Gaming machine

The gaming machine improves player performance and engagement by providing strategic guidance and continuous visual feedback during advantageous game sections, addressing the need for enhanced player interaction.

JP7869499B2Active Publication Date: 2026-06-03SAMMY CORPORATION

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2025-09-05
Publication Date
2026-06-03

AI Technical Summary

Technical Problem

Existing gaming machines lack enhancements to improve player performance and engagement through strategic game play guidance and dynamic visual feedback.

Method used

The gaming machine implements a system that provides recommended stop switch orders with corresponding visual cues, differentiated game sections, and continuous animation during advantageous periods, while offering contrasting feedback for non-recommended actions.

Benefits of technology

Enhances player engagement and performance by guiding optimal game play strategies and maintaining visual feedback, thereby improving overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To appropriately set the number of cuts of a performance.SOLUTION: A game machine includes a pattern in which a performance is branched by a first stop of a stop switch, a pattern in which a performance is branched by a second stop, and a pattern (for example, a performance 01) in which a performance is branched by a third stop. The number of performances (five events "0102", "0104", "0105", "0106", and "0107" during the performance 01) of a pattern in which a performance is branched by a third stop is larger than the number of performances (four events "0102", "0103", "0104", and "0106" during the performance 01) of a pattern in which a performance is branched by a first stop.SELECTED DRAWING: Figure 167
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, as one type of gaming machine, a slot machine is known (for example, see Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] The problem to be solved by the present invention is to improve the performance as a gaming machine.

Means for Solving the Problems

[0005] The present invention can execute a predetermined lottery related to an advantageous game advantageous to the player in an advantageous section, and does not execute a predetermined lottery related to an advantageous game advantageous to the player in a normal section. The push order of the stop switch has a recommended push order and a non-recommended push order. When operating the stop switch in the non-recommended push order in a predetermined game (the "predetermined game" excludes the advantageous game advantageous to the player) in the advantageous section, a recommended image regarding the recommended push order of the stop switch is It can be output to the first layer. During a specific game in the advantageous period, a specific animation can be output to the second layer behind the first layer. Even when a recommended image regarding the recommended order of pressing the stop switch is displayed on the first layer during a predetermined game in the advantageous section, the predetermined effects displayed on the second layer can continue to be displayed without interruption. When operating the stop switch in the non-recommended push order in a specific game in the normal section, a recommended image regarding the recommended push order of the stop switch is It can be output to the first layer. The recommended images for the recommended order of pressing the stop switch are based on the operation of the first stop switch. Output to the first layer is possible from the start of output until a predetermined time has elapsed from a predetermined timing after all reels have stopped. Recommended images regarding the recommended order of pressing the stop switch. Output to the first layer Under these circumstances, recommended images regarding the recommended order of pressing the stop switch. Output to the first layer Betting operations for the next game Based Recommended images for the recommended order of pressing the stop switch. Do not terminate output to the first layer. It is characterized by the following: Furthermore, the modified version of the present invention solves the above-mentioned problems by the following means (the configuration of the corresponding embodiment is shown in parentheses). Note that the modified version of the present invention corresponds to the original invention 11 among the original inventions 1 to 15 described later. The present invention (13th embodiment) is, The system includes three patterns in which the performance branches when the first stop switch is operated, when the second stop switch is operated, and when the third stop switch is operated (for example, performance 01 in Figure 167). The number of sequences that branch when the third stop switch is operated (for example, in sequence 01, there are five events: "0102", "0104", "0105", "0106", and "0107") is greater than the number of sequences that branch when the first stop switch is operated (for example, in sequence 01, there are four events: "0102", "0103", "0104", and "0106"). The number of sequences that branch off when the third stop switch is operated is greater than the number of sequences that branch off when the second stop switch is operated (for example, one of the events "0102" in sequence 01). The average number of cuts in the animation output triggered by the operation of the third stop switch (referring to the number of cuts in one animation sequence, where a continuous, uninterrupted video sequence is considered one cut; the same applies hereinafter) (for example, in animation sequence 03 in Figure 167, the number of cuts for event "0307" is "2") is greater than the average number of cuts in the animation output triggered by the operation of the first stop switch (in animation sequence 03, the number of cuts for event "0308" is "1"). The average number of cuts in the animation sequence triggered by the operation of the third stop switch is greater than the average number of cuts in the animation sequence triggered by the operation of the second stop switch. It is characterized by the following: [Effects of the Invention]

[0006] According to the present invention, the performance of a gaming machine can be improved. [Brief explanation of the drawing]

[0007] [Figure 1] This is a block diagram illustrating the control of a slot machine, which is an example of a gaming machine in the first embodiment. [Figure 2] This figure shows the pattern arrangement on the reel in the first embodiment. [Figure 3] In the first embodiment, (A) is a diagram showing the positional relationship between the display window and each reel and the active lines, and (B) is a diagram showing the designations of the pattern positions. [Figure 4] Figure (1) shows the types of roles, symbol combinations, and payout amounts in the first embodiment. [Figure 5] Figure (2) shows the types of roles, symbol combinations, payout amounts, etc., in the first embodiment. [Figure 6] Figure (1) shows the condition device and winning combination in the first embodiment. [Figure 7] Figure (2) shows the condition device and winning combination in the first embodiment. [Figure 8] Figure (3) shows the condition device and winning combination in the first embodiment. [Figure 9] It is a diagram (4) showing the condition device and officers etc. in the first embodiment. [Figure 10] It is a diagram showing the setting table in the first embodiment. [Figure 11] It is a diagram showing the transition of the game state in the first embodiment. [Figure 12] It is a diagram showing the variation conditions of the game state in the first embodiment. [Figure 13] In the first embodiment, (1) is a diagram showing the symbols of the left reel that can be stopped and displayed in the display window at the first left stop when the small combination A1 condition device operates, at the first left stop when the small combination B1 condition device operates, and at the first left stop when the small combination C1 condition device operates, and (2) is a diagram showing the symbols of the left reel that can be stopped and displayed in the display window at the second left stop after the first middle stop when the small combination C1 condition device operates. [Figure 14] In the first embodiment, it is a diagram showing the symbol combinations that can be stopped and displayed when the small combination A1 condition device to the small combination C2 condition device operate. [Figure 15] In the first embodiment, it is a diagram showing the symbol combinations that can be stopped and displayed when the small combination D1 condition device to the small combination F2 condition device operate. [Figure 16] In the first embodiment, it is a diagram showing the symbol combinations in which only the symbol of the middle reel is arranged in "PB = 1" among the symbol combinations that can be stopped and displayed when the small combination A1 condition device to the small combination F2 condition device operate. [Figure 17] In the first embodiment, it is a diagram showing the symbol combinations in which only the symbol of the right reel is arranged in "PB = 1" among the symbol combinations that can be stopped and displayed when the small combination A1 condition device to the small combination F2 condition device operate. [Figure 18] In the first embodiment, it is a diagram showing the symbol combinations in which only the symbol of the left reel is arranged in "PB = 1" among the symbol combinations that can be stopped and displayed when the small combination A1 condition device to the small combination F2 condition device operate. [Figure 19] In the first embodiment, (1) is a diagram showing the stopped outcome when the small combination 01 wins, (2) is a diagram showing the stopped outcome when the small combination 02 wins, and (3) is a diagram showing the stopped outcome when the small combination 03 wins. [Figure 20] In the first embodiment, (1) is a diagram showing the stopping pattern when winning minor role 04, (2) is a diagram showing the stopping pattern when winning minor role 05, and (3) is a diagram showing the stopping pattern when winning minor role 06. [Figure 21] This figure shows the pattern arrangement on the reel in the second embodiment. [Figure 22] Figure (1) shows the types of roles, symbol combinations, payout amounts, etc., in the second embodiment. [Figure 23] Figure (2) shows the types of roles, symbol combinations, payout amounts, etc., in the second embodiment. [Figure 24] This figure shows the number of units in the second embodiment. [Figure 25] This is a diagram showing the transitions between game states in the second embodiment. [Figure 26] This figure shows the conditions for variation in the game state in the second embodiment. [Figure 27] In the second embodiment, (1) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window when the left reel is first stopped while the minor role A1 condition device is activated, when the left reel is first stopped while the minor role B1 condition device is activated, and when the left reel is first stopped while the minor role C1 condition device is activated, and (2) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window when the left reel is second stopped after the middle reel first stop when the minor role C1 condition device is activated. [Figure 28] This figure shows the arrangement of patterns on the reel in modified examples of the first and second embodiments. [Figure 29] In the modified versions of the first and second embodiments, (1) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window when the left reel is first stopped while the small role A1 condition device is activated, when the left reel is first stopped while the small role B1 condition device is activated, and when the left reel is first stopped while the small role C1 condition device is activated, and (2) is a diagram showing the symbols on the left reel that can be stopped and displayed in the display window when the left reel is second stopped after the middle reel first stop while the small role C1 condition device is activated. [Figure 30]In the modified versions of the first and second embodiments, (1) is a diagram showing the stopping pattern when winning minor role 01, (2) is a diagram showing the stopping pattern when winning minor role 02, and (3) is a diagram showing the stopping pattern when winning minor role 03. [Figure 31] In the modified versions of the first and second embodiments, (1) is a diagram showing the stopping pattern when winning minor role 04, (2) is a diagram showing the stopping pattern when winning minor role 05, and (3) is a diagram showing the stopping pattern when winning minor role 06. [Figure 32] This diagram illustrates the configuration of the main CPU, ROM, and RWM in the third embodiment. [Figure 33] This figure shows the address, label name, number of bytes, and name of the data stored in the RWM usage area in the third embodiment. [Figure 34] This figure shows the address, label name, number of bytes, and name of the data stored outside the RWM usage area in the third embodiment. [Figure 35] This figure, following Figure 34, shows the address, label name, number of bytes, and name of data stored outside the RWM usage area in the third embodiment. [Figure 36] (A) is a diagram showing various LEDs on the display board in the third embodiment, and (B) is a diagram showing the management information display LED in the third embodiment. [Figure 37] This figure shows the relationship between digits 1 to 9 and segments A to G and P in the third embodiment. [Figure 38] This figure shows the signals output from output ports 2 to 7 in the third embodiment. [Figure 39] This figure shows the relationship between digits and segments in the third embodiment. [Figure 40](A) is a diagram showing the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signal output from output port 3 in the third embodiment, (B) is a diagram showing the relationship between the LED display counter 2 (_SC_LED_DSP2) and the signal output from output port 6 in the third embodiment, and (C) is a diagram showing the LED display request flag (_FL_LED_DSP) in the third embodiment. [Figure 41] This is a flowchart of the program start process (M_PRG_START) in the third embodiment. [Figure 42] This is a flowchart showing the power restoration process (M_POWER_ON) in the third embodiment. [Figure 43] This is a flowchart showing the unrecoverable error handling (C_ERROR_STOP) in the third embodiment. [Figure 44] This is a flowchart showing the initialization process (M_INI_SET) in the third embodiment. [Figure 45] This is a flowchart showing the setting change confirmation process (M_RANK_CTL) in the third embodiment. [Figure 46] This is a flowchart showing the main process (M_MAIN) in the third embodiment. [Figure 47] This is a flowchart of the interrupt handling (I_INTR) in the third embodiment. [Figure 48] This is a flowchart showing the power outage process (I_POWER_DOWN) in the third embodiment. [Figure 49] This is a flowchart showing the RWM checksumset processing (S_SUM_SET) in the third embodiment. [Figure 50] This is a flowchart showing the LED display control (I_LED_OUT) in the third embodiment. [Figure 51] This is a flowchart showing the unrecoverable error handling 2 (S_ERROR_STOP) in the third embodiment. [Figure 52]This is a flowchart of the ratio display preparation process (S_DSP_READY) in the third embodiment. [Figure 53] This is a flowchart showing the flashing request flag generation process (S_LED_FLASH) in the third embodiment. [Figure 54] This figure shows the flashing / non-applicable item determination value table (TBL_SEG_FLASH) in the third embodiment. [Figure 55] This is a flowchart of the ratio display timer update process (S_RATE_TIME) in the third embodiment. [Figure 56] This is a flowchart of the ratio display process (S_LED_OUT) in the third embodiment. [Figure 57] This is a flowchart showing the blink bit check count table (TBL_FLASH_CHK) in the third embodiment. [Figure 58] This is a flowchart showing the irreversible error handling 2 (S_ERROR_STOP) in a modified example of the third embodiment. [Figure 59] This figure shows the signals output from output ports 2 to 5 in a modified example of the third embodiment. [Figure 60] This figure shows the relationship between the LED display counter 1 (_CT_LED_DSP1) and the signals output from output ports 3 and 6 in a modified example of the third embodiment. [Figure 61] This is a block diagram showing a timer circuit and the like for executing interrupt processing in the fourth embodiment. [Figure 62] The following are program examples illustrating interrupt disabling and interrupt enabling in the fourth embodiment, where (A) and (B) show the main processing program and (C) shows the interrupt processing program. [Figure 63] This is a flowchart showing the program start (M_PRG_START) in the fourth embodiment. [Figure 64] This is a flowchart showing the power restoration process (M_POWER_ON) in the fourth embodiment. [Figure 65]This is a flowchart showing the initialization process (M_INI_SET) in the fourth embodiment. [Figure 66] This is a flowchart of the interrupt handling (I_INTR) in the fourth embodiment. [Figure 67] This is a time chart showing the relationship between an 8-bit counter and interrupt handling in the fourth embodiment, illustrating an example where the main process does not have an interrupt disable period. [Figure 68] This is a time chart showing the relationship between an 8-bit counter and interrupt handling in the fourth embodiment, illustrating an example where the main process has an interrupt disable period. [Figure 69] This is a time chart showing an example (Example 1) where the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt handling in the fourth embodiment. [Figure 70] This is a time chart showing an example (Example 2) where the 8-bit counter times out multiple times in the relationship between the 8-bit counter and interrupt handling in the fourth embodiment. [Figure 71] In the fourth embodiment, this is a time chart showing the interrupt cycle when there is no interrupt prohibition period in the main processing. [Figure 72] This figure shows an example in the fourth embodiment in which an interrupt prohibition period in the main process is set between interrupt process 1 and interrupt process 2. [Figure 73] In the fourth embodiment, this is a time chart showing an example (Example 1) where the timing at which interrupt processing is scheduled to be executed coincides with the interrupt-prohibited period. [Figure 74] In the fourth embodiment, this is a time chart showing an example (Example 2) where the timing at which interrupt processing is scheduled to be executed coincides with an interrupt-prohibited period. [Figure 75] In the fourth embodiment, this is a time chart showing an example (Example 3) where the timing at which the complex processing is scheduled to be executed coincides with an interrupt-disabled period. [Figure 76] In the fifth embodiment, this is a time chart showing the relationship between the rotation of the reel and the detection and notification of errors (Example 1). [Figure 77]This figure shows the error history screen, including the progress shown in Figure 76 (Example 1). [Figure 78] In the fifth embodiment, this is a time chart (Example 2) showing a case where a setting change is made after an error is detected while the reel is rotating. [Figure 79] This figure shows the error history screen, including the progress shown in Figure 78 (Example 2). [Figure 80] This is a time chart showing the case in the fifth embodiment where multiple errors are detected during configuration verification (Example 3). [Figure 81] This figure shows the error history screen, including the progress shown in Figure 80 (Example 3). [Figure 82] This is a time chart showing the case in the fifth embodiment where a first error and a second error are detected while the game is in standby mode (after all reels 31 have stopped but before the start switch is operated (game starts)) (Example 4). [Figure 83] This figure shows the error history screen, including the progress shown in Figure 82 (Example 4). [Figure 84] In the sixth embodiment, this is an external perspective view showing the main control board, the socket, and the main chip not yet mounted in the socket. [Figure 85] This is a plan view (viewed vertically downwards from above) showing the main chip mounted in the socket in more detail. [Figure 86] Figure 85 shows the view from the Z1 direction (front view). [Figure 87] Figure 85 shows the view from the Z2 direction (side view). [Figure 88] (A) is a magnified view of the product name and company name, and (B) is a cross-sectional view taken along the line Z3-Z3 in (A). [Figure 89] This is a cross-sectional view showing the relationship between the three types of stepped sections. [Figure 90] This figure shows the positional relationship between the substrate and a predetermined electronic component in the seventh embodiment (Example 1), where (A) is a plan view and (B) is a front view. [Figure 91](A) is a view from the Z4 direction in Figure 90(A), and (B) is a view from the Z5 direction (bottom side of the connector) in Figure 90(B). [Figure 92] This figure shows the positional relationship between the substrate and a predetermined electronic component in the seventh embodiment (Example 2), where (A) is a plan view and (B) is a side view (enlarged view). [Figure 93] This figure shows the positional relationship between the substrate and a predetermined electronic component in the seventh embodiment (Example 3), where (A) is a front view (the mounting surface of the predetermined electronic component), (B) is a side view, and (C) is a back view. [Figure 94] This figure shows a modified example of Example 3 in Figure 93, where (A) is a front view (the side on which the specified electronic components are mounted), (B) is a side view, and (C) is a back view. [Figure 95] This figure shows a one-chip microprocessor in the eighth embodiment. [Figure 96] In the eighth embodiment, Figure 95 shows a more detailed view of the memory map within the built-in ROM. [Figure 97] In the eighth embodiment, Figure 95 shows a more detailed view of the memory map within the built-in RWM. [Figure 98] In the eighth embodiment, the diagram illustrates the interrupt initialization address, where (A) is a diagram showing the data details of the interrupt initialization address, and (B) is a diagram showing the relationship between the interrupt priority and the interrupt priority setting value. [Figure 99] In the eighth embodiment, the diagram illustrates the vector address value and the data value stored in the vector address, where (A) shows the vector address value, (B) shows the relationship between the interrupt factor and the automatically assigned value, and (C) shows an example of the data value of the vector address. [Figure 100] This figure shows the process from when the power is turned on until the user mode is activated, according to the eighth embodiment. [Figure 101] This figure shows an example program in the eighth embodiment, which starts from "0000H" in the program area of ​​the built-in ROM's usage area. [Figure 102]This figure shows an example in the 8th embodiment where the vector address is "00F4H". [Figure 103] In the eighth embodiment, the flowchart shows examples of processes called by the RST instruction, where (A), (B), and (C) represent Example 1, Example 2, and Example 3, respectively. [Figure 104] This figure shows the program code area setting address and its data value in the eighth embodiment. [Figure 105] In the ninth embodiment, (a) is a diagram showing the types of roles, the probability of winning, the number of payouts for each order in which the stop switch is pressed, etc., and (b) is a diagram showing the payout performance of biased roles. [Figure 106] This figure shows the sequence of events (Example 1) when the stop switch is operated in the recommended order during the advantageous period and while not in AT mode, according to the ninth embodiment. [Figure 107] This figure shows the sequence of events (Example 1) when the stop switch is operated in a non-recommended order during the advantageous period and while not in AT mode, according to the ninth embodiment. [Figure 108] This figure shows the sequence of events (Example 2) when the stop switch is operated in the recommended order during the advantageous period and when not in AT mode, according to the ninth embodiment. [Figure 109] This figure shows the sequence of events (Example 2) that occur when the stop switch is operated in a non-recommended order during the advantageous period and while not in AT mode, according to the ninth embodiment. [Figure 110] This figure illustrates the transition of the (image) layers when a recommended image is displayed in the ninth embodiment. [Figure 111] This figure follows Figure 110. [Figure 112] In the ninth embodiment, the image display, the status of the push button lamp, and the menu display when a bet operation and start switch operation are performed after the demo display are shown in a time chart (when a replay is not awarded), where (a) shows the recommended button press sequence and (b) shows the non-recommended button press sequence. [Figure 113]In the ninth embodiment, this is a time chart showing the image display, the status of the push button lamp, and the menu display when the start switch is operated 60 seconds after a replay win, where (a) shows the recommended button press sequence and (b) shows the non-recommended button press sequence. [Figure 114] In the ninth embodiment, this is a time chart showing the image display, the status of the push button lamp, and the menu display when a bet operation is performed within 3 seconds after a complete stop and a start operation is performed 60 seconds after a complete stop, where (a) shows the recommended button press sequence and (b) shows the non-recommended button press sequence. [Figure 115] This is a flowchart showing the main processing in the ninth embodiment. [Figure 116] Figure 115 is a flowchart showing the process of setting the button press sequence instruction number in step S181. [Figure 117] Figure 115 is a flowchart showing the process of setting the performance group number in step S182. [Figure 118] This figure shows the relationship between the winning combination (biased combination) and the instruction monitor and image display in the ninth embodiment. [Figure 119] The ninth embodiment is shown as a flowchart of the temporary storage process 1. [Figure 120] This is a flowchart following Figure 119. [Figure 121] Figure 120 is a flowchart showing another example. [Figure 122] This is a flowchart showing the temporary storage process 2 in the ninth embodiment. [Figure 123] This is a flowchart following Figure 122. [Figure 124] This is a side cross-sectional view of a slot machine in the tenth embodiment. [Figure 125] This is a block diagram illustrating the control of a slot machine in the tenth embodiment. [Figure 126] This is an explanatory diagram (1) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 127]This is an explanatory diagram (2) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 128] This is an explanatory diagram (3) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 129] This is an explanatory diagram (4) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 130] This is an explanatory diagram (5) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 131] This is an explanatory diagram (6) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 132] This is an explanatory diagram (7) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 133] This is an explanatory diagram (8) of the gap between the medal selector and the chute member in the tenth embodiment. [Figure 134] This is an explanatory diagram (9) of the gap between the medal selector and the chute member in the 10th embodiment. [Figure 135] This is a time chart (1) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 136] This is a time chart (2) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 137] This is a time chart (3) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 138] This is a time chart (4) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 139] This is a time chart (5) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 140] This is a time chart (6) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 141]This is a time chart (7) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 142] This is a time chart (8) showing the operation patterns when an error is detected and cleared in the 10th embodiment. [Figure 143] This is a time chart (1) showing the operation when the power is turned off during door opening notification in the 10th embodiment. [Figure 144] This is a time chart (2) showing the operation when the power is turned off during door opening notification in the 10th embodiment. [Figure 145] This is a time chart (3) showing the operation when the power is turned off during door opening notification in the 10th embodiment. [Figure 146] This is a time chart showing an example of error notification in the 11th embodiment. [Figure 147] This is a time chart showing example 2 of error notification in the 11th embodiment. [Figure 148] This is a time chart showing example 3 of error notification in the 11th embodiment. [Figure 149] This is a time chart showing an example (Example 4) in which a power outage occurs during the occurrence of the first error in the 11th embodiment. [Figure 150] In the 11th embodiment, this is a time cheat showing an example (R5) in which a power outage occurs during the occurrence of the first error, and is a modified example of Figure 149. [Figure 151] This is a time chart showing example 6 of error notification in the 11th embodiment. [Figure 152] This is a time chart showing example 7 of error notification in the 11th embodiment. [Figure 153] This is a time chart showing example 8 of error notification in the 11th embodiment. [Figure 154] This is a time chart showing example 9 of error notification in the 11th embodiment. [Figure 155] This is an external perspective view showing a slot machine in the 12th embodiment. [Figure 156]In the twelfth embodiment, the diagram shows a door key and a door key cylinder, where (a) is a front view showing the door cylinder and (b) is a side view showing the door key inserted into the door key insertion slot. [Figure 157] This is a front view showing the positional relationship between the door key insertion slot and the door key in the 12th embodiment. [Figure 158] In the 12th embodiment, (a) is a front view illustrating the various dimensions of the door key cylinder, and (b) is a top view and a side view showing the dimensions of the power plug. [Figure 159] This is a schematic diagram illustrating the locking device in the 12th embodiment, and is a front view seen from the inside of the front door toward the outside (player side). [Figure 160] In the 12th embodiment, this figure shows the state after the cam has been rotated 45 degrees counterclockwise from the state shown in Figure 159. [Figure 161] In the 12th embodiment, this figure shows the state after the cam has been rotated 45 degrees clockwise from the state shown in Figure 159. [Figure 162] This is a front view showing a structure in which the door key is locked in its position after the front door has been opened, according to the 12th embodiment. [Figure 163] In the twelfth embodiment, the figure shows a setting key and a setting key cylinder, where (a) is a side view showing the setting key inserted, and (b) is a side view showing the setting key rotated 90 degrees clockwise. [Figure 164] This figure shows the relationship between the rotation angle of the door key and the setting key and the rotational torque corresponding to the rotation angle in the 12th embodiment. [Figure 165] This is a diagram showing the performance stage in the 13th embodiment. [Figure 166] This diagram shows the types of performances in the 13th embodiment. [Figure 167] This figure shows the event names, number of cuts, and number of branches for performance 01, performance 03, and performance 14 in the 13th embodiment. [Figure 168]This figure shows the event names, number of cuts, and number of branches for the 13th embodiment, 15, 16, and 17. [Figure 169] This figure shows the event names, number of cuts, and number of branches for the 13th embodiment, performance 18, performance 20, performance 21, and performance 22. [Figure 170] This figure shows the event names, number of cuts, and number of branches for the 13th embodiment, performance 23, performance 24, and performance 25. [Modes for carrying out the invention]

[0008] In this specification, the meanings of the terms are as follows: "Bet" refers to placing a token (game currency) to play the game. To bet tokens, you either insert actual tokens into the token slot 47, or operate the bet switch 40 to bet the tokens you have credited (stored). On the other hand, "credit" (also called "storage"), unlike the "bet" mentioned above, refers to the storage of tokens inside the slot machine 10. In this specification, "credit" is used in a sense that does not include "bet". Furthermore, "investment" refers to betting or crediting medals. Furthermore, "specified number" refers to the number of bets that can be placed to start (execute) a game in that particular game. For example, in a game where the specified number is "2" or "3", it is possible to start the game with either a bet of "2" or "3", but it is not possible to play with a bet of "1". For the sake of explanation, the term "specified number" may sometimes be referred to as "number of bets." On the other hand, the term "number of bets" can sometimes refer to a number other than the "specified number." For example, in a game with a specified number of bets of "2" or "3," the number of bets is "1" when one token is inserted (before the game starts).

