Gaming machine

The gaming machine addresses the lack of enhanced commercial value by implementing variable displays and controlled lighting to maintain player engagement during customer waiting periods, thereby improving overall commercial value.

JP7863968B2Active Publication Date: 2026-05-22SANKYO CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2021-12-15
Publication Date
2026-05-22

AI Technical Summary

Technical Problem

Existing gaming machines lack enhanced commercial value in their display and control mechanisms, particularly during customer waiting periods, which can lead to reduced player engagement and interest.

Method used

The gaming machine incorporates variable displays of identification information with fade-in and fade-out effects, multiple background displays, and demonstration displays, along with controlled light-emitting means and volume adjustment guidance to enhance player engagement and improve commercial value.

Benefits of technology

The enhanced display and control features improve customer waiting experiences, maintaining player interest and increasing the commercial value of the gaming machine.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine with enhanced marketability.SOLUTION: When a notification performance is executed in a variable display in which a specific display result is derived, a decoration identification information combination corresponding to a specific background image is displayed, a specific background image is erased at the end of the notification performance to display a normal background image, and the corresponding decoration identification information combination is displayed. A specific image is displayed in an operation mode adjacent to a numeric image of the decoration identification information combination while the normal background image is displayed. The specific image is not displayed in a special state. A background display is displayed during a first period after the end of the game, and a demonstration display is displayed during a second period after the first period. When a specific error occurs during a game, light emission is controlled using a luminance data table for specific error, light emission is continued using the luminance data table for specific error if the specific error is not resolved during the first period, and light emission control is continued using the luminance data table for specific error if the specific error is not resolved during the second period.SELECTED DRAWING: Figure 88
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