Gaming machine

JP7873032B2Active Publication Date: 2026-06-11NEWGIN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
NEWGIN KK
Filing Date
2025-09-01
Publication Date
2026-06-11

Smart Images

  • Figure 0007873032000001
    Figure 0007873032000001
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    Figure 0007873032000002
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    Figure 0007873032000003
Patent Text Reader

Abstract

To enhance amusement properties.SOLUTION: Game states include a second normal state, a third normal state, and an AT state. When a game is controlled to the AT state, it is more likely that a game medium is imparted than when the game is controlled to the second normal state and when the game is controlled to the third normal state. When the game is controlled to the third normal state, it is more likely to be shifted to the AT state than when the game is controlled to the second normal state. When the game is controlled to the AT state, there is a case where a condition attainment performance is executed. The condition attainment performance is executed when a specific condition is satisfied. When the condition attainment performance is executed while the game is controlled to the AT state, the game is shifted to the third normal state when the AT state is finished afterwards.SELECTED DRAWING: Figure 13
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Claims

[Claim 1] A state control means for controlling the state, A means for executing the performance, A performance control means for executing the aforementioned performance, It includes a means for controlling the effects that can be operated by the player, The aforementioned states include a first state, a second state, a third state, and a fourth state. In both the first state and the second state, it is possible to perform effects associated with the operation of the effects operation means. After the termination of the fourth state, the system may be controlled to the first state or to the second state. When controlled to the third state, game media are more easily provided than when controlled to the first state or the second state. When controlled to the second state, it is easier to transition to the third state than when controlled to the first state. When controlled to the third state, a specific performance may be executed. The aforementioned specific performance is executed when specific conditions are met. A gaming machine characterized in that, when the specific performance is executed while the machine is controlled to the third state, the third state ends thereafter and the machine is controlled to the fourth state, and after the fourth state ends, the machine is controlled to the second state.