Information processing system and program
By designing an information processing system, obtaining user audio-visual and gameplay status information, dynamically adjusting game content and experience, the problem of poor user experience in the existing technology is solved, and higher user satisfaction and interactivity are achieved.
Patent Information
- Application Number
- JP2023050777
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-03-28
- Publication Date
- 2025-04-09
- Estimated Expiration
- 2041-08-06
AI Technical Summary
When combining the content of movies or animations with games, the prior art only focuses on the reward mechanism in the game, and does not fully consider the user's past gameplay of the game itself, resulting in poor user experience.
Design an information processing system to dynamically adjust the content and gameplay experience in the game by obtaining the audio-visual status information of different contents (such as movies and games) and the gameplay status information of the game, and improve user interaction and satisfaction.
It integrates a variety of related contents of users, improves users' gaming experience and satisfaction, and makes games easier to enjoy.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present disclosure relates to an information processing system and a program. [Background technology]
[0002] Conventionally, content such as movies and games have been closely related to each other. For example, it is common for game content to be made into a movie, and conversely, games are created using characters from movies or anime. As a method for promoting the sale of such various interrelated contents, for example, a method has been proposed in which information (such as game characters) that can be used in game contents is provided to purchasers of movie tickets, etc. (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2005-122264 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, the technology described in the above Patent Document 1 only provides users who have watched a movie with a character that can be used in the game as a bonus, and if the user does not find the game itself appealing, they will end up quitting playing the game. Also, in conventional technologies including the conventional technology described in the above Patent Document 1, some kind of in-game bonus is only given to viewers of a movie or the like, and there are few attempts to take into account the past play status of the game itself.
[0005] The present disclosure has been made in consideration of such circumstances, and provides a system that allows users who have experienced multiple related contents to enjoy the content more easily.
[0006] In order to achieve the above object, a first aspect of the present disclosure provides: An information processing system for executing game control, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the game by a user who plays the game; a play status information acquisition means for acquiring play status information including at least information regarding a past play status of the game by the user; a game control means for controlling the game related to the first content based on the viewing status information and the play status information; The information processing system includes:
[0007] Also in the first aspect, the game includes second content that can be provided to the user upon initial initiation of the game; The game control means can change the substance of the second content based on the viewing status information and the playing status information.
[0008] Also, in the first aspect, the information processing system can generate a game screen of the game that enables the user to recognize that the second content is related to the first content.
[0009] In a first aspect, the information processing system associates a first scene in the first content with a second scene in the second content; The apparatus may further comprise a referencing means for executing the second content to generate a reference image for allowing the user to refer to the first scene in the second scene.
[0010] In addition, in a first aspect, the game control means can change the content of the second content provided to a user whose viewing status information or playing status information does not satisfy a predetermined condition by adding content related to the first content to the second content, or by replacing at least a part of the second content with content related to the first content.
[0011] In addition, in a first aspect, the game control means can further change the content of the second content by omitting part of the content of the second content from parts of the second content other than the part of the second content that has been added or replaced.
[0012] In a first aspect, the first content is provided on a first platform and the game is provided on a second platform; The game control means can execute control of the game on the second platform by the user operating an interface provided for selecting the first content on the first platform.
[0013] Also, in a first aspect, the information processing system can generate specific information for identifying the game associated with the first content, and set a tag for performing a search for the first content on the first platform based on the specific information.
[0014] Also, in a first aspect, the game control means can receive purchase information on a screen including the interface provided for selecting the first content on the first platform, for identifying that the user has purchased game media usable in the game, and can further control the game based on the purchase information.
[0015] Also, in a first aspect, the first platform provides an interface through which the user can purchase the game media available for use in the game, and when the user purchases the game media, purchase information can be generated to identify that the user has purchased the game media.
[0016] Also, in the first aspect, the game control means can classify the type of the user based on the viewing status information and the playing status information, and control the game in accordance with the classified type.
[0017] Also, in the first aspect, the game control means can determine whether or not to provide additional content in the game, based on the viewing status information and the playing status information.
[0018] In addition, in a first aspect, the game control means can decide, based on the viewing status information and the play status information, whether or not to change the content provided in the game to a user whose viewing status information or play status information does not satisfy a predetermined condition.
[0019] Also, in the first aspect, the viewing status information can further include information regarding the viewing status of other content related to the first content.
[0020] Also, in the first aspect, the playing situation information may further include information regarding past playing situations of other games related to the game.
[0021] Also, in a first aspect, the viewing status information includes information regarding the viewing process of the first content, and the game control means can control the game based on the information regarding the viewing process of the first content by the user included in the viewing status information.
[0022] Also, in the first aspect, the game control means can execute control of the game, including control related to purchase, start, or execution of the game, based on the viewing state information.
