning number 0.
[0065] In the slot machine 1 of the first embodiment, the small roles that can be won when the internal lottery is won include Bell A to Bell L, 1 coin role A1 to 1 coin role G4, Rare role A, Special small role A, and Special small role B, and the replays that can be won when the internal lottery is won include Replay A, Replay B, Rare Replay A, and Rare Replay B. Each small role and each replay is associated with each winning area in the combination shown in FIG. 3. Also, as shown in FIG. 3, in the slot machine 1, a winning area "RBB & 1 coin role" is set as a winning area including a bonus and a small role.
[0066] In the first embodiment, the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are configured as winning areas in which the small winning combination that can be won varies depending on the game state in the winning game and the operation mode of the stop button B1 to the stop button B3. Also, the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are configured as winning areas in which the small winning combination that can be won varies depending on the operation mode of the stop button B1 to the stop button B3. Details of the winning area "batting order bell 1A" to the winning area "batting order bell 12A", the winning area "batting order bell 1B" to the winning area "batting order bell 12B", and the winning area "batting order chance 1A" to the winning area "batting order chance 4A" will be described later.
[0067] Rare role A, which is a minor role included in the winning area "Rare role 1", wins when the timing of pressing the stop button B2 is such that rare role A can be won, and when the timing of pressing the stop button B2 is such that rare role A cannot be won, a pattern combination different from the winning pattern combination of any role is displayed stopped on the activated line L1, resulting in a missed win (non-winning).
[0068] The winning area "Normal Replay 1" is a winning area where Replay A wins regardless of the batting order and pressing timing of Stop Button B1 to Stop Button B3. Also, the winning area "Normal Replay 2" is a winning area where Replay A wins regardless of the batting order and pressing timing of Stop Button B1 to Stop Button B3, although Replay A and Replay B win overlappingly.
[0069] Here, in the slot machine 1 of the first embodiment, the role to which the carryover possible flag is associated is RBB, and the small role and replay are associated with the non-carryover possible flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB wins. At this time, the internal lottery means 120 performs an internal lottery to determine whether or not the small role and replay are won, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, the lottery flag corresponding to two or more roles consisting of the lottery flag of the already won RBB and the lottery flag of the small role or replay won in the internal lottery is set to an established state.
[0070] <Internal lottery table> In the slot machine 1 of the first embodiment, as the internal lottery tables used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (normal) (hereinafter referred to as internal lottery table A), an internal lottery table used in the bonus establishment state (internal) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the bonus state (operating) (hereinafter referred to as internal lottery table C) are stored in the internal lottery table storage means 192. In each of the internal lottery tables A to C, as shown in FIG. 3, the lottery value number is associated with the winning area that is the subject of the lottery.
[0071] <Random number determination process> In the random number determination process, the internal lottery means 120 of the first embodiment sequentially subtracts the random number obtained from the random number generation means 110 by the lottery value numbers corresponding to each winning area in the internal lottery table obtained from the internal lottery table storage means 192, and when the result of the subtraction is a negative value, it determines that the winning area corresponding to the subtracted lottery value number has been won. Also, when the result of the subtraction is a positive value at the time when the internal lottery means 120 has finished subtracting all the lottery value numbers stored in the internal lottery table, it determines that none of the roles have been won.
[0072] The random number generating means 110 of the first embodiment is configured to generate a total of 65536 random numbers from 0 to 65535 as random numbers used in the internal lottery. As shown in Fig. 3, in the internal lottery table A, the total number of lottery values associated with the winning area "RBB" to the winning area "Normal Replay 1" is 65536, and in the internal lottery table B, the total number of lottery values associated with the winning area "RBB & 1 coin role" to the winning area "Normal Replay 1" is 65536. Therefore, in the internal lottery in the non-RT state or the bonus establishment state, any role will be won, and no non-winning role will be won.
[0073] <Bonus winning judgment process> As described above, in the internal lottery means 120 of the first embodiment, in the bonus establishment state, the lottery value number is set in the winning area "RBB & 1 piece role". Therefore, in the internal lottery means 120, in the internal lottery when the gaming state is the bonus establishment state, since there is a possibility that the RBB will be won again in the state where the RBB has already been set to the establishment state, in order not to set the newly won RBB to the establishment state, it is configured to execute the bonus winning judgment process to judge whether the winning area determined by the random number judgment process is a winning area including a bonus.
[0074] In the bonus winning determination process, when the random number determination process determines that the winning area including the bonus is the target for determining whether or not the bonus has been won, the internal lottery means 120 executes a process to skip the process of setting the bonus to the winning state when the winning area including the bonus is won and the game state is the bonus winning state. In this way, the slot machine 1 prevents a new RBB from being set to the winning state when the RBB has already been set to the winning state.
[0075] <Arrangement of designs> 4 is a diagram showing each symbol arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the first embodiment. In the first embodiment, as shown in FIG. 4, a white 7 symbol "white 7", a BAR symbol "BAR", a replay symbol "RP", a bell A symbol "BLA", a bell B symbol "BLB", a cherry symbol "CH", a watermelon symbol "WM", a blank A symbol "BKA", a blank B symbol "BKB" and a blank C symbol "BKC" are arranged on the periphery of the left reel R1 to the right reel R3. In addition, 20 symbols are arranged on each of the periphery of the left reel R1 to the right reel R3.
[0076] In the first embodiment, the BAR symbol "BAR" and the white 7 symbol "white 7" have a width wider than the other symbols when viewed from the front, and are configured as symbols with higher visibility than the other symbols during the rotation of the left reel R1 to the right reel R3. Also, in the first embodiment, the BAR symbol "BAR" is configured with a red image, and the white 7 symbol "white 7" is configured with a white image.
[0077] <Reel control means> In the slot machine 1 of the first embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is set in the order of "replay>small combination>bonus." In other words, when a bonus and a small combination or a bonus and a replay are won in combination, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or the replay.
[0078] <Small prize payout> In the first embodiment, the payouts for Bell A to Bell L are set to a payout number (13) that is greater than the prescribed number of insertions (3). The payouts for Rare A are set to a payout number (3) that is the same as the prescribed number of insertions. The payouts for 1-piece A1 to 1-piece G4, special small A, and special small B are set to a payout number (1) that is less than the prescribed number of insertions.
[0079] <Small prize winning combination> 5 to 7 are diagrams showing winning symbol combinations of Bell A to Bell L, 1 coin combination A1 to 1 coin combination G4, rare combination A, special small combination A, and special small combination B. First, Bell A to Bell L will be described with reference to FIGS.
[0080] As shown in Figure 4, the left reel R1 has bell A symbols "BLA" arranged at intervals of 4 frames or less, and watermelon symbols "WM" arranged at intervals of 4 frames or less. Also, the left reel R1 has cherry symbols "CH" or blank B symbols "BKB" arranged at intervals of 4 frames or less.
[0081] In addition, on the center reel R2, bell A symbols "BLA" are arranged at intervals of 4 frames or less, bell B symbols "BLB" are arranged at intervals of 4 frames or less, and replay symbols "RP" are arranged at intervals of 4 frames or less. In addition, on the center reel R2, watermelon symbols "WM" or cherry symbols "CH" are arranged at intervals of 4 frames or less.
[0082] In addition, on the right reel R3, bell A symbols "BLA" are arranged at intervals of 4 frames or less, watermelon symbols "WM" are arranged at intervals of 4 frames or less, and cherry symbols "CH" or blank B symbols "BKB" are arranged at intervals of 4 frames or less on the right reel R3.
[0083] Due to this configuration, Bells A to L, which are composed of the winning pattern combination shown in Figure 5, are configured to be able to stop and display the patterns that make up the winning pattern combination on the activated line L1 when the first stop operation is executed at a press timing (described later) that is set to enable a win.
[0084] Next, the 1-coin roles A1 to G4 will be explained with reference to Figs. 4 to 6. As shown in Fig. 4, the left reel R1 has a BAR symbol "BAR" arranged on the frame with stop number 4, and a blank C symbol "BKC" arranged on the frame with stop number 19. Also, the left reel R1 has a blank A symbol "BKA" arranged on the frame with stop number 9, and a white 7 symbol "white 7" arranged on the frame with stop number 14.
[0085] Therefore, on the left reel R1, the pull-in range in which the BAR symbol "BAR" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 8 to the cherry symbol "CH" at stop number 0 and the blank C symbol "BKC" at stop number 19. Also, the pull-in range in which the white 7 symbol "white 7" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 18 to the blank A symbol "BKA" at stop number 9, and is composed of a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank C symbol "BKC".
[0086] On the center reel R2, the BAR symbol "BAR" is arranged on the frame with stop number 4, and the blank A symbol "BKA" is arranged on the frame with stop number 9. Also, on the center reel R2, the white 7 symbol "white 7" is arranged on the frame with stop number 14, and the blank C symbol "BKC" is arranged on the frame with stop number 19.
[0087] Therefore, in the center reel R2, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the bell A symbol "BLA" at stop number 13 to the BAR symbol "BAR" at stop number 4. Also, the pull-in range in which the white 7 symbol "white 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the bell A symbol "BLA" at stop number 3 to the replay symbol "RP" at stop number 0, and from the blank C symbol "BKC" at stop number 19 to the white 7 symbol "white 7" at stop number 14, and is configured with a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank A symbol "BKA".
[0088] On the right reel R3, the BAR symbol "BAR" is arranged on the frame of stop number 4, and the blank A symbol "BKA" is arranged on the frame of stop number 9. Also, on the right reel R3, the white 7 symbol "white 7" is arranged on the frame of stop number 14, and the blank C symbol "BKC" is arranged on the frame of stop number 19.
[0089] Therefore, in the right reel R3, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 13 to the BAR symbol "BAR" at stop number 4. Also, the pull-in range in which the white 7 symbol "white 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 3 to the bell A symbol "BLA" at stop number 0, and from the blank C symbol "BKC" at stop number 19 to the white 7 symbol "white 7" at stop number 14, and is configured as a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank A symbol "BKA".
[0090] As shown in FIG. 5 to FIG. 7, the winning symbol combinations of 1 coin role A1 to 1 coin role G4 are composed of the symbols on the left reel R1 being a bell A symbol "BLA", a BAR symbol "BAR", a blank C symbol "BKC", a white 7 symbol "white 7", and a blank A symbol "BKA", and the symbols on the center reel R2 are composed of the bell A symbol "BLA", a bell B symbol "BLB", a BAR symbol "BAR", a white 7 symbol "white 7", a blank A symbol "BKA", a blank C symbol "BKC", and a blank A symbol "BKA". It is composed of either the symbol "BAR" and a blank A symbol "BKA", or the white 7 symbol "white 7" and a blank C symbol "BKC", and the symbols on the right reel R3 are composed of either the bell A symbol "BLA", a watermelon symbol "WM", a BAR symbol "BAR", a white 7 symbol "white 7", a blank A symbol "BKA", a blank C symbol "BKC", a BAR symbol "BAR" and a blank A symbol "BKA", a white 7 symbol "white 7" and a blank C symbol "BKC".
[0091] Due to this configuration, the slot machine 1 is configured so that the winning probability is 1 / 4 for a 1-coin role in which the winning symbol combination is composed of symbols on the middle reel R2 and the right reel R3 that are composed of a pull-in range of 10 frames out of 20 frames, such as the 1-coin role A1 in which the winning symbol combination is composed of "BLA-BAR(BKA)-BAR(BKA)", and the winning probability is 1 / 8 for a 1-coin role in which the winning symbol combination is composed of symbols on the middle reel R2 or the right reel R3 that are composed of a non-listen range of 5 frames out of 20 frames, such as the 1-coin role B1 in which the winning symbol combination is composed of "BAR(BKC)-BLA-BAR".
[0092] Next, the special small win A and the special small win B will be explained with reference to FIG. 4 and FIG. 7. As shown in FIG. 7, the winning symbol combination of the special small win A is composed of "WM-ANY-RP", and the left reel R1 and the right reel R3 are composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of pressing the stop button B1 and the stop button B3, and the winning symbol combination of the center reel R2 is composed of any symbol (ANY) among all symbols arranged on the center reel R2. The winning symbol combination of the special small win B is composed of "WM-RP-ANY", and the left reel R1 and the center reel R2 are composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of pressing the stop button B1 and the stop button B2, and the winning symbol combination of the right reel R3 is composed of any symbol (ANY) among all symbols arranged on the right reel R3.
[0093] Due to this configuration, in the slot machine 1, when the symbol combination "WM-RP-RP" is displayed on the activated line L1, both the winning symbol combination "WM-ANY-RP" for special minor win A and the winning symbol combination "WM-RP-ANY" for special minor win B are displayed, resulting in a winning combination of both special minor win A and special minor win B.
[0094] <Game state transition control means> FIG. 8 is a state transition diagram showing game states to which a transition can be made from each game state in the control relating to the transition of the game state executed by the game state transition control means 170 of the first embodiment.
[0095] As shown in Fig. 8, the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among a plurality of gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the probability of winning a replay is set to approximately 1 / 7.3.
[0096] The bonus established state is a gaming state that transitions when winning in the internal lottery in the non-RT state in either the winning area "RBB" or the winning area "RBB & 1-card combination", and RBB is set to the established state. In the bonus established state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of replay is set to approximately 1 / 7.3.
[0097] The bonus state is a gaming state that transitions when RBB wins and RBB activates. In the bonus state, the game state transition control means 170 determines whether the end condition of the activated RBB is satisfied based on the total number of medals paid out, and when more than a predetermined number of payouts (for example, 100 medals) are paid out, ends the activation of RBB to end the bonus state and transitions the game state to the non-bonus state, which is the non-RT state. In the bonus state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table C. Details of the bonus state will be described later.
[0098] <AT control means> FIG. 9 is a state transition diagram showing details of the normal section and the advantageous section controlled by the AT control means 200 of the first embodiment, and the production state controlled during the advantageous section.
[0099] As described above, the normal section is a period in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is configured to be inexecutable. The AT control means 200 executes an advantageous section lottery, which is a lottery to determine whether to end the normal section and start the advantageous section based on the winning area won in the internal lottery by the internal lottery means 120 during the game in the normal section.
[0100] In the advantageous zone lottery, the AT control means 200 first obtains an advantageous zone transition lottery table, which is a data table in which "start of advantageous zone" and "miss (no win)" are associated with each of a plurality of random numbers, from the AT control data storage means 197. Then, the AT control means 200 obtains a random number from the random number generation means 110, compares the obtained random number with the advantageous zone transition lottery table, and determines whether or not to start an advantageous zone based on the comparison result.
[0101] The AT control means 200 executes the advantageous zone lottery so that the probability obtained by multiplying the winning probability of the winning area selected in the internal lottery by the winning probability of the "start of the advantageous zone" in the advantageous zone lottery is 1 / 17500 or more.
[0102] The AT control means 200 of the first embodiment is configured to execute a favorable zone lottery when the winning area "batting order bell 1A" to winning area "batting order bell 12A", the winning area "batting order bell 1B" to winning area "batting order bell 12B", the winning area "batting order chance 1A" to winning area "batting order chance 4A", the winning area "rare role 1", or the winning area "normal replay 1" is won in the internal lottery, and not to execute a favorable zone lottery when another winning area is won. Also, the AT control means 200 executes a favorable zone lottery that wins the "start of the favorable zone" with a high probability of about 1 / 1.5.
[0103] In the advantageous zone, the AT control means 200 has a normal state in which the winning assistance of bells A to L is not executed when the winning area "batting order bell 1A" to winning area "batting order bell 12A" and the winning area "batting order bell 1B" to winning area "batting order bell 12B" are won, and has an AT state (second state) as a presentation state in which the winning assistance of bells A to L is executed when the winning area "batting order bell 1A" to winning area "batting order bell 12A" and the winning area "batting order bell 1B" to winning area "batting order bell 12B" are won. Also, the slot machine 1 of the first embodiment is configured so that the ratio of staying in the advantageous zone during the entire game can be 70% or more.
[0104] In the first embodiment, when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won in the internal lottery in the normal state, the AT control means 200 executes the winning assistance of notifying the player of the batting order (set batting order) that allows the player to win the special small role A and the special small role B, which are operation modes that are advantageous to the player by increasing the number of winning small roles. In addition, when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won in the internal lottery in the AT state, the AT control means 200 executes the winning assistance of notifying the player of the batting order (non-set batting order) that allows the player to win the bell A, the bell B, the bell G, and the bell H, which are operation modes that are advantageous to the player by increasing the number of medals paid out in the case of winning. Details of the winning assistance when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won will be described later.
[0105] Also, as described above, when a specific ending condition is met, namely, when 1500 games have been played in the advantageous zone as the specified number of times, i.e., when the stored value of the first advantageous zone counter 197a becomes the value "1500", or when the difference in the number of medals in the advantageous zone from the point where the stored value of the second advantageous zone counter 197b becomes the lowest point exceeds the specified difference of 2400 medals, i.e., when the stored value of the second advantageous zone counter 197b becomes the value "2401" or more, the AT control means 200 executes a predetermined initialization process which is a process of initializing information relating to the advantageous zone, and a predetermined ending process which ends the advantageous zone and starts the normal zone from the next game.
[0106] In the first embodiment, the slot machine 1 has, as counters that can be updated by the AT control means 200 during the advantageous zone, a normal game number counter 197c that counts the number of plays performed in the normal state, an AT transition game number counter 197d that counts the number of plays performed since the advantageous zone began, a periodic game number counter 197e that is updated in the normal state to periodically perform a mode transition lottery described below in the normal state, a low probability state data storage means 198 that stores various data used to temporarily suppress the AT lottery based on the result of the internal lottery, thereby making the transition probability to the AT state a lower probability state (low probability state, first state) than when the transition probability is not suppressed, and an advantageous zone end game number counter 197g that counts the number of plays until the advantageous zone ends after transitioning to the normal state after the end of the AT state.
[0107] The normal state is a presentation state (normal presentation state) that corresponds to the initial state among a plurality of presentation states that are set when a normal zone is shifted to a favorable zone, and when a favorable zone continues after the AT state ends. In the first embodiment, the AT control means 200 has a normal mode as a variable used when executing various controls related to auxiliary games in the normal state.
[0108] The normal mode is composed of five types of modes, the first normal mode to the fifth normal mode, and the control that is advantageous to the player is executed in the following order: first normal mode < second normal mode < third normal mode < fourth normal mode < fifth normal mode. When a transition is made from a normal zone to an advantageous zone, the AT control means 200 executes a start-time normal mode lottery to determine which of the first normal mode to fifth normal mode will be set, and stores the normal mode determined by the lottery in the normal mode storage area 197h of the AT control data storage means 197.
[0109] After setting the normal mode based on the start of the advantageous period, the AT control means 200 sets a value of "800" as the initial value to be set in the normal game number counter 197c, which counts the number of games played in the normal state, and is configured to be able to update the counter toward the value "0" in control related to updating the counter.
[0110] In addition, the AT control means 200 of the first embodiment is configured to set a value of "200" as an initial value for the periodic game number counter 197e, which is a counter used to periodically execute a mode transition lottery that determines whether or not to transition to a normal mode that is more advantageous than the set normal mode in a normal state, and to be able to update the value toward "0" in control related to updating the counter.
[0111] The AT control means 200 executes a mode transition lottery when the stored value of the periodic game number counter 197e is updated and becomes the value "0." In the mode transition lottery, for example, when the first normal mode is set, the AT control means 200 determines by lottery whether or not to transition the set normal mode to the second normal mode, that is, determines by lottery whether or not to transition to a mode that is one step more advantageous than the currently set normal mode.
[0112] In addition, the AT control means 200 is configured to control to a low probability state when there is a transition from a normal zone to a favorable zone, when the AT state ends, or when the normal state begins.
[0113] The low probability state is a state in which the AT lottery based on the result of the internal lottery is temporarily suppressed, and is therefore more disadvantageous to the player than a state in which the probability of transitioning to the AT state is not suppressed. In the first embodiment, when the normal state is started based on a transition from the normal zone to the favorable zone, the AT control means 200 sets the low probability point counter 198a of the low probability state data storage means 198 to a value of "50" and sets the low probability period counter 198b of the low probability state data storage means 198 to a value of "2".
[0114] The AT control means 200 is configured to be able to update the stored value of the low probability point counter 198a toward the value "0" in the control related to the update of the counter in the low probability state. When the stored value of the low probability point counter 198a becomes the value "0", the AT control means 200 subtracts the stored value of the low probability period counter 198b by the value "1" and sets the low probability point counter 198a to the initial value "50". When the stored value of the low probability period counter 198b becomes the value "0", the AT control means 200 determines that the end condition of the low probability state is met and ends the low probability state.
[0115] Here, the AT control means 200 of the first embodiment is configured to subtract the stored value of the low-probability period counter 198b based on the stored value of the low-probability point counter 198a becoming the value "0", and set the value "50" to the low-probability point counter 198a even when the stored value of the low-probability period counter 198b becomes the value "0". Even in the normal state after the low-probability state ends, the AT control means 200 updates the stored value of the low-probability point counter 198a toward the value "0" in the control related to the update of the counter, and sets the value "50" each time the stored value of the low-probability point counter 198a becomes the value "0". Then, when the performance state transitions from the normal state to the AT state, the AT control means 200 suspends the update of the stored value of the low-probability point counter 198a, and when the AT state transitioned from the normal state ends and transitions to the normal state, it resumes the update of the stored value of the low-probability point counter 198a.
[0116] In addition, when the normal state begins based on the end of the AT state, the AT control means 200 sets the result of the low-probability period lottery that is executed based on the stored value of the AT continuation point counter 198c, which stores the number of times the AT mode described below has been set, in the low-probability period counter 198b.
[0117] Due to this configuration, in the slot machine 1, for example, when the game in which the normal state has been changed to the AT state is ended, if the stored value of the low-probability point counter 198a is the value "1" and the result of the low-probability period lottery executed based on the end of the AT state is the value "1", the game in which the AT state has been changed to the normal state may be started with the value "1" set to the low-probability point counter 198a and the value "1" set to the low-probability period counter 198b. In this case, in the slot machine 1, the stored value of the low-probability point counter 198a is updated to the value "0" by the control related to the update of the counters, so that the stored value of the low-probability period counter 198b becomes the value "0", and the end condition of the low-probability state is established, and the low-probability state ends in the first game of the normal state after the end of the AT state.
[0118] In addition, in the slot machine 1, for example, when the game in which the normal state has been changed to the AT state is ended, if the stored value of the low-probability point counter 198a is the value "40" and the result of the low-probability period lottery executed based on the end of the AT state is the value "5", the game in which the AT state has been changed to the normal state may be started with the low-probability point counter 198a set to the value "40" and the low-probability period counter 198b set to the value "5". In this case, in the slot machine 1, the end condition of the low-probability state is not met unless the stored value of the low-probability point counter 198a is updated to the value "0" five times by the control related to the update of the counters, so that the low-probability state is maintained for a long period after the end of the AT state.