[0009] "Maintenance" refers to the player inserting tokens into the token slot 47 (described later). "Manual betting" refers to a player placing a bet by inserting tokens into the token slot 47. "Manual credit" refers to the process by which a player adds credits (credits) to their medals by inserting them into the medal slot 47.

[0010] "Bet medals" refer to the medals that have been placed on the market. "Saved medals" refers to medals that have been credited (saved). "Storage bet" refers to a player betting some or all of their credited tokens, within the range of bets available in the game, by operating the bet switch 40 (described later) to play the game. "Automatic betting" refers to the automatic betting of the same number of tokens that were bet in the previous game by the slot machine's control processing when a replay is achieved. Here, when a combination of symbols corresponding to a minor win stops (meaning it has stopped on an active payline; the same applies hereafter), it is referred to as "winning a minor win." On the other hand, the "Regulations Concerning the Certification and Type Approval of Gaming Machines (hereinafter simply referred to as "the Regulations")" interprets that when a combination of symbols corresponding to a replay stops and is displayed, it is the activation of a conditional device related to replaying and not a "winning" event. However, in this application (and this specification, etc.), replays are also treated as one of the winning combinations (re-play winning combinations), and the stopping display of a symbol combination corresponding to a replay may be referred to as "winning a replay." "Settlement" refers to the disbursement of bet tokens and / or stored tokens to the player. In this embodiment, the settlement process is executed when the settlement switch 43 (described later) is operated.

[0011] "Payout" refers to distributing medals to the player based on winning combinations, or distributing medals based on the above settlement. When distributing medals to the player based on winning combinations, it includes both storing them as credits (adding stored medals, in other words, updating the electronic data stored in RWM53 (described later)) and actually distributing medals from the payout slot (not shown). Medal distribution is controlled to credit up to a maximum of "50" medals, and any medals exceeding the "50" credit limit are actually distributed to the player. Note that "disbursement" is sometimes referred to as "granting." Therefore, "number of disbursements" may also be referred to as "number of grants."

[0012] In this embodiment, the "game medium" is a medal, but in the case of, for example, an enclosed (ECO) game machine, electronic information (electronic medals, electronic data) is used as the game medium. "Electronic information" refers to, for example, when money (banknotes) is inserted into a dispensing machine, it is converted into electronic information corresponding to that money, and some or all of that electronic information can be credited to the game machine as a game medium for playing games. Note that "gaming media" is sometimes referred to as "gaming value."

[0013] Furthermore, when the game medium is electronic information, "paying out medals" means crediting (adding) the medals to the game medium credit device installed in the game machine. Therefore, "paying out medals" does not only mean actually dispensing medals from the hopper 35 (described later), but also includes the process of crediting (adding) the electronic information corresponding to the winning combination to the game medium credit device.

[0014] When a game progresses as "N-1" game, "N" game, "N+1" game, ... (where "N" is an integer greater than or equal to 2), if the current game is "N" game, the "N" game is referred to as the "current game". The "N-1" game is referred to as the "previous game". Furthermore, the "N+1" game is referred to as the "next game".

[0015] In this specification, numbers with "(B)" appended to the end (especially the 8-bit portion) represent binary numbers. Similarly, numbers with "(H)", "H", or "h" appended to the end represent hexadecimal numbers. Specifically, for example, the number "16" in decimal is written as "00010000(B)" in binary and as "10(H)", "10H", or "10h" in hexadecimal. In addition, numbers that represent decimal numbers will be written as "16(D)" as needed. However, when it is clear whether the number is binary, decimal, or hexadecimal, the trailing symbols "(B)", "(D)", "(H)", "H", or "h" may be omitted, respectively.

[0016] Furthermore, the probability that the desired symbol to be displayed on the active line can be stopped on the active line during the time from the moment the stop switch 42 is operated until the reel 31 stops (maximum number of movement frames) is called the "pull-in rate (PB)". Furthermore, the condition that the target symbol cannot be stopped on the active line (pulled into the active line) unless the stop switch 42 is operated at the appropriate position of the reel 31 (at an operating timing that allows the target symbol to be stopped on the active line within the range of the maximum number of movement frames) is referred to as "PB≠1". In contrast, "PB=1" refers to the state where, regardless of the position of the reel 31 at the moment the stop switch 42 is operated (regardless of the timing of the stop switch 42's operation), the target symbol can always be stopped (pulled in) onto an active line.

[0017] Furthermore, the "operational mode" of the stop switch 42 refers to the order in which the stop switch 42 is pressed, and / or the timing of the operation (the timing at which the stop switch is pressed in order for the target symbol to stop on the active line). Furthermore, the "advantageous operation mode" of the stop switch 42 refers to an operation mode in which, in a game where the operation mode of the stop switch 42 results in an advantage or disadvantage in the game outcome (the combination of symbols that stops on the active line), the symbol combination that has a payout or a large payout stops, the symbol combination that transitions to (upgrades to) an advantageous RT stops, or the symbol combination that does not transition to (falls to) an unfavorable RT stops. The "advantageous operation mode" is also called the correct operation mode or the correct button press order.

[0018] "Games in which the outcome of the game is advantageous or disadvantageous depending on how the stop switch 42 is operated" refers, for example, to games in which multiple types of small wins (bells) with different payout amounts are won simultaneously (so-called "ordered bells"), where the type of small win (bell) that is awarded differs (the payout amount differs) depending on how the stop switch 42 is operated. It also refers to games in which multiple types of replays are won (when multiple replays are won simultaneously; so-called "ordered replays"), where the RT (Replay Time) transitions depending on the type of replay awarded.

[0019] The "instruction function" refers to a function that instructs the player on how to operate the stop switch 42. In principle, the instruction function is a function that instructs the player on how to operate the stop switch 42 in a way that is advantageous to them. In other words, the "instruction function" refers to a device that makes it easier to win an award. Furthermore, "display" refers to making the content of the "instructions" visible, while "notification" refers to informing the player of the content of the instructions. Therefore, the "instruction function" is both a "display function" and a "notification function."

[0020] Furthermore, notification of the operation mode of the stop switch 42 may not be limited to notification of the most advantageous operation mode. The notification of the most advantageous operation mode of the stop switch 42 may be defined as "activation of the instruction function," but notification of any operation mode, including the most advantageous operation mode of the stop switch 42, may also be defined as "activation of the instruction function." For example, let's assume that in a case where there are 6 possible button presses for the button sequence bell, the payout when the button sequence bell is won will be 1, 3, 4, 10 coins, or a miss (no win), depending on the button press order. In this context, informing the player of the correct button sequence for winning the 10-coin prize constitutes notification of a favorable operating method for the stop switch 42, and therefore falls under the category of "activation of the instruction function." On the other hand, notifying the sequence of button presses required to win a single-coin, three-coin, or four-coin combination may or may not be considered "notification of a favorable operating method (activation of the instruction function)."

[0021] The sequence of button presses required to win a 4-coin payout is not the sequence required to win a 10-coin payout, so it is not the most advantageous way to play. However, since the payout is 4 for a bet of 3, the net number of coins for that game is +1, so it is an operation that increases the net number of coins and is not necessarily an unfavorable way to play. Similarly, the sequence of button presses required to win a 3-coin payout is not the most advantageous because it does not result in a 10-coin payout. However, since the payout is 3 for a bet of 3, and the net number of coins remains the same (does not decrease), it is not necessarily an unfavorable sequence of operation.

[0022] Furthermore, the sequence of button presses used to win a single-coin payout is not the sequence used to win a ten-coin payout, and therefore is not the most advantageous operation. Moreover, the payout is 1 for a bet of 3, which reduces the net number of coins won. However, it can also be said that this operation avoids missing out on winning combinations, so it may not be an entirely disadvantageous operation.

[0023] In this embodiment, when the push-button sequence bell is won, the instruction function is activated to notify the operation pattern (correct push-button sequence) that results in the winning combination with the highest payout. However, for example, if the difference counter value during the advantageous period (described later) approaches the upper limit ("2400(D)"), but there is still room for the remaining number of plays in the advantageous period (the advantageous period clear counter value described later), it is conceivable that when a push-order bell is won, the system will notify the player of the push-order sequence that will result in a 3-coin or 4-coin payout, as described above, and control the system so that the difference counter value remains at its current level.

[0024] Furthermore, in this embodiment, the operation of the instruction function is limited to one predetermined number. For example, suppose the predetermined number for activating the instruction function is set to "3". In this case, in a game with a predetermined number of "2" or "3" during AT, if the game is started with a bet of "3" and a push-order bell is won, the instruction function can be activated. On the other hand, if the game is started with a bet of "2", the instruction function cannot be activated even if a push-order bell is won.

[0025] A "game section" consists of a "normal section (non-advantageous section)" and an "advantageous section." While 5.9-generation machines included a "waiting section" (a game section where the player has won the advantageous section lottery but has not yet entered the advantageous section), current 6-generation machine regulations do not include a "waiting section" or similar. However, other game sections besides the normal section and advantageous section may also be included. The "normal section" refers to a game section in which the transmission of signals related to the instruction function, specifically the push-order instruction number and the winning and replay condition device number (information that can determine the correct push order) described later, to a peripheral board (for example, the sub-control board 80) is prohibited, and which does not affect the performance related to the instruction function in any way (no processing related to the instruction function is performed). In other words, the normal section is a game section in which the operation method cannot be notified. However, in addition to the lottery for winning combinations, it is possible to make a decision (by lottery, etc.) on whether or not to transition to the advantageous section.

[0026] In normal operation, the instruction function must not be activated. Therefore, it is not possible to display button press order instruction information on a predetermined display device (such as an LED) electrically connected to the main control board 60, and since signals related to the instruction function are not transmitted to peripheral boards, it is also not possible to display (notify) advantageous operating modes on the image display device 23 electrically connected to the sub-control board 80.

[0027] On the other hand, the "advantageous section" refers to a game section that has the capability to perform instruction functions (where the instruction functions may be activated). Specifically, when the instruction functions are activated, the main control board 60 displays push-order instruction information so that the instruction content (operation method of the stop switch 42) can be identified, and only then can it transmit signals related to the instruction functions to the sub-control board 80. In other words, the advantageous section is a game section in which the instruction functions can be performed (where the instruction functions may be activated), that is, a game section in which the operation method of the stop switch 42 can be displayed (or may be displayed). However, the sub-control board 80 cannot output any effects that contradict the instructions given by the main control board 60 or the signals related to the received instruction functions.

[0028] Furthermore, even in games where the outcome of the game is advantageous or disadvantageous depending on how the stop switch 42 is operated, the instruction function does not need to be activated during the advantageous period. On the other hand, during the advantageous period, in games where the operation of the stop switch 42 results in an advantage or disadvantage, the instruction function may always be activated to display the operation of the stop switch 42. AT (Notified Game State) is a game state in which the operation of the stop switch 42 is notified, in games where the operation of the stop switch 42 results in an advantage or disadvantage to the game outcome. Therefore, AT is always in an advantageous section, and AT is never executed in a non-advantageous section.

[0029] Furthermore, in games where the operation of the stop switch 42 can result in an advantage or disadvantage depending on the operation method of the stop switch 42, the AT may always (100%) notify the operation method of the stop switch 42. However, in order to keep the payout rate over a predetermined period within the range stipulated by the regulations, it is also conceivable that the operation method of the stop switch 42 may not be notified, even in games where the operation method of the stop switch 42 can result in an advantage or disadvantage depending on the operation method of the stop switch 42. For example, if the difference counter approaches its upper limit during AT, but there are still AT play rounds remaining, it may be possible to temporarily notify the operation of the stop switch 42 (disable the instruction function) in order to extend the life of the AT.

[0030] Furthermore, the relationship between the advantageous period and the AT (Attack Time) can be set in various ways. For example, firstly, it can be set to "advantageous period = AT". In this case, winning the advantageous period and winning the AT are equivalent. The AT starts from the first game of the advantageous period. The AT also ends when the advantageous period ends.

[0031] Secondly, it can be set so that "AT ≠ advantageous period". In this case, simply transitioning to a favorable section does not satisfy the conditions for starting (executing) the AT. Instead, whether or not to execute the AT is determined by lottery or other means, based on the condition that the player is in a favorable section. If it is decided to execute the AT, the AT will be executed until the predetermined termination conditions for that AT are met. If the player is not in an AT state when they transition to a favorable section, for example, the main game state may be set to a normal section, a pre-announcement state, a CZ (Chance Zone (a period in which it is easier to win an AT)), etc.

[0032] When transitioning to a pre-announcement phase after entering the advantageous zone, it is possible to ensure that it always transitions to a genuine pre-announcement phase, and then transition to the AT after the predetermined number of games in the genuine pre-announcement phase have ended. Alternatively, it is possible to determine whether it is a genuine pre-announcement phase or a false pre-announcement phase by lottery or other means when transitioning to the advantageous zone or after transitioning to the advantageous zone, and if it is determined to be a genuine pre-announcement phase, then transition to the AT after the genuine pre-announcement phase has ended. Furthermore, if it is determined to be a false pre-announcement phase, after the false pre-announcement phase has ended, the advantageous zone may be maintained, or the game may transition to the normal zone. Furthermore, if the AT termination conditions are met, both the AT and the advantageous period may be terminated. Alternatively, if the AT terminates but the advantageous period termination conditions are not met, the advantageous period may be continued (non-AT and advantageous period). The same applies when the AT starts simultaneously with the advantageous period.

[0033] Furthermore, the number of games to be played during the advantageous period is determined when the advantageous period begins, and no lotteries or other actions related to the advantageous period are performed during that period. Furthermore, when the advantageous period begins, the initial number of games for the advantageous period is determined, and during the advantageous period, a decision (such as a lottery) is made as to whether or not to add (add) the remaining number of games for the advantageous period. Furthermore, a predetermined termination condition is set for the advantageous period, and when the predetermined termination condition for the advantageous period is met, the advantageous period will end at that point, even if there are remaining rounds of play in the advantageous period (or remaining rounds of play in the AT).

[0034] Here, the "predetermined termination conditions" for the advantageous period refer to either the difference counter value (described later) exceeding "2400(D)" or the advantageous period clear counter (remaining number of plays in the advantageous period) reaching "0". When either of these conditions is met, it is determined that the termination conditions for the advantageous period have been met, and the game transitions to the normal period (non-advantageous period) from the next play. In this case, even if the last play was an AT (Attack Time), the AT also ends at the same time as the advantageous period ends.

[0035] During the advantageous period, the advantageous period indicator LED (also called the "period indicator") 77, described later, is lit. The advantageous period indicator LED 77 may be kept lit at all times during the advantageous period, or it may be lit after the transition to the advantageous period when the predetermined lighting conditions are met. Here, "predetermined lighting conditions" refer, for example, to the time when the instruction function is activated while the game is in a favorable period and the period Sim payout rate exceeds "1". Once the favorable period indicator LED 77 is lit, it will remain lit throughout the favorable period.

[0036] Furthermore, the "Section Sim (Simulation) Payout Rate" is the payout rate assuming that the symbol combination corresponding to the winning combination will always be displayed (even when a combination with "PB≠1" is won, the symbol combination corresponding to that combination will be displayed), and that if there are multiple types of symbol combinations corresponding to the winning combination, the symbol combination that is most advantageous to the player (in the case of a push-order bell win, the high-payout bell) will be displayed. The calculation of the Section Sim Payout Rate does not include payouts (number of balls) from the activation of special features (such as 1BB activation). Also, in a game in which a replay is won, if the bet is "3", the number of payouts is counted as "0", and in a subsequent game based on the replay win (the next game after the game in which the replay was won), the bet is "0" and the payout is calculated as "x" ("x" is the number of payouts in that game). Alternatively, the number of payouts for the game in which a replay was won and the bet for the next game may not be counted. Furthermore, "a game state in which the section Sim payout rate exceeds '1'" refers to RT or main game states that are set so that the section Sim payout rate exceeds '1'. Here, an example of an RT (Replay Time) where the payout rate for a section of Sim exceeds "1" is an RT where the probability of winning a replay is set to be high. Furthermore, if we consider that the main gameplay states include normal, CZ (Chance Zone), AT, and re-entry sections, then AT is the main gameplay state in which the section Sim payout rate exceeds "1".

[0037] When the advantageous period ends, more specifically, in the final game of the advantageous period, for example, during the game end check process described later, or during the game start set process for the next game after the final game of the advantageous period, the advantageous period indicator LED 77 is turned off. When the conditions for ending the advantageous period are met, the advantageous period indicator LED flag initialization process described later is executed, and the advantageous period indicator LED 77 is turned off in the subsequent interrupt process.

[0038] "Processing related to the advantageous period" includes, for example, the following processes: 1) Lottery for the transition to the advantageous period 2) Update of the advantageous period clear counter (decrement, clear) 3) Updating the difference counter (calculation, clearing) 4) Updating the advantageous section type flag 5) Control of the advantageous period indicator LED77 (updating the advantageous period indicator LED flag)

[0039] Furthermore, "processing related to instruction functions" includes, for example, the following processes: 1) Display of button press sequence instructions (activation of instruction function) 2) AT lottery 3) In the case of a game count management type AT (where the AT ends when the remaining number of plays reaches "0"), the AT play count counter is updated (deducted, added, cleared). 4) In the case of a net difference management type AT (where the AT ends when the remaining net difference reaches "0"), the AT net difference counter is updated (subtracted, added, cleared).

[0040] Furthermore, under the current regulations, the processing related to the advantageous period and the processing related to the instruction function can both be executed with one specified number in one game state (RT), except as follows. Therefore, in this embodiment, the processing related to the advantageous period and the processing related to the instruction function are made executable when the specified number is "3", and the processing related to the advantageous period and the processing related to the instruction function are made not executable when the specified number is "2". However, during the advantageous period, the advantageous period clear counter and the difference counter must be updated, regardless of the specified number.

[0041] Furthermore, in this embodiment, when the result of the role lottery is not a win (for example, when the winning number is "0" in Figure 26 described later), in other words, when the condition device is not activated, the processing related to the advantageous section (advantageous section transition lottery) is not executed. However, this is not the only option, and the processing related to the advantageous section may be executed even if the result of the role lottery is not a win. On the other hand, in this embodiment, even if the result of the role lottery is not a win, if the probability of not winning is above a predetermined value (not an extremely low probability; for example, "1 / 17500" or more), the processing related to the instruction function (AT lottery processing) can be executed.

[0042] Furthermore, if the advantageous period transition lottery (processing related to the advantageous period) is executed and the player wins the advantageous period transition lottery, the advantageous period will begin from the next game. Therefore, in a game in which the advantageous period transition lottery (processing related to the advantageous period) is executed and the player wins the advantageous period transition lottery, it is not possible to execute the notification of the correct button press order (processing related to the instruction function). However, it is permissible to perform both the advantageous section transition lottery (processing related to the advantageous section) and the AT lottery (processing related to the instruction function) in a single game. Furthermore, for example, if a specific role lottery result is achieved, the player may be determined to be in the advantageous section and in AT mode (without performing the lottery).

[0043] The management information display LED (also called the "Ratio Monitor" or "Ratio Display") 74 consists of, for example, four LEDs, and is composed of a two-digit identification segment (an LED that displays which of the following five items it is using a predetermined symbol, etc.) and a two-digit ratio segment (an LED for displaying the calculated ratio).

[0044] The management information display LED74 displays the ratios of the following five items 1) to 5) at predetermined intervals. 1) Either the advantageous period ratio (cumulative) (7U.) or the indicated bonus ratio (cumulative) (7P.) 2) Consecutive bonus round ratio (6000 games played) (6 years) 3) Ratio of special features (6000 games played) (7 years.) 4) Consecutive bonus round ratio (cumulative) (6A.) 5) Total percentage of special features (7A.)

[0045] For example, when displaying the cumulative payout ratio, if the ratio is "50%", the symbol "7A." indicating the cumulative payout ratio will be displayed on the identification segment, and "50" will be displayed on the ratio segment. Here, "cumulative" refers to the sum of the numbers that have been counted up to that point, and in this embodiment, the count continues until it reaches at least "175,000" game plays. When the cumulative is less than "175,000" game plays, the ratio is displayed, for example, by a blinking display, and when it is "175,000" game plays or more, the ratio is displayed, for example, by a steady display. Even after the cumulative reaches "175,000" game plays or more, the cumulative continues to be added until it reaches a value (upper limit) that can be stored in a predetermined address of the RWM53. Furthermore, "6000 games" refers to the total number of games played, with each set consisting of 400 games, and 15 such sets being combined.

[0046] The "advantageous period ratio" refers to the proportion (percentage) of time spent in the advantageous period relative to the total number of game periods (non-advantageous period + advantageous period). Specifically, for example, if the total number of games played in the total game period is "1000" and the number of games played in the advantageous period during that time is "700", then the advantageous period ratio would be "70%". Furthermore, the "Ratio of Payouts Including Instructions" is the sum of the payouts when a payout mechanism is activated and the payouts from games in which the instruction function is activated, divided by the total payouts. In slot machines that do not have payout mechanisms, the "Ratio of Payouts Including Instructions" is the sum of the payouts from games in which the instruction function is activated divided by the total payouts. The sum of the payouts when the special feature is activated and the payouts from games where the instruction function is activated is counted by the instruction-equipped special feature counter.

[0047] Furthermore, the "number of payouts in a game where the instruction function is activated" is determined based on operating the stop switch 42 according to the button press sequence displayed by the activation of the instruction function. For example, if 10 bells are won, "10" is added to the instruction-included prize counter. In contrast, in a game where the instruction function is activated, if the stop switch 42 is operated in a different order than the displayed order, and for example a single bell is awarded, then "1" is added to the instruction-included prize counter. Similarly, in a game where the instruction function is activated, if the player misses a winning combination (i.e., does not win a combination) because they operated the stop switch 42 in a different order than the one displayed, the instruction-included combination counter will not be updated. In other words, the count value will remain the same as the previous game.

[0048] Furthermore, when a common bell is won during AT, the instruction function is activated in the same way as when a push-order bell is won, and either push-order instruction information (dummy) is displayed on the acquired count display LED 78, or the instruction function is not activated. If the instruction function is activated when a common bell is won, the number of payouts for that game is added to the instruction-included prize counter.

[0049] On the other hand, if a common bell is won and the instruction function is not activated, the payout for that game will not be added to the instruction-included prize counter. However, it will be added to the total payout counter. In this case, the sub-control board 80 also provides notification of the correct button press order by image or sound.

[0050] Furthermore, special features (bonus items) include BB (Type 1 Bonus Activation Device; Type 1 Big Bonus), RB (Type 1 Special Bonus; Regular Bonus), and MB (Type 2 Bonus Activation Device; Type 2 Big Bonus). Here, BB is a device that allows RB to be operated continuously. That is, during BB play, RB play is executed continuously. Also, during RB play, the probability of winning a small prize increases. Furthermore, if the number of medals paid out during RB play exceeds a predetermined number, RB play ends. Furthermore, if the number of medals paid out during BB play exceeds a predetermined number, BB play ends.

[0051] Furthermore, MB is a device that can continuously activate CB (Second Type Special Prize). That is, during MB play, CB play is executed continuously. Moreover, during CB play, regardless of the result of the prize lottery by the prize lottery means 61, all small prizes are awarded simultaneously, and for a specific reel 31 (for example, the left reel 31), the time from the moment the stop switch 42 is operated until the reel 31 stops is within 75ms (maximum number of movement frames is 1). Furthermore, CB play ends after one play, and MB play ends when the number of medals paid out during MB play exceeds a predetermined number.

[0052] Additionally, when a special role is won, the information about the special role win is carried over to the next game until the symbol combination corresponding to the winning special role stops on an active payline. Furthermore, a game in which no special prize has been won is called "non-internal," and a game in which a special prize has been won, but the symbol combination corresponding to the won special prize has not stopped on an active payline, that is, a game in which the information about the special prize win has been carried over, is called "internal."

[0053] Furthermore, if you win a Big Bonus (BB) and the corresponding symbol combination stops on an active payline (BB is awarded), there will be no payout of medals in this game, but the BB game will begin in the next game. During the BB game, the probability of winning a small prize increases as the Regular Bonus (RB) game is executed continuously. When the number of medals paid out during the BB game exceeds a predetermined number, the BB game ends, and the game returns to the state it was in before the BB game started in the next game.

[0054] Furthermore, if you win a Big Bonus (BB), but the corresponding symbol combination does not stop on an active payline, the BB win information will be carried over to the next game until the corresponding symbol combination stops on an active payline. This game state, where the BB win information is carried over, is called "BB internal." The timing of the transition to the BB (Big Bonus) mode can be set as appropriate. For example, in a game where a BB is won, the transition to the BB mode may occur after all reels 31 have stopped, or the transition to the BB mode may not occur in the game where a BB is won, but may occur in the next game.

[0055] Furthermore, if you win an RB (Regular Bonus) and the corresponding symbol combination stops on an active payline (RB is awarded), there will be no payout of medals in this game, but the RB game will begin in the next game. During the RB game, the probability of winning small wins increases. When the number of medals paid out during the RB game exceeds a predetermined number, the RB game ends, and the game returns to the state it was in before the RB game started in the next game.