[0023] A second aspect of the present disclosure is A computer constituting an information processing system for controlling a game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the game by a user who plays the game; a play status information acquisition means for acquiring play status information including at least information regarding a past play status of the game by the user; a game control means for controlling the game related to the first content based on the viewing status information and the play status information; It is a program that functions as a
[0024] A program according to an embodiment of the present disclosure is also provided as a program corresponding to an information processing system according to an embodiment of the present disclosure. Effect of the Invention
[0025] According to the present disclosure, a system can be provided that allows users who have experienced multiple related contents to enjoy content more easily. [Brief description of the drawings]
[0026] [Figure 1] FIG. 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present disclosure. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a user device in the information processing system according to an embodiment of the present disclosure. [Diagram 3] 3 is a block diagram showing an example of a functional configuration related to viewing history linked game processing among the functional configurations of the user device in FIG. 2, the video providing server and the game providing server in FIG. [Figure 4]FIG. 4 shows an example of an image related to the first platform displayed on the user device of FIG. 3. [Diagram 5] 5 shows an example of an image related to the first platform displayed on the user device of FIG. 3, which is different from the example of FIG. 4. [Figure 6] FIG. 4 shows an example of an image related to the second platform displayed on the user device of FIG. 3. [Figure 7] FIG. 13 is a diagram showing an example of the contents of a special tutorial provided within the game. [Figure 8] FIG. 13 is a diagram showing an example of a player type that serves as a criterion for classifying users. [Figure 9] 4 is a flowchart illustrating the flow of a viewing history linked game process executed by the user device of FIG. 3. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0027] [Embodiment] An information processing system according to an embodiment of the present disclosure (hereinafter referred to as "this system") will be described with reference to the drawings.
[0028] <Summary> FIG. 1 shows an example of the configuration of this system. As shown in Fig. 1, the system includes a user device 1, a video providing server 2, and a game providing server 3. The user device 1, the video providing server 2, and the game providing server 3 are connected to each other via a network N such as the Internet. However, the network N is not an essential component, and for example, NFC (Near Field Communication), Bluetooth (registered trademark), LAN (Local Area Network), etc. may be used.
[0029] Here, the various hardware components that make up this system will be described. The user device 1 is an information processing device or the like used by a user who plays a game, etc. The user device 1 executes various processes required for viewing moving images and progressing through a game, and also executes a viewing history linked game process, which will be described later.
[0030] The video providing server 2 is an information processing device or the like managed by an administrator or the like of various video content (hereinafter referred to as "movies, etc."). The video providing server 2 provides a predetermined platform (hereinafter referred to as "first PF") including images, interfaces, etc. required for selecting and viewing movies, etc. In other words, the service provided by the video providing server 2 is a so-called video distribution service.
[0031] The game providing server 3 is an information processing device or the like managed by a game provider or the like. The game providing server 3 provides a predetermined platform (hereinafter referred to as "second PF") including an interface and various operating environments required for playing a game selected by a user. In addition, the game providing server 3 stores and manages various information required for playing a game on each of the user devices 1, and performs authentication of each user, etc. That is, the service provided by the game providing server 3 is a so-called game distribution (or purchase) service.
[0032] <Hardware configuration> FIG. 2 shows the hardware configuration of the user device 1 that constitutes this system.
[0033] As shown in FIG. 2, the user device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.
[0034] The control unit 11 is configured with a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as appropriate.
[0035] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a storage unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0036] The output unit 16 outputs image data or sound data to a liquid crystal display, a speaker, etc. connected to itself. The image data or sound data output by the output unit 16 is output in a state that can be recognized by a person as an image or sound via a display, a speaker, etc.
[0037] The input unit 17 is composed of a mouse, a keyboard, etc., and inputs various information in response to user instructions.
[0038] The storage unit 18 is composed of a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various data. For example, the storage unit 18 stores various game programs and the like required for the progress of the game.
[0039] The communication unit 19 controls communications with other hardware and the like via a network N including the Internet.
[0040] The drive 20 is provided as necessary. Removable media 31, which may be a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately mounted in the drive 20. The program read from the removable media 31 by the drive 20 is installed in the storage unit 18 as necessary. The removable media 31 can also store various data stored in the storage unit 18 in the same manner as the storage unit 18.
[0041] The hardware configuration of the video providing server 2 and the game providing server 3 is basically the same as that of the user device 1, and therefore a description thereof will be omitted. The cooperation of such various hardware and software enables the execution of various processes in the user device 1, etc.
[0042] FIG. 3 shows an example of the functional configuration of the user device 1, the video providing server 2, and the game providing server 3.
[0043] As shown in FIG. 3, the control unit 11 of the user device 1 executes various programs, etc., thereby causing a game processing execution means 60, an input operation receiving means 62, a viewing history information acquisition means 64, a play history information acquisition means 66, a player type determination means 68, an in-game processing management means 70, and a presentation image management means 72 to function.