[0119] In this way, in the slot machine 1 of the first embodiment, the length of the period during which the low probability state is maintained in the normal state that starts after the end of the AT state is set by the result of the low probability period lottery executed based on the end of the AT state, and depending on the stored value of the low probability point counter 198a in the game that started the low probability state, it may end in one game, and depending on the result of the low probability period lottery, there is a possibility that the low probability state may continue until the end of the advantageous zone. Details of the low probability period lottery will be described later.
[0120] In addition, in the first embodiment, when the AT control means 200 is set to a normal zone as a result of setting change control being executed by the setting change means 100 and then transitions from the normal zone to a favorable zone, that is, when this is the first favorable zone since the setting was changed, the AT control means 200 maintains the stored value of the low probability period counter 198b at the value "0" so as to prevent a low probability state from being executed at the start of the favorable zone.
[0121] The AT control means 200 judges that the transition condition to the AT state is established when the stored value of the normal game number counter 197c becomes the value "0" and when "transition to AT state" is won in the AT lottery, and transitions the presentation state from the normal state to the AT state. In addition, when the advantageous zone starts, the AT control means 200 counts the number of games played regardless of the presentation state, and when the stored value of the AT transition game number counter 197d, which is updated toward the value "1300" in the control related to the count update, becomes the value "1300", it judges that the transition condition to the AT state is established and transitions the presentation state from the normal state to the AT state.
[0122] When the AT state is shifted to the normal state, the AT control means 200 executes a process related to setting the normal mode according to the content of the game in the AT state. When the AT state is ended and the presentation state is shifted to the normal state after the game is executed in the AT state with at least one of the first AT mode to the fifth AT mode described later set, the AT control means 200 executes a first end mode lottery to determine the normal mode. In the first end mode lottery, the AT control means 200 acquires a lottery table corresponding to the stored value of the second advantageous zone counter 197b. The details of the first end mode lottery will be described later.
[0123] On the other hand, when the AT state ends without the AT mode being set in the AT state and the presentation state transitions to the normal state, the AT control means 200 of the first embodiment sets a specific AT flag indicating that the AT mode was not set in the AT state to the ON state and executes a second end mode lottery to determine the normal mode. In the second end mode lottery, the AT control means 200 acquires a lottery table based on the currently set normal mode.
[0124] In each lottery table used in the second end mode lottery, the first to fifth normal modes are associated with lottery values, and the lottery values are associated in the order of the first normal mode < the second normal mode < the third normal mode < the fourth normal mode so that the probability of winning the normal mode advantageous to the player is higher. In addition, among the lottery tables used in the second end mode lottery, the lottery table used when the currently set normal mode is the second to fourth normal modes is configured to have a higher probability of winning any of the third to fifth normal modes than the lottery table used in the start normal mode lottery.
[0125] In addition, in slot machine 1, when the presentation state transitions to the AT state while the fifth normal mode is set, the AT mode is always set, and since the second end mode lottery is not executed, the slot machine is not configured to have a lottery table corresponding to the fifth normal mode.
[0126] In addition, when the AT state is transitioned to the normal state and the first normal mode or the second normal mode is set as the normal mode, the AT control means 200 executes a favorable zone end game number lottery to determine an initial value to be set in the favorable zone end game number counter 197g that counts the number of games played until the favorable zone ends. On the other hand, when the AT state is transitioned to the normal state and any of the third normal mode to the fifth normal mode is set as the normal mode, the AT control means 200 is configured not to execute a favorable zone end game number lottery, thereby not setting an initial value to the memory value of the favorable zone end game number counter 197g, and not executing control to end the favorable zone based on the memory value of the favorable zone end game number counter 197g.
[0127] In the lottery for the number of games at the end of the advantageous zone, the AT control means 200 first refers to the normal mode stored in the normal mode storage area 197h to obtain the corresponding lottery table. In the lottery table selected in the first normal mode, the lottery value number is associated with a value in the range of "50" to "200", and in the lottery table selected in the second normal mode, the lottery value number is associated with a value in the range of "150" to "400".
[0128] The AT control means 200 is configured to be able to update the value of the advantageous zone end game number counter 197g toward the value "0" in the control related to the update of the counter when the value determined by the advantageous zone end game number lottery is set as the initial value of the advantageous zone end game number counter 197g. When the stored value of the advantageous zone end game number counter 197g becomes the value "0" in the control related to the update of the counter, the AT control means 200 determines that the normal end condition among the advantageous zone end conditions is satisfied, and executes a predetermined initialization process which is a process of initializing information about the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.
[0129] The AT state is a state in which an auxiliary game can be executed in which, when the winning area "batting order bell 1A" to winning area "batting order bell 12A" or the winning area "batting order bell 1B" to winning area "batting order bell 12B" is won, the AT control means 200 causes the main control display device 500 to display, as an assistance for winning in the AT state, a display informing the player of the correct batting order that allows the player to win Bells A to L and the timing for pressing the first stop operation when the winning area "batting order bell 1A" to winning area "batting order bell 12A" or the winning area "batting order bell 1B" to winning area "batting order bell 12B" is won.
[0130] This AT state, which is more advantageous to the player than the normal state in terms of medal payout due to the auxiliary game in which assistance for winning Bells A to D, which has a payout (15 coins) set to be greater than the specified number of coins inserted (3 coins), is executed, i.e., which is more advantageous to the player than the low probability state executed in the normal state, constitutes the second state in the first embodiment, and the AT control means 200 which controls the normal zone, the advantageous zone, and the auxiliary game constitutes the auxiliary game control means in the first embodiment.
[0131] The AT control means 200 of the first embodiment executes a lottery to decide whether or not to set the AT mode at the start of the AT state. When the specific AT flag is in the OFF state, that is, when the AT state is the first AT state in a series of favorable zones, and when the AT mode was set in the previous AT state in a series of favorable zones, the AT control means 200 executes a lottery for the first mode at the start of the AT as a lottery to decide whether or not to set the AT mode, and when the specific AT flag is in the ON state, that is, when the AT mode was not set in the previous AT state in a series of favorable zones, the AT control means 200 executes a lottery for the second mode at the start of the AT. In the lottery for the first mode at the start of the AT and the lottery for the second mode at the start of the AT, the AT control means 200 is configured to select a lottery table based on the setting value stored in the setting value storage means 191.
[0132] The AT control means 200 executes a lottery for the first mode at the start of an AT or a lottery for the second mode at the start of an AT, determines whether or not to set the AT mode, and if it is determined that the AT mode is set, stores the AT mode determined by the lottery in the AT mode storage area 197i of the AT control data storage means 197, and starts the determined AT mode after the pseudo bonus state ends. The AT control means 200 of the first embodiment executes each lottery by referring to the setting value stored in the setting value storage means 191 in the lottery for the first mode at the start of an AT and the lottery for the second mode at the start of an AT.
[0133] In the first mode lottery at the start of AT, the AT control means 200 executes a lottery in which the "first AT mode setting" or the "second AT mode setting" is more likely to be won if the set value stored in the set value storage means 191 is a high set value than if the set value is a low set value. Also, in the second mode lottery at the start of AT, the AT control means 200 executes a lottery in which the "third AT mode setting" to the "fifth AT mode setting" are more likely to be won if the set value stored in the set value storage means 191 is a high set value than if the set value is a low set value, and in which the "third AT mode setting" to the "fifth AT mode setting" can be won even if the set value is a low set value.
[0134] With this configuration, in the slot machine 1 of the first embodiment, when the setting value stored in the setting value storage means 191 is a high setting value, it is more likely to win the ``first AT mode setting'' or ``second AT mode setting'' in the first mode lottery at the start of the AT than when the setting value is low.When the AT state is entered, the first AT mode or the second AT mode is set with a high probability, so that the AT state is highly likely to continue even after the pseudo bonus state ends, and a game in which the player can stably win medals can be provided to the player.
[0135] In addition, in the slot machine 1 of the first embodiment, when the setting value stored in the setting value storage means 191 is a low setting value, it is less likely to win the "first AT mode setting" or "second AT mode setting" in the first mode lottery at the start of the AT than when the setting value is a high setting value, so that the AT state is likely to end with the end of the pseudo bonus state for the first AT state from the start of the advantageous zone. However, when the second AT state in a series of advantageous zones starts, the second mode lottery at the start of the AT is likely to be executed, and there is a possibility that the third AT mode to the fifth AT mode will be set. Therefore, when the second AT state in a series of advantageous zones starts, a game in which the AT state may continue until a specific end condition of the advantageous zone is met can be provided to the player.
[0136] The pseudo bonus state is a state that is started when the presentation state transitions to the AT state. In the pseudo bonus state, an initial value (15 games) corresponding to a predetermined number of games is set in the AT game number counter (not shown) of the AT control data storage means 197, and a decrement update is executed to subtract the stored value of the AT game number counter by the value "1" corresponding to one game each time a game is executed.
[0137] The AT control means 200, as a control based on the result of the internal lottery by the internal lottery means 120 (lottery result control), executes an AT mode setting lottery to determine whether or not to set the AT mode when the AT mode is not set, and executes an AT mode transition lottery to determine whether or not to transition to an AT mode that is more advantageous to the player than the stored AT mode when any of the first to fourth AT modes is stored in the AT mode storage area 197i.
[0138] In the AT mode setting lottery, the AT control means 200 executes an AT mode setting lottery that is more advantageous for a player than an AT mode setting lottery executed when the winning area "rare role" is won in an internal lottery, by using a lottery table in which the AT mode is more likely to be set than when other winning areas are won.
[0139] In addition, in the AT mode setting lottery, the AT control means 200 executes an AT mode transition lottery that is more advantageous to the player than the AT mode transition lottery executed when the winning area "rare role" is won, by using a lottery table that has a higher probability of transitioning to an AT mode that is more advantageous to the player than the stored AT mode when other winning areas are won.
[0140] When the stored value of the AT game number counter becomes "0" by the decrement update executed every time a game is played in the pseudo bonus state, the AT control means 200 refers to the AT mode storage area 197i to determine whether the AT mode is set. When the AT control means 200 determines that none of the first AT mode to the fifth AT mode is stored in the AT mode storage area 197i and that the AT mode is not set, it determines that the AT mode setting condition is not established, sets the specific AT flag to the ON state, and transitions the presentation state from the AT state to the normal state. On the other hand, when any of the first AT mode to the fifth AT mode is stored in the AT mode storage area 197i, the AT control means 200 determines that the AT mode setting condition is established, sets the stored AT mode, and enables the game to be played in the stored AT mode from the next game.
[0141] The AT mode is a state that is started when any one of the first to fifth AT modes is stored in the AT mode storage area 197i at the end of the pseudo bonus state, and is composed of five types, the first to fifth AT modes. In addition, in a game in which the AT mode is set, the AT control means 200 is configured to execute winning assistance control when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won. For this reason, in the slot machine 1 of the first embodiment, the AT mode is configured to continue for a long period of time, thereby increasing the number of medals won.
[0142] In the AT mode, an initial value (30 games) corresponding to a specified number of games is set in the AT game number counter (not shown) of the AT control data storage means 197, and each time a game is played, a decrement update is performed to subtract the stored value of the AT game number counter by the value "1" corresponding to one game.
[0143] The AT control means 200 executes control according to the currently set AT mode when the stored value of the AT game number counter becomes the value "0" due to the decrement update executed every time a game is executed in the AT mode. The details of the control executed when the stored value of the AT game number counter becomes the value "0" in each of the first to fifth AT modes will be described below.
[0144] When the stored value of the AT game number counter becomes the value "0" in the first AT mode, the AT control means 200 executes an AT mode end lottery to determine whether or not to end the first AT mode and transition to the normal state. In the AT mode end lottery, the AT control means 200 executes a lottery in which "end of AT mode" is won with a high probability (for example, 90%) and "continuation of the first AT mode" is won with a low probability (for example, 10%). When "end of AT mode" is won in the AT mode end lottery, the AT control means 200 is configured to end the AT mode and transition the presentation state from the AT state to the normal state, thereby starting a game in the normal state from the next game. Also, when "continuation of the first AT mode" is won in the AT mode end lottery, the AT control means 200 sets the stored value of the AT game number counter to the value "30" and starts a game in the first AT mode from the next game.
[0145] When the stored value of the AT game number counter becomes the value "0" in the second AT mode, the AT control means 200 executes a first AT mode transition lottery to determine whether to transition from the second AT mode to the first AT mode. In the first AT mode transition lottery, the AT control means 200 executes a lottery in which "transition to the first AT mode" is won with a high probability (e.g., 80%), "continuation of the second AT mode" is won with a low probability (e.g., 10%), and "end of the AT mode" is won with a low probability (e.g., 10%).
[0146] If the first AT mode transition lottery is selected for "continuation of the second AT mode", the AT control means 200 sets the value of the AT game number counter to "30" and starts playing in the second AT mode from the next game. If the first AT mode transition lottery is selected for "transition to the first AT mode", the AT control means 200 transitions the AT mode from the second AT mode to the first AT mode, sets the value of the AT game number counter to "30", and starts playing in the first AT mode from the next game. If the first AT mode transition lottery is selected for "end of the AT mode", the AT control means 200 is configured to end the AT mode and transition the presentation state from the AT state to the normal state, thereby starting playing in the normal state from the next game.
[0147] When the stored value of the AT game number counter becomes the value "0" in the third AT mode, the AT control means 200 executes a second AT mode transition lottery to determine whether to transition from the third AT mode to the second AT mode. In the second AT mode transition lottery, the AT control means 200 executes a lottery in which "transition to the second AT mode" is won with a probability of, for example, 50% and "continuation of the third AT mode" is won with a probability of, for example, 50%.
[0148] If the "continuation of the third AT mode" is selected in the second AT mode transition lottery, the AT control means 200 sets the stored value of the AT game number counter to "30" and starts playing in the third AT mode from the next game. Also, if the "transition to the second AT mode" is selected in the second AT mode transition lottery, the AT control means 200 transitions the AT mode from the third AT mode to the second AT mode, sets the stored value of the AT game number counter to "30", and starts playing in the second AT mode from the next game.
[0149] When the stored value of the AT game number counter becomes the value "0" in the fourth AT mode, the AT control means 200 executes a third AT mode transition lottery to determine whether or not to transition from the fourth AT mode to the third AT mode. In the third AT mode transition lottery, the AT control means 200 executes a lottery in which, for example, there is a 50% probability of winning "transition to the third AT mode" and, for example, there is a 50% probability of winning "continuation of the fourth AT mode."
[0150] If the "continuation of the fourth AT mode" is selected in the third AT mode transition lottery, the AT control means 200 sets the stored value of the AT game number counter to "30" and starts playing in the fourth AT mode from the next game. Also, if the "transition to the third AT mode" is selected in the third AT mode transition lottery, the AT control means 200 transitions the AT mode from the fourth AT mode to the third AT mode, sets the stored value of the AT game number counter to "30", and starts playing in the third AT mode from the next game.
[0151] When the stored value of the AT game number counter becomes "0" in the 5th AT mode, the AT control means 200 is in a mode in which a 4th AT mode transition lottery is executed to determine whether or not to transition from the 5th AT mode to the 4th AT mode. In the 4th AT mode transition lottery, the AT control means 200 executes a lottery in which "transition to the 4th AT mode" is won with a low probability (e.g., 10%) and "continuation of the 5th AT mode" is won with a high probability (e.g., 90%).
[0152] If the "continuation of the 5th AT mode" is selected in the 4th AT mode transition lottery, the AT control means 200 sets the stored value of the AT game number counter to "30" and starts playing in the 5th AT mode from the next game. Also, if the "transition to the 4th AT mode" is selected in the 4th AT mode transition lottery, the AT control means 200 transitions the AT mode from the 5th AT mode to the 4th AT mode, sets the stored value of the AT game number counter to "30", and starts playing in the 4th AT mode from the next game.
[0153] Due to this configuration, in the slot machine 1 of the first embodiment, when the AT mode is set, the AT state continues until the "end of AT mode" is won in the first AT mode or the second AT mode. In addition, in the slot machine 1, the AT mode does not end and the AT state continues until the AT mode shifts from the 5th AT mode to the 4th AT mode, the 3rd AT mode, and the 2nd AT mode in this order, and each AT mode is lowered by one step in the order of the 5th AT mode, the 4th AT mode, the 3rd AT mode, the 2nd AT mode, and the 1st AT mode. Due to this configuration, in the slot machine 1 of the first embodiment, the AT mode is configured to be advantageous to the player in the order of the 1st AT mode < the 2nd AT mode < the 3rd AT mode < the 4th AT mode < the 5th AT mode.
[0154] In addition, even when any of the first to fifth AT modes is set, if the stored value of the first advantageous zone counter 197a reaches the value "1500" or if the stored value of the second advantageous zone counter 197b in the AT state exceeds the value "2400", the AT control means 200 determines that a specific end condition among the end conditions of the advantageous zone has been met and executes a predetermined initialization process which is a process of initializing information related to the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.
[0155] In addition, even when the presentation state is normal, if the stored value of the first advantageous zone counter 197a reaches the value "1500" or if the stored value of the second advantageous zone counter 197b in the AT state exceeds the value "2400", the AT control means 200 determines that a specific end condition among the end conditions of the advantageous zone has been met and executes a predetermined initialization process which is a process of initializing information related to the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.
[0156] In the first embodiment, the AT control means 200 adds a value "1" to the stored value of the AT continuation point counter 198c when the AT state is transitioned to and the pseudo bonus state is executed. Also, the AT control means 200 adds a value "2" to the stored value of the AT continuation point counter 198c when the AT mode is set and the set AT mode is executed. And, when the stored value of the AT game number counter becomes a value "0" in the set AT mode, the AT control means 200 adds a value "2" to the stored value of the AT continuation point counter 198c when the same AT mode as the set AT mode continues, or when an AT mode with one step less advantageous than the set AT mode is set.
[0157] In addition, the AT control means 200 executes a low probability period lottery to determine the value to be set in the low probability period counter 198b when the AT state is ended based on the end of the pseudo bonus state or the AT mode and the performance state is shifted to the normal state. In the low probability period lottery, the AT control means 200 is configured to acquire a lottery table by referring to the stored value of the AT continuation point counter 198c, and when the stored value of the AT continuation point counter 198c is a value between "1" and "6", the larger the stored value of the AT continuation point counter 198c, the higher the probability that the value set in the low probability period counter 198b will be a large value.
[0158] Due to this configuration, in the slot machine 1 of the first embodiment, the more continuously the AT mode is executed, that is, the longer the period during which the AT state continues, the larger the value set to the stored value of the AT continuation point counter 198c becomes, and the larger the value set to the stored value of the low probability period counter 198b in the low probability period lottery performed when the AT state ends, so that the longer the AT state continues, the longer the low probability state in the normal state after the end of the AT state can be continued.
[0159] <Counter update control> Next, details of updating each counter by the AT control means 200 in the normal state will be described. In the control related to updating each counter in the normal state, the AT control means 200 of the first embodiment is configured to subtract the value "1" from the stored values of the normal game number counter 197c, the low probability point counter 198a, and the advantageous zone end game number counter 197g, and to add the value "1" to the stored value of the AT shift game number counter 197d when the winning area "batting order bell 1A" to the winning area "batting order bell 12A", the winning area "batting order bell 1B" to the winning area "batting order bell 12B", the winning area "RBB & 1 coin role", the winning area "RBB", the winning area "normal replay 1", and the winning area "normal replay 2" are won, and when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won and Bell A, Bell B, Bell G, and Bell H win.
[0160] In addition, the AT control means 200 is configured to subtract the stored value of the normal game number counter 197c by the value "1", add the stored value of the AT transition game number counter 197d by the value "1", subtract the stored value of the periodic game number counter 197e by the value "22", determine by lottery whether the value to be subtracted from the stored value of the low probability point counter 198a is the value "3" or the value "22", and determine by lottery whether the value to be subtracted from the advantageous zone end game number counter 197g is the value "1" or the value "22".
[0161] Due to such a configuration, in the slot machine 1 of the first embodiment, when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won by the internal lottery, and the stop buttons B1 to B3 are pressed in the set batting order to win the special small role A and the special small role B in combination, the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won, and the stop buttons B1 to B3 are pressed in the non-set batting order not following the set batting order to win the bell A, bell B, bell G, bell Since the stored value of the low probability point counter 198a is subtracted by a value greater than when H is won, and the low probability state ends early, when the winning area "Batting Order Chance 1A" to the winning area "Batting Order Chance 4A" are won, the player can play according to the set batting order, which reduces the number of medals paid out in the game, thereby reducing the player's dissatisfaction and increasing the player's interest in playing according to the set batting order, thereby preventing the player from feeling dissatisfied while maintaining the design freedom of the gaming machine.
[0162] Furthermore, with this configuration, the AT control means 200 is configured to update the stored value of the advantageous period end game number counter 197g to the value "0" when the value "200" is set to the stored value of the advantageous period end game number counter 197g and when an average of approximately 100 games have been played, and to update the stored value of the advantageous period end game number counter 197g to the value "0" when the value "400" is set to the stored value of the advantageous period end game number counter 197g and when an average of approximately 200 games have been played.
[0163] 3. Details of the winning pattern of the batting order minor prize As described above, in the slot machine 1 of the first embodiment, the winning areas (batting order minor winning patterns) in which the minor winning combination that can be won varies depending on the batting order include winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A", winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B", and winning area "Batting Order Chance 1A" to winning area "Batting Order Chance 4A".
[0164] <Details of the winning area "Batting Order Bell 1A" ~ "Batting Order Bell 12A", and the winning area "Batting Order Bell 1B" ~ "Batting Order Bell 12B"> First, the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" will be described. In the slot machine 1 of the first embodiment, when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won, the control contents of the reel stop control by the reel control means 130 are changed according to the game state, so that the winning combination that can be won is different.
[0165] Fig. 10 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won in the non-RT state. As shown in Fig. 10, in the slot machine 1, when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won in the internal lottery in the non-RT state, the bells A to L set to a payout (13 coins) greater than the specified number of coins to be inserted do not win, and the 1-coin combinations A1 to G4 set to a payout (1 coin) less than the specified number of coins to be inserted win with the winning probability shown in Fig. 10, regardless of the order of pressing the stop buttons B1 to B3.
[0166] Using the winning area "batting order bell 1A" as an example, the details of the winning probability of 1 coin role A1 to 1 coin role G4 will be explained. As shown in Figure 3, in the winning area "batting order bell 1A", Bell A, 1 coin role A1, 1 coin role A4, 1 coin role C1, and 1 coin role E1 are overlapping wins.