[0056] Furthermore, if you win an RB (Regular Bonus) but the corresponding symbol combination does not stop on an active payline, the RB win information will be carried over to the next game until the corresponding symbol combination stops on an active payline. This game state, where the RB win information is carried over, is called "RB internal." The timing for transitioning to the RB (Regular Bonus) mode can be set as appropriate, similar to the timing for transitioning to the BB (Big Bonus) mode. For example, in a game where an RB is won, the transition to the RB mode may occur after all reels 31 have stopped, or the transition to the RB mode may not occur in the game where an RB is won, but may occur in the next game.

[0057] Furthermore, if you win an MB and the corresponding symbol combination stops on an active line (an MB is won), there will be no payout of medals in this game, but the MB game will start from the next game. During the MB game, the CB game will be executed continuously. When the number of medals paid out during the MB game exceeds a predetermined number, the MB game will end, and the game will return to the state it was in before the MB game started from the next game. Furthermore, if you win an MB (Mystery Bonus), but the corresponding symbol combination does not stop on an active payline, the MB win information will be carried over to the next game until the corresponding symbol combination stops on an active payline. This game state, where the MB win information is carried over, is called "MB internal."

[0058] "RT" means that the types (number) of roles to be drawn and their winning probabilities are in a specific drawing state, and "RT transition" means that by transitioning from one RT to another, the winning probability of at least one of the replays to be drawn changes. Therefore, the types of replays and their winning probabilities in one RT (Replay Time) are values ​​specific to that RT, and the types of replays and their winning probabilities will not be exactly the same in one RT and in another RT. However, it is acceptable for the combined winning probabilities of replays to be the same in one RT and in another RT. Furthermore, "non-RT" does not mean that it is not included in the concept of RT, but rather that it is equivalent to "RT0". Therefore, when "RT" is used in this specification, it includes non-RT.

[0059] "Continuous bonus payout ratio" refers to the ratio of the number of payouts when a Type 1 Special Bonus (RB) is activated to the total number of payouts. Therefore, in this embodiment, it refers to "the number of payouts during 1BB activation to the total number of payouts." For example, if the total payout over 6000 games is 2000 coins, and of those, 500 coins are paid out when the "Type 1 Special Bonus (RB)" is activated, then the "Consecutive Bonus Ratio (6000 Games)" will be 25%.

[0060] Furthermore, "bonus payout ratio" refers to the ratio of payouts when a bonus payout is activated to the total payout. Here, "bonus payout" includes the above-mentioned Type 1 special bonus payout, as well as Type 2 special bonus payouts (CB), MB (also called 2BB; a Type 2 bonus payout continuous activation device; CB operates continuously), and SB (single bonus). Furthermore, for gaming machines that do not possess the function corresponding to the above five items, the ratio segment will light up with "--". For example, if the machine does not have an "RB (Type 1 Special Bonus)," there is no continuous bonus ratio, so when ratio display numbers "2" and "4" are displayed, the ratio segment lights up as "--". As described above, the management information display LED 74 displays five types of ratios, but when certain conditions are met, it displays a test pattern at a predetermined timing.

[0061] Furthermore, the rules stipulate that the ratio of advantageous periods and the ratio of bonus features including instructions should be 70% or less. It also states that the bonus feature ratio should be 70% or less, and the ratio of consecutive bonus features should be 60% or less. Therefore, by looking at the information displayed on the management information display LED74, it is possible to confirm whether or not it falls within the limits of the regulations.

[0062] Furthermore, gaming machines with a specification that sets the advantageous period ratio to 70% or less are referred to as "7U" type, and gaming machines with a specification that sets the instruction-included bonus ratio to 70% or less are referred to as "7P" type. The gaming machine will be either a "7U" type or a "7P" type. In the case of the "7U" type, the advantageous section ratio (cumulative) will be displayed on the management information display LED 74, and in the case of the "7P" type, the instruction-included bonus ratio (cumulative) will be displayed. In the "7U" type, the ratio of the advantageous period to the total game period must be 70% or less, but in the "7P" type, the number of payouts issued by the operation of the instruction function and the operation of the special features must be 70% or less of the total payouts, and for example, the entire game period, or almost the entire period, may be the advantageous period.

[0063] For example, when transitioning to a non-advantageous period, the settings could be configured to guarantee a 100% chance of winning the advantageous period lottery, to guarantee a nearly 100% chance (for example, around 98%) of winning the advantageous period lottery, or to guarantee a high probability (for example, 70%) of winning the advantageous period lottery. The "7U" type cannot perform processing related to instruction functions (for example, AT lottery) by referring to the setting value itself, but the "7P" type can perform processing related to instruction functions by referring to the setting value itself.

[0064] Furthermore, the management information display LED74 can also be used as a performance display monitor in pachinko machines. In this case, the management information display LED 74 (performance display monitor) consists of a two-digit identification segment and a two-digit ratio segment, similar to the case of a slot machine (slot machine). It then sequentially displays the real-time (currently being measured) base value for every 60,000 out balls (the "base value" indicates how many safe balls there are for every 100 out balls), and the base values ​​for the previous 60,000, 2, and 3 cycles. For example, the identification segment for the real-time base value is displayed as "bL.", the identification segment for the previous base value is displayed as "b1.", the identification segment for the 2 cycles ago base value is displayed as "b2.", and the identification segment for the 3 cycles ago base value is displayed as "b3.". Thus, the management information display LED 74 is applicable not only to slot machines but also to pachinko machines.

[0065] <First Embodiment> The first embodiment is a slot machine in which, in a game in which multiple types of small wins (bells) with different payout amounts are won simultaneously (a game in which a so-called "ordered bell" is won), the type of small win that is awarded (the combination of symbols that are stopped and displayed on the active line) differs depending on the way the stop switch 42 is operated (order of pressing), resulting in an advantage or disadvantage in the game result (number of payouts). The first embodiment will be described below with reference to the drawings and other documents. Figure 1 is a block diagram illustrating the control of a slot machine 10, which is an example of a gaming machine in the first embodiment. A typical control board provided in the slot machine 10 is a main control board 50 and a sub-control board 80. The main control board 50 has an input port 51 and an output port 52, and includes an RWM 53, ROM 54, main CPU 55, etc. (This does not mean that it only includes the components shown in Figure 1).

[0066] In Figure 1, the main control board 50 and peripheral devices for gameplay, including operation switches such as the bet switch 40, are electrically connected via an input port 51 or an output port 52. The input port 51 is a connection point to which signals from operation switches and the like are input, and the output port 52 is a connection point to which signals are transmitted to peripheral devices such as the motor 32. In Figure 1, input peripherals are indicated by arrows pointing from the peripheral to the main control board 50, and output peripherals are indicated by arrows pointing from the main control board 50 to the peripheral (the same applies to the sub-control board 80).

[0067] RWM53 is a storage medium capable of storing (updating) various data (variables) based on the progress of the game, etc. ROM54 is a storage medium that stores programs and various data (such as data tables) necessary for the game to progress. The main CPU 55 refers to a CPU (an IC with arithmetic functions) located on the main control board 50. It executes programs and performs calculations necessary for the game to progress, specifically performing tasks such as drawing winning combinations, controlling the drive of the reels 31, and distributing winnings.

[0068] Furthermore, the main control board 50 is equipped with an MPU including an RWM 53, ROM 54, main CPU 55, and registers. Note that the RWM 53 and ROM 54 may be provided externally, in addition to being mounted inside the MPU. Furthermore, the sub-control board 80, which will be described later, also includes an MPU, including the RWM83, ROM84, and sub-CPU85. Note that the RWM83 and ROM84 may be provided externally, in addition to being mounted inside the MPU.

[0069] In Figure 1, the medals inserted through the medal slot 47 are sent inside the medal selector. As shown in Figure 1, the medal selector is equipped with a passage sensor 46, a blocker 45, and an input sensor 44 (a pair of input sensors 44a and 44b) (but is not limited to these), which are electrically connected to the main control board 50. The medals inserted through the medal slot 47 are first detected by the passage sensor 46.

[0070] Furthermore, a blocker 45 is provided downstream of the passage sensor 46. The blocker 45 is for allowing / denying the insertion of medals. When medal insertion is denied, it forms a medal passage that returns medals inserted from the medal slot 47 to the payout slot. Conversely, when medal insertion is permitted, it forms a medal passage that guides medals inserted from the medal slot 47 to the hopper 35. The blocker 45 consists of, for example, a switching member that blocks an opening (an opening leading to the medal return slot) formed in a part of the medal passage within the medal selector to form a medal passage that guides medals towards the hopper 35, and an actuator for driving the switching member.

[0071] Here, the blocker 45 prohibits the insertion of tokens during gameplay (from the start of reel 31 rotation until all reels 31 stop, and until the end of the payout corresponding to the winning combination when a combination is achieved). In other words, the blocker 45 only permits the insertion of tokens when gameplay is not taking place.

[0072] Within the medal selector, further downstream of the blocker 45, is an insertion sensor (optical sensor) 44. In this embodiment, the insertion sensor 44 consists of a pair of insertion sensors 44a and 44b arranged at a predetermined distance apart, and is configured so that a medal is detected by one insertion sensor 44a, and then detected by the other insertion sensor 44b after a predetermined time has elapsed. Based on the timing of when the pair of insertion sensors 44 are turned on and off, it is determined whether or not the correct medal has been inserted.

[0073] Furthermore, as shown in Figure 1, the main control board 50 is electrically connected to the following operating switches for the player: a bet switch 40 (40a or 40b), a start switch 41, (left, middle, right) stop switches 42, and a payout switch 43. Here, "operation switch" (or simply "switch") refers to a device (including electrical circuits and / or electrical components) that switches an electrical signal on or off based on the operation of an operating body by a player (operator) (receiving external force), and does not limit the shape of the operating body operated by the player.

[0074] When the operation switch is in the off state, for example, light from the light-emitting element continues to enter the light-receiving element (when the light-receiving element continues to detect light, the operation switch is in the off state). When the operation switch (operating body) is operated by a player or the like, light from the light-emitting element stops entering the light-receiving element. When this state is detected, an electrical signal indicating that the operation switch has been turned on is transmitted to the main control board 50. Alternatively, the operation switch may be configured such that when it is in the off state, light from the light-emitting element does not enter the light-receiving element, and it turns on when light from the light-emitting element enters the light-receiving element.

[0075] In this embodiment, the operating body of the start switch 41 is lever-shaped (and therefore also referred to as the "start lever (switch) 41"), and the operating bodies of the bet switch 40, stop switch 42, and settlement switch 43 are push buttons (and therefore also referred to as the "bet button (switch) 40," "stop button (switch) 42," and "settlement button (switch) 43").

[0076] Furthermore, although not shown in Figure 1, an LED (light-emitting means) is provided on and / or around or near the operating body of the operating switch. When the operation of the operating switch is permitted, for example, the LED corresponding to the operating switch emits blue light, and when the operation of the operating switch is not permitted, for example, the LED of the operating switch emits red light, thereby indicating the permitted / not permitted state of the operating switch to the player.

[0077] Specifically, for example, when all reels 31 are rotating and the stop switches 42 are ready to be operated, the LEDs of all stop switches 42 illuminate blue to indicate to the player that they are operational. When one stop switch 42 is operated, the reel 31 corresponding to the operated stop switch 42 is stopped. The remaining stop switches 42 become operational only after the excitation state of the motor 32 corresponding to the stopped reel 31 has ended and the detection sensor 42e of the operated stop switch 42 has turned off. Therefore, during this time, the LEDs of all stop switches 42 illuminate red. When the excitation state of the motor 32 corresponding to the operated stop switch 42 has ended and the detection sensor 42e corresponding to that stop switch 42 has turned off, the LEDs of the already operated stop switches 42 remain red, while the LEDs of the stop switches 42 that have not yet been operated illuminate blue.

[0078] The bet switch 40 is an operation switch operated by the player when betting stored tokens for the current game. In this embodiment, it includes a 1-bet switch 40a for inserting one token and a 3-bet switch 40b for inserting three tokens (maximum number, specified number). In addition, a bet switch for two-bet configurations may also be provided.

[0079] The prescribed number of tokens is predetermined depending on whether the special feature is active or not. Specifically, it is set to 3 tokens when the special feature is not active, when SB is active, and when 1BB is active, and 2 tokens when 2BB is active, etc. Two presses of the 1-bet switch 40a allow you to insert 2 tokens, and three presses allow you to insert 3 tokens. Also, when the prescribed number is 3 tokens, pressing the 3-bet switch 40b allows you to insert 3 tokens at once, and when the prescribed number is 2 tokens, pressing the 3-bet switch 40b allows you to insert 2 tokens at once. If a number less than the prescribed number has already been bet, pressing the 3-bet switch 40b will process the bet so that the number of tokens bet becomes 3.

[0080] Furthermore, the start switch 41 is an operating switch that is operated by the player when starting all of the reels 31 (left, middle, and right). Furthermore, there are three stop switches 42, one for each of the three reels 31 (left, middle, and right), and these are operating switches that the player uses to stop the corresponding reel 31. Furthermore, the settlement switch 43 is an operation switch operated by the player when they want to receive (pay out) the tokens that have been bet and / or stored (credited) inside the slot machine 10.

[0081] Furthermore, as shown in Figure 1, the display board 75 is electrically connected to the main control board 50. In reality, an intermediate board is provided between the main control board 50 and the display board 75, and the main control board 50 and the intermediate board, and the intermediate board and the display board 75 are connected, but the intermediate board is not shown in Figure 1. Thus, the main control board 50 and the display board 75 may be directly connected by a harness or the like, but another board may be interposed between them. Furthermore, the control boards are not limited to being directly connected to each other by harnesses or the like; they may also be connected via other separate boards (such as relay boards). For example, one or more other separate boards (such as relay boards) may be interposed between the main control board 50 and the sub-control board 80.

[0082] The display board 75 is equipped with an LED 76 for displaying the number of credits and an LED 78 for displaying the number of credits won. The credit count display LED 76 is an LED that displays the number of tokens (credits) stored inside the slot machine 10, and consists of two digits: a higher digit and a lower digit.

[0083] Furthermore, the winnings display LED 78 is an LED that displays the payout amount (the number of wins the player receives) when a winning combination is achieved, and like the credits display LED 76, it consists of two digits: a higher-order digit and a lower-order digit. Furthermore, the acquired count display LED 78 may be controlled to turn off when there are no medals to be dispensed. Alternatively, the higher digits may be turned off, and only the lower digits may be displayed as "0".

[0084] Additionally, the acquisition count display LED 78 normally displays the acquisition count, but when an error occurs, it functions as an LED that displays the content (type) of the error. Furthermore, the acquired count display LED 78 also functions as an LED that displays button-pressing order information (indicating a favorable button-pressing order) in games that notify the button-pressing order during AT. Therefore, the acquired count display LED 78 in this embodiment is an LED that displays the acquired count, error details, and button-pressing order information. However, it is not limited to this, and a dedicated LED or the like for displaying button-pressing order information may also be provided. Furthermore, during AT mode, the notification of advantageous button press sequences is also performed by the image display device 23 connected to the sub-control board 80.

[0085] In Figure 1, the main control board 50 is electrically connected to the motor (stepping motor in this embodiment) 32 of the pattern display device. The pattern display device includes three reels (in this embodiment) for displaying patterns, a motor 32 for driving each reel 31, and a reel sensor 33 for detecting the position of the reels 31.

[0086] The motor 32 is a driving means for rotating the reels 31, and is connected to the rotation center of each reel 31 and controlled by the reel control means 65, which will be described later. Here, the reel 31 consists of a left reel 31, a middle reel 31, and a right reel 31. The stop switch 42 operated to stop the left reel 31 is the left stop switch 42, the stop switch 42 operated to stop the middle reel 31 is the middle stop switch 42, and the stop switch 42 operated to stop the right reel 31 is the right stop switch 42. The left reel 31 may be referred to as the first reel 31, the middle reel 31 as the second reel 31, and the right reel 31 as the third reel 31.

[0087] Reel 31 is ring-shaped, and a reel tape printed with multiple types of patterns (patterns that constitute combinations of patterns corresponding to winning combinations) is attached to its outer surface. Each reel 31 is also provided with one (or more) index. The index is provided in a convex shape on, for example, the circumferential surface of the reel 31 and is used to detect whether the reel 31 has passed a predetermined position or has completed one rotation. Each index is detected by a reel sensor 33. The signal from the reel sensor 33 is electrically connected to the main control board 50. When an index detects (disconnects) the reel sensor 33, its input signal is input to the main control board 50, and it is detected that the reel 31 has passed a predetermined position.

[0088] Furthermore, the ROM 54 stores in advance the pattern on the reference position at the moment the reel sensor 33 detects the index on the reel 31. This makes it possible to detect the pattern on the reference position at the moment the index is detected. In addition, from the moment the reel sensor 33 detects the index on the reel 31, it becomes possible to determine how many pulses the (stepping) motor 32 needs to be driven to stop the pattern on the active line, counting from the pattern on the reference position.

[0089] Furthermore, the medal dispensing device is electrically connected to the main control board 50. The medal dispensing device includes a hopper 35 for storing medals, a hopper motor 36 that drives when dispensing medals from the hopper 35 through the dispensing opening, and a dispensing sensor 37 for detecting the medals dispensed from the hopper motor 36.

[0090] The medals that are sorted and accepted (and deemed to be in good condition) through the medal slot 47 are designed to be stored in the hopper 35. In this embodiment, the dispensing sensor (optical sensor) 37 consists of a pair of dispensing sensors 37a and 37b arranged at a predetermined distance apart. When a medal is dispensed, a predetermined moving member moves due to the medal. The movement of the predetermined moving member turns the dispensing sensors 37a and 37b on and off. Based on whether the dispensing sensors 37a and 37b have been turned on and off within a predetermined time range, it is determined whether the medal has been dispensed correctly.

[0091] For example, if the hopper motor 36 is running but the pair of dispensing sensors 37 do not detect that the machine is on, it is determined that no medals have been dispensed, and a hopper error (no medals) is detected. On the other hand, if at least one of the payout sensors 37 continues to output an ON signal, it is detected that a coin jam has occurred.

[0092] When a player starts playing, they either insert pre-credited tokens by operating the bet switch 40 (storage bet), or insert tokens manually through the token slot 47 (manual bet). When the start switch 41 is operated with the prescribed number of tokens for the game bet, the signal generated at that time is input to the main control board 50. Upon receiving this signal, the main control board 50 (specifically, the reel control means 65, which will be described later) performs a draw using the role draw means 61 and controls all the motors 32 to rotate all the reels 31. As the reels 31 are rotated by the motors 32 in this way, the symbols on the reels 31 are displayed moving up and down within the display window at a predetermined speed.

[0093] The player then presses the stop switch 42 to stop the rotation of the reel 31 corresponding to that stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). When the stop switch 42 is operated, the signal generated at that time is input to the main control board 50. When the main control board 50 (specifically, the reel control means 65 described later) receives this signal, it drives and controls the motor 32 corresponding to the stop switch 42 to stop the reel 31 related to that motor 32 in accordance with the lottery result of the role lottery means 61 (the result determined by the internal lottery means).

[0094] The game results are displayed based on the symbol combinations when all 31 reels stop. Furthermore, when a symbol combination corresponding to any winning combination stops on an active payline (i.e., a win for that combination occurs), the corresponding medals are paid out.

[0095] Next, the specific configuration of the main control board 50 will be described. As shown in Figure 1, the main CPU 55 of the main control board 50 is equipped with the following role selection means 61, etc. The following means in this embodiment are illustrative and are not limited to the means shown in this embodiment.

[0096] The role lottery means 61 conducts a lottery (determination, selection) of winning numbers. Here, "the lottery of winning numbers by the role lottery means 61" is the same as "internal lottery" in the Regulations of the Entertainment Business Act (Regulations concerning the certification and type approval of gaming machines, etc.; hereinafter simply referred to as "the Regulations"), and the result of the lottery by the role lottery means 61 is the same as "the result determined by the internal lottery" in the Regulations. Therefore, the role lottery means 61 is also referred to as "internal lottery means 61" in accordance with the Regulations. Once the winning number is determined by the role lottery means 61, the prize and replay condition device number and the special feature condition device number are determined based on that winning number, and the prize and replay condition device and special feature condition device that can be activated in that game are determined. For this reason, the role lottery means 61 is also referred to as the condition device number determination (lottery or selection) means, the winning role determination (lottery or selection) means, etc.

[0097] The role lottery means 61 includes, for example, a random number generation means for the lottery (such as a hardware random number generator), a random number extraction means for extracting random numbers generated by the random number generation means, and a winning number determination means for determining the winning numbers based on the random numbers extracted by the random number extraction means.

[0098] The random number generation means generates random numbers within a predetermined range (for example, "0" to "65535" in decimal). The random numbers are such that a counter that counts one count every 200 nanoseconds continuously counts within the range of "0" to "65535" as one cycle, and continues to count random numbers as long as the slot machine 10 is powered on.

[0099] The random number extraction means extracts a random number generated by the random number generation means at a predetermined time, in this embodiment, when the player operates (turns on) the start switch 41. The determination means determines the winning number corresponding to the area to which the random number extracted by the random number extraction means belongs by comparing it with the lottery table described later.

[0100] The winning flag control means 62 controls the on / off state of the winning flags corresponding to each role based on the lottery results by the role lottery means 61. In this embodiment, each role has its own winning flag. When any role is won in the lottery by the role lottery means 61, the winning flag for that role is turned on (the winning flag is set). Winning a role can be either having only one winning role (single win) or having multiple winning roles (duplicate win).

[0101] The button-pressing instruction number selection means 63 selects (determines) the button-pressing instruction number (the number corresponding to the correct button-pressing sequence) based on the result of the winning number lottery by the role lottery means 61 (when a button-pressing bell or button-pressing replay is won). The "press order" in the selected press order instruction numbers here refers to the press order that is advantageous to the player (the correct press order). For example, when a press order bell is won, it refers to the press order that results in a high-scoring bell (the correct press order). Also, when a replay is won, it refers to the press order that upgrades to an advantageous RT (Replay Time) or prevents dropping to an unfavorable RT.

[0102] In this embodiment, each winning number is provided with a unique button-pressing instruction number. Then, when a push-order bell or push-order replay is won during AT, the main control board 50 displays push-order instruction information corresponding to the push-order instruction number, specifically information such as "=*" ("*" = 1, 2, ...) on the aforementioned acquired number display LED 78. This function of displaying push-order instruction information when a conditional device with a favorable push-order is activated is also called an instruction function. Furthermore, if a push-order bell or push-order replay is won during AT, the main control board 50 sends a command corresponding to the push-order instruction number to the sub-control board 80 at the start of the game (after the start switch 41 is operated and the winning number is determined). When the sub-control board 80 receives the command, it displays the correct button press sequence as an image on the image display device 23.

[0103] Furthermore, the main control board 50 can only transmit the selected button press instruction number to the sub-control board 80 during the advantageous period (AT). Therefore, even if a button press instruction number is selected by the button press instruction number selection means 63 during the normal period, that button press instruction number will not be transmitted to the sub-control board 80. In addition, it is not necessary to select a button press instruction number during the normal period.

[0104] The performance group number selection means 64 selects a performance group number corresponding to the winning number, which is to be transmitted to the sub-control board 80. Here, a performance group number corresponding to the winning number is predetermined. When the winning number is determined by operating the start switch 41, the performance group number selection means 64 selects the performance group number corresponding to the winning number for that game, and the main control board 50 transmits the selected performance group number to the sub-control board 80. The sub-control board 80 outputs a performance related to the winning role based on the received performance group number. Unlike the push order instruction number mentioned above, the performance group number is selected for each game and transmitted from the main control board 50 to the sub-control board 80.

[0105] Furthermore, the main control board 50 does not transmit the winning number for the game to the sub-control board 80. Therefore, the sub-control board 80 cannot know the winning number for the game. However, the sub-control board 80 receives a performance group number for each game, and is able to output performances based on the received performance group number. However, even when a push-order bell or push-order replay is won, the correct push order cannot be determined from the performance group number, so the sub-control board 80 does not notify the correct push order based on the performance group number. In contrast, during AT, when a push-order bell or push-order replay is won, the main control board 50 transmits a push-order instruction number to the sub-control board 80. As a result, the sub-control board 80 is able to notify the correct push order based on the received push-order instruction number.

[0106] The reel control means 65 controls the rotation of all (3) reels 31 to begin when it receives a command to start the rotation of the reels 31, and in this embodiment in particular when it detects the operation of the start switch 41. Furthermore, after the winning numbers are determined by the role lottery means 61, the reel control means 65 refers to the on / off status of the winning flag in the current game, selects a stop position determination table corresponding to the on / off status of the winning flag, and when the stop switch 42 is operated, determines the stop position of the reel 31 corresponding to the stop switch 42 based on the timing at which the operation of the stop switch 42 is detected, and controls the motor 32 to stop the reel 31 at the determined position.

[0107] For example, in a game where at least one winning flag is set to ON, the reel control means 65 controls the reel 31 to stop within the range of reel 31 stop control so that the symbol combination corresponding to the winning role (the role for which the winning flag is ON) can be stopped on an active line, while controlling the reel 31 to stop so that the symbol combination corresponding to roles other than the winning role (the role for which the winning flag is OFF) cannot be stopped on an active line.

[0108] Here, "within the range of the reel 31 stop control" means the time from the moment the stop switch 42 is operated until the reel 31 actually stops, or the range of rotations (number of moving symbols) of the reel 31. In this embodiment, the reel 31 rotates at a constant speed of approximately 80 revolutions per minute. Furthermore, when the stop switch 42 is operated, the time from the moment the stop switch 42 is operated until the reel 31 stops is set to within 190ms, except for a predetermined reel 31 that is in MB operation (for example, the middle reel 31). As a result, in this embodiment, except for a predetermined reel 31 that is in MB operation, the maximum number of moving symbols from the moment the stop switch 42 is operated until the reel 31 stops is set to 4 symbols.