[0044] The game process execution means 60 executes various processes relating to the game. Specifically, the game processing execution means 60 reads out virtual game space objects and textures, etc., included in the game information from the storage unit 18, etc., in accordance with various input operations by the user, and generates two-dimensional or three-dimensional images, sounds, etc., related to the game while executing the game program. In other words, the game processing execution means 60 controls the progress of the game by generating and managing the results of operational instructions by the user. Furthermore, the game processing executing means 60 acquires information necessary for the progress of the game from the game providing server 3 as appropriate.
[0045] The input operation receiving means 62 receives the contents of an input operation from a user. For example, the input operation receiving means 62 receives an operation instruction from a user presented with a first PF regarding the selection of a movie or the like, an operation instruction from a user presented with a second PF regarding the selection or start of a game, an operation instruction from a user regarding a game being played, etc.
[0046] The viewing history information acquiring means 64 acquires the viewing history information transmitted from the video providing server 2 via the communication unit 19. For example, the viewing history information is information indicating the user's viewing history of movies etc. closely related to the game to be played by the user (hereinafter referred to as the "target game") (e.g., a movie version of a certain game, etc., hereinafter simply referred to as a "movie work") and movies etc. further related to the target work (e.g., a spin-off work of a certain movie, etc., hereinafter referred to as a "related work").
[0047] The play history information acquiring means 66 acquires the play history information transmitted from the game providing server 3 via the communication unit 19. For example, the play history information is information indicating the user's play history for the target game and games related to the target game (for example, numbered titles of the target game, hereinafter referred to as "related games").
[0048] The player type determination means 68 determines the player type of the user based on the viewing history information and the play history information. The player type is a unique classification of the user that is determined based on the viewing history information and the play history information. The details of the player type will be described later with reference to FIG. 8 etc.
[0049] The in-game process management means 70 executes control of a game related to a movie or the like based on the viewing history information acquired by the viewing history information acquisition means 64 and the play history information acquired by the play history information acquisition means 66 .
[0050] Furthermore, the in-game process management means 70 is provided with a tutorial management means 80, an additional content management means 82, and a content management means 84. The tutorial management means 80 manages the details of predetermined content (hereinafter referred to as "tutorial") that is provided when a user plays a game for the first time. Specifically, the tutorial management means 80 determines the content of the tutorial to be provided to the user based on the user's player type determined by the player type determination means 68, and generates a tutorial according to that content.
[0051] Here, the tutorials generated by the tutorial management means 80 include, for example, normal tutorials and special tutorials. The normal tutorial is a tutorial that is originally set in the game itself. In contrast, the special tutorial is a special tutorial that includes content related to movies, and is provided only to users who meet certain conditions. The special tutorial is typically generated by adding part of the content of the movie to the content of the normal tutorial, replacing part of the content of the normal tutorial with the content of the movie, or omitting part of the content of the tutorial as necessary. The specific content of the normal tutorial and the special tutorial will be described later with reference to FIG. 7, etc.
[0052] The additional content management means 82 determines whether or not to provide additional content, based on the player type of the user determined by the player type determination means 68. Specifically, the additional content management means 82 specifically determines whether or not to provide additional content to the user, and if so, what kind of content to provide, based on the determined player type of the user. Here, the additional content is, for example, a special in-game event (hereinafter referred to as a "collaboration event") newly created by utilizing the worldview of a movie and the target game. In other words, it is new content that is additionally generated in this system, separate from the content originally provided as a game.
[0053] The content management means 84 determines whether or not to change the content of various contents within the game, based on the player type of the user determined by the player type determination means 68. Here, changing the content of the game content means, for example, changing the difficulty level of the game. For example, the system can make it easier to clear the game by lowering (or raising) the status of enemies in various battle events in the game, or can change the difficulty level of the game by providing items or characters that give an advantage in battles in various battle events. The in-game process management means 70 then executes various in-game processes based on the contents of the in-game processes determined by the tutorial management means 80, the additional content management means 82, and the content content management means 84.
[0054] The presented image management means 72 acquires the first image information transmitted from the video providing server 2 via the communication unit 19. In addition, the presented image management means 72 acquires the second image information transmitted from the game providing server 3 and various information related to the game image. The presentation image management means 72 executes control for displaying on the output unit 16 various images relating to the first PF, the second PF, the game, and the like.
[0055] Next, the functional configuration of the video providing server 2 will be described. As shown in FIG. 3, the control unit 100 of the video providing server 2 executes various programs and the like, thereby causing a first PF management means 150 and a viewing history management means 152 to function. A viewing history DB 300 is provided in one area of the storage unit 110. The viewing history DB 300 stores information about the user's past viewing history regarding various movies and the like provided via the first PF.
[0056] The first PF management means 150 performs various management operations related to the first PF. Specifically, the first PF management means 150 generates various images to be presented to the user as the first PF, and transmits the information to the user device 1 as first image information.
