Luminance distribution image display device
By adopting high and low spatial frequency image processing technology in the game engine, combined with the game engine and physical lighting simulation program, the inefficient and low resolution problems of direct sunlight intensity edge brightness distribution display in the existing technology are solved, and efficient and accurate brightness distribution image display is achieved.
Patent Information
- Application Number
- JP2021082618
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-05-14
- Publication Date
- 2025-04-18
- Estimated Expiration
- 2041-05-14
AI Technical Summary
The prior art is difficult to efficiently and accurately display the intense edge brightness distribution of direct sunlight in game engines, especially in the low resolution problems caused by discrete light source positions in multi-stage methods.
The high-space frequency image derivation unit and the low-space frequency image derivation unit are used to process the brightness distribution images of the high-space frequency and the low-space frequency regions respectively, and the two are combined through the synthesis unit, and the direct sunlight and indirect light components are processed respectively using the game engine and the physical lighting simulation program.
It realizes efficient and precise display of brightness distribution images in the game engine, especially the strong edge parts of direct sunlight, and improves the display speed and resolution.
Smart Images

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Abstract
Citation Information
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