[0109] On the other hand, for a predetermined reel 31 during MB operation, the time from the moment the stop switch 42 is operated until the reel 31 stops is set to within 75ms. As a result, for a predetermined reel 31 during MB operation, the maximum number of symbols that move from the moment the stop switch 42 is operated until the reel 31 stops is set to 1 symbol.

[0110] Then, at the moment the operation of the stop switch 42 is detected, if any of the symbols within the stopping control range of the reel 31 is a symbol that should be stopped on a predetermined active line, the stop switch 42 is controlled to stop that symbol on the predetermined active line when the stop switch 42 is operated. In other words, if the reel 31 is stopped immediately at the moment the stop switch 42 is operated and the symbols for the winning combination do not stop on a predetermined valid line, the reel 31 is rotated and moved within the range of the stop control of the reel 31 until it is stopped, thereby controlling it to stop the symbols for the winning combination as much as possible on the predetermined valid line (pull-in stop control).

[0111] Conversely, if stopping the reels 31 immediately at the moment the stop switch 42 is operated would cause a combination of symbols that does not correspond to the winning number to stop on an active line, then when the reels 31 stop, the reels 31 are rotated and moved within the range of the reel 31 stop control to prevent combinations of symbols that do not correspond to the winning number from stopping on an active line (kick stop control). Furthermore, in games where multiple winning combinations are achieved (for example, when a specific combination of symbols is triggered), the priority order for which winning combinations are awarded is predetermined according to the order in which the stop switches 42 are pressed and the timing of their operation. Based on this predetermined priority order, the system controls the retraction and stopping of the symbols related to the highest priority winning combination.

[0112] The prize determination means 66 determines, when the reel 31 stops, whether the combination of symbols on the reel 31 that stopped on the active line corresponds to a winning combination. Here, the prize determination means 66 does not actually detect whether or not a symbol combination corresponding to a winning combination has stopped on an active line. Specifically, it determines in advance which symbol combinations will stop on an active line before the reels 31 actually stop, or which symbol combinations will stop on an active line after the reels 31 have stopped, based on the condition device activated during the game and the order in which the stop switch 42 is pressed and / or the timing of operation of the stop switch 42.

[0113] The control command transmission means 71 transmits information (control commands) necessary for the effects to be output by the sub-control board 80 to the sub-control board 80. Examples of control commands include information about when the bet switch 40 is operated, information about when the start switch 41 is operated, the push order instruction number (only during AT and when a winning number with the correct push order is won), the performance group number, RT (game state) information, information about when the stop switch 42 is operated, and information about the winning combination.

[0114] In Figure 1, the sub-control board 80 controls the selection and output of effects (information) during gameplay and while waiting for gameplay to begin. Here, the main control board 50 and the sub-control board 80 are electrically connected, and the main control board 50 (control command transmission means 71) transmits information (control commands) necessary for outputting the performance to the sub-control board 80 in one direction via parallel communication. Furthermore, the main control board 50 and the sub-control board 80 are not limited to being electrically connected; they may also be connected using optical communication means. Moreover, both the electrical connection and the optical communication connection are not limited to parallel communication; they may also be serial communication, and serial and parallel communication may be used in combination.

[0115] The sub-control board 80, like the main control board 50, includes an input port 81, an output port 82, an RWM 83, a ROM 84, and a sub-CPU 85, etc. The sub-control board 80 is electrically connected to the following peripheral devices for performance, such as the performance lamps 21 shown in Figure 1, via the input port 81 or output port 82. However, the peripheral devices for performance are not limited to these. RWM83 is a storage medium that can temporarily store data and other information captured by the sub-CPU85 when it controls the performance. Furthermore, ROM84 is a storage medium that stores data for performance purposes, such as programs and various data used when conducting lotteries related to performances.

[0116] The performance lamps 21 consist of, for example, LEDs, and light up in a predetermined pattern when predetermined conditions are met. The performance lamps 21 include backlights positioned on the inner circumference of each reel 31 to illuminate the symbols displayed on the reel 31 (three consecutive symbols vertically visible from the display window) from behind, fluorescent lights that illuminate the symbols on the reel 31 from above, and frame lamps positioned in front of the front door of the slot machine 10 that flash when a winning combination is achieved.

[0117] Furthermore, speaker 22 outputs a predetermined sound when certain conditions are met, in order to perform various effects during gameplay. Furthermore, the image display device 23 consists of a liquid crystal display, an organic EL display, a dot display, etc., and displays various performance images (correct button press order, performances corresponding to the conditional device that operates during the game, etc.) and game information (number of plays and number of coins acquired when a special feature is activated or during the advantageous period (AT), etc.).

[0118] In this embodiment, the "special feature (feature)" comprises "1BB (Type 1 feature continuous operation device; Type 1 Big Bonus)" and "RB (Type 1 special feature; Regular Bonus)". Therefore, the "special game" comprises "1BB game" and "RB game". Furthermore, in this embodiment, "1BB" comprises two types: "1BB-A" and "1BB-B". Hereinafter, "1BB-A" and "1BB-B" will be collectively referred to as "1BB".

[0119] During a 1BB (Big Bonus) game, RB (Regular Bonus) games are played consecutively. In this embodiment, no symbol combinations corresponding to RB are set. Therefore, during 1BB gameplay, the symbol combinations corresponding to RB are not displayed, and RB gameplay is executed continuously.

[0120] Furthermore, during RB gameplay, each spin is determined by the role lottery mechanism 61, resulting in a win of either "all single-coin wins" or "all minor wins." This means that during RB gameplay, i.e., during 1BB gameplay, the probability of winning minor wins is higher than during non-internal and 1BB internal gameplay. Furthermore, during RB gameplay, the required number of tokens (the number of tokens that can be bet to start the game) becomes "3," and there is a "60535 / 65536" chance of winning "1-coin ALL," resulting in the payout of "1" token. Therefore, during RB gameplay, that is, during 1BB gameplay, the player's token count will decrease. Furthermore, the RB game ends when "2" rounds of play are completed, "2" winning combinations are achieved, or the termination conditions for a 1BB game are met. In other words, the termination conditions for the RB game are set to "2" rounds of play being completed, "2" winning combinations being achieved, or the termination conditions for a 1BB game being met.

[0121] Furthermore, 1BB gameplay continues until the cumulative number of medals acquired (payouts, awarded) exceeds 210, at which point it ends. In other words, the condition for ending 1BB gameplay is that the cumulative number of medals acquired exceeds 210. If the RB game ends and the conditions for ending the 1BB game are not met, the RB game will be executed again. In this way, the RB game is executed continuously during the 1BB game. Furthermore, if the RB game ends and the conditions for ending the 1BB game are met, the 1BB game ends and the game transitions to a non-internal state. Furthermore, if the conditions for ending 1BB are met during RB gameplay, the RB game ends, the 1BB game also ends, and the game transitions to a non-internal state.

[0122] Also, the winning number lottery means 61 determines the "winning number" by lottery. Therefore, the winning number lottery means 61 is also referred to as the "winning number lottery (determination, selection) means". Further, when the winning number is determined, a "condition device number" corresponding to the winning number is generated. And when the condition device number is generated, the condition device corresponding to the condition device number operates, and the symbol combination of the role corresponding to the operated condition device can be stopped and displayed on the effective line (the role wins).

[0123] Also, the "condition device number" includes a "special device condition device number" and a "minor role and replay condition device number". Furthermore, the "special device condition device number" is the condition device number corresponding to the special role (special device). In this embodiment, as shown in FIG. 9 to be described later, it includes "1" to "2". Furthermore, the "minor role and replay condition device number" is the condition device number corresponding to the minor role or replay. In this embodiment, as shown in FIGS. 6 to 8 to be described later, it includes "1" to "18".

[0124] Also, when winning the special role, the special device condition device corresponding to the winning of the special role becomes operable. For example, when winning 1BB, the 1BB condition device becomes operable. [[ID=ID=17]]Furthermore, when winning the minor role, the minor role condition device corresponding to the winning of the minor role becomes operable, and when winning the replay, the replay condition device corresponding to the winning of the replay becomes operable. For example, when winning the minor role A1, the minor role A1 condition device becomes operable.

[0125] Also, when winning a special role whose winning information can be carried over to the next game or later, the winning information of the special role is carried over to the next game until the symbol combination corresponding to the special role stops and is displayed on the effective line (the special role wins). Furthermore, when winning the special role but the symbol combination corresponding to the special role is not stopped and displayed on the effective line, it is called "inside". That is, the game in which the winning information of the special role is carried over is called "inside".

[0126] On the other hand, a game in which the winning information has not been won by a special role that can carry over to the next game and subsequent games is referred to as "not in the internal state". That is, a game without carried-over winning information for the special role is referred to as "not in the internal state". In the present embodiment, for the game in which the special role has been won, it may be included in "not in the internal state", or the game in which the special role has been won may also be included in "in the internal state". "1BB" is a special role whose winning information can be carried over to the next game and subsequent games. When one has won "1BB" but the symbol combination corresponding to "1BB" has not stopped and been displayed on the effective line, it is referred to as "in the 1BB internal state".

[0127] Also, "special game" is also referred to as "device operation". For example, "1BB game" is also referred to as "1BB operation", and "RB game" is also referred to as "RB operation". Furthermore, when the device for the special condition is in the "not operated state", it includes the state where the device for the special condition has operated but the symbol combination corresponding to the operated device for the special condition has not stopped and been displayed on the effective line. For example, when the "1BB device for the condition" has not operated, or when the "1BB device for the condition" has operated but the symbol combination corresponding to "1BB" has not stopped and been displayed on the effective line, it is referred to as "when 1BB is not operated". That is, when one has not won "1BB", or when one has won "1BB" but the symbol combination corresponding to "1BB" has not stopped and been displayed on the effective line (in the 1BB internal state), it is "when 1BB is not operated".

[0128] Also, as described above, in the present embodiment, "1BB" has two types, namely "1BB - A" and "1BB - B", and the "device for the special condition" has two types, namely the "device for the 1BB - A condition" and the "device for the 1BB - B condition". Furthermore, the winning role of the "device for the 1BB - A condition" is set to "1BB - A", and the winning role of the "device for the 1BB - B condition" is set to "1BB - B".

[0129] Furthermore, the "1BB-A condition device" conducts a lottery only when 2 medals are inserted (when the number of medals bet is "2"), and does not conduct a lottery when 3 medals are inserted (when the number of medals bet is "3"). In other words, when 2 medals are inserted, the "1BB-A condition device" is eligible for a lottery, but not when 3 medals are inserted. In contrast, the "1BB-B condition device" conducts a lottery only when 3 medals are inserted (when the number of medals bet is "3") during non-internal play, and does not conduct a lottery when 2 medals are inserted (when the number of medals bet is "2"). In other words, during non-internal play, the "1BB-B condition device" is eligible for a lottery when 3 medals are inserted, but not when 2 medals are inserted.

[0130] Furthermore, when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be stopped and displayed on the active line (making it possible to win a prize). Furthermore, when the "1BB-A condition device" is activated and a symbol combination corresponding to "1BB-A" stops and is displayed on an active line, it results in a "1BB-A win." Although no medals are paid out in this game, the next game will transition to "1BB-A gameplay" (when 1BB-A is activated). In contrast, if the symbol combination corresponding to "1BB-A" does not stop and display on an active line when the "1BB-A condition device" is activated, the game will transition to "1BB-A internal mode" from the next game onwards. Furthermore, in "1BB-A internal mode," when two medals are inserted, the symbol combination corresponding to "1BB-A" can be displayed on the active line (making it possible to win), but when three medals are inserted in "1BB-A internal mode," the symbol combination corresponding to "1BB-A" will not be displayed on the active line.

[0131] Furthermore, when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning combination "1BB-B" can be stopped and displayed on the active line (making it possible to win). Furthermore, when the "1BB-B condition device" is activated and a symbol combination corresponding to "1BB-B" stops and is displayed on an active line, it results in a "1BB-B win." Although no medals are paid out in this game, the game will transition to "1BB-B gameplay" (when 1BB-B is activated) from the next game onwards. In contrast, if the symbol combination corresponding to "1BB-B" does not stop and display on an active line when the "1BB-B condition device" is activated, the game will transition to "1BB-B internal mode" from the next game onwards. Furthermore, in the "1BB-B internal mode," when three medals are inserted, the symbol combination corresponding to "1BB-B" can be displayed on the active line (making it possible to win), but when two medals are inserted in the "1BB-B internal mode," the symbol combination corresponding to "1BB-B" will not be displayed on the active line.

[0132] Furthermore, the "setting value" relates to the player's advantage, and although not shown in the diagram, this embodiment has six settings, from setting 1 to setting 6. The higher the setting value, the greater the player's advantage. Furthermore, if the setting key switch 152 is turned on while the power is off, and then the power is turned on in this state, the device will enter a setting change state (setting change mode) in which the setting value can be changed. At this time, an initialization process (RWM clear process) is executed to initialize a predetermined memory area of ​​the RWM 53. Furthermore, when the power is on, turning on the setting key switch 152 will switch the device to a setting confirmation state (setting confirmation mode) where the setting value cannot be changed, but the setting value can be checked.

[0133] Furthermore, in this embodiment, the start condition for the "advantageous period" is set to be when, in the non-advantageous period, the lottery conducted by the role lottery means 61 results in a win (determination) of one of the winning numbers from "1" (minor role A1 condition device) to "18" (replay condition device). In other words, during the non-advantageous period, if the lottery by the role lottery means 61 results in a win of any of the winning numbers from "1" (minor role A1 condition device) to "18" (replay condition device), the game transitions to the advantageous period.

[0134] Furthermore, in this embodiment, the conditions for ending the "advantageous period" are set as follows: the difference counter value exceeds "2400(D)", the advantage period clear counter (remaining number of games in the advantage period) reaches "0", or the notification game (AT) ends. In other words, the advantageous period ends and the game transitions to a non-advantageous period when the net number of tokens played in the advantageous period exceeds 2400, when the number of games played in the advantageous period reaches 1500, or when the notification game (AT) ends.

[0135] Furthermore, in this embodiment, during non-internal play, the probability of winning any of the winning numbers "1" (minor role A1 condition device) to "18" (replay condition device) in the lottery conducted by the role lottery means 61 is "50536 / 65536". Therefore, even if the advantageous period ends and the game transitions to a non-advantageous period, the game will then transition to an advantageous period if the player wins one of the winning numbers from "1" (small win A1 condition device) to "18" (replay condition device) during the "1" game or "2" game.

[0136] Furthermore, in this embodiment, when the lottery by the role lottery means 61 selects (determines) one of the winning numbers from "13" (minor role G condition device) to "15" (minor role I condition device), an AT lottery is executed. The "minor role G condition device" to the "minor role I condition device" are set to have a relatively low probability of activation (winning) and are referred to as "rare roles" or "rare minor roles". The probability of winning the AT lottery when the "minor role G condition device" to the "minor role I condition device" is activated is set to "10"%. Furthermore, if you win the AT lottery, you will be granted the right to perform a notification game. If you have the right to perform a notification game, and you meet the conditions for starting the notification game, the notification game will begin.

[0137] Furthermore, in this embodiment, the initial value of the number of games for the notification game is set to "50" games. When the right to execute the notification game is granted and the conditions for starting the notification game are met, the notification game is executed for "50" games. Furthermore, if you already have the right to perform a notification game and you win the AT lottery, the number of notification game execution rights will be increased. For example, if you have "2" notification game execution rights, you will be able to perform notification games for "(50 games + 50 games =) 100 games".

[0138] Furthermore, if you win the AT lottery while playing the notification game, the remaining number of games in the notification game will be increased. For example, if you win the AT lottery when you have 20 games remaining in the notification game, the remaining number of games will become (20 games + 50 games =) 70 games. Furthermore, the instruction function and the button press sequence suggestion animation can only be performed during the advantageous period; they cannot be performed during the non-advantageous period. Therefore, in this embodiment, the instruction function and button press sequence suggestion animation are performed only during the advantageous period.

[0139] Figure 2 shows the arrangement of patterns on the reel 31 in this embodiment. As shown in Figure 2, in this embodiment, each reel 31 consists of "20" frames. That is, each reel 31 has "20" symbols. Furthermore, Figure 2 also shows the symbol numbers. For example, on the left reel 31, the symbol with symbol number "0" is "Blue 7".

[0140] Furthermore, in this embodiment, the time from the moment the operation of the stop switch 42 is detected until the reel 31 stops is set to within 190 ms. As a result, the maximum number of moving symbols from the moment the operation of the stop switch 42 is detected until the reel 31 stops is 4 symbols. For example, if the left stop switch 42 is operated just before the "Replay" symbol "1" on the left reel 31 passes through the active line, it becomes possible to stop up to the "Red 7" symbol "5" on the active line, moving up to a maximum of "4" symbols from that symbol. Therefore, if four specific symbols are arranged on one reel 31 with a "5" symbol interval, no matter when the stop switch 42 is operated, the specific symbols can always be stopped on the effective line.

[0141] Specifically, on the left reel 31, "REPLAY" is arranged at positions "1", "6", "11", and "16". That is, "REPLAY" on the left reel 31 is arranged with four symbols at a "5" symbol interval. Therefore, for the left reel 31, no matter when the left stop switch 42 is operated, "REPLAY" can always be stopped on the effective line. [[ID=I6]]In this way, the symbol arrangement that can always stop the target symbol on the effective line no matter when the stop switch 42 is operated is called "PB = 1" arrangement. On the contrary, if the stop switch 42 is not operated at an appropriate timing (within the range of the maximum number of moving symbols from the effective line), the symbol arrangement that cannot stop the target symbol on the effective line is called "PB ≠ 1" arrangement.

[0142] And on the left reel 31, in addition to "REPLAY", "BELL" and "PINEAPPLE" are also in the "PB = 1" arrangement respectively. Also, on the left reel 31, "REPLAY", "BELL" and "PINEAPPLE" are arranged continuously (in order) at four positions. Specifically, on the left reel 31, "REPLAY", "BELL" and "PINEAPPLE" are continuously arranged from position "1" to "3", also continuously arranged from position "6" to "8", continuously arranged from position "11" to "13", and continuously arranged from position "16" to "18".

[0143] Also, on the left reel 31, "BLUE 7" at position "0", "RED 7" at position "5", "BLACK BAR" at position "10", and "WHITE BAR" at position "15" are in the "PB = 1" arrangement in the sum of these four symbols. Therefore, no matter when the left stop switch 42 is operated, any one of "BLUE 7", "RED 7", "BLACK BAR" or "WHITE BAR" on the left reel 31 can be stopped on the effective line.

[0144] Similarly, on the left reel 31, the "cherry" symbols at positions "4," "9," and "14," as well as the "blank" symbol at position "19," have a combined "PB=1" configuration. Therefore, regardless of when the left stop switch 42 is operated, the left reel 31 can be stopped on an active payline by either the "cherry" or the "blank."

[0145] Furthermore, on the left reel 31, "Cherry / Blank" is positioned above "Watermelon," "Blue 7 / Red 7 / Black BAR / White BAR" is positioned above "Cherry / Blank," and "Replay" is positioned above "Blue 7 / Red 7 / Black BAR / White BAR." In other words, on the left reel 31, "Cherry / Blank" and "Blue 7 / Red 7 / Black BAR / White BAR" are positioned between "Watermelon" and "Replay." As a result, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", "Bell", "Watermelon", and "Cherry / Blank" are arranged consecutively (in order) in "4" locations. Specifically, on the left reel 31, "Blue 7 / Red 7 / Black BAR / White BAR", "Replay", "Bell", "Watermelon", and "Cherry / Blank" are arranged consecutively (in order) from position "0" to "4", consecutively from position "5" to "9", consecutively from position "10" to "14", and consecutively from position "15" to "19".

[0146] Furthermore, on the middle reel 31, the "cherry," "bell," "replay," and "watermelon" are all arranged in a "PB=1" configuration. Furthermore, in the middle reel 31, "cherry," "bell," "replay," and "watermelon" are arranged consecutively in "4" locations. Specifically, in the middle reel 31, "cherry," "bell," "replay," and "watermelon" are arranged consecutively in positions "0" through "3," consecutively in positions "5" through "8," consecutively in positions "10" through "13," and consecutively in positions "15" through "18."

[0147] Furthermore, on the middle reel 31, the "blue 7" at position "4", the "red 7" at position "9", the "black BAR" at position "14", and the "white BAR" at position "19" are arranged in a "PB=1" configuration when combined with the "4" symbols. Therefore, no matter when the middle stop switch 42 is operated, it is possible to stop either the "blue 7", "red 7", "black BAR", or "white BAR" on the middle reel 31 on an active line.

[0148] Furthermore, on the middle reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is positioned between the "Watermelon" and the "Cherry" (above the "Watermelon" and below the "Cherry"). As a result, on the middle reel 31, "cherry," "bell," "replay," "watermelon," and "blue 7 / red 7 / black BAR / white BAR" are arranged consecutively (in order) in "4" locations. Specifically, on the middle reel 31, "cherry," "bell," "replay," "watermelon," and "blue 7 / red 7 / black BAR / white BAR" are arranged consecutively (in order) from position "0" to "4," consecutively from position "5" to "9," consecutively from position "10" to "14," and consecutively from position "15" to "19."

[0149] Furthermore, on the right reel 31, "Replay," "Bell," "Watermelon," and "Cherry" are all arranged in a "PB=1" configuration. Furthermore, on the right reel 31, "Replay," "Bell," "Watermelon," and "Cherry" are arranged consecutively (in order) in four locations. Specifically, on the right reel 31, "Replay," "Bell," "Watermelon," and "Cherry" are arranged consecutively (in order) at positions 19, 0 through 2, 4 through 7, 9 through 12, and 14 through 17.

[0150] Furthermore, on the right reel 31, the "blue 7" at position "3", the "red 7" at position "8", the "black BAR" at position "13", and the "white BAR" at position "18" have a combined "PB=1" configuration. Therefore, regardless of when the middle stop switch 42 is operated, it is possible to stop either the "blue 7", "red 7", "black BAR", or "white BAR" on the right reel 31 on an active payline.

[0151] Additionally, on the right reel 31, the "Blue 7 / Red 7 / Black BAR / White BAR" is positioned between the "Cherry" and the "Replay" (above the "Cherry" and below the "Replay"). As a result, on the right reel 31, "Replay," "Bell," "Watermelon," "Cherry," and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) in "4" locations. Specifically, on the right reel 31, "Replay," "Bell," "Watermelon," "Cherry," and "Blue 7 / Red 7 / Black BAR / White BAR" are arranged consecutively (in order) in positions "19," "0" through "3," consecutively in positions "4" through "8," consecutively in positions "9" through "13," and consecutively in positions "14" through "18."

[0152] Figure 3(A) shows the positional relationship between the display window 18 and each reel 31, and the active lines (display lines that show combinations of symbols). The reels 31 located inside can be seen through the display window 18. In this embodiment, three reels 31 (left reel 31, middle reel 31, and right reel 31) are arranged in parallel horizontally. Furthermore, each reel 31 is positioned so that three consecutive symbols are visible vertically from the display window 18. As a result, when each reel 31 stops, the three consecutive symbols on each reel 31 are displayed in the upper, middle, and lower sections of the display window 18, respectively. Therefore, when all reels 31 are stopped, a total of nine symbols (frames) are visible in the display window 18. In Figure 3(A), the numbers in the lower right corner of each design indicate the design number.

[0153] Furthermore, Figure 3(B) illustrates the designations of the pattern positions in this embodiment. The positions of the three symbols displayed in the display window 18 when each reel 31 stops are referred to from top to bottom as "upper row," "middle row," and "lower row." Furthermore, the positions of the three symbols displayed in the display window 18 when the left reel 31 stops are referred to from top to bottom as "upper left row," "middle left row," and "lower left row." Similarly, the positions of the three symbols displayed in the display window 18 when the middle reel 31 stops are referred to from top to bottom as "upper middle row," "middle middle row," and "lower middle row," and the positions of the three symbols displayed in the display window 18 when the right reel 31 stops are referred to from top to bottom as "upper right row," "middle right row," and "lower right row."

[0154] Furthermore, as shown in Figure 3(A), valid lines are set for the "9" symbols visible through the display window 18. Here, "effective lines" refer to the lines of symbols that line up when reel 31 stops, which form a combination of symbols (display lines), and which result in a win when a combination of symbols corresponding to any of the winning combinations stops on that line. Furthermore, an "invalid line" refers to a line of symbols that is not set as an valid line and is not a line that is eligible to form a symbol combination. In this embodiment, the only valid line, regardless of the game state or the number of bets, is the straight "middle line" passing through "left middle" - "middle middle" - "right middle," as shown in Figure 3(A), and all other lines are invalid.

[0155] For example, the following lines are invalid in this embodiment: the straight "upper line" passing through "upper left" - "upper middle" - "upper right"; the straight "lower line" passing through "lower left" - "lower middle" - "lower right"; the straight "downward right line" passing through "upper left" - "middle" - "lower right"; the straight "upward right line" passing through "lower left" - "middle" - "upper right"; the small mountain-shaped "small mountain line" passing through "lower left" - "middle" - "lower right"; the small V-shaped "small V line" passing through "upper left" - "middle" - "upper right"; and the curved "bent line" passing through "upper left" - "middle" - "middle right".