[0057] The viewing history management means 152 manages the user's viewing history regarding various movies and the like provided via the first PF. Specifically, the viewing history management means 152 acquires information regarding the viewing history of movies and related works from the information stored in the viewing history DB 300, and transmits the information to the user device 1 as viewing history information.
[0058] Next, the functional configuration of the game providing server 3 will be described. As shown in FIG. 3, the control unit 180 of the game providing server 3 executes various programs and the like to cause a second PF management means 220, a game information management means 222, and a play history management means 224 to function. A play history DB 400 is provided in one area of the storage unit 190. The play history DB 400 stores information about the user's past play history regarding various games provided via the second PF.
[0059] The second PF management means 220 performs various management operations related to the second PF. Specifically, the second PF management means 220 generates various images to be presented to the user as the second PF, and transmits the information to the user device 1 as second image information, for example.
[0060] The game information management means 222 manages various information required for the progress of the game by the user device 1 and executes various processes. Specifically, for example, the game information management means 222 authenticates the account information transmitted from the user device 1, In response to a request to download various types of game information, delivery of game information, etc. is carried out.
[0061] The play history management means 224 manages the user's play history regarding various games etc. provided via the second PF. Specifically, the play history management means 224 obtains information regarding the play history of the target game and related games from the information stored in the play history DB 400, and transmits the information to the user device 1 as play history information.
[0062] FIG. 4 shows an example of an image presented to the user from the first PF via the user device 1. In FIG. In the example of FIG. 4, within a display area 500, a display area 510, a display area 520, and a display area 530 are set. Representative works (movies, etc.) for each predetermined category are displayed in each of the display areas 510 to 530. Specifically, in the example of Fig. 4, the display area 510 displays the works currently being viewed by the user (including works previously viewed), and the display area 520 displays the works that are statistically popular with other users. Note that such distinction and search of works may be performed using any algorithm, but for example, in this embodiment, the video providing server 2 will be described as setting tags based on the characteristics and conditions of each movie, etc., and displaying based on those tags. Here, when looking at display area 530, the work "The SAMURAI ~Movie~" is displayed as a work in the category "Linked to games (with bonuses)." This indicates that the work "The SAMURAI ~Movie~" is linked to a related game title, and that if a user who watches this work plays the relevant game, a specified bonus will be given to the user. By searching using such tags, users can find works that are a good deal and allow them to get bonuses in games by watching the work. In the example of Fig. 4, the user can watch "The SAMURAI ~Movie~" by selecting (clicking, etc.) this work displayed in the display area 530. FIG. 5 shows an example of an image displayed to a user who has finished viewing "The SAMURAI ~Movie~". Specifically, in the example of FIG. 5, three selection areas A1 to A3 are displayed together with a message "Viewing has ended." The user can transition to the next screen by selecting (clicking, etc.) one of the selection areas. In this embodiment, the user is assumed to have selected selection area A1, and transitions to the second PF. Specifically, the image shown in FIG. 6 is displayed to the user. Note that when the user selects (clicks, etc.) selection area A2, a separately set website for purchasing the game, etc. is displayed to the user. In addition, without providing a separate selection area A2, when selection area A1 is selected and the user has not purchased the game, the system may automatically display to the user a website or the like for purchasing the game. Here, the video providing server 2 can set the tag "linked to game (with bonus)" by, for example, the following method. Specifically, for example, the video providing server 2 can obtain information (work name, work number, link destination information, etc.) for identifying that the work is linked to a game generated by the game providing server 3, and set the tag "linked to game (with bonus)" based on that information. Note that such information for identification may be manually input and managed, or may be obtained by, for example, the second PF and notified to the first PF.
[0063] Fig. 6 shows an example of an image presented to a user from the second PF via the user device 1. In the example of Fig. 6, within a display area 600, a display area 610 and a display area 620 are set. As in the example of Fig. 4, representative games for each predetermined category are displayed in each of display areas 610 and 620. Specifically, in the example of Fig. 6, a game called "The SAMURAI ~Game~" is displayed in display area 610 as an example of a game that the user has already purchased. This game, "The SAMURAI ~Game~", is the game on which "The SAMURAI ~Movie~" shown in FIG. 4 is based, and many of the settings within the work, such as the world view and characters that appear, are common. Currently, "The SAMURAI ~Game~" is holding various events within the game for viewers of "The SAMURAI ~Movie~". In the example of FIG. 6, a user can play the game by selecting (e.g., clicking) "The SAMURAI ~Game~" displayed in display area 610. In the example of the display area 620 in FIG. 6, for example, popular games that have been played a lot in the target month are displayed.