[0167] When the winning area "batting order bell 1A" is won and the stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, the reel control means 130 executes the number priority control as the reel stop control based on the fact that the stop button B1 is operated for the first stop, and stops and displays the bell A pattern "BLA" that constitutes the winning pattern combination "BLA-BLA-BLA" of the bell A on the activated line L1. As a result, in the slot machine 1, the winning combinations that can win in the game are limited to the bell A whose winning pattern combination is "BLA-BLA-BLA", the 1-piece role A1 whose winning pattern combination is "BLA-BAR(BKA)-BAR(BKA)", and the 1-piece role A4 whose winning pattern combination is "BLA-white 7(BKC)-white 7(BKC)".
[0168] Next, the reel control means 130 executes the number priority control as the reel stop control based on the second stop operation of the stop button B2 or the stop button B3. When the winning area "batting order bell 1A" is won and the bell A symbol "BLA" is stopped and displayed on the upper row of the left reel R1 constituting the activated line L1, the slot machine 1 displays one symbol combination when the bell A symbol "BLA" is stopped and displayed on the activated line L1 on the center reel R2 or the right reel R3, and displays two symbol combinations when any of the BAR symbol "BAR", blank A symbol "BKA", white 7 symbol "white 7", and blank C symbol "BKC" are stopped and displayed on the activated line L1 on the reel corresponding to the stop button on which the second stop operation was executed.
[0169] As described above, in the slot machine 1 of the first embodiment, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 on the center reel R2 and the right reel R3, and the pull-in range in which the white 7 symbol "WHITE 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 are set to non-overlapping ranges and to a range of 10 frames out of 20 frames each.
[0170] Due to this configuration, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, at the time when the second stop operation is executed, the winning combination that can be won in that game is limited to either one of the 1-coin role A1 whose winning symbol combination is "BLA-BAR(BKA)-BAR(BKA)" or the 1-coin role A4 whose winning symbol combination is "BLA-White 7(BKC)-White 7(BKC)".
[0171] In the slot machine 1, for the third stop operation, the symbols constituting the winning symbol combination of the 1-coin role A1 or 1-coin role A4, which are limited to the minor roles that can be won in the game at the time of the second stop operation, are stopped and displayed on the valid line L1, so that the 1-coin role A1 or 1-coin role A4 wins, and the timing of pressing the third stop operation, which makes it possible to win the 1-coin role A1 or 1-coin role A4, is the timing at which symbols in a range of 10 frames out of 20 frames are rotated and displayed on the valid line L1.
[0172] With this configuration, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won in the non-RT state and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, there is a 1 / 2 probability that a 1-coin role A1 or a 1-coin role A4 will win depending on the timing of pressing the third stop operation, and there is a 1 / 2 probability that a pattern combination different from the winning pattern combination of either role will be displayed on the pay line L1, resulting in a missed win (non-winning).
[0173] In addition, in the slot machine 1, when the winning area "batting order bell 1A" is won in the non-RT state and the stop button B1 to the stop button B3 are pressed in batting order 3 or batting order 4, the number priority control is executed as the reel stop control based on the fact that the stop button B2 is operated to perform the first stop, and the bell B symbol "BLB" which constitutes the winning symbol combination "BAR (BKC)-BLB-BAR (BKA)" of the 1-piece role C1 is stopped and displayed on the activated line L1. As a result, in the slot machine 1, the winning role that can win in the game is limited to the 1-piece role C1 which is composed of the winning symbol combination "BAR (BKC)-BLB-BAR (BKA)".
[0174] As described above, in the slot machine 1, the pull-in range in which the white 7 symbol "WHITE 7" or the blank A symbol "BKA" can be stopped and displayed on the pay line L1 on the left reel R1 is set to a range of 10 out of 20 frames.
[0175] For this reason, in the slot machine 1, the minor winning combination that can be won in that game at the time of the first stop operation is limited to the 1-coin role C1, and the timing of pressing the second stop operation and the timing of pressing the third stop operation that make the 1-coin role C1 win possible are timings at which the patterns in a range of 10 frames out of 20 frames are rotated and displayed on the winning line L1, with a 1 / 4 probability that the 1-coin role C1 will win, and a 3 / 4 probability that a pattern combination different from the winning pattern combination of any of the roles will be displayed on the winning line L1, resulting in a miss (non-winning).
[0176] In addition, in the slot machine 1, when the winning area "Batting Order Bell 1A" is won in the non-RT state and stop buttons B1 to B3 are pressed at batting order 5 or batting order 6, at the time when stop button B3 is operated to make the first stop, the small winning combination that can be won in that game is limited to the 1-coin role E1, and the timing of pressing the second stop operation and the timing of pressing the third stop operation that make the 1-coin role E1 winnable are each set to a timing at which a range of 10 frames out of 20 frames are rotated and displayed on the active line L1, so there is a 1 / 4 probability that the 1-coin role E1 will win, and a 3 / 4 probability that a pattern combination different from the winning pattern combination of any of the roles will be displayed on the active line L1, resulting in a missed opportunity (non-winning).
[0177] 11 is a diagram showing the winning combinations that can be won by the batting order of the stop buttons B1 to B3 when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won in the bonus established state. As shown in FIG. 11, in the slot machine 1, when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won in the internal lottery in the bonus established state, the batting order (correct batting order) that can win Bell A to Bell L is set for each winning area.
[0178] In the slot machine 1, if the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won, and the batting order of the stop buttons B1 to B3 is the correct batting order, any of the winning Bells A to L will win a prize.
[0179] In addition, in the slot machine 1, if the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won and the stop button B1 to stop button B3 are pressed in a batting order different from the correct batting order (incorrect batting order), any of the winning 1-coin roles A1 to G4 will win with the winning probabilities shown in Figure 11.
[0180] <Details of winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A"> Fig. 12 is a diagram showing winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning areas "batting order chance 1A" to "batting order chance 4A" are won in the non-RT state and the bonus establishment state. As shown in Fig. 12, in the slot machine 1, when the winning areas "batting order chance 1A" to "batting order chance 4A" are won in the internal lottery in the non-RT state and the bonus establishment state, the small winning combinations that can be won in the game at the time when the first stop operation is executed are limited to any one of Bell A, Bell B, Bell G, and Bell H, which are set to a payout of 13 coins, and the special small winning combinations A and B, which are set to a payout of 1 coin each.
[0181] Also, as shown in FIG. 12, in the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A", the batting orders (non-set batting orders) that allow Bell A, Bell B, Bell G, and Bell H to be won are set to batting orders 1 and 2, in which the stop button B1 is operated to the first stop, and the batting orders (set batting orders) that allow Special Small Winning A and Special Small Winning B to be won are set to batting orders 3 to 6, in which the stop button B2 and stop button B3 are operated to the first stop.
[0182] The details of the reel stop control when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won will be described using the winning area "Batting Order Chance 1A". In the slot machine 1, when the winning area "Batting Order Chance 1A" is won and the stop button B1 to the stop button B3 are pressed in the non-set batting order where the stop button B1 is operated to be stopped for the first time, the number-priority control is executed in the reel stop control by the reel control means 130, and the bell A symbol "BLA" constituting the winning symbol combination "BLA-BLA-BLA" of the special small symbol A set to a payout of 1 coin and the bell A set to a payout of 13 coins, which is more than the special small symbol B, is stopped and displayed on the upper row of the left reel R1 constituting the activated line L1, so that the small symbol that can win in the game is limited to the bell A.
[0183] In addition, in the slot machine 1, when the winning area "Batting Order Chance 1A" is won and stop buttons B1 to B3 are pressed in the set batting order (batting order 3, batting order 4) in which stop button B2 is operated to be stopped for the first time, the bell A symbol "BLA" is displayed as a stopped symbol in the middle row of middle reel R2, making it possible to display two symbol combinations, the winning symbol combination "BLA-BLA-BLA" of bell A and the winning symbol combination "WM-ANY-RP" of special minor feature A on the activated line L1, and the replay symbol "RP" is displayed as a stopped symbol in the middle row of middle reel R2, making it possible to display two symbol combinations, the winning symbol combination "WM-ANY-RP" of special minor feature A and the winning symbol combination "WM-RP-ANY" of special minor feature B on the activated line L1.
[0184] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell A pattern "BLA" and the replay pattern "RP" are each stopped and displayed on the top row of the middle reel R2 is the same, the reel control means 130 cannot assign priority between the bell A pattern "BLA" and the replay pattern "RP" by quantity priority control, so it decides to stop and display the replay pattern "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and the replay pattern "RP" is stopped and displayed in the middle row of the middle reel R2 that constitutes the active line L1, and the small symbols that can win in the game are limited to the special small symbol A and the special small symbol B.
[0185] In addition, in the slot machine 1, when the winning area "Batting Order Chance 1A" is won and stop buttons B1 to B3 are pressed in the set batting order (batting order 5, batting order 6) where stop button B3 is the first stop operation, the bell A symbol "BLA" is stopped and displayed on the bottom row of the right reel R3, making it possible to display two symbol combinations, the winning symbol combination "BLA-BLA-BLA" of bell A and the winning symbol combination "WM-RP-ANY" of special minor feature B, on the active line L1, and the replay symbol "RP" is stopped and displayed on the bottom row of the right reel R3, making it possible to display two symbol combinations, the winning symbol combination "WM-ANY-RP" of special minor feature A and the winning symbol combination "WM-RP-ANY" of special minor feature B, on the active line L1.
[0186] Since the number of winning pattern combinations that can be displayed on the active line L1 when the bell A pattern "BLA" and the replay pattern "RP" are each stopped and displayed on the top row of the right reel R3 is the same, the reel control means 130 cannot assign priority between the bell A pattern "BLA" and the replay pattern "RP" by quantity priority control, so it decides to stop and display the replay pattern "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, and the replay pattern "RP" is stopped and displayed in the middle row of the right reel R3 that constitutes the active line L1, and the small symbols that can win in that game are limited to the special small symbol A and the special small symbol B.
[0187] Then, when the winning area "batting order chance 1A" is won and the stop buttons B1 to B3 are pressed in the set batting order of batting order 3 to batting order 6, the slot machine 1 executes reel stop control in which the watermelon symbol "WM" is stopped and displayed on the upper row of the left reel R1 by pressing the stop button B1, and the replay symbol "RP" is stopped and displayed on the middle row of the center reel R2 and the lower row of the right reel R3, and the symbol combination "WM-RP-RP" is stopped and displayed on the activated line L1. As described above, the winning symbol combination of the special small role A is "WM-ANY-RP", and since the winning symbol combination is composed of any symbol (ANY) among all the symbols arranged on the center reel R2, the replay symbol "RP" is also included as one of the any symbols, so the "WM-RP-RP" displayed on the activated line L1 also constitutes the winning symbol combination of the special small role A. In addition, the winning symbol combination for special minor feature B is "WM-RP-ANY," and since the winning symbol combination is composed of any symbol (ANY) among all symbols arranged on the right reel R3, the replay symbol "RP" is also included as one of the any symbols, and therefore "WM-RP-RP" displayed on the activated line L1 also constitutes the winning symbol combination for special minor feature B.
[0188] In other words, the symbol combination "WM-RP-RP" stopped and displayed on the pay line L1 is a symbol combination that satisfies either the winning symbol combination of the special minor win A or the winning symbol combination of the special minor win B. As a result, in the slot machine 1, when the symbol combination "WM-RP-RP" is stopped and displayed on the pay line L1, the two minor wins, the special minor win A and the special minor win B, overlap and win (double win).
[0189] 4. Details of gameplay using low probability states Next, details of the gameplay using the low probability state implemented by the AT control means 200 of the first embodiment will be described.
[0190] <Low probability periodic lottery> 13 and 14 are diagrams showing a low probability period lottery table used in the low probability period lottery executed by the AT control means 200. As shown in Fig. 13 and Fig. 14, the low probability period lottery table is composed of a plurality of lottery tables each corresponding to the stored value of the AT continuation point counter 198c.
[0191] In the low-probability period lottery table used when the stored value of the AT continuation point counter 198c is the value "1", that is, when the AT state ends without the AT mode being set after a pseudo bonus state is executed in the AT state, the lottery value numbers are associated with the values "1" and "2" as values (number of periods) to be added to the stored value of the low-probability period counter 198b, and no lottery value numbers are associated with values "3" or greater.
[0192] Due to this configuration, in the slot machine 1 of the first embodiment, if the AT state ends without the AT mode being set, the normal state begins after the AT state ends, and if the low probability state is set, the stored value of the low probability period counter 198b is set to the value "1" or the value "2". In other words, the period during which the low probability state continues in the normal state after the AT state ends is set to a maximum of 100 games, so that the low probability state ends quickly and it becomes possible to transition from the normal state to the AT state again.
[0193] 13 and 14, the low probability selection table when the stored value of the AT continuation point counter 198c is a value between "2" and "6" is configured so that the probability of winning a large number of periods increases as the stored value of the AT continuation point counter 198c increases. In addition, the low probability selection table when the stored value of the AT continuation point counter 198c is a value "6" and the low probability selection table when the stored value of the AT continuation point counter 198c is a value "7" are set to the same probability of winning the number of periods, and are selection tables in which the number of selection values is not associated with the value "1" as the number of periods.
[0194] As described above, the AT control means 200 of the first embodiment is configured to add a value "1" to the stored value of the AT continuation point counter 198c when 15 games are played in a pseudo bonus state in the AT state, and to add a value "2" to the stored value of the AT continuation point counter 198c when 30 games are played in the AT mode in the AT state, so that the longer the AT state continues, the larger the stored value of the AT continuation point counter 198c becomes.
[0195] In other words, in the slot machine 1 of the first embodiment, when the AT state transitions to the normal state and the low-probability state begins, if the period during which the AT state is executed is the first period (for example, when 15 games of the pseudo bonus state are played and the value "1" is set to the stored value of the AT continuation point counter 198c), the second period longer than the first period (for example, when 105 games of the pseudo bonus state, one set of the second AT mode, and two sets of the first AT mode are played and the value "7" is set to the stored value of the AT continuation point counter 198c) will win a larger value as the number of periods in the low-probability period lottery, and a longer period can be set as the period during which the low-probability state can be continued.
[0196] With this configuration, in the slot machine 1 of the first embodiment, when a low-probability state is executed in conjunction with transitioning from a normal state to an AT state during a series of advantageous zones and transitioning to the normal state after the AT state ends, the longer the period during which the AT state continues, the longer the period during which the low-probability state can be continued.This prevents the AT state from being quickly resumed when the AT state ends after continuing for a long period during a series of advantageous zones, eliminating the need to design the AT state to suppress medal payout performance in the AT state in consideration of cases where the AT state is frequently started.This makes it possible to improve medal payout performance in the AT state and improve marketability while having advantageous zones.
[0197] Also, as shown in FIG. 14, the low probability lottery table when the stored value of the AT continuation point counter 198c is the value "8" and the low probability lottery table when the stored value of the AT continuation point counter 198c is the value "9" have the same probability of winning the period number, and the value "1" is associated with the lottery value number as the period number, making this a lottery table with a higher probability of winning a slightly smaller period number than the low probability lottery table when the stored value of the AT continuation point counter 198c is the value "6" or the value "7".
[0198] Furthermore, the low probability lottery table when the stored value of the AT continuation point counter 198c is between the value "10" and the value "12" is configured so that the probability of winning a smaller period number increases as the stored value of the AT continuation point counter 198c increases.
[0199] In other words, in the slot machine 1 of the first embodiment, when the AT state transitions from the AT state to the normal state and the low-probability state begins, if the period during which the AT state was executed is the second period (for example, when 105 games including the pseudo bonus state, one set of the second AT mode, and two sets of the first AT mode are played and the value "7" is set to the memory value of the AT continuation point counter 198c), the number of periods that will win a smaller value in the low-probability period lottery will be obtained, and a shorter period will be set as the period during which the low-probability state can be continued, if the period during which the AT state was executed is the third period that is longer than the second period (for example, when 165 games including the pseudo bonus state, two sets of the third AT mode, one set of the second AT mode, and two sets of the first AT mode are played and the value "11" is set to the memory value of the AT continuation point counter 198c).
[0200] With this configuration, in the slot machine 1 of the first embodiment, when a low-probability state is executed in conjunction with the transition from the normal state to the AT state in a series of favorable zones, and the transition to the normal state after the end of the AT state, if the period during which the AT state continues exceeds the second period and becomes a longer third period, the period during which the low-probability state can be continued can be shortened. If the AT state ends after continuing for the third period in a series of favorable zones in which an upper limit is set for the number of times that can be played and the difference in the number of coins that can be obtained, if a long-term low-probability state is set after the end of the AT state, there is a possibility that the upper limit of the favorable zone will be reached before the low-probability state ends, and if the player infers the upper limit for which the favorable zone can be continued, there is a risk that the player's interest in the game will be significantly reduced by not transitioning to the AT state until the upper limit is reached. Therefore, if the AT state continues beyond the second period until the third period is reached, the AT state can be quickly resumed, thereby improving marketability while having a favorable zone.
[0201] <First End Mode Lottery> 15 and 16 are diagrams showing a first end mode selection table used in the first end mode selection executed by the AT control means 200 when the AT state in which the AT mode is executed ends. As shown in Fig. 15 and Fig. 16, the first end mode selection table is composed of a plurality of selection tables each corresponding to the stored value of the second advantageous zone counter 197b.
[0202] The first end mode lottery table is used when the stored value of the second advantageous zone counter 197b is between the value "0" and the value "255", that is, when a pseudo bonus state is executed in the AT state and the AT mode is set but the player has acquired 255 or less medals. The table is configured to select one of the third normal mode to the fifth normal mode with a probability of 247 / 256 (approximately 96%).
[0203] As described above, the AT control means 200 of the first embodiment is configured such that when the normal mode set when transitioning from the AT state to the normal state is any of the third normal mode to the fifth normal mode, the AT control means 200 does not execute a lottery for the number of games at the end of the advantageous zone, thereby not setting an initial value to the stored value of the advantageous zone end game number counter 197g, and not executing control to end the advantageous zone based on the stored value of the advantageous zone end game number counter 197g.
[0204] Due to this configuration, in the slot machine 1 of the first embodiment, if the number of medals won in the AT state is extremely small, after the AT state ends and the normal state is transitioned to, the upper limit for which the advantageous zone can be continued is reached (the stored value of the first advantageous zone counter 197a reaches the value "1500" or the stored value of the second advantageous zone counter 197b exceeds the value "2400"), and the end of the advantageous zone is stopped without a specific end condition being met, and it is possible to transition to the AT state again in a series of advantageous zones, thereby preventing a decrease in the player's interest in the game due to the advantageous zone ending when the AT state ends without sufficient medals being won, and improving the marketability while maintaining the advantageous zone.
[0205] Also, as shown in Fig. 15 and Fig. 16, the first end mode selection table in the case where the stored value of the second advantageous zone counter 197b is a value between "256" and "1535" is configured so that the winning probability of the second normal mode becomes higher as the stored value of the second advantageous zone counter 197b becomes larger. Also, the first end mode selection table in the case where the stored value of the second advantageous zone counter 197b is a value between "0" and "767" is configured so that the winning probability of the first normal mode becomes higher as the stored value of the second advantageous zone counter 197b becomes larger, but the first end mode selection table in the case where the stored value of the second advantageous zone counter 197b is a value between "768" and "1535" is configured so that the winning probability of the first normal mode becomes lower as the stored value of the second advantageous zone counter 197b becomes larger.
[0206] As described above, the AT control means 200 of the first embodiment executes a lottery for the number of games at the end of the advantageous zone when the first normal mode or the second normal mode is set based on the end of the AT state, and determines the value to be set in the advantageous zone end game number counter 197g. In addition, when the set normal mode is the first normal mode, the AT control means 200 is configured to be able to set a smaller value in the advantageous zone end game number counter 197g than when the second normal mode is set.
[0207] In other words, in the slot machine 1 of the first embodiment, when the number of medals won in the AT state is in the range of 256 to 767, the first normal mode is set when the AT state ends and the normal state is transitioned to, and the advantageous zone end game number counter 197g is set to a value in the range of "50" to "200", making it highly likely that the advantageous zone will end when a maximum of approximately 100 games have been played; and when the number of medals won in the AT state is in the range of 768 to 1535, the second normal mode is set when the AT state ends and the normal state is transitioned to, and the advantageous zone end game number counter 197g is set to a value in the range of "150" to "400", making it highly likely that the advantageous zone will end when a maximum of approximately 200 games have been played.
[0208] For this reason, the slot machine 1 of the first embodiment is configured so that the period that elapses until the end of the advantageous zone is longer when the number of medals won in the AT state is a value in the second range of 768 to 1,535 medals, which is higher than when the number of medals won is a value in the first range of 256 to 767 medals.
[0209] 16, the first end mode selection table in the case where the stored value of the second advantageous zone counter 197b is equal to or greater than the value "1536" is configured so that the probability of winning the first normal mode increases as the stored value of the second advantageous zone counter 197b increases, and the third to fifth normal modes can also be won. The first end mode selection table in the case where the stored value of the second advantageous zone counter 197b is equal to or greater than the value "1536" is configured so that the probability of winning the second normal mode decreases as the stored value of the second advantageous zone counter 197b increases.
[0210] In other words, in the slot machine 1 of the first embodiment, when the normal mode is set based on a transition from the AT state to the normal state, if the number of medals won in the AT state is a value in the third range of 1536 or more, which is greater than the value in the second range of 768 to 1535 medals, the first normal mode is set and the advantageous zone ends quickly, or the third normal mode to the fifth normal mode are set and the advantageous zone reaches the upper limit for which it can be continued, and the end of the advantageous zone is halted without the specific end condition being met.
[0211] With this configuration, in the slot machine 1 of the first embodiment, when the slot machine transitions from the normal state to the AT state during a series of advantageous periods, and the normal mode is set in conjunction with the transition to the normal state after the AT state ends, if the number of medals won in the AT state exceeds the value of the second range and becomes a third range value that is greater than the value of the second range, when the first normal mode is set, the stored value of the advantageous period end game number counter 197g is updated to the value "0" after approximately 100 games are played, and the advantageous period ends, thereby preventing the advantageous period from continuing in a state in which the number of medals that can be won in a series of advantageous periods is reduced before a specific ending condition is met, and by quickly ending the advantageous period and starting a new advantageous period, the AT state can be resumed, and marketability can be improved while maintaining the advantageous period.
[0212] In addition, when the slot machine 1 transitions from the normal state to the AT state during a series of advantageous zones, and the normal mode is set in conjunction with the transition to the normal state after the AT state ends, if the number of medals won in the AT state exceeds the value of the second range and becomes a value in the third range that is greater than the value in the second range, when the third normal mode to the fifth normal mode are set, the advantageous zone does not end because the stored value of the advantageous zone end game number counter 197g has been updated to the value "0", but since a value of "1536" or more medals have been won in the AT state and many games have been played, the series of advantageous zones are quickly in a state where a specific end condition is met, so that it is possible to omit the execution of the process related to updating the stored value of the advantageous zone end game number counter 197g until the specific end condition is met during the series of advantageous zones, which reduces the control load during the advantageous zones and improves marketability while maintaining the advantageous zones.