[0156] The valid and invalid lines are collectively referred to as "symbol combination lines." Furthermore, the position and number of active lines may differ depending on the game state or the number of bets. For example, in a specific game state, the downward-sloping line may be an active line. Also, for a specific number of bets, there may be multiple active lines (five lines in total: the upper line, middle line, lower line, upward-sloping line, and downward-sloping line).

[0157] Figures 4 and 5 show the types of roles (roles corresponding to the winning numbers drawn by the role drawing means 61), symbol combinations, payout amounts, etc., in this embodiment. The winning combinations can be broadly categorized into special winning combinations, replay (re-play winning combinations), and minor winning combinations. Furthermore, the symbol combinations corresponding to each winning combination and the number of coins paid out upon winning are predetermined. When all 31 reels stop, if a symbol combination corresponding to any winning combination stops on an active line (a winning combination is achieved), the number of coins corresponding to that winning combination is paid out (a payout (profit) is awarded). However, the number of coins paid out when a special combination is achieved is set to "0". Also, when a replay occurs, coins are automatically inserted, and the game can be played again.

[0158] As shown in Figures 4 and 5, the game states in this embodiment include non-internal, 1BB internal (1BB-A internal, 1BB-B internal), and 1BB game (1BB-A game, 1BB-B game). Furthermore, in the non-internal state, the target of the lottery differs depending on whether 2 medals are inserted (when the number of medals bet is "2") or 3 medals are inserted (when the number of medals bet is "3"). In Figures 4 and 5, "2 coins" refers to "when 2 coins are inserted," and "3 coins" refers to "when 3 coins are inserted." Also, "internal" refers to "1BB internal (1BB-A internal and 1BB-B internal)," and "1BB in progress" refers to "1BB game in progress (1BB-A game and 1BB-B game)."

[0159] The role numbers "1" to "82" shown in Figures 4 and 5 correspond to minor roles. In this embodiment, there are 82 types of minor roles, ranging from "minor role 01" to "minor role 82". As shown in Figures 4 and 5, "Small Win 01" to "Small Win 82" are eligible for drawing when 2 medals are inserted during non-internal play, when 3 medals are inserted during non-internal play, during 1BB internal play, and during 1BB gameplay, and the corresponding symbol combinations can be stopped and displayed (win) on the active lines.

[0160] Furthermore, as shown in Figure 4, for "Small Win 01" to "Small Win 06", the number of medals paid out (amount awarded) upon winning is set to "10" in all cases: when 2 medals are inserted during non-internal play, when 3 medals are inserted during non-internal play, during 1BB internal play, and during 1BB gameplay. Furthermore, as shown in Figures 4 and 5, for "Small Win 07" to "Small Win 78", the number of medals dispensed (amount awarded) upon winning is set to "1" regardless of whether two medals are inserted during non-internal play, three medals are inserted during non-internal play, during 1BB internal play, or during 1BB gameplay. Furthermore, as shown in Figure 5, for "Small Win 79" to "Small Win 82", the number of medals paid out (awarded) upon winning is set to "3" regardless of whether two medals are inserted during non-internal play, three medals are inserted during non-internal play, during 1BB internal play, or during 1BB gameplay.

[0161] There is only one symbol combination corresponding to "Minor Win 01," which is the win number "1," and the symbols on each of the 31 reels are arranged in a "PB=1" configuration. In other words, the symbol combination corresponding to "Minor Win 01" is a symbol combination consisting of symbols on all "3" reels 31 that are arranged in a "PB=1" configuration (meaning they can always be displayed as stops on an active line regardless of the timing of operation of the stop switch 42). Furthermore, as shown in Figure 19(1) described later, when the symbol combination corresponding to "Small Win 01" stops on the "Middle Line" (effective line) (when "Small Win 01" is won), "Bell" - "Bell" - "Bell" stops on the "Downward Line" (ineffective line) that passes through "Upper Left" - "Middle" - "Lower Right".

[0162] There is only one symbol combination corresponding to "Minor Win 02," which is the combination number "2." There is only one symbol combination corresponding to "Minor Win 03," which is the combination number "3." Furthermore, there is only one symbol combination corresponding to "Minor Win 04," which is the combination number "4." There is only one symbol combination corresponding to "Minor Win 05," which is the combination number "5." And finally, there is only one symbol combination corresponding to "Minor Win 06," which is the combination number "6." Furthermore, the symbol combinations corresponding to "Small Win 02" to "Small Win 06" are all the same as "Small Win 01," with each of the symbols on the 31 reels having a "PB=1" configuration. In other words, the symbol combinations corresponding to "Small Win 02" to "Small Win 06" are all symbol combinations consisting of symbols where all "3" of the symbols on the 31 reels have a "PB=1" configuration, just like "Small Win 01."

[0163] Furthermore, as shown in Figure 19(2) described later, when the symbol combination corresponding to "Small Win 02" stops on the "Middle Line" (effective line) (when "Small Win 02" is won), "Bell" - "Bell" - "Bell" stops on the "Upper Line" (ineffective line) which passes through "Upper Left" - "Upper Middle" - "Upper Right". Furthermore, as shown in Figure 19(3) later, the symbol combination corresponding to "Small Win 03" is "Bell"-"Bell"-"Bell," and when "Small Win 03" is won, "Bell"-"Bell"-"Bell" will stop and be displayed on the "Middle Line" (effective line). Furthermore, as shown in Figure 20(1) described later, when the symbol combination corresponding to "Small Win 04" stops on the "Middle Line" (effective line) (when "Small Win 04" is won), "Bell" - "Bell" - "Bell" stops on the "Upward Right Line" (ineffective line) that passes through "Lower Left" - "Middle" - "Upper Right".

[0164] Furthermore, as shown in Figure 20(2) described later, when the symbol combination corresponding to "Small Win 05" stops on the "Middle Line" (effective line) (when "Small Win 05" is won), "Bell" - "Bell" - "Bell" stops on the "Small Mountain Line" (ineffective line) which passes through "Lower Left" - "Middle Middle" - "Lower Right". Furthermore, as shown in Figure 20(3) described later, when the symbol combination corresponding to "Small Win 06" stops on the "Middle Line" (effective line) (when "Small Win 06" is won), "Bell" - "Bell" - "Bell" stops on the "Lower Line" (ineffective line) which passes through "Lower Left" - "Lower Middle" - "Lower Right".

[0165] The symbol combination corresponding to "Small Role 07" is only one type, with the role number "7". The symbols on the left reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the middle reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 07" is a symbol combination in which the symbols on "2" reels 31 (left reel 31 and right reel 31) are arranged in a "PB=1" configuration (meaning they can always be displayed as stops on the active line regardless of the timing of operation of the stop switch 42), and the symbols on the other "1" reel 31 (middle reel 31) are arranged in a "PB≠1" configuration (meaning they may or may not be displayed as stops on the active line depending on the timing of operation of the stop switch 42).

[0166] There is only one symbol combination corresponding to "Minor win 08," which is the combination with the number "8." There is only one symbol combination corresponding to "Minor win 09," which is the combination with the number "9." There is only one symbol combination corresponding to "Minor win 10," which is the combination with the number "10." Furthermore, in the symbol combinations corresponding to "Small Win 08" to "Small Win 10," just like with "Small Win 07," the symbols on the left reel 31 and the right reel 31 are all arranged in a "PB=1" configuration, but the symbol on the middle reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small Win 08" to "Small Win 10" are all symbol combinations that, like "Small Win 07," consist of symbols on "2" reels 31 (left reel 31 and right reel 31) that are in a "PB=1" configuration, and the symbol on the other "1" reel 31 (middle reel 31) that is in a "PB≠1" configuration.

[0167] There is only one symbol combination corresponding to "Small win 11," which is the win number "11." The symbols on the left reel 31 and the middle reel 31 are arranged in a "PB=1" configuration, but the symbols on the right reel 31 are arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 11" is a symbol combination in which the symbols on "2" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (right reel 31) is arranged in a "PB≠1" configuration.

[0168] There is only one symbol combination corresponding to "Minor win 12," which is the combination with the number "12." There is only one symbol combination corresponding to "Minor win 13," which is the combination with the number "13." There is only one symbol combination corresponding to "Minor win 14," which is the combination with the number "14." Furthermore, in the symbol combinations corresponding to "Small Win 12" to "Small Win 14," just like with "Small Win 11," the symbols on the left reel 31 and the middle reel 31 are arranged in a "PB=1" configuration, but the symbol on the right reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "minor win 12" to "minor win 14" are all symbol combinations that, like "minor win 11", consist of symbols on "2" reels 31 (left reel 31 and middle reel 31) that are in a "PB=1" configuration, and the symbol on the other "1" reel 31 (right reel 31) that is in a "PB≠1" configuration.

[0169] There is only one symbol combination corresponding to "Small win 15," which is the win number "15." The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 15" is a symbol combination in which the symbols on "2" reels 31 (middle reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) is arranged in a "PB≠1" configuration.

[0170] There is only one symbol combination corresponding to "Minor win 16," which is the combination with the number "16." There is only one symbol combination corresponding to "Minor win 17," which is the combination with the number "17." There is only one symbol combination corresponding to "Minor win 18," which is the combination with the number "18." Furthermore, in the symbol combinations corresponding to "Small Win 16" to "Small Win 18," just like with "Small Win 15," the symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "minor win 16" to "minor win 18" are all symbol combinations that, like "minor win 15," consist of symbols on "2" reels 31 (middle reel 31 and right reel 31) that are in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) that is in a "PB≠1" configuration.

[0171] There is only one symbol combination corresponding to "Minor win 19," which is the combination number "11." Similarly, there is only one symbol combination corresponding to "Minor win 20," which is the combination number "20." Furthermore, there is only one symbol combination corresponding to "Minor win 21," which is the combination number "21," and there is only one symbol combination corresponding to "Minor win 22," which is the combination number "22." The symbol combinations corresponding to "Small win 19" to "Small win 22" all have the symbols on the left reel 31 and the middle reel 31 arranged in a "PB=1" configuration, similar to "Small win 11" to "Small win 14," but the symbol on the right reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small Win 19" to "Small Win 22" are all symbol combinations in which, like "Small Win 11" to "Small Win 14", the symbols on "2" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "1" reel 31 (right reel 31) are arranged in a "PB≠1" configuration.

[0172] There is only one symbol combination corresponding to "Minor win 23," which is the combination number "23." Similarly, there is only one symbol combination corresponding to "Minor win 24," which is the combination number "24." Furthermore, there is only one symbol combination corresponding to "Minor win 25," which is the combination number "25," and there is only one symbol combination corresponding to "Minor win 26," which is the combination number "26." The symbol combinations corresponding to "Small win 23" to "Small win 26" all have the same "PB=1" configuration on the middle reel 31 and right reel 31 as on "Small win 15" to "Small win 18", but the symbol on the left reel 31 is in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small win 23" to "Small win 26" are all symbol combinations in which, like "Small win 15" to "Small win 18", the symbols on "2" reels 31 (the middle reel 31 and the right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (the left reel 31) is arranged in a "PB≠1" configuration.

[0173] There is only one symbol combination corresponding to "Minor win 27," which is the combination with the number "27." Similarly, there is only one symbol combination corresponding to "Minor win 28," which is the combination with the number "28." Furthermore, there is only one symbol combination corresponding to "Minor win 29," which is the combination with the number "29," and there is only one symbol combination corresponding to "Minor win 30," which is the combination with the number "30." For the symbol combinations corresponding to "Small win 27" to "Small win 30," the symbols on the left reel 31 and the right reel 31 are all arranged in a "PB=1" configuration, similar to "Small win 07" to "Small win 10," but the symbol on the middle reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "Small win 27" to "Small win 30" are all symbol combinations in which, like "Small win 07" to "Small win 10", the symbols on "2" reels 31 (left reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (middle reel 31) is arranged in a "PB≠1" configuration.

[0174] There is only one symbol combination corresponding to "Small win 31," which is the win number "31." The symbol for 31 on the middle reel is arranged as "PB=1," but the symbols for 31 on the left reel and 31 on the right reel are arranged as "PB≠1." In other words, the symbol combination corresponding to "small win 31" is a symbol combination in which the symbols on "1" reel 31 (middle reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "2" reels 31 (left reel 31 and right reel 31) are arranged in a "PB≠1" configuration.

[0175] There is only one symbol combination corresponding to each of the "minor win 32" through "minor win 46" numbers. Furthermore, in the symbol combinations corresponding to "Small Win 32" to "Small Win 46," the symbols on the middle reel 31 are all arranged in a "PB=1" configuration, similar to "Small Win 31," but the symbols on the left reel 31 and the right reel 31 are each arranged in a "PB≠1" configuration. In other words, the symbol combinations corresponding to "minor win 32" to "minor win 46" are all symbol combinations in which, like "minor win 31", one reel 31 (middle reel 31) consists of symbols with a "PB=1" configuration, and the other two reels 31 (left reel 31 and right reel 31) consist of symbols with a "PB≠1" configuration.

[0176] There is only one symbol combination corresponding to "Small win 47," which is the win number "47." The symbol on the right reel 31 is arranged as "PB=1," but the symbols on the left reel 31 and the middle reel 31 are arranged as "PB≠1." In other words, the symbol combination corresponding to "small win 47" is a symbol combination in which the symbols on "1" reel 31 (right reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "2" reels 31 (left reel 31 and middle reel 31) are arranged in a "PB≠1" configuration.

[0177] There is only one symbol combination corresponding to each of the "Small Win 48" through "Small Win 62" numbers. Furthermore, in the symbol combinations corresponding to "Small Win 48" to "Small Win 62," the symbol on the right reel 31 is arranged as "PB=1," similar to "Small Win 47," but the symbols on the left reel 31 and the middle reel 31 are arranged as "PB≠1." In other words, the symbol combinations corresponding to "minor win 48" to "minor win 62" are all symbol combinations in which, like "minor win 47", one reel 31 (right reel 31) consists of symbols with a "PB=1" configuration, and the other two reels 31 (left reel 31 and middle reel 31) consist of symbols with a "PB≠1" configuration.

[0178] There is only one symbol combination corresponding to "Small win 63," which is the win number "63." The symbol on the left reel 31 is arranged as "PB=1," but the symbols on the middle reel 31 and the right reel 31 are arranged as "PB≠1." In other words, the symbol combination corresponding to "small win 63" is a symbol combination in which the symbols on "1" reel 31 (left reel 31) are arranged in a "PB=1" configuration, and the symbols on the other "2" reels 31 (middle reel 31 and right reel 31) are arranged in a "PB≠1" configuration.

[0179] There is only one symbol combination corresponding to each of the "Small Win 64" through "Small Win 78" numbers. Furthermore, in the symbol combinations corresponding to "Small Win 64" to "Small Win 78," the symbol on the left reel 31 is arranged as "PB=1," similar to "Small Win 63," but the symbols on the middle reel 31 and the right reel 31 are arranged as "PB≠1." In other words, the symbol combinations corresponding to "Small win 64" to "Small win 78" are all symbol combinations that, like "Small win 63", consist of symbols on "1" reel 31 (left reel 31) that are in a "PB=1" configuration, and the symbols on the other "2" reels 31 (middle reel 31 and right reel 31) that are in a "PB≠1" configuration.

[0180] There is only one symbol combination corresponding to "Small win 79," which is the win number "79." The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 79" is a symbol combination in which the symbols on "2" reels 31 (middle reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) is arranged in a "PB≠1" configuration. Additionally, when a symbol combination corresponding to "Small Win 79" stops on an active line (middle line) (when "Small Win 79" is won), "Cherry" - "Cherry" - "Cherry" will stop on the "upward right line" (inactive line) that passes through "lower left" - "middle" - "upper right".

[0181] There is only one symbol combination corresponding to "Small win 80," which is the win number "80." Similar to "Small win 79," the symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 80" is, like "small win 79," a symbol combination in which the symbols on "2" reels 31 (middle reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) is arranged in a "PB≠1" configuration. Additionally, when a symbol combination corresponding to "Small Win 80" stops on an active line (middle line) (when "Small Win 80" is won), "Cherry" - "Cherry" - "Cherry" will stop on the "upward right line" (inactive line) passing through "lower left" - "middle" - "upper right," similar to "Small Win 79."

[0182] There is only one symbol combination corresponding to "Small win 81," which is the win number "81." The symbols on the middle reel 31 and the right reel 31 are arranged in a "PB=1" configuration, but the symbol on the left reel 31 is arranged in a "PB≠1" configuration. In other words, the symbol combination corresponding to "small win 81" is a symbol combination in which the symbols on "2" reels 31 (middle reel 31 and right reel 31) are arranged in a "PB=1" configuration, and the symbol on the other "1" reel 31 (left reel 31) is arranged in a "PB≠1" configuration. Additionally, the symbol combination corresponding to "Small Win 81" is "Cherry"-"Cherry"-"Cherry," and when "Small Win 81" is achieved, "Cherry"-"Cherry"-"Cherry" will be displayed as the stop on the "Middle Line" (effective line).

[0183] There is only one symbol combination corresponding to "Small win 82," and the symbols on each of the 31 reels are arranged in a "PB=1" configuration. In other words, the symbol combination corresponding to "small win 82" is a symbol combination consisting of symbols where all three reels 31 are in the "PB=1" configuration. Additionally, the symbol combination corresponding to "Small Win 82" is "Watermelon"-"Watermelon"-"Watermelon," and when "Small Win 82" is achieved, "Watermelon"-"Watermelon"-"Watermelon" will be displayed as the stop on the "Middle Line" (effective line).

[0184] There is only one symbol combination that corresponds to "Replay," which is the number "83," and each of the 31 symbols on the reels is arranged in a "PB=1" configuration. In other words, the symbol combination corresponding to "Replay" is a symbol combination consisting of symbols where all three of the 31 reels are in the "PB=1" configuration. Additionally, the symbol combination corresponding to "Replay" is "Replay"-"Replay"-"Replay," and when a "Replay" is won, "Replay"-"Replay"-"Replay" will be displayed on the "Middle Line" (effective line).

[0185] As shown in Figure 5, "Replay" is included in the draw when two non-internal tokens are inserted, when three non-internal tokens are inserted, and during 1BB (Big Bonus) internal play, and the corresponding symbol combination can be displayed on an active line (winning). However, it is not included in the draw during 1BB play, and therefore the corresponding symbol combination cannot be displayed on an active line (winning). Furthermore, when a combination of symbols corresponding to "Replay" stops and displays (a winning combination), a medal is automatically inserted, and the player can play again.

[0186] The combination numbers "84" and "85" shown in Figure 5 correspond to special combinations (combinations). In this embodiment, there are two types of special combinations: "1BB-A" and "1BB-B". As shown in Figure 5, "1BB-A" is only eligible for the lottery when 2 medals are inserted during non-internal play, and is not eligible when 3 medals are inserted. In contrast, "1BB-B" is only eligible for the lottery when 3 medals are inserted during non-internal play, and is not eligible when 2 medals are inserted.

[0187] Furthermore, there is only one symbol combination corresponding to "1BB-A", which is the role number "84". The symbol on the right reel 31 is arranged as "PB=1", but the symbols on the left reel 31 and the middle reel 31 are arranged as "PB≠1". As described above, in this embodiment, the winning combination of the "1BB-A condition device" is set to "1BB-A," and when the "1BB-A condition device" is activated, the symbol combination corresponding to the winning combination "1BB-A" can be stopped and displayed on the active line (can be won).

[0188] Then, when the "1BB-A condition device" is activated and a symbol combination corresponding to "1BB-A" stops and is displayed on an active line, it results in a "1BB-A win." No medals are paid out in this game, but the next game will transition to "1BB-A gameplay." In contrast, if the symbol combination corresponding to "1BB-A" does not stop and display on an active line when the "1BB-A condition device" is activated, the game will transition to "1BB-A internal mode" from the next game onwards.

[0189] In this embodiment, when two non-internal medals are inserted, the "1BB-A condition device" can be activated independently (independent win), and in the game in which the "1BB-A condition device" is activated independently, the symbol combination corresponding to "1BB-A" can be stopped and displayed on the active line. However, if the symbol combination corresponding to "1BB-A" is not stopped and displayed on the active line in the game in which the "1BB-A condition device" is activated independently, the game will transition to "1BB-A internal" from the next game. Furthermore, when inserting two medals in the "1BB-A internal state," if the winning combination is not selected by the winning combination lottery means 61, the symbol combination corresponding to "1BB-A" can be displayed on the active line. However, in this embodiment, the winning combination lottery means 61 will never be selected in the "1BB-A internal state," so once the game transitions to the "1BB-A internal state," the symbol combination corresponding to "1BB-A" will not be displayed on the active line thereafter.

[0190] Furthermore, there is only one symbol combination corresponding to "1BB-B", which is the role number "85". Similar to "1BB-A", the symbol on the right reel 31 is arranged as "PB=1", but the symbols on the left reel 31 and the middle reel 31 are arranged as "PB≠1". As described above, in this embodiment, the winning combination of the "1BB-B condition device" is set to "1BB-B," and when the "1BB-B condition device" is activated, the symbol combination corresponding to the winning combination "1BB-B" can be stopped and displayed on the active line (can be won).

[0191] Then, when the "1BB-B condition device" is activated and a symbol combination corresponding to "1BB-B" stops and is displayed on an active line, it results in a "1BB-B win." No medals are paid out in this game, but the next game will transition to "1BB-B gameplay." In contrast, if the symbol combination corresponding to "1BB-B" does not stop and display on an active line when the "1BB-B condition device" is activated, the game will transition to "1BB-B internal mode" from the next game onwards.

[0192] In this embodiment, when three non-internal medals are inserted, the "1BB-B condition device" can be activated independently (independent win), and in the game in which the "1BB-B condition device" is activated independently, the symbol combination corresponding to "1BB-B" can be stopped and displayed on the active line. However, if the symbol combination corresponding to "1BB-B" is not stopped and displayed on the active line in the game in which the "1BB-B condition device" is activated independently, the game will transition to "1BB-B internal" from the next game. Furthermore, when inserting three medals in the "1BB-B internal state," if the winning combination is not selected by the winning combination lottery means 61, the symbol combination corresponding to "1BB-B" can be displayed as a stop on the active line. However, in this embodiment, the winning combination lottery means 61 will never be selected as a stop on the "1BB-B internal state," so once the game transitions to the "1BB-B internal state," the symbol combination corresponding to "1BB-B" will not be displayed as a stop on the active line thereafter.

[0193] For each of the above-mentioned roles, if the symbol combination corresponding to that role does not stop and display on an active payline in the game in which the role was won, it is determined which roles will be carried over to subsequent games and which will not. In this embodiment, the carryover roles are 1BB ("1BB-A" and "1BB-B"). In this embodiment, since all symbol combinations corresponding to 1BB are set to "PB≠1", even if 1BB is won, there are cases where the symbol combination corresponding to 1BB does not stop and display on the active line (1BB is not awarded). When 1BB is won, the system is controlled to carry over the 1BB winning information to the next game or later until 1BB is awarded.

[0194] On the other hand, when a minor role or replay is won, that winning role is valid only for the current game, and the winning information is not carried over to subsequent games. In other words, in the game in which these roles are won, the reels 31 are controlled to stop so that the symbol combination corresponding to the winning role can be displayed on the active line, but regardless of whether the symbol combination corresponding to the winning role is displayed on the active line or not, the rights related to that winning role are extinguished at the end of the game.

[0195] Figures 6 to 9 show the conditional apparatus in this embodiment. Figures 6 to 8 show the minor role and replay condition devices in this embodiment. In the notes column of Figures 6 and 7, "Pressing Order 123" refers to the "Left, Middle, Right" pressing order, and "Pressing Order 132" refers to the "Left, Right, Middle" pressing order. Furthermore, "Pressing Order 213" refers to the "Middle, Left, Right" pressing order, and "Pressing Order 231" refers to the "Middle, Right, Left" pressing order. In addition, "Pressing Order 312" refers to the "Right, Left, Middle" pressing order, and "Pressing Order 321" refers to the "Right, Middle, Left" pressing order.

[0196] As shown in Figures 6 to 8, the small win condition device comprises 17 types, ranging from the "Small Win A1 Condition Device" corresponding to small win and replay condition device number "1" to the "Small Win ALL Condition Device" corresponding to small win and replay condition device number "17". Furthermore, the "Small Role A1 Condition Device" to the "Small Role I Condition Device" are subject to a lottery (a lottery is held) when two medals are inserted during non-internal play, when three medals are inserted during non-internal play, and during 1BB internal play, but are not subject to a lottery (a lottery is not held) during 1BB gameplay.

[0197] Furthermore, the "1-coin payout ALL condition device" is eligible for a draw (a draw will be held) when two coins are inserted during non-internal play, when three coins are inserted during non-internal play, during 1BB internal play, and during 1BB gameplay. Furthermore, the "All Small Win Condition Device" is not subject to the lottery (no lottery is held) when inserting 2 medals during non-internal play, when inserting 3 medals during non-internal play, and during 1BB internal play, but is subject to the lottery (a lottery is held) only during 1BB gameplay.

[0198] Here, the following methods can be used to control the stopping of reel 31 when multiple types of small wins with different payout amounts are won simultaneously. As a first priority, if all the symbols (on the reel 31) that constitute the winning combination can be stopped and displayed on the active line, the reel 31 is stopped at that position. Next, if it is not possible to stop and display all the symbols that make up the winning symbol combination on the active lines (i.e., the first priority cannot be adopted), the reel 31 is stopped using either "number of symbols priority" or "number of items priority" as the second priority.