[0064] Next, an example of a specific flow of the normal tutorial and the special tutorial will be described with reference to FIG. Below, we will explain the flow of the special tutorial while comparing it with the regular tutorial. As shown in FIG. 7A, in a normal tutorial, a user who starts a game for the first time first watches an opening movie that reflects the worldview of the game. Next, the user creates a character that the user will use in the game (determines ability values and appearance), and learns movement and attack operations within the game space. In addition, the user receives a simple explanation of the game, such as the background of the story and important points to note. Finally, the user experiences a simple quest (tutorial quest) that allows the user to review what he or she has learned, before starting the game in earnest. By experiencing such content, a user can easily understand the contents of the game even when playing the game for the first time, and can easily become familiar with the game. Note that the contents, order, and structure of the tutorial vary depending on the contents of the game, etc. The example in FIG. 7 is merely illustrative, and is of course not limiting.
[0065] In contrast, in the special tutorial shown in (B) of Fig. 7, part of the content of the normal tutorial is changed. Specifically, in the example of (B) of Fig. 7, a user who has watched the opening is first presented with the option "Do you want to play the movie version of the tutorial?" In the special tutorial, content different from the normal content is provided to users who select "Yes" to this option. Next, the user creates a character. A typical method of creating a character is, for example, to create a character by combining body parts selected by the user from candidates for body parts (hairstyle, body type, skin color, presence or absence of accessories, etc.) that can be used to create a character provided in the game, and this method is also used in the example of FIG. 7(A). In contrast, in the example of FIG. 7B, for example, a method is adopted in which a character that imitates a character (e.g., a protagonist) that appears in a movie is automatically created. This allows the user to easily create a familiar movie character and enjoy the game. However, even in this case, for example, the system may adopt a specification that allows the user to select whether to automatically create a movie character or to customize the character to some extent by himself. Next, after the user has finished creating the character, the user is presented with the option to "Learn basic operations in the world of the movie?" If the user selects Yes, special content for learning basic operations that mimics the world of the movie is provided. For example, special content is provided that encourages learning basic operations while operating the movie version character created earlier in the world of the movie. In addition, in the special tutorial, for example, when an operation corresponding to a scene from a movie is performed, a guidance function is set that allows the user to return to the movie and check that scene again. Specifically, in the example of FIG. 7B, a user playing a tutorial quest that allows the user to operate a technique that was actually used in a movie is presented with the option "You can activate the technique from the XX scene in the movie. Would you like to return to the movie and check this scene?", and if the user selects Yes, the user can check that scene. This makes it possible to recall a scene from the movie that the user remembers, thereby increasing the user's motivation to master the technique. The method by which the user accesses the movie to check the movie scene is arbitrary. For example, the system may adopt a specification in which a link to transition to a website or the like that provides the movie is displayed in the tutorial quest, or a specification in which a movie of a scene from the movie is played in the tutorial quest. Also, for example, the system may adopt a specification in which the movie is inserted into a part of the game screen and played while progressing through the tutorial quest. In this way, the user can practice by recognizing the movements as similar to those in the movie, and thereby learn the contents of the game more efficiently.
[0066] Next, the user's player type will be described with reference to Fig. 8. Fig. 8 shows examples of five specifically assumed player types. (1) Type 1 A type 1 user is, for example, a user who has watched movies and related works, and who also plays the target game and related games. A type 1 user is a core fan of the target game and related games, and is familiar with the operation of the target game. For such users, a tutorial is not necessary in the first place, and there is no need to provide a special tutorial. Therefore, for example, a tutorial is not provided to a user of type 1, and only a collaboration event is provided. This allows the user to easily enjoy the collaboration between the worldview of the target game and the worldview of the movie without unnecessary complexity. (2) Type 2 Type 2 users are, for example, users who have watched movies and related works but have never played a game. Since Type 2 users are considered to be users who do not usually play games, it is necessary to provide a sufficient explanation of the game content in an appropriate manner. Therefore, for example, Type 2 users are provided with both special tutorials and collaboration events, allowing them to easily become familiar with the game while enjoying the interaction with the movie. In addition, since Type 2 users may be less familiar with games than general users, for example, the special tutorial or main game provided to Type 2 users may be set to a lower difficulty level than normal. (3) Type 3 A type 3 user, for example, is a user who has played the target game and related games, and has now watched the movie for the first time. A tutorial is not necessary for type 3 users either. Therefore, just like type 1 users, type 3 users are not provided with a special tutorial, and only the collaboration event is provided. However, unlike users of type 1, users of type 3 do not view related works. Therefore, collaboration events provided to users of type 3 may be partially simplified. (4) Type 4 Type 4 users, for example, are users who play the target game and related games, but have not watched any movies or related works. Type 4 users are not very interested in related content such as movies, and are users who simply enjoy playing games. Therefore, just like type 1 and type 3 users, type 4 users are not provided with special tutorials, and only collaboration events are provided. However, type 4 users have even less interest in movies than type 3 users. Therefore, the collaboration events provided to type 4 users may be further simplified, or collaboration events may not be provided to type 4 users at all. (5) Type 5 Type 5 users, for example, are users who have played related games in the past, but who are returning to the target game after watching a movie this time. It is desirable for type 5 users to be provided with both special tutorials and collaboration events. However, unlike type 2 users, type 5 users may not need to be explained basic operations, etc., because they have played related games in the past. Therefore, the content of the special tutorial for type 5 users may be partially simplified. Specifically, in the special tutorial for type 5 users, the user may be allowed to select whether or not to receive an explanation of basic operations, etc. In this case, the content of the special tutorial omits explanations of basic operations, etc., and focuses on explanations of the game's world view and characters, etc., which can more strongly attract users to the game.
