Game control program, game control method, and information processing device.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- KOEI TECMO GAMES CO LTD
- Filing Date
- 2022-09-01
- Publication Date
- 2026-06-09
AI Technical Summary
【0010】 以上説明したように本発明によれば、敵と味方のキャラクタ同士が戦闘を行った場合に、できるだけ敵と味方のキャラクタが入り乱れて無秩序な状態にならないようにすることで、ユーザには戦闘状態を分かり易くすることができるという効果を奏する。
Smart Images

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Abstract
Claims
1. A game control program for controlling a video game in which a unit is composed of multiple characters in a three-dimensional virtual space, and characters belonging to different units engage in combat with each other. On the computer, When the first character engages in combat with the second character, which is an enemy, the system includes an attack content determination process that determines whether the second character has been subjected to a predetermined attack by the first character, When the second character is subjected to the predetermined attack, the second character is moved a predetermined distance in the direction of the unit to which the second character belongs, as viewed from the unit to which the first character belongs, and the movement control process involves moving the second character a predetermined distance in a modified direction related to a vector obtained by the sum of a vector indicating the direction of the unit to which the second character belongs and a vector indicating the original predetermined direction of movement on the extension line from the first character to the second character. A game control program that executes the game.
2. The game control program according to claim 1, wherein the direction of the unit to which the second character belongs, as viewed from the unit to which the first character belongs, is opposite to the direction of movement of the unit to which the second character belongs.
3. The game control program according to claim 1, wherein the predetermined movement is a knockback, a blowback, or a warp.
4. A game control program according to claim 1, A game control program that causes the computer to execute a display control process that causes the first character to perform a motion of wielding a weapon, according to the direction of the unit to which the second character belongs.
5. A game control program for controlling a video game in which a unit is composed of multiple characters in a three-dimensional virtual space, and characters belonging to different units engage in combat with each other, On the computer, When the first character engages in combat with the second character, which is an enemy, the system includes an attack content determination process that determines whether the second character has been subjected to a predetermined attack by the first character, When the second character is subjected to the predetermined attack, a character ratio calculation process is performed to calculate the ratio of the number of characters in the unit to which the first character belongs to to the number of characters in the unit to which the second character belongs, within a predetermined surrounding area in the three-dimensional virtual space of the second character. When the second character is subjected to the predetermined attack, a movement control process is performed to move the second character a predetermined distance toward the unit to which the second character belongs, as viewed from the unit to which the first character belongs, and to change the distance of the predetermined movement according to the ratio. A game control program that executes the game.
6. The game control program according to claim 5, wherein the movement control process includes, as a process for changing the predetermined distance to be moved, if the ratio of the number of characters in the unit to which the second character belongs to the number of characters in the unit to which the second character belongs is greater than or equal to a predetermined value, the process of moving the second character to a first distance, and if the ratio of the number of characters in the unit to which the first character belongs to the number of characters in the unit to which the second character belongs is less than the predetermined value, the process of moving the second character to a second distance shorter than the first distance.
7. The game control program according to claim 6, wherein the predetermined peripheral region is a region within a circle centered on the second character, with a radius that is a predetermined multiple of the distance between predetermined parts of the second character.
8. The game control program according to claim 7, wherein the distance between the predetermined parts is the shoulder width of the second character.
9. A game control program according to claim 1, To the aforementioned computer, When the second character is subjected to the predetermined attack, a position determination process is executed to determine the position of the second character in the three-dimensional virtual space. The movement control process is a game control program that includes a process to move the second character a predetermined distance in the direction of the unit to which the second character belongs, and to change the distance of the predetermined movement according to the position of the second character.
10. The movement control process includes, as a process for changing the predetermined distance to be moved, if the second character is located within the territory of the unit to which the first character belongs, the process of moving the second character by a first distance, and if the second character is not located within the territory of the unit to which the first character belongs, the process of moving the second character by a second distance which is shorter than the first distance. The game control program according to claim 9, wherein the area of the unit to which the first character belongs is an area in the three-dimensional virtual space occupied by a number of characters in the unit to which the first character belongs that is equal to or greater than a first proportion, and a number of characters in the unit to which the second character belongs that is less than a second proportion, which is less than the first proportion.
11. A game control program for controlling a video game in which a unit is composed of multiple characters in a three-dimensional virtual space, and characters belonging to different units engage in combat with each other. On the computer, When the first character engages in combat with the second character, which is an enemy, the system includes an attack content determination process that determines whether the second character has been subjected to a predetermined attack by the first character, When the second character is subjected to the predetermined attack, a character ratio calculation process is performed to calculate the ratio of the number of characters in the unit to which the first character belongs to to the number of characters in the unit to which the second character belongs, within a predetermined surrounding area in the three-dimensional virtual space of the second character. A damage control process that inflicts different levels of damage on the second character according to the ratio, A game control program that executes the game.
12. The damage control process includes, as a process for inflicting different levels of damage on the second character, if the ratio of the number of characters in the unit to which the first character belongs to to the number of characters in the unit to which the second character belongs within a predetermined surrounding area is greater than or equal to a predetermined value, the process for inflicting a first level of damage on the second character; and if the ratio of the number of characters in the unit to which the first character belongs to to the number of characters in the unit to which the second character belongs is less than the predetermined value, the process for inflicting a second level of damage lower than the first level on the second character.
13. The game control program according to claim 12, wherein the first level of damage is the elimination of the second character.
14. A game control method executed by an information processing device that controls a video game in which a unit is composed of multiple characters in a three-dimensional virtual space, and characters belonging to different units engage in combat with each other, The aforementioned information processing device is When the first character engages in combat with the second character, which is an enemy, the system includes an attack content determination process that determines whether the second character has been subjected to a predetermined attack by the first character, When the second character is subjected to the predetermined attack, the second character is moved a predetermined distance in the direction of the unit to which the second character belongs, as viewed from the unit to which the first character belongs, and the movement control process involves moving the second character a predetermined distance in a modified direction related to a vector obtained by the sum of a vector indicating the direction of the unit to which the second character belongs and a vector indicating the original predetermined direction of movement on the extension line from the first character to the second character. An information processing device that performs the following actions.
15. An information processing device for controlling a video game in which a unit is formed by multiple characters in a three-dimensional virtual space, and characters belonging to different units engage in combat with each other, When a first character engages in combat with a second character who is an enemy, the system includes an attack content determination unit that determines whether the second character has been subjected to a predetermined attack by the first character, When the second character is subjected to the predetermined attack, the movement control unit moves the second character to the predetermined direction in the direction of the unit to which the second character belongs, as viewed from the unit to which the first character belongs, by adjusting the vector obtained by the sum of a vector indicating the direction of the unit to which the second character belongs and a vector indicating the original direction of the predetermined movement on the extension line from the first character to the second character, An information processing device having