[0213] <Relationship between the low probability state and the normal mode set after the AT state ends> As described above, in the AT control means 200 of the first embodiment, when the stored value of the AT continuation point counter 198c when the AT state ends is within the range of value "1" to value "7", when the AT state ends and transitions to the normal state, if the period during which the AT state has continued is a second period that is longer than the first period, the value set to the stored value of the low probability period counter 198b will be larger.
[0214] In the low probability state, the value stored in the low probability point counter 198a is decremented by a value of "1", "3" or "22" in each game, and each time the value stored in the low probability point counter 198a becomes "0", the value stored in the low probability period counter 198b is decremented by a value of "1" and the value stored in the low probability point counter 198a is set to "50". The low probability state ends when the value stored in the low probability period counter 198b becomes "0".
[0215] Due to this configuration, in the slot machine 1 of the first embodiment, when the stored value of the low probability period counter 198b is within the range of value "1" to value "7", the larger the stored value of the low probability period counter 198b when the AT state ends, the longer the period during which the low probability state that begins after the transition to the normal state will continue.
[0216] Furthermore, as described above, in the AT control means 200 of the first embodiment, when the stored value of the second favorable zone counter 197b at the time the AT state ends is within the range of value "256" to value "1535", when the AT state ends and transitions to the normal state occurs, the probability that the second normal mode will be set is higher when the number of medals won in the AT state is a value in the second range that is greater than the value in the first range.
[0217] The AT control means 200 is configured to set the stored value of the advantageous period end game number counter 197g to one of the values in the range of "150" to "400" when the second normal mode is set when the AT state ends, and is configured to end the advantageous period after a maximum of approximately 200 games have been played in the normal state.
[0218] Due to this configuration, in the slot machine 1 of the first embodiment, when the period during which the AT state continues is a second period longer than the first period, in the low probability state after the end of the AT state, the value set in the low probability period counter 198b becomes the value "0" and there is an extremely high probability that the stored value of the advantageous period end game number counter 197g becomes the value "0" before the low probability state ends, and the advantageous period ends while the low probability state is maintained.
[0219] As described above, in the slot machine 1 of the first embodiment, when a transition occurs from the normal zone to the advantageous zone, the memory value of the low probability point counter 198a is set to the value "50", and the memory value of the low probability period counter 198b is set to the value "2", thereby starting a low probability state.
[0220] In other words, the slot machine 1 of the first embodiment is configured so that the AT state continues until a second period longer than the first period has elapsed, and if the number of medals won in the AT state is a value in the second range that exceeds the values in the first range, a low probability state is initiated after the AT state ends, and the low probability state is maintained until the series of favorable periods in which the AT state was executed ends, and the low probability state is initiated when the favorable period ends, the normal period begins, and then the favorable period begins again.
[0221] In this way, the slot machine 1 of the first embodiment provides a period during which a low probability state continues after the end of an AT state in a series of advantageous zones and at the start of a new advantageous zone after the end of a series of advantageous zones and the normal zone, and is configured so that the duration of the low probability state established after the end of an AT state in a series of advantageous zones can be varied depending on the progress of play in the AT state.Therefore, even if the specified period during which the low probability state continues at the start of a favorable zone is configured to be shorter than the period set in a configuration that has a low probability state only at the start of a favorable zone, it is possible to sufficiently secure the period of the low probability state required depending on the progress of play in the AT state, and it is possible to realize gameplay that allows a quick transition to an AT state after the start of a favorable zone and improve marketability while having an advantageous zone.
[0222] 5. Winning assistance when a minor prize is won Next, in the slot machine 1 of the first embodiment, when the batting order winning mode is won in the internal lottery in the bonus establishment state, the winning assistance control executed by the AT control means 200 will be described. Figure 17 is a diagram explaining the display mode of the main control display device 500 displayed by the winning assistance control executed by the AT control means 200 when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" and the winning area "batting order bell 1B" to the winning area "batting order bell 12B" are won in the internal lottery in the bonus establishment state, and when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won in the internal lottery in the non-RT state and the bonus establishment state.
[0223] As shown in FIG. 17, when an internal lottery during a bonus establishment state results in a win area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" or a win area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B", and the presentation state is an AT state, the AT control means 200 uses the main control display device 500 to display an indication of the correct batting order that will enable Bells A to L to win. Display mode "01" and display mode "07" indicate that the correct batting order is batting order 1, display mode "02" and display mode "08" indicate that the correct batting order is batting order 2, display mode "03" and display mode "09" indicate that the correct batting order is batting order 3, display mode "04" and display mode "10" indicate that the correct batting order is batting order 4, display mode "05" and display mode "11" indicate that the correct batting order is batting order 5, and display mode "06" and display mode "12" indicate that the correct batting order is batting order 6.
[0224] When the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won in an internal lottery during a bonus establishment state, and the presentation state is an AT state, the AT control means 200 determines by lottery that one of the two display modes associated with each winning area will be displayed on the main control display device 500, and executes winning assistance by displaying the determined display mode on the main control display device 500.
[0225] In addition, as shown in FIG. 17, the display modes "01" to "06" are configured to be displayed on the main control display device 500 even in the winning assistance when the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" are won.
[0226] When the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won and the presentation state is in the normal state, the AT control means 200 displays the display mode "03" to the display mode "06" which notify the batting order 3 to the batting order 6, which are the set batting orders in which the special small role A and the special small role B are won in combination, as the operation mode which is advantageous to the player since the number of winning small roles increases. Also, when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" are won and the presentation state is in the AT state, the AT control means 200 displays the display mode "01" and the display mode "02" which notify the batting order 1 and the batting order 2, which are the non-set batting orders in which Bell A, Bell B, Bell G, and Bell H are won, as the operation mode which is advantageous to the player since the number of payouts when winning is the largest.
[0227] In this way, the AT control means 200 of the first embodiment is configured to be able to notify the correct batting order by displaying the main control display device 500 when the winning area "batting order bell 1A" to the winning area "batting order bell 12A" or the winning area "batting order bell 1B" to the winning area "batting order bell 12B" is won, and to be able to notify the set batting order by displaying the main control display device 500 when the winning area "batting order chance 1A" to the winning area "batting order chance 4A" is won. In addition, in the slot machine 1, the display modes of the main control display device 500 that notify the correct batting order include display modes "01" to "12", and the display modes of the main control display device 500 that notify the set batting order include display modes "03" to "06", which are the same display modes as those displayed on the main control display device 500 when notifying the correct batting order.
[0228] With such a configuration, the slot machine 1 of the first embodiment can display the same display mode "03" to display mode "06" on the main control display device 500 in the case where the winning area "batting order bell 1A" to winning area "batting order bell 12A" or the winning area "batting order bell 1B" to winning area "batting order bell 12B" is won and the correct batting order is notified, and in the case where the winning area "batting order chance 1A" to winning area "batting order chance 4A" is won and the set batting order is notified. Therefore, when the display mode "03" to display mode "06" are displayed, Since the player cannot tell which of the winning areas, "Batting Order Bell 3A" ~ winning area "Batting Order Bell 6A", "Batting Order Bell 9A" ~ winning area "Batting Order Bell 12A", "Batting Order Bell 3B" ~ winning area "Batting Order Bell 6B", "Batting Order Bell 9B" ~ winning area "Batting Order Bell 12B", or "Batting Order Chance 1A" ~ winning area "Batting Order Chance 4A", the display content of the main control display device 500, which is notified as an auxiliary game, can be used to prevent the player from determining the result of the internal lottery.
[0229] The winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A" and the winning areas "Batting Order Bell 1B" to "Batting Order Bell 12B" constitute the first winning mode in the first embodiment, the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" constitute the second winning mode in the first embodiment, the Bell A to Bell L set to a payout of 13 coins as the first payout constitute the small role of the first payout in the first embodiment, the 1-coin roles A1 to G4 set to a payout of 1 coin as the second payout constitute the small role of the second payout in the first embodiment, the special small role A and the special small role B set to a payout of 1 coin as the third payout constitute the small role of the third payout in the first embodiment, and the Bell A, Bell B, Bell G, and Bell H set to a payout of 13 coins as the fourth payout constitute the small role of the fourth payout in the first embodiment.
[0230] <About the symbols displayed on the valid lines> As shown in Figures 5 and 7, for the winning symbol combinations of Bell A, Bell B, Bell G, and Bell H, the symbol on the left reel R1 is all composed of the Bell A symbol "BLA," and for the winning symbol combinations of Special Small Symbol A and Special Small Symbol B, the symbol on the left reel R1 is all composed of the watermelon symbol "WM," which is different from the Bell A symbol "BLA."
[0231] With this configuration, the slot machine 1 of the first embodiment can easily design winning symbol combinations for the special minor role A and the special minor role B, which are configured to be able to win regardless of the timing of pressing the stop buttons B1 to B3, by using the watermelon symbol "WM" different from the Bell A symbol "BLA" set in the winning symbol combination of Bell A, Bell B, Bell G, and Bell H, which can win regardless of the timing of pressing the first stop operation, for the symbols on the left reel R1 that do not have the arbitrary symbol "ANY" set as the symbol, in the winning areas "Batting Order Bell 1A", "Batting Order Bell 2A", "Batting Order Bell 7A", "Batting Order Bell 8A", "Batting Order Bell 1B", "Batting Order Bell 2B", "Batting Order Bell 7B", and "Batting Order Bell 8B", where the correct batting orders are set as batting orders 1 and 2.
[0232] The winning areas "batting order bell 1A", "batting order bell 2A", "batting order bell 7A", "batting order bell 8A", "batting order bell 1B", "batting order bell 2B", "batting order bell 7B", and "batting order bell 8B" constitute the first specific winning mode in the first embodiment, the winning areas "batting order chance 1A" to "batting order chance 4A" constitute the second specific winning mode in the first embodiment, the Bell A, Bell B, Bell G, and Bell H, which are set to a payout of 13 coins as the first and fourth payouts, constitute the specific batting order minor role of the first payout and the minor role of the fourth payout in the first embodiment, the 1 coin role A1 to 1 coin role G4, which are set to a payout of 1 coin as the second payout, constitute the minor role of the second payout in the first embodiment, and the 1 coin role G4, which are set to a payout of 1 coin as the third payout, constitute the minor role of the second payout in the first embodiment. The special small win A and special small win B constitute the third payout small win in the first embodiment, the left reel R1 constitutes the specific reel in the first embodiment, the stop button B1 constitutes the specific stop button in the first embodiment, batting order 1 and batting order 2 in which the stop button B1 is pressed first constitute the specific correct batting order in the first embodiment, batting orders 3 to 6 in which the stop button B2 or stop button B3 is pressed first constitute the specific incorrect batting order in the first embodiment, the normal state in which the set batting order is announced constitutes the first state, the AT state in which the correct batting order and the non-set batting order are announced constitutes the second state in the first embodiment, the bell A pattern "BLA" constitutes the first pattern in the first embodiment, and the watermelon pattern "WM" constitutes the second pattern in the first embodiment.
[0233] 6. Relationship between the probability of winning small prizes in each game state <Probability of winning a small prize in a non-bonus state and probability of winning a small prize in a bonus state> Next, we will explain in detail the relationship between the probability of winning a small prize in a gaming state (non-bonus state) in which the bonus in the non-RT state and bonus establishment state is not activated, and the probability of winning a small prize in the bonus state in the slot machine 1 of the first embodiment.
[0234] As shown in FIG. 3, in the internal lottery table C, random numbers are associated with a winning area "all small roles" in which all small roles including Bell A to Bell L, special small roles A, special small roles B, 1-coin roles A1 to 1-coin roles G4, and rare roles A are multiple wins, and a winning area "all 1-coin roles" in which small roles with a payout set to 1, excluding special small roles A and special small roles B from 1-coin roles A1 to 1-coin roles G4, are multiple wins.
[0235] The non-bonus state and the bonus state will be described in detail with reference to Figures 3, 11, and 12. In the slot machine 1 of the first embodiment, in the bonus state in which the internal lottery table C is selected, the winning probability of the winning area "all small roles" is 5129 / 65536 (about 1 / 12.8), and the winning probability of the winning area "all 1-coin roles" is 51430 / 65536 (about 1 / 1.3), so the winning probability of the winning area "all small roles" or the winning area "all 1-coin roles" is 56559 / 65536 (about 1 / 1.2).
[0236] In addition, in the slot machine 1, the probability of winning in any of the winning areas including the small prize in the internal lottery table selected in the non-bonus state, that is, the internal lottery table A or the internal lottery table B, is 56554 / 65536 (approximately 1 / 1.2).
[0237] For this reason, the slot machine 1 of the first embodiment is configured so that the probability of winning a small prize in the bonus state is higher than the probability of winning a small prize in the non-bonus state.
[0238] In addition, in the bonus state, the winning probability of each of the 1-piece roles A1 to G4 is 56559 / 65536 (approximately 1 / 1.2) because the winning area of the 1-piece roles A1 to G4 is included in both the winning area "all small roles" and the winning area "all 1-piece roles" in the bonus state. Therefore, the winning probability of each of the 1-piece roles A1 to G4 in the bonus state is higher than the winning probability of each of the 1-piece roles A1 to G4 in the non-bonus state.
[0239] In addition, in the bonus state, Bell A to Bell L, Special Small Symbol A, Special Small Symbol B, and Rare Symbol A are included in the winning area "All Small Symbols", and the winning probability of Bell A to Bell L, Special Small Symbol A, Special Small Symbol B, and Rare Symbol A is 5129 / 65536 (approximately 1 / 12.8).
[0240] In the slot machine 1 of the first embodiment, the winning probability of Bell A is 2716 / 65536 (approximately 1 / 24.1) because Bell A is included in the winning area "batting order Bell 1A", the winning area "batting order Bell 1B", and the winning area "batting order chance 1A" in the non-bonus state, and the winning probability of Bell A is configured to be higher in the bonus state than in the non-bonus state. In addition, the slot machine 1 is configured such that Bell B, Bell G, and Bell H, which have the same winning probability in the non-bonus state as Bell A, have a higher winning probability in the bonus state than in the non-bonus state.
[0241] In addition, in the slot machine 1, since the winning area "batting order bell 3A" and the winning area "batting order bell 3B" are included in the non-bonus state, the winning probability of the bell C is 3900 / 65536 (approximately 1 / 16.8), and the winning probability of the bell C is higher in the bonus state than in the non-bonus state. In addition, in the slot machine 1, the winning probability of the bells D to F and the bells I to L, which have the same winning probability in the non-bonus state as the bell C, is also higher in the bonus state than in the non-bonus state.
[0242] In addition, in the slot machine 1, the special small role A is configured to be included in each of the winning areas "batting order chance 1A" to "batting order chance 4A" in the non-bonus state, so the winning probability of the special small role A is 2464 / 65536 (approximately 1 / 26.6), and the winning probability of the special small role A is configured to be higher in the bonus state than in the non-bonus state. In addition, in the slot machine 1, the special small role B, which has the same winning probability as the special small role A in the non-bonus state, is also configured to be higher in the bonus state than in the non-bonus state.
[0243] In the slot machine 1, the rare role A is configured to be included in the winning area "rare role 1" in the non-bonus state, so the winning probability of the rare role A is 790 / 65536 (approximately 1 / 83.0), and the winning probability of the rare role A is configured to be higher in the bonus state than in the non-bonus state.
[0244] That is, in the slot machine 1 of the first embodiment, the winning probability of each of all the small winning combinations in the bonus state is set to be higher than the winning probability of each of all the small winning combinations in the non-bonus state.
[0245] In addition, in the slot machine 1 of the first embodiment, the probability of winning any of Bell A to Bell L, which are set to a payout of 13 coins, in the non-bonus state, i.e., the sum of the winning probabilities of each of Bell A to Bell L, is 42064 / 65536 (approximately 1 / 1.6), which is the sum of the winning probabilities of the winning areas "Batting Order Bell 1A" to "Batting Order Bell 12A", "Batting Order Bell 1B" to "Batting Order Bell 12B", and "Batting Order Chance 1A" to "Batting Order Chance 4A". This is a higher probability of winning any of Bell A to Bell L in the bonus state, i.e., the winning probability of the winning area "All Small Roles", which is 5129 / 65536 (approximately 1 / 12.8).
[0246] In this way, the slot machine 1 of the first embodiment has a plurality of first winning patterns (winning area "batting order bell 1A" to winning area "batting order bell 12A", winning area "batting order bell 1B" to winning area "batting order bell 12B") in which a plurality of types of first minor roles (Bell A to Bell L) set to a payout greater than the amount of game value inserted required to start playing do not overlap with each other and are overlappingly won with a second minor role different from the first minor role, and a third winning pattern (winning area "all minor roles") in which a plurality of types of first minor roles are overlappingly won, and the internal lottery means 120 is configured to perform an internal lottery so that a plurality of types of first winning patterns exist in the normal game state (non-RT state) and bonus establishment state, and to perform an internal lottery so that a third winning pattern exists in the bonus state. In addition, in the slot machine 1, the probability of winning the third winning mode in the internal lottery in the bonus state is lower than the probability of winning any of the multiple first winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all minor roles in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all minor roles in the internal lottery in the normal game state and the bonus establishment state.
[0247] Therefore, in the slot machine 1 of the first embodiment, the expected medal acquisition rate in the bonus state is less than 100%.
[0248] Here, when the bonus is established, when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A", or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B", is won, the configuration is such that Bells A to L cannot win unless Stop Button B1 to Stop Button B3 are pressed in the correct batting order. Therefore, the probability of any of Bells A to L winning is limited to when Stop Button B1 to Stop Button B3 are pressed in the correct batting order out of the six types of batting orders. Therefore, the probability of any of Bells A to L winning when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A", or the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" is won is set to 1 / 6.
[0249] On the other hand, when an AT game is executed in which the AT control means 200 provides winning assistance, the correct batting order is announced when the winning area "Batting Order Bell 1A" to winning area "Batting Order Bell 12A" and the winning area "Batting Order Bell 1B" to winning area "Batting Order Bell 12B" are won, making it possible to ensure that Bells A to L will win, thereby increasing the probability of any of Bells A to L winning by up to six times compared to when the winning assistance is not provided.
[0250] In this way, in the first embodiment, 12 types of winning combinations (specific combinations) are set, from Bell A to Bell L, which pay out more medals than the specified number of medals when the stop operation is performed in the correct hitting order. The probability of obtaining a winning combination including a specific combination in the bonus state is compressed to about 1 / 6 of the probability of obtaining a winning combination including a specific combination in a game state other than the bonus state.
[0251] <Details of the bell that can win in batting order 1 and batting order 2> As shown in Fig. 11 and Fig. 12, in the slot machine 1 of the first embodiment, the bell A is configured to win when the winning area "batting order bell 1A" or the winning area "batting order bell 1B" is won in the internal lottery in the bonus establishment state and the stop button B1 to the stop button B3 are pressed in the batting order 1, and when the winning area "batting order chance 1A" is won in the internal lottery in the non-bonus state and the stop button B1 to the stop button B3 are pressed in the batting order 1 or the batting order 2. The winning probability of the bell A is set to 2716 / 65536 (approximately 1 / 24.1), which is lower than the probability of the bells C to F and the bells I to L, which are set in the batting order 3 to the batting order 6 as the correct batting order.
[0252] With this configuration, in the slot machine 1, in the internal lottery in the non-bonus state, for Bell A, in addition to the winning area "Batting Order Bell 1A" and the winning area "Batting Order Bell 1B", the winning area "Batting Order Chance 1A" is also won. However, since the combined winning probability of the winning area "Batting Order Bell 1A", the winning area "Batting Order Bell 1B", and the winning area "Batting Order Chance 1A" is lower than the winning probability of the 13-coin minor prize that can be won when stop buttons B1 to B3 are pressed in the correct batting order, such as Bell C to Bell F and Bell I to Bell L, it does not affect the design of the winning probability of the winning area "All Minor Prizes" in the bonus state.
[0253] In addition, in slot machine 1, the correct batting order is set to batting order 1 or batting order 2, and the winning probabilities of Bell B, Bell G, and Bell H, which are also included in the winning areas "Batting Order Chance 2A" to "Batting Order Chance 4A," are the same as those of Bell A.
[0254] With this configuration, when the slot machine 1 of the first embodiment compresses the probability of obtaining a winning combination including a specific role in the bonus state, it is possible to compress the winning areas "Batting Order Bell 1A", "Batting Order Bell 2A", "Batting Order Bell 7A", "Batting Order Bell 8A", "Batting Order Bell 1B", "Batting Order Bell 2B", "Batting Order Bell 7B", and "Batting Order Bell 8B", as well as Bell A, Bell B, Bell G, and Bell H which are also included in the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A". This makes it possible to design the medal acquisition performance for AT play while lowering the lower limit of the medal acquisition rate in the bonus state to less than 100%, thereby dramatically improving the design freedom of the slot machine 1 with AT function.
[0255] Bell A, Bell B, Bell G, and Bell H each constitute the first specific minor role in the first embodiment, Bells C to F and Bells I to L each constitute the second specific minor role in the first embodiment, the winning area "Batting Order Bell 1A", the winning area "Batting Order Bell 2A", the winning area "Batting Order Bell 7A", the winning area "Batting Order Bell 8A", the winning area "Batting Order Bell 1B", the winning area "Batting Order Bell 2B", the winning area "Batting Order Bell 7B", and the winning area "Batting Order Bell 8B" each constitute the first specific winning pattern in the first embodiment, and the winning area "Batting Order Bell 3A" to winning area "Batting Order Bell 6A", the winning area "Batting Order Bell 9A" to winning area "Batting Order Bell 12A", the winning area "Batting Order Bell 3B" to winning area "Batting Order Bell 6B", and the winning area "Batting Order Bell 9B" to winning area "Batting Order Bell 12B" each constitute the second specific winning pattern in the first embodiment.
[0256] 7. Summary of the First Embodiment As described above, in the slot machine 1 of the first embodiment, the same display mode "03" to display mode "06" can be displayed on the main control display device 500 in the case where the winning area "batting order bell 1A" to winning area "batting order bell 12A" or the winning area "batting order bell 1B" to winning area "batting order bell 12B" is won and the correct batting order is notified, and in the case where the winning area "batting order chance 1A" to winning area "batting order chance 4A" is won and the set batting order is notified. Therefore, when the display mode "03" to display mode "06" are displayed, the winning area "batting order Since the player cannot determine which of the winning areas "Batting Order Bell 3A" ~ "Batting Order Bell 6A", "Batting Order Bell 9A" ~ "Batting Order Bell 12A", "Batting Order Bell 3B" ~ "Batting Order Bell 6B", "Batting Order Bell 9B" ~ "Batting Order Bell 12B", or "Batting Order Chance 1A" ~ "Batting Order Chance 4A" is the winning area, it is possible to prevent the player from determining the result of the internal lottery based on the display content of the main control display device 500 that is notified as an auxiliary game.