[0199] Furthermore, "prioritizing the number of medals" means that, among the combinations of symbols for winning combinations that have been won multiple times, the symbols on the reel 31 that make up the combination that yields the most medals will be prioritized for stopping and displaying (pulling in) on the active line. On the other hand, "prioritizing the number of symbols" means prioritizing the symbols on the reel 31 to be stopped on the active lines in order to maximize the number of symbol combinations that can be stopped on the active lines.

[0200] In this embodiment, when the "Small Win A1 Condition Device" to the "Small Win F2 Condition Device" are activated, a state is reached where multiple types of small wins (bells) with different payout amounts are won simultaneously (a state where so-called "ordered bells" are won). Furthermore, when a bell is won in a specific order, if the order is correct, reel 31 is stopped in priority of the number of coins, and if the order is incorrect, reel 31 is stopped in priority of the number of items. As a result, when a push-order bell is won, the type of winning combination (the combination of symbols displayed on the active line) will differ depending on the order in which the stop switch 42 is pressed, which will result in an advantage or disadvantage in the game outcome (the number of medals paid out).

[0201] The "Minor Role A1 Condition Device" includes the seven types of winning roles listed in the winning role column in Figure 6. When the winning number "1" is drawn by the role lottery means 61, the minor role and replay condition device number "1" is generated from this winning number "1". Then, the "minor role A1 condition device" corresponding to the minor role and replay condition device number "1" is activated. Furthermore, when the "Small Role A1 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning role column of Figure 6 have been won simultaneously.

[0202] Furthermore, when the "Small Role A1 Condition Device" is activated, the correct button press order is "Left, Middle, Right (1, 2, 3)," and any other button press order is incorrect. Then, when the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 01" (10 payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0203] Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of coins; when the middle reel stops second, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position; and when the right reel stops third, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position. This makes it possible to stop and display the symbol combination corresponding to "Small Role 01" with "PB=1" on the active lines.

[0204] Thus, when the "Small Role A1 Condition Device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, the symbol combination corresponding to "Small Role 01," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Role A1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 19(1) described later, when a symbol combination corresponding to "Small Role 01" stops on an active line, "Bell"-"Bell"-"Bell" will stop on the downward sloping line (inactive line).

[0205] Furthermore, when the "Small Role A1 Condition Device" is activated and the left reel 31 is stopped first, the "Replay" (PB=1) on the left reel 31 will be stopped and displayed in the middle left position (effective line). As a result, when the "Small Role A1 Condition Device" is activated and the left reel stops first, the "Blue 7", "Red 7", "Black BAR", or "White BAR" on the left reel 31 will be displayed in the lower left position, the "Replay" on the left reel 31 will be displayed in the middle left position, and the "Bell" on the left reel 31 will be displayed in the upper left position. In other words, when the "small role A1 condition device" is activated and the left reel stops first, the "blue 7 / red 7 / black BAR / white BAR", "replay", and "bell" symbols on the left reel 31 are stopped and displayed in the display window 18.

[0206] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 01" is "Replay" (one type), the symbol on the middle reel 31 that constitutes "Small Win 01" is "Bell" (one type), and the symbol on the right reel 31 that constitutes "Small Win 01" is "Watermelon" (one type). In this way, by making each of the symbols that make up the symbol combination that stops and displays when the button sequence is correct when the "minor role A1 condition device" is activated one type, the number of symbol combinations that can be stopped and displayed on the active line when the "minor role A1 condition device" is activated can be reduced.

[0207] When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 07" or "Small Role 08" (both paying out 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0208] Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position. Then, when the right reel stops second, in order to prioritize the number of symbols, the "Bell" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, making it possible to win either "Small Role 07" or "Small Role 08". After that, when the middle reel stops third, the "Red 7" or "Blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0209] As shown in Figure 2, the "Blue 7" on the middle reel 31 is located only at position "4". Therefore, unless the middle stop switch 42 is operated when any of the symbols from "0" to "4" on the middle reel 31 are on an active line, the "Blue 7" on the middle reel 31 cannot be stopped on an active line (middle position). Thus, the probability of being able to stop the "Blue 7" on the middle reel 31 in the middle position is "1 / 4".

[0210] Similarly, since the "Red 7" on the middle reel 31 is only located at position "9", the middle stop switch 42 cannot be operated unless any of the symbols from "5" to "9" on the middle reel 31 are located on an active line, making it impossible to stop the "Red 7" on the middle reel 31 on an active line (middle middle position). Therefore, the probability of stopping the "Red 7" on the middle reel 31 on the middle middle position is "1 / 4". Based on the above, the probability of stopping the "Blue 7" or "Red 7" on the middle reel 31 in the middle position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "Small Win 07" or "Small Win 08" on an active line is "1 / 2".

[0211] Thus, when the "Small Role A1 Condition Device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 07" or "Small Role 08" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 01" (paying out 10 coins) is stopped and displayed on the active line.

[0212] Furthermore, if the button press sequence is correct when the left reel is stopped first, but incorrect when the right reel is stopped second, the symbol on the right reel 31 that constitutes "Small Win 01" (watermelon) is different from the "Bell" symbol on the right reel 31 that corresponds to "PB=1" will be stopped and displayed on the active line. This prevents you from missing the "bell" on the right reel 31, and prevents the "watermelon" on the right reel 31 from stopping on an active line, thus preventing "small win 01" from being awarded.

[0213] Furthermore, as shown in Figure 4, the symbols on the left reel 31 that make up "Small Win 07" and "Small Win 08" are all of the "Replay" type, and the symbols on the right reel 31 that make up "Small Win 07" and "Small Win 08" are all of the "Bell" type. In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect while the "minor role A1 condition device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "minor role A1 condition device" is activated can be reduced.

[0214] When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 31" or "Small Role 32" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the middle reel stops first, the "Watermelon" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of symbols. When the left reel stops second, the "Red 7" (PB≠1) on the left reel 31 is stopped and displayed in the middle position on the left. When the right reel stops third, either the "Red 7" or the "Blue 7" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position on the right.

[0215] As shown in Figure 2, the "Red 7" on the left reel 31 is located only at position "5". Therefore, unless the left stop switch 42 is operated when any of the symbols from "1" to "5" on the left reel 31 are on an active line, the "Red 7" on the left reel 31 cannot be stopped on an active line (middle left). Thus, the probability of stopping the "Red 7" on the left reel 31 in the middle left is "1 / 4".

[0216] Furthermore, since the "Red 7" on the right reel 31 is only located at position "8", unless the right stop switch 42 is operated when any of the symbols from position "4" to "8" on the right reel 31 are on an active line, the "Red 7" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "Red 7" on the right reel 31 in the middle right is "1 / 4".

[0217] Furthermore, since the "blue 7" on the right reel 31 is only located at position "3", unless the right stop switch 42 is operated when any of the symbols at positions "19" or "0" through "3" on the right reel 31 are on an active payline, the "blue 7" on the right reel 31 cannot be stopped on an active payline (middle right). Therefore, the probability of being able to stop the "blue 7" on the right reel 31 in the middle right is "1 / 4".

[0218] Based on the above, the probability of stopping the "Red 7" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping either the "Red 7" or "Blue 7" on the right reel 31 in the middle right position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "Small Win 31" or "Small Win 32" on an active payline is "1 / 8".

[0219] Thus, when the "Small Role A1 Condition Device" is activated and the middle reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 31" or "Small Role 32" (both paying out 1 coin), which will pay out fewer coins than when the symbol combination corresponding to "Small Role 01" (paying out 10 coins) is stopped and displayed on the active line.

[0220] Furthermore, if the button press order is incorrect when the middle reel stops first, the symbol that is different from the symbol (bell) on the middle reel 31 that constitutes "Small Win 01", and which is the "PB=1" symbol on the middle reel 31, will be stopped and displayed on the active line. This prevents you from missing the "watermelon" on the middle reel 31, and prevents the "bell" on the middle reel 31 from stopping on an active line, thus preventing "small win 01" from being awarded.

[0221] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Win 31" and "Small Win 32" is only one type, "Red 7", and the symbol on the middle reel 31 that constitutes "Small Win 31" and "Small Win 32" is only one type, "Watermelon". In this way, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect when the "minor role A1 condition device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "minor role A1 condition device" is activated can be reduced.

[0222] When the "Small Role A1 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 31" or "Small Role 32" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0223] When the "Small Role A1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 53" or "Small Role 54" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0224] Specifically, as shown in Figure 14 described later, when the "Small Role A1 Condition Device" is activated, when the right reel stops first, the "Cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "White BAR" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, either the "Black BAR" or the "White BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0225] As shown in Figure 2, the "white BAR" on the left reel 31 is located only at position "15". Therefore, unless the left stop switch 42 is operated when any of the symbols from "11" to "15" on the left reel 31 are on an active line, the "white BAR" on the left reel 31 cannot be stopped on an active line (middle left). Thus, the probability of stopping the "white BAR" on the left reel 31 in the middle left is "1 / 4". Furthermore, since the "black BAR" on the middle reel 31 is only located at position "14", unless the middle stop switch 42 is operated when any of the symbols from "10" to "14" on the middle reel 31 are located on an active line, the "black BAR" on the middle reel 31 cannot be stopped on an active line (middle position). Therefore, the probability of being able to stop the "black BAR" on the middle reel 31 on the middle position is "1 / 4".

[0226] Similarly, since the "white BAR" on the middle reel 31 is located only at position "19", unless the middle stop switch 42 is operated when any of the symbols from "15" to "19" on the middle reel 31 are on an active line, the "white BAR" on the middle reel 31 cannot be stopped on an active line (middle position). Therefore, the probability of being able to stop the "white BAR" on the middle reel 31 in the middle position is "1 / 4".

[0227] Based on the above, the probability of stopping the "white BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "black BAR" or "white BAR" on the middle reel 31 in the middle middle position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "small win 53" or "small win 54" on an active line is "1 / 8".

[0228] Thus, when the "Small Role A1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 53" or "Small Role 54" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 01" (paying out 10 coins) is stopped and displayed on the active line.

[0229] Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol that is different from the symbol (watermelon) on the right reel 31 that constitutes "small win 01", and which is the "PB=1" symbol on the right reel 31, will be stopped and displayed on the active line. This prevents you from missing the "cherry" on the right reel 31, and prevents the "watermelon" on the right reel 31 from stopping on an active line, thus preventing "small win 01" from being awarded.

[0230] Furthermore, as shown in Figure 5, the symbols on the left reel 31 that constitute "Small win 53" and "Small win 54" are all of the "White BAR" type, and the symbols on the right reel 31 that constitute "Small win 53" and "Small win 54" are all of the "Cherry" type. In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect while the "minor role A1 condition device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "minor role A1 condition device" is activated can be reduced.

[0231] When the "Small Role A1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 53" or "Small Role 54" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0232] As shown in Figure 14, which will be described later, the symbol combinations that can be displayed as stopped symbols on the active line when the "Small Role A1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 01", "Small Role 07", "Small Role 08", "Small Role 31", "Small Role 32", "Small Role 53", or "Small Role 54". Furthermore, the symbol combination corresponding to "Small win 01" is a symbol combination consisting of symbols where all three reels 31 are arranged in the "PB=1" configuration.

[0233] Furthermore, the symbol combinations corresponding to "Small win 07" and "Small win 08" are symbol combinations in which the symbols on "2" reels 31 are arranged in the "PB=1" configuration, and the symbol on the other "1" reel 31 is arranged in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 31", "Small win 32", "Small win 53", and "Small win 54" are symbol combinations in which one reel 31 has a "PB=1" configuration, and the other two reels 31 have symbols in a "PB≠1" configuration.

[0234] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role A1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration (2).

[0235] Furthermore, when the "Small Role A1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be stopped and displayed on the active lines when all three reels 31 stop. Furthermore, when the "Small Role A1 Condition Device" is activated, if the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active line at the first and second stops, and the symbols with the "PB≠1" configuration will be displayed on the active line at the third stop. Furthermore, when the "Small Role A1 Condition Device" is activated, if the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines at the first stop, and symbols with the "PB≠1" configuration will be displayed on the active lines at the second and third stops.

[0236] Furthermore, when the "Small Role A1 Condition Device" is activated, if the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 will be displayed as an active line (left middle position). When the "Small Role A1 Condition Device" is activated, if the middle reel is stopped first, the "Watermelon" (PB=1) on the middle reel 31 will be displayed as an active line (middle middle position). When the "Small Role A1 Condition Device" is activated, if the right reel is stopped first, the "Cherry" (PB=1) on the right reel 31 will be displayed as an active line (right middle position). Therefore, when the "Small Role A1 Condition Device" is activated during "1BB-A internal state," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, nor will the symbol combination corresponding to "1BB-B" be stopped and displayed on the active line when the "Small Role A1 Condition Device" is activated during "1BB-B internal state."

[0237] Furthermore, as shown in Figure 5, the symbol combination corresponding to "1BB-A" is "Blank" - "Red 7" - "Replay," and this symbol combination does not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated during "1BB-A Internal" mode. For example, since the symbol on the middle reel 31 of "1BB-A" is "Red 7", the number of symbol combinations in which the symbol on the middle reel 31 is "Red 7" among the symbol combinations that can be stopped and displayed when the "Small Role A1 Condition Device" of "1BB-A Internal Middle" is activated is "2". Therefore, this is the same number as the number of symbol combinations in which the symbol on the middle reel 31 is "Watermelon", so when playing with the "Small Role A1 Condition Device" of "1BB-A Internal Middle" activated, and the middle reel is stopped first (incorrect button press order), the "Watermelon" on the middle reel 31 can be stopped and displayed on the active line due to the number priority.

[0238] Furthermore, the symbol on the left reel 31 of "1BB-A" is "blank," and it is a symbol that is not used in any symbol combination that can be displayed when the "Small Role A1 Condition Device" is activated. Therefore, the symbol on the left reel 31 of "1BB-A" does not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated during "1BB-A internal operation." Similarly, the symbol on the right reel 31 of "1BB-A" is "Replay," and it is a symbol that is not used in any symbol combination that can be displayed when the "Small Role A1 Condition Device" is activated. Therefore, the symbol on the right reel 31 of "1BB-A" does not affect the number-prioritized stopping control of reel 31 when the "Small Role A1 Condition Device" is activated while "1BB-A is internal."

[0239] The symbol combinations corresponding to "1BB-B" are the same as the symbol combinations corresponding to "1BB-A," and do not affect the number-prioritized stopping control of reel 31 when the "small role A1 condition device" is activated during "1BB-B internal operation." Furthermore, the symbol combinations corresponding to "1BB-A" are symbol combinations that do not affect the number-prioritized stopping control of reel 31 when the "Small Role A2 Condition Device" ~ "Small Role F2 Condition Device" are activated during "1BB-A Internal Operation". Similarly, the symbol combinations corresponding to "1BB-B" are symbol combinations that do not affect the number-prioritized stopping control of reel 31 when the "Small Role A2 Condition Device" to the "Small Role F2 Condition Device" are activated during the "1BB-B Internal" phase.

[0240] In this embodiment, "1BB" is provided in two types: "1BB-A" and "1BB-B". When two medals are inserted, a draw for "1BB-A" is performed, and the symbol combination corresponding to "1BB-A" can be displayed in a paused state. When three medals are inserted, a draw for "1BB-B" is performed, and the symbol combination corresponding to "1BB-B" can be displayed in a paused state. However, this is not the only option; "1BB" can be defined as one type, and the number of medals inserted can always be set to "3". In this case, it is preferable that the symbol combination corresponding to "1BB" is a symbol combination that does not affect the number-prioritized stopping control of reel 31 when the "small role A1 condition device" to the "small role F2 condition device" are activated "inside the 1BB".

[0241] The "Small Win A2 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 6, and when the "Small Win A2 Condition Device" is activated, the system will be in a state where all seven types of small wins listed in the winning roles column of Figure 6 have been won simultaneously. When the "Small Role A2 Condition Device" is activated, the correct button press order is "Left, Middle, Right (123)," just as when the "Small Role A1 Condition Device" is activated, and any other button press order will be considered incorrect.

[0242] When the "Small Role A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 01" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. When the "Small Role A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 09" or "Small Role 10" (both paying out 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0243] When the "Small Role A2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 33" or "Small Role 34" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role A2 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are stopped and controlled in the same way as when the stop switch 42 is operated in the order of "middle left left (213)", prioritizing the number of symbols, with a probability of "1 / 8" that the symbol combination corresponding to "Small Role 33" or "Small Role 34" (both paying out one coin) is stopped and displayed on the active line.

[0244] When the "Small Role A2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 49" or "Small Role 50" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role A2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 49" or "Small Role 50" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0245] The "Small Role A2 Condition Device" replaces "Small Role 07" and "Small Role 08" of the "Small Role A1 Condition Device" with "Small Role 09" and "Small Role 10", replaces "Small Role 31" and "Small Role 32" of the "Small Role A1 Condition Device" with "Small Role 33" and "Small Role 34", and replaces "Small Role 53" and "Small Role 54" of the "Small Role A1 Condition Device" with "Small Role 49" and "Small Role 50". Furthermore, the stopping control of reel 31 when the "minor role A2 condition device" is activated is the same as the stopping control of reel 31 when the "minor role A1 condition device" is activated.

[0246] The "Small Win B1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 6, and when the "Small Win B1 Condition Device" is activated, the system will be in a state where all seven types of small wins listed in the winning roles column of Figure 6 have been won simultaneously. When the "Small Role B1 Condition Device" is activated, the correct button sequence is "Left, Right, Middle (132)", and any other sequence is incorrect.

[0247] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 02" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0248] Specifically, as shown in Figure 14 described later, when the "Small Role B1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of coins; when the right reel stops second, the "Replay" (PB=1) on the right reel 31 is stopped and displayed in the middle right position; and when the middle reel stops third, the "Cherry" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position. This makes it possible to stop and display the symbol combination corresponding to "Small Role 02" with "PB=1" on the active line.

[0249] In this way, when the "Small Win B1 Condition Device" is activated, if the left reel 31 is stopped first and the right reel 31 is stopped second, the symbol combination corresponding to "Small Win 02," which pays out "10" coins (the maximum number of coins payouts corresponding to the "Small Win B1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 19(2) described later, when a symbol combination corresponding to "Small Role 02" stops on an active line, "Bell"-"Bell"-"Bell" will stop on the upper line (inactive line).

[0250] Furthermore, when the "Small Role B1 Condition Device" is activated and the left reel 31 is stopped first, the "Replay" (PB=1) on the left reel 31 will be stopped and displayed in the middle left position (effective line). As a result, when the "Small Role B1 Condition Device" is activated and the left reel stops first, the "Blue 7", "Red 7", "Black BAR", or "White BAR" on the left reel 31 will be displayed in the lower left position, the "Replay" on the left reel 31 will be displayed in the middle left position, and the "Bell" on the left reel 31 will be displayed in the upper left position. In other words, when the "small role B1 condition device" is activated and the left reel stops first, the "blue 7 / red 7 / black BAR / white BAR", "replay", and "bell" symbols on the left reel 31 are stopped and displayed in the display window 18.

[0251] Furthermore, as shown in Figure 14 later, the symbol on the left reel 31 that constitutes "Small Win 02" is one type, "Replay," the symbol on the middle reel 31 that constitutes "Small Win 02" is one type, "Cherry," and the symbol on the right reel 31 that constitutes "Small Win 02" is one type, "Replay." In this way, by making each of the symbols that make up the symbol combination that stops and displays when the button sequence is correct when the "minor role B1 condition device" is activated one type each, the number of symbol combinations that can be stopped and displayed on the active line when the "minor role B1 condition device" is activated can be reduced.

[0252] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 11" or "Small Role 12" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0253] Specifically, as shown in Figure 14 described later, when the "small role B1 condition device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position. Then, when the middle reel stops second, in order to allow either "small role 11" or "small role 12" to be awarded based on the number of symbols, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle right position. After that, when the right reel stops third, the "Black BAR" or "White BAR" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle right position.

[0254] As shown in Figure 2, the "black BAR" on the right reel 31 is located only at position "13". Therefore, unless the right stop switch 42 is operated when any of the symbols from "9" to "13" on the right reel 31 are on an active line, the "black BAR" on the right reel 31 cannot be stopped on an active line (middle right). Thus, the probability of stopping the "black BAR" on the right reel 31 in the middle right is "1 / 4".

[0255] Similarly, since the "white BAR" on the right reel 31 is located only at position "18", unless the right stop switch 42 is operated when any of the symbols from "14" to "18" on the right reel 31 are on an active line, the "white BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "white BAR" on the right reel 31 in the middle right is "1 / 4". Based on the above, the probability of stopping the "black BAR" or "white BAR" on the right reel 31 in the middle right position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "minor win 11" or "minor win 12" on an active payline is "1 / 2".

[0256] Thus, when the "Small Role B1 Condition Device" is activated, if the left reel 31 is stopped first and the middle reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 11" or "Small Role 12" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 02" (paying out 10 coins) is stopped and displayed on the active line.

[0257] Furthermore, if the button press sequence is correct when the left reel is stopped first, but incorrect when the middle reel is stopped second, the symbol that is different from the symbol (cherry) on the middle reel 31 that constitutes "small win 02", and which is the "bell" symbol of "PB=1" on the middle reel 31, will be displayed as the stop on the active line. This prevents the "bell" on the middle reel 31 from being missed, and prevents the "cherry" on the middle reel 31 from stopping on an active line, thus preventing "small win 02" from being awarded.

[0258] Furthermore, as shown in Figure 4, the symbols on the left reel 31 that constitute "Small Win 11" and "Small Win 12" are all of the "Replay" type, and the symbols on the middle reel 31 that constitute "Small Win 11" and "Small Win 12" are all of the "Bell" type. In this way, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect while the "minor role B1 condition device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "minor role B1 condition device" is activated can be reduced.

[0259] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 35" or "Small Role 36" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0260] Specifically, as shown in Figure 14 described later, when the "small role B1 condition device" is activated, when the middle reel stops first, the "watermelon" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of symbols. When the left reel stops second, the "black bar" (PB≠1) on the left reel 31 is stopped and displayed in the middle position on the left. When the right reel stops third, either the "black bar" or the "white bar" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position on the right.

[0261] As shown in Figure 2, the "black BAR" on the left reel 31 is located only at position "10". Therefore, unless the left stop switch 42 is operated when any of the symbols from "6" to "10" on the left reel 31 are on an active line, the "black BAR" on the left reel 31 cannot be stopped on an active line (left middle position). Thus, the probability of stopping the "black BAR" on the left reel 31 in the left middle position is "1 / 4".

[0262] Furthermore, since the "black BAR" on the right reel 31 is only located at position "13," unless the right stop switch 42 is operated when any of the symbols from "9" to "13" on the right reel 31 are on an active line, the "black BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "black BAR" on the right reel 31 in the middle right is "1 / 4".

[0263] Furthermore, since the "white BAR" on the right reel 31 is only located at position "18," unless the right stop switch 42 is operated when any of the symbols from "14" to "18" on the right reel 31 are on an active line, the "white BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "white BAR" on the right reel 31 in the middle right is "1 / 4".

[0264] Based on the above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping either the "black BAR" or "white BAR" on the right reel 31 in the middle right position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "small win 35" or "small win 36" on an active line is "1 / 8".

[0265] Thus, when the "Small Role B1 Condition Device" is activated and the middle reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 35" or "Small Role 36" (both paying out 1 coin), which will pay out fewer coins than when the symbol combination corresponding to "Small Role 02" (paying out 10 coins) is stopped and displayed on the active line.

[0266] Furthermore, if the button press order is incorrect when the middle reel stops first, the symbol that is different from the symbol (cherry) on the middle reel 31 that constitutes "small win 02", and which is the "PB=1" symbol on the middle reel 31, will be stopped and displayed on the active line. This prevents you from missing the "watermelon" on the middle reel 31, and prevents the "cherry" on the middle reel 31 from stopping on an active line, thus preventing "small win 02" from being awarded.

[0267] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small win 35" and "Small win 36" is one type, "Black BAR," and the symbol on the middle reel 31 that constitutes "Small win 35" and "Small win 36" is one type, "Watermelon." In this way, by making the types of symbols on the left reel 31 and the middle reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect while the "minor role B1 condition device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "minor role B1 condition device" is activated can be reduced.

[0268] When the "Small Role B1 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 35" or "Small Role 36" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0269] When the "Small Role B1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 47" or "Small Role 48" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0270] Specifically, as shown in Figure 14 described later, when the "small role B1 condition device" is activated, when the right reel stops first, the "cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "red 7" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, either the "red 7" or the "blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0271] As mentioned above, the probability of stopping the "red 7" on the left reel 31 in the middle left position is "1 / 4". Furthermore, the probability of stopping the "Red 7" on the middle reel 31 in the middle position is "1 / 4", and the probability of stopping the "Blue 7" on the middle reel 31 in the middle position is also "1 / 4", so the probability of stopping either the "Red 7" or the "Blue 7" on the middle reel 31 in the middle position is "1 / 2". Therefore, the probability of being able to stop and display a symbol combination corresponding to "minor win 47" or "minor win 48" on an active payline is "1 / 8".

[0272] Thus, when the "Small Role B1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 47" or "Small Role 48" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 02" (paying out 10 coins) is stopped and displayed on the active line.

[0273] Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol that is different from the symbol (replay) on the right reel 31 that constitutes "small win 02", and which is the "PB=1" symbol on the right reel 31, will be stopped and displayed on the active line. This prevents you from missing the "cherry" on the right reel 31, and prevents the "replay" on the right reel 31 from stopping on an active line, thus preventing the "small win 02" from being awarded.