[0067] FIG. 9 shows an example of the flow of a viewing history linked game process executed by the user device 1.
[0068] In step S1, the input operation receiving means 62 receives an operation instruction for starting a game input by a user.
[0069] In step S 2 , the viewing history information acquiring means 64 acquires the viewing history information transmitted from the video providing server 2 via the communication unit 19 .
[0070] In step S3, the play-history information acquiring means 66 acquires the play-history information transmitted from the game providing server 3 via the communication unit 19.
[0071] In step S4, the player type determination means 68 determines the player type of the user based on the viewing history information and play history information.
[0072] In step S5, the contents of the tutorial to be provided to the user are determined based on the player type of the user determined by the player type determination means 68.
[0073] In step S6, the additional content management means 82 determines, based on the player type of the user determined by the player type determination means 68, whether or not to provide additional content.
[0074] In step S7, the content management means 84 determines, based on the player type of the user determined by the player type determination means 68, whether or not to change the content of various contents within the game.
[0075] In step S8, the in-game process management means 70 executes various in-game processes based on the contents of the in-game processes determined by the tutorial management means 80, the additional content management means 82, and the content management means 84. This ends the viewing history linked game process.
[0076] Although one embodiment of the present disclosure has been described above, the present disclosure is not limited to the above-described embodiment, and modifications, improvements, etc. within the scope that can achieve the object of the present disclosure are included in the present disclosure.
[0077] <Other embodiments>
[0078] Here, an example of a special tutorial in another embodiment different from the above embodiment is shown. The structure of the special tutorial in the above embodiment was determined on the assumption that the worldview and background of the game version and the movie version are similar. However, there are also cases where the game version and the movie version only have some characters in common, or where the worldview and background are the same but many of the characters are different. In such cases, a tutorial can be provided in a more natural way by adopting a special tutorial such as the one below or a special game in the main game that follows. That is, for example, the system may have a character from the movie appear as an NPC (Non Player Character) to teach game operations during a tutorial. Also, for example, the system may have a character from the movie appear as a powerful ally who fights alongside the player during a special game. With such a game, even if the worldview of the movie version and the game version seem to differ slightly, the user can be more naturally attracted to the game.
[0079] Although not described in the above embodiment, the viewing history information is not limited to whether a movie, etc. has been viewed, but may include information indicating various viewing situations of each episode, chapter, etc. In this case, the present system may execute the various in-game processes described above based on such detailed viewing situations. For example, when a user watches a specific episode in a movie, viewing history information including the history of watching that episode is shared from the first PF to the second PF, and the corresponding in-game content, etc. is released. The in-game content released here may be, for example, new content featuring an enemy character that appears in that episode, or may include that enemy character in existing content, etc.
[0080] Although not described in the above embodiment, the control based on the viewing history information may be a change to the control for starting or executing the game. Specifically, for example, the present system may change the price when purchasing a game for a user who has watched a movie, or change the price when purchasing additional content or paid items in the game, based on the viewing history information.
[0081] In the above embodiment (particularly the embodiment in FIG. 7B), an example of creating a character imitating a character that appeared in a movie was shown as a specific example of the special tutorial, but this is merely an example and is not limiting. For example, the game character may be left as is, and the virtual space (background, etc.) during play, or the contents of the objects placed in the virtual space may be in line with the worldview of the movie.
[0082] This section provides additional information about the characteristics and background of the services to which this system applies. In other words, this service is a composite service realized by combining a distribution service for movies, etc. provided via the first PF and a distribution service for games, etc. provided via the second PF. By linking services provided via different platforms and sharing their information, the service provides added value to users who watch related content, rather than simply providing games, etc. As mentioned above, there have been attempts to provide such services related to multiple contents, such as providing in-game characters to movie ticket buyers, distributing original movie characters to game players, etc. However, none of these methods have been sufficient to get users who have watched a movie to stay in the game. In response to this, one of the most important objectives of the Service is to encourage users who have become interested in games after watching movies, etc., to like not only movies but also games by providing them with various ideas and benefits. This not only allows users to enjoy playing games more, but also has the advantage of making the game itself more popular for other users as the game population increases. It should be noted that this service is also advantageous for users who have not watched a movie, as it allows flexible processing, such as omitting parts of the tutorial, for example.