[0257] Furthermore, in the slot machine 1 of the first embodiment, in addition to the winning areas "Batting Order Bell 1A", "Batting Order Bell 2A", "Batting Order Bell 7A", "Batting Order Bell 8A", "Batting Order Bell 1B", "Batting Order Bell 2B", "Batting Order Bell 7B", and "Batting Order Bell 8B, the combined winning probability of the winning areas "Batting Order Chance 1A" to "Batting Order Chance 4A" is set to be 100%. By setting the winning probability lower than the combined winning probability of winning areas "Batting Order Bell 6B", and "Batting Order Bell 9B" through "Batting Order Bell 12B", when compressing the probability of obtaining a winning combination including a specific role in the bonus state, compressing the winning probability of Bell C through Bell F, and Bell I through Bell L can also compress the winning probability of Bell A, Bell B, Bell G, and Bell H. Since the lower limit of the medal acquisition rate in the bonus state can be lowered to less than 100%, and the medal acquisition performance for AT play can be designed, the design freedom of the slot machine 1 with AT function can be dramatically improved.
[0258] In addition, in the slot machine 1 of the first embodiment, among the winning symbol combinations of the special minor role A and the special minor role B that are configured to be able to win regardless of the timing of pressing the stop buttons B1 to B3, for the symbol of the left reel R1 that does not have the arbitrary symbol "ANY" set as the symbol, by using the watermelon symbol "WM" different from the Bell A symbol "BLA" set in the winning symbol combination of Bell A, Bell B, Bell G, and Bell H that can win regardless of the timing of pressing the first stop operation in the winning areas "Batting Order Bell 1A", "Batting Order Bell 2A", "Batting Order Bell 7A", "Batting Order Bell 8A", "Batting Order Bell 1B", "Batting Order Bell 2B", "Batting Order Bell 7B", and "Batting Order Bell 8B" where the correct batting orders are batting orders 1 and 2, the winning symbol combination of the special minor role A and the special minor role B can be easily designed.
[0259] [Second embodiment] Next, a slot machine 1 of a second embodiment, which is a partial modification of the first embodiment, will be described. The slot machine 1 of the second embodiment has, as the batting order minor prize winning mode, the winning area "batting order bell white 1" to the winning area "batting order bell white 12", the winning area "batting order bell red 1" to the winning area "batting order bell red 12", and the winning area "batting order chance 1B" to the winning area "batting order chance 3B", and the configuration related to the batting order minor prize winning mode is different from that of the first embodiment. The other configurations are the same as those of the first embodiment, including the arrangement of the symbols on the left reel R1 to the right reel R3, and therefore the components common to the first embodiment are given the same reference numerals and the description thereof is omitted.
[0260] 1. Configuration of the gaming machine in the second embodiment The components of the slot machine 1 in the second embodiment will be described in detail with reference to FIGS.
[0261] <Winning areas subject to internal lottery> FIG. 18 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of the second embodiment, the winning numbers and winning roles associated with each winning area, and the number of lottery values associated with each winning area in each gaming state.
[0262] As shown in FIG. 18, in the slot machine 1 of the second embodiment, the winning areas that are the subject of the internal lottery include the winning area "all small roles", the winning area "all 1-coin roles", the winning area "normal replay 1", the winning area "normal replay 2", the winning area "rare replay 1", the winning area "rare replay 2", the winning area "batting order bell white 1" to the winning area "batting order bell white 12", the winning area "batting order bell red 1" to the winning area "batting order bell red 12", the winning area "batting order chance 1B" to the winning area "batting order chance 3B", the winning area "RBB & 1-coin roles" and the winning area "RBB", and the winning numbers 1 to 36 are associated with them, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0263] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in the order from the winning area corresponding to the winning number 36 to the non-winning area corresponding to the winning number 0.
[0264] In the slot machine 1 of the second embodiment, the small roles that can be won when the internal lottery is won include Bell A to Bell L, Chance role, 1 coin role A to 1 coin role V, Rare role B, Special small role A, and Special small role B, and the replays that can be won when the internal lottery is won include Replay A, Replay B, Rare Replay A, and Rare Replay B. Each small role and each replay is associated with each winning area in the combination shown in FIG. 18. Also, as shown in FIG. 18, in the slot machine 1, the winning area "RBB & 1 coin role" is set as a winning area including a bonus and a small role.
[0265] In the second embodiment, the winning areas "batting order bell white 1" to "batting order bell white 12" and "batting order bell red 1" to "batting order bell red 12" are configured as winning areas where the small winning combinations that can be won vary depending on the game state in the winning game and the operation mode of the stop buttons B1 to B3. Also, the winning area "batting order chance 1B" to "batting order chance 3B" are configured as winning areas where the small winning combinations that can be won vary depending on the operation mode of the stop buttons B1 to B3. Details of the winning areas "batting order bell white 1" to "batting order bell white 12", the winning area "batting order bell red 1" to "batting order bell red 12", and the winning area "batting order chance 1B" to "batting order chance 3B" will be described later.
[0266] The rare role B, which is a minor role included in the winning area "rare role 2", wins when the timing of pressing the stop button B2 is such that the rare role B can be won, and when the timing of pressing the stop button B2 is such that the rare role B cannot be won, a pattern combination different from the winning pattern combination of any role is displayed stopped on the activated line L1, resulting in a missed win (non-winning).
[0267] <Small prize payout> In the second embodiment, the payouts for Bell A to Bell L and Chance are set to a payout number (15) that is greater than the prescribed number of coins (3 coins). The payout for Rare B is set to a payout number (3 coins) that is the same as the prescribed number of coins. The payouts for 1 coin A to 1 coin V, Special Small A, and Special Small B are set to a payout number (1 coin) that is less than the prescribed number of coins.
[0268] <Small prize winning combination> 19 to 21 are diagrams showing winning symbol combinations of Bell A to Bell L, 1 coin role A to 1 coin role V, Rare role B, Chance role, Special small role A, and Special small role B. Bell A to Bell L are the same winning symbol combinations as those in the first embodiment.
[0269] The 1-piece role A to 1-piece role T will be explained with reference to Figs. 19 to 21. As shown in Fig. 4, on the left reel R1, a BAR symbol "BAR" is arranged on the frame of stop number 4, and a blank C symbol "BKC" is arranged on the frame of stop number 19. Also, on the left reel R1, a blank A symbol "BKA" is arranged on the frame of stop number 9, and a white 7 symbol "white 7" is arranged on the frame of stop number 14.
[0270] Also, on the center reel R2, the BAR symbol "BAR" is arranged on the frame of stop number 4, and the blank A symbol "BKA" is arranged on the frame of stop number 9. Also, on the center reel R2, the white 7 symbol "white 7" is arranged on the frame of stop number 14, and the blank C symbol "BKC" is arranged on the frame of stop number 19.
[0271] Also, on the right reel R3, the BAR symbol "BAR" is arranged on the frame of stop number 4, and the blank A symbol "BKA" is arranged on the frame of stop number 9. Also, on the right reel R3, the white 7 symbol "white 7" is arranged on the frame of stop number 14, and the blank C symbol "BKC" is arranged on the frame of stop number 19.
[0272] As shown in FIG. 20 and FIG. 21, the winning symbol combinations for 1 coin role A to 1 coin role T are composed of the symbols on the left reel R1, which are either a bell A symbol "BLA", a BAR symbol "BAR" and a blank C symbol "BKC", or a white 7 symbol "white 7" and a blank A symbol "BKA", the symbols on the center reel R2 are composed of the bell A symbol "BLA", a bell B symbol "BLB", a BAR symbol "BAR" and a blank A symbol "BKA", or a white 7 symbol "white 7" and a blank C symbol "BKC", and the symbols on the right reel R3 are composed of the bell A symbol "BLA", a watermelon symbol "WM", a BAR symbol "BAR" and a blank A symbol "BKA", or a white 7 symbol "white 7" and a blank C symbol "BKC".
[0273] Here, in the left reel R1, the pull-in range in which the BAR symbol "BAR" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 8 to the cherry symbol "CH" at stop number 0, and the blank C symbol "BKC" at stop number 19. Also, the pull-in range in which the white 7 symbol "white 7" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 18 to the blank A symbol "BKA" at stop number 9, and is configured as a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank C symbol "BKC".
[0274] In addition, the pull-in range of the center reel R2 in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the bell A symbol "BLA" at stop number 13 to the BAR symbol "BAR" at stop number 4. In addition, the pull-in range in which the white 7 symbol "white 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is a range of 10 frames out of 20 frames from the bell A symbol "BLA" at stop number 3 to the replay symbol "RP" at stop number 0, and from the blank C symbol "BKC" at stop number 19 to the white 7 symbol "white 7" at stop number 14, and is configured as a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank A symbol "BKA".
[0275] In the right reel R3, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 13 to the BAR symbol "BAR" at stop number 4. In addition, the pull-in range in which the white 7 symbol "white 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 is the range of 10 frames out of 20 frames from the replay symbol "RP" at stop number 3 to the bell A symbol "BLA" at stop number 0, and from the blank C symbol "BKC" at stop number 19 to the white 7 symbol "white 7" at stop number 14, and is configured as a range that does not overlap with the pull-in range of the BAR symbol "BAR" or the blank A symbol "BKA".
[0276] Due to such a configuration, in the slot machine 1, for example, when the stop buttons B1 to B3 are pressed in an operation mode in which only the 1-coin role A can be won, in which the winning symbol combination is "BLA-BAR(BKA)-BAR(BKA)", the bell A symbol "BLA" is stopped and displayed on the activated line L1 on the left reel R1 regardless of the timing of pressing the stop button B1, and the 20-coin role "BKA" in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed is selected depending on the timing of pressing the stop button B2. When the stop button B3 is pressed within a pull-in range of 10 frames out of 20 frames in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed, the BAR symbol "BAR" or the blank A symbol "BKA" is stopped and displayed on the active line L1 on the center reel R2. When the stop button B3 is pressed within a pull-in range of 10 frames out of 20 frames in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed, the BAR symbol "BAR" or the blank A symbol "BKA" is stopped and displayed on the active line L1 on the right reel R3. Therefore, the probability of winning 1-coin A is 1 / 4.
[0277] FIG. 21 is a diagram showing winning symbol combinations of chance role, special small role A, special small role B, 1 piece role U, and 1 piece role V, which are won when the winning areas "batting order chance 1B" to "batting order chance 3B" are won. In this embodiment, as will be described in more detail later, the 1 piece role U and 1 piece role V do not win when the winning areas "batting order chance 2B" and "batting order chance 3B" are won, but can win when the winning area "all 1 piece role" that can be won in the bonus state is won. In the following description, the chance role, special small role A, and special small role B will be described in more detail.
[0278] As shown in Fig. 21, the winning symbol combination of the chance role is composed of "BLA-WM(CH)-WM", and is composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of pressing the stop buttons B1 to B3. The winning symbol combination of the special small role A and the winning symbol combination of the special small role B are the same as those in the first embodiment.
[0279] 2. Details of the winning pattern of the batting order minor prize As described above, in the slot machine 1 of the second embodiment, the winning areas (batting order minor winning patterns) in which the minor winning combination that can be won varies depending on the batting order include winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12", winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12", and winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B".
[0280] <Details of the winning area "Batting Order Bell White 1" ~ "Batting Order Bell White 12", and the winning area "Batting Order Bell Red 1" ~ "Batting Order Bell Red 12"> First, the winning area "batting order bell white 1" to the winning area "batting order bell white 12" and the winning area "batting order bell red 1" to the winning area "batting order bell red 12" will be described. The slot machine 1 of the second embodiment is configured so that when the winning area "batting order bell white 1" to the winning area "batting order bell white 12" and the winning area "batting order bell red 1" to the winning area "batting order bell red 12" are won, the control content of the reel stop control by the reel control means 130 is changed according to the game state, so that the winning combination that can be won is different.
[0281] Fig. 22 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "batting order bell white 1" to the winning area "batting order bell white 12" and the winning area "batting order bell red 1" to the winning area "batting order bell red 12" are won in the non-RT state. As shown in Fig. 22, in the slot machine 1, when the winning area "batting order bell white 1" to the winning area "batting order bell white 12" and the winning area "batting order bell red 1" to the winning area "batting order bell red 12" are won in the internal lottery in the non-RT state, the bells A to L set to a payout (15 coins) greater than the specified number of coins to be inserted do not win, and the 1-coin combinations A to T set to a payout (1 coin) less than the specified number of coins to be inserted win with the winning probabilities shown in Fig. 22, regardless of the order of pressing the stop buttons B1 to B3.
[0282] Using the winning area "batting order bell white 1" as an example, the details of the winning probability of 1 coin role A to 1 coin role T will be explained. As shown in FIG. 18, in the winning area "batting order bell white 1", Bell A, 1 coin role A, 1 coin role D, 1 coin role L, and 1 coin role Q are overlapping wins.
[0283] When the winning area "batting order bell white 1" is won and the stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, the reel control means 130 executes the number priority control as the reel stop control based on the fact that the stop button B1 is operated for the first stop, and stops and displays the bell A pattern "BLA" constituting the winning pattern combination "BLA-BLA-BLA" of the bell A on the activated line L1. As a result, in the slot machine 1, the winning combinations that can win in the game are limited to the bell A whose winning pattern combination is "BLA-BLA-BLA", the 1-piece role A whose winning pattern combination is "BLA-BAR(BKA)-BAR(BKA)", and the 1-piece role D whose winning pattern combination is "BLA-white 7(BKC)-white 7(BKC)".
[0284] Next, the reel control means 130 executes the number priority control as the reel stop control based on the second stop operation of the stop button B2 or the stop button B3. When the winning area "batting order bell white 1" is won and the bell A symbol "BLA" is stopped and displayed on the upper row of the left reel R1 constituting the activated line L1, the slot machine 1 displays one symbol combination when the bell A symbol "BLA" is stopped and displayed on the activated line L1 on the center reel R2 or the right reel R3, and displays two symbol combinations when any of the BAR symbol "BAR", blank A symbol "BKA", white 7 symbol "white 7", and blank C symbol "BKC" are stopped and displayed on the activated line L1 on the reel corresponding to the stop button on which the second stop operation was executed.
[0285] As described above, in the slot machine 1 of the second embodiment, the pull-in range in which the BAR symbol "BAR" or the blank A symbol "BKA" can be stopped and displayed on the active line L1 on the center reel R2 and the right reel R3, and the pull-in range in which the white 7 symbol "WHITE 7" or the blank C symbol "BKC" can be stopped and displayed on the active line L1 are set to non-overlapping ranges and to a range of 10 frames out of 20 frames each.
[0286] Due to this configuration, in the slot machine 1, when the winning area "Batting Order Bell White 1" is won and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, at the time when the second stop operation is executed, the winning combination that can be won in that game is limited to either one of the 1-coin role A whose winning symbol combination is "BLA-BAR(BKA)-BAR(BKA)" or the 1-coin role D whose winning symbol combination is "BLA-White 7(BKC)-White 7(BKC)".
[0287] In the slot machine 1, for the third stop operation, the symbols constituting the winning symbol combination of 1-coin role A or 1-coin role D, which are limited to the minor roles that can be won in the game at the time of the second stop operation, are stopped and displayed on the valid line L1, so that 1-coin role A or 1-coin role D wins, and the timing of pressing the third stop operation, which makes it possible to win 1-coin role A or 1-coin role D, is the timing at which symbols in a range of 10 frames out of 20 frames are displayed in rotation on the valid line L1.
[0288] With this configuration, in the slot machine 1, when the winning area "Batting Order Bell White 1" is won in the non-RT state and stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, there is a 1 / 2 probability that 1-coin role A or 1-coin role D will win depending on the timing of pressing the third stop operation, and there is a 1 / 2 probability that a pattern combination different from the winning pattern combination of either role will be displayed on the pay line L1, resulting in a missed win (non-winning).
[0289] In addition, in the slot machine 1, when the winning area "batting order bell white 1" is won in the non-RT state and the stop buttons B1 to B3 are pressed in batting order 3 or batting order 4, the number priority control is executed as the reel stop control based on the fact that the stop button B2 is operated to perform the first stop, and the bell B symbol "BLB" which constitutes the winning symbol combination "white 7 (BKA)-BLB-white 7 (BKC)" of the 1-piece role L is stopped and displayed on the activated line L1. As a result, in the slot machine 1, the roles which can win in the game are limited to the 1-piece role L which is composed of the winning symbol combination "white 7 (BKA)-BLB-white 7 (BKC)".
[0290] As described above, in the slot machine 1, the pull-in range in which the white 7 symbol "WHITE 7" or the blank A symbol "BKA" can be stopped and displayed on the pay line L1 on the left reel R1 is set to a range of 10 out of 20 frames.
[0291] For this reason, in the slot machine 1, the small winning combination that can be won in the game at the time of the first stop operation is limited to the 1-coin role L, and the timing of pressing the second stop operation and the timing of pressing the third stop operation that make it possible to win the 1-coin role L are timings at which the patterns in a range of 10 frames out of 20 frames are rotated and displayed on the valid line L1, with a 1 / 4 probability that the 1-coin role L will win, and a 3 / 4 probability that a pattern combination different from the winning pattern combination of any of the roles will be displayed on the valid line L1, resulting in a missed opportunity (non-winning).
[0292] In addition, in the slot machine 1, when the winning area "Batting Order Bell White 1" is won in the non-RT state and stop buttons B1 to B3 are pressed at batting order 5 or batting order 6, at the time when stop button B3 is operated to make the first stop, the small winning combination that can be won in that game is limited to the 1-coin role Q, and the timing of pressing the second stop operation and the timing of pressing the third stop operation that make the 1-coin role Q win are each set to a timing at which symbols in a range of 10 frames out of 20 frames are rotated and displayed on the active line L1, so there is a 1 / 4 probability that the 1-coin role Q will win, and a 3 / 4 probability that a symbol combination different from the winning symbol combination of any of the roles will be displayed on the active line L1, resulting in a missed opportunity (non-winning).
[0293] Fig. 23 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the winning area "batting order white bell 1" to the winning area "batting order white bell 12" and the winning area "batting order red bell 1" to the winning area "batting order red bell 12" are won in the bonus established state. As shown in Fig. 23, in the slot machine 1, when the winning area "batting order white bell 1" to the winning area "batting order white bell 12" and the winning area "batting order red bell 1" to the winning area "batting order red bell 12" are won in the internal lottery in the bonus established state, the batting order (correct batting order) that can win Bell A to Bell L is set for each winning area.
[0294] In the slot machine 1, if the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" or the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" is won, and the batting order of the stop buttons B1 to B3 is the correct batting order, and the first stop operation is executed at the timing set as the pressing timing for Bells A to L to win in each of the winning areas "Batting Order Bell White 1" to "Batting Order Bell White 12" and "Batting Order Bell Red 1" to "Batting Order Bell Red 12", then any of the winning Bells A to L will win.
[0295] In addition, in the slot machine 1, when the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" or the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" is won, and the first stop operation is executed in the correct batting order and at the timing set as the pressing timing that does not allow a prize to be won in the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" or the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12", respectively, or when the stop button B1 to stop button B3 are pressed in a batting order different from the correct batting order (incorrect batting order), any of the 1-coin roles A to T that have been won will win with the winning probability shown in FIG. 23.
[0296] Figure 24 is a diagram explaining the timing of pressing stop buttons B1 to B3 to make it possible to win bells A to L, which are set in the winning areas "Batting Order Bell White 1" to "Batting Order Bell White 12" and the winning areas "Batting Order Bell Red 1" to "Batting Order Bell Red 12", respectively.
[0297] As shown in FIG. 24, in the winning areas "Batting Order Bell White 1" to "Batting Order Bell White 12", the timing for pressing the first stop operation when stop buttons B1 to B3 are pressed in the correct batting order is set to the timing when pieces with stop numbers 10 to 19 are displayed rotating on the valid line L1, which is the pressing timing that makes Bells A to F win.
[0298] For example, when a bonus is established and the winning area "Batting Order Bell White 1" is won, and the first stopping operation is executed on the stop button B1, if the stop button B1 is pressed at the timing when the blank C symbol "BKC" at stop number 19 through the blank B symbol "BKB" at stop number 10 among the symbols arranged on the left reel R1 are displayed in rotation on the activated line L1, when the reel control means 130 determines to execute number priority control when the stop button B2 is pressed as the second stopping operation.
[0299] As a result, in the slot machine 1, when the winning area "batting order bell white 1" is won in the bonus established state, and the pressing timing of the first stop operation is a pressing timing set to allow the winning of Bell A, the minor winning combination that can be won in that game at the time the second stop operation is executed is limited to Bell A.
[0300] On the other hand, when the winning area "Batting Order Bell White 1" is won in the bonus established state and the first stopping operation is executed on the stop button B1, if the stop button B1 is pressed at the timing when the blank A symbol "BKA" at stop number 9 through the cherry symbol "CH" at stop number 0 among the symbols arranged on the left reel R1 are displayed rotating on the activated line L1, when the stop button B2 is pressed as the second stopping operation, the reel control means 130 determines to execute number priority control.
[0301] As a result, in the slot machine 1, when the winning area "batting order bell white 1" is won in the bonus established state and the pressing timing of the first stop operation is the pressing timing set to make Bell A unwinnable, the minor winning combination that can be won in that game is limited to either 1-coin combination A or 1-coin combination D depending on the pressing timing of the second stop operation.
[0302] Also, as shown in FIG. 24, in the winning areas "Batting Order Bell Red 1" to "Batting Order Bell Red 12", the timing for pressing the first stop operation when stop buttons B1 to B3 are pressed in the correct batting order is set to the timing when pieces with stop numbers 0 to 9 are displayed rotating on the valid line L1, which is set as the pressing timing for making Bells G to L win.
[0303] For example, when a bonus is established and the winning area "Batting Order Bell Red 1" is won, and the first stopping operation is executed on the stop button B1, if the stop button B1 is pressed at the timing when the blank A symbol "BKA" at stop number 9 through the cherry symbol "CH" at stop number 0 among the symbols arranged on the left reel R1 are displayed in rotation on the activated line L1, when the stop button B2 is pressed as the second stopping operation, the reel control means 130 determines to execute number priority control.
[0304] As a result, in the slot machine 1, when the winning area "batting order bell red 1" is won in the bonus established state, and the timing of pressing the first stop operation is a pressing timing set to allow the winning of Bell G, the minor winning combination that can be won in that game at the time the second stop operation is executed is limited to Bell G.
[0305] On the other hand, when the winning area "Batting Order Bell Red 1" is won in the bonus established state and the first stopping operation is executed on the stop button B1, if the stop button B1 is pressed at the timing when the blank C symbol "BKC" at stop number 19 through the blank B symbol "BKB" at stop number 10 among the symbols arranged on the left reel R1 are displayed rotating on the activated line L1, when the stop button B2 is pressed as the second stopping operation, the reel control means 130 determines to execute number priority control.