[0274] Furthermore, as shown in Figure 5, the symbol on the left reel 31 that constitutes "Small win 47" and "Small win 48" is only one type, "Red 7", and the symbol on the right reel 31 that constitutes "Small win 47" and "Small win 48" is only one type, "Cherry". In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect while the "minor role B1 condition device" is activated one type each, the number of symbol combinations that can be displayed on the active line when the "minor role B1 condition device" is activated can be reduced.

[0275] When the "Small Role B1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 47" or "Small Role 48" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0276] As shown in Figure 14, which will be described later, the symbol combinations that can be displayed as stopped symbols on the active line when the "minor role B1 condition device" is activated are the symbol combinations corresponding to "minor role 02", "minor role 11", "minor role 12", "minor role 35", "minor role 36", "minor role 47", or "minor role 48". Furthermore, the symbol combination corresponding to "Small win 02" is a symbol combination consisting of symbols where all three reels 31 have the "PB=1" configuration.

[0277] Furthermore, the symbol combinations corresponding to "minor win 11" and "minor win 12" are symbol combinations in which the symbols on "2" reels 31 are arranged in the "PB=1" configuration, and the symbol on the other "1" reel 31 is arranged in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "minor role 35", "minor role 36", "minor role 47", and "minor role 48" are symbol combinations in which one reel 31 has a "PB=1" configuration, and the other two reels 31 have a "PB≠1" configuration.

[0278] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role B1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration (2).

[0279] Furthermore, when the "Small Role B1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be stopped and displayed on the active lines when all three reels 31 stop. Furthermore, when the "Small Role B1 Condition Device" is activated, if the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active line at the first and second stops, and the symbols with the "PB≠1" configuration will be displayed on the active line at the third stop. Furthermore, when the "Small Role B1 Condition Device" is activated, if the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines at the first stop, and symbols with the "PB≠1" configuration will be displayed on the active lines at the second and third stops.

[0280] Furthermore, when the "Small Role B1 Condition Device" is activated, if the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 will be displayed as an active line (left middle position). When the "Small Role B1 Condition Device" is activated, if the middle reel is stopped first, the "Watermelon" (PB=1) on the middle reel 31 will be displayed as an active line (middle middle position). When the "Small Role B1 Condition Device" is activated, if the right reel is stopped first, the "Cherry" (PB=1) on the right reel 31 will be displayed as an active line (right middle position). Therefore, when the "Small Role B1 Condition Device" is activated during "1BB-A internal state," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, nor will the symbol combination corresponding to "1BB-B" be stopped and displayed on the active line when the "Small Role B1 Condition Device" is activated during "1BB-B internal state."

[0281] The "Small Role B2 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 6, and when the "Small Role B2 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning roles column of Figure 6 have been won simultaneously. When the "Small Role B2 Condition Device" is activated, the correct button sequence is "Left, Right, Middle (132)," just as when the "Small Role B1 Condition Device" is activated, and any other button sequence is incorrect.

[0282] When the "Small Role B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 02" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. When the "Small Role B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 13" or "Small Role 14" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0283] When the "Small Role B2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 37" or "Small Role 38" (both paying out 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role B2 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 37" or "Small Role 38" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0284] When the "Small Role B2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 57" or "Small Role 58" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role B2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 57" or "Small Role 58" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0285] The "Small Role B2 Condition Device" replaces "Small Role 11" and "Small Role 12" of the "Small Role B1 Condition Device" with "Small Role 13" and "Small Role 14", replaces "Small Role 35" and "Small Role 36" of the "Small Role B1 Condition Device" with "Small Role 37" and "Small Role 38", and replaces "Small Role 47" and "Small Role 48" of the "Small Role B1 Condition Device" with "Small Role 57" and "Small Role 58". Furthermore, the stopping control of reel 31 when the "minor role B2 condition device" is activated is the same as the stopping control of reel 31 when the "minor role B1 condition device" is activated.

[0286] The "Small Role C1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 6, and when the "Small Role C1 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning roles column of Figure 6 have been won simultaneously. When the "Small Role C1 Condition Device" is activated, the correct button sequence is "Middle Left Left (213)", and any other sequence is incorrect.

[0287] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 03" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0288] Specifically, as shown in Figure 14 described later, when the "Small Role C1 Condition Device" is activated, when the middle reel stops first, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of coins; when the left reel stops second, the "Bell" (PB=1) on the left reel 31 is stopped and displayed in the middle position on the left; and when the right reel stops third, the "Bell" (PB=1) on the right reel 31 is stopped and displayed in the middle position on the right. This makes it possible to stop and display the symbol combination corresponding to "Small Role 03" with "PB=1" on the active line.

[0289] In this way, when the "Small Role C1 Condition Device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, the symbol combination corresponding to "Small Role 03," which pays out "10" coins (the maximum number of coins that can be paid out according to the "Small Role C1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. As shown in Figure 19(3) below, when "Small win 03" is achieved, "Bell" - "Bell" - "Bell" will stop and be displayed on the middle line (effective line).

[0290] Furthermore, when the "Small Role C1 Condition Device" is activated, if the middle reel 31 is stopped first, the "Bell" (PB=1) on the middle reel 31 will be displayed in the middle row (effective line). Subsequently, if the left reel 31 is stopped second, the "Bell" (PB=1) on the left reel 31 will be displayed in the middle left row (effective line). As a result, when the "Small Role C1 Condition Device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, the "Replay" on the left reel 31 will be displayed in the lower left position, the "Bell" on the left reel 31 will be displayed in the middle left position, and the "Watermelon" on the left reel 31 will be displayed in the upper left position. In other words, when the "minor role C1 condition device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, the "replay", "bell", and "watermelon" symbols of the left reel 31 are stopped and displayed in the display window 18.

[0291] Furthermore, as shown in Figure 4, the symbol on the left reel 31 that constitutes "Small Win 03" is one type, "Bell", the symbol on the middle reel 31 that constitutes "Small Win 03" is also one type, "Bell", and the symbol on the right reel 31 that constitutes "Small Win 03" is also one type, "Bell". In this way, by making each of the symbols that make up the symbol combination that stops and displays when the button sequence is correct when the "minor role C1 condition device" is activated one type, the number of symbol combinations that can be stopped and displayed on the active line when the "minor role C1 condition device" is activated can be reduced.

[0292] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle, right, left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 15" or "Small Role 16" (both paying out one coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0293] Specifically, as shown in Figure 14 described later, when the "Small Role C1 Condition Device" is activated, at the first stop of the middle reel, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position. Then, at the second stop of the right reel, in order to allow either "Small Role 15" or "Small Role 16" to be awarded based on the number of symbols, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle position. After that, at the third stop of the left reel, the "Red 7" or "Blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the middle position.

[0294] As shown in Figure 2, the "Red 7" on the left reel 31 is located only at position "5". Therefore, unless the left stop switch 42 is operated when any of the symbols from "1" to "5" on the left reel 31 are on an active line, the "Red 7" on the left reel 31 cannot be stopped on an active line (middle left). Thus, the probability of stopping the "Red 7" on the left reel 31 in the middle left is "1 / 4".

[0295] Similarly, since the "blue 7" on the left reel 31 is only located at position "0", the left stop switch 42 cannot be operated unless any of the symbols at positions "16" through "19" or "0" on the left reel 31 are located on an active line, making it impossible to stop the "blue 7" on the left reel 31 on an active line (middle left). Therefore, the probability of stopping the "blue 7" on the left reel 31 on the middle left is "1 / 4". Based on the above, the probability of stopping the "Red 7" or "Blue 7" on the left reel 31 in the middle left position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "Small Win 15" or "Small Win 16" on an active payline is "1 / 2".

[0296] Thus, when the "Small Role C1 Condition Device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 15" or "Small Role 16" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 03" (paying out 10 coins) is stopped and displayed on the active line.

[0297] Furthermore, if the button press sequence is correct when the middle reel stops first, but incorrect when the right reel stops second, the symbol on the right reel 31 that is different from the symbol (bell) that constitutes "small win 03", and which is the "watermelon" symbol of "PB=1" on the right reel 31, will be displayed as the stop on the active line. This prevents you from missing the "watermelon" on the right reel 31, and prevents the "bell" on the right reel 31 from stopping on an active line, thus preventing the "small win 03" from being awarded.

[0298] Furthermore, as shown in Figure 4, the symbol on the middle reel 31 that constitutes "minor win 15" and "minor win 16" is one type, "bell," and the symbol on the right reel 31 that constitutes "minor win 15" and "minor win 16" is one type, "watermelon." In this way, when the "Small Role C1 Condition Device" is activated, if the button press order is correct when the middle reel is stopped first, but the button press order is incorrect when the right reel is stopped second, the number of symbol combinations that can be displayed when stopping on an active line is reduced to one type each for the middle reel 31 and the right reel 31.

[0299] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 63" or "Small Role 64" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0300] Specifically, as shown in Figure 14 described later, when the "small role C1 condition device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols, when the middle reel stops second, the "Red 7" or "Blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle right position, and when the right reel stops third, the "Red 7" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0301] As shown in Figure 2, the "Red 7" on the middle reel 31 is located only at position "9". Therefore, unless the middle stop switch 42 is operated when any of the symbols from "5" to "9" on the middle reel 31 are located on an active line, the "Red 7" on the middle reel 31 cannot be stopped on an active line (middle position). Thus, the probability of being able to stop the "Red 7" on the middle reel 31 is "1 / 4".

[0302] Furthermore, since the "Blue 7" on the middle reel 31 is only located at position "4", unless the middle stop switch 42 is operated when any of the symbols from "0" to "4" on the middle reel 31 are located on an active line, the "Blue 7" on the middle reel 31 cannot be stopped on an active line (middle position). Therefore, the probability of being able to stop the "Blue 7" on the middle reel 31 in the middle position is "1 / 4".

[0303] Furthermore, since the "Red 7" on the right reel 31 is only located at position "8", unless the right stop switch 42 is operated when any of the symbols from position "4" to "8" on the right reel 31 are on an active line, the "Red 7" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "Red 7" on the right reel 31 in the middle right is "1 / 4".

[0304] Based on the above, the probability of stopping the "Red 7" or "Blue 7" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "Red 7" on the right reel 31 in the middle right position is "1 / 4", therefore the probability of stopping the symbol combination corresponding to "Small win 63" or "Small win 64" on an active line is "1 / 8".

[0305] Thus, when the "Small Role C1 Condition Device" is activated and the left reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 63" or "Small Role 64" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 03" (paying out 10 coins) is stopped and displayed on the active line.

[0306] Furthermore, if the button press order is incorrect when the left reel is stopped first, the symbol that is different from the symbol (bell) on the left reel 31 that constitutes "Small Win 03", and which is the "PB=1" symbol on the left reel 31, will be stopped and displayed on the active line. This prevents you from missing the "Replay" on the left reel 31, and prevents the "Bell" on the left reel 31 from stopping on an active line, thus preventing the "Small Win 03" from being awarded.

[0307] Furthermore, as shown in Figure 5, the symbols on the left reel 31 that constitute "Small Win 63" and "Small Win 64" are all of the "Replay" type, and the symbols on the right reel 31 that constitute "Small Win 63" and "Small Win 64" are all of the "Red 7" type. In this way, when the "minor role C1 condition device" is activated, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the left reel is stopped first and the button sequence is incorrect, the number of symbol combinations that can be displayed on the active line when the "minor role C1 condition device" is activated can be reduced.

[0308] When the "Small Role C1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 63" or "Small Role 64" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0309] When the "Small Role C1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 51" or "Small Role 52" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0310] Specifically, as shown in Figure 14 described later, when the "small role C1 condition device" is activated, when the right reel stops first, the "cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "black BAR" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, either the "black BAR" or the "white BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0311] As shown in Figure 2, the "black BAR" on the left reel 31 is located only at position "10". Therefore, unless the left stop switch 42 is operated when any of the symbols from "6" to "10" on the left reel 31 are on an active line, the "black BAR" on the left reel 31 cannot be stopped on an active line (left middle position). Thus, the probability of stopping the "black BAR" on the left reel 31 in the left middle position is "1 / 4".

[0312] Furthermore, as mentioned above, the probability of stopping the "black BAR" on the middle reel 31 in the middle position is "1 / 4", and the probability of stopping the "white BAR" on the middle reel 31 in the middle position is also "1 / 4". Based on the above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "black BAR" or "white BAR" on the middle reel 31 in the middle middle position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "small win 51" or "small win 52" on an active line is "1 / 8".

[0313] Thus, when the "Small Role C1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 51" or "Small Role 52" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 03" (paying out 10 coins) is stopped and displayed on the active line.

[0314] Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol that is different from the symbol (bell) on the right reel 31 that constitutes "Small Win 03", and which is the "PB=1" symbol on the right reel 31, will be stopped and displayed on the active line. This prevents you from missing the "cherry" on the right reel 31, and prevents the "bell" on the right reel 31 from stopping on an active line, thus preventing the "small win 03" from being awarded.

[0315] Furthermore, as shown in Figure 5, the symbols on the left reel 31 that constitute "Small win 51" and "Small win 52" are all of the "Black BAR" type, and the symbols on the right reel 31 that constitute "Small win 51" and "Small win 52" are all of the "Cherry" type. In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect during the activation of the "minor role C1 condition device" one type each, the number of symbol combinations that can be displayed on the active line when the "minor role C1 condition device" is activated can be reduced.

[0316] When the "Small Role C1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 51" or "Small Role 52" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0317] As shown in Figure 14, which will be described later, the symbol combinations that can be displayed as stopped symbols on the active line when the "minor role C1 condition device" is activated are the symbol combinations corresponding to "minor role 03", "minor role 15", "minor role 16", "minor role 51", "minor role 52", "minor role 63", or "minor role 64". Furthermore, the symbol combination corresponding to "Small win 03" is a symbol combination consisting of symbols where all three reels 31 have the "PB=1" configuration.

[0318] Furthermore, the symbol combinations corresponding to "minor win 15" and "minor win 16" are symbol combinations in which the symbols on "2" reels 31 are arranged in the "PB=1" configuration, and the symbol on the other "1" reel 31 is arranged in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 51", "Small win 52", "Small win 63", and "Small win 64" are symbol combinations in which one reel 31 has a "PB=1" configuration, and the other two reels 31 have symbols in a "PB≠1" configuration.

[0319] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role C1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration (2).

[0320] Furthermore, when the "Small Role C1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be stopped and displayed on the active lines when all three reels 31 stop. Furthermore, when the "Small Role C1 Condition Device" is activated, if the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active line at the first and second stops, and the symbols with the "PB≠1" configuration will be displayed on the active line at the third stop. Furthermore, when the "Small Role C1 Condition Device" is activated, if the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines at the first stop, and the symbols with the "PB≠1" configuration will be displayed on the active lines at the second and third stops.

[0321] Furthermore, when the "Small Role C1 Condition Device" is activated, if the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 will be displayed as the active line (left middle position). When the "Small Role C1 Condition Device" is activated, if the middle reel is stopped first, the "Bell" (PB=1) on the middle reel 31 will be displayed as the active line (middle middle position). When the "Small Role C1 Condition Device" is activated, if the right reel is stopped first, the "Cherry" (PB=1) on the right reel 31 will be displayed as the active line (right middle position). Therefore, when the "Small Role C1 Condition Device" is activated during "1BB-A internal state," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, nor will the symbol combination corresponding to "1BB-B" be stopped and displayed on the active line when the "Small Role C1 Condition Device" is activated during "1BB-B internal state."

[0322] The "Small Role C2 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 6, and when the "Small Role C2 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning roles column of Figure 6 have been won simultaneously. When the "Small Role C2 Condition Device" is activated, the correct button sequence is "Middle Left Left (213)," just as when the "Small Role C1 Condition Device" is activated, and any other button sequence is incorrect.

[0323] When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 03" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle, right, left (231)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 17" or "Small Role 18" (both paying out one coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0324] When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (1, 2, 3)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 65" or "Small Role 66" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role C2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 65" or "Small Role 66" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0325] When the "Small Role C2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 55" or "Small Role 56" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role C2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 55" or "Small Role 56" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0326] The "Small Role C2 Condition Device" replaces "Small Role 15" and "Small Role 16" of the "Small Role C1 Condition Device" with "Small Role 17" and "Small Role 18", replaces "Small Role 51" and "Small Role 52" of the "Small Role C1 Condition Device" with "Small Role 55" and "Small Role 56", and replaces "Small Role 63" and "Small Role 64" of the "Small Role C1 Condition Device" with "Small Role 65" and "Small Role 66". Furthermore, the stopping control of reel 31 when the "minor role C2 condition device" is activated is the same as the stopping control of reel 31 when the "minor role C1 condition device" is activated.

[0327] The "Small Role D1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7, and when the "Small Role D1 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning roles column of Figure 7 have been won simultaneously. When the "Small Role D1 Condition Device" is activated, the correct button press order is "Middle Right Left (231)", and any other button press order is incorrect.

[0328] When the "Small Role D1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle, right, left (231)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 04" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins.

[0329] Specifically, as shown in Figure 15 described later, when the "minor role D1 condition device" is activated, when the middle reel stops first, the "bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of coins; when the right reel stops second, the "replay" (PB=1) on the right reel 31 is stopped and displayed in the middle position; and when the left reel stops third, the "watermelon" (PB=1) on the left reel 31 is stopped and displayed in the middle position. This makes it possible to stop and display the symbol combination corresponding to "minor role 04" with "PB=1" on the active line.

[0330] In this way, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first and the right reel 31 is stopped second, the symbol combination corresponding to "Small Role 04," which pays out "10" coins (the maximum number of coins that can be paid out according to the "Small Role D1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 20(1) described later, when a symbol combination corresponding to "Small Role 04" stops on an active line, "Bell"-"Bell"-"Bell" will stop on the upward-sloping line (inactive line).

[0331] Furthermore, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first, the "Bell" (PB=1) on the middle reel 31 will be displayed in the middle row (effective line). Subsequently, if the right reel 31 is stopped second, the "Replay" (PB=1) on the right reel 31 will be displayed in the middle right row (effective line). Subsequently, if the left reel 31 is stopped third, the "Watermelon" (PB=1) on the left reel 31 will be displayed in the middle left row (effective line).

[0332] As a result, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, the "Bell" on the left reel 31 will be displayed in the lower left position, the "Watermelon" on the left reel 31 will be displayed in the middle left position, and the "Cherry" or "Blank" on the left reel 31 will be displayed in the upper left position. In other words, when the "minor role D1 condition device" is activated, if the middle reel 31 is stopped first, the right reel 31 is stopped second, and the left reel 31 is stopped third, then the "bell," "watermelon," and "cherry / blank" symbols on the left reel 31 are stopped and displayed in the display window 18.

[0333] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 04" is "Watermelon" (one type), the symbol on the middle reel 31 that constitutes "Small Win 04" is "Bell" (one type), and the symbol on the right reel 31 that constitutes "Small Win 04" is "Replay" (one type). In this way, by making each of the symbols that make up the symbol combination that stops and displays when the button sequence is correct when the "minor role D1 condition device" is activated one type, the number of symbol combinations that can be stopped and displayed on the active line when the "minor role D1 condition device" is activated can be reduced.

[0334] When the "Small Role D1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 19" or "Small Role 20" (both paying out 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "minor role D1 condition device" is activated, at the first stop of the middle reel, the "bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle position. Then, at the second stop of the left reel, in order to allow either "minor role 19" or "minor role 20" to be awarded based on the number of symbols, the "bell" (PB=1) on the left reel 31 is stopped and displayed in the middle position. After that, at the third stop of the right reel, the "black BAR" or "white BAR" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position.

[0335] As shown in Figure 2, the "black BAR" on the right reel 31 is located only at position "13". Therefore, unless the right stop switch 42 is operated when any of the symbols from "9" to "13" on the right reel 31 are on an active line, the "black BAR" on the right reel 31 cannot be stopped on an active line (middle right). Thus, the probability of stopping the "black BAR" on the right reel 31 in the middle right is "1 / 4".

[0336] Similarly, since the "white BAR" on the right reel 31 is located only at position "18", unless the right stop switch 42 is operated when any of the symbols from "14" to "18" on the right reel 31 are on an active line, the "white BAR" on the right reel 31 cannot be stopped on an active line (middle right). Therefore, the probability of being able to stop the "white BAR" on the right reel 31 in the middle right is "1 / 4". Based on the above, the probability of stopping the "black BAR" or "white BAR" on the right reel 31 in the middle right position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "minor win 19" or "minor win 20" on an active payline is "1 / 2".

[0337] Thus, when the "Small Role D1 Condition Device" is activated, if the middle reel 31 is stopped first and the left reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 19" or "Small Role 20" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 04" (paying out 10 coins) is stopped and displayed on the active line.

[0338] Furthermore, if the button press sequence is correct when the middle reel stops first, but incorrect when the left reel stops second, the symbol on the left reel 31 that is different from the symbol (watermelon) that constitutes "small win 04" and is the "bell" symbol, which is the "PB=1" symbol on the left reel 31, will be stopped and displayed on the active line. This prevents you from missing the "bell" on the left reel 31, and prevents the "watermelon" on the left reel 31 from stopping on an active line, thus preventing "small win 04" from being awarded.

[0339] Furthermore, the symbol on the middle reel 31 that constitutes "Small Win 19" and "Small Win 20" is only one type, "Bell," and the symbol on the left reel 31 that constitutes "Small Win 19" and "Small Win 20" is also only one type, "Bell." In this way, when the "Small Role D1 Condition Device" is activated, if the button press order is correct when the middle reel is stopped first, but the button press order is incorrect when the left reel is stopped second, the number of symbol combinations that can be displayed when stopping are made to one type each for the left reel 31 and the middle reel 31, thereby reducing the number of symbol combinations that can be displayed when stopping are made to an active line when the "Small Role D1 Condition Device" is activated.

[0340] When the "Small Role D1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 67" or "Small Role 68" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "small role D1 condition device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols, when the middle reel stops second, the "Black BAR" or "White BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle right position, and when the right reel stops third, the "Black BAR" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0341] As mentioned above, the probability of stopping the "black BAR" on the middle reel 31 in the middle position is "1 / 4", the probability of stopping the "white BAR" on the middle reel 31 in the middle position is also "1 / 4", and the probability of stopping the "black BAR" on the right reel 31 in the middle right position is also "1 / 4". Based on the above, the probability of stopping the "black BAR" or "white BAR" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "black BAR" on the right reel 31 in the middle right position is "1 / 4", therefore the probability of stopping the symbol combination corresponding to "small win 67" or "small win 68" on an active line is "1 / 8".

[0342] Thus, when the "Small Role D1 Condition Device" is activated and the left reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 67" or "Small Role 68" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 04" (paying out 10 coins) is stopped and displayed on the active line. Furthermore, if the button press order is incorrect when the left reel is stopped first, the symbol on the left reel 31 that is different from the symbol (watermelon) that constitutes "small win 04" and is the "PB=1" symbol on the left reel 31, "Replay," will be stopped and displayed on the active line. This prevents you from missing the "Replay" on the left reel 31, and prevents the "Watermelon" on the left reel 31 from stopping on an active line, thus preventing the "Small Win 04" from being awarded.

[0343] Furthermore, the symbol on the left reel 31 that constitutes "Small win 67" and "Small win 68" is only one type, "Replay," and the symbol on the right reel 31 that constitutes "Small win 67" and "Small win 68" is only one type, "Black BAR." In this way, when the "minor role D1 condition device" is activated, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the left reel is stopped first and the button sequence is incorrect, the number of symbol combinations that can be displayed on the active line when the "minor role D1 condition device" is activated can be reduced.

[0344] When the "Small Role D1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 67" or "Small Role 68" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0345] When the "Small Role D1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 59" or "Small Role 60" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0346] Specifically, as shown in Figure 15 described later, when the "minor role D1 condition device" is activated, when the right reel stops first, the "cherry" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of symbols. When the left reel stops second, the "black BAR" (PB≠1) on the left reel 31 is stopped and displayed in the middle left position. When the middle reel stops third, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0347] As mentioned above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", the probability of stopping the "red 7" on the middle reel 31 in the middle middle position is also "1 / 4", and the probability of stopping the "blue 7" on the middle reel 31 in the middle middle position is also "1 / 4". Based on the above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "red 7" or "blue 7" on the middle reel 31 in the middle middle position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "small win 59" or "small win 60" on an active line is "1 / 8".

[0348] Thus, when the "Small Role D1 Condition Device" is activated and the right reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 59" or "Small Role 60" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 04" (paying out 10 coins) is stopped and displayed on the active line. Furthermore, if the button press order is incorrect when the right reel is stopped first, the symbol on the right reel 31 that is different from the symbol (replay) that constitutes "small win 04" and is the "cherry" symbol of "PB=1" on the right reel 31 will be stopped and displayed on the active line. This prevents you from missing the "cherry" on the right reel 31, and prevents the "replay" on the right reel 31 from stopping on an active line, thus preventing the "small win 04" from being awarded.

[0349] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 59" and "Small Win 60" is only one type, "Black BAR," and the symbol on the right reel 31 that constitutes "Small Win 59" and "Small Win 60" is only one type, "Cherry." In this way, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the button sequence is incorrect during the activation of the "minor role D1 condition device" one type each, the number of symbol combinations that can be displayed on the active line when the "minor role D1 condition device" is activated can be reduced.

[0350] When the "Small Role D1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 59" or "Small Role 60" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0351] As shown in Figure 15, which will be described later, the symbol combinations that can be displayed as stopped symbols on the active line when the "minor role D1 condition device" is activated are the symbol combinations corresponding to "minor role 04", "minor role 19", "minor role 20", "minor role 59", "minor role 60", "minor role 67", or "minor role 68". Furthermore, the symbol combination corresponding to "Small win 04" is a symbol combination consisting of symbols where all three reels 31 are in the "PB=1" configuration.