[0083] In the above embodiment, the present system has been described as being applied to games, but is not limited thereto. For example, the present system may be applied to general-purpose information processing systems other than games, such as a television program recording system or an Internet browsing system. In the above embodiment, a video providing server that provides video content via a network is exemplified as the first PF, but the first PF may be, for example, a television that distributes video content via a broadcast network or a broadcast tower. In this case, for example, the user device 1 may accumulate a viewing history of the video content, and the second PF may acquire the viewing history accumulated in the user device 1.
[0084] In the above embodiment, the related game is described as being a numbered work of the target game, but is not limited thereto. For example, the related game may be a game with a different title or a game from a different company as long as it has the same or related game genre as the target game.
[0085] Also, although not described in the above embodiment, the games related to this system may be executed by various hardware (e.g., user device 1), such as a home game console such as a PlayStation (registered trademark), a portable game console such as a Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, a smartphone, or a tablet.
[0086] Although not described in the above embodiment, items, characters, etc. that can be used in the game may be sold on a web page related to the first PF or the second PF. The user device 1 may obtain information for identifying the items, characters, etc. purchased in this way, and execute in-game processing based on the information.
[0087] Although the description is omitted in the above embodiment, the content of the above game is not limited. The present system may be applied to any game, such as, for example, RPG (Role Playing Game), action game, simulation game, sports game, card game, battle royale (symmetric type, asymmetric type), FPS (First Person Shooter), RTS (Real Time Strategy), MOBA (Multiplayer online battle arena), music game, fighting game, quiz game, etc.
[0088] In addition, in the above-mentioned embodiment, an example of a normal tutorial and a special tutorial has been described, but the invention is not limited thereto. A tutorial is generated arbitrarily in accordance with the purpose of allowing a user who is playing a game for the first time to become familiar with the game, and the specific configuration and order of the tutorial are various. Therefore, the tutorial in the above-mentioned embodiment is merely an example, and the configuration and order of the tutorial are at the discretion of the game administrator, etc.
[0089] In the above embodiment, the present system has been described as controlling a game related to a movie or the like based on viewing history information and play history information, but this is not limited thereto. The present system may control a game related to a movie or the like, i.e., execute various in-game processes, based only on either viewing history information or play history information.
[0090] Furthermore, the player types in the above-described embodiment are merely examples and are not limiting. The criteria and content for classifying the player types are at the discretion of the administrator of the system, etc. Furthermore, the adoption of a player type is not essential, and for example, the system may determine in-game processing to be executed without being based on the player type.
[0091] Although not described in the above embodiment, for example, the system may be capable of changing the difficulty level of the tutorial or the game. This allows the user to play the game in a more comfortable environment depending on the user's player type, etc.
[0092] In the above embodiment, the viewing history information is described as being acquired via the first PF, but is not limited thereto. For example, the present system may acquire viewing history information using a ticket stub or a QR code (registered trademark) installed inside a movie theater, or may acquire viewing history information by having a user input whether or not they have viewed a movie. When employing these methods, the present system may change the in-game processing to be executed depending on the degree of certainty that the user has actually viewed a movie or the like.
[0093] Although not described in the above embodiment, the system may change the difficulty level of the tutorial or the game itself depending on the user's player type. For example, the system may provide a user who is not familiar with the game itself, such as type 2 in the example of FIG. 8, with a powerful support character or item to lower the difficulty level of the game itself, thereby providing an environment in which the user can easily continue playing the game.
[0094] Furthermore, the above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and the type of functional block used to realize this function is not limited to the example in Fig. 3 etc. Furthermore, the location of the functional block is not limited to the example in Fig. 3 etc. and may be arbitrary. Furthermore, one functional block may be configured as a single piece of hardware, may be configured as a single piece of software, or may be configured as a combination of both.
[0095] Furthermore, the number of different hardware components constituting this system and the number of users are optional, and the system may also be configured to include other hardware.
[0096] Furthermore, when the series of processes is executed by software, the program constituting the software is installed into a computer or the like from a network or a recording medium.
[0097] The computer may be a computer built into dedicated hardware, or a computer capable of executing various functions by installing various programs. That is, for example, the various hardware in the above-described embodiment may be freely adopted as any computer, any mobile terminal such as a smartphone, any game machine, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.
[0098] In addition, the recording medium containing such a program may not only be constituted by a removable medium (not shown) provided separately from the device main body in order to provide the program to a user, etc., but may also be constituted by a recording medium, etc. that is provided to the player in a state in which it is pre-installed in the device main body.
[0099] In this specification, the steps of describing the program to be recorded on the recording medium may be executed in parallel or individually, as well as in chronological order. Also, some of the steps described in the above embodiment may be omitted.
[0100] In addition, in this specification, the term "system" refers to an overall device that is composed of a plurality of devices, a plurality of means, etc.