[0306] As a result, in the slot machine 1, when the winning area "batting order bell red 1" is won in the bonus established state and the pressing timing of the first stop operation is the pressing timing set to make the bell G unwinnable, the pressing timing of the second stop operation limits the minor winning combination that can be won in that game to either the 1-coin combination A or the 1-coin combination D.
[0307] 4, in the slot machine 1, on the periphery of each of the left reel R1 to the right reel R3, the BAR symbol "BAR" is arranged on the frame of stop number 4, and the white 7 symbol "white 7" is arranged on the frame of stop number 14. In other words, on the left reel R1 to the right reel R3, the BAR symbol "BAR" is arranged within the range of stop number 0 to stop number 9, and the white 7 symbol "white 7" is arranged within the range of stop number 10 to stop number 19.
[0308] In other words, in the slot machine 1 of the second embodiment, when the game state is in a bonus established state and the winning area "Batting Order Bell White 1" to "Batting Order Bell White 12" are won, the stop buttons B1 to B3 are pressed in the correct batting order, and the first stop operation is executed at the timing when the white 7 pattern "white 7" is displayed rotating on the pay line L1, making it possible to win Bell A to Bell F.
[0309] In addition, in the slot machine 1, when the game state is in a bonus established state and the winning area "Batting Order Bell Red 1" to "Batting Order Bell Red 12" are won, the stop button B1 to stop button B3 are pressed in the correct batting order, and the first stop operation is executed at the timing when the BAR pattern "BAR" is displayed rotating on the pay line L1, making it possible to win Bell G to Bell L.
[0310] As described above, in the slot machine 1 of the second embodiment, the BAR symbol "BAR" and the white 7 symbol "white 7" are configured as symbols with higher visibility than other symbols. Due to such a configuration, when the game state is a bonus establishment state and the presentation state is an AT state, and when the winning area "batting order bell white 1" to the winning area "batting order bell white 12" are won, the presentation control means 180 of the second embodiment displays an image having a design substantially similar to the white 7 symbol "white 7" on the display device 330 as the stop button that performs the first stop operation in the correct batting order and the first winning support presentation indicator that notifies the pressing timing of the stop button when the winning area is won in the winning area "batting order bell white 1" to the winning area "batting order bell white 12". In addition, when the game state is in a bonus establishment state and the presentation state is in an AT state and the winning area "Batting order bell red 1" to winning area "Batting order bell red 12" are won, the presentation control means 180 executes a winning assistance presentation that notifies the correct batting order and the timing for pressing the first stop operation that makes Bell G to Bell L win, and displays an image having a design approximately similar to the BAR pattern "BAR" on the display device 330 as a first winning assistance presentation indicator that notifies the stop button that executes the first stop operation in the correct batting order and the timing for pressing the stop button.
[0311] Here, in the slot machine 1, as shown in Fig. 19, the winning symbol combinations of Bell A to Bell L are configured not to include the BAR symbol "BAR" and the White 7 symbol "White 7". However, in the slot machine 1, as shown in Fig. 18 to Fig. 20, in the winning symbol combinations of 1-piece role A to 1-piece role T which overlap with Bell A to Bell L in the winning area "Battle order Bell White 1" to winning area "Battle order Bell White 12" and the winning area "Battle order Bell Red 1" to winning area "Battle order Bell Red 12", the winning symbol combinations are configured to include the BAR symbol "BAR" or the White 7 symbol "White 7" as the symbol of the reel corresponding to the first reel stopped in the correct batting order. Specifically, in the winning area “Batting Order Bell White 1”, the winning symbol combination for the 1-piece L that overlaps with Bell A is composed of “White 7 (BKA)-BLB-White 7 (BKC)”, and the white 7 symbol “White 7” is included in the winning symbol combination as the symbol on the left reel R1.
[0312] Due to such a configuration, in the slot machine 1 of the second embodiment, the winning symbol combination of the bells A to L does not include the BAR symbol "BAR" and the white 7 symbol "white 7", and in the winning auxiliary performance, in order to notify the pressing timing of the first stop operation that makes the bells A to L win, the first winning auxiliary performance indicator consisting of an image having a design similar to the BAR symbol "BAR" or the white 7 symbol "white 7" is displayed. However, the winning area "batting order bell white 1" to the winning area "batting order bell white 12", the winning area "batting order bell white 13", the winning area "batting order bell white 14", the winning area "batting order bell white 15", the winning area "batting order bell white 16", the winning area "batting order bell white 17", the winning area "batting order bell white 19", the winning area "batting order bell white 20", the winning area "batting order bell white 21", the winning area "batting order bell white 22", the winning area "batting order bell white 23", the winning area "batting order bell white 24", the winning area "batting order bell white 25", the winning area "batting order bell white 26", the winning area "batting order bell white 27", the winning area "batting order bell white 28", the winning area "batting order bell white 29", the winning area "batting order bell white 30", the winning area "batting order bell white 31", the winning area "batting order bell white 32", the winning area "batting order bell white 33", the winning area "batting order bell white 34", the winning area "batting order bell white 35", the winning area "batting order bell white 36", the winning area "batting order bell white 37", the winning area "batting order bell white 38", the winning area "batting order bell white 3 A. In each of the symbols that make up the winning symbol combinations of 1-coin A to 1-coin T, which are overlappingly winning in the winning area "Batting Order Bell Red 1" to "Batting Order Bell Red 12", the symbols on the reel that indicate the execution of the first stop operation by the first winning assistance performance indicator include the BAR symbol "BAR" or the White 7 symbol "White 7" which correspond to the image displayed by the first winning assistance performance indicator. Therefore, even though symbols that are not included in the winning symbol combinations of Bell A to Bell L are displayed, it is possible to assist in the winning of Bell A to Bell L without compromising the fairness of the game.
[0313] <Details of winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B"> Next, the winning areas "batting order chance 1B" to "batting order chance 3B" will be described. The slot machine 1 of the second embodiment is configured not to change the control content of the reel stop control by the reel control means 130 when the winning areas "batting order chance 1B" to "batting order chance 3B" are won, regardless of whether the game state is the non-RT state or the bonus establishment state.
[0314] FIG. 25 is a diagram showing the small winning combinations that are won when the winning areas "batting order chance 1B" to "batting order chance 3B" are won, and the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3. As shown in FIG. 25, the winning areas "batting order chance 1B" to "batting order chance 3B" are configured so that the small winning combinations that can be won in the game at the time when the first stop operation is executed are limited to either the chance combination or the special small winning combination A and the special small winning combination B. For this reason, the 1-coin combination U and 1-coin combination V that are set to a payout of 1 coin are configured not to be won when the winning areas "batting order chance 2B" and "batting order chance 3B" are won.
[0315] The details of the reel stop control when the winning area "batting order chance 1B" to the winning area "batting order chance 3B" are won will be explained using the winning area "batting order chance 1B". In the slot machine 1, when the winning area "batting order chance 1B" is won and the stop button B1 to the stop button B3 are pressed in the non-set batting order in which the stop button B2 or the stop button B3 is operated to stop first, the number-priority control is executed in the reel stop control by the reel control means 130, and the symbols constituting the winning symbol combination "BLA-WM(CH)-WM" of the chance role set to a payout of 15 coins, which is more than the special small role A and the special small role B set to a payout of 1 coin, are stopped and displayed on the effective line L1, and even when the second stop operation is executed, the symbols constituting the winning symbol combination of the chance role are stopped and displayed on the effective line L1, so that the chance role wins.
[0316] In addition, in the slot machine 1, when the winning area "Batting Order Chance 1B" is won and stop buttons B1 to B3 are pressed in the set batting order in which stop button B1 is operated to make the first stop, the bell A symbol "BLA" is stopped and displayed on the valid line L1, making it possible to display one symbol combination of the winning symbol combination "BLA-WM-WM" of the chance role on the valid line L1, and the watermelon symbol "WM" is stopped and displayed on the valid line L1, making it possible to display two symbol combinations of the winning symbol combination "WM-ANY-RP" of the special minor role A and the winning symbol combination "WM-RP-ANY" of the special minor role B on the valid line L1.
[0317] For this reason, in the slot machine 1, the reel control means 130 executes number priority control in the reel stopping control, the watermelon symbol "WM" is displayed stopped on the upper row of the left reel R1, and the small symbols that can be won in the game are limited to special small symbols A and special small symbols B.
[0318] When the winning area "batting order chance 1B" is won and the stop buttons B1 to B3 are pressed in the set batting order of batting order 1 and batting order 2, the slot machine 1 executes reel stop control to display the watermelon symbol "WM" on the top of the left reel R1, and the replay symbol "RP" on the middle of the center reel R2 and the bottom of the right reel R3, and displays the symbol combination "WM-RP-RP" on the pay line L1. As described above, the winning symbol combination of the special small role A is "WM-ANY-RP", and since the winning symbol combination is composed of any symbol (ANY) among all the symbols arranged on the center reel R2, the replay symbol "RP" is also included as one of the any symbols, so the "WM-RP-RP" displayed on the pay line L1 also constitutes the winning symbol combination of the special small role A. In addition, the winning symbol combination for special minor feature B is "WM-RP-ANY," and since the winning symbol combination is composed of any symbol (ANY) among all symbols arranged on the right reel R3, the replay symbol "RP" is also included as one of the any symbols, and therefore "WM-RP-RP" displayed on the activated line L1 also constitutes the winning symbol combination for special minor feature B.
[0319] In other words, the symbol combination "WM-RP-RP" stopped and displayed on the pay line L1 is a symbol combination that satisfies either the winning symbol combination of the special minor win A or the winning symbol combination of the special minor win B. As a result, in the slot machine 1, when the symbol combination "WM-RP-RP" is stopped and displayed on the pay line L1, the two minor wins, the special minor win A and the special minor win B, overlap and win (double win).
[0320] 3. Winning assistance when a minor prize is won Next, in the slot machine 1 of the second embodiment, when the batting order winning mode is won in the internal lottery in the bonus establishment state, the winning assistance control executed by the AT control means 200 will be described. Fig. 26 is a diagram explaining the display mode of the main control display device 500 displayed by the winning assistance control executed by the AT control means 200 in the case of winning the winning area "batting order bell white 1" to the winning area "batting order bell white 12" and the winning area "batting order bell red 1" to the winning area "batting order bell red 12" in the internal lottery in the bonus establishment state, and in the case of winning the winning area "batting order chance 1B" to the winning area "batting order chance 3B" in the internal lottery in the non-RT state and the bonus establishment state.
[0321] As shown in FIG. 26, the AT control means 200 uses the main control display device 500 to display a notification of the correct batting order that will allow Bell A to Bell L to be won, and the non-set batting order that will allow the chance role to be won, when an internal lottery in the bonus establishment state results in a win area of "Batting Order Bell White 1" to "Batting Order Bell White 12" or a win area of "Batting Order Bell Red 1" to "Batting Order Bell Red 12" and the presentation state is in the AT state, or when an internal lottery in the bonus establishment state results in a win area of "Batting Order Chance 1B" to "Batting Order Chance 3B" and the presentation state is in the AT state.
[0322] The display modes "01" to "06" are display modes that notify the user to execute the first stopping operation at the timing when the symbols of stop numbers 10 to 19, which include the pull-in range of the white 7 symbol "white 7", are rotated and displayed on the valid line L1. The display mode "01" notifies the user that the correct batting order is batting order 1, the display mode "02" notifies the user that the correct batting order is batting order 2, the display mode "03" notifies the user that the correct batting order is batting order 3, the display mode "04" notifies the user that the correct batting order is batting order 4, the display mode "05" notifies the user that the correct batting order is batting order 5, and the display mode "06" notifies the user that the correct batting order is batting order 6.
[0323] The display modes "07" to "12" are display modes that notify the user to execute the first stopping operation at the timing when the stop numbers 0 to 9, which are included in the pull-in range of the BAR symbol "BAR", are rotated and displayed on the valid line L1. The display mode "07" notifies the user that the correct batting order is batting order 1, the display mode "08" notifies the user that the correct batting order is batting order 2, the display mode "09" notifies the user that the correct batting order is batting order 3, the display mode "10" notifies the user that the correct batting order is batting order 4, the display mode "11" notifies the user that the correct batting order is batting order 5, and the display mode "12" notifies the user that the correct batting order is batting order 6.
[0324] Display modes "13" to "15" are display modes that notify the player that it is possible to win a minor role that assists in winning regardless of the timing of pressing the first stop operation, and that the operation modes are advantageous to the player because they will give the largest payout when a win is achieved. Display mode "13" notifies that the non-set batting order is batting order 1 and batting order 2, display mode "14" notifies that the non-set batting order is batting order 3 and batting order 4, and display mode "15" notifies that the non-set batting order is batting order 5 and batting order 6.
[0325] When the winning area "batting order bell white 1" to the winning area "batting order bell white 12" and the winning area "batting order bell red 1" to the winning area "batting order bell red 12" are won in an internal lottery in a bonus establishment state, and the presentation state is an AT state, the AT control means 200 executes a winning assistance of displaying the display mode associated with each winning area on the main control display device 500. Also, when the winning area "batting order chance 1B" to the winning area "batting order chance 3B" are won in an internal lottery, and the presentation state is an AT state, the AT control means 200 executes a winning assistance of displaying the determined display mode on the main control display device 500.
[0326] In addition, as shown in FIG. 26, the display modes "01" to "12" are configured to be displayed on the main control display device 500 even in the winning assistance when the winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B" are won.
[0327] When the winning area "Batting Order Chance 1B" to the winning area "Batting Order Chance 3B" are won and the presentation state is normal, the AT control means 200 executes a winning assistance of displaying on the main control display device 500 a display mode informing of a set batting order in which special small roles A and special small roles B are won in combination, as an operation mode that is advantageous to the player since the number of winning small roles increases. When the winning area "Batting Order Chance 1B" to the winning area "Batting Order Chance 3B" are won by an internal lottery and the presentation state is normal, the AT control means 200 executes a winning assistance of displaying on the main control display device 500 the display mode determined by lottery to be one of the four display modes associated with each winning area.
[0328] In this way, the AT control means 200 of the second embodiment is configured to notify the correct batting order and the timing of pressing the first stop operation that allows the bells A to L to win by displaying the main control display device 500 when the winning area "batting order bell white 1" to winning area "batting order bell white 12" or the winning area "batting order bell red 1" to winning area "batting order bell red 12" is won, and to notify the set batting order and the non-set batting order by displaying the main control display device 500 when the winning area "batting order chance 1B" to winning area "batting order chance 3B" is won. In addition, the slot machine 1 is configured to include the display modes "01" to "12" as the display modes of the main control display device 500 that notify the correct batting order, and the display modes "01" to "12" as the display modes of the main control display device 500 that notify the set batting order, which are the same display modes as the display modes displayed on the main control display device 500 when notifying the correct batting order.
[0329] With this configuration, the slot machine 1 of the second embodiment can display the same display mode "01" to display mode "12" on the main control display device 500 when the winning area "batting order bell white 1" to winning area "batting order bell white 12" or the winning area "batting order bell red 1" to winning area "batting order bell red 12" is won and the correct batting order is announced, and when the winning area "batting order chance 1B" to winning area "batting order chance 3B" is won and the set batting order is announced. When "01" through display mode "12" are displayed, the player cannot determine which of the winning area "Batting Order Bell White 1" through winning area "Batting Order Bell White 12", the winning area "Batting Order Bell Red 1" through winning area "Batting Order Bell Red 12", and the winning area "Batting Order Chance 1B" through winning area "Batting Order Chance 3B" is the winning area, so this prevents the player from determining the result of the internal lottery based on the display content of the main control display device 500 that is notified as an auxiliary game.
[0330] The winning areas "Batting Order Bell White 1" to "Batting Order Bell White 12" and the winning areas "Batting Order Bell Red 1" to "Batting Order Bell Red 12" constitute the first winning mode in the second embodiment, the winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B" constitute the second winning mode in the second embodiment, the Bell A to Bell L set to a payout of 15 coins as the first payout constitute the small role of the first payout in the second embodiment, the 1 coin role A to 1 coin role T set to a payout of 1 coin as the second payout constitute the small role of the second payout in the second embodiment, the special small role A and the special small role B set to a payout of 1 coin as the third payout constitute the small role of the third payout in the second embodiment, and the chance role set to a payout of 15 coins as the fourth payout constitute the small role of the fourth payout in the second embodiment.
[0331] <About the symbols displayed on the valid lines> As shown in Figures 19 and 21, for the winning symbol combinations of Bell A, Bell B, Bell G, and Bell H, the symbol on the left reel R1 is all composed of the Bell A symbol "BLA," and for the winning symbol combinations of Special Small Symbol A and Special Small Symbol B, the symbol on the left reel R1 is all composed of the watermelon symbol "WM," which is different from the Bell A symbol "BLA."
[0332] With such a configuration, the slot machine 1 of the second embodiment is configured to be able to win regardless of the timing of pressing the stop buttons B1 to B3, and among the winning symbol combinations of the special small symbol A and the special small symbol B, for the symbols on the left reel R1 for which the arbitrary symbol "ANY" is not set as a symbol, the winning areas "batting order bell white 1" and "batting order bell white 2" are set as the correct batting orders that allow the winning of Bell A, Bell B, Bell G, and Bell H. In the winning areas "Batting Order Bell White 7", "Batting Order Bell White 8", "Batting Order Bell Red 1", "Batting Order Bell Red 2", "Batting Order Bell Red 7", and "Batting Order Bell Red 8", when Bell A, Bell B, Bell G, or Bell H is won, the watermelon pattern "WM", which is different from the Bell A pattern "BLA" and is arranged at intervals of less than 4 frames, is displayed stopped on the upper row of the left reel R1, making it easy to design winning pattern combinations for special small symbol A and special small symbol B.
[0333] The winning areas "batting order bell white 1", "batting order bell white 2", "batting order bell white 7", "batting order bell white 8", "batting order bell red 1", "batting order bell red 2", "batting order bell red 7", and "batting order bell red 8" constitute the first specific winning mode in the second embodiment, the winning areas "batting order chance 1B" to "batting order chance 3B" constitute the second specific winning mode in the second embodiment, the Bell A, Bell B, Bell G, and Bell H, which are set to a payout of 15 coins as the first payout, constitute the specific batting order minor combination of the first payout in the second embodiment, the 1 coin combination A to 1 coin combination T, which are set to a payout of 1 coin as the second payout, constitute the minor combination of the second payout in the second embodiment, and the special minor combination A and special minor combination B, which are set to a payout of 1 coin as the third payout, constitute the minor combination of the third payout in the second embodiment. In the second embodiment, the left reel R1 constitutes a specific reel, the stop button B1 constitutes a specific stop button in the second embodiment, batting order 1 and batting order 2 in which the stop button B1 is pressed first constitute the specific correct batting order in the second embodiment, batting orders 3 to 6 in which the stop button B2 or stop button B3 is pressed first constitute the specific incorrect batting order in the first embodiment, the normal state in which the set batting order is announced constitutes the first state, the AT state in which the correct batting order and the non-set batting order are announced constitutes the second state in the second embodiment, the bell A symbol "BLA" constitutes the first symbol in the second embodiment, and the watermelon symbol "WM" constitutes the second symbol in the second embodiment.
[0334] 4. Relationship between the probability of winning small prizes in each game state <Probability of winning a small prize in a non-bonus state and probability of winning a small prize in a bonus state> Next, we will explain in detail the relationship between the probability of winning a small prize in a gaming state (non-bonus state) in which the bonus in the non-RT state and bonus establishment state is not activated, and the probability of winning a small prize in the bonus state in the slot machine 1 of the second embodiment.
[0335] As shown in FIG. 18, in the internal lottery table C, random numbers are associated with a winning area "all small roles" in which all small roles including Bell A to Bell L, chance role, special small role A, special small role B, 1-coin roles A to 1-coin roles V, and rare role B are multiple wins, and a winning area "all 1-coin roles" in which small roles with a payout set to 1, excluding special small role A and special small role B of 1-coin roles A to 1-coin roles V, are multiple wins.
[0336] The non-bonus state and the bonus state will be described in detail with reference to Figures 18, 22, and 23. In the slot machine 1 of the second embodiment, in the bonus state in which the internal lottery table C is selected, the winning probability of the winning area "all small roles" is 3441 / 65536 (about 1 / 19.0), and the winning probability of the winning area "all 1-coin roles" is 53118 / 65536 (about 1 / 1.2), so the winning probability of the winning area "all small roles" or the winning area "all 1-coin roles" is 56559 / 65536 (about 1 / 1.2).
[0337] In addition, in the slot machine 1, the probability of winning in any of the winning areas including the small prize in the internal lottery table selected in the non-bonus state, that is, the internal lottery table A or the internal lottery table B, is 56554 / 65536 (approximately 1 / 1.2).
[0338] For this reason, the slot machine 1 of the second embodiment is configured so that the probability of winning a small prize in the bonus state is higher than the probability of winning a small prize in the non-bonus state.
[0339] In addition, in the bonus state, the winning probability of each of the 1-piece roles A to V is 56559 / 65536 (approximately 1 / 1.2) because the winning area of the 1-piece roles A to V is included in both the winning area "all small roles" and the winning area "all 1-piece roles". Therefore, the winning probability of each of the 1-piece roles A to V in the bonus state is higher than the winning probability of each of the 1-piece roles A to V in the non-bonus state.
[0340] In addition, in the bonus state, Bell A to Bell L, Chance Role, Special Small Role A, Special Small Role B, and Rare Role B are included in the winning area "All Small Roles", and the winning probability of Bell A to Bell L, Chance Role, Special Small Role A, Special Small Role B, and Rare Role B is 3441 / 65536 (approximately 1 / 19.0).
[0341] In the slot machine 1 of the second embodiment, the winning probability of Bell A is 3440 / 65536 (approximately 1 / 19.1) because Bell A is included in the winning area "batting order white bell 1" and the winning area "batting order white bell 7" in the non-bonus state, and the winning probability of Bell A is configured to be higher in the bonus state than in the non-bonus state. Also, in the slot machine 1, the winning probability of Bell B to Bell L, which have the same winning probability in the non-bonus state as Bell A, is configured to be higher in the bonus state than in the non-bonus state.
[0342] In addition, in slot machine 1, in the non-bonus state, the chance role, special small role A, and special small role B are configured to be included in the winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B", so the winning probability of each of the chance role, special small role A, and special small role B is 3438 / 65536 (approximately 1 / 19.1), and the winning probability of each of the chance role, special small role A, and special small role B is configured so that the winning probability in the bonus state is higher than the winning probability in the non-bonus state.