[0352] Furthermore, the symbol combinations corresponding to "minor win 19" and "minor win 20" are symbol combinations in which two of the reels 31 have symbols arranged in the "PB=1" configuration, and the other reel 31 has symbols arranged in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 59", "Small win 60", "Small win 67", and "Small win 68" are symbol combinations in which one reel 31 has a "PB=1" configuration, and the other two reels 31 have symbols in a "PB≠1" configuration.

[0353] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "small role D1 condition device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other 1 reel 31 has a "PB≠1" configuration (2).

[0354] Furthermore, when the "minor role D1 condition device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be stopped and displayed on the active lines when all three reels 31 stop. Furthermore, when the "Small Role D1 Condition Device" is activated, if the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active line at the first and second stops, and the symbols with the "PB≠1" configuration will be displayed on the active line at the third stop. Furthermore, when the "minor role D1 condition device" is activated, if the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active line at the first stop, and the symbols with the "PB≠1" configuration will be displayed on the active line at the second and third stops.

[0355] Furthermore, when the "Small Role D1 Condition Device" is activated, if the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 will be displayed as the active line (left middle position). When the "Small Role D1 Condition Device" is activated, if the middle reel is stopped first, the "Bell" (PB=1) on the middle reel 31 will be displayed as the active line (middle middle position). When the "Small Role D1 Condition Device" is activated, if the right reel is stopped first, the "Cherry" (PB=1) on the right reel 31 will be displayed as the active line (right middle position). Therefore, when the "Small Role D1 Condition Device" is activated during "1BB-A internal state," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, nor will the symbol combination corresponding to "1BB-B" be stopped and displayed on the active line when the "Small Role D1 Condition Device" is activated during "1BB-B internal state."

[0356] The "Small Role D2 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7, and when the "Small Role D2 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning roles column of Figure 7 have been won simultaneously. When the "Small Role D2 Condition Device" is activated, the correct button sequence is "Middle Right Left (231)," just as when the "Small Role D1 Condition Device" is activated, and any other button sequence is incorrect.

[0357] When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle, right, left (231)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 04" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order "middle-left-middle (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 21" or "Small Role 22" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0358] When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 69" or "Small Role 70" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role D2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 69" or "Small Role 70" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0359] When the "Small Role D2 Condition Device" is activated and the stop switch 42 is operated in the order "Right, Left, Middle (3, 1, 2)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 59" or "Small Role 60" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role D2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 59" or "Small Role 60" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Right, Left, Middle (312)".

[0360] The "Small Role D2 Condition Device" replaces "Small Role 19" and "Small Role 20" of the "Small Role D1 Condition Device" with "Small Role 21" and "Small Role 22", replaces "Small Role 59" and "Small Role 60" of the "Small Role D1 Condition Device" with "Small Role 61" and "Small Role 62", and replaces "Small Role 67" and "Small Role 68" of the "Small Role D1 Condition Device" with "Small Role 69" and "Small Role 70". Furthermore, the stopping control of reel 31 when the "minor role D2 condition device" is activated is the same as the stopping control of reel 31 when the "minor role D1 condition device" is activated.

[0361] The "Small Role E1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7, and when the "Small Role E1 Condition Device" is activated, the system will be in a state where all seven types of small roles listed in the winning roles column of Figure 7 have been won simultaneously. When the "Small Role E1 Condition Device" is activated, the correct button press order is "Right, Left, Middle (3, 1, 2)," and any other button press order is incorrect.

[0362] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 05" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, when the right reel stops first, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of coins; when the left reel stops second, the "Watermelon" (PB=1) on the left reel 31 is stopped and displayed in the middle left position; and when the middle reel stops third, the "Bell" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position. This makes it possible to stop and display the symbol combination corresponding to "Small Role 05" with "PB=1" on the active line.

[0363] In this way, when the "Small Win E1 Condition Device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the symbol combination corresponding to "Small Win 05," which pays out "10" coins (the maximum number of coins that can be paid out according to the "Small Win E1 Condition Device"), is stopped and displayed on the active line, prioritizing the number of coins. Furthermore, as shown in Figure 20(2) described later, when a symbol combination corresponding to "Small Role 05" stops on an active line, "Bell"-"Bell"-"Bell" will stop on the small mountain line (inactive line).

[0364] Furthermore, when the "Small Role E1 Condition Device" is activated, if the right reel 31 is stopped first, the "Watermelon" (PB=1) on the right reel 31 will be displayed in the middle right position (effective line). Subsequently, if the left reel 31 is stopped second, the "Watermelon" (PB=1) on the left reel 31 will be displayed in the middle left position (effective line). As a result, when the "Small Role E1 Condition Device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the "Bell" on the left reel 31 will be displayed in the lower left position, the "Watermelon" on the left reel 31 will be displayed in the middle left position, and the "Cherry" or "Blank" on the left reel 31 will be displayed in the upper left position. In other words, when the "Small Role E1 Condition Device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, the "Bell," "Watermelon," and "Cherry / Blank" symbols on the left reel 31 are displayed in the display window 18.

[0365] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 05" is "Watermelon" (one type), the symbol on the middle reel 31 that constitutes "Small Win 05" is "Bell" (one type), and the symbol on the right reel 31 that constitutes "Small Win 05" is "Watermelon" (one type). In this way, by making each of the symbols that make up the symbol combination that stops and displays when the button sequence is correct when the "minor role E1 condition device" is activated one type each, the number of symbol combinations that can be stopped and displayed on the active line when the "minor role E1 condition device" is activated can be reduced.

[0366] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 23" or "Small Role 24" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, at the first stop on the right reel, the "Watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position. Then, at the second stop on the middle reel, in order to allow either "Small Role 23" or "Small Role 24" to be awarded based on the number of symbols, the "Replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle left position. After that, at the third stop on the left reel, the "Red 7" or "Blue 7" (both "PB≠1") on the left reel 31 is stopped and displayed in the middle left position.

[0367] As mentioned above, the probability of stopping the "red 7" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "blue 7" on the left reel 31 in the middle left position is also "1 / 4". Based on the above, the probability of stopping the "Red 7" or "Blue 7" on the left reel 31 in the middle left position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "Small win 23" or "Small win 24" on an active payline is "1 / 2".

[0368] Thus, when the "Small Role E1 Condition Device" is activated, if the right reel 31 is stopped first and the middle reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 23" or "Small Role 24" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 05" (paying out 10 coins) is stopped and displayed on the active line. Furthermore, if the button press sequence is correct when the right reel is stopped first, but incorrect when the middle reel is stopped second, the symbol that is different from the symbol (bell) on the middle reel 31 that constitutes "small win 05", and which is the "PB=1" symbol on the middle reel 31, will be stopped and displayed on the active line. This prevents the "Replay" on the middle reel 31 from being missed, and prevents the "Bell" on the middle reel 31 from stopping on an active line, thus preventing the "Small Win 05" from being awarded.

[0369] Furthermore, the symbol on the right reel 31 that constitutes "Small Win 23" and "Small Win 24" is only one type, "Watermelon," and the symbol on the middle reel 31 that constitutes "Small Win 23" and "Small Win 24" is only one type, "Replay." In this way, when the "Small Role E1 Condition Device" is activated, if the button press order is correct when the right reel is stopped first, but the button press order is incorrect when the middle reel is stopped second, the number of symbol combinations that can be displayed when stopping are made to one type each for the right reel 31 and the middle reel 31, thereby reducing the number of symbol combinations that can be displayed when stopping are made to an active line when the "Small Role E1 Condition Device" is activated.

[0370] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 71" or "Small Role 72" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols. When the middle reel stops second, the "Red 7" or "Blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle right position. When the right reel stops third, the "Black BAR" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0371] As mentioned above, the probability of stopping the "Red 7" on the middle reel 31 in the middle position is "1 / 4", the probability of stopping the "Blue 7" on the middle reel 31 in the middle position is also "1 / 4", and the probability of stopping the "Black BAR" on the right reel 31 in the middle right position is also "1 / 4". Based on the above, the probability of stopping the "Red 7" or "Blue 7" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "Black BAR" on the right reel 31 in the middle right position is "1 / 4", therefore the probability of stopping the symbol combination corresponding to "Small win 71" or "Small win 72" on an active line is "1 / 8".

[0372] Thus, when the "Small Role E1 Condition Device" is activated and the left reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 71" or "Small Role 72" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 05" (paying out 10 coins) is stopped and displayed on the active line. Furthermore, if the button press order is incorrect when the left reel is stopped first, the symbol on the left reel 31 that is different from the symbol (watermelon) that constitutes "small win 05" and is the "PB=1" symbol on the left reel 31, "Replay," will be stopped and displayed on the active line. This prevents you from missing the "Replay" on the left reel 31, and prevents the "Watermelon" on the left reel 31 from stopping on an active line, thus preventing the "Small Win 05" from being awarded.

[0373] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 71" and "Small Win 72" is only one type, "Replay," and the symbol on the right reel 31 that constitutes "Small Win 71" and "Small Win 72" is only one type, "Black BAR." In this way, when the "Small Role E1 Condition Device" is activated, by making the types of symbols on the left reel 31 and the right reel 31 that constitute the symbol combinations that can be displayed when the left reel is stopped first and the button sequence is incorrect, the number of symbol combinations that can be displayed on the active line when the "Small Role E1 Condition Device" is activated can be reduced.

[0374] When the "Small Role E1 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 71" or "Small Role 72" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0375] When the "Small Role E1 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 43" or "Small Role 46" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "Small Role E1 Condition Device" is activated, when the middle reel stops first, the "Watermelon" (PB=1) on the middle reel 31 is stopped and displayed in the middle position, prioritizing the number of symbols. When the left reel stops second, the "Black BAR" or "White BAR" (both "PB≠1") on the left reel 31 is stopped and displayed in the middle position. When the right reel stops third, the "Red 7" or "Blue 7" (both "PB≠1") on the right reel 31 is stopped and displayed in the middle position.

[0376] As mentioned above, the probability of stopping the "black BAR" on the left reel 31 in the middle left position is "1 / 4", and the probability of stopping the "white BAR" on the left reel 31 in the middle left position is also "1 / 4". Furthermore, the probability of stopping the "red 7" on the right reel 31 in the middle right position is also "1 / 4", and the probability of stopping the "blue 7" on the right reel 31 in the middle right position is also "1 / 4". Based on the above, the probability of stopping the "black BAR" or "white BAR" on the left reel 31 in the middle left position is "1 / 2". The probability of stopping the "red 7" on the right reel 31 in the middle right position is "1 / 4", and the probability of stopping the "blue 7" on the right reel 31 in the middle right position is also "1 / 4". Therefore, the probability of stopping the symbol combination corresponding to "minor win 43" or "minor win 46" on an active payline is "1 / 8".

[0377] Thus, when the "Small Role E1 Condition Device" is activated and the middle reel 31 is stopped first, prioritizing the number of symbols, it is possible to stop and display on the active line a symbol combination corresponding to "Small Role 43" or "Small Role 46" (both paying out 1 coin), which will pay out fewer coins than when the symbol combination corresponding to "Small Role 05" (paying out 10 coins) is stopped and displayed on the active line. Furthermore, if the button press order is incorrect when the middle reel first stops, the symbol that is different from the symbol (bell) on the middle reel 31 that constitutes "small win 05", and which is the "watermelon" symbol of "PB=1" on the middle reel 31, will be stopped and displayed on the active line. This prevents you from missing the "watermelon" on the middle reel 31, and prevents the "bell" on the middle reel 31 from stopping on an active line, thus preventing "small win 05" from being awarded.

[0378] Furthermore, the symbols on the left reel 31 that make up "Small win 43" and "Small win 46" are either "Black BAR" or "White BAR", and the symbols on the right reel 31 that make up "Small win 43" and "Small win 46" are either "Red 7" or "Blue 7", but the symbols on the middle reel 31 that make up "Small win 43" and "Small win 46" are only "Watermelon". In this way, by making the number of symbols in the middle reel 31 that make up the symbol combinations that can be displayed when the button sequence is incorrect when the "minor role E1 condition device" is activated one type, the number of symbol combinations that can be displayed on the active line when the "minor role E1 condition device" is activated can be reduced.

[0379] When the "Small Role E1 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 43" or "Small Role 46" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0380] As shown in Figure 15, which will be described later, the symbol combinations that can be displayed as stopped symbols on the active line when the "Small Role E1 Condition Device" is activated are the symbol combinations corresponding to "Small Role 05", "Small Role 23", "Small Role 24", "Small Role 43", "Small Role 46", "Small Role 71", or "Small Role 72". Furthermore, the symbol combination corresponding to "Small win 05" is a symbol combination consisting of symbols where all three reels 31 are in the "PB=1" configuration.

[0381] Furthermore, the symbol combinations corresponding to "minor win 23" and "minor win 24" are symbol combinations in which the symbols on "2" reels 31 are arranged in the "PB=1" configuration, and the symbol on the other "1" reel 31 is arranged in the "PB≠1" configuration. Furthermore, the symbol combinations corresponding to "Small win 43", "Small win 46", "Small win 71", and "Small win 72" are symbol combinations in which one reel 31 has a "PB=1" configuration, and the other two reels 31 have symbols in a "PB≠1" configuration.

[0382] Thus, among the symbol combinations that can be stopped and displayed on the active line when the "Small Role E1 Condition Device" is activated, the number of symbol combinations in which "1" reel 31 has a "PB=1" configuration and the other "2" reel 31 has a "PB≠1" configuration is "4". Therefore, this is greater than the number of symbol combinations in which all "3" reel 31 have a "PB=1" configuration (1) and the number of symbol combinations in which "2" reel 31 have a "PB=1" configuration and the other "1" reel 31 has a "PB≠1" configuration (2).

[0383] Furthermore, when the "Small Role E1 Condition Device" is activated and the button press order is correct, the symbols with the "PB=1" configuration will be stopped and displayed on the active lines when all three reels 31 stop. Furthermore, when the "Small Role E1 Condition Device" is activated, if the first stop is correct but the second stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active line at the first and second stops, and the symbols with the "PB≠1" configuration will be displayed on the active line at the third stop. Furthermore, when the "Small Role E1 Condition Device" is activated, if the first stop is incorrect, the symbols with the "PB=1" configuration will be displayed on the active lines at the first stop, and symbols with the "PB≠1" configuration will be displayed on the active lines at the second and third stops.

[0384] Furthermore, when the "Small Role E1 Condition Device" is activated and the left reel is stopped first, the "Replay" (PB=1) on the left reel 31 will be displayed as an active line (left middle position). When the "Small Role E1 Condition Device" is activated and the middle reel is stopped first, the "Watermelon" (PB=1) on the middle reel 31 will be displayed as an active line (middle middle position). When the "Small Role E1 Condition Device" is activated and the right reel is stopped first, the "Watermelon" (PB=1) on the right reel 31 will be displayed as an active line (right middle position). Therefore, when the "Small Role E1 Condition Device" is activated during "1BB-A internal state," the symbol combination corresponding to "1BB-A" will not be stopped and displayed on the active line, nor will the symbol combination corresponding to "1BB-B" be stopped and displayed on the active line when the "Small Role E1 Condition Device" is activated during "1BB-B internal state."

[0385] The "Small Win E2 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7, and when the "Small Win E2 Condition Device" is activated, the system will be in a state where all seven types of small wins listed in the winning roles column of Figure 7 have been won simultaneously. When the "Small Role E2 Condition Device" is activated, the correct button sequence is "Right, Left, Middle (3, 1, 2)," just as when the "Small Role E1 Condition Device" is activated, and any other button sequence is incorrect.

[0386] When the "Small Role E2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (3, 1, 2)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 05" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. When the "Small Role E2 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 25" or "Small Role 26" (both payout 1 coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols.

[0387] When the "Small Role E2 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 77" or "Small Role 78" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role E2 Condition Device" is activated, if the stop switch 42 is operated in the order of "Left, Right, Middle (132)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 77" or "Small Role 78" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "Left, Middle, Right (123)".

[0388] When the "Small Role E2 Condition Device" is activated and the stop switch 42 is operated in the order of "middle left left (213)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 44" or "Small Role 45" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols. When the "Small Role E2 Condition Device" is activated, if the stop switch 42 is operated in the order of "middle right left (231)", the reels 31 are controlled to stop and display a combination of symbols corresponding to "Small Role 44" or "Small Role 45" (both payout 1 coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols, just as when the stop switch 42 is operated in the order of "middle left left (213)".

[0389] The "Small Role E2 Condition Device" replaces "Small Role 23" and "Small Role 24" of the "Small Role E1 Condition Device" with "Small Role 25" and "Small Role 26", replaces "Small Role 43" and "Small Role 46" of the "Small Role E1 Condition Device" with "Small Role 44" and "Small Role 45", and replaces "Small Role 71" and "Small Role 72" of the "Small Role E1 Condition Device" with "Small Role 77" and "Small Role 78". Furthermore, the stopping control of reel 31 when the "minor role E2 condition device" is activated is the same as the stopping control of reel 31 when the "minor role E1 condition device" is activated.

[0390] The "Minor Role F1 Condition Device" includes the seven types of winning roles listed in the winning roles column of Figure 7, and when the "Minor Role F1 Condition Device" is activated, the system will be in a state where all seven types of minor roles listed in the winning roles column of Figure 7 have been won simultaneously. When the "Small Role F1 Condition Device" is activated, the correct button press order is "Right, Middle, Left (321)," and any other button press order is incorrect.

[0391] When the "Small Role F1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Middle, Left (321)", the reels 31 are controlled to stop and display the symbol combination (PB=1) corresponding to "Small Role 06" (10 coin payout) on the active line with a probability of "1 / 1" (always), prioritizing the number of coins. Specifically, as shown in Figure 15 described later, when the "minor role F1 condition device" is activated, when the right reel stops first, the "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position, prioritizing the number of coins; when the middle reel stops second, the "replay" (PB=1) on the middle reel 31 is stopped and displayed in the middle middle position; and when the left reel stops third, the "watermelon" (PB=1) on the left reel 31 is stopped and displayed in the middle left position. This makes it possible to stop and display the symbol combination corresponding to "minor role 06" with "PB=1" on the active line.

[0392] Thus, when the "Small Role F1 Condition Device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, then, prioritizing the number of coins dispensed, the symbol combination corresponding to "Small Role 06," which dispenses the maximum number of coins "10" corresponding to the "Small Role F1 Condition Device," is stopped and displayed on the active line. Furthermore, as shown in Figure 20(3) described later, when a symbol combination corresponding to "Small Win 06" stops on an active line, "Bell"-"Bell"-"Bell" will stop on the lower line (inactive line).

[0393] Furthermore, when the "Small Role F1 Condition Device" is activated, if the right reel 31 is stopped first, the "Watermelon" (PB=1) on the right reel 31 will be displayed in the middle right position (effective line). Subsequently, if the middle reel 31 is stopped second, the "Replay" (PB=1) on the middle reel 31 will be displayed in the middle middle position (effective line). Subsequently, if the left reel 31 is stopped third, the "Watermelon" (PB=1) on the left reel 31 will be displayed in the middle left position (effective line).

[0394] As a result, when the "small role F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, the "bell" on the left reel 31 will be displayed in the lower left position, the "watermelon" on the left reel 31 will be displayed in the middle left position, and the "cherry" or "blank" on the left reel 31 will be displayed in the upper left position. In other words, when the "minor role F1 condition device" is activated, if the right reel 31 is stopped first, the middle reel 31 is stopped second, and the left reel 31 is stopped third, then the "bell," "watermelon," and "cherry / blank" symbols on the left reel 31 are stopped and displayed in the display window 18.

[0395] Furthermore, the symbol on the left reel 31 that constitutes "Small Win 06" is "Watermelon" (one type), the symbol on the middle reel 31 that constitutes "Small Win 06" is "Replay" (one type), and the symbol on the right reel 31 that constitutes "Small Win 06" is "Watermelon" (one type). In this way, by making each of the symbols that make up the symbol combination that stops and displays when the button sequence is correct when the "minor role F1 condition device" is activated one type, the number of symbol combinations that can be stopped and displayed on the active line when the "minor role F1 condition device" is activated can be reduced.

[0396] When the "Small Role F1 Condition Device" is activated and the stop switch 42 is operated in the order of "Right, Left, Middle (312)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 27" or "Small Role 28" (both paying out one coin) on the active line with a probability of "1 / 2", prioritizing the number of symbols. Specifically, as shown in Figure 15 described later, when the "minor role F1 condition device" is activated, at the first stop on the right reel, the "watermelon" (PB=1) on the right reel 31 is stopped and displayed in the middle right position. Then, at the second stop on the left reel, in order to allow either "minor role 27" or "minor role 28" to be awarded based on the number of symbols, the "bell" (PB=1) on the left reel 31 is stopped and displayed in the middle left position. After that, at the third stop in the middle position, the "red 7" or "blue 7" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position.

[0397] As mentioned above, the probability of stopping the "red 7" on the middle reel 31 in the middle position is "1 / 4", and the probability of stopping the "blue 7" on the middle reel 31 in the middle position is also "1 / 4". Based on the above, the probability of stopping the "Red 7" or "Blue 7" on the middle reel 31 in the middle position is "1 / 2", therefore the probability of stopping the symbol combination corresponding to "Small win 27" or "Small win 28" on an active line is "1 / 2".

[0398] Thus, when the "Small Role F1 Condition Device" is activated, if the right reel 31 is stopped first and the left reel 31 is stopped second, then, prioritizing the number of symbols, it becomes possible to stop and display on the active line a symbol combination corresponding to "Small Role 27" or "Small Role 28" (both paying out 1 coin), which pays out fewer coins than when the symbol combination corresponding to "Small Role 06" (paying out 10 coins) is stopped and displayed on the active line. Furthermore, if the button press sequence is correct when the right reel is stopped first, but incorrect when the left reel is stopped second, the symbol on the left reel 31 that is different from the symbol (watermelon) that constitutes "small win 06", and the symbol "bell" which is the "PB=1" symbol on the left reel 31, will be stopped and displayed on the active line. This prevents you from missing the "bell" on the left reel 31, and prevents the "watermelon" on the left reel 31 from stopping on an active line, thus preventing the "small win 06" from being awarded.

[0399] Furthermore, the symbol on the right reel 31 that constitutes "Small Win 27" and "Small Win 28" is only one type, "Watermelon," and the symbol on the left reel 31 that constitutes "Small Win 27" and "Small Win 28" is only one type, "Bell." In this way, when the "minor role F1 condition device" is activated, if the button press order is correct when the right reel is stopped first, but the button press order is incorrect when the left reel is stopped second, the number of symbol combinations that can be displayed when stopping are made to one type each for the right reel 31 and the left reel 31, thereby reducing the number of symbol combinations that can be displayed when stopping are made to an active line when the "minor role F1 condition device" is activated.

[0400] When the "Small Role F1 Condition Device" is activated and the stop switch 42 is operated in the order of "Left, Middle, Right (123)", the reels 31 are controlled to stop and display a symbol combination corresponding to "Small Role 75" or "Small Role 76" (both paying out one coin) on the active line with a probability of "1 / 8", prioritizing the number of symbols.

[0401] Specifically, as shown in Figure 15 described later, when the "small role F1 condition device" is activated, when the left reel stops first, the "Replay" (PB=1) on the left reel 31 is stopped and displayed in the middle left position, prioritizing the number of symbols; when the middle reel stops second, the "Black BAR" or "White BAR" (both "PB≠1") on the middle reel 31 is stopped and displayed in the middle middle position; and when the right reel stops third, the "Red 7" (PB≠1) on the right reel 31 is stopped and displayed in the middle right position.

[0402] As mentioned above, the probability of stopping the "black BAR" on the middle reel 31 in the middle position is "1 / 4", the probability of stopping the "white BAR" on the middle reel 31 in the middle position is also "1 / 4", and the probability of stopping the "red 7" on the right reel 31 in the middle right position is also "1 / 4". Based on the above, the probability of stopping the "black BAR" or "white BAR" on the middle reel 31 in the middle position is "1 / 2", and the probability of stopping the "red 7" on the right reel 31 in the middle right position is "1 / 4", therefore the probability of stopping the symbol combination corresponding to "sma...

Claims

[Claim 1] During the advantageous period, it is possible to conduct a predetermined lottery related to advantageous gameplay that is beneficial to the player. During normal gameplay, the prescribed lottery for advantageous gameplay for the player is not performed. The stop switch has a recommended sequence of presses and a non-recommended sequence. In a designated game within the advantageous period (excluding advantageous games that are beneficial to the player), if the stop switch is operated in a non-recommended order, a recommended image regarding the recommended order of pressing the stop switch can be output to the first layer based on the operation of the first stop switch. During a predetermined game in the advantageous period, a predetermined effect can be output to the second layer located behind the first layer. Even when a recommended image regarding the recommended order of pressing the stop switch is output to the first layer during a predetermined game in the advantageous section, the predetermined effects output on the second layer can continue to be output without interruption. In a specific gameplay sequence within the normal section, if the stop switch is operated in a non-recommended order, a recommended image regarding the recommended order of pressing the stop switch can be output to the first layer based on the first stop switch operation. The recommended images regarding the recommended order of pressing the stop switches can be displayed from the time output to the first layer begins based on the operation of the first stop switch until a predetermined time has elapsed after all reels have stopped. In a situation where a recommended image regarding the recommended order of pressing the stop switch is output to the first layer, the output of the recommended image regarding the recommended order of pressing the stop switch to the first layer is not terminated based on the betting operation for the next game of the game for which the recommended image regarding the recommended order of pressing the stop switch was output to the first layer. A gaming machine characterized by the following features.