[0101] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other.
[0102] In summary, the information processing system to which the present disclosure is applied can take various forms having the following configurations. That is, the information processing system to which the present disclosure is applied is An information processing system for executing game control, a viewing status information acquisition means (e.g., a viewing history information acquisition means 64) for acquiring viewing status information including at least information regarding a viewing status of a first content different from the game by a user who plays the game; a play situation information acquisition means (e.g., a play history information acquisition means 66) for acquiring play situation information including at least information regarding a past play situation of the game by the user; a game control means (e.g., an in-game process management means 70) that executes control of the game related to the first content based on the viewing status information and the play status information; Any information processing system having the above will suffice.
[0103] <Effects> This allows users who have watched a related movie or the like to enjoy the game even more. [Explanation of symbols]
[0104] 1 User Device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Viewing history information acquisition means 66 Play history information acquisition means 68 Player type determination means 70 In-game process management means 80 Tutorial Management Tools 82 Means for determining additional content 84 Content Management Method 2. Video server 100 Control section 150 First PF Management Measure 152 Viewing history management means 300 Viewing History DB 3 Game provider server 220 Secondary PF Management Measures 222 Game information management means 224 Play history management method 400 Play history DB
Claims
1. An information processing system for controlling a target game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the target game and a related work related to the first content in terms of title or genre by a user who plays the target game; a play status information acquisition means for acquiring play status information including at least information regarding past play status of the target game by the user and a related game that is related to the target game in terms of title or genre; a game control means for controlling the target game related to the first content based on the viewing status information and the play status information; Equipped with the game control means classifies the user into a type based on the viewing status information and the playing status information, and controls the target game in accordance with the classified type. Information processing system.
2. An information processing system for controlling a target game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the target game and a related work related to the first content in terms of title or genre by a user who plays the target game; a play status information acquisition means for acquiring play status information including at least information regarding past play status of the target game by the user and a related game that is related to the target game in terms of title or genre; a game control means for controlling the target game related to the first content based on the viewing status information and the play status information; Equipped with the game control means determines, based on the viewing status information and the play status information, whether or not to additionally provide additional content based on the first content in the target game; the game control means changes details of the additional content based on the viewing status information of the related work. Information processing system.
3. An information processing system for controlling a target game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the target game and a related work related to the first content in terms of title or genre by a user who plays the target game; a play status information acquisition means for acquiring play status information including at least information regarding past play status of the target game by the user and a related game that is related to the target game in terms of title or genre; a game control means for controlling the target game related to the first content based on the viewing status information and the play status information; Equipped with the first content is provided on a first platform; the subject game is offered on a second platform; the game control means controls the target game on the second platform by the user operating an interface provided for selecting the first content on the first platform; receiving purchase information for identifying that the user has purchased a game medium available for the target game on a screen including the interface provided for selecting the first content on the first platform, and further controlling the target game based on the purchase information; Information processing system.
4. the game control means determines, based on the viewing status information and the play status information, whether or not to provide a second content different from the first content in the target game in place of the first content; 4. An information processing system according to claim 1.
5. changing the second content based on the play status information of the related game; 5. The information processing system according to claim 4.
6. A computer that controls the target game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the target game and a related work related to the first content in terms of title or genre by a user who plays the target game; a play status information acquisition means for acquiring play status information including at least information regarding past play status of the target game by the user and a related game that is related to the target game in terms of title or genre; a game control means for controlling the target game related to the first content based on the viewing status information and the play status information; Functioning as a the game control means classifies the user into a type based on the viewing status information and the playing status information, and controls the target game in accordance with the classified type. program.
7. A computer that controls the target game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the target game and a related work related to the first content in terms of title or genre by a user who plays the target game; a play status information acquisition means for acquiring play status information including at least information regarding past play status of the target game by the user and a related game that is related to the target game in terms of title or genre; a game control means for controlling the target game related to the first content based on the viewing status information and the play status information; Functioning as a the game control means determines, based on the viewing status information and the play status information, whether or not to additionally provide additional content based on the first content in the target game; the game control means changes details of the additional content based on the viewing status information of the related work. program.
8. A computer that controls the target game, a viewing status information acquisition means for acquiring viewing status information including at least information regarding a viewing status of a first content different from the target game and a related work related to the first content in terms of title or genre by a user who plays the target game; a play status information acquisition means for acquiring play status information including at least information regarding past play status of the target game by the user and a related game that is related to the target game in terms of title or genre; a game control means for controlling the target game related to the first content based on the viewing status information and the play status information; Functioning as a the first content is provided on a first platform; the subject game is offered on a second platform; the game control means controls the target game on the second platform by the user operating an interface provided for selecting the first content on the first platform; receiving purchase information for identifying that the user has purchased a game medium available for the target game on a screen including the interface provided for selecting the first content on the first platform, and further controlling the target game based on the purchase information; program.
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