[0343] In the slot machine 1, the rare role B is configured to be included in the winning area "rare role 2" in the non-bonus state, so the winning probability of the rare role B is 600 / 65536 (approximately 1 / 109.2). The winning probability of the rare role B is configured to be higher in the bonus state than in the non-bonus state.
[0344] That is, in the slot machine 1 of the second embodiment, the probability of winning each of all the small winning combinations in the bonus state is set to be higher than the probability of winning each of all the small winning combinations in the non-bonus state.
[0345] In addition, in the slot machine 1 of the second embodiment, the probability of winning any of Bell A to Bell L, which are set to a payout of 15 coins in the non-bonus state, i.e., the sum of the winning probabilities of each of Bell A to Bell L, is 41280 / 65536 (approximately 1 / 1.6), which is the sum of the winning probabilities of the winning areas "Batting Order White Bell 1" to "Batting Order White Bell 12" and the winning area "Batting Order Red Bell 1" to "Batting Order Red Bell 12", and this is a higher winning probability than the probability of winning any of Bell A to Bell L in the bonus state, i.e., the winning probability of the winning area "All Small Roles", which is 3441 / 65536 (approximately 1 / 19.0).
[0346] In this way, the slot machine 1 of the second embodiment has a plurality of first winning patterns (winning area "batting order white bell 1" to winning area "batting order white bell 12", winning area "batting order red bell 1" to winning area "batting order red bell 12") in which a plurality of first minor roles (Bell A to Bell L) set to a payout greater than the amount of game value required to start playing do not overlap with each other and overlap with a second minor role different from the first minor role, and a third winning pattern (winning area "all minor roles") in which a plurality of first minor roles overlap and are won, and the internal lottery means 120 is configured to perform an internal lottery so that a plurality of first winning patterns exist in the normal game state (non-RT state) and the bonus establishment state, and to perform an internal lottery so that a third winning pattern exists in the bonus state. In addition, in the slot machine 1, the probability of winning the third winning mode in the internal lottery in the bonus state is lower than the probability of winning any of the multiple first winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all minor roles in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all minor roles in the internal lottery in the normal game state and the bonus establishment state.
[0347] Therefore, in the slot machine 1 of the second embodiment, the expected rate of medal acquisition in the bonus state is less than 100%.
[0348] Here, in the bonus established state, when the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" and the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" are won, the stop buttons B1 to B3 must be pressed in the correct batting order and the first stop operation must be executed at the timing when the winning Bells A to L can win. Therefore, the probability of any of the Bells A to L winning is limited to when the stop buttons B1 to B3 are pressed in the correct batting order from the six types of batting orders and the first stop operation is executed at the timing when the appropriate patterns of 10 frames out of 20 frames are displayed rotating on the active line L1. Therefore, the probability of any of the Bells A to L winning when the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" and the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" are won is set to 1 / 12.
[0349] On the other hand, when an AT game is executed in which the AT control means 200 provides winning assistance, when the winning area "Batting Order White Bell 1" to winning area "Batting Order White Bell 12" and the winning area "Batting Order Red Bell 1" to winning area "Batting Order Red Bell 12" are won, the correct batting order and the timing to press the first stop operation that can win the winning Bells A to L are notified, making it possible to ensure that Bells A to L will win, thereby increasing the probability of any of Bells A to L winning by up to 12 times compared to when the winning assistance is not provided.
[0350] In this way, in the second embodiment, 12 types of winning combinations (specific combinations) are set, from Bell A to Bell L, which pay out more medals than the specified number of medals when the stop operation is performed in the correct hitting order. The probability of obtaining a winning combination including a specific combination in the bonus state is compressed to about 1 / 12 of the probability of obtaining a winning combination including a specific combination in a game state other than the bonus state.
[0351] Also, as described above, in slot machine 1, the winning probability of the chance roles included in the winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B" and set to the same payout of 15 coins as Bell A to Bell L is set to 3438 / 65536 (approximately 1 / 19.1), which is lower than the probability of Bell A to Bell L.
[0352] With this configuration, in the slot machine 1, the chance role set to a payout of 15 coins, which is the same as Bell A to Bell L and is more than the specified number of coins to be inserted (3 coins), is won in the winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B" by an internal lottery in the non-bonus state. However, since the combined winning probability of the winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B" is lower than the small role with a payout of 15 coins that can be won when the stop buttons B1 to B3 are pressed at the pressing timing that makes it possible to win Bell A to Bell L with the correct batting order such as Bell A to Bell L and the first stopping operation is a winning operation, there is no impact when designing the winning probability of the winning area "All Small Roles" in the bonus state.
[0353] With this configuration, when the slot machine 1 of the second embodiment compresses the probability of obtaining a winning combination including a specific combination in the bonus state, by compressing the winning areas "Batting Order Bell White 1" to "Batting Order Bell White 12" and "Batting Order Bell Red 1" to "Batting Order Bell Red 12", it is possible to also compress the chance combinations included in the winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B". This makes it possible to design the medal acquisition performance for AT play while lowering the lower limit of the medal acquisition rate in the bonus state to less than 100%, thereby dramatically improving the design freedom of the slot machine 1 with AT function.
[0354] Bell A to Bell L constitute the first minor role in the second embodiment, the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" and the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" constitute the first winning pattern in the second embodiment, 1 coin role A to 1 coin role T constitute the second minor role in the second embodiment, special minor role A and special minor role B constitute the third minor role in the second embodiment, a prize is won in the winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B" and stop button B1 to stop button B3 are pressed in a non-set batting order, and a chance role set to a payout of 15 coins different from Bell A to Bell L constitutes the fourth minor role in the second embodiment.
[0355] 5. Summary of the Second Embodiment As described above, the slot machine 1 of the second embodiment can display the same display mode "01" to display mode "12" on the main control display device 500 in the case where the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12" or the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12" is won and the correct batting order is announced, and in the case where the winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B" is won and the set batting order is announced. Therefore, when the display mode "01" to display mode "12" is displayed, the player cannot determine which of the winning area "Batting Order Bell White 1" to winning area "Batting Order Bell White 12", the winning area "Batting Order Bell Red 1" to winning area "Batting Order Bell Red 12", or the winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B" has been won. Therefore, it is possible to prevent the player from determining the result of the internal lottery based on the display content of the main control display device 500 announced as an auxiliary game.
[0356] In addition, in the slot machine 1 of the second embodiment, when compressing the probability of obtaining a winning probability including a specific role in the bonus state, the bells A to L, which are set to a payout of 15 coins and are included in the winning areas "batting order bell white 1" to "batting order bell white 12" and "batting order bell red 1" to "batting order bell red 12", and the chance role, which is set to a payout of 15 coins and is included in the winning areas "batting order chance 1B" to "batting order chance 3B", are different minor roles (condition devices), and the winning probability of each of the bells A to L is higher than that of the chance role. Since the probability of winning is higher than the probability of selection, by compressing the winning areas "Batting Order Bell White 1" to "Batting Order Bell White 12" and "Batting Order Bell Red 1" to "Batting Order Bell Red 12", it is possible to compress the chance roles included in the winning areas "Batting Order Chance 1B" to "Batting Order Chance 3B". Since the lower limit of the medal acquisition rate in the bonus state can be lowered to less than 100%, and the medal acquisition performance for AT play can be designed, the design freedom of the slot machine 1 with AT function can be dramatically improved.
[0357] In addition, in the slot machine 1 of the second embodiment, among the winning symbol combinations of the special small symbol A and the special small symbol B that are configured to be winnable regardless of the timing of pressing the stop buttons B1 to B3, for the symbols on the left reel R1 that do not have the arbitrary symbol "ANY" set as a symbol, the winning areas "batting order bell white 1", "batting order bell white 2", and "batting order bell white 3" are set as the correct batting orders that allow Bell A, Bell B, Bell G, and Bell H to win. In the area "Batting Order Bell White 7", winning area "Batting Order Bell White 8", winning area "Batting Order Bell Red 1", winning area "Batting Order Bell Red 2", winning area "Batting Order Bell Red 7" and winning area "Batting Order Bell Red 8", when Bell A, Bell B, Bell G or Bell H is won, the watermelon pattern "WM" which is different from the Bell A pattern "BLA" and arranged at intervals of 4 frames or less is used, making it easy to design winning pattern combinations for special small symbol A and special small symbol B.
[0358] [Third embodiment] Next, a slot machine 1 of the third embodiment, which is a partial modification of the third embodiment, will be described. The slot machine 1 of the third embodiment has, as a first winning mode, a winning area "batting order bell white 3" to a winning area "batting order bell white 6", a winning area "batting order bell white 9" to a winning area "batting order bell white 12", a winning area "batting order bell red 3" to a winning area "batting order bell red 6", and a winning area "batting order bell red 9" to a winning area "batting order bell red 12", and has, as a second winning mode, a winning area "batting order chance 1C" to a winning area "batting order chance 4C", and the configuration related to the batting order minor role winning mode is different from that of the second embodiment. The other configurations are the same as those of the second embodiment, including the arrangement of the patterns of the left reel R1 to the right reel R3, and therefore the components common to the second embodiment are given the same reference numerals and the description thereof is omitted. In the following description, the first winning mode is also collectively referred to as the "first winning mode".
[0359] 1. Configuration of the gaming machine in the third embodiment The components of the slot machine 1 in the third embodiment will be described in detail with reference to FIGS.
[0360] <Winning areas subject to internal lottery> Figure 27 is a diagram showing the winning areas that are the subject of the internal lottery in the slot machine 1 of the third embodiment, the winning numbers and winning roles associated with each winning area, and the number of lottery values associated with each winning area in each game state.
[0361] As shown in FIG. 27, in the slot machine 1 of the third embodiment, the winning areas that are subject to the internal lottery include the winning area "all small roles", the winning area "all 1-coin roles", the winning area "normal replay 1", the winning area "normal replay 2", the winning area "rare replay 1", the winning area "rare replay 2", the winning area "rare role 2", the winning area "batting order bell white 3" to the winning area "batting order bell white 6", the winning area "batting order bell white 9" to the winning area "batting order bell white 12", the winning area "batting order bell red 3" to the winning area "batting order bell red 6", the winning area "batting order bell red 9" to the winning area "batting order bell red 12", the winning area "batting order chance 1C" to the winning area "batting order chance 4C", the winning area "RBB&1-coin role" and the winning area "RBB", which are associated with the winning numbers 1 to 29, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-winning result (loss) as a result of the internal lottery.
[0362] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in the order from the winning area corresponding to the winning number 29 to the non-winning area corresponding to the winning number 0.
[0363] In the slot machine 1 of the third embodiment, the small roles that can be won when the internal lottery is won include Bell C to Bell F, Bell I to Bell L, Chance role, 1 coin role A to 1 coin role V, Rare role B, Special small role A, and Special small role B, and the replays that can be won in the internal lottery include Replay A, Replay B, Rare Replay A, and Rare Replay B. Each small role and each replay is associated with each winning area in the combination shown in FIG. 27. Also, as shown in FIG. 27, in the slot machine 1, the winning area "RBB & 1 coin role" is set as a winning area including a bonus and a small role.
[0364] In the third embodiment, the first winning mode is configured as a winning area in which the small winning combination that can be won varies depending on the game state in the winning game and the operation mode of the stop buttons B1 to B3. Also, the winning areas "batting order chance 1C" to "batting order chance 4C" are configured as winning areas in which the small winning combination that can be won varies depending on the operation mode of the stop buttons B1 to B3. Details of the first winning mode and the winning areas "batting order chance 1C" to "batting order chance 4C" will be described later.
[0365] The rare role B, which is a minor role included in the winning area "rare role 2", wins when the timing of pressing the stop button B2 is such that the rare role B can be won, and when the timing of pressing the stop button B2 is such that the rare role B cannot be won, a pattern combination different from the winning pattern combination of any role is displayed stopped on the activated line L1, resulting in a missed win (non-winning).
[0366] <Small prize payout> In the third embodiment, the payouts for Bell C to Bell F, Bell I to Bell L, and Chance are set to a payout number (15) that is greater than the prescribed number of coins (3 coins). The payout for Rare B is set to a payout number (3 coins) that is the same as the prescribed number of coins. The payouts for 1 coin A to 1 coin V, Special Small A, and Special Small B are set to a payout number (1 coin) that is less than the prescribed number of coins.
[0367] <Small prize winning combination> In the third embodiment, the winning symbol combinations of Bell C to Bell F, Bell I to Bell L, 1 coin role A to 1 coin role V, rare role B, chance role, special small role A, and special small role B are the same as those in the second embodiment.
[0368] 2. Details of the winning pattern of the batting order minor prize As described above, in the slot machine 1 of the third embodiment, the winning areas (batting order minor winning patterns) in which the minor winning combination that can be won varies depending on the batting order include winning area "Batting Order Bell White 3" to winning area "Batting Order Bell White 6", winning area "Batting Order Bell White 9" to winning area "Batting Order Bell White 12", winning area "Batting Order Bell Red 3" to winning area "Batting Order Bell Red 6", winning area "Batting Order Bell Red 9" to winning area "Batting Order Bell Red 12", and winning area "Batting Order Chance 1C" to winning area "Batting Order Chance 4C".
[0369] The reel stop control by the reel control means 130 in the case where the first winning mode is won is the same as that in the second embodiment. The slot machine 1 in the third embodiment does not have the winning areas "batting order bell white 1", "batting order bell white 2", "batting order bell white 7", "batting order bell white 8", "batting order bell red 1", "batting order bell red 2", "batting order bell red 7", and "batting order bell red 8" that the slot machine 1 in the second embodiment has, that is, it does not have the winning mode in which the correct batting order is set to batting order 1 or batting order 2.
[0370] <Details of winning areas "Batting Order Chance 1C" to "Batting Order Chance 4C"> Next, the winning areas "batting order chance 1C" to "batting order chance 4C" will be described. The slot machine 1 of the third embodiment is configured not to change the control content of the reel stop control by the reel control means 130 when the winning areas "batting order chance 1C" to "batting order chance 4C" are won, regardless of whether the game state is the non-RT state or the bonus establishment state.
[0371] FIG. 28 is a diagram showing the small winning combinations that are won when the winning areas "batting order chance 1C" to "batting order chance 4C" are won, and the winning combinations that can win depending on the batting order of the stop buttons B1 to B3. As shown in FIG. 28, the winning areas "batting order chance 1C" to "batting order chance 4C" are configured so that the small winning combinations that can win in the game are limited to either the chance combination, the special small winning combination A, or the special small winning combination B at the time when the first stop operation is executed. For this reason, the 1-coin combination U and 1-coin combination V that are set to a payout of 1 coin are configured not to win when the winning areas "batting order chance 2C" to "batting order chance 4C" are won.
[0372] The details of the reel stop control when the winning areas "batting order chance 1C" to "batting order chance 4C" are won will be explained using the winning area "batting order chance 1C". In the slot machine 1, when the winning area "batting order chance 1C" is won and the stop button B1 to the stop button B3 are pressed in the non-set batting order where the stop button B1 is operated to stop first, the number-priority control is executed in the reel stop control by the reel control means 130, and the symbols constituting the winning symbol combination "BLA-WM(CH)-WM" of the chance role set to a payout of 15 coins, which is more than the special small role A and the special small role B, are stopped and displayed on the activated line L1, and even when the second stop operation is executed, the symbols constituting the winning symbol combination of the chance role are stopped and displayed on the activated line L1, so that the chance role wins.
[0373] In addition, in the slot machine 1, when the winning area "Batting Order Chance 1C" is won and stop buttons B1 to B3 are pressed in the set batting order in which stop button B2 is operated to be stopped for the first time, the watermelon symbol "WM" is stopped and displayed on the valid line L1, so that one symbol combination of the winning symbol combination "BLA-WM-WM" of the chance role can be displayed on the valid line L1, the cherry symbol "CH" is stopped and displayed on the valid line L1, so that one symbol combination of the winning symbol combination "BLA-CH-WM" of the chance role can be displayed on the valid line L1, and the replay symbol "RP" is stopped and displayed on the valid line L1, so that two symbol combinations of the winning symbol combination "WM-ANY-RP" of the special minor role A and the winning symbol combination "WM-RP-ANY" of the special minor role B can be displayed on the valid line L1.
[0374] For this reason, in the slot machine 1, the reel control means 130 executes number priority control in the reel stop control, the replay symbol "RP" is displayed stopped in the middle of the middle reel R2, and the small symbols that can be won in the game are limited to special small symbols A and special small symbols B.
[0375] In addition, in the slot machine 1, when the winning area "Batting Order Chance 1C" is won and stop buttons B1 to B3 are pressed in the set batting order in which stop button B3 is operated to make the first stop, the watermelon symbol "WM" is stopped and displayed on the valid line L1, making it possible to display two symbol combinations, the winning symbol combinations for the chance role "BLA-WM-WM" and "BLM-CH-WM", on the valid line L1, and the replay symbol "RP" is stopped and displayed on the valid line L1, making it possible to display two symbol combinations, the winning symbol combination for special minor role A "WM-ANY-RP" and the winning symbol combination for special minor role B "WM-RP-ANY", on the valid line L1.
[0376] Since the number of winning pattern combinations that can be displayed on the active line L1 when the watermelon pattern "WM" and the replay pattern "RP" are each stopped and displayed on the top row of the right reel R3 is the same, the reel control means 130 cannot assign priority between the watermelon pattern "WM" and the replay pattern "RP" by quantity priority control, and therefore determines to stop and display the replay pattern "RP" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194.
[0377] By executing such reel stop control, in the slot machine 1, when the winning area "Batting Chance 1C" is won and the first stop operation is executed on the stop button B3, the replay pattern "RP" is displayed stopped in the middle of the right reel R3, and the small symbols that can be won in that game are limited to special small symbols A and special small symbols B.
[0378] When the winning area "Batting Order Chance 1C" is won and stop buttons B1 to B3 are pressed in the set batting order of batting order 3 to 6, the slot machine 1 executes reel stop control such that the watermelon symbol "WM" is displayed frozen on the top row of the left reel R1, and the replay symbol "RP" is displayed frozen on the middle row of the middle reel R2 and the bottom row of the right reel R3, and the symbol combination "WM-RP-RP" is displayed frozen on the activated line L1, resulting in a win (duplicate win) with two small symbols, special small symbol A and special small symbol B.
[0379] 3. Winning assistance when a minor prize is won Next, in the slot machine 1 of the third embodiment, when the batting order winning mode is won in the internal lottery in the bonus establishment state, the winning assistance control executed by the AT control means 200 will be described. Figure 29 is a diagram explaining the display mode of the main control display device 500 displayed by the winning assistance control executed by the AT control means 200 when the first winning mode is won in the internal lottery in the bonus establishment state, and when the winning area "batting order chance 1C" to the winning area "batting order chance 4C" are won in the internal lottery in the non-RT state and the bonus establishment state.
[0380] As shown in FIG. 29, the AT control means 200 uses the main control display device 500 to display a notification of the correct batting order that makes Bell C to Bell F and Bell I to Bell L winable, and the non-set batting order that makes the chance role winable, when the first winning mode is won in an internal lottery during a bonus establishment state and the presentation state is in an AT state, and when the winning areas "Batting Order Chance 1C" to "Batting Order Chance 4C" are won and the presentation state is in an AT state.
[0381] The display modes "03" to "06" are display modes that notify the user to execute the first stopping operation at the timing when the symbols of stop numbers 10 to 19, which include the pull-in range of the white 7 symbol "white 7", are displayed rotating on the valid line L1. The display mode "03" notifies the user that the correct batting order is batting order 3, the display mode "04" notifies the user that the correct batting order is batting order 4, the display mode "05" notifies the user that the correct batting order is batting order 5, and the display mode "06" notifies the user that the correct batting order is batting order 6.
[0382] The display modes "09" to "12" are display modes that notify the user to execute the first stopping operation at the timing when the symbols of stop numbers 0 to 9, which are included in the pull-in range of the BAR symbol "BAR", are displayed rotating on the active line L1. The display mode "09" notifies the user that the correct batting order is batting order 3, the display mode "10" notifies the user that the correct batting order is batting order 4, the display mode "11" notifies the user that the correct batting order is batting order 5, and the display mode "12" notifies the user that the correct batting order is batting order 6.
[0383] The display mode "13" is a display mode that notifies the player that the minor winning combination that assists winning can be won regardless of the timing of pressing the first stop operation, and that the payout amount when the winning combination is the largest, which is advantageous for the player. The display mode "13" notifies the player that the non-set batting order is batting order 1 and batting order 2.
[0384] When the first winning mode is won in the internal lottery in the bonus establishment state and the presentation state is the AT state, the AT control means 200 executes the winning assistance of displaying the display modes corresponding to each winning area on the main control display device 500. Also, when the winning areas "batting order chance 1C" to "batting order chance 4C" are won in the internal lottery and the presentation state is the AT state, the AT control means 200 executes the winning assistance of displaying on the main control display device 500 the display modes corresponding to each winning area.
[0385] Also, as shown in FIG. 29, the display modes "03" through "06" and the display modes "09" through "12" are configured to be displayed on the main control display device 500 even in the winning assistance when the winning areas "Batting Order Chance 1C" through "Batting Order Chance 4C" are won.
[0386] When the winning area "Batting Order Chance 1C" to the winning area "Batting Order Chance 4C" are won and the presentation state is normal, the AT control means 200 executes a winning assistance to display on the main control display device 500 a display mode informing of a set batting order in which special small roles A and special small roles B are won in combination, as an operation mode that is advantageous to the player since the number of winning small roles increases. When the winning area "Batting Order Chance 1C" to the winning area "Batting Order Chance 4C" are won by an internal lottery and the presentation state is normal, the AT control means 200 executes a winning assistance to display on the main control display device 500 the display mode determined by lottery to be one of the three display modes associated with each winning area.
[0387] In this way, the AT control means 200 of the third embodiment is configured to notify the correct batting order and the timing of pressing the first stop operation that allows Bells C to F and Bells I to L to win by displaying the main control display device 500 when the first winning mode is won, and to notify the set batting order and the non-set batting order by displaying the main control display device 500 when the winning area "batting order chance 1C" to the winning area "batting order chance 4C" are won. In addition, in the slot machine 1, the display modes of the main control display device 500 that notify the correct batting order include display modes "03" to "06" and display modes "09" to "12", and the display modes of the main control display device 500 that notify the set batting order include the same display modes as the display modes displayed on the main control display device 500 when notifying the correct batting order, such as display modes "03" to "06" and display modes "09" to "12".
[0388] With such a configuration, the slot machine 1 of the third embodiment can display the same display mode "03" to display mode "06" and display mode "09" to display mode "12" on the main control display device 500 when the winning area "batting order bell white 3" to winning area "batting order bell white 6", the winning area "batting order bell white 9" to winning area "batting order bell white 12", the winning area "batting order bell red 3" to winning area "batting order bell red 6", the winning area "batting order bell red 9" to winning area "batting order bell red 12" is won and the correct batting order is announced, and when the winning area "batting order chance 1C" to winning area "batting order chance 4C" is won and the set batting order is announced. When "03" ~ display mode "06" and display mode "09" ~ display mode "12" are displayed, the player cannot determine which of the winning area "Batting Order Bell White 3" ~ winning area "Batting Order Bell White 6", winning area "Batting Order Bell White 9" ~ winning area "Batting Order Bell White 12", winning area "Batting Order Bell Red 3" ~ winning area "Batting Order Bell Red 6", winning area "Batting Order Bell Red 9" ~ winning area "Batting Order Bell Red 12", or winning area "Batting Order Chance 1C" ~ winning area "Batting Order Chance 4C" is won. This prevents the player from determining the result of the internal lottery based on the display content of the main control display device 500 that is notified as an auxiliary game.
[0389] The winning area "batting order bell white 3" to the winning area "batting order bell white 6", the winning area "batting order bell white 9" to the winning area "batting order bell white 12", the winning area "batting order bell red 3" to the winning area "batting order bell red 6", the winning area "batting order bell red 9" to the winning area "batting order bell red 12" constitute the first winning mode in the third embodiment, the winning area "batting order chance 1C" to the winning area "batting order chance 4C" constitute the second winning mode in the third embodiment, and the first dividend of 15 coins is Bells C to F and Bell I to L set to a payout constitute the small prize of the first payout in the third embodiment, 1-coin prizes A to T set to a payout of 1 coin as the second payout constitute the small prize of the second payout in the third embodiment, special small prizes A and B set to a payout of 1 coin as the third payout constitute the small prize of the third payout in the third embodiment, and chance prizes set to a payout of 15 coins as the fourth payout constitute the small prize of the fourth payout in the third embodiment.
[0390] 4. Relationship between the probability of winning small prizes in each game state <Probability of winning a small prize in a non-bonus state and probability of winning a small prize in a bonus state> Next, we will explain in detail the relationship between the probability of winning a small prize in a gaming state (non-bonus state) in which the bonus in the non-RT state and bonus establishment state is not activated, and the probability of winning a small prize in the bonus state in the slot machine 1 of the third embodiment.
[0391] As shown in FIG. 27, in the internal lottery table C, random numbers are associated with a winning area "All Small Winnings" in which all small winnings including Bell C to Bell F, Bell I to Bell L, Chance, Special Small Winnings A, Special Small Winnings B, 1 Coin Winnings A to 1 Coin Winnings V, and Rare Winnings B are multiple winnings, and a winning area "All 1 Coin Winnings" in which small winnings with a payout set to 1 coin excluding 1 Coin Winnings A to 1 Coin Winnings V, Special Small Winnings A and Special Small Winnings B are multiple winnings.
[0392] The non-bonus state and the bonus state will be described in detail with reference to Figures 22, 23, and 27. In the slot machine 1 of the third embodiment, in the bonus state in which the internal lottery table C is selected, the winning probability of the winning area "all small roles" is 3441 / 65536 (about 1 / 19.0), and the winning probability of the winning area "all 1-coin roles" is 53118 / 65536 (about 1 / 1.2), so the winning probability of the winning area "all small roles" or the winning area "all 1-coin roles" is 56559 / 65536 (about 1 / 1.2).
[0393] In addition, in the slot machine 1, the probability of winning in any of the winning areas including the small prize in the internal lottery table selected in the non-bonus state, that is, the internal lottery table A or the internal lottery table B, is 56554 / 65536 (approximately 1 / 1.2).
[0394] For this reason, the slot machine 1 of the third embodiment is configured so that the probability of winning a small prize in the bonus state is higher than the probability of winning a small prize in the non-bonus state.
[0395] In addition, in the bonus state, the winning probability of each of the 1-piece roles A to V is 56559 / 65536 (approximately 1 / 1.2) because the winning area of the 1-piece roles A to V is included in both the winning area "all small roles" and the winning area "all 1-piece roles". Therefore, the winning probability of each of the 1-piece roles A to V in the bonus state is higher than the winning probability of each of the 1-piece roles A to V in the non-bonus state.
[0396] In addition, in the bonus state, Bell C to Bell F, Bell I to Bell L, Chance Role, Special Small Role A, Special Small Role B, and Rare Role B are included in the winning area "All Small Roles", and the winning probability of Bell C to Bell F, Bell I to Bell L, Chance Role, Special Small Role A, Special Small Role B, and Rare Role B is 3441 / 65536 (approximately 1 / 19.0).
[0397] In the slot machine 1 of the third embodiment, the winning probability of Bell C is 3440 / 65536 (approximately 1 / 19.1) because Bell C is included in the winning area "batting order white bell 3" and the winning area "batting order white bell 9" in the non-bonus state, and the winning probability of Bell C is configured to be higher in the bonus state than in the non-bonus state. In addition, the slot machine 1 is configured such that the winning probability of Bell D to Bell F and Bell I to Bell L, which have the same winning probability in the non-bonus state as Bell C, is higher in the bonus state than in the non-bonus state.
[0398] In addition, in slot machine 1, in the non-bonus state, the chance role, special small role A, and special small role B are configured to be included in the winning area "Batting Chance 1C" to winning area "Batting Chance 4C", so the winning probability of each of the chance role, special small role A, and special small role B is 3436 / 65536 (approximately 1 / 19.1), and the winning probability of each of the chance role, special small role A, and special small role B is configured so that the winning probability in the bonus state is higher than the winning probability in the non-bonus state.
[0399] In the slot machine 1, the rare role B is configured to be included in the winning area "rare role 2" in the non-bonus state, so the winning probability of the rare role B is 800 / 65536 (approximately 1 / 81.9). The winning probability of the rare role B is configured to be higher in the bonus state than in the non-bonus state.
[0400] That is, in the slot machine 1 of the third embodiment, the probability of winning each of all the small winning combinations in the bonus state is set to be higher than the probability of winning each of all the small winning combinations in the non-bonus state.
[0401] In addition, in the slot machine 1 of the third embodiment, the probability of winning any of Bells C to F, Bells I to L, which are set to a payout of 15 coins in the non-bonus state, i.e., the sum of the winning probabilities of Bells C to F, Bells I to L, is 27520 / 65536 (approximately 1 / 2.4), which is the sum of the winning probabilities of the first winning pattern, and is higher than the probability of winning any of Bells C to F, Bells I to L in the bonus state, i.e., the winning probability of the winning area ``all small roles'', which is 3441 / 65536 (approximately 1 / 19.0).
[0402] In this way, the slot machine 1 of the third embodiment has multiple types of first winning patterns (first winning patterns) in which multiple types of first minor roles (Bell C to Bell F, Bell I to Bell L) set to a payout greater than the amount of game value inserted required to start play do not overlap with each other and are overlappingly won with a second minor role different from the first minor role, and a third winning pattern (winning area "all minor roles") in which multiple types of first minor roles are overlappingly won, and the internal lottery means 120 is configured to conduct an internal lottery so that multiple types of first winning patterns exist in the normal game state (non-RT state) and bonus establishment state, and to conduct an internal lottery so that the third winning pattern exists in the bonus state. In addition, in the slot machine 1, the probability of winning the third winning mode in the internal lottery in the bonus state is lower than the probability of winning any of the multiple first winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all minor roles in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all minor roles in the internal lottery in the normal game state and the bonus establishment state.
[0403] Therefore, in the slot machine 1 of the third embodiment, the expected value of the medal acquisition rate in the bonus state is less than 100%.
[0404] Here, in the bonus established state, when the first winning mode is won, the stop buttons B1 through B3 are pressed in the correct batting order, and the first stop operation must be executed at the timing when the winning Bells C through F and Bells I through L can win, otherwise Bells C through F and Bells I through L cannot win. Therefore, the probability that any of Bells C through F and Bells I through L will win is limited to when the stop buttons B1 through B3 are pressed in the correct batting order out of the four types of batting orders, and the first stop operation is executed at the timing when the appropriate patterns of 10 out of 20 frames are displayed rotating on the active line L1. Therefore, the probability that any of Bells C through F and Bells I through L will win when the first winning mode is won is set to 1 / 8.
[0405] On the other hand, when an AT game is executed in which the AT control means 200 executes winning assistance, when the first winning pattern is won, the correct batting order and the timing for pressing the first stop operation that can win the winning Bells C to F and Bells I to L are notified, making it possible to ensure that Bells C to F and Bells I to L will win, thereby increasing the probability of winning any of Bells C to F and Bells I to L by up to eight times compared to when the winning assistance is not executed.
[0406] In this way, in the third embodiment, eight types of winning combinations (specific combinations) are set, namely, Bell C to Bell F and Bell I to Bell L, which pay out more medals than the specified number of medals when the stop operation is performed in the correct batting order. The probability of obtaining a winning combination including a specific combination in the bonus state is compressed to about 1 / 8 of the probability of obtaining a winning combination including a specific combination in a game state other than the bonus state.
[0407] Also, as described above, in slot machine 1, the winning probability for the chance roles included in winning areas "Batting Order Chance 1C" through "Batting Order Chance 4C" and set to the same payout of 15 coins as Bell C through Bell F and Bell I through Bell L is set at 3436 / 65536 (approximately 1 / 19.1), which is lower than the probability of Bell C through Bell F and Bell I through Bell L.
[0408] With this configuration, in the slot machine 1, the chance role set to a payout of 15 coins, which is the same as Bell C to Bell F and Bell I to Bell L and is more than the specified number of coins to be inserted (3 coins), is won in the winning area "Batting Order Chance 1C" to winning area "Batting Order Chance 4C" by an internal lottery in the non-bonus state. However, since the combined winning probability of the winning areas "Batting Order Chance 1C" to "Batting Order Chance 4C" is lower than the small role with a payout of 15 coins that can be won when the stop buttons B1 to B3 are pressed at the pressing timing that makes it possible to win Bell C to Bell F and Bell I to Bell L, which are the correct batting order such as Bell C to Bell F and Bell I to Bell L, and the first stopping operation is winning, there is no impact when designing the winning probability of the winning area "All Small Roles" in the bonus state.
[0409] With this configuration, in the slot machine 1 of the third embodiment, when compressing the probability of obtaining a winning combination including a specific combination in the bonus state, the winning areas "Batting Order Bell White 3" to "Batting Order Bell White 6", "Batting Order Bell White 9" to "Batting Order Bell White 12", "Batting Order Bell Red 3" to "Batting Order Bell Red 6", and "Batting Order Bell Red 9" to "Batting Order Bell Red 12" are compressed, so that the chance combinations included in the winning areas "Batting Order Chance 1C" to "Batting Order Chance 4C" can also be compressed. This makes it possible to design the medal acquisition performance for AT play while lowering the lower limit of the medal acquisition rate in the bonus state to less than 100%, and thus dramatically improves the design freedom of the slot machine 1 with AT function.
[0410] Bell C to Bell F and Bell I to Bell L constitute the first small role in the third embodiment, the winning area "batting order bell white 3" to winning area "batting order bell white 6", the winning area "batting order bell white 9" to winning area "batting order bell white 12", the winning area "batting order bell red 3" to winning area "batting order bell red 6", the winning area "batting order bell red 9" to winning area "batting order bell red 12" constitute the first winning pattern in the third embodiment, the 1 coin role A to 1 coin role T constitute the second small role in the third embodiment, the special small role A and the special small role B constitute the third small role in the third embodiment, the winning area "batting order chance 1C" to the winning area "batting order chance 4C" is won, and the stop button B1 to the stop button B3 are pressed in the non-set batting order to win, and the chance role set to a payout of 15 coins different from Bell C to Bell F and Bell I to Bell L constitutes the fourth small role in the third embodiment.
[0411] 5. Summary of the Third Embodiment As described above, in the slot machine 1 of the third embodiment, the same display mode "03" to display mode "06" and display mode "09" to display mode "12" can be displayed on the main control display device 500 in the case where the winning area "Batting Order Bell White 3" to winning area "Batting Order Bell White 6", the winning area "Batting Order Bell White 9" to winning area "Batting Order Bell White 12", the winning area "Batting Order Bell Red 3" to winning area "Batting Order Bell Red 6", the winning area "Batting Order Bell Red 9" to winning area "Batting Order Bell Red 12" is won and the correct batting order is announced, and in the case where the winning area "Batting Order Chance 1C" to winning area "Batting Order Chance 4C" is won and the set batting order is announced. When "Batting Order Bell White 3" to display mode "06", or display mode "09" to display mode "12" is displayed, the player cannot determine which of the winning area "Batting Order Bell White 3" to winning area "Batting Order Bell White 6", winning area "Batting Order Bell White 9" to winning area "Batting Order Bell White 12", winning area "Batting Order Bell Red 3" to winning area "Batting Order Bell Red 6", winning area "Batting Order Bell Red 9" to winning area "Batting Order Bell Red 12", or winning area "Batting Order Chance 1C" to winning area "Batting Order Chance 4C" is won, so it is possible to prevent the player from determining the result of the internal lottery based on the display content of the main control display device 500 that is notified as an auxiliary game.
[0412] In addition, in the slot machine 1 of the third embodiment, when compressing the probability of obtaining a winning combination including a specific combination in the bonus state, the Bells C to F and Bells I to L, which are set to a payout of 15 coins and are included in the first winning pattern, and the chance combination, which is set to a payout of 15 coins and is included in the winning areas "Batting Chance 1C" to "Batting Chance 4C", are different minor combinations (condition devices), and the winning probability of each of the Bells C to F and Bells I to L is higher than the winning probability of the chance combination. Therefore, by compressing the first winning pattern, the chance combinations included in the winning areas "Batting Chance 1C" to "Batting Chance 4C" can also be compressed, and the medal acquisition performance for AT play can be designed while lowering the lower limit of the medal acquisition rate in the bonus state to less than 100%, so that the design freedom of the slot machine 1 with an AT function can be dramatically improved.
[0413] [Other embodiments] In the first and second embodiments, the slot machine 1 has the left reel R1 as the specific reel, but is not limited to this. For example, the slot machine 1 may have the center reel R2 as the specific reel and the stop button B2 as the specific stop button.
[0414] When configured in this manner, the slot machine 1 must be capable of displaying the symbols on the middle reel R2 stopped on the pay line L1 for the winning symbol combinations of special minor feature A and special minor feature B regardless of the timing of pressing the stop button B2, and the symbols must be different from the symbols that make up the winning symbol combinations of bell C, bell D, bell I, and bell J, and different from the arbitrary symbol "ANY."
[0415] Also, the slot machine 1 may have, for example, a right reel R3 as a specific reel and a stop button B3 as a specific stop button. In this case, the slot machine 1 must be able to stop and display the symbols on the right reel R3 on the pay line L1 regardless of the timing of pressing the stop button B3 for the winning symbol combination of the special minor win A and the winning symbol combination of the special minor win B, and must be different from the symbols constituting the winning symbol combination of Bell E, Bell F, Bell K, and Bell L, and different from any symbol "ANY".
[0416] In the first embodiment, the slot machine 1 has the winning areas "batting order chance 1A" to "batting order chance 4A" as the second winning mode, but is not limited thereto. For example, the slot machine 1 may have the winning area "batting order bell 1C" which is won by Bell A, 1-coin role C1, and 1-coin role E1, the winning area "batting order bell 2C" which is won by Bell C, 1-coin role A4, and 1-coin role E1, and the winning area "batting order bell 3C" which is won by Bell E, 1-coin role A2, and 1-coin role C1 as the second winning mode.
[0417] When configured in this manner, the winning area "Batting Order Bell 1C" has the set batting order that allows Bell A to win set to batting order 1 and batting order 2, the winning area "Batting Order Bell 2C" has the set batting order that allows Bell C to win set to batting order 3 and batting order 4, and the winning area "Batting Order Bell 3C" has the set batting order that allows Bell E to win set to batting order 5 and batting order 6.
[0418] The AT control means 200 may be configured to display on the main control display device 500 any of the display modes "01", "02", "07", and "08" as a winning aid notifying the set batting order when the winning area "batting order bell 1C" is won in an internal lottery during the AT state, and to display on the main control display device 500 any of the display modes "03", "04", "09", and "10" as a winning aid notifying the set batting order when the winning area "batting order bell 2C" is won, and to display on the main control display device 500 any of the display modes "05", "06", "11", and "12" as a winning aid notifying the set batting order when the winning area "batting order bell 3C" is won.
[0419] In other words, the slot machine 1 only needs to be configured to include the same mode for notifying when the first winning mode is won and the mode for notifying when the second winning mode is won, and there does not need to be a difference in payout for the minor role that is notified to assist in winning; the minor role with the first payout and the minor role with the third payout may have the same payout, or the third payout may have a higher payout than the first payout.
[0420] In addition, in the second embodiment, when the winning area "Batting Order Chance 1B" to winning area "Batting Order Chance 3B" are won and the presentation state is normal, the AT control means 200 is configured to notify the set batting order by displaying display mode "01" to display mode "12" on the main control display device 500 to notify the batting order and the timing for pressing the first stop operation, but is not limited to this.
[0421] The AT control means 200 may be configured, for example, in an internal lottery under normal conditions, so that if the winning area "Batting Order Chance 1B" is won, the main control display device 500 displays display mode "13", which does not matter when the first stop operation is pressed, as a winning aid to notify the set batting order, if the winning area "Batting Order Chance 2B" is won, the main control display device 500 displays display mode "14", which does not matter when the first stop operation is pressed, as a winning aid to notify the set batting order, and if the winning area "Batting Order Chance 3B" is won, the main control display device 500 displays display mode "15", which does not matter when the first stop operation is pressed, as a winning aid to notify the set batting order.
[0422] When configured in this manner, in the internal lottery under normal conditions, when the slot machine 1 wins in the winning area "Batting Order Chance 1B" through the winning area "Batting Order Chance 3B" and the set batting order is announced, the display mode "13" through display mode "15", which do not depend on the timing of pressing the first stop operation, are displayed on the main control display device 500. This eliminates the need to aim for a range of 10 out of 20 symbols as the timing for pressing the first stop operation, allowing the player to play smoothly.
[0423] In the first to third embodiments, the AT control means 200 is configured to be able to display numbers in the range of display modes "01" to "15" on the main control display device 500 in the winning assistance, but is not limited thereto. For example, the AT control means 200 may be configured to display alphabetical characters (such as "A") that can be displayed on a seven-segment display device or symbols that can be displayed on a seven-segment display device in the same manner in the manner in which the correct batting order is notified and the manner in which the set batting order is notified. In addition, when the slot machine 1 has a liquid crystal display device as the main control display device, which is a display device controlled by the main control unit that controls the progress of the game, for example, the slot machine 1 may be configured to display symbols and images that can be displayed on the liquid crystal display device in the same manner in the manner in which the correct batting order is notified and the manner in which the set batting order is notified.
[0424] In the first and third embodiments, the AT control means 200 is configured to notify a non-set batting order when the winning area "batting order chance 1A" to winning area "batting order chance 4A" or the winning area "batting order chance 1C" to winning area "batting order chance 4C" is won in the internal lottery in the AT state, but is not limited to this. The AT control means 200 may be configured not to notify a non-set batting order for the winning area "batting order chance 1A" to winning area "batting order chance 4A" and the winning area "batting order chance 1C" to winning area "batting order chance 4C".
[0425] When configured in this manner, in the slot machine 1, the non-set batting orders of the winning area "Batting Chance 1A" to winning area "Batting Chance 4A" and the winning area "Batting Chance 1C" to winning area "Batting Chance 4C" are composed of batting orders 1 and 2 in which the stop button B1 is operated to make the first stop, and when the winning area "Batting Chance 1A" to winning area "Batting Chance 4A" and the winning area "Batting Chance 1C" to winning area "Batting Chance 4C" are won in the internal lottery in the AT state, no display is made on the main control display device 500, so that the player has more opportunities to play by operating the stop button B1 to make the first stop. As a result, the probability of winning the Bell A, Bell B, Bell G, Bell H, and chance roles, which are set to a payout of 15 coins, is increased, and it is possible to win medals even when the winning area "Batting Chance 1A" to winning area "Batting Chance 4A" and the winning area "Batting Chance 1C" to winning area "Batting Chance 4C" are won.
[0426] In the first embodiment, the slot machine 1 is configured so that the winning probability of each of the first specific minor winning symbols, Bell A, Bell B, Bell G, and Bell H, in the internal lottery in the non-bonus state, is less than the winning probability of each of the second specific minor winning symbols, Bell C to Bell F, and Bell I to Bell L, but is not limited to this, and each of the winning probabilities of Bell A, Bell B, Bell G, and Bell H may be equal to the winning probability of each of the second specific minor winning symbols, Bell C to Bell F, and Bell I to Bell L. In...
Claims
[Claim 1] Multiple reels and a plurality of stop buttons respectively corresponding to the plurality of reels; An internal lottery means for performing an internal lottery; a reel control means for controlling a rotation mode and a stopping mode of the reel, the plurality of reels includes a specific reel, A specific symbol is arranged on the specific reel, the plurality of stop buttons includes a specific stop button corresponding to the specific reel, In the internal lottery, the winning or losing of a plurality of winning patterns is determined, The plurality of winning modes include a first winning mode and a second winning mode, The first winning mode is that the first small prize and the second small prize are won in combination, The second winning mode is that the second small prize and the third small prize are won in combination, The first minor prize is set to a first payout, The second minor prize is set to a second payout lower than the first payout, The third minor prize is set to the first prize, The specific symbol is set as the symbol of the specific reel that constitutes the winning symbol combination for the first minor role, The second minor winning combination is set with the specific symbol as a symbol of the specific reel that constitutes the winning symbol combination, The third minor combination is set with the specific symbol as the symbol of the specific reel that constitutes the winning symbol combination, The reel control means is capable of executing a number priority control for setting symbols to be stopped on an active line based on a payout preset for a plurality of types of minor winning combinations, and a number priority control for setting symbols to be stopped on an active line based on the number of symbol combinations that can be displayed on the active line, when a plurality of types of minor winning combinations are won; When the first winning mode is won, the plurality of stop buttons are operated in a first order, and the specific stop button is operated at a first timing, the number priority control is executed, so that the first minor role can be won; When the first winning mode is won, the plurality of stop buttons are operated in the first order, and the specific stop button is operated at a second timing different from the first timing, the number priority control is executed, so that the second minor winning combination can be won. When the second winning mode is won, the plurality of stop buttons are operated in the second order, and the specific stop button is operated at the second timing, the number priority control is executed, so that the third minor prize can be won; When the second winning mode is won and the plurality of stop buttons are operated in the first order, the number priority control is executed to allow the second minor winning combination to be won; the first order is an order in which the specific stop button is operated first, the second order is an order in which the specific stop button is operated first, and a stop button to be operated next to the specific stop button is a stop button different from the stop button to be operated next to the specific stop button in the first order; A gaming machine characterized by:
Citation Information
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